<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4629211517510605683</id><updated>2025-12-03T16:19:39.940+07:00</updated><category term="3D Studio Max"/><category term="Feature"/><category term="Rendering"/><category term="Tutorial"/><category term="VFX"/><category term="Cinema 4D"/><category term="Modeling"/><category term="Animation"/><category term="Vray"/><category term="Tutorials"/><category term="Houdini"/><category term="Photoshop"/><category term="3ds Max"/><category term="Simulation"/><category term="Motion Graphics"/><category term="After Effects"/><category term="Autodesk Maya"/><category 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Resolve"/><category term="Daniel Cahill"/><category term="Daryl Obert"/><category term="Data Operators"/><category term="Deep Compositing"/><category term="Denoiser"/><category term="Digital Anarchy"/><category term="Digital Domain"/><category term="Editing"/><category term="Entagma"/><category term="Equiloud"/><category term="Escape Studios"/><category term="FMX"/><category term="Flame Painter"/><category term="FlatIron"/><category term="Flex Modifier"/><category term="Flicker Free"/><category term="Fluids"/><category term="Food"/><category term="FoxRenderfarm"/><category term="FragNoiser"/><category term="Framestore"/><category term="FreeFrom Pro"/><category term="Freezing effect"/><category term="Friedpixels"/><category term="Frischluft Lenscare"/><category term="Fstorm for 3ds Max"/><category term="FxChannelHouse"/><category term="Gary M Davis"/><category term="Gary M. Davis"/><category term="Genome"/><category term="Ghost Town Media"/><category term="Glu3D"/><category term="Glyn Dewis"/><category term="GoZ"/><category term="Groundwiz"/><category term="Growth Effect"/><category term="HIEROPLAYER"/><category term="HOT4d"/><category term="Hai Le"/><category term="Hair Farm"/><category term="Helmet"/><category term="HitFilm"/><category term="Houdini Vex"/><category term="Hristo Velev"/><category term="Ian Robinson"/><category term="Ian Spriggs"/><category term="Imagineer Systems"/><category term="InDesign"/><category term="Interview"/><category term="Iray for 3ds Max"/><category term="Iray for Cinema 4D"/><category term="Iray for Rhino"/><category term="Isotropix"/><category term="Ivy Generator"/><category term="JL Mussi"/><category term="Jamie Cardoso"/><category term="Joe Gunn"/><category term="John Lynch"/><category term="Joker Martini"/><category term="Jonathan Winbush"/><category term="LFO Design"/><category term="LOD"/><category term="Lagoa"/><category term="Learn Squared"/><category term="Lee Griggs"/><category term="Leuchtkraft"/><category term="Linear Light Workflow"/><category term="Look-development"/><category term="Louis-Philippe Clavet"/><category term="Luis Miguel Mora"/><category term="Luis Miguelma"/><category term="Lumberyard"/><category term="MAXDEPTH"/><category term="MCG"/><category term="MILA"/><category term="MILA material"/><category term="Maciej Kuciara"/><category term="Management"/><category term="Mantra"/><category term="Marcos Sampaio"/><category term="Massive"/><category term="Material Manager Pro"/><category term="Matthew Merkovich"/><category term="Max Fluid"/><category term="MeshFusion"/><category term="MeshRoom"/><category term="Mettle"/><category term="Mettle FLUX"/><category term="Miarmy Crowd"/><category term="Mike Hermes"/><category term="Mischief"/><category term="MoGraph"/><category term="Mobox"/><category term="Motion Capture"/><category term="NATRON"/><category term="NDO"/><category term="NDO Painter"/><category term="NOX Renderer"/><category term="NanoMesh"/><category term="NanoTile Textures"/><category term="Newton 2"/><category term="Niels PRAYER"/><category term="Niko Schatz"/><category term="Nils Piirma"/><category term="Nodes 2"/><category term="Normal Map"/><category term="Octane for Blender"/><category term="Octane for Maya"/><category term="OpenVDB"/><category term="Optical Flares"/><category term="Pablo Munoz Gomez"/><category term="Paint Effects"/><category term="Painting Effect"/><category term="Paintstorm"/><category term="Particl"/><category term="Particle Flow Box 3"/><category term="Paul H. Paulino"/><category term="Paul Neale"/><category term="Phoenix FD for Autodesk Maya"/><category term="Pixar"/><category term="Plan"/><category term="Polybrush"/><category term="Qualoth"/><category term="Quốc Duy Ngô"/><category term="RSMB"/><category term="Radius Effector"/><category term="Rainer Duda"/><category term="RandomControl"/><category term="RealityCapture"/><category term="RealtimeUK"/><category term="Rebirth"/><category term="RebusFarm"/><category term="RedefineFX"/><category term="Render Burger"/><category term="Roman Pillai"/><category term="Roy Ghaya"/><category term="SIGGRAPH 2017"/><category term="Sam Welker"/><category term="Sardi Pax"/><category term="Scan"/><category term="Scanline"/><category term="Scatter"/><category term="Sergen Eren"/><category term="Shahin Toosi"/><category term="Shape Morph"/><category term="SiNi Software"/><category term="Simulation Therapy"/><category term="SketchBook Pro"/><category term="Slow Motion"/><category term="Smelt"/><category term="SnowGun Painter"/><category term="Sound Effectors"/><category term="Sound Tracking"/><category term="SplineLand"/><category term="Spotlight"/><category term="Star Wars"/><category term="Stereoscopic"/><category term="Stormtrooper"/><category term="Studio Light Rig"/><category term="SyncSketch"/><category term="Synth eyes"/><category term="TP Toolkit Pro"/><category term="Tamas Medve"/><category term="Tape Helper"/><category term="Terry Riyasat"/><category term="Terry White"/><category term="Think Particle Cloud Generator"/><category term="ThinkBox XMesh"/><category term="Thomas Brown"/><category term="Tim van Helsdingen"/><category term="Tom Engelhardt"/><category term="Tomek Michalski"/><category term="Toolbox#2"/><category term="Trapcode Echospace"/><category term="Trapcode Sound Keys"/><category term="U-Render"/><category term="UV"/><category term="Unwrella"/><category term="V-Ray NEXT"/><category term="V-Ray for Softimage"/><category term="VRayGuide"/><category term="VRayInstancer"/><category term="Vladimir Chopine"/><category term="Volume Break"/><category term="VolumeBraker"/><category term="Vortechs FX"/><category term="Wayne Carlisi"/><category term="Weight Containers"/><category term="Wind"/><category term="X Particles"/><category term="Xoio"/><category term="XrayUnwrap"/><category term="YellowDog"/><category term="ZModeler"/><category term="ZWrap"/><category term="Zookeeper"/><category term="aiStandard"/><category term="bhGhost"/><category term="emPolygonizer4"/><category term="emReader"/><category term="iClone"/><category term="mochaImport+"/><category term="nDynamics"/><category term="polyRandomizer"/><category term="rad"/><category term="re"/><category term="xNormal"/><title type='text'>CG TUTORIAL </title><subtitle type='html'>3d Tutorial, 3dsmax Tutorial, Vray  Tutorial, Zbrush tutorial, Blender Tutorial</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3117</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-2610608556396235935</id><published>2019-12-03T00:13:00.001+07:00</published><updated>2019-12-03T00:13:29.075+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Joe Gunn"/><category scheme="http://www.blogger.com/atom/ns#" term="Phoenix FD"/><category scheme="http://www.blogger.com/atom/ns#" term="Simulation"/><category scheme="http://www.blogger.com/atom/ns#" term="thinkingParticles"/><category scheme="http://www.blogger.com/atom/ns#" term="VFX"/><title type='text'>PhoenixFD 4 Thinking Particle Operators tutorial</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2LT7C89AmkXn6kZjMiU6LHrZ84Dql3PLcnAG_zOMYxZAE49MlZYioZyLkiI-ZyyznBwPfGU2d-j9Z-ln4xi_ndyn26jEJwwr0nysgs-Fs7toWhvQY7ZKN3MBwKBSMbXFKrit9IhqHUkQ/s1600/PhoenixFD+4+Thinking+Particle+Operators.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2LT7C89AmkXn6kZjMiU6LHrZ84Dql3PLcnAG_zOMYxZAE49MlZYioZyLkiI-ZyyznBwPfGU2d-j9Z-ln4xi_ndyn26jEJwwr0nysgs-Fs7toWhvQY7ZKN3MBwKBSMbXFKrit9IhqHUkQ/s1600/PhoenixFD+4+Thinking+Particle+Operators.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;808&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
In this video tutorial from Joe Gunn, You&#39;ll learn how to use the &lt;a href=&quot;https://plugins.cgrecord.net/2019/09/phoenix-fd-40-for-3ds-max-maya-beta.html&quot;&gt;NEW PhoenixFD 4.0&lt;/a&gt; Operators in Thinking Particles.&lt;br /&gt;
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&lt;div style=&quot;padding:56.25% 0 0 0;position:relative;&quot;&gt;&lt;iframe src=&quot;https://player.vimeo.com/video/376655612?color=d61c38&amp;title=0&amp;byline=0&amp;portrait=0&quot; style=&quot;position:absolute;top:0;left:0;width:100%;height:100%;&quot; frameborder=&quot;0&quot; allow=&quot;autoplay; fullscreen&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;script src=&quot;https://player.vimeo.com/api/player.js&quot;&gt;&lt;/script&gt;&lt;br /&gt;
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See the sample video:&lt;br /&gt;
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 [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/2610608556396235935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/12/phoenixfd-4-thinking-particle-operators.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/2610608556396235935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/2610608556396235935'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/12/phoenixfd-4-thinking-particle-operators.html' title='PhoenixFD 4 Thinking Particle Operators tutorial'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2LT7C89AmkXn6kZjMiU6LHrZ84Dql3PLcnAG_zOMYxZAE49MlZYioZyLkiI-ZyyznBwPfGU2d-j9Z-ln4xi_ndyn26jEJwwr0nysgs-Fs7toWhvQY7ZKN3MBwKBSMbXFKrit9IhqHUkQ/s72-c/PhoenixFD+4+Thinking+Particle+Operators.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-4423118843868330653</id><published>2019-11-25T16:24:00.002+07:00</published><updated>2019-11-25T16:24:55.411+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Animation"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Rigging"/><title type='text'>Blender 2.81 rigging tutorial</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_V6IdCohiyirYOvk7xgkFjn8ah4vEyP2zuIJoPb-giP7JWhu4tm5SZE6FjUx72O0u_u4ZxZtwTmtOgz6ekAj6UluvfM4X_r1P59anpJtbTum-khf83jpX7xE-f_x8vDva5OO8pVB7hlg/s1600/Blender+2.81_rig_tutorial.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_V6IdCohiyirYOvk7xgkFjn8ah4vEyP2zuIJoPb-giP7JWhu4tm5SZE6FjUx72O0u_u4ZxZtwTmtOgz6ekAj6UluvfM4X_r1P59anpJtbTum-khf83jpX7xE-f_x8vDva5OO8pVB7hlg/s1600/Blender+2.81_rig_tutorial.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;881&quot; /&gt;&lt;/a&gt;  &lt;br /&gt;
In this Blender 2.81 rigging tutorial, yojigraphics shows us how to rig an insect. you can download the&lt;a href=&quot;https://www.dropbox.com/sh/ouwpu0eg3v8cnpc/AABd7qHzCTe64uxmpRwkY-8Ma?dl=0&quot;&gt; project file here!&lt;/a&gt;&lt;br /&gt;
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&lt;iframe width=&quot;728&quot; height=&quot;410&quot; src=&quot;https://www.youtube.com/embed/K45LuDJv_hk&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
[post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/4423118843868330653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/11/blender-281-rigging-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/4423118843868330653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/4423118843868330653'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/11/blender-281-rigging-tutorial.html' title='Blender 2.81 rigging tutorial'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_V6IdCohiyirYOvk7xgkFjn8ah4vEyP2zuIJoPb-giP7JWhu4tm5SZE6FjUx72O0u_u4ZxZtwTmtOgz6ekAj6UluvfM4X_r1P59anpJtbTum-khf83jpX7xE-f_x8vDva5OO8pVB7hlg/s72-c/Blender+2.81_rig_tutorial.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-3314530826168073741</id><published>2019-11-14T16:57:00.000+07:00</published><updated>2019-11-14T16:57:01.143+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Houdini"/><category scheme="http://www.blogger.com/atom/ns#" term="MoGraph"/><category scheme="http://www.blogger.com/atom/ns#" term="Motion Graphics"/><title type='text'>Houdini FX MoGraph Tutorial - Generating Point Waves with VOPs</title><content type='html'> &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMDsayLQfNRJ8yqCq28CuG5_fb8a8C7pUZ_HuiKD4EvPDeW_I5SlBPIGOhQykQ0W044lw_GPjK75hTJD1LOL8jy1ct1ry5MeXkSGqf4Gteg73vvUDbRbY9GDDpydshr0Ta-G85kN_JOBM/s1600/Houdini+FX+MoGraph+Tutorial.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMDsayLQfNRJ8yqCq28CuG5_fb8a8C7pUZ_HuiKD4EvPDeW_I5SlBPIGOhQykQ0W044lw_GPjK75hTJD1LOL8jy1ct1ry5MeXkSGqf4Gteg73vvUDbRbY9GDDpydshr0Ta-G85kN_JOBM/s1600/Houdini+FX+MoGraph+Tutorial.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;843&quot; /&gt;&lt;/a&gt;3D - &amp; VFX-Trainer &lt;a href=&quot;http://pixeltrain.de&quot;&gt;Helge Maus&lt;/a&gt;, demonstrates, how you can generate a Point Wave with the help of Noises inside of VOPs. He explains the methodology to understand an effect and build the node setup step-by-step. You will learn the use of Noises, Bind- &amp; Bind-Export Nodes, Parameter-Ramps, Fit-Nodes, Multipliers for Floats and Vectors and how to analyze the outputs through the Geometry Spreadsheet. In the end, you transfer the animated noises to the pscale attribute to render the effect in Mantra or an external render engine.&lt;br /&gt;
 &lt;div style=&quot;padding:56.25% 0 0 0;position:relative;&quot;&gt;&lt;iframe src=&quot;https://player.vimeo.com/video/360766296?title=0&amp;byline=0&amp;portrait=0&quot; style=&quot;position:absolute;top:0;left:0;width:100%;height:100%;&quot; frameborder=&quot;0&quot; allow=&quot;autoplay; fullscreen&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;script src=&quot;https://player.vimeo.com/api/player.js&quot;&gt;&lt;/script&gt;&lt;br /&gt;
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&lt;div style=&quot;padding:56.25% 0 0 0;position:relative;&quot;&gt;&lt;iframe src=&quot;https://player.vimeo.com/video/371668438?title=0&amp;byline=0&amp;portrait=0&quot; style=&quot;position:absolute;top:0;left:0;width:100%;height:100%;&quot; frameborder=&quot;0&quot; allow=&quot;autoplay; fullscreen&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;script src=&quot;https://player.vimeo.com/api/player.js&quot;&gt;&lt;/script&gt;&lt;br /&gt;
Helge Maus is a 3D &amp; VFX-Trainer for professionals. You will find more information about in-house training, online coachings and vfx-academies at &lt;a href=&quot;http://pixeltrain.de&quot;&gt;pixeltrain.de&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
More please follow &lt;a href=&quot;https://www.patreon.com/pixeltrain3d&quot;&gt;https://www.patreon.com/pixeltrain3d&lt;/a&gt; and &lt;a href=&quot;https://www.facebook.com/pixeltrain3D&quot;&gt;Facebook&lt;/a&gt;&lt;br /&gt;
 [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/3314530826168073741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/11/houdini-fx-mograph-tutorial-generating.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/3314530826168073741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/3314530826168073741'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/11/houdini-fx-mograph-tutorial-generating.html' title='Houdini FX MoGraph Tutorial - Generating Point Waves with VOPs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMDsayLQfNRJ8yqCq28CuG5_fb8a8C7pUZ_HuiKD4EvPDeW_I5SlBPIGOhQykQ0W044lw_GPjK75hTJD1LOL8jy1ct1ry5MeXkSGqf4Gteg73vvUDbRbY9GDDpydshr0Ta-G85kN_JOBM/s72-c/Houdini+FX+MoGraph+Tutorial.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-4637367032670317021</id><published>2019-11-08T10:49:00.000+07:00</published><updated>2019-11-08T10:49:02.135+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Mari"/><category scheme="http://www.blogger.com/atom/ns#" term="Texturing"/><title type='text'>Mari 4.6 was released and here is the way to work with Geo-Channels </title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhitfR7-MQnbQkOm_rFuh0yrI1hu2j1fuBxP-MeCwoAjrEa9_bsCxtb18Zd88PScLG6HEe1ZzKzgIbJmQHkH9U0EX9OLXT2-3LLFtIaaBC7FFlRXMn-7N33J4PH6jkYKoOfLLX2mKduZU/s1600/GeoChannel.png&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhitfR7-MQnbQkOm_rFuh0yrI1hu2j1fuBxP-MeCwoAjrEa9_bsCxtb18Zd88PScLG6HEe1ZzKzgIbJmQHkH9U0EX9OLXT2-3LLFtIaaBC7FFlRXMn-7N33J4PH6jkYKoOfLLX2mKduZU/s1600/GeoChannel.png&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;855&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.cgrecord.net/2019/11/mari-46-is-now-available.html&quot;&gt;Mari 4.6 &lt;/a&gt;was released and here is the way to work with Geo-Channels. Check the video below to see the new Geochannels feature in Mari, how to add geochannels to your objects, how to introduce geochannels into you node graph or layer stack, and how to export and import materials containing geochannels.&lt;br /&gt;
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&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/VpX0fIXK29M&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
 [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/4637367032670317021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/11/mari-46-was-released-and-here-is-way-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/4637367032670317021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/4637367032670317021'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/11/mari-46-was-released-and-here-is-way-to.html' title='Mari 4.6 was released and here is the way to work with Geo-Channels '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhitfR7-MQnbQkOm_rFuh0yrI1hu2j1fuBxP-MeCwoAjrEa9_bsCxtb18Zd88PScLG6HEe1ZzKzgIbJmQHkH9U0EX9OLXT2-3LLFtIaaBC7FFlRXMn-7N33J4PH6jkYKoOfLLX2mKduZU/s72-c/GeoChannel.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-5305604293963355752</id><published>2019-10-30T11:36:00.004+07:00</published><updated>2019-10-30T11:36:55.445+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Compositing"/><category scheme="http://www.blogger.com/atom/ns#" term="Cryptomatte"/><category scheme="http://www.blogger.com/atom/ns#" term="Render"/><title type='text'>How to use Cryptomattes in Blender 2.8 in your Compositing workflow</title><content type='html'>   &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmJUklHITtoxvysIwQIZmqRm4NRSx3PnK9hARVW_ARGegok2vFxWTb0B-M3R65Iz-AbHYT0humjq0c0LeAeUC4lCmIZ4ROBf6TBvRDYgd17uixCyjw-r6pTYa6-27oJ_11NLuh4T1wjSE/s1600/Cryptomattes+in+Blender+2.8+2.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmJUklHITtoxvysIwQIZmqRm4NRSx3PnK9hARVW_ARGegok2vFxWTb0B-M3R65Iz-AbHYT0humjq0c0LeAeUC4lCmIZ4ROBf6TBvRDYgd17uixCyjw-r6pTYa6-27oJ_11NLuh4T1wjSE/s1600/Cryptomattes+in+Blender+2.8+2.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;781&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Check out Flipped Normals tutorial about how to set up and work with Cryptomattes to speed up your work when compositing and lighting with Blender 2.8 projects&lt;br /&gt;
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&lt;iframe width=&quot;800&quot; height=&quot;450&quot; src=&quot;https://www.youtube.com/embed/VBJQM-gIob8&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEckQxtQTiq-cPvjcxDqd6i0ZRmvU0S1hp7mUAeNTWVo93tQeOYm1gV_QVXwXOpd3PmB2QY8n6Nm-SxaYmk44G_1vmnz8iqSnyg_JfysOucZPWnYQFXNRJtC5qvrSwHpDQNOSdxDcvUfU/s1600/Cryptomattes+in+Blender+2.8.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEckQxtQTiq-cPvjcxDqd6i0ZRmvU0S1hp7mUAeNTWVo93tQeOYm1gV_QVXwXOpd3PmB2QY8n6Nm-SxaYmk44G_1vmnz8iqSnyg_JfysOucZPWnYQFXNRJtC5qvrSwHpDQNOSdxDcvUfU/s1600/Cryptomattes+in+Blender+2.8.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;771&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
      [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/5305604293963355752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/10/how-to-use-cryptomattes-in-blender-28.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/5305604293963355752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/5305604293963355752'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/10/how-to-use-cryptomattes-in-blender-28.html' title='How to use Cryptomattes in Blender 2.8 in your Compositing workflow'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmJUklHITtoxvysIwQIZmqRm4NRSx3PnK9hARVW_ARGegok2vFxWTb0B-M3R65Iz-AbHYT0humjq0c0LeAeUC4lCmIZ4ROBf6TBvRDYgd17uixCyjw-r6pTYa6-27oJ_11NLuh4T1wjSE/s72-c/Cryptomattes+in+Blender+2.8+2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-8152584746991613745</id><published>2019-10-29T17:41:00.000+07:00</published><updated>2019-10-29T17:41:48.295+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Cinema 4D"/><category scheme="http://www.blogger.com/atom/ns#" term="cloth"/><category scheme="http://www.blogger.com/atom/ns#" term="Simulation Therapy"/><category scheme="http://www.blogger.com/atom/ns#" term="X-particles"/><title type='text'>How to create cloth using X-Particles for Cinema 4D</title><content type='html'>   &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieinpRwac81qs9mOJl4fK24pXLWhQO9u-2abFMT4dL9Xrlc-VC2nZBj_2Jf1TCldE0GGGZ18X9ZLyThN6jcZbPYSWUiI2ONPIg42r08bUaOtRV0PCy0zFSGcZtS-r2Se7V74ZCaQyWaVw/s1600/X-Particles+tutorial.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieinpRwac81qs9mOJl4fK24pXLWhQO9u-2abFMT4dL9Xrlc-VC2nZBj_2Jf1TCldE0GGGZ18X9ZLyThN6jcZbPYSWUiI2ONPIg42r08bUaOtRV0PCy0zFSGcZtS-r2Se7V74ZCaQyWaVw/s1600/X-Particles+tutorial.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;808&quot; /&gt;&lt;/a&gt;Check out Simulation Therapy&#39;s Cloth Strands tutorial where we will learn the basic workflow for setting up a strand of cloth using X-Particles.&lt;br /&gt;
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&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/Dh8O6TjajDI&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/imGMQh1BX08&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/rKsvNZ03kKw&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/d_sR5NlrBx8&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
[post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/8152584746991613745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/10/how-to-create-cloth-using-x-particles.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/8152584746991613745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/8152584746991613745'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/10/how-to-create-cloth-using-x-particles.html' title='How to create cloth using X-Particles for Cinema 4D'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieinpRwac81qs9mOJl4fK24pXLWhQO9u-2abFMT4dL9Xrlc-VC2nZBj_2Jf1TCldE0GGGZ18X9ZLyThN6jcZbPYSWUiI2ONPIg42r08bUaOtRV0PCy0zFSGcZtS-r2Se7V74ZCaQyWaVw/s72-c/X-Particles+tutorial.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-5328377360126521286</id><published>2019-10-27T23:03:00.001+07:00</published><updated>2019-10-27T23:03:16.569+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Autodesk Maya"/><category scheme="http://www.blogger.com/atom/ns#" term="Bifrost"/><category scheme="http://www.blogger.com/atom/ns#" term="cloth"/><title type='text'>MPM Cloth in Maya Bifrost </title><content type='html'>  &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0FRMpH35OkYbeDXSB1GTUQH6bCa4swNIJ7iI29XsGwXaswr74LHFgqkLM1kpmSbYsFLKPWRdnunEaWpUqHVl-2FfbevkV4QcvUpP30FA2s95o9CyGC7ZpaM0n2aQziGUJfF02YMt9n5c/s1600/MPM+Cloth+in+Maya+Bifrost.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0FRMpH35OkYbeDXSB1GTUQH6bCa4swNIJ7iI29XsGwXaswr74LHFgqkLM1kpmSbYsFLKPWRdnunEaWpUqHVl-2FfbevkV4QcvUpP30FA2s95o9CyGC7ZpaM0n2aQziGUJfF02YMt9n5c/s1600/MPM+Cloth+in+Maya+Bifrost.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;834&quot; /&gt;&lt;/a&gt;Phil Radford shows how to create and work with MPM Cloth using Maya Bifrost Graph.    &lt;br /&gt;
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&lt;blockquote&gt;So now we have busted down another door into the new world of the bifrost graph editor, this time with mpm cloth. Some pinned notes : From Jixie Effects (makers of mpm) on sphere/cloth offset seen in this tutorial.&lt;br /&gt;
 This is because the colliders are, by default, lagged by one frame, so the solver can see where the collider will go and provide more stable results.  You can either turn this lagging off in the global settings (sometimes this causes instability), or you can introduce a one frame delay in the sphere motion through the Bifrost graph.&lt;/blockquote&gt;&lt;iframe width=&quot;848&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/rderW6xYjXk&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
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[post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/5328377360126521286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/10/mpm-cloth-in-maya-bifrost.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/5328377360126521286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/5328377360126521286'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/10/mpm-cloth-in-maya-bifrost.html' title='MPM Cloth in Maya Bifrost '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0FRMpH35OkYbeDXSB1GTUQH6bCa4swNIJ7iI29XsGwXaswr74LHFgqkLM1kpmSbYsFLKPWRdnunEaWpUqHVl-2FfbevkV4QcvUpP30FA2s95o9CyGC7ZpaM0n2aQziGUJfF02YMt9n5c/s72-c/MPM+Cloth+in+Maya+Bifrost.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-1186793809204490805</id><published>2019-10-27T22:04:00.002+07:00</published><updated>2019-10-27T22:04:54.120+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Compositing"/><category scheme="http://www.blogger.com/atom/ns#" term="Nuke"/><category scheme="http://www.blogger.com/atom/ns#" term="VFX"/><title type='text'>How to create Particle Environments in Nuke</title><content type='html'>  &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIp_zJMMQVdq4E4h5h_cuVGlFSFTOsdj6gHJkQf-6__1atbyE1MucBzKGHkZeTSeJ69WYPSKDNUJOOji2pxGwfmnYz3vIvfb2q0TF9g2p_q446imymwaP-qJM2aaQNvEMJWQ5MFYgAxN0/s1600/How+to+create+Particle+Environments+in+Nuke.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIp_zJMMQVdq4E4h5h_cuVGlFSFTOsdj6gHJkQf-6__1atbyE1MucBzKGHkZeTSeJ69WYPSKDNUJOOji2pxGwfmnYz3vIvfb2q0TF9g2p_q446imymwaP-qJM2aaQNvEMJWQ5MFYgAxN0/s1600/How+to+create+Particle+Environments+in+Nuke.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;808&quot; /&gt;&lt;/a&gt;For this Workflow Wednesday, we take a look at using particles to help us quickly build out an environment in Nuke.&lt;br /&gt;
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&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/VllMYK_TOnc&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
 Nuke is the shot based compositing toolset at the heart of the Nuke family. From stereo to deep compositing, Nuke includes all of the essential compositing tools. &lt;br /&gt;
 [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/1186793809204490805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/10/how-to-create-particle-environments-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/1186793809204490805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/1186793809204490805'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/10/how-to-create-particle-environments-in.html' title='How to create Particle Environments in Nuke'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIp_zJMMQVdq4E4h5h_cuVGlFSFTOsdj6gHJkQf-6__1atbyE1MucBzKGHkZeTSeJ69WYPSKDNUJOOji2pxGwfmnYz3vIvfb2q0TF9g2p_q446imymwaP-qJM2aaQNvEMJWQ5MFYgAxN0/s72-c/How+to+create+Particle+Environments+in+Nuke.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-8272033681238085480</id><published>2019-10-25T15:49:00.002+07:00</published><updated>2019-10-27T21:56:30.898+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Environment"/><category scheme="http://www.blogger.com/atom/ns#" term="Megascans"/><category scheme="http://www.blogger.com/atom/ns#" term="Quixel"/><category scheme="http://www.blogger.com/atom/ns#" term="Realtime"/><category scheme="http://www.blogger.com/atom/ns#" term="Unreal Engine"/><category scheme="http://www.blogger.com/atom/ns#" term="Wiktor Öhman"/><title type='text'>Creating World of Warcraft in Unreal Engine 4</title><content type='html'> &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg2dY6wCbRO8iGXskLR02BO7oP1NkqsmxUFgYYPttqmEbRmBU6Lg06FdDEIYqqzcBExukbVBSyNyUB_uibbFr7WHpVschM6JriwcnqldjKu1N7j9_CEVPJE_cVMPtTmf5LK0DsGQrIfkE/s1600/Creating+World+of+Warcraft+in+Unreal+Engine+4.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg2dY6wCbRO8iGXskLR02BO7oP1NkqsmxUFgYYPttqmEbRmBU6Lg06FdDEIYqqzcBExukbVBSyNyUB_uibbFr7WHpVschM6JriwcnqldjKu1N7j9_CEVPJE_cVMPtTmf5LK0DsGQrIfkE/s1600/Creating+World+of+Warcraft+in+Unreal+Engine+4.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;806&quot; /&gt;&lt;/a&gt; In this video, Quixel’s Wiktor Öhman gives an in-depth look into the thought process behind his World of Warcraft’s Orgrimmar homage.&lt;br /&gt;
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Quixel will be hosting a live 2 hour breakdown that’ll go into this scene extensivelyon Friday 25th October at 5PM CET!&lt;br /&gt;
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&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/d08EdMcCS7s&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt; [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/8272033681238085480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/10/creating-world-of-warcraft-in-unreal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/8272033681238085480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/8272033681238085480'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/10/creating-world-of-warcraft-in-unreal.html' title='Creating World of Warcraft in Unreal Engine 4'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg2dY6wCbRO8iGXskLR02BO7oP1NkqsmxUFgYYPttqmEbRmBU6Lg06FdDEIYqqzcBExukbVBSyNyUB_uibbFr7WHpVschM6JriwcnqldjKu1N7j9_CEVPJE_cVMPtTmf5LK0DsGQrIfkE/s72-c/Creating+World+of+Warcraft+in+Unreal+Engine+4.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-6675737732670779440</id><published>2019-10-25T15:38:00.001+07:00</published><updated>2019-10-25T15:38:10.799+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Houdini"/><category scheme="http://www.blogger.com/atom/ns#" term="Houdini beginner"/><title type='text'>Houdini beginner tutorials: How to Organize your Network in Houdini 17.5</title><content type='html'> &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRSPdmxrqrDhuBa8oQ9crumv3jYRIpDKKCsReqaj8HoTl0RemJg1YVp1j-IqoeoIBpteOR9EQXT_ebGZKO3ApfN4wF86yy-_YWges3d-XGzEGqiazZzPDPshWNc3ln66bficHSpSwB_Bk/s1600/Houdini+beginers.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRSPdmxrqrDhuBa8oQ9crumv3jYRIpDKKCsReqaj8HoTl0RemJg1YVp1j-IqoeoIBpteOR9EQXT_ebGZKO3ApfN4wF86yy-_YWges3d-XGzEGqiazZzPDPshWNc3ln66bficHSpSwB_Bk/s1600/Houdini+beginers.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;819&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
 In this Houdini beginner tutorial, Indie-Pixel shows us 5 tips to Organize your Network in Houdini 17.5&lt;br /&gt;
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&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/w8yBoO-qvsk&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
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 </content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/6675737732670779440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/10/houdini-beginner-tutorials-how-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/6675737732670779440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/6675737732670779440'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/10/houdini-beginner-tutorials-how-to.html' title='Houdini beginner tutorials: How to Organize your Network in Houdini 17.5'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRSPdmxrqrDhuBa8oQ9crumv3jYRIpDKKCsReqaj8HoTl0RemJg1YVp1j-IqoeoIBpteOR9EQXT_ebGZKO3ApfN4wF86yy-_YWges3d-XGzEGqiazZzPDPshWNc3ln66bficHSpSwB_Bk/s72-c/Houdini+beginers.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-3156148978262350653</id><published>2019-10-24T16:38:00.000+07:00</published><updated>2019-10-24T16:38:19.092+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Download"/><category scheme="http://www.blogger.com/atom/ns#" term="Grooming"/><category scheme="http://www.blogger.com/atom/ns#" term="Hair Fur"/><category scheme="http://www.blogger.com/atom/ns#" term="Substance Designer"/><category scheme="http://www.blogger.com/atom/ns#" term="Texturing"/><title type='text'>Grooming texture generator for Substance Designer</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNLnfLSp9g-UiEMlj07kp-5DteZVBPzS132uv_NkhHa7taTM5eBYUHM0nIBBhUMbELmG2nagfOHXOSHElVHpNkuGjYR7VCU6Jn34B-7X0OlECIRclYo03ttROymx1-eFYdYYv4CbsW55w/s1600/Grooming+texture+generator+for+Substance+Designer.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNLnfLSp9g-UiEMlj07kp-5DteZVBPzS132uv_NkhHa7taTM5eBYUHM0nIBBhUMbELmG2nagfOHXOSHElVHpNkuGjYR7VCU6Jn34B-7X0OlECIRclYo03ttROymx1-eFYdYYv4CbsW55w/s1600/Grooming+texture+generator+for+Substance+Designer.jpg&quot; data-original-width=&quot;1280&quot; data-original-height=&quot;720&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://gumroad.com/l/hairtg-hairandfur&quot;&gt;HairTG - Hair &amp; Fur &lt;/a&gt;is a hair/fur texture generator for Substance Designer. It can be used to create hair cards, brushes and 2D hair works. This software was formerly named Hair Clump Tool, Hair &amp; Fur is its new name since version 2.0.&lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/BzlaKNRkT_g&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
part 1: SD intro, basic Hair &amp; Fur concepts and output maps &lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/ZsU0dZuGiRM&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
part 2: Hair &amp; Fur parameters continued &lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/3hbjigbODf8&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
part 3: Colorization&lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/8xK_xAvQjKk&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
part 4: Tiling and map usage in Toolbag and UE4 &lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/flGe2zf-EXg&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
part 5: 7 hair design examples &lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/NRZHufr97Ps&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
HairTG - &lt;a href=&quot;https://gumroad.com/l/hairtg-strand&quot;&gt;Strand for Substance Designer (FREE) here&lt;/a&gt;!&lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/EnfUMZr38YM&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
More about &lt;a href=&quot;https://gumroad.com/l/hairtg-hairandfur&quot;&gt;HairTG - Hair &amp; Fur here&lt;/a&gt;&lt;br /&gt;
    &lt;!-- adsense --&gt;  [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/3156148978262350653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/10/grooming-texture-generator-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/3156148978262350653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/3156148978262350653'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/10/grooming-texture-generator-for.html' title='Grooming texture generator for Substance Designer'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNLnfLSp9g-UiEMlj07kp-5DteZVBPzS132uv_NkhHa7taTM5eBYUHM0nIBBhUMbELmG2nagfOHXOSHElVHpNkuGjYR7VCU6Jn34B-7X0OlECIRclYo03ttROymx1-eFYdYYv4CbsW55w/s72-c/Grooming+texture+generator+for+Substance+Designer.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-6399423248807862491</id><published>2019-10-16T22:50:00.002+07:00</published><updated>2019-10-16T22:50:48.363+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Cinema 4D"/><category scheme="http://www.blogger.com/atom/ns#" term="Grooming"/><category scheme="http://www.blogger.com/atom/ns#" term="Octane"/><category scheme="http://www.blogger.com/atom/ns#" term="Octane for Cinema 4D"/><category scheme="http://www.blogger.com/atom/ns#" term="Rendering"/><title type='text'>Using Octane Render for Cinema 4D to Texture &amp; Light a Furry Mouse</title><content type='html'>   &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7wqlSB78yxViPM22kbU_j1d3a2KecVDH98C1OXm7EmOwAitU4DQQHdfdVdCXagZ5Pqx52id4kUo_TiH0i9j27rODGtMt2SMxU-AN0lvmrgjM3NsvuhsSWXKXxpl8UTg74R3PcYwhgElk/s1600/Using+Octane+Render+for+Cinema+4D.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7wqlSB78yxViPM22kbU_j1d3a2KecVDH98C1OXm7EmOwAitU4DQQHdfdVdCXagZ5Pqx52id4kUo_TiH0i9j27rODGtMt2SMxU-AN0lvmrgjM3NsvuhsSWXKXxpl8UTg74R3PcYwhgElk/s1600/Using+Octane+Render+for+Cinema+4D.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;806&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
In this #Cinema4D tutorial, David is going to show you how to pose and alter a rigged mouse character, dial in the hair settings, lighting, and subsurface scattering materials, and get them all looking good in #Octane, and even alter a cheese fork with Subdivision Surface modeling techniques.&lt;br /&gt;
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&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/HoJrsayerrU&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
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04:27 - Mouse look development &lt;br /&gt;
05:05 - Downloading the mouse model &lt;br /&gt;
09:15 - Adding C4D Hair to mouse &lt;br /&gt;
14:03 - Posing mouse model &lt;br /&gt;
15:10 - Modeling fork &lt;br /&gt;
38:52 - Restricting Hair to back of ear &lt;br /&gt;
51:22 - Firing up Octane for render looks &lt;br /&gt;
1:00:29 - Lighting the mouse in Octane 1:06:39 - Adding Subsurface Scattering skin material&lt;br /&gt;
&lt;br /&gt;
     [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/6399423248807862491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/10/using-octane-render-for-cinema-4d-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/6399423248807862491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/6399423248807862491'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/10/using-octane-render-for-cinema-4d-to.html' title='Using Octane Render for Cinema 4D to Texture &amp; Light a Furry Mouse'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7wqlSB78yxViPM22kbU_j1d3a2KecVDH98C1OXm7EmOwAitU4DQQHdfdVdCXagZ5Pqx52id4kUo_TiH0i9j27rODGtMt2SMxU-AN0lvmrgjM3NsvuhsSWXKXxpl8UTg74R3PcYwhgElk/s72-c/Using+Octane+Render+for+Cinema+4D.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-4473521418957699897</id><published>2019-10-16T22:32:00.001+07:00</published><updated>2019-10-16T22:32:22.975+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Boris FX"/><category scheme="http://www.blogger.com/atom/ns#" term="Compositing"/><category scheme="http://www.blogger.com/atom/ns#" term="Mocha"/><category scheme="http://www.blogger.com/atom/ns#" term="Tracking"/><category scheme="http://www.blogger.com/atom/ns#" term="Video Editing"/><title type='text'>Mocha Pro 2020 new feature training</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2SjolAHlJ1yQte-nBWxENP2XJBexiVLOZQi5sZ6Yw4aKW1sn6c-cpWhzTjy7rFe3PEs5H8uE10JVHaQD69b9LefWNoO9O0S8Z1fp7YB1rEMRfGWIw5zxkCN0ceogZ1ZBhNUMgS94ohbA/s1600/Mocha+Pro+2020+new+feature+training.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2SjolAHlJ1yQte-nBWxENP2XJBexiVLOZQi5sZ6Yw4aKW1sn6c-cpWhzTjy7rFe3PEs5H8uE10JVHaQD69b9LefWNoO9O0S8Z1fp7YB1rEMRfGWIw5zxkCN0ceogZ1ZBhNUMgS94ohbA/s1600/Mocha+Pro+2020+new+feature+training.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;805&quot; /&gt;&lt;/a&gt;  &lt;br /&gt;
Mary Poplin dives into Mocha Pro 2020&#39;s top three new features: Area Brush paint tool with Quick Mask, Mega Plate module for extended stitched workflows for tricky removes, set extensions, and sky replacements, and OpenColorIO support.&lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/_wPqUDVZchk&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
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Check &lt;a href=&quot;http://bit.ly/2VmuJK7&quot;&gt;Mocha Pro 2020&lt;/a&gt; What&#39;s news:&lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/1_M6j3MHkjs&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
  [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/4473521418957699897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/10/mocha-pro-2020-new-feature-training.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/4473521418957699897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/4473521418957699897'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/10/mocha-pro-2020-new-feature-training.html' title='Mocha Pro 2020 new feature training'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2SjolAHlJ1yQte-nBWxENP2XJBexiVLOZQi5sZ6Yw4aKW1sn6c-cpWhzTjy7rFe3PEs5H8uE10JVHaQD69b9LefWNoO9O0S8Z1fp7YB1rEMRfGWIw5zxkCN0ceogZ1ZBhNUMgS94ohbA/s72-c/Mocha+Pro+2020+new+feature+training.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-6121440313118815608</id><published>2019-10-14T23:42:00.000+07:00</published><updated>2019-10-14T23:42:04.525+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="Phoenix FD"/><category scheme="http://www.blogger.com/atom/ns#" term="Sea Surface"/><category scheme="http://www.blogger.com/atom/ns#" term="Simulation"/><category scheme="http://www.blogger.com/atom/ns#" term="VRayGuide"/><title type='text'>Creating Ocean Sailing with Phoenix FD for 3Ds max and VRay NEXT</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6E8Gywna2odrjW8xpUwnFn1xuf0UPm_gH4vtSJDLkWbb0YS4GSSnLz6RcIwTLDKNkf5J5nUWVL7BOZvxr2zM8B9l79qCp8lSWqDBtToeFBQ0YIfHM2yIVBQOR1YIGNvxFrhK6wG2J8FM/s1600/Ocean+Sailing+with+Phoenix+FD+for+3Ds+max+and+VRay+NEXT.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6E8Gywna2odrjW8xpUwnFn1xuf0UPm_gH4vtSJDLkWbb0YS4GSSnLz6RcIwTLDKNkf5J5nUWVL7BOZvxr2zM8B9l79qCp8lSWqDBtToeFBQ0YIfHM2yIVBQOR1YIGNvxFrhK6wG2J8FM/s1600/Ocean+Sailing+with+Phoenix+FD+for+3Ds+max+and+VRay+NEXT.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;803&quot; /&gt;&lt;/a&gt;    &lt;br /&gt;
VRayGuide has released a tutorial for Phoenix FD that demonstrates how to simulate a ship sailing on a large body of water. You can also &lt;a href=&quot;https://vrayschool.com/sailing-boat-with-phoenix-fd-for-3ds-max-and-vray-next/&quot;&gt;download Scene files to learn here&lt;/a&gt;!&lt;br /&gt;
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&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/w3QujuZIo14&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
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   &lt;!-- adsense --&gt;  [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/6121440313118815608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/10/creating-ocean-sailing-with-phoenix-fd.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/6121440313118815608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/6121440313118815608'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/10/creating-ocean-sailing-with-phoenix-fd.html' title='Creating Ocean Sailing with Phoenix FD for 3Ds max and VRay NEXT'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6E8Gywna2odrjW8xpUwnFn1xuf0UPm_gH4vtSJDLkWbb0YS4GSSnLz6RcIwTLDKNkf5J5nUWVL7BOZvxr2zM8B9l79qCp8lSWqDBtToeFBQ0YIfHM2yIVBQOR1YIGNvxFrhK6wG2J8FM/s72-c/Ocean+Sailing+with+Phoenix+FD+for+3Ds+max+and+VRay+NEXT.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-5835811308074967522</id><published>2019-10-07T20:48:00.000+07:00</published><updated>2019-10-07T20:48:05.581+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Compositing"/><category scheme="http://www.blogger.com/atom/ns#" term="HIERO"/><category scheme="http://www.blogger.com/atom/ns#" term="Nuke"/><category scheme="http://www.blogger.com/atom/ns#" term="Terry Riyasat"/><title type='text'> Nuke Studio and Hiero: Streamline your timeline and review workflow</title><content type='html'>   &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHZszWcY0vdCCRNLZaju4TskZSi92PVNr8A8Xpb8mF7og_CDRajPMTcMgG7cc15PQ4MJDS7UxxpmmM1jFvGYOgEsUF9LWc9qnhDI7RizI3rGZJqxB0B9Mb1i6nCihF-cZOguAX0mOWK6c/s1600/NUKE+Streamline+your+timeline+and+review+workflow.JPG&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHZszWcY0vdCCRNLZaju4TskZSi92PVNr8A8Xpb8mF7og_CDRajPMTcMgG7cc15PQ4MJDS7UxxpmmM1jFvGYOgEsUF9LWc9qnhDI7RizI3rGZJqxB0B9Mb1i6nCihF-cZOguAX0mOWK6c/s1600/NUKE+Streamline+your+timeline+and+review+workflow.JPG&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;826&quot; /&gt;&lt;/a&gt;Check out Foundry webinar where Terry Riyasat shows how best to harness the power of the timeline tools of Nuke Studio and Hiero to create a fluid review workflow for any project.&lt;br /&gt;
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&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/8Cwep3SAmjo&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
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 [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/5835811308074967522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/10/nuke-studio-and-hiero-streamline-your.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/5835811308074967522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/5835811308074967522'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/10/nuke-studio-and-hiero-streamline-your.html' title=' Nuke Studio and Hiero: Streamline your timeline and review workflow'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHZszWcY0vdCCRNLZaju4TskZSi92PVNr8A8Xpb8mF7og_CDRajPMTcMgG7cc15PQ4MJDS7UxxpmmM1jFvGYOgEsUF9LWc9qnhDI7RizI3rGZJqxB0B9Mb1i6nCihF-cZOguAX0mOWK6c/s72-c/NUKE+Streamline+your+timeline+and+review+workflow.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-2912002372868343386</id><published>2019-09-29T23:22:00.001+07:00</published><updated>2019-09-29T23:22:50.710+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="Motion Graphics"/><category scheme="http://www.blogger.com/atom/ns#" term="tyFlow"/><title type='text'>Creating Tyflow Procedural HEX Effect</title><content type='html'>  &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiObJQG738fBMEIcGF587TXqgpCfyrwazQ_tkSawZf29huQV9R9z_su8kGXhDoJnYdsHUQeJeO5jwvu2LyTXutA2-pweW8eSs0-qh5Cv4JhxsF4GSEBR1X_0rFqY4Rm17Ter7R_p90luNU/s1600/Creating+Tyflow+Procedural+HEX+Effect.JPG&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiObJQG738fBMEIcGF587TXqgpCfyrwazQ_tkSawZf29huQV9R9z_su8kGXhDoJnYdsHUQeJeO5jwvu2LyTXutA2-pweW8eSs0-qh5Cv4JhxsF4GSEBR1X_0rFqY4Rm17Ter7R_p90luNU/s1600/Creating+Tyflow+Procedural+HEX+Effect.JPG&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;837&quot; /&gt;&lt;/a&gt;Motion Giraffx share a tyFlow tutorial about creating Procedural HEX effect.&lt;br /&gt;
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&lt;div style=&quot;padding:56.25% 0 0 0;position:relative;&quot;&gt;&lt;iframe src=&quot;https://player.vimeo.com/video/361858507?color=f3a12b&amp;title=0&amp;byline=0&amp;portrait=0&quot; style=&quot;position:absolute;top:0;left:0;width:100%;height:100%;&quot; frameborder=&quot;0&quot; allow=&quot;autoplay; fullscreen&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;script src=&quot;https://player.vimeo.com/api/player.js&quot;&gt;&lt;/script&gt;&lt;br /&gt;
  [post_ads]  [post_ads_2] Watch tyFlow Features video&lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/ct3vWWl86f8&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/2912002372868343386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/09/creating-tyflow-procedural-hex-effect.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/2912002372868343386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/2912002372868343386'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/09/creating-tyflow-procedural-hex-effect.html' title='Creating Tyflow Procedural HEX Effect'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiObJQG738fBMEIcGF587TXqgpCfyrwazQ_tkSawZf29huQV9R9z_su8kGXhDoJnYdsHUQeJeO5jwvu2LyTXutA2-pweW8eSs0-qh5Cv4JhxsF4GSEBR1X_0rFqY4Rm17Ter7R_p90luNU/s72-c/Creating+Tyflow+Procedural+HEX+Effect.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-3122159318626730277</id><published>2019-09-29T23:16:00.000+07:00</published><updated>2019-09-29T23:16:56.890+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="After Effects"/><category scheme="http://www.blogger.com/atom/ns#" term="Compositing"/><category scheme="http://www.blogger.com/atom/ns#" term="Mettle"/><category scheme="http://www.blogger.com/atom/ns#" term="Mettle FLUX"/><category scheme="http://www.blogger.com/atom/ns#" term="VFX"/><title type='text'>How to Add Atmosphere to a Scene with Mettle FLUX and After Effects</title><content type='html'>    &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6US5kN35P11cpJ_mmTzR-Di-tZ7WK39QsSLd2pHaoIw1hesceUy3mFP365k2NTR54ITvMEC7eIIpyZVTTN3CsU7XW-M0ZVgwhbswUfnEDBNu-_2lAgl_GE5YwdEWv7zPktUVxlOiSJn0/s1600/Add+Atmosphere+to+a+Scene+with+Mettle+FLUX+and+After+Effects.JPG&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6US5kN35P11cpJ_mmTzR-Di-tZ7WK39QsSLd2pHaoIw1hesceUy3mFP365k2NTR54ITvMEC7eIIpyZVTTN3CsU7XW-M0ZVgwhbswUfnEDBNu-_2lAgl_GE5YwdEWv7zPktUVxlOiSJn0/s1600/Add+Atmosphere+to+a+Scene+with+Mettle+FLUX+and+After+Effects.JPG&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;848&quot; /&gt;&lt;/a&gt;  Learn how to create atmospheric effects for your scene using Mettle FLUX. Charles Yeager shows how to camera track footage in After Effects and generate a FLUX &quot;Volume&quot;, to be tracked into the 3D space. Mettle FLUX plugin for After Effects and Premiere Pro lets you generate an infinite amount of 3D Volumetric Fractal Flames, which can be used for atmospheric effects. Just one of many creative applications!&lt;br /&gt;
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Supports flat format, 360° video and Stereoscopic Over/Under.&lt;br /&gt;
&lt;br /&gt;
 [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/3122159318626730277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/09/how-to-add-atmosphere-to-scene-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/3122159318626730277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/3122159318626730277'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/09/how-to-add-atmosphere-to-scene-with.html' title='How to Add Atmosphere to a Scene with Mettle FLUX and After Effects'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6US5kN35P11cpJ_mmTzR-Di-tZ7WK39QsSLd2pHaoIw1hesceUy3mFP365k2NTR54ITvMEC7eIIpyZVTTN3CsU7XW-M0ZVgwhbswUfnEDBNu-_2lAgl_GE5YwdEWv7zPktUVxlOiSJn0/s72-c/Add+Atmosphere+to+a+Scene+with+Mettle+FLUX+and+After+Effects.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-9199623238983534485</id><published>2019-09-29T22:56:00.002+07:00</published><updated>2019-09-29T22:56:52.890+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Animation"/><category scheme="http://www.blogger.com/atom/ns#" term="Muscle"/><category scheme="http://www.blogger.com/atom/ns#" term="VFX"/><category scheme="http://www.blogger.com/atom/ns#" term="Ziva VFX"/><title type='text'>Ziva VFX for Maya Tutorial: Art Directable Rest Shapes   </title><content type='html'>  &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM-2xjGmnkjbQFUkBjX6aVvj1MyY8WdmCpjnn6oPs8-HgfPoCsC57_CPZmCgRBTDpZO1w0qok1slOQrpwyZqBloQuHAMwUj-KJVSnwrznPcO_INEW33A7WcJZZNb8pcvIddHvPID0vypU/s1600/Ziva+tutorial.JPG&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM-2xjGmnkjbQFUkBjX6aVvj1MyY8WdmCpjnn6oPs8-HgfPoCsC57_CPZmCgRBTDpZO1w0qok1slOQrpwyZqBloQuHAMwUj-KJVSnwrznPcO_INEW33A7WcJZZNb8pcvIddHvPID0vypU/s1600/Ziva+tutorial.JPG&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;897&quot; /&gt;&lt;/a&gt; Hit any custom shape or silhouette in your simulation with &lt;a href=&quot;http://bit.ly/2ndZ0O7&quot; rel=&quot;Follow&quot;&gt;Ziva VFX 1.7&lt;/a&gt; Art Directable Rest Shapes, complete with rich, physics-adhering secondary dynamics. This high-demand feature enables animation and VFX teams to reduce their corrective workflow and push their characters, digidoubles, and facial work beyond any artistic limitation. Check out Ziva VFX for Maya Tutorial below&lt;br /&gt;
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&lt;br /&gt;
 [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/9199623238983534485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/09/ziva-vfx-for-maya-tutorial-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/9199623238983534485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/9199623238983534485'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/09/ziva-vfx-for-maya-tutorial-art.html' title='Ziva VFX for Maya Tutorial: Art Directable Rest Shapes   '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM-2xjGmnkjbQFUkBjX6aVvj1MyY8WdmCpjnn6oPs8-HgfPoCsC57_CPZmCgRBTDpZO1w0qok1slOQrpwyZqBloQuHAMwUj-KJVSnwrznPcO_INEW33A7WcJZZNb8pcvIddHvPID0vypU/s72-c/Ziva+tutorial.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-8314315679525958864</id><published>2019-09-26T16:58:00.003+07:00</published><updated>2019-09-26T16:58:54.654+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="Environment"/><category scheme="http://www.blogger.com/atom/ns#" term="Modeling"/><category scheme="http://www.blogger.com/atom/ns#" term="Terrain"/><category scheme="http://www.blogger.com/atom/ns#" term="Xoio"/><title type='text'>How to model cut Roads into a Terrain - 3ds Max </title><content type='html'>  &lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJRDp0jwvfrDObGVexbmdIlXvBjgl7cB-JPvfndE63Q9AtFsGXAj6rK_emAUeINPnbziSgXcqtKvRH5Kfz99MGIhTQy2Lu2bSPS0fwqtStDAk_1Km0pLk0YeG5-Y0-uWHwahB6nGVl7zM/s1600/model+cut+Roads+into+a+Terrain+-+3ds+Max+2.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJRDp0jwvfrDObGVexbmdIlXvBjgl7cB-JPvfndE63Q9AtFsGXAj6rK_emAUeINPnbziSgXcqtKvRH5Kfz99MGIhTQy2Lu2bSPS0fwqtStDAk_1Km0pLk0YeG5-Y0-uWHwahB6nGVl7zM/s1600/model+cut+Roads+into+a+Terrain+-+3ds+Max+2.jpg&quot; data-original-width=&quot;1280&quot; data-original-height=&quot;720&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Check out the video tutorial from &lt;a href=&quot;https://xoio.de/&quot; rel=&quot;NoFollow&quot;&gt;Xoio&lt;/a&gt; which is showing how we can create a continuous terrain that features realistic roads. In that workflow we can even cut roads into steep terrains and create serpentines and mountain streets.&lt;br /&gt;
&lt;br /&gt;
In the second part we then make use of the hybrid topology to texture the terrain, animate objects, place fencing and further refine the model.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFTvEgEspYqBYZGuZo2JUicop27juEf3cCQOPBooaHNC312DbC6bqfnP-qyBnJdbWPK2ktRELc-AXMkPC207u87srq9Q_KPcjRrlFNVu1PoNOJYpnxa-hFZN-H_qvqxyn5hw9F39K1mbo/s1600/model+cut+Roads+into+a+Terrain+-+3ds+Max.JPG&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFTvEgEspYqBYZGuZo2JUicop27juEf3cCQOPBooaHNC312DbC6bqfnP-qyBnJdbWPK2ktRELc-AXMkPC207u87srq9Q_KPcjRrlFNVu1PoNOJYpnxa-hFZN-H_qvqxyn5hw9F39K1mbo/s1600/model+cut+Roads+into+a+Terrain+-+3ds+Max.JPG&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;810&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
 [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/8314315679525958864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/09/how-to-model-cut-roads-into-terrain-3ds.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/8314315679525958864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/8314315679525958864'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/09/how-to-model-cut-roads-into-terrain-3ds.html' title='How to model cut Roads into a Terrain - 3ds Max '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJRDp0jwvfrDObGVexbmdIlXvBjgl7cB-JPvfndE63Q9AtFsGXAj6rK_emAUeINPnbziSgXcqtKvRH5Kfz99MGIhTQy2Lu2bSPS0fwqtStDAk_1Km0pLk0YeG5-Y0-uWHwahB6nGVl7zM/s72-c/model+cut+Roads+into+a+Terrain+-+3ds+Max+2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-5096938021385330814</id><published>2019-09-23T17:45:00.000+07:00</published><updated>2019-09-23T17:45:25.256+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Houdini"/><category scheme="http://www.blogger.com/atom/ns#" term="Painting Effect"/><category scheme="http://www.blogger.com/atom/ns#" term="Redshift"/><category scheme="http://www.blogger.com/atom/ns#" term="Redshift for Cinema 4D"/><category scheme="http://www.blogger.com/atom/ns#" term="Rendering"/><category scheme="http://www.blogger.com/atom/ns#" term="Roman Pillai"/><title type='text'>Render 3D Painterly Effect in Houdini, Cinema4D and Redshift</title><content type='html'>  &lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGJae-qWvbGGQVy1YqFhqm0Bv38j1MtrSEaSbCvjaWEetX8SXbktu7rZRkxnbWHdFfe4beCgBThnLN8cs5ZYyigTP5VTz8Emw5bxAiFWjXjtxe7fd4WyMnl4ggAIFnmhQRgZkcnmzWtlQ/s1600/Render+3D+Painterly+Effect+in+Houdini%252C+Cinema4D+and+Redshift.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGJae-qWvbGGQVy1YqFhqm0Bv38j1MtrSEaSbCvjaWEetX8SXbktu7rZRkxnbWHdFfe4beCgBThnLN8cs5ZYyigTP5VTz8Emw5bxAiFWjXjtxe7fd4WyMnl4ggAIFnmhQRgZkcnmzWtlQ/s1600/Render+3D+Painterly+Effect+in+Houdini%252C+Cinema4D+and+Redshift.JPG&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;807&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.instagram.com/theroznick/&quot;&gt;Roman Pillai&lt;/a&gt; shows us how to the steps in making a 3D painterly effect using Houdini as our base to make the geometry and then we&#39;ll export it out to render in Cinema4D.  Using this system, we can make an oil paint or a stylized looking painting without any post processing. Check it out!&lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/LA8WzVB3Urw&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQHgoA64W7YcUS4XKi812YBpsjIM64gmWU2AG219jHVcNlfnbZcDjsij-nj8WRZXpg49CWuUaZDW7G6RJ3IIBPDGjpBq6Ce4tnH617ZlXMs2jw3xYgjNjwvWpp536MYsJozu0T1itdeqE/s1600/Render+3D+Painterly+Effect+in+Houdini%252C+Cinema4D+and+Redshift+3.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQHgoA64W7YcUS4XKi812YBpsjIM64gmWU2AG219jHVcNlfnbZcDjsij-nj8WRZXpg49CWuUaZDW7G6RJ3IIBPDGjpBq6Ce4tnH617ZlXMs2jw3xYgjNjwvWpp536MYsJozu0T1itdeqE/s1600/Render+3D+Painterly+Effect+in+Houdini%252C+Cinema4D+and+Redshift+3.JPG&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;819&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;!-- adsense --&gt;  [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/5096938021385330814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/09/render-3d-painterly-effect-in-houdini.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/5096938021385330814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/5096938021385330814'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/09/render-3d-painterly-effect-in-houdini.html' title='Render 3D Painterly Effect in Houdini, Cinema4D and Redshift'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGJae-qWvbGGQVy1YqFhqm0Bv38j1MtrSEaSbCvjaWEetX8SXbktu7rZRkxnbWHdFfe4beCgBThnLN8cs5ZYyigTP5VTz8Emw5bxAiFWjXjtxe7fd4WyMnl4ggAIFnmhQRgZkcnmzWtlQ/s72-c/Render+3D+Painterly+Effect+in+Houdini%252C+Cinema4D+and+Redshift.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-3999537252356698578</id><published>2019-09-23T15:46:00.001+07:00</published><updated>2019-09-23T15:46:18.926+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Cinema 4D"/><category scheme="http://www.blogger.com/atom/ns#" term="Redshift"/><category scheme="http://www.blogger.com/atom/ns#" term="Redshift for Cinema 4D"/><category scheme="http://www.blogger.com/atom/ns#" term="Render Burger"/><category scheme="http://www.blogger.com/atom/ns#" term="Rendering"/><title type='text'>How to create realistic Cigarette in Cinema4D and Redshift</title><content type='html'>    &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVc6m47C7gC0yJuTWvS9tiKd41cY79wV-yqO3D635byY1HPZjyzqMEHJFKsJoHn9sbmnl6veQbF1ig2VaIfLe1QtEcEiTmDuTjmmvrYlScXzismKWHXK1Gk2IwDdUnvePb4-oyF2eMmDc/s1600/Cigarette+in+Cinema4D.JPG&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVc6m47C7gC0yJuTWvS9tiKd41cY79wV-yqO3D635byY1HPZjyzqMEHJFKsJoHn9sbmnl6veQbF1ig2VaIfLe1QtEcEiTmDuTjmmvrYlScXzismKWHXK1Gk2IwDdUnvePb4-oyF2eMmDc/s1600/Cigarette+in+Cinema4D.JPG&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;857&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Render Burger share a tutorial on how to create realistic Cigarette in Cinema4D and Redshift&lt;br /&gt;
   &lt;!-- adsense --&gt; &lt;br /&gt;
&lt;div style=&quot;padding:56.25% 0 0 0;position:relative;&quot;&gt;&lt;iframe src=&quot;https://player.vimeo.com/video/361195434?title=0&amp;byline=0&amp;portrait=0&quot; style=&quot;position:absolute;top:0;left:0;width:100%;height:100%;&quot; frameborder=&quot;0&quot; allow=&quot;autoplay; fullscreen&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;script src=&quot;https://player.vimeo.com/api/player.js&quot;&gt;&lt;/script&gt;&lt;br /&gt;
 [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/3999537252356698578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/09/how-to-create-realistic-cigarette-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/3999537252356698578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/3999537252356698578'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/09/how-to-create-realistic-cigarette-in.html' title='How to create realistic Cigarette in Cinema4D and Redshift'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVc6m47C7gC0yJuTWvS9tiKd41cY79wV-yqO3D635byY1HPZjyzqMEHJFKsJoHn9sbmnl6veQbF1ig2VaIfLe1QtEcEiTmDuTjmmvrYlScXzismKWHXK1Gk2IwDdUnvePb4-oyF2eMmDc/s72-c/Cigarette+in+Cinema4D.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-2835620164035620150</id><published>2019-09-20T10:32:00.000+07:00</published><updated>2019-09-20T10:32:39.445+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Cloud"/><category scheme="http://www.blogger.com/atom/ns#" term="Environment"/><category scheme="http://www.blogger.com/atom/ns#" term="Houdini"/><category scheme="http://www.blogger.com/atom/ns#" term="Sergen Eren"/><title type='text'>Cloud Modelling in Houdini by Sergen Eren</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDXi3Lx3lYfdbtl5NEpJ0mA4IFu-s_IKEl7k4qrIJZ_hcJEqsdCxgqOrGqN-9KUCeFXQPOZE-jzdEGBRE6pt8VWlgRCBGG7ZtugdvZQkgYkN_z6ECN3tvj7gebkKbL37MTZsYf1AnRJug/s1600/Cloud+Modelling+in+Houdini+by+Sergen+Eren.png&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDXi3Lx3lYfdbtl5NEpJ0mA4IFu-s_IKEl7k4qrIJZ_hcJEqsdCxgqOrGqN-9KUCeFXQPOZE-jzdEGBRE6pt8VWlgRCBGG7ZtugdvZQkgYkN_z6ECN3tvj7gebkKbL37MTZsYf1AnRJug/s1600/Cloud+Modelling+in+Houdini+by+Sergen+Eren.png&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;900&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
In this series of Houdini tutorials Sergen Eren try to develop a framework for realistic modelling of clouds. &lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE69e6ncGwdYXtO2CYpKFlo0behnOcAwWUorOkMT9Ukq68f_JxK_DkYS_pCpG6tkH5ByXI-m3ahue4qcwWAaLF5uI0Tf-jjpdFt3iGZZly05XLamWUhsUX3fpTs0_Ge5aaoYOpva3cF1Y/s1600/Cloud+Modelling+in+Houdini+by+Sergen+Eren+3.png&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE69e6ncGwdYXtO2CYpKFlo0behnOcAwWUorOkMT9Ukq68f_JxK_DkYS_pCpG6tkH5ByXI-m3ahue4qcwWAaLF5uI0Tf-jjpdFt3iGZZly05XLamWUhsUX3fpTs0_Ge5aaoYOpva3cF1Y/s1600/Cloud+Modelling+in+Houdini+by+Sergen+Eren+3.png&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;900&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
The series is divided into 3 parts:&lt;br /&gt;
&lt;br /&gt;
Part 1: &lt;a href=&quot;https://sergeneren.com/2019/08/21/creating-low-altitude-clouds/&quot;&gt;Creating low altitude clouds&lt;/a&gt;&lt;br /&gt;
Part 2: &lt;a href=&quot;https://sergeneren.com/2019/08/27/creating-high-altitude-clouds/&quot;&gt;Creating high altitude clouds&lt;/a&gt;&lt;br /&gt;
Part 3: &lt;a href=&quot;https://sergeneren.com/2019/09/07/creating-cloudscapes/&quot;&gt;Creating cloudscapes with Houdini and Arnold&lt;/a&gt;&lt;br /&gt;
   &lt;br /&gt;
&lt;div style=&quot;padding:56.25% 0 0 0;position:relative;&quot;&gt;&lt;iframe src=&quot;https://player.vimeo.com/video/361010383?color=f9b41b&amp;title=0&amp;byline=0&amp;portrait=0&quot; style=&quot;position:absolute;top:0;left:0;width:100%;height:100%;&quot; frameborder=&quot;0&quot; allow=&quot;autoplay; fullscreen&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;script src=&quot;https://player.vimeo.com/api/player.js&quot;&gt;&lt;/script&gt;&lt;br /&gt;
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You can download all &lt;a href=&quot;https://gumroad.com/sergeneren&quot;&gt;Houdini Cloud Modelling Pack in his gumroad&lt;/a&gt;!&lt;br /&gt;
 [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/2835620164035620150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/09/cloud-modelling-in-houdini-by-sergen.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/2835620164035620150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/2835620164035620150'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/09/cloud-modelling-in-houdini-by-sergen.html' title='Cloud Modelling in Houdini by Sergen Eren'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDXi3Lx3lYfdbtl5NEpJ0mA4IFu-s_IKEl7k4qrIJZ_hcJEqsdCxgqOrGqN-9KUCeFXQPOZE-jzdEGBRE6pt8VWlgRCBGG7ZtugdvZQkgYkN_z6ECN3tvj7gebkKbL37MTZsYf1AnRJug/s72-c/Cloud+Modelling+in+Houdini+by+Sergen+Eren.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-4192063278191641290</id><published>2019-09-17T22:45:00.000+07:00</published><updated>2019-09-17T22:45:05.848+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Animation"/><category scheme="http://www.blogger.com/atom/ns#" term="SyncSketch"/><title type='text'>SyncSketch for Maya Tutorial - Animating from Reference</title><content type='html'> &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpzT3jy1dELc_iOwN_le6LPdJXMS4f_We0Snudg5HXingzHorGzFsCW9jnGi7lOdnfDTYvAQ-SsjID5FwW7HTtCeSYo7SQ9BtNST4fwfmfzE6KwTJVrOuygkPY1-s9jLITu04iJb06xvg/s1600/SyncSketch+for+Maya.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpzT3jy1dELc_iOwN_le6LPdJXMS4f_We0Snudg5HXingzHorGzFsCW9jnGi7lOdnfDTYvAQ-SsjID5FwW7HTtCeSYo7SQ9BtNST4fwfmfzE6KwTJVrOuygkPY1-s9jLITu04iJb06xvg/s1600/SyncSketch+for+Maya.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;826&quot; /&gt;&lt;/a&gt;Zeina Masri shows you a fast and effective approach to animating from reference. SyncSketch is Maya Plugin/Integration to push Videos/Playblasts from within Maya to syncsketch, and retrieve annotations back which you can &lt;a href=&quot;https://github.com/syncsketch/syncsketch-maya&quot;&gt;download here&lt;/a&gt;!&lt;br /&gt;
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&lt;div style=&quot;padding:56.25% 0 0 0;position:relative;&quot;&gt;&lt;iframe src=&quot;https://player.vimeo.com/video/359388029?color=f9b41b&amp;title=0&amp;byline=0&amp;portrait=0&quot; style=&quot;position:absolute;top:0;left:0;width:100%;height:100%;&quot; frameborder=&quot;0&quot; allow=&quot;autoplay; fullscreen&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;script src=&quot;https://player.vimeo.com/api/player.js&quot;&gt;&lt;/script&gt;&lt;br /&gt;
 [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/4192063278191641290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/09/syncsketch-for-maya-tutorial-animating.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/4192063278191641290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/4192063278191641290'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/09/syncsketch-for-maya-tutorial-animating.html' title='SyncSketch for Maya Tutorial - Animating from Reference'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpzT3jy1dELc_iOwN_le6LPdJXMS4f_We0Snudg5HXingzHorGzFsCW9jnGi7lOdnfDTYvAQ-SsjID5FwW7HTtCeSYo7SQ9BtNST4fwfmfzE6KwTJVrOuygkPY1-s9jLITu04iJb06xvg/s72-c/SyncSketch+for+Maya.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-374239218288008620</id><published>2019-09-16T12:08:00.001+07:00</published><updated>2019-09-16T12:08:03.192+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><category scheme="http://www.blogger.com/atom/ns#" term="Redshift"/><category scheme="http://www.blogger.com/atom/ns#" term="Rendering"/><category scheme="http://www.blogger.com/atom/ns#" term="YellowDog"/><title type='text'>How to Use Redshift Puzzle Mattes with Maya</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir8ViSXm4DfXMbhjkvJ6sQC4K3cxUvco0Ox2F3zoQZPJkS_W15hsdZrRofX-_n41U5W2g7NlwaKAl1vkmCAzlyYZtNenVw4EMlG9fJtyR8jt1WM5Y0aO6Kwa6lh0HT5y39hJC1plohjgs/s1600/How+to+Use+Redshift+Puzzle+Mattes+with+Maya.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir8ViSXm4DfXMbhjkvJ6sQC4K3cxUvco0Ox2F3zoQZPJkS_W15hsdZrRofX-_n41U5W2g7NlwaKAl1vkmCAzlyYZtNenVw4EMlG9fJtyR8jt1WM5Y0aO6Kwa6lh0HT5y39hJC1plohjgs/s1600/How+to+Use+Redshift+Puzzle+Mattes+with+Maya.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;872&quot; /&gt;&lt;/a&gt;In this tutorial, Joe from &lt;a href=&quot;https://www.youtube.com/yellowdog3dtips-tutorials&quot;&gt;YellowDog&lt;/a&gt; walks through how to Use Redshift Puzzle Mattes with Maya&lt;br /&gt;
&lt;br /&gt;
- Setting up object puzzle mattes&lt;br /&gt;
- Setting up material puzzle mattes&lt;br /&gt;
- Adding reflection / Refraction to mattes&lt;br /&gt;
- Puzzle mattes in a referencing workflow&lt;br /&gt;
- Using the puzzle mattes in fusion and after-effect&lt;br /&gt;
&lt;br /&gt;
After watching this 3D Tip, hopefully the only puzzle will be a feature in Redshift.&lt;br /&gt;
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&lt;div style=&quot;padding:56.25% 0 0 0;position:relative;&quot;&gt;&lt;iframe src=&quot;https://player.vimeo.com/video/359767951?color=F9B233&amp;title=0&amp;byline=0&amp;portrait=0&quot; style=&quot;position:absolute;top:0;left:0;width:100%;height:100%;&quot; frameborder=&quot;0&quot; allow=&quot;autoplay; fullscreen&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;script src=&quot;https://player.vimeo.com/api/player.js&quot;&gt;&lt;/script&gt;&lt;br /&gt;
&lt;br /&gt;
  [post_ads]  [post_ads_2]</content><link rel='replies' type='application/atom+xml' href='http://tutorials.cgrecord.net/feeds/374239218288008620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tutorials.cgrecord.net/2019/09/how-to-use-redshift-puzzle-mattes-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/374239218288008620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4629211517510605683/posts/default/374239218288008620'/><link rel='alternate' type='text/html' href='http://tutorials.cgrecord.net/2019/09/how-to-use-redshift-puzzle-mattes-with.html' title='How to Use Redshift Puzzle Mattes with Maya'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir8ViSXm4DfXMbhjkvJ6sQC4K3cxUvco0Ox2F3zoQZPJkS_W15hsdZrRofX-_n41U5W2g7NlwaKAl1vkmCAzlyYZtNenVw4EMlG9fJtyR8jt1WM5Y0aO6Kwa6lh0HT5y39hJC1plohjgs/s72-c/How+to+Use+Redshift+Puzzle+Mattes+with+Maya.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4629211517510605683.post-3108665461142662972</id><published>2019-09-16T11:46:00.000+07:00</published><updated>2019-09-16T11:49:23.779+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Bridge"/><category scheme="http://www.blogger.com/atom/ns#" term="Megascans"/><category scheme="http://www.blogger.com/atom/ns#" term="Quixel Mixer"/><category scheme="http://www.blogger.com/atom/ns#" term="raytracing"/><category scheme="http://www.blogger.com/atom/ns#" term="Realtime"/><category scheme="http://www.blogger.com/atom/ns#" term="Unreal Engine"/><category scheme="http://www.blogger.com/atom/ns#" term="Wiktor Öhman"/><title type='text'>Create Silent Hill in Unreal Engine - Breakdown</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje_Ey0cuP3_r8APqXWp8WfG1V6xlV2LxJ_6L0Z5TLThbg6wRnuoR_yxeZCQxDorn-zAOdcU_WhGuH4JJzx6yHNW_4uoGA9-N820-GLIzGan-ZpEq8aQy7oZWczHNwFM2Cs0JBLKnrC7GU/s1600/Create+Silent+Hill+in+Unreal+Engine+-+Breakdown2.jpg&quot; imageanchor=&quot;1&quot; &gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje_Ey0cuP3_r8APqXWp8WfG1V6xlV2LxJ_6L0Z5TLThbg6wRnuoR_yxeZCQxDorn-zAOdcU_WhGuH4JJzx6yHNW_4uoGA9-N820-GLIzGan-ZpEq8aQy7oZWczHNwFM2Cs0JBLKnrC7GU/s1600/Create+Silent+Hill+in+Unreal+Engine+-+Breakdown2.jpg&quot; data-original-width=&quot;1600&quot; data-original-height=&quot;880&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Quixel&#39;s Wiktor Öhman recreates Silent Hill&#39;s iconic bathroom scene in UE4 (using Raytracing Global Illumination and Reflections) with the help of the Megascans library, Quixel Bridge and Quixel Mixer. &lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/JgNoRF3nqbg&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;iframe width=&quot;760&quot; height=&quot;440&quot; src=&quot;https://www.youtube.com/embed/xuu0tfLl94Q&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
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