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<channel>
	<title>Cobweb Games</title>
	
	<link>http://cobwebgames.com</link>
	<description>Games, Design &amp; Cobwebs</description>
	<lastBuildDate>Wed, 01 Sep 2010 14:05:22 +0000</lastBuildDate>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/CobwebGames" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="cobwebgames" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>Cobweb Games Blog by Cobweb Games is licensed under a Creative Commons Attribution-No Derivative Works 3.0 Unported License.</media:copyright><media:thumbnail url="http://cobwebgames.com/images/podcastlogo.jpg" /><media:keywords>RPG,roleplaying,role,playing,role,play,design,case,study,tabletop,boardgames,cobweb,cobweb,games,games</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Automotive</media:category><itunes:owner><itunes:email>info@cobwebgames.com</itunes:email><itunes:name>Cobweb Games</itunes:name></itunes:owner><itunes:author>Cobweb Games</itunes:author><itunes:explicit>no</itunes:explicit><itunes:image href="http://cobwebgames.com/images/podcastlogo.jpg" /><itunes:keywords>RPG,roleplaying,role,playing,role,play,design,case,study,tabletop,boardgames,cobweb,cobweb,games,games</itunes:keywords><itunes:subtitle>Games, Design &amp; Cobwebs</itunes:subtitle><itunes:summary>Game design from Cobweb Games, an independent tabletop roleplaying game and board game publishing house.  Talks lead by Sebastian Hickey, founder of Cobweb Games, commenting on the latest news and upcoming products.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Automotive" /></itunes:category><creativeCommons:license>http://creativecommons.org/licenses/by-sa/3.0/</creativeCommons:license><image><link>http://cobwebgames.com</link><url>http://cobwebgames.com/images/CobwebGamesLogo.png</url><title>Cobweb Games</title></image><feedburner:emailServiceId xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">CobwebGames</feedburner:emailServiceId><feedburner:feedburnerHostname xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>Tweets this week</title>
		<link>http://cobwebgames.com/index.php/tweets-this-week-3/</link>
		<comments>http://cobwebgames.com/index.php/tweets-this-week-3/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:00:00 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
				<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Tweets]]></category>

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		<description><![CDATA[Tweets this week]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>Harv Barker just suggested a zombie/austin hack for #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23Hellforleather">Hellforleather</a> Gorgeous, spunky and full of braaaaains!</li>
<li>Hell for Leather hits the US, thanks to the work of the guys at Indie Press Revolution! <a rel="nofollow" href="http://bit.ly/97IBhy">http://bit.ly/97IBhy</a></li>
<li>Facebook news: IPR have copies of HfL in the US. <a rel="nofollow" href="http://bit.ly/97IBhy">http://bit.ly/97IBhy</a> #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23fb">fb</a></li>
</ul>
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		<item>
		<title>Making of HfL 1</title>
		<link>http://cobwebgames.com/index.php/making-of-hfl-1/</link>
		<comments>http://cobwebgames.com/index.php/making-of-hfl-1/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 10:37:52 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
				<category><![CDATA[Hell for Leather]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games Design]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>
		<category><![CDATA[HfL]]></category>
		<category><![CDATA[Making of HfL]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Two Games One Name]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=1578</guid>
		<description><![CDATA[The Making of Hell for Leather, Part One]]></description>
			<content:encoded><![CDATA[<p>In a series of ten bi-monthly podcasts, Sebastian Hickey tells design stories about the Hell for Leather project.</p>
<p>In the first podcast, learn about the names that Sebastian submitted (but weren&#8217;t used), the book behind the game and a little story about how the dice tower was born.</p>

<ul>
<li><strong>00:18 </strong>Two Games One Name</li>
<li><strong>01:48 </strong>Physical resolution</li>
<li><strong>03:04 </strong>The Running Man</li>
<li><strong>05:05 </strong>Dice tower<strong><br />
</strong></li>
</ul>
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		<media:content url="http://cobwebgames.com/media/podcasts/MoHfL_01.mp3" fileSize="3963493" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>The Making of Hell for Leather, Part One</itunes:subtitle><itunes:author>Cobweb Games</itunes:author><itunes:summary>The Making of Hell for Leather, Part One</itunes:summary><itunes:keywords>RPG,roleplaying,role,playing,role,play,design,case,study,tabletop,boardgames,cobweb,cobweb,games,games</itunes:keywords></item>
		<item>
		<title>Tweets this week</title>
		<link>http://cobwebgames.com/index.php/tweets-this-week-2/</link>
		<comments>http://cobwebgames.com/index.php/tweets-this-week-2/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 05:00:00 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
				<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Tweets]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/index.php/tweets-this-week-2/</guid>
		<description><![CDATA[Cobweb Games is now associated with IPR. Check out the publisher page! Woo woo! http://bit.ly/czkWTa # I have 10 copies of Joe Prince&#039;s Hell 4 Leather for sale. It&#039;s time for the world&#039;s most confusing bundle. #fb # I just added the Art of Swashbuckling to the list of attributes. I love this game. #wayoftheagent [...]]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>Cobweb Games is now associated with IPR. Check out the publisher page! Woo woo! <a href="http://bit.ly/czkWTa" rel="nofollow">http://bit.ly/czkWTa</a> <a href="http://twitter.com/SebastianHickey/statuses/21613633150" class="aktt_tweet_time">#</a></li>
<li>I have 10 copies of Joe Prince&#039;s Hell 4 Leather for sale. It&#039;s time for the world&#039;s most confusing bundle. #<a href="http://search.twitter.com/search?q=%23fb" class="aktt_hashtag">fb</a> <a href="http://twitter.com/SebastianHickey/statuses/21657132335" class="aktt_tweet_time">#</a></li>
<li>I just added the Art of Swashbuckling to the list of attributes. I love this game. #<a href="http://search.twitter.com/search?q=%23wayoftheagent" class="aktt_hashtag">wayoftheagent</a> <a href="http://twitter.com/SebastianHickey/statuses/21836665002" class="aktt_tweet_time">#</a></li>
</ul>
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		</item>
		<item>
		<title>For Sale: Joe Prince’s H4L Bundle</title>
		<link>http://cobwebgames.com/index.php/for-sale-joe-princes-h4l-bundle/</link>
		<comments>http://cobwebgames.com/index.php/for-sale-joe-princes-h4l-bundle/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 00:22:54 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
				<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hell for Leather]]></category>
		<category><![CDATA[Two Games One Name]]></category>
		<category><![CDATA[Games Design]]></category>
		<category><![CDATA[Hell 4 Leather]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>
		<category><![CDATA[HfL]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=1569</guid>
		<description><![CDATA[Time for the world's most confusing game bundle.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time for the world&#8217;s most confusing game bundle: Two Games with One Name.</p>
<p>Back last October, Nathan Paoletta started the <a href="http://rpgchallenge.wordpress.com/">2G1N competition</a>. Joe Prince&#8217;s <a href="http://www.princeofdarknessgames.com/Hell4Leather/index.htm">Hell 4 Leather</a> was the overall winner and my Hell for Leather won <strong>Best Dark Game</strong>. Now, for the first time, we&#8217;re bundling these two bad-ass games together with a <strong>huge discount</strong>. Included in this bundle:</p>
<ul>
<li>Joe Prince&#8217;s Hell 4 Leather (<em>Winner of the 2G1N competition 2009</em>)</li>
<li>Sebastian Hickey&#8217;s Hell For Leather (<em>Winner of the Best Dark Game, 2G1N 200</em>9)</li>
<li>Hell for Leather Deluxe Target</li>
<li>Hell for Leather PDF</li>
</ul>
<p>That has a street value of <strong>€28</strong>. We&#8217;re giving it away for <strong>€19</strong>. There&#8217;s limited stock, so grab your copy today!</p>
<div style="text-align: center;">
<form action="https://www.paypal.com/cgi-bin/webscr" method="post">
<input name="cmd" type="hidden" value="_s-xclick" />
<input name="hosted_button_id" type="hidden" value="URE7YQ784PDEW" />
<input alt="PayPal - The safer, easier way to pay online!" name="submit" src="http://cobwebgames.com/images/shop/HfL_H4L_bundle-trans.png" type="image" /> <img src="https://www.paypal.com/en_US/i/scr/pixel.gif" border="0" alt="" width="1" height="1" /><br />
</form>
<p style="text-align: center; font-size: 8pt;"><strong>Order</strong> Joe Prince&#8217;s <a href="http://www.princeofdarknessgames.com/Hell4Leather/index.htm">Hell 4 Leather</a> and <strong>save €9!!</strong> Includes both the RPG Books, the HfL PDF &amp; the HfL Target!</p>
</div>
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		<title>Book Tasting: A Taste for Murder</title>
		<link>http://cobwebgames.com/index.php/game-tasting-a-taste-for-murder/</link>
		<comments>http://cobwebgames.com/index.php/game-tasting-a-taste-for-murder/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 10:19:09 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Game Tasting]]></category>
		<category><![CDATA[Playtime]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=1532</guid>
		<description><![CDATA[Game Tasting: A Taste for Murder]]></description>
			<content:encoded><![CDATA[<p>Before I get my socks wet, I&#8217;ve got a secret to tell you: I haven&#8217;t played this game yet. So I&#8217;m calling this a Book Taste instead of a Game Taste.</p>
<p>When I received the book, I got straight onto the phone to my mother. Weird eh? The fact is, my mother (a great reader of historical fiction), has always known but <span id="more-1532"></span>not quite understood my passion for games-as-stories. <em>A Taste for Murde</em>r looked, to me, like a great re-opener for that ageing conversation.</p>
<p>We talked for some time about the game&#8217;s concept: We create characters in a <em>Jeeves &amp; Wooster</em> story, one of us has done murder, but no one knows who the culprit is. During play, uncovering motive through heated dialogue, we end up with two suspects—and it&#8217;s not until the last few minutes that we learn which of us has done the deed. Wow. Great concept. Think of it like <strong>Cluedo + Drama x Exquisitve Corpse</strong>. It&#8217;s the type of game that produces witty theatre.</p>
<p>It got me excited: Finally, I had found a story game for <em>real </em>people. That is, I found a game that I could play with the <em>real people in my life</em>: my friends, the partners of my friends, my family, maybe even my mum (&#8220;We can try it at Christmas,&#8221; she had suggested enthusiastically).</p>
<p>So, for the rest of the review, now you know how it affected me personally, I&#8217;m going to speak to the writer to highlight his strengths and point out where I got confused. Let&#8217;s start using wine speak.</p>
<h4><span style="text-decoration: underline;"><strong>Nose (Cover, Interior &amp; Writing)</strong></span></h4>
<p>The cover is clean, tasteful and nostalgic, and printed on good card stock. Anyone who’s ever read a Penguin Classic will smile, and everyone else will wonder which subject you’re studying—which, for closet geeks, makes it easy to read in public.</p>
<p>The interior is low impact. One (non-gamer) bystander told me “it’s not visually appealing.” I found that interesting. Isn&#8217;t a nice layout of text visually appealing? Have we come so far that every book needs to be a picture book?</p>
<p>As for the text, it is written with an informal voice, it is easy to digest, the examples are often witty, and the grammar is bang on. A pleasure to consume.</p>
<blockquote><p>A simple bouquet of oak and olives with a hint of blackboard chalk and summer gardens.</p></blockquote>
<h4><span style="text-decoration: underline;"><strong>Attack (Innovation, Inspiration &amp; Excitement)</strong></span></h4>
<p><em>“Halfway through the game, there will be a murder. At the end of the game, when the murderer is revealed, it will be a surprise to everyone!”</em></p>
<p>Specifically, the mystery is developed collaboratively by the players in stages through the game. First, players build the foundations of the story in the opening negotiation of character relationships. One player says “your character used to beat me,” another player says, “and you and I are lovers!” etc. By the end of it, you are swimming in a sea of motive.</p>
<p>Next, through play, characters are pushed to desperation as they are forced into actions against their will. Later, after the murder is done, the murdered player takes the role of the detective (a al Poirot or Miss Marple) and, through investigation, insidious motives are discovered. At certain stages during the game, you are forced to “make the relationship (with the victim) more sinister and hurtful than it was before.” What was once “he used to beat me” becomes “he sexually abused me” becomes “I was pregnant with his baby” becomes “his last beating caused a miscarriage” …until two characters fill up their motive chart and the detective tries to determine which of the two was the real murderer!</p>
<p>All of this makes sense to me in the text. Walmsley&#8217;s patience comes through the page as he chats about the ideas, exhibits them in play, and exposes me to their merits. I never feel lost.</p>
<p>Also, there’s an interesting colouring mechanism in which players are encouraged to engender one or two specific themes (determined by a kind of mini, transient oracle) during their narrative arguments. It seems to evoke a kind of competitive drama (there is a form of voting and reward).</p>
<p>There may be a danger that gamist players will corrupt the scenes (slightly averted by a &#8220;makes-no-sense&#8221; clause), but I think even then the scenes will remain comedic, which suits the melodramatic timbre of the game’s overarching theme. I wonder if this rewarding of dramatic extremity was intentional.</p>
<p>Backing up this exciting innovation is a heap of gorgeous colour, including a treasure of dinnertime topics, from the commentary on naming etiquette to the pre-war recipe book. Top marks for research.</p>
<blockquote><p>Clean, baked flavours like apple pie and butter, with a melt of complex flavours oozing richly under the tongue.</p></blockquote>
<h4><span style="text-decoration: underline;"><strong>Body (Assistance, Choice &amp; Experience)</strong></span></h4>
<p>Until I play, I can’t comment on the body.</p>
<h4><strong><span style="text-decoration: underline;">Finish (Clarity, Utility &amp; Support)</span></strong></h4>
<p>A Taste for Murder requires four players, a pile of six-sided dice and some photocopies. Certainly not a bag breaker. Couple those components with some tidy rules, and I don’t think you’ll frown even once during the first gander.</p>
<p>Nevertheless, there’s this enormous three-page contents list at the start of the book… and no index! That’s my pet hate. I realise that the art deco layout required it, but, by god, I would have preferred more fusion: art deco layout, contemporary reference. Balancing that, the summary pages are very tidy, so I don’t think I’d need to write up a cheat sheet or check the rules much, and the character playsheets are so simple you could draw them on a piece of paper in less than a minute (if you didn’t have a copier handy).</p>
<p>Furthermore, there’s an extensive library of play support. From the ten-page example of play, to the play advice, to the list of don’ts, Graham Walmsley has made a huge effort to toss useful gaming wisdom into the stew. For example, “when Investigating, beware of answering your own question,” “when you Influence, ask for things that are bad for the other person or that you know they won’t want. Push their buttons,” and all of the examples of Some Bad Influences on page 43. Support, support, support. That’s what separates the conservatives from the innovators.</p>
<blockquote><p>Well balanced, elegant and crisp with a late hint of lemon and spice.</p></blockquote>
<h4><strong><span style="text-decoration: underline;">Conclusion</span></strong></h4>
<p>So, despite the lack of play, I&#8217;m confident that Graham Walmsley&#8217;s <em>A Taste for Murder</em> ends up being a <strong>2005 Defaix Chablis</strong>:</p>
<p><em>Goes well with Lobster, roast chicken, grilled swordfish, Cobb salad and cheeses</em></p>
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		</item>
		<item>
		<title>Tweets this week</title>
		<link>http://cobwebgames.com/index.php/tweets-this-week/</link>
		<comments>http://cobwebgames.com/index.php/tweets-this-week/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 05:00:00 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
				<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Tweets]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/index.php/tweets-this-week/</guid>
		<description><![CDATA[Tweets this week]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>Finally received the Hell for Leather books. I guess that means that pre-order time is over! #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23fb">fb</a></li>
<li>They took my blood and they took my teeth, but I refused to pay with cash.</li>
<li>#<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23HellForLeather">HellForLeather</a> is now available for DIRECT purchase in print! Do <a rel="nofollow" href="http://cobwebgames.com/index.php/games/hell-for-leather/">http://cobwebgames.com/index.php/games/hell-for-leather/</a> for intel. #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23fb">fb</a></li>
<li>Reading #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23LoveintheTImeofSeid">LoveintheTImeofSeid</a> by Matthijs Holter and Jason Morningstar.</li>
<li>The opening two pages introduce the game&#8217;s concept in a friendly, handshake kind of fashion. I like it so far. #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23LoveintheTImeofSeid">LoveintheTImeofSeid</a></li>
<li>Incredibly frustrated with an unmentionable part of the distribution process. Grrr.</li>
<li>HfL mini budget: 14 bundles sold from direct sales (only 25 left). Not sure if I&#8217;m going to do a reprint, so if you want a copy in print #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23fb">fb</a> <a class="aktt_tweet_time" href="http://twitter.com/SebastianHickey/statuses/21240644316">#</a></li>
<li>&#8230;I&#8217;d recommend dropping by the shop to be sure. #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23fb">fb</a> <a class="aktt_tweet_time" href="http://twitter.com/SebastianHickey/statuses/21240758765">#</a></li>
<li>Just received Annalise FINAL EDITION. Fucking gorgeous. I&#8217;d like to read, play and review it before winter. Yummy.</li>
<li>How is Hell for Leather a story game? A mini-interview. #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23fb">fb</a> <a rel="nofollow" href="http://cobwebgames.com/index.php/hflpodcast1/">http://cobwebgames.com/index.php/hflpodcast1/</a></li>
<li>I woke up thinking about a &#8220;random question table&#8221; for character generation. Neato. That&#8217;ll go in wota. #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23halfasleepdesign">halfasleepdesign</a></li>
</ul>
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		<title>HfL Podcast 1: A Story Game</title>
		<link>http://cobwebgames.com/index.php/hflpodcast1/</link>
		<comments>http://cobwebgames.com/index.php/hflpodcast1/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 14:59:09 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
				<category><![CDATA[Hell for Leather]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Design Case Study]]></category>
		<category><![CDATA[Games Design]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=1544</guid>
		<description><![CDATA[Hell for leather Podcast 1: The Story Game]]></description>
			<content:encoded><![CDATA[<p>Sebastian Hickey is interviewed by his brother (Jason Hickey) during a Skype conversation on story gaming in Hell for Leather. This is an informal overview of Hell for Leather intended for mainstream roleplaying gamers.</p>

<ul>
<li><strong>00:10</strong> How does Hell for Leather tell stories?</li>
<li><strong>00:17</strong> <a href="http://www.youtube.com/watch?v=CHj-lFG8cLA&amp;feature=player_embedded">VIDEO LINK FOR THE DICE TOWER!</a></li>
<li><strong>00:55</strong> What assistance do the game mechanics provide?</li>
<li><strong>05:37</strong> Are there meaningful choices during play?</li>
<li><strong>09:42</strong> What kind of experience does Hell for Leather deliver?</li>
</ul>
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		<media:content url="http://cobwebgames.com/media/podcasts/hflstory.mp3" fileSize="6167697" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Hell for leather Podcast 1: The Story Game</itunes:subtitle><itunes:author>Cobweb Games</itunes:author><itunes:summary>Hell for leather Podcast 1: The Story Game</itunes:summary><itunes:keywords>RPG,roleplaying,role,playing,role,play,design,case,study,tabletop,boardgames,cobweb,cobweb,games,games</itunes:keywords></item>
		<item>
		<title>Playtime: Game Tasting</title>
		<link>http://cobwebgames.com/index.php/playtime-review-scoring/</link>
		<comments>http://cobwebgames.com/index.php/playtime-review-scoring/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 09:58:13 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Playtime]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=1521</guid>
		<description><![CDATA[Game Tasting: Nose. Attack. Body. Finish.]]></description>
			<content:encoded><![CDATA[<p>Designers like me want to hear about their games. Specifically, they want to hear what&#8217;s good about their work. Twice a month, until I run out of material, I&#8217;ll be reviewing titles from the Indy gaming circuit.<span id="more-1521"></span></p>
<p><span style="text-decoration: underline;"><strong>Mission</strong></span>: Nice. Honest. Helpful.</p>
<p>Though I won&#8217;t be nasty (selfish), I will be honest. I&#8217;ll highlight the things I really like and I&#8217;ll criticise to be helpful.</p>
<h4><span style="text-decoration: underline;"><strong>Scoring!</strong></span></h4>
<p>Ever been to wine tasting? They talk about things like &#8220;nose,&#8221; &#8220;attack,&#8221; &#8220;body&#8221; and &#8220;finish:&#8221; Four components of appreciation for a very complex and wordy analysis—a fitting tool for game review?</p>
<p><strong><span style="text-decoration: underline;">Nose</span></strong><br />
In a wine, that&#8217;s the warmth and complexity of the  bouquet, the openness of the flavours and the mutability in their  expression. So, for a game review, you&#8217;d be looking for a sharp cover  (impressive, stylish, cool), a strong interior (nice layout, sexy art)  and warm writing (yummy words).</p>
<p><strong><span style="text-decoration: underline;">Attack</span></strong><br />
In a wine,  that&#8217;s the front flavours, the initial pop of sapidity as the wine  spills over your tongue. A game with a strong attack will have lots of  innovation (cleverness), inspiration (popping with colour) and  excitement (I want to play now!)</p>
<p><strong><span style="text-decoration: underline;">Body</span></strong><br />
In a wine, that&#8217;s  the texture of the liquid, the oiliness in your mouth. A full-bodied  game will, during play, provide creative assistance, meaningful choices  and a consistent experience.</p>
<p><strong><span style="text-decoration: underline;">Finish</span></strong><br />
In a wine, that&#8217;s  the balance of the flavour, how long it floats and soars in your mouth  and throat, and how it changes, simplifies or swirls with complexity. A  well-balanced game will have good clarity (digestible rules), good  utility (reference, layout and cheat sheets) and good support (play  advice and meta wisdom).</p>
<p>In the next few days, I&#8217;ll be reviewing <em><strong>A Taste for Murder</strong></em> by Graham Walmsley with this method. Back soon!</p>
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		<item>
		<title>HfL: Spy Throne</title>
		<link>http://cobwebgames.com/index.php/hfl-spy-throne/</link>
		<comments>http://cobwebgames.com/index.php/hfl-spy-throne/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 11:37:26 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Hell for Leather]]></category>
		<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>
		<category><![CDATA[HfL]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Playtest]]></category>
		<category><![CDATA[Playtime]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=1516</guid>
		<description><![CDATA[...a spleen rupturing against a windscreen]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a new Actual Play report over on The Forge if you want to <a href="http://www.indie-rpgs.com/forge/index.php?topic=30152.msg278512#new">check it out</a>. If you like it/hate it/have something to say, <a href="http://story-games.com/forums/comments.php?DiscussionID=12721">post a comment on the Story Games forum</a>!</p>
<blockquote><p>It lead to eyeball juice being squirted everywhere, a spleen rupturing  against a windscreen and, if I remember it right, a man weeping as he  realised his impending death.&#8221;</p></blockquote>
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		<title>Hell for Leather On Sale!</title>
		<link>http://cobwebgames.com/index.php/hell-for-leather-on-sale/</link>
		<comments>http://cobwebgames.com/index.php/hell-for-leather-on-sale/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 16:30:35 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
				<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hell for Leather]]></category>
		<category><![CDATA[Two Games One Name]]></category>
		<category><![CDATA[Games Design]]></category>
		<category><![CDATA[Grind]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>
		<category><![CDATA[HfL]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=1512</guid>
		<description><![CDATA[Hell for Leather On Sale!]]></description>
			<content:encoded><![CDATA[<p>The books have arrived. The pre-orders have been shipped.</p>
<p>Finally, after yonks of work and waiting, <strong>Hell for Leather is ready to order</strong>. So, get your sexy, blood soaked ass to the <a href="http://cobwebgames.com/index.php/shop/">shop</a> and grab a copy.</p>
<p>If you&#8217;re quick, I&#8217;ll sign it.</p>
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