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	<title>ClockMaker Demo</title>
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	<link>http://clockmaker.jp/blog-en</link>
	<description>Interactive Design with Flash and HTML5</description>
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		<title>Brand new Portfolio, Build with Angular 2</title>
		<link>http://clockmaker.jp/blog-en/2016/02/clockmaker-labs-angular2/</link>
					<comments>http://clockmaker.jp/blog-en/2016/02/clockmaker-labs-angular2/#respond</comments>
		
		<dc:creator><![CDATA[Yasu]]></dc:creator>
		<pubDate>Sun, 07 Feb 2016 17:04:17 +0000</pubDate>
				<category><![CDATA[html5]]></category>
		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=425</guid>

					<description><![CDATA[<p>Hello, I&#8217;m Yasunobu Ikeda aka ClockMaker. My portfolio website is renewed. ClockMaker Labs The important changing point is the transition to HTML5 from Flash. This site is operated from 2008. Looking back on the past versions, I will introduce this time of renewal . Year 2008 / Version 1.0 Open Version 1 It was made &#8230; <a href="http://clockmaker.jp/blog-en/2016/02/clockmaker-labs-angular2/" class="more-link">Continue reading <span class="screen-reader-text">Brand new Portfolio, Build with Angular 2</span> <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2016/02/clockmaker-labs-angular2/">Brand new Portfolio, Build with Angular 2</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img src="http://clockmaker.jp/labs/_labs/images/preview.jpg" alt="ClockMaker Labs - Version 3 using Angular 2" /></p>
<p>Hello, I&#8217;m Yasunobu Ikeda aka <a href="https://twitter.com/clockmaker_en" target="_blank">ClockMaker</a>. My portfolio website is renewed.</p>
<ul>
<li><a href="http://clockmaker.jp/labs" target="_blank">ClockMaker Labs</a></li>
</ul>
<p>The important changing point is the transition to HTML5 from Flash. This site is operated from 2008. Looking back on the past versions, I will introduce this time of renewal .</p>
<p><span id="more-425"></span></p>
<h3 id="year-2008-version-1-0">Year 2008 / Version 1.0</h3>
<p><img src="http://clockmaker.jp/blog/wp-content/uploads/2008/10/081018_labs_launch.jpg" alt="ClockMaker Labs - Version 1 using Flex Framework 3" /></p>
<ul>
<li><a href="http://clockmaker.jp/labs/ver1" target="_blank">Open Version 1</a></li>
</ul>
<p>It was made with Flex Framework 3. This design was based on Yahoo! Flex Skin.</p>
<h3 id="year-2010-version-2-0">Year 2010 / Version 2.0</h3>
<p><img src="http://clockmaker.jp/blog/wp-content/uploads/2009/12/100101_labs.jpg" alt="ClockMaker Labs - Version 2 using Progression 4" /></p>
<ul>
<li><a href="http://clockmaker.jp/labs/ver2" target="_blank">Open Version 2</a></li>
</ul>
<p>It was made by Flash and Pure ActionScript 3.0 with Progression and <a href="http://www.libspark.org/wiki/alumican/JPPScrollbar" target="_blank">JPPScrollbar</a>.</p>
<h3 id="year-2016-version-3-0">Year 2016 / Version 3.0</h3>
<p><img src="http://clockmaker.jp/labs/_labs/images/preview.jpg" alt="ClockMaker Labs - Version 3 using Angular 2" /></p>
<ul>
<li><a href="http://clockmaker.jp/labs" target="_blank">Open Version 3</a></li>
</ul>
<p>It is made by HTML5 and TypeScript with <a href="https://angular.io/" target="_blank">Angular 2</a>. Angular 2 is best framework for creation of SPA for interaction developer.<br />
You will notice that the time required for the page transition is less than past versions.</p>
<p>Enjoy!</p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2016/02/clockmaker-labs-angular2/">Brand new Portfolio, Build with Angular 2</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
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		<title>[Away3D] Fire Particles on WebGL and Stage3D</title>
		<link>http://clockmaker.jp/blog-en/2014/01/away3d-fire-particles-on-webgl-and-stage3d/</link>
					<comments>http://clockmaker.jp/blog-en/2014/01/away3d-fire-particles-on-webgl-and-stage3d/#comments</comments>
		
		<dc:creator><![CDATA[Yasu]]></dc:creator>
		<pubDate>Sun, 26 Jan 2014 10:35:35 +0000</pubDate>
				<category><![CDATA[Away3D 3.x]]></category>
		<category><![CDATA[html5]]></category>
		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=420</guid>

					<description><![CDATA[<p>I created 2 particle demo using WebGL version and Stage3D version. Away3D are cool framework available on both WebGL and Stage3D. The WebGL version are using Away3D TypeScript. It is easy to write codes for WebGL and Stage3D , because these frameworks has same APIs. HTML5 WebGL Version: Demo Source (TypeScript 0.9.5) Flash Stage3D Version: Demo Source (ActionScript &#8230; <a href="http://clockmaker.jp/blog-en/2014/01/away3d-fire-particles-on-webgl-and-stage3d/" class="more-link">Continue reading <span class="screen-reader-text">[Away3D] Fire Particles on WebGL and Stage3D</span> <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2014/01/away3d-fire-particles-on-webgl-and-stage3d/">[Away3D] Fire Particles on WebGL and Stage3D</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" class="alignnone" alt="" src="http://clockmaker.jp/blog/wp-content/uploads/2014/01/140107_away3d_title.jpg" width="460" height="200" /></p>
<p>I created 2 particle demo using WebGL version and Stage3D version. Away3D are cool framework available on both WebGL and Stage3D. The WebGL version are using <a href="http://typescript.away3d.com/" target="_blank">Away3D TypeScript</a>. It is easy to write codes for WebGL and Stage3D , because these frameworks has same APIs.</p>
<p>HTML5 WebGL Version:</p>
<ul>
<li><a href="http://clockmaker.jp/labs/140104_away3d_ts_fires/index.html" target="_blank">Demo</a></li>
<li><a href="http://clockmaker.jp/labs/140104_away3d_ts_fires/main.ts" target="_blank">Source</a> (TypeScript 0.9.5)</li>
</ul>
<p>Flash Stage3D Version:</p>
<ul>
<li><a href="http://clockmaker.jp/labs/130205_away3d_physics_fire/bin-release2/index.html" target="_blank">Demo</a></li>
<li><a href="http://clockmaker.jp/labs/130205_away3d_physics_fire/Main.as">Source</a> (ActionScript 3.0)</li>
</ul>
<p><span id="more-420"></span></p>
<p><img loading="lazy" alt="" src="http://clockmaker.jp/blog/wp-content/uploads/2013/02/130207_particles_1.jpg" width="540" height="300" /></p>
<p><img loading="lazy" alt="" src="http://clockmaker.jp/blog/wp-content/uploads/2013/02/130207_particles_2.jpg" width="540" height="300" /></p>
<p><img loading="lazy" alt="" src="http://clockmaker.jp/blog/wp-content/uploads/2013/02/130207_particles_3.jpg" width="540" height="300" /></p>
<p><img loading="lazy" alt="" src="http://clockmaker.jp/blog/wp-content/uploads/2013/02/130207_particles_4.jpg" width="540" height="300" /></p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2014/01/away3d-fire-particles-on-webgl-and-stage3d/">[Away3D] Fire Particles on WebGL and Stage3D</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
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			<slash:comments>2</slash:comments>
		
		
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		<title>[Away3D 4.0] Earth and Moon</title>
		<link>http://clockmaker.jp/blog-en/2013/02/away3d_earth_and_moon/</link>
		
		<dc:creator><![CDATA[Yasu]]></dc:creator>
		<pubDate>Sat, 09 Feb 2013 00:09:14 +0000</pubDate>
				<category><![CDATA[Molehill]]></category>
		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=387</guid>

					<description><![CDATA[<p>I created the Earth 3D graphics with Away3D 4.0 GOLD. You can see the best view in sunset and sunrise. demo source code And I also created the moon 3D graphics with same Away3D Framework. demo source code</p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2013/02/away3d_earth_and_moon/">[Away3D 4.0] Earth and Moon</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://clockmaker.jp/labs/120713_away3d_earth/index.html" target="_blank"><img loading="lazy" src="http://clockmaker.jp/blog/wp-content/uploads/2012/07/120713_earth.jpg" alt="" width="460" height="200" /></a></p>
<p>I created the Earth 3D graphics with Away3D 4.0 GOLD. You can see the best view in sunset and sunrise.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/120713_away3d_earth/index.html" target="_blank">demo </a></li>
<li><a href="http://clockmaker.jp/labs/120713_away3d_earth/Main.as" target="_blank">source code</a></li>
</ul>
<p><a title="Moon" href="http://clockmaker.jp/labs/120713_away3d_moon/index.html"><img loading="lazy" title="Moon" src="http://clockmaker.jp/blog/wp-content/uploads/2012/07/120713_moon.jpg" alt="" width="460" height="200" /></a></p>
<p>And I also created the moon 3D graphics with same Away3D Framework.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/120713_away3d_moon/index.html" target="_blank">demo</a></li>
<li><a href="http://clockmaker.jp/labs/120713_away3d_moon/Main.as" target="_blank">source code</a></li>
</ul>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2013/02/away3d_earth_and_moon/">[Away3D 4.0] Earth and Moon</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
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		<title>[Away3D 4.0] Sphere of 100000 lines</title>
		<link>http://clockmaker.jp/blog-en/2013/02/away3d-linesegments/</link>
		
		<dc:creator><![CDATA[Yasu]]></dc:creator>
		<pubDate>Fri, 08 Feb 2013 02:14:41 +0000</pubDate>
				<category><![CDATA[Molehill]]></category>
		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=383</guid>

					<description><![CDATA[<p>Hi, I created a 3D sound visualizer using Away3D 4.0. demo (require Flash Player 11.1) source (needs Away3D 4.0 beta) LineSegment Class of Away3D is easy to make high 3D performance because this is marged verties (optimized for GPU).</p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2013/02/away3d-linesegments/">[Away3D 4.0] Sphere of 100000 lines</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a title="Away3D 4.0 beta LineSegment" href="http://clockmaker.jp/labs/120224_away3d_lines/LinesSphereEx.html"><img loading="lazy" title="Away3D 4.0 beta LineSegment" src="http://clockmaker.jp/blog/wp-content/uploads/2012/03/120302_away3d_lines.png" alt="" width="460" height="200" /></a></p>
<p>Hi, I created a 3D sound visualizer using Away3D 4.0.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/120224_away3d_lines/LinesSphereEx.html" target="_blank">demo </a>(require Flash Player 11.1)</li>
<li><a href="http://clockmaker.jp/labs/120224_away3d_lines/LinesSphereEx.as" target="_blank">source </a>(needs Away3D 4.0 beta)</li>
</ul>
<p>LineSegment Class of Away3D is easy to make high 3D performance because this is marged verties (optimized for GPU).</p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2013/02/away3d-linesegments/">[Away3D 4.0] Sphere of 100000 lines</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
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		<title>[Away3D 4.0] Flint Particle</title>
		<link>http://clockmaker.jp/blog-en/2011/12/away3d-4-flint-particle/</link>
		
		<dc:creator><![CDATA[Yasu]]></dc:creator>
		<pubDate>Tue, 27 Dec 2011 22:32:46 +0000</pubDate>
				<category><![CDATA[Molehill]]></category>
		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=379</guid>

					<description><![CDATA[<p>I create 3D particle demo with Away3D and Flint. I like star and cloudy particle. demo (Require Flash Player 11.1) source (FlashDevelop Project) Usage Library Away3D 4.0 alpha Flint 4.0.1 Frocessing 0.6 Flash Player 10 vs Flash Player 11 I have created same demo with Papervision3D and Stardust. Please compare these demo. ▼Flash Player 10 &#8230; <a href="http://clockmaker.jp/blog-en/2011/12/away3d-4-flint-particle/" class="more-link">Continue reading <span class="screen-reader-text">[Away3D 4.0] Flint Particle</span> <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/12/away3d-4-flint-particle/">[Away3D 4.0] Flint Particle</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p class="photo"><a href="http://clockmaker.jp/labs/111223_away3d_flint/index.html"><img loading="lazy" class="alignnone size-full wp-image-4288" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111227_flint_particles_1.jpg" alt="" width="460" height="200" /></a></p>
<p>I create 3D particle demo with Away3D and Flint. I like star and cloudy particle.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/111223_away3d_flint/index.html" target="_blank">demo</a> (Require Flash Player 11.1)</li>
<li><a href="http://clockmaker.jp/labs/111223_away3d_flint/src.zip">source</a> (FlashDevelop Project)</li>
</ul>
<p>Usage Library</p>
<ul>
<li><a href="http://away3d.com/">Away3D</a> 4.0 alpha</li>
<li><a href="http://flintparticles.org/">Flint</a> 4.0.1</li>
<li><a href="http://www.libspark.org/wiki/nutsu/Frocessing/en">Frocessing</a> 0.6</li>
</ul>
<p><span id="more-379"></span></p>
<h3>Flash Player 10 vs Flash Player 11</h3>
<p>I have created same demo with Papervision3D and Stardust. Please compare these demo.</p>
<p>▼Flash Player 10 (Papervision3D 2.1 + Stardust 1.2)</p>
<p class="photo"><a title="Stardust " rel="shadowbox;width=720;height=480" href="/labs/100908_pv3d_stardust/stardust_2.swf"><img loading="lazy" title="Stardust " src="/blog/wp-content/uploads/2010/09/100908_stardust.jpg" alt="" width="460" height="200" /></a></p>
<p>▼Flash Player 11 (Away3D 4.0 + Flint 4.0.1)</p>
<p class="photo"><a rel="shadowbox;width=960;height=480" href="http://clockmaker.jp/labs/111223_away3d_flint/index.html"><img loading="lazy" class="alignnone size-full wp-image-4289" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111227_flint_particles_2.jpg" alt="" width="460" height="200" /></a></p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/12/away3d-4-flint-particle/">[Away3D 4.0] Flint Particle</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
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		<title>[Away3D 4.0] Original Depth of Field</title>
		<link>http://clockmaker.jp/blog-en/2011/12/away3d-dof/</link>
		
		<dc:creator><![CDATA[Yasu]]></dc:creator>
		<pubDate>Tue, 27 Dec 2011 00:25:53 +0000</pubDate>
				<category><![CDATA[Molehill]]></category>
		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=374</guid>

					<description><![CDATA[<p>I create depth of field blur demo with Away3D 4.0 alpha. demo (Require Flash Player 11.1) source Usage Library Away3D 4.0 alpha There is a DepthOfFieldBlur3D Class in Away3D 4.0. But it is difficult for me to use freely. Then, I did the test that using bitmap cache such as SpriteSheet.</p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/12/away3d-dof/">[Away3D 4.0] Original Depth of Field</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a title="Depth of Field" href="http://clockmaker.jp/labs/111217_away3d_depth_of_field/billboard/index.html" target="_blank"><img loading="lazy" title="Depth of Field" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111223_away3d_depth_of_field.png" alt="" width="460" height="200" /></a></p>
<p>I create depth of field blur demo with Away3D 4.0 alpha.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/111217_away3d_depth_of_field/billboard/index.html" target="_blank">demo</a> (Require Flash Player 11.1)</li>
<li><a href="http://clockmaker.jp/labs/111217_away3d_depth_of_field/billboard/Sprite3DVer.as" target="_blank">source</a></li>
</ul>
<p>Usage Library</p>
<ul>
<li>Away3D 4.0 alpha</li>
</ul>
<p><span id="more-374"></span></p>
<p>There is a DepthOfFieldBlur3D Class in Away3D 4.0. But it is difficult for me to use freely. Then, I did the test that using bitmap cache such as SpriteSheet.</p>
<p><a rel="shadowbox[post-4269];player=img;" href="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111223_spritesheet.png"><img loading="lazy" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111223_spritesheet-460x230.png" alt="" width="460" height="230" /></a></p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/12/away3d-dof/">[Away3D 4.0] Original Depth of Field</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
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		<title>[Away3D 4.0] Filter Demo</title>
		<link>http://clockmaker.jp/blog-en/2011/12/away3d-filter/</link>
		
		<dc:creator><![CDATA[Yasu]]></dc:creator>
		<pubDate>Sat, 24 Dec 2011 20:44:14 +0000</pubDate>
				<category><![CDATA[Molehill]]></category>
		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=369</guid>

					<description><![CDATA[<p>I create Away3D 4.0 (Stage3D) filter demo. Please select filter type by choosing from pulldown menu. demo (Require Flash Player 11.1) source Usage Library Away3D 4.0 alpha Away3D filter is below. It&#8217;s cool effect 🙂 RadialBlurFilter3D MotionBlurFilter3D BlurFilter3D BloomFilter3D DepthOfFieldFilter3D It&#8217;s difficult for me to run DepthOfFieldFilter3D in same demo. I did another source file. &#8230; <a href="http://clockmaker.jp/blog-en/2011/12/away3d-filter/" class="more-link">Continue reading <span class="screen-reader-text">[Away3D 4.0] Filter Demo</span> <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/12/away3d-filter/">[Away3D 4.0] Filter Demo</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://clockmaker.jp/labs/111217_away3d_filters/bin/index.html" target="_blank"><img loading="lazy" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3d_filter.jpg" alt="" width="460" height="200" /></a><br />
I create Away3D 4.0 (Stage3D) filter demo. Please select filter type by choosing from pulldown menu.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/111217_away3d_filters/bin/index.html" target="_blank">demo</a> (Require Flash Player 11.1)</li>
<li><a href="http://clockmaker.jp/labs/111217_away3d_filters/src/Main.as" target="_blank">source</a></li>
</ul>
<p>Usage Library</p>
<ul>
<li>Away3D 4.0 alpha</li>
</ul>
<p><span id="more-369"></span></p>
<p>Away3D filter is below. It&#8217;s cool effect <img src="https://s.w.org/images/core/emoji/13.0.1/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>RadialBlurFilter3D</p>
<p><img loading="lazy" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3d_filter.jpg" alt="" width="460" height="200" /></p>
<p>MotionBlurFilter3D</p>
<p><img loading="lazy" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3_motionblurd.jpg" alt="" width="460" height="200" /></p>
<p>BlurFilter3D</p>
<p><img loading="lazy" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3d_filter_blur.jpg" alt="" width="460" height="200" /></p>
<p>BloomFilter3D</p>
<p><img loading="lazy" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3d_filter_bloom.jpg" alt="" width="460" height="200" /></p>
<p>DepthOfFieldFilter3D</p>
<p><img loading="lazy" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111221_away3d_dof.jpg" alt="" width="460" height="200" /></p>
<p>It&#8217;s difficult for me to run DepthOfFieldFilter3D in same demo. I did another source file.</p>
<ul>
<li><a href="http://clockmaker.jp/labs/111217_away3d_depth_of_field/sample/index.html" target="_blank">demo</a> (Require Flash Player 11.1)</li>
<li><a href="http://clockmaker.jp/labs/111217_away3d_depth_of_field/sample/DOFTest.as" target="_blank">source</a></li>
</ul>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/12/away3d-filter/">[Away3D 4.0] Filter Demo</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
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		<title>[Away3D 4.0] Dynamic Shadow</title>
		<link>http://clockmaker.jp/blog-en/2011/12/away3d-dynamic-shadow/</link>
		
		<dc:creator><![CDATA[Yasu]]></dc:creator>
		<pubDate>Fri, 23 Dec 2011 19:16:03 +0000</pubDate>
				<category><![CDATA[Molehill]]></category>
		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=365</guid>

					<description><![CDATA[<p>I create dynamic shadow demo with Away3D 4.0 alpha. demo (Require Flash Player 11.1) source Usage Library Away3D 4.0 alpha</p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/12/away3d-dynamic-shadow/">[Away3D 4.0] Dynamic Shadow</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a title="Away3D Dynamic Shadow" href="/labs/111218_away3d_shadow/bin/index.html" target="_blank"><img loading="lazy" title="Away3D Dynamic Shadow" src="/blog/wp-content/uploads/2011/12/111220_away3d_dynamic_shadow.jpg" alt="" width="460" height="200" /></a></p>
<p>I create dynamic shadow demo with Away3D 4.0 alpha.</p>
<ul>
<li><a href="../../labs/111218_away3d_shadow/bin/index.html" target="_blank">demo</a> (Require Flash Player 11.1)</li>
<li><a href="../../labs/111218_away3d_shadow/bin/Main.as">source</a></li>
</ul>
<p>Usage Library</p>
<ul>
<li>Away3D 4.0 alpha</li>
</ul>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/12/away3d-dynamic-shadow/">[Away3D 4.0] Dynamic Shadow</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
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		<title>[Away3D] AwayPhysics Simple Demos</title>
		<link>http://clockmaker.jp/blog-en/2011/12/away3d-awayphysics-simple-demo/</link>
					<comments>http://clockmaker.jp/blog-en/2011/12/away3d-awayphysics-simple-demo/#comments</comments>
		
		<dc:creator><![CDATA[Yasu]]></dc:creator>
		<pubDate>Sat, 10 Dec 2011 03:32:50 +0000</pubDate>
				<category><![CDATA[Molehill]]></category>
		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=363</guid>

					<description><![CDATA[<p>I created two simple demo of AwayPhysics. AwayPhysics is a physics library with  Away3D 4.0 alpha running on Stage3D. This is faster than JiglibFlash. 100 Cube Version Demo Source 100 Sphere Version Demo Source Usage Library Away3D (4.0.110915 Alpha) AwayPhysics (v0.68 23-11-2011) Many useful article from Japan Stage3D Physics library “Pellet” Away3D 4.0 jiglib vs &#8230; <a href="http://clockmaker.jp/blog-en/2011/12/away3d-awayphysics-simple-demo/" class="more-link">Continue reading <span class="screen-reader-text">[Away3D] AwayPhysics Simple Demos</span> <span class="meta-nav">&#8594;</span></a></p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/12/away3d-awayphysics-simple-demo/">[Away3D] AwayPhysics Simple Demos</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p class="photo"><a title="CubeVer | ClockMaker Labs" rel="shadowbox;width=720;height=480;" href="/labs/111204_awayphysics_demo/CubeVer.html"><img loading="lazy" class="alignnone size-full wp-image-4237" src="http://clockmaker.jp/blog/wp-content/uploads/2011/12/111206_awayphysics.png" alt="" width="460" height="200" /></a></p>
<p>I created two simple demo of <a title="away3d/awayphysics-core-fp11 - GitHub" href="https://github.com/away3d/awayphysics-core-fp11" target="_blank">AwayPhysics</a>. AwayPhysics is a physics library with  <a title="Home &gt; Away3D" href="http://away3d.com/" target="_blank">Away3D 4.0 alpha</a> running on Stage3D. This is faster than JiglibFlash.</p>
<p>100 Cube Version</p>
<ul>
<li><a title="CubeVer | ClockMaker Labs" rel="shadowbox;width=720;height=480;" href="/labs/111204_awayphysics_demo/CubeVer.html">Demo</a></li>
<li><a href="http://clockmaker.jp/labs/111204_awayphysics_demo/CubeVer.as" target="_blank">Source</a></li>
</ul>
<p>100 Sphere Version</p>
<ul>
<li><a title="SphereVer | ClockMaker Labs" rel="shadowbox;width=720;height=480;" href="/labs/111204_awayphysics_demo/SphereVer.html">Demo</a></li>
<li><a href="http://clockmaker.jp/labs/111204_awayphysics_demo/SphereVer.as" target="_blank">Source</a></li>
</ul>
<p><span id="more-363"></span></p>
<p>Usage Library</p>
<ul>
<li><a href="http://away3d.com/download/" target="_blank">Away3D</a> (4.0.110915 Alpha)</li>
<li><a href="https://github.com/away3d/awayphysics-core-fp11" target="_blank">AwayPhysics</a> (v0.68 23-11-2011)</li>
</ul>
<p>Many useful article from Japan</p>
<ul>
<li><a href="http://blog.r3c7.net/?p=647">Stage3D Physics library “Pellet”</a></li>
<li><a href="http://memo.devjam.net/clip/742">Away3D 4.0 jiglib vs Bullet </a></li>
</ul>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/12/away3d-awayphysics-simple-demo/">[Away3D] AwayPhysics Simple Demos</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
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		<title>[Alternativa3D] Panorama VR Demos</title>
		<link>http://clockmaker.jp/blog-en/2011/11/alternativa3d-panorama/</link>
		
		<dc:creator><![CDATA[Yasu]]></dc:creator>
		<pubDate>Sun, 27 Nov 2011 19:46:56 +0000</pubDate>
				<category><![CDATA[Alternativa3D]]></category>
		<category><![CDATA[Molehill]]></category>
		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=359</guid>

					<description><![CDATA[<p>I create the Panorama VR demo by Stage3D with Alternativa3D. You can see 360 degree angle by  drag and drop. Spherical VR Version demo (require Flash Player 11) src Cubic VR Version demo (require Flash Player 11) src Usage Library Alternativa3D 8.17.0 AlternativaTemplate</p>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/11/alternativa3d-panorama/">[Alternativa3D] Panorama VR Demos</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p class="photo"><img loading="lazy" class="alignnone size-full wp-image-4215" src="http://clockmaker.jp/blog/wp-content/uploads/2011/11/111127_panorama.jpg" alt="" width="460" height="200" /></p>
<p>I create the Panorama VR demo by Stage3D with Alternativa3D. You can see 360 degree angle by  drag and drop.</p>
<p>Spherical VR Version</p>
<ul>
<li><a rel="shadowbox;width=800;height=540;" href="http://clockmaker.jp/labs/111116_alt3d_panorama_shpere/">demo</a> (require Flash Player 11)</li>
<li><a href="http://clockmaker.jp/labs/111116_alt3d_panorama_shpere/Main.as" target="_blank">src</a></li>
</ul>
<p>Cubic VR Version</p>
<ul>
<li><a rel="shadowbox;width=800;height=540;" href="http://clockmaker.jp/labs/111116_alt3d_panorama_skybox/">demo</a> (require Flash Player 11)</li>
<li><a href="http://clockmaker.jp/labs/111116_alt3d_panorama_skybox/Main.as" target="_blank">src</a></li>
</ul>
<p><span id="more-359"></span></p>
<p>Usage Library</p>
<ul>
<li><a href="http://alternativaplatform.com/en/alternativa3d/" target="_blank">Alternativa3D</a> 8.17.0</li>
<li><a href="http://www.libspark.org/browser/as3/AlternativaTemplate/dev/src/org/libspark/alternativa3d" target="_blank">AlternativaTemplate</a></li>
</ul>
<p>The post <a rel="nofollow" href="http://clockmaker.jp/blog-en/2011/11/alternativa3d-panorama/">[Alternativa3D] Panorama VR Demos</a> appeared first on <a rel="nofollow" href="http://clockmaker.jp/blog-en">ClockMaker Demo</a>.</p>
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