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    <title>Chrome Experiments - Recent Experiments</title>
    <link>http://www.chromeexperiments.com</link>
    <description>These experiments were created by designers and programmers from around the world using the latest open standards, including HTML5, Canvas, SVG, and more.</description>
    

    
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      <title>Hypotrochoid by Hugh Kennedy</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/3kez7EI5vt0/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/hypotrochoid/</guid>
      <pubDate>Wed, 19 Jun 2013 16:54:42 +0000</pubDate>
      <description>An undulating hypotrochoid - a trace of the path of a spirograph, animated over time.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/3kez7EI5vt0" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/hypotrochoid/</feedburner:origLink></item>
    
    <item>
      <title>Impossible Mission Remake by Krisztián Tóth</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/J9YyzDSRn_4/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/impossible-mission-c64-remake/</guid>
      <pubDate>Tue, 18 Jun 2013 20:57:54 +0000</pubDate>
      <description>Impossible Mission is a legendary platform game from the 80s writen in pure javascript. Original Commodore 64 graphics, sound, and feeling. Have fun!&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/J9YyzDSRn_4" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/impossible-mission-c64-remake/</feedburner:origLink></item>
    
    <item>
      <title>Star Defender by GTRACE</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/EF-e5bXEBIY/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/star-defender/</guid>
      <pubDate>Mon, 17 Jun 2013 20:11:45 +0000</pubDate>
      <description>Star Defender is built with 3-layered HTML5 Canvas elements which it uses to draw both images for the sprites and bezier curve paths tracking the user's fingers. User wins when the paths matches what's been showed.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/EF-e5bXEBIY" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/star-defender/</feedburner:origLink></item>
    
    <item>
      <title>Dungeon Fury by Will Eastcott</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/2EJQyAGioLA/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/dungeon-fury/</guid>
      <pubDate>Fri, 14 Jun 2013 17:51:20 +0000</pubDate>
      <description>Dungeon Fury is the first 3D browser game built specifically for mobile (but works great on the desktop too!).

The game pits you against an army of Orcs, keen to stop you from escaping their dungeon lair. Swipe with the mouse (or touch controls if you have them) to smash down doors and counter the powerful sword attacks of the big green brutes! As you sprint further down the dark corridor, the action continues to hot up, so stay sharp!&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/2EJQyAGioLA" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/dungeon-fury/</feedburner:origLink></item>
    
    <item>
      <title>Tactile Tentacle by Eugene Krivoruchko</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/gaK1DEmru9U/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/tactile-tentacle/</guid>
      <pubDate>Thu, 13 Jun 2013 17:41:10 +0000</pubDate>
      <description>Tactile tentacle in an interactive experiment in the realm of colorful uselessness.

Supports accelerometer (on some laptops as well).&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/gaK1DEmru9U" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/tactile-tentacle/</feedburner:origLink></item>
    
    <item>
      <title>Cube Slam by Google</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/jfBwqFYVGXU/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/cube-slam/</guid>
      <pubDate>Wed, 12 Jun 2013 17:07:12 +0000</pubDate>
      <description>Cube Slam is a video game that you can play face-to-face against your friends. It’s a Chrome Experiment built using WebRTC, an open web technology that lets you video chat right in the browser without installing any plug-ins. That means you can quickly and easily play Cube Slam with your friends, no matter where they are in the world, just by sharing a link.

To win Cube Slam, hit the cube against your friend’s screen three times until the screen explodes. Shields, obstacles, and gravity fields change with every new level, and you can unlock power-ups including fireballs, lasers, multi-balls, mirrored controls, bulletproof shields, fog, ghost balls, time bombs, resized paddles, extra lives and death balls––though you might want to avoid the death balls. If none of your friends are online, you can always play against Bob the Bear and see what level you can reach. If you install the Cube Slam app, you can even play Bob when you’re offline.

Cube Slam’s graphics are rendered in WebGL and CSS 3D, and its custom soundtrack is delivered dynamically through Web Audio. WebRTC, which enables the two-person game, is available on desktop Chrome and Chrome OS, and will be available on mobile later this year. In the meantime, you can play Cube Slam against Bob the Bear on your phone or tablet.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/jfBwqFYVGXU" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/cube-slam/</feedburner:origLink></item>
    
    <item>
      <title>Pixels 3D by Victor Laplace</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/YfPv54wzfUE/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/pixels-3d/</guid>
      <pubDate>Mon, 10 Jun 2013 23:29:22 +0000</pubDate>
      <description>The first purpose of this demo is to test the capabilities and the power of ImageData for rendering hundreds or thousands of particles.
Based on Joa Ebert's demo (@joa) with ActionScript 3, I ported his code for rendering 3d shapes with pixels. You can even add your OBJ models.
It works well but it's a bit limited by CPU.

So, I wanted to get the same rendering with WebGL/ThreeJS. I used Frame Buffer Object and OES_texture_float thanks to the work of
@MrDoob and @BlurSpline.
So you can switch between 2 renderers : CPU or GPU.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/YfPv54wzfUE" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/pixels-3d/</feedburner:origLink></item>
    
    <item>
      <title>Textual Motion Blur by Ross McMillan</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/7E0W9XaNjhk/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/textual-motion-blur/</guid>
      <pubDate>Fri, 7 Jun 2013 14:25:27 +0000</pubDate>
      <description>This experiment will cause text to blur when the page is scrolled.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/7E0W9XaNjhk" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/textual-motion-blur/</feedburner:origLink></item>
    
    <item>
      <title>300,000 Animated Cubes by Ben Adams</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/TfqeKZMhljg/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/300000-animated-cubes/</guid>
      <pubDate>Wed, 5 Jun 2013 21:25:15 +0000</pubDate>
      <description>300,000 gpu animated cubes - 3.6M triangles

An update to AlteredQualia's 1.8M triangle Animated Cube demo to use indexed interleaved geometry and increase double the cube count.

A higher cube/triangle count is possible, however this remains above 30fps.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/TfqeKZMhljg" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/300000-animated-cubes/</feedburner:origLink></item>
    
    <item>
      <title>Head-Coupled 3D by Chris Bateman</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/R09gqggfGio/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/head-coupled-3d-transforms/</guid>
      <pubDate>Tue, 4 Jun 2013 18:00:00 +0000</pubDate>
      <description>Head-coupled perspective is a technique that simulates a 3D environment by changing a scene's projection based on the position of the user's eyes.

This demo uses your webcam to track your face and set the CSS perspective accordingly.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/R09gqggfGio" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/head-coupled-3d-transforms/</feedburner:origLink></item>
    
    <item>
      <title>Speak Colors by True North</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/--Y4bTJPDqI/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/speak-colors/</guid>
      <pubDate>Mon, 3 Jun 2013 16:52:46 +0000</pubDate>
      <description>At True North, we put together an experiment to find out what we could do with the new Web Speech API.

Once you activate your microphone you can speak the names of different colors and the screen background will change to match (only CSS color names, mind you). And for some good old-fashioned audio feedback, we've incorporated a separate text-to-speech library, speak.js.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/--Y4bTJPDqI" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/speak-colors/</feedburner:origLink></item>
    
    <item>
      <title>Ironbane MMO by Ironbane Team</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/ZKNMWdbzD_M/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/ironbane-mmo/</guid>
      <pubDate>Thu, 30 May 2013 18:42:00 +0000</pubDate>
      <description>Ironbane is an open source action MMO played straight from your browser, using 3D graphics and a retro graphics style.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/ZKNMWdbzD_M" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/ironbane-mmo/</feedburner:origLink></item>
    
    <item>
      <title>Roll It by Google </title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/pB7HiB9w0yM/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/roll-it/</guid>
      <pubDate>Tue, 28 May 2013 18:47:16 +0000</pubDate>
      <description>Roll It links your devices through Chrome: roll a ball from your phone to your laptop. Since the whole thing runs on Chrome, no apps, installs, or special configurations are needed – and any smartphone that runs Chrome can play.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/pB7HiB9w0yM" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/roll-it/</feedburner:origLink></item>
    
    <item>
      <title>Racer by Google </title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/jw_9GlIj1iA/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/racer/</guid>
      <pubDate>Fri, 24 May 2013 17:33:03 +0000</pubDate>
      <description>Speed across up to five phones and tablets. No apps. No downloads. Just Chrome and the web. Visit g.co/racer on your phone or tablet and build a racetrack across multiple screens. To accelerate, touch your screen. But watch out for the corners, go to fast and you’ll fly off the track. 

Ready? Start your engines.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/jw_9GlIj1iA" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/racer/</feedburner:origLink></item>
    
    <item>
      <title>Here Comes The Sun by Ian Butterworth</title>
      <link>http://feedproxy.google.com/~r/chromeexperiments/~3/qgC63pMLFJ0/</link>
      <guid isPermaLink="false">http://www.chromeexperiments.com/detail/here-comes-the-sun/</guid>
      <pubDate>Thu, 23 May 2013 00:22:26 +0000</pubDate>
      <description>Street View, but on a sunny day.

Applies a real-time css3 image filter to Google Street View, to make even London look sunnier.&lt;img src="http://feeds.feedburner.com/~r/chromeexperiments/~4/qgC63pMLFJ0" height="1" width="1"/&gt;</description>
    <feedburner:origLink>http://www.chromeexperiments.com/detail/here-comes-the-sun/</feedburner:origLink></item>
    

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