<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3037000042285789675</id><updated>2024-11-01T01:56:49.711-07:00</updated><category term="PC"/><category term="Kids"/><category term="Speed Pcs"/><category term="Xtreams Pcs"/><category term="Empires Pcs"/><category term="Fightbox Pcs"/><category term="Alien Pcs"/><category term="Ages and Empires Pcs"/><category term="American"/><category term="Xrated Pcs"/><category term="Tycoon pcs"/><category term="Prince of persia"/><category term="Ancient"/><category term="Previews"/><category term="Walkthrough:"/><category term="Amino Pcs"/><category term="PS3"/><category term="Alladin"/><category term="America"/><category term="Arabian"/><category term="Family drama"/><category term="MS Ofice"/><category term="Resident Evil 5 pc"/><category term="Xbox 360"/><title type='text'>Cheats</title><subtitle type='html'>For best functionality dispaly use Chrome/Firefox</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>310</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-469928893997954984</id><published>2011-08-18T15:11:00.000-07:00</published><updated>2011-09-01T11:38:55.474-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Previews"/><title type='text'>Catherine Review-PS3</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;marquee&gt;Catherine is involving, intense, and unlike anything you&#39;ve ever played.&lt;/marquee&gt;&lt;br /&gt;
&lt;ul class=&quot;review_scores&quot;&gt;
&lt;li class=&quot;editor_score highlighted_score playstation&quot;&gt;&lt;span class=&quot;label&quot;&gt;GameSpot Score&lt;/span&gt; &lt;div rel=&quot;v:rating&quot;&gt;
&lt;span class=&quot;data&quot;&gt;8.5&lt;/span&gt;&lt;/div&gt;
&lt;span class=&quot;scoreword&quot;&gt;great&lt;/span&gt;&lt;/li&gt;
&lt;li class=&quot;review_score critic_score&quot;&gt; &lt;div class=&quot;wrap&quot;&gt;
&lt;span class=&quot;label&quot;&gt;Critic Score&lt;/span&gt;&lt;span class=&quot;data&quot;&gt;8.2&lt;/span&gt;&lt;span class=&quot;more&quot;&gt;26  reviews&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
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&lt;span class=&quot;label&quot;&gt;User Score&lt;/span&gt;&lt;span class=&quot;data&quot;&gt;8.4&lt;/span&gt;&lt;span class=&quot;more&quot;&gt;321  votes&lt;/span&gt;&lt;/div&gt;
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&lt;div class=&quot;score&quot;&gt;
&lt;span class=&quot;label&quot;&gt;Your Score&lt;/span&gt; &lt;span class=&quot;data  no_score&quot;&gt;N/A&lt;/span&gt; &lt;/div&gt;
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&lt;ul class=&quot;actions post_release&quot;&gt;
&lt;li class=&quot;about&quot;&gt;About  the rating system »&lt;/li&gt;
&lt;li class=&quot;review&quot;&gt;Review  the Game&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;module review_proscons&quot;&gt;
&lt;div class=&quot;head&quot;&gt;
&lt;div class=&quot;wrap&quot;&gt;
&lt;div class=&quot;module_title_wrap&quot;&gt;
&lt;h3 class=&quot;module_title&quot;&gt;
&lt;u&gt;The Good&lt;/u&gt;&lt;/h3&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;body&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Compelling, personal story   &lt;/li&gt;
&lt;li&gt;Devious, challenging puzzles   &lt;/li&gt;
&lt;li&gt;Unusual morality system eschews notions of good and bad   &lt;/li&gt;
&lt;li&gt;Constant sense of urgency enhances both the story and the gameplay    &lt;/li&gt;
&lt;li class=&quot;last&quot;&gt;Fantastic use of sound effects and music. &lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;module review_proscons&quot;&gt;
&lt;div class=&quot;head&quot;&gt;
&lt;div class=&quot;wrap&quot;&gt;
&lt;div class=&quot;module_title_wrap&quot;&gt;
&lt;h3 class=&quot;module_title&quot;&gt;
&lt;u&gt;The Bad&lt;/u&gt;&lt;/h3&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;body&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Overly demanding requirements for unlocking additional modes    &lt;/li&gt;
&lt;li&gt;Occasional camera and control troubles   &lt;/li&gt;
&lt;li class=&quot;last&quot;&gt;Intimidating difficulty.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
Vincent isn&#39;t a typical hero. He isn&#39;t interested in greatness. If anything,  he&#39;d rather keep things just as they are: He thrives on status quo. His  girlfriend Katherine (with a &quot;K&quot;) wants to get married, which is a prospect that  Vincent hardly embraces, either outwardly or inwardly. Faced with a decision  he&#39;d rather not make, Vincent relaxes at his favorite bar, The Stray Sheep,  where he meets another girl, Catherine (with a &quot;C&quot;). Catherine is the polar  opposite of Katherine. Catherine is perky and fun loving, while Katherine is  focused and grounded. Catherine represents fun and freedom; Katherine represents  comfort and commitment. After his meeting with this seductress, Vincent wakes  the next morning--with her next to him in bed. Thus, Vincent&#39;s staid life is  disrupted by this vivacious woman who soon proves to have a severe jealous  streak. Vincent better not cheat on her, she proclaims; who knows what might  happen? And Vincent, petrified by this sinister turn--while still intrigued by  her ample physical assets--is scared into inaction. &lt;br /&gt;
The majority of the story is told through attractive anime cutscenes that do  an excellent job of conveying Vincent&#39;s anxiety. Not only must he keep these two  women from meeting each other, but he must also make sense of his own  conflicting desires. In the most stressful moments, the camera zooms in close,  showing his flustered expression and globules of sweat dripping down his face.  Later in the game, Vincent&#39;s rising exhaustion comes through loud and clear when  he rests his head on the table while his close buddies express their concern. A  scene in which Katherine unexpectedly knocks at his apartment door erupts with  more intensity than most games deliver with 10 minutes&#39; worth of giant  explosions and high-speed car chases. The talented voice cast makes these  characters believable. The delivery is occasionally stilted when the voice actor  has to sync his or her lines to lip movements created for the original Japanese  voice-over. But actor Troy Baker effortlessly expresses Vincent&#39;s mood swings  between fatigue and fright without making such extremes seem jarring. Catherine  is a character study, but it is more absorbing than most game stories: Vincent  is likeable and human, and you care about his path. You want him to find  direction. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;embscreen_large&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;img alt=&quot;&quot; class=&quot;thumb&quot; src=&quot;http://image.gamespotcdn.net/gamespot/images/2011/201/reviews/605302_20110721_embed001.jpg&quot; /&gt; &lt;/div&gt;
&lt;div class=&quot;embscreen_caption&quot;&gt;
In  a place this freaky, Vincent&#39;s pillow is cold comfort.&lt;/div&gt;
&lt;/div&gt;
Catherine is the work of the same team that developed the Persona  role-playing games. And though Catherine is not an RPG, if you&#39;ve played the  Persona games, some elements here will be familiar. Most notably, the day is  separated into two vastly different portions. While Vincent is awake, you roam  about The Stray Sheep. Here, you chat with your friends and strangers in the  booths and at the bar. The elderly twins at The Stray Sheep have some cryptic  comments for you (&quot;Would you like to speak to Lindsay?&quot; &quot;Would you like to speak  to Martha?&quot;), and television newscasts and conversation threads discuss  mysterious local deaths that seem connected to Vincent&#39;s haunted nightmares. You  also receive text messages on your cell phone from both of your  ladies-in-waiting. Opening a text from Katherine is accompanied by a whispered  sigh; opening one from Catherine rings out a tinkling giggle. These effects  encapsulate the women&#39;s traits effectively, cramming their entire personalities  (and Vincent&#39;s perception of them) into a single audio cue. But you don&#39;t just  mull over these texts when you receive them: You also reply by choosing from a  series of canned sentences. &lt;br /&gt;
How you respond to these texts and the choices you make during other  opportunities influence a morality meter of sorts. This isn&#39;t the typical  good-versus-bad meter you find in other games, however; it&#39;s more of a  freedom-versus-order meter. Responses that favor Catherine are on the chaotic  side; those favoring Katherine are more disciplined. Where you stand on this  meter determines how Vincent reacts to certain situations during cutscenes--and  it also helps determine which one of the multiple endings you receive. The  angel/devil graphic that pops up every time the meter is evoked is intrusive.  Nevertheless, it&#39;s refreshing to see the ideas of good and bad cast aside in  favor of less judgmental attitudes. Vincent might be cheating, but he&#39;s not a  bad guy (nor an innocent one). Most games focusing on polar-opposite morals make  it easy to follow a good or evil path; you just choose to be one or the other  and select actions that obviously push the meter in that direction. Catherine  isn&#39;t so cut and dry, and as a result, you are more likely to answer honestly,  rather than &quot;game&quot; the system. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;embscreen_large&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;img alt=&quot;&quot; class=&quot;thumb&quot; src=&quot;http://image.gamespotcdn.net/gamespot/images/2011/201/reviews/605302_20110721_embed002.jpg&quot; /&gt; &lt;/div&gt;
&lt;div class=&quot;embscreen_caption&quot;&gt;
Careful  not to slip off these blocks and into oblivion.&lt;/div&gt;
&lt;/div&gt;
Vincent&#39;s fears come to a head once he staggers home from The Stray Sheep and  falls asleep. Thus begins the second portion of your day: Vincent&#39;s nightmares.  In his nightmares, Vincent carries a pillow, is clad only in his boxer shorts,  and has sheep horns fastened to the side of his head. At the start of each  dream, half-sheep Vincent appears at the bottom of a tall tower of blocks. Your  goal is to climb to the exit at the top by pushing and pulling these blocks into  arrangements that allow passage. Sound simple? After the introductory levels,  it&#39;s terrifying. Levels are separated into such telling themes as &quot;Inquisition&quot;  and &quot;Prison of Despair.&quot; Torture devices and the symbols of Mars and Venus hang  above ledges splattered with dark-red blood. Bleating sheep cling to icy blocks  as they swirl about the gigantic chamber, lit by the sunlight seeping through  stained-glass windows. All the while, remixes of dramatic and popular classical  music sound forth, urging you upward. The works chosen--Dvorak&#39;s &lt;i&gt;New World  Symphony&lt;/i&gt;, Mussorgsky&#39;s &lt;i&gt;Pictures at an Exhibition&lt;/i&gt;, and others--are  common in symphonic halls the world over. Much of the music is discordant or  rhythmically unusual, which elicits the right degree of tension. And each piece  is absolutely apt; Borodin&#39;s &lt;i&gt;Polovtsian Dances&lt;/i&gt;, for example, features a  climbing-and-falling theme that perfectly mirrors the gameplay.&lt;br /&gt;
&lt;br /&gt;
It isn&#39;t just the atmosphere that makes climbing these towers so intense. The  puzzles are deviously constructed, each one making it more difficult to figure  out how to arrange blocks in ways that allow you to reach the pinnacle. You have  to think from the top down, often many steps ahead, which isn&#39;t a simple task.  But you don&#39;t get all the time in the world to figure it out. The tower is  slowly falling to pieces under you and forces you to stay on the move. Each  level is a pressure cooker, threatening to boil over if you take too long or box  yourself into a situation impossible to escape. You collect pillows that are  used as continues, encounter one or two checkpoints on your way up, and can undo  a certain number of moves. But even then, on medium and hard difficulties,  Catherine is wickedly difficult. Later puzzles are hard enough to exhaust you,  featuring ice blocks that cause you to slide off ledges, bombs that cause nearby  blocks to crumble, and monster blocks that lick you to death if you hang from  them. The emotion you can expect to experience while playing? Panic. &lt;br /&gt;
&lt;div class=&quot;video_embed&quot; style=&quot;width: 480px;&quot;&gt;
&lt;div class=&quot;video_details&quot;&gt;
&lt;div class=&quot;caption&quot;&gt;
The multiplayer levels give you plenty of devious ways to  hassle your opponent.&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
And that&#39;s just while playing standard levels. End-chapter bosses terrorize  you further, threatening to stab you with forks or rain down hearts on you that  reverse your controls. These boss levels also tend to move the camera around to  give you a good look at the monstrosity chasing you up the tower. These shifts  play with your perspective to the game&#39;s detriment; such indulgences shouldn&#39;t  come at the price of a useful camera view. Even in standard stages, the camera  can be a nuisance, given that Vincent can climb behind blocks and become  difficult or even impossible to see, even when panning the camera around as far  as it will go. The controls, too, might occasionally get in the way. They&#39;re  generally fine, but if Vincent is in the middle of an animation, he may not  immediately respond to your button press. In a hurry, you might move a different  block than the one you intended. The resulting challenge is sometimes  exhausting. If you find Catherine overly difficult, you can play on easy, though  &quot;easy&quot; isn&#39;t the same as &quot;cakewalk.&quot; And should you find yourself stuck on a  level in the middle of the stage, you&#39;ll have to quit out and return to The  Stray Sheep because only there can you change the difficulty level. &lt;br /&gt;
In Catherine, however, hard work reaps great rewards. When Vincent inches  closer to his destination, a clanging bell signals his coming triumph. Once he  reaches the top, Vincent cries out in elation--and so will you. The puzzles are  fiendish but not impossible, and solving the tougher ones makes you feel  incredibly smart. You get a tally of how well you did based on how quickly you  climbed, how many piles of gold you collected on the way up, and the like. Then  you receive a medal--bronze, silver, or gold--while listening to the joyous  refrains of the &quot;Hallelujah Chorus.&quot; Before you move to the next level, you  enter a foyer populated by anthropomorphic sheep where you can save your game  and catch your breath. Who are these sheep? Why do they insist that they are  normal and you&#39;re the monster? You eventually make connections between the real  world and that of your dreams. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;embscreen_large&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;img alt=&quot;&quot; class=&quot;thumb&quot; src=&quot;http://image.gamespotcdn.net/gamespot/images/2011/201/reviews/605302_20110721_embed003.jpg&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;embscreen_caption&quot;&gt;
A  single conversation disrupts Vincent&#39;s entire existence.&lt;/div&gt;
&lt;/div&gt;
Before you leave this safe area and move to the next tower, you enter a  claustrophobic confessional, where a disembodied voice forces you to answer a  question before continuing. These questions affect your freedom/order meter. And  again, because there&#39;s no clear good or bad answer, you may be tempted to answer  honestly. Some of these questions are straightforward. (&quot;Is it easier to love or  to be loved?&quot;) Others are ludicrous. (&quot;Would you have sex with a ghost if it  were attractive enough?&quot;) One nice touch: If you reload and play a stage again,  the questions are different, giving the impression that there must be loads of  them. Another nice touch: A pie graph shows you how other players answered. &lt;br /&gt;
There&#39;s more to Catherine than its single-player campaign. If you earn enough  gold medals (&lt;i&gt;not&lt;/i&gt; an easy task), you unlock randomly created trial levels  for one or two players. And if you finish the campaign, you unlock a short-lived  but hysterical competitive mode. It&#39;s a shame the barrier to unlock this mode is  so high because it&#39;s a blast to find ways to hinder your opponent while racing  to the top of your shared tower. And to make the proceedings even more absurd,  the announcer offers bizarre suggestions. (&quot;Players must now refrain from using  the word &#39;the&#39; while playing this round.&quot;) But such silliness is the exception  in Catherine, rather than the rule. This story-heavy puzzler is mature and  occasionally profound, exploring themes like sexual fidelity, personal  responsibility, and trust. Catherine doesn&#39;t just challenge your hand/eye  coordination: It challenges your intellect and your emotions. &lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/469928893997954984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/08/catherine-review-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/469928893997954984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/469928893997954984'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/08/catherine-review-ps3.html' title='Catherine Review-PS3'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-7766071276804617897</id><published>2011-08-18T15:03:00.000-07:00</published><updated>2011-09-01T11:41:43.615-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Previews"/><title type='text'>Bleach: Soul Resurreccion Review PS3</title><content type='html'>&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;/script&gt;&lt;br /&gt;&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;object classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; height=&quot;310&quot; id=&quot;videoPlayer&quot; width=&quot;480&quot;&gt;&lt;param NAME=movie VALUE=&quot;http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?ver=009_1&quot;&gt;&lt;param NAME=scale VALUE=&quot;noScale&quot;&gt;&lt;param NAME=salign VALUE=&quot;lt&quot;&gt;&lt;param NAME=quality VALUE=high&gt;&lt;param NAME=allowscriptaccess VALUE=&quot;always&quot;&gt;&lt;param NAME=allowFullScreen VALUE=&quot;true&quot;&gt;&lt;param NAME=flashvars VALUE=&quot;bwr=0&amp;playerMode=embedded&amp;movieAspect=16.9&amp;mapp=embedded_480&amp;gen=1&amp;viewMode=sd&amp;autoPlay=false&amp;paramsXML=http%3A%2F%2Fasia.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6325874%26mode%3Dembedded%26width%3D480%26height%3D310%26newplayer%3D1%26skin%3DeidotheaEmbedded480_169.xml&quot;&gt;&lt;param NAME=wmode VALUE=&quot;opaque&quot;&gt;&lt;embed  id=&quot;mymovie&quot;  width=&quot;480&quot;  height=&quot;310&quot; flashvars=&quot;bwr=0&amp;playerMode=embedded&amp;movieAspect=16.9&amp;mapp=embedded_480&amp;gen=1&amp;viewMode=sd&amp;autoPlay=false&amp;paramsXML=http%3A%2F%2Fasia.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6325874%26mode%3Dembedded%26width%3D480%26height%3D310%26newplayer%3D1%26skin%3DeidotheaEmbedded480_169.xml&quot; wmode=&quot;opaque&quot; allowscriptaccess=&quot;always&quot; scale=&quot;noScale&quot; salign=&quot;lt&quot; allowFullScreen=&quot;true&quot; quality=&quot;high&quot; name=&quot;mymovie&quot; style=&quot;&quot; src=&quot;http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?ver=009_1&quot; type=&quot;application/x-shockwave-flash&quot;/&gt;&lt;/embed&gt;&lt;/OBJECT&gt;&lt;/div&gt;&lt;div class=&quot;wrap&quot;&gt;&lt;div class=&quot;module_title_wrap&quot;&gt;&lt;h1 class=&quot;module_title&quot;&gt;&lt;/h1&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;module gs_story&quot; id=&quot;gs_review&quot;&gt;&lt;div class=&quot;body&quot;&gt;&lt;div class=&quot;module first&quot;&gt;&lt;div class=&quot;body&quot;&gt;&lt;div class=&quot;deck&quot;&gt;Vibrant visuals are undermined by repetitive combat in  Bleach: Soul Resurreccion.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;module review_proscons&quot;&gt;&lt;div class=&quot;body&quot;&gt;&lt;ul&gt;&lt;li&gt;Simplistic combat   &lt;/li&gt;
&lt;li&gt;Repetitive level structure   &lt;/li&gt;
&lt;li&gt;Bland environments   &lt;/li&gt;
&lt;li class=&quot;last&quot;&gt;Relies too much on previous knowledge of Bleach.  &lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;story_body &quot;&gt;Who is Ichigo Kurosaki? Why is Rukia Kuchiki doomed to die? Is Hueco Mundo a  person, place, or thing? If you can answer these questions, then you have a good  chance of following the action in Bleach: Soul Resurreccion. The disjointed  Story mode in this licensed beat-&#39;em-up makes no effort to welcome newcomers,  and even dedicated fans might be surprised at the episodes this game picks and  chooses from the popular manga and anime property. The cast list is big, and the  visuals are crisp and colorful, making for some satisfyingly flashy moments. Yet  these moments are the exception to the rule, as the bulk of Soul Resurreccion  consists of simplistic and repetitive combat against uninteresting foes. The  game quickly settles into a rut that it never emerges from, squandering the  worthy source material with its dull action. &lt;br /&gt;
&lt;div class=&quot;video_embed&quot; style=&quot;width: 480px;&quot;&gt;&lt;div class=&quot;video_details&quot;&gt;&lt;div class=&quot;caption&quot;&gt;And to think, it all started because she had the nerve to call  him &#39;Skeletor.&#39;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;story_body &quot;&gt;Story mode in Soul Resurreccion begins after the war with the Soul Society.  Each of the 14 episodes begins with a short narration that describes what has  happened since the previous episode and sets up the events to come. These brief  snippets are enough to help Bleach aficionados find their place in the story,  but those unfamiliar with the franchise are left in the dark. There is no  attempt to even briefly explain the world, the characters, or the major plot  points. You play as 10 different characters over the course of Story mode, with  a host of others showing up either in boss battles or in hasty midlevel  voice-over sequences. These narrations routinely attempt to deliver important  revelations or deepen the relationships between characters, but they are so  disjointed that it&#39;s hard to weave them into the greater narrative. Story mode  plays out like a highlight reel, but it relies entirely on your previous  knowledge to infuse the proceedings with a sense of drama. There are tender  moments, desperate struggles, and climactic battles aplenty in Bleach, but Soul  Resurreccion doesn&#39;t capture them; it merely references them. &lt;br /&gt;
Aside from short narrations and midlevel dialogue, Story mode is all about  combat. In each episode, you battle your way through hordes of minions en route  to a showdown with a boss character. Even if you don&#39;t know a Hollow from an  Arrancar, the enemy designs are initially striking. Bony airborne fish swim  above ghoulish brutes and toothy monstrosities, while a robed Menos Grande  glares down from the height of a six-story building. Bleach&#39;s cast of characters  is diverse, and boss fights feature an intriguing array of characters. The  game&#39;s greatest strength is its visual appeal, and playable characters and  enemies alike look sharp. Vivid colors and smooth animation infuse the action  with some welcome energy, and the most powerful attacks in the game are  gorgeously rendered. &lt;br /&gt;
Regardless of how nasty they look, most enemies can be beaten with repeated  combo attacks that you can execute by tapping the square button. Pressure  attacks (the triangle and circle buttons) drain some of your spiritual pressure  gauge but pack a big punch and can be very helpful for cutting down groups of  enemies at once. They look flashy too, but the biggest visual treat in your  arsenal (and also the most powerful attack) is your ignition attack. This bad  boy can be unleashed only when you&#39;ve filled the ignition gauge and powered  yourself up by tapping L2, but it does serious damage against minions and bosses  alike. This modest repertoire changes from character to character, and it is  interesting to see what kind of damage each one can do. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;embscreen_large&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;thumb&quot; src=&quot;http://image.gamespotcdn.net/gamespot/images/2011/214/reviews/611857_20110803_embed029.jpg&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;embscreen_caption&quot;&gt;Ichigo  sticks it to a Fishbone.&lt;/div&gt;&lt;/div&gt;Unfortunately, it&#39;s not very interesting to actually deal that damage. You  are much stronger than almost all of your enemies, and destroying them is as  easy as mashing the square button. Some require a bit more effort, but your  pressure attacks make short work of them. You spend the bulk of every level  thrashing your way through underpowered foes or simply dashing past them on your  way to the boss fight. End-of-level encounters require a bit more strategy, and  some can get quite tough. Yet even then, combat is a relatively simple matter of  blocking, evading, and then unleashing as many attacks as you can when you get  the chance. A few stylish camera angles and frequent quipping from both  characters fail to add much excitement to these showdowns. &lt;br /&gt;
Soul Resurreccion encourages you to improve your technique with a combat  multiplier that prominently displays how many consecutive hits you&#39;ve delivered.  Push this number high enough, and you earn a bumper crop of soul points that you  can use to level up whichever character you are using. These upgrades include  boosts to attack, defense, and health, as well as occasional new abilities.  Improving your characters can definitely make a difference in some of the  tougher modes, and dedicated players can reap big rewards by sustaining their  multipliers. Alternately, you can repeatedly dash back and forth through a crowd  of enemies to artificially boost your multiplier and then dispatch them to  collect your reward. It&#39;s not an elegant system, but the extensive upgrades  available do provide something extra to strive for. &lt;br /&gt;
Leveled-up characters come in handy in Mission mode, where you can choose any  unlocked character and tackle stand-alone episodes. These missions are generally  more difficult than those in Story mode, but aside from the occasional  restriction (for example, no jumping) or time limit, Mission mode features the  same bland environments and stylish-yet-stupid minions. Once you beat 11 of the  28 missions, you unlock Soul Attack mode. Here you play familiar levels and  fight familiar foes, only this time your soul point total is posted to online  leaderboards where you can check out the competition. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;embscreen_large&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;thumb&quot; src=&quot;http://image.gamespotcdn.net/gamespot/images/2011/214/reviews/611857_20110803_embed013.jpg&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;embscreen_caption&quot;&gt;Another  desperate bid for attention from Yammy Llargo.&lt;/div&gt;&lt;/div&gt;You can certainly spend a lot of time working your way up leader boards,  beating every mission, and leveling up all your characters, but that involves a  lot of dull, repetitive combat. The mild appeal of slashing your way through  hordes of enemies and unleashing super attacks quickly runs out in Soul  Resurreccion, because there isn&#39;t anything else to do. The crisp visuals are a  pleasure to look at, but they come at the cost of frequent loading times that  deflate whatever small momentum you might gather during the course of a level.  Bleach: Soul Resurreccion tries to give fans of the anime the chance to play as  their favorite characters in dramatic showdowns, but the lackluster combat and  poor Story mode structure keep it from delivering. &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/7766071276804617897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/08/bleach-soul-resurreccion-review-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/7766071276804617897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/7766071276804617897'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/08/bleach-soul-resurreccion-review-ps3.html' title='Bleach: Soul Resurreccion Review PS3'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-6748300822072969640</id><published>2011-08-18T14:56:00.000-07:00</published><updated>2011-09-01T11:43:14.411-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Previews"/><title type='text'>International Cricket Captain 2011 Review</title><content type='html'>&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;marquee&gt;International Cricket Captain 2011 doesn&#39;t break any new ground, but a wealth of real-life statistics married to a solid management sim makes it worth the investment for any budding cricket captains.&lt;br /&gt;
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&lt;br /&gt;
Captain 2011 serves up plenty of jargon and numerical complexities to please the  number-crunching managerial mind. However, anyone looking for a more casual take  on the gentleman&#39;s game need not apply. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;embscreen_large&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;thumb&quot; src=&quot;http://image.gamespotcdn.net/gamespot/images/2011/226/637882_20110815_embed007.jpg&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;embscreen_caption&quot;&gt;You  can watch your programmed plays in real time, thanks to a 3D match  engine.&lt;/div&gt;&lt;/div&gt;The aim of your managerial career is to accrue a skilled team of players to  reign over a host of international series and national club league fixtures. All  of these feature up-to-date player rosters and attributes for each real-world  licensed country and squad. Whether you choose to take control of the English  first-class county team or the Zimbabwe international squad in a One Day World  Cup, you&#39;re bound to find something that suits your tastes. Signing on new  players and maintaining current ones midseason requires a balancing act that you  constantly need to perform to be successful. Properly grasping the strengths and  weaknesses of your players&#39; respective roles in a realistic statistical context  can be rather demanding, especially when you&#39;re also responsible for budgeting  all incoming and outgoing finances. While this is germane to the standard  management sim, a &lt;i&gt;strong&lt;/i&gt; familiarity with the sport is pivotal to your  understanding and enjoyment of the game. Delegating contract agreements and  physio treatments for your players is required for managing your team  efficiently, while knowing how to develop their talents without exhausting them  is critical to your success or failure. &lt;br /&gt;
Whatever aspect of management you&#39;re best suited for, living with the  consequences of your decisions--both good and bad--is the strongest appeal of  ICC 2011. Whether you&#39;re at the top of the league table or you find yourself  plummeting into financial disaster, finding ways to deal with the trials and  tribulations of your managerial career is the main highlight. Thankfully, each  difficulty mode is tweaked with enough realism to keep those crucial moments of  decision making from becoming too easy to predict. Your most healthy players  suddenly fall victim to injury at the most inopportune times; and the A.I. often  makes strategic choices that you won&#39;t be able to anticipate. Granted, some  squads are easier to read than others, but there’s still enough variety to keep  you on your toes. &lt;br /&gt;
Management sims tend to lack visual flair, and that testament rings true for  ICC 2011. The menus are plain and flat in design; you sometimes feel like you&#39;re  preparing a PowerPoint presentation with all the bar charts and graphs that  appear. You also get to see your chosen plays represented in a novel, if  unnecessary, match engine, which looks extremely rough in just about every way.  However, the simplified look works: information is clearly defined, and the  subtle use of colour and straightforward imagery help to convey key stats and  such without being overbearing. In other words, it accomplishes the necessary  ease of use that all management sims should aspire to, as well as provide  navigation that is both fast and functional. Plus, the game will run on just  about any computer hardware, regardless of whether you have a powerhouse PC or a  standard laptop to play on. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;embscreen_large&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;thumb&quot; src=&quot;http://image.gamespotcdn.net/gamespot/images/2011/226/637882_20110815_embed008.jpg&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;embscreen_caption&quot;&gt;Though  it doesn&#39;t have the prettiest of interfaces, ICC 2011 features everything an  aspiring cricket captain needs.&lt;/div&gt;&lt;/div&gt;Though its implementation is rather basic, you can also take your saved  single-player squads over to compete in mostly lag-free online matches with  other players. You find and challenge available players to one-on-one matches  through an online ladder, and you have the option to change variables such as  the match length before you both start. Multiplayer stats can also be tracked  through the ladder, and invites from other players can be received as you  soldier through single-player, which is a nice touch. Unfortunately, one of the  more interesting components of ICC 2011 is not yet available--the ability to  save your games via the cloud and play them separately on an iOS device. The  idea sounds promising on paper, so it&#39;s a real shame that it won&#39;t be available  until sometime later in the year. &lt;br /&gt;
International Cricket Captain 2011 is strictly for those who enjoy both the  sport and the management sim genre. If terms like &quot;howzat&quot; and &quot;wickets&quot; fly  right over your head, then the game definitely won&#39;t sway your opinion of the  sport--and it makes no bones about it. It&#39;s a love letter to a sport that works  considerably well under the guise of a management sim, and the nuanced strategy  combined with reams of comprehensive statistical information will put a smile on  your face if you&#39;re already smitten with the sport of cricket. &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/6748300822072969640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/08/international-cricket-captain-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/6748300822072969640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/6748300822072969640'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/08/international-cricket-captain-2011.html' title='International Cricket Captain 2011 Review'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-7542531099426610007</id><published>2011-07-22T12:46:00.000-07:00</published><updated>2011-09-01T11:43:28.328-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Previews"/><title type='text'>Assassin&#39;s Creed: Revelations for PC</title><content type='html'>&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Assassin’s Creed Revelations presents the most immersive experience available in the series to date and the culmination of Ezio’s adventure. In Assassin’s Creed Revelations, master assassin Ezio Auditore walks in the footsteps of his legendary mentor, Altaïr, on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.&lt;/div&gt;In addition to Ezio’s award-winning story, the acclaimed online multiplayer experience from Assassin’s Creed Brotherhood returns, refined and expanded, with more modes, more maps and more characters that allow players to test their assassin skills against others from around the world. The latest chapter in the Assassin’s Creed saga also includes revolutionary gameplay, allowing players to manipulate the construct of Desmond’s memories and the Animus to decipher the mysteries of his past and gain insight into the future. &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/7542531099426610007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/assassins-creed-revelations-for-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/7542531099426610007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/7542531099426610007'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/assassins-creed-revelations-for-pc.html' title='Assassin&#39;s Creed: Revelations for PC'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-8522033788896933073</id><published>2011-07-22T12:40:00.000-07:00</published><updated>2011-09-01T11:43:38.654-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Previews"/><title type='text'>Battlefield 3-latest review</title><content type='html'>&lt;script type=&quot;text/javascript&quot;&gt;
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&lt;/script&gt;&lt;br /&gt;&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;object classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; height=&quot;391&quot; id=&quot;videoPlayer&quot; width=&quot;640&quot;&gt;&lt;param NAME=movie VALUE=&quot;http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?ver=008_14&quot;&gt;&lt;param NAME=scale VALUE=&quot;noScale&quot;&gt;&lt;param NAME=salign VALUE=&quot;lt&quot;&gt;&lt;param NAME=quality VALUE=high&gt;&lt;param NAME=allowscriptaccess VALUE=&quot;always&quot;&gt;&lt;param NAME=allowFullScreen VALUE=&quot;true&quot;&gt;&lt;param NAME=flashvars VALUE=&quot;bwr=0&amp;playerMode=embedded&amp;movieAspect=16.9&amp;mapp=embedded_640&amp;gen=1&amp;viewMode=sd&amp;autoPlay=false&amp;paramsXML=http%3A%2F%2Fus.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6324604%26mode%3Dembedded%26width%3D640%26height%3D391%26newplayer%3D1%26skin%3DeidotheaEmbedded640_169.xml&quot;&gt;&lt;param NAME=wmode VALUE=&quot;opaque&quot;&gt;&lt;embed  id=&quot;mymovie&quot;  width=&quot;640&quot;  height=&quot;391&quot; flashvars=&quot;bwr=0&amp;playerMode=embedded&amp;movieAspect=16.9&amp;mapp=embedded_640&amp;gen=1&amp;viewMode=sd&amp;autoPlay=false&amp;paramsXML=http%3A%2F%2Fus.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6324604%26mode%3Dembedded%26width%3D640%26height%3D391%26newplayer%3D1%26skin%3DeidotheaEmbedded640_169.xml&quot; wmode=&quot;opaque&quot; allowscriptaccess=&quot;always&quot; scale=&quot;noScale&quot; salign=&quot;lt&quot; allowFullScreen=&quot;true&quot; quality=&quot;high&quot; name=&quot;mymovie&quot; style=&quot;&quot; src=&quot;http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?ver=008_14&quot; type=&quot;application/x-shockwave-flash&quot;/&gt;&lt;/embed&gt;&lt;/OBJECT&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/8522033788896933073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/battlefield-3-latest-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/8522033788896933073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/8522033788896933073'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/battlefield-3-latest-review.html' title='Battlefield 3-latest review'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-1667120396889440973</id><published>2011-07-22T12:31:00.000-07:00</published><updated>2011-08-30T11:56:18.345-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><title type='text'>Apache - Air Assault-PS3</title><content type='html'>&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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&lt;/div&gt;&lt;div closure_uid_ji2cf5=&quot;134&quot;&gt;Cheats:&lt;br /&gt;
-------&lt;/div&gt;&lt;br /&gt;
Code&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Result&lt;br /&gt;
---------------&lt;br /&gt;
JKGODM - Godmode ON/OFF&lt;br /&gt;
JKAMMO - Unlimited Ammo ON/OFF&lt;br /&gt;
JKMSUC - Immediate Mission Successful&lt;br /&gt;
&lt;br /&gt;
Trophies:&lt;br /&gt;
---------&lt;br /&gt;
Successfully complete one of the following tasks to get a trophy:&lt;br /&gt;
Flying Colors (Bronze): Complete &#39;Takeoff&#39; mission.&lt;br /&gt;
Locksmith (Bronze): Unlock all chapters.&lt;br /&gt;
Wave Goodbye (Bronze): Complete a specific mission objective in &#39;The Sky is Burning&#39;.&lt;br /&gt;
Bridge Burner (Bronze): Complete a specific mission objective in&lt;br /&gt;
&#39;Whiteout&#39; in Local Co-op mode.&lt;br /&gt;
Radio Silenced (Bronze): Complete a specific mission objective in&lt;br /&gt;
&#39;Over and Out&#39;.&lt;br /&gt;
Drug Bust (Bronze): Complete a specific mission objective in &#39;The&lt;br /&gt;
River Deep&#39; in Local Co-op mode.&lt;br /&gt;
Overwatch (Bronze): Complete a specific mission objective in &#39;The&lt;br /&gt;
Gang&#39;s All Here&#39;.&lt;br /&gt;
Four Eyes (Bronze): Complete a specific mission objective in &#39;Lord&lt;br /&gt;
of War&#39; in Local Co-op mode.&lt;br /&gt;
Crude Defender (Bronze): Complete a specific mission objective in&lt;br /&gt;
&#39;Sharks in the Water&#39;.&lt;br /&gt;
Demolition Man (Bronze): Complete a specific mission objective in&lt;br /&gt;
&#39;Holidays in Hell&#39; in Local Co-op mode.&lt;br /&gt;
Stopping Power (Bronze): Complete a specific mission objective in&lt;br /&gt;
&#39;Sunshine Units&#39;.&lt;br /&gt;
Highly Survivable (Bronze): Complete a specific mission objective&lt;br /&gt;
in &#39;City on Fire&#39;.&lt;br /&gt;
Point And Shoot (Bronze): Complete a specific mission objective in&lt;br /&gt;
&#39;On the X&#39;.&lt;br /&gt;
Dominator (Bronze): Win the &#39;Domination&#39; mission in Squad Operations.&lt;br /&gt;
Ace Of Diamonds (Bronze): Complete specific mission objective in&lt;br /&gt;
&#39;A Diamond in the Rough&#39;.&lt;br /&gt;
Chemical Killer (Bronze): Complete specific mission objective in&lt;br /&gt;
&#39;Rain in the Desert&#39;.&lt;br /&gt;
Rigged With Explosives (Bronze): Complete specific mission&lt;br /&gt;
objective in &#39;Ship of Fools&#39;.&lt;br /&gt;
A Leaf On The Wind (Bronze): Complete &#39;A Damn Shame&#39;.&lt;br /&gt;
Team Player (Bronze): Win all Squad Operations in any flight mode.&lt;br /&gt;
Rumble in the Jungle (Bronze): Complete specific mission objective&lt;br /&gt;
in &#39;Turkey Shoot&#39;.&lt;br /&gt;
Shot At Fame (Bronze): Post scores to all Leaderboards.&lt;br /&gt;
Deadliest Home Videos (Bronze): Watch a replay.&lt;br /&gt;
Hotshot (Bronze): Kill 10 enemy infintry in FLIR view.&lt;br /&gt;
Touchdown (Bronze): Complete a landing at a landing zone in&lt;br /&gt;
Realistic or Veteran difficulty.&lt;br /&gt;
Ripple Effect (Bronze): Kill 8 ground units with on Hellfire&lt;br /&gt;
ripple shot.&lt;br /&gt;
See It, Shoot It (Bronze): Enable setting &#39;Control Turret in Zoom&#39;&lt;br /&gt;
and kill 5 enemy infantry by gun in this mode.&lt;br /&gt;
New Veteran (Bronze): Win any mission on Veteran difficulty.&lt;br /&gt;
Squadrowned (Bronze): Win one Squad Operations mission in online&lt;br /&gt;
Co-op mode.&lt;br /&gt;
What, No Roflcopter? (Bronze): Complete free flight with each&lt;br /&gt;
helicopter.&lt;br /&gt;
Big Brother Is Watching You (Bronze): Use satellite view in each&lt;br /&gt;
location.&lt;br /&gt;
Sticky Trigger Finger (Bronze): Using the 30mm cannon, kill 20&lt;br /&gt;
enemy infantry without letting go of the trigger.&lt;br /&gt;
Peppy&#39;s Request (Bronze): Do a barrel roll!.&lt;br /&gt;
Keeping It Real (Bronze): Play one mission entirely in cockpit view.&lt;br /&gt;
Not A Scratch (Bronze): Complete any mission without dying on any&lt;br /&gt;
difficulty.&lt;br /&gt;
Gunfighter (Bronze): Kill 30 enemy ground units with the 30mm camera.&lt;br /&gt;
Rocketman (Bronze): Kill 70 enemy ground units with the Hydra 70&lt;br /&gt;
rockets.&lt;br /&gt;
Sting Like A Bee (Bronze): Kill 9 enemy air units with the FIM-92&lt;br /&gt;
Stinger missiles.&lt;br /&gt;
I Can Dance All Day (Bronze): Avoid 15 incoming missiles.&lt;br /&gt;
Skin Deep (Bronze): Unlock all skins for all helicopters.&lt;br /&gt;
Bumper Stickers! (Bronze): Unlock twenty decals.&lt;br /&gt;
Desert Striker (Silver): Finish Tazirstan Chapter on Realistic or&lt;br /&gt;
Veteran difficulty.&lt;br /&gt;
Feet Wet (Silver): Finish Africa Chapter on Realistic or Veteran&lt;br /&gt;
difficulty.&lt;br /&gt;
Jungle Striker (Silver): Finish Amazon Chapter on Realistic or&lt;br /&gt;
Veteran difficulty.&lt;br /&gt;
Apache Of Two (Silver): Win any 3 missions from the Campaign in&lt;br /&gt;
Local Co-op on any difficulty.&lt;br /&gt;
Hell Yeah (Silver): Kill 114 enemy ground units with the AGM 114&lt;br /&gt;
Hellfire missiles.&lt;br /&gt;
Rotorhead (Gold): Complete the Campaign.&lt;br /&gt;
Helicopterrific (Gold): Complete the Campaign and Squad Operations.&lt;br /&gt;
Second The Best (Gold): Complete all secondary objectives in&lt;br /&gt;
Campaign mode.&lt;br /&gt;
You Complete Me (Platinum): Earn all available Trophies for&lt;br /&gt;
Apache: Air Assault.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/1667120396889440973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/apache-air-assault-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/1667120396889440973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/1667120396889440973'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/apache-air-assault-ps3.html' title='Apache - Air Assault-PS3'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-8348919098294334756</id><published>2011-07-22T12:27:00.000-07:00</published><updated>2011-07-22T12:27:17.056-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><title type='text'>X-Men Origins - Wolverine PS3</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;span lang=&quot;&quot;&gt; &lt;div closure_uid_f0s0k5=&quot;140&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div closure_uid_f0s0k5=&quot;140&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div closure_uid_f0s0k5=&quot;140&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div closure_uid_f0s0k5=&quot;140&quot;&gt;Trophies:&lt;/div&gt;---------&lt;br /&gt;
Successfully complete one of the following tasks to get a trophy:&lt;br /&gt;
Getting Started (Bronze): Killed 100 enemies. &lt;br /&gt;
A Day&#39;s Work (Bronze): Killed 500 enemies. &lt;br /&gt;
You Can&#39;t Hide (Bronze): Lunged to 250 enemies. &lt;br /&gt;
Lunge (Bronze): Lunged to 25 enemies. &lt;br /&gt;
Pounce (Bronze): Lunged to 100 enemies. &lt;br /&gt;
Piggy Back Ride (Bronze): Lunged to a W.E.N.D.I.G.0 prototype&#39;s back. &lt;br /&gt;
Quick Killer (Bronze): Quick Killed 1 enemy. &lt;br /&gt;
Efficient Killer (Bronze): Quick Killed 20 enemies. &lt;br /&gt;
Perfect Killer (Bronze): Quick Killed 3 enemies in a row. &lt;br /&gt;
Drop Dead (Bronze): Killed 10 enemies by throwing them off high areas. &lt;br /&gt;
Apprentice (Bronze): Raised One Combat Reflex to Master Level. &lt;br /&gt;
Mutant Lover (Bronze): Raised one Mutagen to level 3. &lt;br /&gt;
Astonishing (Bronze): Found 1/2 of all Dog Tags in the game. &lt;br /&gt;
Defensive (Bronze): Performed 1 Counter move. &lt;br /&gt;
Untouchable (Bronze): Performed 25 Counter moves. &lt;br /&gt;
Catch! (Bronze): Killed 1 enemy with a reflected projectile. &lt;br /&gt;
Boomerang (Bronze): Killed 25 enemies with a reflected projectile. &lt;br /&gt;
Aerial Assault (Bronze): Performed 10 Air Grabs. &lt;br /&gt;
Ultimate Wolverine (Bronze): Fought 4 W.E.N.D.I.G.0 prototypes at the same &lt;br /&gt;
time and defeated them at Alkali lake.. &lt;br /&gt;
Hot Potato (Bronze): Light 20 enemies on fire. &lt;br /&gt;
Shotgun Epic Fail (Bronze): Killed 25 Ghosts with their own weapon. &lt;br /&gt;
WoW! (Bronze): You feel a cold as you examine the sword and skeleton. A rustle &lt;br /&gt;
of wind in the trees faintly echoes the name Arthas. &lt;br /&gt;
Aerial Master (Bronze): Got 6 enemies airborne at once. &lt;br /&gt;
Fully Loaded (Bronze): Maxed out all upgrades. &lt;br /&gt;
Slice n&#39; Dice (Bronze): Killed 6 enemies with a single attack. &lt;br /&gt;
Found! (Bronze): You found a mysterious hatch!. &lt;br /&gt;
Slaughter House (Bronze): Dismembered 100 enemies. &lt;br /&gt;
Heightened Senses (Bronze): Killed 200 enemies in Feral Sense. &lt;br /&gt;
Environmentally Friendly (Bronze): Killed 10 enemies using objects in the &lt;br /&gt;
environment. &lt;br /&gt;
Whatever it Takes (Bronze): Killed 30 enemies using objects in the &lt;br /&gt;
environment. &lt;br /&gt;
Bloodlust (Bronze): Killed 50 enemies while in Berserker mode. &lt;br /&gt;
Weapon X (Bronze): Killed 150 enemies while in Berserker mode. &lt;br /&gt;
The Cake (Bronze): You found the cake, yummy!. &lt;br /&gt;
Clean Up on all Aisles (Bronze): Destroyed all objects in the grocery store &lt;br /&gt;
fight with Fred Dukes (The Blob). &lt;br /&gt;
What I Do Best (Silver): Killed 2000 enemies. &lt;br /&gt;
Samurai (Silver): Raised All Combat Reflexes to Master Level. &lt;br /&gt;
Devil&#39;s Brigade (Silver): Found all Dog Tags in the game. &lt;br /&gt;
Blender (Silver): Killed 200 enemies with Claw Spin. &lt;br /&gt;
Walking Death (Gold): Beat the game on Hard Difficulty. &lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/8348919098294334756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/x-men-origins-wolverine-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/8348919098294334756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/8348919098294334756'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/x-men-origins-wolverine-ps3.html' title='X-Men Origins - Wolverine PS3'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-6214929911353701462</id><published>2011-07-22T12:22:00.000-07:00</published><updated>2011-08-29T11:53:09.270-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>FIFA 11 Xbox 360</title><content type='html'>&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; closure_uid_71bw2y=&quot;220&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://www.videogamesblogger.com/wp-content/uploads/2010/09/fifa-11-walkthrough-cover-box-artwork.jpg&quot; t$=&quot;true&quot; width=&quot;327&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; closure_uid_71bw2y=&quot;220&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; closure_uid_71bw2y=&quot;220&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe align=&quot;left&quot; frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://rcm.amazon.com/e/cm?t=cheats03-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003KZOXZ0&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr&quot; style=&quot;align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; closure_uid_71bw2y=&quot;220&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div closure_uid_71bw2y=&quot;135&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div closure_uid_71bw2y=&quot;135&quot;&gt;Infinite money in Career mode:&lt;br /&gt;
------------------------------&lt;br /&gt;
Select a team in Career mode. Purchase a player who is listed for loan.&lt;br /&gt;
Sign the player, then go to &quot;Budget Allocation&quot;, and set the &quot;Transfer&lt;br /&gt;
Funds &quot; to &quot;Wage Budget&quot; ratio 0:100. This makes the money for&lt;br /&gt;
transfer funds 0%. Go to &quot;Sell Players&quot;, and terminate the loan of the&lt;br /&gt;
player you just signed. You should have more than $2 billion. Go to&lt;br /&gt;
&quot;Budget Allocation&quot;, and change your wages funds percentage as desired&lt;br /&gt;
(40:60 is recommended).&lt;/div&gt;During a transfer period, loan any player. Once he has signed, go into&lt;br /&gt;
your budget allocation, and put the entire budget into wages. Then,&lt;br /&gt;
release the player instantly. Go back into your budget allocation, and&lt;br /&gt;
put the allocation level to 50:50. You should now have over 2 billion&lt;br /&gt;
for transfers and 46 million for wages.&lt;br /&gt;
&lt;br /&gt;
Easy arena accomplishments:&lt;br /&gt;
---------------------------&lt;br /&gt;
As a player, kick the ball away. Then, switch to the goalkeeper, and run&lt;br /&gt;
as far away as possible from the goal while the AI controls your player&lt;br /&gt;
and runs to the ball. Switch back to your Virtual Pro player, and shoot&lt;br /&gt;
from a distance to get the accomplishment for shooting from a distance&lt;br /&gt;
of 32 yards. If you juggle the ball and volley, you will also get&lt;br /&gt;
another accomplishment. This trick also helps to get other&lt;br /&gt;
accomplishments. &lt;br /&gt;
Note: You can also use a second controller to control the goalkeeper to &lt;br /&gt;
make this easier.&lt;br /&gt;
&lt;br /&gt;
Much money on your career:&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
Do you think your starting money on Fifa 11 is to little? OK litsen here. &lt;br /&gt;
If you loaned out a player to a another club and after that chanche your budget &lt;br /&gt;
allocation to 0:100 and after that take back your player you loaned out you have &lt;br /&gt;
really much money. I recommend you chance your budget to 40:60&lt;br /&gt;
(1 700 000:49 000 000) or 50:50 (2 000 000:36 000 000)&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/6214929911353701462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/fifa-11-xbox.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/6214929911353701462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/6214929911353701462'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/fifa-11-xbox.html' title='FIFA 11 Xbox 360'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-1316102666311700841</id><published>2011-07-17T00:55:00.000-07:00</published><updated>2011-07-17T00:55:25.003-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Alladin"/><title type='text'>Alladin</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://ecx.images-amazon.com/images/I/519HEW58T8L._SL500_AA300_.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Codes:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Press ~ after starting the game at the screen where the items are&lt;br /&gt;
described. Proceed for two more screens and press [backspace] at &lt;br /&gt;
the screen with the magic lamp. This enables the cheat mode. Then,&lt;br /&gt;
press one of the following keys during gameplay to activate the &lt;br /&gt;
cheat.&lt;br /&gt;
&lt;br /&gt;
Result                             Key&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
Level Select                     - 1A through 1M&lt;br /&gt;
Level Skip                       - [keypad +]&lt;br /&gt;
Five Apples                      - A&lt;br /&gt;
Five Gems                        - G&lt;br /&gt;
Toggle Invincibility             - H&lt;br /&gt;
Toggle Free Movement             - M&lt;br /&gt;
Toggle Objects in some levels    - U&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gametip:&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
To defeat jaffar in the last stage do not go near him and try not &lt;br /&gt;
to be pulled by him or you will die. Hit him with apples at intervals&lt;br /&gt;
and then *after killing him he will become a snake. Try to hit the &lt;br /&gt;
snake with apples and GAME OVER!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skip level&lt;br /&gt;
&lt;br /&gt;
Pause the game and then type ABBAABBA during gameplay. This will skip &lt;br /&gt;
the current level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skip Level:&lt;br /&gt;
-----------&lt;br /&gt;
At the first title screen, type &#39;lamp&#39; you will hear Aladdin say &#39;yeah!&#39; &lt;br /&gt;
like he does when you get a life. You know it has worked. Start the game &lt;br /&gt;
as usual. Press &#39;1&#39; to move onto the next level.&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
Submited by: malik faisal hayat&lt;br /&gt;
&lt;br /&gt;
Pause and enter {assaassa}and enjoy new stage.</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/1316102666311700841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/alladin.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/1316102666311700841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/1316102666311700841'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/alladin.html' title='Alladin'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-4089217206454533233</id><published>2011-07-16T13:50:00.000-07:00</published><updated>2011-07-16T13:50:37.484-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Previews"/><title type='text'>Call of duty elite preview</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://files.g4tv.com/ImageDb3/270724_S/call-of-duty-modern-warfare-3-preview.jpg&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;post-body&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #333333; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;post-body&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #333333; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;post-body&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #333333; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;post-body&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #333333; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;In short, Elite is a web service that ties into Call of Duty games, beginning with last year&#39;s Call of Duty: Black Ops. To start, think of it as an updated, refined, and far more slick version of Halo&#39;s Bungie.net functionality. Want to pore over your stats? Obsess over your k/d ratio? Even check out your file share screenshots or videos? Just like Bungie&#39;s seminal service, Elite provides a dizzying array of data on just about anything else you could use to dissect your performance in any given round of Call of Duty. Recent matches, custom classes, personal best, leaderboards, weapon performance, it&#39;s all there. You can compare your performance against your friends to see how you stack up, either game-by-game or career-wide. This is all included in the service&#39;s Career section which, notably, isn&#39;t included in the marketing triumvirate we heard repeated again and again: &quot;Connect, Compete, and Improve.&quot; The fourth pillar of &quot;Career&quot; may be well implemented, but it&#39;s also the most basic of Elite&#39;s features. Let&#39;s talk about Connect.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;object data=&quot;http://www.viddler.com/simple/79510e8e/&quot; height=&quot;357&quot; id=&quot;viddlerOuter-79510e8e&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;599&quot;&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: orange; font-family: inherit; font-size: 18px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Connect&lt;/span&gt;&lt;br /&gt;
Thanks to the lack of creativity, ambition, or just plain old functionality of the two major console gaming platforms – that would be Xbox Live and PlayStation Network – Activision is able to offer something much deeper to the Call of Duty community: Groups. For me, and I imagine millions of less competitive CoD players, Groups is exactly what&#39;s been missing from the online console gaming experience, and specifically from the Call of Duty experience. Without a skill-based matchmaking system, Call of Duty&#39;s online ecosystem favors those who&#39;ve leveled up, earned more gear and more perks, and punishes those who haven&#39;t. To add insult to injury, the service is seemingly populated entirely by racist (and/or homophobic) twelve-year-olds whose filthy mouths are only matched by their abnormally high k/d ratios.&lt;br /&gt;
&lt;br /&gt;
Now imagine being able to affiliate yourself with a Group – maybe your high school, or your zip code, or your favorite video game blog – and playing against, and competing with, that Group. Instead of having a leaderboard ranking with eight digits, you could be in the top spot for the Group dedicated to your favorite book. And, since everyone ostensibly shares some cultural connection outside of belonging to a cesspool of the world&#39;s worst human beings, that experience is not only more satisfying, but it&#39;s also more social. Groups can be organized into buckets (basketball teams!), and each Group listing will contain features like the number of people in the Group, the leaderboards, the collective hours spent in the game, and even a Group-specific comment section.&lt;br /&gt;
&lt;br /&gt;
And then there are Clans. If you play with the same group of people consistently and are looking for an experience that&#39;s a little less public, Clans are the way to go ... especially if you&#39;re interested in that Compete pillar. We&#39;ll come back to that!&lt;br /&gt;
&lt;br /&gt;
Connect is about more than just social affiliations though; videos are also grouped under this hub. Treyarch&#39;s Dan Bunting boasted that Black Ops&#39; Theater feature &quot;has generated over 74 million views of videos from fans of the game. This is more YouTube views than content from ESPN, NBC, and other major leaders from the same period of time.&quot; Elite will embed your YouTube videos with one special enhancement: You can tag your friends. Did xXXsmokezmadbluntz420Xxx shoot you right in the face accidentally from across the map last night? He could tag you in that video so you both could relive the excitement. If the video is especially wonderful, it can either be promoted with the usual filters – most viewed, most recent, etc. – but it can also be promoted by the Elite staff, serving as curators here, helping to bubble up the best videos.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: orange; font-family: inherit; font-size: 18px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Compete&lt;/span&gt;&lt;br /&gt;
The Compete pillar features just about what you&#39;d expect from a game like Call of Duty: You or your clan can compete in pre-arranged tournaments for everything from a &quot;Trophy,&quot; which will be attached to your Elite persona, to a real-life Jeep (Black Ops edition, of course). When Modern Warfare 3 launches, Activision promises everything from Group versus Group competitions, to clan versus clan, &quot;even intra-clan tournaments and competition and leagues.&quot; They call this &quot;programming&quot; and, much like a television lineup, Elite is going to be trying to program something for everyone. If shooting pictures instead of domes is more your speed, they gave an example of a screenshot contest in which players can upload in-game grabs directly from their file share.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2011/05/elitecompete-programguide_599x421.jpg&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; height: 421px; margin-bottom: 0px !important; margin-left: 0px !important; margin-right: 0px !important; margin-top: 0px !important; padding-bottom: 1.4em; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 599px;&quot; /&gt;&lt;/div&gt;&lt;span style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: orange; font-family: inherit; font-size: 18px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Improve&lt;/span&gt;&lt;br /&gt;
Once you&#39;ve reduced the sphere of competition from the entire world to a smaller, more manageable group, say your kickball league, suddenly the idea of trying to improve has some actual merit. Jockeying for some merit when you&#39;re on the bottom of the &#39;boards never made much sense, but when that distinction has purpose, improving your skills makes sense. The Improve pillar uses much of the data from the Career pillar to give you some insight into why you&#39;re dying so damned much. Never understood the distinction between all those weapons? Every weapon in the game is listed and fully detailed. Bunting says, &quot;If it&#39;s in the game, we have tips from the pros on how to help improve your game.&quot;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2011/05/eliteimprove-kowloon_599x421.jpg&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; height: 421px; margin-bottom: 0px !important; margin-left: 0px !important; margin-right: 0px !important; margin-top: 0px !important; padding-bottom: 1.4em; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 599px;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: orange; font-family: inherit; font-size: 18px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Four Screens&lt;/span&gt;&lt;br /&gt;
&quot;Elite is constantly evolving,&quot; Berger said. &quot;So accessibility is a key part of that evolution. You saw Elite today on the web; however, the Beachhead team has adopted a philosophy we&#39;re calling &quot;four screens.&quot; That means that not only are we bringing it to the web, but also mobile applications, the TV, as well as in-game.&quot; While no one here at Joystiq HQ can figure out the distinction between the &quot;in-game&quot; screen and the &quot;TV&quot; screen, we did understand the &quot;mobile applications&quot; part. Right now that means iOS and Android devices but, in keeping with the &quot;we&#39;re evolving&quot; mantra, Berger said, &quot;We&#39;re open to supporting any devices that our players want us to support. As long as they&#39;re there, we want to be there for them.&quot; Hear that N-Gage users? Get your e-petition ready!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: orange; font-family: inherit; font-size: 18px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;The Beta&lt;/span&gt;&lt;br /&gt;
While the idea of a &quot;beta&quot; is certainly unusual in the Call of Duty universe – most other online shooters use betas as equal parts marketing and beta testing – Elite is different. &quot;We genuinely want to learn from the process of having the community involved, building that base, and seeing how they use the service and seeing what breaks and what stays up,&quot; Sonny says, adding that he can&#39;t speak to the absence of game betas. So, beginning this summer interested players will be able to participate in the Elite beta using Call of Duty: Black Ops. It&#39;s unclear how they&#39;ll select participants, but Sonny did say it will be a &quot;staged rollout,&quot; slowly adding more and more players as the service scales.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;pull-quote-right&quot; style=&quot;border-bottom-color: rgb(102, 102, 102); border-bottom-style: solid; border-bottom-width: 1px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-color: rgb(249, 165, 27); border-top-style: solid; border-top-width: 8px; color: #666666; float: right; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 1.5em; margin-left: 1.5em; margin-right: 1.5em; margin-top: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; quotes: &#39;&#39;, &#39;&#39;; vertical-align: baseline; width: 170px;&quot;&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Helvetica, Arial, sans-serif; font-size: 1.1em; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1.2em; padding-left: 0px; padding-right: 0px; padding-top: 1.2em; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 17px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Additionally, when it launches in the fall, Elite is going to offer a premium membership. Now that&#39;s a change and it&#39;s one we have to get right.&lt;/span&gt;&lt;cite style=&quot;color: #666666; display: block; font-size: 13px; margin-top: 0.5em;&quot;&gt;- Jamie Berger&lt;/cite&gt;&lt;/div&gt;&lt;/blockquote&gt;The most important thing to note about the beta functionality – which we used during a press event – is that it&#39;s limited to Black Ops for now. That means that much of the promise of Elite will have to wait for Modern Warfare 3 this fall. The Black Ops integration is strictly &quot;one-way&quot; meaning if you want to matchmake with your Group? You can&#39;t. Play with a clan? Nope! &quot;Beginning with Modern Warfare 3, Elite is going to incorporate robust support for private clans,&quot; Berger acknowledged. &quot;In addition, Modern Warfare 3 is going to integrate your Elite Group and clan identity and affiliations into the game directly in really powerful new ways, which we look forward to sharing with you later in the year.&quot; And sure enough, nobody at Activision was willing to talk about much of that functionality, leaving us to base all of our feedback on a slick UI, a strong promise, and the potential for a platform with its own dedicated team behind it.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: orange; font-family: inherit; font-size: 18px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;The Team&lt;/span&gt;&lt;br /&gt;
Having a dedicated team providing these types of online services isn&#39;t entirely unique in our industry – something like Blizzard&#39;s Battle.net notably comes to mind – but it isn&#39;t common either. It stands to reason that Sonny and his team at Beachhead have learned from their colleagues at Blizzard. &quot;We have excellent communication between staff on the Blizzard side and staff on the Beachhead side,&quot; Sonny told us. &quot;They&#39;ve let us know a lot of things that we need to know when we&#39;re considering our service with regards to everything from operational concerns to security concerns to feature concerns.&quot; Fellow Activision properties DemonWare (they provide much of the back-end infrastructure that make online games work) and Raven have also pitched in. &quot;There are components of web services that we build, there are components of web services that DemonWare provides in terms of parsing all the data from the Black Ops game, and then there are components that even Raven is building for the component that they&#39;re actually working on,&quot; Sonny said. Raven was rumored to be the third studio collaborating with Infinity Ward and Sledgehammer Games, so we asked if it was working on something Call of Duty-related besides the Elite web service, Sonny equivocated and finally offered, &quot;Yes they are ... but I can&#39;t say more than that.&quot;&lt;br /&gt;
&lt;br /&gt;
In addition to the Beachhead team, which is tasked with long-term plans to build to evolve the service, Activision is creating a &quot;dedicated service organization for Elite that&#39;s going to provide worldwide 24/7 programming as well as customer service for our members.&quot; Indeed, compared to the usual packaged goods products we&#39;re used to consuming, Elite looks and acts more like a web service. Beachhead&#39;s technical director came from Google, its Operations Lead had a prior career at Expedia, and many on the design side came from web agencies. While Sonny wouldn&#39;t give us a number (and neither would Activision CEO Eric Hirshberg) he did say the team was growing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: orange; font-family: inherit; font-size: 18px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;The Cost&lt;/span&gt;&lt;br /&gt;
So, what will Elite cost you? We don&#39;t know! And, if you believe Activision, they don&#39;t know yet either. For us, announcing a service like Elite without clearly defined tiers and a pricing structure only invites speculation and confusion. &quot;A number of the great features that you&#39;ve seen first-hand today are going to be made available free including things like Career and Groups, to all players, enhancing the out-of-the-box experience for everyone,&quot; Berger said. &quot;Additionally, when it launches in the fall, Elite is going to offer a premium membership. Now that&#39;s a change and it&#39;s one we have to get right.&quot;&lt;br /&gt;
&lt;br /&gt;
In other words, Activision is cognizant of the resistance to the idea of charging for anything related to Call of Duty. &quot;We know we have tens of millions of players who are playing our game every month. That is just too large and too diverse a group for us to create a one-size-fits-all strategy. We understand that. When our fans buy&amp;nbsp;&lt;em style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: italic; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Call of Duty&lt;/em&gt;, they expect to be able to play the game single-player campaign, co-op missions, and the best multiplayer in the world, out-of-the-box and with no additional price. And that&#39;s our commitment to them.&quot; If you want one DLC pack but not two, then skip Elite and get that one pack. If you want Groups but don&#39;t care about the paid services Elite offers? Then don&#39;t pay for them. For the vast majority of players, we imagine Elite will be a solid value-add and not another thing to spend money on.&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2011/05/eliteshield_599x400.jpg&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; height: 400px; margin-bottom: 0px !important; margin-left: 0px !important; margin-right: 0px !important; margin-top: 0px !important; padding-bottom: 1.4em; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 599px;&quot; /&gt;&lt;/div&gt;Call of Duty Elite is a fascinating strategy for a brand like Call of Duty, and provides a sharp contrast to the competition. &quot;Social innovation, in today&#39;s world and certainly going forward, is going to be more important or of equal importance than traditional graphical innovation or gameplay mechanics,&quot; Berger said, seeming to clearly indicate EA&#39;s incredible-looking&amp;nbsp;&lt;em style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: italic; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Battlefield 3&lt;/em&gt;. While DICE has always delivered a stellar online component –&amp;nbsp;&lt;em style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: italic; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Bad Company 2&lt;/em&gt;&amp;nbsp;landed on our Top 10 last year as a result – the marketing behind Battlefield 3 has clearly been on graphical innovation. Will Elite change the way we all play&amp;nbsp;&lt;em style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: italic; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Call of Duty&lt;/em&gt;? It&#39;s far too early to tell; the Black Ops integration is a fine proof of concept, but we&#39;ll need to see what Modern Warfare 3 has in store before we hand over our credit cards.&lt;/div&gt;&lt;div class=&quot;post-meta&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-color: rgb(228, 228, 228); border-top-style: solid; border-top-width: 1px; clear: both; font-family: inherit; font-size: 13px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0.5em; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 1em; vertical-align: baseline;&quot;&gt;&lt;ul class=&quot;sources&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-color: rgb(252, 179, 28); border-left-style: solid; border-left-width: 3px; border-right-width: 0px; border-style: initial; border-top-width: 0px; float: left; font-family: Helvetica, Arial, sans-serif; font-size: 13px; font-style: inherit; font-weight: inherit; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 5px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 370px;&quot;&gt;&lt;/ul&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/4089217206454533233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/call-of-duty-elite-preview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/4089217206454533233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/4089217206454533233'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/call-of-duty-elite-preview.html' title='Call of duty elite preview'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-5287267996883163640</id><published>2011-07-16T13:22:00.000-07:00</published><updated>2011-07-16T13:22:53.887-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Speed Pcs"/><title type='text'>Need for speed hot pursuit 2010</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.covershut.com/covers/Need-For-Speed-Hot-Pursuit-2010-Front-Cover-48850.jpg&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
Level and rank requirements&lt;br /&gt;
Get the indicated number of points to reach the corresponding rank:&lt;br /&gt;
Racer&lt;br /&gt;
Wanted Level 0 Racer: 0&lt;br /&gt;
Wanted Level 1 Racer: Unknown&lt;br /&gt;
Wanted Level 2 Racer: Unknown&lt;br /&gt;
Wanted Level 3 Racer: Unknown&lt;br /&gt;
Wanted Level 4 Racer: 128,000 points&lt;br /&gt;
Wanted Level 5 Racer: 195,000 points&lt;br /&gt;
Wanted Level 6 Racer: 275,000 points&lt;br /&gt;
Wanted Level 7 Racer: 360,000 points&lt;br /&gt;
Wanted Level 8 Racer: 450,000 points&lt;br /&gt;
Wanted Level 9 Racer: 545,000 points&lt;br /&gt;
Wanted Level 10 Racer: 645,000 points&lt;br /&gt;
Wanted Level 11 Racer: 755,000 points&lt;br /&gt;
Wanted Level 12 Racer: 875,000 points&lt;br /&gt;
Wanted Level 13 Racer: 1,000,000 points&lt;br /&gt;
Wanted Level 14 Racer: 1,130,000 points&lt;br /&gt;
Wanted Level 15 Racer: 1,265,000 points&lt;br /&gt;
Wanted Level 16 Racer: 1,405,000 points&lt;br /&gt;
Wanted Level 17 Racer: 1,550,000 points&lt;br /&gt;
Wanted Level 18 Racer: 1,700,000 points&lt;br /&gt;
Wanted Level 19 Racer: 1,850,000 points&lt;br /&gt;
Wanted Level 20 Racer: 2,000,000 points&lt;br /&gt;
Cop&lt;br /&gt;
Rank 1 Cop: 0&lt;br /&gt;
Rank 2 Cop: Unknown&lt;br /&gt;
Rank 3 Cop: Unknown&lt;br /&gt;
Rank 4 Cop: 128,000 points&lt;br /&gt;
Rank 5 Cop: 195,000 points&lt;br /&gt;
Rank 6 Cop: 275,000 points&lt;br /&gt;
Rank 7 Cop: 360,000 points&lt;br /&gt;
Rank 8 Cop: 450,000 points&lt;br /&gt;
Rank 9 Cop: 545,000 points&lt;br /&gt;
Rank 10 Cop: 645,000 points&lt;br /&gt;
Rank 11 Cop: 755,000 points&lt;br /&gt;
Rank 12 Cop: 875,000 points&lt;br /&gt;
Rank 13 Cop: 1,000,000 points&lt;br /&gt;
Rank 14 Cop: 1,130,000 points&lt;br /&gt;
Rank 15 Cop: 1,265,000 points&lt;br /&gt;
Rank 16 Cop: 1,405,000 points&lt;br /&gt;
Rank 17 Cop: 1,550,000 points&lt;br /&gt;
Rank 18 Cop: 1,700,000 points&lt;br /&gt;
Rank 19 Cop: 1,850,000 points&lt;br /&gt;
Rank 20 Cop: 2,000,000 points&lt;br /&gt;
Achievements&lt;br /&gt;
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:&lt;br /&gt;
Settling the Score (25 points): Select a Friend Autolog Recommendation and beat it.&lt;br /&gt;
Graffiti (10 points): Create a &#39;New Post&#39; or &#39;Write a Reply&#39; on the Wall.&lt;br /&gt;
Share the Dream (10 points): Share a Dreamshot to the Wall.&lt;br /&gt;
Socialite (10 points): Have 5 or more NFS Friends.&lt;br /&gt;
Gotcha! (5 points): Bust a Racer.&lt;br /&gt;
Officer (5 points): Reach rank (3) Officer as a Cop.&lt;br /&gt;
Patrolman (5 points): Reach rank (5) Patrolman as a Cop.&lt;br /&gt;
Trooper (10 points): Reach rank (8) Trooper as a Cop.&lt;br /&gt;
Sergeant (10 points): Reach rank (11) Sergeant as a Cop.&lt;br /&gt;
Lieutenant (10 points): Reach rank (14) Lieutenant as a Cop.&lt;br /&gt;
Undercover (10 points): Reach rank (17) Undercover as a Cop.&lt;br /&gt;
Captain (10 points): Reach rank (18) Captain as a Cop.&lt;br /&gt;
Pursuit Agent (25 points): Reach rank (19) Pursuit Agent as a Cop.&lt;br /&gt;
Ultimate Enforcer (50 points): Reach rank (20) Ultimate Enforcer as a Cop.&lt;br /&gt;
True Blue (100 points): Earn a Distinction in every single-player Cop mission.&lt;br /&gt;
Chase (5 points): Play 10 Online Hot Pursuits as a Cop.&lt;br /&gt;
Bounty Hunter (5 points): Play 10 Online Interceptors as a Cop.&lt;br /&gt;
Vengeance is Mine (5 points): Wreck a Cop.&lt;br /&gt;
Suspect (5 points): Reach wanted level (2) Suspect as a Racer.&lt;br /&gt;
Target (5 points): Reach wanted level (4) Target as a Racer.&lt;br /&gt;
Felon (5 points): Reach wanted level (6) Felon as a Racer.&lt;br /&gt;
Offender (10 points): Reach wanted level (8) Offender as a Racer.&lt;br /&gt;
Outlaw (10 points): Reach wanted level (11) Outlaw as a Racer.&lt;br /&gt;
Wanted (10 points): Reach wanted level (14) Wanted as a Racer.&lt;br /&gt;
Fugitive (10 points): Reach wanted level (17) Fugitive as a Racer.&lt;br /&gt;
Notorious (25 points): Reach wanted level (19) Notorious as a Racer.&lt;br /&gt;
Most Wanted (50 points): Reach wanted level (20) Most Wanted as a Racer.&lt;br /&gt;
Golddigger (100 points): Earn a Gold Medal in every single-player Racer event.&lt;br /&gt;
Festival of Speed (25 points): Play 10 Online Races.&lt;br /&gt;
Race (25 points): Play 10 Online Hot Pursuits as a Racer.&lt;br /&gt;
Escapologist (25 points): Play 10 Online Interceptors as a Racer.&lt;br /&gt;
Burnout (25 points): Fill the Nitrous bar then use it all in one go without hitting anything.&lt;br /&gt;
Wall of Steel (5 points): Deploy a Road Block which then gets hit by a Racer.&lt;br /&gt;
Shock to the System (10 points): Get a hit with an EMP.&lt;br /&gt;
Hit Confirmed (10 points): Get a hit with a Spike Strip.&lt;br /&gt;
Aerial Assistance (5 points): Call in a Helicopter which then hits a Racer with a Spike Strip.&lt;br /&gt;
Denied (5 points): First Jammer use that affects a Cop.&lt;br /&gt;
In the Zone (25 points): Use a full Turbo without hitting anything.&lt;br /&gt;
Power Spike (25 points): Spike strip a car that is targeting you with an EMP.&lt;br /&gt;
Eye of the Needle (25 points): As a Racer, drive through an undamaged Road Block without hitting it.&lt;br /&gt;
Share the Joy (25 points): Dreamshot a BMW and share it with your Friends.&lt;br /&gt;
Imprezive (25 points): Accumulate 2,000 yds of drift in a single event using the Subaru Impreza WRX STI.&lt;br /&gt;
Flight of the Bumblebee (25 points): Win the &#39;Muscle Reflex&#39; race in a Bee Yellow Chevrolet Camaro SS.&lt;br /&gt;
Shaken, Not Stirred (25 points): Win any Hot Pursuit in an Aston Martin.&lt;br /&gt;
Wet in the Vette (25 points): Drive any Corvette in the wet.&lt;br /&gt;
Godzilla (25 points): Get any medal in &#39;Run to the Hills&#39; driving the Nissan GT-R SpecV without using any weapons.&lt;br /&gt;
Iron Man (25 points): Get Distinction in a Hot Pursuit, Interceptor and Rapid Response using the Audi R8.&lt;br /&gt;
Electrically Charged (25 points): Bust the 918 Spyder using an EMP in &#39;Porsche Patrol&#39;.&lt;br /&gt;
Snakebite in Black (25 points): Spike a cop while driving a Black Dodge Viper SRT10 ACR or Ford Shelby GT500 Supersnake.&lt;br /&gt;
Midnight Cowboy (25 points): Dreamshot a Midnight Blue Metallic Ford GT at night in the desert.&lt;br /&gt;
The following achievements require the &quot;Super Sports Pack&quot; bonus downloadable content:&lt;br /&gt;
Untouchable (30 points): Get gold in all the Super Sports Racer Events.&lt;br /&gt;
Swift Justice (30 points): Get distinction in all the Super Sports Cop Events.&lt;br /&gt;
Sting in the Tail (15 points): Get 5 spike strip hits with the Porsche 911 GT2 RS Interceptor.&lt;br /&gt;
Slip and Slide (15 points): Do a 1000 yard (915 metres) drift in the Porsche 911 GT2 RS.&lt;br /&gt;
Show Off (15 points): Take a photo of the Porsche 911 GT2 RS and share it with your friends.&lt;br /&gt;
Moon Shot (15 points): Bust a racer in the GUMBERT Apollo S Interceptor at night, online or offline.&lt;br /&gt;
Land Speed Record (15 points): Hold the Bugatti Veyron 16.4 Super Sport at top speed for 2 seconds.&lt;br /&gt;
Hotshot (15 points): Win an Online and an Offline Interceptor event in the Bugatti Veyron 16.4 Super Sport Interceptor.&lt;br /&gt;
Fender Bender (15 points): Wreck 5 cops in the GUMBERT Apollo S.&lt;br /&gt;
Blast Off (15 points): Complete 5 online races in the GUMBERT Apollo S.&lt;br /&gt;
Biteback (15 points): Beat a friends recommendation in the Bugatti Veyron 16.4 Super Sport.&lt;br /&gt;
The following achievements require the &quot;Porsche vs. Lamborghini Pack&quot; bonus downloadable content:&lt;br /&gt;
Top of the Range (15 points): Win an online event in the Porsche 911 Turbo.&lt;br /&gt;
Offroad Innovation (15 points): Drive for a mile 1.6 kilometres) on shortcuts in a race and win it in the Porsche 959.&lt;br /&gt;
Street of Dreams (15 points): Drive the Porsche 911 Speedster for 20 miles 32.1 kilometres).&lt;br /&gt;
Pin-up (15 points): Take 3 pictures of the Lamborghini Countach.&lt;br /&gt;
The Diablo You Know (15 points): Reach top speed in a Lamborghini Diablo on a coastal road.&lt;br /&gt;
Flame Grilled (15 points): Use a full bar of nitrous in one go in the Lamborghini Sesto Elemento.&lt;br /&gt;
Rubbing is Racing (15 points): Take down another racer in Arms Race.&lt;br /&gt;
Chase the Ace (15 points): Play 5 games of Most Wanted as a Cop.&lt;br /&gt;
Priority Target (15 points): Play 5 games of Most Wanted as a Racer.&lt;br /&gt;
The Porsche Principle (30 points): Get Gold or Distinction in all Porsche Pack events.&lt;br /&gt;
Masterpieces (30 points): Get Gold or Distinction in all Lamborghini Pack events.</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/5287267996883163640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/need-for-speed-hot-pursuit-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/5287267996883163640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/5287267996883163640'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/need-for-speed-hot-pursuit-2010.html' title='Need for speed hot pursuit 2010'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-2899592400748107973</id><published>2011-07-16T13:16:00.000-07:00</published><updated>2011-07-16T13:18:18.224-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Speed Pcs"/><category scheme="http://www.blogger.com/atom/ns#" term="Xtreams Pcs"/><title type='text'>Need for Speed - Hot Pursuit 2z</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/9/95/NFSHP2_PC.jpg&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Codes:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
To use these cheats you need to apply them as command line paremeters.&lt;br /&gt;
Just run the game in this way (edit game&#39;s shortcut):&lt;br /&gt;
C:\Program Files\Need For Speed Hot Pursuit 2\NfsHS.exe +[parameter]&lt;br /&gt;
&lt;br /&gt;
Notice, that the &quot;+&quot; sign is necessary!&lt;br /&gt;
&lt;br /&gt;
Code &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Result&lt;br /&gt;
-------------------------&lt;br /&gt;
ghost &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Your car is transparent for other cars (real pain for cops:).&lt;br /&gt;
opentree &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Allowes you to enter locked evens in event trees! (and no trainers&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; needed: )&lt;br /&gt;
nofrustration &amp;nbsp; - Disables annoying confirmations.&lt;br /&gt;
nomovie &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Disables movie demos.&lt;br /&gt;
nomusic &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Turns music off.&lt;br /&gt;
nosnd &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Turns off sound FX.&lt;br /&gt;
noreverb &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Turns off reverbration.&lt;br /&gt;
nofrontend &amp;nbsp; &amp;nbsp; &amp;nbsp;- Menu is turned off - like a demo mode.&lt;br /&gt;
nomipmap &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Disables mipmapping.&lt;br /&gt;
noparticles &amp;nbsp; &amp;nbsp; - Probably turns off particle animations.&lt;br /&gt;
minfront &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Turns on VERY stupid main menu.&lt;br /&gt;
helicoptersOnly - Cops seems to use only the helicopter backup against you.&lt;br /&gt;
screenshots &amp;nbsp; &amp;nbsp; - Probably allows to take screens (seems not to be working).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HeXCheat:&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
open NFSHP2\tracks\track.ini.&lt;br /&gt;
&lt;br /&gt;
To access all tracks in beginner mode change&lt;br /&gt;
trackDescrip=kTxtintermediate/advanced to trackDescrip=kTxtBeginner.&lt;br /&gt;
&lt;br /&gt;
changing following strings wil give you all tracks for $10&lt;br /&gt;
eg: &amp;nbsp; &amp;nbsp;m_price[0]=10&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;m_price[1]=10&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;m_price[2]=10&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;m_price[3]=10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Money Cheat:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
To purchase cars at a cheap price ($10 each), open up the cars.ini file in your&lt;br /&gt;
CARS folder (from the main NFSHP2 game folder) using Notepad.&lt;br /&gt;
Change the following lines:&lt;br /&gt;
&lt;br /&gt;
price &amp;nbsp; =10&lt;br /&gt;
nfsprice=10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hexcheat:&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
Go to the &quot;NEED FOR SPEED HOT PURSUIT 2&quot; folder. Then in to the &quot;Cars&quot; folder&lt;br /&gt;
Open the file named Cars.ini [Save it as another file (Cars default or something)]&lt;br /&gt;
Then you can see some thing like this, (but not only a one)&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; [car12]&lt;br /&gt;
&amp;nbsp; &amp;nbsp; name=f50&lt;br /&gt;
&amp;nbsp; &amp;nbsp; mfrname=kTxtFERRARI&lt;br /&gt;
&amp;nbsp; &amp;nbsp; displayname=kTxtF50&lt;br /&gt;
&amp;nbsp; &amp;nbsp; class=1&lt;br /&gt;
&amp;nbsp; &amp;nbsp; traffic=false&lt;br /&gt;
&amp;nbsp;** price=80000 **&lt;br /&gt;
&amp;nbsp;** nfsprice=160000 **&lt;br /&gt;
&amp;nbsp; &amp;nbsp; stat0to60ID=kTxtF50_0to60&lt;br /&gt;
&amp;nbsp; &amp;nbsp; statTSID=kTxtF50_TS&lt;br /&gt;
&amp;nbsp; &amp;nbsp; statTSKPHID=kTxtF50_TSKPH&lt;br /&gt;
&amp;nbsp; &amp;nbsp; statHPID=kTxtF50_BHP&lt;br /&gt;
&lt;br /&gt;
Change the &quot;price&quot; and &quot;nfsprice&quot; as you want.&lt;br /&gt;
Then you will be able to by FERRARI F50, as you gave it.&lt;br /&gt;
[do it to all the 23 cars If you like]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change car price:&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Open &quot;cars.ini&quot; file in your &lt;game dir=&quot;&quot;&gt;\Cars folder using Notepad and make the&amp;nbsp;&lt;/game&gt;&lt;br /&gt;
following modification:&lt;br /&gt;
&lt;br /&gt;
price &amp;nbsp; =10&lt;br /&gt;
nfsprice=10&lt;br /&gt;
&lt;br /&gt;
Now, you&#39;ll be able to buy all the cars for $10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gametips:&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
Cheap chars:&lt;br /&gt;
------------&lt;br /&gt;
Use a text editor to edit the &quot;cars.ini&quot; file in the &quot;cars&quot; sub-folder in the&lt;br /&gt;
game directory. Change the values after the &quot;price=&quot; and &quot;nfsprice=&quot; lines to&lt;br /&gt;
&quot;10&quot;. You can now buy all cars for $10 each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faster cars:&lt;br /&gt;
------------&lt;br /&gt;
Use a text editor to edit the &quot;cars.ini&quot; file in the &quot;cars&quot; sub-folder in the&lt;br /&gt;
game directory. Change the &quot;mass=&quot; value to &quot;100&quot; for a faster car.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dodge Viper GTS:&lt;br /&gt;
----------------&lt;br /&gt;
Get 2 million points to unlock the NFS edition of the Dodge Viper GTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lamborghini Murcielago:&lt;br /&gt;
-----------------------&lt;br /&gt;
Get 3 million points to unlock the NFS edition of the Lamborghini Murcielago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra points:&lt;br /&gt;
-------------&lt;br /&gt;
* If you see a police car ahead, ram it to get him to chase you. Lose the police&lt;br /&gt;
&amp;nbsp; car and you will get extra points for a hit-and-run. Look for the dirt road&lt;br /&gt;
&amp;nbsp; shortcuts to lose the police and get ahead of other drivers.&lt;br /&gt;
&lt;br /&gt;
* Choose be the police in Hot Pursuit mode. You will get 25,000 points each time&lt;br /&gt;
&amp;nbsp; you complete one mini-mission.&lt;br /&gt;
&lt;br /&gt;
* Start You&#39;re The Cop mode in single player under the beginner difficulty setting.&lt;br /&gt;
&amp;nbsp; Select either the Crown Victoria or the BMW M5 (the opponents are easier to catch).&lt;br /&gt;
&amp;nbsp; Then, go to National Forest and catch the fourth and third cars. On the last two,&lt;br /&gt;
&amp;nbsp; hit the third one to make him lose control, then arrest the first place car.&lt;br /&gt;
&amp;nbsp; Immediately catch the second player that you forced to lose control to minimize&lt;br /&gt;
&amp;nbsp; the time to around 138, if done quickly enough. The procedure is quick but easy,&lt;br /&gt;
&amp;nbsp; giving you over 25,000 points if you throw in a couple of jumps. Then, restart&lt;br /&gt;
&amp;nbsp; and do it again. &amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ferrari F50:&lt;br /&gt;
------------&lt;br /&gt;
Lead a single race, full grid, advanced, for eight laps to unlock the NFS edition&lt;br /&gt;
of the Ferrari F50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lamborgini Diablo 6.0 VT:&lt;br /&gt;
-------------------------&lt;br /&gt;
Get 2.5 million points to unlock the NFS edition of the Lamborghini Diablo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLaren F1:&lt;br /&gt;
-----------&lt;br /&gt;
Get 4 million points to unlock the NFS edition of the McLaren F1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McLaren F1 LM:&lt;br /&gt;
--------------&lt;br /&gt;
Get 5 million points or win the World Championship to unlock the NFS edition of&lt;br /&gt;
the McLaren F1 LM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mercedes CLK GTR:&lt;br /&gt;
-----------------&lt;br /&gt;
Get 4.5 million points to unlock the NFS edition of the Mercedes CLK GTR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Porsche Carrera GT:&lt;br /&gt;
-------------------&lt;br /&gt;
Get 3.5 million points to unlock the NFS edition of the Porsche Carrera GT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dodge Viper GTS:&lt;br /&gt;
----------------&lt;br /&gt;
Get 2 million points to unlock the NFS edition of the Dodge Viper GTS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lamborghini Murcielago:&lt;br /&gt;
-----------------------&lt;br /&gt;
Get 3 million points to unlock the NFS edition of the Lamborghini Murcielago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faster cars:&lt;br /&gt;
------------&lt;br /&gt;
Use a text editor to edit the &quot;cars.ini&quot; file in the &quot;cars&quot; sub-folder in the&lt;br /&gt;
game directory. Change the &quot;mass=&quot; value to &quot;100&quot; for a faster car.&lt;br /&gt;
&lt;br /&gt;
Open the folder of a powerful car, such as the F1, F50, etc. Copy the &quot;car.ini&quot;&lt;br /&gt;
file from here and paste it over the original &quot;car.ini&quot; file of a slower car in&lt;br /&gt;
its own folder (for example, the Elise). This instantly gives that car the speed&lt;br /&gt;
and handling characteristics of the better vehicle. Note: Back up the original&lt;br /&gt;
&quot;car.ini&quot; file of the slower car in the event that you want to revert it back&lt;br /&gt;
to its standard settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheap Cars &amp;amp; Tracks:&lt;br /&gt;
--------------------&lt;br /&gt;
Open the cars.ini file in the Game&#39;s CARS folder using notepad and change these lines&lt;br /&gt;
&lt;br /&gt;
price=10&lt;br /&gt;
nfsprice=10&lt;br /&gt;
&lt;br /&gt;
For cheap tracks open tracks.ini in the TRACKS folder and change all lines starting&lt;br /&gt;
with m_price to look similar to this&lt;br /&gt;
&lt;br /&gt;
m_price[0]=10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free money:&lt;br /&gt;
-----------&lt;br /&gt;
To gain extra money you must first have not bought too many tracks. End the game&lt;br /&gt;
if it is not already closed. Go to the location of your file. Usually it is stored&lt;br /&gt;
under C:\program files\EAGames\Hot Pursuit 2. Next go into the file called tracks.&lt;br /&gt;
In this folder you should find a text file called tracks, open it. If you scroll&lt;br /&gt;
down you will notice that all of the tracks are grouped in an organized order.&lt;br /&gt;
you should notice three or four numbers with some of them being different and&lt;br /&gt;
some of them the same. All of these numbers should be in the thousands. Change&lt;br /&gt;
all of these numbers to a negative number such as -60000. You may wish to change&lt;br /&gt;
all the numbers for each track to a negative number. Exit the program clicking&lt;br /&gt;
YES to save. Start the game and buy a couple of tracks, when you buy them the&lt;br /&gt;
computer will end up paying you money. You will know if you have done the program&lt;br /&gt;
correctly if the computer says the track costs -60000. Also you can switch the&lt;br /&gt;
track to backward!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gametip:&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
Your cheat was very helpful, I am not a gamer but my 6 year old grandson is,&lt;br /&gt;
It worked fine with these mod\&#39;s. &amp;nbsp;change car price to price=0, nfsprice=0. &lt;br /&gt;
change track price to m_price= just put a \&quot;-\&quot; in front of exesting price. &lt;br /&gt;
Then start game using desktop shortcut and you will find all cars and tracks&lt;br /&gt;
are open plus you get credited the cost of the track. enjoy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HexCheat:&lt;br /&gt;
---------&lt;br /&gt;
At first go to the directory where you have installed the game . There you&lt;br /&gt;
will find a folder named [cars].Open it .Here you will find a file named&lt;br /&gt;
[cars.ini]. It is usually a read only file.ringht click on it ,go to it&#39;s&lt;br /&gt;
property ,erase the tick on read only. Now open it with a text editor like -&lt;br /&gt;
notepad. Here you will find the cars are in a serial way. named [car0] ,&lt;br /&gt;
[car1], [car2] in this way. Here you will find two line for all cars.They&lt;br /&gt;
are price= &amp;nbsp;and &amp;nbsp;nfsprice= &amp;nbsp;,all car have some value for these lines such as&lt;br /&gt;
----------------------------------------&lt;br /&gt;
[car0]&lt;br /&gt;
name &amp;nbsp; &amp;nbsp; &amp;nbsp; =911t&lt;br /&gt;
mfrname &amp;nbsp; &amp;nbsp;=kTxtPORSCHE&lt;br /&gt;
displayname=kTxt911Turbo&lt;br /&gt;
class &amp;nbsp; &amp;nbsp; &amp;nbsp;=3&lt;br /&gt;
traffic &amp;nbsp; &amp;nbsp;=false&lt;br /&gt;
price &amp;nbsp; &amp;nbsp; &amp;nbsp;=0&lt;br /&gt;
nfsprice &amp;nbsp; =5000&lt;br /&gt;
---------------------------------------&lt;br /&gt;
for all the cars make the lines just as&lt;br /&gt;
---------------------------------------&lt;br /&gt;
&lt;br /&gt;
price &amp;nbsp; = -999999&lt;br /&gt;
nfsprice= -999999&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
Then save the file and make the file read only again as the same way you&lt;br /&gt;
erased the tick for read only ,make it tick again.Now play the game and goto&lt;br /&gt;
single challange.select a unlocked track then press next to choice car.here&lt;br /&gt;
you can buy every car .as more you buy cars the more you will earn money !!&lt;br /&gt;
after buying a car you will have enough money to buy all the tracks .&lt;br /&gt;
Enjoy.!!!!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hack Out Cars and Tracks:&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE - The following will alter your game files. It is highly suggested&lt;br /&gt;
that you make a back-up copy of your files before you alter them beyond&lt;br /&gt;
all recognition.&lt;br /&gt;
&lt;br /&gt;
You can unlock all the cars and tracks by reducing the price of locked&lt;br /&gt;
cars/tracks to either 0 or a very low value. To do this, simply use&lt;br /&gt;
notepad to edit the cars.ini file in the following directory:&lt;br /&gt;
&lt;br /&gt;
C:\Program Files\EA Games\Need For Speed Hot Pursuit 2\Edit Cars\&lt;br /&gt;
&lt;br /&gt;
You can do the same for the Tracks.ini file in the directory&lt;br /&gt;
C:\Program Files\EA Games\Need For Speed Hot Pursuit 2\Edit Cars\tracks\&lt;br /&gt;
&lt;br /&gt;
When you reload the game you can see the results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is about, unlock the cars and tracks. the cheat is&lt;br /&gt;
1. Go in the program files and found the folder &quot;E A Sports&quot;&lt;br /&gt;
2. there is one folder name &quot;need speed hot pursuit2&quot;go in this folder&lt;br /&gt;
3. there we found two folders name &quot;cars and tracks&quot;&lt;br /&gt;
&lt;br /&gt;
4. suppose we want to unlock the cars, than we go in the cars folder, there&lt;br /&gt;
&amp;nbsp; &amp;nbsp;you found &quot;*.txt&quot; folder (name &quot;cars&quot;).This folder open in the notepad.&lt;br /&gt;
&amp;nbsp; &amp;nbsp;You found a huge written text there. In this text you found description&lt;br /&gt;
&amp;nbsp; &amp;nbsp;about the cars e.g (car 0)(car1)some thing like that, in every description&lt;br /&gt;
&amp;nbsp; &amp;nbsp;you see the ame,mfrname,displayname,class,traffic,price, nfsprice......here&lt;br /&gt;
&amp;nbsp; &amp;nbsp;we go there is price=10000 and nfsprice=10000 some thing like that you only&lt;br /&gt;
&amp;nbsp; &amp;nbsp;have to remove the numbers of all cars.&lt;br /&gt;
&amp;nbsp; &amp;nbsp;And now enjoy the game&lt;br /&gt;
&lt;br /&gt;
5. Same way are apply on the tracks DRAWBACKS&lt;br /&gt;
&amp;nbsp; &amp;nbsp;THERE ARE SOME DRAWBACKS ALSO, BUT NOT FOR THE SYSTEM, IT IS FOR THE&lt;br /&gt;
&amp;nbsp; &amp;nbsp;GAME ONLY&lt;br /&gt;
1. THIS CHEAT WORKS ONLY ON WIN XP,2000,ME,NT&lt;br /&gt;
2. THE LOCKS ARE OPEN IN ONLY (SINGLE CHALLENGE -&amp;gt;SINGLE RACE,&lt;br /&gt;
LAP KNOCKOUT, TOURNAMENT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CHEAPER TRACKS:&lt;br /&gt;
---------------&lt;br /&gt;
Submitted by: Kiriti Guha Roy&lt;br /&gt;
&lt;br /&gt;
First open the &quot;NFS&quot; Folder, then go to the &quot;Tracks.ini&quot;, there you&lt;br /&gt;
will find a sub-folder &quot; tracks&quot;.&lt;br /&gt;
Edit it with a text editor.&lt;br /&gt;
Change the &quot;m_price[0]&quot;,m_price[1]&quot;,m_price[2]&quot;,&quot;m_price[3]&quot; :-to &quot;10&quot;.&lt;br /&gt;
ie. all the tracks price will change to 10$. &amp;nbsp;ENJOY !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
finality speed in one car:&lt;br /&gt;
--------------------------&lt;br /&gt;
go to&amp;gt; program files&amp;gt;Need For Speed Hot Pursuit 2&amp;gt;cars&amp;gt;in directory cars&amp;gt;&lt;br /&gt;
open car.ini and change in part [basic]&lt;br /&gt;
&lt;br /&gt;
only changing (Mass=xxxx) to down (Mass=800.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
I bet this is the best cheat in this edition of NFS. The result will make&lt;br /&gt;
every gamer and car lover laugh. This invovles some editing work.Open your&lt;br /&gt;
NFS folder, then open cars folder.Open the folder of car you want to edit.&lt;br /&gt;
For eg-&#39;elise&#39;.It will have many subfolders. Again there will be a folder&lt;br /&gt;
named car,[car_hp is the nfs version of the car and car_cop is obviosly the&lt;br /&gt;
cop version].You can edit any version. {But be sure to drive that version}.&lt;br /&gt;
In the car folder you will actually see that EA has written that tuning&lt;br /&gt;
of the car is possible.Select the matter from AeroDragCoefficient=x.xxx to&lt;br /&gt;
FinalGearRatio=x.xx.Delete it. Don&#39;t close that folder.Then open any other&lt;br /&gt;
car folder for eg-&#39;f1lm&#39;,copy that car&#39;s AeroDragCoefficient=x.xxx&lt;br /&gt;
toFinalGearRatio=x.xx. in the initial car&#39;s folder. Close the folder&lt;br /&gt;
accepting the canges.This literally means you change the engine of the car.&lt;br /&gt;
[Backup the initial car&#39;s folder if you want to drive the original car].&lt;br /&gt;
This has unbelievable results .How about this,the elise which goes only till&lt;br /&gt;
200kmph was clocked 345kmph by me.Don&#39;t change any other matter.Because that&lt;br /&gt;
can damage the graphic settings and programming of the car.Write to me if&lt;br /&gt;
you enjoy this cheat. You can create your own car by this.Any person knowing&lt;br /&gt;
about tuning can make their own creation ,for eg-a Holden with clk-gtr&lt;br /&gt;
performance.Imagine and ENJOY!!!!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lots of MONEY:&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Open (NFSHP2\FrontEnd\Championship.ini)&lt;br /&gt;
C:\Program Files\EA Games\Need For Speed Hot Pursuit 2\FrontEnd\Championship.ini&lt;br /&gt;
&lt;br /&gt;
Change the price against &quot;m_reward[0]=150&quot; to the amount of your choice&lt;br /&gt;
e.g. m_reward[0]=1500&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;m_reward[1]=4500&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;m_reward[2]=10000&lt;br /&gt;
&lt;br /&gt;
{0 stands for BRONZE[3rd place], 1 for SILVER[2nd] and 2 for GOLD[1st]}&lt;br /&gt;
&lt;br /&gt;
Make similar kind of changes in--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NFSHP2\FrontEnd\HotPersuit.ini &amp;amp; NFSHP2\FrontEnd\Top Cop.ini &amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Change all these prices to get a handsome reward!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheating with TIME:&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open NFSHP2\FrontEnd\Championship.ini&lt;br /&gt;
&lt;br /&gt;
Change all the values of m_lapTime to the values of your choice&lt;br /&gt;
e.g m_lapTime[0]=500&lt;br /&gt;
&amp;nbsp; &amp;nbsp; m_lapTime[1]=400&lt;br /&gt;
&amp;nbsp; &amp;nbsp; m_lapTime[2]=300&lt;br /&gt;
&lt;br /&gt;
The values(500,400,300) indicate minutes.&lt;br /&gt;
i.e setting m_lapTime[2]=300 will set the time limit for winning GOLD to&lt;br /&gt;
5 minutes!!!!!!!&lt;br /&gt;
i.e you can easily win GOLD at TimeTrial events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheating with LAPS:&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bored of playing 2,3 or 4 laps for a single race??&lt;br /&gt;
Well with this cheat you can change no. of laps to 1&lt;br /&gt;
&lt;br /&gt;
Open NFSHP2\FrontEnd\Championship.ini&lt;br /&gt;
&lt;br /&gt;
Change all the values of m_numlaps i.e &amp;nbsp; m_numLaps[1]=1&lt;br /&gt;
m_numLaps[2]=1&lt;br /&gt;
m_numLaps[3]=1&lt;br /&gt;
m_numLaps[4]=1&lt;br /&gt;
&lt;br /&gt;
You will be required to play only &quot;1 Lap&quot; for each race!!&lt;br /&gt;
&lt;br /&gt;
m_numLaps[2], m_numLaps[3], m_numLaps[4] indicates that it is a four race event&lt;br /&gt;
2,3,4 indicate race number&lt;br /&gt;
&lt;br /&gt;
i.e when no. of races &amp;gt; 1 some where it will be written as&lt;br /&gt;
m_numRaces=4 or m_numRaces=3 or m_numRaces=2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Win Champship:&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Go to the directory -&lt;br /&gt;
C:\Program Files\EA Games\Need For Speed Hot Pursuit 2&lt;br /&gt;
\FrontEnd\Championship.ini see there something like&lt;br /&gt;
this= m_AvailableCarList[0]=clkgtr (or any other name)&lt;br /&gt;
change it to the= m_AvailableCarList[0]=f50 (or any other&lt;br /&gt;
name from the cars folder) for the fastest car in the game&lt;br /&gt;
to win the championship.&lt;br /&gt;
Also change the value from&lt;br /&gt;
m_reward[0]=3000 to m_reward[0]=100000&lt;br /&gt;
m_reward[1]=60000 to m_reward[0]=200000&lt;br /&gt;
m_reward[2]=150000 to m_reward[0]=400000&lt;br /&gt;
When you will win the championship you will get a reward of 400000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GET THE TRACKS OF YOUR CHOICE WITHOUT EFFORT!&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Go to the installed folder of NEED FOR SPEED HOT PURSUIT 2 installed folder in your&lt;br /&gt;
system then go to the folder named Tracks (e.g:--C:\Program Files\EA Games\Need For&lt;br /&gt;
Speed Hot Pursuit 2\tracks) ,you can see a file named Tracks.ini. In the file the&lt;br /&gt;
names of the Tracks and their corresponding informations are given. In the given&lt;br /&gt;
informations the price of the Tracks will also be given. You can change the value&lt;br /&gt;
to zero(0) or any other desired lower value, and ENJOY the thrill of the game by&lt;br /&gt;
UNLOCKING the EXOTIC Tracks of your choice in the game for no value at all!&lt;br /&gt;
HAPPY RIDING!&lt;br /&gt;
&lt;br /&gt;
[ NOTE :-- After changing the value of the tracks you must save the file (tracks.ini)&lt;br /&gt;
with the same name &amp;amp; in the same folder(i.e.You have to overwrite the file tracks.ini)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GET THE CARS OF YOUR CHOICE IN THE CHAMPIONSHIP GAME MODE!&lt;br /&gt;
----------------------------------------------------------&lt;br /&gt;
Go to the installed folder of NEED FOR SPEED HOT PURSUIT 2 in your system then go to&lt;br /&gt;
the folder named Front end (e.g:--C:\Program Files\EA Games\Need For Speed Hot Pursuit&lt;br /&gt;
2\FrontEnd), you can see a file named Championship.ini.In this file you get the&lt;br /&gt;
informations about the events in the game.In that you find a line written as&lt;br /&gt;
&quot;m_AvailableCarList[0]=speedstr&quot;(HERE SPEEDSTR IS THE NAME OF THE CAR AVALIABLE&lt;br /&gt;
IN THAT EVENT).You just change the name of that car with the name of the car of&lt;br /&gt;
your choice,then restart the game.You find the new car in place of the old car!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GET MORE POINTS FOR THE SAME EVENT!&lt;br /&gt;
-----------------------------------&lt;br /&gt;
Go to the installed folder of NEED FOR SPEED HOT PURSUIT 2 in your system then go&lt;br /&gt;
to the folder named Front end (e.g:--C:\Program Files\EA Games\Need For Speed Hot&lt;br /&gt;
Pursuit 2\FrontEnd), you can see a file named Championship.ini.In this file you get&lt;br /&gt;
the informations about the events in the game.In that you find a line written as:-&lt;br /&gt;
&lt;br /&gt;
m_reward[0]=300&lt;br /&gt;
m_reward[1]=900&lt;br /&gt;
m_reward[2]=30000&lt;br /&gt;
You can change the value of that reward with any desired value!&lt;br /&gt;
(&lt;br /&gt;
HERE [0] INDICATE POSITION 3.&lt;br /&gt;
HERE [1] INDICATE POSITION 2.&lt;br /&gt;
HERE [2] INDICATE POSITION 1.&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
Wanna hell full of money . try this... buddy&lt;br /&gt;
copy the tracks.ini and cars.ini file form ur cd to ur pc folders of&lt;br /&gt;
cars and tracks. first edit the the cost of tracks and cars .better put&lt;br /&gt;
cost of cars to a negative value (-999999..). when u unlock the track it&lt;br /&gt;
will give a goddamn amount .Also u will get NFS editions and u can go&lt;br /&gt;
with unlimited speeds...BEWARE.. dont go for very high amounts like 100&lt;br /&gt;
billions b&#39;coz it will make all your money to negative value.&lt;br /&gt;
The designers set the account money only to a limeted extent . beyond&lt;br /&gt;
that amoutn ur money will become negative value....... Take care&lt;br /&gt;
feel the real hot pursuit with its NFS editions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Increasing the amount of Reward:&lt;br /&gt;
--------------------------------&lt;br /&gt;
&lt;br /&gt;
First go to the NFS Folder(the place where U have stored the main files&lt;br /&gt;
eg: C:\Program Files\EA Games\Need For Speed Hot Pursuit 2)&lt;br /&gt;
Now open the FontEnd &amp;amp; then Championship.ini folder and Edit the ( &quot;m_reward[0]=...&quot;&lt;br /&gt;
to what ever amount U want; maybe 100 or 1,00,000&lt;br /&gt;
m_reward[2]=1,00,000 First Place&lt;br /&gt;
m_reward[1]=50,000 Second Place&lt;br /&gt;
m_reward[0]=10,000 Third Place&lt;br /&gt;
Enjoy Buddy ! Go Wild !&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Copy all the Files from the folder F1 or any other fastest cars(in Cars folder)&lt;br /&gt;
and paste them in any slow speed cars.now you can fly like them even if you select&lt;br /&gt;
slower cars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are going on road and cop is beside your car and go on wrong way you can&lt;br /&gt;
rid from the cop after some time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is not a cheat but it works.when a cop starts chasing you, drive from the&lt;br /&gt;
oncoming traffic.the cop will not chase you but in some exceptional cases they&lt;br /&gt;
might chase you and you have a chance to crash them onto oncoming traffic. But&lt;br /&gt;
beware you too have a chance of crashing onto the oncoming traffic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
To win in chmapion ship and challanges in files search for car folder. Copy it to&lt;br /&gt;
where you have installed game then edit only carrer folder and change mass to 0.000&lt;br /&gt;
for all cars in championship race you will see that all cars become unstable and&lt;br /&gt;
you win easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right-click the nfs shortcut icon and select properties.click find target and select&lt;br /&gt;
the folder named &quot;cars&quot;.select your favourite car&#39;s folder and open the notepad and&lt;br /&gt;
reduce the mass of the car.this will awesomely increase the speed of the car.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CHEAT FOR EARNING MORE MONEY:&lt;br /&gt;
-----------------------------&lt;br /&gt;
&lt;br /&gt;
Go to the folder of installation then open cars folder in it open cars.ini file&lt;br /&gt;
using notepad and change the money as by keeping &quot;-&quot; minus symbol before the price.&lt;br /&gt;
Bby this you can earn more money so that you can buy more cars and unlock more&lt;br /&gt;
locations and tracksi too did it and gained lots of money enjoy the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
To purchase cars at a cheap price ($10 each), open up the cars.ini file in&lt;br /&gt;
your CARS folder (from the main NFSHP2 game folder) using Notepad.&lt;br /&gt;
&lt;br /&gt;
Change the following lines:&lt;br /&gt;
---------------------------&lt;br /&gt;
price &amp;nbsp; =10&lt;br /&gt;
nfsprice=10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat: Car Edits&lt;br /&gt;
----------------&lt;br /&gt;
Open up the game&#39;s files and search for a file named Championship.ini.&lt;br /&gt;
PLEASE REMEMBER: Doing this may corrupt or ruin your game file or other&lt;br /&gt;
computer functions, so attempt this AT YOUR OWN RISK.&lt;br /&gt;
&lt;br /&gt;
Open the Championship.ini file and search for the following:&lt;br /&gt;
&lt;br /&gt;
m_NumAvailableCars=3&lt;br /&gt;
m_Availablecarlist[0]=ellise&lt;br /&gt;
m_Availablecarlist[1]=speedstr&lt;br /&gt;
m_Availablecarlist[2]=vx220&lt;br /&gt;
&lt;br /&gt;
Edit those lines with this:&lt;br /&gt;
m_NumAvailableCars=6&lt;br /&gt;
m_Availablecarlist[0]=ellise&lt;br /&gt;
m_Availablecarlist[1]=speedstr&lt;br /&gt;
m_Availablecarlist[2]=vx220&lt;br /&gt;
m_Availablecarlist[3]=mllm&lt;br /&gt;
m_Availablecarlist[4]=clkgtr&lt;br /&gt;
m_Availablecarlist[5]=f50&lt;br /&gt;
&lt;br /&gt;
Doing this will unlock more standard cars for you to drive than would&lt;br /&gt;
otherwise be immediately available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat: No Police Chases:&lt;br /&gt;
--------------------------&lt;br /&gt;
(Caution this cheat requires you to edit game files, create a copy of the file&lt;br /&gt;
before editing)this cheat enables you to race without the hassle of being chased&lt;br /&gt;
in any event. First go to the game directory and open the &quot;AI&quot; folder. Then open&lt;br /&gt;
the &quot;AIChaseDefs&quot; configuration. Once open, change all the numbers in these four&lt;br /&gt;
lines to say 0.&lt;br /&gt;
&lt;br /&gt;
Before:&lt;br /&gt;
pursuitLevel_1_Duration=30&lt;br /&gt;
pursuitLevel_2_Duration=30&lt;br /&gt;
pursuitLevel_3_Duration=40&lt;br /&gt;
pursuitLevel_4_Duration=40&lt;br /&gt;
pursuitLevel_5_Duration=45&lt;br /&gt;
&lt;br /&gt;
After:&lt;br /&gt;
pursuitLevel_1_Duration=0&lt;br /&gt;
pursuitLevel_2_Duration=0&lt;br /&gt;
pursuitLevel_3_Duration=0&lt;br /&gt;
pursuitLevel_4_Duration=0&lt;br /&gt;
pursuitLevel_5_Duration=0&lt;br /&gt;
Once you have done that the police will only chase you for about 2 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Money:&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
At the main menu select single challenge and then select knockout lap and select&lt;br /&gt;
this options below&lt;br /&gt;
&lt;br /&gt;
Opponents-1&lt;br /&gt;
Police-on&lt;br /&gt;
Difficulty- advance&lt;br /&gt;
&lt;br /&gt;
and select the other options as you desire, then select the track and then select a&lt;br /&gt;
car, then play, don&#39;t worry if you lose, because, if you lose you will get $1500 and&lt;br /&gt;
if you win you will get $2000. You can repeat this as many times as you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CRASH A CAR (except for traffic)&lt;br /&gt;
==================================&lt;br /&gt;
If you want to crash a car (except for traffic) then do this 3 easy steps-&lt;br /&gt;
&lt;br /&gt;
1.go near a car&lt;br /&gt;
2.hit the car&#39;s down-left/right side and&lt;br /&gt;
3.the car will CRASH!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To unlock cars:&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First go to the drive where u have installed games. In that folder cars n open it&lt;br /&gt;
then change file name cars to anything u or car and in that make the price &quot;0&quot; to all.&lt;br /&gt;
&lt;br /&gt;
like&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
[car0]&lt;br /&gt;
name=911t&lt;br /&gt;
mfrname=kTxtPORSCHE&lt;br /&gt;
displayname=kTxt911Turbo&lt;br /&gt;
class=3&lt;br /&gt;
traffic=false&lt;br /&gt;
price=0000&lt;br /&gt;
nfsprice=0000&lt;br /&gt;
stat0to60ID=kTxt911Turbo_0to60&lt;br /&gt;
statTSID=kTxt911Turbo_TS&lt;br /&gt;
statTSKPHID=kTxt911Turbo_TSKPH&lt;br /&gt;
statHPID=kTxt911Turbo_BHP&lt;br /&gt;
&lt;br /&gt;
u wil c that u can unlock car without money&lt;br /&gt;
it doesn&#39; work in few cars it&#39;ll so $2000 try it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super Slow Traffic:&lt;br /&gt;
-------------------&lt;br /&gt;
Firsy go to C:/Program files/Ea games/Need4speed Hp2/Ai/Airacers go to entiny13&lt;br /&gt;
and under entiny13 is should say Traffic and down a bit it should say speed=35&lt;br /&gt;
change it to 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get All the Cars and Tracks:&lt;br /&gt;
----------------------------&lt;br /&gt;
Here is a simple code if u want all the cars and tracks. First go to my computer&lt;br /&gt;
and click on drive D or C (were ever u installed your game.) Then scroll down till&lt;br /&gt;
u see a folder called TRACKS. Click on it and then click on another file that say&lt;br /&gt;
tracks and u will see that every track is copied in a neat order. And u will see&lt;br /&gt;
the word (example:) m_prices(2)=30,000 just change that 30,000 into zero and when&lt;br /&gt;
u are done exit out and it will say do u want to save click yes. then exit out of&lt;br /&gt;
the file and the folder and look for a file called Cars and do the same thing click&lt;br /&gt;
on it and click on another file called cars. And it will neatly show each car in&lt;br /&gt;
order. For example scroll down to your favorite car (Mercedes Benz clk_gtr) and&lt;br /&gt;
change your favorites car price and nfs price to zero.&lt;br /&gt;
Note: when u change nfs price to zero the nfs edition car will cost only 2,000.&lt;br /&gt;
Then u can change all of them. Get out of the folder and save when it asks u and&lt;br /&gt;
exit everything out. Click on your game and single race and if u want to change&lt;br /&gt;
track it will be on 0 just unlock it without paying and something with the cars&lt;br /&gt;
except nfs edition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Quota races:&lt;br /&gt;
-----------------&lt;br /&gt;
To win the many Quota races do the following. When you see the car you are chasing,&lt;br /&gt;
do not put your sirens on immediately because the car will try to escape. Wait until&lt;br /&gt;
you are directly behind him, then put your sirens on. By doing this you can catch&lt;br /&gt;
the car faster. This works 95% of the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra points:&lt;br /&gt;
-------------&lt;br /&gt;
Go to You&#39;re The Cop mode. When you start, put your sirens on first then call for&lt;br /&gt;
a roadblock. They will put out a spike strip. All four speeders will run over them.&lt;br /&gt;
You can then arrest them. Immediately afterwards, you will get the points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the police off your tail:&lt;br /&gt;
-----------------------------&lt;br /&gt;
* When you have a cop on your tail, wait for it to come to your side. When it is&lt;br /&gt;
&amp;nbsp; trying to ram you from the side, brake as fast as possible. The best area to do&lt;br /&gt;
&amp;nbsp; this is at Coastal Parkland. The best car to use to make you crack up at the cop&lt;br /&gt;
&amp;nbsp; is the McLaren F1 LM or the McLaren F1. If done correctly, you will see the cop&lt;br /&gt;
&amp;nbsp; ram into the wall.&lt;br /&gt;
&lt;br /&gt;
* If you are getting chased by the cops, let the cop get a bit ahead of you and&lt;br /&gt;
&amp;nbsp; then do a California Stop to the officer. It should spin him out and you should&lt;br /&gt;
&amp;nbsp; only swerve slightly. This will give you plenty of time to get away from the&lt;br /&gt;
&amp;nbsp; cops.&lt;br /&gt;
&amp;nbsp; Note: A California Stop is when you hit the back left/right wheel with your&lt;br /&gt;
&amp;nbsp; front wheel. This will spin the car out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to do donuts with lots of rubber with 4 drive car:&lt;br /&gt;
------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
You edit &quot;car.ini&quot; in the Diablovt folder to give the engine heaps more HP then drive it&lt;br /&gt;
with a manual box. You may have to crash on a wall as well to start spinning You can also&lt;br /&gt;
do donuts in reverse as well. The game sometimes runs out of rubber to lay but there is&lt;br /&gt;
plenty of smoke.&lt;br /&gt;
&lt;br /&gt;
[engineblock]&lt;br /&gt;
FlyWheelInertiaFactor=1.5&lt;br /&gt;
mass=0.10&lt;br /&gt;
MinRPM=1000&lt;br /&gt;
RedLine=12000&lt;br /&gt;
WarningLine=10000&lt;br /&gt;
torqueCurve_0=0.00&lt;br /&gt;
torqueCurve_1=0.00&lt;br /&gt;
torqueCurve_2=14490.30&lt;br /&gt;
torqueCurve_3=14500.80&lt;br /&gt;
torqueCurve_4=14510.50&lt;br /&gt;
torqueCurve_5=14559.30&lt;br /&gt;
torqueCurve_6=14593.20&lt;br /&gt;
torqueCurve_7=14644.50&lt;br /&gt;
torqueCurve_8=14654.40&lt;br /&gt;
torqueCurve_9=14664.70&lt;br /&gt;
torqueCurve_10=14670.50&lt;br /&gt;
torqueCurve_11=14670.60&lt;br /&gt;
torqueCurve_12=14654.40&lt;br /&gt;
torqueCurve_13=14660.30&lt;br /&gt;
torqueCurve_14=14507.40&lt;br /&gt;
torqueCurve_15=14468.50&lt;br /&gt;
torqueCurve_16=14443.90&lt;br /&gt;
torqueCurve_17=14220.00&lt;br /&gt;
torqueCurve_18=14220.00&lt;br /&gt;
torqueCurve_19=14220.00&lt;br /&gt;
torqueCurve_20=14220.00&lt;br /&gt;
torqueCurve_21=14220.00&lt;br /&gt;
torqueCurve_22=14220.00&lt;br /&gt;
torqueCurve_23=14220.00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#39;also for wider rear tires change SectionWidth=335 to 1335&lt;br /&gt;
[tire_rear]&lt;br /&gt;
TypeCode=10&lt;br /&gt;
&lt;br /&gt;
&#39;ignore&lt;br /&gt;
attach=11&lt;br /&gt;
basename=tireblac&lt;br /&gt;
displayname=Pirelli PZero&lt;br /&gt;
mass=12.00&lt;br /&gt;
&#39;was SectionWidth=335&lt;br /&gt;
SectionWidth=1335&lt;br /&gt;
AspectRatio=30&lt;br /&gt;
WheelDiameter=18&lt;br /&gt;
SpeedIndex=12&lt;br /&gt;
CamberAngle=0.00&lt;br /&gt;
RollingResistanceFactor=0.90&lt;br /&gt;
PeakFriction=1.6&lt;br /&gt;
ForceScale=1.15&lt;br /&gt;
SlipAngleScale=1.0&lt;br /&gt;
AligningMomentScale=1.0&lt;br /&gt;
SlipRatio=0.9&lt;br /&gt;
MaxRenderTravelUp=0&lt;br /&gt;
TractionControl=1&lt;br /&gt;
LeaveOilSlick=1&lt;br /&gt;
AntiyawControl=1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlock any car Hexcheat:&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to the &quot;NEED FOR SPEED HOT PURSUIT 2&quot; folder. Then in to the &quot;Cars&quot; folder&lt;br /&gt;
Open the file named Cars.ini [Save it as another file (Cars default or something)]&lt;br /&gt;
Then you can see some thing like this, (but not only a one)&lt;br /&gt;
&lt;br /&gt;
[car12]&lt;br /&gt;
name=f50&lt;br /&gt;
mfrname=kTxtFERRARI&lt;br /&gt;
displayname=kTxtF50&lt;br /&gt;
class=1&lt;br /&gt;
traffic=false&lt;br /&gt;
** price=10$ **&lt;br /&gt;
** nfsprice=$ *10$&lt;br /&gt;
stat0to60ID=kTxtF50_0to60&lt;br /&gt;
statTSID=kTxtF50_TS&lt;br /&gt;
statTSKPHID=kTxtF50_TSKPH&lt;br /&gt;
statHPID=kTxtF50_BHP&lt;br /&gt;
&lt;br /&gt;
the car has opened in $10 dollars try it on maclaren f1 and maclaren f1lm.</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/2899592400748107973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/need-for-speed-hot-pursuit-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/2899592400748107973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/2899592400748107973'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/need-for-speed-hot-pursuit-2.html' title='Need for Speed - Hot Pursuit 2z'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-7063011922649086859</id><published>2011-07-15T09:05:00.000-07:00</published><updated>2011-07-15T14:14:49.884-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Resident Evil 5 pc"/><title type='text'>Resident Evil 5</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://paranerds.com/wp-content/uploads/2011/03/resident-evil-5.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;&lt;iframe align=&quot;left&quot; frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://rcm.amazon.com/e/cm?t=cheats03-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B0012N94WO&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr&quot; style=&quot;align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Easy Final Uroburos boss:&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make the final uroburos boss easier, upgrade the Lightning Hawk all the way&lt;br /&gt;
and purchase unlimited ammo for it (15,000 point) fight the uroburos and this&lt;br /&gt;
will be easier than fighting it with the LTD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inventory Duplication:&lt;br /&gt;
----------------------&lt;br /&gt;
This requires two very cooperative human players, and a Live connection (or a&lt;br /&gt;
split screen game and two profiles).&lt;br /&gt;
&lt;br /&gt;
1.In the Inventory Lobby, invite a friend.&lt;br /&gt;
2.Start the level (use 1.2 to make it easy). Have the host hand items (Rotten&lt;br /&gt;
&amp;nbsp; Eggs, First Aid, Ammo) off to the guest for duplication.&lt;br /&gt;
3.With a full inventory, have the guest leave the game (it should say &quot;All unsaved&lt;br /&gt;
&amp;nbsp; progress will be lost&quot; -- select &quot;Yes&quot;).&lt;br /&gt;
5.After selecting &quot;Yes,&quot; another question for the guest will appear asking whether&lt;br /&gt;
&amp;nbsp; or not to save status and ammo. Choose &quot;Yes&quot; to save and you will have all the&lt;br /&gt;
&amp;nbsp; passed-on inventory saved.&lt;br /&gt;
6.Now, back to the host: Quit out of the game, but at the second question, choose&lt;br /&gt;
&amp;nbsp; &quot;No&quot; and do not save ammo and status.&lt;br /&gt;
7.Restart the game with the two characters and you&#39;ll both have the ammo and items.&lt;br /&gt;
&amp;nbsp; Duplication successful! (Note: You cannot do this with weapons as you cannot hand&lt;br /&gt;
&amp;nbsp; them off to your partner.)&lt;br /&gt;
Addendum: A popular money-making strategy involves duplicating Gold or Rotten Eggs.&lt;br /&gt;
These are worth $2,000 a pop, and 5 can be crammed in each inventory slot. That means&lt;br /&gt;
you can eventually be duplicating $90,000 each time. Finding Rotten Eggs can be tough;&lt;br /&gt;
they drop randomly from enemies in later levels. Also, for two people to increase the&lt;br /&gt;
amount of eggs quickly, you&#39;ll have to pass them back and forth, alternating who is&lt;br /&gt;
saving and who isn&#39;t. Finally, you may request eggs from the computer once the guest&lt;br /&gt;
has quit out to make this process faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlimited Ammo:&lt;br /&gt;
---------------&lt;br /&gt;
To unlock unlimited ammunition for a weapon, fully upgrade all of its attributes,&lt;br /&gt;
complete the game (all chapters) and buy the ability using Exchange Points from&lt;br /&gt;
Bonus Features (for that weapon only).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discarding Weapons in Mercenaries Mode:&lt;br /&gt;
---------------------------------------&lt;br /&gt;
In Mercenaries mode, ammunition drops are based on the type of weapons you have.&lt;br /&gt;
Use this to your advantage by discarding weapons you don&#39;t use. This causes more&lt;br /&gt;
ammunition to be dropped for other weapons. Example: For Wesker (Stars), drop the&lt;br /&gt;
Samurai Edge to find more Magnum and Shotgun ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlimited Ammo for All:&lt;br /&gt;
-----------------------&lt;br /&gt;
Once you unlock unlimited ammo for a gun, it will be unlocked for all copies of that&lt;br /&gt;
gun you may have. Buy one for your partner so they can join in the fun! Note: You&#39;ll&lt;br /&gt;
still have to fully upgrade any additional weapons to get their maximum power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Heart of Africa:&lt;br /&gt;
--------------------&lt;br /&gt;
There is a special treasure to be had in the boss fight with Jill and Wesker. If&lt;br /&gt;
you beat up Wesker enough in the seven minutes he has to spare, the Heart of Africa&lt;br /&gt;
treasure will appear between the two stairs on the bottom level -- behind where Jill&lt;br /&gt;
spawns during the second half of the fight (and you can pick it up in the second half&lt;br /&gt;
too). One Rocket in Wesker&#39;s well-groomed face will do the trick (you have to shoot&lt;br /&gt;
the rocket with another rocket or a gun while he holds it). Hide at the end of a long&lt;br /&gt;
passage after he kicks you through the wall. Soon you&#39;ll see on your map that he&#39;s&lt;br /&gt;
spinning around, looking for you. Shoot him with a rocket then.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BSAA Emblems:&lt;br /&gt;
-------------&lt;br /&gt;
Below is a list of how many BSAA Emblems can be found on any given chapter in the&lt;br /&gt;
game. There are thirty emblems total, and not each chapter has one.&lt;br /&gt;
&lt;br /&gt;
Chapter 1-1 - 0 Emblems&lt;br /&gt;
Chapter 1-2 - 3 Emblems&lt;br /&gt;
Chapter 2-1 - 5 Emblems&lt;br /&gt;
Chapter 2-2 - 3 Emblems&lt;br /&gt;
Chapter 2-3 - 0 Emblems&lt;br /&gt;
Chapter 3-1 - 4 Emblems&lt;br /&gt;
Chapter 3-2 - 2 Emblems&lt;br /&gt;
Chapter 3-3 - 1 Emblem&lt;br /&gt;
Chapter 4-1 - 3 Emblems&lt;br /&gt;
Chapter 4-2 - 1 Emblem&lt;br /&gt;
Chapter 5-1 - 1 Emblem&lt;br /&gt;
Chapter 5-2 - 1 Emblem&lt;br /&gt;
Chapter 5-3 - 3 Emblems&lt;br /&gt;
Chapter 6-1 - 3 Emblems&lt;br /&gt;
Chapter 6-2 - 0 Emblems&lt;br /&gt;
Chapter 6-3 - 0 Emblems&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden Dialog:&lt;br /&gt;
--------------&lt;br /&gt;
If you wait around long enough at the very beginning of Chapter 1-1, before any&lt;br /&gt;
checkpoints, you will trigger a conversation between Sheva and Chris in which Chris&lt;br /&gt;
gives a scathing critique of the American Dream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden Cutscene:&lt;br /&gt;
----------------&lt;br /&gt;
At the very start of Chapter 1-1, take your first right just past the building and&lt;br /&gt;
you&#39;ll see a quick cutscene of a fellow in an unfortunate predicament.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easter Egg: The Chair:&lt;br /&gt;
----------------------&lt;br /&gt;
In this immensely stupid Easter Egg, Chris and Sheva can take a short rest in a chair.&lt;br /&gt;
There are chairs in Chapter 5-3 (at the beginning of the chapter, far end of the lab)&lt;br /&gt;
and Chapter 6-2 (the Captain&#39;s seat). That is all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wesker&#39;s Dash Attack:&lt;br /&gt;
---------------------&lt;br /&gt;
When using the unlockable character Wesker in Mercenaries, you can click the Right&lt;br /&gt;
Analog Stick (sometimes called R3) to initiate a dash. Press both Triggers while&lt;br /&gt;
dashing to do a knee attack. Warning: This move will drain your own life meter, so&lt;br /&gt;
use it sparingly!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Giant Crab Tips:&lt;br /&gt;
----------------&lt;br /&gt;
When you are fighting the giant crab in chapter 5 then you probably know you have&lt;br /&gt;
to shoot at the red tips on each leg, but when the monster comes crashing down and&lt;br /&gt;
opens its mouth, shooting at it does absolutely nothing. What you are meant to do&lt;br /&gt;
is get hand grenades (if you have none then look around the circle computer and you&lt;br /&gt;
will find 2 herbs (green) and a hand grenade, DO NOT throw it at the beast. It also&lt;br /&gt;
does nothing, go near the mouth when it is open after you have shot at the legs then&lt;br /&gt;
it will say &quot;press &#39;X&#39; to throw&quot; obviously you should press &#39;X&#39; then Chris will throw&lt;br /&gt;
the grenade in its mouth and the top shell will fall off. You must do this twice. If&lt;br /&gt;
you have no grenades, bad luck you have to wait for the mosquito-like things (i call&lt;br /&gt;
them Skeeters) and shoot them and they will drop a grenade sooner or later, then after&lt;br /&gt;
you have done that twice, RUN! he will swipe without warning and it will be a one hit&lt;br /&gt;
kill, no &quot;dodge&quot; chances at all, just run. When you have done all that, the easy part&lt;br /&gt;
is getting your handgun (by the way the mosquitoes drop X20 bullets at a time, a good&lt;br /&gt;
idea to pick em all up.) and shooting it once in the brain, it will be dead after&lt;br /&gt;
that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Train Station: Hidden Majini:&lt;br /&gt;
-----------------------------&lt;br /&gt;
In the third part of the level, find the green portable toilet past the truck with&lt;br /&gt;
a Gatling gun. Knock on it to find a hidden Majini.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completion bonuses:&lt;br /&gt;
-------------------&lt;br /&gt;
Successfully complete the game under any difficulty setting to unlock the following&lt;br /&gt;
bonuses.&lt;br /&gt;
&lt;br /&gt;
* Chris&#39; Safari and Sheva&#39;s Clubbin&#39; alternate costumes&lt;br /&gt;
* &quot;History Of Resident Evil&quot; option&lt;br /&gt;
* &quot;Infinity ammunition&quot; option (must fully upgrade a weapon then purchase the unlimited&lt;br /&gt;
&amp;nbsp; ammo from the &quot;Bonus Features&quot; section with points)&lt;br /&gt;
* Mercenaries mode&lt;br /&gt;
* New Game+ mode&lt;br /&gt;
* Play as Sheva Alomar&lt;br /&gt;
* Successfully complete the game under five hours (get an &quot;S&quot; rank) under any difficulty&lt;br /&gt;
&amp;nbsp; setting to unlock the Infinity Rocket Launcher.&lt;br /&gt;
* Successfully complete the game under the Amateur difficulty setting to unlock the&lt;br /&gt;
&amp;nbsp; &quot;Classic Horror Filter&quot; option.&lt;br /&gt;
* Successfully complete the game under the Normal difficulty setting to unlock the&lt;br /&gt;
&amp;nbsp; &quot;Retro Filter&quot; option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy money:&lt;br /&gt;
-----------&lt;br /&gt;
* This trick will help you gain money to max out and buy all the weapons. In any chapter,&lt;br /&gt;
collect as much gold, items, ammunition, and treasure you can find. When you are satisfied,&lt;br /&gt;
pause game play and quit the game. Save the game when prompted. Restart any desired chapter.&lt;br /&gt;
The &quot;Shop&quot; menu will appear before the start of any chapter. Notice that all the gold,&lt;br /&gt;
treasure, weapons, and ammunition from your previous saved game are still in your inventory.&lt;br /&gt;
From there, you can sell anything you want to gain some fast cash. This glitch can be done&lt;br /&gt;
repeatedly, on any chapter.&lt;br /&gt;
&lt;br /&gt;
* Go through a chapter, collecting as many hand grenades as possible. Then, start Co-op&lt;br /&gt;
mode with a friend, system link, or over the Internet. Give your partner all of your grenades&lt;br /&gt;
and have them exit the game. After they leave, your AI partner will still have all of the&lt;br /&gt;
grenades. Make sure you request them back. While you do this, your friend that left can sell&lt;br /&gt;
the ones he took with him. You can have up to five in each slot, and they sell for 250 gold&lt;br /&gt;
each. You will gain 11,322 gold each time you do this (if you have all your slots full).&lt;br /&gt;
This is also a good way to stock up on ammunition.&lt;br /&gt;
&lt;br /&gt;
* As soon as you defeat the Uruoburos for the second time you can repeat the beginning of&lt;br /&gt;
that chapter and collect lots of money and ammunition (especially for the machine gun).&lt;br /&gt;
Repeat this several times and you will be able to upgrade every weapon in your arsenal.&lt;br /&gt;
&lt;br /&gt;
* Once you have completed the game, go to Chapter 5-1 (Underground Garden). Bring extra&lt;br /&gt;
ammunition if possible. Follow the chapter until you have reached the part with all the&lt;br /&gt;
Lickers. Do not press the button to the elevator yet. Kill all the Lickers that are there,&lt;br /&gt;
then gather all the treasures and money they dropped. Press the button to the elevator.&lt;br /&gt;
When you do this, about four or five more Lickers will appear. Also kill them. Once again,&lt;br /&gt;
gather the treasures. Then, quit the game and repeat until satisfied. You should make about&lt;br /&gt;
10,000 gold selling the treasures the Lickers drop. There are no enemies except for the&lt;br /&gt;
Lickers you are meant to defeat, which will make for easy money for weapon upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy quick game:&lt;br /&gt;
----------------&lt;br /&gt;
Use the following trick to get a combined clear time for the entire game of under five&lt;br /&gt;
hours (to unlock unlimited RPG ammunition). A really easy way of doing this is to play&lt;br /&gt;
under the Amateur difficulty setting and just run pass all enemies. Only kill story-driven&lt;br /&gt;
enemies (ones that hold key cards or those that must be defeated to advance the game). Also,&lt;br /&gt;
avoid any crates, barrels, or treasures. Attempting this with a friend instead of the CPU-&lt;br /&gt;
controlled Sheva is recommended. Note: You do not need to purchase the infinite ammo in&lt;br /&gt;
&quot;Bonus Features&quot; as you would do for normal guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick reload:&lt;br /&gt;
-------------&lt;br /&gt;
Display the inventory screen and combine ammunition manually with your weapon. This causes&lt;br /&gt;
weapons such as the shotgun to reload much faster than the normal method. You can also use&lt;br /&gt;
this trick while climbing ladders or jumping. Reload your weapon when the melee option appears.&lt;br /&gt;
Then, start the melee sequence. Your weapon will be reloaded instantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dodging:&lt;br /&gt;
--------&lt;br /&gt;
Picking up an item allows you to dodge an attack. This works best when surrounded by enemies.&lt;br /&gt;
Stand above an item on the floor while shooting. If you miss someone who runs up to you,&lt;br /&gt;
just pick up the item. Your character will duck the attack and the enemy will be open for&lt;br /&gt;
a counter-attack. Kill him, stand over the item that he drops, and continue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Efficient healing:&lt;br /&gt;
------------------&lt;br /&gt;
If both players stand in front each other and one of them heals themselves, both persons&lt;br /&gt;
will get healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Desperte Escape) Unlockable: Figures:&lt;br /&gt;
--------------------------------------&lt;br /&gt;
Beat the game to unlock figurines you can view in the bonus galleries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Devil May Cry 2 reference:&lt;br /&gt;
--------------------------&lt;br /&gt;
The name for the virus in Resident Evil 5, Uroboros, is also used as a name for the&lt;br /&gt;
corporation in Devil May Cry 2, another Capcom game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Q-1:&lt;br /&gt;
--------------&lt;br /&gt;
When you are fighting the Q-1, get the grenade launcher with acid rounds then shoot it in&lt;br /&gt;
his mouth. Throw something in his mouth. Repeat this and it will be defeated in five minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating U-8:&lt;br /&gt;
--------------&lt;br /&gt;
When you start the U-8 fight, you will need a rocket launcher. When you start, aim at the&lt;br /&gt;
U-8&#39;s mouth and blast it. It will be dead in less than three seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Treasure locations:&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the indicated location to find the corresponding treasure piece:&lt;br /&gt;
&lt;br /&gt;
Antique Clock&lt;br /&gt;
Chapter 1-2: On the balcony of the house that is locked from the inside.&lt;br /&gt;
&lt;br /&gt;
Beetle (Brown)&lt;br /&gt;
Chapter 3-1: On the small island where you start. It is also found elsewhere in multiple&lt;br /&gt;
locations in Chapter 3-1.&lt;br /&gt;
&lt;br /&gt;
Beetle (Gold)&lt;br /&gt;
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks,&lt;br /&gt;
send the beam of light to the statue instead of the final mirror.&lt;br /&gt;
&lt;br /&gt;
Beetle (Jewel)&lt;br /&gt;
Chapter 3-2: On top of the oil drums at the Tricell camp.&lt;br /&gt;
&lt;br /&gt;
Blue Enigma&lt;br /&gt;
Chapter 3-1: Kill a giant Manjini.&lt;br /&gt;
&lt;br /&gt;
Ceremonial Mask&lt;br /&gt;
Chapter 3-1: In an alcove to the right of the gondola at the end of the chapter.&lt;br /&gt;
&lt;br /&gt;
Chalice (Silver)&lt;br /&gt;
Chapter 3-1: On the middle island (the chicken farm). It is also found elsewhere in&lt;br /&gt;
multiple locations.&lt;br /&gt;
&lt;br /&gt;
Chalice (Gold)&lt;br /&gt;
Chapter 5-3: When in the room with the drawbridge and swarm of Lickers, look in a&lt;br /&gt;
locker after you drop down into the locked room.&lt;br /&gt;
&lt;br /&gt;
Dead Bride&#39;s Necklace&lt;br /&gt;
Chapter 5-2: Lying near the discarded corpses on the conveyor belt.&lt;br /&gt;
Chapter 6-1: Dropped by the rocket launcher wielding Majini.&lt;br /&gt;
&lt;br /&gt;
Diamond (Brilliant)&lt;br /&gt;
Chapter 2-2: After the scene with Irving, go downstairs and outside. Walk towards&lt;br /&gt;
the machine gun turret, and look for a small ladder on your left. The gem is in a&lt;br /&gt;
chest on that ledge.&lt;br /&gt;
&lt;br /&gt;
Diamond (Marquis)&lt;br /&gt;
Note: You must be playing as Chris if in Solo mode. During the final fight with&lt;br /&gt;
Wesker at the volcano, immediately after Wesker appears for the first time, turn&lt;br /&gt;
around and move towards the bridge that will collapse. Before stepping on it,&lt;br /&gt;
shoot down the rock just past it that is the same color. When you fall through&lt;br /&gt;
the bridge, turn to your left, and jump over the rock to collect the gem.&lt;br /&gt;
&lt;br /&gt;
Diamond (Oval)&lt;br /&gt;
Chapter 2-2: In the mines just before the crank at the exit, turn left off the&lt;br /&gt;
cart tracks. Follow the wall to a chest containing the gem.&lt;br /&gt;
&lt;br /&gt;
Diamond (Pear)&lt;br /&gt;
Chapter 2-2: After the scene with Irving, go past the machine gun turret. Aim&lt;br /&gt;
at the top of the large ladder to shoot it down.&lt;br /&gt;
&lt;br /&gt;
Diamond (Square)&lt;br /&gt;
Chapter 2-2: After the scene with Irving, go past one more checkpoint. There&lt;br /&gt;
is a broken ladder with an assist jump here. The gem is on the ledge Sheva&lt;br /&gt;
lands on. Follow her around to where she climbs, then jump down one level to&lt;br /&gt;
get it.&lt;br /&gt;
&lt;br /&gt;
Diamond (Trilliant)&lt;br /&gt;
Chapter 4-2: After putting all three emblems in the door, go up the stairs.&lt;br /&gt;
Shoot the gem down from above the big door you have to enter.&lt;br /&gt;
&lt;br /&gt;
Emerald (Brilliant)&lt;br /&gt;
Chapter 5-3: At the start of the Wesker and Jill fight at the end of the&lt;br /&gt;
chapter, run up the staircase on the right in front of you. Follow the path&lt;br /&gt;
around to the right. The gem is in one of the pots at the end.&lt;br /&gt;
&lt;br /&gt;
Emerald (Marquis)&lt;br /&gt;
Chapter 3-3: After leaving the boat for a second time, climb a ladder to&lt;br /&gt;
the ledge with the two machine gun turrets above the gate you are trying&lt;br /&gt;
to open. The gem is in a drawer in the room between the guns.&lt;br /&gt;
&lt;br /&gt;
Emerald (Oval)&lt;br /&gt;
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow&lt;br /&gt;
the corridor into a room with the coffins. The gem is in a coffin that needs&lt;br /&gt;
an assist event to open.&lt;br /&gt;
&lt;br /&gt;
Emerald (Pear)&lt;br /&gt;
Found in multiple locations.&lt;br /&gt;
&lt;br /&gt;
Emerald (Square)&lt;br /&gt;
Found in multiple locations.&lt;br /&gt;
&lt;br /&gt;
Emerald (Trilliant)&lt;br /&gt;
Chapter 4-1: After you fall down from the trap with the empty sarcophagus,&lt;br /&gt;
the gem is in one of the three treasure chests.&lt;br /&gt;
&lt;br /&gt;
Gold Ring&lt;br /&gt;
Chapter 1-1: Kill the Executioner at the end of the chapter. It is also&lt;br /&gt;
found elsewhere in multiple locations.&lt;br /&gt;
&lt;br /&gt;
Heart Of Africa&lt;br /&gt;
Chapter 5-3: Between the stairs during the Jill solo fight after you ended&lt;br /&gt;
the previous fight by damaging Wesker enough to make him retreat.&lt;br /&gt;
&lt;br /&gt;
To get the Heart Of Africa treasure, you must do a set number of damage to&lt;br /&gt;
Wesker during the first fight with him and Jill. The best way is to have&lt;br /&gt;
the Infinite Magnum. You will also get the &quot;Bad Blood&quot; achievement. After&lt;br /&gt;
you defeat him and start the Jill fight, the treasure will be between the&lt;br /&gt;
two curved staircases. Also, do not forget to get the gem in the southeast&lt;br /&gt;
corner of the room you enter in the crate, the two in the tombstone upstairs,&lt;br /&gt;
and the one nearby in the little pot.&lt;br /&gt;
&lt;br /&gt;
Idol (Silver)&lt;br /&gt;
Chapter 3-1: On top of the left of the two assist jumps on the northeast island.&lt;br /&gt;
&lt;br /&gt;
Idol (Gold)&lt;br /&gt;
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room&lt;br /&gt;
that unlocks, send the beam of light to the statue instead of the final mirror.&lt;br /&gt;
&lt;br /&gt;
Ivory Relief&lt;br /&gt;
Chapter 1-2: Dropped by the blonde woman you help.&lt;br /&gt;
&lt;br /&gt;
Jewel Bangle&lt;br /&gt;
Dropped by a &quot;Big Man&quot; Manjini.&lt;br /&gt;
&lt;br /&gt;
Lion Heart&lt;br /&gt;
Kill a group of Lickers until one drops.&lt;br /&gt;
&lt;br /&gt;
Power Stone&lt;br /&gt;
Kill a Reaper.&lt;br /&gt;
&lt;br /&gt;
Royal Necklace&lt;br /&gt;
Chapter 5-3: Inside the control room being guarded by a group of rocket&lt;br /&gt;
launcher wielding Manjini.&lt;br /&gt;
&lt;br /&gt;
Ruby (Brilliant)&lt;br /&gt;
Chapter 5-3: Leave the room with the giant rotating elevator. Look at the&lt;br /&gt;
ceiling between the last two lights as you emerge from the tunnel in the next&lt;br /&gt;
room.&lt;br /&gt;
&lt;br /&gt;
Ruby (Marquis)&lt;br /&gt;
Chapter 2-1: During the fight in the market area where you have to shoot a key&lt;br /&gt;
from a hanging dead body, toss a grenade into the middle stall with a chest&lt;br /&gt;
in it. The gem is in that chest.&lt;br /&gt;
&lt;br /&gt;
Ruby (Oval)&lt;br /&gt;
Chapter 4-1: Behind the red statue in the labyrinth.&lt;br /&gt;
&lt;br /&gt;
Ruby (Pear)&lt;br /&gt;
Found in multiple locations.&lt;br /&gt;
&lt;br /&gt;
Ruby (Square)&lt;br /&gt;
Found in multiple locations.&lt;br /&gt;
&lt;br /&gt;
Ruby (Trilliant)&lt;br /&gt;
Chapter 4-1: After you fall down from the trap with the empty sarcophagus,&lt;br /&gt;
the gem is in one of the three treasure chests.&lt;br /&gt;
&lt;br /&gt;
Sapphire (Brilliant)&lt;br /&gt;
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow&lt;br /&gt;
the corridor into a room with the coffins. The gem is in a coffin that&lt;br /&gt;
needs an assist event to open.&lt;br /&gt;
&lt;br /&gt;
Sapphire (Marquis)&lt;br /&gt;
Chapter 5-3: At the beginning of the level, leave the Boss room. Follow the&lt;br /&gt;
path around, and take a left at the fork. The gem is in a safe to your left&lt;br /&gt;
as you enter the room.&lt;br /&gt;
&lt;br /&gt;
Sapphire (Oval)&lt;br /&gt;
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow&lt;br /&gt;
the corridor into a room with the coffins. The gem is in a small pot on&lt;br /&gt;
the shelf to the right as you enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sapphire (Pear)&lt;br /&gt;
Found in multiple locations.&lt;br /&gt;
&lt;br /&gt;
Sapphire (Square)&lt;br /&gt;
Found in multiple locations.&lt;br /&gt;
&lt;br /&gt;
Sapphire (Trilliant)&lt;br /&gt;
Chapter 4-1: After you fall down from the trap with the empty sarcophagus,&lt;br /&gt;
the gem is in one of the three treasure chests.&lt;br /&gt;
&lt;br /&gt;
Soul Gem&lt;br /&gt;
Chapter 4-1: Kill the Boss at the end of the level without using the&lt;br /&gt;
reaction event (before climbing the stairs to the exit).&lt;br /&gt;
&lt;br /&gt;
Topaz (Brilliant)&lt;br /&gt;
Chapter 5-3: In the room with the drawbridge and the swarm of Lickers, the&lt;br /&gt;
gem is high on the wall in front of you as you cross the drawbridge.&lt;br /&gt;
&lt;br /&gt;
Topaz (Marquis)&lt;br /&gt;
Chapter 1-1: After you jump out of the window, take out all the Majini,&lt;br /&gt;
and one of them will drop it.&lt;br /&gt;
&lt;br /&gt;
Topaz (Oval)&lt;br /&gt;
Chapter 6-1: On the Normal, Veteran, or Professional difficulty, go up the&lt;br /&gt;
ladder just before the assist push. Turn around, and find the person that&lt;br /&gt;
you will have to fight later. Shoot him now. Go through the gate scene,&lt;br /&gt;
and on your way to the crank, turn right after the stairs.&lt;br /&gt;
&lt;br /&gt;
Topaz (Pear)&lt;br /&gt;
Found in multiple locations.&lt;br /&gt;
&lt;br /&gt;
Topaz (Square)&lt;br /&gt;
Found in multiple locations.&lt;br /&gt;
&lt;br /&gt;
Topaz (Trilliant)&lt;br /&gt;
Chapter 4-1: At the beginning, before you climb up the first ladder, go&lt;br /&gt;
straight towards the end. The gem is in the treasure box.&lt;br /&gt;
&lt;br /&gt;
Venom Fang&lt;br /&gt;
Kill a chainsaw Manjini. Note: The first one encountered will not drop one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achievements:&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Accomplish the indicated achievement to get the corresponding number of&lt;br /&gt;
Gamerscore points:&lt;br /&gt;
&lt;br /&gt;
Completed Chapter 1 - 1 (15 points): Complete Chapter 1 - 1 on any difficulty setting.&lt;br /&gt;
Completed Chapter 1 - 2 (15 points): Complete Chapter 1 - 2 on any difficulty setting.&lt;br /&gt;
Completed Chapter 2 - 1 (15 points): Complete Chapter 2 - 1 on any difficulty setting.&lt;br /&gt;
Completed Chapter 2 - 2 (15 points): Complete Chapter 2 - 2 on any difficulty setting.&lt;br /&gt;
Completed Chapter 2 - 3 (15 points): Complete Chapter 2 - 3 on any difficulty setting.&lt;br /&gt;
Completed Chapter 3 - 1 (15 points): Complete Chapter 3 - 1 on any difficulty setting.&lt;br /&gt;
Completed Chapter 3 - 2 (15 points): Complete Chapter 3 - 2 on any difficulty setting.&lt;br /&gt;
Completed Chapter 3 - 3 (15 points): Complete Chapter 3 - 3 on any difficulty setting.&lt;br /&gt;
Completed Chapter 4 - 1 (15 points): Complete Chapter 4 - 1 on any difficulty setting.&lt;br /&gt;
Completed Chapter 4 - 2 (15 points): Complete Chapter 4 - 2 on any difficulty setting.&lt;br /&gt;
Completed Chapter 5 - 1 (15 points): Complete Chapter 5 - 1 on any difficulty setting.&lt;br /&gt;
Completed Chapter 5 - 2 (15 points): Complete Chapter 5 - 2 on any difficulty setting.&lt;br /&gt;
Completed Chapter 5 - 3 (15 points): Complete Chapter 5 - 3 on any difficulty setting.&lt;br /&gt;
Completed Chapter 6 - 1 (15 points): Complete Chapter 6 - 1 on any difficulty setting.&lt;br /&gt;
Completed Chapter 6 - 2 (15 points): Complete Chapter 6 - 2 on any difficulty setting.&lt;br /&gt;
Completed Chapter 6 - 3 (15 points): Complete Chapter 6 - 3 on any difficulty setting.&lt;br /&gt;
Recruit (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete all chapters on Amateur.&lt;br /&gt;
Soldier (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete all chapters on Normal.&lt;br /&gt;
Veteran (30 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete all chapters on Veteran.&lt;br /&gt;
War Hero (70 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Complete all chapters on the most difficult setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All downloadable content achievements:&lt;br /&gt;
--------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following achievements require the &quot;Versus&quot; bonus downloadable content:&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
Army of One (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Win 30 matches in Slayers.&lt;br /&gt;
Bringing the Pain (30 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Defeat 100 players using physical attacks in Versus.&lt;br /&gt;
Eye of the Tiger (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Win 30 matches in Survivors.&lt;br /&gt;
It Takes Two to Tango (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Chain a 40-defeated combo in Team Slayers.&lt;br /&gt;
It&#39;s All About the Points (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp;: Score at least 40,000 points in Survivors.&lt;br /&gt;
Keep the Good Times Rolling (15 points) &amp;nbsp; &amp;nbsp;: Chain a 20-defeated combo in Slayers.&lt;br /&gt;
Let&#39;s Get This Party Started! (20 points) &amp;nbsp;: Unlock all selectable characters in Versus.&lt;br /&gt;
The Team That Slays Together... (30 points): Win 30 matches in Team Slayers.&lt;br /&gt;
There&#39;s no &quot;I&quot; in Team (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Score at least 80,000 points in Team Survivors.&lt;br /&gt;
We Will Survive (30 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Win 30 matches in Team Survivors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following achievements require the &quot;Lost In Nightmares&quot; bonus downloadable content:&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
Must&#39;ve Got Lost (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete &quot;Lost in Nightmares&quot; on any difficulty setting.&lt;br /&gt;
It&#39;s Just a Bad Dream! (15 points): Complete &quot;Lost in Nightmares&quot; with an S rank.&lt;br /&gt;
Night Terrors (40 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Complete &quot;Lost in Nightmares&quot; on Professional.&lt;br /&gt;
Kung Fu Fighting (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp;: Inflict a set amount of damage to Wesker in &quot;Lost in&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Nightmares&quot;.&lt;br /&gt;
Wish Upon a Star (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp;: Destroy all 18 of the Score stars found throughout &quot;Lost&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; in Nightmares&quot;.&lt;br /&gt;
&lt;br /&gt;
The following achievements require the &quot;Desperate Escape&quot; bonus downloadable content:&lt;br /&gt;
-------------------------------------------------------------------------------------&lt;br /&gt;
Getaway (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete &quot;Desperate Escape&quot; on any difficulty setting.&lt;br /&gt;
The Great Escape (15 points) &amp;nbsp; : Complete &quot;Desperate Escape&quot; with an S rank.&lt;br /&gt;
Run the Gauntlet (40 points) &amp;nbsp; : Complete &quot;Desperate Escape&quot; on Professional.&lt;br /&gt;
Way of the Warrior (15 points) : Defeat 150 enemies singlehandedly in one playthrough&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;of &quot;Desperate Escape&quot;.&lt;br /&gt;
Shoot the Messenger (15 points): Defeat 3 Agitator Majini in one playthrough of&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&quot;Desperate Escape&quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus characters in Mercenaries mode &amp;amp; &quot;Versus&quot; DLC:&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus characters in Mercenaries mode:&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Earn an &quot;A&quot; or higher rank in the indicated Mercenaries mode mission to unlock&lt;br /&gt;
the corresponding character:&lt;br /&gt;
&lt;br /&gt;
Chris (Safari) &amp;nbsp; &amp;nbsp; : &quot;The Village&quot; mission&lt;br /&gt;
Chris (S.T.A.R.S.) : &quot;Experimental Facility&quot; mission&lt;br /&gt;
Jill (Battle Suit) : &quot;Ship Deck&quot; mission&lt;br /&gt;
Jill (B.S.A.A.) &amp;nbsp; &amp;nbsp;: &quot;Public Assembly&quot; mission&lt;br /&gt;
Sheva (Clubbin) &amp;nbsp; &amp;nbsp;: &quot;Ancient Ruins&quot; mission&lt;br /&gt;
Sheva (Tribal) &amp;nbsp; &amp;nbsp; : &quot;Missile Area&quot; mission&lt;br /&gt;
Wesker (Midnight) &amp;nbsp;: &quot;The Mines&quot; mission&lt;br /&gt;
Wesker (S.T.A.R.S.): &quot;The Prison&quot; mission&lt;br /&gt;
&lt;br /&gt;
Bonus characters in &quot;Versus&quot; DLC:&lt;br /&gt;
---------------------------------&lt;br /&gt;
You can purchase the following characters at the &quot;Bonus Features&quot; menu for the indicated&lt;br /&gt;
amount of Exchange Points. Note: They have slightly different weapon sets compared to&lt;br /&gt;
their Mercenaries mode counterparts.&lt;br /&gt;
&lt;br /&gt;
Chris (Safari) &amp;nbsp; &amp;nbsp; : &amp;nbsp;8,000 Exchange Points&lt;br /&gt;
Chris (S.T.A.R.S.) : 13,000 Exchange Points&lt;br /&gt;
Jill (Battle Suit) : &amp;nbsp;7,000 Exchange Points&lt;br /&gt;
Jill (B.S.A.A.) &amp;nbsp; &amp;nbsp;: &amp;nbsp;5,000 Exchange Points&lt;br /&gt;
Sheva (Clubbin) &amp;nbsp; &amp;nbsp;: &amp;nbsp;6,000 Exchange Points&lt;br /&gt;
Sheva (Tribal) &amp;nbsp; &amp;nbsp; : 15,000 Exchange Points&lt;br /&gt;
Wesker (Midnight) &amp;nbsp;: 30,000 Exchange Points&lt;br /&gt;
Wesker (S.T.A.R.S.): 50,000 Exchange Points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All unlockable costume &amp;amp; Figurines:&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Chris&#39; S.T.A.R.S. costume:&lt;br /&gt;
--------------------------&lt;br /&gt;
Collect 25 B.S.A.A. emblems to unlock Chris&#39; S.T.A.R.S. costume.&lt;br /&gt;
&lt;br /&gt;
Sheva&#39;s Tribal costume:&lt;br /&gt;
-----------------------&lt;br /&gt;
Collect all 30 B.S.A.A. emblems to unlock Sheva&#39;s Tribal costume.&lt;br /&gt;
&lt;br /&gt;
Play as Josh Stone (&quot;Desperate Escape&quot; DLC):&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
Successfully complete Resident Evil 5: Desperate Escape to unlock Josh Stone&lt;br /&gt;
in Single Player mode.&lt;br /&gt;
&lt;br /&gt;
Professional mode (&quot;Desperate Escape&quot; DLC):&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
Successfully complete Resident Evil 5: Desperate Escape on the Veteren difficulty&lt;br /&gt;
to unlock the Professional difficulty.&lt;br /&gt;
&lt;br /&gt;
Figurines (&quot;Desperate Escape&quot; DLC):&lt;br /&gt;
-----------------------------------&lt;br /&gt;
Successfully complete Resident Evil 5: Desperate Escape to unlock figurines in the&lt;br /&gt;
&quot;Bonus Features&quot; gallery.&lt;br /&gt;
&lt;br /&gt;
Play as Jill Valentine (&quot;Lost In Nightmares&quot; DLC):&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Successfully complete the Resident Evil 5: Lost In Nightmares DLC to unlock Jill&lt;br /&gt;
Valentine.&lt;br /&gt;
&lt;br /&gt;
Jill figurine (&quot;Lost In Nightmares&quot; DLC):&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
Successfully complete Resident Evil 5: Lost In Nightmares to unlock a Jill figurine&lt;br /&gt;
in the &quot;Bonus Features&quot; gallery.</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/7063011922649086859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/resident-evil-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/7063011922649086859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/7063011922649086859'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/resident-evil-5.html' title='Resident Evil 5'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-4854023321472042497</id><published>2011-07-15T08:57:00.001-07:00</published><updated>2011-07-15T14:15:04.760-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xrated Pcs"/><category scheme="http://www.blogger.com/atom/ns#" term="Xtreams Pcs"/><title type='text'>Sin</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;408&quot; src=&quot;http://digitalbattle.com/wp-content/uploads/2006/05/Untitled-113.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Cheat Codes:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;All of the following work in both the Full and Demo versions of SiN.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;During gameplay press the tidle then type any of the following &quot;Codes&quot;:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;iframe align=&quot;left&quot; frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://rcm.amazon.com/e/cm?t=cheats03-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003BJ09QM&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr&quot; style=&quot;align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Code Effect&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;-----------------------------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/health 999 - Health 999&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/wuss - All Weapons&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/superfuzz - God Mode&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/nocollision - No Clipping&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/wallflower - No Target&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn magnum - Gives the Magnum&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn shotgun - Gives the Shotgun&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn assaultrifle - Gives the Assaultrifle&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn rocklauncher - Gives the Rocket Launcher&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn sniperrifle - Gives the Sniper Rifle&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn heligun - Gives the Big Gun from the Chopper&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn reactiveshields - Gives the Reactive Shield&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn rockets - Gives Rockets&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn coin - Gives a Coin&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn health - Gives a Health Pack&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn cookies - Gives a Pack of Cookies&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn lensflare - Makes a LightEffect&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/spawn silencer - Gives a Silencer for the Gun and the Machine Gun&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;/give thrallgun - Gives a Hidden Weapon&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;bind &quot;togglezoommode&quot; - Gives the Sniper Zoom Scope for any weapon pressed&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;whereas is the level of zoom&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Cheat Codes:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Cheats by Radox radoybg@yahoo.com&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;First press the ~ key (just like in Quake and Quake 2).&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Then enter the code:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Code Result&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;--------------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;health 200 - Full health&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;wuss - All weapons and armor&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;superfuzz - God mode&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;god - God mode&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;nocollision - No clip mode&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;noclip - No clip mode&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;wallflower - No target&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;notarget - No target&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;NOW , LET&#39;S SEE SOME SPECIAL CHEATS ! YOU CAN SUMMON ANY&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;OBJECTS OR ACTORS IN FRONT OF YOU ! FIRST TYPE &quot;SPAWN&quot;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;IN THE CONSOLE AND THEN ONE OF THE FOLLOWING:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Code Result&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;------------------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;magnum - summons Magnum pistol&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;shotgun - summons Shotgun&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;assaultrifle - summons Assault rifle (machinegun)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;chaingun - summons Chaingun&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;rocketlauncher - summons Rocket launcher&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;pulserifle - summons Pulse rifle&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;quantum - summons Quantum destabilizer&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;sniperrifle - summons Sniper rifle&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;speargun - summons Spear gun (for underwater use)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;smallhealth - summons Small health pack +5&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;health - summons Health pack +20&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;largehealth - summons Large health pack +50&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;megahealth - summons Mega health pack +100&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;apple - summons Apple +2&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;banana - summons Banana +2&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;sandwich - summons Sandwich +2&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;soda - summons Soda can +2&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;cookies - summons Cookie-pack +2&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;mutagen - summons Mutagen-vial (powerup,which turns you in a mutant)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;adrenaline - summons Adrenaline-vial (powerup,which makes you faster)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;cloak - summons Cloacking device (powerup,which makes you invisible)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;reactiveshields - summons Bioshield (powerup,which makes you invincible)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;riothelmet - summons Riot helmet (armor for the head)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;flakjacket - summons Flak jacket (armor for the body)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;flakpants - summons Flak pants (armor for the legs)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;glowstick - summons Light rod (use it to light dark places)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;code - summons Decoder&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;comlink - summons Communications link&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;scubagear - summons Scuba gear (allows you to stay underwater longer)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;oxygen - summons Oxygen canister&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;coin - summons Quarter&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;dollar - summons Money&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;moneybag - summons Bag from the bank robbery&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;blueprints - summons Blueprints from the Construction zone&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;chemsuit - summons Chemical protection suit&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;u4sample - summons a sample from U4&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;passcode - summons a card with the missil code on it&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;keyring - summons Key&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;idcard - summons Identification card&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;orangecard - summons Orange passcard&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;bluecard - summons Blue passcard&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;yellowcard - summons Yellow passcard&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;greencard - summons Green passcard&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;pulsepart1 - summons Part #1 from the Pulse rifle&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;pulsepart2 - summons Part #2 from the Pulse rifle&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;pulsepart3 - summons Part #3 from the pulse rifle&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;genericpulsepart- summons a part fom the Pulse rifle that player does not have&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;envelope - summons Envelope with documents&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;evidence - summons Papers with evidence&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;silencer - summons silencer for the Magnum and the Assault rifle&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;candybar - summons Candy bar (use it with Eon and Peon to stop&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;them for a moment)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;357 - summons ammo for the Magnum&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;10mm - summons ammo for the Assault rifle&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;50mm - summons ammo for the Chaingun&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;buckshot - summons ammo for the Shotgun&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;spears - summons ammo for the Spear gun&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;rockets - summons ammo for the Rocket launcher&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;plasma - summons ammo for the Pulse rifle and the Quantumdestabilizer&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;spidermines - summons a pack of Spider mines&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;thug - summons a bank robber&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;grunt - summons a SinTek grunt&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;cworker - summons a mutated construction worker&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;bacrodai - summons a mutant with an oversized hand&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;manumit - summons a mutant&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;vultorn - summons a strange red mutant&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;gruntcapt - summons a grunt captain&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;camgun - summons a security gun&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;camgun2 - summons a second type of security gun&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;reconah - summons a biomech&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;securton - summons a spider-drone&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;pinphat - summons a big cyborg with an enormous rocket launcher&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;secrover - summons an explosive drone&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;peon - summons Peon&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;dark - summons a huge yellow-dressed cyborg&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;nautic - summons an underwater mutant&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;sea - summons a seabonite&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;mancini - summons Tony Mancini (the mob boss)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;pl_elexis - summons Elexis Sinclaire (!!!!!!!!)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;eonandpeon - summons Eon and Peon (the second boss)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;thrall - summons the Thrall master (the end game boss)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Here are some other console commands and variables:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;---------------------------------------------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;sv_gravity # - changes the gravity to # (default = 800)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;save # - saves game to specified slot #&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;load # - loads game from specified slot #&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Level Select:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;-------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;To warp to any level of the game , press the ~ key to bring up the console.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;The type in &quot;map&quot; and then one of the following levels:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Code Level&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;----------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;intro - Air assault on Freeport city bank&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;bank - Freeport city bank&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;abandon - Abandoned buildings&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;csite - Construction zone&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;subway - Abandoned subway&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;chem1 - SinTek Chemical labs&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;chem2 - SinTek Chemical plant&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;whouse1 - SinTek Outside warehouse&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;whouse2 - SinTek Warehouse&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;biomecha - Biomech security&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;biomechb - Biomech factory&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;silo - Missile silo&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;sewera - Freeport sewers&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;sewerb - Lower Freeport sewers&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;aq1 - Freeport aqueducts&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;dam - Freeport city dam&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;wworks1 - Freeport water works&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;wworks2 - Freeport water works 2&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;oilrig - SinTek oilrig&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;uwpass1 - Underwater pass&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;uwpass2 - Underwater passage&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;docks1 - Hidden docks&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;docks2 - Submarinal cargo station&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;jungle - Jungle pass&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;gorge - Mountain gorge&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;area57 - Containment Area 57&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;xeno1 - Xenomorphic labs&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;xeno2 - Xenomorphic studies&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;mansion1 - Estate Sinclaire&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;mansion2 - Estate Sinclaire 2&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;phoenix - Munt phoenix&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;thrall - Thrall&#39;s pit&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;geo1 - Geothermal plant (secret level)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;geo2 - Geothermal substation (secret level)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;jungle2 - Jungle pass 2 (secret level)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;biomass - Biomass reclaimation center (secret level)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;A super-secret weapon (note:the end game boss uses it !!!)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;----------------------------------------------------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Go to the console (Press ~) and type: &quot;give thrallgun&quot;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Then ,type &quot;bind m use thrallgun&quot;.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;After that,press m to enjoy this kick-ass weapon&quot;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Easter Eggs:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;* Transfer 900,000 from Elexis&#39; account to Blade&#39;s&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;* Call the cinema line from the payphone using the quarter&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;* Shoot female in breast (what _was_ on their minds...)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;* In the room where the table gets turned, _use_ the painting&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;on the wall to reveal a safe.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;* On the computer, go to the command prompt.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Do a dir.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Go to that data directory.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;There&#39;s five files. Type &quot;type (whatever).ini&quot;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;The file has stuff in it, including&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&quot;wallpaper=&quot;c:\something\jlh-is-hot.bmp&quot; -Frags&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;* during the chopper sequence.....&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;shoot the elexis billboard till it falls, it&#39;ll fall were the chopper.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;lands, if it falls through the glass, it&#39;s makes a ramp for water to&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;fill the first room and shorts out the first atm, if it doesn&#39;t fall&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;through u can look up and see it hanging above also....&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;If yer chopper gets shot down but yer character lives(the rockets hit&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;the chopper not u, very hard to do on purpose), it sets down in the&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;street, and u run till the police barracades outside by the reveolving&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;door and start the level from there feal free to use this with no&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;credit (though i&#39;d like some if u don&#39;t mind :) and don&#39;t quote me&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;cause i wrote it sloppy :)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;* Q11&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;* In the vault right as you come through the door with the hole in the&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;floor, on the right the safety deposit box 2nd from the right on the&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;very bottom, there should be a black corner, you are able to open&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;this one but it is empty.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;* Misc&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;In deathmatch (haven&#39;t tried in in SP, but it prolly&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;works too), you can bind a key to &quot;togglezoommode&quot;,&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;and it toggles the sniper scope zoom on and off. It&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;works with every weapon too. -tin&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Bank Codes:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Name Account # PIN #&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;----------------------- --------- -----&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Billge Yeates 303195 6666&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Danny O&#39;Brian 845724 9157&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;(Elexis) Ms. Sinclaire 010333 6969 *&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Zak Belica 060571 8303&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Lowry P. Sweeny 601571 6672&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;(John R.) Mr. Blade 010345 2019 **&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Biff Fugate 002215 2635&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Marc Weaver 873282 2635&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Tom Mustaine 112029 2029&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;David Eddings 042171 5811&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Mr. Logan 101505 5769&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;John Doe ?????? ????&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Harry Miller 443344 4444&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Pres. Skroob 123456 1234&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Beav Anderson 100372 3625&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Ms. Dowling 070677 5316&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Hipnotic Interactive 081296 0000&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Don MacAskill 021977 5334&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Eliz 272727 2727&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Mark MacAskill 052881 6275&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Ben MacAskill 032097 2361&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Anne MacAskill 041384 2663&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;onethumb 020298 5334&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;KillCreek 422907 8252&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Scott Alden 012671 2600&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Christy K. 642753 9084&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Hank TAD Dwarf 050480 1984&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;* Ms. Sinclaire&#39;s account is the only one that you can wire money from&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;** This is the main character&#39;s account =)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;(Be sure to enter all the account numbers in the atm&#39;s in the first room to&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;see some clever quotes...)&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;FMV sequence commands:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;----------------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;map csite_cinema&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;map subway_cinema&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;map biomech_cinema&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;map silo_cinema&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;map gorge_cinema&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;map intro_start&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;map ending&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Weird voice:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;On the construction zone level, after you see Mancini jump, make the jump&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;yourself. When JC congratulates you, his voice will be very weird.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Sexy Easter Eggs:&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;-----------------&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;In the &quot;Sinclaire Residence&quot; level, you can find a locked door with the words&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&quot;Janitor Bob&quot; written on it. Now, near the end of the level, next to a funky&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;statue there&#39;s a secret room (press use on the wall near the window) and you&#39;ll&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;find the key for the Janitor&#39;s closet. What&#39;s to find inside? Well let&#39;s just&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;say that Bob has a hefty collection of nudie mags, and isn&#39;t afraid to use them.&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Also in the level, in the surveillance room you can take a peek at Elexis in her&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;hot tub while hmm... &quot;enjoying herself&quot;. Of course, if the view isn&#39;t too good&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;for you you can always use the /noclip cheat to get to see her up close and&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;personal, as she doesn&#39;t react to your presence!&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/4854023321472042497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/sin.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/4854023321472042497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/4854023321472042497'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/sin.html' title='Sin'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-8940348049596952653</id><published>2011-07-15T08:44:00.000-07:00</published><updated>2011-07-15T08:44:22.615-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xtreams Pcs"/><title type='text'>Spider-Man 3</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;448&quot; src=&quot;http://www.playerzblog.com/wp-content/uploads/2008/09/spiderman3thegame.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
Cheat Codes:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Michael:&lt;br /&gt;
------------------&lt;br /&gt;
When you are trying to open the boarded up windows, if you are far away from him&lt;br /&gt;
he will do a long jump towards you. Then it takes him a few seconds to recover&lt;br /&gt;
to attack. Before he jumps, do not stand in the yellow circles. Instead, stand&lt;br /&gt;
next to the wall opposite the windows. He will now jump to there, recover, etc.&lt;br /&gt;
while he is recovering, pull down the boards. When he jumps into the light, attack&lt;br /&gt;
him. Keep doing this until his and his wife&#39;s life runs out to complete the level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Token collection:&lt;br /&gt;
-----------------&lt;br /&gt;
While swinging through the city you might hear a chime. This indicates that you&lt;br /&gt;
are close to a token.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Web swinging upgrades:&lt;br /&gt;
----------------------&lt;br /&gt;
You can earn upgrades for this ability by using it a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Venom:&lt;br /&gt;
----------------&lt;br /&gt;
Before this battle, go to the upgrade menu and make sure you have the melee attack&lt;br /&gt;
volley. Then, fight. Depending on your health level, you may or may not want to use&lt;br /&gt;
the power up. At the moment, you can easily jump over Venom, confuse him, and chip&lt;br /&gt;
away at his health. Keep doing this until his black suit begins to &quot;glow&quot;. Now when&lt;br /&gt;
you jump over him he will run away. This is a good opportunity to use your new&lt;br /&gt;
attack and chip at him, occasionally giving some hits. Keep hitting him until his&lt;br /&gt;
&quot;glow&quot; gets bigger and eventually Harry will tell you to knock Venom into the air.&lt;br /&gt;
He&#39;ll fall back to the ground same as before, easily confused. Repeat this cycle&lt;br /&gt;
until his health is really low and you can finish him off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy kills:&lt;br /&gt;
-----------&lt;br /&gt;
To easily defeat enemies jump then keep tapping both [Attack] keys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rival gang reward:&lt;br /&gt;
------------------&lt;br /&gt;
Choose any of the gang patrol missions (Apocalypse, Dragon Tails, H-Bombers, Waste&lt;br /&gt;
Tribe) and defeat all of their marked territories that match their logos to earn 3&lt;br /&gt;
experience points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Random gang:&lt;br /&gt;
------------&lt;br /&gt;
When you go to a crime area controlled by the police, you will be assigned a task&lt;br /&gt;
involving a random gang. On completion of the tasks the effectiveness of the police&lt;br /&gt;
will be increased (as seen by the rings around the police symbol on the map). The&lt;br /&gt;
more rings you have, the harder it is for gangs to take control of police-controlled&lt;br /&gt;
areas and the more likely it is for the police to take over gang controlled areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completion bonuses:&lt;br /&gt;
-------------------&lt;br /&gt;
Successfully complete the game as Spider-Man to unlock Symbiote Spider-Man&#39;s story&lt;br /&gt;
mode. Collect all 50 Black Spider Tokens to get the black Spider-Man suit to wear&lt;br /&gt;
whenever desired for as long as you want. Collect 100 Meteorite Pieces to play as&lt;br /&gt;
Venom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Michael Morbius:&lt;br /&gt;
--------------------------&lt;br /&gt;
When you are trying to open the boarded up windows, if you are far away from him&lt;br /&gt;
he will do a long jump towards you. Then it takes him a few seconds to recover to&lt;br /&gt;
attack. Before he jumps, do not stand in the yellow circles. Instead, stand next&lt;br /&gt;
to the wall opposite the windows. He will now jump to there, recover, etc. While&lt;br /&gt;
he is recovering, pull down the boards. When he jumps into the light, attack him.&lt;br /&gt;
Keep doing this until his and his wife&#39;s life runs out to complete the level.&lt;br /&gt;
He will fly around, etc. When he lines up, use the Spider-Wall to damage him and&lt;br /&gt;
he will land. Attack him and repeat this strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Shriek:&lt;br /&gt;
-----------------&lt;br /&gt;
In your final encounter with Shriek, she temporarily takes away your Black suit,&lt;br /&gt;
and figures from your imagination attack you (your loved ones). You can kill them&lt;br /&gt;
with one hit, but it is pointless. Wait until the Black suit recharges, then&lt;br /&gt;
switch over, revealing your true enemies. Attack Shriek until she changes you&lt;br /&gt;
back to the old Spider-Man. Repeat the previous steps and she will collapse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Michael Morbius and Shriek:&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Wait until Michael is about to rush you, then open the window. He will be&lt;br /&gt;
temporarily weakened. Beat him up. Shriek will heal him, losing some of her health.&lt;br /&gt;
Repeat this until he dies, and she flees the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Sandman:&lt;br /&gt;
------------------&lt;br /&gt;
In your first encounter with Sandman, do not try to attack him, just stay close to&lt;br /&gt;
him. Counter-attack him several times on different levels to finally battle him.&lt;br /&gt;
Unfortunately, you must use the Black suit to damage him. Just hit him around until&lt;br /&gt;
you are prompted to give him a bath. Keep doing this cycle until you defeat him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy gang eradication:&lt;br /&gt;
----------------------&lt;br /&gt;
Immediately after you defeat The Sandman for the first time in the &quot;Mary Jane&#39;s&lt;br /&gt;
Favorite Band&quot; mission and before you &quot;Meet Mary Jane At The Restaurant&quot;, you&lt;br /&gt;
cannot take off the Black suit. During this time period, which does not end&lt;br /&gt;
until you start the next mission, you can wear the Black suit without any damage&lt;br /&gt;
being done to you. Use this time to clear the city of all gang activity.&lt;br /&gt;
This may take awhile, but it is easier with the Black suit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meteorite collection:&lt;br /&gt;
---------------------&lt;br /&gt;
As Black costume Spider-Man, you can find the meteorite fragments (small rock-like&lt;br /&gt;
objects surrounded by a purple/pink glow) by listening for a pulsating sound.&lt;br /&gt;
The louder it gets, the closer you are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Travel faster:&lt;br /&gt;
--------------&lt;br /&gt;
Because you cannot swing freely without the Spidey targets, you can zip. First, zip&lt;br /&gt;
as far from the building as possible then quickly turn to another building before&lt;br /&gt;
you reach the first one. Keep doing this so you can travel faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy health:&lt;br /&gt;
------------&lt;br /&gt;
When you find a ambulance, it should be on top of the truck. Otherwise, try to complete&lt;br /&gt;
one of the story mode missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to morning:&lt;br /&gt;
----------------&lt;br /&gt;
When it is dark, do the City Alert one time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction site:&lt;br /&gt;
------------------&lt;br /&gt;
After you have completed the Final Showdown mission, swing somewhere far then go on the&lt;br /&gt;
map and look for the Financial District. Go there. Go to the left until you see a glass&lt;br /&gt;
building. That is the construction site after it was broken.&lt;br /&gt;
Note: You will see the little square that you was fighting in with Venom and Sandman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While playing the game spiderman 3, press escape and the pause menu appers, type the&lt;br /&gt;
cheat &quot;symbiotespider&quot; and then you unlock the black suited spiderman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to get at the maximum hight:&lt;br /&gt;
--------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a fantistic hint. While fighting with dragon tale or robots jump as high as&lt;br /&gt;
you can and then while in air pull your enemy using &#39;E&#39; and &#39;S&#39; when it is near jump&lt;br /&gt;
on it and again pull it with your web and jump on it you must do this quickly as&lt;br /&gt;
possible repeat this until you reach above the high buildings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Kingpin - King Pin must pay:&lt;br /&gt;
--------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When dueling first time with Kingpin, full your combo meter by giving kingpin power attacks.&lt;br /&gt;
Also counter attack him several times. Try to dodge his every attack. When ur combo meter&lt;br /&gt;
gets glows, come in rage mode and give him &#39;Web ball Frenzy&#39;.And in remaining time of rage&lt;br /&gt;
mode, give him &#39;Dark Puppet Master&#39; i.e. Air super attack. This will damage him a lot.&lt;br /&gt;
Don&#39;t give him any other super attack as it doesn&#39;t damage him. Another way to full your&lt;br /&gt;
combo meter is to give web hail frenzy i.e. giving web ball frenzy from air.&lt;br /&gt;
Do this trick at the next fight with kingpin and you&#39;ll surely defeat him.&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/8940348049596952653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/spider-man-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/8940348049596952653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/8940348049596952653'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/spider-man-3.html' title='Spider-Man 3'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-6522103807098695091</id><published>2011-07-15T08:41:00.001-07:00</published><updated>2011-07-15T08:41:10.992-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xtreams Pcs"/><title type='text'>The Saboteur</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;http://ve3dmedia.ign.com/images/04/89/48979_orig.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;Cheat Codes:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra Cash:&lt;br /&gt;
-----------&lt;br /&gt;
About halfway through the game you get a mission to knock out a large gun across&lt;br /&gt;
the river from the Eiffel Tower. Nearby on the same building is a smaller Anti-&lt;br /&gt;
Aircraft gun. If you eliminate all the guards nearby but leave the AA gun intact,&lt;br /&gt;
when the mission is completed you can use the AA gun to shoot down Zeppelins.&lt;br /&gt;
This will give you a level 5 alarm which starts a series of airplanes strafing&lt;br /&gt;
you. Zeppelins earn $50 and planes $100 when shot down, which is pretty easy,&lt;br /&gt;
and seem to be unlimited so it&#39;s easy to keep racking up the cash for as long as&lt;br /&gt;
you want. Once you&#39;ve enough for the time being, just hop off and die. When you&lt;br /&gt;
return to the HQ you&#39;ll have lost your weapons but have plenty of cash to buy&lt;br /&gt;
more. This can be repeated as often as you want in the game as long as you don&#39;t&lt;br /&gt;
destroy the AA gun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Nazis:&lt;br /&gt;
----------------&lt;br /&gt;
Act suspiciously to lure a Nazi away from his post, then kill him when no one is&lt;br /&gt;
around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find a Path Up Buildings:&lt;br /&gt;
-------------------------&lt;br /&gt;
If there is a scenic point atop a building that you cant figure out how to climb,&lt;br /&gt;
follow the glowing yellow lamps -- they&#39;ll show the way to the scenic point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vehicle Locations:&lt;br /&gt;
------------------&lt;br /&gt;
The following vehicles can be found at the locations below:&lt;br /&gt;
&lt;br /&gt;
Bauer Fuel Truck &amp;nbsp; - West Picardie / North Normadie /&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Near the river, where the road the road hooks around&lt;br /&gt;
Gestapo GS &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Gare Saint Lazarre / This is parked North of the checkpoint&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;near the tower with propaganda speaker (right side of the road)&lt;br /&gt;
Armed ZP750 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Raise the alarm level and it will come to you.&lt;br /&gt;
Gestapo Cruiser &amp;nbsp; &amp;nbsp;- On streets around Nazi areas (Not GS)&lt;br /&gt;
Bauer Armored &amp;nbsp; &amp;nbsp; &amp;nbsp;- The Armed Baur is located near the railroad at the back of the&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Chateau Chambord which you unlock as a target in the mission&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&quot;Set up us the Bomb.&quot;&lt;br /&gt;
Kaiser Bulletproof - Trocadero / First city section with the freeplay destroyable&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;object (marked by white diamond). Look in the alley way (the&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;security checkpoint closest to the huge building).&lt;br /&gt;
&lt;br /&gt;
Panther Mk3 Tank &amp;nbsp; - Montmarte / The tank is just northeast of the Belle HQ. It is&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;just north of the church where you meet Father Dennis for some&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;side missions. It is in some bombed out buildings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Infinite Contraband:&lt;br /&gt;
--------------------&lt;br /&gt;
Find an AA gun somewhere relatively isolated. Eliminate the guards around the gun.&lt;br /&gt;
Get on an AA gun and shoot any zeppelin you see (Zeppelins respawn indefinitely).&lt;br /&gt;
When the alarm level gets too high, just save your game and load it again and your&lt;br /&gt;
alarm level will be gone and you keep everything you just earned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Climbing buildings:&lt;br /&gt;
-------------------&lt;br /&gt;
When trying to climb up to a scenic point on top of a building, follow the glowing&lt;br /&gt;
yellow lamps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Mad Bomber Perk:&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steal a Nazi vehicle and put it in your garage. Blow it up. Take a new one from&lt;br /&gt;
garage keeper and blow it again. Repeat that to complete 5 vehicle requirement&lt;br /&gt;
for the Mad Bomber perk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to unlock the Nazi Knife:&lt;br /&gt;
-----------------------------&lt;br /&gt;
To enter in this code, first open The Saboteur then proceed to press [F4] to bring&lt;br /&gt;
up the code entry box. Then type in the code: BH87-VJ52-VK5Z-8J4N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racing Made Easy:&lt;br /&gt;
-----------------&lt;br /&gt;
To win a countryside race, walk to the side of each participating car and aim your&lt;br /&gt;
gun to the driver so he&#39;ll get out. Do this to all of the other drivers. Then, get&lt;br /&gt;
back to your car and start the one-man race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy &quot;High Diver&quot; achievement:&lt;br /&gt;
------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Climb the Eiffel Tower, then look for the swimming pool below. Jump from that&lt;br /&gt;
area, and land in the swimming pool to get the &quot;High Diver&quot; achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy &quot;The Legend Begins&quot; achievement:&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After destroying the fuel depot at the start of the game and returning to the&lt;br /&gt;
Belle De Nuit, drop off Luc. Do not enter the Belle De Nuit. Instead, unlock&lt;br /&gt;
all three Mayhem perks to unlock machine guns on the Aurora race car. An easy&lt;br /&gt;
way to unlock the last Mayhem perk is to find an open tank, hijack it, and&lt;br /&gt;
destroy any Nazi vehicles that appear. Note: An open tank can be found in the&lt;br /&gt;
ruins of a building a few meters behind the church that is on top of the hill.&lt;br /&gt;
The church is located behind the Belle De Nuit. Then, go to &quot;The Race&quot; where&lt;br /&gt;
Sean must race against Dierker in Saarbrucken. During the race, do not pass&lt;br /&gt;
Dierker, but get close enough to him to shoot his car with the machine guns&lt;br /&gt;
on the Aurora. Keep shooting Dierker&#39;s car until it becomes damaged and the&lt;br /&gt;
game credits appear, indicating you have finished the game by killing Dierker.&lt;br /&gt;
You can either watch the credits or skip them. After the credits, you will get&lt;br /&gt;
&quot;The Legend Begins&quot; achievement, and a &quot;Mission Failed&quot; screen will appear,&lt;br /&gt;
allowing you to retry the mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All achievements &amp;amp; secret achievements:&lt;br /&gt;
---------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:&lt;br /&gt;
&lt;br /&gt;
Tourist (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Collect all monument postcards.&lt;br /&gt;
Hell on Wheels (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete and win all freeplay races.&lt;br /&gt;
Weapon Master (35 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; : Purchase all weapons available in the shops.&lt;br /&gt;
Solid Gold (50 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete all gold level perks.&lt;br /&gt;
Saint Honor? (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Spend 75,000 contraband.&lt;br /&gt;
Demolition Derby (15 points) &amp;nbsp; &amp;nbsp;: Destroy 50 vehicles.&lt;br /&gt;
Top o&#39; the World (15 points) &amp;nbsp; &amp;nbsp;: Climb to the top of the Eiffel Tower.&lt;br /&gt;
Liberator of France (110 points): Inspire the people of France.&lt;br /&gt;
Silent Death (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Stealth kill 50 or more Nazis.&lt;br /&gt;
Northern Command (10 points) &amp;nbsp; &amp;nbsp;: Inspire the people of Paris Area 1.&lt;br /&gt;
Western Command (10 points) &amp;nbsp; &amp;nbsp; : Inspire the people of Paris Area 2.&lt;br /&gt;
Southern Command (10 points) &amp;nbsp; &amp;nbsp;: Inspire the people of Paris Area 3.&lt;br /&gt;
Chain Smoker (5 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Spend a lot of time idling around doing nothing.&lt;br /&gt;
Casanova (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Kiss 50 women.&lt;br /&gt;
Silver Streak (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; : Obtain your first silver perk.&lt;br /&gt;
Gold Medalist (20 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; : Obtain your first gold perk.&lt;br /&gt;
First Blood (5 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete your first ambient freeplay event.&lt;br /&gt;
Commando (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete each type of ambient freeplay.&lt;br /&gt;
Wrecking Crew (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; : Complete 333 ambient freeplay in Paris Area 1.&lt;br /&gt;
Unnatural Disaster (15 points) &amp;nbsp;: Complete 212 ambient freeplay in Paris Area 2.&lt;br /&gt;
Walking WMD (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Complete 239 ambient freeplay in Paris Area 3.&lt;br /&gt;
Fatherland Fighter (15 points) &amp;nbsp;: Complete 53 ambient freeplay in Saarbrucken.&lt;br /&gt;
Coast Guard (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Complete 76 ambient freeplay in Le Havre.&lt;br /&gt;
Guerilla Warfare (15 points) &amp;nbsp; &amp;nbsp;: Complete 425 ambient freeplay in the countryside.&lt;br /&gt;
Pigeon Parfait (5 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; : Find and play &#39;Bird Blast.&#39;&lt;br /&gt;
No Witnesses (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete a mission without raising alarm.&lt;br /&gt;
Master of Disguise (15 points) &amp;nbsp;: Complete a story mission with disguise intact.&lt;br /&gt;
Trick or Treat (5 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; : Stealth kill a Nazi General while disguised.&lt;br /&gt;
High Diver (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Jump from the Eiffel Tower and survive.&lt;br /&gt;
Not On My Watch (15 points) &amp;nbsp; &amp;nbsp; : Stop the Nazis from executing 40 civilians.&lt;br /&gt;
&lt;br /&gt;
Additionally, there are fifteen secret achievements:&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
Vive La Resistance (25 points) &amp;nbsp; : You inspired your first area of Paris.&lt;br /&gt;
Road Trip (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: You&#39;ve arrived in Germany with Jules.&lt;br /&gt;
Knockwurst (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : You bested your opponents in the bar fight.&lt;br /&gt;
Pint and a Shag (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp;: You got lucky with Skylar.&lt;br /&gt;
Fenderbender (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : You crashed Dierker&#39;s car.&lt;br /&gt;
Out of the Frying Pan (30 points): You escaped from Germany.&lt;br /&gt;
Into the Fire (40 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: You reached Paris.&lt;br /&gt;
Buried Secrets (25 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; : The Resistance was born.&lt;br /&gt;
Crashlander (30 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: You sent the Nazi zeppelin up in flames.&lt;br /&gt;
Bridge Buster (30 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: You destroyed the train.&lt;br /&gt;
Repo Man (30 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : You recovered the Aurora.&lt;br /&gt;
Rescue (40 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : You rescued Veronique.&lt;br /&gt;
Pole Position (40 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: You beat Dierker in the Parisian race.&lt;br /&gt;
Payback (50 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: You blew up &quot;Doppelsieg.&quot;&lt;br /&gt;
The Legend Begins (100 points) &amp;nbsp; : You completed The Saboteur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gameinfo:&lt;br /&gt;
---------&lt;br /&gt;
Pandemic Studios invites you to experience the ultimate open-world action/&lt;br /&gt;
adventure—as The Saboteur. Fight, climb, and race your way through a uniquely&lt;br /&gt;
stylized version of Nazi-occupied France, and hunt down your sworn enemies&lt;br /&gt;
who have taken everything from you. Enter the seedy underground world of a&lt;br /&gt;
saboteur living in 1940s Paris, where the women are sexy, the missions are&lt;br /&gt;
epic, and the revenge is satisfying.&lt;br /&gt;
&lt;br /&gt;
Play as Sean Devlin, a street-tough Irish racing mechanic seeking personal&lt;br /&gt;
redemption in the first open-world action game set in Nazi-occupied Europe.&lt;br /&gt;
Now, it&#39;s time for payback—with the help of the French Resistance, British&lt;br /&gt;
intelligence, an arsenal of weaponry, and your own street smarts and brawn,&lt;br /&gt;
you must exact revenge on those who aimed to destroy your life. Motivated by&lt;br /&gt;
retribution and armed with tactics of sabotage, blow up zeppelins, derail&lt;br /&gt;
trains, implode bridges, destroy armored tanks, and level enemy facilities&lt;br /&gt;
in the name of vengeance.&lt;br /&gt;
&lt;br /&gt;
* Live the resistance in an open-world Paris – Fight and sabotage your way&lt;br /&gt;
&amp;nbsp; through a stylized open-world 1940s Paris – from the top of the Eiffel&lt;br /&gt;
&amp;nbsp; Tower, to the riverbanks of the Seine, the cathedral of Notre Dame or the&lt;br /&gt;
&amp;nbsp; prestigious Champs-Élysées.&lt;br /&gt;
* Be the Saboteur –Use a broad range of weapons and explosives to perform&lt;br /&gt;
&amp;nbsp; your blockbuster sabotage as you single-handedly hunt-down your enemies&lt;br /&gt;
&amp;nbsp; to dismantle and destroy the Nazi occupation.&lt;br /&gt;
* Quiet In, Loud Out – Use gameplay systems like Climbing, Sneaking, and&lt;br /&gt;
&amp;nbsp; Stealth Kills to infiltrate the Nazi occupation to perform acts of Sabotage&lt;br /&gt;
&amp;nbsp; Once you&#39;ve blown your target to pieces, leverage the intuitive cover system&lt;br /&gt;
&amp;nbsp; and assortment of weapons to blast your way to freedom.&lt;br /&gt;
* Vertical World – This version of Paris was designed to leverage the unique&lt;br /&gt;
&amp;nbsp; abilities of The Saboteur. Being a Saboteur is all about surprise attacks&lt;br /&gt;
&amp;nbsp; and Paris&#39; rooftops are the perfect path for your secret operations.&lt;br /&gt;
* Will to Fight – The Saboteur introduces a innovative new feature that is&lt;br /&gt;
&amp;nbsp; both an iconic visual style, and a compelling gameplay element. See and feel&lt;br /&gt;
&amp;nbsp; Paris change around you as you progress through the game. Go from a dark and&lt;br /&gt;
&amp;nbsp; oppressed black and white policed state, to a bright and inspired world where&lt;br /&gt;
&amp;nbsp; the citizens fight back.&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/6522103807098695091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/saboteur.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/6522103807098695091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/6522103807098695091'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/saboteur.html' title='The Saboteur'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-7324641921687227993</id><published>2011-07-15T08:28:00.000-07:00</published><updated>2011-07-15T08:28:10.034-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Family drama"/><title type='text'>The Sims 2 - FreeTime</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;444&quot; src=&quot;http://noctalis.com/shop/soldout/g_sims2freetime_p.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Codes:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Press [Ctrl] + [Shift] + C during game play to display the console window.&lt;br /&gt;
Enter one of the following codes.&lt;br /&gt;
Note: Some codes may be case-sensitive.&lt;br /&gt;
&lt;br /&gt;
Result &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Code&lt;br /&gt;
-------------------------------------------------------------&lt;br /&gt;
List most cheat codes &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- help&lt;br /&gt;
Display information about indicated cheat &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- help [cheat command]&lt;br /&gt;
Close console window &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - exit&lt;br /&gt;
Expand or contract console window &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- expand&lt;br /&gt;
1,000 more Simoleons &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Kaching&lt;br /&gt;
50,000 more Simoleons &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- motherlode&lt;br /&gt;
Have twins when baby is born &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - twinzr2cute or twinsr2cute&lt;br /&gt;
Remove all Sims; use in neighborhood view &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- deleteAllCharacters&lt;br /&gt;
Toggle terrain types; use in neighborhood view &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - TerrainType [desert or temperate]&lt;br /&gt;
Objects can be placed anywhere in buy and build&lt;br /&gt;
modes; hand tool can move any object &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - moveObjects [on or off]&lt;br /&gt;
Make Sims larger or smaller; 1.0 is normal &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - StretchSkeleton [number]&lt;br /&gt;
Turn off facial DNA blending in Create A Sim &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - faceBlendLimits [on or off]&lt;br /&gt;
Prevent Sims from aging &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- aging [on or off]&lt;br /&gt;
Toggle automatic game updates &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- autoPatch [on or off]&lt;br /&gt;
Slow motion; 0 is normal, 8 is slowest &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - slowMotion [0-8]&lt;br /&gt;
No censor; set to 8 to return to normal intprop &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- censorgridsize 0&lt;br /&gt;
Increase game performance with some graphics glitches &amp;nbsp;- Vsync [on or off]&lt;br /&gt;
Use in neighborhood screen to invite more guests&lt;br /&gt;
with a party &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - intProp maxNumOfVisitingSims[number]&lt;br /&gt;
Maximum motives &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- maxmotives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Torture Room:&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok to make yourself a torture room make a family and move them&lt;br /&gt;
into a city with lots of people in the town. Turn on the move&lt;br /&gt;
all objects cheat (by pressing holding Ctrl, Shift, C and typing&lt;br /&gt;
moveobjects_on) then make a second floor to your house without&lt;br /&gt;
stairs or an elevator leading up to it. Then when neighbors come&lt;br /&gt;
to visit you pick them up and put them in your torture room and&lt;br /&gt;
don&#39;t put anything in there like a bed or toilet. It is hilarious&lt;br /&gt;
watching all of the people interact. Also order groceries or a&lt;br /&gt;
pizza or call the cops or firemen etc. to get more people in there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Live forever:&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
One way to live forever is to type maxMotives whenever your mood gets low. In addition to&lt;br /&gt;
the first one, you can type aspirationLevel [0-infinity] to get platinum and make your sim&#39;s&lt;br /&gt;
mood turn platinum and all the way up. Another way is to wait for a magic genie lamp to&lt;br /&gt;
appear in your yard. You can select it and put in I wish I can cheat death, or do make my&lt;br /&gt;
life longer to make every birthday 10 more days away!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Debug Menu &amp;amp; Cool NPC only body stuff in family creator:&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
When in the neighbor hood, open the cheat menu [cntrl + shift + c] and type in: boolprop&lt;br /&gt;
testingcheatsenabled true, then go into the family maker thing, then press shift + N and&lt;br /&gt;
you can use skintones, hairstyles, clothes, etc. that can only normally be used by NPCs!&lt;br /&gt;
In live mode type in the cheat above and then shift + click on a sim, object or pet and it&lt;br /&gt;
will open the debug menu. Just experiment with it. It has cool stuff that you can spawn like&lt;br /&gt;
the sim modder!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ultimate cheat:&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Press (Shift+ctrl+c) to open the cheat box, than type (boolprop testingcheatsenabled true)&lt;br /&gt;
exactly than press enter the cheat now is valid. Point the crusor on the sim that you want&lt;br /&gt;
than press shift and click on the sim. The menu of action is going to appear search for the&lt;br /&gt;
&#39;spawn &quot; command than from the spawn command another menu will appear from this menu you can&lt;br /&gt;
maximize ur sim skills and earn all the possible badges and be friends and loves with every&lt;br /&gt;
one you know and set the aspiration level and the lifetime aspiration. In the furthur cheats&lt;br /&gt;
i will let you know which cheat goes for which command but for now i will let you discover&lt;br /&gt;
them alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
maxmotives:&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your sims will have no neads for a while and will be happy if you press [Ctrl]+[Shift] and&lt;br /&gt;
a type section will come up at the top and in there type maxmotives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max LTA points!!!:&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,I just figured this cheat out, and NO ONE seems to know it.&lt;br /&gt;
&lt;br /&gt;
1.open up the cheat box Ctrl+Shift+C and then type this EXCACTLY: boolprop testingcheatsenabled true&lt;br /&gt;
2.Shift+click your sim. Click &#39;More&#39; until you see DEBUG Interactions... or something like it.&lt;br /&gt;
&amp;nbsp; Click it.&lt;br /&gt;
3.Click Max LTA points.&lt;br /&gt;
4.wait for a couple sim hours after the LTA meter fills up, and You&#39;ll get a memory of it and&lt;br /&gt;
&amp;nbsp; Platinum Mood forever!!!&lt;br /&gt;
5.Go into rewards and get everything in there!!!(you have enough points for all of it)&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/7324641921687227993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/sims-2-freetime.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/7324641921687227993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/7324641921687227993'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/sims-2-freetime.html' title='The Sims 2 - FreeTime'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-1214890059080096952</id><published>2011-07-15T08:09:00.001-07:00</published><updated>2011-07-15T14:32:47.879-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xrated Pcs"/><category scheme="http://www.blogger.com/atom/ns#" term="Xtreams Pcs"/><title type='text'>Call of Duty 4 - Modern Warfare</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;475&quot; src=&quot;http://www.gamerslifeline.com/wp-content/uploads/2010/06/call_of_duty_4_modern_warfare_2-1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Codes:&lt;br /&gt;
------------&lt;br /&gt;
Update by:job&lt;br /&gt;
&lt;br /&gt;
Enable the console by using the &quot;Option&quot; menu. Then, press ~ to display&lt;br /&gt;
the console window. Enter seta thereisacow &quot;1337&quot; as a console command.&lt;br /&gt;
&lt;br /&gt;
Then, press ~ to display the console window again and enter one of the&lt;br /&gt;
following codes to activate the cheat function.&lt;br /&gt;
Note: Open the cfg file with a text editor and change the&lt;br /&gt;
&quot;seta monkeytoy&quot; value from &quot;1&quot; to &quot;0&quot; if needed.&lt;br /&gt;
&lt;br /&gt;
Result &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Code&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;&lt;br /&gt;
----------------------------------------&lt;br /&gt;
All weapons &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- give all&lt;br /&gt;
God mode &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - god&lt;br /&gt;
God mode but screen still shakes - demigod&lt;br /&gt;
No clipping mode &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - noclip&lt;br /&gt;
Flight mode &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- ufo&lt;br /&gt;
Enemies ignore you &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - notarget&lt;br /&gt;
Full ammunition &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- give ammo&lt;br /&gt;
Spawn indicated item &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - give [item name]&lt;br /&gt;
Set gravity; default is &quot;39&quot; &amp;nbsp; &amp;nbsp; - jump_height [number]&lt;br /&gt;
Set speed; default is &quot;1.00&quot; &amp;nbsp; &amp;nbsp; - timescale [number]&lt;br /&gt;
Add laser sight to all weapons &amp;nbsp; - cg_LaserForceOn 1&lt;br /&gt;
Remove gun graphics &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- cg_drawGun&lt;br /&gt;
Zoom with any gun &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- cg_fov&lt;br /&gt;
Better vision &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- r_fullbright&lt;br /&gt;
Give RPG &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - give rpg &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;br /&gt;
Give G3 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- give g3&lt;br /&gt;
Give MP5 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - give mp5 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;br /&gt;
Give DRAGUNOV &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- give dragunov &amp;nbsp; &amp;nbsp; &lt;br /&gt;
Give BERETTA &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - give beretta &amp;nbsp; &lt;br /&gt;
Remove all your guns and health &amp;nbsp;- take all&lt;br /&gt;
Remove your ammo &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - take ammo&lt;br /&gt;
Draw light emitted from laser &amp;nbsp; &amp;nbsp;- cg_laserlight 1&lt;br /&gt;
Suicide &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- kill&lt;br /&gt;
Shoot without reloading &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- sf_use_ignoreammo 1&lt;br /&gt;
give unlimited ammo &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- player_sustainammo 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Item names:&lt;br /&gt;
-----------&lt;br /&gt;
Use one of the following entries with the &quot;give&quot; code.&lt;br /&gt;
&lt;br /&gt;
Effect &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Code &lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;	&lt;/span&gt;&lt;br /&gt;
--------------------------------&lt;br /&gt;
Brickblaster &amp;nbsp; - brick_blaster_mp&lt;br /&gt;
Helicopter &amp;nbsp; &amp;nbsp; - helicopter_mp&lt;br /&gt;
Airstrike &amp;nbsp; &amp;nbsp; &amp;nbsp;- airstrike_mp&lt;br /&gt;
C4 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - C4_mp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Intel:&lt;br /&gt;
-----------&lt;br /&gt;
The following works on the mission entitled &quot;Hunted&quot;. After fighting your&lt;br /&gt;
way through a basement (after going underneath a bridge, across a field,&lt;br /&gt;
et cetera), you&#39;ll reemerge outside. A nearby house next to a vending&lt;br /&gt;
machine and a car should be your target from here. Inside the house,&lt;br /&gt;
there&#39;s a laptop on the table. This is a piece of Intel, and collecting&lt;br /&gt;
all thirty of them in the game will unlock all of the Cheat options available.&lt;br /&gt;
If you collect the Laptop, and then head through the nearby checkpoint, it&lt;br /&gt;
will be permanently acquired on your save file. Kill yourself at this point&lt;br /&gt;
(a Grenade is an easy way to do so), and backtrack to the house. Collect&lt;br /&gt;
the Laptop again, go to the checkpoint, kill yourself, and repeat the&lt;br /&gt;
process. By doing this, you can collect thirty laptops without actually&lt;br /&gt;
collecting all thirty of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prestige Mode:&lt;br /&gt;
--------------&lt;br /&gt;
To unlock Prestige Mode, which is a multiplayer-only mode, you must reach&lt;br /&gt;
experience level fifty-five. Instead of capping out at level fifty-five,&lt;br /&gt;
which is the highest level, Prestige Mode allows you to start again from&lt;br /&gt;
level one. This can be done a total of ten times, giving you ten different&lt;br /&gt;
icons in in-game lobbies to show your extreme achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlockable: Arcade Mode:&lt;br /&gt;
------------------------&lt;br /&gt;
To unlock Arcade Mode, beat the game once through on any difficulty level.&lt;br /&gt;
Arcade Mode itself is split into two options - Full Challenge or Level&lt;br /&gt;
Challenge - that add extra replayability to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlockable: New Mission&lt;br /&gt;
-----------------------&lt;br /&gt;
To play an all-new mission, which is an extra mission after the main quest&lt;br /&gt;
is completed, beat the game and view the ending credits thereafter. After&lt;br /&gt;
they&#39;ve run their course, you will then be given the opportunity to play&lt;br /&gt;
one last single player mission before all is said and done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat mode:&lt;br /&gt;
-----------&lt;br /&gt;
Successfully complete the game. A &quot;Cheat&quot; option will now appear during&lt;br /&gt;
game play at the &quot;Options&quot; menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat options:&lt;br /&gt;
--------------&lt;br /&gt;
Collect the Intel Pieces (enemy laptop computers) hidden throughout the&lt;br /&gt;
game to unlock the cheat options. The number of pieces you have determines&lt;br /&gt;
which specific cheats are available.&lt;br /&gt;
&lt;br /&gt;
CoD Noir &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- 2 Intel Pieces. Allows black and white graphics.&lt;br /&gt;
Photo-Negative &amp;nbsp;- 4 Intel Pieces. Inverts the colors.&lt;br /&gt;
Super Contrast &amp;nbsp;- 6 Intel Pieces. Increases the contrast.&lt;br /&gt;
Ragtime Warfare - 8 Intel Pieces. Silent movie mode.&lt;br /&gt;
Cluster Bombs &amp;nbsp; - 10 Intel Pieces. Frag grenades are more powerful.&lt;br /&gt;
A Bad Year &amp;nbsp; &amp;nbsp; &amp;nbsp;- 15 Intel Pieces. Enemies explode into tires when shot.&lt;br /&gt;
Slow-Mo Ability - 20 Intel Pieces. Slow motion game play.&lt;br /&gt;
Infinite Ammo &amp;nbsp; - 30 Intel Pieces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intel Pieces:&lt;br /&gt;
-------------&lt;br /&gt;
Below is the level distribution list for Intel Pieces, which are enemy&lt;br /&gt;
laptops full of information strewn throughout the game. There are thirty&lt;br /&gt;
of them total. The left column is the level in question, while the right&lt;br /&gt;
column is how many Intel Pieces can be found on that level.&lt;br /&gt;
Levels with no Intel Pieces are excluded completely.&lt;br /&gt;
&lt;br /&gt;
Level &amp;nbsp;2 - 2&lt;br /&gt;
Level &amp;nbsp;4 - 2&lt;br /&gt;
Level &amp;nbsp;5 - 3&lt;br /&gt;
Level &amp;nbsp;6 - 2&lt;br /&gt;
Level &amp;nbsp;7 - 2&lt;br /&gt;
Level &amp;nbsp;9 - 3&lt;br /&gt;
Level 10 - 2&lt;br /&gt;
Level 12 - 2&lt;br /&gt;
Level 13 - 3&lt;br /&gt;
Level 14 - 2&lt;br /&gt;
Level 16 - 2&lt;br /&gt;
Level 17 - 1&lt;br /&gt;
Level 18 - 2&lt;br /&gt;
Level 19 - 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Various Codes:&lt;br /&gt;
--------------&lt;br /&gt;
Cheats are unlocked not by inserting passwords, but by acquiring the thirty&lt;br /&gt;
Intel Pieces strewn throughout the game. The more of them you collect, the&lt;br /&gt;
more cheats you can access. On the left are the number of Intel Pieces&lt;br /&gt;
collected, and on the right are the cheats that are unlocked,&lt;br /&gt;
with an explanation of what each does.&lt;br /&gt;
&lt;br /&gt;
2 &amp;nbsp;- &quot;CoD Noir&quot; Play the game in black and white.&lt;br /&gt;
4 &amp;nbsp;- &quot;Photo-Negative&quot; Game colors become inverted.&lt;br /&gt;
6 &amp;nbsp;- &quot;Super Contrast&quot; Game&#39;s contrast increases.&lt;br /&gt;
8 &amp;nbsp;- &quot;Ragtime Warfare&quot; The game feels like an old silent movie.&lt;br /&gt;
10 - &quot;Cluster Bombs&quot; One frag grenade thrown equals five in explosion.&lt;br /&gt;
15 - &quot;A Bad Year&quot; Enemies explode into tires when shot.&lt;br /&gt;
20 - &quot;Slow-Mo Ability&quot; Game plays at 40% normal speed.&lt;br /&gt;
30 - &quot;Infinite Ammo&quot; Just what it says.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Epilogue Mission:&lt;br /&gt;
-----------------&lt;br /&gt;
Sit and look through all the credits at the end of the game, and you&#39;ll&lt;br /&gt;
unlock one more mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mile High Club mission:&lt;br /&gt;
-----------------------&lt;br /&gt;
Complete Story mode under any difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer Challenges:&lt;br /&gt;
-----------------------&lt;br /&gt;
Simply ranking up is enough to unlock the ordinary perks, but weapon&lt;br /&gt;
modifications like laser sights, grenade launcher attachments and silencers&lt;br /&gt;
are unlocked with specific challenges. Luckily these are pretty&lt;br /&gt;
straightforward: want a sight for your M16? Get 50 kills with your M16.&lt;br /&gt;
And better still, unlocking these gives you a bucket-load of XP towards&lt;br /&gt;
your next promotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crew Expendable: Desert Eagle:&lt;br /&gt;
------------------------------&lt;br /&gt;
In the second large containment room, run ahead of your team. There are&lt;br /&gt;
two enemies with Desert Eagles who will try to surprise you around two&lt;br /&gt;
corners, depending on the path you take.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Over: SSgt. Griggs&#39;s &quot;Success!&quot; comment:&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Killing all three RPG enemies in the pursuing trucks in Game Over&lt;br /&gt;
results in SSgt. Griggs saying &quot;Success!&quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multi-player: Headshots:&lt;br /&gt;
------------------------&lt;br /&gt;
When you kill another player with a headshot, a metal &quot;ping&quot; sound&lt;br /&gt;
will play to confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faster experience:&lt;br /&gt;
------------------&lt;br /&gt;
To level up quicker than usual, try to use the same gun until all the marksman&lt;br /&gt;
and elite challenges are completed. They provide huge boosts and will quickly&lt;br /&gt;
level you up to get new guns. However, do not use those guns yet. Just keep&lt;br /&gt;
on the challenge until it has completed. The third phase of the challenge&lt;br /&gt;
usually ends with 1,000 experience points and that will bump you up a rank&lt;br /&gt;
almost in itself. Also, do not forget about the strange challenges like&lt;br /&gt;
jumping 15 feet and surviving or falling 30 feet to your death. To get that&lt;br /&gt;
one if not previously unlocked play the &quot;Countdown&quot; map and jump into one of&lt;br /&gt;
the open missile silos. You will get instant experience points for simply dying.&lt;br /&gt;
Also, remember to go prone and crouch to get those challenges as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Better accuracy:&lt;br /&gt;
----------------&lt;br /&gt;
Once you get the Red Dot Scope addon to your weapons, use it over the ACOG scope.&lt;br /&gt;
The red dot will not enhance or take away anything and provides a better aimpoint&lt;br /&gt;
on most weapons. The ACOG scope will actually add more range to your weapon, but&lt;br /&gt;
take away accuracy which accomplishes almost nothing; especially so for snipers&lt;br /&gt;
because it takes away range and adds nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniping:&lt;br /&gt;
--------&lt;br /&gt;
If a target is moving make sure to lead it. If you are not making shots try to&lt;br /&gt;
lead your target more. Also, if you are a skilled sniper try using the M40A3 over&lt;br /&gt;
the M21. It has a slower reload time and rate of fire, but it has enough damage&lt;br /&gt;
to kill a target in one shot instead of two or three. It also allows you to be&lt;br /&gt;
less noticeable with less rounds being fired; so someone else cannot follow&lt;br /&gt;
the tracer shot back to you. A good setup for the sniper is the Claymore perk,&lt;br /&gt;
to alert you when an enemy is trying to close in on your rear, and either the&lt;br /&gt;
Sleight Of Hand or Stopping Power, then Iron Lungs to give you more time to&lt;br /&gt;
line up your shots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map names:&lt;br /&gt;
----------&lt;br /&gt;
Use one of the following entries with the map or spdevmap codes.&lt;br /&gt;
&lt;br /&gt;
killhouse&lt;br /&gt;
cargoship&lt;br /&gt;
coup (intermission sequence)&lt;br /&gt;
blackout&lt;br /&gt;
bog_a&lt;br /&gt;
hunted&lt;br /&gt;
ac130&lt;br /&gt;
bog_b&lt;br /&gt;
airlift&lt;br /&gt;
aftermath (intermission sequence)&lt;br /&gt;
village_assault&lt;br /&gt;
scoutsniper&lt;br /&gt;
village_defend&lt;br /&gt;
ambush&lt;br /&gt;
icbm&lt;br /&gt;
launchfacility_b&lt;br /&gt;
jeepride&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Mission:&lt;br /&gt;
------------&lt;br /&gt;
To play an all-new mission, which is an extra mission after the main quest is&lt;br /&gt;
completed, beat the game and view the ending credits thereafter. After they&#39;ve&lt;br /&gt;
run their course, you will then be given the opportunity to play one last single&lt;br /&gt;
player mission before all is said and done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Golden weapons:&lt;br /&gt;
---------------&lt;br /&gt;
Complete the indicated task to unlock the golden weapon camouflage.&lt;br /&gt;
&lt;br /&gt;
Golden Ak-47 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Complete all Assault Rifle challenges&lt;br /&gt;
Golden Desert Eagle - Reach level 55&lt;br /&gt;
Golden Dragonuv &amp;nbsp; &amp;nbsp; - Complete all Sniper challenges&lt;br /&gt;
Golden M1014 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Complete all Shotgun challenges&lt;br /&gt;
Golden M60 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Complete all LMG challenges&lt;br /&gt;
Golden Mini-Uzi &amp;nbsp; &amp;nbsp; - Complete all SMG challenges&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faster experience:&lt;br /&gt;
------------------&lt;br /&gt;
To level up, gain points, and to complete challenges easily, find a TDM game of&lt;br /&gt;
the map &quot;Shipment&quot;, preferably with a lot of people. Make sure you have the&lt;br /&gt;
Steady Aim/Martyrdom/Stopping Power perks on and choose a gun you want to level&lt;br /&gt;
up. Shipment is a very small close shoulder-to-shoulder map. Just run around&lt;br /&gt;
holding down the trigger, taking down as many people as possible.&lt;br /&gt;
This is very fast paced and you should tick points very quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Death From Above: Easy points:&lt;br /&gt;
------------------------------&lt;br /&gt;
In Arcade mode you can score easy points by shooting the building with the 105mm&lt;br /&gt;
or the 40mm. When the building is destroyed you will get 1,000 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One Shot, One Kill: Canine help:&lt;br /&gt;
--------------------------------&lt;br /&gt;
When you are on the mission where you have to carry your captain (when you are in&lt;br /&gt;
the Ghillie Suits),you will find abandoned swimming pool with some rabid dogs at&lt;br /&gt;
the bottom. Do not kill them. Just run around the edge and do not fall in. When&lt;br /&gt;
you drop your captain off behind the Ferris wheel and both of you get into position,&lt;br /&gt;
there will be a patrol after you. When your captain tells you to open fire with your&lt;br /&gt;
sniper rifle, shoot anyone on the left side, closest to the building with the pool&lt;br /&gt;
in it. Everyone will hit the deck after one of their teammates dies. The dogs will&lt;br /&gt;
sense danger, jump out of the window, and start attacking the soldiers. This&lt;br /&gt;
is helpful as at least four or five of the soldiers die.&lt;br /&gt;
This also saves ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dog attack in All Ghillied Up mission:&lt;br /&gt;
--------------------------------------&lt;br /&gt;
In the &#39;All Ghillied Up&#39; mission, you will come across a wild dog eating a dead&lt;br /&gt;
soldier&#39;s remains. You will be told to leave it alone, but if you want a very&lt;br /&gt;
difficult challenge in the game, shoot it. You will be attacked by a large pack&lt;br /&gt;
of angry dogs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra ammunition for R700 sniper in Multiplayer mode:&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
At level 38 in Multiplayer mode, you get the Overkill Perk Class 2 (located in the&lt;br /&gt;
Perk 2 or Red Perks). This allows you to carry two primary weapons rather than a&lt;br /&gt;
pistol. Some of the guns in online play can share ammunition. If you are a skilled&lt;br /&gt;
sniper and prefer the bolt action to a semi-auto sniper, you can share ammo between&lt;br /&gt;
the R700 (unlocked at level 34) and the G3 assault rifle (unlocked at level 25).&lt;br /&gt;
Instead of having 40 rounds, you will have 152 rounds for the sniper, effectively&lt;br /&gt;
giving you an endless supply of ammo for the R700. If you are a G3 user, you will&lt;br /&gt;
gain an extra 40 rounds (two clips). This works both ways; since you share ammunition,&lt;br /&gt;
you might not want to use too much ammo with the G3. Also, there are more combinations&lt;br /&gt;
than just this one; experiment with different guns to see which ones can share ammo.&lt;br /&gt;
When you reach level 46, you will get the M14 Assault Rifle. In the class that you&lt;br /&gt;
want to have the extra ammunition, you will need the M14 Assault Rifle and M21 Sniper&lt;br /&gt;
Rifle as weapons. To use those two weapons, you must have Overkill (obtained at level&lt;br /&gt;
38) and your second Perk on Overkill. For the other two Perks, you can have whatever&lt;br /&gt;
desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good sniping location in Crossfire map in Multiplayer mode:&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
This spot can only be reached when you are playing the old school free-for-all section.&lt;br /&gt;
Go to the building at the very end of the map on the opposite side of the bus. You can&lt;br /&gt;
get to the very top of the building that is around the corner. First, get to the second&lt;br /&gt;
story where the chair is found. Get on the top of the chair facing the wall, and jump.&lt;br /&gt;
You may have to run and jump, but eventually you will catch an edge. You can then work&lt;br /&gt;
your way up to a great sniping position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dog attack in All Ghillied Up mission:&lt;br /&gt;
--------------------------------------&lt;br /&gt;
In the &quot;All Ghillied Up&quot; mission, you will come across a wild dog eating a dead soldier&#39;s&lt;br /&gt;
remains. You will be told to leave it alone, but if you want a very difficult challenge&lt;br /&gt;
in the game, shoot it. You will be attacked by a large pack of angry dogs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to Rank Up Quicker:&lt;br /&gt;
-----------------------&lt;br /&gt;
The memory address that contains the CoD4 XP has been located, and you can now modify&lt;br /&gt;
it, making leveling up a much faster and easier process. This means that you can easily&lt;br /&gt;
get the Commander Rank within a few hours of buying the game, and you can unlock all&lt;br /&gt;
perks and weapons.&lt;br /&gt;
The memory address needed is: CBF0E68 (Now believed to have been changed to CB1FE80)&lt;br /&gt;
&lt;br /&gt;
You can use a tool such as Tsearch to edit the value of that address (your XP), so that&lt;br /&gt;
you&#39;ll only need one XP to get to the new CoD 4 rank.&lt;br /&gt;
Here&#39;s how: open Tsearch, start a new script, enter the memory address, then enter in&lt;br /&gt;
the XP you would like. Keep in mind - you&#39;ll want to back up your Call of Duty 4 profile&lt;br /&gt;
just in case something goes wrong - YOU HAVE BEEN WARNED!&lt;br /&gt;
More details: if you just want to quickly go up a level, take your current XP from the&lt;br /&gt;
Rank screen in the multiplayer mode, then add the amount of XP you will need to go up a&lt;br /&gt;
level. You&#39;ll want to subtract one or two XP in order to make it easy to gain a level.&lt;br /&gt;
Then, go online and kill someone, or get an assist - BAM! - instant level up, and&lt;br /&gt;
possibly a new rank.&lt;br /&gt;
Overkill perk, here you come! Seriously, though, I tested this method, and found it much&lt;br /&gt;
more enjoyable to play through multiplayer the real way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Helecopters easy takedown:&lt;br /&gt;
--------------------------&lt;br /&gt;
If you are playing with some really good people and they get helecopters alot then&lt;br /&gt;
bring out your nuke toob (grenade launcher) and shoot the helecopter with it. It&#39;s very&lt;br /&gt;
effective on the helecopters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlock All Intel Automatically:&lt;br /&gt;
-------------------------------&lt;br /&gt;
You can unlock all of the intel laptops automatically on the PC version of CoD4, but since&lt;br /&gt;
you&#39;ll need to mess with your game&#39;s files a little bit, you&#39;re doing so at your own risk.&lt;br /&gt;
Simply go to your player profile (it will look something like this:&lt;br /&gt;
C:\program files\Activision\Call of Duty 4 - Modern Warfare\players\profiles\player\&lt;br /&gt;
YOURPROFILENAMEHERE),&lt;br /&gt;
and search for a file called config.cfg. Open the file by double-clicking it (or right-click&lt;br /&gt;
it and open it in Notepad) and search for &quot;cheat_points&quot;, minus the quotes, via the CTRL+F&lt;br /&gt;
function. There will be a number next to cheat_points -- change it to &quot;30&quot; and all intel&lt;br /&gt;
laptops will be automatically unlocked!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crossfire: Sniping location:&lt;br /&gt;
----------------------------&lt;br /&gt;
The online Crossfire map has a very good sniping location. The spot can only be reached&lt;br /&gt;
when you are playing the old school free 4 all section. The building at the very end of&lt;br /&gt;
the map on the opposite side of the bus. You can get to the very top of the building that&lt;br /&gt;
is around the corner. First, get to the second story where the chair is found. Get on the&lt;br /&gt;
top of the chair facing the wall and jump. You may have to run and jump, but eventually&lt;br /&gt;
you will catch an edge. You can then work your way up to the perfect sniping position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mile High Club: Airplane reference:&lt;br /&gt;
-----------------------------------&lt;br /&gt;
In the &quot;Mile High Club&quot; level, during the opening sequence when a hole is being cut to&lt;br /&gt;
drop into the plane, somebody says, &quot;Surely you can&#39;t be serious&quot;. Captain Price then&lt;br /&gt;
says, &quot;I&#39;m serious, and don&#39;t call me Shirley&quot;. This is a line from the movie Airplane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multi-player: Extra ammunition:&lt;br /&gt;
-------------------------------&lt;br /&gt;
At level 38 in Multi-player mode, you get the Overkill perk (located in the Perk 2 or red&lt;br /&gt;
perks). This allows you to carry two primary weapons rather than a pistol. Some of the guns&lt;br /&gt;
in online play can share ammunition. If you are a skilled sniper and prefer the bolt action&lt;br /&gt;
to a semi-auto sniper, you can share ammo between the R700 (unlocked at level 34) and the&lt;br /&gt;
G3 assault rifle (unlocked at level 25). Instead of having 40 rounds you will have 152&lt;br /&gt;
rounds for the sniper, effectively giving you an endless supply of ammo for the R700. If&lt;br /&gt;
you are a G3 user, you will gain an extra 40 rounds (two clips). This works both ways.&lt;br /&gt;
Because you share ammunition, you might not want to get too trigger happy with the G3.&lt;br /&gt;
Also, there are more than just this combination. Experiment with different guns to see&lt;br /&gt;
which can share ammo.&lt;br /&gt;
When you reach level 46 you will get the M14 assault rifle and you will have the M21 sniper.&lt;br /&gt;
In the class that you want to have the extra ammo you will need have the M21 and M14 as a&lt;br /&gt;
weapon. To have those two weapons you must have Overkill (obtained at level 38). You also&lt;br /&gt;
must have your second perk on Overkill. For the other two perks you can have whatever&lt;br /&gt;
desired.&lt;br /&gt;
&lt;br /&gt;
Create an MP5 class. For your side arm, choose the M9. Because the MP5 and M9 share ammo&lt;br /&gt;
you will have 90 rounds of ammo instead of 60. This is a good trick if you prestiged and&lt;br /&gt;
have lost your Bandolier perk. When you reach level 32, enable Bandolier in this class&lt;br /&gt;
and you will get 270 rounds of ammo instead of 180.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faster reloads:&lt;br /&gt;
---------------&lt;br /&gt;
Use the following trick if you are playing online or in Carrier mode. When your gun runs&lt;br /&gt;
out of ammo you usually have to re-load, then cock your weapon. Note: This does not include&lt;br /&gt;
RPGs, and rifle mounted grenade launchers. This trick makes it so you do not have to cock&lt;br /&gt;
your gun after re-loading. When you run out of ammo, let your character reload, then&lt;br /&gt;
quickly sprint forwards a short distance. Stop sprinting and return your gun to the firing&lt;br /&gt;
position. It will be ready to fire without re-cocking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special grenades:&lt;br /&gt;
-----------------&lt;br /&gt;
Flashbang&lt;br /&gt;
Pros: Blinds target, deafens and slows.&lt;br /&gt;
Cons: Must be looking at grenade or in its direction to have any effect.&lt;br /&gt;
&lt;br /&gt;
Stun&lt;br /&gt;
.....&lt;br /&gt;
Pros: Deafens, slows and does a little damage to target even if detonated behind.&lt;br /&gt;
Cons: Target can still see where he or she is shooting.&lt;br /&gt;
&lt;br /&gt;
Smoke&lt;br /&gt;
.....&lt;br /&gt;
Pros: Can temporarily provide cover for getaways, relocation and traps (for example,&lt;br /&gt;
throw a smoke grenade into a room and plant a claymore in the doorway, then throw a&lt;br /&gt;
grenade inside to flush him out).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlockable Multiplayer Weapons:&lt;br /&gt;
-------------------------------&lt;br /&gt;
Assault Rifle - G3 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Reach Rank 25&lt;br /&gt;
Assault Rifle - G36C &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Reach Rank 37&lt;br /&gt;
Assault Rifle - M14 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Reach Rank 46&lt;br /&gt;
Assault Rifle - M4 Carbine &amp;nbsp; - Reach Rank 10&lt;br /&gt;
Assault Rifle - MP44 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Reach Rank 52&lt;br /&gt;
LMG - M60E4 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Reach Rank 19&lt;br /&gt;
Pistol - Desert Eagle &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Reach Rank 43&lt;br /&gt;
Pistol - Golden Desert Eagle - Reach Rank 55&lt;br /&gt;
Pistol - M1911 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Reach Rank 16&lt;br /&gt;
Shotgun - M1014 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Reach Rank 31&lt;br /&gt;
SMG - AK-74U &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Reach Rank 28&lt;br /&gt;
SMG - Mini Uzi &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Reach Rank 13&lt;br /&gt;
SMG - P90 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Reach Rank 40&lt;br /&gt;
Sniper Rifle &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Barret - Reach Rank 49&lt;br /&gt;
Sniper Rifle &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Dragunov - Reach Rank 22&lt;br /&gt;
Sniper Rifle &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - M40 - Reach Rank 04&lt;br /&gt;
Sniper Rifle &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - R700 - Reach Rank 34&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer Challenges:&lt;br /&gt;
-----------------------&lt;br /&gt;
Simply ranking up is enough to unlock the ordinary perks, but weapon modifications&lt;br /&gt;
like laser sights, grenade launcher attachments and silencers are unlocked with specific&lt;br /&gt;
challenges. Luckily these are pretty straightforward: want a sight for your M16? Get 50&lt;br /&gt;
kills with your M16. And better still, unlocking these gives you a bucket-load of XP&lt;br /&gt;
towards your next promotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
F.N.G.: Obstacle course:&lt;br /&gt;
------------------------&lt;br /&gt;
When Gaz tells you to go to Captain Price, walk out of the building and move towards&lt;br /&gt;
the fence. Follow the fence. On the left are three men in a crouch. Walk past them&lt;br /&gt;
to find an obstacle course. You can run it for fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backlot: Sniping locations:&lt;br /&gt;
---------------------------&lt;br /&gt;
On the Marines side of &quot;Flag B&quot; is sheet metal guarding the top of a building. Climb the&lt;br /&gt;
ladder to get to the top. To stand on the sheet metal itself, climb onto a ledge and&lt;br /&gt;
slowly go back and forth until you see the &quot;Climb&quot; option. Make your way to the ledge&lt;br /&gt;
besides the building overlooking the tiny enclosure. You will see a white radiator.&lt;br /&gt;
Jump into it. There are little knobs sticking out of the buildings that look like this.&lt;br /&gt;
_______________________________________&lt;br /&gt;
&lt;br /&gt;
Radiator&amp;gt;[l] &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; l &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;l &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;l &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;l &lt;knobs, ^building&lt;=&quot;&quot; p=&quot;&quot;&gt;&lt;/knobs,&gt;&lt;br /&gt;
&lt;br /&gt;
Cautiously jump on each knob until you can jump onto a balcony. From here you can snipe&lt;br /&gt;
180 degrees from the destroyed building to the construction building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creek: Sniping location:&lt;br /&gt;
------------------------&lt;br /&gt;
On the Marine/S.A.S side, for defensive sniping go into the barn. In one corner are some&lt;br /&gt;
pallets (wooden boards). Climb them onto a ledge that goes around the barn. There are&lt;br /&gt;
many gaps in the wall that you can snipe from. Note: Helicopters can see you.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the hill, go across the creek. There is a rock with grass on it sheltered&lt;br /&gt;
by two boulders. Wear a Ghilly suit and snipe from it. You can snipe the entire cliff ledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perk Up:&lt;br /&gt;
--------&lt;br /&gt;
Your first perk slot is mostly reserved for extra explosives, or an attachment to one of&lt;br /&gt;
your weapons like a silencer or red-dot sight. The standard soldier has one frag grenade&lt;br /&gt;
and one flash, smoke or stun grenade. Tier one perks can give you three more of either,&lt;br /&gt;
two charges of C4 or two RPG rockets. But unlocking those extra frags could take a while:&lt;br /&gt;
they&#39;re not available until level 41.&lt;br /&gt;
&lt;br /&gt;
Perk: Eavesdrop&lt;br /&gt;
Lets you listen in on what the enemy team is saying even when on they&#39;re on their private&lt;br /&gt;
channel.&lt;br /&gt;
&lt;br /&gt;
Perk: Bandolier&lt;br /&gt;
Allows you to carry more ammo.&lt;br /&gt;
&lt;br /&gt;
Perk: Stopping power&lt;br /&gt;
By stopping, we mean killing. This perk pumps up the damage on all your firearms.&lt;br /&gt;
&lt;br /&gt;
Perk: Juggernaught&lt;br /&gt;
Decreases damage taken, giving you extra time to close in on enemies and stab them for&lt;br /&gt;
the kill.&lt;br /&gt;
&lt;br /&gt;
Perk: Sleight of Hand&lt;br /&gt;
Reduces reloading time by half.&lt;br /&gt;
&lt;br /&gt;
Perk: Double-tap&lt;br /&gt;
Unlocked at level 29 - weapon fires at twice the rate for a short time.&lt;br /&gt;
&lt;br /&gt;
Perk: Overkill&lt;br /&gt;
Allows you to carry two primary weapons.&lt;br /&gt;
&lt;br /&gt;
Perk: Sonic Boom&lt;br /&gt;
Increases damage of explosive weapons.&lt;br /&gt;
&lt;br /&gt;
Perk: Extreme Conditioning&lt;br /&gt;
Increases length of sprints.&lt;br /&gt;
&lt;br /&gt;
Perk: Last Stand&lt;br /&gt;
Continue firing after killed.&lt;br /&gt;
&lt;br /&gt;
Perk: Martyrdom&lt;br /&gt;
Drop a grenade after killed.&lt;br /&gt;
&lt;br /&gt;
Perk: Steady Aim&lt;br /&gt;
Increases accuracy of shooting when not looking through sights.&lt;br /&gt;
&lt;br /&gt;
Perk: Deep Impact&lt;br /&gt;
Bullets penetrate deeper through cover.&lt;br /&gt;
&lt;br /&gt;
Perk: Iron Lungs&lt;br /&gt;
Increases sprint length more than Extreme Conditioning.&lt;br /&gt;
&lt;br /&gt;
Perk: Dead Silence&lt;br /&gt;
Obtained at level 44 - decreases sound when moving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Over: SSgt. Griggs&#39;s &quot;Success!&quot; comment:&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Killing all three RPG enemies in the pursuing trucks in Game Over results in SSgt.&lt;br /&gt;
Griggs saying &quot;Success!&quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
When in console mode if you begin typing a cheat, press tab to finish the command,&lt;br /&gt;
then add the modifier to the end.&lt;br /&gt;
EXAMPLE: to turn on cluster grenades you would type cluster [TAB] and it would type&lt;br /&gt;
the rest of the cheat, then u hit [space] and add a 1 at the end to turn it on. Likewise&lt;br /&gt;
for infinite ammo you would type ignoreammo [tab] 1&lt;br /&gt;
you can type different words into the large console (accessed by pressing shift ~) and toy&lt;br /&gt;
around with modifying some of the console options to test their functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trainer problem:&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a tip and warning for them who use trainer to play this game.There are some trainers&lt;br /&gt;
which will crack the game files too much and cause some impossible and annoying things.Like&lt;br /&gt;
when u are about to tak control of the nuclear missile control room,ur captain price and&lt;br /&gt;
others will stop moving and it will prevent u from planting th c4 on the wall. Again in this&lt;br /&gt;
mission when u,captain price and the other one are about to go up by a lift,u will fall down&lt;br /&gt;
like a water drop and the lift eill go up leaveing u in a hole from where u can not get out.&lt;br /&gt;
To solve this problem u have to disable the trainer for a short time. then u can again use it&lt;br /&gt;
to play the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strange running:&lt;br /&gt;
----------------&lt;br /&gt;
In any multi-player match, online or offline, take out your pistol and sprint while looking&lt;br /&gt;
up. Normally without looking up you will do normal arm motions. However, while looking up&lt;br /&gt;
you will flail your arms in circles and lean backwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To play an all-new mission:&lt;br /&gt;
---------------------------&lt;br /&gt;
To play an all-new mission, which is an extra mission after the main quest is completed,&lt;br /&gt;
beat the game and view the ending credits thereafter. After they&#39;ve run their course, you&lt;br /&gt;
will then be given the opportunity to play one last single player mission before all is&lt;br /&gt;
said and done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bigger Claymore boom:&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Dont you hate it when you hear your claymore pop but the enemy has made it through hurt or&lt;br /&gt;
unharmed. All you need for this hint is a in some comen sense.&lt;br /&gt;
First you need a level with some at least 1 car that is no broken down. Go up to the car&lt;br /&gt;
and place one claymore facing the car at a 45 degree angle and place it down. put the second&lt;br /&gt;
claymore facing out where you want your victim to be make sure that you second claymore is&lt;br /&gt;
facing your first. When the enemy will run past it the first one will blow triggering the&lt;br /&gt;
second one to blow when the second one blows it blow up the car killing you enemy cluless.&lt;br /&gt;
It kills anyone even if they don&#39;t get hurt by the claymore they will by the car.If you are&lt;br /&gt;
more expericed you could use 1 claymore instead of 2. You place the claymore lasers sticking&lt;br /&gt;
out of a the corner of the car. If it blows the car will, but it can only be placed at a&lt;br /&gt;
corner. Their are plenty of combinations that you can do and i think that i unlocked the&lt;br /&gt;
gate for you. The only way it wont work is if the enemy detects the claymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sins Of The Father: Lewis and Clark reference:&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Before the ambush begins, look on top of the gas station roof. The men&#39;s names are Pvt. Lewis&lt;br /&gt;
and Pvt. Clarke, a reference to the explorers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multi-player: Unlimited ammunition:&lt;br /&gt;
-----------------------------------&lt;br /&gt;
Go to split screen mode and select Free-For-All. Have one player choose the Marksman combo&lt;br /&gt;
(includes the R700 rifle and M9 pistol). Have another player select the War Fighter combo&lt;br /&gt;
(includes the G36C rifle and the G3 rifle). Have the player with the War Fighter combo kill&lt;br /&gt;
the Marksman. Take out your G3 and trade it for the R700. If the person has shot a few rounds&lt;br /&gt;
it will be refilled to the maximum. The R700 holds 32 bullets per round. If you shoot one&lt;br /&gt;
clip, go back to the body and it will refilled again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multi-player prestige medals:&lt;br /&gt;
-----------------------------&lt;br /&gt;
Reach the indicated rank to unlock the corresponding prestige medal.&lt;br /&gt;
&lt;br /&gt;
Level 1: &amp;nbsp;Gold shield with silver eagle.&lt;br /&gt;
Level 2: &amp;nbsp;Blue titanic diamond with star spikes.&lt;br /&gt;
Level 3: &amp;nbsp;Emerald in the middle with four lines with circles on the ends.&lt;br /&gt;
Level 4: &amp;nbsp;Black circle in the middle with white, gold, maroon, and tan edges.&lt;br /&gt;
Level 5: &amp;nbsp;Gold badge with one eye in the middle.&lt;br /&gt;
Level 6: &amp;nbsp;Gold eagle in the middle with six lines.&lt;br /&gt;
Level 7: &amp;nbsp;Thin cross with wings on the outside and a square gold lined sheet in the middle.&lt;br /&gt;
Level 8: &amp;nbsp;Red diamond in middle with a triangle shield on the outside with gold and white trim.&lt;br /&gt;
Level 9: &amp;nbsp;Maroon and black Star Of David.&lt;br /&gt;
Level 10: Gold iron cross.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multi-player: Extra ammunition:&lt;br /&gt;
-------------------------------&lt;br /&gt;
When you reach level 46 you will get the M14 assault rifle and you will have the M21 sniper.&lt;br /&gt;
In the class that you want to have the extra ammo you will need have the M21 and M14 as a&lt;br /&gt;
weapon. To have those two weapons you must have Overkill (obtained at level 38). You also&lt;br /&gt;
must have your second perk on Overkill. For the other two perks you can have whatever desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keeping your sniper rifle steady:&lt;br /&gt;
---------------------------------&lt;br /&gt;
Note: In Zombie mode, this will work without having to use the devmap code. Otherwise you&lt;br /&gt;
must first enable the devmap &lt;map name=&quot;&quot;&gt; code. Once in the map, enable the following codes:&lt;/map&gt;&lt;br /&gt;
&lt;br /&gt;
player_breath_hold_lerp 50&lt;br /&gt;
player_breath_gasp_lerp 0&lt;br /&gt;
player_breath_hold_time 30&lt;br /&gt;
&lt;br /&gt;
Zoom in with your scope, press [Shift] to steady, then release [Shift].&lt;br /&gt;
The scope will stay perfectly still.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multi-player: Easy kill streak:&lt;br /&gt;
-------------------------------&lt;br /&gt;
To get a seven kill streak, do not call in your helicopter immediately. Instead, go out on&lt;br /&gt;
a suicide mission and die. When you respawn, find a good hiding location and call in your&lt;br /&gt;
helicopter. Then, every kill your helicopter gets will add on to a kill streak. For example,&lt;br /&gt;
if your helicopter gets three kills you will get a UAV, 5 kills airstrike, 7 kills, another&lt;br /&gt;
helicopter. If you die at any time during this, then your helicopter will not count towards&lt;br /&gt;
a kill streak any more; it is important that you hide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vendetta - No scope reference:&lt;br /&gt;
------------------------------&lt;br /&gt;
In the first Russian mission, at the part where you must protect your friends below on the&lt;br /&gt;
streets with the sniper, after the first part you must move to another position with some&lt;br /&gt;
Nazis with dogs . If you manage to kill a Nazi or dog without using the scope on the sniper&lt;br /&gt;
(no-scope), Dimitri will say &quot;No Scope!!? Good!!&quot; in a very enthusiastic voice.&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/1214890059080096952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/call-of-duty-4-modern-warfare.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/1214890059080096952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/1214890059080096952'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/call-of-duty-4-modern-warfare.html' title='Call of Duty 4 - Modern Warfare'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-5592077657222664273</id><published>2011-07-15T08:03:00.000-07:00</published><updated>2011-07-15T09:02:07.274-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xrated Pcs"/><category scheme="http://www.blogger.com/atom/ns#" term="Xtreams Pcs"/><title type='text'>Crysis 2 - All Codes</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;http://www.pubarticles.com/member/user_img/456/1300779456.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Codes:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use a text editor to create a file named &quot;autoexec.cfg&quot; file in game directory.&lt;br /&gt;
Add any of the following lines to the file to activate the corresponding cheat&lt;br /&gt;
function. Note: Lines with values, enclosed in quotes, can be modified as desired.&lt;br /&gt;
&lt;br /&gt;
ac_animErrorClamp &quot;1&quot;&lt;br /&gt;
ac_animErrorMaxAngle &quot;45&quot;&lt;br /&gt;
ac_animErrorMaxDistance &quot;0.5&quot;&lt;br /&gt;
ac_clampTimeAnimation &quot;0.3&quot;&lt;br /&gt;
ac_clampTimeEntity &quot;0.7&quot;&lt;br /&gt;
ac_ColliderModeAI&lt;br /&gt;
ac_ColliderModePlayer&lt;br /&gt;
ac_debugAnimEffects &amp;nbsp; &amp;nbsp;&lt;iframe align=&quot;left&quot; frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://rcm.amazon.com/e/cm?t=cheats03-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B002BSA1MQ&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr&quot; style=&quot;align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
ac_debugAnimError&lt;br /&gt;
ac_debugAnimTarget&lt;br /&gt;
ac_debugCarryCorrection&lt;br /&gt;
ac_debugColliderMode&lt;br /&gt;
ac_debugEntityParams&lt;br /&gt;
ac_DebugFilter&lt;br /&gt;
ac_debugFutureAnimPath&lt;br /&gt;
ac_debugLocations&lt;br /&gt;
ac_debugLocationsGraphs&lt;br /&gt;
ac_debugMotionParams&lt;br /&gt;
ac_debugMovementControlMethods&lt;br /&gt;
ac_debugPrediction&lt;br /&gt;
ac_debugSelection&lt;br /&gt;
ac_debugSelectionParams&lt;br /&gt;
ac_debugText&lt;br /&gt;
ac_debugTweakTrajectoryFit&lt;br /&gt;
ac_debugXXXValues&lt;br /&gt;
ac_disableFancyTransitions&lt;br /&gt;
ac_disableSlidingContactEvents&lt;br /&gt;
ac_enableExtraSolidCollider&lt;br /&gt;
ac_enableProceduralLeaning &quot;1&quot;&lt;br /&gt;
ac_entityAnimClamp &quot;1&quot;&lt;br /&gt;
ac_forceSimpleMovement&lt;br /&gt;
ac_frametime&lt;br /&gt;
ac_movementControlMethodFilter&lt;br /&gt;
ac_movementControlMethodHor&lt;br /&gt;
ac_movementControlMethodVer&lt;br /&gt;
ac_templateMCMs &quot;1&quot;&lt;br /&gt;
ag_action&lt;br /&gt;
ag_adjustToCatchUp&lt;br /&gt;
ag_averageTravelSpeed&lt;br /&gt;
ag_breakmode&lt;br /&gt;
ag_breakOnQuery&lt;br /&gt;
ag_debug&lt;br /&gt;
ag_debugAdditives&lt;br /&gt;
ag_debugErrors&lt;br /&gt;
ag_debugExactPos&lt;br /&gt;
ag_debugLayer&lt;br /&gt;
ag_debugMusic&lt;br /&gt;
ag_defaultAIStance &quot;combat&quot;&lt;br /&gt;
ag_drawActorPos&lt;br /&gt;
ag_ep_correctMovement &quot;1&quot;&lt;br /&gt;
ag_ep_showPath&lt;br /&gt;
ag_forceAdjust&lt;br /&gt;
ag_forceInsideErrorDisc &quot;1&quot;&lt;br /&gt;
ag_fpAnimPop &quot;1&quot;&lt;br /&gt;
ag_humanBlending&lt;br /&gt;
ag_item&lt;br /&gt;
ag_lockToEntity&lt;br /&gt;
ag_log&lt;br /&gt;
ag_logeffects&lt;br /&gt;
ag_logselections&lt;br /&gt;
ag_logsounds&lt;br /&gt;
ag_logtransitions&lt;br /&gt;
ag_log_entity&lt;br /&gt;
ag_measureActualSpeeds&lt;br /&gt;
ag_nonDecoupledLeaning &quot;1&quot;&lt;br /&gt;
ag_queue&lt;br /&gt;
ag_reload_ag&lt;br /&gt;
ag_reload_xml&lt;br /&gt;
ag_safeExactPositioning &quot;1&quot;&lt;br /&gt;
ag_showmovement&lt;br /&gt;
ag_showPhysSync&lt;br /&gt;
ag_signal&lt;br /&gt;
ag_stance&lt;br /&gt;
ag_step&lt;br /&gt;
ag_testplanner&lt;br /&gt;
ag_variationInput&lt;br /&gt;
AICollisions.dmgFactorWhenCollidedByObject &quot;1&quot;&lt;br /&gt;
AICollisions.minMassForFallAndPlay &quot;5&quot;&lt;br /&gt;
AICollisions.minSpeedForFallAndPlay &quot;10&quot;&lt;br /&gt;
AICollisions.showInLog&lt;br /&gt;
aim_altNormalization.enable&lt;br /&gt;
aim_altNormalization.hud_ctrl_Coeff_Unified &quot;1&quot;&lt;br /&gt;
aim_altNormalization.hud_ctrl_Curve_Unified &quot;2.5&quot;&lt;br /&gt;
aim_assistGlidingMultiplier &quot;2&quot;&lt;br /&gt;
aim_assistMaxDistance &quot;75&quot;&lt;br /&gt;
aim_assistMaxDistanceTagged &quot;50&quot;&lt;br /&gt;
aim_assistMaxDistance_IronSight &quot;100&quot;&lt;br /&gt;
aim_assistMinDistance&lt;br /&gt;
aim_assistMinTurnScale &quot;0.5&quot;&lt;br /&gt;
aim_assistMinTurnScale_IronSight &quot;0.6&quot;&lt;br /&gt;
aim_assistSlidingMultiplier &quot;8&quot;&lt;br /&gt;
aim_assistSlowDisableDistance &quot;100&quot;&lt;br /&gt;
aim_assistSlowDistanceModifier &quot;1&quot;&lt;br /&gt;
aim_assistSlowFalloffStartDistance &quot;40&quot;&lt;br /&gt;
aim_assistSlowStartFadeinDistance &quot;1&quot;&lt;br /&gt;
aim_assistSlowStopFadeinDistance &quot;3&quot;&lt;br /&gt;
aim_assistSlowThresholdOuter &quot;2.5&quot;&lt;br /&gt;
aim_assistSnapRadiusScale &quot;1&quot;&lt;br /&gt;
aim_assistSnapRadiusTaggedScale &quot;1&quot;&lt;br /&gt;
aim_assistSprintMultiplier &quot;2&quot;&lt;br /&gt;
aim_assistStrength &quot;0.7&quot;&lt;br /&gt;
aim_assistStrength_IronSight &quot;0.9&quot;&lt;br /&gt;
ai_AdjustPathsAroundDynamicObstacles &quot;1&quot;&lt;br /&gt;
ai_AgentStatsDist &quot;150&quot;&lt;br /&gt;
ai_AllowAccuracyDecrease &quot;1&quot;&lt;br /&gt;
ai_AllowAccuracyIncrease&lt;br /&gt;
ai_AllowedToHit &quot;1&quot;&lt;br /&gt;
ai_AllowedToHitPlayer &quot;1&quot;&lt;br /&gt;
ai_AllTime&lt;br /&gt;
ai_AmbientFireEnable &quot;1&quot;&lt;br /&gt;
ai_AmbientFireQuota &quot;3&quot;&lt;br /&gt;
ai_AmbientFireUpdateInterval &quot;0.5&quot;&lt;br /&gt;
ai_AttemptStraightPath &quot;1&quot;&lt;br /&gt;
ai_BannedNavSoTime &quot;15&quot;&lt;br /&gt;
ai_BeautifyPath &quot;1&quot;&lt;br /&gt;
ai_BigBrushCheckLimitSize &quot;15&quot;&lt;br /&gt;
ai_BurstWhileMovingDestinationRange &quot;2&quot;&lt;br /&gt;
ai_CheckGoalpipes&lt;br /&gt;
ai_CheckWalkabilityOptimalSectionLength &quot;1.75&quot;&lt;br /&gt;
ai_CloakIncrementMod &quot;1&quot;&lt;br /&gt;
ai_CloakingDelay &quot;0.55&quot;&lt;br /&gt;
ai_CloakMaxDist &quot;4&quot;&lt;br /&gt;
ai_CloakMinDist &quot;1&quot;&lt;br /&gt;
ai_CodeCoverageMode&lt;br /&gt;
ai_CollisionAvoidanceAgentExtraFat &quot;0.025&quot;&lt;br /&gt;
ai_CollisionAvoidanceAgentTimeHorizon &quot;2.5&quot;&lt;br /&gt;
ai_CollisionAvoidanceObstacleTimeHorizon &quot;1.5&quot;&lt;br /&gt;
ai_CollisionAvoidancePathEndCutoffRange &quot;2&quot;&lt;br /&gt;
ai_CollisionAvoidanceRange &quot;10&quot;&lt;br /&gt;
ai_CollisionAvoidanceTargetCutoffRange &quot;3.5&quot;&lt;br /&gt;
ai_CollisionAvoidanceTimestep &quot;0.075&quot;&lt;br /&gt;
ai_commTest&lt;br /&gt;
ai_commTestStop&lt;br /&gt;
ai_CompatibilityMode&lt;br /&gt;
ai_CompleteCloakDelay &quot;2&quot;&lt;br /&gt;
ai_CoolMissesBoxHeight &quot;2.5&quot;&lt;br /&gt;
ai_CoolMissesBoxSize &quot;10&quot;&lt;br /&gt;
ai_CoolMissesCooldown &quot;0.25&quot;&lt;br /&gt;
ai_CoolMissesMaxLightweightEntityMass &quot;20&quot;&lt;br /&gt;
ai_CoolMissesMinMissDistance &quot;7.5&quot;&lt;br /&gt;
ai_CoolMissesProbability &quot;0.35&quot;&lt;br /&gt;
ai_CoverExactPositioning&lt;br /&gt;
ai_CoverMaxEyeCount &quot;2&quot;&lt;br /&gt;
ai_CoverPredictTarget &quot;1&quot;&lt;br /&gt;
ai_CoverSpacing &quot;0.5&quot;&lt;br /&gt;
ai_CoverSystem &quot;1&quot;&lt;br /&gt;
ai_CrouchVisibleRange &quot;15&quot;&lt;br /&gt;
ai_CrowdControlInPathfind&lt;br /&gt;
ai_DebugAggressionSystem&lt;br /&gt;
ai_DebugBattleFront&lt;br /&gt;
ai_DebugBehaviorSelection&lt;br /&gt;
ai_DebugCheckWalkability&lt;br /&gt;
ai_DebugCheckWalkabilityRadius &quot;0.5&quot;&lt;br /&gt;
ai_DebugCollisionAvoidanceForceSpeed&lt;br /&gt;
ai_DebugCollisionAvoidanceUpdateVelocities &quot;1&quot;&lt;br /&gt;
ai_DebugDeferredDeath&lt;br /&gt;
ai_DebugDraw &quot;-1&quot;&lt;br /&gt;
ai_DebugDrawAdaptiveUrgency&lt;br /&gt;
ai_DebugDrawAmbientFire&lt;br /&gt;
ai_DebugDrawArrowLabelsVisibilityDistance&lt;br /&gt;
ai_DebugDrawAStarOpenList&lt;br /&gt;
ai_DebugDrawAStarOpenListTime &quot;10&quot;&lt;br /&gt;
ai_DebugDrawBannedNavsos&lt;br /&gt;
ai_DebugDrawCollisionAvoidance&lt;br /&gt;
ai_DebugDrawCollisionAvoidanceAgentName&lt;br /&gt;
ai_DebugDrawCommunication&lt;br /&gt;
ai_DebugDrawCommunicationHistoryDepth &quot;5&quot;&lt;br /&gt;
ai_DebugDrawCoolMisses&lt;br /&gt;
ai_DebugDrawCoopReadabilities &quot;none&quot;&lt;br /&gt;
ai_DebugDrawCoordination&lt;br /&gt;
ai_DebugDrawCover&lt;br /&gt;
ai_DebugDrawCoverLocations&lt;br /&gt;
ai_DebugDrawCoverPlanes&lt;br /&gt;
ai_DebugDrawCoverSampler&lt;br /&gt;
ai_DebugDrawCrowdControl&lt;br /&gt;
ai_DebugDrawDamageControl&lt;br /&gt;
ai_DebugDrawDamageParts&lt;br /&gt;
ai_DebugDrawDeadBodies&lt;br /&gt;
ai_DebugDrawDynamicCoverSampler&lt;br /&gt;
ai_DebugDrawDynamicHideObjectsRange&lt;br /&gt;
ai_DebugDrawEnabledActors&lt;br /&gt;
ai_DebugDrawEnabledPlayers&lt;br /&gt;
ai_DebugDrawExpensiveAccessoryQuota&lt;br /&gt;
ai_DebugDrawFireCommand&lt;br /&gt;
ai_DebugDrawFlight2&lt;br /&gt;
ai_DebugDrawGroups&lt;br /&gt;
ai_DebugDrawHashSpaceAround&lt;br /&gt;
ai_DebugDrawHidespotRange&lt;br /&gt;
ai_DebugDrawHideSpotSearchRays&lt;br /&gt;
ai_DebugDrawLightLevel&lt;br /&gt;
ai_DebugDrawPhysicsAccess&lt;br /&gt;
ai_DebugDrawPlayerActions&lt;br /&gt;
ai_DebugDrawReinforcements &quot;-1&quot;&lt;br /&gt;
ai_DebugDrawStanceSize&lt;br /&gt;
ai_DebugDrawVegetationCollisionDist&lt;br /&gt;
ai_DebugDrawVisionMap&lt;br /&gt;
ai_DebugDrawVolumeVoxels&lt;br /&gt;
ai_DebugGroupCoordinationSelection&lt;br /&gt;
ai_DebugHideSpotName&lt;br /&gt;
ai_DebugInterestSystem&lt;br /&gt;
ai_DebugPathfinding&lt;br /&gt;
ai_DebugPerceptionManager&lt;br /&gt;
ai_DebugPinger&lt;br /&gt;
ai_DebugPingerCollision&lt;br /&gt;
ai_DebugPlasma&lt;br /&gt;
ai_DebugPressureSystem&lt;br /&gt;
ai_DebugRangeSignaling&lt;br /&gt;
ai_DebugSearch&lt;br /&gt;
ai_DebugSignalTimers&lt;br /&gt;
ai_DebugSoftPing&lt;br /&gt;
ai_DebugStalkerJump&lt;br /&gt;
ai_DebugTacticalPoints&lt;br /&gt;
ai_DebugTacticalPointsBlocked&lt;br /&gt;
ai_DebugTargetSilhouette&lt;br /&gt;
ai_DebugTargetTracksAgent &quot;none&quot;&lt;br /&gt;
ai_DebugTargetTracksConfig&lt;br /&gt;
ai_DebugTargetTracksConfig_Filter &quot;none&quot;&lt;br /&gt;
ai_DebugTargetTracksTarget&lt;br /&gt;
ai_DebugVisualScriptErrors&lt;br /&gt;
ai_DebugWalkabilityCache&lt;br /&gt;
ai_DrawAgentFOV&lt;br /&gt;
ai_DrawAgentStats &quot;NkcBbtGgSf&quot;&lt;br /&gt;
ai_DrawAgentStatsGroupFilter&lt;br /&gt;
ai_DrawAreas&lt;br /&gt;
ai_DrawAttentionTargetPositions&lt;br /&gt;
ai_DrawBadAnchors &quot;-1&quot;&lt;br /&gt;
ai_DrawBulletEvents&lt;br /&gt;
ai_DrawCollisionEvents&lt;br /&gt;
ai_DrawDistanceLUT&lt;br /&gt;
ai_DrawExplosions&lt;br /&gt;
ai_DrawFakeDamageInd&lt;br /&gt;
ai_DrawFakeHitEffects&lt;br /&gt;
ai_DrawFakeTracers&lt;br /&gt;
ai_DrawFireEffectDecayRange &quot;30&quot;&lt;br /&gt;
ai_DrawFireEffectEnabled &quot;1&quot;&lt;br /&gt;
ai_DrawFireEffectMaxAngle &quot;5&quot;&lt;br /&gt;
ai_DrawFireEffectMinDistance &quot;7.5&quot;&lt;br /&gt;
ai_DrawFireEffectMinTargetFOV &quot;7.5&quot;&lt;br /&gt;
ai_DrawFireEffectTimeScale &quot;1&quot;&lt;br /&gt;
ai_DrawFormations&lt;br /&gt;
ai_DrawGetEnclosingFailures&lt;br /&gt;
ai_DrawGoals&lt;br /&gt;
ai_DrawGrenadeEvents&lt;br /&gt;
ai_DrawGroupTactic&lt;br /&gt;
ai_DrawHidespots&lt;br /&gt;
ai_DrawModifiers&lt;br /&gt;
ai_DrawNode &quot;none&quot;&lt;br /&gt;
ai_DrawNodeLinkCutoff&lt;br /&gt;
ai_DrawNodeLinkType&lt;br /&gt;
ai_DrawOffset &quot;0.1&quot;&lt;br /&gt;
ai_DrawPath &quot;none&quot;&lt;br /&gt;
ai_DrawPathAdjustment&lt;br /&gt;
ai_DrawPathFollower&lt;br /&gt;
ai_DrawPatterns&lt;br /&gt;
ai_DrawPerceptionDebugging&lt;br /&gt;
ai_DrawPerceptionHandlerModifiers &quot;none&quot;&lt;br /&gt;
ai_DrawPerceptionIndicators&lt;br /&gt;
ai_DrawPerceptionModifiers&lt;br /&gt;
ai_DrawPlayerRanges&lt;br /&gt;
ai_DrawProbableTarget&lt;br /&gt;
ai_DrawRadar&lt;br /&gt;
ai_DrawRadarDist &quot;20&quot;&lt;br /&gt;
ai_DrawReadibilities&lt;br /&gt;
ai_DrawRefPoints&lt;br /&gt;
ai_DrawShooting &quot;none&quot;&lt;br /&gt;
ai_DrawSmartObjects&lt;br /&gt;
ai_DrawSoundEvents&lt;br /&gt;
ai_DrawStats&lt;br /&gt;
ai_DrawTargets&lt;br /&gt;
ai_DrawTrajectory&lt;br /&gt;
ai_DrawType &quot;-1&quot;&lt;br /&gt;
ai_DrawUpdate&lt;br /&gt;
ai_dumpCheckpoints&lt;br /&gt;
ai_DynamicHidespotsEnabled&lt;br /&gt;
ai_DynamicVolumeUpdateTime &quot;0.000175&quot;&lt;br /&gt;
ai_DynamicWaypointUpdateTime &quot;0.00035&quot;&lt;br /&gt;
ai_emo&lt;br /&gt;
ai_EnableCoolMisses &quot;1&quot;&lt;br /&gt;
ai_EnableORCA &quot;1&quot;&lt;br /&gt;
ai_EnablePerceptionStanceVisibleRange&lt;br /&gt;
ai_EnablePressureSystem &quot;1&quot;&lt;br /&gt;
ai_EnableWarningsErrors &quot;1&quot;&lt;br /&gt;
ai_EnableWaterOcclusion &quot;1&quot;&lt;br /&gt;
ai_ExtraForbiddenRadiusDuringBeautification &quot;1&quot;&lt;br /&gt;
ai_ExtraRadiusDuringBeautification &quot;0.2&quot;&lt;br /&gt;
ai_ExtraVehicleAvoidanceRadiusBig &quot;4&quot;&lt;br /&gt;
ai_ExtraVehicleAvoidanceRadiusSmall &quot;0.5&quot;&lt;br /&gt;
ai_FlowNodeAlertnessCheck&lt;br /&gt;
ai_ForceAGAction&lt;br /&gt;
ai_ForceAGSignal&lt;br /&gt;
ai_ForceAllowStrafing &quot;-1&quot;&lt;br /&gt;
ai_ForceLookAimTarget &quot;none&quot;&lt;br /&gt;
ai_ForcePosture&lt;br /&gt;
ai_ForceSerializeAllObjects&lt;br /&gt;
ai_ForceStance &quot;-1&quot;&lt;br /&gt;
ai_IgnoreBulletRainStimulus&lt;br /&gt;
ai_IgnoreDeadBodies&lt;br /&gt;
ai_IgnorePlayer&lt;br /&gt;
ai_IgnoreSoundStimulus&lt;br /&gt;
ai_IgnoreVisibilityChecks&lt;br /&gt;
ai_IgnoreVisualStimulus&lt;br /&gt;
ai_IncludeNonColEntitiesInNavigation &quot;1&quot;&lt;br /&gt;
ai_InterestSystem &quot;1&quot;&lt;br /&gt;
ai_InterestSystemCastRays &quot;1&quot;&lt;br /&gt;
ai_IntersectionTesterQuota &quot;12&quot;&lt;br /&gt;
ai_LayerSwitchDynamicLinkBump &quot;8&quot;&lt;br /&gt;
ai_LayerSwitchDynamicLinkBumpDuration &quot;60&quot;&lt;br /&gt;
ai_lnmDebugDraw&lt;br /&gt;
ai_lnmDrawAgentType &quot;all&quot;&lt;br /&gt;
ai_lnmDynamics&lt;br /&gt;
ai_lnmGetEnclosingExtraRange &quot;1&quot;&lt;br /&gt;
ai_Locate &quot;none&quot;&lt;br /&gt;
ai_LogConsoleVerbosity&lt;br /&gt;
ai_LogFileVerbosity &quot;1&quot;&lt;br /&gt;
ai_MovementSpeedDarkIllumMod &quot;0.6&quot;&lt;br /&gt;
ai_MovementSpeedMediumIllumMod &quot;0.8&quot;&lt;br /&gt;
ai_MovementSpeedSuperDarkIllumMod &quot;0.25&quot;&lt;br /&gt;
ai_NetworkDebug&lt;br /&gt;
ai_NoUpdate&lt;br /&gt;
ai_ObstacleSizeThreshold &quot;1.2&quot;&lt;br /&gt;
ai_OverlayMessageDuration &quot;5&quot;&lt;br /&gt;
ai_PathfinderUpdateTime &quot;0.0005&quot;&lt;br /&gt;
ai_PathfindTimeLimit &quot;0.08&quot;&lt;br /&gt;
ai_perception.landed_baseRadius &quot;3&quot;&lt;br /&gt;
ai_perception.landed_speedMultiplier &quot;1&quot;&lt;br /&gt;
ai_perception.movement_crouchMovingMultiplier&lt;br /&gt;
ai_perception.movement_crouchRadiusDefault&lt;br /&gt;
ai_perception.movement_movingSurfaceDefault &quot;1&quot;&lt;br /&gt;
ai_perception.movement_standingMovingMultiplier &quot;5&quot;&lt;br /&gt;
ai_perception.movement_standingRadiusDefault &quot;5&quot;&lt;br /&gt;
ai_perception.movement_useSurfaceType&lt;br /&gt;
ai_PlayerAffectedByLight &quot;1&quot;&lt;br /&gt;
ai_PredictivePathFollowing &quot;1&quot;&lt;br /&gt;
ai_ProfileGoals&lt;br /&gt;
ai_ProneVisibleRange &quot;6&quot;&lt;br /&gt;
ai_PuppetDirSpeedControl &quot;1&quot;&lt;br /&gt;
ai_RadiusForAutoForbidden &quot;1&quot;&lt;br /&gt;
ai_RayCasterQuota &quot;12&quot;&lt;br /&gt;
ai_RecordCommunicationStats&lt;br /&gt;
ai_Recorder&lt;br /&gt;
ai_Recorder_Auto&lt;br /&gt;
ai_Recorder_Buffer &quot;1024&quot;&lt;br /&gt;
ai_Recorder_Start&lt;br /&gt;
ai_Recorder_Stop&lt;br /&gt;
ai_RecordLog&lt;br /&gt;
ai_reload&lt;br /&gt;
ai_reload_voicelib&lt;br /&gt;
ai_remoteRecorder_enabled&lt;br /&gt;
ai_remoteRecorder_onlyBookmarked &quot;1&quot;&lt;br /&gt;
ai_remoteRecorder_serverDir&lt;br /&gt;
ai_resetCommStats&lt;br /&gt;
ai_RODAliveTime &quot;2.5&quot;&lt;br /&gt;
ai_RODAmbientFireInc &quot;2&quot;&lt;br /&gt;
ai_RODCombatRangeMod &quot;0.6&quot;&lt;br /&gt;
ai_RODCoverFireTimeMod &quot;1.5&quot;&lt;br /&gt;
ai_RODDirInc &quot;1&quot;&lt;br /&gt;
ai_RODFakeHitChance &quot;0.2&quot;&lt;br /&gt;
ai_RODKillRangeMod &quot;0.2&quot;&lt;br /&gt;
ai_RODKillZoneInc &quot;-2&quot;&lt;br /&gt;
ai_RODLowHealthMercyTime &quot;2.5&quot;&lt;br /&gt;
ai_RODMoveInc &quot;0.75&quot;&lt;br /&gt;
ai_RODReactionDarkIllumInc &quot;0.3&quot;&lt;br /&gt;
ai_RODReactionDirInc &quot;1&quot;&lt;br /&gt;
ai_RODReactionDistInc &quot;0.1&quot;&lt;br /&gt;
ai_RODReactionLeanInc &quot;0.2&quot;&lt;br /&gt;
ai_RODReactionMediumIllumInc &quot;0.2&quot;&lt;br /&gt;
ai_RODReactionSuperDarkIllumInc &quot;0.4&quot;&lt;br /&gt;
ai_RODReactionTime &quot;0.3&quot;&lt;br /&gt;
ai_RODStanceInc &quot;0.75&quot;&lt;br /&gt;
ai_ShowBehaviorCalls&lt;br /&gt;
ai_SightRangeDarkIllumMod &quot;0.5&quot;&lt;br /&gt;
ai_SightRangeMediumIllumMod &quot;0.8&quot;&lt;br /&gt;
ai_SightRangeSuperDarkIllumMod &quot;0.25&quot;&lt;br /&gt;
ai_SimpleWayptPassability &quot;1&quot;&lt;br /&gt;
ai_SmartObjectUpdateTime &quot;0.00125&quot;&lt;br /&gt;
ai_SOMCloakMaxTimeCombat &quot;5&quot;&lt;br /&gt;
ai_SOMCloakMaxTimeRelaxed &quot;5&quot;&lt;br /&gt;
ai_SOMCrouchModifierCombat &quot;1&quot;&lt;br /&gt;
ai_SOMCrouchModifierRelaxed &quot;2&quot;&lt;br /&gt;
ai_SOMDebugName &quot;none&quot;&lt;br /&gt;
ai_SOMDecayTime &quot;1&quot;&lt;br /&gt;
ai_SOMIgnoreVisualRatio &quot;0.35&quot;&lt;br /&gt;
ai_SOMMinimumCombat &quot;0.5&quot;&lt;br /&gt;
ai_SOMMinimumRelaxed&lt;br /&gt;
ai_SOMMovementModifierCombat &quot;1&quot;&lt;br /&gt;
ai_SOMMovementModifierRelaxed &quot;10&quot;&lt;br /&gt;
ai_SOMSpeedCombat &quot;1&quot;&lt;br /&gt;
ai_SOMSpeedRelaxed &quot;12&quot;&lt;br /&gt;
ai_SOMUncloakMaxTimeCombat &quot;5&quot;&lt;br /&gt;
ai_SOMUncloakMaxTimeRelaxed &quot;5&quot;&lt;br /&gt;
ai_SOMUncloakMinTimeCombat &quot;1&quot;&lt;br /&gt;
ai_SOMUncloakMinTimeRelaxed &quot;1&quot;&lt;br /&gt;
ai_SOMWeaponFireModifierCombat &quot;0.01&quot;&lt;br /&gt;
ai_SOMWeaponFireModifierRelaxed &quot;0.01&quot;&lt;br /&gt;
ai_SoundPerception &quot;1&quot;&lt;br /&gt;
ai_StartupMode &quot;default&quot;&lt;br /&gt;
ai_start_coordination&lt;br /&gt;
ai_StatsDisplayMode&lt;br /&gt;
ai_StatsTarget &quot;none&quot;&lt;br /&gt;
ai_SteepSlopeAcrossValue &quot;0.6&quot;&lt;br /&gt;
ai_SteepSlopeUpValue &quot;1&quot;&lt;br /&gt;
ai_SystemUpdate &quot;1&quot;&lt;br /&gt;
ai_TacticalPointsDebugDrawMode &quot;1&quot;&lt;br /&gt;
ai_TacticalPointsDebugFadeMode &quot;2&quot;&lt;br /&gt;
ai_TacticalPointsDebugScaling &quot;1&quot;&lt;br /&gt;
ai_TacticalPointsDebugTime &quot;5&quot;&lt;br /&gt;
ai_TacticalPointsWarnings &quot;1&quot;&lt;br /&gt;
ai_TacticalPointUpdateTime &quot;0.0005&quot;&lt;br /&gt;
ai_TargetTracking &quot;2&quot;&lt;br /&gt;
ai_TargetTracks_DeadForgetTime &quot;5&quot;&lt;br /&gt;
ai_TargetTracks_GlobalTargetLimit&lt;br /&gt;
ai_ThreadedVolumeNavPreprocess &quot;1&quot;&lt;br /&gt;
ai_UnCloakingTime &quot;0.75&quot;&lt;br /&gt;
ai_UpdateAllAlways&lt;br /&gt;
ai_UpdateInterval &quot;0.13&quot;&lt;br /&gt;
ai_UpdateProxy &quot;1&quot;&lt;br /&gt;
ai_UseAlternativeReadability &quot;1&quot;&lt;br /&gt;
ai_UseCalculationStopperCounter&lt;br /&gt;
ai_UseSimplePathfindingHeuristic&lt;br /&gt;
ai_UseSmartPathFollower &quot;1&quot;&lt;br /&gt;
ai_UseSmartPathFollower_AABB_based &quot;1&quot;&lt;br /&gt;
ai_UseSmartPathFollower_LookAheadDistance &quot;10&quot;&lt;br /&gt;
ai_voiceTest&lt;br /&gt;
ai_voiceTestStop&lt;br /&gt;
ai_warn_signal_duration &quot;40&quot;&lt;br /&gt;
ai_WaterOcclusion &quot;0.5&quot;&lt;br /&gt;
ai_WIPCode&lt;br /&gt;
ai_writeCommStats&lt;br /&gt;
aln_debug_filter&lt;br /&gt;
aln_debug_movement&lt;br /&gt;
armorModule_reload&lt;br /&gt;
arm_resetTest&lt;br /&gt;
arm_testHit&lt;br /&gt;
autotest_enabled&lt;br /&gt;
autotest_quit_when_done&lt;br /&gt;
autotest_state_setup&lt;br /&gt;
autotest_verbose &quot;1&quot;&lt;br /&gt;
ban&lt;br /&gt;
ban_remove&lt;br /&gt;
ban_status&lt;br /&gt;
ban_timeout &quot;30&quot;&lt;br /&gt;
bc_AreaClearedDistance &quot;20&quot;&lt;br /&gt;
bc_canSeeActorApprox_dot &quot;0.6&quot;&lt;br /&gt;
bc_canSeeActorApprox_rangeSq &quot;400&quot;&lt;br /&gt;
bc_chatter&lt;br /&gt;
bc_chatterFreq &quot;0.005&quot;&lt;br /&gt;
bc_debug&lt;br /&gt;
bc_maxTimeCanDitto &quot;1&quot;&lt;br /&gt;
bc_minTimeBetweenBattlechatter &quot;3.5&quot;&lt;br /&gt;
bc_NearEndOfGameScore &quot;20&quot;&lt;br /&gt;
bc_NearEndOfGameTime &quot;60&quot;&lt;br /&gt;
bc_play&lt;br /&gt;
bc_playForAllActors&lt;br /&gt;
bc_signals&lt;br /&gt;
bc_signalsDetail &quot;-1&quot;&lt;br /&gt;
bc_timeNeededForQuiet &quot;45&quot;&lt;br /&gt;
bc_visualHighLowAngle &quot;20&quot;&lt;br /&gt;
Bind&lt;br /&gt;
CacheAudioFile&lt;br /&gt;
capture_file_format &quot;jpg&quot;&lt;br /&gt;
capture_file_name&lt;br /&gt;
capture_file_prefix&lt;br /&gt;
capture_folder &quot;CaptureOutput&quot;&lt;br /&gt;
capture_frames&lt;br /&gt;
capture_frame_once&lt;br /&gt;
capture_image_scale &quot;0.25&quot;&lt;br /&gt;
capture_misc_render_buffers&lt;br /&gt;
capture_use_scale&lt;br /&gt;
ca_AllowMultipleEffectsOfSameName &quot;1&quot;&lt;br /&gt;
ca_AMC &quot;1&quot;&lt;br /&gt;
ca_AMC_SmoothTurn &quot;1&quot;&lt;br /&gt;
ca_AMC_TurnLeaning &quot;0.35&quot;&lt;br /&gt;
ca_AnimActionDebug&lt;br /&gt;
ca_AnimWarningLevel &quot;3&quot;&lt;br /&gt;
ca_ApplyJointVelocitiesMode &quot;2&quot;&lt;br /&gt;
ca_AttachmentCullingRation &quot;120&quot;&lt;br /&gt;
ca_CharEditModel &quot;objects/characters/human/us/nanosuit_v2/nanosuit_v2.cdf&quot;&lt;br /&gt;
ca_cloth_air_resistance&lt;br /&gt;
ca_cloth_damping&lt;br /&gt;
ca_cloth_friction&lt;br /&gt;
ca_cloth_max_safe_step&lt;br /&gt;
ca_cloth_max_timestep&lt;br /&gt;
ca_cloth_stiffness&lt;br /&gt;
ca_cloth_stiffness_norm&lt;br /&gt;
ca_cloth_stiffness_tang&lt;br /&gt;
ca_cloth_thickness&lt;br /&gt;
ca_cloth_vars_reset &quot;2&quot;&lt;br /&gt;
ca_DBAUnloadRemoveTime &quot;4&quot;&lt;br /&gt;
ca_DBAUnloadUnregisterTime &quot;2&quot;&lt;br /&gt;
ca_DeathBlendTime &quot;0.3&quot;&lt;br /&gt;
ca_DebugADIKTargets&lt;br /&gt;
ca_DebugAnimationStreaming&lt;br /&gt;
ca_DebugAnimMemTracking&lt;br /&gt;
ca_DebugAnimUpdates&lt;br /&gt;
ca_DebugAnimUsage&lt;br /&gt;
ca_DebugAnimUsageOnFileAccess&lt;br /&gt;
ca_DebugCaps&lt;br /&gt;
ca_DebugCommandBuffer&lt;br /&gt;
ca_DebugCriticalErrors&lt;br /&gt;
ca_DebugFacial&lt;br /&gt;
ca_DebugFacialEyes&lt;br /&gt;
ca_DebugFootPlants&lt;br /&gt;
ca_DebugModelCache&lt;br /&gt;
ca_DebugSkeletonEffects&lt;br /&gt;
ca_DebugSubstateTransitions&lt;br /&gt;
ca_DebugText&lt;br /&gt;
ca_DecalSizeMultiplier &quot;1&quot;&lt;br /&gt;
ca_disable_thread &quot;1&quot;&lt;br /&gt;
ca_DrawAimIKVEGrid&lt;br /&gt;
ca_DrawAimPoses&lt;br /&gt;
ca_DrawAttachmentOBB&lt;br /&gt;
ca_DrawAttachments &quot;1&quot;&lt;br /&gt;
ca_DrawBaseMesh &quot;1&quot;&lt;br /&gt;
ca_DrawBBox&lt;br /&gt;
ca_DrawBinormals&lt;br /&gt;
ca_DrawCC &quot;1&quot;&lt;br /&gt;
ca_DrawCGA &quot;1&quot;&lt;br /&gt;
ca_DrawCGAAsSkin&lt;br /&gt;
ca_DrawCHR &quot;1&quot;&lt;br /&gt;
ca_DrawDecalsBBoxes&lt;br /&gt;
ca_DrawEmptyAttachments&lt;br /&gt;
ca_DrawFaceAttachments &quot;1&quot;&lt;br /&gt;
ca_DrawFootPlants&lt;br /&gt;
ca_DrawIdle2MoveDir&lt;br /&gt;
ca_DrawLocator&lt;br /&gt;
ca_DrawLookIK&lt;br /&gt;
ca_DrawNormals&lt;br /&gt;
ca_DrawPositionPost&lt;br /&gt;
ca_DrawPositionPre&lt;br /&gt;
ca_DrawSkeleton&lt;br /&gt;
ca_DrawTangents&lt;br /&gt;
ca_DrawVEGInfo&lt;br /&gt;
ca_DrawWireframe&lt;br /&gt;
ca_DumpUsedAnims&lt;br /&gt;
ca_EnableAssetStrafing &quot;1&quot;&lt;br /&gt;
ca_EnableAssetTurning &quot;1&quot;&lt;br /&gt;
ca_eyes_procedural &quot;1&quot;&lt;br /&gt;
ca_FacialAnimationFramerate &quot;20&quot;&lt;br /&gt;
ca_FacialAnimationRadius &quot;30&quot;&lt;br /&gt;
ca_FootAnchoring&lt;br /&gt;
ca_ForceUpdateSkeletons&lt;br /&gt;
ca_FPWeaponInCamSpace &quot;1&quot;&lt;br /&gt;
ca_fullAnimStatistics&lt;br /&gt;
ca_GameControlledStrafing &quot;1&quot;&lt;br /&gt;
ca_GroundAlignment &quot;1&quot;&lt;br /&gt;
ca_KeepModels&lt;br /&gt;
ca_lipsync_debug&lt;br /&gt;
ca_lipsync_phoneme_crossfade &quot;70&quot;&lt;br /&gt;
ca_lipsync_phoneme_offset &quot;20&quot;&lt;br /&gt;
ca_lipsync_phoneme_strength &quot;1&quot;&lt;br /&gt;
ca_lipsync_vertex_drag &quot;1.2&quot;&lt;br /&gt;
ca_LoadUncompressedChunks&lt;br /&gt;
ca_LockFeetWithIK &quot;1&quot;&lt;br /&gt;
ca_lod_ratio &quot;6&quot;&lt;br /&gt;
ca_MemoryUsageLog&lt;br /&gt;
ca_MotionBlurMovementThreshold &quot;0.001&quot;&lt;br /&gt;
ca_NoAnim&lt;br /&gt;
ca_NoDeform&lt;br /&gt;
ca_ParametricPoolSize &quot;64&quot;&lt;br /&gt;
ca_physicsProcessImpact&lt;br /&gt;
ca_PrintDesiredSpeed&lt;br /&gt;
ca_RandomScaling&lt;br /&gt;
ca_SaveAABB&lt;br /&gt;
ca_SerializeSkeletonAnim&lt;br /&gt;
ca_SkipLoadThinFat&lt;br /&gt;
ca_SmoothStrafe &quot;1&quot;&lt;br /&gt;
ca_StoreAnimNamesOnLoad&lt;br /&gt;
ca_thread &quot;1&quot;&lt;br /&gt;
ca_thread0Affinity &quot;5&quot;&lt;br /&gt;
ca_thread1Affinity &quot;3&quot;&lt;br /&gt;
ca_travelSpeedScaleMax &quot;2&quot;&lt;br /&gt;
ca_travelSpeedScaleMin &quot;0.5&quot;&lt;br /&gt;
ca_UnloadAnimationCAF &quot;1&quot;&lt;br /&gt;
ca_UnloadAnimationDBA &quot;1&quot;&lt;br /&gt;
ca_UseAimIK &quot;1&quot;&lt;br /&gt;
ca_UseAimIKRefPose&lt;br /&gt;
ca_UseAllJoints &quot;1&quot;&lt;br /&gt;
ca_UseAnimationsCache&lt;br /&gt;
ca_UseAssetDefinedLod&lt;br /&gt;
ca_UseDecals&lt;br /&gt;
ca_UseFacialAnimation &quot;1&quot;&lt;br /&gt;
ca_UseIMG_AIM &quot;1&quot;&lt;br /&gt;
ca_UseIMG_CAF &quot;1&quot;&lt;br /&gt;
ca_UseJointMasking &quot;1&quot;&lt;br /&gt;
ca_UseLookIK &quot;1&quot;&lt;br /&gt;
ca_UseMorph &quot;1&quot;&lt;br /&gt;
ca_UsePhysics &quot;1&quot;&lt;br /&gt;
ca_Validate&lt;br /&gt;
cc_breast_gravity &quot;-9&quot;&lt;br /&gt;
cc_breast_lowerDamper &quot;1&quot;&lt;br /&gt;
cc_breast_lowerRestRatio &quot;1&quot;&lt;br /&gt;
cc_breast_maxDist &quot;0.2&quot;&lt;br /&gt;
cc_breast_minDist &quot;0.05&quot;&lt;br /&gt;
cc_breast_simulation &quot;1&quot;&lt;br /&gt;
cc_breast_upperDamper &quot;0.05&quot;&lt;br /&gt;
cc_breast_upperRestRatio &quot;1&quot;&lt;br /&gt;
cc_cache&lt;br /&gt;
cc_cacheall&lt;br /&gt;
cc_cleanupcache&lt;br /&gt;
cc_GroinMaxWeightAngle &quot;15&quot;&lt;br /&gt;
cc_GroinMinWeightAngle &quot;35&quot;&lt;br /&gt;
cc_groinSimulation &quot;1&quot;&lt;br /&gt;
cc_lod1GenMaxAngle &quot;15&quot;&lt;br /&gt;
cc_lod1GenSkinning&lt;br /&gt;
cc_lod1GenTexSplits&lt;br /&gt;
cc_lod2GenMaxAngle &quot;25&quot;&lt;br /&gt;
cc_lod2GenSkinning&lt;br /&gt;
cc_lod2GenTexSplits&lt;br /&gt;
cc_lod3GenMaxAngle &quot;60&quot;&lt;br /&gt;
cc_lod3GenSkinning &quot;1&quot;&lt;br /&gt;
cc_lod3GenTexSplits &quot;1&quot;&lt;br /&gt;
cc_lod4GenMaxAngle &quot;70&quot;&lt;br /&gt;
cc_lod4GenSkinning &quot;1&quot;&lt;br /&gt;
cc_lod4GenTexSplits &quot;1&quot;&lt;br /&gt;
cc_lod5GenMaxAngle &quot;90&quot;&lt;br /&gt;
cc_lod5GenSkinning &quot;1&quot;&lt;br /&gt;
cc_lod5GenTexSplits &quot;1&quot;&lt;br /&gt;
cc_lodGenNumLods &quot;3&quot;&lt;br /&gt;
cc_maxcachesize &quot;100&quot;&lt;br /&gt;
cc_mergerDisableAtlas&lt;br /&gt;
cc_mergerUseDiffuseAtlas &quot;1&quot;&lt;br /&gt;
cc_neckAngleBias &quot;-5&quot;&lt;br /&gt;
cc_neckAngleMultiplier &quot;2&quot;&lt;br /&gt;
cc_neckAngleMultiplier_LR &quot;1&quot;&lt;br /&gt;
cc_neckSimulation &quot;1&quot;&lt;br /&gt;
cc_neck_lowerDamper &quot;0.3&quot;&lt;br /&gt;
cc_neck_maxDist &quot;0.2&quot;&lt;br /&gt;
cc_neck_minDist &quot;0.05&quot;&lt;br /&gt;
cc_neck_upperDamper &quot;0.1&quot;&lt;br /&gt;
cc_profile&lt;br /&gt;
cc_scale_head_factor &quot;0.1&quot;&lt;br /&gt;
cc_verbose&lt;br /&gt;
cld_enable&lt;br /&gt;
cld_error_percentage &quot;10&quot;&lt;br /&gt;
cld_max_delay_time &quot;5000&quot;&lt;br /&gt;
cld_min_delay_time &quot;2000&quot;&lt;br /&gt;
cl_actorsafemode&lt;br /&gt;
cl_AISystem&lt;br /&gt;
cl_bandwidth &quot;50000&quot;&lt;br /&gt;
cl_bobHeight &quot;0.03&quot;&lt;br /&gt;
cl_bobHud &quot;1&quot;&lt;br /&gt;
cl_bobMaxHeight &quot;0.08&quot;&lt;br /&gt;
cl_bobSprintMultiplier &quot;1.5&quot;&lt;br /&gt;
cl_bobVerticalMultiplier &quot;4&quot;&lt;br /&gt;
cl_bobWidth &quot;0.025&quot;&lt;br /&gt;
cl_camera_nearz &quot;0.25&quot;&lt;br /&gt;
cl_camera_noise &quot;-1&quot;&lt;br /&gt;
cl_camera_noise_freq &quot;2.53262&quot;&lt;br /&gt;
cl_comment&lt;br /&gt;
cl_crouchToggle &quot;1&quot;&lt;br /&gt;
cl_debugSwimming&lt;br /&gt;
cl_DisableCombatLog&lt;br /&gt;
cl_DisableHUDText&lt;br /&gt;
cl_ETColorOverrideB &quot;1&quot;&lt;br /&gt;
cl_ETColorOverrideEnable&lt;br /&gt;
cl_ETColorOverrideG &quot;1&quot;&lt;br /&gt;
cl_ETColorOverrideR &quot;1&quot;&lt;br /&gt;
cl_ETFontSizeMultiplier &quot;1&quot;&lt;br /&gt;
cl_ETHideAIDebug&lt;br /&gt;
cl_ETHideAll&lt;br /&gt;
cl_ETHideBehaviour&lt;br /&gt;
cl_ETHideFlowgraph&lt;br /&gt;
cl_ETHideReadability&lt;br /&gt;
cl_ETHideScriptBind&lt;br /&gt;
cl_ETLog&lt;br /&gt;
cl_ETMaxDisplayDistance &quot;-2&quot;&lt;br /&gt;
cl_fov &quot;55&quot;&lt;br /&gt;
cl_fpBody &quot;2&quot;&lt;br /&gt;
cl_gs_cdkey&lt;br /&gt;
cl_gs_email&lt;br /&gt;
cl_gs_nick&lt;br /&gt;
cl_gs_password&lt;br /&gt;
cl_idleBreaksDelayTime &quot;8&quot;&lt;br /&gt;
cl_invertController&lt;br /&gt;
cl_invertMouse&lt;br /&gt;
cl_logAsserts&lt;br /&gt;
cl_motionBlurVectorScale &quot;1.5&quot;&lt;br /&gt;
cl_motionBlurVectorScaleSprint &quot;3&quot;&lt;br /&gt;
cl_mp_sensitivityControllerDefault &quot;1&quot;&lt;br /&gt;
cl_nickname&lt;br /&gt;
cl_packetRate &quot;30&quot;&lt;br /&gt;
cl_postUpdateCamera &quot;2&quot;&lt;br /&gt;
cl_sensitivity &quot;17.5&quot;&lt;br /&gt;
cl_sensitivityController &quot;0.8&quot;&lt;br /&gt;
cl_sensitivityControllerMP &quot;0.5&quot;&lt;br /&gt;
cl_serveraddr &quot;localhost&quot;&lt;br /&gt;
cl_serverpassword&lt;br /&gt;
cl_serverport &quot;64087&quot;&lt;br /&gt;
cl_shallowWaterDepthHi &quot;1.2&quot;&lt;br /&gt;
cl_shallowWaterDepthLo &quot;0.5&quot;&lt;br /&gt;
cl_shallowWaterSpeedMulAI &quot;0.8&quot;&lt;br /&gt;
cl_shallowWaterSpeedMulPlayer &quot;0.6&quot;&lt;br /&gt;
cl_speedToBobFactor &quot;0.35&quot;&lt;br /&gt;
cl_strafeHorzScale &quot;0.05&quot;&lt;br /&gt;
cl_suitModeSpecificScreenFX &quot;1&quot;&lt;br /&gt;
cl_tokenid&lt;br /&gt;
cl_tpvDist &quot;3.5&quot;&lt;br /&gt;
cl_tpvYaw&lt;br /&gt;
cl_useCurrentUserNameAsDefault &quot;1&quot;&lt;br /&gt;
cl_ViewSystemDebug&lt;br /&gt;
cl_visualLog&lt;br /&gt;
cl_visualLogFolder &quot;VisualLog&quot;&lt;br /&gt;
cl_visualLogImageFormat &quot;bmp&quot;&lt;br /&gt;
cl_visualLogImageScale &quot;128&quot;&lt;br /&gt;
cl_voice_recording&lt;br /&gt;
cl_voice_volume &quot;1&quot;&lt;br /&gt;
comment&lt;br /&gt;
connect&lt;br /&gt;
connect_repeatedly&lt;br /&gt;
connect_repeatedly_num_attempts &quot;5&quot;&lt;br /&gt;
connect_repeatedly_time_between_attempts &quot;10&quot;&lt;br /&gt;
ConsoleHide&lt;br /&gt;
ConsoleShow&lt;br /&gt;
controller_full_turn_multiplier_x &quot;1.8&quot;&lt;br /&gt;
controller_full_turn_multiplier_z &quot;2.35&quot;&lt;br /&gt;
controller_multiplier_x &quot;3&quot;&lt;br /&gt;
controller_multiplier_z &quot;4&quot;&lt;br /&gt;
controller_power_curve &quot;2.5&quot;&lt;br /&gt;
con_debug&lt;br /&gt;
con_display_last_messages&lt;br /&gt;
con_line_buffer_size &quot;1000&quot;&lt;br /&gt;
con_restricted&lt;br /&gt;
con_showonload&lt;br /&gt;
coop_respawn_time &quot;15&quot;&lt;br /&gt;
co_coopAnimDebug&lt;br /&gt;
co_slideWhileStreaming&lt;br /&gt;
co_usenewcoopanimsystem &quot;1&quot;&lt;br /&gt;
credits_acceleration &quot;5&quot;&lt;br /&gt;
credits_max_speed &quot;0.003&quot;&lt;br /&gt;
credits_shoot_delay &quot;0.1&quot;&lt;br /&gt;
credits_speed_decay &quot;3&quot;&lt;br /&gt;
ctrlr_acceleration_horizontal_down &quot;1600&quot;&lt;br /&gt;
ctrlr_acceleration_horizontal_up &quot;255&quot;&lt;br /&gt;
ctrlr_acceleration_vertical_down &quot;1500&quot;&lt;br /&gt;
ctrlr_acceleration_vertical_up &quot;275&quot;&lt;br /&gt;
ctrlr_exponent &quot;1.425&quot;&lt;br /&gt;
ctrlr_maxspeed_horizontal &quot;105&quot;&lt;br /&gt;
ctrlr_maxspeed_vertical &quot;75&quot;&lt;br /&gt;
ctrlr_OUTPUTDEBUGINFO&lt;br /&gt;
ctrlr_smooth_angular_velocity &quot;1&quot;&lt;br /&gt;
ctrlr_timeaccel_base_multiplier_horizontal &quot;1.35&quot;&lt;br /&gt;
ctrlr_timeaccel_base_multiplier_vertical &quot;1.4&quot;&lt;br /&gt;
ctrlr_timeaccel_boost_time &quot;0.25&quot;&lt;br /&gt;
ctrlr_timeaccel_multiplier_horizontal &quot;5.5&quot;&lt;br /&gt;
ctrlr_timeaccel_multiplier_vertical &quot;4.5&quot;&lt;br /&gt;
cvDoVerboseWindowTitle&lt;br /&gt;
cvGameName &quot;Crysis 2 (TM)&quot;&lt;br /&gt;
c_shakeMult &quot;1&quot;&lt;br /&gt;
dd_maxRMIsPerFrame &quot;3&quot;&lt;br /&gt;
dd_waitPeriodBetweenRMIBatches &quot;0.1&quot;&lt;br /&gt;
demo&lt;br /&gt;
demo_ai &quot;1&quot;&lt;br /&gt;
demo_file &quot;timedemo&quot;&lt;br /&gt;
demo_finish_memreplay_sizer&lt;br /&gt;
demo_finish_memreplay_stop&lt;br /&gt;
demo_fixed_timestep &quot;30&quot;&lt;br /&gt;
demo_game_state&lt;br /&gt;
demo_max_frames &quot;100000&quot;&lt;br /&gt;
demo_noinfo&lt;br /&gt;
demo_num_runs &quot;1&quot;&lt;br /&gt;
demo_panoramic&lt;br /&gt;
demo_profile &quot;1&quot;&lt;br /&gt;
demo_quit&lt;br /&gt;
demo_restart_level &quot;1&quot;&lt;br /&gt;
demo_savestats&lt;br /&gt;
demo_save_every_frame&lt;br /&gt;
demo_screenshot_frame&lt;br /&gt;
demo_scroll_pause &quot;1&quot;&lt;br /&gt;
demo_StartDemoChain&lt;br /&gt;
demo_StartDemoLevel&lt;br /&gt;
demo_time_of_day &quot;-1&quot;&lt;br /&gt;
demo_vtune&lt;br /&gt;
designer_warning_enabled &quot;1&quot;&lt;br /&gt;
designer_warning_level_resources&lt;br /&gt;
disconnect&lt;br /&gt;
disconnectchannel&lt;br /&gt;
dlc_directory &quot;c:usersrevolutionxsaved gamescrysis2dlc&quot;&lt;br /&gt;
ds_AutoReloadScripts&lt;br /&gt;
ds_Dump&lt;br /&gt;
ds_DumpSessions&lt;br /&gt;
ds_LevelNameOverride&lt;br /&gt;
ds_LoadExcelScripts &quot;1&quot;&lt;br /&gt;
ds_LoadSoundsSync&lt;br /&gt;
ds_LogLevel&lt;br /&gt;
ds_PrecacheSounds&lt;br /&gt;
ds_Reload&lt;br /&gt;
ds_WarnOnMissingLoc &quot;1&quot;&lt;br /&gt;
dtp_debug&lt;br /&gt;
dtp_giveAwardDogtag&lt;br /&gt;
dtp_giveMedalDogtag&lt;br /&gt;
dtp_pickupDogtag&lt;br /&gt;
dtp_testDogtagInfoInt64&lt;br /&gt;
dtp_testLongName&lt;br /&gt;
DumpCommandsVars&lt;br /&gt;
DumpLoadingMessages&lt;br /&gt;
dumpnt&lt;br /&gt;
dumpss&lt;br /&gt;
dump_action_maps&lt;br /&gt;
dump_maps&lt;br /&gt;
dump_stats&lt;br /&gt;
echo&lt;br /&gt;
enable_memory_trace &quot;1&quot;&lt;br /&gt;
eqp_DumpPacks&lt;br /&gt;
es_activateEntity&lt;br /&gt;
es_bboxes&lt;br /&gt;
es_CharZOffsetSpeed &quot;2&quot;&lt;br /&gt;
es_ClearPoolBookmarksOnLayerUnload &quot;1&quot;&lt;br /&gt;
es_compile_area_grid&lt;br /&gt;
es_deactivateEntity&lt;br /&gt;
es_DebrisLifetimeScale &quot;0.6&quot;&lt;br /&gt;
es_debug&lt;br /&gt;
es_debugEntityLifetime&lt;br /&gt;
es_DebugEntityUsage&lt;br /&gt;
es_DebugEntityUsageFilter&lt;br /&gt;
es_DebugEvents&lt;br /&gt;
es_DebugFindEntity&lt;br /&gt;
es_DebugPool&lt;br /&gt;
es_DebugPoolFilter&lt;br /&gt;
es_DebugTimers&lt;br /&gt;
es_debug_not_seen_timeout&lt;br /&gt;
es_DisableTriggers&lt;br /&gt;
es_DrawAreaDebug&lt;br /&gt;
es_DrawAreaGrid&lt;br /&gt;
es_DrawAreas&lt;br /&gt;
es_DrawSoundProxyZRay&lt;br /&gt;
es_dump_bookmarks&lt;br /&gt;
es_dump_entities&lt;br /&gt;
es_dump_entity_classes_in_use&lt;br /&gt;
es_EnablePoolUse &quot;-1&quot;&lt;br /&gt;
es_enable_full_script_save&lt;br /&gt;
es_FarPhysTimeout &quot;4&quot;&lt;br /&gt;
es_helpers&lt;br /&gt;
es_HitCharacters &quot;1&quot;&lt;br /&gt;
es_HitDeadBodies &quot;1&quot;&lt;br /&gt;
es_ImpulseScale&lt;br /&gt;
es_LayerDebugInfo&lt;br /&gt;
es_LayerSaveLoadSerialization&lt;br /&gt;
es_log_collisions&lt;br /&gt;
es_MaxImpulseAdjMass &quot;2000&quot;&lt;br /&gt;
es_MaxPhysDist &quot;100&quot;&lt;br /&gt;
es_MaxPhysDistCloth &quot;300&quot;&lt;br /&gt;
es_MaxPhysDistInvisible &quot;15&quot;&lt;br /&gt;
es_MinImpulseVel&lt;br /&gt;
es_not_seen_timeout &quot;30&quot;&lt;br /&gt;
es_profileentities&lt;br /&gt;
es_removeEntity&lt;br /&gt;
es_SaveLoadUseLUANoSaveFlag&lt;br /&gt;
es_SortUpdatesByClass&lt;br /&gt;
es_SplashThreshold &quot;1&quot;&lt;br /&gt;
es_SplashTimeout &quot;3&quot;&lt;br /&gt;
es_TestPoolSignatures&lt;br /&gt;
es_UpdateAI &quot;1&quot;&lt;br /&gt;
es_UpdateCollision &quot;1&quot;&lt;br /&gt;
es_UpdateCollisionScript &quot;1&quot;&lt;br /&gt;
es_UpdateContainer &quot;1&quot;&lt;br /&gt;
es_UpdateEntities &quot;1&quot;&lt;br /&gt;
es_UpdatePhysics &quot;1&quot;&lt;br /&gt;
es_UpdateScript &quot;1&quot;&lt;br /&gt;
es_UpdateTimer &quot;1&quot;&lt;br /&gt;
es_UsePhysVisibilityChecks &quot;1&quot;&lt;br /&gt;
es_VisCheckForUpdate &quot;1&quot;&lt;br /&gt;
exec&lt;br /&gt;
ExitOnQuit&lt;br /&gt;
e_3dEngineLogAlways&lt;br /&gt;
e_3dEngineTempPoolSize &quot;1024&quot;&lt;br /&gt;
e_AutoPrecacheCameraJumpDist &quot;16&quot;&lt;br /&gt;
e_AutoPrecacheCgf &quot;1&quot;&lt;br /&gt;
e_AutoPrecacheCgfMaxTasks &quot;8&quot;&lt;br /&gt;
e_AutoPrecacheTerrainAndProcVeget&lt;br /&gt;
e_AutoPrecacheTexturesAndShaders&lt;br /&gt;
e_BBoxes&lt;br /&gt;
e_Brushes &quot;1&quot;&lt;br /&gt;
e_CameraFreeze&lt;br /&gt;
e_CameraGoto&lt;br /&gt;
e_CameraRotationSpeed&lt;br /&gt;
e_CharLodMin&lt;br /&gt;
e_Clouds &quot;1&quot;&lt;br /&gt;
e_CoarseShadowMask&lt;br /&gt;
e_CoarseShadowMgrDebug&lt;br /&gt;
e_CoverageBuffer &quot;1&quot;&lt;br /&gt;
e_CoverageBufferAABBExpand &quot;0.1&quot;&lt;br /&gt;
e_CoverageBufferAccurateOBBTest&lt;br /&gt;
e_CoverageBufferBias &quot;0.05&quot;&lt;br /&gt;
e_CoverageBufferCullIndividualBrushesMaxNodeSize&lt;br /&gt;
e_CoverageBufferDebug&lt;br /&gt;
e_CoverageBufferDebugDrawScale &quot;1&quot;&lt;br /&gt;
e_CoverageBufferDebugFreeze&lt;br /&gt;
e_CoverageBufferDrawOccluders&lt;br /&gt;
e_CoverageBufferLightsDebugSide &quot;-1&quot;&lt;br /&gt;
e_CoverageBufferMaxAddRenderMeshTime &quot;2&quot;&lt;br /&gt;
e_CoverageBufferOccludersLodRatio &quot;0.25&quot;&lt;br /&gt;
e_CoverageBufferOccludersTestMinTrisNum&lt;br /&gt;
e_CoverageBufferOccludersViewDistRatio &quot;1&quot;&lt;br /&gt;
e_CoverageBufferReproj&lt;br /&gt;
e_CoverageBufferResolution &quot;128&quot;&lt;br /&gt;
e_CoverageBufferRotationSafeCheck&lt;br /&gt;
e_CoverageBufferTerrain&lt;br /&gt;
e_CoverageBufferTerrainLodShift &quot;2&quot;&lt;br /&gt;
e_CoverageBufferTestMode &quot;2&quot;&lt;br /&gt;
e_CoverageBufferTolerance&lt;br /&gt;
e_CoverageBufferTreeDebug&lt;br /&gt;
e_CoverageBufferVersion &quot;2&quot;&lt;br /&gt;
e_CoverCgfDebug&lt;br /&gt;
e_CullerThread &quot;1&quot;&lt;br /&gt;
e_CullVegActivation &quot;30&quot;&lt;br /&gt;
e_DebugDraw&lt;br /&gt;
e_DebugDrawShowOnlyCompound&lt;br /&gt;
e_DebugDrawShowOnlyLod &quot;-1&quot;&lt;br /&gt;
e_DebugLights&lt;br /&gt;
e_Decals &quot;1&quot;&lt;br /&gt;
e_DecalsAllowGameDecals &quot;1&quot;&lt;br /&gt;
e_DecalsClip &quot;1&quot;&lt;br /&gt;
e_DecalsDefferedDynamic &quot;1&quot;&lt;br /&gt;
e_DecalsDefferedDynamicDepthScale &quot;0.2&quot;&lt;br /&gt;
e_DecalsDefferedDynamicMinSize &quot;0.35&quot;&lt;br /&gt;
e_DecalsDefferedStatic &quot;1&quot;&lt;br /&gt;
e_DecalsForceDeferred&lt;br /&gt;
e_DecalsHitCache &quot;1&quot;&lt;br /&gt;
e_DecalsLifeTimeScale &quot;1&quot;&lt;br /&gt;
e_DecalsMaxTrisInObject &quot;8000&quot;&lt;br /&gt;
e_DecalsMaxUpdatesPerFrame &quot;4&quot;&lt;br /&gt;
e_DecalsMaxValidFrames &quot;600&quot;&lt;br /&gt;
e_DecalsMerge&lt;br /&gt;
e_DecalsNeighborMaxLifeTime &quot;4&quot;&lt;br /&gt;
e_DecalsOverlapping&lt;br /&gt;
e_DecalsPlacementTestAreaSize &quot;0.2&quot;&lt;br /&gt;
e_DecalsPreCreate &quot;1&quot;&lt;br /&gt;
e_DecalsRange &quot;20&quot;&lt;br /&gt;
e_DecalsScissor &quot;1&quot;&lt;br /&gt;
e_DefaultMaterial&lt;br /&gt;
e_DeferredPhysicsEvents &quot;1&quot;&lt;br /&gt;
e_DeformableObjects &quot;1&quot;&lt;br /&gt;
e_DisplayMemoryUsageIcon &quot;1&quot;&lt;br /&gt;
e_Dissolve &quot;2&quot;&lt;br /&gt;
e_DissolveDist &quot;2&quot;&lt;br /&gt;
e_DissolveTime &quot;0.5&quot;&lt;br /&gt;
e_DynamicLights &quot;1&quot;&lt;br /&gt;
e_DynamicLightsConsistentSortOrder &quot;1&quot;&lt;br /&gt;
e_DynamicLightsForceDeferred &quot;1&quot;&lt;br /&gt;
e_DynamicLightsFrameIdVisTest &quot;1&quot;&lt;br /&gt;
e_DynamicLightsMaxCount &quot;512&quot;&lt;br /&gt;
e_DynamicLightsMaxEntityLights &quot;7&quot;&lt;br /&gt;
e_Entities &quot;1&quot;&lt;br /&gt;
e_EntitySuppressionLevel&lt;br /&gt;
e_Fog &quot;1&quot;&lt;br /&gt;
e_FogVolumes &quot;1&quot;&lt;br /&gt;
e_FoliageBranchesDamping &quot;10&quot;&lt;br /&gt;
e_FoliageBranchesStiffness &quot;100&quot;&lt;br /&gt;
e_FoliageBranchesTimeout &quot;4&quot;&lt;br /&gt;
e_FoliageBrokenBranchesDamping &quot;15&quot;&lt;br /&gt;
e_FoliageStiffness &quot;3.2&quot;&lt;br /&gt;
e_FoliageWindActivationDist &quot;10&quot;&lt;br /&gt;
e_ForceDetailLevelForScreenRes&lt;br /&gt;
e_GI &quot;1&quot;&lt;br /&gt;
e_GIAmount &quot;1&quot;&lt;br /&gt;
e_GIBlendRatio &quot;0.25&quot;&lt;br /&gt;
e_GICache &quot;7&quot;&lt;br /&gt;
e_GICascadesRatio &quot;2&quot;&lt;br /&gt;
e_GIGlossyReflections&lt;br /&gt;
e_GIIterations &quot;10&quot;&lt;br /&gt;
e_GIMaxDistance &quot;50&quot;&lt;br /&gt;
e_GINumCascades &quot;1&quot;&lt;br /&gt;
e_GIOffset &quot;0.2&quot;&lt;br /&gt;
e_GIPropagationAmp &quot;3.3&quot;&lt;br /&gt;
e_GIRSMSize &quot;384&quot;&lt;br /&gt;
e_GISecondaryOcclusion&lt;br /&gt;
e_GsmCache &quot;1&quot;&lt;br /&gt;
e_GsmCacheLodOffset &quot;3&quot;&lt;br /&gt;
e_GsmCacheLodOffsetExtended &quot;6&quot;&lt;br /&gt;
e_GsmCastFromTerrain&lt;br /&gt;
e_GsmDepthBoundsDebug&lt;br /&gt;
e_GsmExtendLastLod&lt;br /&gt;
e_GsmExtendLastLodIncludeObjects&lt;br /&gt;
e_GsmExtendLastLodUseAdditiveBlending&lt;br /&gt;
e_GsmExtendLastLodUseVariance&lt;br /&gt;
e_GsmLodsNum &quot;4&quot;&lt;br /&gt;
e_GsmRange &quot;3&quot;&lt;br /&gt;
e_GsmRangeStep &quot;3&quot;&lt;br /&gt;
e_GsmRangeStepExtended &quot;8&quot;&lt;br /&gt;
e_GsmScatterLodDist &quot;70&quot;&lt;br /&gt;
e_GsmStats&lt;br /&gt;
e_GsmViewSpace&lt;br /&gt;
e_HwOcclusionCullingObjects&lt;br /&gt;
e_HwOcclusionCullingWater &quot;1&quot;&lt;br /&gt;
e_JointStrengthScale &quot;1&quot;&lt;br /&gt;
e_levelStartupFrameDelay&lt;br /&gt;
e_levelStartupFrameNum&lt;br /&gt;
e_LodCompMaxSize &quot;6&quot;&lt;br /&gt;
e_LodMax &quot;6&quot;&lt;br /&gt;
e_LodMin&lt;br /&gt;
e_LodMinTtris &quot;300&quot;&lt;br /&gt;
e_LodRatio &quot;4&quot;&lt;br /&gt;
e_Lods &quot;1&quot;&lt;br /&gt;
e_LodsForceUse &quot;1&quot;&lt;br /&gt;
e_MaxViewDistance &quot;-1&quot;&lt;br /&gt;
e_MaxViewDistFullDistCamHeight &quot;1000&quot;&lt;br /&gt;
e_MaxViewDistSpecLerp &quot;0.5&quot;&lt;br /&gt;
e_MtTest&lt;br /&gt;
e_ObjectLayersActivation &quot;1&quot;&lt;br /&gt;
e_ObjectLayersActivationPhysics&lt;br /&gt;
e_Objects &quot;1&quot;&lt;br /&gt;
e_ObjectsTreeBBoxes&lt;br /&gt;
e_ObjFastRegister &quot;1&quot;&lt;br /&gt;
e_ObjQuality &quot;1&quot;&lt;br /&gt;
e_ObjStats&lt;br /&gt;
e_OcclusionCullingViewDistRatio &quot;1&quot;&lt;br /&gt;
e_OcclusionLazyHideFrames&lt;br /&gt;
e_OcclusionVolumes &quot;1&quot;&lt;br /&gt;
e_OcclusionVolumesViewDistRatio &quot;0.05&quot;&lt;br /&gt;
e_OnDemandMaxSize &quot;20&quot;&lt;br /&gt;
e_OnDemandPhysics &quot;1&quot;&lt;br /&gt;
e_Particles &quot;1&quot;&lt;br /&gt;
e_ParticlesCoarseShadowMask&lt;br /&gt;
e_ParticlesDebug&lt;br /&gt;
e_ParticlesDumpMemoryAfterMapLoad&lt;br /&gt;
e_ParticlesEmitterPoolSize &quot;4096&quot;&lt;br /&gt;
e_ParticlesForceAnimBlend&lt;br /&gt;
e_ParticlesHalfResCoverageTreshold &quot;3&quot;&lt;br /&gt;
e_ParticlesHalfResTreatAsForced&lt;br /&gt;
e_ParticlesLights &quot;1&quot;&lt;br /&gt;
e_ParticlesLightsViewDistRatio &quot;256&quot;&lt;br /&gt;
e_ParticlesLod &quot;1&quot;&lt;br /&gt;
e_ParticlesMaxDrawScreen &quot;2&quot;&lt;br /&gt;
e_ParticlesMaxScreenFill &quot;32&quot;&lt;br /&gt;
e_ParticlesMinDrawAlpha &quot;0.025&quot;&lt;br /&gt;
e_ParticlesMinDrawPixels &quot;1.5&quot;&lt;br /&gt;
e_ParticlesObjectCollisions &quot;1&quot;&lt;br /&gt;
e_ParticlesPoolSize &quot;8192&quot;&lt;br /&gt;
e_ParticlesPreload &quot;1&quot;&lt;br /&gt;
e_ParticlesPreLoadExtentsInTask &quot;1&quot;&lt;br /&gt;
e_ParticlesQuality &quot;2&quot;&lt;br /&gt;
e_ParticlesSimpleWaterCollision&lt;br /&gt;
e_ParticlesThread &quot;1&quot;&lt;br /&gt;
e_ParticlesUseLevelSpecificLibs&lt;br /&gt;
e_PhysFoliage &quot;2&quot;&lt;br /&gt;
e_PhysMinCellSize &quot;2&quot;&lt;br /&gt;
e_PhysOceanCell &quot;1&quot;&lt;br /&gt;
e_PhysProxyTriLimit&lt;br /&gt;
e_Portals &quot;1&quot;&lt;br /&gt;
e_PortalsBigEntitiesFix &quot;1&quot;&lt;br /&gt;
e_PrecacheLevel&lt;br /&gt;
e_PreloadDecals &quot;1&quot;&lt;br /&gt;
e_PreloadMaterials &quot;1&quot;&lt;br /&gt;
e_PrepareDeformableObjectsAtLoadTime&lt;br /&gt;
e_ProcVegetation &quot;1&quot;&lt;br /&gt;
e_ProcVegetationMaxObjectsInChunk &quot;512&quot;&lt;br /&gt;
e_ProcVegetationMaxSectorsInCache &quot;16&quot;&lt;br /&gt;
e_ProcVegetationMaxViewDistance &quot;128&quot;&lt;br /&gt;
e_Recursion &quot;1&quot;&lt;br /&gt;
e_RecursionOcclusionCulling&lt;br /&gt;
e_RecursionViewDistRatio &quot;0.1&quot;&lt;br /&gt;
e_ReloadSurfaces&lt;br /&gt;
e_Render &quot;1&quot;&lt;br /&gt;
e_RenderMeshCollisionTolerance &quot;0.3&quot;&lt;br /&gt;
e_RNTmpDataPoolMaxFrames &quot;16&quot;&lt;br /&gt;
e_Roads &quot;1&quot;&lt;br /&gt;
e_Ropes &quot;1&quot;&lt;br /&gt;
e_ScissorDebug&lt;br /&gt;
e_ScreenShot&lt;br /&gt;
e_ScreenShotDebug&lt;br /&gt;
e_ScreenShotFileFormat &quot;tga&quot;&lt;br /&gt;
e_ScreenShotHeight &quot;1500&quot;&lt;br /&gt;
e_ScreenShotMapCamHeight &quot;4000&quot;&lt;br /&gt;
e_ScreenShotMapCenterX&lt;br /&gt;
e_ScreenShotMapCenterY&lt;br /&gt;
e_ScreenShotMapOrientation&lt;br /&gt;
e_ScreenShotMapSizeX &quot;1024&quot;&lt;br /&gt;
e_ScreenShotMapSizeY &quot;1024&quot;&lt;br /&gt;
e_ScreenShotMinSlices &quot;4&quot;&lt;br /&gt;
e_ScreenShotQuality &quot;30&quot;&lt;br /&gt;
e_ScreenShotWidth &quot;2000&quot;&lt;br /&gt;
e_Shadows &quot;1&quot;&lt;br /&gt;
e_ShadowsAdaptScale &quot;2.72&quot;&lt;br /&gt;
e_ShadowsCastViewDistRatio &quot;0.45&quot;&lt;br /&gt;
e_ShadowsCastViewDistRatioLights &quot;1&quot;&lt;br /&gt;
e_ShadowsClouds &quot;1&quot;&lt;br /&gt;
e_ShadowsConstBias &quot;1&quot;&lt;br /&gt;
e_ShadowsDebug&lt;br /&gt;
e_ShadowsFrustums&lt;br /&gt;
e_ShadowsLodBiasFixed &quot;1&quot;&lt;br /&gt;
e_ShadowsLodBiasInvis&lt;br /&gt;
e_ShadowsMasksLimit&lt;br /&gt;
e_ShadowsMaxTexRes &quot;512&quot;&lt;br /&gt;
e_ShadowsOcclusionCulling&lt;br /&gt;
e_ShadowsOcclusionCullingCaster&lt;br /&gt;
e_ShadowsOnAlphaBlend&lt;br /&gt;
e_ShadowsOnWater&lt;br /&gt;
e_ShadowsResScale &quot;2.5&quot;&lt;br /&gt;
e_ShadowsSlopeBias &quot;4&quot;&lt;br /&gt;
e_sketch_mode&lt;br /&gt;
e_SkyBox &quot;1&quot;&lt;br /&gt;
e_SkyQuality &quot;1&quot;&lt;br /&gt;
e_SkyType &quot;1&quot;&lt;br /&gt;
e_SkyUpdateRate &quot;0.5&quot;&lt;br /&gt;
e_Sleep&lt;br /&gt;
e_SplitScreenTest&lt;br /&gt;
e_SQTestBegin&lt;br /&gt;
e_SQTestCount&lt;br /&gt;
e_SQTestDelay &quot;5&quot;&lt;br /&gt;
e_SQTestDistance &quot;80&quot;&lt;br /&gt;
e_SQTestExitOnFinish&lt;br /&gt;
e_SQTestMip &quot;1&quot;&lt;br /&gt;
e_SQTestMoveSpeed &quot;10&quot;&lt;br /&gt;
e_SQTestTextureName &quot;strfrn_advrt_boards_screen&quot;&lt;br /&gt;
e_StatObjBufferRenderTasks&lt;br /&gt;
e_StatObjMerge &quot;1&quot;&lt;br /&gt;
e_StatObjMergeMaxTrisPerDrawCall &quot;500&quot;&lt;br /&gt;
e_StatObjMergeUseThread &quot;1&quot;&lt;br /&gt;
e_StatObjPreload &quot;1&quot;&lt;br /&gt;
e_StatObjTestOBB&lt;br /&gt;
e_StatObjValidate &quot;1&quot;&lt;br /&gt;
e_StreamAutoMipFactorMax &quot;1&quot;&lt;br /&gt;
e_StreamAutoMipFactorMaxDVD &quot;0.5&quot;&lt;br /&gt;
e_StreamAutoMipFactorMin &quot;0.5&quot;&lt;br /&gt;
e_StreamAutoMipFactorSpeedThreshold&lt;br /&gt;
e_StreamCgf&lt;br /&gt;
e_StreamCgfDebug&lt;br /&gt;
e_StreamCgfDebugFilter&lt;br /&gt;
e_StreamCgfDebugHeatMap&lt;br /&gt;
e_StreamCgfDebugMinObjSize &quot;100&quot;&lt;br /&gt;
e_StreamCgfFastUpdateMaxDistance &quot;16&quot;&lt;br /&gt;
e_StreamCgfGridUpdateDistance&lt;br /&gt;
e_StreamCgfMaxTasksInProgress &quot;32&quot;&lt;br /&gt;
e_StreamCgfPoolSize &quot;28&quot;&lt;br /&gt;
e_StreamCgfUpdatePerNodeDistance &quot;1&quot;&lt;br /&gt;
e_StreamCgfVisObjPriority &quot;0.5&quot;&lt;br /&gt;
e_StreamPredictionAhead &quot;0.5&quot;&lt;br /&gt;
e_StreamPredictionAheadDebug&lt;br /&gt;
e_StreamPredictionDistanceFar &quot;16&quot;&lt;br /&gt;
e_StreamPredictionDistanceNear&lt;br /&gt;
e_StreamPredictionMaxVisAreaRecursion &quot;9&quot;&lt;br /&gt;
e_StreamPredictionMinFarZoneDistance &quot;16&quot;&lt;br /&gt;
e_StreamPredictionMinReportDistance &quot;0.75&quot;&lt;br /&gt;
e_StreamPredictionTexelDensity &quot;1&quot;&lt;br /&gt;
e_StreamPredictionUpdateTimeSlice &quot;0.4&quot;&lt;br /&gt;
e_StreamSaveStartupResultsIntoXML&lt;br /&gt;
e_Sun &quot;1&quot;&lt;br /&gt;
e_SunAngleSnapDot &quot;0.999999&quot;&lt;br /&gt;
e_SunAngleSnapSec &quot;0.1&quot;&lt;br /&gt;
e_SunClipPlaneRange &quot;256&quot;&lt;br /&gt;
e_Terrain &quot;1&quot;&lt;br /&gt;
e_TerrainAo&lt;br /&gt;
e_TerrainBBoxes&lt;br /&gt;
e_TerrainDeformations&lt;br /&gt;
e_TerrainDetailMaterials &quot;1&quot;&lt;br /&gt;
e_TerrainDetailMaterialsDebug&lt;br /&gt;
e_TerrainDetailMaterialsViewDistXY &quot;2048&quot;&lt;br /&gt;
e_TerrainDetailMaterialsViewDistZ &quot;128&quot;&lt;br /&gt;
e_TerrainDrawThisSectorOnly&lt;br /&gt;
e_TerrainLodRatio &quot;1&quot;&lt;br /&gt;
e_TerrainLodRatioHolesMin &quot;2&quot;&lt;br /&gt;
e_TerrainLog&lt;br /&gt;
e_TerrainNormalMap&lt;br /&gt;
e_TerrainOcclusionCulling &quot;1&quot;&lt;br /&gt;
e_TerrainOcclusionCullingDebug&lt;br /&gt;
e_TerrainOcclusionCullingMaxDist &quot;130&quot;&lt;br /&gt;
e_TerrainOcclusionCullingMaxSteps &quot;50&quot;&lt;br /&gt;
e_TerrainOcclusionCullingPrecision &quot;0.25&quot;&lt;br /&gt;
e_TerrainOcclusionCullingPrecisionDistRatio &quot;3&quot;&lt;br /&gt;
e_TerrainOcclusionCullingStepSize &quot;4&quot;&lt;br /&gt;
e_TerrainOcclusionCullingStepSizeDelta &quot;1.05&quot;&lt;br /&gt;
e_TerrainOcclusionCullingVersion &quot;1&quot;&lt;br /&gt;
e_TerrainTextureDebug&lt;br /&gt;
e_TerrainTextureLodRatio &quot;1&quot;&lt;br /&gt;
e_TerrainTextureStreamingDebug&lt;br /&gt;
e_TerrainTextureStreamingPoolItemsNum &quot;64&quot;&lt;br /&gt;
e_texeldensity&lt;br /&gt;
e_TimeOfDay&lt;br /&gt;
e_TimeOfDayDebug&lt;br /&gt;
e_TimeOfDaySpeed&lt;br /&gt;
e_Vegetation &quot;1&quot;&lt;br /&gt;
e_VegetationAlignToTerrainAmount &quot;1&quot;&lt;br /&gt;
e_VegetationAlphaBlend &quot;1&quot;&lt;br /&gt;
e_VegetationBending &quot;1&quot;&lt;br /&gt;
e_VegetationBoneInfo&lt;br /&gt;
e_VegetationMinSize &quot;0.5&quot;&lt;br /&gt;
e_VegetationSphericalSkinning &quot;1&quot;&lt;br /&gt;
e_VegetationSprites&lt;br /&gt;
e_VegetationSpritesBatching&lt;br /&gt;
e_VegetationSpritesDistanceCustomRatioMin &quot;0.6&quot;&lt;br /&gt;
e_VegetationSpritesDistanceRatio &quot;1&quot;&lt;br /&gt;
e_VegetationSpritesMinDistance &quot;8&quot;&lt;br /&gt;
e_VegetationUseTerrainColor &quot;1&quot;&lt;br /&gt;
e_ViewDistCompMaxSize &quot;64&quot;&lt;br /&gt;
e_ViewDistMin &quot;10&quot;&lt;br /&gt;
e_ViewDistRatio &quot;25&quot;&lt;br /&gt;
e_ViewDistRatioCustom &quot;60&quot;&lt;br /&gt;
e_ViewDistRatioDetail &quot;19&quot;&lt;br /&gt;
e_ViewDistRatioLights &quot;25&quot;&lt;br /&gt;
e_ViewDistRatioPortals &quot;60&quot;&lt;br /&gt;
e_ViewDistRatioVegetation &quot;21&quot;&lt;br /&gt;
e_VolObjShadowStrength &quot;0.4&quot;&lt;br /&gt;
e_Voxel &quot;1&quot;&lt;br /&gt;
e_VoxelAoRadius &quot;6&quot;&lt;br /&gt;
e_VoxelAoScale &quot;8&quot;&lt;br /&gt;
e_VoxelDebug&lt;br /&gt;
e_VoxelGenerate&lt;br /&gt;
e_VoxelLodsNum &quot;2&quot;&lt;br /&gt;
e_VoxelUpdatePhysics &quot;1&quot;&lt;br /&gt;
e_VoxTer&lt;br /&gt;
e_VoxTerActivateAll&lt;br /&gt;
e_VoxTerAddBrushes &quot;1&quot;&lt;br /&gt;
e_VoxTerAsyncPhysicalization &quot;1&quot;&lt;br /&gt;
e_VoxTerBorderLodPlus &quot;2&quot;&lt;br /&gt;
e_VoxTerDebug&lt;br /&gt;
e_VoxTerDebugAreaSizeMax &quot;128&quot;&lt;br /&gt;
e_VoxTerDebugAreaSizeRatio &quot;160&quot;&lt;br /&gt;
e_VoxTerDebugBuildLeafs&lt;br /&gt;
e_VoxTerDebugLodRatio &quot;35&quot;&lt;br /&gt;
e_VoxTerDebugNodesGenDepth &quot;3&quot;&lt;br /&gt;
e_VoxTerDebugX&lt;br /&gt;
e_VoxTerDebugY&lt;br /&gt;
e_VoxTerDiskUsageDebug&lt;br /&gt;
e_VoxTerExportObjects&lt;br /&gt;
e_VoxTerHeightmapEditing&lt;br /&gt;
e_VoxTerHeightmapEditingCustomLayerInfo&lt;br /&gt;
e_VoxTerHideIntegrated&lt;br /&gt;
e_VoxTerInGameTextureStreaming &quot;1&quot;&lt;br /&gt;
e_VoxTerIntegrateBoxes&lt;br /&gt;
e_VoxTerIntegrateVegetations&lt;br /&gt;
e_VoxTerLog &quot;1&quot;&lt;br /&gt;
e_VoxTerMaxMeshBuildDepth &quot;5&quot;&lt;br /&gt;
e_VoxTerMaxMeshBuildDepthLimit &quot;5&quot;&lt;br /&gt;
e_VoxTerMaxMeshesInMem &quot;2000&quot;&lt;br /&gt;
e_VoxTerMaxMeshLods &quot;9&quot;&lt;br /&gt;
e_VoxTerMemoryUsageDebug&lt;br /&gt;
e_VoxTerMemWarning &quot;10&quot;&lt;br /&gt;
e_VoxTerMeshSize &quot;2&quot;&lt;br /&gt;
e_VoxTerMeshUsageDebug&lt;br /&gt;
e_VoxTerMixMask&lt;br /&gt;
e_VoxTerOnTheFlyIntegration&lt;br /&gt;
e_VoxTerOptimizeLods&lt;br /&gt;
e_VoxTerOverlayBlend&lt;br /&gt;
e_VoxTerPaintSleep &quot;10&quot;&lt;br /&gt;
e_VoxTerPlanarProjection&lt;br /&gt;
e_VoxTerRelaxation&lt;br /&gt;
e_VoxTerRoadsCheck &quot;1&quot;&lt;br /&gt;
e_VoxTerRoadsCullDist &quot;4&quot;&lt;br /&gt;
e_VoxTerShadows &quot;1&quot;&lt;br /&gt;
e_VoxTerShapeCheck&lt;br /&gt;
e_VoxTerTexBuildOnCPU&lt;br /&gt;
e_VoxTerTexBuildsPerFrame &quot;256&quot;&lt;br /&gt;
e_VoxTerTexDebug&lt;br /&gt;
e_VoxTerTexFormat &quot;22&quot;&lt;br /&gt;
e_VoxTerTexPoolSizeForEditor &quot;128&quot;&lt;br /&gt;
e_VoxTerTexRangeScale &quot;1&quot;&lt;br /&gt;
e_VoxTerTexRebuildEveryFrame&lt;br /&gt;
e_VoxTerTexResBumpDownscale &quot;1&quot;&lt;br /&gt;
e_VoxTerTexResExportDownscale &quot;1&quot;&lt;br /&gt;
e_VoxTerTexResFinal &quot;256&quot;&lt;br /&gt;
e_VoxTerTexResInternal &quot;256&quot;&lt;br /&gt;
e_VoxTerTexTiling &quot;1&quot;&lt;br /&gt;
e_VoxTerTexUsageDebug&lt;br /&gt;
e_VoxTerThreads &quot;1&quot;&lt;br /&gt;
e_VoxTerTraceMessages&lt;br /&gt;
e_VoxTerUpdateTextures&lt;br /&gt;
e_VoxTerVegetationEx&lt;br /&gt;
e_VoxTerViewDistRatio &quot;0.5&quot;&lt;br /&gt;
e_VoxTerViewDistRatioMeshActivate &quot;0.5&quot;&lt;br /&gt;
e_VoxTerViewDistRatioPrediction &quot;1&quot;&lt;br /&gt;
e_WaterOcean &quot;2&quot;&lt;br /&gt;
e_WaterOceanBottom &quot;1&quot;&lt;br /&gt;
e_WaterOceanFFT&lt;br /&gt;
e_WaterTesselationAmount &quot;6&quot;&lt;br /&gt;
e_WaterTesselationAmountX &quot;10&quot;&lt;br /&gt;
e_WaterTesselationAmountY &quot;10&quot;&lt;br /&gt;
e_WaterTesselationSwathWidth &quot;10&quot;&lt;br /&gt;
e_WaterVolumes &quot;1&quot;&lt;br /&gt;
e_WaterWaves&lt;br /&gt;
e_WaterWavesTesselationAmount &quot;5&quot;&lt;br /&gt;
e_Wind &quot;1&quot;&lt;br /&gt;
e_WindAreas &quot;1&quot;&lt;br /&gt;
e_WorldSegmentationTest&lt;br /&gt;
fea_debug&lt;br /&gt;
ffs_debug&lt;br /&gt;
ffs_PlayEffect&lt;br /&gt;
ffs_Reload&lt;br /&gt;
ffs_StopAllEffects&lt;br /&gt;
fg_abortOnLoadError &quot;1&quot;&lt;br /&gt;
fg_default_preset &quot;defaultMale&quot;&lt;br /&gt;
fg_iDebugNextStep&lt;br /&gt;
fg_iEnableFlowgraphNodeDebugging&lt;br /&gt;
fg_InspectAction&lt;br /&gt;
fg_InspectEntity&lt;br /&gt;
fg_Inspector&lt;br /&gt;
fg_inspectorLog&lt;br /&gt;
fg_noDebugText&lt;br /&gt;
fg_profile&lt;br /&gt;
fg_SystemEnable &quot;1&quot;&lt;br /&gt;
FlyCamPlay&lt;br /&gt;
FlyCamSetPoint&lt;br /&gt;
FreeCamDisable&lt;br /&gt;
FreeCamEnable&lt;br /&gt;
FreeCamLockCamera&lt;br /&gt;
FreeCamUnlockCamera&lt;br /&gt;
ft_debug_ccoverage&lt;br /&gt;
ft_debug_ccoverage_filter_maxcount&lt;br /&gt;
ft_debug_ccoverage_filter_mincount&lt;br /&gt;
ft_debug_ccoverage_maxlines &quot;10&quot;&lt;br /&gt;
ft_debug_ccoverage_rate &quot;0.05&quot;&lt;br /&gt;
ft_debug_checkpoint_search&lt;br /&gt;
ft_load&lt;br /&gt;
ft_map_forceRun&lt;br /&gt;
ft_map_runAll&lt;br /&gt;
ft_reload&lt;br /&gt;
ft_runAll&lt;br /&gt;
ft_saveScreenshotWhenFail&lt;br /&gt;
ft_startTest&lt;br /&gt;
gamedata_playback&lt;br /&gt;
gamedata_record&lt;br /&gt;
gamedata_stop_record_or_playback&lt;br /&gt;
gamespy_accept_friend_request&lt;br /&gt;
gamespy_accept_invite&lt;br /&gt;
gamespy_block_profile_id&lt;br /&gt;
gamespy_find_user&lt;br /&gt;
gamespy_get_name&lt;br /&gt;
gamespy_get_profile_id&lt;br /&gt;
gamespy_is_profile_id_blocked&lt;br /&gt;
gamespy_is_user_friend&lt;br /&gt;
gamespy_list_friends&lt;br /&gt;
gamespy_log_friend_events&lt;br /&gt;
gamespy_log_invites&lt;br /&gt;
gamespy_revoke_friend_status&lt;br /&gt;
gamespy_search_ping_retry &quot;1000&quot;&lt;br /&gt;
gamespy_search_ping_timeout &quot;10000&quot;&lt;br /&gt;
gamespy_send_friend_request&lt;br /&gt;
gamespy_send_invite&lt;br /&gt;
gamespy_unblock_profile_id&lt;br /&gt;
giveAchievement&lt;br /&gt;
gl_advancePlaylist&lt;br /&gt;
gl_allowEnsureBestHostCalls &quot;1&quot;&lt;br /&gt;
gl_allowLobbyMerging &quot;1&quot;&lt;br /&gt;
gl_checkDLCBeforeStartTime &quot;20&quot;&lt;br /&gt;
gl_debug&lt;br /&gt;
gl_debugBadServersList&lt;br /&gt;
gl_debugBadServersTestPerc &quot;50&quot;&lt;br /&gt;
gl_debugForceLobbyMigrations&lt;br /&gt;
gl_debugForceLobbyMigrationsTimer &quot;12.5&quot;&lt;br /&gt;
gl_debugLobbyBreaksGeneral&lt;br /&gt;
gl_debugLobbyBreaksHMHints&lt;br /&gt;
gl_debugLobbyBreaksHMShard&lt;br /&gt;
gl_debugLobbyBreaksHMTasks&lt;br /&gt;
gl_debugLobbyHMAttempts&lt;br /&gt;
gl_debugLobbyHMTerminations&lt;br /&gt;
gl_debugLobbyRejoin&lt;br /&gt;
gl_debugLobbyRejoinRandomTimer &quot;2&quot;&lt;br /&gt;
gl_debugLobbyRejoinTimer &quot;25&quot;&lt;br /&gt;
gl_dummyUserlist&lt;br /&gt;
gl_dummyUserlistNumTeams &quot;3&quot;&lt;br /&gt;
gl_enableOfflineCountdown&lt;br /&gt;
gl_enableOfflinePlaylistVoting&lt;br /&gt;
gl_enablePlaylistVoting &quot;1&quot;&lt;br /&gt;
gl_experimentalPlaylistRotationAdvance &quot;1&quot;&lt;br /&gt;
gl_findGameTimeoutBase &quot;3&quot;&lt;br /&gt;
gl_findGameTimeoutPerPlayer &quot;5&quot;&lt;br /&gt;
gl_findGameTimeoutRandomRange &quot;5&quot;&lt;br /&gt;
gl_GameRules&lt;br /&gt;
gl_gameTimeRemainingRestrictLoad &quot;30&quot;&lt;br /&gt;
gl_ignoreBadServers&lt;br /&gt;
gl_initialTime &quot;10&quot;&lt;br /&gt;
gl_leaveGameTimeout &quot;10&quot;&lt;br /&gt;
gl_lobbyForceShowTeams&lt;br /&gt;
gl_Map&lt;br /&gt;
gl_maxSessionNameTimeWithoutConnection &quot;5&quot;&lt;br /&gt;
gl_minPlaylistSizeToEnableVoting &quot;2&quot;&lt;br /&gt;
gl_say&lt;br /&gt;
gl_skillChangeUpdateDelayTime &quot;3&quot;&lt;br /&gt;
gl_skip&lt;br /&gt;
gl_skipPreSearch&lt;br /&gt;
gl_slotReservationTimeout &quot;5&quot;&lt;br /&gt;
gl_StartGame&lt;br /&gt;
gl_teamsay&lt;br /&gt;
gl_time &quot;45&quot;&lt;br /&gt;
gl_timeTillEndOfGameForNoMatchMaking &quot;120&quot;&lt;br /&gt;
gl_voip_debug&lt;br /&gt;
gl_Vote&lt;br /&gt;
gl_voteDebug&lt;br /&gt;
gl_votingCloseTimeBeforeStart &quot;5&quot;&lt;br /&gt;
goto&lt;br /&gt;
gotoe&lt;br /&gt;
gpu_particle_physics&lt;br /&gt;
gt_AddToDebugList&lt;br /&gt;
gt_RemoveFromDebugList&lt;br /&gt;
gt_show&lt;br /&gt;
g_actorViewDistRatio &quot;255&quot;&lt;br /&gt;
g_ageLimit &quot;15&quot;&lt;br /&gt;
g_aimdebug&lt;br /&gt;
g_alienPhysicsAnimRatio&lt;br /&gt;
g_allowCustomLoadouts &quot;1&quot;&lt;br /&gt;
g_allowDisconnectIfUpdateFails&lt;br /&gt;
g_allowExplosives &quot;1&quot;&lt;br /&gt;
g_allowFatalityBonus &quot;1&quot;&lt;br /&gt;
g_allowSaveLoadInEditor&lt;br /&gt;
g_allowSuitPerks &quot;1&quot;&lt;br /&gt;
g_allowTeamPerks &quot;1&quot;&lt;br /&gt;
g_animateCameraOrientation&lt;br /&gt;
g_animatorDebug&lt;br /&gt;
g_assertWhenVisTableNotUpdatedForNumFrames &quot;255&quot;&lt;br /&gt;
g_autoAimManagerDebug&lt;br /&gt;
g_autoAssignTeams &quot;1&quot;&lt;br /&gt;
g_autoReviveTime &quot;7&quot;&lt;br /&gt;
g_avmine_limit &quot;3&quot;&lt;br /&gt;
g_battleDust_debug&lt;br /&gt;
g_battleDust_effect &quot;misc.battledust.light&quot;&lt;br /&gt;
g_battleDust_enable&lt;br /&gt;
g_battleDust_reload&lt;br /&gt;
g_blinding_flashbangRecoveryDelayFrac &quot;0.29&quot;&lt;br /&gt;
g_blinding_timeBetweenFlashbangAndKill &quot;5&quot;&lt;br /&gt;
g_blood &quot;1&quot;&lt;br /&gt;
g_bodyDamage_log&lt;br /&gt;
g_bodyDamage_reload&lt;br /&gt;
g_bodyDestruction_debug&lt;br /&gt;
g_bodyDestruction_debugFilter&lt;br /&gt;
g_bodyDestruction_reload&lt;br /&gt;
g_breakageFadeDelay &quot;6&quot;&lt;br /&gt;
g_breakageFadeTime &quot;6&quot;&lt;br /&gt;
g_breakagelog&lt;br /&gt;
g_breakageMinAxisInertia &quot;1&quot;&lt;br /&gt;
g_breakageNoDebrisCollisions&lt;br /&gt;
g_breakageTreeDec&lt;br /&gt;
g_breakageTreeInc&lt;br /&gt;
g_breakageTreeIncGlass&lt;br /&gt;
g_breakageTreeMax&lt;br /&gt;
g_breakage_debug&lt;br /&gt;
g_breakage_mem_limit&lt;br /&gt;
g_breakage_particles_limit &quot;80&quot;&lt;br /&gt;
g_breakImpulseScale &quot;1&quot;&lt;br /&gt;
g_breaktimeoutframes &quot;140&quot;&lt;br /&gt;
g_buddyMessagesIngame &quot;1&quot;&lt;br /&gt;
g_bulletPenetrationDebug&lt;br /&gt;
g_bulletPenetrationDebugTimeout &quot;8&quot;&lt;br /&gt;
g_bulletPenetrationEnable &quot;1&quot;&lt;br /&gt;
g_callEnsureBestHost&lt;br /&gt;
g_CarryObjective_watchLvl&lt;br /&gt;
g_charactersDbaManagementDebug&lt;br /&gt;
g_charactersDbaManagementEnable &quot;1&quot;&lt;br /&gt;
g_claymore_limit &quot;3&quot;&lt;br /&gt;
g_cloakBlendSpeedScale &quot;1&quot;&lt;br /&gt;
g_cloakRefractionScale &quot;1&quot;&lt;br /&gt;
g_CombiCaptureObjective_watchLvl&lt;br /&gt;
g_CombiCaptureObjective_watchTerminalSignalPlayers&lt;br /&gt;
g_combinedFire_maxTimeBetweenWeapons &quot;7&quot;&lt;br /&gt;
g_corpseManager_hologramToCorpseRatio &quot;2&quot;&lt;br /&gt;
g_corpseManager_maxNum &quot;6&quot;&lt;br /&gt;
g_corpseManager_thermalHeatFadeDuration &quot;20&quot;&lt;br /&gt;
g_corpseManager_thermalHeatMinValue &quot;0.22&quot;&lt;br /&gt;
g_corpseMinDistance &quot;20&quot;&lt;br /&gt;
g_corpseMinTime &quot;8&quot;&lt;br /&gt;
g_corpsePollTime &quot;1&quot;&lt;br /&gt;
g_corpseUnseenTime &quot;2&quot;&lt;br /&gt;
g_craigNetworkDebugLevel&lt;br /&gt;
g_CTFScoreElement_watchLvl&lt;br /&gt;
g_data_centre_config &quot;dallas&quot;&lt;br /&gt;
g_deathCam &quot;1&quot;&lt;br /&gt;
g_deathCamSP.dofDistanceSpeed &quot;75&quot;&lt;br /&gt;
g_deathCamSP.dofRange &quot;20&quot;&lt;br /&gt;
g_deathCamSP.dofRangeNoKiller &quot;5&quot;&lt;br /&gt;
g_deathCamSP.dofRangeSpeed &quot;10&quot;&lt;br /&gt;
g_deathCamSP.dof_enable &quot;1&quot;&lt;br /&gt;
g_deathCamSP.enable &quot;1&quot;&lt;br /&gt;
g_deathCamSP.updateFrequency &quot;0.1&quot;&lt;br /&gt;
g_deathReloadDelay &quot;10&quot;&lt;br /&gt;
g_debugaimlook&lt;br /&gt;
g_debugCollectableEnergyPoints&lt;br /&gt;
g_debugCollisionDamage&lt;br /&gt;
g_debugDirectMPMenu&lt;br /&gt;
g_DebugDrawPhysicsAccess&lt;br /&gt;
g_debugFakeHits&lt;br /&gt;
g_debugHardwareMouse&lt;br /&gt;
g_debugHitReacts&lt;br /&gt;
g_debugHits&lt;br /&gt;
g_debugLongTermAwardDays &quot;182&quot;&lt;br /&gt;
g_debugMines&lt;br /&gt;
g_debugNetPlayerInput&lt;br /&gt;
g_debugOffsetCamera&lt;br /&gt;
g_debugSaveLoadMemory&lt;br /&gt;
g_debugSpawnPointsRegistration&lt;br /&gt;
g_debug_entity_clustering&lt;br /&gt;
g_debug_entity_clustering_radius &quot;10&quot;&lt;br /&gt;
g_debug_fscommand&lt;br /&gt;
g_debug_spawning_visually&lt;br /&gt;
g_debug_spawn_mode &quot;2&quot;&lt;br /&gt;
g_debug_stats&lt;br /&gt;
g_dedicatedClientInput_commitSuicide&lt;br /&gt;
g_dedicatedClientInput_showDebugText&lt;br /&gt;
g_defaultItemRespawnTimer &quot;5&quot;&lt;br /&gt;
g_deferredviewsystemupdate&lt;br /&gt;
g_defiant_lowHealthFraction &quot;0.25&quot;&lt;br /&gt;
g_defiant_timeAtLowHealth &quot;1&quot;&lt;br /&gt;
g_delayQuitTime &quot;5&quot;&lt;br /&gt;
g_demiGodRevivesAtCheckpoint &quot;1&quot;&lt;br /&gt;
g_detachCamera&lt;br /&gt;
g_detachedCameraDebug&lt;br /&gt;
g_detachedCameraMoveSpeed &quot;6&quot;&lt;br /&gt;
g_detachedCameraRotateSpeed &quot;1.5&quot;&lt;br /&gt;
g_detachedCameraTurboBoost &quot;4&quot;&lt;br /&gt;
g_difficultyHintSystem &quot;2&quot;&lt;br /&gt;
g_difficultyLevel &quot;2&quot;&lt;br /&gt;
g_difficultyLevelLowestPlayed &quot;2&quot;&lt;br /&gt;
g_difficultyRadius &quot;300&quot;&lt;br /&gt;
g_difficultyRadiusThreshold &quot;5&quot;&lt;br /&gt;
g_difficultySaveThreshold &quot;5&quot;&lt;br /&gt;
g_DisableCollisionDamage&lt;br /&gt;
g_DisableScoring&lt;br /&gt;
g_disable_OpponentsDisconnectedGameEnd&lt;br /&gt;
g_displayCheckpointName&lt;br /&gt;
g_displayDbgText_actorState&lt;br /&gt;
g_displayDbgText_hud&lt;br /&gt;
g_displayDbgText_perk&lt;br /&gt;
g_displayDbgText_plugins&lt;br /&gt;
g_displayDbgText_pmv&lt;br /&gt;
g_displayDbgText_psGuns&lt;br /&gt;
g_displayDbgText_silhouettes&lt;br /&gt;
g_displayIgnoreList &quot;1&quot;&lt;br /&gt;
g_displayPlayerDamageTaken&lt;br /&gt;
g_distanceForceNoIk &quot;35&quot;&lt;br /&gt;
g_distanceForceNoLegRaycasts &quot;5&quot;&lt;br /&gt;
g_dlcPurchaseOverwrite&lt;br /&gt;
g_droppedItemVanishTimer &quot;45&quot;&lt;br /&gt;
g_dummyPlayersFire&lt;br /&gt;
g_dummyPlayersJump &quot;0.5&quot;&lt;br /&gt;
g_dummyPlayersMove&lt;br /&gt;
g_dump_stats&lt;br /&gt;
g_EAWhiteBuild&lt;br /&gt;
g_ec_enable &quot;1&quot;&lt;br /&gt;
g_ec_extent &quot;2&quot;&lt;br /&gt;
g_ec_radiusScale &quot;2&quot;&lt;br /&gt;
g_ec_removeThreshold &quot;20&quot;&lt;br /&gt;
g_ec_volume &quot;0.75&quot;&lt;br /&gt;
g_enableActorLuaCache &quot;1&quot;&lt;br /&gt;
g_EnableDevMenuOptions&lt;br /&gt;
g_enableFriendlyAIHits&lt;br /&gt;
g_enableFriendlyFallAndPlay&lt;br /&gt;
g_enableFriendlyPlayerHits &quot;1&quot;&lt;br /&gt;
g_enableInitialLoadoutScreen &quot;1&quot;&lt;br /&gt;
g_enableInitialLoginScreen &quot;1&quot;&lt;br /&gt;
g_enableitems &quot;1&quot;&lt;br /&gt;
g_enableLanguageSelectionMenu &quot;1&quot;&lt;br /&gt;
g_enableloadingscreen&lt;br /&gt;
g_EnableLoadSave &quot;1&quot;&lt;br /&gt;
g_enablePoolCache &quot;1&quot;&lt;br /&gt;
g_enableSlimCheckpoints&lt;br /&gt;
g_energy_scale_income &quot;1&quot;&lt;br /&gt;
g_energy_scale_price&lt;br /&gt;
g_EPD&lt;br /&gt;
g_explosion_materialFX_raycastLength &quot;1&quot;&lt;br /&gt;
g_fallAndPlayThreshold &quot;50&quot;&lt;br /&gt;
g_fillReservationSlots&lt;br /&gt;
g_flashBangFriends&lt;br /&gt;
g_flashBangMinFOVMultiplier &quot;0.75&quot;&lt;br /&gt;
g_flashBangMinSpeedMultiplier &quot;0.2&quot;&lt;br /&gt;
g_flashBangNotInFOVRadiusFraction &quot;0.66&quot;&lt;br /&gt;
g_flashBangSelf &quot;1&quot;&lt;br /&gt;
g_flashBangSpeedMultiplierFallOffEase &quot;5&quot;&lt;br /&gt;
g_flashrenderingduringloading&lt;br /&gt;
g_flushed_minDistanceActorTravelledSquared &quot;25&quot;&lt;br /&gt;
g_flushed_timeBetweenGrenadeBounceAndSkillKill &quot;4&quot;&lt;br /&gt;
g_flyCamLoop&lt;br /&gt;
g_footstepSoundMaxDistanceSq &quot;900&quot;&lt;br /&gt;
g_FootstepSoundsDebug&lt;br /&gt;
g_FootstepSoundsFollowEntity &quot;1&quot;&lt;br /&gt;
g_forcedReviveTime &quot;14&quot;&lt;br /&gt;
g_forceFastUpdate&lt;br /&gt;
g_forceItemRespawnTimer&lt;br /&gt;
g_forceNetLimbo&lt;br /&gt;
g_forceWeapon &quot;-1&quot;&lt;br /&gt;
g_fovToRotationSpeedInfluence&lt;br /&gt;
g_fpDbaManagementDebug&lt;br /&gt;
g_fpDbaManagementEnable&lt;br /&gt;
g_fraglead &quot;1&quot;&lt;br /&gt;
g_fraglimit&lt;br /&gt;
g_friendlyfireratio&lt;br /&gt;
g_friendlyLowerItemMaxDistance &quot;10&quot;&lt;br /&gt;
g_frontEndRequiredEPD &quot;3&quot;&lt;br /&gt;
g_gameFXSystemDebug&lt;br /&gt;
g_gameIntersectionTestQuota &quot;6&quot;&lt;br /&gt;
g_gameplayAnalyst&lt;br /&gt;
g_gameRayCastQuota &quot;16&quot;&lt;br /&gt;
g_gameRules_minPlayerWarningTimerLength &quot;15000&quot;&lt;br /&gt;
g_gameRules_postGame_HUDMessageTime &quot;3&quot;&lt;br /&gt;
g_gameRules_postGame_ScoreboardTime &quot;4&quot;&lt;br /&gt;
g_gameRules_postGame_Top3Time &quot;4&quot;&lt;br /&gt;
g_gameRules_skipStartTimer&lt;br /&gt;
g_gameRules_startTimerLength &quot;15&quot;&lt;br /&gt;
g_gameRules_startTimerMinPlayers &quot;2&quot;&lt;br /&gt;
g_gameRules_startTimerMinPlayersPerTeam &quot;1&quot;&lt;br /&gt;
g_gameRules_startTimerOverrideWait &quot;30&quot;&lt;br /&gt;
g_gameRules_startTimerPlayersRatio &quot;0.5&quot;&lt;br /&gt;
g_gamespy_email&lt;br /&gt;
g_gamespy_loginUI &quot;1&quot;&lt;br /&gt;
g_gamespy_password&lt;br /&gt;
g_gamespy_unique_nick&lt;br /&gt;
g_generateAnimPairFile&lt;br /&gt;
g_giveCollectableEnergyPoints&lt;br /&gt;
g_glassAutoShatter&lt;br /&gt;
g_glassAutoShatterMinArea &quot;0.5&quot;&lt;br /&gt;
g_glassAutoShatterOnExplosions&lt;br /&gt;
g_glassForceTimeout&lt;br /&gt;
g_glassForceTimeoutSpread&lt;br /&gt;
g_glassMaxPanesToBreakPerFrame&lt;br /&gt;
g_glassNoDecals&lt;br /&gt;
g_godMode&lt;br /&gt;
g_gotYourBackKill_FOVRange &quot;45&quot;&lt;br /&gt;
g_gotYourBackKill_targetDistFromFriendly &quot;5&quot;&lt;br /&gt;
g_grabLog&lt;br /&gt;
g_groundAlignAll &quot;1&quot;&lt;br /&gt;
g_groundeffectsdebug&lt;br /&gt;
g_guardian_maxTimeSinceLastDamage &quot;1&quot;&lt;br /&gt;
g_hasWindowFocus &quot;1&quot;&lt;br /&gt;
g_hideArms&lt;br /&gt;
g_hitDeathReactions_debug&lt;br /&gt;
g_hitDeathReactions_disableRagdoll&lt;br /&gt;
g_hitDeathReactions_disable_ai &quot;1&quot;&lt;br /&gt;
g_hitDeathReactions_dumpAssetUsage&lt;br /&gt;
g_hitDeathReactions_enable &quot;1&quot;&lt;br /&gt;
g_hitDeathReactions_logReactionAnimsOnLoading&lt;br /&gt;
g_hitDeathReactions_reload&lt;br /&gt;
g_hitDeathReactions_streaming &quot;2&quot;&lt;br /&gt;
g_hitDeathReactions_useLuaDefaultFunctions&lt;br /&gt;
g_holdObjectiveDebug&lt;br /&gt;
g_HoldObjective_secondsBeforeStartForSpawn &quot;8&quot;&lt;br /&gt;
g_hologram_initialNoMovementCheckTime &quot;0.2&quot;&lt;br /&gt;
g_hologram_maxBlockedTime &quot;0.2&quot;&lt;br /&gt;
g_hologram_maxNumber &quot;10&quot;&lt;br /&gt;
g_hologram_negligibleMovementSqrd &quot;0.001&quot;&lt;br /&gt;
g_hologram_spawnOffsetDist &quot;1.5&quot;&lt;br /&gt;
g_hologram_spawnRayHeight &quot;2&quot;&lt;br /&gt;
g_hostMigrationEnsureBestHostDelayTime &quot;10&quot;&lt;br /&gt;
g_hostMigrationResumeTime &quot;3&quot;&lt;br /&gt;
g_hostMigrationServerDelay&lt;br /&gt;
g_hostMigrationUseAutoLobbyMigrateInPrivateGames&lt;br /&gt;
g_idleKickTime &quot;120&quot;&lt;br /&gt;
g_ignoreDLCRequirements&lt;br /&gt;
g_immersive &quot;1&quot;&lt;br /&gt;
g_impulseHandler_reload&lt;br /&gt;
g_infiniteAmmo&lt;br /&gt;
g_infiniteSuitEnergy&lt;br /&gt;
g_instantKillDamageThreshold &quot;-1&quot;&lt;br /&gt;
g_intervention_timeBetweenZoomedAndKill &quot;1&quot;&lt;br /&gt;
g_inventoryExplosivesCapacity &quot;6&quot;&lt;br /&gt;
g_inventoryGrenadesCapacity &quot;3&quot;&lt;br /&gt;
g_inventoryNoLimits&lt;br /&gt;
g_inventoryWeaponCapacity &quot;2&quot;&lt;br /&gt;
g_joint_breaking &quot;1&quot;&lt;br /&gt;
g_KingOfTheHillObjective_watchLvl&lt;br /&gt;
g_landingBobLandTimeFactor &quot;0.1&quot;&lt;br /&gt;
g_landingBobTimeFactor &quot;0.2&quot;&lt;br /&gt;
g_language &quot;english&quot;&lt;br /&gt;
g_levelfadein_levelload &quot;4&quot;&lt;br /&gt;
g_levelfadein_quickload &quot;2&quot;&lt;br /&gt;
g_loadMod&lt;br /&gt;
g_loadoutServerControlled&lt;br /&gt;
g_loadoutUsePerkTiers&lt;br /&gt;
g_loadPlayerModelOnLoad &quot;1&quot;&lt;br /&gt;
g_loadSave&lt;br /&gt;
g_localPacketRate &quot;50&quot;&lt;br /&gt;
g_LogDamage&lt;br /&gt;
g_logPrimaryRound &quot;1&quot;&lt;br /&gt;
g_logSuitActions&lt;br /&gt;
g_logSuitArmourDamageAbsorption&lt;br /&gt;
g_logSuitEnergyNetworking&lt;br /&gt;
g_MatchmakingBlock&lt;br /&gt;
g_MatchmakingVersion &quot;5620&quot;&lt;br /&gt;
g_maxHealthMultiplier &quot;1&quot;&lt;br /&gt;
g_maximumDamage &quot;-1&quot;&lt;br /&gt;
g_mechanismMgrLog&lt;br /&gt;
g_mechanismMgrWatch&lt;br /&gt;
g_messageOfTheDay&lt;br /&gt;
g_minplayerlimit &quot;6&quot;&lt;br /&gt;
g_minteamlimit &quot;1&quot;&lt;br /&gt;
g_modevarivar_disableKillCam&lt;br /&gt;
g_modevarivar_disableNanosuit&lt;br /&gt;
g_modevarivar_disableSpectatorCam&lt;br /&gt;
g_modevarivar_proHealth_frac &quot;0.75&quot;&lt;br /&gt;
g_modevarivar_proHud&lt;br /&gt;
g_moveDetachedCamera&lt;br /&gt;
g_movementTransitions_debug&lt;br /&gt;
g_movementTransitions_enable &quot;1&quot;&lt;br /&gt;
g_movementTransitions_log&lt;br /&gt;
g_movementTransitions_reload&lt;br /&gt;
g_mpAllSeeingRadar&lt;br /&gt;
g_mpAllSeeingRadarSv&lt;br /&gt;
g_MPCoverAndLean&lt;br /&gt;
g_mpCullShootProbablyHits &quot;1&quot;&lt;br /&gt;
g_mpDisableRadar&lt;br /&gt;
g_mpHeadshotsOnly&lt;br /&gt;
g_mpKickableCars &quot;1&quot;&lt;br /&gt;
g_MPLedgeGrabbing &quot;1&quot;&lt;br /&gt;
g_mpLoaderScreenMaxTime &quot;25&quot;&lt;br /&gt;
g_mpLoaderScreenMaxTimeSoftLimit &quot;15&quot;&lt;br /&gt;
g_mpNoEnemiesOnRadar&lt;br /&gt;
g_mpRegenerationRate&lt;br /&gt;
g_mp_as_DefendersMaxHealth &quot;180&quot;&lt;br /&gt;
g_multikillTimeBetweenKills &quot;5&quot;&lt;br /&gt;
g_multiplayerDefault &quot;1&quot;&lt;br /&gt;
g_multiplayerEnableVehicles &quot;1&quot;&lt;br /&gt;
g_multiplayerModeOnly&lt;br /&gt;
g_muzzleFlashCull &quot;1&quot;&lt;br /&gt;
g_muzzleFlashCullDistance &quot;30000&quot;&lt;br /&gt;
g_nanoGlassPostEffect &quot;1&quot;&lt;br /&gt;
g_nanoSuitDisableSprintDamageTaken &quot;20&quot;&lt;br /&gt;
g_nanoSuitDisableSprintTime &quot;0.5&quot;&lt;br /&gt;
g_nanoSuitEnableSuitShapeDeformation &quot;1&quot;&lt;br /&gt;
g_nanoSuitMenuToggleTime&lt;br /&gt;
g_neverFlagging_maxMatchTimeRemaining &quot;10&quot;&lt;br /&gt;
g_nextlevel&lt;br /&gt;
g_no_breaking_by_objects&lt;br /&gt;
g_no_secondary_breaking&lt;br /&gt;
g_numLives &quot;3&quot;&lt;br /&gt;
g_objectivesTimeScale &quot;1&quot;&lt;br /&gt;
g_officialServer&lt;br /&gt;
g_persistantStats_gamesCompletedFractionNeeded &quot;0.5&quot;&lt;br /&gt;
g_playerEnableDedicatedInput &quot;1&quot;&lt;br /&gt;
g_playerFallAndPlay&lt;br /&gt;
g_playerInteractorRadius &quot;1.8&quot;&lt;br /&gt;
g_playerLodRatio &quot;80&quot;&lt;br /&gt;
g_playerLowHealthThreshold &quot;20&quot;&lt;br /&gt;
g_playerMidHealthThreshold &quot;60&quot;&lt;br /&gt;
g_playersWithDisabledDedicatedInputCrouch&lt;br /&gt;
g_playerUsesDedicatedInput&lt;br /&gt;
g_post3DRendererDebug&lt;br /&gt;
g_post3DRendererDebugGridSegmentCount &quot;10&quot;&lt;br /&gt;
g_postEffect.FilterGrain_Amount&lt;br /&gt;
g_postEffect.FilterRadialBlurring_Amount&lt;br /&gt;
g_postEffect.FilterRadialBlurring_Radius &quot;1&quot;&lt;br /&gt;
g_postEffect.FilterRadialBlurring_ScreenPosX &quot;0.5&quot;&lt;br /&gt;
g_postEffect.FilterRadialBlurring_ScreenPosY &quot;0.5&quot;&lt;br /&gt;
g_postEffect.Global_User_Brightness &quot;1&quot;&lt;br /&gt;
g_postEffect.Global_User_ColorC&lt;br /&gt;
g_postEffect.Global_User_ColorHue&lt;br /&gt;
g_postEffect.Global_User_ColorK&lt;br /&gt;
g_postEffect.Global_User_ColorM&lt;br /&gt;
g_postEffect.Global_User_ColorY&lt;br /&gt;
g_postEffect.Global_User_Contrast &quot;1&quot;&lt;br /&gt;
g_postEffect.Global_User_Saturation &quot;1&quot;&lt;br /&gt;
g_postEffect.HUD3D_FOV&lt;br /&gt;
g_postEffect.HUD3D_Interference&lt;br /&gt;
g_pp_scale_income &quot;1&quot;&lt;br /&gt;
g_pp_scale_price &quot;1&quot;&lt;br /&gt;
g_preroundtime &quot;8&quot;&lt;br /&gt;
g_presaleUnlock&lt;br /&gt;
g_presaleURL &quot;http://crytek.com&quot;&lt;br /&gt;
g_procedural_breaking &quot;1&quot;&lt;br /&gt;
g_ProcessOnlineCallbacks &quot;1&quot;&lt;br /&gt;
g_ProjectilePathDebugGfx&lt;br /&gt;
g_PSTutorial_Enabled &quot;1&quot;&lt;br /&gt;
g_punishFriendlyDeaths &quot;1&quot;&lt;br /&gt;
g_radialBlur &quot;1&quot;&lt;br /&gt;
g_rejectEffectCullDistance &quot;625&quot;&lt;br /&gt;
g_rejectEffectVisibilityCull &quot;1&quot;&lt;br /&gt;
g_reloadActionMaps&lt;br /&gt;
g_reloadGameRules&lt;br /&gt;
g_requestPickupDelay &quot;1&quot;&lt;br /&gt;
g_resetActionmapOnStart&lt;br /&gt;
g_revivetime &quot;7&quot;&lt;br /&gt;
g_roundlimit &quot;30&quot;&lt;br /&gt;
g_roundScoreboardTime &quot;7&quot;&lt;br /&gt;
g_roundStartTime &quot;10&quot;&lt;br /&gt;
g_roundtime &quot;2.5&quot;&lt;br /&gt;
g_saveLoadBasicEntityOptimization &quot;1&quot;&lt;br /&gt;
g_saveLoadDumpEntity&lt;br /&gt;
g_saveLoadUseExportedEntityList &quot;1&quot;&lt;br /&gt;
g_scoreLimit &quot;3&quot;&lt;br /&gt;
g_scoreLimitOverride&lt;br /&gt;
g_serverImageUrl&lt;br /&gt;
g_setActorModelFromLua&lt;br /&gt;
g_setcontrollerlayout&lt;br /&gt;
g_setlevelstat&lt;br /&gt;
g_showIdleStats&lt;br /&gt;
g_showShadowChar&lt;br /&gt;
g_showUpdateState&lt;br /&gt;
g_SimpleEntityBasedObjective_watchLvl&lt;br /&gt;
g_skipAfterLoadingScreen&lt;br /&gt;
g_skipIntro&lt;br /&gt;
g_spawndeathdist &quot;20&quot;&lt;br /&gt;
g_spawn_conflict_clustering_radius &quot;7&quot;&lt;br /&gt;
g_spawn_ctfFlagAvoidDist &quot;30&quot;&lt;br /&gt;
g_spawn_enemyDistLevelSizeDivider &quot;6&quot;&lt;br /&gt;
g_spawn_explosiveSafeDist &quot;7&quot;&lt;br /&gt;
g_spawn_lastKillerDist &quot;30&quot;&lt;br /&gt;
g_spawn_lastSpawnDist &quot;10&quot;&lt;br /&gt;
g_spawn_recentSpawnTimer &quot;2.5&quot;&lt;br /&gt;
g_spawn_timeToRetrySpawnRequest &quot;0.4&quot;&lt;br /&gt;
g_spawn_vistable_maxDistToAltSpawnEntity &quot;4&quot;&lt;br /&gt;
g_spawn_vistable_numAreaTestsPerFrame &quot;20&quot;&lt;br /&gt;
g_spawn_vistable_numLineTestsPerFrame &quot;3&quot;&lt;br /&gt;
g_spawn_vistable_show&lt;br /&gt;
g_spectacularKill.debug&lt;br /&gt;
g_spectacularKill.maxDistanceError &quot;2&quot;&lt;br /&gt;
g_spectacularKill.maxHeightBetweenActors &quot;0.2&quot;&lt;br /&gt;
g_spectacularKill.minKillerToTargetDotProduct&lt;br /&gt;
g_spectacularKill.minTimeBetweenKills &quot;1&quot;&lt;br /&gt;
g_spectacularKill.minTimeBetweenSameKills &quot;10&quot;&lt;br /&gt;
g_spectacularKill.sqMaxDistanceFromPlayer &quot;900&quot;&lt;br /&gt;
g_spectacularKill_reload&lt;br /&gt;
g_spectate_cctv_RotScale &quot;5&quot;&lt;br /&gt;
g_spectate_Debug&lt;br /&gt;
g_spectate_DisableCCTV&lt;br /&gt;
g_spectate_DisableDead&lt;br /&gt;
g_spectate_DisableFollow&lt;br /&gt;
g_spectate_DisableFree &quot;1&quot;&lt;br /&gt;
g_spectate_DisableManual &quot;1&quot;&lt;br /&gt;
g_spectate_DisableSpawnOptOut &quot;1&quot;&lt;br /&gt;
g_spectate_TeamOnly &quot;1&quot;&lt;br /&gt;
g_spectatorcollisions &quot;1&quot;&lt;br /&gt;
g_stanceTransitionSpeed &quot;15&quot;&lt;br /&gt;
g_STAPCameraAnimation &quot;1&quot;&lt;br /&gt;
g_stapEnable &quot;1&quot;&lt;br /&gt;
g_stapLayer &quot;5&quot;&lt;br /&gt;
g_startFirstTime &quot;1&quot;&lt;br /&gt;
g_statisticsMode &quot;2&quot;&lt;br /&gt;
g_stereoIronsightEyeDistance &quot;0.0064&quot;&lt;br /&gt;
g_stereoIronsightWeaponDistance &quot;0.375&quot;&lt;br /&gt;
g_suddendeathtime &quot;30&quot;&lt;br /&gt;
g_SuitModeSlowMotionRatio &quot;1&quot;&lt;br /&gt;
g_SurvivorOneVictoryConditions_watchLvl&lt;br /&gt;
g_syncClassRegistry&lt;br /&gt;
g_teamDifferentiation &quot;1&quot;&lt;br /&gt;
g_teamlock &quot;2&quot;&lt;br /&gt;
g_telemetryConfig &quot;MP&quot;&lt;br /&gt;
g_telemetryDisplaySessionId&lt;br /&gt;
g_telemetryEnabledSP&lt;br /&gt;
g_telemetryEntityClassesToExport&lt;br /&gt;
g_telemetrySampleRateBandwidth &quot;3&quot;&lt;br /&gt;
g_telemetrySampleRateMemory &quot;2&quot;&lt;br /&gt;
g_telemetrySampleRatePerformance &quot;1&quot;&lt;br /&gt;
g_telemetrySampleRateSound &quot;-1&quot;&lt;br /&gt;
g_telemetry_compression_level &quot;2&quot;&lt;br /&gt;
g_telemetry_compression_mem_level &quot;3&quot;&lt;br /&gt;
g_telemetry_compression_window_bits &quot;24&quot;&lt;br /&gt;
g_telemetry_compress_gamelog &quot;1&quot;&lt;br /&gt;
g_telemetry_drawcall_budget &quot;2000&quot;&lt;br /&gt;
g_telemetry_enabled &quot;1&quot;&lt;br /&gt;
g_telemetry_gameplay_copy_to_global_heap &quot;1&quot;&lt;br /&gt;
g_telemetry_gameplay_enabled &quot;1&quot;&lt;br /&gt;
g_telemetry_gameplay_gzip &quot;1&quot;&lt;br /&gt;
g_telemetry_gameplay_save_to_disk &quot;1&quot;&lt;br /&gt;
g_telemetry_logging&lt;br /&gt;
g_telemetry_memory_display&lt;br /&gt;
g_telemetry_memory_size_mp &quot;1048576&quot;&lt;br /&gt;
g_telemetry_memory_size_sp&lt;br /&gt;
g_telemetry_mp_upload_delay &quot;5&quot;&lt;br /&gt;
g_telemetry_onlyInGame &quot;1&quot;&lt;br /&gt;
g_telemetry_port &quot;80&quot;&lt;br /&gt;
g_telemetry_serialize_method &quot;1&quot;&lt;br /&gt;
g_telemetry_server &quot;lb.crysis2.ea.com&quot;&lt;br /&gt;
g_telemetry_serverPath &quot;/mycrysislite_dev/telemetry&quot;&lt;br /&gt;
g_telemetry_serverPathSP &quot;/~steven/telemetry&quot;&lt;br /&gt;
g_telemetry_transaction_recording&lt;br /&gt;
g_telemetry_upload_errorlogs &quot;1&quot;&lt;br /&gt;
g_telemetry_upload_gamelogs &quot;2&quot;&lt;br /&gt;
g_telemetry_xp_event_send_interval &quot;1&quot;&lt;br /&gt;
g_tentacle_joint_limit &quot;-1&quot;&lt;br /&gt;
g_testMuteTeam&lt;br /&gt;
g_testTeamBalancing&lt;br /&gt;
g_thermalVisionDebug&lt;br /&gt;
g_timelimit &quot;60&quot;&lt;br /&gt;
g_timelimitextratime&lt;br /&gt;
g_tk_punish &quot;1&quot;&lt;br /&gt;
g_tk_punish_limit &quot;5&quot;&lt;br /&gt;
g_tpdeathcam_camCollisionRadius &quot;0.2&quot;&lt;br /&gt;
g_tpdeathcam_camDistFromPlayer &quot;2.2&quot;&lt;br /&gt;
g_tpdeathcam_camHeightTweak &quot;-0.02&quot;&lt;br /&gt;
g_tpdeathcam_collisionEpsilon &quot;0.001&quot;&lt;br /&gt;
g_tpdeathcam_dbg_alwaysOn&lt;br /&gt;
g_tpdeathcam_dbg_gfxTimeout&lt;br /&gt;
g_tpdeathcam_directionalFocusGroundTestLen &quot;0.5&quot;&lt;br /&gt;
g_tpdeathcam_lookDistWhenNoKiller &quot;10&quot;&lt;br /&gt;
g_tpdeathcam_maxBumpCamUpOnCollide &quot;2&quot;&lt;br /&gt;
g_tpdeathcam_testLenIncreaseRestriction &quot;0.3&quot;&lt;br /&gt;
g_tpdeathcam_zVerticalLimit &quot;0.983&quot;&lt;br /&gt;
g_translationPinningEnable &quot;1&quot;&lt;br /&gt;
g_tree_cut_reuse_dist &quot;0.35&quot;&lt;br /&gt;
g_trooperBankingMultiplier &quot;1&quot;&lt;br /&gt;
g_trooperTentacleAnimBlend&lt;br /&gt;
g_TweakProfile &quot;Standard&quot;&lt;br /&gt;
g_updateRichPresenceInterval &quot;15&quot;&lt;br /&gt;
g_useDedicatedLeaderboards &quot;1&quot;&lt;br /&gt;
g_useHitReactController &quot;1&quot;&lt;br /&gt;
g_useHitSoundFeedback &quot;1&quot;&lt;br /&gt;
g_useOnlineServiceForDedicated &quot;1&quot;&lt;br /&gt;
g_useProfile &quot;1&quot;&lt;br /&gt;
g_userNeverAutoSignsIn&lt;br /&gt;
g_useSkillKillSoundEffects&lt;br /&gt;
g_useXMLCPBinForSaveLoad &quot;1&quot;&lt;br /&gt;
g_victoryConditionsDebugDrawResolution&lt;br /&gt;
g_visibilityTimeout&lt;br /&gt;
g_visibilityTimeoutTime &quot;30&quot;&lt;br /&gt;
g_watchSuitAllEnergyLevels&lt;br /&gt;
g_wavesLimit &quot;3&quot;&lt;br /&gt;
g_writeUserDataInterval &quot;0.25&quot;&lt;br /&gt;
g_XMLCPBAddExtraDebugInfoToXmlDebugFiles&lt;br /&gt;
g_XMLCPBGenerateXmlDebugFiles&lt;br /&gt;
g_XMLCPBSizeReportThreshold &quot;2048&quot;&lt;br /&gt;
g_XMLCPBUseExtraZLibCompression &quot;1&quot;&lt;br /&gt;
g_xpMultiplyer &quot;1&quot;&lt;br /&gt;
http_startserver&lt;br /&gt;
http_stopserver&lt;br /&gt;
hud_2DtestRenderType&lt;br /&gt;
hud_alloc_show&lt;br /&gt;
hud_allowMouseInput &quot;1&quot;&lt;br /&gt;
hud_aspectCorrection&lt;br /&gt;
hud_battlelog_debug&lt;br /&gt;
hud_battlelog_enableFlashReadback &quot;1&quot;&lt;br /&gt;
hud_battlelog_iconOffset&lt;br /&gt;
hud_battlelog_iconPadding &quot;5&quot;&lt;br /&gt;
hud_battlelog_pause&lt;br /&gt;
hud_battlelog_queueSizeBeforeFast &quot;3&quot;&lt;br /&gt;
hud_battlelog_test&lt;br /&gt;
hud_battlelog_timeMuliplier_fast &quot;1.3&quot;&lt;br /&gt;
hud_battlelog_timeMuliplier_slow &quot;2&quot;&lt;br /&gt;
hud_boot_enableForMP&lt;br /&gt;
hud_capturing_debug&lt;br /&gt;
hud_capturing_timeToExplode &quot;3&quot;&lt;br /&gt;
hud_cgf_positionBase &quot;1&quot;&lt;br /&gt;
hud_cgf_positionRightScale&lt;br /&gt;
hud_cgf_positionScaleFOV&lt;br /&gt;
hud_cgf_positionUpScale&lt;br /&gt;
hud_chatlog_debug&lt;br /&gt;
hud_chatlog_pause&lt;br /&gt;
hud_chatlog_queueSizeBeforeFast &quot;3&quot;&lt;br /&gt;
hud_chatlog_timeMuliplier_fast &quot;1.3&quot;&lt;br /&gt;
hud_chatlog_timeMuliplier_slow &quot;2&quot;&lt;br /&gt;
hud_clearinteractionmsg&lt;br /&gt;
hud_cmdClearDebugState&lt;br /&gt;
hud_colorLine &quot;4481854&quot;&lt;br /&gt;
hud_colorOver &quot;14125840&quot;&lt;br /&gt;
hud_colorText &quot;12386209&quot;&lt;br /&gt;
hud_ContextualHealthIndicator&lt;br /&gt;
hud_controllerMouse_speed &quot;250&quot;&lt;br /&gt;
hud_createStateWithSingleObject&lt;br /&gt;
hud_Crosshair &quot;1&quot;&lt;br /&gt;
hud_CrosshairHideOnReload &quot;1&quot;&lt;br /&gt;
hud_CrosshairHitIndicator_AfterSuitFailFadeoutMultiplier &quot;2&quot;&lt;br /&gt;
hud_CrosshairMinSpread &quot;0.5&quot;&lt;br /&gt;
hud_CrosshairSpreadMultiplier &quot;10&quot;&lt;br /&gt;
hud_CrosshairUseSmoothSpread &quot;1&quot;&lt;br /&gt;
hud_Crosshair_blinkin_endrate &quot;0.05&quot;&lt;br /&gt;
hud_Crosshair_blinkin_startrate &quot;0.1&quot;&lt;br /&gt;
hud_Crosshair_blinkout_endrate &quot;0.05&quot;&lt;br /&gt;
hud_Crosshair_blinkout_startrate &quot;0.5&quot;&lt;br /&gt;
hud_Crosshair_debug&lt;br /&gt;
hud_Crosshair_ironsight_fadeInDelay &quot;0.05&quot;&lt;br /&gt;
hud_Crosshair_ironsight_fadeInTime &quot;0.2&quot;&lt;br /&gt;
hud_Crosshair_ironsight_fadeOutTime &quot;0.12&quot;&lt;br /&gt;
hud_Crosshair_laser_fadeInTime &quot;0.2&quot;&lt;br /&gt;
hud_Crosshair_laser_fadeOutTime &quot;0.2&quot;&lt;br /&gt;
hud_Crosshair_shotgun_spreadMultiplier &quot;2.2&quot;&lt;br /&gt;
hud_crosshair_triggerCantFire&lt;br /&gt;
hud_Crosshair_underradar_flashcount &quot;3&quot;&lt;br /&gt;
hud_Crosshair_underradar_flashtime &quot;1&quot;&lt;br /&gt;
hud_ctrlZoomMode&lt;br /&gt;
hud_customtextmsg&lt;br /&gt;
hud_customtext_afterTextFadeAnimDelay &quot;0.5&quot;&lt;br /&gt;
hud_customtext_initialAnimDelay &quot;0.5&quot;&lt;br /&gt;
hud_DeathRedScreen &quot;1&quot;&lt;br /&gt;
hud_debugActiveStates&lt;br /&gt;
hud_debugDrawAssets&lt;br /&gt;
hud_debugDrawAssets_search&lt;br /&gt;
hud_DebugFrontEnd&lt;br /&gt;
hud_detach&lt;br /&gt;
hud_detector_detonationDelayFlashRate &quot;3&quot;&lt;br /&gt;
hud_DMode&lt;br /&gt;
hud_dogtagsDbgDrawSpawnImpulseHelpers&lt;br /&gt;
hud_dogtagsEnable &quot;1&quot;&lt;br /&gt;
hud_dogtagsHUDPopupEnable &quot;1&quot;&lt;br /&gt;
hud_dogtagsSpawnDirectionalBump &quot;0.25&quot;&lt;br /&gt;
hud_dogtagsSpawnHeightBump &quot;0.8&quot;&lt;br /&gt;
hud_dogtagsSpawnImpulseAngDegZ&lt;br /&gt;
hud_dogtagsSpawnImpulseMag &quot;3&quot;&lt;br /&gt;
hud_double_taptime &quot;0.25&quot;&lt;br /&gt;
hud_DPad_visual_time &quot;1&quot;&lt;br /&gt;
hud_drawCentreOfScreen&lt;br /&gt;
hud_drawSafeAreas&lt;br /&gt;
hud_enable_tutorial_box &quot;1&quot;&lt;br /&gt;
hud_errors_designer_warnings&lt;br /&gt;
hud_errors_show&lt;br /&gt;
hud_faderDebug&lt;br /&gt;
hud_fakeGameStateNotify&lt;br /&gt;
hud_fakelowenergy&lt;br /&gt;
hud_fakeobjectives&lt;br /&gt;
hud_fakePerks&lt;br /&gt;
hud_fakeradardata&lt;br /&gt;
hud_fakeRankMessages&lt;br /&gt;
hud_fakeScores&lt;br /&gt;
hud_faketransmission&lt;br /&gt;
hud_fakeweaponinfo&lt;br /&gt;
hud_fakeXP&lt;br /&gt;
hud_findDeepestWorkingPathOnGetVariableFail&lt;br /&gt;
hud_forceDrawAllAssets&lt;br /&gt;
hud_forceLowAmmoOn&lt;br /&gt;
hud_hide&lt;br /&gt;
hud_hideMenus&lt;br /&gt;
hud_hitIndicators_depth &quot;0.4&quot;&lt;br /&gt;
hud_hitIndicators_forceShow&lt;br /&gt;
hud_hitIndicators_timeOnScreen &quot;1.5&quot;&lt;br /&gt;
hud_inputprompts_dropPromptTime &quot;3&quot;&lt;br /&gt;
hud_inputprompts_enabled &quot;1&quot;&lt;br /&gt;
HUD_interactiveSafeAreas&lt;br /&gt;
hud_InterestPointsMaxDist &quot;60&quot;&lt;br /&gt;
hud_InterestPointsMaxDistSize &quot;0.75&quot;&lt;br /&gt;
hud_InterestPointsMinDist &quot;2&quot;&lt;br /&gt;
hud_InterestPointsMinDistSize &quot;2&quot;&lt;br /&gt;
hud_InterestPointsPingDistance &quot;80&quot;&lt;br /&gt;
hud_InterestPointsQueryRate &quot;1&quot;&lt;br /&gt;
hud_InterestPointsRadius &quot;50&quot;&lt;br /&gt;
hud_leavingBattleAreaToggle&lt;br /&gt;
hud_localize_ws_instead&lt;br /&gt;
hud_lockless_buffer_size &quot;300000&quot;&lt;br /&gt;
hud_lowAmmoOn_timesOut&lt;br /&gt;
hud_mapEnable &quot;1&quot;&lt;br /&gt;
hud_messages_bracketsClosingSpeedScale &quot;1&quot;&lt;br /&gt;
hud_messages_bracketsInterpolateMethod &quot;5&quot;&lt;br /&gt;
hud_messages_bracketsInterpolateScalar &quot;100&quot;&lt;br /&gt;
hud_messages_bracketsOpeningSpeedScale &quot;1&quot;&lt;br /&gt;
hud_messages_debug&lt;br /&gt;
hud_messages_queueSizeBeforeFast &quot;3&quot;&lt;br /&gt;
hud_messages_speedScale &quot;1&quot;&lt;br /&gt;
hud_messages_timeMuliplier_fast &quot;1.5&quot;&lt;br /&gt;
hud_messages_timeMuliplier_slow &quot;1&quot;&lt;br /&gt;
hud_minimapLevelsAlphaToUpdate &quot;0.05&quot;&lt;br /&gt;
hud_minimapLevelsDebug&lt;br /&gt;
hud_minimapLevelsEnable &quot;1&quot;&lt;br /&gt;
hud_minimapLevelsZToUpdate &quot;0.2&quot;&lt;br /&gt;
hud_minimapOverrideScale&lt;br /&gt;
hud_mpHasOwnAssets &quot;1&quot;&lt;br /&gt;
hud_mpObjectives_atEdgeFixedDepthValue&lt;br /&gt;
hud_mpObjectives_atEdgeUseFixedDepth&lt;br /&gt;
hud_mpObjectives_boxHeight &quot;0.85&quot;&lt;br /&gt;
hud_mpObjectives_boxWidth &quot;0.7&quot;&lt;br /&gt;
hud_mpObjectives_chamfering &quot;1&quot;&lt;br /&gt;
hud_mpObjectives_chamferRadius &quot;0.3&quot;&lt;br /&gt;
hud_mpObjectives_debug&lt;br /&gt;
hud_mpObjectives_globalScale &quot;1.2&quot;&lt;br /&gt;
hud_mpObjectives_iconRotate &quot;1&quot;&lt;br /&gt;
hud_mpObjectives_shrinkWithDistance&lt;br /&gt;
hud_mpObjectives_shrinkWithDistanceEdge&lt;br /&gt;
hud_navPath_autoClearAtEnd&lt;br /&gt;
hud_navPath_autoClearDistance &quot;5&quot;&lt;br /&gt;
hud_navPath_compassDistance &quot;12&quot;&lt;br /&gt;
hud_navPath_debugDraw&lt;br /&gt;
hud_navPath_enable&lt;br /&gt;
hud_navPath_maxPoints &quot;100&quot;&lt;br /&gt;
hud_navPath_minSegmentLength &quot;0.5&quot;&lt;br /&gt;
hud_navPath_segmentLengthIncrease &quot;1&quot;&lt;br /&gt;
hud_navPath_smoothLevel &quot;4&quot;&lt;br /&gt;
hud_navPath_updateDistance &quot;2&quot;&lt;br /&gt;
hud_objectiveIcons_attachToAllBullets&lt;br /&gt;
hud_objectiveIcons_flashTime &quot;1.6&quot;&lt;br /&gt;
hud_objectiveLeadingMode &quot;1&quot;&lt;br /&gt;
hud_ObjectiveRangeDistance &quot;100&quot;&lt;br /&gt;
hud_om_debug&lt;br /&gt;
hud_onshot_enabled &quot;1&quot;&lt;br /&gt;
hud_onshot_radarEnabled&lt;br /&gt;
hud_pc_invite_debug&lt;br /&gt;
hud_pc_invite_test&lt;br /&gt;
hud_perk_debug&lt;br /&gt;
hud_perk_deploymentIconScale &quot;100&quot;&lt;br /&gt;
hud_perk_iconFlashRate &quot;3&quot;&lt;br /&gt;
hud_perk_speedMuliplier &quot;1&quot;&lt;br /&gt;
hud_posteffects_enable &quot;1&quot;&lt;br /&gt;
hud_prematch_debug&lt;br /&gt;
hud_quitAfterTest&lt;br /&gt;
hud_radarAimTimeToSpotOnRadar &quot;0.5&quot;&lt;br /&gt;
hud_radarDebug&lt;br /&gt;
hud_radarOnShootTimeOnRadar &quot;3&quot;&lt;br /&gt;
hud_radarOverrideMapRotation&lt;br /&gt;
hud_radarOverrideMapScale&lt;br /&gt;
hud_radarOverrideScale&lt;br /&gt;
hud_radarScaleMP &quot;15&quot;&lt;br /&gt;
hud_radarScaleSP &quot;35&quot;&lt;br /&gt;
hud_radarSpottedTimeOnRadar &quot;5&quot;&lt;br /&gt;
hud_radarSweepSpeed &quot;0.7&quot;&lt;br /&gt;
hud_radarSweepVisibleDistance &quot;200&quot;&lt;br /&gt;
hud_radarTypeMP &quot;1&quot;&lt;br /&gt;
hud_radar_ShowRadarBg&lt;br /&gt;
hud_reload&lt;br /&gt;
hud_sb_debug&lt;br /&gt;
hud_scores_debug&lt;br /&gt;
hud_scores_queueSizeBeforeFast &quot;3&quot;&lt;br /&gt;
hud_scores_showX&lt;br /&gt;
hud_scores_timeMuliplier_fast &quot;1.3&quot;&lt;br /&gt;
hud_scores_timeMuliplier_slow &quot;2&quot;&lt;br /&gt;
hud_setActiveState&lt;br /&gt;
HUD_setCustomSafeArea&lt;br /&gt;
hud_setinteractionmsg&lt;br /&gt;
hud_skipLoadingAssets&lt;br /&gt;
hud_spotting_enabled &quot;1&quot;&lt;br /&gt;
hud_startPaused &quot;1&quot;&lt;br /&gt;
hud_stereo_icon_depth_multiplier &quot;1&quot;&lt;br /&gt;
hud_stereo_maxDist &quot;10&quot;&lt;br /&gt;
hud_stereo_minDist &quot;0.1&quot;&lt;br /&gt;
hud_stereo_multiplier &quot;1&quot;&lt;br /&gt;
hud_stereo_objective_icon_depth &quot;500&quot;&lt;br /&gt;
hud_subtitles&lt;br /&gt;
hud_tagging_colour_alerted_b&lt;br /&gt;
hud_tagging_colour_alerted_g &quot;0.761719&quot;&lt;br /&gt;
hud_tagging_colour_alerted_r &quot;1&quot;&lt;br /&gt;
hud_tagging_colour_combat_b&lt;br /&gt;
hud_tagging_colour_combat_g&lt;br /&gt;
hud_tagging_colour_combat_r &quot;1&quot;&lt;br /&gt;
hud_tagging_duration &quot;10&quot;&lt;br /&gt;
hud_tagging_duration_assaultDefenders &quot;10&quot;&lt;br /&gt;
hud_tagging_enabled &quot;1&quot;&lt;br /&gt;
hud_tagnames_debug&lt;br /&gt;
hud_tagnames_debugdata&lt;br /&gt;
hud_tagnames_debugZDepths&lt;br /&gt;
hud_tagnames_disable&lt;br /&gt;
hud_tagnames_EnemyLockOnDuration &quot;0.5&quot;&lt;br /&gt;
hud_tagnames_EnemyTimeUntilLockObtained &quot;0.4&quot;&lt;br /&gt;
hud_tagnames_FadeInOutDuringEnemyLock &quot;1&quot;&lt;br /&gt;
hud_tagnames_ForceDraw&lt;br /&gt;
hud_tagnames_forceZSwap&lt;br /&gt;
hud_tagnames_incrementFrame&lt;br /&gt;
hud_tagnames_occludeAll&lt;br /&gt;
hud_tagnames_occludeBoxTest&lt;br /&gt;
hud_tagnames_occludedEnemyShowArrows&lt;br /&gt;
hud_tagnames_occludedFriendlyShowArrows&lt;br /&gt;
hud_tagnames_occlude_debug&lt;br /&gt;
hud_tagnames_occlude_debugGraphics&lt;br /&gt;
hud_tagnames_occlusionCylinderWidth &quot;0.5&quot;&lt;br /&gt;
hud_tagnames_randomiseIsSpeaking&lt;br /&gt;
hud_tagnames_RankFontSize &quot;14&quot;&lt;br /&gt;
hud_tagnames_scale_farDist &quot;100&quot;&lt;br /&gt;
hud_tagnames_scale_farScale &quot;0.2&quot;&lt;br /&gt;
hud_tagnames_scale_maxScaleGlobal &quot;1&quot;&lt;br /&gt;
hud_tagnames_scale_midDist &quot;20&quot;&lt;br /&gt;
hud_tagnames_scale_midScale &quot;0.8&quot;&lt;br /&gt;
hud_tagnames_scale_minScaleGlobal &quot;1&quot;&lt;br /&gt;
hud_tagnames_scale_nearDist &quot;1&quot;&lt;br /&gt;
hud_tagnames_scale_nearScale &quot;1&quot;&lt;br /&gt;
hud_tagnames_showOverCorpses &quot;1&quot;&lt;br /&gt;
hud_tagnames_ThroughGeom_dead&lt;br /&gt;
hud_tagnames_ThroughGeom_enemies&lt;br /&gt;
hud_tagnames_ThroughGeom_friendies &quot;1&quot;&lt;br /&gt;
hud_tagnames_useOcclusion &quot;1&quot;&lt;br /&gt;
hud_tagnames_zoffset_farDist &quot;350&quot;&lt;br /&gt;
hud_tagnames_zoffset_farOffset &quot;0.18&quot;&lt;br /&gt;
hud_tagnames_zoffset_midDist &quot;8&quot;&lt;br /&gt;
hud_tagnames_zoffset_midOffset &quot;0.18&quot;&lt;br /&gt;
hud_tagnames_zoffset_nearDist &quot;1&quot;&lt;br /&gt;
hud_tagnames_zoffset_nearOffset &quot;0.18&quot;&lt;br /&gt;
hud_tagname_rankTextColourEnemies&lt;br /&gt;
hud_tagname_rankTextColourFriends&lt;br /&gt;
hud_tagname_rankTextColourFriendSquad&lt;br /&gt;
hud_test&lt;br /&gt;
hud_testDone&lt;br /&gt;
hud_test_iterateResolutions&lt;br /&gt;
hud_test_iterateSafeAreas &quot;1&quot;&lt;br /&gt;
hud_test_takeScreenShots&lt;br /&gt;
hud_test_timeBetweenTestScreenShots &quot;2&quot;&lt;br /&gt;
hud_threats_setLookAtThreat&lt;br /&gt;
hud_threat_debug&lt;br /&gt;
hud_threat_distanceAboveThreat &quot;-0.1&quot;&lt;br /&gt;
hud_threat_radius &quot;0.4&quot;&lt;br /&gt;
hud_threat_showLocalPlayersAfterXTime &quot;1&quot;&lt;br /&gt;
hud_threat_stopGrenadesExploding&lt;br /&gt;
hud_threat_useRotationFromPlayer &quot;1&quot;&lt;br /&gt;
hud_threat_useScaledThreatLocation&lt;br /&gt;
hud_throttle&lt;br /&gt;
hud_UseFlashFrontEndLoading&lt;br /&gt;
hud_warningDisplayTimeMP &quot;0.1&quot;&lt;br /&gt;
hud_warningDisplayTimeMP_lowEnergy &quot;0.2&quot;&lt;br /&gt;
hud_warningDisplayTimeSP &quot;2&quot;&lt;br /&gt;
hud_WeaponInfo_changeFiremodeDisplayTime &quot;3&quot;&lt;br /&gt;
hud_WeaponInfo_changeWeaponDisplayTime &quot;3&quot;&lt;br /&gt;
hud_WeaponSelectDisplayTime &quot;2&quot;&lt;br /&gt;
h_drawSlippers&lt;br /&gt;
h_useIK &quot;1&quot;&lt;br /&gt;
IgnoreAllAsserts&lt;br /&gt;
i_auto_turret_target &quot;1&quot;&lt;br /&gt;
i_auto_turret_target_tacshells&lt;br /&gt;
i_debuggun_1 &quot;ai_statsTarget&quot;&lt;br /&gt;
i_debuggun_2 &quot;ai_BehaviorStatsTarget&quot;&lt;br /&gt;
i_debug_itemparams_memusage&lt;br /&gt;
i_debug_mp_flowgraph&lt;br /&gt;
i_debug_projectiles&lt;br /&gt;
i_debug_recoil&lt;br /&gt;
i_debug_sounds&lt;br /&gt;
i_debug_spread&lt;br /&gt;
i_debug_turrets&lt;br /&gt;
i_debug_weaponActions&lt;br /&gt;
i_debug_weaponparams_memusage&lt;br /&gt;
i_debug_zoom_mods&lt;br /&gt;
i_dogtag_constantorientation&lt;br /&gt;
i_dogtag_gravity &quot;-9.8&quot;&lt;br /&gt;
i_dogtag_lifetime &quot;60&quot;&lt;br /&gt;
i_dogtag_minBounceVel &quot;0.3&quot;&lt;br /&gt;
i_dogtag_minVel &quot;0.2&quot;&lt;br /&gt;
i_dogtag_nopathalign &quot;1&quot;&lt;br /&gt;
i_dogtag_normalX&lt;br /&gt;
i_dogtag_normalY&lt;br /&gt;
i_dogtag_normalZ &quot;1&quot;&lt;br /&gt;
i_dogtag_noroll &quot;1&quot;&lt;br /&gt;
i_dogtag_nospin&lt;br /&gt;
i_dogtag_pierceability &quot;15&quot;&lt;br /&gt;
i_dogtag_size &quot;0.05&quot;&lt;br /&gt;
i_dogtag_thickness &quot;0.05&quot;&lt;br /&gt;
i_dogtag_useparticlephysics &quot;1&quot;&lt;br /&gt;
i_dropitem&lt;br /&gt;
i_dump_ammo_pool_stats&lt;br /&gt;
i_enable_auto_weapon_lowering&lt;br /&gt;
i_failedDetonation_lifetime &quot;1&quot;&lt;br /&gt;
i_failedDetonation_speedMultiplier &quot;0.15&quot;&lt;br /&gt;
i_fastSelectMultiplier &quot;4&quot;&lt;br /&gt;
i_giveallitems&lt;br /&gt;
i_giveammo&lt;br /&gt;
i_givedebugitems&lt;br /&gt;
i_giveitem&lt;br /&gt;
i_grenade_showTrajectory&lt;br /&gt;
i_hmg_detachWeaponAnimFraction &quot;0.55&quot;&lt;br /&gt;
i_hmg_impulseLocalDirection_x &quot;1&quot;&lt;br /&gt;
i_hmg_impulseLocalDirection_y&lt;br /&gt;
i_hmg_impulseLocalDirection_z&lt;br /&gt;
i_inventory_capacity &quot;64&quot;&lt;br /&gt;
i_itemSystemDebugMemStats&lt;br /&gt;
i_laser_hitPosOffset &quot;0.1&quot;&lt;br /&gt;
i_lighteffects &quot;1&quot;&lt;br /&gt;
i_listitems&lt;br /&gt;
i_lying_item_limit &quot;64&quot;&lt;br /&gt;
i_particleeffects &quot;1&quot;&lt;br /&gt;
i_precache &quot;1&quot;&lt;br /&gt;
i_rejecteffects &quot;1&quot;&lt;br /&gt;
i_reload&lt;br /&gt;
i_saveweaponposition&lt;br /&gt;
i_soundeffects &quot;1&quot;&lt;br /&gt;
i_staticfiresounds &quot;1&quot;&lt;br /&gt;
i_useCharacterAttachments &quot;1&quot;&lt;br /&gt;
join_game&lt;br /&gt;
kc_bulletCamOffsetX&lt;br /&gt;
kc_bulletCamOffsetY &quot;-0.3&quot;&lt;br /&gt;
kc_bulletCamOffsetZ &quot;0.06&quot;&lt;br /&gt;
kc_bulletHoverDist &quot;4&quot;&lt;br /&gt;
kc_bulletHoverTime &quot;1&quot;&lt;br /&gt;
kc_bulletHoverTimeScale &quot;0.01&quot;&lt;br /&gt;
kc_bulletPostHoverTimeScale &quot;1&quot;&lt;br /&gt;
kc_bulletRiflingSpeed &quot;6.5&quot;&lt;br /&gt;
kc_bulletSpeed &quot;100&quot;&lt;br /&gt;
kc_bulletTravelTimeScale &quot;0.5&quot;&lt;br /&gt;
kc_bulletZoomDist &quot;0.5&quot;&lt;br /&gt;
kc_bulletZoomOutRatio &quot;1&quot;&lt;br /&gt;
kc_bulletZoomTime &quot;0.02&quot;&lt;br /&gt;
kc_cameraCollision &quot;1&quot;&lt;br /&gt;
kc_cameraRaiseHeight &quot;1&quot;&lt;br /&gt;
kc_debug&lt;br /&gt;
kc_debugSkillKill&lt;br /&gt;
kc_debugStressTest&lt;br /&gt;
kc_debugVictimPos&lt;br /&gt;
kc_debugWinningKill&lt;br /&gt;
kc_enable &quot;1&quot;&lt;br /&gt;
kc_grenadeSmoothingDist &quot;10&quot;&lt;br /&gt;
kc_gunshipCamDist &quot;10&quot;&lt;br /&gt;
kc_gunshipCamHeight&lt;br /&gt;
kc_kickInTime &quot;2&quot;&lt;br /&gt;
kc_largeProjectileDistance &quot;0.625&quot;&lt;br /&gt;
kc_largeProjectileHeightOffset &quot;0.18&quot;&lt;br /&gt;
kc_length &quot;5&quot;&lt;br /&gt;
kc_maxFramesToPlayAtOnce &quot;10&quot;&lt;br /&gt;
kc_memStats&lt;br /&gt;
kc_perkCamOffsetX &quot;-3&quot;&lt;br /&gt;
kc_perkCamOffsetY&lt;br /&gt;
kc_perkCamOffsetZ &quot;18&quot;&lt;br /&gt;
kc_playbackSyncDelay&lt;br /&gt;
kc_projectileDistance &quot;0.3&quot;&lt;br /&gt;
kc_projectileHeightOffset &quot;0.05&quot;&lt;br /&gt;
kc_projectileMinimumVictimDist &quot;4.3&quot;&lt;br /&gt;
kc_projectileVictimHeightOffset &quot;0.65&quot;&lt;br /&gt;
kc_skillKillLength &quot;4&quot;&lt;br /&gt;
kc_smoothing &quot;0.05&quot;&lt;br /&gt;
kick&lt;br /&gt;
kickid&lt;br /&gt;
kill&lt;br /&gt;
lastinv&lt;br /&gt;
load&lt;br /&gt;
loadactionmap&lt;br /&gt;
LoadConfig&lt;br /&gt;
loadLastSave&lt;br /&gt;
loadOnlineAttributes&lt;br /&gt;
loadProfile&lt;br /&gt;
log_IncludeTime &quot;1&quot;&lt;br /&gt;
log_Module&lt;br /&gt;
log_SpamDelay&lt;br /&gt;
log_tick&lt;br /&gt;
log_Verbosity &quot;3&quot;&lt;br /&gt;
log_VerbosityOverridesWriteToFile &quot;1&quot;&lt;br /&gt;
log_WriteToFile &quot;1&quot;&lt;br /&gt;
log_WriteToFileVerbosity &quot;3&quot;&lt;br /&gt;
lua_CodeCoverage&lt;br /&gt;
lua_debugger&lt;br /&gt;
lua_debugger_show&lt;br /&gt;
lua_dump_coverage&lt;br /&gt;
lua_dump_state&lt;br /&gt;
lua_garbagecollect&lt;br /&gt;
lua_reload_script&lt;br /&gt;
lua_stackonmalloc&lt;br /&gt;
lua_StopOnError&lt;br /&gt;
map&lt;br /&gt;
mc_entity&lt;br /&gt;
memDumpAllocs&lt;br /&gt;
MemInfo&lt;br /&gt;
memReplayAddSizerTree&lt;br /&gt;
memReplayDumpSymbols&lt;br /&gt;
memReplayInfo&lt;br /&gt;
memReplayLabel&lt;br /&gt;
memReplayPause&lt;br /&gt;
memReplayResume&lt;br /&gt;
memReplayStop&lt;br /&gt;
memResetAllocs&lt;br /&gt;
MemStats&lt;br /&gt;
MemStatsMaxDepth &quot;4&quot;&lt;br /&gt;
MemStatsThreshold &quot;32000&quot;&lt;br /&gt;
menu_addWarning&lt;br /&gt;
menu_cmd&lt;br /&gt;
menu_cmdbuffer_DebugBuffer&lt;br /&gt;
menu_cmdbuffer_FEBackground&lt;br /&gt;
menu_cmdbuffer_FEMainUI&lt;br /&gt;
menu_cmdbuffer_FEWarnings&lt;br /&gt;
menu_cmdbuffer_FriendsPopups&lt;br /&gt;
menu_cmdbuffer_VideoBuffer&lt;br /&gt;
menu_debugScreenStack&lt;br /&gt;
menu_debugWatches&lt;br /&gt;
menu_dogtagsMenuEnable &quot;1&quot;&lt;br /&gt;
menu_dogtagsMenuLocalDurationOn &quot;2&quot;&lt;br /&gt;
menu_dogtagsMenuLocalDurationWait &quot;15&quot;&lt;br /&gt;
menu_dogtagsMenuTempDurationOn &quot;2&quot;&lt;br /&gt;
menu_dogtagsMenuTempDurationWait &quot;5&quot;&lt;br /&gt;
menu_dogtagsUnlockAll&lt;br /&gt;
menu_friends_menus_debug&lt;br /&gt;
menu_gotoPage&lt;br /&gt;
menu_hostMigration&lt;br /&gt;
menu_list_loading_hints&lt;br /&gt;
menu_namesAsWs&lt;br /&gt;
menu_newDisplayFlagsSet&lt;br /&gt;
menu_refreshPage&lt;br /&gt;
menu_serverListTest_addAllServers&lt;br /&gt;
menu_serverListTest_numServers &quot;30000&quot;&lt;br /&gt;
menu_serverListTest_serversIncrements &quot;200&quot;&lt;br /&gt;
menu_useTestData&lt;br /&gt;
mfx_Debug&lt;br /&gt;
mfx_DebugFlowGraphFX&lt;br /&gt;
mfx_DebugVisual&lt;br /&gt;
mfx_DebugVisualFilter&lt;br /&gt;
mfx_Enable &quot;1&quot;&lt;br /&gt;
mfx_EnableAttachedEffects &quot;1&quot;&lt;br /&gt;
mfx_EnableFGEffects &quot;1&quot;&lt;br /&gt;
mfx_ParticleImpactThresh &quot;2&quot;&lt;br /&gt;
mfx_pfx_maxDist &quot;35&quot;&lt;br /&gt;
mfx_pfx_maxScale &quot;1.5&quot;&lt;br /&gt;
mfx_pfx_minScale &quot;0.5&quot;&lt;br /&gt;
mfx_RaisedSoundImpactThresh &quot;3.5&quot;&lt;br /&gt;
mfx_Reload&lt;br /&gt;
mfx_ReloadFGEffects&lt;br /&gt;
mfx_SerializeFGEffects &quot;1&quot;&lt;br /&gt;
mfx_SoundImpactThresh &quot;1.5&quot;&lt;br /&gt;
mfx_Timeout &quot;0.01&quot;&lt;br /&gt;
mov_debugCamShake&lt;br /&gt;
mov_debugEvents&lt;br /&gt;
mov_goToFrame&lt;br /&gt;
mov_NoCutscenes&lt;br /&gt;
mov_overrideCam&lt;br /&gt;
mov_useCam&lt;br /&gt;
mp_ctfParams.carryingFlag_SpeedScale &quot;0.8&quot;&lt;br /&gt;
mp_extractionParams.carryingTick_DamageAbsorbDesperateEnergyCost &quot;0.45&quot;&lt;br /&gt;
mp_extractionParams.carryingTick_EnergyCostPerHit &quot;0.05&quot;&lt;br /&gt;
mp_extractionParams.carryingTick_SpeedScale &quot;0.8&quot;&lt;br /&gt;
name&lt;br /&gt;
net_backofftimeout &quot;360&quot;&lt;br /&gt;
net_breakage_sync_entities&lt;br /&gt;
net_bw_aggressiveness &quot;0.5&quot;&lt;br /&gt;
net_channelstats&lt;br /&gt;
net_check_for_patch&lt;br /&gt;
net_connectivity_detection_interval &quot;1&quot;&lt;br /&gt;
net_defaultChannelBitRateDesired &quot;200000&quot;&lt;br /&gt;
net_defaultChannelBitRateToleranceHigh &quot;0.001&quot;&lt;br /&gt;
net_defaultChannelBitRateToleranceLow &quot;0.5&quot;&lt;br /&gt;
net_defaultChannelIdlePacketRateDesired &quot;0.05&quot;&lt;br /&gt;
net_defaultChannelPacketRateDesired &quot;50&quot;&lt;br /&gt;
net_defaultChannelPacketRateToleranceHigh &quot;2&quot;&lt;br /&gt;
net_defaultChannelPacketRateToleranceLow &quot;0.1&quot;&lt;br /&gt;
net_disconnect_on_rmi_error&lt;br /&gt;
net_download_patch&lt;br /&gt;
net_dump_object_state&lt;br /&gt;
net_enable_tfrc&lt;br /&gt;
net_enable_voice_chat &quot;1&quot;&lt;br /&gt;
net_enable_watchdog_timer&lt;br /&gt;
net_gamespy_voip_enable &quot;1&quot;&lt;br /&gt;
net_gamespy_voip_logging&lt;br /&gt;
net_gamespy_voip_loopback&lt;br /&gt;
net_gamespy_voip_threshold &quot;0.05&quot;&lt;br /&gt;
net_highlatencythreshold &quot;0.5&quot;&lt;br /&gt;
net_highlatencytimelimit &quot;1.5&quot;&lt;br /&gt;
net_inactivitytimeout &quot;30&quot;&lt;br /&gt;
net_inactivitytimeoutDevmode &quot;30&quot;&lt;br /&gt;
net_initLobbyServiceToLan&lt;br /&gt;
net_input_dump&lt;br /&gt;
net_input_trace&lt;br /&gt;
net_install_patch&lt;br /&gt;
net_keepalive_time &quot;10&quot;&lt;br /&gt;
net_lanbrowser&lt;br /&gt;
net_lan_scanport_first &quot;64087&quot;&lt;br /&gt;
net_lan_scanport_num &quot;5&quot;&lt;br /&gt;
net_lobby_default_port &quot;64090&quot;&lt;br /&gt;
net_lobby_gamespy_connection_wait_timeout &quot;60000&quot;&lt;br /&gt;
net_lobby_gamespy_online_port &quot;64100&quot;&lt;br /&gt;
net_lobby_gamespy_symmetrical_friends &quot;1&quot;&lt;br /&gt;
net_log &quot;1&quot;&lt;br /&gt;
net_log_remote_methods&lt;br /&gt;
net_maxpacketsize &quot;1000&quot;&lt;br /&gt;
net_minMicrophoneNotificationInterval &quot;1&quot;&lt;br /&gt;
net_minTCPFriendlyBitRate &quot;30000&quot;&lt;br /&gt;
net_nat_type &quot;Uninitialized&quot;&lt;br /&gt;
net_new_queue_behaviour &quot;1&quot;&lt;br /&gt;
net_next_map&lt;br /&gt;
net_onlyListGameServersContainingText&lt;br /&gt;
net_packetsendrate &quot;20&quot;&lt;br /&gt;
net_packet_read_debug_output&lt;br /&gt;
net_pb_cl_enable&lt;br /&gt;
net_pb_sv_enable&lt;br /&gt;
net_phys_debug&lt;br /&gt;
net_phys_lagsmooth &quot;0.1&quot;&lt;br /&gt;
net_phys_pingsmooth &quot;0.1&quot;&lt;br /&gt;
net_ping_time &quot;5&quot;&lt;br /&gt;
net_profile_budget_logging&lt;br /&gt;
net_profile_budget_logname &quot;profile_net_budget.log&quot;&lt;br /&gt;
net_profile_enable&lt;br /&gt;
net_profile_logging&lt;br /&gt;
net_profile_logname &quot;profile_net.log&quot;&lt;br /&gt;
net_profile_show_socket_measurements&lt;br /&gt;
net_profile_socket_budget &quot;256&quot;&lt;br /&gt;
net_profile_worst_num_channels &quot;15&quot;&lt;br /&gt;
net_remotetimeestimationwarning&lt;br /&gt;
net_rtt_convergence_factor &quot;995&quot;&lt;br /&gt;
net_safetysleeps&lt;br /&gt;
net_scheduler_debug&lt;br /&gt;
net_setOnlineMode&lt;br /&gt;
net_set_cdkey&lt;br /&gt;
net_show_matchmaking_tasks&lt;br /&gt;
net_stats_login&lt;br /&gt;
net_stats_pass&lt;br /&gt;
net_UseDeprecatedVoiceSystem &quot;1&quot;&lt;br /&gt;
net_voice_lead_packets &quot;5&quot;&lt;br /&gt;
net_voice_proximity&lt;br /&gt;
net_voice_trail_packets &quot;5&quot;&lt;br /&gt;
open_url&lt;br /&gt;
performance_profile_logname &quot;performance.log&quot;&lt;br /&gt;
perk&lt;br /&gt;
perkActivateTeamPerk&lt;br /&gt;
perkLock&lt;br /&gt;
perks&lt;br /&gt;
perksClear&lt;br /&gt;
perkTier&lt;br /&gt;
perkUnlock&lt;br /&gt;
perk_alienGunship_debugInfo&lt;br /&gt;
perk_alienGunship_enemyIgnoreTime &quot;1&quot;&lt;br /&gt;
perk_alienGunship_enteringDecelerationRange &quot;210&quot;&lt;br /&gt;
perk_alienGunship_idealWaypointAngleRange &quot;90&quot;&lt;br /&gt;
perk_alienGunship_inOutSpeed &quot;80&quot;&lt;br /&gt;
perk_alienGunship_lookToNextTargetDistance &quot;20&quot;&lt;br /&gt;
perk_alienGunship_maxDamage &quot;0.075&quot;&lt;br /&gt;
perk_alienGunship_optimum2DDistFromTarget &quot;25&quot;&lt;br /&gt;
perk_alienGunship_roamingDecelerationRange &quot;25&quot;&lt;br /&gt;
perk_alienGunship_roamingMaxSpeed &quot;12&quot;&lt;br /&gt;
perk_alienGunship_roamingMinSpeed &quot;5&quot;&lt;br /&gt;
perk_alienGunship_secondaryFireWaitTime &quot;0.1&quot;&lt;br /&gt;
perk_alienGunship_spawnIgnoreTime &quot;5&quot;&lt;br /&gt;
perk_alienGunship_targetCloakedSecondaryFireTime &quot;2&quot;&lt;br /&gt;
perk_alienGunship_targetLerpSpeed &quot;0.5&quot;&lt;br /&gt;
perk_alienGunship_targetLockTime &quot;1&quot;&lt;br /&gt;
perk_alienGunship_targetting2DRangeSq &quot;2500&quot;&lt;br /&gt;
perk_alienGunship_targettingFOV &quot;140&quot;&lt;br /&gt;
perk_alienGunship_targettingMinSpeed &quot;0.75&quot;&lt;br /&gt;
perk_alienGunship_timeBetweenRaycasts &quot;0.15&quot;&lt;br /&gt;
perk_alienGunship_timeInLevel &quot;60&quot;&lt;br /&gt;
perk_alienGunship_turretLerpSpeed &quot;1&quot;&lt;br /&gt;
perk_alienGunship_turretMaxAngleDiffForFiring &quot;35&quot;&lt;br /&gt;
perk_antiSniperEffect &quot;1&quot;&lt;br /&gt;
perk_antiSniperEffectDecreaseRate &quot;4&quot;&lt;br /&gt;
perk_antiSniperEffectIncreaseRate &quot;8&quot;&lt;br /&gt;
perk_antiSniperEnergyMinimum &quot;-0.5&quot;&lt;br /&gt;
perk_antiSniperEnergyRechargeRate &quot;0.1&quot;&lt;br /&gt;
perk_antiSniperEnergyUseRate&lt;br /&gt;
perk_antiSniperScreenEffectAmount &quot;5&quot;&lt;br /&gt;
perk_antiSniperSwayMult &quot;0.15&quot;&lt;br /&gt;
perk_ArmorEfficiency_scaleEnergyDrain &quot;0.5&quot;&lt;br /&gt;
perk_ArmorEfficiency_scaleMovementSpeed &quot;0.25&quot;&lt;br /&gt;
perk_chaffFOV &quot;5&quot;&lt;br /&gt;
perk_chaffRechargeTime &quot;4&quot;&lt;br /&gt;
perk_chaffSpread &quot;0.4&quot;&lt;br /&gt;
perk_cloakAwareness_FlickerTime &quot;1&quot;&lt;br /&gt;
perk_cloakAwareness_Range &quot;20&quot;&lt;br /&gt;
perk_cloakAwareness_TimeFromUncloakToKill &quot;3&quot;&lt;br /&gt;
perk_cloakAwareness_TimeTillFlickerTierThree &quot;5&quot;&lt;br /&gt;
perk_cloakAwareness_TimeTillFlickerTierTwo &quot;7&quot;&lt;br /&gt;
perk_criticalEnergyDamagePerSecond &quot;30&quot;&lt;br /&gt;
perk_deflection_damageMultiplier &quot;0.5&quot;&lt;br /&gt;
perk_DetonationDelay_explosionDelay &quot;2&quot;&lt;br /&gt;
perk_disable&lt;br /&gt;
perk_Dogtag_teamPerkTimeScale &quot;1.2&quot;&lt;br /&gt;
perk_dolphinSpeedMult &quot;4&quot;&lt;br /&gt;
perk_ECM_blendDistance &quot;5&quot;&lt;br /&gt;
perk_ECM_height &quot;5&quot;&lt;br /&gt;
perk_ECM_rangeTierOne &quot;10&quot;&lt;br /&gt;
perk_ECM_rangeTierThree &quot;18&quot;&lt;br /&gt;
perk_ECM_rangeTierTwo &quot;10&quot;&lt;br /&gt;
perk_EnergyLeech_tier1RechargeFraction &quot;0.2&quot;&lt;br /&gt;
perk_EnergyLeech_tier2RechargeFraction &quot;0.3&quot;&lt;br /&gt;
perk_EnergyLeech_tier3RechargeFraction &quot;0.5&quot;&lt;br /&gt;
perk_EnhancedVisor_FlashBangScale &quot;0.1&quot;&lt;br /&gt;
perk_FatalityBonus_deathStreakRequired &quot;5&quot;&lt;br /&gt;
perk_FatalityBonus_killStreakToStop &quot;1&quot;&lt;br /&gt;
perk_FragResistant_damageMultiplier &quot;0.5&quot;&lt;br /&gt;
perk_FragResistant_suitLayerOverrideB &quot;0.5&quot;&lt;br /&gt;
perk_FragResistant_suitLayerOverrideG&lt;br /&gt;
perk_FragResistant_suitLayerOverrideR &quot;1&quot;&lt;br /&gt;
perk_FragResistant_suitLayerOverrideTimer &quot;3&quot;&lt;br /&gt;
perk_HeavyArms_mountedWeapons_movementMultiplier &quot;1.5&quot;&lt;br /&gt;
perk_HeavyArms_mountedWeapons_ripOffOverrideSpeed &quot;1.4&quot;&lt;br /&gt;
perk_HeavyArms_reducedAttachmentWeight_selectSpeedMultiplier &quot;2&quot;&lt;br /&gt;
perk_HeavyArms_reducedAttachmentWeight_zoomTimeMultiplier &quot;0.5&quot;&lt;br /&gt;
perk_icon_pulse_time &quot;0.7&quot;&lt;br /&gt;
perk_lockedPerksA&lt;br /&gt;
perk_lockedPerksB&lt;br /&gt;
perk_MapDeployment_timer &quot;7&quot;&lt;br /&gt;
perk_MaximumFocus_shakeScale &quot;0.4&quot;&lt;br /&gt;
perk_maximumFocus_zoomedSpeedScale &quot;1.6&quot;&lt;br /&gt;
perk_MicrowaveBeam_deploymentHeight &quot;300&quot;&lt;br /&gt;
perk_MicrowaveBeam_effectReleaseTime &quot;0.5&quot;&lt;br /&gt;
perk_MicrowaveBeam_explosionTimer &quot;0.5&quot;&lt;br /&gt;
perk_MicrowaveBeam_fireRate &quot;15&quot;&lt;br /&gt;
perk_MicrowaveBeam_flashIconScale &quot;100&quot;&lt;br /&gt;
perk_MicrowaveBeam_innerRadius &quot;2&quot;&lt;br /&gt;
perk_MicrowaveBeam_innerRadiusDamage &quot;200&quot;&lt;br /&gt;
perk_MicrowaveBeam_maxRotationAngle &quot;8&quot;&lt;br /&gt;
perk_MicrowaveBeam_outerRadius &quot;6&quot;&lt;br /&gt;
perk_MicrowaveBeam_outerRadiusDamage &quot;15&quot;&lt;br /&gt;
perk_MicrowaveBeam_stage0Time &quot;2&quot;&lt;br /&gt;
perk_MicrowaveBeam_stage1Time &quot;1&quot;&lt;br /&gt;
perk_MicrowaveBeam_stage2Time &quot;6&quot;&lt;br /&gt;
perk_MicrowaveBeam_warningAudioDistance &quot;25&quot;&lt;br /&gt;
perk_Mobility_fireFromSprintTimeMultiplier &quot;0.25&quot;&lt;br /&gt;
perk_Mobility_scaleEnergyConsumption &quot;0.5&quot;&lt;br /&gt;
perk_Mobility_sprintToRunBlendTimeMultiplier &quot;0.25&quot;&lt;br /&gt;
perk_particleBoneChoiceScale &quot;0.4&quot;&lt;br /&gt;
perk_particleBoneEmitterSpawnRadius &quot;0.7&quot;&lt;br /&gt;
perk_particleTypesGenerateOnWho&lt;br /&gt;
perk_particleTypesToHide&lt;br /&gt;
perk_Phantom_cloakDelay &quot;0.25&quot;&lt;br /&gt;
perk_Phantom_cloakSpeedBlendScale &quot;2&quot;&lt;br /&gt;
perk_Phantom_scaleEnergyConsumptionTierOne &quot;1&quot;&lt;br /&gt;
perk_Phantom_scaleEnergyConsumptionTierThree &quot;0.5&quot;&lt;br /&gt;
perk_Phantom_scaleEnergyConsumptionTierTwo &quot;1&quot;&lt;br /&gt;
perk_Phantom_timeFromCloakToKill &quot;7&quot;&lt;br /&gt;
perk_Phantom_uncloakDelay &quot;0.25&quot;&lt;br /&gt;
perk_proximityAlarm_height &quot;3&quot;&lt;br /&gt;
perk_proximityAlarm_range &quot;30&quot;&lt;br /&gt;
perk_proximityAlarm_scanSpeedTierOne &quot;15&quot;&lt;br /&gt;
perk_proximityAlarm_scanSpeedTierThree &quot;60&quot;&lt;br /&gt;
perk_proximityAlarm_scanSpeedTierTwo &quot;30&quot;&lt;br /&gt;
perk_Regen_energyRechargeScale &quot;2&quot;&lt;br /&gt;
perk_Regen_healthRechargeDelayScale &quot;0.5&quot;&lt;br /&gt;
perk_Regen_healthRechargeScale &quot;2&quot;&lt;br /&gt;
perk_silentFeet_killRange &quot;25&quot;&lt;br /&gt;
perk_silentFeet_scaleFootstepSounds&lt;br /&gt;
perk_Stamp_directFallSpeedIncrease &quot;3.2&quot;&lt;br /&gt;
perk_Stamp_directHitDamage &quot;50&quot;&lt;br /&gt;
perk_Stamp_displayPromptUntilStampedThisManyTimes &quot;99999&quot;&lt;br /&gt;
perk_Stamp_displayPromptUtilAirFrictionedThisManyTimes &quot;99999&quot;&lt;br /&gt;
perk_Stamp_enableForFalling &quot;1&quot;&lt;br /&gt;
perk_Stamp_enableForNormalJump &quot;1&quot;&lt;br /&gt;
perk_Stamp_enableForPowerJump &quot;1&quot;&lt;br /&gt;
perk_Stamp_fallspeed &quot;11.4&quot;&lt;br /&gt;
perk_Stamp_maxDamage &quot;220&quot;&lt;br /&gt;
perk_Stamp_maxDamageSpeed &quot;12.6&quot;&lt;br /&gt;
perk_Stamp_maxRadius &quot;7&quot;&lt;br /&gt;
perk_Stamp_minAirTime &quot;0.2&quot;&lt;br /&gt;
perk_Stamp_minDamage &quot;40&quot;&lt;br /&gt;
perk_Stamp_minDamageSpeed &quot;11.4&quot;&lt;br /&gt;
perk_Stamp_minRadius &quot;2&quot;&lt;br /&gt;
perk_Stamp_rechargeTime&lt;br /&gt;
perk_Stamp_zeroMovementInputsTime_tier1 &quot;2.55&quot;&lt;br /&gt;
perk_Stamp_zeroMovementInputsTime_tier3 &quot;1.45&quot;&lt;br /&gt;
perk_SuitDisruptor_bouncinessScale &quot;0.5&quot;&lt;br /&gt;
perk_SuitDisruptor_drainMultiplier &quot;30&quot;&lt;br /&gt;
perk_SuitDisruptor_drainRange &quot;15&quot;&lt;br /&gt;
perk_SuitDisruptor_effectAllPlayers&lt;br /&gt;
perk_SuitDisruptor_effectTime &quot;1.5&quot;&lt;br /&gt;
perk_SuitDisruptor_flashIconScale &quot;100&quot;&lt;br /&gt;
perk_SuitDisruptor_interferenceMultiplier &quot;1&quot;&lt;br /&gt;
perk_SuitDisruptor_launchSpeed &quot;12&quot;&lt;br /&gt;
perk_SuitDisruptor_selfDestructTime &quot;45&quot;&lt;br /&gt;
perk_SuitDisruptor_speedMultiplier &quot;0.7&quot;&lt;br /&gt;
perk_SuitDisruptor_vtolHoverTime &quot;2&quot;&lt;br /&gt;
perk_SuitDisruptor_vtolMaxSpeed &quot;40&quot;&lt;br /&gt;
perk_SuitDisruptor_vtolSlowDistance &quot;20&quot;&lt;br /&gt;
perk_teamPowerReductionArmour_scaleEnergyUse &quot;0.5&quot;&lt;br /&gt;
perk_teamPowerReductionDefault_scaleEnergyUse &quot;0.5&quot;&lt;br /&gt;
perk_teamPowerReductionStealth_scaleEnergyUse &quot;0.5&quot;&lt;br /&gt;
perk_teamRadarJammer_timeUntilDeactivate &quot;30&quot;&lt;br /&gt;
perk_teamRadar_timeUntilDeactivate &quot;30&quot;&lt;br /&gt;
perk_teamSuitBoost_damageScale &quot;0.2&quot;&lt;br /&gt;
perk_teamSuitBoost_scaleEnergyUse&lt;br /&gt;
perk_teamSuitBoost_timeUntilDeactivate &quot;30&quot;&lt;br /&gt;
perk_threatTrails_BulletFadeStartTime &quot;0.8&quot;&lt;br /&gt;
perk_threatTrails_BulletOpacity &quot;0.01&quot;&lt;br /&gt;
perk_threatTrails_BulletRenderRange &quot;6&quot;&lt;br /&gt;
perk_threatTrails_BulletRenderTime &quot;1&quot;&lt;br /&gt;
perk_threatTrails_BulletThickness &quot;0.5&quot;&lt;br /&gt;
perk_threatTrails_GrenadeRenderRange &quot;15&quot;&lt;br /&gt;
perk_tracker_individualMinDistMovedTier1 &quot;0.7&quot;&lt;br /&gt;
perk_tracker_individualMinDistMovedTier3 &quot;0.35&quot;&lt;br /&gt;
perk_tracker_individualUpdateRateTier1 &quot;0.6&quot;&lt;br /&gt;
perk_tracker_individualUpdateRateTier3 &quot;0.3&quot;&lt;br /&gt;
perk_tracker_lifetimeStrength&lt;br /&gt;
perk_tracker_maxDistanceToSpawn &quot;25&quot;&lt;br /&gt;
perk_tracker_updateRate &quot;0.1&quot;&lt;br /&gt;
perk_weaponsTrainingReloadSpeedScale &quot;1.7&quot;&lt;br /&gt;
perk_weaponsTrainingSelectSpeedScale &quot;2.5&quot;&lt;br /&gt;
perk_weaponsTrainingZoomTimeScale &quot;0.5&quot;&lt;br /&gt;
play&lt;br /&gt;
PlayAllSignals&lt;br /&gt;
playerGoto&lt;br /&gt;
playlists_choose&lt;br /&gt;
playlists_list&lt;br /&gt;
playlists_request_rss&lt;br /&gt;
playlists_select_variant&lt;br /&gt;
playlists_show_variants&lt;br /&gt;
playlists_unchoose&lt;br /&gt;
PlaySignal&lt;br /&gt;
PlaySignalOnEntity&lt;br /&gt;
pl_aim_acceleration_enabled &quot;1&quot;&lt;br /&gt;
pl_aim_assistance_enabled &quot;1&quot;&lt;br /&gt;
pl_aim_cloaked_multiplier&lt;br /&gt;
pl_aim_near_lookat_target_distance &quot;0.65&quot;&lt;br /&gt;
pl_airFrictionPerk_control.fall_activation_height&lt;br /&gt;
pl_airFrictionPerk_control.fall_distance_for_full_upwards_force &quot;4&quot;&lt;br /&gt;
pl_airFrictionPerk_control.fall_maxSeepd_height &quot;20&quot;&lt;br /&gt;
pl_airFrictionPerk_control.forward_speed &quot;5&quot;&lt;br /&gt;
pl_airFrictionPerk_control.max_falling_speed &quot;17.5&quot;&lt;br /&gt;
pl_airFrictionPerk_control.min_falling_speed &quot;4&quot;&lt;br /&gt;
pl_airFrictionPerk_control.triggerAutomatically&lt;br /&gt;
pl_airFrictionPerk_control.view_pitch_shake &quot;15&quot;&lt;br /&gt;
pl_airFrictionPerk_control.view_recover_time &quot;1&quot;&lt;br /&gt;
pl_blendView&lt;br /&gt;
pl_boostedMelee_allowInMP&lt;br /&gt;
pl_boostedMelee_threshold &quot;0.6&quot;&lt;br /&gt;
pl_cameraTransitionTime &quot;0.25&quot;&lt;br /&gt;
pl_clientInertia &quot;25&quot;&lt;br /&gt;
pl_cover_and_lean.debug_draw&lt;br /&gt;
pl_cover_and_lean.enable &quot;1&quot;&lt;br /&gt;
pl_cover_and_lean.enable_view_clamp &quot;1&quot;&lt;br /&gt;
pl_cover_and_lean.num_detection_rays &quot;12&quot;&lt;br /&gt;
pl_curvingSlowdownSpeedScale &quot;0.7&quot;&lt;br /&gt;
pl_debugInterpolation&lt;br /&gt;
pl_debug_aiming&lt;br /&gt;
pl_debug_aiming_input&lt;br /&gt;
pl_debug_energyConsumption&lt;br /&gt;
pl_debug_filter&lt;br /&gt;
pl_debug_hit_recoil&lt;br /&gt;
pl_debug_jumping&lt;br /&gt;
pl_debug_log_camera_mode_changes&lt;br /&gt;
pl_debug_log_player_plugins&lt;br /&gt;
pl_debug_look_poses&lt;br /&gt;
pl_debug_movement&lt;br /&gt;
pl_debug_pickable_items&lt;br /&gt;
pl_debug_suit&lt;br /&gt;
pl_debug_view&lt;br /&gt;
pl_debug_vistable&lt;br /&gt;
pl_debug_watch_camera_mode&lt;br /&gt;
pl_doLocalHitImpulsesMP &quot;1&quot;&lt;br /&gt;
pl_enemy_ramming.fall_damage_threashold &quot;4&quot;&lt;br /&gt;
pl_enemy_ramming.fatal_falling_speed &quot;10&quot;&lt;br /&gt;
pl_enemy_ramming.max_falling_damage &quot;250&quot;&lt;br /&gt;
pl_enemy_ramming.min_momentum_to_fall &quot;600&quot;&lt;br /&gt;
pl_enemy_ramming.player_to_player &quot;1&quot;&lt;br /&gt;
pl_enemy_ramming.ragdoll_to_player &quot;50&quot;&lt;br /&gt;
pl_enemy_ramming.safe_falling_speed &quot;6&quot;&lt;br /&gt;
pl_fall_intensity_hit_multiplier &quot;0.3&quot;&lt;br /&gt;
pl_fall_intensity_max &quot;1.5&quot;&lt;br /&gt;
pl_fall_intensity_multiplier &quot;0.1&quot;&lt;br /&gt;
pl_fall_time_max &quot;0.05&quot;&lt;br /&gt;
pl_fall_time_multiplier &quot;0.05&quot;&lt;br /&gt;
pl_freeFallDeath_cameraAngle &quot;-30&quot;&lt;br /&gt;
pl_freeFallDeath_fadeTimer &quot;0.75&quot;&lt;br /&gt;
pl_grabOntoLedges &quot;1&quot;&lt;br /&gt;
pl_grabOntoLedgesFromSwimming &quot;1&quot;&lt;br /&gt;
pl_health&lt;br /&gt;
pl_health.collision_health_threshold &quot;41&quot;&lt;br /&gt;
pl_health.critical_health_thresholdMP &quot;10&quot;&lt;br /&gt;
pl_health.critical_health_thresholdSP &quot;15&quot;&lt;br /&gt;
pl_health.debug_FallDamage&lt;br /&gt;
pl_health.enableNewHUDEffect &quot;1&quot;&lt;br /&gt;
pl_health.enable_FallandPlay&lt;br /&gt;
pl_health.fallDamage_CurveAttack &quot;2&quot;&lt;br /&gt;
pl_health.fallDamage_health_threshold &quot;1&quot;&lt;br /&gt;
pl_health.fallDamage_SpeedFatal &quot;17&quot;&lt;br /&gt;
pl_health.fallDamage_SpeedFatalArmor &quot;21&quot;&lt;br /&gt;
pl_health.fallDamage_SpeedFatalArmorMP &quot;24&quot;&lt;br /&gt;
pl_health.fallDamage_SpeedSafe &quot;12&quot;&lt;br /&gt;
pl_health.fallDamage_SpeedSafeArmorMP &quot;16&quot;&lt;br /&gt;
pl_health.fallSpeed_HeavyLand &quot;14&quot;&lt;br /&gt;
pl_health.fallSpeed_HeavyLandArmor &quot;17&quot;&lt;br /&gt;
pl_health.fallSpeed_HeavyLandArmorMP &quot;15&quot;&lt;br /&gt;
pl_health.fast_regeneration_rateMP &quot;75&quot;&lt;br /&gt;
pl_health.normal_regeneration_rateMP &quot;50&quot;&lt;br /&gt;
pl_health.normal_regeneration_rateSP &quot;250&quot;&lt;br /&gt;
pl_health.normal_threshold_time_to_regenerateMP &quot;5&quot;&lt;br /&gt;
pl_health.normal_threshold_time_to_regenerateSP &quot;5&quot;&lt;br /&gt;
pl_health.slow_regeneration_rateMP &quot;20&quot;&lt;br /&gt;
pl_impulseCounterFactor &quot;0.9&quot;&lt;br /&gt;
pl_impulseDuration &quot;0.3&quot;&lt;br /&gt;
pl_impulseEnabled &quot;1&quot;&lt;br /&gt;
pl_impulseFullRecoilFactor &quot;0.25&quot;&lt;br /&gt;
pl_impulseLayer &quot;2&quot;&lt;br /&gt;
pl_impulseMaxPitch &quot;0.3&quot;&lt;br /&gt;
pl_impulseMaxTwist &quot;0.25&quot;&lt;br /&gt;
pl_inputAccel &quot;30&quot;&lt;br /&gt;
pl_jump_baseTimeAddedPerJump &quot;0.4&quot;&lt;br /&gt;
pl_jump_control.air_control_scale &quot;1&quot;&lt;br /&gt;
pl_jump_control.air_inertia_scale &quot;0.3&quot;&lt;br /&gt;
pl_jump_control.air_resistance_scale &quot;1.3&quot;&lt;br /&gt;
pl_jump_currentTimeMultiplierOnJump &quot;1.5&quot;&lt;br /&gt;
pl_jump_maxTimerValue&lt;br /&gt;
pl_jump_quickPressThresh &quot;0.25&quot;&lt;br /&gt;
pl_ledgeClamber.cameraBlendWeight &quot;0.6&quot;&lt;br /&gt;
pl_ledgeClamber.debugDraw&lt;br /&gt;
pl_melee.angle_limit_from_behind &quot;70&quot;&lt;br /&gt;
pl_melee.damage_multiplier_from_behind &quot;1&quot;&lt;br /&gt;
pl_melee.damage_multiplier_mpNoSuit &quot;1.5&quot;&lt;br /&gt;
pl_melee.debug_gfx&lt;br /&gt;
pl_melee.impulses_enable &quot;1&quot;&lt;br /&gt;
pl_melee.melee_snap_angle_limit &quot;55&quot;&lt;br /&gt;
pl_melee.melee_snap_blend_speed &quot;0.33&quot;&lt;br /&gt;
pl_melee.melee_snap_end_position_range &quot;1&quot;&lt;br /&gt;
pl_melee.melee_snap_move_speed_multiplier &quot;12&quot;&lt;br /&gt;
pl_melee.melee_snap_target_select_range &quot;3&quot;&lt;br /&gt;
pl_melee.mp_victim_screenfx_blendout_duration &quot;0.25&quot;&lt;br /&gt;
pl_melee.mp_victim_screenfx_dbg_force_test_duration&lt;br /&gt;
pl_melee.mp_victim_screenfx_duration &quot;0.1&quot;&lt;br /&gt;
pl_melee.mp_victim_screenfx_intensity &quot;1&quot;&lt;br /&gt;
pl_mike_debug&lt;br /&gt;
pl_movement.crouch_SpeedScaleWithoutNanosuit &quot;1&quot;&lt;br /&gt;
pl_movement.nonCombat_heavy_weapon_crouch_speed_scale &quot;1&quot;&lt;br /&gt;
pl_movement.nonCombat_heavy_weapon_speed_scale &quot;0.75&quot;&lt;br /&gt;
pl_movement.nonCombat_heavy_weapon_sprint_scale &quot;1.25&quot;&lt;br /&gt;
pl_movement.nonCombat_heavy_weapon_strafe_speed_scale &quot;0.9&quot;&lt;br /&gt;
pl_movement.power_sprint_targetFov &quot;55&quot;&lt;br /&gt;
pl_movement.speedScaleWithoutNanosuit &quot;1.03&quot;&lt;br /&gt;
pl_movement.sprint_mpNoSuit_breatheSoundFreqSecs &quot;1&quot;&lt;br /&gt;
pl_movement.sprint_mpNoSuit_breatheSoundStaminaThresh &quot;0.5&quot;&lt;br /&gt;
pl_movement.sprint_mpNoSuit_dbgWatch&lt;br /&gt;
pl_movement.sprint_mpNoSuit_staminaDepleteRatePerSec &quot;0.2&quot;&lt;br /&gt;
pl_movement.sprint_mpNoSuit_staminaRegenDelayExtremeSecs &quot;4&quot;&lt;br /&gt;
pl_movement.sprint_mpNoSuit_staminaRegenDelaySecs &quot;3.8&quot;&lt;br /&gt;
pl_movement.sprint_mpNoSuit_staminaRegenRatePerSec &quot;50&quot;&lt;br /&gt;
pl_movement.sprint_SpeedScaleWithoutNanosuit &quot;1.61&quot;&lt;br /&gt;
pl_movement.sprint_timeInAirToStopSprinting &quot;0.5&quot;&lt;br /&gt;
pl_movement.strafe_SpeedScaleWithoutNanosuit &quot;0.75&quot;&lt;br /&gt;
pl_nano_vision.max_distance_visible &quot;50&quot;&lt;br /&gt;
pl_netAimLerpFactor &quot;0.5&quot;&lt;br /&gt;
pl_netSerialiseMaxSpeed &quot;9&quot;&lt;br /&gt;
pl_pickAndThrow.debugDraw&lt;br /&gt;
pl_pickAndThrow.delayPlayerAnimations &quot;1&quot;&lt;br /&gt;
pl_pickAndThrow.reloadProxies&lt;br /&gt;
pl_pickAndThrow.useEnergy &quot;1&quot;&lt;br /&gt;
pl_pickAndThrow.useProxies &quot;1&quot;&lt;br /&gt;
pl_power_sprint.foward_angle &quot;45&quot;&lt;br /&gt;
pl_refillAmmoDelay &quot;0.8&quot;&lt;br /&gt;
pl_reload&lt;br /&gt;
pl_serialisePhysVel &quot;1&quot;&lt;br /&gt;
pl_shotgunDamageCap &quot;3.40282e+038&quot;&lt;br /&gt;
pl_slealth_cloakinterference_onactionMP&lt;br /&gt;
pl_slideCameraFactor &quot;1&quot;&lt;br /&gt;
pl_slideMode &quot;1&quot;&lt;br /&gt;
pl_sliding_control.deceleration_speed &quot;4&quot;&lt;br /&gt;
pl_sliding_control.deceleration_speed_powerMode &quot;3&quot;&lt;br /&gt;
pl_sliding_control.max_downhill_acceleration &quot;15&quot;&lt;br /&gt;
pl_sliding_control.max_downhill_threshold &quot;50&quot;&lt;br /&gt;
pl_sliding_control.min_downhill_threshold &quot;5&quot;&lt;br /&gt;
pl_sliding_control.min_speed &quot;2&quot;&lt;br /&gt;
pl_sliding_control.min_speed_threshold &quot;4&quot;&lt;br /&gt;
pl_sliding_control_mp.deceleration_speed &quot;2.2&quot;&lt;br /&gt;
pl_sliding_control_mp.deceleration_speed_powerMode &quot;4&quot;&lt;br /&gt;
pl_sliding_control_mp.max_downhill_acceleration&lt;br /&gt;
pl_sliding_control_mp.max_downhill_threshold &quot;50&quot;&lt;br /&gt;
pl_sliding_control_mp.min_downhill_threshold &quot;5&quot;&lt;br /&gt;
pl_sliding_control_mp.min_speed &quot;7&quot;&lt;br /&gt;
pl_sliding_control_mp.min_speed_threshold &quot;8&quot;&lt;br /&gt;
pl_SnapToLedge&lt;br /&gt;
pl_spawnCorpseOnDeath &quot;1&quot;&lt;br /&gt;
pl_stampMinHeight &quot;0.5&quot;&lt;br /&gt;
pl_stampTimeout &quot;3&quot;&lt;br /&gt;
pl_stealthKill_aimVsSpineLerp &quot;0.5&quot;&lt;br /&gt;
pl_stealthKill_allowInMP &quot;1&quot;&lt;br /&gt;
pl_stealthKill_debug&lt;br /&gt;
pl_stealth_maxSpreadOnFire &quot;1&quot;&lt;br /&gt;
pl_stealth_maxSpreadOnFireMultiplier &quot;2&quot;&lt;br /&gt;
pl_stealth_shotgunDamageCap &quot;40&quot;&lt;br /&gt;
pl_swimAlignArmsToSurface &quot;1&quot;&lt;br /&gt;
pl_swimBackSpeedMul &quot;0.8&quot;&lt;br /&gt;
pl_swimBaseSpeed &quot;4&quot;&lt;br /&gt;
pl_swimNormalSprintSpeedMul &quot;1.5&quot;&lt;br /&gt;
pl_swimNoSuitSprintSpeedMul &quot;1.25&quot;&lt;br /&gt;
pl_swimSideSpeedMul &quot;0.9&quot;&lt;br /&gt;
pl_swimSpeedSprintSpeedMul &quot;1.5&quot;&lt;br /&gt;
pl_swimUpSprintSpeedMul &quot;1.5&quot;&lt;br /&gt;
pl_swimVertSpeedMul &quot;0.5&quot;&lt;br /&gt;
pl_switchTPOnKill &quot;1&quot;&lt;br /&gt;
pl_TacticalScanDuration&lt;br /&gt;
pl_TacticalScanDurationMP&lt;br /&gt;
pl_targeting_debug&lt;br /&gt;
pl_useItemHoldTime &quot;0.3&quot;&lt;br /&gt;
pl_velocityInterpAirControlScale &quot;1&quot;&lt;br /&gt;
pl_velocityInterpAirDeltaFactor &quot;0.75&quot;&lt;br /&gt;
pl_velocityInterpAlwaysSnap&lt;br /&gt;
pl_velocityInterpPathCorrection &quot;1&quot;&lt;br /&gt;
pl_velocityInterpSynchJump &quot;2&quot;&lt;br /&gt;
pp_AllActorsDropDogTags&lt;br /&gt;
pp_debug&lt;br /&gt;
pp_defaultUnlockAll&lt;br /&gt;
pp_DropOwnDogTag&lt;br /&gt;
pp_FakeProgression&lt;br /&gt;
pp_GainSuitXP&lt;br /&gt;
pp_GainXP&lt;br /&gt;
pp_GameEnd&lt;br /&gt;
pp_LoadOnlineAttributes &quot;1&quot;&lt;br /&gt;
pp_ResetXP&lt;br /&gt;
pp_RichSaveGames&lt;br /&gt;
pp_RSFDebugWrite &quot;1&quot;&lt;br /&gt;
pp_RSFDebugWriteOnLoad&lt;br /&gt;
pp_suitmodeAveraging&lt;br /&gt;
pp_UnlockAll&lt;br /&gt;
pp_UnlocksNow&lt;br /&gt;
pp_xpDebug&lt;br /&gt;
preloadforstats&lt;br /&gt;
print_memory_trace &quot;1&quot;&lt;br /&gt;
profile&lt;br /&gt;
profileStreaming&lt;br /&gt;
profile_additionalsub&lt;br /&gt;
profile_allthreads&lt;br /&gt;
profile_callstack&lt;br /&gt;
profile_disk &quot;1&quot;&lt;br /&gt;
profile_disk_budget &quot;-1&quot;&lt;br /&gt;
profile_disk_max_draw_items &quot;10000&quot;&lt;br /&gt;
profile_disk_max_items &quot;10000&quot;&lt;br /&gt;
profile_disk_timeframe &quot;5&quot;&lt;br /&gt;
profile_disk_type_filter &quot;-1&quot;&lt;br /&gt;
profile_filter&lt;br /&gt;
profile_filter_thread&lt;br /&gt;
profile_graph&lt;br /&gt;
profile_graphScale &quot;100&quot;&lt;br /&gt;
profile_log&lt;br /&gt;
profile_network&lt;br /&gt;
profile_pagefaults&lt;br /&gt;
profile_peak &quot;10&quot;&lt;br /&gt;
profile_peak_display &quot;8&quot;&lt;br /&gt;
profile_sampler&lt;br /&gt;
profile_sampler_max_samples &quot;2000&quot;&lt;br /&gt;
profile_smooth &quot;1&quot;&lt;br /&gt;
profile_threads&lt;br /&gt;
profile_weighting&lt;br /&gt;
ps_debugPersistantStats&lt;br /&gt;
ps_debugSessionStats &quot;-1&quot;&lt;br /&gt;
ps_DumpTelemetryDescription&lt;br /&gt;
ps_set&lt;br /&gt;
pts_addToken&lt;br /&gt;
pts_dump&lt;br /&gt;
pts_spendToken&lt;br /&gt;
p_accuracy_LCPCG &quot;0.005&quot;&lt;br /&gt;
p_accuracy_LCPCG_no_improvement &quot;0.05&quot;&lt;br /&gt;
p_accuracy_MC &quot;0.005&quot;&lt;br /&gt;
p_approx_caps_len &quot;1.2&quot;&lt;br /&gt;
p_async_rwi_use_spu &quot;1&quot;&lt;br /&gt;
p_break_on_validation&lt;br /&gt;
p_CharacterIK &quot;1&quot;&lt;br /&gt;
p_collision_mode&lt;br /&gt;
p_cull_distance &quot;100&quot;&lt;br /&gt;
p_damping_group_size &quot;8&quot;&lt;br /&gt;
p_debug_explosions&lt;br /&gt;
p_debug_joints&lt;br /&gt;
p_do_step&lt;br /&gt;
p_draw_helpers&lt;br /&gt;
p_draw_helpers_num&lt;br /&gt;
p_enforce_contacts &quot;1&quot;&lt;br /&gt;
p_ent_grid_use_obb &quot;1&quot;&lt;br /&gt;
p_fixed_timestep&lt;br /&gt;
p_fly_mode&lt;br /&gt;
p_GEB_max_cells &quot;800&quot;&lt;br /&gt;
p_gravity_z &quot;-13&quot;&lt;br /&gt;
p_group_damping &quot;0.5&quot;&lt;br /&gt;
p_joint_damage_accum &quot;2&quot;&lt;br /&gt;
p_joint_damage_accum_threshold &quot;0.2&quot;&lt;br /&gt;
p_joint_gravity_step &quot;1&quot;&lt;br /&gt;
p_jump_to_profile_ent&lt;br /&gt;
p_lattice_max_iters &quot;100000&quot;&lt;br /&gt;
p_limit_simple_solver_energy &quot;1&quot;&lt;br /&gt;
p_list_active_objects&lt;br /&gt;
p_log_lattice_tension&lt;br /&gt;
p_max_approx_caps &quot;7&quot;&lt;br /&gt;
p_max_contacts &quot;150&quot;&lt;br /&gt;
p_max_contact_gap &quot;0.01&quot;&lt;br /&gt;
p_max_contact_gap_player &quot;0.01&quot;&lt;br /&gt;
p_max_contact_gap_simple &quot;0.03&quot;&lt;br /&gt;
p_max_debris_mass &quot;10&quot;&lt;br /&gt;
p_max_entity_cells &quot;10000&quot;&lt;br /&gt;
p_max_LCPCG_contacts &quot;100&quot;&lt;br /&gt;
p_max_LCPCG_fruitless_iters &quot;4&quot;&lt;br /&gt;
p_max_LCPCG_iters &quot;5&quot;&lt;br /&gt;
p_max_LCPCG_microiters &quot;12000&quot;&lt;br /&gt;
p_max_LCPCG_microiters_final &quot;25000&quot;&lt;br /&gt;
p_max_LCPCG_subiters &quot;120&quot;&lt;br /&gt;
p_max_LCPCG_subiters_final &quot;250&quot;&lt;br /&gt;
p_max_MC_iters &quot;4000&quot;&lt;br /&gt;
p_max_MC_mass_ratio &quot;100&quot;&lt;br /&gt;
p_max_MC_vel &quot;15&quot;&lt;br /&gt;
p_max_object_splashes &quot;3&quot;&lt;br /&gt;
p_max_plane_contacts &quot;8&quot;&lt;br /&gt;
p_max_plane_contacts_distress &quot;4&quot;&lt;br /&gt;
p_max_player_velocity &quot;150&quot;&lt;br /&gt;
p_max_spu_rwi_cells &quot;5&quot;&lt;br /&gt;
p_max_substeps &quot;5&quot;&lt;br /&gt;
p_max_substeps_large_group &quot;5&quot;&lt;br /&gt;
p_max_unproj_vel &quot;2.5&quot;&lt;br /&gt;
p_max_velocity &quot;100&quot;&lt;br /&gt;
p_max_world_step &quot;0.2&quot;&lt;br /&gt;
p_min_LCPCG_improvement &quot;0.05&quot;&lt;br /&gt;
p_min_MC_iters &quot;4&quot;&lt;br /&gt;
p_min_separation_speed &quot;0.02&quot;&lt;br /&gt;
p_net_angsnapmul &quot;0.01&quot;&lt;br /&gt;
p_net_minsnapdist &quot;0.1&quot;&lt;br /&gt;
p_net_minsnapdot &quot;0.99&quot;&lt;br /&gt;
p_net_smoothtime &quot;5&quot;&lt;br /&gt;
p_net_velsnapmul &quot;0.1&quot;&lt;br /&gt;
p_num_bodies_large_group &quot;100&quot;&lt;br /&gt;
p_num_jobs &quot;4&quot;&lt;br /&gt;
p_num_startup_overload_checks &quot;20&quot;&lt;br /&gt;
p_num_threads &quot;1&quot;&lt;br /&gt;
p_penalty_scale &quot;0.3&quot;&lt;br /&gt;
p_players_can_break&lt;br /&gt;
p_pool_size &quot;1536&quot;&lt;br /&gt;
p_profile&lt;br /&gt;
p_profile_entities&lt;br /&gt;
p_profile_functions&lt;br /&gt;
p_prohibit_unprojection &quot;1&quot;&lt;br /&gt;
p_proxy_highlight_range &quot;800&quot;&lt;br /&gt;
p_proxy_highlight_threshold &quot;200&quot;&lt;br /&gt;
p_ray_fadein &quot;0.2&quot;&lt;br /&gt;
p_ray_peak_time&lt;br /&gt;
p_rope_collider_size_limit&lt;br /&gt;
p_single_step_mode&lt;br /&gt;
p_skip_redundant_colldet &quot;1&quot;&lt;br /&gt;
p_splash_dist0 &quot;7&quot;&lt;br /&gt;
p_splash_dist1 &quot;30&quot;&lt;br /&gt;
p_splash_force0 &quot;10&quot;&lt;br /&gt;
p_splash_force1 &quot;100&quot;&lt;br /&gt;
p_splash_vel0 &quot;4.5&quot;&lt;br /&gt;
p_splash_vel1 &quot;10&quot;&lt;br /&gt;
p_sync_rwi_use_spu&lt;br /&gt;
p_tick_breakable &quot;0.1&quot;&lt;br /&gt;
p_time_granularity &quot;0.0001&quot;&lt;br /&gt;
p_unproj_vel_scale &quot;10&quot;&lt;br /&gt;
p_use_distance_contacts&lt;br /&gt;
p_use_unproj_vel&lt;br /&gt;
p_wireframe_distance &quot;40&quot;&lt;br /&gt;
quit&lt;br /&gt;
rcon_command&lt;br /&gt;
rcon_connect&lt;br /&gt;
rcon_disconnect&lt;br /&gt;
rcon_startserver&lt;br /&gt;
rcon_stopserver&lt;br /&gt;
readabilityReload&lt;br /&gt;
record&lt;br /&gt;
ReloadDialogData&lt;br /&gt;
reloadFrontEnd&lt;br /&gt;
removeDummyPlayers&lt;br /&gt;
restartgame&lt;br /&gt;
revive&lt;br /&gt;
rss_debug&lt;br /&gt;
rss_speed &quot;40&quot;&lt;br /&gt;
RunUnitTests&lt;br /&gt;
r_AllowLiveMoCap&lt;br /&gt;
r_AnisoBlendWeight &quot;0.99&quot;&lt;br /&gt;
r_AnisoForce&lt;br /&gt;
r_AnisoMax &quot;16&quot;&lt;br /&gt;
r_AnisoMin&lt;br /&gt;
r_AnisoPasses&lt;br /&gt;
r_AnisoRefDistance &quot;1&quot;&lt;br /&gt;
r_AnisoScale &quot;1&quot;&lt;br /&gt;
r_ArmourPulseSpeedMultiplier &quot;1&quot;&lt;br /&gt;
r_ATOC&lt;br /&gt;
r_Batching &quot;1&quot;&lt;br /&gt;
r_Beams &quot;3&quot;&lt;br /&gt;
r_BeamsDistFactor &quot;0.5&quot;&lt;br /&gt;
r_BeamsHelpers&lt;br /&gt;
r_BeamsMaxSlices &quot;32&quot;&lt;br /&gt;
r_BeamsSoftClip &quot;1&quot;&lt;br /&gt;
r_Brightness &quot;0.5&quot;&lt;br /&gt;
r_CBStatic&lt;br /&gt;
r_CBStaticDebug&lt;br /&gt;
r_CharacterEditorHotFix&lt;br /&gt;
r_Character_NoDeform&lt;br /&gt;
r_CloakFadeByDist&lt;br /&gt;
r_CloakFadeLightScale &quot;0.25&quot;&lt;br /&gt;
r_CloakFadeMaxDistSq &quot;25&quot;&lt;br /&gt;
r_CloakFadeMinDistSq &quot;1&quot;&lt;br /&gt;
r_CloakFadeMinValue &quot;0.2&quot;&lt;br /&gt;
r_CloakHeatScale &quot;1&quot;&lt;br /&gt;
r_CloakLightScale &quot;0.25&quot;&lt;br /&gt;
r_CloakMinLightValue&lt;br /&gt;
r_CloakRefractionFadeByDist&lt;br /&gt;
r_CloakRefractionFadeMaxDistSq &quot;25&quot;&lt;br /&gt;
r_CloakRefractionFadeMinDistSq &quot;1&quot;&lt;br /&gt;
r_CloakRefractionFadeMinValue &quot;0.2&quot;&lt;br /&gt;
r_CloakRenderInThermalVision&lt;br /&gt;
r_CloakTransitionLightScale &quot;1&quot;&lt;br /&gt;
r_CloudsDebug&lt;br /&gt;
r_CloudsUpdateAlways&lt;br /&gt;
r_ColorBits &quot;32&quot;&lt;br /&gt;
r_ColorGrading &quot;2&quot;&lt;br /&gt;
r_ColorGradingCharts &quot;1&quot;&lt;br /&gt;
r_ColorGradingChartsCache &quot;4&quot;&lt;br /&gt;
r_ColorGradingFilters &quot;1&quot;&lt;br /&gt;
r_ColorGradingLevels &quot;1&quot;&lt;br /&gt;
r_ColorGradingSelectiveColor &quot;1&quot;&lt;br /&gt;
r_ConditionalRendering&lt;br /&gt;
r_ConsoleBackbufferHeight &quot;720&quot;&lt;br /&gt;
r_ConsoleBackbufferWidth &quot;1152&quot;&lt;br /&gt;
r_Contrast &quot;0.5&quot;&lt;br /&gt;
r_CoronaColorScale &quot;1&quot;&lt;br /&gt;
r_CoronaFade &quot;0.5&quot;&lt;br /&gt;
r_Coronas &quot;1&quot;&lt;br /&gt;
r_CoronaSizeScale &quot;1&quot;&lt;br /&gt;
r_CullByClipPlanes &quot;1&quot;&lt;br /&gt;
r_CustomVisions &quot;1&quot;&lt;br /&gt;
r_DebugFontRendering&lt;br /&gt;
r_DebugLayerEffect&lt;br /&gt;
r_DebugLights&lt;br /&gt;
r_DebugLightVolumes&lt;br /&gt;
r_DebugRefraction&lt;br /&gt;
r_DebugRenderMode&lt;br /&gt;
r_DebugVoxTerrainX&lt;br /&gt;
r_DebugVoxTerrainY&lt;br /&gt;
r_debug_renderer_set_eye_pos&lt;br /&gt;
r_debug_renderer_show_window&lt;br /&gt;
r_DeferredDecals &quot;3&quot;&lt;br /&gt;
r_deferredDecalsDebug&lt;br /&gt;
r_DeferredShadingCubeMaps &quot;1&quot;&lt;br /&gt;
r_DeferredShadingDebug&lt;br /&gt;
r_DeferredShadingDepthBoundsTest &quot;1&quot;&lt;br /&gt;
r_DeferredShadingHeightBasedAmbient &quot;1&quot;&lt;br /&gt;
r_DeferredShadingLightLodRatio &quot;1&quot;&lt;br /&gt;
r_DeferredShadingLightVolumes &quot;1&quot;&lt;br /&gt;
r_DeferredShadingScissor &quot;1&quot;&lt;br /&gt;
r_DeferredShadingSortLights&lt;br /&gt;
r_DeferredShadingStencilPrepass &quot;1&quot;&lt;br /&gt;
r_DeferredShadingTiled&lt;br /&gt;
r_DeferredShadingTiledRatio&lt;br /&gt;
r_DeferredShadingTilesX &quot;16&quot;&lt;br /&gt;
r_DeferredShadingTilesY &quot;12&quot;&lt;br /&gt;
r_DepthBits &quot;32&quot;&lt;br /&gt;
r_DepthOfField &quot;2&quot;&lt;br /&gt;
r_DepthOfFieldBokeh&lt;br /&gt;
r_DepthOfFieldBokehQuality&lt;br /&gt;
r_DepthOfFieldStencilPrepass&lt;br /&gt;
r_DetailDistance &quot;4&quot;&lt;br /&gt;
r_DetailNumLayers &quot;1&quot;&lt;br /&gt;
r_DetailScale &quot;8&quot;&lt;br /&gt;
r_DetailTextures &quot;1&quot;&lt;br /&gt;
r_DisplayInfo &quot;1 [DUMPTODISK,rESTRICTEDMODE]&quot;&lt;br /&gt;
r_dofMinZ&lt;br /&gt;
r_dofMinZBlendMult &quot;6.5&quot;&lt;br /&gt;
r_dofMinZScale&lt;br /&gt;
r_DrawNearFarPlane &quot;40&quot;&lt;br /&gt;
r_DrawNearFoV &quot;60&quot;&lt;br /&gt;
r_DrawNearZRange &quot;0.12&quot;&lt;br /&gt;
r_Driver &quot;NULL&quot;&lt;br /&gt;
r_DynTexAtlasCloudsMaxSize &quot;24&quot;&lt;br /&gt;
r_DynTexAtlasDynTexSrcSize &quot;16&quot;&lt;br /&gt;
r_DynTexAtlasSpritesMaxSize &quot;16&quot;&lt;br /&gt;
r_DynTexAtlasVoxTerrainMaxSize &quot;250&quot;&lt;br /&gt;
r_DynTexMaxSize &quot;50&quot;&lt;br /&gt;
r_DynTexSourceSharedRTHeight &quot;256&quot;&lt;br /&gt;
r_DynTexSourceSharedRTWidth &quot;256&quot;&lt;br /&gt;
r_enableAltTab &quot;1&quot;&lt;br /&gt;
r_enableAuxGeom &quot;1&quot;&lt;br /&gt;
r_EnvCMResolution&lt;br /&gt;
r_EnvCMShading &quot;1&quot;&lt;br /&gt;
r_EnvCMupdateInterval &quot;0.04&quot;&lt;br /&gt;
r_EnvLCMupdateInterval &quot;0.1&quot;&lt;br /&gt;
r_EnvTexResolution &quot;1&quot;&lt;br /&gt;
r_EnvTexUpdateInterval &quot;0.075&quot;&lt;br /&gt;
r_ExcludeMesh&lt;br /&gt;
r_ExcludeShader&lt;br /&gt;
r_EyeAdaptationBase &quot;0.1&quot;&lt;br /&gt;
r_EyeAdaptationFactor &quot;0.85&quot;&lt;br /&gt;
r_EyeAdaptationSpeed &quot;2&quot;&lt;br /&gt;
r_Flares &quot;1&quot;&lt;br /&gt;
r_FlashMatTexResQuality &quot;1&quot;&lt;br /&gt;
r_Flush &quot;1&quot;&lt;br /&gt;
r_FogColorGradientEnforced &quot;2&quot;&lt;br /&gt;
r_FogDepthTest &quot;-0.0005&quot;&lt;br /&gt;
r_FogGlassBackbufferMaxResolves &quot;3&quot;&lt;br /&gt;
r_FogGlassBackbufferResolveDebug&lt;br /&gt;
r_FogGlassBackbufferResolveDepthThreshold &quot;1&quot;&lt;br /&gt;
r_FSAA &quot;0 [DUMPTODISK,rEQUIRE_APP_RESTART]&quot;&lt;br /&gt;
r_FSAA_quality &quot;0 [DUMPTODISK,rEQUIRE_APP_RESTART]&quot;&lt;br /&gt;
r_FSAA_samples &quot;4 [DUMPTODISK,rEQUIRE_APP_RESTART]&quot;&lt;br /&gt;
r_Fullscreen &quot;1&quot;&lt;br /&gt;
r_Fur&lt;br /&gt;
r_Gamma &quot;1.16&quot;&lt;br /&gt;
r_GeomInstancing &quot;1&quot;&lt;br /&gt;
r_GeomInstancingThreshold&lt;br /&gt;
r_GetScreenShot&lt;br /&gt;
r_Glow &quot;1&quot;&lt;br /&gt;
r_GlowAnamorphicFlares &quot;1&quot;&lt;br /&gt;
r_GraphStyle&lt;br /&gt;
r_HDRBlueShift &quot;1&quot;&lt;br /&gt;
r_HDRBrightLevel &quot;0.85&quot;&lt;br /&gt;
r_HDRBrightOffset &quot;5&quot;&lt;br /&gt;
r_HDRBrightThreshold &quot;6&quot;&lt;br /&gt;
r_HDRDebug&lt;br /&gt;
r_HDREyeAdaptionCache &quot;4&quot;&lt;br /&gt;
r_HDRFlaresCache &quot;3&quot;&lt;br /&gt;
r_HDRForceUpdateTextures&lt;br /&gt;
r_HDRGrainAmount &quot;0.6&quot;&lt;br /&gt;
r_HDRLevel &quot;6&quot;&lt;br /&gt;
r_HDROffset &quot;10&quot;&lt;br /&gt;
r_HDRRangeAdapt&lt;br /&gt;
r_HDRRangeAdaptationSpeed &quot;4&quot;&lt;br /&gt;
r_HDRRangeAdaptLBufferMax &quot;0.125&quot;&lt;br /&gt;
r_HDRRangeAdaptLBufferMaxRange &quot;2&quot;&lt;br /&gt;
r_HDRRangeAdaptMax &quot;1&quot;&lt;br /&gt;
r_HDRRangeAdaptMaxRange &quot;4&quot;&lt;br /&gt;
r_HDRRendering &quot;2&quot;&lt;br /&gt;
r_HDRTexFormat&lt;br /&gt;
r_HDRVignetting &quot;1&quot;&lt;br /&gt;
r_Height &quot;600&quot;&lt;br /&gt;
r_HUDHitEffect &quot;4&quot;&lt;br /&gt;
r_ImposterRatio &quot;2&quot;&lt;br /&gt;
r_ImpostersDraw &quot;1&quot;&lt;br /&gt;
r_ImpostersUpdatePerFrame &quot;6000&quot;&lt;br /&gt;
r_IrradianceVolumes &quot;1&quot;&lt;br /&gt;
r_LightsSinglePass &quot;1&quot;&lt;br /&gt;
r_Log&lt;br /&gt;
r_LogShaders&lt;br /&gt;
r_LogTexStreaming&lt;br /&gt;
r_LogVBuffers&lt;br /&gt;
r_LogVidMem&lt;br /&gt;
r_MaterialsBatching &quot;1&quot;&lt;br /&gt;
r_MeasureOverdraw&lt;br /&gt;
r_MeasureOverdrawScale &quot;1.5&quot;&lt;br /&gt;
r_MergeRenderChunks &quot;1&quot;&lt;br /&gt;
r_MeshPoolSize&lt;br /&gt;
r_MeshPrecache &quot;1&quot;&lt;br /&gt;
r_MeshVolatilePoolSize&lt;br /&gt;
r_MotionBlur &quot;2&quot;&lt;br /&gt;
r_MotionBlurAdaptiveSampling &quot;1&quot;&lt;br /&gt;
r_MotionBlurFrameTimeScale&lt;br /&gt;
r_MotionBlurHDR &quot;1&quot;&lt;br /&gt;
r_MotionBlurMaxViewDist &quot;16&quot;&lt;br /&gt;
r_MotionBlurShutterSpeed &quot;0.002&quot;&lt;br /&gt;
r_MultiGPU &quot;2&quot;&lt;br /&gt;
r_MultiThreaded&lt;br /&gt;
r_NightVision &quot;2&quot;&lt;br /&gt;
r_NightVisionAmbientMul &quot;6&quot;&lt;br /&gt;
r_NightVisionBrightLevel &quot;3&quot;&lt;br /&gt;
r_NightVisionCamMovNoiseAmount &quot;0.5&quot;&lt;br /&gt;
r_NightVisionCamMovNoiseBlendSpeed &quot;2&quot;&lt;br /&gt;
r_NightVisionFinalMul &quot;3&quot;&lt;br /&gt;
r_NightVisionSonarLifetime &quot;2&quot;&lt;br /&gt;
r_NightVisionSonarMultiplier &quot;0.2&quot;&lt;br /&gt;
r_NightVisionSonarRadius &quot;32&quot;&lt;br /&gt;
r_NightVisionViewDist &quot;100&quot;&lt;br /&gt;
r_NoDrawNear&lt;br /&gt;
r_NoDrawShaders&lt;br /&gt;
r_NoHWGamma&lt;br /&gt;
r_NormalsLength &quot;0.2&quot;&lt;br /&gt;
r_OptimisedLightSetup &quot;2&quot;&lt;br /&gt;
r_OverscanBorders&lt;br /&gt;
r_pointslightshafts&lt;br /&gt;
r_PostMSAA &quot;1&quot;&lt;br /&gt;
r_PostMSAAInEditingMode &quot;1&quot;&lt;br /&gt;
r_PostMSAAMode &quot;2&quot;&lt;br /&gt;
r_PostProcessEffects &quot;1&quot;&lt;br /&gt;
r_PostProcessFilters &quot;1&quot;&lt;br /&gt;
r_PostProcessGameFx &quot;1&quot;&lt;br /&gt;
r_PostProcessHUD3D &quot;1&quot;&lt;br /&gt;
r_PostProcessHUD3DCache &quot;2&quot;&lt;br /&gt;
r_PostProcessHUD3DDebugView&lt;br /&gt;
r_PostProcessHUD3DGlowAmount &quot;1&quot;&lt;br /&gt;
r_PostProcessHUD3DShadowAmount &quot;1.7&quot;&lt;br /&gt;
r_PostProcessHUD3DStencilClear &quot;1&quot;&lt;br /&gt;
r_PostProcessNanoGlassDebugView&lt;br /&gt;
r_PostProcessParamsBlending &quot;1&quot;&lt;br /&gt;
r_PostprocessParamsBlendingTimeScale &quot;12&quot;&lt;br /&gt;
r_PostProcessReset&lt;br /&gt;
r_PredicatedTiling&lt;br /&gt;
r_PrintMemoryLeaks&lt;br /&gt;
r_ProfileGPU&lt;br /&gt;
r_ProfileShaders&lt;br /&gt;
r_ProfileShadersGroupByName &quot;1&quot;&lt;br /&gt;
r_ProfileShadersSmooth &quot;4&quot;&lt;br /&gt;
r_PS3AllocFailureRate&lt;br /&gt;
r_PS3AllocFailureResource &quot;255&quot;&lt;br /&gt;
r_Rain &quot;2&quot;&lt;br /&gt;
r_RainAmount &quot;1&quot;&lt;br /&gt;
r_RainDistMultiplier &quot;2&quot;&lt;br /&gt;
r_RainDropsEffect &quot;1&quot;&lt;br /&gt;
r_RainIgnoreNearest &quot;1&quot;&lt;br /&gt;
r_RainLayersPerFrame &quot;2&quot;&lt;br /&gt;
r_RainMaxViewDist &quot;32&quot;&lt;br /&gt;
r_RainMaxViewDist_Deferred &quot;40&quot;&lt;br /&gt;
r_RainOccluderSizeTreshold &quot;25&quot;&lt;br /&gt;
r_RC_AutoInvoke &quot;1&quot;&lt;br /&gt;
r_Reflections &quot;1&quot;&lt;br /&gt;
r_ReflectionsOffset&lt;br /&gt;
r_ReflectionsQuality &quot;3&quot;&lt;br /&gt;
r_refraction &quot;1&quot;&lt;br /&gt;
r_RefractionPartialResolves &quot;2&quot;&lt;br /&gt;
r_ReleaseAllResourcesOnExit &quot;1&quot;&lt;br /&gt;
r_ReloadShaders&lt;br /&gt;
r_RenderMeshHashGridUnitSize &quot;0.5&quot;&lt;br /&gt;
r_RenderTargetPoolSize&lt;br /&gt;
r_Scissor &quot;1&quot;&lt;br /&gt;
r_Scratches &quot;2&quot;&lt;br /&gt;
r_ShaderCompilerDontCache&lt;br /&gt;
r_ShaderCompilerPort &quot;61453&quot;&lt;br /&gt;
r_ShaderCompilerServer&lt;br /&gt;
r_ShadersAsyncActivation&lt;br /&gt;
r_ShadersAsyncCompiling &quot;1&quot;&lt;br /&gt;
r_ShadersAsyncMaxThreads &quot;1&quot;&lt;br /&gt;
r_ShadersCacheOptimiseLog&lt;br /&gt;
r_ShadersCompileAutoActivate&lt;br /&gt;
r_ShadersDebug&lt;br /&gt;
r_ShadersDX11 &quot;1&quot;&lt;br /&gt;
r_ShadersDX9 &quot;1&quot;&lt;br /&gt;
r_ShadersEditing&lt;br /&gt;
r_ShadersIgnoreIncludesChanging&lt;br /&gt;
r_ShadersIntCompiler &quot;1&quot;&lt;br /&gt;
r_ShadersLazyUnload&lt;br /&gt;
r_ShadersLogCacheMisses &quot;1&quot;&lt;br /&gt;
r_ShadersNoCompile&lt;br /&gt;
r_ShadersPreactivate &quot;3&quot;&lt;br /&gt;
r_ShadersPrecacheAllLights &quot;1&quot;&lt;br /&gt;
r_ShadersPS3&lt;br /&gt;
r_ShadersRemoteCompiler&lt;br /&gt;
r_ShadersSubmitRequestline &quot;1&quot;&lt;br /&gt;
r_ShadersUseInstanceLookUpTable&lt;br /&gt;
r_ShadersXenon&lt;br /&gt;
r_ShadowBlur&lt;br /&gt;
r_ShadowBluriness &quot;1&quot;&lt;br /&gt;
r_ShadowGen &quot;1&quot;&lt;br /&gt;
r_ShadowGenGS&lt;br /&gt;
r_ShadowGenMode &quot;1&quot;&lt;br /&gt;
r_ShadowJittering &quot;1&quot;&lt;br /&gt;
r_ShadowPass &quot;1&quot;&lt;br /&gt;
r_ShadowsBias &quot;8e-005&quot;&lt;br /&gt;
r_ShadowsDeferredMode &quot;1&quot;&lt;br /&gt;
r_ShadowsDepthBoundNV&lt;br /&gt;
r_ShadowsForwardPass &quot;1&quot;&lt;br /&gt;
r_ShadowsGridAligned &quot;1&quot;&lt;br /&gt;
r_ShadowsMaskDownScale&lt;br /&gt;
r_ShadowsMaskResolution&lt;br /&gt;
r_ShadowsStencilPrePass &quot;1&quot;&lt;br /&gt;
r_ShadowsUseClipVolume &quot;1&quot;&lt;br /&gt;
r_ShadowTexFormat &quot;4&quot;&lt;br /&gt;
r_ShowBufferUsage&lt;br /&gt;
r_ShowDynTextures&lt;br /&gt;
r_ShowDynTexturesFilter &quot;*&quot;&lt;br /&gt;
r_ShowDynTexturesMaxCount &quot;36&quot;&lt;br /&gt;
r_ShowGammaReference&lt;br /&gt;
r_ShowLightBounds&lt;br /&gt;
r_ShowLines&lt;br /&gt;
r_ShowMT&lt;br /&gt;
r_ShowNormals&lt;br /&gt;
r_ShowOnlyShader&lt;br /&gt;
r_ShowRenderTarget&lt;br /&gt;
r_ShowRenderTarget_Filtered &quot;1&quot;&lt;br /&gt;
r_ShowRenderTarget_FullScreen&lt;br /&gt;
r_ShowTangents&lt;br /&gt;
r_ShowTexture&lt;br /&gt;
r_ShowTimeGraph&lt;br /&gt;
r_ShowVideoMemoryStats&lt;br /&gt;
r_SoftAlphaTest &quot;1&quot;&lt;br /&gt;
r_SonarVision &quot;1&quot;&lt;br /&gt;
r_SplitScreenActive&lt;br /&gt;
r_SSAO &quot;4&quot;&lt;br /&gt;
r_SSAOAmount &quot;1&quot;&lt;br /&gt;
r_SSAOContrast &quot;1&quot;&lt;br /&gt;
r_SSAODownscale &quot;1&quot;&lt;br /&gt;
r_SSAOQuality &quot;1&quot;&lt;br /&gt;
r_SSAORadius &quot;1.5&quot;&lt;br /&gt;
r_SSAOTemporalConvergence &quot;0.7&quot;&lt;br /&gt;
r_SSGI&lt;br /&gt;
r_SSGIAmount &quot;1&quot;&lt;br /&gt;
r_SSGIBlur &quot;1&quot;&lt;br /&gt;
r_SSGIQuality &quot;2&quot;&lt;br /&gt;
r_SSGIRadius &quot;0.1&quot;&lt;br /&gt;
r_Stats&lt;br /&gt;
r_StencilBits &quot;8&quot;&lt;br /&gt;
r_StereoDevice &quot;100 [DUMPTODISK,rEQUIRE_APP_RESTART]&quot;&lt;br /&gt;
r_StereoEyeDist &quot;0.02&quot;&lt;br /&gt;
r_StereoFlipEyes&lt;br /&gt;
r_StereoGammaAdjustment &quot;0.12&quot;&lt;br /&gt;
r_StereoHudScreenDist &quot;0.5&quot;&lt;br /&gt;
r_StereoMode&lt;br /&gt;
r_StereoNearGeoScale &quot;0.65&quot;&lt;br /&gt;
r_StereoOutput&lt;br /&gt;
r_StereoScreenDist &quot;0.25&quot;&lt;br /&gt;
r_StereoStrength &quot;1&quot;&lt;br /&gt;
r_sunshafts&lt;br /&gt;
r_TerrainAO &quot;7&quot;&lt;br /&gt;
r_TerrainAO_FadeDist &quot;8&quot;&lt;br /&gt;
r_testSplitScreen&lt;br /&gt;
r_TexAtlasSize &quot;512&quot;&lt;br /&gt;
r_TexBindMode&lt;br /&gt;
r_TexBumpResolution&lt;br /&gt;
r_TexelsPerMeter&lt;br /&gt;
r_TexGrid&lt;br /&gt;
r_TexLog&lt;br /&gt;
r_TexMaxAnisotropy &quot;8&quot;&lt;br /&gt;
r_TexMaxSize&lt;br /&gt;
r_TexMinSize &quot;64&quot;&lt;br /&gt;
r_TexNoAniso&lt;br /&gt;
r_TexNoLoad&lt;br /&gt;
r_TexPostponeLoading &quot;1&quot;&lt;br /&gt;
r_TexPreallocateAtlases &quot;1&quot;&lt;br /&gt;
r_TexResolution&lt;br /&gt;
r_TexSkyResolution &quot;1&quot;&lt;br /&gt;
r_TextureCompressor &quot;1&quot;&lt;br /&gt;
r_TextureLodDistanceRatio &quot;-1&quot;&lt;br /&gt;
r_TexturesFilteringQuality &quot;1&quot;&lt;br /&gt;
r_texturesskiplowermips&lt;br /&gt;
r_TexturesStreaming &quot;2&quot;&lt;br /&gt;
r_TexturesStreamingDebug&lt;br /&gt;
r_TexturesStreamingDebugDumpIntoLog&lt;br /&gt;
r_TexturesStreamingDebugFilter&lt;br /&gt;
r_TexturesStreamingDebugMinMip &quot;100&quot;&lt;br /&gt;
r_TexturesStreamingDebugMinSize &quot;100&quot;&lt;br /&gt;
r_TexturesStreamingMaxRequestedJobs &quot;256&quot;&lt;br /&gt;
r_TexturesStreamingMaxRequestedMB &quot;2&quot;&lt;br /&gt;
r_TexturesStreamingMinReadSizeKB &quot;64&quot;&lt;br /&gt;
r_TexturesStreamingMipBias&lt;br /&gt;
r_TexturesStreamingMipFading &quot;1&quot;&lt;br /&gt;
r_TexturesStreamingNoUpload&lt;br /&gt;
r_TexturesStreamingOnlyVideo&lt;br /&gt;
r_TexturesStreamingPostponeMips &quot;1&quot;&lt;br /&gt;
r_TexturesStreamingPostponeThresholdKB &quot;1024&quot;&lt;br /&gt;
r_TexturesStreamingResidencyEnabled &quot;1&quot;&lt;br /&gt;
r_TexturesStreamingResidencyThrottle &quot;0.5&quot;&lt;br /&gt;
r_TexturesStreamingResidencyTime &quot;10&quot;&lt;br /&gt;
r_TexturesStreamingResidencyTimeTestLimit &quot;5&quot;&lt;br /&gt;
r_TexturesStreamingSync&lt;br /&gt;
r_texturesstreampooldefragmentation&lt;br /&gt;
r_TexturesStreamPoolFragmentationCount&lt;br /&gt;
r_TexturesStreamPoolSize &quot;128&quot;&lt;br /&gt;
r_Texture_Anisotropic_Level &quot;1&quot;&lt;br /&gt;
r_ThermalVision &quot;1&quot;&lt;br /&gt;
r_ThermalVisionViewCloakFlickerMaxIntensity &quot;1&quot;&lt;br /&gt;
r_ThermalVisionViewCloakFlickerMinIntensity &quot;1&quot;&lt;br /&gt;
r_ThermalVisionViewCloakFrequencyPrimary &quot;1&quot;&lt;br /&gt;
r_ThermalVisionViewCloakFrequencySecondary &quot;1&quot;&lt;br /&gt;
r_ThermalVisionViewDistance &quot;150&quot;&lt;br /&gt;
r_UseAlphaBlend &quot;1&quot;&lt;br /&gt;
r_UseEdgeAA&lt;br /&gt;
r_UseGSParticles &quot;1&quot;&lt;br /&gt;
r_UseHWSkinning &quot;1&quot;&lt;br /&gt;
r_UseMaterialLayers &quot;2&quot;&lt;br /&gt;
r_UseMergedPosts &quot;1&quot;&lt;br /&gt;
r_UseParticlesGlow &quot;1&quot;&lt;br /&gt;
r_UseParticlesHalfRes &quot;1&quot;&lt;br /&gt;
r_UseParticlesHalfResDebug&lt;br /&gt;
r_UseParticlesHalfResForce&lt;br /&gt;
r_UseParticlesHalfRes_MinCount &quot;2&quot;&lt;br /&gt;
r_UseParticlesMerging &quot;1&quot;&lt;br /&gt;
r_UseParticlesRefraction &quot;1&quot;&lt;br /&gt;
r_UsePOM&lt;br /&gt;
r_UseShadowsPool &quot;1&quot;&lt;br /&gt;
r_UseSoftParticles &quot;1&quot;&lt;br /&gt;
r_UseSRGB &quot;1&quot;&lt;br /&gt;
r_UseZPass &quot;1&quot;&lt;br /&gt;
r_ValidateDraw&lt;br /&gt;
r_VarianceShadowMapBlurAmount &quot;1&quot;&lt;br /&gt;
r_VegetationAlphaTestOnly&lt;br /&gt;
r_VegetationSpritesDebug&lt;br /&gt;
r_VegetationSpritesGenAlways&lt;br /&gt;
r_VegetationSpritesNoGen&lt;br /&gt;
r_VegetationSpritesTexRes &quot;64&quot;&lt;br /&gt;
r_VSync &quot;0 [DUMPTODISK,rESTRICTEDMODE]&quot;&lt;br /&gt;
r_WaterCaustics &quot;1&quot;&lt;br /&gt;
r_WaterCausticsDeferred &quot;2&quot;&lt;br /&gt;
r_WaterCausticsDistance &quot;100&quot;&lt;br /&gt;
r_WaterGodRays &quot;1&quot;&lt;br /&gt;
r_WaterReflections &quot;1&quot;&lt;br /&gt;
r_WaterReflectionsMGPU &quot;1&quot;&lt;br /&gt;
r_WaterReflectionsMinVisiblePixelsUpdate &quot;0.05&quot;&lt;br /&gt;
r_WaterReflectionsMinVisUpdateDistanceMul &quot;10&quot;&lt;br /&gt;
r_WaterReflectionsMinVisUpdateFactorMul &quot;20&quot;&lt;br /&gt;
r_WaterReflectionsQuality &quot;1&quot;&lt;br /&gt;
r_WaterReflectionsUseMinOffset &quot;1&quot;&lt;br /&gt;
r_WaterUpdateDistance &quot;1&quot;&lt;br /&gt;
r_WaterUpdateFactor &quot;0.1&quot;&lt;br /&gt;
r_WaterUpdateThread &quot;5&quot;&lt;br /&gt;
r_Width &quot;800&quot;&lt;br /&gt;
r_wireframe&lt;br /&gt;
r_ZFightingDepthScale &quot;0.995&quot;&lt;br /&gt;
r_ZFightingExtrude &quot;0.001&quot;&lt;br /&gt;
r_ZPassDepthSorting&lt;br /&gt;
r_ZPassOnly&lt;br /&gt;
save&lt;br /&gt;
SaveLevelStats&lt;br /&gt;
saveOnlineAttributes&lt;br /&gt;
saveProfile&lt;br /&gt;
save_genstrings&lt;br /&gt;
sa_debug&lt;br /&gt;
sa_debugReward&lt;br /&gt;
sa_unlock&lt;br /&gt;
Screenshot&lt;br /&gt;
setDummyPlayerState&lt;br /&gt;
sm_create&lt;br /&gt;
sm_debug&lt;br /&gt;
sm_enable&lt;br /&gt;
sm_kick&lt;br /&gt;
sm_leave&lt;br /&gt;
spawnActorAtPos&lt;br /&gt;
spawnDummyPlayers&lt;br /&gt;
spectator&lt;br /&gt;
spu_debug&lt;br /&gt;
spu_dump_stats&lt;br /&gt;
spu_enable &quot;1&quot;&lt;br /&gt;
spu_filter&lt;br /&gt;
spu_max &quot;5&quot;&lt;br /&gt;
spu_profile_mode&lt;br /&gt;
spu_streaming &quot;1&quot;&lt;br /&gt;
STAP_DEBUG&lt;br /&gt;
STAP_DISABLE&lt;br /&gt;
STAP_LOCK_EFFECTOR&lt;br /&gt;
STAP_MF_All &quot;1&quot;&lt;br /&gt;
STAP_MF_Back &quot;1&quot;&lt;br /&gt;
STAP_MF_Down &quot;1&quot;&lt;br /&gt;
STAP_MF_Front &quot;1&quot;&lt;br /&gt;
STAP_MF_HeavyWeapon &quot;1.5&quot;&lt;br /&gt;
STAP_MF_Left &quot;1&quot;&lt;br /&gt;
STAP_MF_Right &quot;1&quot;&lt;br /&gt;
STAP_MF_Scope &quot;1&quot;&lt;br /&gt;
STAP_MF_ScopeVert&lt;br /&gt;
STAP_MF_StrafeLeft &quot;1&quot;&lt;br /&gt;
STAP_MF_StrafeRight &quot;1&quot;&lt;br /&gt;
STAP_MF_Up &quot;1&quot;&lt;br /&gt;
STAP_MF_VelFactorHoriz &quot;0.3&quot;&lt;br /&gt;
STAP_MF_VelFactorVert &quot;0.4&quot;&lt;br /&gt;
STAP_MF_VertMotion &quot;0.4&quot;&lt;br /&gt;
STAP_OVERRIDE_TRACK_FACTOR &quot;-1&quot;&lt;br /&gt;
STAP_TRANSLATION_FEATHER &quot;1&quot;&lt;br /&gt;
STAP_TRANSLATION_FUDGE &quot;1&quot;&lt;br /&gt;
startKickVoting&lt;br /&gt;
startNextMapVoting&lt;br /&gt;
startPlaylist&lt;br /&gt;
stats_FpsBuckets&lt;br /&gt;
stats_Particles&lt;br /&gt;
stats_RenderBatchStats&lt;br /&gt;
stats_RenderSummary&lt;br /&gt;
stats_Warnings&lt;br /&gt;
status&lt;br /&gt;
stopdemo&lt;br /&gt;
stoprecording&lt;br /&gt;
StopSignalsOnEntity&lt;br /&gt;
sv_AISystem&lt;br /&gt;
sv_aiTeamName&lt;br /&gt;
sv_autoconfigurl&lt;br /&gt;
sv_bandwidth &quot;30000&quot;&lt;br /&gt;
sv_bind &quot;0.0.0.0&quot;&lt;br /&gt;
sv_cheatprotection&lt;br /&gt;
sv_check_cd_keys&lt;br /&gt;
sv_DedicatedCPUPercent&lt;br /&gt;
sv_DedicatedCPUVariance &quot;10&quot;&lt;br /&gt;
sv_DedicatedMaxRate &quot;30&quot;&lt;br /&gt;
sv_dumpstats &quot;1&quot;&lt;br /&gt;
sv_dumpstatsperiod &quot;1000&quot;&lt;br /&gt;
sv_enableNetLimbo &quot;1&quot;&lt;br /&gt;
sv_gamerules &quot;TeamInstantAction&quot;&lt;br /&gt;
sv_gamerulesdefault &quot;TeamInstantAction&quot;&lt;br /&gt;
sv_gs_report &quot;1&quot;&lt;br /&gt;
sv_gs_trackstats &quot;1&quot;&lt;br /&gt;
sv_input_timeout&lt;br /&gt;
sv_lanonly&lt;br /&gt;
sv_levelrotation &quot;levelrotation&quot;&lt;br /&gt;
sv_LoadAllLayersForResList&lt;br /&gt;
sv_map &quot;Wars/cw2_terminal&quot;&lt;br /&gt;
sv_maxmemoryusage&lt;br /&gt;
sv_maxplayers &quot;16&quot;&lt;br /&gt;
sv_maxspectators &quot;32&quot;&lt;br /&gt;
sv_moveClientsTo&lt;br /&gt;
sv_netLimboTimeout &quot;2&quot;&lt;br /&gt;
sv_pacifist&lt;br /&gt;
sv_packetRate &quot;30&quot;&lt;br /&gt;
sv_password&lt;br /&gt;
sv_port &quot;64087&quot;&lt;br /&gt;
sv_randomLoadoutMethod&lt;br /&gt;
sv_ranked&lt;br /&gt;
sv_requireinputdevice &quot;dontcare [DUMPTODISK,rEQUIRE_LEVEL_RELOAD]&quot;&lt;br /&gt;
sv_restart&lt;br /&gt;
sv_say&lt;br /&gt;
sv_sendConsoleCommand&lt;br /&gt;
sv_servername&lt;br /&gt;
sv_timeofdayenable&lt;br /&gt;
sv_timeofdaylength &quot;1&quot;&lt;br /&gt;
sv_timeofdaystart &quot;12&quot;&lt;br /&gt;
sv_timeout_disconnect&lt;br /&gt;
sv_voicecodec &quot;speex&quot;&lt;br /&gt;
sv_voice_enable_groups &quot;1&quot;&lt;br /&gt;
sv_votingCooldown &quot;180&quot;&lt;br /&gt;
sv_votingRatio &quot;0.51&quot;&lt;br /&gt;
sv_votingTeamRatio &quot;0.67&quot;&lt;br /&gt;
sv_votingTimeout &quot;60&quot;&lt;br /&gt;
switch_game_multiplayer&lt;br /&gt;
sys_affinity&lt;br /&gt;
sys_AI &quot;1&quot;&lt;br /&gt;
sys_asserts &quot;1&quot;&lt;br /&gt;
sys_budget_frametime &quot;50&quot;&lt;br /&gt;
sys_budget_numdrawcalls &quot;2000&quot;&lt;br /&gt;
sys_budget_soundchannels &quot;32&quot;&lt;br /&gt;
sys_budget_soundCPU &quot;15&quot;&lt;br /&gt;
sys_budget_soundmem &quot;32&quot;&lt;br /&gt;
sys_budget_streamingthroughput &quot;1024&quot;&lt;br /&gt;
sys_budget_sysmem &quot;512&quot;&lt;br /&gt;
sys_budget_videomem &quot;90&quot;&lt;br /&gt;
sys_budget_xenon_estimation&lt;br /&gt;
sys_crashtest&lt;br /&gt;
sys_DeactivateConsole&lt;br /&gt;
sys_dll_ai &quot;CryAISystem&quot;&lt;br /&gt;
sys_dll_game &quot;CryGameCrysis2.dll&quot;&lt;br /&gt;
sys_dump_aux_threads &quot;1&quot;&lt;br /&gt;
sys_EarlyMovieUpdate&lt;br /&gt;
sys_enable_budgetmonitoring&lt;br /&gt;
sys_entities &quot;1&quot;&lt;br /&gt;
sys_FileAccessLog&lt;br /&gt;
sys_FileReadSequencer&lt;br /&gt;
sys_FileReadSequencerBufferChunkSize &quot;16&quot;&lt;br /&gt;
sys_FileReadSequencerBufferSize &quot;24&quot;&lt;br /&gt;
sys_FileReadSequencerFolderNameRead &quot;d:User&quot;&lt;br /&gt;
sys_FileReadSequencerFolderNameWrite &quot;e:TestResults&quot;&lt;br /&gt;
sys_FileReadSequencerInlineBlockMaxSizeKB &quot;128&quot;&lt;br /&gt;
sys_FileReadSequencerProfile&lt;br /&gt;
sys_firstlaunch&lt;br /&gt;
sys_flash &quot;1&quot;&lt;br /&gt;
sys_flash_check_filemodtime&lt;br /&gt;
sys_flash_curve_tess_error &quot;4&quot;&lt;br /&gt;
sys_flash_debugdraw&lt;br /&gt;
sys_flash_debuglog&lt;br /&gt;
sys_flash_edgeaa &quot;1&quot;&lt;br /&gt;
sys_flash_info&lt;br /&gt;
sys_flash_info_histo_scale &quot;1&quot;&lt;br /&gt;
sys_flash_info_peak_exclude&lt;br /&gt;
sys_flash_info_peak_tolerance &quot;5&quot;&lt;br /&gt;
sys_flash_log_options&lt;br /&gt;
sys_flash_newstencilclear &quot;1&quot;&lt;br /&gt;
sys_flash_static_pool_size&lt;br /&gt;
sys_flash_stereo_maxparallax &quot;0.02&quot;&lt;br /&gt;
sys_flash_video_buffertime &quot;2&quot;&lt;br /&gt;
sys_flash_video_buffertime_loading &quot;2&quot;&lt;br /&gt;
sys_flash_video_soundvolume &quot;1&quot;&lt;br /&gt;
sys_flash_warning_level &quot;1&quot;&lt;br /&gt;
sys_float_exceptions &quot;3&quot;&lt;br /&gt;
sys_force_installtohdd_mode&lt;br /&gt;
sys_game_folder &quot;GameCrysis2&quot;&lt;br /&gt;
sys_initpreloadpacks&lt;br /&gt;
sys_intromoviesduringinit&lt;br /&gt;
sys_keyboard &quot;1&quot;&lt;br /&gt;
sys_keyboard_break&lt;br /&gt;
sys_languages &quot;english,french,spanish,german,turkish&quot;&lt;br /&gt;
sys_limit_phys_thread_count &quot;1&quot;&lt;br /&gt;
sys_localization_debug&lt;br /&gt;
sys_LocalMemoryDiagramAlpha &quot;255&quot;&lt;br /&gt;
sys_LocalMemoryDiagramDistance &quot;-5.5&quot;&lt;br /&gt;
sys_LocalMemoryDiagramRadius &quot;2.5&quot;&lt;br /&gt;
sys_LocalMemoryDiagramStreamingSpeedDistance &quot;2.2&quot;&lt;br /&gt;
sys_LocalMemoryDiagramStreamingSpeedRadius &quot;1&quot;&lt;br /&gt;
sys_LocalMemoryDiagramWidth &quot;0.5&quot;&lt;br /&gt;
sys_LocalMemoryDrawText&lt;br /&gt;
sys_LocalMemoryGeometryLimit &quot;32&quot;&lt;br /&gt;
sys_LocalMemoryGeometryStreamingSpeedLimit &quot;10&quot;&lt;br /&gt;
sys_LocalMemoryInnerViewDistance &quot;100&quot;&lt;br /&gt;
sys_LocalMemoryLogText&lt;br /&gt;
sys_LocalMemoryMaxMSecBetweenCalls &quot;1000&quot;&lt;br /&gt;
sys_LocalMemoryObjectAlpha &quot;128&quot;&lt;br /&gt;
sys_LocalMemoryObjectHeight &quot;2&quot;&lt;br /&gt;
sys_LocalMemoryObjectWidth &quot;6&quot;&lt;br /&gt;
sys_LocalMemoryOptimalMSecPerSec &quot;100&quot;&lt;br /&gt;
sys_LocalMemoryOuterViewDistance &quot;500&quot;&lt;br /&gt;
sys_LocalMemoryStreamingSpeedObjectLength &quot;10&quot;&lt;br /&gt;
sys_LocalMemoryStreamingSpeedObjectWidth &quot;1.5&quot;&lt;br /&gt;
sys_LocalMemoryTextureLimit &quot;64&quot;&lt;br /&gt;
sys_LocalMemoryTextureStreamingSpeedLimit &quot;10&quot;&lt;br /&gt;
sys_LocalMemoryWarningRatio &quot;0.8&quot;&lt;br /&gt;
sys_logallocations&lt;br /&gt;
sys_LvlRes_finalstep&lt;br /&gt;
sys_LvlRes_findunused&lt;br /&gt;
sys_main_CPU&lt;br /&gt;
sys_MaxFPS &quot;60&quot;&lt;br /&gt;
sys_max_step &quot;0.05&quot;&lt;br /&gt;
sys_memory_debug&lt;br /&gt;
sys_menupreloadpacks&lt;br /&gt;
sys_min_step &quot;0.01&quot;&lt;br /&gt;
sys_noupdate&lt;br /&gt;
sys_no_crash_dialog&lt;br /&gt;
sys_PakInMemoryLayerPakSizeLimit &quot;8&quot;&lt;br /&gt;
sys_PakInMemorySizeLimit &quot;6&quot;&lt;br /&gt;
sys_PakLoadCache &quot;1&quot;&lt;br /&gt;
sys_PakLogInvalidFileAccess &quot;1&quot;&lt;br /&gt;
sys_PakLogMissingFiles&lt;br /&gt;
sys_PakMessageInvalidFileAccess&lt;br /&gt;
sys_PakPriority&lt;br /&gt;
sys_PakReadAheadCache&lt;br /&gt;
sys_PakReadSlice&lt;br /&gt;
sys_PakSaveLevelResourceList&lt;br /&gt;
sys_PakStreamCache &quot;1&quot;&lt;br /&gt;
sys_PakTouchDummyFiles&lt;br /&gt;
sys_PakValidateFileHash&lt;br /&gt;
sys_perfhud&lt;br /&gt;
sys_perfhud_fpsBucketsExclusive&lt;br /&gt;
sys_perfhud_pause&lt;br /&gt;
sys_physics &quot;1&quot;&lt;br /&gt;
sys_physics_CPU &quot;1&quot;&lt;br /&gt;
sys_preload&lt;br /&gt;
sys_ProfileLevelLoading&lt;br /&gt;
sys_ProfileLevelLoadingDump&lt;br /&gt;
sys_propblend_info&lt;br /&gt;
sys_propblend_prop&lt;br /&gt;
sys_RestoreSpec&lt;br /&gt;
sys_root&lt;br /&gt;
sys_SimulateTask&lt;br /&gt;
sys_spec &quot;1&quot;&lt;br /&gt;
sys_spec_full &quot;1&quot;&lt;br /&gt;
sys_spec_gameeffects &quot;1&quot;&lt;br /&gt;
sys_spec_objectdetail &quot;1&quot;&lt;br /&gt;
sys_spec_particles &quot;1&quot;&lt;br /&gt;
sys_spec_physics &quot;1&quot;&lt;br /&gt;
sys_spec_postprocessing &quot;1&quot;&lt;br /&gt;
sys_spec_quality &quot;1&quot;&lt;br /&gt;
sys_spec_shading &quot;1&quot;&lt;br /&gt;
sys_spec_shadows &quot;1&quot;&lt;br /&gt;
sys_spec_sound &quot;1&quot;&lt;br /&gt;
sys_spec_texture &quot;1&quot;&lt;br /&gt;
sys_spec_volumetriceffects &quot;1&quot;&lt;br /&gt;
sys_spec_water &quot;1&quot;&lt;br /&gt;
sys_SSInfo&lt;br /&gt;
sys_streaming_CPU &quot;1&quot;&lt;br /&gt;
sys_streaming_debug&lt;br /&gt;
sys_streaming_debug_filter&lt;br /&gt;
sys_streaming_debug_filter_file_name&lt;br /&gt;
sys_streaming_debug_filter_min_time&lt;br /&gt;
sys_streaming_max_bandwidth&lt;br /&gt;
sys_streaming_max_finalize_per_frame&lt;br /&gt;
sys_streaming_memory_budget &quot;10&quot;&lt;br /&gt;
sys_streaming_requests_grouping_time_period &quot;2&quot;&lt;br /&gt;
sys_streaming_resetstats&lt;br /&gt;
sys_streaming_use_optical_drive_thread &quot;1&quot;&lt;br /&gt;
sys_TaskThread0_CPU &quot;3&quot;&lt;br /&gt;
sys_TaskThread1_CPU &quot;5&quot;&lt;br /&gt;
sys_trackview &quot;1&quot;&lt;br /&gt;
sys_update_profile_time &quot;1&quot;&lt;br /&gt;
sys_usePlatformSavingAPI &quot;1&quot;&lt;br /&gt;
sys_usePlatformSavingAPIEncryption &quot;1&quot;&lt;br /&gt;
sys_user_folder &quot;Crysis2&quot;&lt;br /&gt;
sys_vtune&lt;br /&gt;
sys_warnings&lt;br /&gt;
sys_WER&lt;br /&gt;
sys_xenonAsserts&lt;br /&gt;
s_FileCacheManagerSize&lt;br /&gt;
s_MemoryPoolSoundPrimary&lt;br /&gt;
s_MemoryPoolSoundSecondary&lt;br /&gt;
s_MemoryPoolSystem&lt;br /&gt;
team&lt;br /&gt;
telemetry_getsessionid&lt;br /&gt;
telemetry_submitlog&lt;br /&gt;
testOnlineAttributes&lt;br /&gt;
test_delegate&lt;br /&gt;
test_nsbrowse&lt;br /&gt;
test_nschat&lt;br /&gt;
test_nsnat&lt;br /&gt;
test_nsreport&lt;br /&gt;
test_nsstats&lt;br /&gt;
test_playersBounds&lt;br /&gt;
test_profile&lt;br /&gt;
test_reset&lt;br /&gt;
test_timeout&lt;br /&gt;
tracer_player_radiusSqr &quot;400&quot;&lt;br /&gt;
t_Debug&lt;br /&gt;
t_FixedStep&lt;br /&gt;
t_MaxStep &quot;0.25&quot;&lt;br /&gt;
t_Scale &quot;1&quot;&lt;br /&gt;
t_Smoothing &quot;1&quot;&lt;br /&gt;
UnCacheAudioFile&lt;br /&gt;
unload&lt;br /&gt;
vehicle_acceleration_curve &quot;2.5&quot;&lt;br /&gt;
vehicle_acceleration_curve_scale &quot;1&quot;&lt;br /&gt;
vehicle_deceleration_curve &quot;2.5&quot;&lt;br /&gt;
vehicle_deceleration_curve_scale &quot;1&quot;&lt;br /&gt;
vehicle_steering_curve &quot;2.5&quot;&lt;br /&gt;
vehicle_steering_curve_scale &quot;1&quot;&lt;br /&gt;
version&lt;br /&gt;
viewnote&lt;br /&gt;
VisRegTest&lt;br /&gt;
VisualConsole&lt;br /&gt;
VisualConsoleSubStr&lt;br /&gt;
visual_spawn_team_A &quot;Grunt&quot;&lt;br /&gt;
visual_spawn_team_B &quot;Pinger&quot;&lt;br /&gt;
voice_mute&lt;br /&gt;
vote&lt;br /&gt;
v_altitudeLimit &quot;600&quot;&lt;br /&gt;
v_autoDisable &quot;1&quot;&lt;br /&gt;
v_debugCollisionDamage&lt;br /&gt;
v_debugdraw&lt;br /&gt;
v_debugMountedWeapon&lt;br /&gt;
v_debugMovement&lt;br /&gt;
v_debugMovementMoveVertically&lt;br /&gt;
v_debugMovementSensitivity &quot;30&quot;&lt;br /&gt;
v_debugMovementX&lt;br /&gt;
v_debugMovementY&lt;br /&gt;
v_debugMovementZ&lt;br /&gt;
v_debugSounds&lt;br /&gt;
v_debugVehicle&lt;br /&gt;
v_debugView&lt;br /&gt;
v_debugViewAbove&lt;br /&gt;
v_debugViewAboveH &quot;10&quot;&lt;br /&gt;
v_debugViewDetach&lt;br /&gt;
v_debug_flip_over&lt;br /&gt;
v_debug_mem&lt;br /&gt;
v_disableEntry&lt;br /&gt;
v_disable_hull&lt;br /&gt;
v_draw_components&lt;br /&gt;
v_draw_helpers&lt;br /&gt;
v_draw_passengers&lt;br /&gt;
v_draw_seats&lt;br /&gt;
v_draw_slip&lt;br /&gt;
v_draw_suspension&lt;br /&gt;
v_draw_tm&lt;br /&gt;
v_driverControlledMountedGuns &quot;1&quot;&lt;br /&gt;
v_dumpFriction&lt;br /&gt;
v_dump_classes&lt;br /&gt;
v_exit_player&lt;br /&gt;
v_goliathMode&lt;br /&gt;
v_help_tank_steering&lt;br /&gt;
v_independentMountedGuns &quot;1&quot;&lt;br /&gt;
v_invertPitchControl&lt;br /&gt;
v_kill&lt;br /&gt;
v_lights &quot;2&quot;&lt;br /&gt;
v_lights_enable_always&lt;br /&gt;
v_pa_surface &quot;1&quot;&lt;br /&gt;
v_profileMovement&lt;br /&gt;
v_ragdollPassengers&lt;br /&gt;
v_reload_system&lt;br /&gt;
v_rockBoats &quot;1&quot;&lt;br /&gt;
v_set_passenger_tm &quot;1&quot;&lt;br /&gt;
v_show_all&lt;br /&gt;
v_slipFrictionModFront&lt;br /&gt;
v_slipFrictionModRear&lt;br /&gt;
v_slipSlopeFront&lt;br /&gt;
v_slipSlopeRear&lt;br /&gt;
v_sprintSpeed&lt;br /&gt;
v_stabilizeVTOL &quot;0.35&quot;&lt;br /&gt;
v_transitionAnimations &quot;1&quot;&lt;br /&gt;
v_treadUpdateTime&lt;br /&gt;
v_vehicle_quality &quot;4&quot;&lt;br /&gt;
v_wind_minspeed&lt;br /&gt;
wait_frames&lt;br /&gt;
wait_seconds&lt;br /&gt;
watch_enabled &quot;1&quot;&lt;br /&gt;
watch_text_render_fxscale &quot;13&quot;&lt;br /&gt;
watch_text_render_lineSpacing &quot;9.3&quot;&lt;br /&gt;
watch_text_render_size &quot;1.75&quot;&lt;br /&gt;
watch_text_render_start_pos_x &quot;35&quot;&lt;br /&gt;
watch_text_render_start_pos_y &quot;180H&quot;&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/5592077657222664273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/crysis-2-all-codes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/5592077657222664273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/5592077657222664273'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/crysis-2-all-codes.html' title='Crysis 2 - All Codes'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-775865019452187085</id><published>2011-07-15T07:59:00.000-07:00</published><updated>2011-07-15T07:59:57.251-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xrated Pcs"/><category scheme="http://www.blogger.com/atom/ns#" term="Xtreams Pcs"/><title type='text'>Dead Space 2</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;578&quot; src=&quot;http://www.ps3vault.com/wp-content/uploads/2010/07/dead_space_2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
All Achievements &amp;amp; secret achievements:&lt;br /&gt;
---------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Achievements:&lt;br /&gt;
-------------&lt;br /&gt;
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:&lt;br /&gt;
&lt;br /&gt;
Mission Impossible (50 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete the game on Zealot setting.&lt;br /&gt;
Romper Stomper (25 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Stomp 10 Containers.&lt;br /&gt;
Vacuum Cleaner (30 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Decompress 20 Necromorphs without getting sucked out&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; yourself.&lt;br /&gt;
Made Us Whole (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Complete the game on any difficulty setting.&lt;br /&gt;
Frozen in Time (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Kill 50 Necromorphs while they are in Stasis&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (single player only).&lt;br /&gt;
First Aid (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Use Quick Heal ten times (single player only).&lt;br /&gt;
Epic Dismemberment (50 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Dismember 2,500 Necromorph Limbs&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (single player only).&lt;br /&gt;
...And Stay Down (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Kill 25 crawling enemies with Stomp&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (single player only).&lt;br /&gt;
Think Fast (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Kill 30 Necromorphs with Kinesis objects.&lt;br /&gt;
The Nanny (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Kill 30 Crawlers without detonating them.&lt;br /&gt;
C-Section (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Knock down an enemy with Contact Beam Alt-Fire&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; then kill it with&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Primary Fire before it stands up.&lt;br /&gt;
Going for Distance (20 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Impale an enemy and make him fly through the air&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; for 17 meters - it must stick to the surface.&lt;br /&gt;
Taste of your own Medicine (20 points): TK Impale a live Slasher to a surface using a&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Slasher&#39;s arm - it must stick to the surface.&lt;br /&gt;
It&#39;s a Trap! (20 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Kill 20 enemies with Detonator Mines in a deployed&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; state.&lt;br /&gt;
Necro Flamb (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Kill 50 enemies using the Flamethrower.&lt;br /&gt;
Peek a Boo! (20 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Kill a Stalker with the Seeker Rifle while in Zoom Mode.&lt;br /&gt;
Brute Juke (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Kill a Brute without taking damage.&lt;br /&gt;
Shoot the Limbs! (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Dismember 25 Necromorph Limbs (single player only).&lt;br /&gt;
Bouncing Betty (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Kill a Cyst by catching its Mine and throwing it back.&lt;br /&gt;
Skewered in Space (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Impale an enemy into a Decompression Window to cause&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; it to blow out.&lt;br /&gt;
Hard to the Core (50 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete the game on Hard Core setting.&lt;br /&gt;
Clean Cut (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Sever all three tentacles of a Lurker with one Line Gun&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Primary Fire shot (single player only).&lt;br /&gt;
Lawnmower Man (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Kill 4 enemies with the same Ripper blade.&lt;br /&gt;
Fully Loaded (50 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Simultaneously have four completely upgraded weapons.&lt;br /&gt;
The Sampler Platter (20 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; : Kill a Necromorph with every Weapon in the game&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (single player only).&lt;br /&gt;
Lightspeed de Milo (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Dismember the Lightspeed Boy Statue.&lt;br /&gt;
Looking good (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Purchase the Advanced Suit.&lt;br /&gt;
Fully Outfitted (30 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Upgrade your RIG and Stasis completely.&lt;br /&gt;
Picking favorites (30 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Upgrade 1 Weapon completely.&lt;br /&gt;
The Engineer (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Collect 10 Schematics.&lt;br /&gt;
My Boom Stick (20 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Kill 6 enemies at once with Line Gun&#39;s Alt-Fire&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; (single player only).&lt;br /&gt;
Shock Therapy (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Impale an enemy with the Javelin Gun and use its&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Alt-Fire to shock 3 others (single player only).&lt;br /&gt;
Collect Peng (20 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Find the Peng treasure.&lt;br /&gt;
The Librarian (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Collect 100 logs.&lt;br /&gt;
The Electrician (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Collect 10 Semiconductors.&lt;br /&gt;
&lt;br /&gt;
Additionally, there are 15 secret achievements:&lt;br /&gt;
-----------------------------------------------&lt;br /&gt;
The Fugitive (50 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Escape the Facility.&lt;br /&gt;
Cross your Heart, Hope to Die (30 points): Survive the Eye Poke Machine.&lt;br /&gt;
The Final Sacrifice (50 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Destroy the Marker.&lt;br /&gt;
Clever Girls (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Survive your first encounter with Stalkers.&lt;br /&gt;
Torment Me No More (20 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Kill the Tormenter.&lt;br /&gt;
The Graduate (20 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Win the fight at the School.&lt;br /&gt;
Patient on the Loose (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Get your first Suit.&lt;br /&gt;
Derailed (20 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Survive the Train Sequence.&lt;br /&gt;
One Small Step (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Get through the first Zero-G area.&lt;br /&gt;
Hornet&#39;s Nest (30 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Destroy the Tripod Nest.&lt;br /&gt;
Operation! (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Snare the Shard with the Ishimura.&lt;br /&gt;
Knock Knock (25 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete the Drill Ride.&lt;br /&gt;
Elevator Action (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Knock off every Tripod during the Elevator Sequence.&lt;br /&gt;
Shut Down (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Defeat the AI.&lt;br /&gt;
Powered Up (15 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Complete the Solar Array Puzzle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy achievements:&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy &quot;Collect Peng&quot; achievement:&lt;br /&gt;
--------------------------------&lt;br /&gt;
In Chapter 7 (approximately halfway through the level), find the mainframe room where ANTI&lt;br /&gt;
is located. One of the circuit rooms will have breakers that turn blue in addition to being&lt;br /&gt;
green or red (it is the left breaker room, if ANTI&#39;s hologram emitters are behind Isaac).&lt;br /&gt;
Insert the four breakers in that circuit room so they are blue, and the access tunnel will&lt;br /&gt;
now lead to a new room with the Peng treasure.&lt;br /&gt;
&lt;br /&gt;
Easy &quot;Elevator Action&quot; achievement:&lt;br /&gt;
-----------------------------------&lt;br /&gt;
In Chapter 7, immediately after Isaac starts the elevator to go to the Solar Array area, a&lt;br /&gt;
bunch of Tripods will appear. Use the Detonator to shoot them. Usually hitting a Tripod with&lt;br /&gt;
the Detonator anywhere on the body will knock it off. Use Stasis to help hold a Tripod in&lt;br /&gt;
place when more than one of them appears at a time. Knock off all Tripods in this sequence&lt;br /&gt;
to get the &quot;Elevator Action&quot; achievement. If you do not get the achievement the first time,&lt;br /&gt;
reload, and try again.&lt;br /&gt;
&lt;br /&gt;
Easy &quot;Lightspeed De Milo&quot; achievement:&lt;br /&gt;
--------------------------------------&lt;br /&gt;
Once you exit the elevator and enter the shopping center area after the train scene in Chapter&lt;br /&gt;
3, you will see a large statue rotating. Shoot the head off of it with any weapon to get the&lt;br /&gt;
&quot;Lightspeed De Milo&quot; achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Schematic locations:&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Search the indicated locations to find all schematics:&lt;br /&gt;
&lt;br /&gt;
-=Chapter 2=-&lt;br /&gt;
Power Node: It is in the first Power Node locked room you come across. You can open the&lt;br /&gt;
locked door with a Power Node; you can find one on the ground through the door to the&lt;br /&gt;
left of the closet.&lt;br /&gt;
&lt;br /&gt;
Hacker Suit: It is at the end of the tram walkway area, near the spot you encounter the Fire&lt;br /&gt;
Sack Necromorphs.&lt;br /&gt;
&lt;br /&gt;
Stasis Pack: It is on the tracks by where the flaming train passes you for the first time.&lt;br /&gt;
&lt;br /&gt;
-=Chapter 3=-&lt;br /&gt;
Pulse Rifle: Once you are out of the train, it is in a corner just behind where the train is&lt;br /&gt;
hanging.&lt;br /&gt;
&lt;br /&gt;
Javalin Spears: It is behind the big marker statue towards the windows on the left.&lt;br /&gt;
&lt;br /&gt;
-=Chapter 4=-&lt;br /&gt;
Security Suit: It is on the top shelf of the room just past the door that you have to slow&lt;br /&gt;
down to walk through.&lt;br /&gt;
&lt;br /&gt;
-=Chapter 5=-&lt;br /&gt;
Ripper: In the multi level room, ride the elevator down, then go to the right side of the&lt;br /&gt;
room to find it.&lt;br /&gt;
&lt;br /&gt;
Medium Health Pack: After you turn off the gravity and go through the holes in the ceiling,&lt;br /&gt;
you will find it floating in the middle of the room.&lt;br /&gt;
&lt;br /&gt;
Line Gun Ammo: After crawling through the duct and falling, you will go through a storage&lt;br /&gt;
room. You will find it behind some shelves on the right side.&lt;br /&gt;
&lt;br /&gt;
Detonator: It is in a room at the top of the church by the save station.&lt;br /&gt;
&lt;br /&gt;
-=Chapter 6=-&lt;br /&gt;
Seeker Rifle: On the path at the beginning of the chapter, take the door to the right.&lt;br /&gt;
You will be on a balcony, and the schematic is on the far right side on the ground.&lt;br /&gt;
&lt;br /&gt;
Pulse Rounds: When you first meet Ellie, she will unlock the gate. Instead of going through&lt;br /&gt;
the gate behind her, follow the path around to the right where it is blocked by debris to&lt;br /&gt;
find the schematic.&lt;br /&gt;
&lt;br /&gt;
Flame Thrower: After you exit the gym, follow the path, and go into the classroom to find&lt;br /&gt;
the &quot;Kids Gone Crazy&quot; text log. In that same room, there is a smaller room on the right side&lt;br /&gt;
with blood on the wall. The schematic is on the ground.&lt;br /&gt;
&lt;br /&gt;
-=Chapter 7=-&lt;br /&gt;
Ripper Blades: At the start of the chapter when you enter zero gravity, the schematic will&lt;br /&gt;
be floating at the bottom of the room.&lt;br /&gt;
&lt;br /&gt;
Force Gun: After you exit the elevator, turn left, and you will come across yellow lockers.&lt;br /&gt;
The schematic in the second locker from the left.&lt;br /&gt;
&lt;br /&gt;
Contact Beam: The schematic is in the locked closet to the left of the spot where you first&lt;br /&gt;
see the save station on the wall. Use a Power Node to open the closet and get the schematic.&lt;br /&gt;
&lt;br /&gt;
-=Chapter 8=-&lt;br /&gt;
Vintage Suit: The schematic is in the first locked door in this chapter.&lt;br /&gt;
&lt;br /&gt;
Detonator Mines: When you first talk to Ellie and Stross, go to the next room, and take left.&lt;br /&gt;
The schematic is beside a body.&lt;br /&gt;
&lt;br /&gt;
Large Med Pack: The schematic is in the room where you first meet Ellie. It is past the table&lt;br /&gt;
in the corner; you can move the table using your kinesis and grab it.&lt;br /&gt;
&lt;br /&gt;
-=Chapter 9=-&lt;br /&gt;
Flame Fuel: When you come across the laser traps, take a right from where they were.&lt;br /&gt;
You will come across a few crates lying around; use your kinesis to move the crates and find&lt;br /&gt;
the schematic along with an audio log.&lt;br /&gt;
&lt;br /&gt;
Seeker Shells: The schematic is behind the guardian mounted near the exit door of the room&lt;br /&gt;
where you fight Stalkers and Cysts.&lt;br /&gt;
&lt;br /&gt;
-=Chapter 10&lt;br /&gt;
Force Energy: When you reach the zero gravity area, go to the lower level to find the&lt;br /&gt;
schematic on the ground.&lt;br /&gt;
&lt;br /&gt;
-=Chapter 11&lt;br /&gt;
Contact Energy: In the zero gravity station where you move the lasers to gain access to the&lt;br /&gt;
shaft that leads inside, you will find the schematic if you look outside from the inside of&lt;br /&gt;
the shaft.&lt;br /&gt;
&lt;br /&gt;
Advanced Suit: Enter the locked room opposite of the detonator mines trap. The schematic is&lt;br /&gt;
inside this room, but you need a Power Node to open this locked room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer unlockables:&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reach the indicated level in Multiplayer mode to unlock the corresponding bonus:&lt;br /&gt;
&lt;br /&gt;
Solid Army Green Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 4&lt;br /&gt;
Line Gun &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 7&lt;br /&gt;
Solid Red Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 8&lt;br /&gt;
Force Gun &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 11&lt;br /&gt;
Solid Black Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 13&lt;br /&gt;
Increased Magazine Size (Plasma Cutter): Level 14&lt;br /&gt;
Solid Olive Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 16&lt;br /&gt;
Seeker Rifle &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 17&lt;br /&gt;
Urban Camo Blue Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 20&lt;br /&gt;
Urban Camo Army Green Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 23&lt;br /&gt;
Increased Magazine Size (Line Gun) &amp;nbsp; &amp;nbsp; : Level 25&lt;br /&gt;
Urban Camo Red Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 26&lt;br /&gt;
Javelin Gun &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 28&lt;br /&gt;
Increased Magazine Size (Force Gun) &amp;nbsp; &amp;nbsp;: Level 29&lt;br /&gt;
Urban Camo Military &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 32&lt;br /&gt;
Increased Magazine Size (Seeker Rifle) : Level 33&lt;br /&gt;
Increased Weapon Damage (Plasma Cutter): Level 34&lt;br /&gt;
Urban Camo Olive Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 36&lt;br /&gt;
Tiger Camo Blue Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 41&lt;br /&gt;
Increased Weapon Damage (Line Gun) &amp;nbsp; &amp;nbsp; : Level 42&lt;br /&gt;
Increased Magazine Size (Javelin Gun) &amp;nbsp;: Level 44&lt;br /&gt;
Tiger Camo Army Green Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 45&lt;br /&gt;
Increased Weapon Damage (Force Gun) &amp;nbsp; &amp;nbsp;: Level 46&lt;br /&gt;
Tiger Camo Red Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 49&lt;br /&gt;
Increased Damage (Seeker Rifle) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 50&lt;br /&gt;
Tiger Camo Military Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 52&lt;br /&gt;
War Torn Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 56&lt;br /&gt;
Increased Weapon Damage (Javelin Gun) &amp;nbsp;: Level 57&lt;br /&gt;
Visceral Games Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 59&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Riot Suit:&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
Log into your same EA account through the Dead Space iOS game to unlock the Riot Suit.&lt;br /&gt;
This suit gives a weapon bonus to the Contact Beam of 10% extra damage and has 25&lt;br /&gt;
inventory slots and 25% armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus suits:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
Successfully complete the game on any difficulty to unlock bonus elite suits. During a&lt;br /&gt;
second playthrough, the Riot Armor Suit will be available in the store, and the Elite&lt;br /&gt;
Engineer Suit schematic can be found near the first store. The Vintage Elite can be found&lt;br /&gt;
in Chapter 6, the Security Elite in Chapter 9, and the Advance Elite in Chapter 11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Game+ mode &amp;amp; Hardcore mode:&lt;br /&gt;
-------------------------------&lt;br /&gt;
&lt;br /&gt;
New Game+ mode:&lt;br /&gt;
---------------&lt;br /&gt;
Successfully complete the game on any difficulty to unlock New Game+ mode. This mode&lt;br /&gt;
allows you to start a second playthrough with all your weapons, items, and inventory&lt;br /&gt;
from the previous game.&lt;br /&gt;
&lt;br /&gt;
Hardcore mode:&lt;br /&gt;
--------------&lt;br /&gt;
Successfully complete the game on any difficulty to unlock the Hardcore difficulty.&lt;br /&gt;
This difficulty is equivalent to the Zealot difficulty, but only allows you to restart&lt;br /&gt;
from the last saved game. It also only allows you to save three times during the entire&lt;br /&gt;
campaign, and cannot be started from a New Game +&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Re-spec ability:&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of Chapter 7, you will have the option to re-spec your weapons, RIG, and&lt;br /&gt;
stasis module. This ability allows you to take out all the power nodes in a piece of&lt;br /&gt;
equipment and re-assign them elsewhere. Each time you re-spec an item, it will cost&lt;br /&gt;
5000 CR. This ability does not help you get the achievement for upgrading all your&lt;br /&gt;
equipment, but it is helpful to re-assign (or take back) power nodes from weapons you&lt;br /&gt;
do not use anymore.&lt;br /&gt;
Additionally, you can use this ability to refill Isaac&#39;s health at any workbench.&lt;br /&gt;
If you re-spec the RIG, any changes to a health node will reset Isaac&#39;s health to the&lt;br /&gt;
new maximum. For 5000 credits, a re-spec is cheaper than a large medikit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prequel bonuses &amp;amp; Hand Cannon:&lt;br /&gt;
------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prequel bonuses:&lt;br /&gt;
----------------&lt;br /&gt;
Have a saved game file from the original Dead Space to begin the game with access to&lt;br /&gt;
the Refurbished Plasma Cutter. However, your upgrades to the Plasma Cutter from Dead&lt;br /&gt;
Space will not carry over.&lt;br /&gt;
&lt;br /&gt;
Successfully complete Dead Space: Ignition in single player Ignition mode to unlock&lt;br /&gt;
the Hacker suit (has bonus perks and hacking capabilities), a Hacker-themed Contact&lt;br /&gt;
Beam weapon skin, exclusive audio logs, and extra power nodes, health packs, and credits.&lt;br /&gt;
&lt;br /&gt;
Hand Cannon:&lt;br /&gt;
------------&lt;br /&gt;
Successfully complete the game on the Hardcore difficulty to unlock the Hand Cannon at&lt;br /&gt;
the first shop in a New Game+. The Hand Cannon is a powerful weapon with unlimited&lt;br /&gt;
ammunition, is a foam finger, and Isaac says &quot;Bang Bang&quot; and &quot;Pew Pew Pew&quot; when shooting&lt;br /&gt;
it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elite Suits:&lt;br /&gt;
------------&lt;br /&gt;
Additional space suits are unlocked once you complete the game on any difficulty.&lt;br /&gt;
&lt;br /&gt;
The Riot Armor Suit is available in the store and the Elite Engineer Suit schematic is&lt;br /&gt;
found near the first store. Other elite suits may be located when playing through round 2&lt;br /&gt;
the Vintage Elite in chapter 6, the Security Elite in chapter 9, and the Advance Elite&lt;br /&gt;
in chapter 11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Stalker kills:&lt;br /&gt;
-------------------&lt;br /&gt;
If you are finding the Stalkers troublesome, the best weapon to use against them is&lt;br /&gt;
the Line Gun. Try to find an area to back yourself into then simply wait and aim.&lt;br /&gt;
They will eventually pop out and run at you. The Line Gun will easily dispose of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free Health:&lt;br /&gt;
------------&lt;br /&gt;
You can use the shop and the work bench to get easy health boosts. Each time you don&lt;br /&gt;
a suit for the first time -- after buying it in the shop -- your health is filled to&lt;br /&gt;
maximum. This only works the first time you put on each suit, but with the extra&lt;br /&gt;
downloadable suits you can do this several times throughout the game.&lt;br /&gt;
Alternately, once you can purchase the Respec ability (5000 Credits), you can strip&lt;br /&gt;
the Power Nodes from the Rig and replace them for full health -- this costs less than,&lt;br /&gt;
say, buying a large health pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level Rewards:&lt;br /&gt;
---------------&lt;br /&gt;
Attain the following levels in multiplayer to unlock additional gear.&lt;br /&gt;
&lt;br /&gt;
Level 04 - Solid Army Green Suit&lt;br /&gt;
Level 07 - Line Gun&lt;br /&gt;
Level 08 - Solid Red Suit&lt;br /&gt;
Level 11 - Force Gun&lt;br /&gt;
Level 13 - Solid Black Suit&lt;br /&gt;
Level 14 - Increased Magazine Size / Plasma Cutter&lt;br /&gt;
Level 16 - Solid Olive Suit&lt;br /&gt;
Level 17 - Seeker Rifle&lt;br /&gt;
Level 20 - Urban Camo Blue Suit&lt;br /&gt;
Level 23 - Urban Camo Army Green Suit&lt;br /&gt;
Level 25 - Increased Magazine Size / Line Gun&lt;br /&gt;
Level 26 - Urban Camo Red Suit&lt;br /&gt;
Level 28 - Javelin Gun&lt;br /&gt;
Level 29 - Increased Magazine Size / Force Gun&lt;br /&gt;
Level 32 - Urban Camo Military&lt;br /&gt;
Level 33 - Increased Magazine Size / Seeker Rifle&lt;br /&gt;
Level 34 - Increased Weapon Damage / Plasma Cutter&lt;br /&gt;
Level 36 - Urban Camo Olive Suit&lt;br /&gt;
Level 41 - Tiger Camo Blue Suit&lt;br /&gt;
Level 42 - Increased Weapon Damage / Line Gun&lt;br /&gt;
Level 44 - Increased Magazine Size / Javelin Gun&lt;br /&gt;
Level 45 - Tiger Camo Army Green Suit&lt;br /&gt;
Level 46 - Increased Weapon Damage / Force Gun&lt;br /&gt;
Level 49 - Tiger Camo Red Suit&lt;br /&gt;
Level 50 - Increased Damage / Seeker Rifle&lt;br /&gt;
Level 52 - Tiger Camo Military Suit&lt;br /&gt;
Level 56 - War Torn Suit&lt;br /&gt;
Level 57 - Increased Weapon Damage / Javelin Gun&lt;br /&gt;
Level 59 - Visceral Games Suit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suits:&lt;br /&gt;
------&lt;br /&gt;
Perform the following actions to unlock these special suits in the store.&lt;br /&gt;
&lt;br /&gt;
Arctic Security Suit - Beat the game on Zealot.&lt;br /&gt;
Soldier Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Beat the game on Hardcore Mode.&lt;br /&gt;
Hacker Suit &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Unlocked if you have a Dead Space: Ignition.&lt;br /&gt;
Elite Riot Suit &amp;nbsp; &amp;nbsp; &amp;nbsp;- Beat the game, start New Game +&lt;br /&gt;
Elite Engineer Suit &amp;nbsp;- Beat the game, start New Game +, schematic is found near the&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;first store.&lt;br /&gt;
Elite Vintage Suit &amp;nbsp; - Beat the game, start New Game +, find schematic in Chapter 6&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;near the end of the level.&lt;br /&gt;
Elite Security Suit &amp;nbsp;- Beat the game, start New Game +, find schematic in Chapter 9&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;after you leave train, other side of the railing.&lt;br /&gt;
Elite Advanced Suit &amp;nbsp;- Beat the game, start New Game +, find schematic in Chapter 11&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;at the top of the yellow elevator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlimited Credits (DLC Required):&lt;br /&gt;
---------------------------------&lt;br /&gt;
If you&#39;ve purchased the Supernova or Martial Law DLC packs, you have access to a free&lt;br /&gt;
Detonator weapon. Go to the Store and buy the weapon for 0 credits. Fire the mines at&lt;br /&gt;
a nearby wall, then deactivate and retrieve them. DO NOT RELOAD! Sell the mines at the&lt;br /&gt;
store for credits and sell the free Detonator. Buy it back -- it now has full ammo again&lt;br /&gt;
so you can repeat this indefinitely!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Restore health:&lt;br /&gt;
---------------&lt;br /&gt;
* Use the shop and the work bench to restore your health. When you wear a suit for the&lt;br /&gt;
&amp;nbsp; first time your health is refilled.&lt;br /&gt;
* Purchase the Respec ability for 5,000 credits. Remove the Power Nodes from the Rig&lt;br /&gt;
&amp;nbsp; and replace them for full health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hand cannon:&lt;br /&gt;
------------&lt;br /&gt;
Successfully complete the game under the Hardcore difficulty setting and upgrade&lt;br /&gt;
the plasma pistol. The unlimited ammunition and one hit kill hand cannon can be&lt;br /&gt;
found at the first shop. This weapon resembles a foam finger, and when fired Isaac&lt;br /&gt;
makes &quot;Bang Bang&quot; and &quot;Pew Pew Pew&quot; sounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Necromorph upgrades:&lt;br /&gt;
--------------------&lt;br /&gt;
Reach the indicated level in your online career to unlock the corresponding upgrade.&lt;br /&gt;
&lt;br /&gt;
Lurker Execution Attack Damage Increase : Level 27&lt;br /&gt;
Lurker Health Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 43&lt;br /&gt;
Lurker Melee Damage Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 15&lt;br /&gt;
Lurker Range Damage Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 3&lt;br /&gt;
Pack Execution Attack Damage Increase &amp;nbsp; : Level 18&lt;br /&gt;
Pack Gets Out of Stasis Faster &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 48&lt;br /&gt;
Pack Health Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 31&lt;br /&gt;
Pack Melee Damage Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 6&lt;br /&gt;
Puker Execution Attack Damage Increase &amp;nbsp;: Level 24&lt;br /&gt;
Puker Health Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 58&lt;br /&gt;
Puker Melee Damage Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 39&lt;br /&gt;
Puker Ranged Damage Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 12&lt;br /&gt;
Spitter Execution Damage Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 9&lt;br /&gt;
Spitter Health Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 53&lt;br /&gt;
Spitter Melee Damage Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Level 21&lt;br /&gt;
Spitter Ranged Damage Increase &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Level 35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Respec Ability:&lt;br /&gt;
---------------&lt;br /&gt;
At the beginning of Chapter 7 Isaac will be able to respec any weapon, RIG, or Stasis&lt;br /&gt;
unit for 5000Cr. Respeccing resets a weapon/armor&#39;s specs to zero and returns any Power&lt;br /&gt;
Nodes used on it. Respeccing the RIG will completely restore Isaac&#39;s health, which can&lt;br /&gt;
be a cheap way to completely heal him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Peng Again:&lt;br /&gt;
-----------&lt;br /&gt;
You can find the Peng statue in Severed near the end of the downloadable content.&lt;br /&gt;
Go through the Showers and it&#39;s sitting on a stretcher along with a few medpacks.</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/775865019452187085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/dead-space-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/775865019452187085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/775865019452187085'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/dead-space-2.html' title='Dead Space 2'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-6203094598138336982</id><published>2011-07-15T07:57:00.000-07:00</published><updated>2011-07-15T07:57:26.795-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fightbox Pcs"/><category scheme="http://www.blogger.com/atom/ns#" term="Xrated Pcs"/><category scheme="http://www.blogger.com/atom/ns#" term="Xtreams Pcs"/><title type='text'>Devil May Cry 4</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;http://www.wallcoo.net/game/devil-may-cry-4/images/devil-may-cry-4-wallpaper-dante-nero.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
Cheat Codes:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
Unlockable Artwork:&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Successfully complete the indicated task to unlock the artwork:&lt;br /&gt;
&lt;br /&gt;
Unlockable &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;How to Unlock&lt;br /&gt;
---------------------------------------------------&lt;br /&gt;
The Two Heroes, 29 character images - Beat Human or Devil Hunter mode&lt;br /&gt;
The Cast &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Beat Devil Hunter mode&lt;br /&gt;
The Demons, 12 publicity pictures &amp;nbsp; - Beat Son of Sparda mode&lt;br /&gt;
Demon Invasion &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Beat Dante Must Die mode&lt;br /&gt;
The Ladies of Devil May Cry &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Beat Heaven or Hell mode&lt;br /&gt;
Light from the Demon Blade &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Beat Hell or Hell mode&lt;br /&gt;
The Secret Festival of the Sword &amp;nbsp; &amp;nbsp;- Beat Legendary Dark Knight mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlock Super Nero &amp;amp; Dante Costumes:&lt;br /&gt;
-----------------------------------&lt;br /&gt;
Finish the game on Dante must die difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlock more difficulty levels:&lt;br /&gt;
------------------------------&lt;br /&gt;
There are three hard core difficulty levels. Son of Sparda, which then unlocks&lt;br /&gt;
Dante Must Die and Heaven or Hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlock full ending:&lt;br /&gt;
-------------------&lt;br /&gt;
To see an extended version of the ending, prevent Kyrie from being hurt for at&lt;br /&gt;
least a minute and a half as the credits run. If you manage to do this, the rest&lt;br /&gt;
of the ending is shown to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Echidna Fight Strategy:&lt;br /&gt;
-----------------------&lt;br /&gt;
D.T. and use Roulette Spin on her head. If she turns into a spider use buster on&lt;br /&gt;
her eggsack (tap B to power up the attack). If she grasps her forehead in pain&lt;br /&gt;
use buster, tap LT(exceed) to super-power the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viewing the full ending:&lt;br /&gt;
------------------------&lt;br /&gt;
Once you defeat the final boss, the game plays the ending. That is only the&lt;br /&gt;
partial ending. During the credits if you manage to protect Kyrie for 90 seconds,&lt;br /&gt;
the credits will finish and you&#39;ll get to watch the rest of the ending. Otherwise&lt;br /&gt;
the credits will just end prematurely and you&#39;ll have to defeat the final boss&lt;br /&gt;
again and have another shot at protecting Kyrie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Blitzes:&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the following trick to defeat a Blitz as Nero. To lower the Blitz &quot;electricity&lt;br /&gt;
shield&quot; quickly, use charged pistol shots with Devil Trigger activated. The most&lt;br /&gt;
effective method seems to be as follows.&lt;br /&gt;
&lt;br /&gt;
Charge a shot.&lt;br /&gt;
Go into Devil Trigger.&lt;br /&gt;
Release the shot, maybe a few more.&lt;br /&gt;
Turn off Devil trigger, and repeat.&lt;br /&gt;
&lt;br /&gt;
This will quickly give you Super Smokin Stylish before he has even dropped his&lt;br /&gt;
shield. This will work even with a level 1 Charge Shot, and should be much easier&lt;br /&gt;
if you have level 3. Once his shield his gone, use Devil Trigger again, and use&lt;br /&gt;
the Devil Bringer to devastate him. Three throws should be enough to send him&lt;br /&gt;
into &quot;red mode&quot;. Once he goes red he will try to grab you and suicide himself&lt;br /&gt;
to seriously drain your life, or kill you. Shoot normal shots at him to get&lt;br /&gt;
more Smokin Stylish points at this point, and finish him off handily.&lt;br /&gt;
&lt;br /&gt;
Use the following trick to defeat a Blitz as Dante. Use Royal Guard style along&lt;br /&gt;
with the Gilgamesh gauntlets. While the Blitz is in his yellow &quot;electricity&lt;br /&gt;
shielded&quot; state, get close to him and press [Melee] + [Style] repeatedly and&lt;br /&gt;
quickly. You will be performing a punch and canceling it with a Royal Block very&lt;br /&gt;
quickly. Think of the [Style] move as the attack. Try to constantly use [Melee]&lt;br /&gt;
+ [Style] repeatedly. You will raise the letter grade of your style meter with&lt;br /&gt;
each hit, and quickly lower the electric shielding. You are basically hitting&lt;br /&gt;
the shield yourself, then blocking that hit so fast that you cannot see it happen.&lt;br /&gt;
Again, just press [Melee] + [Style] at the same time. This may be somewhat tricky&lt;br /&gt;
at first, but eventually becomes easy. Once his shield is lowered, quickly switch&lt;br /&gt;
to swordmaster style. Use Real Impact uppercut with the Gilgamesh gauntlets at&lt;br /&gt;
least twice. Throw in a Kick 13 if time permits, and/or a Shocking. He will go&lt;br /&gt;
into his overdriven &quot;Red Mode&quot;. Quickly switch to Lucifer and perform Bondage.&lt;br /&gt;
If done correctly you should finish him off and get a huge stylish ranking out&lt;br /&gt;
of one Blitz.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Sanctus:&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the following trick to defeat Sanctus inside of Sparda in Mission 20. While&lt;br /&gt;
Sanctus is airborne in his shield, get close and break it with sword attacks just&lt;br /&gt;
like earlier in the game. However, he will sometimes block with the Sword of&lt;br /&gt;
Sparda. When he does this, use the uppercut technique to break his guard. If&lt;br /&gt;
you are skilled you should use the Devil Trigger while he is in the air to use&lt;br /&gt;
a special combo to force him to the ground. If you fail to do the air combo just&lt;br /&gt;
let him fall to the ground. You may be able to get a few sword-based shots in&lt;br /&gt;
but do not try to rely on this because he may escape. At this point, use the&lt;br /&gt;
uppercut in Devil Trigger form, if at all possible. Afterwards he will go back&lt;br /&gt;
to being airborne again, in which case you should drop the Devil Trigger. After&lt;br /&gt;
you have broken his health down to about the 10% to 15% mark, he will use a&lt;br /&gt;
charging sword attack (however, if you have perfected the aforementioned combo,&lt;br /&gt;
you may bypass this). Defeating him requires timing. At the precisely the&lt;br /&gt;
correct moment of his charge towards you, uppercut and break his guard.&lt;br /&gt;
Again, as soon as it is broken get into the Devil Trigger uppercut and finish&lt;br /&gt;
him off. In the second battle against Sanctus, as the False Prophet, timing&lt;br /&gt;
is once again crucial. All you must do is uppercut his attacks away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Demonic Bosses:&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use Nero&#39;s Devil Bringer to defeat Demonic Bosses. Before you daze any&lt;br /&gt;
demonic Boss, get your Devil Trigger as high as possible. As soon as the enemy&lt;br /&gt;
is dazed, activate Devil Trigger mode, and use the uppercut on them. Using it&lt;br /&gt;
in different areas of the enemy&#39;s body results in a good combo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Red Orbs in Mission 7: The She-Viper:&lt;br /&gt;
------------------------------------------&lt;br /&gt;
Use the following trick to get approximately 4,300 Red Orbs in about twenty&lt;br /&gt;
seconds. At the start of the mission, destroy the rocks to your left. Enter&lt;br /&gt;
the tunnel, and destroy the rocks. You will see the big red crystal near the&lt;br /&gt;
Secret Mission. In order to get the most Orbs, start with the Stinger, then&lt;br /&gt;
immediately activate Devil Trigger mode, and quickly mash away. Then, pause&lt;br /&gt;
the game, select &quot;Systems&quot;, and choose &quot;Retry Mission&quot;. This is the easiest&lt;br /&gt;
way to get a lot of Red Orbs in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Berial:&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use Grim Grip to reel yourself close to his head, and attack with your sword.&lt;br /&gt;
Once the combos are done, use Grim Grip while still in the air. When his&lt;br /&gt;
flames are gone, jump up to his head. Grab his head with the Devil Bringer,&lt;br /&gt;
then once he lands from that, use Devil Bringer again to throw and punch him.&lt;br /&gt;
Then, run a short distance away because he will release an explosion around&lt;br /&gt;
him. Make sure to pick up Green Orbs from the destroyed buildings, and roll&lt;br /&gt;
to avoid his flame geysers and sword attack. Continue attacking this way,&lt;br /&gt;
and use your Charge Shot to defeat him in under a minute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dice Game Exploit:&lt;br /&gt;
------------------&lt;br /&gt;
Here&#39;s a great way to cheat at the boardgame in the Game Room. When you roll&lt;br /&gt;
the dice, you can actually predict the number you will roll every time. The&lt;br /&gt;
number showing on the die before it&#39;s rolled is the number that will show up&lt;br /&gt;
if you count properly. So, for instance, if you would like to roll the number&lt;br /&gt;
three, simply way for the &quot;3&quot; to show up on the top of the dice. Count six&lt;br /&gt;
rotations before you strike the die, and you will have rolled a &quot;3&quot;! This is&lt;br /&gt;
great for exploiting the game to win extra orbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Control the Camera During Cutscenes:&lt;br /&gt;
------------------------------------&lt;br /&gt;
During any cutscene in the game, the camera can be controlled, giving you&lt;br /&gt;
alternate views of what you&#39;re seeing. To move the camera around, use the&lt;br /&gt;
right analog stick on your controller. You can zoom in and out by using the&lt;br /&gt;
right trigger button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Orbs (Mission 3):&lt;br /&gt;
----------------------&lt;br /&gt;
Here&#39;s a great way to collect a lot of orbs. After you finish the game&#39;s third&lt;br /&gt;
mission, go back through and play it again. From the start, run past the statue&lt;br /&gt;
into the first hall, where you can kill enemies to collect experience points&lt;br /&gt;
and orbs. Then, seek out a hallway where a wooden wall stands. Break through the&lt;br /&gt;
wall, where you can find a crystal. Break the crystal to collect an automatic&lt;br /&gt;
1,000 orbs. Then, exit the mission. This is a quick way you can repeat over&lt;br /&gt;
and over again to collect as many orbs as you&#39;d like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quasi-Secret Launch Jump:&lt;br /&gt;
-------------------------&lt;br /&gt;
Either Nero or Dante can perform a launch jump off of ledges that sends them&lt;br /&gt;
flying far forward, much further forward than a normal jump. This launch jump&lt;br /&gt;
can be used to collect secrets and sometimes shortcut secret missions. To&lt;br /&gt;
perform it, stand facing a nearby ledge that you can jump off of. Perform the&lt;br /&gt;
Streak or Stinger attack (while locked up, press UP + Attack) and Nero or&lt;br /&gt;
Dante will dash forward--the ledge cuts off the attack animation and instead&lt;br /&gt;
launches the character far forward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free Health from Faults:&lt;br /&gt;
------------------------&lt;br /&gt;
Late in the game, you&#39;ll occasionally see fault enemies appear from underneath&lt;br /&gt;
you--they sort of warp up from the ground and try to ensnare your character.&lt;br /&gt;
If you manage to kill a fault, you will always be rewarded with a free health&lt;br /&gt;
orb. If you&#39;re low on health, look for faults to kill and get their health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Control the Camera During Cutscenes:&lt;br /&gt;
------------------------------------&lt;br /&gt;
During any cutscene in the game, the camera can be controlled, giving you alternate&lt;br /&gt;
views of what you&#39;re seeing. To move the camera around, use the right analog stick&lt;br /&gt;
on your controller. You can zoom in and out by using the right trigger button.&lt;br /&gt;
&lt;br /&gt;
Complete Ending:&lt;br /&gt;
----------------&lt;br /&gt;
To see the complete ending, after you beat the game and the credits, start you&lt;br /&gt;
have to protect Kyrie during the Credits for 90 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Dante:&lt;br /&gt;
----------------&lt;br /&gt;
When fighting Dante in the Dante Must Die mode, it is easier to fight him if you&lt;br /&gt;
jump in the air and use the buster the bring him up to you. Then, use the grab&lt;br /&gt;
attack. Be careful; he might block and try to hit you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lady:&lt;br /&gt;
-----&lt;br /&gt;
In the alternate scene when you see Dante reading the magazine, you can see Lady&lt;br /&gt;
posing on the left side of the magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scarecrows:&lt;br /&gt;
-----------&lt;br /&gt;
In the alternate scene with Dante reading the magazine, look in the background&lt;br /&gt;
of the Devil May Cry. You can see scarecrows hung on the wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sanctus&#39; Shield:&lt;br /&gt;
----------------&lt;br /&gt;
To easily drop Sanctus&#39; Shield during either of his encounters, make sure you have&lt;br /&gt;
a full Exceed gauge (Ex-act or Max-act helps). Approach Sanctus, jump, and perform&lt;br /&gt;
an Ex Calibur. If the full combo hits, his shield will be down. You can now proceed&lt;br /&gt;
to make him fully vulnerable to attack using the above method, or however desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
100% accurate die rolling:&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a 100% sure and easy way to roll the die in DMC4. All you have to do is use&lt;br /&gt;
buster on the die (without locking target on the die). The number which is visible on&lt;br /&gt;
top of the die (before using buster) will definitely set into the same number after&lt;br /&gt;
punching the die into the air. Since it is sure that you will only get the die rolling&lt;br /&gt;
part with Nero, you don&#39;t have to worry about Dante.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Echidna:&lt;br /&gt;
------------------&lt;br /&gt;
Devil Trigger and use Roulette Spin on her head. If she turns into a spider, power up&lt;br /&gt;
and use Buster on her egg sack. If she grasps her forehead in pain use Buster, the&lt;br /&gt;
tap [Exceed] to give the attack extra power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mission 3: Easy orbs:&lt;br /&gt;
---------------------&lt;br /&gt;
Complete mission 3, then play it again. At the start, run past the statue into the&lt;br /&gt;
first hall. Kill enemies to collect experience points and orbs. Then, find the hallway&lt;br /&gt;
with a wooden wall. Break through the wall to find a crystal. Break the crystal to&lt;br /&gt;
collect 1,000 orbs then exit the mission. Repeat this to collect as many orbs as&lt;br /&gt;
desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Board game: Easy orbs:&lt;br /&gt;
----------------------&lt;br /&gt;
* Use the following trick to win the board game in the Game Room. The number showing&lt;br /&gt;
on the die before it is rolled is the number that will show up if you count properly.&lt;br /&gt;
For example, if you would like to roll a &quot;3&quot;, wait for &quot;3&quot; to show up on the top of&lt;br /&gt;
the dice. Count six rotations before you strike the die, and you will roll a &quot;3&quot;.&lt;br /&gt;
&lt;br /&gt;
* Use Buster on the die (without locking target on the die). The number which is&lt;br /&gt;
visible on top of the die before using Buster will always be set to the same number&lt;br /&gt;
after punching the die into the air. Because you will only get the die rolling part&lt;br /&gt;
with Nero, you do not have to worry about Dante.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy health from Faults:&lt;br /&gt;
------------------------&lt;br /&gt;
Later in the game you can occasionally see Fault enemies appear from underneath.&lt;br /&gt;
They will &quot;warp&quot; up from the ground and try to ensnare your character. If you kill&lt;br /&gt;
a Fault you will always be rewarded with a free health orb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launch jump:&lt;br /&gt;
------------&lt;br /&gt;
Nero or Dante can perform a launch jump off of ledges that sends them flying far&lt;br /&gt;
forward much further than a normal jump. This can be used to collect secrets or as&lt;br /&gt;
a shortcut. To perform it, stand facing a nearby ledge that you can jump off from.&lt;br /&gt;
Perform the Streak or Stinger attack (while locked up, press [Up] + [Attack]) and&lt;br /&gt;
Nero or Dante will dash forward. The ledge cuts off the attack animation and will&lt;br /&gt;
instead launch your character far forward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:Get your desired number on the dice:&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First of all remember that places where red is marked will send enemies which you&lt;br /&gt;
have to fight with eventually, yellow place is mystery anything can happen, blue&lt;br /&gt;
ones are good and best are the white ones.&lt;br /&gt;
&lt;br /&gt;
You can wait n watch when to strike with either dante or nero..but u might miss at&lt;br /&gt;
the call.&lt;br /&gt;
&lt;br /&gt;
...do this&lt;br /&gt;
&lt;br /&gt;
First of all watch the sequencing of the numbers on dice, suppose you need 2 for&lt;br /&gt;
going onto white place just hold down the lock button on ur controller and fire a&lt;br /&gt;
single shot when number 2 is on the top of the dice.&lt;br /&gt;
Can exploit this for getting onto blue places to get orbs/health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All achievements &amp;amp; secret achievements:&lt;br /&gt;
---------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Accomplish the indicated achievement to get the corresponding number of&lt;br /&gt;
Gamerscore points:&lt;br /&gt;
&lt;br /&gt;
A Comfortable Pace (10 points) &amp;nbsp; : Clear mission 11 in Human mode.&lt;br /&gt;
Easy Does It (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Clear all missions in Human mode.&lt;br /&gt;
Half Way There (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; : Clear mission 11 in Devil Hunter mode.&lt;br /&gt;
Done and Done (20 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Clear all missions in Devil Hunter mode.&lt;br /&gt;
The Best of the Rest (20 points) : Clear all missions in Human mode with an S&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ranking.&lt;br /&gt;
A Cut Above (30 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;: Clear all missions in Devil Hunter Mode with&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;an S ranking.&lt;br /&gt;
Smokin&#39;! (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Complete a Stylish Rank S (Smokin&#39;!) combo.&lt;br /&gt;
Smokin&#39; Style!! (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp;: Complete a Stylish Rank SS&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;(Smokin&#39; Style!!) combo.&lt;br /&gt;
Smokin&#39; Sick Style!!! (10 points): Complete a Stylish Rank SSS&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;(Smokin&#39; Sick Style!!!) combo.&lt;br /&gt;
Simply Spectacular (10 points) &amp;nbsp; : Complete a mission with an S ranking.&lt;br /&gt;
River of Red (10 points) &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; : Acquire 10,000 Red Orbs.&lt;br /&gt;
Filled with Pride (10 points) &amp;nbsp; &amp;nbsp;: Acquire 10,000 Proud Souls.&lt;br /&gt;
Rookie Devil Hunter (10 points) &amp;nbsp;: Defeat a total of 100 enemies.&lt;br /&gt;
&lt;br /&gt;
Additionally, there are 33 secret achievements:&lt;br /&gt;
-----------------------------------------------&lt;br /&gt;
Rock and a Hard Place (10 points): &amp;nbsp; &amp;nbsp;Clear mission 11 in Son of Sparda mode.&lt;br /&gt;
Hardly A Simple Task (30 points): &amp;nbsp; &amp;nbsp; Clear all missions in Son of Sparda mode.&lt;br /&gt;
Easier Said Than Done (10 points): &amp;nbsp; &amp;nbsp;Clear mission 11 in Dante Must Die mode.&lt;br /&gt;
All Bow Before You (40 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; Clear all missions in Dante Must Die mode.&lt;br /&gt;
Step into the Light (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp;Clear all missions in Heaven or Hell mode.&lt;br /&gt;
Tonight, We Dine in Hell (10 points): Clear all missions in Hell or Hell mode.&lt;br /&gt;
A Throne of Glory (50 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Clear all game modes.&lt;br /&gt;
Nothing Left Unsaid (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp;Clear all secret missions.&lt;br /&gt;
The First Circle (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Clear stage 10 of Bloody Palace mode.&lt;br /&gt;
The Second Circle (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Clear stage 20 of Bloody Palace mode.&lt;br /&gt;
The Third Circle (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Clear stage 30 of Bloody Palace mode.&lt;br /&gt;
The Fourth Circle (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Clear stage 40 of Bloody Palace mode.&lt;br /&gt;
The Fifth Circle (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Clear stage 50 of Bloody Palace mode.&lt;br /&gt;
The Sixth Circle (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Clear stage 60 of Bloody Palace mode.&lt;br /&gt;
The Seventh Circle (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; Clear stage 70 of Bloody Palace mode.&lt;br /&gt;
The Eight Circle (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Clear stage 80 of Bloody Palace mode.&lt;br /&gt;
The Ninth Circle (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Clear stage 90 of Bloody Palace mode.&lt;br /&gt;
Covered in Blood (40 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Clear all Bloody Palace mode stages.&lt;br /&gt;
Speak of the Devil (20 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; Clear the game with Super Nero (Dante).&lt;br /&gt;
Modus Vivendi (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Extend the Vitality Gauge to maximum capacity.&lt;br /&gt;
Bat Out of Hell (10 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Extend the Devil Trigger Gauge to maximum capacity.&lt;br /&gt;
Your Cup Runeth Over (20 points): &amp;nbsp; &amp;nbsp; Acquire 100,000 Red Orbs.&lt;br /&gt;
Red Orb Millionaire (40 points): &amp;nbsp; &amp;nbsp; &amp;nbsp;Acquire 1,000,000 Red Orbs.&lt;br /&gt;
Brimming with Pride (20 points): &amp;nbsp; &amp;nbsp; &amp;nbsp;Acquire 100,00 Proud Souls.&lt;br /&gt;
Proud Millionaire (40 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Acquire 1,000,000 Proud Souls.&lt;br /&gt;
Skilled Devil Hunter (30 points): &amp;nbsp; &amp;nbsp; Defeat a total of 1,000 enemies.&lt;br /&gt;
Legendary Devil Hunter (50 points): &amp;nbsp; Defeat a total of 10,000 enemies.&lt;br /&gt;
Item Collector (50 points): &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Acquire a maximum of all items.&lt;br /&gt;
Skill Collector - Nero (50 points): &amp;nbsp; Acquire all of Nero&#39;s skills.&lt;br /&gt;
Skill Collector - Dante (50 points): &amp;nbsp;Acquire all of Dante&#39;s skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy way to defeat any enemy:&lt;br /&gt;
-----------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This list will explain the strategies for defeating each and every single enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--SCARECROW (LEG &amp;amp; ARM)&lt;br /&gt;
--CHIMERA SCARECROW&lt;br /&gt;
--MEGA SCARECROW&lt;br /&gt;
Aside from the occasional cheap attack, all the scarecrows are quite&lt;br /&gt;
easy to dispatch with some hard combos and Busters.&lt;br /&gt;
&lt;br /&gt;
--CHIMERA SEED&lt;br /&gt;
Simply tear this thing apart with a Buster grab or Stinger.&lt;br /&gt;
&lt;br /&gt;
--FROST&lt;br /&gt;
--ASSAULT&lt;br /&gt;
--CHIMERA ASSAULT&lt;br /&gt;
Aerial attacks are the key to defeating these guys. Launch them into&lt;br /&gt;
the air and then use an aerial combo + mid-air Buster grab.&lt;br /&gt;
&lt;br /&gt;
--ANGELO BIANCO&lt;br /&gt;
--ALTO ANGELO&lt;br /&gt;
These guys all have a weak spot: their backs. While they can block all&lt;br /&gt;
your attacks, it leaves them vulnerable from the back, so roll or jump&lt;br /&gt;
behind them and just whack away and laugh.&lt;br /&gt;
&lt;br /&gt;
--MEPHISTO&lt;br /&gt;
--FAUST&lt;br /&gt;
These guys are weak against the Buster punch (for Nero) and the Coyote-&lt;br /&gt;
A (for Dante). Weaken them with these attacks to reveal their true form&lt;br /&gt;
and then just wail away on their weak bodies.&lt;br /&gt;
&lt;br /&gt;
--FAULT&lt;br /&gt;
These things cannot be killed but you can shove two quick Stingers in&lt;br /&gt;
their face to unleash some Green Orbs.&lt;br /&gt;
&lt;br /&gt;
--GLADIUS&lt;br /&gt;
--CUTLASS&lt;br /&gt;
--BASILISKS&lt;br /&gt;
The Gladius and Cutlass are all victims to the Grim Grip. Simply grab&lt;br /&gt;
them and then wail away with hard combos. In Dante&#39;s case, use the&lt;br /&gt;
Coyote-A to stop them in their tracks. As for the Basilisks, just use&lt;br /&gt;
projectiles against them.&lt;br /&gt;
&lt;br /&gt;
--BLITZ&lt;br /&gt;
This douchebag only appears twice in the game (in Dante&#39;s missions) and&lt;br /&gt;
makes cameo appearances in Mission 19 (if you&#39;re unlucky to get him).&lt;br /&gt;
So far, the only way to stop him is to shoot a nonstop barrage of&lt;br /&gt;
bullets at him until he gets knocked out. If you attack him while he&#39;s&lt;br /&gt;
still charged up, you lose a chunk of health and he doesn&#39;t get hurt!&lt;br /&gt;
WTF?!? Once he gets knocked out from lots of bullets, wail away at his&lt;br /&gt;
weak body. After he gets knocked out twice, he turns red and starts&lt;br /&gt;
blasting the place. Dodge the blasts and then he&#39;ll just explode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+++ BULLET IN THE HEAD - ADVANCED TIPS &amp;amp; TACTICS +++&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
--ABUSE THE BUSTER GRAB&lt;br /&gt;
Nero has a special grab move for all the enemies (and bosses) in the&lt;br /&gt;
game. Abuse the Buster on all of them to get the full benefit of the&lt;br /&gt;
combat system.&lt;br /&gt;
&lt;br /&gt;
--REV UP BEFORE FIGHTING ENEMIES&lt;br /&gt;
Rev up the Red Queen to max power just before jumping into battle. If&lt;br /&gt;
you know that a certain enemy might require some extra juice to defeat,&lt;br /&gt;
then Rev up before you encounter them!&lt;br /&gt;
&lt;br /&gt;
--INSTANT REV IS ONLY FOR ADVANCED PLAYERS&lt;br /&gt;
If you have impeccably perfect timing, then using the Instant Rev will&lt;br /&gt;
be helpful when fighting most of your enemies. But it is less likely&lt;br /&gt;
that you&#39;ll be using it after Mission 5, so stick with manual Revving.&lt;br /&gt;
&lt;br /&gt;
--DON&#39;T BE AFRAID TO USE HEALING ITEMS&lt;br /&gt;
A lot of so-called &quot;advanced&quot; DMC players might look down upon you for&lt;br /&gt;
using healing items. Those reprehensible pricks can BITE ME. If you&lt;br /&gt;
need to use a Healing Item, then DO IT. It will affect your ranking by&lt;br /&gt;
a small margin but that shouldn&#39;t discourage you!&lt;br /&gt;
&lt;br /&gt;
--I DRINK YOUR MILKSHAKE! I DRINK IT UP!&lt;br /&gt;
Healing Items are not cheap in this game. Fortunately, you are allowed&lt;br /&gt;
to replay previous missions to gather up as much Red Orbs as needed.&lt;br /&gt;
Replay a mission as much as you want and then purchase all that you&lt;br /&gt;
need on the next mission. This method is known as &quot;farming&quot;.&lt;br /&gt;
&lt;br /&gt;
--YOU DON&#39;T NEED TO PURCHASE EVERY SINGLE UPGRADE&lt;br /&gt;
There are a few essential moves that Nero and Dante need while the rest&lt;br /&gt;
are just additions. For example, you don&#39;t really need to purchase the&lt;br /&gt;
Air Hike simply because it doesn&#39;t make combat any easier. But if you&lt;br /&gt;
are a whore for Achievement Points...then by all means, buy them all!&lt;br /&gt;
&lt;br /&gt;
--DEVIL TRIGGER IS NOT A NECESSITY&lt;br /&gt;
Is it possible to defeat all the bosses in the game without ever having&lt;br /&gt;
to activate DT? ABSO-DAMN-LUTELY! I would consider you more of a REAL&lt;br /&gt;
advanced player if you can get through the entire game without using&lt;br /&gt;
that pesky Devil Trigger (especially on DMD Mode).&lt;br /&gt;
&lt;br /&gt;
After the hint U can defeat any DMC4 enemy easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNLOCKABLES:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
Once you complete Human or Devil Hunter Mode, you will unlock quite a&lt;br /&gt;
bevy of goodies:&lt;br /&gt;
--BLOODY PALACE&lt;br /&gt;
--ARTWORK GALLERY&lt;br /&gt;
--SON OF SPARDA MODE&lt;br /&gt;
&lt;br /&gt;
As you complete the harder modes, you will unlock more modes:&lt;br /&gt;
--DANTE MUST DIE MODE&lt;br /&gt;
--HEAVEN OR HELL MODE&lt;br /&gt;
--HELL AND HELL MODE&lt;br /&gt;
&lt;br /&gt;
When you complete Dante Must Die Mode, you unlock two &quot;new&quot; costumes:&lt;br /&gt;
--SUPER NERO&lt;br /&gt;
--SUPER DANTE&lt;br /&gt;
&lt;br /&gt;
These two costumes allow you to use unlimited Devil Trigger. Pfft, like&lt;br /&gt;
you even need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to Unlock Bloody Palace Mini-Game:&lt;br /&gt;
--------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bloody Palace for DMC4 is the same exact useless mode from previous DMC games&lt;br /&gt;
except this time, all enemy encounters are timed. As you descend from floor to&lt;br /&gt;
floor, Nero (or Dante) has to kill a given number of enemies before the timer&lt;br /&gt;
expires &amp;nbsp;(or until they DIE).&lt;br /&gt;
&lt;br /&gt;
For every set of enemies killed, extra time is awarded to you as you descend to&lt;br /&gt;
the next floor. You will also be awarded if you take no damage and can achieve&lt;br /&gt;
stylish combos. Every weapon and style that you&#39;ve unlocked can be used but any&lt;br /&gt;
healing items are forfeit.&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/6203094598138336982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/devil-may-cry-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/6203094598138336982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/6203094598138336982'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/devil-may-cry-4.html' title='Devil May Cry 4'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-7449307645339167492</id><published>2011-07-15T07:53:00.000-07:00</published><updated>2011-07-15T14:34:10.528-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xrated Pcs"/><category scheme="http://www.blogger.com/atom/ns#" term="Xtreams Pcs"/><title type='text'>Angry Birds</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;334&quot; src=&quot;http://www.rovio.com/img/angrybirds_big.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Achievements:&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Complete the indicated task to unlock the corresponding bonus Golden Egg level.&lt;br /&gt;
&lt;br /&gt;
All Achievements:&lt;br /&gt;
------------------&lt;br /&gt;
Angry Birds Addict &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Play Angry Birds for 30 hours.&lt;br /&gt;
Angry Birds Fan &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Play Angry Birds for 5 hours.&lt;br /&gt;
Bird Slinger &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Shoot 5,000 birds.&lt;br /&gt;
Block Smasher &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Smash 50,000 blocks.&lt;br /&gt;
Defeat The King &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Finish World 3.&lt;br /&gt;
Egg Cracker &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Get 10 golden egg stars.&lt;br /&gt;
Egg Hunter &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Find 10 golden eggs.&lt;br /&gt;
Episode 1-Score Addict Episode 1 &amp;nbsp; &amp;nbsp; &amp;nbsp;- Get 4,000,000 points.&lt;br /&gt;
Episode 1-Total Destruction Episode 1 - Get three stars in all levels.&lt;br /&gt;
Episode 2-Score Addict Episode 2 &amp;nbsp; &amp;nbsp; &amp;nbsp;- Get 3,300,000 points.&lt;br /&gt;
Episode 2-Total Destruction Episode 2 - Get three stars in all levels.&lt;br /&gt;
Episode 3-Score Addict Episode 3 &amp;nbsp; &amp;nbsp; &amp;nbsp;- Get 4,800,000 points.&lt;br /&gt;
Episode 3-Total Destruction Episode 3 - Get three stars in all levels.&lt;br /&gt;
Episode 4-Score Addict Episode 4 &amp;nbsp; &amp;nbsp; &amp;nbsp;- Get 3,900,000 points.&lt;br /&gt;
Episode 4-Total Destruction Episode 4 - Get three stars in all levels.&lt;br /&gt;
Green Baron &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Finish World 8.&lt;br /&gt;
Hardhat Hidalgo &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Finish World 9.&lt;br /&gt;
Herr Helmet &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Finish World 1.&lt;br /&gt;
Hovering Helmet &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Finish World 6.&lt;br /&gt;
Icepicker &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Smash 5,000 ice blocks.&lt;br /&gt;
Mason Moustache &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Finish World 10.&lt;br /&gt;
Mounting Moustache &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Finish World 7.&lt;br /&gt;
Mr. Moustache &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - FInish World 2.&lt;br /&gt;
Pig Popper &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Smash 1,000 pigs.&lt;br /&gt;
Royal Ringleader &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Finish World 11.&lt;br /&gt;
Smash Maniac &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Smash 500,000 blocks.&lt;br /&gt;
Star Collector &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Get 750 Stars.&lt;br /&gt;
Star Gatherer &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Get 1500 Stars.&lt;br /&gt;
Stonecutter &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Smash 5,000 stone blocks.&lt;br /&gt;
The Imposter &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Finish World 4.&lt;br /&gt;
The Mysterious &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Escape Finish World 5.&lt;br /&gt;
True Angry Birds Fan &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Play Angry Birds for 15 hours.&lt;br /&gt;
Woodpecker &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Smash 5,000 wooden blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Locations Of All Golden Eggs:&lt;br /&gt;
-----------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To unlock and so making all the Golden Eggs available, you will have to complete&lt;br /&gt;
each Golden Egg level. You can do it by selecting the Angry Birds Golden Eggs&lt;br /&gt;
menu, choose a golden egg level and finish it.&lt;br /&gt;
&lt;br /&gt;
Golden Egg &amp;nbsp;#1 &amp;nbsp;Can be found in the Credits menu. Tab the settings icon, and&lt;br /&gt;
then select the i help icon. Scroll down until you find the Golden Egg at the&lt;br /&gt;
end of the credits. Tap it.&lt;br /&gt;
&lt;br /&gt;
Golden Egg &amp;nbsp;#2 &amp;nbsp;Can be found by tapping the Sun picture, located at the levels&lt;br /&gt;
menu.&lt;br /&gt;
&lt;br /&gt;
Golden Egg &amp;nbsp;#3 &amp;nbsp;Select any level and press Pause (II buton), then tap on the&lt;br /&gt;
question mark (?), and just click through the tutorial until you see a Golden&lt;br /&gt;
Egg, being dropped by a white bird. Tap the Golden Egg to recover it.&lt;br /&gt;
&lt;br /&gt;
Golden Egg &amp;nbsp;#4 &amp;nbsp;Achieve the maximum stars level (3 stars) that is available for&lt;br /&gt;
the 1, 2 and 3 Themes. Another thing that you can try, is to beat all the previous&lt;br /&gt;
high scores that you have achieved for all themes.&lt;br /&gt;
&lt;br /&gt;
Golden Egg &amp;nbsp;#5 &amp;nbsp;Achieve the maximum star level for the Themes 4 and 5.&lt;br /&gt;
Another way is to beat your previous high scores in those levels.&lt;br /&gt;
&lt;br /&gt;
Golden Egg &amp;nbsp;#6 &amp;nbsp;Go to level 1-8 and tap the treasure chest.&lt;br /&gt;
&lt;br /&gt;
Golden Egg &amp;nbsp;#7 &amp;nbsp;Go to level 2-2 and smash the Beachball.&lt;br /&gt;
&lt;br /&gt;
Golden Egg &amp;nbsp;#8 &amp;nbsp;Go to level 4-7 and zoom out the map. In the top right hand corner&lt;br /&gt;
of the map, you will notice a small yellow bird standing on the cliff. Hit that&lt;br /&gt;
bird, and that will give you the Golden Egg.&lt;br /&gt;
&lt;br /&gt;
Golden Egg &amp;nbsp;#9 &amp;nbsp;Go to level 5-19 and zoom out the map. The golden egg is located&lt;br /&gt;
outside of the screen, above the rocket. You should use a yellow or a white bird&lt;br /&gt;
to grab the golden egg.&lt;br /&gt;
&lt;br /&gt;
Golden Egg #10 &amp;nbsp;Go to level 6-14 and try to hit the yellow ballon, which is&lt;br /&gt;
located under the tree-house. You will have to use the Green ?Boomerang? Bird to&lt;br /&gt;
hit it. This will give you the golden egg.&lt;br /&gt;
&lt;br /&gt;
Golden Egg #11 &amp;nbsp;Go to theme 8 and slide it to the left, you will see the egg on&lt;br /&gt;
the right. Tap it.--And now u found all 11 golden eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlock everything:&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If u beat the whole game you get extras and unlock everything! i havn&#39;t found out&lt;br /&gt;
everything yet but i&#39;ll keep u posted.&lt;br /&gt;
&lt;br /&gt;
Unlockable: &amp;nbsp; &amp;nbsp;How&lt;br /&gt;
------------------&lt;br /&gt;
all birds &amp;nbsp; &amp;nbsp; - beat game.&lt;br /&gt;
new courses &amp;nbsp; - i am just contributing.&lt;br /&gt;
extras &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- beat game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Hidden Levels:&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
Complete the conditions to unlock the hidden Golden Egg levels&lt;br /&gt;
&lt;br /&gt;
Sound Board &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Get 3 stars in every level worlds 1-3&lt;br /&gt;
Golden Egg Level 1 - Get 3 stars in every level worlds 4-5&lt;br /&gt;
Golden Egg Level 2 - In the level select screen, tap the sun&lt;br /&gt;
Golden Egg Level 3 - Watch the credits, tap the Golden Egg at the very end&lt;br /&gt;
Golden Egg Level 4 - Within any level, go to the help screen. Tap the egg at the end&lt;br /&gt;
Golden Egg Level 5 - In Level 1-8, tap the unreachable chest&lt;br /&gt;
Golden Egg Level 6 - In Level 2-2, break the beach ball&lt;br /&gt;
Golden Egg Level 7 - In Level 4-7,tap the egg at the very top right of the map (zoom out)&lt;br /&gt;
Golden Egg Level 8 - In Level 5-19, it&#39;s hiding on the top right of the left tower&lt;br /&gt;
Golden Egg Level 9 - In Level 6-14, pop the yellow balloon&lt;br /&gt;
Golden Egg 10 &amp;nbsp; &amp;nbsp; &amp;nbsp;- In level 6-14 bust the yellow balloon in the lower right corner&lt;br /&gt;
Golden Egg 11 &amp;nbsp; &amp;nbsp; &amp;nbsp;- In theme 8&#39;s level page, brush the screen right to left to reveal a&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;golden egg&lt;br /&gt;
Golden Egg 12 &amp;nbsp; &amp;nbsp; &amp;nbsp;- Get 3 stars for every level in Danger Above&lt;br /&gt;
Golden Egg 13 &amp;nbsp; &amp;nbsp; &amp;nbsp;- In level 8-15 break the boxes in the far left corner&lt;br /&gt;
Golden Egg 14 &amp;nbsp; &amp;nbsp; &amp;nbsp;- In level 9-14 fire the boomerang bird at the hat on the far right&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;side of the screen on the small cliff.&lt;br /&gt;
Golden Egg 15 &amp;nbsp; &amp;nbsp; &amp;nbsp;- Bust the rubber duck in the bottom left side In 10-3&lt;br /&gt;
Golden Egg 16 &amp;nbsp; &amp;nbsp; &amp;nbsp;- Get three stars on all levels in the Big Setup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlockable: Locked Worlds:&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
Perform the followings steps to unlock all worlds without playing through the game.&lt;br /&gt;
&lt;br /&gt;
1. Load up Angry Birds and go to the world select screen.&lt;br /&gt;
2. Center a locked world on the screen.&lt;br /&gt;
3. Push back button all the way out of Angry Birds.&lt;br /&gt;
4. Load Angry Birds back up and when the &quot;Play&quot; button appears tap it rapidly.&lt;br /&gt;
5. You should be inside the locked worlds stage select screen.&lt;br /&gt;
6. Now, pass the first level of each world to unlock it.&lt;br /&gt;
&lt;br /&gt;
Unlock everything:&lt;br /&gt;
------------------&lt;br /&gt;
If You beat the whole game you&#39;ll get the extras and unlock everything.&lt;br /&gt;
For mor E-mail me.</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/7449307645339167492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/achievements-complete-indicated-task-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/7449307645339167492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/7449307645339167492'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/achievements-complete-indicated-task-to.html' title='Angry Birds'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-406604397475887512</id><published>2011-07-15T07:51:00.000-07:00</published><updated>2011-07-15T07:54:14.289-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xrated Pcs"/><category scheme="http://www.blogger.com/atom/ns#" term="Xtreams Pcs"/><title type='text'>Alien Vs. Predator 2</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;428&quot; src=&quot;http://www.mainstreet5.com/dvdco_2/Alien%20vs%20Predator%202%20german%20f.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
Cheat Codes:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While in game press &quot;Enter&quot; and type [cheat] with [] then a space and&lt;br /&gt;
type the codes given below and then press enter to enable it.&lt;br /&gt;
If you retype it the cheat code gets disabled.&lt;br /&gt;
&lt;br /&gt;
Code &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Result&lt;br /&gt;
----------------------&lt;br /&gt;
mpcanthurtme &amp;nbsp;- God mode on/off&lt;br /&gt;
mpschuckit &amp;nbsp; &amp;nbsp;- Add weapons and ammo&lt;br /&gt;
mpsmithy &amp;nbsp; &amp;nbsp; &amp;nbsp;- Full armor&lt;br /&gt;
mpkohler &amp;nbsp; &amp;nbsp; &amp;nbsp;- Full ammo&lt;br /&gt;
mpstockpile &amp;nbsp; - Full ammo (maybe with differences?)&lt;br /&gt;
mpbeamme &amp;nbsp; &amp;nbsp; &amp;nbsp;- Beam player to level start with initial conditions&lt;br /&gt;
mpsixthsense &amp;nbsp;- No clip on/off&lt;br /&gt;
mpicu &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - 3rd person mode on/off (HUD doesn&#39;t visible in this mode)&lt;br /&gt;
mptachometer &amp;nbsp;- Show speed info on/off&lt;br /&gt;
mpsizeme &amp;nbsp; &amp;nbsp; &amp;nbsp;- Show size info on/off&lt;br /&gt;
mpgrs &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Show rotation info on/off&lt;br /&gt;
mpgps &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Show position info on/off&lt;br /&gt;
mpfov &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Edit (with keys) FOV value&lt;br /&gt;
mpvertextint &amp;nbsp;- Edit (with keys) vertext tint&lt;br /&gt;
mplightadd &amp;nbsp; &amp;nbsp;- Edit (with keys) light amplification&lt;br /&gt;
mplightscale &amp;nbsp;- Edit (with keys) light scale&lt;br /&gt;
mpbreach Edit - (with keys) weapon breach&lt;br /&gt;
mpwmpos Edit &amp;nbsp;- (with keys) weapon offset 1&lt;br /&gt;
mpwpos Edit &amp;nbsp; - (with keys) weapon offset 2&lt;br /&gt;
mpreloadbutes - Reload an attribute file&lt;br /&gt;
mptriggers &amp;nbsp; &amp;nbsp;- Toggle trigger boxes&lt;br /&gt;
mpmph &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Displays framerate&lt;br /&gt;
mpconfig &amp;nbsp; &amp;nbsp; &amp;nbsp;- Load new cfg file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheat Codes:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
to enter the cheat console press enter and than type one&lt;br /&gt;
of the following cheats:_&lt;br /&gt;
&lt;br /&gt;
mpcanthurtme - Toggle invincibility&lt;br /&gt;
mpschuckit &amp;nbsp; - All weapons and ammo&lt;br /&gt;
mpsmithy &amp;nbsp; &amp;nbsp; - Full armor cheat &lt;br /&gt;
mpstockpile &amp;nbsp;- Full ammunition&lt;br /&gt;
mpbeamme &amp;nbsp; &amp;nbsp; - Teleport to level start with default conditions&lt;br /&gt;
mpsixthsense - Toggle no clipping&lt;br /&gt;
mpicu &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Toggle third person view&lt;br /&gt;
mptachometer - Toggle speed display&lt;br /&gt;
mpsizeme &amp;nbsp; &amp;nbsp; - Toggle size display&lt;br /&gt;
mpicu &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Toggle third person view&lt;br /&gt;
mptachometer - Toggle speed display&lt;br /&gt;
mpsizeme &amp;nbsp; &amp;nbsp; - Toggle size display&lt;br /&gt;
&lt;br /&gt;
Character types:&lt;br /&gt;
----------------&lt;br /&gt;
Use one of the following values with the&lt;br /&gt;
&quot; mpmorph [character type]&quot; code:&lt;br /&gt;
&lt;br /&gt;
alien&lt;br /&gt;
apesuit&lt;br /&gt;
chestburster&lt;br /&gt;
combatsynth&lt;br /&gt;
convict&lt;br /&gt;
drone&lt;br /&gt;
droppilot&lt;br /&gt;
drunkardtechmale&lt;br /&gt;
eisenberg&lt;br /&gt;
exosuit&lt;br /&gt;
facehugger&lt;br /&gt;
femalelabsynth&lt;br /&gt;
femalelabtech&lt;br /&gt;
grenadier&lt;br /&gt;
guard&lt;br /&gt;
guard1&lt;br /&gt;
guard2&lt;br /&gt;
guard3&lt;br /&gt;
guardofficer&lt;br /&gt;
harrison&lt;br /&gt;
hazmat&lt;br /&gt;
heavypredator&lt;br /&gt;
laboror&lt;br /&gt;
lightpredator&lt;br /&gt;
malelabsynth&lt;br /&gt;
malelabtech&lt;br /&gt;
marine&lt;br /&gt;
marine duke&lt;br /&gt;
mccain&lt;br /&gt;
meanguard&lt;br /&gt;
merc1&lt;br /&gt;
merc2&lt;br /&gt;
merc3&lt;br /&gt;
merc4&lt;br /&gt;
mhawkpredator&lt;br /&gt;
minigunner&lt;br /&gt;
obrian&lt;br /&gt;
officer&lt;br /&gt;
pocguard&lt;br /&gt;
pocofficer&lt;br /&gt;
praetorian&lt;br /&gt;
predalien&lt;br /&gt;
predator&lt;br /&gt;
pulseriflegirl&lt;br /&gt;
pulserifleguy&lt;br /&gt;
queen&lt;br /&gt;
railgunner&lt;br /&gt;
runner&lt;br /&gt;
rykov&lt;br /&gt;
rykovjr&lt;br /&gt;
sadargunner&lt;br /&gt;
scientist&lt;br /&gt;
scientist1&lt;br /&gt;
scientist2&lt;br /&gt;
scientist3&lt;br /&gt;
scientistchief&lt;br /&gt;
smartgunner&lt;br /&gt;
smuggler&lt;br /&gt;
tamiko&lt;br /&gt;
&lt;br /&gt;
note: these cheats work only for the european version of the game&lt;br /&gt;
&lt;br /&gt;
Face Hugger Tip:&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you play as the facehugger in the first part of the alien campign&lt;br /&gt;
you have to get a person by themself to get a host. Keep going until&lt;br /&gt;
you reach the guy sleeping in a chair. Don&#39;t waste your time listening&lt;br /&gt;
to people talk or waiting for one guy to leave. Just keep going until&lt;br /&gt;
you reach the guy sleeping in a chair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More of a Strategy:&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When fighting a tough character as the Predator (i.e. the Queen), and are&lt;br /&gt;
low on health and/or energy, use the energy pistols secondary fire to&lt;br /&gt;
stun them. This will give you just enough time to heal yourself or use&lt;br /&gt;
the energy sift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hints:&lt;br /&gt;
------&lt;br /&gt;
* Never use the pulse grenades in closed compartments or near essential&lt;br /&gt;
&amp;nbsp; pickups (pickups are destructible). If you are surrounded or trapped,&lt;br /&gt;
&amp;nbsp; use the burst fire.&lt;br /&gt;
&lt;br /&gt;
* Ignore all the Weyland-Yutani canisters strewn all over the level.&lt;br /&gt;
&amp;nbsp; None of these contain anything of value.&lt;br /&gt;
&lt;br /&gt;
* Ignore searching for loot inside crates. There are no destructible crates.&lt;br /&gt;
&lt;br /&gt;
* Steam does not hurt. Smoking does...&lt;br /&gt;
&lt;br /&gt;
* Do not try to open doors that are locked. There is no way you can open these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlock all misions:&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to your AvP directory and find the folder &quot;Profiles&quot;, in the &quot;Profiles&quot;&lt;br /&gt;
folder you will find a text &quot;.txt&quot; file with your player name/s.&lt;br /&gt;
&lt;br /&gt;
Open your player text &quot;.txt&quot; file and scroll down till you find the caracter&lt;br /&gt;
name such as &quot;[Alien]&quot;, &amp;nbsp;under each name you will see the the following:&lt;br /&gt;
&lt;br /&gt;
&quot;LevelStatus = (DWORD)284646098&quot;, now where the bunch off numbers are just&lt;br /&gt;
replace them with the folowing numbers, each caracter&lt;br /&gt;
has diferent numbers, so do like so:&lt;br /&gt;
&lt;br /&gt;
[Alien]&lt;br /&gt;
LevelStatus = (DWORD)2846460546&lt;br /&gt;
&lt;br /&gt;
[Marine]&lt;br /&gt;
LevelStatus = (DWORD)2846460556&lt;br /&gt;
&lt;br /&gt;
[Predator]&lt;br /&gt;
LevelStatus = (DWORD)2846460576&lt;br /&gt;
&lt;br /&gt;
HEHE, now all ur levels are unlocked, OK! I gave my end of the deal,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Killing the Alien Queen easily:&lt;br /&gt;
-------------------------------&lt;br /&gt;
When playing as a Predator, select your shoulder cannon then charge a shot by&lt;br /&gt;
holding the Right Mouse Button. This will consume a small amount of energy,&lt;br /&gt;
but you can recharge it by pressing T. After that, the game automatically&lt;br /&gt;
returns to the shoulder cannon. Notice that the shot is still loaded, and&lt;br /&gt;
causes a lot of damage. Go to the Queen at a safe distance with electric&lt;br /&gt;
view and fire. Then, just keep moving in circles walking backwards and&lt;br /&gt;
shooting without charging the shoulder cannon. When your energy is out, use&lt;br /&gt;
the spear weapon to finish it. A few blows should do the trick. After that,&lt;br /&gt;
kill the other aliens that appear then move to her head. Use your blades&lt;br /&gt;
and keep attacking the head. It will increase your trophy number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alien follow-the-leader:&lt;br /&gt;
------------------------&lt;br /&gt;
This trick will cause an Alien to follow you a short distance, and usually&lt;br /&gt;
turn its back and appear to watch for enemies. Enter a level that has Aliens.&lt;br /&gt;
It can be any level, even a non-Alien one, as long as you use a mpmorph code&lt;br /&gt;
to turn into an Alien. When you get to a point where there us not a combat&lt;br /&gt;
situation and there is an Alien around, get near it. Use your Claw attack&lt;br /&gt;
on the ground. Try not to hurt the Alien, then quickly run or walk backwards&lt;br /&gt;
to make sure the Alien is following you. This strategy is not foolproof.&lt;br /&gt;
Note: Some Aliens, especially in the Alien Campaign levels, seem to have a&lt;br /&gt;
limited &quot;territory.&quot; Also, sometimes in the Marine levels an Alien will&lt;br /&gt;
follow you and end up standing in the steam and kill itself. Also, an Alien&lt;br /&gt;
on the ground will not follow you onto the ceiling; it will stand by the&lt;br /&gt;
wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strange guard voices:&lt;br /&gt;
---------------------&lt;br /&gt;
Enable the &lt;cheat&gt; mpmillertime code and go to any level. Go near a guard&lt;/cheat&gt;&lt;br /&gt;
and he will have a high voice and sounded as if he is drunk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick minigun fire:&lt;br /&gt;
-------------------&lt;br /&gt;
In single player or multi-player mode, select the minigun and press [Secondary&lt;br /&gt;
Fire]. The minigun will &quot;warm up&quot; and constantly spin the barrels until press&lt;br /&gt;
[Secondary Fire] again or switch to another weapon. While this feature is&lt;br /&gt;
active, the minigun will fire immediately after pressing [Fire] -- it no&lt;br /&gt;
longer needs to &quot;spin up&quot; or &quot;spin down&quot;, and will also fire more accurately.&lt;br /&gt;
Using this technique will allow you to easily wipe out the Praetorian Aliens&lt;br /&gt;
or Assault Predators.&lt;br /&gt;
Note: In multi-player mode, only the Corporate AT officer can use the minigun&lt;br /&gt;
as a set weapon, and they are very rare weapons in a normal multi-player game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Queen head bite:&lt;br /&gt;
----------------&lt;br /&gt;
Start any mission, then enable the &lt;cheat&gt; mpmorph drone code. Next, go up&lt;/cheat&gt;&lt;br /&gt;
to a civilian and get into head bite position, but do not kill him. Enable&lt;br /&gt;
the &lt;cheat&gt; mpmorph queen code. Note: The head bite will be your only attack;&lt;/cheat&gt;&lt;br /&gt;
use it carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Disc with a no disc predator:&lt;br /&gt;
-----------------------------&lt;br /&gt;
In multi-player mode join or make (recommended) a small level. Bunker is&lt;br /&gt;
good. Be a predator which has a disc when you spawn. Throw the disc somewhere&lt;br /&gt;
you can quickly get too and press [F1] to change to a no disc predator. There&lt;br /&gt;
is only one, which is called Assault. When you spawn again, press the disc&lt;br /&gt;
retrieval key (default is F). The disc should actually come to you. You will&lt;br /&gt;
have the disc but for some reason you cannot use it, even though the item&lt;br /&gt;
indicator shows that you picked it up.&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/406604397475887512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/alien-vs-predator-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/406604397475887512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/406604397475887512'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/alien-vs-predator-2.html' title='Alien Vs. Predator 2'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-4670183780012175307</id><published>2011-07-15T07:47:00.000-07:00</published><updated>2011-07-15T07:54:39.933-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Ages and Empires Pcs"/><title type='text'>Age Of Empires 3 - The WarChiefs</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;http://www.photosot.com/wp-content/uploads/2011/06/age-of-empires-3-the-warchiefs-2_b.jpg_1280960.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Cheat Codes:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Press [Enter] to display the chat window and type one of following codes.&lt;br /&gt;
&lt;br /&gt;
Result &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Code&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
Fatten animals on map &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - A recent study indicated&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; that 100% of herdables are obese&lt;br /&gt;
10,000 coin &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Give me liberty or give me coin&lt;br /&gt;
10,000 food &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Medium Rare Please&lt;br /&gt;
10,000 wood &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - [censored]&lt;br /&gt;
10,000 experience points &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Nova &amp;amp; Orion&lt;br /&gt;
Disable fog of war &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- X marks the spot&lt;br /&gt;
Win single player mission &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - this is too hard&lt;br /&gt;
&quot;Musketeer&#39;ed!&quot; when killed by Musketeers - Sooo Good&lt;br /&gt;
100x gather/build rates &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - speed always wins&lt;br /&gt;
Spawns Mediocre Bombard at Home City &amp;nbsp; &amp;nbsp; &amp;nbsp;- Ya gotta make do with what ya got&lt;br /&gt;
Spawn big red monster &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - tuck tuck tuck&lt;br /&gt;
George Crushington &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Where&#39;s that axe?&lt;br /&gt;
Destroys all the enemy boats on the map &amp;nbsp; - Shiver me Timpers!&lt;br /&gt;
Get 10,000 wood &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - [nature is cured]&lt;br /&gt;
Generate exports and 10000 resources &amp;nbsp; &amp;nbsp; &amp;nbsp;- a whole lot of love&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/4670183780012175307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/age-of-empires-3-warchiefs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/4670183780012175307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/4670183780012175307'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/age-of-empires-3-warchiefs.html' title='Age Of Empires 3 - The WarChiefs'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3037000042285789675.post-1252605115653131676</id><published>2011-07-15T07:45:00.000-07:00</published><updated>2011-07-15T07:45:10.574-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Kids"/><title type='text'>Adventure Quest</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;290&quot; src=&quot;http://www.mmostation.com/img/adventure-quest-foto.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Easy Levels:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
I would reccemend at least level 25 for this but you could try it at a lower level&lt;br /&gt;
first go to the rip in the sky and find the loremaster click on the scroll furthest&lt;br /&gt;
away from the skull (at least i think you click on that scroll) and you should go&lt;br /&gt;
to a war where you fight a fire army (not the dragon just the army)click on twilly&lt;br /&gt;
and he will give you a weapon beat the entire army exit and then repeat thr process&lt;br /&gt;
P.S when you finish you get the dragon rider option in the part where you select&lt;br /&gt;
what armour you use in battles hope this cheat works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle the inn keeper:&lt;br /&gt;
---------------------_&lt;br /&gt;
Go in the mouse hole by drinking the potion and then kill the monster to get to a&lt;br /&gt;
kitten and kill it then you will fight him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change name / stats down:&lt;br /&gt;
-------------------------&lt;br /&gt;
To change your name or put your stats down die.then when the reeper comes up click the&lt;br /&gt;
hourglass on the bottom of his robe he will give you a walk around quest. on it go&lt;br /&gt;
into the purple swirly thing. If you are in a graveyard click the gravestone. A guy come&lt;br /&gt;
up and you have to lose the battle to lower your stat. if twilly comes up then you can&lt;br /&gt;
change your name. Sometimes other stuff might come up just go along with it and then&lt;br /&gt;
try again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Domain of Dead&lt;br /&gt;
--------------&lt;br /&gt;
If you die a couple of times and you see the Grim you will see a small time glass, click&lt;br /&gt;
on it and the grim will say you owe me some favors and then you will have to get a time&lt;br /&gt;
glass ten times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get a dragon pet ( Gaurdians Only)&lt;br /&gt;
----------------------------------&lt;br /&gt;
Go to the guardian tower and click on the right hall. Then click on the statue of a dragon.&lt;br /&gt;
Then a scroll thing will appear and at the bottom of the scroll it will say &quot;sparky&quot; the&lt;br /&gt;
dragon. Click on sparky the dragon and he will join you on your quest.&lt;br /&gt;
(Note: Once you logoff sparky will no longer be with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get Alot Of LEVELS!!!&lt;br /&gt;
---------------------&lt;br /&gt;
Basicly what you do to is to start the war on DRAGONS!!!&lt;br /&gt;
&lt;br /&gt;
1.Click the news button.&lt;br /&gt;
2.Click &quot;Let me do it&quot;.&lt;br /&gt;
3.Click &quot;TO WAR&quot;&lt;br /&gt;
4.Open the chest. (now the Dragon Slayer will battle with you.&lt;br /&gt;
5.Battle Dragons!!!&lt;br /&gt;
&lt;br /&gt;
Be at lvl 25 before doing this you will stand a better chance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defense:&lt;br /&gt;
--------&lt;br /&gt;
If you meet lots of monsters that have rising and lowering defense, get armor that has&lt;br /&gt;
levels (for example, Dracomancer). Fight the monster. Use a weapon with no special power.&lt;br /&gt;
Press [Attack] then wait. The defense will go to zero and remain there. This ensures a hit.&lt;br /&gt;
If the weapon has a special power this will not work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get Alot Of MONEY!!!&lt;br /&gt;
--------------------&lt;br /&gt;
If you want to get alot of money, go do classes and quests. Expecally do Fighters, Rouge,&lt;br /&gt;
and Paladin classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get horses and unicorns (Gaurdians Only)&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
Go to the guardian tower and click on the right hall. Click on one of the horses you see.&lt;br /&gt;
It will say horse riding armor, unicorn riding armor etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guest Pet Moglin&lt;br /&gt;
----------------&lt;br /&gt;
To get a guest pet moglin, go to a monster hunt and click on the moglin and answer his&lt;br /&gt;
question with &quot;I&#39;m coming with you&amp;gt;&quot;, then just go battle someone and he will be by you&lt;br /&gt;
until you log off or get a new guest pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Item Limit Break&lt;br /&gt;
----------------&lt;br /&gt;
Do you know how to get over 99 potions? Just try hard to get in the door that the al&lt;br /&gt;
Bhed do not let you in. At the beginning of the game you can get in and you can get up&lt;br /&gt;
to 999 potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mouse Hole&lt;br /&gt;
----------&lt;br /&gt;
Go to Yulgar&#39;s Inn and click the more button &amp;amp; you will see two people and a shelf&lt;br /&gt;
with a potion click the potion and drink it &amp;amp; you will shrink to a size of a mouse&lt;br /&gt;
and go inside a mouse hole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pet Rock&lt;br /&gt;
--------&lt;br /&gt;
Go to Warlic&#39;s magic shop. Click the candle in the top left and drag it to the chest and&lt;br /&gt;
you will get the pet rock. He does earth damage, and if you give it to Valencia, she&lt;br /&gt;
will give you a travel pass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pit&lt;br /&gt;
---&lt;br /&gt;
To find the secret pit go to Battleon and click around on the ground in front of&lt;br /&gt;
Yulgar&#39;s Inn. The crusor will change to a hand when you find it. Then just click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pit, Pet Bat, and Pet Rock locations&lt;br /&gt;
------------------------------------&lt;br /&gt;
1. The pit can be located by clicking below Yulgars inn.&lt;br /&gt;
2. In the guardian tower armous room click on the armour in the top left corner to&lt;br /&gt;
&amp;nbsp; &amp;nbsp;receive a pet bat.&lt;br /&gt;
3. To receive a pet rock grab a candle in Warlics shop and move it over the chest.&lt;br /&gt;
&amp;nbsp; &amp;nbsp;On Tuesdays you can give the pet rock to Valencia for free travel passes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Useful Tips/Observations&lt;br /&gt;
-----------------------------&lt;br /&gt;
1. In the Vampire Slayer and Dragon Slayer class to get a score of 70-90 on the stat&lt;br /&gt;
&amp;nbsp; &amp;nbsp;roller wait ten seconds before rolling.&lt;br /&gt;
2. To get in the mouse hole click on the purple potion on the shelf.&lt;br /&gt;
3. To get a pet bat click on the armour in the top right hand corner in the left&lt;br /&gt;
&amp;nbsp; &amp;nbsp;room of the guardians tower.&lt;br /&gt;
4. To get a pet rock grab a candle in Warlics shop and move it over the treasure chest.&lt;br /&gt;
5. If you take the rock to Valencia you get travel passes.&lt;br /&gt;
6. Click under Yulgars inn to get into the pit.&lt;br /&gt;
7. In Bludrut keep to get from floor 1 to floor 2 click on the carpet.&lt;br /&gt;
&amp;nbsp; &amp;nbsp;To get from floor 2-3: A book in the book shelf opens the next door.&lt;br /&gt;
3-4: The metal grate...&lt;br /&gt;
8. Sir lancerler has the same face as you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amazing rouge&lt;br /&gt;
-----------------&lt;br /&gt;
Go to news, then click rouge, once you have done that do &quot;quests&quot; for rouge,do to&lt;br /&gt;
quests until you are on rouge level 2, then go to class armor shop that is located&lt;br /&gt;
on the same place where you click quest just down one. Once your in the shop go to&lt;br /&gt;
armor and buy the rouge outfit. MAKE SURE YOU ARE A LEVEL 2 ROUGE AND YOUR REGULAR&lt;br /&gt;
LEVEL IS 10 OR HIGHER!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Transportation potion (In Battaleon #30)&lt;br /&gt;
----------------------------------------&lt;br /&gt;
Go to the mage shop click were it says explore. When warlic leaves click and drag&lt;br /&gt;
on the back wall to a pot in this order: Magma Leaf, Memerazon kelp, salttwobb rock&lt;br /&gt;
into the pot and you get a teleportation potion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden hole:&lt;br /&gt;
------------&lt;br /&gt;
At the main town, there is a hole that is hidden. Click to the left of the button&lt;br /&gt;
that reads &quot;Battle Monsters&quot;. You will be asked if you want to go down. The monsters&lt;br /&gt;
in the hole are somewhat strong. Do not go down if you are below level 15.&lt;br /&gt;
&lt;br /&gt;
Behemoth:&lt;br /&gt;
---------&lt;br /&gt;
First, get your Luck and Charisma to 20 or above. Then, keep going into random battles&lt;br /&gt;
until start a battle with a cave. Click &quot;Befriend it&quot;. If you are lucky, you will&lt;br /&gt;
befriend it. If not, you will fight it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drakel Air Raider weapon:&lt;br /&gt;
-------------------------&lt;br /&gt;
After you defeat a Drakel Air Raider, click on its weapon. It does massive damage&lt;br /&gt;
and will stay with you until you log out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frogzard Sword:&lt;br /&gt;
---------------&lt;br /&gt;
Do the Frogzard Hunter Part 2. Kill is the Mother Zard and she will give you the&lt;br /&gt;
Frogzard Sword. The sword allows you to change into a powerful Zard and gives very&lt;br /&gt;
powerful earthen attacks. It will disappear when you log out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legendary Fighter&#39;s sword:&lt;br /&gt;
--------------------------&lt;br /&gt;
Keep canceling or fleeing until you reach a Legendary Fighter. If you defeat him,&lt;br /&gt;
click on his sword. You will get it until you log out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legendary Hero&#39;s sword:&lt;br /&gt;
-----------------------&lt;br /&gt;
Keep Fighting random fights until you run into a Legendary Hero. When you find him,&lt;br /&gt;
kill him and click on his sword. The sword will stay with you until you log out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Water Plunger weapon:&lt;br /&gt;
---------------------&lt;br /&gt;
Click on the rip in the sky. Then click the compass, then the lever, then the bars&lt;br /&gt;
between the doors. Go to the room on the left. Then go to the room on the right.&lt;br /&gt;
Click on the machine. Talk to Vince and say &quot;How do I leave this Isle?&quot;. Then, say&lt;br /&gt;
&quot;I want to leave now. Bye!&quot;. Then, click on the ladder and go to the door. Click&lt;br /&gt;
&quot;Swirly Time&quot;, then take the plunger. It does 5 to 20 damage and has an attack&lt;br /&gt;
where green gloop comes out and hits three times. It will go away once you log out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vampire Strike:&lt;br /&gt;
---------------&lt;br /&gt;
If your character is between level 20 and 40, select &quot;Travel Map&quot; and go to Zorbak&#39;s&lt;br /&gt;
Hideout. In part two of the story, select &quot;I Didn&#39;t Win!&quot;. After that, go to the&lt;br /&gt;
&quot;Armor&quot; button and click &quot;VampireSlayer&quot;. Click the &quot;Attack&quot; button then click&lt;br /&gt;
&quot;Vampire Strike&quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Stonewrits for the Blade Of Awe:&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Go to the travel map after you log in. Go to the crossroads and click on the sign&lt;br /&gt;
that reads &quot;Somewhere&quot;.&lt;br /&gt;
It will teleport you to an underwater battle sequence. Win all eight fights to&lt;br /&gt;
receive a piece of the sword. Do this to get three pieces in a row. Usually there&lt;br /&gt;
are only two difficult monsters to fight; a Brakel and the last opponent, who is&lt;br /&gt;
either a giant sea snail or a Drakel Rider. You can also gain a few levels along&lt;br /&gt;
the way. Make sure you bring a powerful energy weapon and a fire weapon of some kind,&lt;br /&gt;
or just be a level 1 Mage and use the fire attack. This is not recommended for&lt;br /&gt;
characters under level 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to some guardian places:&lt;br /&gt;
---------------------------&lt;br /&gt;
Make a rock pet. Then, go the event. Speak with Elizabeth and select the second option.&lt;br /&gt;
Speak with Valencia and select the fourth option. You can now go to some places such as&lt;br /&gt;
Yonder, Lolosia, Somewhere, Granemor and others with eight battles, and receive a&lt;br /&gt;
treasure chest afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to Crossroads:&lt;br /&gt;
-----------------&lt;br /&gt;
Adventurers can go to Crossroads, and then to Lolosia and Granemor. Get a Pet Rock at&lt;br /&gt;
Warlic Shop (mix Sllatwob Dust, Magma Leaf and Bad Juice), and click on the &quot;Visit&lt;br /&gt;
Valencia&quot; button on the multiquest. Visit her and click on &quot;Travel Passes&quot;, then click&lt;br /&gt;
on &quot;Go Traveling&quot; and you will be at Crossroads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moglia Idols:&lt;br /&gt;
-------------&lt;br /&gt;
Go to travel map, sail east, then click &quot;Explore Paxia&quot;. Help the Moglins and complete&lt;br /&gt;
the quest. You can then buy an idol anytime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Death quest:&lt;br /&gt;
------------&lt;br /&gt;
Die ,and when you are in front of Death, click on the hourglass underneath. Death will&lt;br /&gt;
start talking to you. Select &quot;Yes, I want to help you&quot;. Death send you to a dark place&lt;br /&gt;
to search hourglasses . Be careful of the rocks. They can give you good rewards but can&lt;br /&gt;
have strong enemies. Search for chests. They will give you the hourglasses. Search the&lt;br /&gt;
pink teleporters to have strange adventures such as Name Change, Unlucky Training,&lt;br /&gt;
Control Zorbak, Save Baby Moglin From Fire Creatures, Weakness Training, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special weapons:&lt;br /&gt;
----------------&lt;br /&gt;
At level 15 or higher, go to the Multiquest. Click on the girl in the black, then select&lt;br /&gt;
the quest for the Kayda Reaver. It is best to have a good ice weapon. If you encounter a&lt;br /&gt;
Drakel Air Raider or a Drakel Captain, kill them and click on their weapon before you&lt;br /&gt;
click &quot;Next&quot;. Alternately, fight monsters and eventually you will encounter a Drakel&lt;br /&gt;
Air Raider. If you are a Fighter, the third boss is a Drakel Captain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make your own Fire, Wind, and Water Blade Of Awe:&lt;br /&gt;
-------------------------------------------------&lt;br /&gt;
You first have to be a Guardian. Look for the pieces of the blade. They are in shiny&lt;br /&gt;
treasure chests. You must do a lot of fighting to get shiny treasure chests. Then, go&lt;br /&gt;
Arys&#39;a pet shop and click &quot;Valencia&quot;. Visit Valencia, talk to her, and click &quot;Blade of&lt;br /&gt;
Awe&quot;. She will make it. Next, go to the guardian tower and click on the first guy you see.&lt;br /&gt;
His name is Nimrod. Click on the button that reads &quot;Guardian Shop&quot; or something similar.&lt;br /&gt;
Also, make sure you have an extra slot in the armor location and 6,000 gold. Go to the&lt;br /&gt;
armor and buy the elemental fighter armor. Go into battle and take out your Blade Of&lt;br /&gt;
Awe and your new armor. When you click attack, a choice button will pop up. Make your&lt;br /&gt;
choice. Instead of earth element damage, whatever you selected will be the type of&lt;br /&gt;
damage it will do (for example, fire).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good Light secondary pet:&lt;br /&gt;
-------------------------&lt;br /&gt;
Get to level 5 or higher and go to Darkovia Forest. Go to the Werewolf Lair. If you are&lt;br /&gt;
a vampire, go to the Cure and vs. Evil Eye (3), Moglin Phantom and 1,2,or 3 Vampire Slayers.&lt;br /&gt;
Cure yourself, then battle Chico or flee or cancel. When you are at the Werewolf Lair,&lt;br /&gt;
activate the curse and click on the golden wolf. Then on the top right corner, click take&lt;br /&gt;
the cool pet and the bright wolf will be your secondary pet. It is stronger than a dark&lt;br /&gt;
wolf. If you have the armor lycan, which you get from the wolf next to the bright wolf,&lt;br /&gt;
have a dark wolf from aria, and everything on your side will be a wolf if you equip lycan&lt;br /&gt;
to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See stats forever:&lt;br /&gt;
------------------&lt;br /&gt;
Click on the head of your character or an enemy&#39;s head until it is transparent. Click on&lt;br /&gt;
the head once more and hold the button down and drag the mouse away from the head. The&lt;br /&gt;
stats will stay there forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Better chance of finding good battles:&lt;br /&gt;
--------------------------------------&lt;br /&gt;
The chance of having a positive adventure when using the random battle feature is based&lt;br /&gt;
on the rounds won since you died. For example, if you play a few quests that are easy,&lt;br /&gt;
then go on random adventures there is a much greater chance of finding boxes, pieces of&lt;br /&gt;
the guardian blade, special events, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Mana Potions:&lt;br /&gt;
------------------&lt;br /&gt;
Go to the Werewolf&#39;s Lair and buy a spell named &quot;Light of Mana&quot;. Then, click on the left&lt;br /&gt;
of the &quot;Battle Monsters&quot; button and jump down. Note: Do not this if you are below level&lt;br /&gt;
20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make a Health Potion:&lt;br /&gt;
---------------------&lt;br /&gt;
Go to Warlic&#39;s shop. Say &quot;explore shop&quot; to him. Grab the Magma Leaf, put it in the big&lt;br /&gt;
pot, then grab Frogzard Tear. Put it in the pot. Then, grab Mermazon Kelp and put it in&lt;br /&gt;
the pot. You will get a Health Potion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fast free 2 Healing Potions&lt;br /&gt;
---------------------------&lt;br /&gt;
Ok to get 2 Free Healing Potions.. click on Artix , Then click on Hello, Then After that&lt;br /&gt;
click on Heard Any Rumors, and Hunt The Seed Spitter. You should fight against a A Seed&lt;br /&gt;
Spitter first. then Save this Warrior... More.. More.. More... After the warrior says&lt;br /&gt;
HELP!!! you click on Advenge soandso and in that battle you can Flee to keep the 2 Healing&lt;br /&gt;
Potions for yourself.. ( If you Proceed to kill him you give 1 Potion to the Warrior).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the Blade Of Awe quickly:&lt;br /&gt;
-----------------------------&lt;br /&gt;
Talk to Twilly . Click on the Frogzard hunter and do the challenge quest. After that, turn&lt;br /&gt;
your hair green. Then, click on the left of &quot;Battle Monsters&quot; and jump down. Kill fifteen&lt;br /&gt;
or more monsters then go back to battle on and click on &quot;Travel Map&quot;. Then go to &quot;The Farm&quot;.&lt;br /&gt;
Stay outside and wait. Skip the dialogue. Let Seahalk do whatever he wants to do. Skip the&lt;br /&gt;
dialogue. Battle the fruits until you find a cactus. Kill it and it will open, revealing&lt;br /&gt;
the Blade Of Awe. Click on it and you will have it. Note: This trick requires Guardians&lt;br /&gt;
only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Potions:&lt;br /&gt;
---------------&lt;br /&gt;
Use the following trick to get four easy potions-and more. Talk to Twilly and ask if he&lt;br /&gt;
has heard any rumors. Skip what he says and click on &quot;Chase down that Seedspitter&quot;. Use&lt;br /&gt;
Salad Shooter against it and you will get potions. After that, it is Rilithia fighting a&lt;br /&gt;
Mawler. Defeat the Mawler then defeat Rilithia. He will take you to the treetop and give&lt;br /&gt;
you four potions. The defeat the Drakel or flee from the battle. Do not attempt this if&lt;br /&gt;
you are under level 15. You will lose one potion by giving it to Rilithia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you do random battle and you run into a ferocios chrask after u kill it you will be&lt;br /&gt;
able to take a tusk and use it as a spear it does 5-21 and it will go when you log out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy experience points:&lt;br /&gt;
-----------------------&lt;br /&gt;
First, get to a level where you are comfortable in killing creatures that have 500 HP with&lt;br /&gt;
an average damage at about 20. You will probably need to be at over level 20 and have&lt;br /&gt;
recommended stat training in strength and dexterity. Get a Fire elemental weapon and a&lt;br /&gt;
Light elemental weapon. Also, either get armor or shields that can resist Earth and&lt;br /&gt;
Darkness attacks. The Lycan armor and the Darkness shield work very well for this.&lt;br /&gt;
A Light spell (Daybreak recommended) is optional. Also get a Truffle and the dog you can&lt;br /&gt;
get inside the Lycan Lair in Drakiva Forest. Go to &quot;Travel&quot;, &quot;Drakiva Forest&quot;, and select&lt;br /&gt;
the third little dot from the back to town little button. It should be before Vampire E.&lt;br /&gt;
Click on that and skip all the dialogue. You will fight the Alpha Lycan regardless if&lt;br /&gt;
you are his sub-race. He has half health (about 400 to 500 HP). Use the Fire elemental&lt;br /&gt;
sword to kill him to get 300 gold and 500 experience points.&lt;br /&gt;
Then, skip all the next dialogue, You will fight a Vampire Lord (400 to 450 HP).&lt;br /&gt;
Use a Light sword and a Light spell. Daybreak (500 gold) does 50 to 70 damage if both&lt;br /&gt;
attacks hit, and only uses 50 MP. The dog in the Lycan Lair is also a Light elemental&lt;br /&gt;
creature. After you kill it, you will get another 300 gold and 500 experience points.&lt;br /&gt;
Depending on your stats (Strength, Dexterity, etc.), you can do this cycle in about&lt;br /&gt;
five minutes. You may also be able to do it several times before healing, which results&lt;br /&gt;
in 600 gold and 1,000 experience points every five minutes. Also, there are no stat&lt;br /&gt;
rolls or extra monsters to fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeating Forest Demon:&lt;br /&gt;
-----------------------&lt;br /&gt;
Buy a Blood Mage Robe or other special attack armor (not a Mage Robes). Wear it and do&lt;br /&gt;
not use a magic weapon. Click &quot;Attack&quot; and wait. When his defense is 0 it will stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ballyhoo cheat (Free players only):&lt;br /&gt;
-----------------------------------&lt;br /&gt;
first go to battleon then at the right hand bottom of the screen where it says logout,&lt;br /&gt;
battle monsters ect. and click on upgrades and special offers. Now click on ballyhoo&lt;br /&gt;
and watch the advert. at the end ballyhoo gives you money it depends what level you&lt;br /&gt;
are on how much you get at level 39 i got 400 gold. you can only do this 3 times a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Headless Dragonman:&lt;br /&gt;
-------------------&lt;br /&gt;
Requirements - Gaurdian, Level 35, Barbute Helm(Gaurdian Arena).&lt;br /&gt;
So. You put on the Barbute helm by clicking it in the Treasury in the Gaurdian Area,&lt;br /&gt;
first you have o defeat Frogzard Faceoff(I think) in the Gaurdian Area. Thenyou go the&lt;br /&gt;
the Stables and use the Black Dragon Riding Armor, put it on, then go into battle,&lt;br /&gt;
you&#39;ll have no head!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to defeat &quot;Big&quot; Rusty Rat:&lt;br /&gt;
------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i recommend you being level 8,you&#39;ll need solar mega blaster(back arm),pizza&lt;br /&gt;
saw-ser and sling missile(back shoulder),it&#39;s is effective but you&#39;ll have a&lt;br /&gt;
chance to die...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint: Play as Zorbak:&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tto play as zorbak purchase horse riding armor from robina hood then find a powerful&lt;br /&gt;
fire monster equip the horse riding armour and a shield that increases the damage you&lt;br /&gt;
take when you get hit by fire. when you die click on DEATH&#39;S hourglass accept his quest&lt;br /&gt;
and find a purple portal. keep finding it until u find a tomb then cick on the tomb on&lt;br /&gt;
the right side. repeat until you get stuck down a well. then a trobble finds you then&lt;br /&gt;
tells his girlfriend the message then she tells zorbaks pet who then tells zorbak. He&lt;br /&gt;
then searches for your charictor battleing some tough enemys but zorbak has nearly&lt;br /&gt;
1000 hp 3 unbeatable spells and the ultimate dark weapon that hits three times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint: Health Potion:&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First go to twilly the click frogzard hunter click level 3 quest you need to defeat the&lt;br /&gt;
mosquito then a monster will appear if you defeat it he will give you 10 health potion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to make a health potion and a mana potion:&lt;br /&gt;
----------------------------------------------&lt;br /&gt;
&lt;br /&gt;
To make a health and mana potion go to the mage shop and click explore shop and for&lt;br /&gt;
health put mermazon kelp,frog zard tear, and magma leaf. for mana potion drag mermazon&lt;br /&gt;
kelp, moglin essence and bad juice and there you go you got a couple potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you go to ballyhoo you can get infinete gold i think. when a movie stops click return&lt;br /&gt;
to game and you can select watch another movie as many times as you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Money:&lt;br /&gt;
-----------&lt;br /&gt;
Go to Vamprock Spire and skip the dialogue. When you die and resurrect, choose to&lt;br /&gt;
&quot;Loot Potions&quot;. Then, battle the dragon. You will get a lot of gold and experience&lt;br /&gt;
points due to your level (500 gold at lower levels, and when you hit level 27 or 28&lt;br /&gt;
it will be 1,000 gold). Then, face your friends. When you defeat them you will get&lt;br /&gt;
more gold and experience points.&lt;br /&gt;
Note: Being level 18 or above is recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy wins:&lt;br /&gt;
----------&lt;br /&gt;
Wait until you are level 20 and get your Dracomancer to level 5. Use Dragon Wings&lt;br /&gt;
to defeat most of your enemies quickly and easily.&lt;br /&gt;
Go to the event and at least be level 10. When you go there, a menu will appear.&lt;br /&gt;
Click on &quot;Battle&quot; and another menu will appear. If you notice that it is people,&lt;br /&gt;
click &quot;Warlic&quot;. You will have to fight a C-Rex. Defeat him. Warlic will stay with&lt;br /&gt;
you until you log out. He does the weakness of the monsters you base. He hits at&lt;br /&gt;
5-20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy wins:&lt;br /&gt;
----------&lt;br /&gt;
Start a character with 1000 add by email or earn money for the robe mage/pet. Chose Warlic&lt;br /&gt;
as Panther (note: When you log out or chose other panther/animal). Start the mage quest in&lt;br /&gt;
Warlic&#39;s shop. Try to get at least level 5 mage plus level 10, then buy the Truffle Pet at&lt;br /&gt;
the pet shop. It should do over 70 damage at level 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hints:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 classes to become are dracomancer and ninja. Dracomancer is good for dragon wings and ninja&lt;br /&gt;
is good for it&#39;s final attack &quot;Ninja Death Strike&quot; it has a 20% chance to hit criticaly and&lt;br /&gt;
it is element X so it dosn&#39;t matter what element the opponent is u will hurt them. the attack&lt;br /&gt;
hurts 3o3 with me. Can you say Awesome!&lt;br /&gt;
&lt;br /&gt;
p.s. I am an awesome level 60 dude thing that can summond Divaria himself (light and dark&lt;br /&gt;
attacks) I have a alien pet and a fire wearwolf. I am a dracomancer, ninja, pirat all at&lt;br /&gt;
level ten and training to be a wizzard. Belive any of my tips I am expirienced.&lt;br /&gt;
-Jay-jay!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free Pet Rock at Warlock&#39;s Shop:&lt;br /&gt;
--------------------------------&lt;br /&gt;
First, go to Warlock&#39;s (Mage Shop) Shop. Second, Click &quot;Explore Shop&quot;. Third, Slattewob&lt;br /&gt;
Dust into Bowl on bottom shelf. Last, you have a Pet Rock untill you log out!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Health Potions:&lt;br /&gt;
--------------------&lt;br /&gt;
To get 10 Health Potions, click on Twilly, then on &quot;The Frogzard Hunter!&quot; and do the third part&lt;br /&gt;
of the quest. After you kill the mosquito and the Trog, the Trog will give you 10 Health Potions.&lt;br /&gt;
You can then either complete the rest of the quest using these potions, or flee from the next&lt;br /&gt;
battle with them..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How To Get Easy XP and Gold:&lt;br /&gt;
----------------------------&lt;br /&gt;
Click on the travel map. Then click on the Safiria&#39;s Plea quest. After a litte while of talking&lt;br /&gt;
you will fight some monster and then a Sheepyre. And then you will transform into the super&lt;br /&gt;
cool ninja cat and fight the werewolves and if you lose, you&#39;ll come back to Safiria. Then,&lt;br /&gt;
you get the chance to choose to run away or fight. If you pick run, you&#39;ll transform into&lt;br /&gt;
yourself back. If you chose to fight, you&#39;ll fight the unlimited enemy and then, when your&lt;br /&gt;
character is dead, you will come back again to Safiria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get Robina Hood on your team:&lt;br /&gt;
-----------------------------&lt;br /&gt;
Go to the inn, click &quot;The Devourer Saga&quot; Click on &quot;The Huntress Chase&quot; and then pick Robina&lt;br /&gt;
as your team member, Now run away from a battle, and then enter another one, you&#39;ll see her&lt;br /&gt;
on your team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ultimate Dragon Cheat:&lt;br /&gt;
----------------------&lt;br /&gt;
if u don’t mind working hard to beat any strong dragon than all u have to do is buy all the&lt;br /&gt;
version of dragon slayer armor make sure your a level 10 dragonslayer and have the dragonblade&lt;br /&gt;
keep on fighting dragon with each of the armor then fight any strong dragon and use the final&lt;br /&gt;
dragonslayer move and that’s it hahahah it 100% godd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dragon Blade faster:&lt;br /&gt;
--------------------&lt;br /&gt;
First u go to Dragonspine maintains du not click meet lord cyrus click on the uneasy peace&lt;br /&gt;
between dragonslayers and dracomancers keep fighting until u found dragon blade in that quest&lt;br /&gt;
the rate of getting dragon blade is higher....P.S it tok me to kill 2 dragons to get it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good worthwhile weapons:&lt;br /&gt;
------------------------&lt;br /&gt;
Chill ripper: very good ice attack and special. Bought yulgars inn.&lt;br /&gt;
Blade of Rennd: very powerful again water monsters can deal up to 100 dmg. Bought in kroves&lt;br /&gt;
port rogues shop.&lt;br /&gt;
Razor fan: a superb dark weapon the special can do 3 hits dealing up for 20 dmg each hit!&lt;br /&gt;
Bought in rogue shop in krovesport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
(reccommended for lvl 30) go to dracovia forest become a vampire buy vampire armour go to&lt;br /&gt;
nightbanes fortress get the darklaw from E and kill nightbane next go to warlics shop&lt;br /&gt;
(with the darklaw)and there should be a spell called darklaw fusion go on it buy it and&lt;br /&gt;
it will wipe out any monster you face in one move!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy gold and xp:&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go to the rip in the sky and go to the library. Next, go to Falerin and click on 1 of his&lt;br /&gt;
scrolls (i cant remember which). You should be transported to carnax. Click &quot;shoot carnax&quot;&lt;br /&gt;
and shoot the places that light up. If you hit him in the right place 30 times or more youll&lt;br /&gt;
get a big treasure chest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For easy potions go follow thses steps for lots of potions.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;1. Go to battleon&lt;br /&gt;
&amp;nbsp;2. Go to travel map&lt;br /&gt;
&amp;nbsp;3. Go to granemor&lt;br /&gt;
&amp;nbsp;4. Go to the house on the left ( first one ) names is boog&#39;s&lt;br /&gt;
&amp;nbsp;5. Then talk to morgul&lt;br /&gt;
&amp;nbsp;6. Do his quest ( Very easy )&lt;br /&gt;
&amp;nbsp;7. Make sure to check for traps on the potion chest&lt;br /&gt;
&amp;nbsp;8. Repeat this as many times as you want&lt;br /&gt;
&amp;nbsp;9. If you are hurt just asg Boog to heal you( he is behind counter)&lt;br /&gt;
10.When you want to go to battleon again on the right of boog is a thing that says&lt;br /&gt;
&amp;nbsp; &amp;nbsp;map it is on the wall. click that then on the bottom you can go to battleon by&lt;br /&gt;
&amp;nbsp; &amp;nbsp;pressing that option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Z-tokens:&lt;br /&gt;
---------&lt;br /&gt;
Best placeto farm z-tokens is the cross roads and the frogzard hunt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Funny Funny Face Changer:&lt;br /&gt;
-------------------------&lt;br /&gt;
Go to Isle De D&#39;oriens then go to libary (room on left) &amp;amp; then click the thing that looks&lt;br /&gt;
like a table &amp;amp; then you will go into a room with someone that has a magic stick click on&lt;br /&gt;
the part of the stick near his hand &amp;amp; his face will change into your face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mystery:&lt;br /&gt;
--------&lt;br /&gt;
Go to rip in the sky then go to the library thenn click the lantern (If you don&#39;t knoow&lt;br /&gt;
which lantern click all the lantern then you will find a secret room and you must be a&lt;br /&gt;
guardian to go in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6000 gold in 20 minutes:&lt;br /&gt;
------------------------&lt;br /&gt;
Go to lolosia and go into gibets pub. then click on the flower and take it. leave the tub&lt;br /&gt;
and go right and talk to sailor boon. Do the quest. I recommend u be 55 and up before u do&lt;br /&gt;
this quest. the treasure chest at the end gives u 4000 gold and the monsters u fite give u&lt;br /&gt;
lots of gold and exp too. u can do this quest repeatedly.&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how to make your hair turn green just go to the mage shop then click explore then&lt;br /&gt;
grab the bad juice and drag it to the pot then grab the frogzard tear and put it in the pot&lt;br /&gt;
after grab the mermazon kelp and put it in the pot.&lt;br /&gt;
&lt;br /&gt;
Best set up without any uber armors for lv 80-90 (guardian only):&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
Requires&lt;br /&gt;
lv 80 or up&lt;br /&gt;
a very high intelligence&lt;br /&gt;
decent charisma&lt;br /&gt;
lv nine bestmaster (ten is better)&lt;br /&gt;
at least 250k gp (maybe more or less i didn&#39;t caculate)&lt;br /&gt;
&lt;br /&gt;
First, go to the guardian tower and buy megashock, megainferno, and earth fury.&lt;br /&gt;
Then go to warlic&#39;s shop. Buy illumanate ultra.&lt;br /&gt;
Then explore the shop. take the red thing, the green thing, and the rock and put it in&lt;br /&gt;
the bowl. U then hav a chance to teleport to talk-like-apirate day. Keep doing the&lt;br /&gt;
questions until u get to shop. buy riiiptide (not riptide lol) Exit talk like a pirate day&lt;br /&gt;
Go to travel map. travel south, then go to jagged peaks. Keep killing monsters until get to&lt;br /&gt;
shop. if ur lucky, there will be the spell ninjatmaddness. buy it. exit store.&lt;br /&gt;
Go to beast master class. buy primal garbs.&lt;br /&gt;
then return to battleon and go to the inn. go to palidan shop and buy heal deep wounds.&lt;br /&gt;
When in battle, use primal garbs, and ur best magic weapon and pet (i suggest silas staff&lt;br /&gt;
and nerf kitten) Then use beast mastery to summon the best guestsfor the monster ur facing&lt;br /&gt;
against. then switch back to guardian armor and keep using one of ur spells to kill the&lt;br /&gt;
monster while ur pets also kill it.&lt;br /&gt;
This set up is definitly the best setup for lv 80s who can&#39;t afford uber armors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nice weopon:&lt;br /&gt;
------------&lt;br /&gt;
When you are a lycan you can by dual light sword that will give you health.&lt;br /&gt;
&lt;br /&gt;
Old symbols:&lt;br /&gt;
------------&lt;br /&gt;
I was fighting the snowbunny zard with a lvl 15 flogg a baby zzot elite dragon slayer armour&lt;br /&gt;
and the shield aegis and symbols looked pretty bad then went to normal are these the old&lt;br /&gt;
symbols try it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy money:&lt;br /&gt;
-----------&lt;br /&gt;
Tip this only works if you are a guardian lvel 50 you get 500 gold and/or 10 tokens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strong battles:&lt;br /&gt;
---------------&lt;br /&gt;
Click travel map, then northeast there is a place called Keld Naer ,then you can watch the&lt;br /&gt;
video or skip it.then choose orcs humans and elves drakel.Then choose auger of brontus if&lt;br /&gt;
you want to use special powers like dragons claw.Or lavristras bow for rouges or people who&lt;br /&gt;
want double water attacks that do 10 to 40. then the auger has 10 to 60 damage.also for some&lt;br /&gt;
challenging battles you should be around lvl 30 to 100.useful attacks are like if you are a&lt;br /&gt;
dracomancer which i reccomend because without it took me lot longer.other useful classes are&lt;br /&gt;
dragonslayer and wizard which i used after i tried dracomancer.&lt;br /&gt;
At the end it s harder so be careful!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Correction:&lt;br /&gt;
-----------&lt;br /&gt;
If you fight a Razorclaw make sure your level is at least lvl4, with a Ninja. Keep spamming&lt;br /&gt;
spin tactics. Then use a powerful weapon (I recommend fire, althought it causes a berserk&lt;br /&gt;
attack that deals 100+). Because of the 180% fire damage just try to survive. Try a super&lt;br /&gt;
psycho sabre lvl 50 for that (i&#39;ve tried it. Just spam spin tactics).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secrets:&lt;br /&gt;
--------&lt;br /&gt;
Ok this is about people not getting gold. There are probably only two reasons I can think of.&lt;br /&gt;
I will write the questions, then the answers.&lt;br /&gt;
Q1) I was hacking gold and exp today and I cant get anymore. Why not?&lt;br /&gt;
Youve reached your cap :( You have to wait 24 hours before returning to hack the char. But&lt;br /&gt;
be weary, if you get caught to much, you will be thrown into C/A/T.&lt;br /&gt;
(A definition of C/A/T will be givin)&lt;br /&gt;
&lt;br /&gt;
Q2) I was versing some really tough monsters (nightbane lv 500) and all of a sudden my char&lt;br /&gt;
doesnt get alot of gold. Theres this wierd clan called Cheaters/Abusers/Timewaters on my char&lt;br /&gt;
page. why? Basically, youve been caught hacking and have entered C/A/T -&lt;br /&gt;
Cheaters/Abuses/Timewasters. C/A/T Basically sucks becuase your character is stuck there for&lt;br /&gt;
the rest of their lives. They only get 20% of there normal gold and exp and really, you wont&lt;br /&gt;
be able to do as much. I would just get rid of the character and be more carfeul next time.&lt;br /&gt;
Note:Your exp and gold cap raises everytime you get up a level. It only raises by 5% or&lt;br /&gt;
something though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning into the DragonMaster:&lt;br /&gt;
------------------------------&lt;br /&gt;
To turn into the DragonMaster,find a shop with the item &quot;DragonMaster&#39;s Axe&quot;.It is a huge, black&lt;br /&gt;
axe with a drgon face on it.Click on the axe and at the top it will say &quot;Now you have a chance&lt;br /&gt;
to turn into the DragonMaster&quot; and if you go into battle,eventually you will turn into the&lt;br /&gt;
DragonMaster until you log out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free pet and map travel:&lt;br /&gt;
------------------------&lt;br /&gt;
Go to warlics shop , click explore, mix slattwab dust, magma leaf and bad juice and you get a&lt;br /&gt;
pet rock. Then go to valencia the girl near the inn and click on her.Click talk privately. (or&lt;br /&gt;
visit grumbly).Then click travel passes and you can go on some of the locked places on the map&lt;br /&gt;
that are only allowed for guardians.Just go back&amp;lt; click travel map and you can go to granemor&lt;br /&gt;
or lolosia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get a Lot of Experience and Gold:&lt;br /&gt;
---------------------------------&lt;br /&gt;
Make sure you a Guardian and you are level 95-140. First, go to the Guardian Tower. Go to the&lt;br /&gt;
teleporter (the beam of light) and go to the Void. Then you will fight many tough to kill&lt;br /&gt;
monsters. they have 1,000-9,000 HP, and their damage range is about 45-500. A little tip:&lt;br /&gt;
Watc out for the Rayfish. I fought one and he totally owned me. He will eventually change&lt;br /&gt;
your armor ad sheild. Those make your defense stats-like fire, earth, and darkness- go to&lt;br /&gt;
200%. Also,if you kill deimos, you can take his sword, the Death Shard. It does like, 60-700.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hints:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ballyhoo Free money&lt;br /&gt;
&lt;br /&gt;
go to ballyhoo and click open magic chest you will get money depending on what lv u are you&lt;br /&gt;
can click on it depending on you level also.&lt;br /&gt;
&lt;br /&gt;
grenwog team partner&lt;br /&gt;
&lt;br /&gt;
youll need to go to the cuurent event which is the grenwog hunt keep fighting and collecting&lt;br /&gt;
eggs and then you will see a baby grenwog and a different monster.click hel baby grenwog and&lt;br /&gt;
fight the monster(the monster will eat your eggs when it attacks)when you beat the monster you&lt;br /&gt;
will collect all the eggs you lost and extras then it will sat to let the baby grenwog help&lt;br /&gt;
you or comtinue click let it help and then continue(it will only stay till you log out!!)&lt;br /&gt;
&lt;br /&gt;
get main characters as partner(only untill you log out)&lt;br /&gt;
&lt;br /&gt;
ussually there will be a war tha all the main characters will join in when you go to the&lt;br /&gt;
event choose who you want to fight with and start the quest and flee the you will have a&lt;br /&gt;
free partner until you log out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Healed Without Wasting mana:&lt;br /&gt;
----------------------------&lt;br /&gt;
If You Have The Fairy God Mother Pet... Happy Mothers Day Well As I was saying If Have The&lt;br /&gt;
Phobos Plate And The Fairy God Mom Pet Ur Lucky. There Will B A 100% Chance She Will Ask you&lt;br /&gt;
to make love with her... I Meant To Heal MP and HP or to magically blast the enemy Have Fun&lt;br /&gt;
Making love with her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Undead Slaying Machine:&lt;br /&gt;
-----------------------&lt;br /&gt;
First, buy Golden Holy Armor (Guardian only). Then, train your paladin to level 7. Next, buy&lt;br /&gt;
Raynar&#39;s Ultimate Blade. Also, It will help to have Artix as your partner. Then, buy a Bright&lt;br /&gt;
Wolf pet. Finally, when you fight the Undead, keep using Holy Light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ultimate Pwnage Darkness War Party:&lt;br /&gt;
-----------------------------------&lt;br /&gt;
First, go to Alanphar and take Halifax with you (Guardian Only). Then, get the shadow set or&lt;br /&gt;
the Obsidian Cloak (Guardian Only). Then, buy a Ninjat pet. Also, it helps to train Necromancer&lt;br /&gt;
to level 10. Then, use Halifax or summon a Death Dog. Now you have your ultimate Darkness army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Gold:&lt;br /&gt;
----------&lt;br /&gt;
You just need to keep watching what ballyhoo shows you and theres the chipmunks! huge treasure&lt;br /&gt;
chests grants you 650 gold and are lvl 60 which give low levels a huge chance of getting some&lt;br /&gt;
z-tokens and there the huge treasure hoard! which gives you a whopping 1300 gold an 300 exp!&lt;br /&gt;
and is lvl 90 so you have atleast 90% chance to get some z-tokens as a lvl 1 lol oh and&lt;br /&gt;
sometimes ballyhoo also gives you free 10 z-tokens!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy xp and weapon:&lt;br /&gt;
-------------------&lt;br /&gt;
For easy xp click on Valencia then click on visit gumbuly then clik on introduce youself then&lt;br /&gt;
clik more then on drackbots.You will have to kill 10 drackbots to get the weapon.Drackbot get&lt;br /&gt;
1000 xp.&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok,don&#39;t listen to those people that say you can get infinete amount of money by going to&lt;br /&gt;
Ballyhoo. You can only click on the cheast 8 times! that is the eastest way to get money.&lt;br /&gt;
(listen to me i have been on here longer than you have!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ok whell if your a lvl 7 wizard buy inferno shock earth powere iluminate (there all spells&lt;br /&gt;
with a stronger version) then use divine magic then one of them and vuala it is just as&lt;br /&gt;
powerful as the stronger version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to get really good energy weapon:&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First go to your travel map sail east and click on Mt.thrall go to pod 1 skip all the&lt;br /&gt;
talking and click save the future.skip the intro and click on the chest and go to battle&lt;br /&gt;
with Morgan and as soon as you&#39;ve went to battle flee it will send you back to map and&lt;br /&gt;
then click on pod 2 and skip the talking and select back to battleon ta da you&#39;ve got a&lt;br /&gt;
powerful wepon and a guest with the same weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pet attack:&lt;br /&gt;
-----------&lt;br /&gt;
First if you summon pet all ready summon it anytime you wont to and it will attack but&lt;br /&gt;
you cant attack if you do that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change attack menu:&lt;br /&gt;
-------------------&lt;br /&gt;
To change the color of your attack menu is very simple. All you have to do is click on&lt;br /&gt;
the line that leads for you&#39;r attack manu to your char. First it shuld go silver/black,&lt;br /&gt;
then a brown kind and finally a wooden one. Then it&#39;ll go back to normal. Whatever you&lt;br /&gt;
change it to will be saved for the future log-ins unless you change it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trigoras the Dragon:&lt;br /&gt;
--------------------&lt;br /&gt;
If you are fighting Trigoras the Dragon use the following thing:equip Raynar&#39;s superior&lt;br /&gt;
blade.At it&#39;s special,the blade will deal about 71 light dmg and then 414 Element X dmg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trigoras the Dragon II:&lt;br /&gt;
-----------------------&lt;br /&gt;
For this you need to have Raynar&#39;s Ultimate Blade.When you encounter Trigoras the Dragon,&lt;br /&gt;
equip the blade and keep atacking until it uses its special.Its special will atack&lt;br /&gt;
Trigoras with about 71 light dmg. and about 414 Element X dmg.+it heals you with the&lt;br /&gt;
amount of dmg it dealed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint paladin armor:&lt;br /&gt;
-------------------&lt;br /&gt;
If you get the paladin armor and attack normally it might use holy might just like&lt;br /&gt;
the necromancer attack except its light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Permanent black face:&lt;br /&gt;
---------------------&lt;br /&gt;
First goto warlic shop then explore the shop then mix bad juice frogzard tear and&lt;br /&gt;
moglin essence and then BOOOOMMM you got the black face but still temporary to get&lt;br /&gt;
it permanent you have to change face then click on the face button but dont click&lt;br /&gt;
eyes skin color and hair they will bring your face back to normal just use face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Get dracomancer 2 lvl 10, then get mega dragon blade [1000] z tokens, then go to&lt;br /&gt;
dragonspine mountain and do the uneasy peace between the dracomancers and dragonslayers,&lt;br /&gt;
keep using half-dragon form, i beat it in less than an hour and im only lvl 62.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Undead Powning Time:&lt;br /&gt;
--------------------&lt;br /&gt;
Put on Obsidain Armor (max out Nercomancer)&lt;br /&gt;
&lt;br /&gt;
- Put on Bone Shield (it&#39;s in Obsida&#39;s store)&lt;br /&gt;
- Arm the Dual King Blade (need to get it from werewolfs)&lt;br /&gt;
- Grab Guardian Angel from the guadian tower&lt;br /&gt;
- Now Summon (undead mutant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to be a lvl. 10 fighter without being a Guardian:&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
You first need to go and talk to blackhawke. Then if you are a lvl 5 fighter you click&lt;br /&gt;
continue and go to quest. Then you take the quest to be a level 6 fighter. Then just&lt;br /&gt;
continue until your at lvl 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to get the EGINATOR:&lt;br /&gt;
------------------------&lt;br /&gt;
First keep battling monsters then you will come across a chicken it is a tough battle&lt;br /&gt;
use an earth weapon to do most damage when it is an egg will apear click on it and you&lt;br /&gt;
will get the EGINATOR!! it is a water weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to kill moglin ghosts or water monsters:&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
You must be at least lv 5 to do it.(if you have it leveled to 5 don&#39;t wurry about charging)&lt;br /&gt;
charge up to 30 then go to a under water challenge use berserk.I killed a moglin ghost in 3&lt;br /&gt;
turns.Hope you like my cheat.&lt;br /&gt;
Note: berserk will stay with you until the battle is over or if your charge goes to 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fists of LEGEND:&lt;br /&gt;
----------------&lt;br /&gt;
Once you reach lvl 10 fighter, go to martial artists (on main map). Train to level 5 and&lt;br /&gt;
choose your style (you can change your style at any time, u just need to get the armor of&lt;br /&gt;
that style). If you are at least lvl 50, go to the dragon&#39;s breath style shop and get one&lt;br /&gt;
of the 8 martial artist fists. If you are at least lvl 70, GET THE FISTS OF LEGEND!!!&lt;br /&gt;
They are great earth weps (they cost 37,500) and help you regenerate sp faster if you are&lt;br /&gt;
a martial artist. PS, if you like dodging, choose the sneak. If you like strong attack&lt;br /&gt;
with low accuracy, use troll fist. If you like moderate to high multi hit attack but low&lt;br /&gt;
defence, choose the gogg&#39;s claw (that&#39;s the best). I forget what dragon&#39;s fist does but&lt;br /&gt;
i think it&#39;s lowish attack and good accuracy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian Cloak Armor Special:&lt;br /&gt;
-----------------------------&lt;br /&gt;
Sometimes when u fought an enemy with always Undead Mutant using it oftens still make&lt;br /&gt;
Undead Mutant spell by clicking only the Attack button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW TO GET 60000 GOLD IN 5 MINUTE:&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GO TO WARLOCK AND KILL HIM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Face on someone else&#39;s head:&lt;br /&gt;
----------------------------&lt;br /&gt;
1.go into rip in the sky&lt;br /&gt;
2.go to the library where the scrolls are and the man with the pointy ears&lt;br /&gt;
3.click near the top of the staff&lt;br /&gt;
4.then he looks wierd because he has your head and it is like what the hell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neat trick:&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Once you encounter a fire orb u need to have some thing to freez him and once you do&lt;br /&gt;
hiz name changes to ice crystals and his stats change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bludrunt blade:&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Its both fire and dark element wait for it to be red it will be fire black to be&lt;br /&gt;
darkness it is bought in yulgars inn. lvl55+only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Excellent dark weapon:&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to get a superb dark weapon go to the class armour shop (eg ninja) and get the black&lt;br /&gt;
axe. it has a special of about 30 and does its special alot.(note:black axe can&#39;t be&lt;br /&gt;
bought in all class armour shop)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Big Damage:&lt;br /&gt;
-----------&lt;br /&gt;
First you must be a level ten Wizard.&lt;br /&gt;
When against any monster put Wizard robes on then use Divine Magic then on your next&lt;br /&gt;
turn use Elemental Explosion and with me it does 200 - sometimes 550 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to get moglin twig?:&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
go to travel map then go to the crater. Now click on the catapult, if it is broken&lt;br /&gt;
fix it by clicking on it. Use arrow keys to crank it. Click test, Twig will appear.&lt;br /&gt;
Press fire aim it anywhere, and guide him through the air. If you mess up do it again.&lt;br /&gt;
When you make it all the way through click get Twig. You will need at least 300 gold&lt;br /&gt;
to buy him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secret - Asguardian PLate:&lt;br /&gt;
--------------------------&lt;br /&gt;
Well, the Asguardian Plate is considered an Epic Uber and really just an upgrade of the&lt;br /&gt;
Nemisis Plate. Unless your over level 110 then I wouldnt buy it as it only unlocks it&#39;s&lt;br /&gt;
full potential at level 120. You should be safe with Valhaullen as it&#39;s on par with the&lt;br /&gt;
other ubers and is less gld to buy.&lt;br /&gt;
And if your really stuck for gold, you could use one of the numerous trainers posted here.&lt;br /&gt;
Use ID# 621 for the best gold. (except nightbane lv 500 but your too easily caught).&lt;br /&gt;
If you want to playe legit then you should farm. Use Vince&#39;s maze, Fairwind Spring, Wars&lt;br /&gt;
or if you have DragonBlade K&#39;eld Naer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
want a horse for non guardians then get a horse at the fighting quest i got one its a&lt;br /&gt;
horse i got it on fighting lv.5 if your lucky you might find a free horse to get it&lt;br /&gt;
deafeat the lance knight and click the thanks i thing on the back of the next when you&lt;br /&gt;
deafeat it i hope its a great trick for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secret - illusion:&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
First, go to the rip in the sky go into the library. Then click the table behind the&lt;br /&gt;
pool it will turn into a door next you go into the room then you will see a man with&lt;br /&gt;
pointy ears you see that he is holding a staff click near the top of the staff and his&lt;br /&gt;
face will turn into your adventurequest character&#39;s head. Hope that helped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black face:&lt;br /&gt;
-----------&lt;br /&gt;
Go to warlic and click explore shop, first put the frogzard tear in the mixing bowl&lt;br /&gt;
then put the moglin essence in, last put the bad juice in the mixing bowl then KA-BOOM!&lt;br /&gt;
Your face becomes black if you do want the black face after that just call back warlic&lt;br /&gt;
and then click change face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
to get a powerful teamate click mt thrall then click pod 1 then skip the talking then&lt;br /&gt;
click relive the battle to save the future then click to battle choose any person then&lt;br /&gt;
flee from battle the person will be your guest (secondary pet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy wyvenr knockdowns:&lt;br /&gt;
-----------------------&lt;br /&gt;
1.first be at least a lvl 3 dragonslayer&lt;br /&gt;
2.when the wyvern jumps up and does that wing thing that does lots of damage (100-150)&lt;br /&gt;
Use ur aimed fang strike and 99% of the time u take him down (saves lots of hp).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combinations in warlics shop:&lt;br /&gt;
-----------------------------&lt;br /&gt;
Combine these in the mixing bowl in warlics shop to get:&lt;br /&gt;
&lt;br /&gt;
Teleportation potion: mermazon kelp+magma leaf+slattwob dust&lt;br /&gt;
Pet rock &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - slattwob dust+bad juice+magma leaf&lt;br /&gt;
Health potion &amp;nbsp; &amp;nbsp;- mermazon kelp+magma leaf+frogzard tear&lt;br /&gt;
Green hair &amp;nbsp; &amp;nbsp; &amp;nbsp; - mermazon kelp+forgzard tear+moglin essence&lt;br /&gt;
Backwords potion - mermazon kelp+frogzard tear+moglin essence&lt;br /&gt;
Mana pottion &amp;nbsp; &amp;nbsp; - mermazon kelp+bad juice+moglin essence&lt;br /&gt;
Black head &amp;nbsp; &amp;nbsp; &amp;nbsp; - frogzard tear+moglin essence+bad juice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy levels and gold for level 50+ gaurdians:&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
1. first go to dragonbane on travel map and get dragonslayer sheild&lt;br /&gt;
2. get gaurdian darklaw&lt;br /&gt;
3. be lvl 10 dragonslayer and lvl 8 paladin&lt;br /&gt;
4. go into nightbanes fortress and kick some&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be a shapeshifter:&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
1.)go on the travel map&lt;br /&gt;
2.)sail east(--&amp;gt; that way)&lt;br /&gt;
3.)click on &quot;shapeshifter traning&quot;&lt;br /&gt;
4.)buy the spell and battle!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a great cheat if you are level 10 Dracomaster. If you use the Half Dragon Form while&lt;br /&gt;
batteling a monster, later on in the battle, the Half Dragon Spell will happen again! It will&lt;br /&gt;
not take away any mana! You should be level 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get the pluginizer:&lt;br /&gt;
-------------------&lt;br /&gt;
Go to the rip in the sky then go to the second left room.Then click on the ladder and click&lt;br /&gt;
enter. Vince will come out and ask you if you want to leave.Say yes and swirly time and there&lt;br /&gt;
you go. (you lose it after logging out) i hit a 98 with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1800 gold in 10 minutes:&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First go to the Rip in the sky and click on the 1st door on the left, (the library), there&lt;br /&gt;
is a wooden thing above the water, click on that and then click the 1st scroll on the right.&lt;br /&gt;
Click Shoot Carnax. You have to shoot him 20 times to get 425 gold, or 30 times for an even&lt;br /&gt;
higher reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decent weapon:&lt;br /&gt;
--------------&lt;br /&gt;
First you go to ballyhoo [the girl near the magic chest] choose to open the chest and get&lt;br /&gt;
the reward. then,borrow the axe test weapon [i dont remember what its called] and if you&lt;br /&gt;
use the axe in battle there is about a 30% that this will use a powerful rangedattack which&lt;br /&gt;
does about 2 attacks of 30 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make Yourself Black with Green Hair Permanently:&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
1.Explore Warlic’s Shop&lt;br /&gt;
2.Make the Exploding Potion&lt;br /&gt;
&amp;nbsp; Frogzard Tear&lt;br /&gt;
&amp;nbsp; Moglin Essence&lt;br /&gt;
&amp;nbsp; Bad Juice&lt;br /&gt;
3.Make the Green Haired Potion&lt;br /&gt;
&amp;nbsp; Mermazon Kelp&lt;br /&gt;
&amp;nbsp; Frogzard Tear&lt;br /&gt;
&amp;nbsp; Bad Juice&lt;br /&gt;
4.Call back Warlic&lt;br /&gt;
5.Click on Change Face&lt;br /&gt;
6.Buy Face*&lt;br /&gt;
*You can also change sex or hair style without messing it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlimited Health potions:&lt;br /&gt;
-------------------------&lt;br /&gt;
Buy the salad shooter spell (forgot where) and talk to twilly. sayheard any rumours?&lt;br /&gt;
and then it will say Hunt the seedspitter! Do it and when u fight seed spitter use salad&lt;br /&gt;
shooter and u will (most of the time time get health potions!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GOOD PETS:&lt;br /&gt;
----------&lt;br /&gt;
Best pets are:&lt;br /&gt;
&lt;br /&gt;
Truffle &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- they do manny kind of elements and they do ranged.&lt;br /&gt;
Twig &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - because he can hit ice and water and i Think that he can heal.&lt;br /&gt;
Zaph &amp;amp; neely &amp;nbsp; &amp;nbsp; - they cause a dubble hit.&lt;br /&gt;
Baby void dragon - because of the element x attacks&lt;br /&gt;
Void drayk &amp;nbsp; &amp;nbsp; &amp;nbsp; - Same as baby void dragon.&lt;br /&gt;
Pumpkin golem &amp;nbsp; &amp;nbsp;- because of the massive attack.&lt;br /&gt;
Nerfkitten &amp;nbsp; &amp;nbsp; &amp;nbsp; - the little cat can weaken you oppents stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good combo:&lt;br /&gt;
-----------&lt;br /&gt;
- get class lvl 10 for necro and paladin and get their class amors&lt;br /&gt;
- then,get a good dark and light wep&lt;br /&gt;
- most i say most will be weak to light or dark&lt;br /&gt;
- for necro use undead giant and mutant&lt;br /&gt;
- for paladin use holy light and holy might&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FASTER LOADING:&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
To attack really fast and load screens fast, select detail as &quot;Low&quot; that way you&lt;br /&gt;
attack super fast. Even though the graphics isnt very good.&lt;br /&gt;
&lt;br /&gt;
Best weapons:&lt;br /&gt;
-------------&lt;br /&gt;
fire &amp;nbsp; &amp;nbsp; - ReignBringer/The Liquefactor&lt;br /&gt;
water &amp;nbsp; &amp;nbsp;- Tsunami Edge/Poise&lt;br /&gt;
wind &amp;nbsp; &amp;nbsp; - 1337 Horn Of Pwnzy/arcane ancestor axe&lt;br /&gt;
ice &amp;nbsp; &amp;nbsp; &amp;nbsp;-Nemesis Mace&lt;br /&gt;
earth &amp;nbsp; &amp;nbsp;- Granite Edge&lt;br /&gt;
energy &amp;nbsp; - Lightning Rod/Mjollnir(verrrry expensive)&lt;br /&gt;
light &amp;nbsp; &amp;nbsp;- golden axe/Zombie Bane Scepter&lt;br /&gt;
darkness - Shadowspear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
how lvl up in 1 battle (it might be gaurdian only):&lt;br /&gt;
---------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
First go to the void to do that go to the gaurdian towor then go to the teleporter first&lt;br /&gt;
get a lot of health potions and buy lots of good spells i would recumend level 50or60 keep&lt;br /&gt;
losing until u go to night of 100 ninja thats a monster use lots of light spells on them&lt;br /&gt;
and ull get 45000 0r more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Borrow a Shiny Boy Armour:&lt;br /&gt;
--------------------------&lt;br /&gt;
You can get this armour by going to &quot;Paxia&quot; and once you are on the map click the&lt;br /&gt;
button that says &quot;WAR&quot;. And once you are on your destination where the robot is&lt;br /&gt;
firing cannons at bases. Find near the robot a standing white thing near it. And click&lt;br /&gt;
it, Once you&#39;ve click it.... Borrow the &quot;Shiny Boy Armour&quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Powning:&lt;br /&gt;
--------&lt;br /&gt;
To pown anything weak against wind,fire,or wind,get to level 50,go to the mage shop&lt;br /&gt;
and buy the wind staff,then go to advanced spells in mage shop,buy cosmic blaze and&lt;br /&gt;
earth rage,and voila!u pown stuff lvl 60+ if u hit lotsa critical!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to get twig as pet (Guardian only):&lt;br /&gt;
---------------------------------------&lt;br /&gt;
&lt;br /&gt;
Go to the travel map, sail east, and go to the crater, there click on a catapult.&lt;br /&gt;
Go through cutscene, Click test, then fire.&lt;br /&gt;
Click anywhere to fire twig.&lt;br /&gt;
Do the minigame, don&#39;t let twig hit anything.&lt;br /&gt;
In the end, you get a REWARD SHOP, there you can buy twig, either lv. 30 or lv. 55.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lots of Random easter eggs:&lt;br /&gt;
---------------------------&lt;br /&gt;
You know when you die you see death and he makes you live again if you look carefully&lt;br /&gt;
you can see an hour glass click on it and death sends you to this dark and spooky place&lt;br /&gt;
its the home of high level monsters and LOTS AND LOTS OF EASTER EGGS there are two types&lt;br /&gt;
of thing you can find on the floor on of them takes you to an easter egg heres a few:&lt;br /&gt;
you can change your name (i did this i changed my name from the destroyer to the hunter)&lt;br /&gt;
become Zorbak for a quest um and lots of other things this was The Hunter X-guardian&lt;br /&gt;
werepyre martial artist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Killing Machine:&lt;br /&gt;
----------------&lt;br /&gt;
First, you have to do battle of the sinister seven then you complete it and get Naga&#39;s&lt;br /&gt;
Staff or Sila&#39;s Staff [depending on your level. Then you need level 10 beastmaster and&lt;br /&gt;
a good pet and you then raise you charisma skill super-high.Then you make your character&lt;br /&gt;
a mage high enough in levels to use empower spell and intellect boost. Then battle a&lt;br /&gt;
monster equip your beastmaster armor and summon to animals. Then you go into mage armor&lt;br /&gt;
and do armor skills and click on empower spell and intellect boost and keep useing a&lt;br /&gt;
powerful spell untill you run out of mana then keep using draw mana while your two&lt;br /&gt;
guests kill your enemy. If your pet doesnt kill the enemy by the time you have enough&lt;br /&gt;
mana to use your spell use the spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vampire/Werepyre killing team:&lt;br /&gt;
------------------------------&lt;br /&gt;
First go to Drakovia. Then go to the battle grounds. Skip the talking and say battle.&lt;br /&gt;
Then say invite the were king. Exit and go to the pet shop and buy a fuzzle. Buy a&lt;br /&gt;
fearsome dual light sword in darkovia. Then go to Yuglar&#39;s inn and buy a psycho blade.&lt;br /&gt;
Then buy a darkovian tent. Go to your land and clear the trees. You can keep trying to&lt;br /&gt;
get werepyres and vampires. Switch to fire for werepyres and light for vampires. Don&#39;t&lt;br /&gt;
worry the were king will switch powers as well. If it isn&#39;t a werepyre or vampire his&lt;br /&gt;
power will be earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pit:&lt;br /&gt;
----&lt;br /&gt;
This cheat should be used when you want to die slowly or gain a little bit of experience.&lt;br /&gt;
Go and talk to Twilly and go left of the body and the mouse will turn into a pointing hand.&lt;br /&gt;
Click on it and there will be a pit were you battle level 10 - 40 monsters and mostly level&lt;br /&gt;
20 monsters. But you cant flee if you battle but the monsters will be worth a lot of gold&lt;br /&gt;
and experience. When you die, there will be a skull and he will say something and then you&lt;br /&gt;
can go back and like the reaper stuff you can go back and do the hole thing again!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Become the richest player in AdventureQuest:&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
First, go to the crack in the sky then go to the second door on the left of the screen.&lt;br /&gt;
Click the big robot that&#39;s leaning against the wall. A guy named Vince will come up,&lt;br /&gt;
click him and then press &quot;What is that machine?&quot; You don&#39;t have to read what he says,&lt;br /&gt;
but click &quot;I will help you&quot;. Then skip all the talking and click &quot;Shrink Me&quot;. When you&#39;re&lt;br /&gt;
shrunk you have to go through the maze and find the pink globe like thing. When you find&lt;br /&gt;
it, at the end you will get 1600 gold and I think 110 XP. Repeat it as many time&#39;s as you&lt;br /&gt;
want. In about 9 minutes you can get more then 4800 gold. In one hour you can have the&lt;br /&gt;
tripple, and in 1 day you can become one of the richest players in AdventureQuest!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Teleport Spell:&lt;br /&gt;
---------------&lt;br /&gt;
If u Make the teleport spell:&lt;br /&gt;
&lt;br /&gt;
-Mermazon Kelp&lt;br /&gt;
-Slattwob dust&lt;br /&gt;
-Magma Leaf&lt;br /&gt;
You go to either the pirate Quiz show or the Triple Challenge. If u win the Pirate&lt;br /&gt;
Challenge you will be able to buy all pirate stuff half price. If you win the Triple&lt;br /&gt;
challenge u will get a money reward (depends on the level of the monster you fight).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MogBusters:&lt;br /&gt;
-----------&lt;br /&gt;
At the mogbuster area thingy. Do what they say with out help and you will need defeat all&lt;br /&gt;
monsters tht stand in your way. You will get a reward from the monkey things that is:&lt;br /&gt;
-A sord of some sort.&lt;br /&gt;
-And a Tasty Money Reward Aroud 4000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Get Gold:&lt;br /&gt;
---------&lt;br /&gt;
This are tips on how to complete the Vince,Shoot Carnax and Gecko Quest.&lt;br /&gt;
&lt;br /&gt;
-=Maze=-&lt;br /&gt;
Go to Rip in the sky in the Boiler Room Touch a machine and vince will jump out, click&lt;br /&gt;
on vince and talk about the Machine Thing and help him.The Parts for the Maze are actually&lt;br /&gt;
simple,it only appear on Top Left,Top Right,Bottom Left and Bottom Right of the screen, do&lt;br /&gt;
not bump into the rats nor the wall finding could be tough but it has good money.&lt;br /&gt;
&lt;br /&gt;
-=Shoot Carnax=-&lt;br /&gt;
Go to Rip in the sky in the library click the tingy above the stairs and click the middle&lt;br /&gt;
scroll and click &#39;Shoot Carnax&#39; Ok,instead of clicking the spot ONCE which has white&lt;br /&gt;
flashes click the spot MULTIPLE TIMES!&lt;br /&gt;
&lt;br /&gt;
-=Kill Varnax the Spider King=-&lt;br /&gt;
One of the first job and i liked most is the WIZARD Job.Just Click on Warlic and train&lt;br /&gt;
as a mage(at least level 5)then go train as a wizard.Master ur Wizard Skills and Request&lt;br /&gt;
A Challenge upon the &#39;The Spider King&#39;.&lt;br /&gt;
&lt;br /&gt;
-=Invincible Monster in BattleOn=-&lt;br /&gt;
Ok,if u want to See a monster which is indefeatable in BattleOn i got just the one which&lt;br /&gt;
i can find...WolfWing,First click on the travel map and go to Darkvoia,Go to &#39;The Secret&lt;br /&gt;
and fight ur way through the two mysterious monsters and once u are there, Just Click&lt;br /&gt;
&quot;BATTLE WOLFWING(Level 400)&quot; and behold the stupid Unfallable Hairy Beast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strongest armor:&lt;br /&gt;
----------------&lt;br /&gt;
One of the strongest armors are dragonslayer armors. You have to ba a guadian and be a lvl.&lt;br /&gt;
10 dragonslayer. Then use the call forth the fire dragon skill. It can damage 500-1300 and&lt;br /&gt;
even more damage to Dragons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy wind weapon:&lt;br /&gt;
-----------------&lt;br /&gt;
Get level 10 fighter and then go again on another mission af ter u have 10 fighter then&lt;br /&gt;
during the fighting mission ull see ppl kill them until u get to the last one for him hes&lt;br /&gt;
blue with an axe kill him then before you click continue hell say something so click his&lt;br /&gt;
axe it will dissapear and poof u will have his axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW TO DEFEAT OVER 1000hp MONSTERS(Guardian only):&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
First you must go to travel map click down and go to keld naer. Then press drakel civil war.&lt;br /&gt;
Then skip then to battle and join the Union of humans, Elves, Orc&#39;s and Drakel. Then fight&lt;br /&gt;
the Drakel power league. Click Warlic to help you. flee the battle.Make sure you have good&lt;br /&gt;
weapons and spells from the guardian shop. The blade of awe will help. Make sure that you&#39;re&lt;br /&gt;
a necromancer so you can use high attacks. Note always have a good pet as they can help you&lt;br /&gt;
very much. Next is go to the monster that you want to fight and you&#39;ll have tons of help.&lt;br /&gt;
Hope this cheat helped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beating Yulgar:&lt;br /&gt;
---------------&lt;br /&gt;
Ethier be a level 5-10 berserker then go to the 3rd room to the right in the inn. Drink the&lt;br /&gt;
potion and then battle all the monsters then u come 2 giant shoes (yulgar). I think he has&lt;br /&gt;
2308 health.So if ure lvl 70+ use ancestor spirits or just get it at berserker class if your&lt;br /&gt;
level 50+ use berserk. I would use dragon kings heavy axe z. Make sure u dont turn into&lt;br /&gt;
dragon king with the axe. Level 50+ u will do 200 dmg 2 299dmg if u r lvl 70+ u do 300 dmg&lt;br /&gt;
2 400 dmg if u r like me lvl 130 ull do 600 to 800 and i use dragon kings battle axe z or&lt;br /&gt;
i u have the blade of awe use that against yulgar and when u summon death u do 1000 dmg 2&lt;br /&gt;
3000 dmg or with guardian dragon 800 dmg 2 1000 dmg.here is another way use sea slayer and&lt;br /&gt;
keep using it cuz of the special.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Sorry for that im tell ing one best spell i earth rage powerful on earth 2. go to frogzard&lt;br /&gt;
hunter do quest two till fight motherzard after killed her then get a powerful sword 3.buy&lt;br /&gt;
lycan and use it in drak places 4.its best to buy ninja thing 5.if you have alot of z tokens&lt;br /&gt;
watse it coruse all things form z tokens are rare really rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No head glitch:&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(guardian only) in the guardian tower go to armoury then click on the horses so you can get&lt;br /&gt;
the last armour then go to vamprook spyre skip what they say and then pass 2 suscessful rolls&lt;br /&gt;
in a row then you will come back alive with no head! so if you beat the next monster you will&lt;br /&gt;
even get 2 health AND mana potions!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10 health potions:&lt;br /&gt;
------------------&lt;br /&gt;
Click on twilly in battleon and then click on hello, go to the frogzard and do quest 3,&lt;br /&gt;
then fight the first bug, and then fight the swamp trog and that&#39;s it, it will raise your&lt;br /&gt;
potions up to 10, after this run away from the first zard (a fire zard) and you will have&lt;br /&gt;
ten healthg potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Top Sercrot:&lt;br /&gt;
------------&lt;br /&gt;
I found the way in the mage shop how to refil your life bottles just expole shop and on the&lt;br /&gt;
top shelf nedd 2 blue blottoles 1 green root and 1 red or orange it is and when you done it&lt;br /&gt;
says some thing like it and refill your bottles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good Damage:&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buy either blood wizard robes/pyromancer robes and get your wizard lvl to 7 or above and buy&lt;br /&gt;
solar incinerator or if you bought pyromancer use the fire wave, when in a battle use devine&lt;br /&gt;
magic and then use the spell of your choice ( the ones i said are quite powerful) and watch&lt;br /&gt;
the damage roll, on yulgar i hit 1977 damage, good luck with your hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walk when dead cheat:&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.Go anywhere on the map of Lore and lose a battle.&lt;br /&gt;
2.If you had a friend beside you click on him and it should say &#39;&#39;Go To&#39;&#39;&lt;br /&gt;
3.click on &#39;&#39;Go To&#39;&#39; then it will take you next to him .&lt;br /&gt;
4.click anywhere and your walking DEAD!!!&lt;br /&gt;
5.ENJOY!!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1000 dmg wind weapon:&lt;br /&gt;
---------------------&lt;br /&gt;
This weapon is called &quot;limbus blade&quot; found in one of zorbak&#39;s quest called &quot;the return of&lt;br /&gt;
stragath&quot; once you&#39;ve finished the quest buy the weapon, and equip it, there is a small&lt;br /&gt;
chance the its 3-hits special attack will deal 1000dmg.&lt;br /&gt;
&lt;br /&gt;
Awesome Items:&lt;br /&gt;
--------------&lt;br /&gt;
Note: High level req. (level 80 or up.)&lt;br /&gt;
&lt;br /&gt;
Unlockable&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;How to unlock&lt;br /&gt;
------------------------------------&lt;br /&gt;
sila&#39;s staff &amp;nbsp; &amp;nbsp; &amp;nbsp;- sinister 7 rewards.&lt;br /&gt;
helm of drakonnan - sinister 7 rewards.&lt;br /&gt;
helm of drakonass - sisnister 7 rewards.&lt;br /&gt;
drakaxe &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - sinister 7 rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great heal spell for guardians:&lt;br /&gt;
-------------------------------&lt;br /&gt;
First you must be rank 10 wizard, and I have the healing spell called &quot;heal deep wounds&quot;&lt;br /&gt;
that you can buy in paladin shop in yulgars inn, battle strong enemies,and when your health&lt;br /&gt;
is below 300, use your wizard armor, then use &quot;divine magic&quot;,when its your turn to attack.&lt;br /&gt;
Use any healing spells, and it surely will heal you a lot, my healing spell healed me for&lt;br /&gt;
800-1200 hp, my total hp is 1441, this works to all healing spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to lower mosters:&lt;br /&gt;
---------------------&lt;br /&gt;
You have to be a berserker at least CLASS level 3 make sror that i sed CLASS dont rank&lt;br /&gt;
this down just becose you thout i sed lv not class lvl and i did say CLASS lvl ok you&lt;br /&gt;
will get this skill calld smash and you can lower int str and dex of a monster smash&lt;br /&gt;
leg = 10 less dex smash head = 10 less int smash arm = 10 less str got it thats how&lt;br /&gt;
you lower a mosers stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12 health potions and 6 mana potions:&lt;br /&gt;
-------------------------------------&lt;br /&gt;
First do frogzard quest 3 and get to beat swamp trog then after she gives u 10 health&lt;br /&gt;
potions then go to stat trainers(this doesnt take any stat points) go to Nebron the mage&lt;br /&gt;
and say train intelect then use magic on him he eventually throws mana potions at u but&lt;br /&gt;
he only throws 4 after you can flee once you have gotten the 4 potions or when it asks&lt;br /&gt;
for ur gold or tokens below click cancel then go to Granemor go to the potion shop and&lt;br /&gt;
click on the bag u should get 2 of each kind of the two potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to go nowhere:&lt;br /&gt;
------------------&lt;br /&gt;
Firstly when you die death will appaer and so as an hourglass click the hourglass and&lt;br /&gt;
click the first choice ther are 2 choicesand now your in a place called nowhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra slots:&lt;br /&gt;
------------&lt;br /&gt;
Go to any shop and click on the inventor button. Search for Extra slots and then buy&lt;br /&gt;
one. They cost 200 tokens each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Super Easy gold:&lt;br /&gt;
----------------&lt;br /&gt;
First you have to buy the &quot;Mega Dragon Blade&quot; and &quot;Elite Dragon Slayer Armor&quot; and get&lt;br /&gt;
the best &quot;Dragon Slayer Shield&quot; for your level. Now train you dragon slayer to rank 10.&lt;br /&gt;
Now get some potions for the fighting.&lt;br /&gt;
&lt;br /&gt;
Now beat the Guardian Arena up to &quot;Dragon&#39;s Revenge&quot; (its the second last one). Now equip&lt;br /&gt;
all the dragon slaying stuff and fight all the dragons with it. You will always deal out&lt;br /&gt;
high damage and almost never die. You get a lot of gold and exp per hour with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-=Starter=-&lt;br /&gt;
After you finish the tutorial do not buy anything from the starter shop there all useless&lt;br /&gt;
items. take Warlic as a partner 1st and if you&#39;re a mage buy Fireball and just battle to&lt;br /&gt;
level ten by clicking the random adventure button and at level 10 buy Raynars blade even&lt;br /&gt;
though it was nerfed (power made lower) it is still an ok weapon i found it better the&lt;br /&gt;
Zardwarts wand. If you&#39;re a warrior buy Viking sword because it&#39;s an ok wind weapon and&lt;br /&gt;
train to level 10 and at level 15 buy the vampire weapon basic vampspear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-=Money=-&lt;br /&gt;
If you need money and you&#39;re a higher level most people recommend Vince&#39;s maze but thats&lt;br /&gt;
guardian so if you want money try to do Nightbanes fortress and when you get the option&lt;br /&gt;
to go somewherre go to kingwerewolfs den or something like that and battle the monster&lt;br /&gt;
and it drops a lot of money.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-=Account=-&lt;br /&gt;
A level 87 acc is up for trading the only acc i will trade for is if it has Shadow cloak,&lt;br /&gt;
Shadow spear and Shadowbones and also if he has a good spell with 100 int or 100 str or&lt;br /&gt;
100 in any skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Awe Weapon Kinds(Guardians only):&lt;br /&gt;
---------------------------------------&lt;br /&gt;
&lt;br /&gt;
First go to the armory in the guardian tower. Click on the chest and borrow a guardian blade,&lt;br /&gt;
dagger, staff, or spear. Then, go to Valencia (privately) and ask about awe weapons. Truffle&lt;br /&gt;
will sniff and you will have one based on the guardian wepon you gave her. Note:You must have&lt;br /&gt;
already built the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warlic&#39;s Book:&lt;br /&gt;
--------------&lt;br /&gt;
To now the components of how to create health, mana need teleporation potion in warlics shop&lt;br /&gt;
go to rip in the sky then to the library nd click on the purble book nd read it. On page 6&lt;br /&gt;
day 16 will tell u the components of the teleporation potion.on page 8 day 28 will tell u&lt;br /&gt;
the components of the health potion.on the same page day 36 it will tell the components of&lt;br /&gt;
how to create the backwards potion which i advise u nt to try.on page 9 day 43 it will tell&lt;br /&gt;
u the components of hw to create a potion tht turns ur hair green!on page 10 day 63 it will&lt;br /&gt;
tell u hw the components of how to create mana potions.almost 4gt no page 4 day 6 at the end&lt;br /&gt;
will tell u hw to create a pet rock which u can give to valencia nd shell give u a pass to&lt;br /&gt;
crossroads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guardian awe weapons:&lt;br /&gt;
---------------------&lt;br /&gt;
Go to the armory in the Guardian Tower. Click on the chest and borrow a Guardian Blade,&lt;br /&gt;
Dagger, Staff, or Spear. Then, go to Valencia (privately) and ask about awe weapons. Truffle&lt;br /&gt;
will sniff and you will get one based on the Guardian weapon you gave her.&lt;br /&gt;
Note: You must have already built the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free Helmets:&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
First go to the Guardian Arena and fight up to the living dead part and then go back to town.&lt;br /&gt;
Go to the Guardian Tower and then the treasury room and click on the helmets and to get the&lt;br /&gt;
other 2 beat the other challenges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy hint:&lt;br /&gt;
----------&lt;br /&gt;
If you are haveing trouble defeating certain monsters try this: Become a level 10 necromancer&lt;br /&gt;
(level 9 will work but level 10 is better) the by the best weapon of every element (fire,&lt;br /&gt;
water, wind, ice, earth, light &amp;amp; darkness) then take the third zard hunter quest defeat the&lt;br /&gt;
skeeter then defeat the ugly monster thing then she will give you 10 hp potions after this&lt;br /&gt;
flee &amp;amp; visit louisia take the quest for the pirate that brings you to the really little people&lt;br /&gt;
they will give you another 10 potions do this twice &amp;amp; you can get up to 25 hp potions (you can&lt;br /&gt;
get more by looting everyones potions on the qust with leroy &amp;amp; the gang) now you are ready to&lt;br /&gt;
face the monster thet you cant beat when you find the monter select the weapon that matches&lt;br /&gt;
his weakness (check his element list the higher the percentage the weaker its defence is for&lt;br /&gt;
that element) then use undead mutant for every attack when you run out of mp use necro heal&lt;br /&gt;
(dont worry you will have plenty of hp potions) by now the monster will be dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Easy Money:&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Go to loloisia and kill sharkbait and get his sword. Than go to yulgar and enhance it to level&lt;br /&gt;
4. Then go to lair and get bronze dracanian mammoth blade crusher and enhance it to lvl 4.&lt;br /&gt;
Then sell them both for 400k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many lives!:&lt;br /&gt;
------------&lt;br /&gt;
Can&#39;t beat carnax? Wolfwing to hard for you?&lt;br /&gt;
All those bosses you cant beat go into one conclution. NOT ENOUGH HP. Read this:&lt;br /&gt;
&lt;br /&gt;
1. Use 35 health potions (25 If not gaurdian).&lt;br /&gt;
2. Get 200 stat points on ENDURANCE. (endurance=Hp).&lt;br /&gt;
3. Become a level 10 paladin (be able to fully heal your self when your dead at level 10).&lt;br /&gt;
4. Become a level 10 necromancer (be able to become a lich when you die).&lt;br /&gt;
&lt;br /&gt;
If you do all of these steps in order on one boss, and you usually have 1000 Hp, then you&#39;ll&lt;br /&gt;
be using over 7000 lives!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great Helper:&lt;br /&gt;
-------------&lt;br /&gt;
Ok first go to Stonerule (Sail East). Click on the two moglins, and let them go with you. If&lt;br /&gt;
they attack and hit, they&#39;ll freeze your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pit, Travel Passes, Warlic as guest, plungerizer, healing potion frenzy:&lt;br /&gt;
------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Pit&lt;br /&gt;
The pit is NOT located below yulgars inn, you have to talk to twilly and click the left of&lt;br /&gt;
twilly when it turns into a hand. your cursor will into a hand and you can choose to go down&lt;br /&gt;
or not. You cannot flee pit battles&lt;br /&gt;
&lt;br /&gt;
2. Travel Passes&lt;br /&gt;
Go to Warlic&#39;s magic shop, click explore shop and mix slattwob dust magma leaf and bad juice&lt;br /&gt;
in the pot. You get a pet rock, talk to Valencia (in front of yulgars inn) and visit Valencia&lt;br /&gt;
privately (grumbugly). Click on Travel Passes and you get to explore certain places without&lt;br /&gt;
Guardianship!!&lt;br /&gt;
&lt;br /&gt;
3. Warlic as guest&lt;br /&gt;
Go to Warlic&#39;s magic shop, do the lightning storm quest and choose to take Warlic. Flee from&lt;br /&gt;
the first battle and you keep him!&lt;br /&gt;
&lt;br /&gt;
4. Plungerizer&lt;br /&gt;
Go to Isle D&#39;Oriens (rip in the sky). Go to boiler room (second room in left side) and&lt;br /&gt;
click the ladder. Click swirly time, then take the plungerizer and you get a Plungerizer!&lt;br /&gt;
It attacks 5-21 water damage and ranged has three swirls of green gunk spraying on your&lt;br /&gt;
opponent! It&#39;s there until you log out.&lt;br /&gt;
&lt;br /&gt;
5. Healing Potion Frenzy&lt;br /&gt;
First of all talk to twilly and do the Frogzard hunter pt. 3, defeat the bug and then his&lt;br /&gt;
owner and you get 10 healing potions! Then go to Aria&#39;s pet shop, buy salad shooter and talk&lt;br /&gt;
to Twilly again. Select &quot;Heard any rumors&quot; and then hunt the Seedspitter! Keep using Salad&lt;br /&gt;
Shooter against him, most of the time you get a potion out of him. Just keep using it until&lt;br /&gt;
he&#39;s defeated. Flee the next battle. Then keep battling monsters until you find moglin friends,&lt;br /&gt;
they can give you potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
best money tip ever!!!!:&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
I get over 100k an hour with this!! Go to the rip in the sky, got to the boiler room,&lt;br /&gt;
click on the machine, and then a drakel appears. Click on him, click what is that machine,&lt;br /&gt;
and than click I will help you. If you win, you get a treasure box depending on it&#39;s level.&lt;br /&gt;
&lt;br /&gt;
Level 30: XP: 200 Gold: 690&lt;br /&gt;
level 70: XP: 625 Gold: 1250&lt;br /&gt;
level 100: XP: 1600 Gold: 2400&lt;br /&gt;
&lt;br /&gt;
Trust me!! I am a level 91 x-guardian:&lt;br /&gt;
http://aq.battleon.com/build30/charview.asp?temp=28928942&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lots of XP for KINDA beginners:&lt;br /&gt;
-------------------------------&lt;br /&gt;
* For this, you need to be around level 30~35!&lt;br /&gt;
* You also get cool armor! :3 Well, not really armor. You get a dragon.&lt;br /&gt;
&lt;br /&gt;
Before doing this quest, I recommend getting 10 health potions from the Frogzard Hunter.&lt;br /&gt;
1.Talk to Twilly in Battleon.&lt;br /&gt;
2.Say Hello!&lt;br /&gt;
3.Visit the Frogzard Hunter.&lt;br /&gt;
4.Click Quest 3.&lt;br /&gt;
5.Fight the mosquito and the swamp monster thing. He(/She???) Will give you 10 potions.&lt;br /&gt;
&amp;nbsp; (It adds to your number of potions! Ex: You have 6, she gives you 4) Then after, you&lt;br /&gt;
&amp;nbsp; can just flee or whatever. (That quest gives you over 1000 XP points if you fight&lt;br /&gt;
&amp;nbsp; everything!)&lt;br /&gt;
6.To have the Frogzard Hunter as a guest, you talk to the Frogzard Hunter again and choose&lt;br /&gt;
&amp;nbsp; INSECTOZARDS. The maximum attack points he gives is around 30 to 40!&lt;br /&gt;
&lt;br /&gt;
Then continue...&lt;br /&gt;
&lt;br /&gt;
1.Go to the Rip in the Sky in Battleon on the top right corner.&lt;br /&gt;
&amp;nbsp; &amp;nbsp;(You must be level 10 to enter!)&lt;br /&gt;
2.When you are there, go to the first door on the left. There you will see some kind&lt;br /&gt;
&amp;nbsp; of altar in front of the windows.&lt;br /&gt;
3.Click the altar thingy and go inside.&lt;br /&gt;
4.You will see a treasure chest behind Falerin. (No, that&#39;s not where you get it!)&lt;br /&gt;
5.A little to the left you will see two scrolls. The one on the right is smoking.&lt;br /&gt;
6.Once you are in the realm, you click the weird chick on the horse.&lt;br /&gt;
7.Go to Battle!&lt;br /&gt;
8.After 3 or 4 fights, Twilly appears and gives you the Frozen Claymore.&lt;br /&gt;
&amp;nbsp; He also can heal you every 3 or 4 fights.&lt;br /&gt;
9.After around 12 fights, you will battle AKRILROTH THE FIRE DRAGON! He has over 1000 HP&lt;br /&gt;
&amp;nbsp; so, use your potions wisely!&lt;br /&gt;
After you defeat whats-his-face then you get the &quot;armor&quot; and the XP!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Travel Passes:&lt;br /&gt;
--------------&lt;br /&gt;
Go to Warlic&#39;s magic shop. Select &quot;Explore Shop&quot; and mix Slattwob, Dust, Magma Leaf, and&lt;br /&gt;
Bad Juice in the pot. You will get a Pet Rock. Talk to Valencia in front of Yulgar&#39;s Inn.&lt;br /&gt;
Visit Valencia privately (Grumbugly). Select &quot;Travel Passes&quot; and you can now explore&lt;br /&gt;
certain locations without Guardianship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Awesome XP/Money:&lt;br /&gt;
-----------------&lt;br /&gt;
This is a simple TIP. GO to rip in the sky (Right corner of battleon screen.) Then go&lt;br /&gt;
to first room to the left. Now click the little lectern (desk thing above the pool) Enter&lt;br /&gt;
it. Look at the two rolled up scrolls on the table next to the dude. Click the LEFT one.&lt;br /&gt;
Then click continue. Now fight carnax. Select from above or below (dosnt matter.) now&lt;br /&gt;
pick who you wanna fite with (i like artix.) He is kinda easy to kill. Barely ever attacks&lt;br /&gt;
ur hp. The head tends to be the hardest for me. Ussually its health will be 1000 to 2000.&lt;br /&gt;
Halfway through his health, you win. Gives the lowest of 1200 xp, and like 300 coins per&lt;br /&gt;
kill. ENJOW (IDK if it works for everyone.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jade sword:&lt;br /&gt;
-----------&lt;br /&gt;
To get a special jade sword, go to battle monsters and try to fight a Dark Steel Guardian.&lt;br /&gt;
If you defeat him, you will get a jade sword that does earth damage.&lt;br /&gt;
Note: You must pay for the sword.</content><link rel='replies' type='application/atom+xml' href='http://gameon-cheats.blogspot.com/feeds/1252605115653131676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/adventure-quest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/1252605115653131676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3037000042285789675/posts/default/1252605115653131676'/><link rel='alternate' type='text/html' href='http://gameon-cheats.blogspot.com/2011/07/adventure-quest.html' title='Adventure Quest'/><author><name>RISHABH JAIN</name><uri>http://www.blogger.com/profile/09806712885807423854</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQR68XaQ9PmkKpjoP5keJaeZ_Ibg-taIESX4bz853V10cewC8VQjCY1OrRHeCvTIOPhZrYktdLoBEsm_HBTrPecdyBZPiK4nzemATbA99iM4KtA4Im6p4wzAv8HGXJvS0/s220/Image0035.jpg'/></author><thr:total>0</thr:total></entry></feed>