<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0"><id>tag:blogger.com,1999:blog-22234020</id><updated>2024-11-01T18:34:40.104+08:00</updated><category term="Game News. updates and new stuffs"/><category term="Guides"/><category term="Blog Updates"/><category term="Others"/><category term="By Fans"/><category term="Public Events"/><category term="GODS War II"/><category term="Intro to Gods in Combineset"/><category term="Race Standards"/><category term="Forum"/><category term="Spell Standards"/><category term="Maps"/><category term="TRIBES MATTERS"/><category term="Holiday Gifts Events"/><category term="QUEST OVERDRIVE"/><category term="CLANS INFOs"/><category term="Abyssia War"/><category term="Buying Guides"/><category term="Hem eXa"/><category term="Items Standards"/><category term="About Gods[General]"/><category term="Deeds by Gods"/><category term="Projects"/><category term="Managements"/><category term="GODS War I"/><category term="Game Rules"/><category term="Spoilers"/><title type="text">Combineset IV bv©: GODS WAR II</title><subtitle type="html">Official Unofficial Website for Combineset: the game</subtitle><link href="http://combineset.blogspot.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default?redirect=false" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/" rel="alternate" type="text/html"/><link href="http://pubsubhubbub.appspot.com/" rel="hub"/><link href="http://www.blogger.com/feeds/22234020/posts/default?start-index=26&amp;max-results=25&amp;redirect=false" rel="next" type="application/atom+xml"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><generator uri="http://www.blogger.com" version="7.00">Blogger</generator><openSearch:totalResults>295</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><xhtml:meta content="noindex" name="robots" xmlns:xhtml="http://www.w3.org/1999/xhtml"/><entry><id>tag:blogger.com,1999:blog-22234020.post-743475434807311782</id><published>2016-05-05T21:25:00.000+08:00</published><updated>2016-05-05T21:25:28.547+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blog Updates"/><title type="text">Build Vers 3.0.0.5</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
--&lt;br /&gt;
*&lt;br /&gt;
&lt;blockquote&gt;
ChangeLog:&amp;nbsp; &lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;Removed&amp;nbsp;&amp;gt;|+Songs+|&amp;lt; section.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;Removed Grandmaster's 2nd email address.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Credits are no longer invisible by default.&lt;/li&gt;
&lt;li&gt;Updated Navigation Menu&lt;/li&gt;
&lt;/ol&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
*&lt;br /&gt;
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/743475434807311782/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2016/05/build-vers-3005.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/743475434807311782" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/743475434807311782" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2016/05/build-vers-3005.html" rel="alternate" title="Build Vers 3.0.0.5" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-6076653691848588650</id><published>2011-06-03T22:16:00.004+08:00</published><updated>2011-06-03T22:21:37.848+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Abyssia War"/><title type="text">One's Gambit</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;From a corner of the tent of the Dreadlord, cast in shadow, a hooded figure appeared.&lt;br /&gt;
&lt;br /&gt;
The mysterious figure was about 6 feet tall. The Dreadlord turned cautiously, unsure if it's friend or foe.&lt;br /&gt;
&lt;br /&gt;
"My friend...," he greeted. It sounded weary, strained.&lt;br /&gt;
&lt;br /&gt;
The light from a nearby source revealed the face to the Dreadlord. It was a man. The hair was long and white yet the ageless face indicated nothing of his age. It was the ever-burning fiery eyes, however, that allowed the Dreadlord to identify him.&lt;br /&gt;
&lt;br /&gt;
The Dreadlord felt uncomfortable at being called "friend" by that human. It has only been two years since the Dreadlord and his kind joined the Order. The Order had been in war with several formidable enemies with no signs of ending it. This human was one from high standing in the Council of the Order, as is the Dreadlord himself.&lt;br /&gt;
&lt;br /&gt;
Yet, the notion of acknowledging another as "friend" brings certain implications. The Order is not as united as one would perceive. It was the common enemies that each tribe has that brought them together, initiated by the Human Alliance. The Dreadlord has no doubt that once the threat of the Abyss and the Phantoms were to be eliminated, the warmongering humans, as many rumours go about, would turn upon their once-allies. It was either foolishness, courtesy, part of a plot or perhaps an act of plead that this one would so carelessly throw.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://cn1.kaboodle.com/hi/img/2/0/0/147/b/AAAAAoLowmEAAAAAAUe2Dg.jpg?v=1221195743000" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://cn1.kaboodle.com/hi/img/2/0/0/147/b/AAAAAoLowmEAAAAAAUe2Dg.jpg?v=1221195743000" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Who could blame him, after all?&lt;br /&gt;
&lt;br /&gt;
"I've given a man a key and a guiding bone. He should be arriving at the portal at this side anytime now." He said, lifting the hood.&lt;br /&gt;
&lt;br /&gt;
The Dreadlord waited, unsure what the other is trying to say.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
"...It would lead him to the Fort of Torres." He continued.&lt;br /&gt;
&lt;br /&gt;
"You risk much..." The Dreadlord began.&lt;br /&gt;
&lt;br /&gt;
"Perhaps, but there is merit in success."&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://cf.mp-cdn.net/49/42/93d680b7df66cf660ba80896fcc8.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://cf.mp-cdn.net/49/42/93d680b7df66cf660ba80896fcc8.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;The Dreadlord is astonished. "This is madness! The Fort of Torres cannot be taken down with a lone man! Were it possible, my men would had done so already! It is without doubt, the stronghold of the Phantoms!"&lt;br /&gt;
&lt;br /&gt;
"Such is the strength of my kind. A man can achieve much when he puts his mind into it," he mused.&lt;br /&gt;
&lt;br /&gt;
"So you would gladly grant one's passage to death by sending him to the doorsteps of Phantoms? The sacking of Torres is not one achieved by a thousand-strong pack, let alone a lone warrior." the Dreadlord snorted.&lt;br /&gt;
&lt;br /&gt;
"Hence the reason why I had come."&lt;br /&gt;
&lt;br /&gt;
The Dreadlord raised an eyebrow.&lt;br /&gt;
&lt;br /&gt;
"It would benefit us greatly in the world should he succeed."&lt;br /&gt;
&lt;br /&gt;
"Why did you not just send into the heart of the Fort to achieve your aims?"&lt;br /&gt;
&lt;br /&gt;
"He is unprepared for what may come, the long road should prepare him sufficiently but he needs guidance."&lt;br /&gt;
&lt;br /&gt;
"I have my own war with the Phantoms to handle, I do not have time to babysit soldiers who should be battling the Abyss instead. Besides, why are you throwing your man to aid in my war when the war with Abyssia is hardly near its conclusion?"&lt;br /&gt;
&lt;br /&gt;
"Ah..." his expression somewhat hurt though the Dreadlord is unsure if it was genuine, "the Abyssia is no easy foe. The death of a demi-god in Hell was most unfortunate. Rest assured, I have vested interest in winning this war."&lt;br /&gt;
&lt;br /&gt;
The Dreadlord winced at remembering that a demi-god had fallen in Hell. The overseer of the Dead was one of the first casualty in the war (despite it being 2 years since it occurred), Hell being the nearest to the Depths of the Abyss. For a demi-god to fall so quickly in the hands of their enemies, the Dreadlord is reminded of the fact that their foes are not to be underestimated.&lt;br /&gt;
&lt;br /&gt;
Still, he had no doubt that the white-haired man would commit to the battle. Too much at stake and the Dreadlord would bet that the other's control in several realms would be shaken if this war were to be lost. This would not bode the other well.&lt;br /&gt;
&lt;br /&gt;
The human sighed. "Had I the time, I would have also preferred to give him the experience of war under my guidance, but I don't."&lt;br /&gt;
&lt;br /&gt;
With a wave, he conjured an image of an hourglass. "Time is running out for that man. When the sands of time falls fully, his kin shall die in the Fort of Torres."&lt;br /&gt;
&lt;br /&gt;
The Dreadlord was pretty sure his uninvited guest was granting that man the opportunity to save his kin for another purpose. One that would serve Order's or his personal goal, no doubt.&lt;br /&gt;
&lt;br /&gt;
With concealed resignation, the Dreadlord offered, "alright, I can't spare much though, my men are just as war-weary as yours..."&lt;br /&gt;
&lt;br /&gt;
"That would be sufficient, I do not ask much, only to provide aid to save his life if the need arises." He interrupts and turns.&lt;br /&gt;
&lt;br /&gt;
"A small party of 5?" the red-skinned general suggested.&lt;br /&gt;
&lt;br /&gt;
"It is up to your jurisdiction," the man had put up his hood.&lt;br /&gt;
&lt;br /&gt;
The hooded figure disappeared from the shadows, as quickly and quietly as his entrance was.&lt;br /&gt;
&lt;br /&gt;
The Dreadlord frowned. The human did not seem to care much about the safety of the man he seemingly condemned to death. Was it confidence or a piece of information not revealed to him?&lt;br /&gt;
&lt;br /&gt;
Grunting, he shouted out some commands to ensure that lone ranger lives to the doorstep of Death. He was interested how this would play out.&amp;nbsp; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/6076653691848588650/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2011/06/ones-gambit.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/6076653691848588650" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/6076653691848588650" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2011/06/ones-gambit.html" rel="alternate" title="One's Gambit" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-7801418821368976725</id><published>2009-11-30T00:00:00.000+08:00</published><updated>2009-11-30T00:00:04.029+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Race Standards"/><title type="text">ϧ Hellites ϧ</title><content type="html">&lt;blockquote&gt;&lt;span style="font-family: times new roman; font-size: large; font-weight: bold;"&gt;"&lt;/span&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;Hellites, Honour Guards of the Rulers of Abyss, are creatures of pure evil. Like a wraith, it seeks its prey; Like death, it comes...For the day shalt come when it roams free again in the Mortal Realm, and bring back calamity once more...&lt;/span&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-family: times new roman; font-weight: bold;"&gt;"&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Book of Legends&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/blockquote&gt;&lt;hr /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: #663366; font-size: large;"&gt;♨ϧ Hellites ϧ♨&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;blockquote&gt;&lt;span style="font-family: times new roman; font-size: large; font-weight: bold;"&gt;"&lt;/span&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;I wanted to see one...And I was fool to had wished for it...&lt;/span&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-family: times new roman; font-weight: bold;"&gt;"&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Alex, DragonSlayer&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/blockquote&gt;&lt;span style="font-size: medium; font-weight: bold;"&gt;&lt;u&gt;Basic Information:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li style="color: red;"&gt;HP: Not Known&lt;br /&gt;
&lt;/li&gt;
&lt;li style="color: #000099;"&gt;MP: Not Known&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #ff6666;"&gt;ATK: 7'000&lt;/span&gt; [&lt;span style="color: #f4cccc;"&gt;Melee&lt;/span&gt;]&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #006600;"&gt;DEF: 12'000&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #666666;"&gt;Speed&lt;/span&gt;: 120&lt;span style="color: #006600;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span style="font-size: medium; font-weight: bold;"&gt;&lt;u&gt;Abilities:&lt;br /&gt;
&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;/span&gt;Doom|Nation&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt; &lt;/span&gt;&lt;/span&gt;[&lt;span style="color: red;"&gt;Spell&lt;/span&gt;]&lt;br /&gt;
&lt;span style="font-family: courier new; font-style: italic;"&gt;A spell of pure evil that rains death to those who comes into contact with it...&lt;br /&gt;
&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: #000099;"&gt;90'000 MP&lt;/span&gt; to cast.&lt;span style="color: #000099;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Instantly kills&lt;/span&gt;&lt;/b&gt; all creatures(except caster) whose &lt;b&gt;&lt;span style="color: lime;"&gt;Defence is lower than 10'000&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;Abyss Units are immune to this spell&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;All other creatures with &lt;b&gt;&lt;span style="color: lime;"&gt;Defence above 10'000&lt;/span&gt;&lt;/b&gt; is unaffected by the spell.&lt;br /&gt;
&lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cries from Abyss&lt;/span&gt; [&lt;span style="color: red;"&gt;Spell&lt;/span&gt;]&lt;br /&gt;
&lt;span style="font-family: courier new; font-style: italic;"&gt;Unleashing a cry unlike anything heard before, it causes intense pain&lt;br /&gt;
&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;Stuns all creatures with &lt;b&gt;Strength lower than 3000&lt;/b&gt; for 2 turns.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;span style="color: orange;"&gt;Lowers all non-Abyssia Creatures's Defence by 10'000&lt;/span&gt;&lt;/b&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;for 2 turns.&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;span style="color: orange;"&gt;Lowers all non-Abyssia Creatures's Attack by 5'000&lt;/span&gt;&lt;/b&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;for 2 turns.&lt;/li&gt;
&lt;li&gt;Creatures with Strength lower than 1'000 will have their remaining health reduced to 20% of their maximum health or receives 2000 Damage, whichever higher. &lt;br /&gt;
&lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Helkite [&lt;/span&gt;&lt;span style="color: yellow;"&gt;Add-on&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;] &lt;br /&gt;
&lt;/span&gt;&lt;/li&gt;
&lt;span style="font-family: courier new; font-style: italic;"&gt;The double-edged blade that Hellites would always wield, this blade cuts to the victim's very soul and could send them to the point of no return...&lt;/span&gt;&lt;/ul&gt;&lt;ul&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;Its properties are unknown though it is generally believed to be enchanted by some obscure magic. &lt;/span&gt;
&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Rune Beam&lt;/span&gt; [&lt;span style="color: red;"&gt;Spell&lt;/span&gt;]&lt;br /&gt;
&lt;span style="font-family: courier new; font-style: italic;"&gt;The Helkite glows as the Hellite as incite some chant.. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: #000099;"&gt;1'000 MP&lt;/span&gt; to cast.&lt;/li&gt;
&lt;li&gt;Requires two turns to cast.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Instantly destroys anything caugh&lt;/span&gt;&lt;span style="color: red;"&gt;t &lt;/span&gt;&lt;/b&gt;in the Rune Beam's Path.&lt;/li&gt;
&lt;li&gt;Spell lasts for 5 seconds, during which it spans 5km from point of casting. &lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;Spell is not homing.&lt;/li&gt;
&lt;li&gt;It is known, so far, that Spell can only be blocked by &lt;i&gt;Focused Dragon Shield Lv.4&lt;/i&gt;.&lt;br /&gt;
&lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span style="color: cyan; font-weight: bold;"&gt;Frost Touch&lt;/span&gt; [&lt;span style="color: #000099;"&gt;Passive&lt;/span&gt;]&lt;br /&gt;
&lt;span style="font-family: courier new; font-style: italic;"&gt;Even without the Helkite, it is still a lethal foe.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;Upon attack, the target is &lt;span style="color: cyan;"&gt;chilled&lt;/span&gt;, the target will have its speed reduced by 20% and Defence lowered by 5%. &lt;b&gt;Chilled Effects can stack.&lt;/b&gt;&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;Lowers target's &lt;span style="color: magenta;"&gt;INT &lt;/span&gt;by 30 for 1 turn.&lt;br /&gt;
&lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Semi-Phantom Body&lt;/span&gt; [&lt;span style="color: #000099;"&gt;Passive&lt;/span&gt;]&lt;br /&gt;
&lt;span style="font-family: courier new; font-style: italic;"&gt;Hellites resembles Phantoms but are visible.&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;&lt;span style="color: #660000; font-weight: bold;"&gt;Gives 25% chance to &lt;span style="color: #d9ead3;"&gt;Evade incoming damage.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;/li&gt;
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/7801418821368976725/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/07/hellites.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/7801418821368976725" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/7801418821368976725" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/07/hellites.html" rel="alternate" title="ϧ Hellites ϧ" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-7028513766156176899</id><published>2009-09-01T00:00:00.006+08:00</published><updated>2009-09-01T00:00:06.188+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blog Updates"/><title type="text">Build Vers.3.0.0.4</title><content type="html">--&lt;br /&gt;
*&lt;br /&gt;
&lt;blockquote&gt;ChangeLog:&amp;nbsp; &lt;/blockquote&gt;&lt;blockquote&gt;&lt;ol&gt;&lt;li&gt;Split Secret War Journals from Website. It's now at &lt;a href="http://leroyr.blogspot.com/" linkindex="19"&gt;http://leroyr.blogspot.com/&lt;/a&gt;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Links Updated. All Links are now fully supported by our new Blog list which will show when was the last time the website was updated. Despite this, a minority of the links are still not reflected on this website because they're closed due to inactivity. (maybe I should remove them..Hahas..) Heck, maybe I should remove personal blogs from this list...Will consider. &lt;b&gt;Update:&lt;/b&gt; Alright! I decided, removing personal blog links...&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt; Links now show snippets of the latest posts.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;Monthly Quote Updated.&lt;/li&gt;
&lt;/ol&gt;&lt;/blockquote&gt;*&lt;br /&gt;
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/7028513766156176899/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/09/build-vers3004.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/7028513766156176899" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/7028513766156176899" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/09/build-vers3004.html" rel="alternate" title="Build Vers.3.0.0.4" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-2826495471537679497</id><published>2009-08-01T00:00:00.016+08:00</published><updated>2009-08-01T00:00:00.377+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blog Updates"/><title type="text">Build Vers.3.0.0.3</title><content type="html">*&lt;br /&gt;&lt;blockquote&gt;ChangeLog:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Changed Music Player from IMEEM Music Player to ODEO Player.&lt;/li&gt;&lt;li&gt;Improved ODEO Player as of Build Version.3.0.0.2c&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Made player Auto-Start.&lt;/li&gt;&lt;li&gt;Music Will only play once&lt;/li&gt;&lt;li&gt;The song played has been changed to "Ghost Blood" - Pandora Hearts OST&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Secret War Journals now only show one entry at a time. To view older entires, either click on the bottom older Posts or use the archives. This change is due to longer loading time from overwhelming posts being shown in one page. The previous version showed 50 entries at one go.&lt;/li&gt;&lt;li&gt;Edited "|-&amp;gt;&amp;gt;Navigation Help&amp;lt;&amp;lt;-|" Section. Visitors to this website are no longer referred to as "Fans" but "Mortals".&lt;/li&gt;&lt;li&gt;Added Singapore National Day  Countdown Timer in "Upcoming Events" Section to raise awareness of Singapore's coming Birthday on August.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;*&lt;br /&gt;--&lt;br /&gt;This is a rather short update since most of the bugs from the new layout is fixed. Hence, the monthly updates will end with this. Details about the next update will be notified to you through the "Upcoming Events" Section.&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/2826495471537679497/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/08/build-vers3003.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/2826495471537679497" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/2826495471537679497" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/08/build-vers3003.html" rel="alternate" title="Build Vers.3.0.0.3" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-8263820824770698630</id><published>2009-07-18T00:00:00.008+08:00</published><updated>2009-07-19T19:10:50.170+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Race Standards"/><title type="text">♠ChanceLot♠</title><content type="html">&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;The Priest of the Abyss, called ChanceLot by the Mortals, play a major role in securing royalties of the Abyss to the Satans. From Blood rituals to bloodbaths, it is not uncommon for Priests to be nearby...&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Book of Legends&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;hr /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(102, 51, 102);font-size:180%;" &gt;♠ChanceLot♠&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Gamblers of Luck, they are. They're like clowns and jesters fooling around with you. But only fools will take them lightly so. One misstep, you will wish you were never born...&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Alex, DragonSlayer&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Basic Information:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="color: rgb(255, 0, 0);"&gt;HP: 2'000&lt;/li&gt;&lt;li style="color: rgb(0, 0, 153);"&gt;MP: 1'000'000&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;ATK: 10&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Ranged&lt;/span&gt;]&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;DEF: 5'000&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;Speed&lt;/span&gt;: 50&lt;span style="color: rgb(0, 102, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Abilities:&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(204, 51, 204);"&gt;Unholy&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Fortune&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;/span&gt;[&lt;span style="color:red;"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Blessed by the Satans, the ChanceLot is ready than ever to do Battle...&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;100 MP&lt;/span&gt; to cast.&lt;span style="color: rgb(0, 0, 153);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;+15% Chance&lt;/span&gt; for all Spells Abilities that involve chances.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 255, 0);"&gt;+30 Luck&lt;/span&gt; to all nearby allies.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Spell lasts indefinitely&lt;/span&gt; until battles concludes or Caster dies.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;War Spell&lt;/span&gt; [&lt;span style="color:red;"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Wielders of Magic, Chancelots can also be Battle Mages.&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;100 MP&lt;/span&gt; to cast.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;50% chance&lt;/span&gt; to invoke &lt;span style="font-style: italic;"&gt;Corrupted Spit&lt;/span&gt; on a target which deals &lt;span style="font-weight: bold;"&gt;500&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Darkness Damage&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;40% chance&lt;/span&gt; to cast &lt;span style="font-style: italic;"&gt;Hands from Abyss&lt;/span&gt; on a target which deals &lt;span style="font-weight: bold;"&gt;500 Darkness Damage&lt;/span&gt; and stuns target for one turn.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 255, 0); font-weight: bold;"&gt;20% Chance&lt;/span&gt; to &lt;span style="font-style: italic;"&gt;shout &lt;span style="color: rgb(255, 204, 0);"&gt;War Cry&lt;/span&gt;&lt;/span&gt;, &lt;span style="color: rgb(51, 255, 51);"&gt;+15% ATK&lt;/span&gt; of all allies for &lt;span style="font-weight: bold;"&gt;next 3 turns&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 255, 51); font-weight: bold;"&gt;10% Chance&lt;/span&gt; to cast &lt;span style="color: rgb(51, 102, 255); font-style: italic;"&gt;Time Freeze&lt;/span&gt; for 1 turn, all enemies loses their next turn.&lt;/li&gt;&lt;li&gt;No more than one Spell effects may occur in one casting.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Enhancement Spells&lt;/span&gt; [&lt;span style="color:red;"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;They gamble with life to suit their needs.&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;100 MP&lt;/span&gt; to cast.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;50% Chance&lt;/span&gt; to have no effect whatsoever.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(204, 153, 51); font-weight: bold;"&gt;30% Chance&lt;/span&gt; to &lt;span style="color: rgb(255, 0, 0);"&gt;become invincible&lt;/span&gt; until the &lt;span style="font-weight: bold;"&gt;next 2 turns&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 255, 51); font-weight: bold;"&gt;10% Chance&lt;/span&gt; to recover &lt;span style="color: rgb(51, 102, 255);"&gt;1'000 Mana&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(51, 255, 51);"&gt;10% Chance&lt;/span&gt; to regain &lt;span style="color: rgb(255, 0, 0);"&gt;1'000 HP&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;More than one Spell effects may occur in one casting.&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Gambling Addict&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Due to its gambling habits, it is not uncommon for it to lose something precious.&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;"&gt;20% Chance&lt;/span&gt; to&lt;span style="color: rgb(255, 0, 0);"&gt; inflict 200 damage&lt;/span&gt; to oneself after casting spell.&lt;/li&gt;&lt;li&gt;No effect if Caster is invincible.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Fallen Grace&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Death of Chancelots are totally intolerable in the eyes of the Satans.&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;Blows up &lt;/span&gt;upon death&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;, &lt;/span&gt;deals&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt; 2'000 Fire Damage &lt;/span&gt;to all units.&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(102, 51, 102);font-size:180%;" &gt;♣Higher ChanceLot♣&lt;/span&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;That was an Higher ChanceLot?! I did not notice at all.&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Alex, DragonSlayer&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Basic Information:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="color: rgb(255, 0, 0);"&gt;HP: 2'000&lt;/li&gt;&lt;li style="color: rgb(0, 0, 153);"&gt;MP: 5'000'000&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;ATK: 100&lt;/span&gt;&lt;span style="color: rgb(102, 0, 0);"&gt; &lt;/span&gt;[&lt;span style="color: rgb(0, 0, 153);"&gt;Ranged&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;DEF: 10'000&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;Speed&lt;/span&gt;: 100&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Abilities:&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(204, 51, 204);"&gt;Unholy&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Fortune&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;/span&gt;[&lt;span style="color:red;"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Blessed by the Satans, the ChanceLot is ready than ever to do Battle...&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;100 MP&lt;/span&gt; to cast.&lt;span style="color: rgb(0, 0, 153);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;+15% Chance&lt;/span&gt; for all Spells Abilities that involve chances.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 255, 0);"&gt;+30 Luck&lt;/span&gt; to all nearby allies.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Spell lasts indefinitely&lt;/span&gt; until battles concludes or Caster dies.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;War Spell Lv.2 &lt;/span&gt;[&lt;span style="color:red;"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Wielders of Magic, Chancelots can also be Battle Mages.&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;200 MP&lt;/span&gt; to cast.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;60% chance&lt;/span&gt; to cast &lt;span style="font-style: italic;"&gt;Hands from Abyss&lt;/span&gt; on a target which deals &lt;span style="font-weight: bold;"&gt;500 Darkness Damage&lt;/span&gt; and stuns target for one turn.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 204, 51); font-weight: bold;"&gt;30% chance&lt;/span&gt; to invoke &lt;span style="font-style: italic;"&gt;Corrupted Spit&lt;/span&gt; on a target which deals &lt;span style="font-weight: bold;"&gt;500&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Darkness Damage&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 255, 0); font-weight: bold;"&gt;20% Chance&lt;/span&gt; to &lt;span style="font-style: italic;"&gt;shout &lt;span style="color: rgb(255, 204, 0);"&gt;War Cry&lt;/span&gt;&lt;/span&gt;, &lt;span style="color: rgb(51, 255, 51);"&gt;+15% ATK&lt;/span&gt; of all allies for &lt;span style="font-weight: bold;"&gt;next 3 turns&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 255, 0); font-weight: bold;"&gt;20% Chance&lt;/span&gt; to cast &lt;span style="color: rgb(51, 102, 255); font-style: italic;"&gt;Time Freeze&lt;/span&gt; for 1 turn, all enemies loses their next turn.&lt;/li&gt;&lt;li&gt;More than one Spell effects may occur in one casting.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;0% Chance &lt;/span&gt;to cast &lt;span style="font-style: italic;"&gt;Gates of Abyss&lt;/span&gt;, dealing &lt;span style="font-weight: bold;"&gt;10'000 Darkness Damage&lt;/span&gt; to all non-abyssia units. Survivors are&lt;span style="color: rgb(255, 0, 0);"&gt; stunned for 5 turns&lt;/span&gt;, &lt;span style="color: rgb(204, 51, 204);"&gt;Armour reduced by 200%&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Enhancement Spells Lv.2&lt;/span&gt; [&lt;span style="color:red;"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;They gamble with life to suit their needs.&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;50 MP&lt;/span&gt; to cast.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(204, 153, 51); font-weight: bold;"&gt;40% Chance&lt;/span&gt; to &lt;span style="color: rgb(255, 0, 0);"&gt;become invincible&lt;/span&gt; until the &lt;span style="font-weight: bold;"&gt;next 2 turns&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 255, 0); font-weight: bold;"&gt;20% Chance&lt;/span&gt; to recover &lt;span style="color: rgb(51, 102, 255);"&gt;1'000 Mana&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 0);"&gt;20% Chance&lt;/span&gt; to regain &lt;span style="color: rgb(255, 0, 0);"&gt;1'000 HP&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 255, 0); font-weight: bold;"&gt;20% Chance&lt;/span&gt; to have no effect whatsoever.&lt;/li&gt;&lt;li&gt;No more than one Spell effects may occur in one casting.&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Gambling Addict&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Due to its gambling habits, it is not uncommon for it to lose something precious.&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;"&gt;20% Chance&lt;/span&gt; to&lt;span style="color: rgb(255, 0, 0);"&gt; inflict 100 damage&lt;/span&gt; to oneself after casting spell.&lt;/li&gt;&lt;li&gt;No effect if Caster is invincible.&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Fallen Grace&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Death of Chancelots are totally intolerable in the eyes of the Satans.&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;Blows up &lt;/span&gt;upon death&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;, &lt;/span&gt;deals&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt; 5'000 Fire Damage &lt;/span&gt;to all units.&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/8263820824770698630/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/07/chancelot.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/8263820824770698630" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/8263820824770698630" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/07/chancelot.html" rel="alternate" title="♠ChanceLot♠" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-7137882056386840604</id><published>2009-07-11T00:00:00.011+08:00</published><updated>2009-07-11T00:00:05.385+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blog Updates"/><title type="text">Build Vers.3.0.0.2</title><content type="html">*&lt;br /&gt;&lt;blockquote&gt;ChangeLog:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Changed Timestamp in Post Entries back to the former layouts time format. [hh:mm:ss: PM/AM]&lt;/li&gt;&lt;li&gt;Recovered The DateHeader in Post Headers which was lost during the move to the new layout.&lt;/li&gt;&lt;li&gt;The DateHeader has been edited from previous layout. It is now &lt;span style="color: rgb(255, 102, 0);"&gt;Orange&lt;/span&gt; in colour, larger font size to be slightly smaller than each post entry title. It is also underlined and bold.&lt;/li&gt;&lt;li&gt;To avoid further confusion from the Post Entry Details about time and Author and the Entry Contents, the line which details the time posted, labels, and author now has the colour of "wheat".&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Added Travis' Blog into "---Link Highway Web---" Section&lt;/li&gt;&lt;li&gt;Updated "Quote of the Month" section for Month July 2009.&lt;/li&gt;&lt;li&gt;Added "&lt;a href="http://combineset.bravehost.com/lab.html"&gt;Projects&lt;/a&gt;" in Links Bar.&lt;/li&gt;&lt;li&gt;Fixed a bug which was discovered before Build Vers.3.0.0.1i where the icon next to "Projects" in Links Bar cannot be viewed in IE8.0 and below. The icon image format had since been changed to be viewable in all internet browsers.&lt;/li&gt;&lt;li&gt;The New Image icon for "Projects" introduced in Build Vers.3.0.0.1i has been optimised for better performance and loading time when being download and rendered in Internet Browsers. Original Image Size: 64.6KB. New Image Size: 1.89KB.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;*&lt;br /&gt;--&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/7137882056386840604/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/07/build-vers3002.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/7137882056386840604" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/7137882056386840604" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/07/build-vers3002.html" rel="alternate" title="Build Vers.3.0.0.2" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-3332428661405197520</id><published>2009-07-05T00:00:00.000+08:00</published><updated>2009-07-05T00:00:38.013+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="CLANS INFOs"/><category scheme="http://www.blogger.com/atom/ns#" term="Guides"/><title type="text">Hierarchy of Elemental Realm</title><content type="html">The &lt;span style="font-style: italic;"&gt;Elemental Realm&lt;/span&gt; is basically governed by a &lt;span style="font-style: italic;"&gt;Council of Three&lt;/span&gt;, followed by the &lt;span style="font-style: italic;"&gt;ClanMaster's Guild&lt;/span&gt;. Together together they maintained Law and Order in &lt;span style="font-style: italic;"&gt;Elemental Realm&lt;/span&gt;.&lt;hr /&gt;&lt;span style="font-weight: bold; font-style: italic; color: rgb(255, 0, 0);font-size:180%;" &gt;&lt;u&gt;The Council of Three&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center; font-weight: bold; font-style: italic; color: rgb(255, 102, 0);"&gt;&lt;span style="font-size:130%;"&gt;High King&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;The ruler of the &lt;span style="font-style: italic;"&gt;Elemental Realm&lt;/span&gt; is also the head of the &lt;span style="font-style: italic;"&gt;Council of Three&lt;/span&gt;. &lt;span style="font-style: italic;"&gt;The High King&lt;/span&gt;, or known to &lt;span style="font-style: italic;"&gt;Mortal Realm&lt;/span&gt;-ers as the &lt;span style="font-style: italic;"&gt;Elemental King&lt;/span&gt;, is above the law and rules for eternity till death or disposed.&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;High King&lt;/span&gt; has the power to dissolve the &lt;span style="font-style: italic;"&gt;Council&lt;/span&gt; as he see fits. The &lt;span style="font-style: italic;"&gt;High King&lt;/span&gt; has &lt;span style="font-weight: bold;"&gt;ultimate veto powers&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The Current &lt;span style="font-style: italic;"&gt;High King&lt;/span&gt; in &lt;span style="font-style: italic;"&gt;Elemental Realm&lt;/span&gt; is currently not known, as of posting.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(255, 255, 0);font-size:130%;" &gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;High Lords&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;The remaining two members of the&lt;span style="font-style: italic;"&gt; Council of Three&lt;/span&gt; would be the &lt;span style="font-style: italic;"&gt;High Lords&lt;/span&gt;. The &lt;span style="font-style: italic;"&gt;High Lords&lt;/span&gt; are appointed from the&lt;span style="font-style: italic;"&gt; ClanMaster's Guild&lt;/span&gt; to represent the ClanMaster's Guild in the general interest of Elemental Realm. The High Lords are traditionally changed every 2 years in Elemental Realm Time Format. However, the &lt;span style="font-style: italic;"&gt;High King&lt;/span&gt; may also dissolve the &lt;span style="font-style: italic;"&gt;Council&lt;/span&gt; to demand a change of &lt;span style="font-style: italic;"&gt;High Lords&lt;/span&gt; appointed in the &lt;span style="font-style: italic;"&gt;Council&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;It is known that the &lt;span style="font-style: italic;"&gt;High King&lt;/span&gt;, however, cannot appoint the &lt;span style="font-style: italic;"&gt;High Lords&lt;/span&gt;. The&lt;span style="font-style: italic;"&gt; High Lords&lt;/span&gt; are nominated by the &lt;span style="font-style: italic;"&gt;Lords&lt;/span&gt; in the &lt;span style="font-style: italic;"&gt;ClanMaster's Guild&lt;/span&gt;. &lt;span style="font-style: italic;"&gt;High Lords&lt;/span&gt; need not be &lt;span style="font-style: italic;"&gt;Lords&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;High Lords&lt;/span&gt; report directly to the &lt;span style="font-style: italic;"&gt;High King&lt;/span&gt; and is above &lt;span style="font-style: italic;"&gt;Guild'&lt;/span&gt;s Laws. The &lt;span style="font-style: italic;"&gt;High Lords&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;have veto powers&lt;/span&gt; in the &lt;span style="font-style: italic;"&gt;ClanMaster's Guild&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The current &lt;span style="font-style: italic;"&gt;High Lords&lt;/span&gt; is rumoured to have originated from the &lt;span style="font-style: italic;"&gt;Darkness Clan&lt;/span&gt; and the &lt;span style="font-style: italic;"&gt;Earth Clan&lt;/span&gt;.&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic; color: rgb(255, 0, 0);font-size:180%;" &gt;&lt;u&gt;ClanMaster's Guild&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;ClanMaster's Guild&lt;/span&gt; is formed after the &lt;span style="font-style: italic;"&gt;Clan Wars&lt;/span&gt; dated &lt;span style="font-weight: bold;"&gt;ER.118&lt;/span&gt; when the &lt;span style="font-style: italic;"&gt;Treaty of Magic Unity&lt;/span&gt; was signed.&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;ClanMaster's Guild&lt;/span&gt; consist of &lt;span style="font-style: italic;"&gt;Clan Leaders&lt;/span&gt; from each individual clans and no clans are excluded.&lt;br /&gt;&lt;div style="text-align: center; color: rgb(255, 102, 0); font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size:130%;"&gt;High Lords of Magic&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;See above "&lt;span style="font-style: italic;"&gt;High Lords&lt;/span&gt;" under "&lt;span style="font-style: italic;"&gt;Council of Three&lt;/span&gt;" Section&lt;br /&gt;&lt;div style="text-align: center; font-weight: bold; font-style: italic; color: rgb(255, 255, 0);"&gt;&lt;span style="font-size:130%;"&gt;Lords of Magic&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;More commonly called short for &lt;span style="font-style: italic;"&gt;Lords&lt;/span&gt; in &lt;span style="font-style: italic;"&gt;Elemental Realm&lt;/span&gt;, these are &lt;span style="font-style: italic;"&gt;Clan Leaders&lt;/span&gt; who are honoured for their clan's heroic deeds during the &lt;span style="font-style: italic;"&gt;Clan Wars&lt;/span&gt; or grand contribution to the Realm.&lt;br /&gt;The six Lords are the &lt;span style="font-style: italic;"&gt;Clan Leaders&lt;/span&gt; of the Main Elements of Magic.&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(102, 255, 255);"&gt;Namely&lt;/span&gt; - &lt;span style="font-style: italic;"&gt;Fire, Water, Ice, Lightning, Earth, Light, Darkness.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Lords&lt;/span&gt; are in-charge of the operations of the &lt;span style="font-style: italic;"&gt;ClanMaster's Guild&lt;/span&gt; and formulate and execute laws to maintain Law and Order in &lt;span style="font-style: italic;"&gt;Elemental Realm&lt;/span&gt;. Due to the nature of the&lt;span style="font-style: italic;"&gt; Sacred Clans&lt;/span&gt;, each would not support the other's bias law policy which do not benefit all, save the policymaker's Clans.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Lords&lt;/span&gt; serve the &lt;span style="font-style: italic;"&gt;Guild&lt;/span&gt; till death.&lt;br /&gt;It is stated that &lt;span style="font-style: italic;"&gt;Lords&lt;/span&gt; cannot be &lt;span style="font-style: italic;"&gt;High Lords&lt;/span&gt;.&lt;br /&gt;&lt;div style="text-align: center; color: rgb(51, 255, 51); font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size:130%;"&gt;Clan Leaders&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;See below "&lt;span style="font-style: italic;"&gt;Clan Leader&lt;/span&gt;" under "&lt;span style="font-style: italic;"&gt;Elemental Clans&lt;/span&gt;" Section&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic; color: rgb(255, 0, 0);font-size:180%;" &gt;&lt;u&gt;Elemental Clans&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;Further down the Hierarchy comes each individual clans. Each clan have a elected leader and specialise in a element.&lt;br /&gt;&lt;div style="text-align: center; font-weight: bold; font-style: italic; color: rgb(255, 102, 0);"&gt;&lt;span style="font-size:130%;"&gt;Clan Leader&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;The &lt;span style="font-style: italic;"&gt;Clan Leader&lt;/span&gt; need not have any special or royal background. Depending on the &lt;span style="font-style: italic;"&gt;Clans&lt;/span&gt;, some are chosen for their strength, wisdom, and even age. For example, the &lt;span style="font-style: italic;"&gt;Fire Clan&lt;/span&gt; chooses their leader with the greatest strength; the &lt;span style="font-style: italic;"&gt;Earth Clan&lt;/span&gt; leaders for one's wisdom.&lt;br /&gt;&lt;br /&gt;A &lt;span style="font-style: italic;"&gt;Clan leader&lt;/span&gt; is expected to be able to lead and manage one's clan and act in the interest of the &lt;span style="font-style: italic;"&gt;Clan&lt;/span&gt;. Throughout history, self-centred leaders were often disposed without delays with a new &lt;span style="font-style: italic;"&gt;Clan Leader&lt;/span&gt; chosen within days.&lt;br /&gt;&lt;br /&gt;A &lt;span style="font-style: italic;"&gt;Clan Leader&lt;/span&gt; is also expected to be a member of the&lt;span style="font-style: italic;"&gt; ClanMaster's Guild&lt;/span&gt; so as to have a say in the State Affairs in &lt;span style="font-style: italic;"&gt;Elemental Realm&lt;/span&gt;. It is considered a grave offence for a Clan Leader to be not a member of the ClanMaster's Guild and they will be treated as outcasts and sentenced to death.&lt;br /&gt;&lt;div style="text-align: center; color: rgb(255, 255, 0); font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size:130%;"&gt;Clan Members&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;Every &lt;span style="font-style: italic;"&gt;Elemental Realm&lt;/span&gt;-ers are a member of a clan. At the age of maturity, they will be given a choice to ask for permission for entry from the clan of their preferred choice. Often, the requests are not refused.&lt;br /&gt;Once granted membership of a clan, a clan member is not allowed to swear fealty to any other clans.&lt;br /&gt;In addition, a clan member is not allowed to learn more than one element-based spells. It is considered a grave offence by the &lt;span style="font-style: italic;"&gt;ClanMaster's Guild&lt;/span&gt; and no exceptions had ever been made.&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/3332428661405197520/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/07/hierarchy-of-elemental-realm.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/3332428661405197520" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/3332428661405197520" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/07/hierarchy-of-elemental-realm.html" rel="alternate" title="Hierarchy of Elemental Realm" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-4928177463224300936</id><published>2009-06-25T00:00:00.004+08:00</published><updated>2009-06-25T00:00:48.534+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Race Standards"/><title type="text">☡Flesh Golems☡</title><content type="html">&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;The idea behind the summoning of the flesh golems had been the milestone to breaking the traditional idea of the presence of rock in a golem. The dark wizards came together and used the corpses they had gathered to create an abomination which would listen to their commands. However, once the dark wizards are long gone, came the reckoning of the master-less flesh golems before it was finally banished to the Abyss...&lt;/span&gt;&lt;span style="font-size:large;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;&lt;span style="font-size:180%;"&gt;"&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Book of Legends&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Flesh Golems, as compared to the Rotting Golems, are weaker in many sense. Flesh Golems are simply made of human flesh, magically strengthened to withstand strong attacks from its opponents. Once the seal that bind the pieces of flesh are broken, it self-destructs in a harmless fashion.&lt;/span&gt;&lt;span style="font-size:large;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;&lt;span style="font-size:180%;"&gt;"&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Alex, DragonSlayer&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;font-size:medium;" &gt;&lt;u&gt;Basic Information:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="color: red;"&gt;HP: 2500&lt;/li&gt;&lt;li style="color: rgb(0, 0, 153);"&gt;MP: 100&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;ATK: 200&lt;/span&gt; [&lt;span style="color:red;"&gt;MELEE&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;DEF: 50&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;Speed&lt;/span&gt;: 10&lt;span style="color: rgb(0, 102, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;font-size:medium;" &gt;&lt;u&gt;Abilities:&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(51, 255, 51);"&gt;Slam&lt;/span&gt;&lt;/span&gt; [&lt;span style="color:red;"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Being magically strengthened, it can slam the ground to impale nearby units.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;0 MP&lt;/span&gt; to cast; 3 turns cooldown&lt;/li&gt;&lt;li&gt;Deals &lt;span style="color: rgb(51, 204, 0);"&gt;500 earth damage&lt;/span&gt; to units in &lt;span style="color: rgb(255, 204, 204); font-weight: bold;"&gt;0.5m radius&lt;/span&gt;; &lt;span style="color: rgb(51, 204, 0);"&gt;50 earth damage&lt;/span&gt; to units farther away. &lt;span style="font-weight: bold;"&gt;Does not affect flying or phantom units.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color:red;"&gt;Stuns &lt;/span&gt;units in &lt;span style="color: rgb(255, 204, 204);"&gt;0.5m radius&lt;/span&gt; for &lt;span style="font-weight: bold;"&gt;1 turn&lt;/span&gt;.&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Does not affect flying or phantom units.&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/4928177463224300936/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/flesh-golems.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/4928177463224300936" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/4928177463224300936" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/flesh-golems.html" rel="alternate" title="☡Flesh Golems☡" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-479261182839187261</id><published>2009-06-24T00:00:00.005+08:00</published><updated>2009-06-24T16:24:20.559+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Race Standards"/><title type="text">☣Rotting Golems☣</title><content type="html">&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Rotting Golems are feared for its brutality and aggressiveness. It is considered a miracle if one is to go near and comes back. However, despite this, Rotting Golems are a bloated form of its weaker cousin - Flesh Golems.&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Alex, DragonSlayer&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Basic Information:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="color: rgb(255, 0, 0);"&gt;HP: 5000&lt;/li&gt;&lt;li style="color: rgb(0, 0, 153);"&gt;MP: 100&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;ATK&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;: 0&lt;/span&gt;&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0);"&gt;MELEE&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;DEF: 10&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;Speed&lt;/span&gt;: 5&lt;span style="color: rgb(0, 102, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Abilities:&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(255, 153, 255);"&gt;Unholy Rot&lt;/span&gt; [&lt;span style="color: rgb(51, 204, 255);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Even the smell of them would make you wish you hadn't smelled it. *Vomit*&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Deals &lt;span style="font-weight: bold;"&gt;500 damage&lt;/span&gt; per turn to all units in a &lt;span style="color: rgb(255, 102, 102);"&gt;1m radius&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;Rotting Golems are &lt;span style="color: rgb(51, 255, 51);"&gt;immune&lt;/span&gt; to this.&lt;/li&gt;&lt;li&gt;Does not affect Mechanical units.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Affects&lt;/span&gt; items[Organic].&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 0);"&gt;Body Slam&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0);"&gt;Spell&lt;/span&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;&lt;/span&gt;]&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;0 MP&lt;/span&gt; to cast.&lt;/li&gt;&lt;li&gt;Deals &lt;span style="color: rgb(255, 255, 0);"&gt;damage equivalent to its current health&lt;/span&gt; to its victims.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Kills the &lt;span style="font-style: italic;"&gt;Rotting Golem&lt;/span&gt;&lt;/span&gt; and &lt;span style="color: rgb(255, 0, 0);"&gt;causes an explosion&lt;/span&gt; which &lt;span style="color: rgb(255, 0, 0);"&gt;deals 1000 Fire Damage&lt;/span&gt; to units in&lt;span style="color: rgb(255, 102, 102);"&gt; 0.5m radius&lt;/span&gt;. &lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;50% Chance&lt;/span&gt; of &lt;span style="font-weight: bold;"&gt;stunning&lt;/span&gt; affected units for &lt;span style="color: rgb(102, 255, 255);"&gt;3 turns&lt;/span&gt;; also moves them 10m away from source of explosion.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Summon &lt;span style="color: rgb(255, 102, 0);"&gt;Spiked Club&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; &lt;/span&gt;[&lt;span style="color: rgb(255, 0, 0);"&gt;Spell&lt;/span&gt;]&lt;span style="font-style: italic;font-family:courier new;" &gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;10 MP&lt;/span&gt; to cast; 3 turns cooldown&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Has &lt;span style="color: rgb(255, 0, 0);"&gt;1500 HP&lt;/span&gt;; Can be affected by&lt;span style="color: rgb(255, 204, 204);"&gt; &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(204, 102, 204);"&gt;Unholy Rot&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;Temporarily&lt;/span&gt; &lt;span style="color: rgb(255, 0, 0);"&gt;increases&lt;/span&gt; user's &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;ATK by 500&lt;/span&gt;; this is in effect as long as it is equipped.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;"&gt;15% Chance &lt;/span&gt;to inflict &lt;span style="color: rgb(51, 204, 0);"&gt;additional 200 Earth Damage&lt;/span&gt; upon each successive attack.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/479261182839187261/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/rotting-golems.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/479261182839187261" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/479261182839187261" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/rotting-golems.html" rel="alternate" title="☣Rotting Golems☣" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-2228608488059077475</id><published>2009-06-23T06:30:00.001+08:00</published><updated>2009-06-23T06:30:00.305+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Abyssia War"/><category scheme="http://www.blogger.com/atom/ns#" term="Game News. updates and new stuffs"/><title type="text">♟The "Divided" Plan♟</title><content type="html">After much persuasion and pressure from several divisions and communities, &lt;span style="font-style: italic;"&gt;the Republic&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Council&lt;/span&gt; has finally given us the nod to release the details of the secret message that was sent over to them allegedly from the &lt;span style="font-style: italic;"&gt;Grandmaster of OZ)&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Our guess were right, the previous text that we published earlier were just an fragment of the message.&lt;span style="font-style: italic;"&gt; The Republic&lt;/span&gt; had apparently divided messages into parts so as to prevent thieves, such as those who got hold of the first part, from understanding the full message intended for the recipients.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The Republic&lt;/span&gt; have, of course, generously supplied us the entire message so as to give a full and detailed report on it. The full message is rather written in a haste and therefore, it is not very logical of us to show them here. As we can see from the first part already, the author used a lot of acronyms. As such, after interpreting the message, we believe that:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;The Abyssia Army&lt;/span&gt; had reached &lt;span style="font-style: italic;"&gt;Elemental Realm&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Apparently, not everyone there supported the presence of the &lt;span style="font-style: italic;"&gt;Abyssia Army&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Plan to stir some commotion to create a divided state with two camps:&lt;ol&gt;&lt;li&gt;Those who supported the rule of the &lt;span style="font-style: italic;"&gt;Abyss&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Those who oppose the rule of the &lt;span style="font-style: italic;"&gt;Abyss&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;The ulterior motive is to sought for allies in there and ultimately buy time for us to build up defences.&lt;/li&gt;&lt;/ol&gt;There, we have summarised one-lengthy-page message into a few points!&lt;br /&gt;&lt;br /&gt;Hopefully, which is &lt;span style="font-style: italic;"&gt;the Republic'&lt;/span&gt;s and our's objective, this has helped in understanding what lies ahead for us.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;People, the threat of war is real, do not be complacent.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/2228608488059077475/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/divided-plan.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/2228608488059077475" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/2228608488059077475" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/divided-plan.html" rel="alternate" title="♟The &quot;Divided&quot; Plan♟" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-7227504052252976100</id><published>2009-06-22T00:00:00.007+08:00</published><updated>2009-06-22T00:00:15.162+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blog Updates"/><title type="text">Build Vers.3.0.0.1</title><content type="html">*&lt;br /&gt;&lt;blockquote&gt;ChangeLog:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Re-added "Contributors" Section which was accidentally lost when moving over to the new layout and went unnoticed until recently.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Edited "Entries" section to include 'The date the entry was posted' to inform readers when it was posted, including time. This was previously removed from the change of template which led to some confusion among readers.&lt;/li&gt;&lt;li&gt;Changed layout for "Upcoming Events" Section. This change is to suit the new theme of the website layout.&lt;/li&gt;&lt;li&gt;Added a text string of "--" after the Entry title and Date to signal the start of the entry's content body. This is to avoid confusion since the colour of both texts are similar.&lt;/li&gt;&lt;li&gt;Added new Label for entries -&amp;amp;gt; "Abyssia War"&lt;/li&gt;&lt;li&gt;Added icons next to links to:&lt;br /&gt;&lt;span style="color: rgb(51, 255, 255); font-style: italic;font-family:courier new;" &gt;* Home&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 255); font-style: italic;font-family:courier new;" &gt;   * Expiry Board&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 255); font-style: italic;font-family:courier new;" &gt;   * Posts RSS&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 255); font-style: italic;font-family:courier new;" &gt;   * Comments RSS&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Added support for Yuki's Blog (Last posted at, Favicon) in "---Link Highway Web---" Section&lt;/li&gt;&lt;li&gt;Added support for Combineset's officially affiliated Websites (Last posted at, Favicon) in "---Link Highway Web---" Section&lt;/li&gt;&lt;li&gt;Added support for "NCHS 4D'2009 Blog" (Last posted at, Favicon) in "---Link Highway Web---" Section&lt;/li&gt;&lt;li&gt;Added support for Emelia's Blog (Last posted at, Favicon) in "---Link Highway Web---" Section&lt;/li&gt;&lt;li&gt;Added support for Johnston's Blog (Last posted at, Favicon) in "---Link Highway Web---" Section&lt;/li&gt;&lt;li&gt;All links in "---Link Highway Web---" Section should have Favicon support now and it will be shown next to the links unless the connection was terminated before it was rendered.&lt;/li&gt;&lt;li&gt;All Prior bugs for "|-&amp;amp;gt;&amp;amp;gt;Navigation Menu&amp;amp;lt;&amp;amp;lt;-|"section should be fixed. There should not be anymore broken links. &lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;*&lt;br /&gt;--&lt;br /&gt;&lt;div style="color: rgb(255, 153, 0); font-weight: bold; text-align: center;"&gt;How to add support for your blog/website for  "---Link Highway Web---" Section? &lt;/div&gt;It's very simple!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Steps:&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Go to your blogger Dashboard(if using blogger)&lt;/li&gt;&lt;li&gt;Go Layout(if using Layouts for your blog)&lt;/li&gt;&lt;li&gt;Go Edit HTML(for those using layouts for blog)/Go edit your index.html(for website)/Go edit Template(for blogs using classic template)&lt;/li&gt;&lt;li&gt;Add this code in between &amp;lt;head&amp;gt;&amp;lt;/head&amp;gt;:   &amp;lt;link href='yourURL/atom.xml' rel='alternate' title='Name of Feeds' type='application/atom+xml'/&amp;gt;&lt;/li&gt;&lt;li&gt;Tag me on the "Chatroom" to inform me that your website/blog is ready to support our new functions!&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;-- &lt;span style="font-weight: bold;font-size:130%;color:red;"  &gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;color:red;"  &gt;Additional Content:&lt;/span&gt; &lt;span style="color: rgb(255, 204, 204); font-weight: bold;"&gt;Suitable Colour(and its shades) to be used in this template&lt;/span&gt;:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;White&lt;/li&gt;&lt;li style="color: rgb(51, 255, 255);"&gt;Cyan&lt;/li&gt;&lt;li style="color: yellow;"&gt;Yellow&lt;/li&gt;&lt;li style="color: red;"&gt;Red&lt;/li&gt;&lt;li style="color: rgb(51, 255, 51);"&gt;Light Green&lt;/li&gt;&lt;li style="color: rgb(255, 153, 0);"&gt;Bright Orange&lt;/li&gt;&lt;li style="color: rgb(255, 153, 255);"&gt;Faint Pink&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/7227504052252976100/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/build-vers3001.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/7227504052252976100" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/7227504052252976100" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/build-vers3001.html" rel="alternate" title="Build Vers.3.0.0.1" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-1677645325652892180</id><published>2009-06-19T09:59:00.002+08:00</published><updated>2009-06-19T10:54:16.789+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Abyssia War"/><category scheme="http://www.blogger.com/atom/ns#" term="Game News. updates and new stuffs"/><title type="text">☏The Message☏</title><content type="html">War efforts are under way for a few weeks now and many are starting to doubt the feasibility of war.&lt;br /&gt;&lt;br /&gt;Then at this dark times, came a message from the Elemental Realm:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-family: courier new; font-style: italic; color: rgb(102, 204, 204);"&gt;This is Grandmaster from OZ). &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Abyssia&lt;/span&gt; Army reached E.Gates, will try to buy time&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;The message is not very detailed and had caused some sort of commotion on its reliability. Nevertheless, this message was leaked out by the Voluntary Intelligence Branch which stole the message from its intended recipient.&lt;br /&gt;Which means that we have actually no permission to publish this publicly but we were getting bored from the silent press, which were revealing nothing.&lt;br /&gt;However, case in mind, there's another possibility, this could just be the first part of the message. Like I say, this is all guesswork but one thing's for sure, or so we hope, war is upon us.&lt;br /&gt;&lt;br /&gt;The signs are clear, even without the latest retrieval of the secret message, tribes are gathering arms, sparking some sort of arms race. Whether it was out of fear of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Abyssia&lt;/span&gt; Army or the fear of being outgunned by other tribes, war will ignite sooner or later. The crisis now is about whether a war occur between the tribes or a united voice against the looming &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Abyssia&lt;/span&gt; Army.&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/1677645325652892180/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/message.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/1677645325652892180" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/1677645325652892180" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/message.html" rel="alternate" title="☏The Message☏" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-2769919676458693462</id><published>2009-06-07T15:16:00.003+08:00</published><updated>2009-06-07T15:29:43.859+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blog Updates"/><title type="text">Build Vers.3.0.0.0</title><content type="html">--&lt;br /&gt;*&lt;br /&gt;&lt;blockquote&gt;ChangeLog:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Change of Template Layout.&lt;/li&gt;&lt;li&gt;Removed several redundant sections.&lt;/li&gt;&lt;li&gt;Improved "|-&gt;&gt;Navigation Menu&lt;&lt;-|", it will no longer be on the same layer as the entries and the background, causing it to overlap. It is now placed on a higher level layer than the rest. The "Hide Menu" Function is still available to prevent text blockage for smaller screens.&lt;/li&gt;&lt;li&gt;Improved "---Link Highway Web---", it now support Favicon icon preview for selected sites. It also states when the site was last updated for selected sites.&lt;/li&gt;&lt;li&gt;Merged Sections&lt;/li&gt;&lt;li&gt;"Best Viewed in" Image removed as it is no longer needed.&lt;/li&gt;&lt;li&gt;Navbar hidden from sight, it is now placed 30px above the searchbox. (Sad to say...)&lt;/li&gt;&lt;li&gt;Removed several code snippets(that is not needed for the website to function)&lt;/li&gt;&lt;li&gt;And much much more!!!&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br /&gt;*&lt;br /&gt;--&lt;br /&gt;In-line with Combineset's 10th Birthday, we're changing our website's layout design(yes, like finally..)&lt;br /&gt;Like Combineset, this website has changed much since its creation with this latest change, we're moving from the notebook theme to LightHouse Theme to SunRay Theme.&lt;br /&gt;Together with the Combineset Expiry Board, the websites get a major makeover with better functions and hopefully faster loading times!&lt;br /&gt;&lt;br /&gt;Of course, I will have to thank those who beta-test the layout beforehand, they helped in making this change a success! ^^&lt;br /&gt;&lt;br /&gt;Lastly, I, on the behalf of Combineset.co, thank you all for the support for the past 10 years!!!&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/2769919676458693462/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/build-vers3000.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/2769919676458693462" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/2769919676458693462" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/06/build-vers3000.html" rel="alternate" title="Build Vers.3.0.0.0" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-8839998219997746543</id><published>2009-05-20T20:00:00.001+08:00</published><updated>2009-05-20T20:00:00.353+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Race Standards"/><title type="text">۾Vampires۾</title><content type="html">&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Known by many as the Lords of the Night Sky, these blood drinkers once almost dominated the entire of Mortal Realm before the combined might of the gods sealed them away into the Abyss. Once there, the nobles made a pact with the Boundless, thus becoming the creatures of the Abyss. Henceforth, they were known in the Legends as Vampires...&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Alex, DragonSlayer&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;hr /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(102, 51, 102);font-size:180%;" &gt;ΘVampireΘ&lt;/span&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Vampires have a ancient caste system that lived to this day. Generally, there are two main caste: The Nobles and the Mixed Blood. The Vampires are often referred to the Mixed Blood, not the nobles. Calling a Noble a Vampire was considered a insult.&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Book of Legends&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;In the year that followed the exile of the Vampires, the Vampires had begun to appear in the battlefield, serving the Abyssia Empire which aims nothing but destruction. These vampires are like assassins, taking out targets far ahead to cause panic among the enemy while the main force pushes through. They're known for their inhumane speed and stealth. &lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Alex, DragonSlayer&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Basic Information:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="color: rgb(255, 0, 0);"&gt;HP: 1000&lt;/li&gt;&lt;li style="color: rgb(0, 0, 153);"&gt;MP: 500&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;ATK: 1000&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0);"&gt;MELEE&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;DEF: 150&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;Speed&lt;/span&gt;: 50&lt;span style="color: rgb(0, 102, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Abilities:&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(255, 0, 0);"&gt;Bloodlust&lt;/span&gt;&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Vampires are blood drinkers, thus it is natural for them to thirst for blood.&lt;/span&gt;&lt;ol&gt;&lt;li&gt;After each successive attack, there is a &lt;span style="color: rgb(0, 102, 0);"&gt;20%&lt;/span&gt; chance for &lt;span style="font-style: italic;"&gt;the Vampire&lt;/span&gt; to gain &lt;span style="color: rgb(102, 102, 102);"&gt;20 speed&lt;/span&gt; and &lt;span style="color: rgb(204, 0, 0);"&gt;200 ATK&lt;/span&gt; for the next turn.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Lifesteal&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;span style="font-style: italic;font-family:courier new;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;The Vampire&lt;/span&gt; &lt;span style="color: rgb(255, 0, 0);"&gt;gains health&lt;/span&gt; from &lt;span style="color: rgb(0, 102, 0);"&gt;10%&lt;/span&gt; of the damage it dealt.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Mist Form&lt;/span&gt; [&lt;span style="color: rgb(102, 0, 0);"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;It is unknown how vampires are able to seemingly turn into thin air and re-materialise but that's what makes Vampires truly close to immortality.&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;100 MP&lt;/span&gt; to cast.&lt;br /&gt;&lt;span style="color: rgb(51, 51, 153);"&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 153);"&gt;Turns into a mist&lt;/span&gt; and &lt;span style="color: rgb(255, 0, 0);"&gt;gain&lt;/span&gt; &lt;span style="color: rgb(102, 102, 102);"&gt;9000 speed&lt;/span&gt; for that turn, allowing &lt;span style="font-style: italic;"&gt;the Vampire&lt;/span&gt; to travel a great distance within that same turn.&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;The vampire&lt;/span&gt; is &lt;span style="color: rgb(102, 0, 0);"&gt;invulnerable&lt;/span&gt; during this period.&lt;/li&gt;&lt;li&gt;This spell &lt;span style="color: rgb(0, 153, 0);"&gt;can be cast&lt;/span&gt; during the &lt;span style="color: rgb(0, 102, 0);"&gt;defence phase&lt;/span&gt;.&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(255, 0, 0);"&gt;Blood&lt;/span&gt;&lt;span style="color: rgb(102, 51, 102);"&gt;Fang&lt;/span&gt;&lt;/span&gt; [&lt;span style="color: rgb(102, 0, 0);"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Do not get hit by the fangs of a vampire. It is lethal.&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;100 MP&lt;/span&gt; to cast.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;15%&lt;/span&gt; Chance to successfully cast &lt;span style="color: rgb(255, 0, 0);"&gt;Blood&lt;/span&gt;&lt;span style="color: rgb(102, 51, 102);"&gt;Fang&lt;/span&gt; after each successive attack to inject poison that deals &lt;span style="color: rgb(0, 102, 0); font-weight: bold;"&gt;5000 poison impact damage&lt;/span&gt; and deals &lt;span style="color: rgb(0, 102, 0); font-weight: bold;"&gt;1000 poison damage subsequently each turn&lt;/span&gt; for a duration of &lt;span style="color: rgb(255, 0, 0);"&gt;10 turns&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/ul&gt;&lt;hr /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(102, 51, 102);font-size:180%;" &gt;ΞVampire KnightΞ&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;The Nobles, on the hand, having made a pact with the Boundless, was granted grand post and powers in return.&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Book of Legends&lt;br /&gt; &lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Vampire Knights are the Nobles in the vampire Society. They are well-versed in magic and swordsmanship. Thankfully, they are rarely seen in the battlefields, choosing to enjoy their grand life instead. If seeing vampires in the battlefield is bad, spotting a single vampire knight foretells doom for their enemy.&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Alex, DragonSlayer&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Basic Information:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="color: rgb(255, 0, 0);"&gt;HP: 2000&lt;/li&gt;&lt;li style="color: rgb(0, 0, 153);"&gt;MP: 1000&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;ATK: 1500 &lt;/span&gt;[&lt;span style="color: rgb(255, 0, 0);"&gt;MELEE&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;DEF: 2000&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;Speed&lt;/span&gt;: 50&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Abilities:&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(255, 0, 0);"&gt;Bloodlust&lt;/span&gt;&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Vampires are blood drinkers, thus it is natural for them to thirst for blood.&lt;/span&gt;&lt;ol&gt;&lt;li&gt;After each successive attack, there is a &lt;span style="color: rgb(0, 102, 0);"&gt;10%&lt;/span&gt; chance for &lt;span style="font-style: italic;"&gt;the Vampire Knight&lt;/span&gt; to gain &lt;span style="color: rgb(102, 102, 102);"&gt;20 speed&lt;/span&gt; and &lt;span style="color: rgb(204, 0, 0);"&gt;200 ATK&lt;/span&gt; for the next turn.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Lifesteal&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;span style="font-style: italic;font-family:courier new;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;The Vampire Knight&lt;/span&gt; &lt;span style="color: rgb(255, 0, 0);"&gt;gains health&lt;/span&gt; from &lt;span style="color: rgb(0, 102, 0);"&gt;20%&lt;/span&gt; of the damage it dealt.&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(102, 51, 102);"&gt;Enchant Armour&lt;/span&gt;&lt;/span&gt; [&lt;span style="color: rgb(102, 0, 0);"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Makes the armour close to indestructible by enchanting it with Abyssia Magick.&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;200 MP&lt;/span&gt; to cast.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Increases defence&lt;/span&gt; of &lt;span style="font-style: italic;"&gt;the Vampire Knight&lt;/span&gt; to &lt;span style="font-weight: bold;"&gt;4000&lt;/span&gt; for &lt;span style="color: rgb(0, 102, 0);"&gt;5 turns&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(255, 0, 0);"&gt;Blood Pact&lt;/span&gt;&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;The Nobles are the one who made a pact with the Boundless, this pact grants them strange powers that makes them close to being an immortal.&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;For every health point lost&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;the Vampire Knight&lt;/span&gt; gains &lt;span style="color: rgb(0, 0, 153);"&gt;1 MP&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(255, 0, 0);"&gt;Blood Ritual&lt;/span&gt;&lt;/span&gt; [&lt;span style="color: rgb(102, 0, 0);"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The pact with the Boundless included the teachings of forbidden blood magic.&lt;/span&gt;&lt;br /&gt;  &lt;ol&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;The Vampire Knight&lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;&lt;/span&gt; &lt;span style="color: rgb(255, 0, 0);"&gt;burns 100HP&lt;/span&gt; of their own to &lt;span style="color: rgb(255, 0, 0);"&gt;recover all its lost health points&lt;/span&gt; to attain full health points.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;The turn ends&lt;/span&gt; with this spell.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt; &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/8839998219997746543/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/05/vampires.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/8839998219997746543" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/8839998219997746543" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/05/vampires.html" rel="alternate" title="۾Vampires۾" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-8581658300196912052</id><published>2009-05-17T00:00:00.021+08:00</published><updated>2009-05-17T00:00:00.776+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Race Standards"/><title type="text">♟Abyssia Zombies♟</title><content type="html">&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Zombies in the Abyss Army are counterparts to our infantry in our armies. The Abyss Army uses them mostly for tanking purposes and as meat shields to shield the damage to bait time for the heavy assault troops to deal the real damage to their enemies.&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Alex, DragonSlayer&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;hr /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(102, 51, 102);font-size:180%;" &gt;ϿChained ZombieϾ&lt;/span&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Though generally similar in appearance compared to its Mortal Realm cousins, they are anything but the zombies that we fought in everyday life. Being different in appearance only by the sight of chains and seemingly unstoppable, one could take an eternity just to take down one. Hence, often enough, it is easy to know who is more experienced with the dealings of these beings when they leave the zombies to the last to slay in a fierce battle.&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Alex, DragonSlayer&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Basic Information:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="color: rgb(255, 0, 0);"&gt;HP: 1000&lt;/li&gt;&lt;li style="color: rgb(0, 0, 153);"&gt;MP: 100&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;ATK: 900&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0);"&gt;MELEE&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;DEF: 75&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;Speed&lt;/span&gt;: 10&lt;span style="color: rgb(0, 102, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Abilities:&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(255, 0, 0);"&gt;Fire&lt;/span&gt;bomb&lt;/span&gt; [&lt;span style="color: rgb(102, 0, 0);"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;The caster creates a firebomb and throws it towards a target area dealing fire damage to the affected units.&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;100 MP&lt;/span&gt; to cast.&lt;span style="color: rgb(0, 0, 153);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Deals &lt;span style="color: rgb(204, 0, 0);"&gt;500 fire damage&lt;/span&gt; for direct hit and &lt;span style="color: rgb(204, 0, 0);"&gt;500 fire damage&lt;/span&gt; to surrounding units.&lt;/li&gt;&lt;li&gt;Spell can damage friendly units as well.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Chains of Abyss&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Using abyssia magicks unknown to mortals, its claws can forge a brief of mana link between its prey and drain the prey's mana.&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;20%&lt;/span&gt; chance of draining &lt;span style="color: rgb(0, 0, 153);"&gt;400 or less mana&lt;/span&gt; and gain &lt;span style="color: rgb(0, 102, 0);"&gt;25%&lt;/span&gt; of the drained mana &lt;span style="color: rgb(255, 0, 0);"&gt;after each successive attacks&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Decay Aura&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;The body of the living dead carries a pungent and corrosive odour that burns every living thing it touches.&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Area of Effect&lt;/span&gt;: &lt;span style="color: rgb(0, 0, 153);"&gt;5m&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;-100 HP&lt;/span&gt; per (second or turn)&lt;/li&gt;&lt;li&gt;Creatures of the Abyss are immune.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Cannot stack with other Decay Aura&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;High Health Regeneration&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Chained Zombies have higher health regeneration rates than its Mortal Realm cousins, allowing them to &lt;span style="color: rgb(255, 0, 0);"&gt;recover 100 HP&lt;/span&gt; after each turn(or second)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Resurrection&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Abyssia Zombies are designed to be hardy, hence their health regeneration is so high that they can rise once more to do battle after being defeated.&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;50%&lt;/span&gt; Chance of &lt;span style="color: rgb(0, 102, 0);"&gt;reviving&lt;/span&gt; after death.&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(102, 51, 102);font-size:180%;" &gt;ΐ Tormented Zombie ΐ&lt;/span&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;"&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Visibly different from other zombies with runes engraved into its torso and shoulders, they're believed to be once educated people before being turned into a creature of the Abyss. Tormented Zombies are of higher intelligence than Chained Zombies and are capable of casting more higher level spells.&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;"&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;- Alex, DragonSlayer&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Basic Information:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="color: rgb(255, 0, 0);"&gt;HP: 800&lt;/li&gt;&lt;li style="color: rgb(0, 0, 153);"&gt;MP: 1000&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;ATK: 100 &lt;/span&gt;[&lt;span style="color: rgb(0, 0, 153);"&gt;Ranged&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;DEF: 50&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;Speed&lt;/span&gt;: 10&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;u&gt;Abilities:&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(102, 51, 102);"&gt;Dearmourification&lt;/span&gt;&lt;/span&gt; [&lt;span style="color: rgb(102, 0, 0);"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;As the Tormented Zombie are often disadvantaged by their low defence rating, they invented ways to make the fight to a fairer.&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;200 MP&lt;/span&gt; to cast.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers armour&lt;/span&gt; of affected units to the same defence rating as the Tormented Zombie for&lt;span style="font-weight: bold;"&gt; 5 turns&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Area of Effect:&lt;/span&gt; &lt;span style="color: rgb(0, 0, 153);"&gt;1m&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cast &lt;span style="color: rgb(102, 51, 102);"&gt;Rejection&lt;/span&gt;&lt;/span&gt; [&lt;span style="color: rgb(102, 0, 0);"&gt;Spell&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Calling upon the powers of the Abyss, the Tormented Zombie is able to summon up a concentrated area of dark wind that expands outwards from the targeted spot, causing devastating damage.&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Cost &lt;span style="color: rgb(0, 0, 153);"&gt;100 MP&lt;/span&gt; to cast.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;One turn delay&lt;/span&gt; to prepare spell.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Deals &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;1000 darkness damage&lt;/span&gt; to all affected units.&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Area of Effect:&lt;/span&gt; &lt;span style="color: rgb(0, 0, 153);"&gt;5m&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Pushes&lt;/span&gt; affected units 5m from the epicentre.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Chains of Abyss&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Using abyssia magicks unknown to mortals, its claws can forge a brief of mana link between its prey and drain the prey's mana.&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;20%&lt;/span&gt; chance of draining &lt;span style="color: rgb(0, 0, 153);"&gt;400 or less mana&lt;/span&gt; and gain &lt;span style="color: rgb(0, 102, 0); font-weight: bold;"&gt;100%&lt;/span&gt; of the drained mana &lt;span style="color: rgb(255, 0, 0);"&gt;after each successive attacks&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Decay Aura&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;The body of the living dead carries a pungent and corrosive odour that burns every living thing it touches.&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Area of Effect&lt;/span&gt;: &lt;span style="color: rgb(0, 0, 153);"&gt;5m&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;-100 HP&lt;/span&gt; per (second or turn)&lt;/li&gt;&lt;li&gt;Creatures of the Abyss are immune.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Cannot stack with other Decay Aura&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;High Health Regeneration&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Chained Zombies have higher health regeneration rates than its Mortal Realm cousins, allowing them to &lt;span style="color: rgb(255, 0, 0);"&gt;recover 100 HP&lt;/span&gt; after each turn(or second)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Resurrection&lt;/span&gt; [&lt;span style="color: rgb(0, 0, 153);"&gt;Passive&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Abyssia Zombies are designed to be hardy, hence their health regeneration is so high that they can rise once more to do battle after being defeated.&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;60%&lt;/span&gt; Chance of &lt;span style="color: rgb(0, 102, 0);"&gt;reviving&lt;/span&gt; after death.&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/8581658300196912052/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/05/abyssia-zombies.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/8581658300196912052" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/8581658300196912052" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/05/abyssia-zombies.html" rel="alternate" title="♟Abyssia Zombies♟" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-7800885152362499393</id><published>2009-05-15T20:25:00.005+08:00</published><updated>2009-05-15T21:22:52.788+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blog Updates"/><title type="text">Build Vers.2.7.7.6</title><content type="html">--&lt;br /&gt;*&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-family: courier new;"&gt;ChangeLog:&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li style="font-family: courier new;"&gt; Edited "|-&gt;&gt;Navigation Menu&lt;&lt;-|"to include IM Chat Module.&lt;/li&gt;&lt;li style="font-family: courier new;"&gt;Updated the Music player due to recent policy changes in the host.&lt;ol&gt;&lt;li&gt;Fixed Errors that will pop up when the music player attempts to start the music.&lt;/li&gt;&lt;li&gt;Internet Explorers currently do not support our integrated music player. However, we have provided a link for you guys to play it when you visit our website using Internet Explorer though there will be a big spacing of nothingness as that's where the music players should have appeared. Please do not ask why other websites are able to support Internet Explorers while we can't. The reason being is that you will notice that we are playing all the songs in full length, not 30 second preview; so there are limits to this privilege, so please bear with it. A better alternative is to use a compatible browser such as Mozilla Firefox.&lt;/li&gt;&lt;li&gt;Updated Playlists.&lt;/li&gt;&lt;li&gt;The Colour of the Music Players have been changed from white/blue theme to black/grey/white theme as the newer version only have this theme right now.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li style="font-family: courier new;"&gt;Updated "---Link Highway Web---" section&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: courier new;"&gt;Improved some code structure.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;*&lt;br /&gt;--&lt;br /&gt;So the main update is focused on the music player. Hope you guys will enjoy the new version that is available for you to listen to! ;)&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/7800885152362499393/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/05/build-vers2776.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/7800885152362499393" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/7800885152362499393" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/05/build-vers2776.html" rel="alternate" title="Build Vers.2.7.7.6" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-1453703350064033225</id><published>2009-05-09T06:00:00.002+08:00</published><updated>2009-06-19T10:55:58.487+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Abyssia War"/><category scheme="http://www.blogger.com/atom/ns#" term="Game News. updates and new stuffs"/><title type="text">☁The Grim Truth☁</title><content type="html">&lt;span style="font-weight: bold;"&gt;Some say no news is good news.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;However, news have finally arrived, after awaiting restlessly for several weeks. And the only one came back...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The authorities took their own sweet time before allowing us to publish this publicly. I personally believe that they were afraid that there would be a revolt or something. But anyway, without further ado, this is the report:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;I have instructions from Lord Armageddon that Elemental Realm have fallen to the Abyss. The reasons were rather unclear but I believe that either the Elemental Realm had surrendered or the leaders of Elemental Realm had defected to the Abyss.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;I am ordered to inform all of Mortal Realm that the party that have went to defend the Elemental Realm are now heading back home. No casualties were reported.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;In a more personal tone, we had hardly fought anything apart from the ambushes that we encounter during the journey to the Elemental Realm through the portals.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;The creatures we fought were unlike anything we ever encountered. Our spells and weapons were ineffective in even hurting it. It was only with the help of Lord Armageddon and Grandmaster of OZ) that we managed to slay two of them. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;Upon reaching the Elemental Realm, the guards outright refused our help. The Grandmaster of OZ) went in to negotiate, being the rare few who had contacts with Elemental Realm.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;As times passed and he did not return, Lord Armageddon entered and looked for him.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;Several days later, Lord Armageddon came back and gave me the above mentioned instructions. The grandmaster of OZ) was not with him.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;There were rumours that the Grandmaster is working for the Elemental Realm but until evidence strongly suggests so, I will not make such a laughable claim.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;On the final note, Lord Armageddon have strongly recommended that the forces of Mortal Realm to prepare its defence against Abyss as he strongly believes that after the Abyss Army will head for Mortal Realm after combining forces with Elemental Realm.&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;This report had led many to have more questions than answers as to our current situation. Until more information arrives, we can only guess.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/1453703350064033225/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/05/grim-truth.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/1453703350064033225" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/1453703350064033225" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/05/grim-truth.html" rel="alternate" title="☁The Grim Truth☁" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-6771194247728930321</id><published>2009-05-09T00:00:00.001+08:00</published><updated>2009-05-09T00:00:01.221+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game News. updates and new stuffs"/><title type="text">10th Anniversary</title><content type="html">&lt;div style="text-align: left; font-family: times new roman;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;So &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0); font-weight: bold;font-size:130%;" &gt;Combineset&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt; turns 10 years old!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153); font-style: italic;"&gt;How come the floor's cold?&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0); font-style: italic;"&gt;How come no one's coming out to celebrate?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;My answer to you is&lt;/span&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic; font-family: courier new;"&gt;Are you in the loop?&lt;br /&gt;Check out the "Upcoming Events" Section to find out why!!!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;To always get ahead on the latest buzz happening in Combineset Universe, be a follower of this site or get a email subscription!&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;"&gt;And a happy present to you is the long awaited update on our current happenings for Abyss-Elemental War which will be arriving 6 hours from posting this.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;--&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Your heart-warming Grandmaster&lt;/span&gt; &lt;span style="color: rgb(51, 0, 153);"&gt;for &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(51, 0, 153);"&gt;Combineset&lt;/span&gt; ^^&lt;br /&gt;&lt;span style="font-style: italic; font-family: times new roman;"&gt;Leroy Lim&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/6771194247728930321/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/05/10th-anniversary.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/6771194247728930321" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/6771194247728930321" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/05/10th-anniversary.html" rel="alternate" title="10th Anniversary" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-3505919666409683467</id><published>2009-05-06T20:30:00.003+08:00</published><updated>2009-05-06T20:44:26.167+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blog Updates"/><title type="text">Build Vers.2.7.7.5</title><content type="html">Post should be coming this Saturday&lt;br /&gt;--&lt;br /&gt;*&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-family: courier new;"&gt;ChangeLog:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="font-family: courier new;"&gt;Updated "Quote of the Month" Section&lt;/li&gt;&lt;li style="font-family: courier new;"&gt;Updated "Upcoming Events" Section&lt;br /&gt;&lt;/li&gt;&lt;li style="font-family: courier new;"&gt;Fixed several broken links&lt;/li&gt;&lt;li style="font-family: courier new;"&gt;"Polls" Section officially removed as of Vers 2.7.7.5&lt;/li&gt;&lt;li style="font-family: courier new;"&gt;Advertisement Banner codes reworked&lt;/li&gt;&lt;li style="font-family: courier new;"&gt;"|Acknowlegements|" Section shifted to bottom of sidebar.&lt;/li&gt;&lt;li style="font-family: courier new;"&gt;"Quote of the Month" Section shifted up in sidebar.&lt;/li&gt;&lt;li style="font-family: courier new;"&gt;"Fans" Section shifted up in sidebar.&lt;/li&gt;&lt;li style="font-family: courier new;"&gt;Reworked "Quote of the Month" Section, slowed speed of text by half.&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: courier new;"&gt;Modified generic table rendering behaviour. [Now have no-border table appearance and border table appearance] &lt;/span&gt;&lt;span style="color: rgb(102, 102, 102); font-family: courier new;"&gt;(Applicable to contributors only)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br /&gt;*&lt;br /&gt;--&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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Even after graduating from that island. &lt;/span&gt;&lt;hr /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:180%;"  &gt;&lt;span style="color: rgb(0, 102, 0);"&gt;♮&lt;/span&gt;Neo Basics&lt;span style="color: rgb(0, 102, 0);"&gt;♮&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;as of 10&lt;sup&gt;th&lt;/sup&gt; April 2009&lt;span style="color: rgb(0, 102, 0); font-weight: bold;"&gt;[ETF]&lt;/span&gt;&lt;/div&gt;&lt;hr /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(0, 102, 0); font-weight: bold;"&gt;Energy Boost &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Unlocking one's energy limits for a brief period of time, the caster can perform extraordinary manoeuvre to suit his or her needs.&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;"&gt;More info:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Learnt when player reaches LvL 100.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Mana Cost&lt;/span&gt;: 10*&lt;span style="color: rgb(0, 102, 0);"&gt;(speed of caster)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Effects:&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Damage: 0~0&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Speed Boost &lt;/span&gt;&lt;ul&gt;&lt;li&gt;Caster gains &lt;span style="color: rgb(153, 51, 0);"&gt;150&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;%&lt;/span&gt; of his or her speed for the next action made.&lt;/li&gt;&lt;li&gt;+5% chance to &lt;span style="color: rgb(0, 102, 0);"&gt;evade&lt;/span&gt; for next incoming attack. &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;[Cannot stack]&lt;/span&gt;&lt;br /&gt;(last 5 turns or until caster is attacked, whichever first)&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Maximum Distance allowed for manoeuvre: &lt;span style="color: rgb(0, 102, 0);"&gt;(speed of caster)&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;KM&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Notes:&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Skill cannot be used for attacking purposes&lt;/li&gt;&lt;li&gt;Skill can be cast during defending phase in battle.&lt;/li&gt;&lt;li&gt;Skill can be used to perform stunts(i.e. high jump, running on wall, etc)&lt;/li&gt;&lt;li&gt;Skill can not be used for sliding or drifting of body.&lt;/li&gt;&lt;li&gt;Caster can dictate when to stop the skill.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;hr /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(0, 102, 0); font-weight: bold;"&gt;Energy Strife&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Unlocking one's energy limits for a brief period of time, the caster can slide or drift to evade line attacks or to quickly move through a narrow gap without delay.&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;"&gt;More info:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Learnt when player reaches LvL 100.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Mana Cost&lt;/span&gt;: 5*&lt;span style="color: rgb(0, 102, 0);"&gt;(speed of caster)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Effects:&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Damage: 0~25&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Speed Boost &lt;/span&gt;&lt;ul&gt;&lt;li&gt;Caster gains &lt;span style="color: rgb(153, 51, 0);"&gt;125&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;%&lt;/span&gt; of his or her speed for the next action made.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;Lesser&lt;/span&gt; &lt;span style="color: rgb(102, 51, 102);"&gt;Skull Bash&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;In the event that during the skill is in effect and the caster collides with any object(be it living or non-living), the caster have a chance to initiate &lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-family:courier new;" &gt;&lt;span style="color: rgb(0, 153, 0);"&gt;Lesser&lt;/span&gt; &lt;span style="color: rgb(102, 51, 102);"&gt;Skull Bash&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;for 0 &lt;/span&gt;&lt;span style="color: rgb(0, 0, 153); font-style: italic;font-family:courier new;" &gt;Mana&lt;/span&gt;. &lt;span style="font-style: italic;font-family:courier new;" &gt;However, every object hit would reduce caster's temporary speed by 50, if caster's speed return back to base speed, the skill will cease effect.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Chance to initiate&lt;/span&gt;: (caster's &lt;span style="color: rgb(102, 51, 102);"&gt;INT&lt;/span&gt;)&lt;span style="color: rgb(255, 0, 0);"&gt;%&lt;/span&gt;, cannot exceed 100%.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Damage:&lt;/span&gt; Base Damage of Skill + 325&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 102, 0);"&gt;Chance to stun&lt;/span&gt;: 5.00%, independent of other factors.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Notes:&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Skill can be cast during defending phase in battle.&lt;/li&gt;&lt;li&gt;Skill cannot be used to perform stunts(i.e. high jump, running on wall, etc)&lt;/li&gt;&lt;li&gt;Caster can dictate when to stop the skill.&lt;/li&gt;&lt;/ol&gt;&lt;hr /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(0, 102, 0); font-weight: bold;"&gt;Weakness Sense &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;With a glance of the caster's magically imbued scrying glass which reveals in detail, the elemental weakness of the target.&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;"&gt;More info:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Learnt when player reaches LvL N1.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Mana Cost&lt;/span&gt;: 500 per target, maximum of 5 targets per turn per cast.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Effects:&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Damage: 0~1&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Caster gains knowledge of the target's elemental weakness.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Notes:&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Spell does not work on divine creatures nor its counterparts(i.e. Class "L" creatures)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Spell have &lt;span style="color: rgb(204, 0, 0); font-style: italic;"&gt;50% to fail&lt;/span&gt; if caster's &lt;span style="color: rgb(102, 51, 102);"&gt;INT&lt;/span&gt; is lower than target's &lt;span style="color: rgb(102, 51, 102);"&gt;INT&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;Spell does not work on creatures protected by mind barriers.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/5622647534276139678/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/03/build-vers2773a.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/5622647534276139678" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/5622647534276139678" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/03/build-vers2773a.html" rel="alternate" title="Build Vers.2.7.7.3a" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-6968638657608642610</id><published>2009-03-30T20:33:00.003+08:00</published><updated>2009-03-30T21:00:14.037+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blog Updates"/><title type="text">Build Vers.2.7.7.3</title><content type="html">--&lt;br /&gt;*&lt;br /&gt;&lt;blockquote&gt;ChangeLog:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Revamped Navigation Menu's Links to be more viewer-friendly&lt;/li&gt;&lt;li&gt;Moved Section "Link Highway Web" to the left sidebar to reduce height of the website.&lt;/li&gt;&lt;li&gt;Increased Font Size of Links in Section "Link Highway Web" to 100%, Normal Font Size to increase readability.&lt;/li&gt;&lt;li&gt;Cleaned up code for Section "|-&gt;&gt;Navigation Help&lt;&lt;-|".&lt;/li&gt;&lt;li&gt;Changed several text structure in Section "|-&gt;&gt;Navigation Help&lt;&lt;-|".&lt;/li&gt;&lt;li&gt;Removed a badge from Section "|\Badges/|" as it was deemed irrelevant.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Several CSS Tweaks made.&lt;/li&gt;&lt;li&gt;Several HTML Tweaks made.&lt;/li&gt;&lt;li&gt;Bug-fix for several scripts.&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;*&lt;br /&gt;--&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;&lt;span style="font-weight: bold;"&gt;Please note&lt;/span&gt; that Flash 10 have some issues with the music player, throwing 1 error on startup and 2 errors before playing a song. Please bear with it while the coders at the Server-Side fixes it. So Sorry!&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update on Bug[Music Player]&lt;/span&gt;It should be fixed.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/6968638657608642610/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/03/build-vers2773.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/6968638657608642610" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/6968638657608642610" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/03/build-vers2773.html" rel="alternate" title="Build Vers.2.7.7.3" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22234020.post-3740754963272359955</id><published>2009-03-19T18:47:00.001+08:00</published><updated>2009-03-19T23:12:20.410+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Spell Standards"/><title type="text">Spells: The Electron Family</title><content type="html">&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;Introducing the Electron Spell Family, which consist of spells that involve the flow of electrons!&lt;/span&gt;&lt;hr /&gt;&lt;span style="font-style: italic; color: rgb(153, 51, 0);"&gt;Static Discharge&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Charging nearby electrons, you pulverize your enemies with your energetic electrons.&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;Level 1:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 100 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Area of Effect:&lt;/span&gt; 1m radius&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;The released electrons numb your enemies' nerves, preventing them to use the usual amount of attack power as before.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(255, 0, 0);"&gt;attack power&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;]&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effects&lt;/span&gt;&lt;br /&gt;(effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Level 2:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 200 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Area of Effect:&lt;/span&gt; 5m radius&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;The increased released electrons further damage the enemies' nerves, slowing their ability to respond to threats and attacks as fast as before.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(255, 0, 0);"&gt;attack power&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;10%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;]&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(102, 0, 204);"&gt;speed&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;10%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;]&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effects&lt;/span&gt;&lt;br /&gt;(effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Level 3:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 500 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Area of Effect:&lt;/span&gt; Affects all enemies in battlefield&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;The mastery of the arts of Electron flows enables the caster to fry the enemies' defences, making them more vulnerable to further attacks.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(255, 0, 0);"&gt;attack power&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;20%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;]&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(51, 51, 255);"&gt;defence rating&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;20%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;]&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(102, 0, 204);"&gt;speed&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;20%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;]&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effects&lt;/span&gt;&lt;br /&gt;(effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Level 4:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Health Cost:&lt;/span&gt; 100 &lt;span style="color: rgb(255, 0, 0);"&gt;HP&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 1000 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Area of Effect:&lt;/span&gt; Affects all enemies in battlefield&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Increasing the energies of the charged electrons to a dangerous level, the unleashed static discharge not only damages the enemies but also have a slight chance of making them lose a turn next round. However, the caster takes a penalty of 100 HP after casting due to the intense concentration of electrons gathered.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Damages&lt;/span&gt; affected enemies by 100&lt;span style="color: rgb(153, 102, 51);"&gt; Electric damage&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(255, 0, 0);"&gt;attack power&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;25%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;]&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(51, 51, 255);"&gt;defence rating&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;25%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;]&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(102, 0, 204);"&gt;speed&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;25%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;]&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; Chance to stun affected enemies.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effects&lt;/span&gt;&lt;br /&gt;(effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr /&gt;&lt;span style="font-style: italic; color: rgb(153, 51, 0);"&gt;Electron Punch&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Charging nearby molecules as you prepare for the attack, you deal massive electrifying damage to your intended target.&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;Level 1:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 200 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing pain.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Deals 300 &lt;span style="color: rgb(153, 102, 51);"&gt;Electric Damage&lt;/span&gt; to target.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; target's &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;] [&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effect&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Knocks target back 1m.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;Spell Mastery&lt;/span&gt;:&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Double Punch&lt;/span&gt;&lt;br /&gt;If caster's &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; is above 1000, for an additional 200 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;, the caster can cast an additional &lt;span style="font-style: italic; color: rgb(153, 102, 51);"&gt;Electron Punch&lt;/span&gt; in the same turn.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;Level 2:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 500 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing pain.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Deals 500 &lt;span style="color: rgb(153, 102, 51);"&gt;Electric Damage&lt;/span&gt; to target.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; target's &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;] [&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effect&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Knocks target back 2m.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;Spell Mastery&lt;/span&gt;:&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Double Punch&lt;/span&gt;&lt;br /&gt;If caster's &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; is above 1000, for an additional 500 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;, the caster can cast an additional &lt;span style="font-style: italic; color: rgb(153, 102, 51);"&gt;Electron Punch&lt;/span&gt; in the same turn.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Selective Strike&lt;/span&gt;&lt;br /&gt;If caster's &lt;span style="color: rgb(204, 51, 204);"&gt;INT&lt;/span&gt; is above 100, the caster will aim for the target's brain, giving a &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; Chance to make the target loses one turn for the next round.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;Level 3:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 1000 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing pain.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Deals 1000 &lt;span style="color: rgb(153, 102, 51);"&gt;Electric Damage&lt;/span&gt; to target.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; target's &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;] [&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effect&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Knocks target back 5m.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;Spell Mastery&lt;/span&gt;:&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Double Punch&lt;/span&gt;&lt;br /&gt;If caster's &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; is above 1000, for an additional 1000 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;, the caster can cast an additional &lt;span style="font-style: italic; color: rgb(153, 102, 51);"&gt;Electron Punch&lt;/span&gt; in the same turn.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Triple  Punch&lt;/span&gt;&lt;br /&gt;In addition to the &lt;span style="font-weight: bold;"&gt;Double Punch&lt;/span&gt;, if caster's &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; is above 3000, for an additional 1000 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;, the caster can cast an additional &lt;span style="font-style: italic; color: rgb(153, 102, 51);"&gt;Electron Punch&lt;/span&gt; in the same turn.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Selective Strike&lt;/span&gt;&lt;br /&gt;If caster's &lt;span style="color: rgb(204, 51, 204);"&gt;INT&lt;/span&gt; is above 100, the caster will aim for the target's brain, giving a &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; Chance to make the target loses one turn for the next round.&lt;br /&gt;If caster's &lt;span style="color: rgb(204, 51, 204);"&gt;INT&lt;/span&gt; is above 200, + &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; Additional Chance to make the target loses one turn for the next round.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;Level 4:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 2000 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing unbearable pain. The powerful discharge of the electrons also damages nearby targets, friend or foe.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Deals 1000 &lt;span style="color: rgb(153, 102, 51);"&gt;Electric Damage&lt;/span&gt; to target.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Deals 500 &lt;span style="color: rgb(153, 102, 51);"&gt;Electric Damage&lt;/span&gt; to nearby units.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected units' &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;] [&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effect&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Knocks target back 50m. Knocks other nearby units by 2m.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(102, 0, 0);"&gt;Spell Mastery&lt;/span&gt;:&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Double Spell&lt;/span&gt;&lt;br /&gt;If caster's &lt;span style="color: rgb(0, 0, 102);"&gt;Magic Level&lt;/span&gt; is above 10000, the caster can cast two &lt;span style="color: rgb(153, 102, 51); font-style: italic;"&gt;Electron Punch&lt;/span&gt; at the same time, each having &lt;span style="font-weight: bold;"&gt;Double Punch&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Triple Punch&lt;/span&gt;, and &lt;span style="font-weight: bold;"&gt;Selective Strike&lt;/span&gt;, if the criteria are met.&lt;br /&gt;Effects apply per spell (per punch as well, of course)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Double Punch&lt;/span&gt;&lt;br /&gt;If caster's &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; is above 1000, for an additional 2000 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;, the caster can cast an additional &lt;span style="font-style: italic; color: rgb(153, 102, 51);"&gt;Electron Punch&lt;/span&gt; in the same turn.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Triple  Punch&lt;/span&gt;&lt;br /&gt;In addition to the &lt;span style="font-weight: bold;"&gt;Double Punch&lt;/span&gt;, if caster's &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; is above 3000, for an additional 2000 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;, the caster can cast an additional &lt;span style="font-style: italic; color: rgb(153, 102, 51);"&gt;Electron Punch&lt;/span&gt; in the same turn.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Selective Strike&lt;/span&gt;&lt;br /&gt;If caster's &lt;span style="color: rgb(204, 51, 204);"&gt;INT&lt;/span&gt; is above 100, the caster will aim for the target's brain, giving a &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; Chance to make the target loses one turn for the next round.&lt;br /&gt;If caster's &lt;span style="color: rgb(204, 51, 204);"&gt;INT&lt;/span&gt; is above 200, + &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; Additional Chance to make the target loses one turn for the next round.&lt;br /&gt;If caster's &lt;span style="color: rgb(204, 51, 204);"&gt;INT&lt;/span&gt; is above 300, + &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; Additional Chance to make the target loses one turn for the next round.&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr /&gt;&lt;span style="font-style: italic; color: rgb(153, 51, 0);"&gt;Rain electrons!&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;With the blink of an eye, the caster cast a rain of electrons in the area that creates flash lightnings that hurts every other units present in the battlefield except the caster.&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;This spell require the caster's speed to be 'Over-limit'.&lt;br /&gt;&lt;br /&gt;Level 1:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 5'000 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Area of Effect:&lt;/span&gt; Entire Battlefield&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;It is advised to call all allies to pull out of battlefield before casting. Else, the results could be devastating. &lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Deals &lt;span style="color: rgb(153, 102, 51);"&gt;100 Electric Damage&lt;/span&gt; per lightning. [&lt;span style="color: rgb(102, 102, 102); font-weight: bold;"&gt;Max of 20 hits per user per spell&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;][&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effect&lt;/span&gt;]&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;Level 2:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 10'000 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Area of Effect:&lt;/span&gt; Entire Battlefield&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;It is advised to call all allies to pull out of battlefield before casting. Else, the results could be devastating. &lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Deals &lt;span style="color: rgb(153, 102, 51);"&gt;100 Electric Damage&lt;/span&gt; per lightning. [&lt;span style="color: rgb(102, 102, 102); font-weight: bold;"&gt;Max of 50 hits per user per spell&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;][&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effect&lt;/span&gt;]&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;Level 3:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 20'000 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Area of Effect:&lt;/span&gt; Entire Battlefield&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;It is advised to call all allies to pull out of battlefield before casting. Else, the results could be devastating. &lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Deals &lt;span style="color: rgb(153, 102, 51);"&gt;100 Electric Damage&lt;/span&gt; per lightning. [&lt;span style="color: rgb(102, 102, 102); font-weight: bold;"&gt;Max of 100 hits per user per spell&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;][&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effect&lt;/span&gt;]&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;0.25%&lt;/span&gt; Chance of making affected units losing one turn next round, per lightning, independent of other units getting stunned.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;Level 4:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;Mana Cost:&lt;/span&gt; 50'000 &lt;span style="color: rgb(51, 51, 255);"&gt;Mana&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Area of Effect:&lt;/span&gt; Entire Battlefield&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:courier new;" &gt;Mastery of the spell enables the caster to harness the secret power of the electrons, increasing the electric force emitted by each electron. &lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Effects:&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Deals &lt;span style="color: rgb(153, 102, 51);"&gt;200 Electric Damage&lt;/span&gt; per lightning. [&lt;span style="color: rgb(102, 102, 102); font-weight: bold;"&gt;Max of 100 hits per user per spell&lt;/span&gt;]&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lowers&lt;/span&gt; affected enemies' &lt;span style="color: rgb(153, 51, 153);"&gt;speed&lt;/span&gt; by &lt;span style="color: rgb(0, 102, 0);"&gt;5%&lt;/span&gt; [&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Stackable&lt;/span&gt;][&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Temporary Effect&lt;/span&gt;]&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;0.50%&lt;/span&gt; Chance of making affected units losing one turn next round, per lightning, independent of other units getting stunned.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;script type="text/javascript"&gt;&lt;!--
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&lt;/script&gt;&lt;/div&gt;</content><link href="http://combineset.blogspot.com/feeds/3740754963272359955/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/02/spells-electron-family.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/22234020/posts/default/3740754963272359955" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/22234020/posts/default/3740754963272359955" rel="self" type="application/atom+xml"/><link href="http://combineset.blogspot.com/2009/02/spells-electron-family.html" rel="alternate" title="Spells: The Electron Family" type="text/html"/><author><name>Lord of Flames</name><uri>http://www.blogger.com/profile/16242527194284803195</uri><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>0</thr:total></entry></feed>