<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Den Ivanov. Flash, Flex and other stuff.</title>
	
	<link>http://www.cleoag.ru</link>
	<description>News about Flash, Flex technology. Links to cool sites. Tricks and tips.</description>
	<lastBuildDate>Thu, 02 Feb 2012 11:05:00 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/cleoag" /><feedburner:info uri="cleoag" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><geo:lat>55.7535</geo:lat><geo:long>37.6405</geo:long><feedburner:emailServiceId>cleoag</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>FittingReality office on TV</title>
		<link>http://feedproxy.google.com/~r/cleoag/~3/HhCLcN4R6ww/</link>
		<comments>http://www.cleoag.ru/2012/02/02/fittingreality-office-tv/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 11:01:42 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
				<category><![CDATA[Common talks]]></category>

		<guid isPermaLink="false">http://www.cleoag.ru/?p=2016</guid>
		<description>Short video from TV about our work.</description>
			<content:encoded><![CDATA[<p>Short video from TV about our work.</p>
<p><object width="620" height="450" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/r4ZUT71zIQw?version=3&amp;hl=ru_RU" /><param name="allowfullscreen" value="true" /><embed width="620" height="450" type="application/x-shockwave-flash" src="http://www.youtube.com/v/r4ZUT71zIQw?version=3&amp;hl=ru_RU" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>

<p><a href="http://feedads.g.doubleclick.net/~a/D9re1K9C6SbpW0q16Eg-kugTAn0/0/da"><img src="http://feedads.g.doubleclick.net/~a/D9re1K9C6SbpW0q16Eg-kugTAn0/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/D9re1K9C6SbpW0q16Eg-kugTAn0/1/da"><img src="http://feedads.g.doubleclick.net/~a/D9re1K9C6SbpW0q16Eg-kugTAn0/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/cleoag?a=HhCLcN4R6ww:T3zQnYEOz6s:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/cleoag?i=HhCLcN4R6ww:T3zQnYEOz6s:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=HhCLcN4R6ww:T3zQnYEOz6s:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=HhCLcN4R6ww:T3zQnYEOz6s:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=HhCLcN4R6ww:T3zQnYEOz6s:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/cleoag?i=HhCLcN4R6ww:T3zQnYEOz6s:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=HhCLcN4R6ww:T3zQnYEOz6s:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/cleoag?i=HhCLcN4R6ww:T3zQnYEOz6s:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/cleoag/~4/HhCLcN4R6ww" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.cleoag.ru/2012/02/02/fittingreality-office-tv/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cleoag.ru/2012/02/02/fittingreality-office-tv/</feedburner:origLink></item>
		<item>
		<title>The Kinect For Windows SDK v1 is out!</title>
		<link>http://feedproxy.google.com/~r/cleoag/~3/Aw0XsMuY-I8/</link>
		<comments>http://www.cleoag.ru/2012/02/01/the-kinect-windows-sdk-v1-out/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 18:20:32 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
				<category><![CDATA[Kinect]]></category>

		<guid isPermaLink="false">http://www.cleoag.ru/?p=2010</guid>
		<description>Kinect for Windows SDK finaly out from beta. Download Kinect for Windows SDK v1. Changes since the Kinect for Windows SDK Beta 2 release Support for up to 4 Kinect sensors plugged into the same computer, assuming the computer is powerful enough and they are plugged in to different USB controllers so that there is [...]</description>
			<content:encoded><![CDATA[<p>Kinect for Windows SDK finaly out from beta. <a href="http://www.microsoft.com/en-us/kinectforwindows/develop/overview.aspx">Download Kinect for Windows SDK v1.</a></p>
<h4>Changes since the Kinect for Windows SDK Beta 2 release</h4>
<ul>
<li><strong>Support for up to 4 Kinect sensors</strong> plugged into the same computer, assuming the computer is powerful enough and they are plugged in to different USB controllers so that there is enough bandwidth available. (As before, skeletal tracking can only be used on one Kinect per process. The developer can choose which Kinect sensor.)</li>
</ul>
<p>· <strong>Skeletal Tracking</strong></p>
<ul>
<ul>
<li>The Kinect for Windows Skeletal Tracking system is now tracking subjects with results equivalent to the Skeletal Tracking library available in the November 2011 Xbox 360 Development Kit.</li>
</ul>
</ul>
<ul>
<li><strong>The Near Mode feature is now available.</strong> It is only functional on Kinect for Windows Hardware; see the <a href="http://go.microsoft.com/fwlink/?LinkID=242090">Kinect for Windows Blog post</a> for more information.</li>
</ul>
<ul>
<li><strong>Robustness improvement including driver stability, runtime and audio fixes.</strong></li>
</ul>
<ul>
<li><strong>API Updates and Enhancements</strong>
<ul>
<li>See a blog post detailing migration information from Beta 2 to v1.0 here: <a href="http://go.microsoft.com/fwlink/?LinkID=239910">Migrating from Beta 2</a></li>
</ul>
</li>
</ul>
<ul>
<ul>
<li>Many renaming changes to both the managed and native APIs for consistency and ease of development. Changes include:
<ul>
<li>Consolidation of managed and native runtime components into a minimal set of DLLs</li>
<li>Renaming of managed and native APIs to align with product team design guidelines</li>
<li>Renaming of headers, libs, and references assemblies</li>
</ul>
</li>
</ul>
</ul>
<ul>
<ul>
<li>Significant managed API improvements:
<ul>
<li>Consolidation of namespaces into Microsoft.Kinect</li>
<li>Improvements to DepthData object</li>
<li>Skeleton data is now serializable</li>
<li>Audio API improvements, including the ability to connect to a specific Kinect on a computer with multiple Kinects</li>
<li>Improved error handling</li>
</ul>
</li>
</ul>
</ul>
<ul>
<ul>
<li>Improved initialization APIs, including addition the Initializing state into the Status property and StatusChanged events</li>
</ul>
</ul>
<ul>
<ul>
<li>Set Tracked Skeleton API support is now available in native and managed code. Developers can use this API to lock on to 1 or 2 skeletons, among the possible 6 proposed.</li>
</ul>
</ul>
<ul>
<ul>
<li>Mapping APIs: The mapping APIs on KinectSensor that allow you to map depth pixels to color pixels have been updated for simplicity of usage, and are no longer restricted to 320x240 depth format.</li>
</ul>
</ul>
<ul>
<ul>
<li>The high-res RGB color mode of 1280x1024 has been replaced by the similar 1280x960 mode, because that is the mode supported by the official Kinect for Windows hardware.</li>
</ul>
</ul>
<ul>
<ul>
<li>Frame event improvements. Developers now receive frame events in the same order as Xbox 360, i.e. color then depth then skeleton, followed by an AllFramesReady event when all data frames are available.</li>
</ul>
</ul>
<ul>
<ul>
<li>Managed API Updates</li>
</ul>
</ul>
<p><strong><span style="text-decoration: underline;">Correct FPS for High Res Mode</span></strong></p>
<p>ColorImageFormat.RgbResolution1280x960Fps15 to ColorImageFormat.RgbResolution1280x960Fps12</p>
<p><strong><span style="text-decoration: underline;">Enum Polish</span></strong></p>
<p>Added Undefined enum value to a few Enums: ColorImageFormat, DepthImageFormat, and KinectStatus</p>
<p><strong><span style="text-decoration: underline;">Depth Values</span></strong></p>
<p>DepthImageStream now defaults IsTooFarRangeEnabled to true (and removed the property).</p>
<p>Beyond the depth values that are returnable (800-4000 for DepthRange.Default and 400-3000 for DepthRange.Near), we also will return the following values:</p>
<p>DepthImageStream.TooNearDepth (for things that we know are less than the DepthImageStream.MinDepth)</p>
<p>DepthImageStream.TooFarDepth (for things that we know are more than the DepthImageStream.MaxDepth)</p>
<p>DepthImageStream.UnknownDepth (for things that we don’t know.)</p>
<p><strong><span style="text-decoration: underline;">Serializable Fixes for Skeleton Data</span></strong></p>
<p>We’ve added the SerializableAttribute on Skeleton, JointCollection, Joint and SkeletonPoint</p>
<p><strong><span style="text-decoration: underline;">Mapping APIs</span></strong></p>
<p>Performance improvements to the existing per pixel API.</p>
<p>Added a new API for doing full-frame conversions:</p>
<p>public void MapDepthFrameToColorFrame(DepthImageFormat depthImageFormat, short[] depthPixelData, ColorImageFormat colorImageFormat, ColorImagePoint[] colorCoordinates);</p>
<p>Added KinectSensor.MapSkeletonPointToColor()</p>
<p>public ColorImagePoint MapSkeletonPointToColor(SkeletonPoint skeletonPoint, ColorImageFormat colorImageFormat);</p>
<p><strong><span style="text-decoration: underline;">Misc</span></strong></p>
<p>Renamed Skeleton.Quality to Skeleton.ClippedEdges</p>
<p>Changed return type of SkeletonFrame.FloorClipPlane to Tuple&lt;int, int, int, int&gt;.</p>
<p>Removed SkeletonFrame.NormalToGravity property.</p>
<p>· <strong>Audio &amp; Speech</strong></p>
<ul>
<ul>
<li>The Kinect SDK now includes the latest Microsoft Speech components (V11 QFE). Our runtime installer chain-installs the appropriate runtime components (32-bit speech runtime for 32-bit Windows, and both 32-bit and 64-bit speech runtimes for 64-bit Windows), plus an updated English Language pack (en-us locale) with improved recognition accuracy.</li>
</ul>
</ul>
<ul>
<ul>
<li>Updated acoustic model that improves the accuracy in the confidence numbers returned by the speech APIs</li>
</ul>
</ul>
<ul>
<ul>
<li>Kinect Speech Acoustic Model has now the same icon and similar description as the rest of the Kinect components</li>
</ul>
</ul>
<ul>
<ul>
<li>Echo cancellation will now recognize the system default speaker and attempt to cancel the noise coming from it automatically, if enabled.</li>
</ul>
</ul>
<ul>
<ul>
<li>Kinect Audio with AEC enabled now works even when no sound is coming from the speakers. Previously, this case caused problems.</li>
</ul>
</ul>
<ul>
<ul>
<li>Audio initialization has changed:
<ul>
<li>C++ code must call NuiInitialize before using the audio stream</li>
<li>Managed code must call KinectSensor.Start() before KinectAudioSource.Start()</li>
<li>It takes about 4 seconds after initialize is called before audio data begins to be delivered</li>
<li>Audio/Speech samples now wait for 4 seconds for Kinect device to be ready before recording audio or recognizing speech.</li>
</ul>
</li>
</ul>
</ul>
<p>· <strong>Samples</strong></p>
<ul>
<ul>
<li>A sample browser has been added, making it easier to find and view samples. A link to it is installed in the Start menu.</li>
</ul>
</ul>
<ul>
<ul>
<li>ShapeGame and KinectAudioDemo (via a new KinectSensorChooser component) demonstrate how to handle Kinect Status as well as inform users about erroneously trying to use a Kinect for Xbox 360 sensor.</li>
</ul>
</ul>
<ul>
<ul>
<li>The Managed Skeletal Viewer sample has been replaced by Kinect Explorer, which adds displays for audio beam angle and sound source angle/confidence, and provides additional control options for the color modes, depth modes, skeletal tracking options, and motor control. Click on “(click for settings)” at the bottom of the screen for all the bells and whistles.</li>
</ul>
</ul>
<ul>
<ul>
<li>Kinect Explorer (via an improved SkeletonViewer component) displays bones and joints differently, to better illustrate which joints are tracked with high confidence and which are not.</li>
</ul>
</ul>
<ul>
<ul>
<li>KinectAudioDemo no longer saves unrecognized utterances files in temp folder.</li>
</ul>
</ul>
<ul>
<ul>
<li>An example of AEC and Beam Forming usage has been added to the KinectAudioDemo application.</li>
</ul>
</ul>
<ul>
<li><strong>Redistributable Kinect for Windows Runtime package</strong>
<ul>
<li>There is a redist package, located in the redist subdirectory of the SDK install location. This redist is an installer exe that an application can include in its setup program, which installs the Kinect for Windows runtime and driver components.</li>
</ul>
</li>
</ul>

<p><a href="http://feedads.g.doubleclick.net/~a/ZQku6H0h6vdfrD2dnImB78QS0d8/0/da"><img src="http://feedads.g.doubleclick.net/~a/ZQku6H0h6vdfrD2dnImB78QS0d8/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/ZQku6H0h6vdfrD2dnImB78QS0d8/1/da"><img src="http://feedads.g.doubleclick.net/~a/ZQku6H0h6vdfrD2dnImB78QS0d8/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/cleoag?a=Aw0XsMuY-I8:doZL7mN_1Ts:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/cleoag?i=Aw0XsMuY-I8:doZL7mN_1Ts:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=Aw0XsMuY-I8:doZL7mN_1Ts:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=Aw0XsMuY-I8:doZL7mN_1Ts:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=Aw0XsMuY-I8:doZL7mN_1Ts:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/cleoag?i=Aw0XsMuY-I8:doZL7mN_1Ts:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=Aw0XsMuY-I8:doZL7mN_1Ts:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/cleoag?i=Aw0XsMuY-I8:doZL7mN_1Ts:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/cleoag/~4/Aw0XsMuY-I8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.cleoag.ru/2012/02/01/the-kinect-windows-sdk-v1-out/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cleoag.ru/2012/02/01/the-kinect-windows-sdk-v1-out/</feedburner:origLink></item>
		<item>
		<title>37!</title>
		<link>http://feedproxy.google.com/~r/cleoag/~3/LAyayaFlUvQ/</link>
		<comments>http://www.cleoag.ru/2011/11/23/en37ru37/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 20:12:46 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
				<category><![CDATA[Common talks]]></category>

		<guid isPermaLink="false">http://www.cleoag.ru/?p=2007</guid>
		<description>How fast time run! make love, not war!</description>
			<content:encoded><![CDATA[<p>How fast time run! make love, not war!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/06XASJpM7WfUXKUWQ3ASe5qhOgs/0/da"><img src="http://feedads.g.doubleclick.net/~a/06XASJpM7WfUXKUWQ3ASe5qhOgs/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/06XASJpM7WfUXKUWQ3ASe5qhOgs/1/da"><img src="http://feedads.g.doubleclick.net/~a/06XASJpM7WfUXKUWQ3ASe5qhOgs/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/cleoag?a=LAyayaFlUvQ:F14moA4nGug:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/cleoag?i=LAyayaFlUvQ:F14moA4nGug:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=LAyayaFlUvQ:F14moA4nGug:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=LAyayaFlUvQ:F14moA4nGug:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=LAyayaFlUvQ:F14moA4nGug:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/cleoag?i=LAyayaFlUvQ:F14moA4nGug:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=LAyayaFlUvQ:F14moA4nGug:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/cleoag?i=LAyayaFlUvQ:F14moA4nGug:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/cleoag/~4/LAyayaFlUvQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.cleoag.ru/2011/11/23/en37ru37/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cleoag.ru/2011/11/23/en37ru37/</feedburner:origLink></item>
		<item>
		<title>Kinect SDK beta2 for Windows</title>
		<link>http://feedproxy.google.com/~r/cleoag/~3/qdnHrGoijYY/</link>
		<comments>http://www.cleoag.ru/2011/11/05/kinect-sdk-beta2-windows/#comments</comments>
		<pubDate>Sat, 05 Nov 2011 09:09:15 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
				<category><![CDATA[Common talks]]></category>

		<guid isPermaLink="false">http://www.cleoag.ru/?p=2003</guid>
		<description>New beta2 version of Kinect SDK for windows just released. Check new site for SDK - http://kinectforwindows.org New in this release: Faster and Improved Skeletal Tracking With updates to the multi-core exemplar, Kinect for Windows is now 20% faster than it was in the last release. Also, the accuracy rate of skeletal tracking and joint [...]</description>
			<content:encoded><![CDATA[<p><img src="http://kinectforwindows.org/images/kinectforwindows-logo.gif" alt="Kinect SDK beta2 for Windows "  title="Kinect SDK beta2 for Windows  Photo" /></p>
<p>New beta2 version of Kinect SDK for windows just released.</p>
<p>Check new site for SDK -<a href=" http://kinectforwindows.org"> http://kinectforwindows.org</a></p>
<p>New in this release:</p>
<p>Faster  and Improved Skeletal Tracking<br />
With updates to the multi-core exemplar, Kinect for Windows is now 20% faster than it was in the last release. Also, the accuracy rate of skeletal tracking and joint recognition and been substantially improved.</p>
<p>Status Change Support<br />
You can now plug and unplug your Kinect without losing work/productivity.</p>
<p>Improved Joint Tracking<br />
Substantially improve the accuracy rate of joint recognition and tracking.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/R9a31s_g_p0BuyhQGklVtOn6RRc/0/da"><img src="http://feedads.g.doubleclick.net/~a/R9a31s_g_p0BuyhQGklVtOn6RRc/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/R9a31s_g_p0BuyhQGklVtOn6RRc/1/da"><img src="http://feedads.g.doubleclick.net/~a/R9a31s_g_p0BuyhQGklVtOn6RRc/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/cleoag?a=qdnHrGoijYY:tByrpApLKF8:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/cleoag?i=qdnHrGoijYY:tByrpApLKF8:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=qdnHrGoijYY:tByrpApLKF8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=qdnHrGoijYY:tByrpApLKF8:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=qdnHrGoijYY:tByrpApLKF8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/cleoag?i=qdnHrGoijYY:tByrpApLKF8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=qdnHrGoijYY:tByrpApLKF8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/cleoag?i=qdnHrGoijYY:tByrpApLKF8:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/cleoag/~4/qdnHrGoijYY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.cleoag.ru/2011/11/05/kinect-sdk-beta2-windows/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cleoag.ru/2011/11/05/kinect-sdk-beta2-windows/</feedburner:origLink></item>
		<item>
		<title>Kinect Effect</title>
		<link>http://feedproxy.google.com/~r/cleoag/~3/jsGTYcdpBqY/</link>
		<comments>http://www.cleoag.ru/2011/11/04/kinect-effect/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 07:24:51 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
				<category><![CDATA[Kinect]]></category>

		<guid isPermaLink="false">http://www.cleoag.ru/?p=1994</guid>
		<description>Kinect was released year ago with great success. Check the great inspirational video below. And one more awesome video with kinect and handheld projector.</description>
			<content:encoded><![CDATA[<p>Kinect was released year ago with great success. Check the great inspirational video below.</p>
<p><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/T_QLguHvACs?version=3&amp;hl=ru_RU"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T_QLguHvACs?version=3&amp;hl=ru_RU" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>And one more awesome video with kinect and handheld projector.</p>
<p><object width="480" height="360"><param name="movie" value="http://www.youtube.com/v/frGEzlrhve0?version=3&amp;hl=ru_RU"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/frGEzlrhve0?version=3&amp;hl=ru_RU" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>

<p><a href="http://feedads.g.doubleclick.net/~a/-dS7yLIE3TSKonNPHWc77jRDGQ8/0/da"><img src="http://feedads.g.doubleclick.net/~a/-dS7yLIE3TSKonNPHWc77jRDGQ8/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/-dS7yLIE3TSKonNPHWc77jRDGQ8/1/da"><img src="http://feedads.g.doubleclick.net/~a/-dS7yLIE3TSKonNPHWc77jRDGQ8/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/cleoag?a=jsGTYcdpBqY:SReyk9TCVww:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/cleoag?i=jsGTYcdpBqY:SReyk9TCVww:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=jsGTYcdpBqY:SReyk9TCVww:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=jsGTYcdpBqY:SReyk9TCVww:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=jsGTYcdpBqY:SReyk9TCVww:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/cleoag?i=jsGTYcdpBqY:SReyk9TCVww:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=jsGTYcdpBqY:SReyk9TCVww:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/cleoag?i=jsGTYcdpBqY:SReyk9TCVww:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/cleoag/~4/jsGTYcdpBqY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.cleoag.ru/2011/11/04/kinect-effect/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cleoag.ru/2011/11/04/kinect-effect/</feedburner:origLink></item>
		<item>
		<title>old new logo</title>
		<link>http://feedproxy.google.com/~r/cleoag/~3/p6dY9TCPGwY/</link>
		<comments>http://www.cleoag.ru/2011/10/30/old-new-logo/#comments</comments>
		<pubDate>Sun, 30 Oct 2011 18:55:35 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
				<category><![CDATA[Common talks]]></category>
		<category><![CDATA[Others]]></category>

		<guid isPermaLink="false">http://www.cleoag.ru/?p=1985</guid>
		<description>Back in 1992 i create my own logo and get a nick i use until now. File with logo was missed somewhere in 2001 but i always have it in my head. Now it back with help of my collegue Ivan Tikhienko. I hope you like it. &amp;#160;</description>
			<content:encoded><![CDATA[<p>Back in 1992 i create my own logo and get a nick i use until now. File with logo was missed somewhere in 2001 but i always have it in my head. Now it back with help of my collegue Ivan Tikhienko. I hope you like it.</p>
<p><img class="alignnone" src="http://cleoag.ru/logo_den256x256.gif" alt="old new logo" width="256" height="256" title="old new logo Photo" /></p>
<p>&nbsp;</p>

<p><a href="http://feedads.g.doubleclick.net/~a/NjAu-dVUJW06oB1xYNUe4mJP46Q/0/da"><img src="http://feedads.g.doubleclick.net/~a/NjAu-dVUJW06oB1xYNUe4mJP46Q/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/NjAu-dVUJW06oB1xYNUe4mJP46Q/1/da"><img src="http://feedads.g.doubleclick.net/~a/NjAu-dVUJW06oB1xYNUe4mJP46Q/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/cleoag?a=p6dY9TCPGwY:p4fSYx3QR8c:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/cleoag?i=p6dY9TCPGwY:p4fSYx3QR8c:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=p6dY9TCPGwY:p4fSYx3QR8c:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=p6dY9TCPGwY:p4fSYx3QR8c:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=p6dY9TCPGwY:p4fSYx3QR8c:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/cleoag?i=p6dY9TCPGwY:p4fSYx3QR8c:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=p6dY9TCPGwY:p4fSYx3QR8c:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/cleoag?i=p6dY9TCPGwY:p4fSYx3QR8c:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/cleoag/~4/p6dY9TCPGwY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.cleoag.ru/2011/10/30/old-new-logo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cleoag.ru/2011/10/30/old-new-logo/</feedburner:origLink></item>
		<item>
		<title>FastCV SDK for mobiles from Qualcomm</title>
		<link>http://feedproxy.google.com/~r/cleoag/~3/s-W2yNwG0Jo/</link>
		<comments>http://www.cleoag.ru/2011/10/27/fastcv-sdk-mobiles-qualcomm/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 17:50:28 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
				<category><![CDATA[Augment Reality]]></category>

		<guid isPermaLink="false">http://www.cleoag.ru/?p=1982</guid>
		<description>Qualcomm just released FastCV SDK on their site. FastCV offers a mobile-optimized computer vision (CV) library which includes the most frequently used vision processing functions for use across a wide array of mobile devices, even mass-market handsets. Middleware developers can use FastCV to build the frameworks needed by developers of computer vision apps; Qualcomm's Augmented [...]</description>
			<content:encoded><![CDATA[<p>Qualcomm just released<a href="https://developer.qualcomm.com/develop/mobile-technologies/computer-vision-fastcv"> FastCV SDK</a> on their site.</p>
<p>FastCV offers a mobile-optimized computer vision (CV) library which includes the most frequently used vision processing functions for use across a wide array of mobile devices, even mass-market handsets.</p>
<p>Middleware developers can use FastCV to build the frameworks needed by developers of computer vision apps; Qualcomm's Augmented Reality (AR) SDK is a good example. Developers of advanced CV application can also use FastCV functions directly in their application.</p>
<p>FastCV will enable you to add new user experiences into your camera-based apps like:</p>
<ul>
<li>gesture recognition</li>
<li>face detection, tracking and recognition</li>
<li>text recognition and tracking</li>
<li>augmented reality</li>
</ul>

<p><a href="http://feedads.g.doubleclick.net/~a/Xoq4m-W9JQiB_XRS_LHVpZ-H5r0/0/da"><img src="http://feedads.g.doubleclick.net/~a/Xoq4m-W9JQiB_XRS_LHVpZ-H5r0/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Xoq4m-W9JQiB_XRS_LHVpZ-H5r0/1/da"><img src="http://feedads.g.doubleclick.net/~a/Xoq4m-W9JQiB_XRS_LHVpZ-H5r0/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/cleoag?a=s-W2yNwG0Jo:ma88heT7GuQ:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/cleoag?i=s-W2yNwG0Jo:ma88heT7GuQ:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=s-W2yNwG0Jo:ma88heT7GuQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=s-W2yNwG0Jo:ma88heT7GuQ:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=s-W2yNwG0Jo:ma88heT7GuQ:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/cleoag?i=s-W2yNwG0Jo:ma88heT7GuQ:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=s-W2yNwG0Jo:ma88heT7GuQ:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/cleoag?i=s-W2yNwG0Jo:ma88heT7GuQ:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/cleoag/~4/s-W2yNwG0Jo" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.cleoag.ru/2011/10/27/fastcv-sdk-mobiles-qualcomm/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cleoag.ru/2011/10/27/fastcv-sdk-mobiles-qualcomm/</feedburner:origLink></item>
		<item>
		<title>KinectFusion papers available</title>
		<link>http://feedproxy.google.com/~r/cleoag/~3/gJOzD6OTBL8/</link>
		<comments>http://www.cleoag.ru/2011/10/27/kinectfusion-papers-available/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 07:27:50 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
				<category><![CDATA[Augment Reality]]></category>
		<category><![CDATA[Kinect]]></category>

		<guid isPermaLink="false">http://www.cleoag.ru/?p=1975</guid>
		<description>If you in Kinect development, i think you already seen video below. If not, dont miss it. It awesome! Great job from Microsoft Research. Well done. And more great, papers which describe how it done available now. KinectFusion: Real-Time Dense Surface Mapping and Tracking KinectFusion: Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera</description>
			<content:encoded><![CDATA[<p>If you in Kinect development, i think you already seen video below. If not, dont miss it. It awesome!</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/quGhaggn3cQ" frameborder="0" allowfullscreen></iframe></p>
<p>Great job from Microsoft Research. Well done. And more great, papers which describe how it done available now.</p>
<p><a href="http://research.microsoft.com/apps/pubs/default.aspx?id=155378">KinectFusion: Real-Time Dense Surface Mapping and Tracking</a></p>
<p><a href="http://research.microsoft.com/apps/pubs/default.aspx?id=155416">KinectFusion: Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera</a></p>

<p><a href="http://feedads.g.doubleclick.net/~a/PItnf2cuuCXzu68TSE4sP4Wo-BI/0/da"><img src="http://feedads.g.doubleclick.net/~a/PItnf2cuuCXzu68TSE4sP4Wo-BI/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/PItnf2cuuCXzu68TSE4sP4Wo-BI/1/da"><img src="http://feedads.g.doubleclick.net/~a/PItnf2cuuCXzu68TSE4sP4Wo-BI/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/cleoag?a=gJOzD6OTBL8:vSWFSAG3S7c:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/cleoag?i=gJOzD6OTBL8:vSWFSAG3S7c:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=gJOzD6OTBL8:vSWFSAG3S7c:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=gJOzD6OTBL8:vSWFSAG3S7c:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=gJOzD6OTBL8:vSWFSAG3S7c:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/cleoag?i=gJOzD6OTBL8:vSWFSAG3S7c:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=gJOzD6OTBL8:vSWFSAG3S7c:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/cleoag?i=gJOzD6OTBL8:vSWFSAG3S7c:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/cleoag/~4/gJOzD6OTBL8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.cleoag.ru/2011/10/27/kinectfusion-papers-available/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cleoag.ru/2011/10/27/kinectfusion-papers-available/</feedburner:origLink></item>
		<item>
		<title>Kinect SDK to AS3 Socket server.</title>
		<link>http://feedproxy.google.com/~r/cleoag/~3/Wn01elzF3e0/</link>
		<comments>http://www.cleoag.ru/2011/09/04/enkinect-sdk-as3-socket-serverrukinect-sdk-flash/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 20:53:20 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Kinect]]></category>

		<guid isPermaLink="false">http://www.cleoag.ru/?p=1972</guid>
		<description>A while ago i wrote a simple socket server for Microsoft Kinect SDK beta to work with Flash. Code is little dirty and may have some errors, but anyway, here the KinectGate on github. Simple AS3 classes for quickstart also included. For the moment it send only 2D coordinates of all joints for tracked skeletons. [...]</description>
			<content:encoded><![CDATA[<p>A while ago i wrote a simple socket server for Microsoft Kinect SDK beta to work with Flash. Code is little dirty and may have some errors, but anyway, here the <a href="https://github.com/cleoag/KinectGate">KinectGate on github</a>. Simple AS3 classes for quickstart also included. For the moment it send only 2D coordinates of all joints for tracked skeletons. Will add more to it when have time.</p>
<p>Tested with Microsoft SDK Kinect Beta (<strong>not OPENNI!!!</strong>)</p>
<p><a href="https://github.com/cleoag/KinectGate">KinectGate on github.com</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>

<p><a href="http://feedads.g.doubleclick.net/~a/DCU634zye-8L_1GTKb0ZWiIsOPo/0/da"><img src="http://feedads.g.doubleclick.net/~a/DCU634zye-8L_1GTKb0ZWiIsOPo/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/DCU634zye-8L_1GTKb0ZWiIsOPo/1/da"><img src="http://feedads.g.doubleclick.net/~a/DCU634zye-8L_1GTKb0ZWiIsOPo/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/cleoag?a=Wn01elzF3e0:LfhXQPlWaRk:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/cleoag?i=Wn01elzF3e0:LfhXQPlWaRk:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=Wn01elzF3e0:LfhXQPlWaRk:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=Wn01elzF3e0:LfhXQPlWaRk:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=Wn01elzF3e0:LfhXQPlWaRk:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/cleoag?i=Wn01elzF3e0:LfhXQPlWaRk:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=Wn01elzF3e0:LfhXQPlWaRk:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/cleoag?i=Wn01elzF3e0:LfhXQPlWaRk:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/cleoag/~4/Wn01elzF3e0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.cleoag.ru/2011/09/04/enkinect-sdk-as3-socket-serverrukinect-sdk-flash/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		<feedburner:origLink>http://www.cleoag.ru/2011/09/04/enkinect-sdk-as3-socket-serverrukinect-sdk-flash/</feedburner:origLink></item>
		<item>
		<title>Amazing Unity to Flash 3D sneak preview</title>
		<link>http://feedproxy.google.com/~r/cleoag/~3/mqG1Og1J8GM/</link>
		<comments>http://www.cleoag.ru/2011/09/03/amazing-unity-flash-3d-sneak-previewr/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 06:36:58 +0000</pubDate>
		<dc:creator>Den Ivanov</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.cleoag.ru/?p=1964</guid>
		<description>Unity did a realy good job. Just look into this video of Unity to Flash export. &amp;#160; &amp;#160; &amp;#160;</description>
			<content:encoded><![CDATA[<p>Unity did a realy good job. Just look into this video of <a title="Unity to Flash export" href="http://blogs.unity3d.com/2011/09/01/unity-and-flash-a-sneak-peek/">Unity to Flash export</a>.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><iframe src="http://video.unity3d.com/v.ihtml?token=78279741dc5453b46d03e6d15881463d&amp;photo%5fid=3121528" frameborder="0" scrolling="no" width="585" height="326"></iframe></p>
<p>&nbsp;</p>

<p><a href="http://feedads.g.doubleclick.net/~a/5-TkrYoBIVBrySLIzvpGZRK3dSg/0/da"><img src="http://feedads.g.doubleclick.net/~a/5-TkrYoBIVBrySLIzvpGZRK3dSg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/5-TkrYoBIVBrySLIzvpGZRK3dSg/1/da"><img src="http://feedads.g.doubleclick.net/~a/5-TkrYoBIVBrySLIzvpGZRK3dSg/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/cleoag?a=mqG1Og1J8GM:YImSxjIhRgw:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/cleoag?i=mqG1Og1J8GM:YImSxjIhRgw:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=mqG1Og1J8GM:YImSxjIhRgw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=mqG1Og1J8GM:YImSxjIhRgw:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/cleoag?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=mqG1Og1J8GM:YImSxjIhRgw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/cleoag?i=mqG1Og1J8GM:YImSxjIhRgw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/cleoag?a=mqG1Og1J8GM:YImSxjIhRgw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/cleoag?i=mqG1Og1J8GM:YImSxjIhRgw:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/cleoag/~4/mqG1Og1J8GM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.cleoag.ru/2011/09/03/amazing-unity-flash-3d-sneak-previewr/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cleoag.ru/2011/09/03/amazing-unity-flash-3d-sneak-previewr/</feedburner:origLink></item>
	</channel>
</rss>

