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	<title>Comments for MMO-Symposium</title>
	
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	<description>News, views and experiences from the world of MMO's</description>
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		<title>Comment on Everquest 3? by Matthew</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/comment-page-2/#comment-10176</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Fri, 12 Mar 2010 18:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-10176</guid>
		<description>It is my opinion that the original EQ experience will never be duplicated. When EQ first arrived there was little competition in the mmorpg genre. The result was that the player base thrived. Times have changed with all of the other mmorpgs out there, now even with a lfg interface it is possible to be waiting for several hours for a group. In my opinion, the creation of EQ2 split the EQ franchise in a negative way. EQ2 isn't WoW, and many people who would have stayed with EQ decided to switch to WoW when everyone else began trying the new game. For EQ3 to have any chance of regaining its prior glory, WoW would have to split its own player base(perhaps by creating WoW2), and at the same time EQ3 would have to invest money in a marketing plan. SOE could have a better player base for certain if it did invest in marketing by bringing more of the younger population into the game. Still though, SOE would be taking another risk by farther splitting its player base in EQ and EQ2 by releasing a third title. If I had my way, SOE would advertise its new expansions for EQ and bring back some newbie population to its still successful original title.</description>
		<content:encoded><![CDATA[<p>It is my opinion that the original EQ experience will never be duplicated. When EQ first arrived there was little competition in the mmorpg genre. The result was that the player base thrived. Times have changed with all of the other mmorpgs out there, now even with a lfg interface it is possible to be waiting for several hours for a group. In my opinion, the creation of EQ2 split the EQ franchise in a negative way. EQ2 isn&#8217;t WoW, and many people who would have stayed with EQ decided to switch to WoW when everyone else began trying the new game. For EQ3 to have any chance of regaining its prior glory, WoW would have to split its own player base(perhaps by creating WoW2), and at the same time EQ3 would have to invest money in a marketing plan. SOE could have a better player base for certain if it did invest in marketing by bringing more of the younger population into the game. Still though, SOE would be taking another risk by farther splitting its player base in EQ and EQ2 by releasing a third title. If I had my way, SOE would advertise its new expansions for EQ and bring back some newbie population to its still successful original title.</p>
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		<title>Comment on Add your own story to Norrath by sharp</title>
		<link>http://www.mmo-symposium.com/777/player-written-books/comment-page-1/#comment-10161</link>
		<dc:creator>sharp</dc:creator>
		<pubDate>Fri, 12 Mar 2010 01:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=777#comment-10161</guid>
		<description>im playing  eqoa on the ps 2 and we nead new lvls now  or just give us eq 3 on the ps 3</description>
		<content:encoded><![CDATA[<p>im playing  eqoa on the ps 2 and we nead new lvls now  or just give us eq 3 on the ps 3</p>
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		<title>Comment on Tinkering maxed again by Wodge</title>
		<link>http://www.mmo-symposium.com/1443/tinkering-maxed-again/comment-page-1/#comment-10145</link>
		<dc:creator>Wodge</dc:creator>
		<pubDate>Thu, 11 Mar 2010 15:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1443#comment-10145</guid>
		<description>the B.F.C 3000 is amazing, a cannon that shoots a squid at the mobs!</description>
		<content:encoded><![CDATA[<p>the B.F.C 3000 is amazing, a cannon that shoots a squid at the mobs!</p>
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		<title>Comment on Everquest 3? by Grado</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/comment-page-2/#comment-10089</link>
		<dc:creator>Grado</dc:creator>
		<pubDate>Tue, 09 Mar 2010 18:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-10089</guid>
		<description>I agree with most of you guys, make EQ 3 a completely updated graphics wize of the old original EQ, make the npc's talk to you like in EQ 2, also please bring back the original uber "train to zone" shouts that i miss so much. I do realize that alot of you dont like zones, but mobs running you down unless you zone was always a bunch of fun.</description>
		<content:encoded><![CDATA[<p>I agree with most of you guys, make EQ 3 a completely updated graphics wize of the old original EQ, make the npc&#8217;s talk to you like in EQ 2, also please bring back the original uber &#8220;train to zone&#8221; shouts that i miss so much. I do realize that alot of you dont like zones, but mobs running you down unless you zone was always a bunch of fun.</p>
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		<title>Comment on Everquest 3? by ricky</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/comment-page-2/#comment-9799</link>
		<dc:creator>ricky</dc:creator>
		<pubDate>Mon, 01 Mar 2010 06:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-9799</guid>
		<description>Henrik go play WoW.  There's a charm to working for things in a MMORGP.  It's not about beating the game because you can't.  It's all about the journey.</description>
		<content:encoded><![CDATA[<p>Henrik go play WoW.  There&#8217;s a charm to working for things in a MMORGP.  It&#8217;s not about beating the game because you can&#8217;t.  It&#8217;s all about the journey.</p>
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		<title>Comment on Everquest 3? by Henrik</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/comment-page-2/#comment-9781</link>
		<dc:creator>Henrik</dc:creator>
		<pubDate>Sun, 28 Feb 2010 12:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-9781</guid>
		<description>What I would like in EQ3
... Beside the teknic part that it has to support multicore, and 64bit.
...

Less classes then in EQ2. Yes it's nice with a lot of classes to pick from, but it's to hard to ballance them all.

Public quests. That is one thing I like about WAR.

Big zones/ Zoneless world.

Not to big world to start with.
I like a big world, but if you start with a to big world. people will be spread all over the world, and it will be hard get get groups up and running without waiting 20-30 min for all to get there.

AA points. I like that, as it is a way to get better without just getting more levels.

No camping.
I hate it when you get a quest where you need to kill a mob that is on a spawn time. and sometimes it's the place holder that will spawn.
And when you are sitting there with 20 otheres waiting and see who gets it. It's just a pain in the #"¤%

Quest locations shown on map.
A thing I liked in WAR was that it showed you the general location of where the quest object can be found.
Sure it makes the make more easy.  But 99% of the players just look up the location on the web if they can find the object with in a few minnuts.</description>
		<content:encoded><![CDATA[<p>What I would like in EQ3<br />
&#8230; Beside the teknic part that it has to support multicore, and 64bit.<br />
&#8230;</p>
<p>Less classes then in EQ2. Yes it&#8217;s nice with a lot of classes to pick from, but it&#8217;s to hard to ballance them all.</p>
<p>Public quests. That is one thing I like about WAR.</p>
<p>Big zones/ Zoneless world.</p>
<p>Not to big world to start with.<br />
I like a big world, but if you start with a to big world. people will be spread all over the world, and it will be hard get get groups up and running without waiting 20-30 min for all to get there.</p>
<p>AA points. I like that, as it is a way to get better without just getting more levels.</p>
<p>No camping.<br />
I hate it when you get a quest where you need to kill a mob that is on a spawn time. and sometimes it&#8217;s the place holder that will spawn.<br />
And when you are sitting there with 20 otheres waiting and see who gets it. It&#8217;s just a pain in the #&#8221;¤%</p>
<p>Quest locations shown on map.<br />
A thing I liked in WAR was that it showed you the general location of where the quest object can be found.<br />
Sure it makes the make more easy.  But 99% of the players just look up the location on the web if they can find the object with in a few minnuts.</p>
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		<title>Comment on Everquest 3? by Matt</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/comment-page-2/#comment-9709</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 26 Feb 2010 18:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-9709</guid>
		<description>Eq1 was my first real mmorpg experiance as well. I had played a few other games, and was a huge final fantasy fan. 
What I find is a very huge part of keeping players playing, is actually the in game music. Music made specifically for a game means it's unique to that game, and gives the player unique feelings towards that game. Which could be why I was so into the FF series. 
What made me enjoy everquest 1 for 6 years (my entire highschool experiance, 6 hours a day - very unhealthy) was that I started out when the game was new, and got to watch it develop over time. The first few new expansions were incredible improvements. They eventually revamped the graphics, and levels and items just got plain f-in silly. 
I played eq 2 for a year, only got a mage to 45, then 2 years later played it again, and with determination, in 1 month got a necro to 80 with amazing gear and wealth. 
I hate games that are over crowded because it just makes you feel ordinary and boring, 
I found groups and soloing to be both very exciting to be in, but those 80 player raids were just plain stupid. It's like... you get to kill a few bosses who drop a couple items, good luck if you get anything. It was a good online social experiance though.
I really enjoyed eq2 as well. The part that I hated the most was people exploiting the game. (or the fact that i had dialup)
In eq3, I am thinking it should be a brand new world to explore, keyword EXPLORE. Exploring and adventuring is where the fun is at. Not sitting there for 12 hours camping a stupid frog for a mask that doesn't make you any better, it just changes your skin colour. (but still kinda cool). 
More dynamic aspects of the game should be added, ie: random factors - like the weapon system in borderlands - take that method and use it everywhere - ie: to maps, to clothing, crafting, spells, etc.
The game itself doesn't have to be a complex monstrosity of bandwidth hogging, super graphical intensity. As long as the gameplay/music/graphics/experiance is enjoyable and "new" for the user, it'll sell.
quality over quantity. 
Personally I'd like to see more enticing story lines, and more videos. It could be totally different, ie: more futuristic and not so much in old mystic wood elf tree forts.</description>
		<content:encoded><![CDATA[<p>Eq1 was my first real mmorpg experiance as well. I had played a few other games, and was a huge final fantasy fan.<br />
What I find is a very huge part of keeping players playing, is actually the in game music. Music made specifically for a game means it&#8217;s unique to that game, and gives the player unique feelings towards that game. Which could be why I was so into the FF series.<br />
What made me enjoy everquest 1 for 6 years (my entire highschool experiance, 6 hours a day &#8211; very unhealthy) was that I started out when the game was new, and got to watch it develop over time. The first few new expansions were incredible improvements. They eventually revamped the graphics, and levels and items just got plain f-in silly.<br />
I played eq 2 for a year, only got a mage to 45, then 2 years later played it again, and with determination, in 1 month got a necro to 80 with amazing gear and wealth.<br />
I hate games that are over crowded because it just makes you feel ordinary and boring,<br />
I found groups and soloing to be both very exciting to be in, but those 80 player raids were just plain stupid. It&#8217;s like&#8230; you get to kill a few bosses who drop a couple items, good luck if you get anything. It was a good online social experiance though.<br />
I really enjoyed eq2 as well. The part that I hated the most was people exploiting the game. (or the fact that i had dialup)<br />
In eq3, I am thinking it should be a brand new world to explore, keyword EXPLORE. Exploring and adventuring is where the fun is at. Not sitting there for 12 hours camping a stupid frog for a mask that doesn&#8217;t make you any better, it just changes your skin colour. (but still kinda cool).<br />
More dynamic aspects of the game should be added, ie: random factors &#8211; like the weapon system in borderlands &#8211; take that method and use it everywhere &#8211; ie: to maps, to clothing, crafting, spells, etc.<br />
The game itself doesn&#8217;t have to be a complex monstrosity of bandwidth hogging, super graphical intensity. As long as the gameplay/music/graphics/experiance is enjoyable and &#8220;new&#8221; for the user, it&#8217;ll sell.<br />
quality over quantity.<br />
Personally I&#8217;d like to see more enticing story lines, and more videos. It could be totally different, ie: more futuristic and not so much in old mystic wood elf tree forts.</p>
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		<title>Comment on Everquest 3? by Saidain</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/comment-page-2/#comment-9692</link>
		<dc:creator>Saidain</dc:creator>
		<pubDate>Fri, 26 Feb 2010 07:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-9692</guid>
		<description>Ah, reading all these old EQ stories really brings me back! EQ1 is #1, imo their is only one game that I was as addicted to and that was DAOC (Dark Age Of Camelot) best pvp game ever, and pretty darned good pve. WoW basicly took DAOC's pvp system and flourished from it,because wow never always had the BG's.  But I am with all the old eq vets, big world, hard to lvl, alot of items. I've played pretty much all the mmos and none have compared to EQ and Daoc.So my advice would be to keep it simple, and big, up the graphics a little, add some more Pvp,although the Pvp events in eq1 were fun as heck!</description>
		<content:encoded><![CDATA[<p>Ah, reading all these old EQ stories really brings me back! EQ1 is #1, imo their is only one game that I was as addicted to and that was DAOC (Dark Age Of Camelot) best pvp game ever, and pretty darned good pve. WoW basicly took DAOC&#8217;s pvp system and flourished from it,because wow never always had the BG&#8217;s.  But I am with all the old eq vets, big world, hard to lvl, alot of items. I&#8217;ve played pretty much all the mmos and none have compared to EQ and Daoc.So my advice would be to keep it simple, and big, up the graphics a little, add some more Pvp,although the Pvp events in eq1 were fun as heck!</p>
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		<title>Comment on Everquest 3? by Josh</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/comment-page-2/#comment-9673</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 25 Feb 2010 16:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-9673</guid>
		<description>Well I was looking for information about an Everquest 3 and I cant find anything even hinting at a new one, and this is the most recent post ive found about it, so here goes. @ Ron Lefleur, I feel you man, I had a macro made if i remember correctly that spammed in shout, INC DORN BDYNN TO PLATFORM , and correct me if im wrong I think that was Dervish camp number 2, or was so labled on my server. I remember hunting in crushbone and then running the leather, shoulderpads i think, all the way back to the dwarf city by foot. I can remember giving patterns and mats for Patchwork armor on my rogue, to a guy at the inn in north ro. There is so much more I could mention about old school EQ but ill get on with my point. I Think that , like some, EQ 3 should be a new EQ 1. No other game has ever made me feel , like Eq 1 did. I want challenge. I cannot stand easy mode mmos. With comes a certain type of people I just dont enjoy playing with. I could go on and on , but lastly I will say that I , among who knows how many, would be very very happy about an EQ3 (1).</description>
		<content:encoded><![CDATA[<p>Well I was looking for information about an Everquest 3 and I cant find anything even hinting at a new one, and this is the most recent post ive found about it, so here goes. @ Ron Lefleur, I feel you man, I had a macro made if i remember correctly that spammed in shout, INC DORN BDYNN TO PLATFORM , and correct me if im wrong I think that was Dervish camp number 2, or was so labled on my server. I remember hunting in crushbone and then running the leather, shoulderpads i think, all the way back to the dwarf city by foot. I can remember giving patterns and mats for Patchwork armor on my rogue, to a guy at the inn in north ro. There is so much more I could mention about old school EQ but ill get on with my point. I Think that , like some, EQ 3 should be a new EQ 1. No other game has ever made me feel , like Eq 1 did. I want challenge. I cannot stand easy mode mmos. With comes a certain type of people I just dont enjoy playing with. I could go on and on , but lastly I will say that I , among who knows how many, would be very very happy about an EQ3 (1).</p>
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		<title>Comment on Everquest 3? by Dtinie</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/comment-page-2/#comment-9581</link>
		<dc:creator>Dtinie</dc:creator>
		<pubDate>Tue, 23 Feb 2010 07:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-9581</guid>
		<description>hi I played EQ1 in early years and seen EQ1 be ruined new exspansions that everything was better items and mobs to kill.
My Idea EQ3 bring back old EQ ways no level requirment/level cap of items. Allow you to exsplore as you do in EQ.do away with plains of power bring back the cities. hot zones  make them all that way so you can see your grind of leveling orgeting that aa you needed to be obtainable but not to easy.like to see more races factions like old days.
Don't laugh but my dwarf was proud to get his first suit of plate at lvl 23 and his fine steel sword could not hit magic creatures. cap was level 50 back then EQ1.you worked for what you got and did trade skills or payed someone who had them.Poeple ran from Kaladim to qeynos took 4 hours real time with out spirit of wolf.At low level that was tough.thoose was the days of everquests beginnings. Like I said that what I would like of EQ3</description>
		<content:encoded><![CDATA[<p>hi I played EQ1 in early years and seen EQ1 be ruined new exspansions that everything was better items and mobs to kill.<br />
My Idea EQ3 bring back old EQ ways no level requirment/level cap of items. Allow you to exsplore as you do in EQ.do away with plains of power bring back the cities. hot zones  make them all that way so you can see your grind of leveling orgeting that aa you needed to be obtainable but not to easy.like to see more races factions like old days.<br />
Don&#8217;t laugh but my dwarf was proud to get his first suit of plate at lvl 23 and his fine steel sword could not hit magic creatures. cap was level 50 back then EQ1.you worked for what you got and did trade skills or payed someone who had them.Poeple ran from Kaladim to qeynos took 4 hours real time with out spirit of wolf.At low level that was tough.thoose was the days of everquests beginnings. Like I said that what I would like of EQ3</p>
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