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	<title>blog.cogapp.com</title>
	<link>http://blog.cogapp.com</link>
	<description>The art and science of engagement - a blog by the team at Cogapp</description>
	<pubDate>Tue, 07 Oct 2008 11:05:26 +0000</pubDate>
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		<title>Flash on the Beach 08 (posted by Tim Hewitt)</title>
		<link>http://feeds.feedburner.com/~r/cogapp-blog/~3/412885149/</link>
		<comments>http://blog.cogapp.com/2008/10/06/flash-on-the-beach-08/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 15:22:29 +0000</pubDate>
		<dc:creator>Tim Hewitt</dc:creator>
		
		<category><![CDATA[Data visualisation]]></category>

		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blog.cogapp.com/2008/10/06/flash-on-the-beach-08/</guid>
		<description><![CDATA[I&#8217;ve just come back from the excellent three day Flash on the Beach conference. Here are a few highlights:
Jeremy Thorp did a great session on &#8216;emergence&#8217;, discussing how complex systems arise where relatively simple interactions take place between lots of individual things.
A beautiful example of this is flocking:

http://www.youtube.com/watch?v=8xkvaO04pcc

Flocking can be simulated by giving each agent (bird) [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just come back from the excellent three day <a href="http://www.flashonthebeach.com/" target="_blank">Flash on the Beach</a> conference. Here are a few highlights:</p>
<p><a href="http://blog.blprnt.com/" target="_blank">Jeremy Thorp</a> did a great session on &#8216;emergence&#8217;, discussing how complex systems arise where relatively simple interactions take place between lots of individual things.</p>
<p>A beautiful example of this is flocking:</p>
<div id="vvq48eb427c0a74b" class="vvqbox vvqyoutube" style="width:425px;height:335px;">
<p><a href="http://www.youtube.com/watch?v=8xkvaO04pcc">http://www.youtube.com/watch?v=8xkvaO04pcc</a></p>
</div>
<p>Flocking can be simulated by giving each agent (bird) a set of simple rules to follow:</p>
<p>- move towards the general direction of all agents</p>
<p>- move away from your immediate neighbours</p>
<p>- move towards general direction of neighbours</p>
<p>This was first modeled by a clever man called <a href="http://www.red3d.com/cwr/index.html" target="_blank">Craig Reynold</a> in 1986 and most recently used by Cogapp in <a href="http://processing.org/" target="_blank">Processing </a>to model swarming fish for an interactive installation&#8230;</p>
<p>Jeremy Thorp then showed some beautiful work based on giving colours weightings and allowing them to trade as if in a visual stock market:</p>
<p><object width="400" height="225">
<param name="allowfullscreen" value="true" />
<param name="allowscriptaccess" value="always" />
<param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1358864&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" />	<embed src="http://vimeo.com/moogaloop.swf?clip_id=1358864&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><br /><a href="http://vimeo.com/1358864?pg=embed&amp;sec=1358864">The Colour Economy: Test Pattern</a> from <a href="http://vimeo.com/user313340?pg=embed&amp;sec=1358864">blprnt</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1358864">Vimeo</a>.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><a href="http://www.quasimondo.com/" target="_blank">Mario Klingemann</a> stepped through the process of reading a <a href="http://en.wikipedia.org/wiki/QR_Code" target="_blank">QR code</a> in Flash.</p>
<p><img src="http://blog.cogapp.com/wp-content/2008/10/952793970_cogappqr.png" alt="Cogapp website QR" /></p>
<p>Once read the coordinate mapping system developed during this project can be used to create <a href="http://en.wikipedia.org/wiki/Augmented_reality" target="_blank">augmented reality</a> tests. This is similar to the work being done by <a href="http://www.robots.ox.ac.uk/ActiveVision/index.html" target="_blank">Active Vision Group at Oxford University</a> though it&#8217;s Flash rather than C++.</p>
<div id="vvq48eb427c0b703" class="vvqbox vvqyoutube" style="width:425px;height:335px;">
<p><a href="http://www.youtube.com/watch?v=cQdP-mspcak">http://www.youtube.com/watch?v=cQdP-mspcak</a></p>
</div>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><a href="http://www.number27.org/" target="_blank">Jonathon Harris</a> lived up to my (high) expectations with the final talk of the conference.</p>
<p>I love the fact that the large data sets collected from some of his interactive pieces are still kept and in use:</p>
<p>- in <a href="http://tenbyten.org/10x10.html">10&#215;10</a> you can now go back to anywhere in the last 4 years and view the top 100 news stories/images collected from Reuters and the BBC.</p>
<p><a href="http://blog.cogapp.com/wp-content/2008/10/1136908093_picture-1.png" title="10X10 JONATHON HARRIS"><img src="http://blog.cogapp.com/wp-content/2008/10/1136908093_picture-1.thumbnail.png" alt="10X10 JONATHON HARRIS" /></a></p>
<p>- there are something like 11 million imprints in the <a href="http://www.wefeelfine.org/" target="_blank">We Feel Fine</a> database which have been analysed by some American universities to reach some odd (and not so odd) conclusions such as:</p>
<p><em>- in general people are getting happier</em></p>
<p><em>- there is a dip in happiness in the summer (I expect this is just because all the happy people have stopped blogging and gone outside&#8230;)</em></p>
<p><a href="http://blog.cogapp.com/wp-content/2008/10/718640418_picture-3.png" title="we feel fine - jonathon harris"><img src="http://blog.cogapp.com/wp-content/2008/10/718640418_picture-3.thumbnail.png" alt="we feel fine - jonathon harris" /></a></p>
<p>He ended by showing some affecting work from his next piece and encouraging the general internet / interactive communities to create work based on strong ideas and not to get too hung up on technologies (which he espoused in a much broader and more interesting way than I&#8217;ve summed up here).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>A few other technical sessions I liked:</p>
<p><a href="http://newmovieclip.wordpress.com/" target="_blank">Koen de Weggheleire</a> gave a fun educational talk on a complex topic - matrix maths to create visual effects (blur, emboss, find edges, and OSX Photobooth style effects).</p>
<p><a href="http://www.bigroom.co.uk/blog/" target="_blank">Richard Lord</a> gave a really clear talk about his open-source particle engine - <a href="http://flintparticles.org/">Flint</a>.</p>
<p>Particles seem to be the route of a lot of Flash / Processing creative work - a lot of <a href="http://jot.eriknatzke.com/" target="_blank">Eric Nazke&#8217;s</a> is based on lines being drawn between particles (massive over-simplification - great work, great speaker):</p>
<p><img src="http://blog.cogapp.com/wp-content/2008/10/1618235914_2867472993-fdd1e11fc7-m.thumbnail.jpg" alt="eric natzke pic" /></p>
<p>Chris Allen gave a speedy run-through setting up <a href="http://www.osflash.org/red5" target="_blank">Red5</a> (open-source flash server, i.e. a Flash Media Server replacement) - great to see this technology really maturing.</p>
<p><a href="http://blog.joa-ebert.com/" target="_blank">Joa Ebert</a> has too many brain cells and uses them to create a Flash based audio tool (<a href="http://www.hobnox.com/audiotool.1046.html?" target="_blank">Hobnox</a>) along with <a href="http://blog.andre-michelle.com/" target="_blank">Andre Michelle</a> - really impressive problem solving within the Flash Player.</p>
<p>Looking forward to the next one already&#8230;&#8230;</p>
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		<title>Codeo Challenge #1: Wild West Scratch Showdown (posted by Joe Baskerville)</title>
		<link>http://feeds.feedburner.com/~r/cogapp-blog/~3/408260958/</link>
		<comments>http://blog.cogapp.com/2008/10/01/codeo-challenge-1-scratch/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 13:44:32 +0000</pubDate>
		<dc:creator>Joe Baskerville</dc:creator>
		
		<category><![CDATA[Codeo]]></category>

		<guid isPermaLink="false">http://blog.cogapp.com/2008/10/01/codeo-challenge-1-scratch/</guid>
		<description><![CDATA[Howdy folks, roll up! The Great Cogapp Codeo rolls into town, YEEEHHARR! 
Welcome to the very first Codeo challenge. Get coding, and win yourself 100 big shiny pounds. For the very first challenge we thought we&#8217;d start with a level playing field, so today we&#8217;re talking&#8230;.Scratch.
Scratch was developed at MIT, as a way of teaching [...]]]></description>
			<content:encoded><![CDATA[<p>Howdy folks, roll up! The Great Cogapp Codeo rolls into town, YEEEHHARR! </p>
<p>Welcome to the very first Codeo challenge. Get coding, and win yourself 100 big shiny pounds. For the very first challenge we thought we&#8217;d start with a level playing field, so today we&#8217;re talking&#8230;.Scratch.</p>
<p>Scratch was developed at MIT, as a way of teaching programming to 8-16 year olds. It&#8217;s a bit like programming with Lego, it&#8217;s great fun, and we at Cogapp love it. It&#8217;s free and it runs on Mac, Windows and Linux. Read more about it, and download it <a href="http://scratch.mit.edu/ ">here</a>.</p>
<p>So, the first challenge is:</p>
<p>*fanfare*</p>
<p>&#8216;Create a Wild West themed game in Scratch&#8217;</p>
<p>For starters, here&#8217;s my pathetic effort:</p>
<p><applet id='ProjectApplet' style='display:block' code='ScratchApplet' codebase='http://scratch.mit.edu/static/misc' archive='ScratchApplet.jar' height='380' width='475'>
<param name='project' value='../../static/projects/cogapp/278202.sb'></applet> </p>
<p>(you&#8217;ll need Java installed to view this, <a href="http://www.java.com/en/download/index.jsp">go here</a> if you need it)</p>
<p>And <a href='http://blog.cogapp.com/wp-content/2008/09/varmints.zip'>here&#8217;s the source</a> to download and see what&#8217;s going on.</p>
<p>You can do better than that. Come on, blow us away! See how far this stuff can be pushed. Make us weep with respect for your genius! </p>
<p>You can either send us the .sb file, zipped up, or point us to a webpage displaying your creation (you can get yourself an account on the Scratch site, and upload it there). Email your entries to <a href="mailto:codeo@cogapp.com">codeo@cogapp.com</a> by 22nd of October. Don&#8217;t forget to tell us your full name, university course and year.</p>
<p>More info about the Codeo <a href="http://www.cogapp.com/codeo">here</a>. Full terms and conditions <a href="http://www.cogapp.com/home/codeo-terms.html">here</a>.</p>
<p><a href='http://blog.cogapp.com/wp-content/2008/09/209543768_cowgirls.gif' title='209543768_cowgirls.gif'><img src='http://blog.cogapp.com/wp-content/2008/09/209543768_cowgirls.thumbnail.gif' alt='209543768_cowgirls.gif' /></a></p>
<p>Cowgirls drawn by <a href="http://www.cogapp.com/home/helle-sorensen.html">Helle Sorensen</a></p>
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		<title>Cogapp presents Codeo (posted by Sam Wander)</title>
		<link>http://feeds.feedburner.com/~r/cogapp-blog/~3/407507923/</link>
		<comments>http://blog.cogapp.com/2008/09/30/cogapp-presents-codeo/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 18:28:35 +0000</pubDate>
		<dc:creator>Sam Wander</dc:creator>
		
		<category><![CDATA[Codeo]]></category>

		<category><![CDATA[Cogapp]]></category>

		<guid isPermaLink="false">http://blog.cogapp.com/2008/09/30/cogapp-presents-codeo/</guid>
		<description><![CDATA[Attention, budding programmers!  This week, Cogapp is pleased to announce the launch of Codeo, a monthly coding competition for students in the Sussex area. Challenges will range from mini-games to programming puzzles, and a cash prize of £100 will be up for grabs for each winning entry.

Codeo is designed to put Cogapp in touch with [...]]]></description>
			<content:encoded><![CDATA[<p>Attention, budding programmers!  This week, Cogapp is pleased to announce the launch of Codeo, a monthly coding competition for students in the Sussex area. Challenges will range from mini-games to programming puzzles, and a cash prize of £100 will be up for grabs for each winning entry.</p>
<p style="text-align: center"><img src="http://blog.cogapp.com/wp-content/2008/09/1432594484_codeo-poster03.jpg" alt="Codeo Poster" title="Codeo Poster" height="421" width="298" /></p>
<p>Codeo is designed to put Cogapp in touch with some of the most talented students in the local area and improve our links with the universities.  It’s intended to be more than just a competition – with any luck, we hope it will inspire and motivate student coders and help support the development of digital media in Sussex. Details for each month’s challenge, starting from the 1st October, can be found at <a href="http://www.cogapp.com/codeo" target="_blank" title="Cogapp Codeo">www.cogapp.com/codeo</a> alongside the <a href="http://www.cogapp.com/home/codeo-terms.html">terms and conditions</a> and instructions on how to enter. So get codin’ pardners!</p>
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		<title>People Pong (posted by Joe Baskerville)</title>
		<link>http://feeds.feedburner.com/~r/cogapp-blog/~3/390809844/</link>
		<comments>http://blog.cogapp.com/2008/09/12/people-pong/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 16:47:54 +0000</pubDate>
		<dc:creator>Joe Baskerville</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Cogapp]]></category>

		<guid isPermaLink="false">http://blog.cogapp.com/2008/09/12/people-pong/</guid>
		<description><![CDATA[
http://www.youtube.com/watch?v=2iyTx4W0D_w

How did People Pong come about?
We&#8217;ve been playing around with Computer Vision for some time now at Cogapp. It started with our experiments with Augmented Reality and multi-touch tables. These systems use various techniques for blob detection, one of which is the OpenCV library .
The Open Computer Vision library was originally developed by Intel, and [...]]]></description>
			<content:encoded><![CDATA[<div id="vvq48eb427c4be41" class="vvqbox vvqyoutube" style="width:425px;height:335px;">
<p><a href="http://www.youtube.com/watch?v=2iyTx4W0D_w">http://www.youtube.com/watch?v=2iyTx4W0D_w</a></p>
</div>
<p>How did People Pong come about?</p>
<p>We&#8217;ve been playing around with Computer Vision for some time now at Cogapp. It started with <a href="http://blog.cogapp.com/2007/09/06/reactable-engine">our experiments</a> with Augmented Reality and multi-touch tables. <a href="http://www.nuigroup.com/touchlib/" title="Nui Group" target="_blank">These systems</a> use various techniques for blob detection, one of which is the <a href="http://opencvlibrary.sourceforge.net/" title="Open CV Library" target="_blank">OpenCV library </a>.</p>
<p><a href="http://en.wikipedia.org/wiki/OpenCV" title="Open CV on Wikipedia" target="_blank">The Open Computer Vision library</a> was originally developed by Intel, and open sourced under the <a href="http://en.wikipedia.org/wiki/BSD_license" title="BSD on Wikipedia" target="_blank">BSD license</a>, and used by Stanford and VW in their winning entry for the <a href="http://www.darpagrandchallenge.com/" title="DAPRA Grand Challenge" target="_blank">DARPA Grand Challenge</a>. It&#8217;s one of those technologies that&#8217;s so cool, it appears to be using magic. You throw images at it, ask it to find the faces in the image, and it just does.</p>
<p>The library can be trained to detect objects in images. The classic example of this is human faces (note, this is face *detection*, not recognition, although there is a ton of <a href="http://www.face-rec.org/" title="Face-Rec Org" target="_blank">interesting research</a> into this area too). If you throw a ton of images at it, saying &#8220;these are definitely <a href="http://cvc.yale.edu/projects/yalefacesB/yalefacesB.html" title="Yale Faces" target="_blank">all faces</a>&#8220;, and then you throw a ton of images at  it saying &#8220;these are definitely <a href="http://images.google.co.uk/images?q=carrots" title="Carrots" target="_blank">*not* faces</a>&#8220;, then somehow it learns what makes up a face. The same process can be applied to anything, e.g. cars, plates, girls, or <a href="http://www.leekspin.com/" title="Leek Spin" target="_blank">spinning leeks</a>.</p>
<p>And eyes&#8230;which is where People Pong comes in. Every other Tuesday, the mighty <a href="http://www.cogapp.com/home/people-Technical.html" title="Cogapp Tech Team" target="_blank">Cogapp tech team</a> amass in the meeting room, get some lunch in, and geek out for an hour. These tech-tuesdays take a variety of forms, one of which is a coding Dojo, where we plunge into the unknown and attempt to create something out of nothing. This particular week we chose to create a game of Eye-Pong using <a href="http://www.openframeworks.cc/" title="openFrameworks" target="_blank">openFrameworks</a>.</p>
<p>What is openFrameworks? It&#8217;s a collection of cool and powerful C++ libraries (one being openCV), all bundled up in a nice easy to use format. Not used to compilers and low level languages? No worries, OF takes up most of the strain and offers the user something more like a scripting language. Think Flash, or Processing, but with a lot more grunt. I&#8217;d been tinkering with OF for a while, creating a face swapping app (that produced some truly ungodly results), so briefed the team, and within an hour we had a rudimentary People Pong up and running.</p>
<p>The rest was just tinkering and a slap of paint. The results weren&#8217;t perfect (the eye detection only really works with your face straight on, glasses don&#8217;t work well, many faces in the crowd confuse it), but overall we we were happy with the outcome.</p>
<p>We ran it at our <a href="http://2008.dconstruct.org" title="dConstruct 2008" target="_blank">dConstruct</a> stand last week, and it seemed to go down well&#8230;</p>
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		<title>Brighton barcamp 3 (posted by Tristan Roddis)</title>
		<link>http://feeds.feedburner.com/~r/cogapp-blog/~3/387844700/</link>
		<comments>http://blog.cogapp.com/2008/09/09/brighton-barcamp-3/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 17:20:31 +0000</pubDate>
		<dc:creator>Tristan Roddis</dc:creator>
		
		<category><![CDATA[Mash-ups]]></category>

		<category><![CDATA[Web 2.0]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Web Development]]></category>

		<category><![CDATA[Cogapp]]></category>

		<guid isPermaLink="false">http://blog.cogapp.com/2008/09/09/brighton-barcamp-3/</guid>
		<description><![CDATA[This weekend saw Brighton&#8217;s third barcamp, held at the Students&#8217; Union building at the University of Sussex. For those of you unfamiliar with the concept, barcamp is an &#8216;ad-hoc unconference&#8217;: a whole weekend of talks provided by the participants themselves. Every one who attends has to talk, and the schedule is created simply by people [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend saw Brighton&#8217;s third <a href="http://www.barcamp.org/">barcamp</a>, held at the Students&#8217; Union building at the University of Sussex. For those of you unfamiliar with the concept, barcamp is an &#8216;ad-hoc unconference&#8217;: a whole weekend of talks provided by the participants themselves. Every one who attends has to talk, and the schedule is created simply by people writing down their details on a piece of card, and then pinning it up in an available time slot.</p>
<p><a href="http://www.flickr.com/photos/wordridden/2840945041/" title="List of talks"><img src="http://blog.cogapp.com/wp-content/2008/09/810076701_2840945041-1eed420089.thumbnail.jpg" alt="List of talks" /></a><br />
<em>Photo credit: <a href="http://www.wordridden.com/">Jessica Spengler</a></em></p>
<p>And that is why they are great: the &#8216;you must talk&#8217; barrier to entry means that barcamps are generally where you find the most committed and passionate geeks. You also get a great range of talk topics: from grindingly technical, highly-focussed explanations of specific pieces of software, to far-reaching group discussions on very broad topics. It&#8217;s this very quirkiness and unpredictability that makes a barcamp so entertaining.</p>
<p><a href="http://www.flickr.com/photos/tristan_roddis/2832156499/" title="Introductions"><img src="http://blog.cogapp.com/wp-content/2008/09/1455075738_2832156499-468ee5ba3b.thumbnail.jpg" alt="Introductions" /></a></p>
<p>Anyway, back to what happened: each day was taken up by presentations, interrupted only by breaks to eat and drink (Cogapp sponsored the lunch on the Saturday).</p>
<p><a href="http://www.flickr.com/photos/tristan_roddis/2832312485/" title="Cogapp branding onslaught at lunch"><img src="http://blog.cogapp.com/wp-content/2008/09/506355190_2832312485-8e4787d478.thumbnail.jpg" alt="Cogapp branding onslaught at lunch" /></a></p>
<p>Then the evening and night-time gave way to mass social activities such as drinking, playing <a href="http://www.eblong.com/zarf/werewolf.html">Werewolf</a> and &#8216;<a href="http://www.waronterrortheboardgame.com/">War on Terror- the board game</a>&#8216; (here&#8217;s another reason I like barcamp: it has the distinct feel of &#8216;lunatics taking over the asylum&#8217;)</p>
<p><a href="http://www.flickr.com/photos/tristan_roddis/2833094098/" title="Ant Miller brandishing ‘War on Terror - the board game’"><img src="http://blog.cogapp.com/wp-content/2008/09/225630441_2833094098-357d574a19.thumbnail.jpg" alt="Ant Miller brandishing ‘War on Terror - the board game’" /></a></p>
<p>I gave a talk on <a href="http://scratch.mit.edu">Scratch</a>, the drag-and-drop programming language for children. It was something we played with a while ago here at Cogapp, which I then went on to use with my 6 year-old son (he shouts out how he wants each game to work, and plays it, while I frantically try to implement all of his feature requests). I gave a live demo, creating a game of pong in under 10 minutes, followed by showing how you could make your own giant joystick and link it up to Scratch using the Picoboard sensor board.</p>
<p><a href="http://www.flickr.com/photos/jnicho02/2832366573/" title="Scratch talk card"><img src="http://blog.cogapp.com/wp-content/2008/09/1029945139_2832366573-881acc05fe.thumbnail.jpg" alt="Scratch talk card" /></a><br />
<em>Photo credit: <a href="http://www.flickr.com/photos/jnicho02/">Jez Nicholson</a></em></p>
<p>In the spirit of &#8216;eating my own dogfood&#8217; I created my presentation using Scratch itself rather than Powerpoint or Keynote, and you can <a href="http://scratch.mit.edu/projects/tristan_roddis/257653">see it on the Scratch site</a>.</p>
<p><a href="http://scratch.mit.edu/projects/tristan_roddis/257653" title="Scratch intro slide - click to see the presentation on the Scratch site"><img src="http://blog.cogapp.com/wp-content/2008/09/882498480_picture-21.thumbnail.png" alt="Scratch intro slide" /></a></p>
<p>I didn&#8217;t manage to spend as much time there as I would have liked, but some of the interesting talks I saw included:</p>
<ul>
<li><strong>How social sites deal with death</strong> by <a href="http://www.paulsilver.co.uk/">Paul Silver</a></li>
<li><a href="http://www.arduino.cc/en/Main/ArduinoBoardLilyPad"><strong>Lillypad Arduino</strong></a> by <a href="http://www.eend.nl/dfc/">Marrije Schaake</a> (<a href="http://www.slideshare.net/marrije/lilypad-arduino-a-small-introduction-presentation">view presentation on Slideshare</a>)</li>
<li><a href="http://stackoverflow.com/"><strong>Stackoverflow</strong></a> by Jon Linklater-Johnson</li>
<li><strong>The A to Z of Game Design</strong> by <a href="http://www.cennydd.co.uk/">Cennydd Bowles</a></li>
<li><a href="http://www.openr3.com/"><strong>R3</strong></a> by <a href="http://barcampbrighton3.backnetwork.com/people/person.aspx?personid=1170">Steve Marshall</a></li>
</ul>
<p><a href="http://www.flickr.com/photos/tristan_roddis/2833080448/" title="Lilypad arduino and felt components"><img src="http://blog.cogapp.com/wp-content/2008/09/358097465_2833080448-6716987f4e.thumbnail.jpg" alt="Lilypad arduino and felt components" /></a></p>
<p>Honorable mention must also go to all the switched-on people I chatted to over the course of the weekend. Including but not limited to: <a href="http://reithian.blogspot.com/">Ant Miller</a> (the BBC micro, power-sensing microcontrollers), <a href="http://www.cubicgarden.com/blojsom/blog/cubicgarden/">Ian Forrester</a> (BBC Backstage projects), <a href="http://www.nigelcrawley.co.uk/">Nigel Crawley</a> (Arduinos and electroluminescent wire), <a href="http://barcampbrighton3.backnetwork.com/people/person.aspx?personid=1187">Jez Nicholson</a> (agile programming and zombies).</p>
<p>Further info:</p>
<ul>
<li><a href="http://barcampbrighton.org">Barcamp Blog</a></li>
<li><a href="http://barcampbrighton3.backnetwork.com/">Backnetwork</a></li>
<li><a href="http://www.flickr.com/photos/tags/barcampbrighton3/">Photos on Flickr<br />
</a></li>
</ul>
<p><a href="http://www.flickr.com/photos/tristan_roddis/2836624634/" title="Sponsors poster"><img src="http://blog.cogapp.com/wp-content/2008/09/648903667_2836624634-61d02dffca.thumbnail.jpg" alt="Sponsors poster" /></a></p>
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		<title>Grow Your Wiki (posted by EleanorR)</title>
		<link>http://feeds.feedburner.com/~r/cogapp-blog/~3/387737750/</link>
		<comments>http://blog.cogapp.com/2008/09/09/grow-your-wiki/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 15:07:43 +0000</pubDate>
		<dc:creator>EleanorR</dc:creator>
		
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		<guid isPermaLink="false">http://blog.cogapp.com/2008/09/09/grow-your-wiki/</guid>
		<description><![CDATA[

Last week I went to a Werks event, organised by the Whuffie club and sponsored by Cogapp, called &#8216;Grow you Wiki&#8217;. The talk was given by Stewart Mader, a full time wiki evangelist. He has written two books on wikis, and travels around the world telling people how best to use wikis at work.
Mader started [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.cogapp.com/wp-content/2008/09/11268710_hands-blue.jpg" title="11268710_hands-blue.jpg"></a></p>
<p><a href="http://blog.cogapp.com/wp-content/2008/09/11268710_hands-blue.jpg" title="11268710_hands-blue.jpg"></a></p>
<p>Last week I went to a <a href="http://thewerks.org.uk/">Werks</a> event, organised by the <a href="http://www.whuffieclub.com/">Whuffie club</a> and sponsored by <a href="http://www.cogapp.com/home/">Cogapp</a>, called &#8216;Grow you Wiki&#8217;. The talk was given by <a href="http://www.ikiw.org/">Stewart Mader</a>, a full time wiki evangelist. He has written two books on wikis, and travels around the world telling people how best to use wikis at work.</p>
<p>Mader started the evening off by discussing the limitations of email. He pointed out that email isn&#8217;t the best way to share and store information. It is not archival; others cannot find and access the knowledge within an email. If a document is sent out to a number of people, those recipients aren&#8217;t communicating with one another, only with the sender who bears the responsibility to make changes suggested by any number of the recipients.</p>
<p>In contrast, a document on a wiki pulls people in to share the content. Collaboration can happen in a shared space, between as many people as have access to the wiki.  Contribution can happen at different times and in different places, and the wiki brings these contributions together in context.</p>
<p>Mader suggested the first use of a wiki within an organisation could be to record meetings. Instead of taking the more standard approach where one person in a meeting takes the minutes, therefore contributing minimally and probably struggling to record accurately everything that is said, a wiki could be set up specifically to document the meetings. Each member of the meeting can add to the wiki, meaning all members can actively contribute to what is being said - both during and after the meeting. Mader has found that recording meetings in the this way gives a much more thorough and accurate reflection on what actually happened - people are keen to make sure their suggestions or viewpoints are documented accurately and in detail.</p>
<p><a href="http://blog.cogapp.com/wp-content/2008/09/11268710_hands-blue.jpg" title="11268710_hands-blue.jpg"></a></p>
<p><a href="http://blog.cogapp.com/wp-content/2008/09/11268710_hands-blue.jpg" title="11268710_hands-blue.jpg"><img src="http://blog.cogapp.com/wp-content/2008/09/11268710_hands-blue.thumbnail.jpg" alt="11268710_hands-blue.jpg" height="329" width="363" /></a></p>
<p>A wiki should encourage sharing, which will develop new knowledge, new ideas. Mader suggested to &#8217;share as much as you can, restrict only what needs to be private&#8217;. I like the idea that a wiki allows people to contribute an idea or an opinion to something that otherwise they wouldn&#8217;t have had the chance to provide their input; to open up knowledge to everybody within the company, rather than just those who are able to attend a meeting.</p>
<p>I&#8217;ve noticed after a brainstorming session at Cogapp, a great flurry of emails get sent after the event that are full of ideas, links to inspiring sites, videos and pictures. It would be great to be able to record all of this in one central area that everybody in the company could access, at a time that suits them. That way not only those with deeper knowledge of the project could contribute and keep adding thoughts, but those who don&#8217;t know as much about the project can see exactly what&#8217;s happening, and see the project with a fresh pair of eyes. It would-<br />
•    bring a more diverse range of ideas to a project<br />
•    keep everyone aware of what&#8217;s happening within the company<br />
•    encourage connections, participation and sharing<br />
•    act as an archive for the early development stages of a project.</p>
<p>Could there be a good use for wikis in your organisation?</p>
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		<title>Creativity through code (posted by Tim Hewitt)</title>
		<link>http://feeds.feedburner.com/~r/cogapp-blog/~3/387514164/</link>
		<comments>http://blog.cogapp.com/2008/09/09/creativity-through-code/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 09:42:30 +0000</pubDate>
		<dc:creator>Tim Hewitt</dc:creator>
		
		<category><![CDATA[Data visualisation]]></category>

		<category><![CDATA[Education]]></category>

		<category><![CDATA[Cogapp]]></category>

		<guid isPermaLink="false">http://blog.cogapp.com/2008/09/09/creativity-through-code/</guid>
		<description><![CDATA[We&#8217;ve recently been playing with Open Frameworks (our first test project will show up in a blog post very soon) which is a C++ library that aims to provide people with some of the power available from a low-level programming language, while lowering the bar for entry.
There&#8217;s a small but ever expanding group of people [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve recently been playing with <a href="http://www.openframeworks.cc/" target="_blank">Open Frameworks</a> (our first test project will show up in a blog post very soon) which is a <a href="http://en.wikipedia.org/wiki/C%2B%2B" target="_blank">C++</a> library that aims to provide people with some of the power available from a low-level programming language, while lowering the bar for entry.</p>
<p>There&#8217;s a small but ever expanding group of people making beautiful things with code, using similar tools to Open Frameworks.  I&#8217;ve always found this kind of work inspiring - it&#8217;s a great way for beginners with creative leanings to get into code.</p>
<p>Here&#8217;s a little rundown of some of the tools you can use and some of the work that&#8217;s inspired me:</p>
<p><a href="http://www.adobe.com/products/flash/" target="_blank">Adobe Flash</a> - at one time Flash seemed to be only tool that let a newbie play with throwing graphics around the screen while learning a little bit of programming.  Now it&#8217;s all grown up which means a great development environment (<a href="http://www.adobe.com/products/flex/" target="_blank">Flex Builder 3</a>) with an excellent language (<a href="http://en.wikipedia.org/wiki/ActionScript" target="_blank">Actionscript 3</a>) and a powerful player (<a href="http://www.adobe.com/products/flashplayer/">Flash Player 9</a>), but a higher barrier for entry for new creative coders.</p>
<p>Here are a couple of golden oldies (from around the year 2000):<br />
<a href="http://blog.cogapp.com/wp-content/2008/09/1257959056_soulbath.gif" title="Soulbath"><img src="http://blog.cogapp.com/wp-content/2008/09/1257959056_soulbath.thumbnail.gif" alt="Soulbath" /></a></p>
<p><em><a href="http://www.soulbath.com" target="_blank">Soulbath</a>  (see <a href="http://www.hi-res.net/">http://www.hi-res.net/</a> for recent work)</em></p>
<p><a href="http://blog.cogapp.com/wp-content/2008/09/1164666415_picture-1.png" title="yugopv3"><img src="http://blog.cogapp.com/wp-content/2008/09/1164666415_picture-1.thumbnail.png" alt="yugopv3" /></a></p>
<p><em><a href="http://yugop.com/ver3" target="_blank">Yugop</a> (beautiful new interface <a href="http://www.moma.org/exhibitions/2008/elasticmind/" target="_blank">here</a> )</em></p>
<p><a href="http://processing.org/" target="_blank">Processing</a> - the granddaddy of easy access computer generated art.  Initiated in 2001 by <a href="http://reas.com/blog/" target="_blank">Casey Reas</a> and <a href="http://benfry.com/writing/">Benjamin Fry</a>, former students of <a href="http://weblogs.media.mit.edu/SIMPLICITY/">John Maeda</a> at the <a href="http://www.media.mit.edu/" target="_blank">MIT Media Lab</a>.  Specifically designed for graphics while hiding coding complexities (although you can get to them if you want), and a lot more powerful graphically than Flash (at least until Flash Player 9). An easy to use subset of <a href="http://en.wikipedia.org/wiki/Java_(programming_language)" target="_blank">Java</a>.</p>
<p><img src="http://blog.cogapp.com/wp-content/2008/09/354903668_picture-2.thumbnail.png" alt="processing radiohead video" /></p>
<p><em><a href="http://code.google.com/creative/radiohead/viewer.html" target="_blank">Interactive video</a> for House of Cards by Radiohead<a href="http://code.google.com/creative/radiohead/viewer.html" target="_blank"><br />
</a></em></p>
<p><img src="http://blog.cogapp.com/wp-content/2008/09/247848245_picture-3.thumbnail.png" alt="flight404 video still" /></p>
<p><em>Videos by <a href="http://vimeo.com/flight404" target="_blank">Flight404</a></em></p>
<p><a href="http://www.openframeworks.cc/" target="_blank">Open Frameworks</a> - the young pretender, possibly with the most power. It&#8217;s a C++ library that gives you lots of simplified methods for doing things that can get quite complicated in C++/<a href="http://en.wikipedia.org/wiki/Opengl" target="_blank">OpenGL </a>(such as loading images/sounds/movies). Also comes with a bunch of add-ons including the <a href="http://en.wikipedia.org/wiki/OpenCV" target="_blank">OpenCV</a> (see some examples <a href="http://www.vimeo.com/tag:opencv" target="_blank">here</a>) library which is an Intel library used for motion detection.</p>
<div id="vvq48eb427cb172c" class="vvqbox vvqyoutube" style="width:425px;height:335px;">
<p><a href="http://www.youtube.com/watch?v=GZUaXDm4qik">http://www.youtube.com/watch?v=GZUaXDm4qik</a></p>
</div>
<p><em>I Want You To Want Me</em> <em>by <a href="http://www.number27.org/" target="_blank">Jonathon Harris</a></em></p>
<p>A few other tools:</p>
<p><a href="http://nodebox.net/code/index.php/Home" target="_blank">Nodebox</a> - Mac only Python based 2D graphics tool.</p>
<p><a href="http://en.wikipedia.org/wiki/Quartz_Composer">Quartz composer</a> - node based Mac only tool (similar to <a href="http://vvvv.org/tiki-index.php" target="_blank">vvvv</a> or <a href="http://www.cycling74.com/products/max5" target="_blank">Max</a>). I find this way of working quite crazy, but you can get beautiful results very quickly with little or no code (whether you can get the system to do exactly what you want is another question though).</p>
<p><a href="http://silverlight.net/" target="_blank">Silverlight </a>- Microsoft&#8217;s interactive, &#8216;cross-platform&#8217; offering.</p>
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		<title>Chrome pwn (posted by Joe Baskerville)</title>
		<link>http://feeds.feedburner.com/~r/cogapp-blog/~3/382185169/</link>
		<comments>http://blog.cogapp.com/2008/09/03/chrome-pwn/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 09:47:15 +0000</pubDate>
		<dc:creator>Joe Baskerville</dc:creator>
		
		<category><![CDATA[google]]></category>

		<category><![CDATA[browsers]]></category>

		<guid isPermaLink="false">http://blog.cogapp.com/2008/09/03/chrome-pwn/</guid>
		<description><![CDATA[Tons of stuff happening in Browserland over the last couple of weeks.

Biggest news is Google unveiling their very own browser, Chrome (Windows only currently, Mac and Linux versions on their way). Based on Webkit, like Apple&#8217;s Safari and iPhone browsers, seems Google are putting their money where their mouth is, and producing a browser stable [...]]]></description>
			<content:encoded><![CDATA[<p>Tons of stuff happening in Browserland over the last couple of weeks.</p>
<p><img src="http://www.google.com/chrome/intl/en-GB/images/logo_sm.jpg" /></p>
<p>Biggest news is Google unveiling their very own browser, <a href="http://www.google.com/chrome">Chrome</a> (Windows only currently, Mac and Linux versions on their way). Based on <a href="http://webkit.org/">Webkit</a>, like Apple&#8217;s Safari and iPhone browsers, seems Google are putting their money where their mouth is, and producing a browser stable enough, fast enough and secure enough to run their vision of the next iteration of the internet; bigger and more complicated <a href="http://www.google.com/a/help/intl/en/index.html">online apps</a>, more time spent in <a href="http://en.wikipedia.org/wiki/Cloud_computing">the cloud</a>, less time spent on the desktop.</p>
<p>They&#8217;ve written their own <a href="http://code.google.com/p/v8/">javascript engine</a> from scratch, which is all open source and free to use. And interestingly they&#8217;ve borrowed a ton of code from <a href="http://www.mozilla.org/">Mozilla</a>, whilst simulataneously becoming one of their main competitors (although <a href="http://www.pcpro.co.uk/news/222147/mozilla-google-is-not-trying-to-kill-us.html">Mozilla insist that they aren&#8217;t</a>).</p>
<p>Find all about Chrome in <a href="http://www.google.com/googlebooks/chrome/">comic form</a>, or good old <a href="http://www.google.com/chrome/intl/en-GB/features.html">youtube vids</a>.</p>
<p>Meanwhile, Mozilla haven&#8217;t been sat on their hands. Announcing their all new javascript engine, <a href="https://wiki.mozilla.org/JavaScript:TraceMonkey">Tracemonkey</a>, which offers a huge improvement over the existing <a href="http://www.mozilla.org/js/spidermonkey/">Spidermonkey</a> engine.</p>
<p>But more interesting is <a href="http://labs.mozilla.com/2008/08/introducing-ubiquity/">Ubiquity</a>, which is perhaps best explained by watching this video:</p>
<p><object width="400" height="298">
<param name="allowfullscreen" value="true" />
<param name="allowscriptaccess" value="always" />
<param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1561578&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" />	<embed src="http://vimeo.com/moogaloop.swf?clip_id=1561578&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="298"></embed></object><br /><a href="http://vimeo.com/1561578?pg=embed&amp;sec=1561578">Ubiquity for Firefox</a> from <a href="http://vimeo.com/user532161?pg=embed&amp;sec=1561578">Aza Raskin</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1561578">Vimeo</a>.</p>
<p>And lastly Microsoft are still keeping on the ball, by releasing IE8 Beta2, which actually <a href="http://weblog.infoworld.com/enterprisedesktop/archives/2008/09/ie_8_consumes_m.html">takes up more resources on your computer than XP itself</a>, consuming &#8220;380MB of RAM and spawning 171 concurrent threads during a multi-tab browsing test of popular Web destinations&#8221;. Nice!</p>
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		<title>Toxic tech and savvy solutions (posted by Emilia McKenzie)</title>
		<link>http://feeds.feedburner.com/~r/cogapp-blog/~3/381519318/</link>
		<comments>http://blog.cogapp.com/2008/09/02/toxic-tech-and-savvy-solutions/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 16:54:50 +0000</pubDate>
		<dc:creator>Emilia McKenzie</dc:creator>
		
		<category><![CDATA[Sustainability]]></category>

		<category><![CDATA[Cogapp]]></category>

		<guid isPermaLink="false">http://blog.cogapp.com/2008/09/02/toxic-tech-and-savvy-solutions/</guid>
		<description><![CDATA[It’s the fastest growing type of waste: computers, phones, televisions, iPods and all the rest.  The flip side to rapid advances in technology is that electronic products are becoming obsolete at an alarming rate, and the fate of much of the millions of tons of e-waste generated every year in the West makes for [...]]]></description>
			<content:encoded><![CDATA[<p>It’s the fastest growing type of waste: computers, phones, televisions, iPods and all the rest.  The flip side to rapid advances in technology is that electronic products are becoming obsolete at an alarming rate, and the fate of much of the millions of tons of e-waste generated every year in the West makes for very grim reading.</p>
<p>The bad news is this: our favourite electrical items contain highly toxic materials which are harmful to humans and our environment.  The problems really start when it comes to disposing of our used technology.  A large proportion of the e-waste collected for “recycling” from the USA and parts of Europe is actually shipped to less developed countries, where the products are dismantled and separated using primitive technologies that expose workers to deadly levels of chemicals as they extract the metals, toners and plastics from computers and other e-waste.</p>
<p><img src="http://www.ban.org/photogallery/nigeria_lagos/images/large/img_4969.jpg" alt="E-waste in Nigeria" align="absmiddle" height="375" width="500" /></p>
<p><em>&#8220;A sea of television housings, cathode ray tubes, monitors and other imported electronic waste not salable at the Alaba market in Lagos, Nigeria, is dumped here in a nearby swamp&#8221; (c) Basel Action Network</em></p>
<p>What to do?   <a href="http://blog.cogapp.com/2008/09/02/toxic-tech-and-savvy-solutions/#more-525" class="more-link">(more&#8230;)</a></p>
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		<title>Letsema Mapping Interface (posted by Martin Edwards)</title>
		<link>http://feeds.feedburner.com/~r/cogapp-blog/~3/381300877/</link>
		<comments>http://blog.cogapp.com/2008/09/02/new-letsema-mapping-interface/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 11:49:43 +0000</pubDate>
		<dc:creator>Martin Edwards</dc:creator>
		
		<category><![CDATA[Data visualisation]]></category>

		<category><![CDATA[Web Development]]></category>

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		<category><![CDATA[Cogapp]]></category>

		<guid isPermaLink="false">http://blog.cogapp.com/2008/09/02/new-letsema-mapping-interface/</guid>
		<description><![CDATA[Following the launch of the new Letsema Mapping Interface, I thought I&#8217;d write a little about how it works and how Letsema are hoping it will benefit them.
&#8220;The Letsema initiative is committed to fostering co-operation, collaboration and communication between all funders and aid providers in Lesotho&#8221;
Using a combination of geographic coordinates, overlay images and a [...]]]></description>
			<content:encoded><![CDATA[<p>Following the launch of the new Letsema Mapping Interface, I thought I&#8217;d write a little about how it works and how Letsema are hoping it will benefit them.</p>
<p><em>&#8220;The <strong>Letsema initiative</strong> is committed to fostering co-operation, collaboration and communication between all funders and aid providers in Lesotho&#8221;</em></p>
<p>Using a combination of geographic coordinates, overlay images and a filtering system we have taken advantage of the Google Maps API to create a map pinpointing the location of organisations and amenities in Lesotho.</p>
<p>Here&#8217;s an image of the map with everything (so far) switched on:<br />
<a href="http://blog.cogapp.com/wp-content/2008/09/535095600_lesotho-map.png" title="Lesotho map with everything switched on"><img src="http://blog.cogapp.com/wp-content/2008/09/535095600_lesotho-map.thumbnail.png" alt="Lesotho map with everything switched on" /></a></p>
<p>The filter system allows the user to toggle the visibility of the organisations/amenites. It also doubles up as the maps legend:<br />
<a href="http://blog.cogapp.com/wp-content/2008/09/345035466_lesotho-map-filter-system.png" title="Lesotho map filter system"><img src="http://blog.cogapp.com/wp-content/2008/09/345035466_lesotho-map-filter-system.thumbnail.png" alt="Lesotho map filter system" width="213" height="228" /></a></p>
<p>Each filter type can be expanded, showing all of the individual places under that heading. These can then be clicked and the map will zoom to the respective location:<a href="http://blog.cogapp.com/wp-content/2008/09/822836994_lesotho-map-marker-info.png" title="822836994_lesotho-map-marker-info.png"><img src="http://blog.cogapp.com/wp-content/2008/09/822836994_lesotho-map-marker-info.thumbnail.png" alt="822836994_lesotho-map-marker-info.png" width="221" height="273" /></a></p>
<p>New organisations who wish to provide aid in Lesotho can use this map to work out where their aid may have the greatest impact. The aim is to work out where there is an imbalance between town/village populations and the density of organisations.</p>
<p>Feel free to give it a try at: <a href="http://www.letsema.org/html/atlas.php" target="_blank">http://www.letsema.org/html/atlas.php</a></p>
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