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        <title>CG Today - Your News Channel</title>
        <description><![CDATA[CG Today - Your News Channel - An exclusive web portal focused on Indian  Animation, VFX, Games, Stereoscopic and Motion Graphics News, Jobs and  Training.]]></description>
        <link>http://www.cgtoday.com/</link>
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            <title>Podcast Interview with &amp;quot;Tintin&amp;quot; VFX Luminary on Autodesk AREA</title>
            <link>http://www.cgtoday.com/featured-news/podcast-interview-with-tintin-vfx-luminary-on-autodesk-area</link>
            <description><![CDATA[<p><img src="http://www.cgtoday.com/news_images/Joe_Letteri_16_dec_11.jpg" border="0" alt="Podcast Interview With &quot;Tintin&quot; Visual Effects Luminary Now Online on Autodesk AREA " title="Joe Letteri" width="320" height="213" style="float: left; margin: 10px;" />"The Adventures of Tintin" Virtual  Production and Visual Effects Q&amp;A With Weta Digital's Joe Letteri  Available Exclusively Via Autodesk AREA Online Community Site.</p>

<p><a href="http://www.cgtoday.com/featured-news/podcast-interview-with-tintin-vfx-luminary-on-autodesk-area">Read more...</a></p>]]></description>
            <author> editorial@cgtoday.com (Editorial)</author>
            <pubDate>Fri, 16 Dec 2011 09:44:51 GMT</pubDate>
            <guid isPermaLink="false">http://www.cgtoday.com/featured-news/podcast-interview-with-tintin-vfx-luminary-on-autodesk-area</guid>
        </item>
        <item>
            <title>Zombies Get The motion504 Treatment In New Chiller Promo For “Remains” Thriller</title>
            <link>http://www.cgtoday.com/animation/zombies-get-the-motion504-treatment-in-new-chiller-promo-for-remains-thriller</link>
            <description><![CDATA[<p style="text-align: center;"><strong>Studio Delivers Eerie &amp; Vivid Promo Using a Blend of Illustration &amp; Animation </strong></p>
<p style="text-align: center;"><img src="http://www.cgtoday.com/news_images/motion504_remains_08_dec_11.jpg" border="0" alt="Zombies Get The motion504 Treatment In New Chiller Promo For “Remains” Thriller" title="Zombies Get The motion504 Treatment In New Chiller Promo For “Remains” Thriller" width="580" height="326" style="vertical-align: middle; margin: 10px;" /></p>
<p>Broadcast design &amp; animation studio motion504 recently teamed with NBC-owned network, Chiller, to create a comic-book-influenced promo for the upcoming movie, "Remains," based on the graphic novel of the same name by Steven Niles. The movie premieres on Chiller on December 16th.</p>

<p><a href="http://www.cgtoday.com/animation/zombies-get-the-motion504-treatment-in-new-chiller-promo-for-remains-thriller">Read more...</a></p>]]></description>
            <author> shoonyaah@yahoo.com (Shoonyaah)</author>
            <pubDate>Thu, 08 Dec 2011 04:27:49 GMT</pubDate>
            <guid isPermaLink="false">http://www.cgtoday.com/animation/zombies-get-the-motion504-treatment-in-new-chiller-promo-for-remains-thriller</guid>
        </item>
        <item>
            <title>Insomniac Games Uses Autodesk Software Suite to Up the Ante for ‘Resistance 3’ </title>
            <link>http://www.cgtoday.com/games/insomniac-games-uses-autodesk-software-suite-to-up-the-ante-for-resistance-3</link>
            <description><![CDATA[<p>Autodesk Entertainment Creation Suite Software and Autodesk Scaleform Middleware Help Insomniac Immerse Gamers in a Human Survival Experience</p>
<p style="text-align: center;"><img src="http://www.cgtoday.com/news_images/resistance3_08_dec_11.jpg" border="0" alt="Autodesk Resistance 3" title="Autodesk Resistance 3" width="580" height="326" style="margin: 10px; vertical-align: middle;" /></p>
<p>Insomniac Games used software and <a href="http://gameware.autodesk.com/" target="_blank" title="Autodesk Gameware" rel="nofollow">Gameware</a> technology from <a href="http://usa.autodesk.com/adsk/servlet/home?siteID=123112&amp;id=129446&amp;DCMP=OTC-pr-autodesk" target="_blank" title="Autodesk" rel="nofollow">Autodesk, Inc.</a> (NASDAQ: ADSK) to develop Sony Computer Entertainment America LLC (SCEA)’s first-person shooter videogame title, “Resistance<sup>®</sup> 3,” developed exclusively for the PlayStation<sup>®</sup>3 computer entertainment system. Autodesk technology was also used to create the game’s downloadable content packs (DLCs), including the recently released Brutality Pack.</p>

<p><a href="http://www.cgtoday.com/games/insomniac-games-uses-autodesk-software-suite-to-up-the-ante-for-resistance-3">Read more...</a></p>]]></description>
            <author> judemation@gmail.com (Jude)</author>
            <pubDate>Thu, 08 Dec 2011 04:17:58 GMT</pubDate>
            <guid isPermaLink="false">http://www.cgtoday.com/games/insomniac-games-uses-autodesk-software-suite-to-up-the-ante-for-resistance-3</guid>
        </item>
        <item>
            <title>Pixomondo Leads VFX For Martin Scorsese’s Hugo</title>
            <link>http://www.cgtoday.com/vfx/pixomondo-leads-vfx-for-martin-scorseses-hugo</link>
            <description><![CDATA[<p style="text-align: center;"><img src="http://www.cgtoday.com/news_images/hugo_001.gif" border="0" alt="PIXOMONDO LEADS VFX FOR MARTIN SCORSESE'S HUGO" title="HUGO" width="580" height="326" style="vertical-align: middle; margin: 10px;" /></p>
<p>International visual effects company Pixomondo completed over 800 shots as the primary visual effects vendor on Martin Scorsese’s 3D epic adventure, Hugo. Independently produced by GK Films and distributed in the U.S. by Paramount Pictures, the film features shots contributed by ten of Pixomondo’s eleven facilities across Germany, the US, Canada, China and the UK. Pixomondo’s 24/7 global pipeline was instrumental in completing the project on time and budget while keeping up with the highly inventive creative vision of director Martin
<p><a href="http://www.cgtoday.com/vfx/pixomondo-leads-vfx-for-martin-scorseses-hugo">Read more...</a></p>]]></description>
            <author> editorial@cgtoday.com (Editorial)</author>
            <pubDate>Thu, 01 Dec 2011 07:00:11 GMT</pubDate>
            <guid isPermaLink="false">http://www.cgtoday.com/vfx/pixomondo-leads-vfx-for-martin-scorseses-hugo</guid>
        </item>
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            <title>Stereobank Announces the Addition of Super Slow Motion 3D Footage</title>
            <link>http://www.cgtoday.com/stereoscopic/stereobank-announces-the-addition-of-super-slow-motion-3d-footage</link>
            <description><![CDATA[<p><img src="http://www.cgtoday.com/news_images/stereobank_25_feb_11.jpg" border="0" alt="Stereobank.com announced Super Slow Motion 3D footage" title="Super Slow Motion 3D footage" width="349" height="120" style="float: right; margin: 10px;" />Sterobank.com, the leading S3D stock footage marketplace, announced today that the biggest catalogue of 3D stock shots is hitting a strategic milestone by adding its latest series of Super Slow Motion 3D footage. With 1,000+ premium S3D indexed clips and tens of hours of creative footage, Stereobank confirms being the essential partner for producers and post-production companies looking for genuine 3D footage to complete their 3D projects in HD, 2k and even 4K definition.</p>

<p><a href="http://www.cgtoday.com/stereoscopic/stereobank-announces-the-addition-of-super-slow-motion-3d-footage">Read more...</a></p>]]></description>
            <author> editorial@cgtoday.com (Editorial)</author>
            <pubDate>Wed, 30 Nov 2011 12:56:09 GMT</pubDate>
            <guid isPermaLink="false">http://www.cgtoday.com/stereoscopic/stereobank-announces-the-addition-of-super-slow-motion-3d-footage</guid>
        </item>
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            <title>Director Philippe Andre Joins Biscuit Filmworks</title>
            <link>http://www.cgtoday.com/featured-news/director-philippe-andre-joins-biscuit-filmworks</link>
            <description><![CDATA[<p><img src="http://www.cgtoday.com/news_images/philippe_andre_30_Nov.jpg" border="0" alt="Director Philippe Andre Joins biscuit filmworks" title="Philippe Andre" width="380" height="254" style="float: right; margin: 10px;" />Director Philippe Andre has joined biscuit filmworks for North American commercial representation. Well established across Europe as a nuanced visual storyteller, Andre has garnered top awards at Cannes, the London International Awards, and the New York Festivals International Advertising Awards for his spotwork.</p>

<p><a href="http://www.cgtoday.com/featured-news/director-philippe-andre-joins-biscuit-filmworks">Read more...</a></p>]]></description>
            <author> editorial@cgtoday.com (Editorial)</author>
            <pubDate>Wed, 30 Nov 2011 11:54:37 GMT</pubDate>
            <guid isPermaLink="false">http://www.cgtoday.com/featured-news/director-philippe-andre-joins-biscuit-filmworks</guid>
        </item>
        <item>
            <title>Brickyard VFX Makes a ‘Getaway’ with JetBlue and Mullen</title>
            <link>http://www.cgtoday.com/featured-news/brickyard-vfx-makes-a-getaway-with-jetblue-and-mullen</link>
            <description><![CDATA[<p><a href="http://www.brickyardvfx.com/" target="_blank" title="Brickyard VFX" rel="nofollow"><img src="http://www.cgtoday.com/news_images/JetBlue_Mullen_19_nov.png" border="0" alt="Brickyard VFX Makes a 'Getaway' with JetBlue and Mullen" title="JetBlue and Mullen" width="320" height="180" style="float: right; margin: 10px;" />Brickyard VFX</a> recently collaborated with ad agency Mullen and Partizan director Jeremy Konner to create JetBlue's customizable <a href="http://getawaysgranter.com/" target="_blank" title="Getaways Granter" rel="nofollow">Getaways Granter</a>” web campaign. Launched this week, the campaign lets users upload their boss’ name and picture into one of four videos in a tongue-in-cheek effort to procure some vacation time. Once created, the site then allows users to share their unique videos via email and social media.</p>

<p><a href="http://www.cgtoday.com/featured-news/brickyard-vfx-makes-a-getaway-with-jetblue-and-mullen">Read more...</a></p>]]></description>
            <author> editorial@cgtoday.com (Editorial)</author>
            <pubDate>Sat, 19 Nov 2011 07:28:56 GMT</pubDate>
            <guid isPermaLink="false">http://www.cgtoday.com/featured-news/brickyard-vfx-makes-a-getaway-with-jetblue-and-mullen</guid>
        </item>
        <item>
            <title>NVIDIA Quad-Core Tegra 3 Chip Sets New Standards of Mobile Computing Performance, Energy Efficiency </title>
            <link>http://www.cgtoday.com/featured-news/nvidia-quad-core-tegra-3-chip-sets-new-standards-of-mobile-computing-performance-energy-efficiency</link>
            <description><![CDATA[<p><img src="http://www.cgtoday.com/news_images/nvidia_tegra3_10_nov_11.jpg" border="0" alt="Tegra 3’s fifth ‘companion’ core enables ultra-low power consumption,  while advanced quad-core processors drive record-breaking performance" title="NVIDIA Quad-Core Tegra 3 Chip Sets" width="240" height="160" style="float: right; margin: 10px;" />NVIDIA ushered in the era of quad-core mobile computing with the  introduction of the NVIDIA® Tegra® 3 processor, bringing PC-class  performance levels, better battery life and improved mobile experiences  to tablets and phones.  The world’s first quad-core tablet with the  Tegra 3 processor is the ASUS Eee Pad Transformer Prime. 

<p><a href="http://www.cgtoday.com/featured-news/nvidia-quad-core-tegra-3-chip-sets-new-standards-of-mobile-computing-performance-energy-efficiency">Read more...</a></p>]]></description>
            <author> editorial@cgtoday.com (Editorial)</author>
            <pubDate>Wed, 09 Nov 2011 19:32:56 GMT</pubDate>
            <guid isPermaLink="false">http://www.cgtoday.com/featured-news/nvidia-quad-core-tegra-3-chip-sets-new-standards-of-mobile-computing-performance-energy-efficiency</guid>
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            <title>BIGSMACK Creates Brand Campaign For National Geographic International </title>
            <link>http://www.cgtoday.com/animation/bigsmack-creates-brand-campaign-for-national-geographic-international</link>
            <description><![CDATA[<p style="text-align: center;"><em>Creative Boutique Unveils “This Is Who We Are” for TV Image, On-Air, Print, Online and Viral Stunts </em></p>
<p style="text-align: center;"><img src="http://www.cgtoday.com/news_images/4DrugsInc_10_Nov_11.jpg" border="0" alt="BIGSMACK Creates Brand Campaign For National Geographic International title="National Geographic International width="580" height="85" style="margin: 10px; vertical-align: middle;" /></p>
<p style="text-align: left;">Even the most established networks need the occasional brand reboot. Such is the case of <a href="http://bigsmacktv.wiredrive.com/r/p/?presentation=89c4e4a21528b81e83a3fb9fff95fa0d" target="_blank" title="National Geographic Channel" rel="nofollow"><strong>National Geographic International</strong></a>, who came to <a href="http://www.bigsmack.tv/" target="_blank" title="Bigsmack.tv" rel="nofollow"><strong>BIGSMACK</strong></a>, the full-service creative agency specializing in entertainment marketing and production, to create not just a new tagline for the global network, but a
<p><a href="http://www.cgtoday.com/animation/bigsmack-creates-brand-campaign-for-national-geographic-international">Read more...</a></p>]]></description>
            <author> shoonyaah@yahoo.com (Shoonyaah)</author>
            <pubDate>Wed, 09 Nov 2011 19:12:14 GMT</pubDate>
            <guid isPermaLink="false">http://www.cgtoday.com/animation/bigsmack-creates-brand-campaign-for-national-geographic-international</guid>
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            <title>House of Moves Develops Eye Tracking Process for Film and Game Animation</title>
            <link>http://www.cgtoday.com/animation/house-of-moves-develops-eye-tracking-process-for-film-and-game-animation</link>
            <description><![CDATA[<p style="text-align: center;"><img src="http://www.cgtoday.com/news_images/houseofmoves_09_Nov_11.jpg" border="0" alt="House of Moves Develops Eye Tracking Process for Film and Game Animation" title="House of Moves" width="580" height="436" style="vertical-align: middle; margin: 10px;" /></p>
<p><a href="http://moves.com/" target="_blank">House of Moves</a> (HOM), a leading motion capture and animation service company, has  developed a proprietary process using electrooculraphy (EOG) to capture  accurate eye movement for facial animation in films and video games. The  process has already been used on over six projects for several clients  including EA.</p>

<p><a href="http://www.cgtoday.com/animation/house-of-moves-develops-eye-tracking-process-for-film-and-game-animation">Read more...</a></p>]]></description>
            <author> shoonyaah@yahoo.com (Shoonyaah)</author>
            <pubDate>Tue, 08 Nov 2011 18:47:22 GMT</pubDate>
            <guid isPermaLink="false">http://www.cgtoday.com/animation/house-of-moves-develops-eye-tracking-process-for-film-and-game-animation</guid>
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