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	<title>Comments for Flex and Flash Developer - Jesse Warden dot Kizz-ohm</title>
	
	<link>http://jessewarden.com</link>
	<description>A blog on software development, technology, games &amp; movies.</description>
	<lastBuildDate>Sun, 15 Nov 2009 07:26:04 -0800</lastBuildDate>
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		<title>Comment on Good Memory Management When Using PureMVC by Phillip Kerman</title>
		<link>http://feedproxy.google.com/~r/comments-jessewarden/~3/WORyZBynOls/comment-page-1</link>
		<dc:creator>Phillip Kerman</dc:creator>
		<pubDate>Sun, 15 Nov 2009 07:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1845#comment-207678</guid>
		<description>Great article.  The way Flash's addEventListener() defaults to strong actually helps save typing on that line of code anyway. 

I do think a decent compromise is to recognize which elements of a project are really worth the extra effort.  If you're making a billion instances of something then it's time to do the necessary work.  If there's a part that never or rarely needs to get totally removed I suppose you can use weak references or--gasp--just let the memory leak go.  I'm not suggesting people become "pussies" but step 1 is to notice when it matters most.</description>
		<content:encoded><![CDATA[<p>Great article.  The way Flash&#8217;s addEventListener() defaults to strong actually helps save typing on that line of code anyway. </p>
<p>I do think a decent compromise is to recognize which elements of a project are really worth the extra effort.  If you&#8217;re making a billion instances of something then it&#8217;s time to do the necessary work.  If there&#8217;s a part that never or rarely needs to get totally removed I suppose you can use weak references or&#8211;gasp&#8211;just let the memory leak go.  I&#8217;m not suggesting people become &#8220;pussies&#8221; but step 1 is to notice when it matters most.</p>
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		<title>Comment on Good Memory Management When Using PureMVC by erikbianchi</title>
		<link>http://feedproxy.google.com/~r/comments-jessewarden/~3/oLYx09os-nU/comment-page-1</link>
		<dc:creator>erikbianchi</dc:creator>
		<pubDate>Wed, 11 Nov 2009 23:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1845#comment-207084</guid>
		<description>in regards to weak references it is worth mentioning 2 important things:

1) weak references are more expensive then strong. they take longer to process.

2) you never know when a weak reference will get garbage collected.

Now if my team is working on a project that WE built. Then yeah: RCOK DESTORY. But if we jump into the middle of a project we didn't build where we could miss a destory or dont have time to crawl through all their code to add it then using weak references may not be a bad idea imo.

-erik</description>
		<content:encoded><![CDATA[<p>in regards to weak references it is worth mentioning 2 important things:</p>
<p>1) weak references are more expensive then strong. they take longer to process.</p>
<p>2) you never know when a weak reference will get garbage collected.</p>
<p>Now if my team is working on a project that WE built. Then yeah: RCOK DESTORY. But if we jump into the middle of a project we didn&#8217;t build where we could miss a destory or dont have time to crawl through all their code to add it then using weak references may not be a bad idea imo.</p>
<p>-erik</p>
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		<title>Comment on AIR App: Powerz – Play Dungeons &amp; Dragons 4th Edition Faster by Jeremy Bruck</title>
		<link>http://feedproxy.google.com/~r/comments-jessewarden/~3/JOip9p-8oIs/comment-page-1</link>
		<dc:creator>Jeremy Bruck</dc:creator>
		<pubDate>Wed, 11 Nov 2009 20:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1758#comment-207058</guid>
		<description>Jesse,

I just came across this and a great article.  Hope all is well with the family!  Here is something to ponder... Since you love to build applications (great ones if I do say so), then you need to find someone that loves to build the business side and partner with them ;o)

FYI, we should do lunch sometime when you down by me!

Jeremy</description>
		<content:encoded><![CDATA[<p>Jesse,</p>
<p>I just came across this and a great article.  Hope all is well with the family!  Here is something to ponder&#8230; Since you love to build applications (great ones if I do say so), then you need to find someone that loves to build the business side and partner with them ;o)</p>
<p>FYI, we should do lunch sometime when you down by me!</p>
<p>Jeremy</p>
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		<title>Comment on Good Memory Management When Using PureMVC by Yi’s blog - 优化fLEX程序性能的各种方法</title>
		<link>http://feedproxy.google.com/~r/comments-jessewarden/~3/ttTZgqrNfRc/comment-page-1</link>
		<dc:creator>Yi’s blog - 优化fLEX程序性能的各种方法</dc:creator>
		<pubDate>Tue, 10 Nov 2009 14:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/?p=1845#comment-206794</guid>
		<description>[...] Good Memory Management When Using PureMVC http://jessewarden.com/2009/11/good-memory-management-when-using-puremvc.html [...]</description>
		<content:encoded><![CDATA[<p>[...] Good Memory Management When Using PureMVC <a href="http://jessewarden.com/2009/11/good-memory-management-when-using-puremvc.html" rel="nofollow">http://jessewarden.com/2009/11/good-memory-management-when-using-puremvc.html</a> [...]</p>
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		<title>Comment on Your Mom is null throws Exception OT OT OT … or Learning Exception Handling in ActionScript by The error problem in AS3 | Ghost23 Blog</title>
		<link>http://feedproxy.google.com/~r/comments-jessewarden/~3/20Lb3pHVsnU/comment-page-1</link>
		<dc:creator>The error problem in AS3 | Ghost23 Blog</dc:creator>
		<pubDate>Sun, 08 Nov 2009 19:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://jessewarden.com/2007/11/your-mom-is-null-throws-exception-ot-ot-ot-or-learning-exception-handling-in-actionscript.html#comment-206557</guid>
		<description>[...] valid, the method is more honest. Of course, now you might have to deal with checking for null, as Jesse Warden complaint about already. A solution to this problem could be to return a default value instead of null. Of course, this [...]</description>
		<content:encoded><![CDATA[<p>[...] valid, the method is more honest. Of course, now you might have to deal with checking for null, as Jesse Warden complaint about already. A solution to this problem could be to return a default value instead of null. Of course, this [...]</p>
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