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	<title>Comments for Flex and Flash Developer - Jesse Warden dot Kizz-ohm</title>
	
	<link>http://jessewarden.com</link>
	<description>A blog on software development, technology, games &amp; movies.</description>
	<lastBuildDate>Wed, 01 Jul 2009 02:23:33 -0700</lastBuildDate>
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		<title>Comment on Flash Player 11: Gaming Platform? by jacob</title>
		<link>http://feedproxy.google.com/~r/comments-jessewarden/~3/40Y0rvtwouw/comment-page-1</link>
		<dc:creator>jacob</dc:creator>
		<pubDate>Wed, 01 Jul 2009 02:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1687#comment-182693</guid>
		<description>For the devs I know AS3 had enough learning curve for people to be able to write apps for the iPhone and Unity3D. I find often in many of our discussions that we are just becoming bored with what we write in Flash (sites we would never use ourselves) and see the excitement in writing stuff we would (real 3d games with physics, mobile apps)</description>
		<content:encoded><![CDATA[<p>For the devs I know AS3 had enough learning curve for people to be able to write apps for the iPhone and Unity3D. I find often in many of our discussions that we are just becoming bored with what we write in Flash (sites we would never use ourselves) and see the excitement in writing stuff we would (real 3d games with physics, mobile apps)</p>
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		<title>Comment on Flash Player 11: Gaming Platform? by Unity3D and iPhone vs Flash- yet again diamondTearz’s Flex, Flash, iPhone &amp; Unity3D Blog</title>
		<link>http://feedproxy.google.com/~r/comments-jessewarden/~3/Snfu6GoV0os/comment-page-1</link>
		<dc:creator>Unity3D and iPhone vs Flash- yet again diamondTearz’s Flex, Flash, iPhone &amp; Unity3D Blog</dc:creator>
		<pubDate>Tue, 30 Jun 2009 22:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1687#comment-182672</guid>
		<description>[...] his blog entry Flash player 11 gaming platform- Jesse Lays it out crisp and clear like Jesse does [...]</description>
		<content:encoded><![CDATA[<p>[...] his blog entry Flash player 11 gaming platform- Jesse Lays it out crisp and clear like Jesse does [...]</p>
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		<title>Comment on Flash Player 11: Gaming Platform? by Fazoum</title>
		<link>http://feedproxy.google.com/~r/comments-jessewarden/~3/TG9veXQxpCE/comment-page-1</link>
		<dc:creator>Fazoum</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1687#comment-182525</guid>
		<description>Unity is perfection.. i dont see the point of just tacking 3D on to lumbering flash when there is something optimized for it from the start</description>
		<content:encoded><![CDATA[<p>Unity is perfection.. i dont see the point of just tacking 3D on to lumbering flash when there is something optimized for it from the start</p>
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		<title>Comment on Flash Player 11: Gaming Platform? by NxtGen Media - The Freeman View » Where to from Here?</title>
		<link>http://feedproxy.google.com/~r/comments-jessewarden/~3/rS6E1HOSV9c/comment-page-1</link>
		<dc:creator>NxtGen Media - The Freeman View » Where to from Here?</dc:creator>
		<pubDate>Mon, 29 Jun 2009 17:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1687#comment-182519</guid>
		<description>[...] article on Jesse Warden’s blog , ‘Flash Player 11: Gaming Platform?’ There is lots of great (and needed) comments and discussion regarding this issue. I too have [...]</description>
		<content:encoded><![CDATA[<p>[...] article on Jesse Warden&#8217;s blog , ‘Flash Player 11: Gaming Platform?&#8217; There is lots of great (and needed) comments and discussion regarding this issue. I too have [...]</p>
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		<title>Comment on Flash Player 11: Gaming Platform? by ariel sommeria</title>
		<link>http://feedproxy.google.com/~r/comments-jessewarden/~3/kzQtA62OfWI/comment-page-1</link>
		<dc:creator>ariel sommeria</dc:creator>
		<pubDate>Mon, 29 Jun 2009 13:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1687#comment-182504</guid>
		<description>Hi,
You can't protect a game, SWF or not, there are always those who are going to crack it. However you can build a business model like WoW where this doesn't matter.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
You can&#8217;t protect a game, SWF or not, there are always those who are going to crack it. However you can build a business model like WoW where this doesn&#8217;t matter.</p>
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