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	Comments for Rapid Game Builder	</title>
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	<link>https://rapidgamebuilder.com</link>
	<description>...don&#039;t waste time, get started!</description>
	<lastBuildDate>Sun, 22 May 2011 20:58:31 +0000</lastBuildDate>
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		<title>
		Comment on A Dash of Game Development – 9. Archives and Resource Groups. by Nya-chan Production		</title>
		<link>https://rapidgamebuilder.com/2011/02/archives-and-resource-groups/#comment-193</link>

		<dc:creator><![CDATA[Nya-chan Production]]></dc:creator>
		<pubDate>Sun, 22 May 2011 20:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rapidgamebuilder.com/?p=439#comment-193</guid>

					<description><![CDATA[Hi - I wanted to thank you for this great tutorial and I just hope it will continue. I am interested in 2D OpenGL supported game making, but so far everything has been too complex (like combining pygame and pyOpenGL) or with not enough tutorial (like pySFML). This tutorial helps a lot and it seems it also teaches quite a few interesting workflow practices that can be of a good use.

Yours truly,
Nya-chan Production]]></description>
			<content:encoded><![CDATA[<p>Hi &#8211; I wanted to thank you for this great tutorial and I just hope it will continue. I am interested in 2D OpenGL supported game making, but so far everything has been too complex (like combining pygame and pyOpenGL) or with not enough tutorial (like pySFML). This tutorial helps a lot and it seems it also teaches quite a few interesting workflow practices that can be of a good use.</p>
<p>Yours truly,<br />
Nya-chan Production</p>
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		<title>
		Comment on A Dash of Game Development – 5. Going Object Oriented. by susheel		</title>
		<link>https://rapidgamebuilder.com/2011/01/going-object-oriented/#comment-19</link>

		<dc:creator><![CDATA[susheel]]></dc:creator>
		<pubDate>Sun, 09 Jan 2011 07:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rapidgamebuilder.com/?p=214#comment-19</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://rapidgamebuilder.com/2011/01/going-object-oriented/#comment-16&quot;&gt;Russell Ballestrini&lt;/a&gt;.

Well, I will be creating a complete game in this series. You are welcome to join in with your contributions to the game. You can keep it as a separate archive somewhere on your site and provide a link to your work in the comments perhaps?

Also, you are welcome to comment on anything you feel like.
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://rapidgamebuilder.com/2011/01/going-object-oriented/#comment-16">Russell Ballestrini</a>.</p>
<p>Well, I will be creating a complete game in this series. You are welcome to join in with your contributions to the game. You can keep it as a separate archive somewhere on your site and provide a link to your work in the comments perhaps?</p>
<p>Also, you are welcome to comment on anything you feel like.</p>
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		<title>
		Comment on A Dash of Game Development – 6. The Event System. by susheel		</title>
		<link>https://rapidgamebuilder.com/2011/01/the-event-system/#comment-18</link>

		<dc:creator><![CDATA[susheel]]></dc:creator>
		<pubDate>Sun, 09 Jan 2011 07:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rapidgamebuilder.com/?p=252#comment-18</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://rapidgamebuilder.com/2011/01/the-event-system/#comment-17&quot;&gt;Russell Ballestrini&lt;/a&gt;.

:) Gald you liked it.

Well, I don&#039;t know about a book but the whole idea about these articles is to avoid long explanations and let the game developer/programmer experiment with actual code.

Maybe I will put it in a shot book when I finish.

Thanks]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://rapidgamebuilder.com/2011/01/the-event-system/#comment-17">Russell Ballestrini</a>.</p>
<p>🙂 Gald you liked it.</p>
<p>Well, I don&#8217;t know about a book but the whole idea about these articles is to avoid long explanations and let the game developer/programmer experiment with actual code.</p>
<p>Maybe I will put it in a shot book when I finish.</p>
<p>Thanks</p>
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		<title>
		Comment on A Dash of Game Development – 6. The Event System. by Russell Ballestrini		</title>
		<link>https://rapidgamebuilder.com/2011/01/the-event-system/#comment-17</link>

		<dc:creator><![CDATA[Russell Ballestrini]]></dc:creator>
		<pubDate>Sun, 09 Jan 2011 05:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rapidgamebuilder.com/?p=252#comment-17</guid>

					<description><![CDATA[Wow, you explained that very well.  You should publish this as a book when you complete it!  Great stuff in here!]]></description>
			<content:encoded><![CDATA[<p>Wow, you explained that very well.  You should publish this as a book when you complete it!  Great stuff in here!</p>
]]></content:encoded>
		
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		<title>
		Comment on A Dash of Game Development – 5. Going Object Oriented. by Russell Ballestrini		</title>
		<link>https://rapidgamebuilder.com/2011/01/going-object-oriented/#comment-16</link>

		<dc:creator><![CDATA[Russell Ballestrini]]></dc:creator>
		<pubDate>Sun, 09 Jan 2011 04:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rapidgamebuilder.com/?p=214#comment-16</guid>

					<description><![CDATA[Thank you for these tutorials!  Because I found your site I decided to work with pySFML instead of pyGame.  I&#039;m interested in working on a game project with you, I don&#039;t have anything particular in mind but I have experience with python.

My most recent project is http://four2go.gumyum.com, but now I&#039;m trying to learn graphical 2d game design. 

Thanks again, I&#039;ll be sure to stop by often!]]></description>
			<content:encoded><![CDATA[<p>Thank you for these tutorials!  Because I found your site I decided to work with pySFML instead of pyGame.  I&#8217;m interested in working on a game project with you, I don&#8217;t have anything particular in mind but I have experience with python.</p>
<p>My most recent project is <a href="http://four2go.gumyum.com" rel="nofollow ugc">http://four2go.gumyum.com</a>, but now I&#8217;m trying to learn graphical 2d game design. </p>
<p>Thanks again, I&#8217;ll be sure to stop by often!</p>
]]></content:encoded>
		
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		<title>
		Comment on A Dash of Game Development &#8211; 3. Basic Outline and Our First Animation. by Learn Game Development - Part 6 &#124; Rapid Game Builder		</title>
		<link>https://rapidgamebuilder.com/2010/12/basic-outline/#comment-14</link>

		<dc:creator><![CDATA[Learn Game Development - Part 6 &#124; Rapid Game Builder]]></dc:creator>
		<pubDate>Fri, 07 Jan 2011 10:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rapidgamebuilder.com/?p=97#comment-14</guid>

					<description><![CDATA[[...] chapter 3 we briefly talked about Events and Actions. In this chapter we will integrate an event system [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] chapter 3 we briefly talked about Events and Actions. In this chapter we will integrate an event system [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		Comment on A Dash of Game Development &#8211; 1. Introduction and Getting Started. by A Dash of Game Development – 2. Installation and Setting up. &#124; Rapid Game Builder		</title>
		<link>https://rapidgamebuilder.com/2010/12/introduction-and-getting-started/#comment-6</link>

		<dc:creator><![CDATA[A Dash of Game Development – 2. Installation and Setting up. &#124; Rapid Game Builder]]></dc:creator>
		<pubDate>Mon, 06 Dec 2010 12:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rapidgamebuilder.com/?p=29#comment-6</guid>

					<description><![CDATA[[...] Rapid Game Builder   &#8230;don&#039;t waste time, get started!    Skip to content HomeA Dash of Game Development.About        &#8592; A Dash of Game Development &#8211; 1. Introduction and Getting Started. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Rapid Game Builder   &#8230;don&#039;t waste time, get started!    Skip to content HomeA Dash of Game Development.About        &larr; A Dash of Game Development &#8211; 1. Introduction and Getting Started. [&#8230;]</p>
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