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<channel>
	<title>ClockMaker Demos</title>
	
	<link>http://clockmaker.jp/blog-en</link>
	<description>Preview demos of Flash/Flex/AIR</description>
	<lastBuildDate>Fri, 08 Feb 2013 15:09:39 +0000</lastBuildDate>
	<language>en</language>
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		<title>[Away3D 4.0] Earth and Moon</title>
		<link>http://feedproxy.google.com/~r/clockmaker-en/~3/eqX5eV7xIQg/</link>
		<comments>http://clockmaker.jp/blog-en/2013/02/away3d_earth_and_moon/#comments</comments>
		<pubDate>Fri, 08 Feb 2013 15:09:14 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=387</guid>
		<description><![CDATA[I created the Earth 3D graphics with Away3D 4.0 GOLD. You can see the best view in sunset and sunrise. demo source code And I also created the moon 3D graphics with same Away3D Framework. demo source code]]></description>
			<content:encoded><![CDATA[<p><a href="http://clockmaker.jp/labs/120713_away3d_earth/index.html" target="_blank"><img src="http://clockmaker.jp/blog/wp-content/uploads/2012/07/120713_earth.jpg" alt="" width="460" height="200" /></a></p>
<p>I created the Earth 3D graphics with Away3D 4.0 GOLD. You can see the best view in sunset and sunrise.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/120713_away3d_earth/index.html" target="_blank">demo </a></li>
<li><a href="http://clockmaker.jp/labs/120713_away3d_earth/Main.as" target="_blank">source code</a></li>
</ul>
<p><a title="Moon" href="http://clockmaker.jp/labs/120713_away3d_moon/index.html"><img title="Moon" src="http://clockmaker.jp/blog/wp-content/uploads/2012/07/120713_moon.jpg" alt="" width="460" height="200" /></a></p>
<p>And I also created the moon 3D graphics with same Away3D Framework.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/120713_away3d_moon/index.html" target="_blank">demo</a></li>
<li><a href="http://clockmaker.jp/labs/120713_away3d_moon/Main.as" target="_blank">source code</a></li>
</ul>
]]></content:encoded>
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		<item>
		<title>[Away3D 4.0] Sphere of 100000 lines</title>
		<link>http://feedproxy.google.com/~r/clockmaker-en/~3/RoJHOBjppy8/</link>
		<comments>http://clockmaker.jp/blog-en/2013/02/away3d-linesegments/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 17:14:41 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=383</guid>
		<description><![CDATA[Hi, I created a 3D sound visualizer using Away3D 4.0. demo (require Flash Player 11.1) source (needs Away3D 4.0 beta) LineSegment Class of Away3D is easy to make high 3D performance because this is marged verties (optimized for GPU).]]></description>
			<content:encoded><![CDATA[<p><a title="Away3D 4.0 beta LineSegment" href="http://clockmaker.jp/labs/120224_away3d_lines/LinesSphereEx.html"><img title="Away3D 4.0 beta LineSegment" src="http://clockmaker.jp/blog/wp-content/uploads/2012/03/120302_away3d_lines.png" alt="" width="460" height="200" /></a></p>
<p>Hi, I created a 3D sound visualizer using Away3D 4.0.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/120224_away3d_lines/LinesSphereEx.html" target="_blank">demo </a>(require Flash Player 11.1)</li>
<li><a href="http://clockmaker.jp/labs/120224_away3d_lines/LinesSphereEx.as" target="_blank">source </a>(needs Away3D 4.0 beta)</li>
</ul>
<p>LineSegment Class of Away3D is easy to make high 3D performance because this is marged verties (optimized for GPU).</p>
]]></content:encoded>
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		<item>
		<title>[Away3D 4.0] Flint Particle</title>
		<link>http://feedproxy.google.com/~r/clockmaker-en/~3/fd2hrze954g/</link>
		<comments>http://clockmaker.jp/blog-en/2011/12/away3d-4-flint-particle/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 13:32:46 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=379</guid>
		<description><![CDATA[I create 3D particle demo with Away3D and Flint. I like star and cloudy particle. demo (Require Flash Player 11.1) source (FlashDevelop Project) Usage Library Away3D 4.0 alpha Flint 4.0.1 Frocessing 0.6 Flash Player 10 vs Flash Player 11 I have created same demo with Papervision3D and Stardust. Please compare these demo. ▼Flash Player 10 [...]]]></description>
			<content:encoded><![CDATA[<p class="photo"><a href="http://clockmaker.jp/labs/111223_away3d_flint/index.html"><img class="alignnone size-full wp-image-4288" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111227_flint_particles_1.jpg" alt="" width="460" height="200" /></a></p>
<p>I create 3D particle demo with Away3D and Flint. I like star and cloudy particle.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/111223_away3d_flint/index.html" target="_blank">demo</a> (Require Flash Player 11.1)</li>
<li><a href="http://clockmaker.jp/labs/111223_away3d_flint/src.zip">source</a> (FlashDevelop Project)</li>
</ul>
<p>Usage Library</p>
<ul>
<li><a href="http://away3d.com/">Away3D</a> 4.0 alpha</li>
<li><a href="http://flintparticles.org/">Flint</a> 4.0.1</li>
<li><a href="http://www.libspark.org/wiki/nutsu/Frocessing/en">Frocessing</a> 0.6</li>
</ul>
<p><span id="more-379"></span></p>
<h3>Flash Player 10 vs Flash Player 11</h3>
<p>I have created same demo with Papervision3D and Stardust. Please compare these demo.</p>
<p>▼Flash Player 10 (Papervision3D 2.1 + Stardust 1.2)</p>
<p class="photo"><a title="Stardust " rel="shadowbox;width=720;height=480" href="/labs/100908_pv3d_stardust/stardust_2.swf"><img title="Stardust " src="/blog/wp-content/uploads/2010/09/100908_stardust.jpg" alt="" width="460" height="200" /></a></p>
<p>▼Flash Player 11 (Away3D 4.0 + Flint 4.0.1)</p>
<p class="photo"><a rel="shadowbox;width=960;height=480" href="http://clockmaker.jp/labs/111223_away3d_flint/index.html"><img class="alignnone size-full wp-image-4289" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111227_flint_particles_2.jpg" alt="" width="460" height="200" /></a></p>
]]></content:encoded>
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		<title>[Away3D 4.0] Original Depth of Field</title>
		<link>http://feedproxy.google.com/~r/clockmaker-en/~3/WxqOV9UxMm0/</link>
		<comments>http://clockmaker.jp/blog-en/2011/12/away3d-dof/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 15:25:53 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=374</guid>
		<description><![CDATA[I create depth of field blur demo with Away3D 4.0 alpha. demo (Require Flash Player 11.1) source Usage Library Away3D 4.0 alpha There is a DepthOfFieldBlur3D Class in Away3D 4.0. But it is difficult for me to use freely. Then, I did the test that using bitmap cache such as SpriteSheet.]]></description>
			<content:encoded><![CDATA[<p><a title="Depth of Field" href="http://clockmaker.jp/labs/111217_away3d_depth_of_field/billboard/index.html" target="_blank"><img title="Depth of Field" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111223_away3d_depth_of_field.png" alt="" width="460" height="200" /></a></p>
<p>I create depth of field blur demo with Away3D 4.0 alpha.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/111217_away3d_depth_of_field/billboard/index.html" target="_blank">demo</a> (Require Flash Player 11.1)</li>
<li><a href="http://clockmaker.jp/labs/111217_away3d_depth_of_field/billboard/Sprite3DVer.as" target="_blank">source</a></li>
</ul>
<p>Usage Library</p>
<ul>
<li>Away3D 4.0 alpha</li>
</ul>
<p><span id="more-374"></span></p>
<p>There is a DepthOfFieldBlur3D Class in Away3D 4.0. But it is difficult for me to use freely. Then, I did the test that using bitmap cache such as SpriteSheet.</p>
<p><a rel="shadowbox[post-4269];player=img;" href="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111223_spritesheet.png"><img src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111223_spritesheet-460x230.png" alt="" width="460" height="230" /></a></p>
]]></content:encoded>
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		<item>
		<title>[Away3D 4.0] Filter Demo</title>
		<link>http://feedproxy.google.com/~r/clockmaker-en/~3/7zX9i94vMqU/</link>
		<comments>http://clockmaker.jp/blog-en/2011/12/away3d-filter/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 11:44:14 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=369</guid>
		<description><![CDATA[I create Away3D 4.0 (Stage3D) filter demo. Please select filter type by choosing from pulldown menu. demo (Require Flash Player 11.1) source Usage Library Away3D 4.0 alpha Away3D filter is below. It&#8217;s cool effect RadialBlurFilter3D MotionBlurFilter3D BlurFilter3D BloomFilter3D DepthOfFieldFilter3D It&#8217;s difficult for me to run DepthOfFieldFilter3D in same demo. I did another source file. demo [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://clockmaker.jp/labs/111217_away3d_filters/bin/index.html" target="_blank"><img src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3d_filter.jpg" alt="" width="460" height="200" /></a><br />
I create Away3D 4.0 (Stage3D) filter demo. Please select filter type by choosing from pulldown menu.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/111217_away3d_filters/bin/index.html" target="_blank">demo</a> (Require Flash Player 11.1)</li>
<li><a href="http://clockmaker.jp/labs/111217_away3d_filters/src/Main.as" target="_blank">source</a></li>
</ul>
<p>Usage Library</p>
<ul>
<li>Away3D 4.0 alpha</li>
</ul>
<p><span id="more-369"></span></p>
<p>Away3D filter is below. It&#8217;s cool effect <img src='http://clockmaker.jp/blog-en/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>RadialBlurFilter3D</p>
<p><img src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3d_filter.jpg" alt="" width="460" height="200" /></p>
<p>MotionBlurFilter3D</p>
<p><img src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3_motionblurd.jpg" alt="" width="460" height="200" /></p>
<p>BlurFilter3D</p>
<p><img src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3d_filter_blur.jpg" alt="" width="460" height="200" /></p>
<p>BloomFilter3D</p>
<p><img src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3d_filter_bloom.jpg" alt="" width="460" height="200" /></p>
<p>DepthOfFieldFilter3D</p>
<p><img src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3d_dof.jpg" alt="" width="460" height="200" /></p>
<p>It&#8217;s difficult for me to run DepthOfFieldFilter3D in same demo. I did another source file.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/111217_away3d_depth_of_field/sample/index.html" target="_blank">demo</a> (Require Flash Player 11.1)</li>
<li><a href="http://clockmaker.jp/labs/111217_away3d_depth_of_field/sample/DOFTest.as" target="_blank">source</a></li>
</ul>
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		<title>[Away3D 4.0] Dynamic Shadow</title>
		<link>http://feedproxy.google.com/~r/clockmaker-en/~3/AvYcnaMSdCI/</link>
		<comments>http://clockmaker.jp/blog-en/2011/12/away3d-dynamic-shadow/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 10:16:03 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=365</guid>
		<description><![CDATA[I create dynamic shadow demo with Away3D 4.0 alpha. demo (Require Flash Player 11.1) source Usage Library Away3D 4.0 alpha]]></description>
			<content:encoded><![CDATA[<p><a title="Away3D Dynamic Shadow" href="/labs/111218_away3d_shadow/bin/index.html" target="_blank"><img title="Away3D Dynamic Shadow" src="/blog/wp-content/uploads/2011/12/111220_away3d_dynamic_shadow.jpg" alt="" width="460" height="200" /></a></p>
<p>I create dynamic shadow demo with Away3D 4.0 alpha.</p>
<ul>
<li><a href="../../labs/111218_away3d_shadow/bin/index.html" target="_blank">demo</a> (Require Flash Player 11.1)</li>
<li><a href="../../labs/111218_away3d_shadow/bin/Main.as">source</a></li>
</ul>
<p>Usage Library</p>
<ul>
<li>Away3D 4.0 alpha</li>
</ul>
]]></content:encoded>
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		<title>[Away3D] AwayPhysics Simple Demos</title>
		<link>http://feedproxy.google.com/~r/clockmaker-en/~3/y4UwRru1SWY/</link>
		<comments>http://clockmaker.jp/blog-en/2011/12/away3d-awayphysics-simple-demo/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 18:32:50 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=363</guid>
		<description><![CDATA[I created two simple demo of AwayPhysics. AwayPhysics is a physics library with  Away3D 4.0 alpha running on Stage3D. This is faster than JiglibFlash. 100 Cube Version Demo Source 100 Sphere Version Demo Source Usage Library Away3D (4.0.110915 Alpha) AwayPhysics (v0.68 23-11-2011) Many useful article from Japan Stage3D Physics library “Pellet” Away3D 4.0 jiglib vs [...]]]></description>
			<content:encoded><![CDATA[<p class="photo"><a title="CubeVer | ClockMaker Labs" rel="shadowbox;width=720;height=480;" href="/labs/111204_awayphysics_demo/CubeVer.html"><img class="alignnone size-full wp-image-4237" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111206_awayphysics.png" alt="" width="460" height="200" /></a></p>
<p>I created two simple demo of <a title="away3d/awayphysics-core-fp11 - GitHub" href="https://github.com/away3d/awayphysics-core-fp11" target="_blank">AwayPhysics</a>. AwayPhysics is a physics library with  <a title="Home &gt; Away3D" href="http://away3d.com/" target="_blank">Away3D 4.0 alpha</a> running on Stage3D. This is faster than JiglibFlash.</p>
<p>100 Cube Version</p>
<ul>
<li><a title="CubeVer | ClockMaker Labs" rel="shadowbox;width=720;height=480;" href="/labs/111204_awayphysics_demo/CubeVer.html">Demo</a></li>
<li><a href="http://clockmaker.jp/labs/111204_awayphysics_demo/CubeVer.as" target="_blank">Source</a></li>
</ul>
<p>100 Sphere Version</p>
<ul>
<li><a title="SphereVer | ClockMaker Labs" rel="shadowbox;width=720;height=480;" href="/labs/111204_awayphysics_demo/SphereVer.html">Demo</a></li>
<li><a href="http://clockmaker.jp/labs/111204_awayphysics_demo/SphereVer.as" target="_blank">Source</a></li>
</ul>
<p><span id="more-363"></span></p>
<p>Usage Library</p>
<ul>
<li><a href="http://away3d.com/download/" target="_blank">Away3D</a> (4.0.110915 Alpha)</li>
<li><a href="https://github.com/away3d/awayphysics-core-fp11" target="_blank">AwayPhysics</a> (v0.68 23-11-2011)</li>
</ul>
<p>Many useful article from Japan</p>
<ul>
<li><a href="http://blog.r3c7.net/?p=647">Stage3D Physics library “Pellet”</a></li>
<li><a href="http://memo.devjam.net/clip/742">Away3D 4.0 jiglib vs Bullet </a></li>
</ul>
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		<item>
		<title>[Alternativa3D] Panorama VR Demos</title>
		<link>http://feedproxy.google.com/~r/clockmaker-en/~3/bO-coD5QxV4/</link>
		<comments>http://clockmaker.jp/blog-en/2011/11/alternativa3d-panorama/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 10:46:56 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[Alternativa3D]]></category>
		<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=359</guid>
		<description><![CDATA[I create the Panorama VR demo by Stage3D with Alternativa3D. You can see 360 degree angle by  drag and drop. Spherical VR Version demo (require Flash Player 11) src Cubic VR Version demo (require Flash Player 11) src Usage Library Alternativa3D 8.17.0 AlternativaTemplate]]></description>
			<content:encoded><![CDATA[<p class="photo"><img class="alignnone size-full wp-image-4215" src="http://clockmaker.jp/blog/wp-content/uploads/2011/11/111127_panorama.jpg" alt="" width="460" height="200" /></p>
<p>I create the Panorama VR demo by Stage3D with Alternativa3D. You can see 360 degree angle by  drag and drop.</p>
<p>Spherical VR Version</p>
<ul>
<li><a rel="shadowbox;width=800;height=540;" href="http://clockmaker.jp/labs/111116_alt3d_panorama_shpere/">demo</a> (require Flash Player 11)</li>
<li><a href="http://clockmaker.jp/labs/111116_alt3d_panorama_shpere/Main.as" target="_blank">src</a></li>
</ul>
<p>Cubic VR Version</p>
<ul>
<li><a rel="shadowbox;width=800;height=540;" href="http://clockmaker.jp/labs/111116_alt3d_panorama_skybox/">demo</a> (require Flash Player 11)</li>
<li><a href="http://clockmaker.jp/labs/111116_alt3d_panorama_skybox/Main.as" target="_blank">src</a></li>
</ul>
<p><span id="more-359"></span></p>
<p>Usage Library</p>
<ul>
<li><a href="http://alternativaplatform.com/en/alternativa3d/" target="_blank">Alternativa3D</a> 8.17.0</li>
<li><a href="http://www.libspark.org/browser/as3/AlternativaTemplate/dev/src/org/libspark/alternativa3d" target="_blank">AlternativaTemplate</a></li>
</ul>
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		<title>[ND2D] Cover Flow Demo</title>
		<link>http://feedproxy.google.com/~r/clockmaker-en/~3/FwzaPOf6YNc/</link>
		<comments>http://clockmaker.jp/blog-en/2011/11/nd2d-cover-flow/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 14:42:50 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=354</guid>
		<description><![CDATA[I created a CoverFlow demo with ND2D which is the 2D framework running on Stage3D. I have contributed the article of CoverFlow with Alternativa3D. This is an another version of CoverFlow demo. demo (require Flash Player 11) source code with all asset Usage Library ND2D Progression (Standard framework in Japan) BetweenAS3 (The fastest tween lib) [...]]]></description>
			<content:encoded><![CDATA[<p class="photo"><a rel="shadowbox;width=800;height=540;" href="http://clockmaker.jp/labs/111122_nd2d_coverflow/ND2DCoverFlow.html"><img class="alignnone size-full wp-image-4202" title="CoverFlow" src="http://clockmaker.jp/blog/wp-content/uploads/2011/11/111123_nd2d_coverflow.jpg" alt="" width="460" height="200" /></a></p>
<p>I created a CoverFlow demo with <a title="nulldesign // lars gerckens - Archive - ND2D" href="http://www.nulldesign.de/category/experiments/nd2d/" target="_blank">ND2D</a> which is the 2D framework running on Stage3D. I have contributed <a href="../2011/10/stage3d-cover-flow/">the article of CoverFlow with Alternativa3D</a>. This is an another version of CoverFlow demo.</p>
<ul>
<li><a rel="shadowbox;width=800;height=540;" href="http://clockmaker.jp/labs/111122_nd2d_coverflow/ND2DCoverFlow.html">demo</a> (require Flash Player 11)</li>
<li><a href="http://clockmaker.jp/labs/111122_nd2d_coverflow/src.zip">source code with all asset</a></li>
</ul>
<p><span id="more-354"></span></p>
<h3>Usage Library</h3>
<ul>
<li><a title="nulldesign // lars gerckens - Archive - ND2D" href="http://www.nulldesign.de/category/experiments/nd2d/" target="_blank">ND2D</a></li>
<li><a href="http://progression.jp/ja/" target="_blank">Progression</a> (Standard framework in Japan)</li>
<li><a href="http://www.libspark.org/wiki/BetweenAS3/en" target="_blank">BetweenAS3</a> (The fastest tween lib)</li>
</ul>
<h3>Relative Posts</h3>
<ul>
<li><a title="Saqoosha :: Starling Framework vs BitmapData.copyPixels" href="http://saqoo.sh/a/2332" target="_blank">Saqoosha :: Starling Framework vs BitmapData.copyPixels</a></li>
<li><a title="Philippe Elsass - Google+ - Starling or ND2D? I&amp;#39;ve taken the time to properly dig into…" href="https://plus.google.com/u/0/109524935899218597554/posts/jQnPEJ7JQ5s" target="_blank">Philippe Elsass &#8211; Starling or ND2D?</a></li>
</ul>
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		<item>
		<title>[Starling] wave and particles</title>
		<link>http://feedproxy.google.com/~r/clockmaker-en/~3/5OubtqPYdp0/</link>
		<comments>http://clockmaker.jp/blog-en/2011/11/starling-particles/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 15:46:46 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=348</guid>
		<description><![CDATA[I create particle demo with Starling Framework. The wave graphics is made by Frocessing in Spark project, the particle graphics is made by Starling Framework. demo (Require Flash Player 11) source (zip) Usage Library Starling Framework (v0.9) Starling-Extension-Particle-System Frocessing (0.6.1)]]></description>
			<content:encoded><![CDATA[<p><a href="/labs/111116_starling_particle/Main.html" target="_blank"><img src="/blog/wp-content/uploads/2011/11/111116_starling_particle.jpg" alt="" width="460" height="200" /></a></p>
<p>I create particle demo with Starling Framework. The wave graphics is made by <a href="http://www.libspark.org/wiki/nutsu/Frocessing/en">Frocessing</a> in <a href="http://www.libspark.org/wiki/WikiStart/en">Spark project</a>, the particle graphics is made by Starling Framework.</p>
<ul>
<li><a href="/labs/111116_starling_particle/Main.html" target="_blank">demo</a> (Require Flash Player 11)</li>
<li><a href="/labs/111116_starling_particle/src.zip" target="_blank">source</a> (zip)</li>
</ul>
<h3>Usage Library</h3>
<ul>
<li> <a title="Starling Framework - The GPU powered 2D Flash API" href="http://www.starling-framework.org/" target="_blank">Starling Framework</a> (v0.9)</li>
<li><a href="https://github.com/PrimaryFeather/Starling-Extension-Particle-System" target="_blank">Starling-Extension-Particle-System</a></li>
<li><a href="http://www.libspark.org/wiki/nutsu/Frocessing" target="_blank">Frocessing</a> (0.6.1)</li>
</ul>
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