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		<title>Naughty Dog Fancies Uncharted On PSP</title>
		<link>http://www.play-mag.co.uk/latest-playstation-news/naughty-dog-fancies-uncharted-on-psp/</link>
		<comments>http://www.play-mag.co.uk/latest-playstation-news/naughty-dog-fancies-uncharted-on-psp/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 12:01:25 +0000</pubDate>
		<dc:creator>JonGordon</dc:creator>
				<category><![CDATA[Latest Playstation News]]></category>
		<category><![CDATA[evan wells]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Uncharted]]></category>

		<guid isPermaLink="false">http://www.play-mag.co.uk/?p=5618</guid>
		<description><![CDATA[Speaking at GDC, Naughty Dog co-president Evan Wells expressed his interest in seeing the adventures of Nathan Drake expanding to Sony's handheld console the PSP. The Uncharted games have thus far been limited to the PS3, but many of NaughtyDog's titles have been brought to the PSP in the past such as Crash Bandicoot and Jak &#038; Daxter.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5619" title="uncharted_psp" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/uncharted_psp.jpg" alt="uncharted_psp" width="600" height="338" /></p>
<p>Speaking at GDC, Naughty Dog co-president Evan Wells expressed his interest in seeing the adventures of Nathan Drake expanding to Sony&#8217;s handheld console the PSP. The Uncharted games have thus far been limited to the PS3, but many of Naughty Dog&#8217;s titles have been brought to the PSP in the past such as Crash Bandicoot and Jak &amp; Daxter.</p>
<p>&#8220;I think it would be fantastic to see the game (move) onto a handheld system,&#8221; Wells revealed. &#8220;Each one of the episodes is sort of like a standalone thing and I think we could do that pretty easily.&#8221; However, Wells admitted Naughty Dog probably wouldn&#8217;t be the studio to make Uncharted on PSP, just as it didn&#8217;t with its previous games.</p>
<p>&#8220;If we can find a partner to work with, I&#8217;d love to do that,&#8221; he said. &#8220;We definitely wouldn&#8217;t do it ourselves. We&#8217;re trying to just focus on the PS3 technology and platform right now. But, if we can&#8217;t find a partner, then maybe we&#8217;re going to have to find a budget ourselves.&#8221;</p>
<p>Via <a href="http://www.joystiq.com/2010/03/11/naughty-dog-wants-to-half-tuck-uncharted-into-the-psp/"><span style="color: #333399;"><strong>Joystiq</strong></span></a></p>
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		<title>Codemasters Already Working On DiRT 3</title>
		<link>http://www.play-mag.co.uk/latest-playstation-news/codemasters-already-working-on-dirt-3/</link>
		<comments>http://www.play-mag.co.uk/latest-playstation-news/codemasters-already-working-on-dirt-3/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 11:27:48 +0000</pubDate>
		<dc:creator>JonGordon</dc:creator>
				<category><![CDATA[Latest Playstation News]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[colin mcrae]]></category>
		<category><![CDATA[dirt 3]]></category>
		<category><![CDATA[gavin cheshire]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://www.play-mag.co.uk/?p=5615</guid>
		<description><![CDATA[After the fantastic critical reception and sales of Colin McRae: DiRT 2, Codemasters has revealed it is already working on a follow-up. This news comes out of GDC in San Francisco where Codemasters vice president Gavin Cheshire admitted that Codemasters could do with flying the flag for Britain a little more vigorously, especially since it is the last of the big publishers based in the UK, but that it couldn't be defined by its nationality.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5616" title="dirt3" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/dirt3.jpg" alt="dirt3" width="600" height="338" /></p>
<p>After the fantastic critical reception and sales of Colin McRae: DiRT 2, Codemasters has revealed it is already working on a follow-up. This news comes out of GDC in San Francisco where Codemasters vice president Gavin Cheshire admitted that Codemasters could do with flying the flag for Britain a little more vigorously, especially since it is the last of the big publishers based in the UK, but that it couldn&#8217;t be defined by its nationality.</p>
<p>&#8220;I guess in today’s world, every day you’re dealing with people from all over the world,&#8221; Cheshire explained. &#8220;So it’s a British company and the last bastion of British publishing, and there is some pride in that, but it doesn’t take control of your life&#8230; It’s about the culture we’ve created and making the best games you can. Dirt 2: brilliant game but it’s all American accents, so maybe we’re a little over the top with those. Maybe we should fly the flag a bit more.&#8221;</p>
<p>But most importantly Cheshire let slip that DiRT 3 was in production as innovation continues to drive its studios. &#8220;Really, it’s all about letting the teams just innovate,&#8221; he stated. &#8220;There’s some great stuff coming from Birmingham that’s going into Dirt 3, and obviously you’ve seen Bodycount.&#8221;</p>
<p>Via <a href="http://www.vg247.com/2010/03/12/dirt-3-in-development-confirms-codemasters/"><span style="color: #333399;"><strong>VG247</strong></span></a></p>
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		<title>Resistance Devs Going Multiplatform?</title>
		<link>http://www.play-mag.co.uk/latest-playstation-news/resistance-devs-going-multiplatform/</link>
		<comments>http://www.play-mag.co.uk/latest-playstation-news/resistance-devs-going-multiplatform/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 11:05:48 +0000</pubDate>
		<dc:creator>JonGordon</dc:creator>
				<category><![CDATA[Latest Playstation News]]></category>
		<category><![CDATA[Insomniac]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[ratchet & clank]]></category>
		<category><![CDATA[Resistance]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.play-mag.co.uk/?p=5610</guid>
		<description><![CDATA[According to IGN Insomniac Games, the maker of Resistance and Ratchet &#038; Clank, could be abandoning PS3 exclusivity in favour of multi-platform development. This news comes from what IGN describes as a 'trusted source'. Despite being long associated with the PlayStation Insomniac is not owned by Sony, so it is perfectly free to develop games for whoever it likes, but chances are Ratchet and Resistance will not be seen on other platforms.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5611" title="resistance" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/resistance.jpg" alt="resistance" width="600" height="338" /></p>
<p>According to IGN Insomniac Games, the maker of Resistance and Ratchet &amp; Clank, could be abandoning PS3 exclusivity in favour of multi-platform development. This news comes from what IGN describes as a &#8216;trusted source&#8217;. Despite being long associated with the PlayStation Insomniac is not owned by Sony, so it is perfectly free to develop games for whoever it likes, but chances are Ratchet and Resistance will not be seen on other platforms.</p>
<p>Sony and Insomniac have chosen not to respond to this rumour thus far, but we&#8217;ll keep you updated if anything new emerges. If this turns out to be true it will be interesting to find out what happens to the two franchises Insomniac has helped to nurture in the last few years.</p>
<p>Via <a href="http://uk.ps3.ign.com/articles/107/1077373p1.html"><span style="color: #333399;"><strong>IGN</strong></span></a></p>
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		<title>APB On Consoles Would Need Redesign</title>
		<link>http://www.play-mag.co.uk/latest-playstation-news/apb-on-consoles-would-need-redesign/</link>
		<comments>http://www.play-mag.co.uk/latest-playstation-news/apb-on-consoles-would-need-redesign/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 10:46:42 +0000</pubDate>
		<dc:creator>JonGordon</dc:creator>
				<category><![CDATA[Latest Playstation News]]></category>
		<category><![CDATA[apb]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[realtime worlds]]></category>

		<guid isPermaLink="false">http://www.play-mag.co.uk/?p=5604</guid>
		<description><![CDATA[Realtime Worlds' sandbox, cops and crooks, MMO APB could still make a move to consoles according to studio boss Dave Jones, but the game would need a heavy redesign to make that possible. Billed by many as the GTA MMO and made by Grand Theft Auto's original maker in Jones, there has been a great deal of interest from gamers in the project hitting consoles, but the platform holders may not be as interested.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5608" title="apb_e32009_06" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/apb_e32009_06.jpg" alt="apb_e32009_06" width="600" height="338" /></p>
<p>Realtime Worlds&#8217; sandbox, cops and crooks, MMO APB could still make a move to consoles according to studio boss Dave Jones, but the game would need a heavy redesign to make that possible. Billed by many as the GTA MMO and made by Grand Theft Auto&#8217;s original maker in Jones, there has been a great deal of interest from gamers in the project hitting consoles, but the platform holders may not be as interested.</p>
<p>&#8220;It has to be something that everybody wants to do, where everybody’s clear on what we can do and what we can’t do,&#8221; Jones told Eurogamer. &#8220;There are a lot of issues like that where we said, let’s just make one, make it great, get all the issues out of the way. It’ll also need a fair bit of redesign as well I think.</p>
<p>&#8220;Console is very different to PC in terms of online gaming,&#8221; Jones continued. &#8220;There’s a lot of things outwith our control – Microsoft and Sony are platform holders, and have their take on running servers, billing… A lot of things we’re doing are untried and untested.&#8221;</p>
<p>Sounds a lot like the ball is in the platform holders&#8217; court. We&#8217;ll keep our fingers crossed that Sony at least has the cajones to take this challenge on.</p>
<p>Via <a href="http://www.vg247.com/2010/03/12/jones-apb-will-need-a-redesign-before-coming-to-consoles/"><span style="color: #333399;"><strong>VG247</strong></span></a></p>
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		<title>Ten of the best chat-up lines</title>
		<link>http://www.play-mag.co.uk/features/ten-of-the-best-chat-up-lines/</link>
		<comments>http://www.play-mag.co.uk/features/ten-of-the-best-chat-up-lines/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 10:36:30 +0000</pubDate>
		<dc:creator>Gavin Mackenzie</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[babes]]></category>
		<category><![CDATA[Bust a Groove]]></category>
		<category><![CDATA[chat-up lines]]></category>
		<category><![CDATA[chicks]]></category>
		<category><![CDATA[Final Fantasy VII]]></category>
		<category><![CDATA[girls]]></category>
		<category><![CDATA[GTA: San Andreas]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[PLAY]]></category>
		<category><![CDATA[pulling]]></category>
		<category><![CDATA[Shadow Hearts: Covenant]]></category>
		<category><![CDATA[Soul Calibur III]]></category>
		<category><![CDATA[Tekken 5]]></category>
		<category><![CDATA[Ten Of The Best]]></category>
		<category><![CDATA[Tony Hawk's Project 8]]></category>
		<category><![CDATA[Warriors Orochi]]></category>

		<guid isPermaLink="false">http://www.play-mag.co.uk/?p=5593</guid>
		<description><![CDATA[If you’ve ever found that quoting videogames in conversations with girls makes them cringe then hurriedly look around for someone better looking to talk to, then you’ve just been using the wrong lines. Try these out next time you’re on the pull, and the chicks will be all over you…]]></description>
			<content:encoded><![CDATA[<p>If you’ve ever found that quoting videogames in conversations with girls makes them cringe then hurriedly look around for someone better looking to talk to, then you’ve just been using the wrong lines. Try these out next time you’re on the pull, and the chicks will be all over you…</p>
<p style="text-align: center;"><strong><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/doncorneo.jpg"><img class="alignnone size-full wp-image-5594" title="doncorneo" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/doncorneo.jpg" alt="doncorneo" width="320" height="224" /></a><br />
“Ahh, we’re finally alone… All right, pussycat… Come to daddy!”<br />
Don Corneo, Final Fantasy VII</strong></p>
<p>If you suspect that the bit of skirt in question might actually be a bloke in disguise, then this is the perfect line for calling his/her bluff. If ‘daddy’ doesn’t work, try ‘papa’.</p>
<p style="text-align: center;"><strong><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/scorpion.jpg"><img class="alignnone size-full wp-image-5595" title="scorpion" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/scorpion.jpg" alt="scorpion" width="407" height="275" /></a><br />
“Get over here!”<br />
Scorpion, Mortal Kombat series</strong></p>
<p>Sometimes women just want you to take control and get straight to the point, and nothing says ‘dominant male’ like a big spike on the end of a rope. Just watch she doesn’t do the splits and punch you in the testicles.</p>
<p style="text-align: center;"><strong><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/strike.jpg"><img class="alignnone size-full wp-image-5596" title="strike" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/strike.jpg" alt="strike" width="138" height="275" /></a><br />
“Yo gangsta! Get ready to gang bang!”<br />
Strike, Bust A Groove</strong></p>
<p>A lot of girls are into hip-hop culture these days, so it’s important to make it clear to them that you’re as ‘street’ as the next ‘playa’. Tim ‘Westwood’ uses ‘rap’ like this all the time and ‘check’ how much ‘poon’ he gets.</p>
<p style="text-align: center;"><strong><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/okuni.jpg"><img class="alignnone size-full wp-image-5597" title="okuni" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/okuni.jpg" alt="okuni" width="367" height="275" /></a><br />
“Those are some impressive muscles you have. May I feel your chest?”<br />
Okuni, Warriors Orochi</strong></p>
<p>This is a line that a lady uses on a man, but we reckon there’s absolutely no reason whatsoever why a man shouldn’t try it out on a lady, too.</p>
<p style="text-align: center;"><strong><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/pedestrian.jpg"><img class="alignnone size-full wp-image-5598" title="pedestrian" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/pedestrian.jpg" alt="pedestrian" width="393" height="275" /></a><br />
“Don’t make me come out my face.”<br />
Female pedestrian, GTA: San Andreas</strong></p>
<p>Bit of a long shot this one, as whoever you say it to is bound to think you’re kinda crazy and dirty and weird, but a surprising number of people actually get really turned on by that, so why not give it a go.</p>
<p style="text-align: center;"><strong><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/otacon.jpg"><img class="alignnone size-full wp-image-5599" title="otacon" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/otacon.jpg" alt="otacon" width="367" height="275" /></a><br />
“Do you think love can bloom even on a battlefield?”<br />
Otacon, Metal gear</strong></p>
<p>Otacon risks his life following Snake through some dangerous situations to ask him this, so it must be a very ‘deep’ question. Chicks dig ‘deep’ questions, especially dumb chicks who think they’re smart.</p>
<p style="text-align: center;"><strong><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/Hong_Yun-Seong.jpg"><img class="alignnone size-full wp-image-5600" title="Hong_Yun-Seong" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/Hong_Yun-Seong.jpg" alt="Hong_Yun-Seong" width="241" height="275" /></a><br />
“All right! I’m getting pumped up! We can do this… as many times as you like.”<br />
Hong Yun-seong, Soul Calibur III</strong></p>
<p>Women like it when guys are enthusiastic and energetic so, even if you’re indifferent and lethargic like us, try this line and they might be fooled.</p>
<p style="text-align: center;"><strong><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/Annawilliams.jpg"><img class="alignnone size-full wp-image-5601" title="Annawilliams" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/Annawilliams.jpg" alt="Annawilliams" width="325" height="275" /></a><br />
“Oh, when I imagine your beautiful face straining in pain, I just get chills.”<br />
Anna Williams, Tekken 5</strong></p>
<p>We don’t like pain, but if a honey like Anna said this to us, we could easily convince ourselves that we do after all. We wouldn’t suggest guys trying this one on girls though.</p>
<p style="text-align: center;"><strong><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/dadsballs.jpg"><img class="alignnone size-full wp-image-5602" title="dadsballs" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/dadsballs.jpg" alt="dadsballs" width="489" height="275" /></a><br />
“My balls are flying everywhere. How ‘bout you shag ‘em for me?”<br />
Dad, Tony Hawk&#8217;s Project 8</strong></p>
<p>Obviously, this is a perfectly innocent request  – something to do with golf – but we’re pretty sure it could be adapted for use on a nightclub dance floor just before chucking out time.</p>
<p style="text-align: center;"><strong><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/yuri.jpg"><img class="alignnone size-full wp-image-5603" title="yuri" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/yuri.jpg" alt="yuri" width="354" height="275" /></a><br />
“That is one giant pussy!!”<br />
Yuri Hyuga, Shadow Hearts: Covenant</strong></p>
<p>You know what women are like. Sometimes all you’re trying to do is pay them a simple compliment and they take it completely the wrong way. And they really, really, really hate it when you accuse them of over feeding their pets.</p>
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		<title>Sony Explored Many Technologies Before Move</title>
		<link>http://www.play-mag.co.uk/latest-playstation-news/sony-explored-many-technologies-before-move/</link>
		<comments>http://www.play-mag.co.uk/latest-playstation-news/sony-explored-many-technologies-before-move/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 10:17:47 +0000</pubDate>
		<dc:creator>JonGordon</dc:creator>
				<category><![CDATA[Latest Playstation News]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[Motion Control]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.play-mag.co.uk/?p=5588</guid>
		<description><![CDATA[Sony has explained at GDC that it tried out a number of different technologies and methods in pursuing a motion control solution for the PlayStation 3. Move was originally revealed at E3 last year, but given its final name and extensive demos at the developer event in San Francisco this week.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5590" title="MoveArt" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/MoveArt.jpg" alt="MoveArt" width="600" height="338" /></p>
<p>Sony has explained at GDC that it tried out a number of different technologies and methods in pursuing a motion control solution for the PlayStation 3. Move was originally revealed at E3 last year, but given its final name and extensive demos at the developer event in San Francisco this week.</p>
<p>&#8220;We looked at many different technologies before we settled with the vision-based combination with inertial sensors,&#8221; SCE WorldWide Studio boss Shuhei Yoshida explained. &#8220;We looked at pros and cons, we created prototype games using some other technical systems.&#8221;</p>
<p>Yoshida is also pleased that Move will come out in time for Christmas and seems to think it will have a similar impact on sales of the PS3 as the price-drop and Slim models did in 2009. &#8220;We’re excited to have this system [Move] this year,&#8221; he said. &#8220;Last Christmas, we felt like we were able to shift to the right price point for PS3, and we feel we’re ready to target a broader audience, and this is perfect timing.&#8221;</p>
<p>Via <a href="http://www.vg247.com/2010/03/11/yoshida-sce-looked-at-many-different-technologies-before-deciding-on-move/"><span style="color: #333399;"><strong>VG247</strong></span></a></p>
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		<title>An alternative view on LocoRoco</title>
		<link>http://www.play-mag.co.uk/opinion/an-alternative-view-on-locoroco/</link>
		<comments>http://www.play-mag.co.uk/opinion/an-alternative-view-on-locoroco/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 10:00:12 +0000</pubDate>
		<dc:creator>Ian Dransfield</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[alternative view]]></category>
		<category><![CDATA[annoying]]></category>
		<category><![CDATA[cute gland]]></category>
		<category><![CDATA[J'Accuse]]></category>
		<category><![CDATA[loco roco]]></category>
		<category><![CDATA[twee]]></category>

		<guid isPermaLink="false">http://www.play-mag.co.uk/?p=5579</guid>
		<description><![CDATA[
*&#8217;An alternative view&#8217; offers exactly that &#8211; an alternative opinion on the game it talks about. It is not a re-review and it does not reflect the opinion of Play Magazine. It is simply there to give the writer of each column an arena to vent.*
The first LocoRoco title came about in a time when the PSP was pretty much devoid of interesting releases – the handheld was living up to its reputation as “a PS2 in your hands” all too well, seemingly offering nothing but ports and remakes from ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/LocoRoco03.jpg"><img class="aligncenter size-full wp-image-5582" title="LocoRoco03" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/LocoRoco03.jpg" alt="LocoRoco03" width="576" height="326" /></a></p>
<p><strong>*&#8217;An alternative view&#8217; offers exactly that &#8211; an alternative opinion on the game it talks about. It is not a re-review and it does not reflect the opinion of Play Magazine. It is simply there to give the writer of each column an arena to vent.*</strong></p>
<p>The first LocoRoco title came about in a time when the PSP was pretty much devoid of interesting releases – the handheld was living up to its reputation as “a PS2 in your hands” all too well, seemingly offering nothing but ports and remakes from the home console. Then, all of a sudden, everyone stood up and took notice of this new pretender making its way to the fore. It was different: bright, colourful, bouncy, original. And that’s where everything started to go wrong.</p>
<p>LocoRoco was hailed as one of the finest titles on the PSP when it was released, and it’s a small wonder as to why – there was little else interesting or worthwhile for Sony’s pocket-sized (if you have massive pockets) machine. Reviewers found it simple for their thinking to go along these lines: this is different to what we’re accustomed to, plus it taps right into our base emotions of laughing like a particularly moronic toddler, so it must be the second coming. They were wrong, and no one seems to want to correct them.</p>
<p>LocoRoco is not a good game. It’s barely even a game. It’s tilting. It’s like Screwball Scramble for the modern ages, and we all know how disappointingly bad Tomy’s ball-navigating “game” is. But hey – we can overlook the lack of depth in the gameplay because it tickles the players Cute Gland, right?</p>
<p>Wrong. It isn’t cute, and people need to learn to see this. It’s just simple, dull design made to key into the part of your brain that responds to squidgy things with tiny faces. If that’s not enough to target the most simplistic, reactionary part of your psychological makeup, Japan Studio also felt the need to put in ever-repeating songs, bellowed by noisy, irritating, childish voices and made up entirely of gibberish.</p>
<p>And it never stops. It. Never. Stops. That’s not good game design, that’s just annoying.</p>
<p>Then came LocoRoco 2, the cunningly titled sequel to the first game that didn’t even sell very well. Aside from the fact that it was a pointless rehash of the first game with nary a new feature to boast about, it also raises questions about why other games that sell poorly don’t receive sequels. More deserving games. Games I actually want to see sequels to, not nonsensical crap with annoying songs on it.</p>
<p>The less said about the PS3’s “interactive screensaver” LocoRoco Cocoreccho the better. Charging money for something that lasts three minutes, is exceptionally annoying and doesn’t even offer effective controls is beyond a joke – it’s absolutely ludicrous.</p>
<p>Keep your money in your pocket and look for something actually worth your time on PSP. There’s plenty out there and it won’t be disgustingly forced, cutesy nonsense.</p>
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		<title>Top Eight better names for PlayStation Move</title>
		<link>http://www.play-mag.co.uk/opinion/top-eight-better-names-for-playstation-move/</link>
		<comments>http://www.play-mag.co.uk/opinion/top-eight-better-names-for-playstation-move/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 10:45:39 +0000</pubDate>
		<dc:creator>Gavin Mackenzie</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Control-O-Motion]]></category>
		<category><![CDATA[DualShake3]]></category>
		<category><![CDATA[GAMBiT]]></category>
		<category><![CDATA[Gesture and Movement Based Interface Tool]]></category>
		<category><![CDATA[Giggle Stick]]></category>
		<category><![CDATA[iTruncheon]]></category>
		<category><![CDATA[Motion Control]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[Party Rod]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[Puu]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[The Sceptre Of Ultimate Power]]></category>

		<guid isPermaLink="false">http://www.play-mag.co.uk/?p=5575</guid>
		<description><![CDATA[Alright, so the name sums up what it’s all about and stuff, but it’s not very imaginative, is it? Fortunately, I have an extremely fertile imagination that just loves to make up names for things, so I’ve come up with my own shortlist of names. Sony’s gonna read this and think, “Damn! Why did we call it Move when we could have gone with any of these brilliant suggestions?” Never mind Sony. Maybe next time.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.play-mag.co.uk/wp-content/uploads/2010/03/Move_Image3.jpg"><img class="alignnone size-full wp-image-5576" title="Move_Image3" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/Move_Image3.jpg" alt="Move_Image3" width="600" height="338" /></a></p>
<p>Move? Moooove? Is that it? Alright, so the name sums up what it’s all about and stuff, but it’s not very imaginative, is it? I was at least expecting two words wedged together with a capital letter in the middle in the middle like PlayStation, DualShock, EyeToy, MultiTap, MagicGate and so on. But no, it’s just Move.</p>
<p>Fortunately, I have an extremely fertile imagination that just loves to make up names for things, so I’ve come up with my own shortlist of names. Sony’s gonna read this and think, “Damn! Why did we call it Move when we could have gone with any of these brilliant suggestions?” Never mind Sony. Maybe next time.</p>
<p>1. Control-O-Motion<br />
2. DualShake3<br />
3. Gesture and Movement Based Interface Tool (GAMBiT)<br />
4. Giggle Stick<br />
5. iTruncheon<br />
6. Party Rod<br />
7. Puu<br />
8. The Sceptre of Ultimate Power</p>
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		<title>Five games that shouldn’t use PlayStation Move</title>
		<link>http://www.play-mag.co.uk/opinion/five-games-that-shouldnt-use-playstation-move/</link>
		<comments>http://www.play-mag.co.uk/opinion/five-games-that-shouldnt-use-playstation-move/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 10:26:45 +0000</pubDate>
		<dc:creator>Ian Dransfield</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[games we don't want to see]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[Prince Of Persia]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[rogue warrior]]></category>
		<category><![CDATA[smackdown]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Top Five]]></category>
		<category><![CDATA[wwe]]></category>

		<guid isPermaLink="false">http://www.play-mag.co.uk/?p=5561</guid>
		<description><![CDATA[
It has a name, and it&#8217;s not Mo-con &#8211; even though we coined that term and told Sony we would only expect modest royalties if and when they chose to use it. Nevertheless, PlayStation Move is coming later this year with a raft of games to accompany it. But rather than dwell on the positives of what is coming and what we&#8217;re looking forward to, I thought I should just get it out of the way and list five games or series I don&#8217;t want to see having motion controls ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.play-mag.co.uk/wp-content/uploads/2009/11/superstreet.jpg"><img class="aligncenter size-full wp-image-3862" title="superstreet" src="http://www.play-mag.co.uk/wp-content/uploads/2009/11/superstreet.jpg" alt="superstreet" width="600" height="323" /></a></p>
<p>It has a name, and it&#8217;s not Mo-con &#8211; even though we coined that term and told Sony we would only expect modest royalties if and when they chose to use it. Nevertheless, PlayStation Move is coming later this year with a raft of games to accompany it. But rather than dwell on the positives of what is coming and what we&#8217;re looking forward to, I thought I should just get it out of the way and list five games or series I <em>don&#8217;t</em> want to see having motion controls thrust upon them.</p>
<p><strong>1.</strong> Street Fighter</p>
<p>Imagine having to pull of a dragon punch using PS Move. Now imaging trying any super move. You would simultaneously break your arm and have a hernia trying to pull off anything more taxing than a light punch. I don&#8217;t want to feel like I&#8217;ve <em>actually been in</em> a street fight having played the game.</p>
<p><strong>2. </strong>Guitar Hero/Rock Band</p>
<p>Not because I don&#8217;t think it would work &#8211; we already know from the Wii versions of these games that it does. No, I just don&#8217;t want to feel I have to buy another peripheral after forking out dozens of pounds on stupid plastic guitars. I have no room in my house thanks to those hunks of junk, but I spent so much on them I feel I have to get my money&#8217;s worth.</p>
<p><strong>3. </strong>WWE Smackdown or any other wrasslin&#8217; game</p>
<p>This actually covers any game that would involve massive levels of button-pressing or excessive waggling in order to do something in the game. Like standing up. Again this is borne from a fear of injury (and exercise), so those of you who don&#8217;t immediately snap at the mere thought of standing up and moving about a bit will probably be fine.</p>
<p><strong>4. </strong>Prince of Persia</p>
<p>It would be fine playing through the game on the whole &#8211; so long as they balanced it all and made it work properly, <em>of course</em>. But the thought of having to constantly perform the exact actions you have just carried out &#8211; <em>backwards</em> &#8211; fills me with a special kind of dread.</p>
<p><strong>5. </strong>Rogue Warrior</p>
<p>Because Rogue Warrior needs to be stricken from the records and any remake or sequel &#8211; using PlayStation Move or otherwise &#8211; would be a crime against humanity.</p>
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		<title>PS Motion Control is ‘Move’</title>
		<link>http://www.play-mag.co.uk/latest-playstation-news/ps-motion-control-is-move/</link>
		<comments>http://www.play-mag.co.uk/latest-playstation-news/ps-motion-control-is-move/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 10:08:31 +0000</pubDate>
		<dc:creator>JonGordon</dc:creator>
				<category><![CDATA[Latest Playstation News]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[Gem]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.play-mag.co.uk/?p=5560</guid>
		<description><![CDATA[Sony has used its keynote address at the Game Developers Conference (GDC) in San Francisco to name its motion controller and the name is PlayStation Move. The technology was first revealed at E3 last year and speculation has been rife as to what the final product will be  called. Some suggested Gem, others Arc, but Move was settled upon.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5562" title="Move" src="http://www.play-mag.co.uk/wp-content/uploads/2010/03/Move.jpg" alt="Move" width="600" height="338" /></p>
<p>Sony has used its keynote address at the Game Developers Conference (GDC) in San Francisco to name its motion controller and the name is PlayStation Move. The technology was first revealed at E3 last year and speculation has been rife as to what the final product will be  called. Some suggested Gem, others Arc, but Move was settled upon.</p>
<p>The announcement was somewhat spoiled by a European trademark application for Europe that was discovered yesterday before the event that showed Sony was registering Move. Sony really isn&#8217;t getting any better at keeping its announcements secret.</p>
<p>Anyway, Sony is naturally proud of its latest addition to the PlayStation family. &#8220;Previous motion devices have used controller simply as pointer of mouse — ours becomes an extension of your body,&#8221; said Sony&#8217;s Peter Dille at GDC. &#8220;We&#8217;re approaching this like a virtual platform launch.&#8221;</p>
<p>It was also confirmed that the Move will have a &#8216;nunchuk&#8217; style add-on known for the moment as the sub-controller (sounds a little too much like the Fat Controller&#8217;s deputy in Thomas The Tank Engine). No official pricing was announced, but plenty of games were and we&#8217;ll be rounding those up shortly.</p>
<p>Via <a href="http://kotaku.com/5490535/sonys-motion-controller-is-the-playstation-move"><span style="color: #888888;"><strong>Kotaku</strong></span></a></p>
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