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href="http://www.addtoany.com/?linkname=CG%20Sutra%20News&amp;linkurl=http%3A%2F%2Ffeeds.feedburner.com%2Fcgsutra&amp;type=feed" src="http://www.addtoany.com/addfr-b.gif">Add to Any Feed Reader</feedburner:feedFlare><feedburner:feedFlare href="http://www.fwicki.com/users/default.aspx?addfeed=http%3A%2F%2Ffeeds.feedburner.com%2Fcgsutra" src="http://www.fwicki.com/images/ui/fwicki_clicklet.png">Subscribe with fwicki</feedburner:feedFlare><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title>How Do You Plan a Great Fight Scene with Weapons?</title><link>http://feedproxy.google.com/~r/cgsutra/~3/RAjroo53UUg/</link><category>CG Tips &amp; Tricks</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">_pADDy_</dc:creator><pubDate>Mon, 06 Jul 2009 22:15:49 PDT</pubDate><guid isPermaLink="false">http://blog.cgsutra.com/2009/07/06/how-do-you-plan-a-great-fight-scene-with-weapons/</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>That&#8217;s a tough question because it is so specific to the situation at hand. It depends on the characters, the fighting style, the animation style, and what weapons you&#8217;re given to work with.   <br />However, here&#8217;s some quick fight tips:    <br />1) If there is any rule for planning a fight scene, it&#8217;s that the fight scene needs to eventually look like it wasn&#8217;t planned!    <br />Fights are chaotic and messy, and maybe it&#8217;s just my personal preference, but the more choreographed a fight looks, the more bored I am watching it. As an animator, fight scenes are the one place where we have a terrific advantage over our real-life actor counterparts! Actors must work closely with their fight choreographer and rehearse their fight over and over in order to try to create something that doesn&#8217;t look *too* staged, but also doesn&#8217;t result in anyone actually getting hurt. Inevitably, the vast majority of these scenes DO feel like two people trying to hit their marks and not injure each other.    <br />As an animator, you don&#8217;t have to worry about any of that, and can actually create something that has the ferocity and &quot;messiness&quot; of a real battle! To me, this is one of the single most exciting and fun things about animation, so I&#8217;m always extra disappointed when I see a fight scene on a demo reel or in a show or film that feels needlessly choreographed.</p>
<p><a href="http://animationtipsandtricks.com/2009/07/how-do-you-plan-great-fight-scene-with.html" target="_blank">More Info</a></p>
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</div><img src="http://feeds.feedburner.com/~r/cgsutra/~4/RAjroo53UUg" height="1" width="1"/>]]></content:encoded><description>That&amp;#8217;s a tough question because it is so specific to the situation at hand. It depends on the characters, the fighting style, the animation style, and what weapons you&amp;#8217;re given to work with.   However, here&amp;#8217;s some quick fight tips:    1) If there is any rule for planning a fight scene, [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blog.cgsutra.com/2009/07/06/how-do-you-plan-a-great-fight-scene-with-weapons/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://blog.cgsutra.com/2009/07/06/how-do-you-plan-a-great-fight-scene-with-weapons/</feedburner:origLink></item><item><title>Tips on Anticipation</title><link>http://feedproxy.google.com/~r/cgsutra/~3/os_yUYzTsV8/</link><category>CG Tips &amp; Tricks</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">_pADDy_</dc:creator><pubDate>Thu, 02 Jul 2009 21:43:09 PDT</pubDate><guid isPermaLink="false">http://blog.cgsutra.com/2009/07/02/tips-on-anticipation/</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>silhouettes, it prepares the audience to what is about to happen in your scene. It gives them time to process your character&#8217;s actions and intentions, thereby making it absolutely clear what the character is doing or thinking.   <br />On another level, anticipation helps to emphasize the physicality of your character. Flesh and blood characters have muscles and need to overcome gravity with each move they make. If you wanted to animate a baseball pitcher throwing a fastball, for example, you would need to have a big wind up (anticipation) pose before going into his throw. If the wind-up is left out of the scene, the physicality, believability and the clarity of the animation would suffer.    <br />As a general rule, the broader an action I&#8217;m animating, the bigger the anticipation I put in. I also try to make sure that I incorporate it into my blocking as early as I can to feel out the overall timing and the rhythm of my shot. The advantage of doing this is that it is easier to dial down, delay and adjust it accordingly down the road.</p>
<p><a href="http://animationtipsandtricks.com/2009/07/tips-on-anticipation.html" target="_blank">read Full Article</a></p>
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</div><img src="http://feeds.feedburner.com/~r/cgsutra/~4/os_yUYzTsV8" height="1" width="1"/>]]></content:encoded><description>silhouettes, it prepares the audience to what is about to happen in your scene. It gives them time to process your character&amp;#8217;s actions and intentions, thereby making it absolutely clear what the character is doing or thinking.   On another level, anticipation helps to emphasize the physicality of your character. Flesh and blood characters [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blog.cgsutra.com/2009/07/02/tips-on-anticipation/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://blog.cgsutra.com/2009/07/02/tips-on-anticipation/</feedburner:origLink></item><item><title>55 Incredible Product Advertisements You Haven’t Seen</title><link>http://feedproxy.google.com/~r/cgsutra/~3/YVgwQmEXcJI/</link><category>CG</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">_pADDy_</dc:creator><pubDate>Thu, 02 Jul 2009 02:37:57 PDT</pubDate><guid isPermaLink="false">http://blog.cgsutra.com/2009/07/02/55-incredible-product-advertisements-you-havent-seen/</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Advertisements are everywhere.&#160; On the back of cereal boxes, on the sides of busses, on billboards, in magazines, on TV, and, of course, the internet.&#160; It’s funny, most people spend a lot of energy trying to avoid advertisements, but in the world of graphic design, advertisements allow us to look at a specific product or service and see the message that is conveyed through the advertisement.</p>
<p>Today, we have 55 incredible product advertisements from deviantART that you haven’t seen, but are extraordinary examples of how creative and meaningful advertising should be done.</p>
<p><a href="http://www.presidiacreative.com/55-incredible-product-advertisements-you-havent-seen/">Source</a></p>
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</div><img src="http://feeds.feedburner.com/~r/cgsutra/~4/YVgwQmEXcJI" height="1" width="1"/>]]></content:encoded><description>Advertisements are everywhere.&amp;#160; On the back of cereal boxes, on the sides of busses, on billboards, in magazines, on TV, and, of course, the internet.&amp;#160; It’s funny, most people spend a lot of energy trying to avoid advertisements, but in the world of graphic design, advertisements allow us to look at a specific product or [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blog.cgsutra.com/2009/07/02/55-incredible-product-advertisements-you-havent-seen/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://blog.cgsutra.com/2009/07/02/55-incredible-product-advertisements-you-havent-seen/</feedburner:origLink></item><item><title>The Shape of Animation</title><link>http://feedproxy.google.com/~r/cgsutra/~3/8DqstY56WQY/</link><category>Uncategorized</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">_pADDy_</dc:creator><pubDate>Thu, 02 Jul 2009 02:31:00 PDT</pubDate><guid isPermaLink="false">http://blog.cgsutra.com/2009/07/02/the-shape-of-animation/</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Pixar Animation Studios once again redefines CG animated features with its 10th film, Disney/Pixar&#8217;s Up.</p>
<p><a href="http://blog.cgsutra.com/wp-content/uploads/2009/07/pg13.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="pg13" border="0" alt="pg13" src="http://blog.cgsutra.com/wp-content/uploads/2009/07/pg13-thumb.jpg" width="244" height="180" /></a>     <br />A square. A circle. Two fundamental shapes in geometry, two iconic shapes in computer graphics. And, the simple basis for the visual style—the shape language—of Disney/Pixar’s 10th animated feature, Up, one of the most sophisticated ever in terms of story, design, and technology. Directed by Pete Docter (Monsters, Inc.), co-directed by Bob Peterson, and written by Docter and Peterson, Up is an action-adventure, a comedy, a most unusual buddy film, a circle-of-life story, and Pixar’s first film in stereo 3D.</p>
<p><a href="http://www.cgw.com/Publications/CGW/2009/Volume-32-Issue-6-June-2009-/The-Shape-of-Animation.aspx">More Info</a></p>
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</div><img src="http://feeds.feedburner.com/~r/cgsutra/~4/8DqstY56WQY" height="1" width="1"/>]]></content:encoded><description>Pixar Animation Studios once again redefines CG animated features with its 10th film, Disney/Pixar&amp;#8217;s Up.
     A square. A circle. Two fundamental shapes in geometry, two iconic shapes in computer graphics. And, the simple basis for the visual style—the shape language—of Disney/Pixar’s 10th animated feature, Up, one of the most sophisticated ever [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blog.cgsutra.com/2009/07/02/the-shape-of-animation/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://blog.cgsutra.com/2009/07/02/the-shape-of-animation/</feedburner:origLink></item><item><title>Of the 12 Principles of Animation, Which Is the Most Valuable? How Do You Apply It on the Job?</title><link>http://feedproxy.google.com/~r/cgsutra/~3/bWVn-2DIMXc/</link><category>CG Tips &amp; Tricks</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">_pADDy_</dc:creator><pubDate>Thu, 02 Jul 2009 02:28:14 PDT</pubDate><guid isPermaLink="false">http://blog.cgsutra.com/2009/07/02/of-the-12-principles-of-animation-which-is-the-most-valuable-how-do-you-apply-it-on-the-job/</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>The truth is that you can&#8217;t single out any one principle as &quot;the&quot; most important. In the past, I&#8217;ve said that animation is kind of like golf. Have you ever tried to golf? Well, I&#8217;m not much of a golfer, but I&#8217;ve learned enough to know that there are dozens of important things to remember during a golf swing, and eventually &#8212; after a LOT of practice &#8212; all of these different things become second nature, and they all tie into each other to create one thing &#8212; a good golf swing.   <br />You have to have your toes lined up just right, you have to have your shoulders angled just right, your hips need to be in a specific spot, and you have to swing the club up to a specific height/angle during the back swing. You have to be holding the club in a specific way, and bend your knee in a specific way, and shift your weight from one foot to another mid-swing in a specific way. You have to have one elbow bent just so, and pull with one arm while letting the other drag and steer, and you can&#8217;t take your eye off the ball, etc.    <br />But at the end of the day, all of those things are really just ONE thing, right? A golf swing.</p>
<p><a href="http://animationtipsandtricks.com/2009/06/of-12-principles-of-animation-which-is.html">More Info</a></p>
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</div><img src="http://feeds.feedburner.com/~r/cgsutra/~4/bWVn-2DIMXc" height="1" width="1"/>]]></content:encoded><description>The truth is that you can&amp;#8217;t single out any one principle as &amp;#34;the&amp;#34; most important. In the past, I&amp;#8217;ve said that animation is kind of like golf. Have you ever tried to golf? Well, I&amp;#8217;m not much of a golfer, but I&amp;#8217;ve learned enough to know that there are dozens of important things to remember [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blog.cgsutra.com/2009/07/02/of-the-12-principles-of-animation-which-is-the-most-valuable-how-do-you-apply-it-on-the-job/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://blog.cgsutra.com/2009/07/02/of-the-12-principles-of-animation-which-is-the-most-valuable-how-do-you-apply-it-on-the-job/</feedburner:origLink></item><item><title>Super cool video stabilization technology</title><link>http://feedproxy.google.com/~r/cgsutra/~3/B6QEAFZQGQ0/</link><category>CG News</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">_pADDy_</dc:creator><pubDate>Thu, 02 Jul 2009 02:21:03 PDT</pubDate><guid isPermaLink="false">http://blog.cgsutra.com/2009/07/02/super-cool-video-stabilization-technology/</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Adobe researchers <a href="http://www.adobe.com/technology/people/sanjose/jin.html">Hailin Jin</a> and <a href="http://agarwala.org/">Aseem Agarwala</a>*, collaborating with U.Wisconsin prof. Michael Gleicher &amp; Feng Liu, have unveiled their work on &quot;Content-Preserving Warps for 3D Video Stabilization.&quot; In other words, their tech can give your (and my) crappy hand-held footage the look of a Steadicam shot.</p>
<p>a technique that transforms a video from a hand-held video camera so that it appears as if it were taken with a directed camera motion. Our method can adjust the video to appear as if it were taken from nearby viewpoints, allowing for 3D camera movements to be simulated. By aiming only for perceptual plausibility, rather than accurate reconstruction, we are able to develop algorithms that can effectively recreate dynamic scenes from a single source video. Our technique first recovers the original 3D camera motion and a sparse set of 3D, static scene points using an off-the-shelf structure-from-motion system. Then, a desired camera path is computed either automatically (e.g., by fitting a linear or quadratic path) or interactively. Finally, our technique performs a least-squares optimization that computes a spatially-varying warp from each input video frame into an output frame. The warp is computed to both follow the sparse displacements suggested by the recovered 3D structure, and avoid deforming the content in the video frame. Our experiments on stabilizing challenging videos of dynamic scenes demonstrate the effectiveness of our technique.</p>
<p><a href="http://pages.cs.wisc.edu/~fliu/project/3dstabilization/vidfinal.mp4">Video</a></p>
<p><a href="http://pages.cs.wisc.edu/~fliu/project/3dstab.htm">Learn More</a></p>
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</div><img src="http://feeds.feedburner.com/~r/cgsutra/~4/B6QEAFZQGQ0" height="1" width="1"/>]]></content:encoded><description>Adobe researchers Hailin Jin and Aseem Agarwala*, collaborating with U.Wisconsin prof. Michael Gleicher &amp;#38; Feng Liu, have unveiled their work on &amp;#34;Content-Preserving Warps for 3D Video Stabilization.&amp;#34; In other words, their tech can give your (and my) crappy hand-held footage the look of a Steadicam shot.
a technique that transforms a video from a hand-held video [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blog.cgsutra.com/2009/07/02/super-cool-video-stabilization-technology/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://blog.cgsutra.com/2009/07/02/super-cool-video-stabilization-technology/</feedburner:origLink></item><item><title>Nine new Fusion tutorials released on CGSutra</title><link>http://feedproxy.google.com/~r/cgsutra/~3/YrXphBwJshk/</link><category>Fusion</category><category>dve</category><category>fusion</category><category>mask</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">_pADDy_</dc:creator><pubDate>Fri, 10 Apr 2009 06:48:11 PDT</pubDate><guid isPermaLink="false">http://blog.cgsutra.com/?p=601</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>QTF0031-Use crop tool to animate clouds.<br />
QTF0032-Resize &amp; Scale Tool.<br />
QTF0043-Mask Intro<br />
QTF0044-Mask Paint Modes<br />
QTF0045-Wand Mask Tool<br />
QTF0046-Bitmap Mask<br />
QTF0047-Letterbox Tool<br />
QTF0048-Camera Shake Tool<br />
QTF0049-DVE Tool</p>
<p><a href="http://www.cgsutra.com/quicktuts/fusion.php">Watch</a></p>
<p>More coming Soon.</p>

	Tags: <a href="http://blog.cgsutra.com/tag/dve/" title="dve" rel="tag">dve</a>, <a href="http://blog.cgsutra.com/tag/fusion/" title="fusion" rel="tag">fusion</a>, <a href="http://blog.cgsutra.com/tag/mask/" title="mask" rel="tag">mask</a><br />

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</div><img src="http://feeds.feedburner.com/~r/cgsutra/~4/YrXphBwJshk" height="1" width="1"/>]]></content:encoded><description>QTF0031-Use crop tool to animate clouds.
QTF0032-Resize &amp;#38; Scale Tool.
QTF0043-Mask Intro
QTF0044-Mask Paint Modes
QTF0045-Wand Mask Tool
QTF0046-Bitmap Mask
QTF0047-Letterbox Tool
QTF0048-Camera Shake Tool
QTF0049-DVE Tool
Watch
More coming Soon.

	Tags: dve, fusion, mask

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	27 [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blog.cgsutra.com/2009/04/10/nine-new-fusion-tutorials-released-on-cgsutra/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://blog.cgsutra.com/2009/04/10/nine-new-fusion-tutorials-released-on-cgsutra/</feedburner:origLink></item><item><title>Frameflixx Inaugural Awards</title><link>http://feedproxy.google.com/~r/cgsutra/~3/AJ9xlYsShfw/</link><category>CG News</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">_pADDy_</dc:creator><pubDate>Wed, 08 Apr 2009 03:05:41 PDT</pubDate><guid isPermaLink="false">http://blog.cgsutra.com/?p=598</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>The ceremony had a total of 13 awards across 4 categories, plus the top three best films which were My India, My Pride (Frameboxx Kamla Nagar), Child‘s Play (Frameboxx Chandigarh), My Friend Nojo (Frameboxx South Ex). While My India My Pride was the universal favorite and received a standing ovation for its concept and execution, the AnimationXpress team favorites for 2nd and 3rd were Jab We Met Again and Stuk!</p>
<p><a href="http://www.cgsutra.com/forums/index.php/topic,222.0.html">More Info</a></p>
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</div><img src="http://feeds.feedburner.com/~r/cgsutra/~4/AJ9xlYsShfw" height="1" width="1"/>]]></content:encoded><description>The ceremony had a total of 13 awards across 4 categories, plus the top three best films which were My India, My Pride (Frameboxx Kamla Nagar), Child‘s Play (Frameboxx Chandigarh), My Friend Nojo (Frameboxx South Ex). While My India My Pride was the universal favorite and received a standing ovation for its concept and execution, [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blog.cgsutra.com/2009/04/08/frameflixx-inaugural-awards/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://blog.cgsutra.com/2009/04/08/frameflixx-inaugural-awards/</feedburner:origLink></item><item><title>Gallery Updates – Nishant Sedha</title><link>http://feedproxy.google.com/~r/cgsutra/~3/3_lAQCeXQ6E/</link><category>Uncategorized</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">_pADDy_</dc:creator><pubDate>Thu, 05 Mar 2009 05:08:54 PST</pubDate><guid isPermaLink="false">http://blog.cgsutra.com/?p=595</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><img class="alignnone" src="http://www.cgsutra.com/lightbox/gallery/g02.jpg" alt="" width="310" height="174" /></p>
<p><a href="http://www.cgsutra.com/lightbox/gallery01.php">Get Inspired</a></p>
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<p>We have released two new tutorials today, tut QTF0040 is about taking velocity pass in Maya and QTF0041 describes, how to use that pass to generate motion blur using velocity vector inside of Fusion.</p>
<p>Maya &#8211; <a href="http://www.cgsutra.com/quicktuts/fusion/qtf0040_velocity_pass_maya/qtf0040.php">Velocity Pass</a><br />
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Maya &amp;#8211; Velocity Pass
Fusion &amp;#8211; Velocity Vectors
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