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    <title>Chrome Experiments - Recent Experiments</title>
    <link>http://www.chromeexperiments.com</link>
    <description>These experiments were created by designers and programmers from around the world using the latest open standards, including HTML5, Canvas, SVG, and more.</description>
    

    
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      <title>Animated GIF in 3D by Jaume Sánchez </title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/DRURoTU_4FQ/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/animated-gif-in-3d/</guid>
      <pubDate>Fri, 24 Feb 2012 22:34:25 +0000</pubDate>
      <description>See an animated GIF unfold in 3D.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/DRURoTU_4FQ" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/animated-gif-in-3d/</feedburner:origLink></item>
    
    <item>
      <title>Lovelymessages by Dan Forys</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/VJHgVNxg-7U/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/lovelymessages/</guid>
      <pubDate>Fri, 24 Feb 2012 00:25:43 +0000</pubDate>
      <description>Draw and type messages that get transformed into animated pulsating particles.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/VJHgVNxg-7U" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/lovelymessages/</feedburner:origLink></item>
    
    <item>
      <title>Missile Game by Ben Mather</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/KSBMt-Heyjo/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/missile-game/</guid>
      <pubDate>Wed, 22 Feb 2012 01:54:45 +0000</pubDate>
      <description>SVG remake of an old Flash game by Damien Clarke.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/KSBMt-Heyjo" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/missile-game/</feedburner:origLink></item>
    
    <item>
      <title>WebGL Pasta by AlteredQualia</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/jvH_4cvoDGs/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/webgl-pasta/</guid>
      <pubDate>Sat, 18 Feb 2012 23:54:26 +0000</pubDate>
      <description>Just a simple pasta.

(2,000 meshes, 1M double-sided faces, 3 point-lights, linear space wrap-around lighting)&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/jvH_4cvoDGs" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/webgl-pasta/</feedburner:origLink></item>
    
    <item>
      <title>Multiplayer Piano by Brandon Lockaby</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/BBgvXucq8Es/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/multiplayer-piano/</guid>
      <pubDate>Fri, 17 Feb 2012 23:28:27 +0000</pubDate>
      <description>A multiplayer piano built with JavaScript and socket.io.  Viewed with Chrome, the page busts out the Web Audio API.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/BBgvXucq8Es" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/multiplayer-piano/</feedburner:origLink></item>
    
    <item>
      <title>Fluid Simulation with Turing Patterns by Felix Woitzel</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/GpAVMSHpQ7s/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/fluid-simulation-with-turing-patterns/</guid>
      <pubDate>Wed, 15 Feb 2012 17:49:44 +0000</pubDate>
      <description>Move your mouse, the rest is selfexplaining. :D

If not, this is a 2D GPU fluid simulation on a 512x256 pixels texture buffer mixed with another 1024x512 texture feedback loop for the Reaction-Diffusion "Turing Pattern" skin dot synthesis simulation. (A lot of blur levels are precalculated in other textures therefore).&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/GpAVMSHpQ7s" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/fluid-simulation-with-turing-patterns/</feedburner:origLink></item>
    
    <item>
      <title>Love Will Conquer by Imperial Leisure</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/_qJUa65-oKU/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/love-will-conquer/</guid>
      <pubDate>Wed, 15 Feb 2012 08:58:16 +0000</pubDate>
      <description>It's a real-time, interactive, 3D stream of tweets that mention the words "love" or "hate".

The application collects geo-tagged tweets and maps them onto a 3D Earth.  Tweets are animated into a 3D structure whose properties are determined by variables such as the time the tweets were posted, how long the tweets are and whether the tweets mention love or hate.   

Users can browse the tweets by country to give them a snapshot of how much love (and hate) there is in that country.  Locations are pre-selected according to the volume of tweets coming from that location.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/_qJUa65-oKU" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/love-will-conquer/</feedburner:origLink></item>
    
    <item>
      <title>The Paikilizer by Scott Draves</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/Ppl6-XOQLsk/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/the-paikilizer/</guid>
      <pubDate>Mon, 13 Feb 2012 21:01:02 +0000</pubDate>
      <description>The effect is based on video feedback implemented with WebGL and its shading language, which means most of the work is done on your GPU. The videos are in WebM format which works on Chrome and Firefox.
The feedback is connected to the mouse, so its interactive, but if you dont move it for a while, it starts changing automatically.

You can colorize the video by taking the palette from any image. Just check "colorize" in the controls to turn it on then paste the URL of a jpg or png in to select a palette.

Basically it combines luma key with a feedback layer transformed with scale-rotate-translate and mirror tiling. Thanks to Josh Goldberg for showing me this trick. Named after Nam June Paik who introduced videofeedback to the art world.

You can get the source from Google Code.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/Ppl6-XOQLsk" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/the-paikilizer/</feedburner:origLink></item>
    
    <item>
      <title>Sand Toy by John Robinson</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/EoDEy5knbKQ/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/sand-toy/</guid>
      <pubDate>Fri, 10 Feb 2012 16:59:02 +0000</pubDate>
      <description>Here is a little WebGL experiment in the form of a fun particle simulation.  Individual pixels from a photo are rendered as separate GL points.  The particle physics are done on the GPU using a shader.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/EoDEy5knbKQ" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/sand-toy/</feedburner:origLink></item>
    
    <item>
      <title>Cloth Simulation by Petros Aggelatos</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/KbxcWenLo94/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/cloth-simulation/</guid>
      <pubDate>Fri, 10 Feb 2012 00:34:56 +0000</pubDate>
      <description>GPU accelerated cloth simulation using WebGL.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/KbxcWenLo94" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/cloth-simulation/</feedburner:origLink></item>
    
    <item>
      <title>Chaos Game Path Plotter by Dimitri Tishchenko</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/E_tEV_3QRbk/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/chaos-game-path-plotter/</guid>
      <pubDate>Wed, 8 Feb 2012 18:42:59 +0000</pubDate>
      <description>The chaos game has traditionally been used to draw fractals in the inner space of some given attractors.  New patterns have emerged from experimentation with magnitudes above one and magnitude ranges.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/E_tEV_3QRbk" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/chaos-game-path-plotter/</feedburner:origLink></item>
    
    <item>
      <title>GPU Particle Attractors by Edouard Coulon</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/uwms6eBFMb4/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/gpu-particle-attractors/</guid>
      <pubDate>Tue, 7 Feb 2012 17:49:33 +0000</pubDate>
      <description>Use texture and FBO to store and compute particles data. Play with attractors with SpaceBar/LeftClick.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/uwms6eBFMb4" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/gpu-particle-attractors/</feedburner:origLink></item>
    
    <item>
      <title>TypeKern by Mark MacKay</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/83huVNj-Vmk/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/typekern/</guid>
      <pubDate>Mon, 6 Feb 2012 04:13:32 +0000</pubDate>
      <description>TypeKern is a kerning game that helps you practice your typography stills.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/83huVNj-Vmk" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/typekern/</feedburner:origLink></item>
    
    <item>
      <title>Blocky Earth by Jaume Sánchez </title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/Fdfd1yINrhg/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/blocky-earth/</guid>
      <pubDate>Sat, 4 Feb 2012 23:04:02 +0000</pubDate>
      <description>A representation of terrain, using cubic blocks to render google maps, with texture and elevation. 

It shows your current location or a specific location, in different levels of zoom and sizes.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/Fdfd1yINrhg" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/blocky-earth/</feedburner:origLink></item>
    
    <item>
      <title>Crazy Bugs by Ivan Kuckir</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/M4x_gQ67kfM/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/crazy-bugs/</guid>
      <pubDate>Fri, 3 Feb 2012 15:37:24 +0000</pubDate>
      <description>Crazy Bugs is a 2D browser game based on  a graph theory. Your goal is to move bugs with a mouse, until the lines between them don't cross.

Graphic design inspired by World of Goo.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/M4x_gQ67kfM" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/crazy-bugs/</feedburner:origLink></item>
    

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