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<title>Component House (English + Portugues)</title>
<link>http://www.componenthouse.com</link>
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<description>Component House - Software Components and User Interfaces</description>
<language>en</language>
<copyright>Copyright � 2007 Code Comics</copyright><category>Articles</category>
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<title>Component House (English + Portugues)</title>
<link>http://www.componenthouse.com</link>
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<item>
<title>More UI Lessons from the Real World (Second Part)</title>
<link>http://www.componenthouse.com/article-22</link>
<guid>http://www.componenthouse.com/article-22</guid>
<pubDate>Sun, 16 Mar 2008 21:26:27 +0000</pubDate>
<description>This is the second part of my UI lessons from the real world article. It has more funny examples of what (not) to do with your UIs.</description>
<content:encoded><![CDATA[This is the second part of my UI lessons from the real world article. It has more funny examples of what (not) to do with your UIs.]]></content:encoded>
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<item>
<title>Ten UI Lessons from the Real World</title>
<link>http://www.componenthouse.com/article-21</link>
<guid>http://www.componenthouse.com/article-21</guid>
<pubDate>Wed, 05 Mar 2008 13:30:04 +0000</pubDate>
<description>Learn UI concepts from real world pictures. Signs can teach valuable lessons in this regard and you should pay attention to them.</description>
<content:encoded><![CDATA[Learn UI concepts from real world pictures. Signs can teach valuable lessons in this regard and you should pay attention to them.]]></content:encoded>
</item>
<item>
<title>High-Quality Image Resize with Java</title>
<link>http://www.componenthouse.com/article-20</link>
<guid>http://www.componenthouse.com/article-20</guid>
<pubDate>Sun, 24 Feb 2008 18:36:09 +0000</pubDate>
<description>Learn a trick to shrink images using the Java2D API, which creates high-quality image icons for your applications.</description>
<content:encoded><![CDATA[Learn a trick to shrink images using the Java2D API, which creates high-quality image icons for your applications.]]></content:encoded>
</item>
<item>
<title>jQuery: Performance analysis of selectors</title>
<link>http://www.componenthouse.com/article-19</link>
<guid>http://www.componenthouse.com/article-19</guid>
<pubDate>Sat, 08 Dec 2007 16:01:38 +0000</pubDate>
<description>In this article jQuery is tested with different selectors in order to find specific elements in the DOM tree. The delay of each selector is precisely calculated and the idea is to find out which one is the fastest for the given goal.</description>
<content:encoded><![CDATA[In this article jQuery is tested with different selectors in order to find specific elements in the DOM tree. The delay of each selector is precisely calculated and the idea is to find out which one is the fastest for the given goal.]]></content:encoded>
</item>
<item>
<title>Using JGoodies With Other Frameworks</title>
<link>http://www.componenthouse.com/article-16</link>
<guid>http://www.componenthouse.com/article-16</guid>
<pubDate>Thu, 15 Nov 2007 18:56:57 +0000</pubDate>
<description>Learn how to combine JGoodies with other backend frameworks in your desktop application. The main problem is the need to create objects that extend the Model class while other frameworks might consider this a problem, either because they require POJOs or provide other specific rules.</description>
<content:encoded><![CDATA[Learn how to combine JGoodies with other backend frameworks in your desktop application. The main problem is the need to create objects that extend the Model class while other frameworks might consider this a problem, either because they require POJOs or provide other specific rules.]]></content:encoded>
</item>
<item>
<title>Advantages of the Presentation Model Pattern</title>
<link>http://www.componenthouse.com/article-5</link>
<guid>http://www.componenthouse.com/article-5</guid>
<pubDate>Thu, 01 Nov 2007 13:50:29 +0000</pubDate>
<description>This article explains the advantages of the Presentation Model pattern over the Model-View-Controller and Model-View-Presenter. This will improve your decisions about GUI implementations for desktop.</description>
<content:encoded><![CDATA[This article explains the advantages of the Presentation Model pattern over the Model-View-Controller and Model-View-Presenter. This will improve your decisions about GUI implementations for desktop.]]></content:encoded>
</item>
<item>
<title>Easy way to identify Visual Clutter in GUIs</title>
<link>http://www.componenthouse.com/article-13</link>
<guid>http://www.componenthouse.com/article-13</guid>
<pubDate>Thu, 04 Oct 2007 12:31:21 +0000</pubDate>
<description>Learn the screen scratch technique to easily identify visual clutter and noise in user interfaces.</description>
<content:encoded><![CDATA[Learn the screen scratch technique to easily identify visual clutter and noise in user interfaces.]]></content:encoded>
</item>
<item>
<title>JGoodies Binding API: The Basics</title>
<link>http://www.componenthouse.com/article-14</link>
<guid>http://www.componenthouse.com/article-14</guid>
<pubDate>Thu, 04 Oct 2007 12:30:56 +0000</pubDate>
<description>Learn the basics of the JGoodies Binding API, which allows you to separate the application logic from UI components. This can lead to better code and strategic separation of concerns. This is the first relevant step towards the Presentation Model pattern.</description>
<content:encoded><![CDATA[Learn the basics of the JGoodies Binding API, which allows you to separate the application logic from UI components. This can lead to better code and strategic separation of concerns. This is the first relevant step towards the Presentation Model pattern.]]></content:encoded>
</item>
<item>
<title>What is the Presentation Model pattern?</title>
<link>http://www.componenthouse.com/article-1</link>
<guid>http://www.componenthouse.com/article-1</guid>
<pubDate>Wed, 03 Oct 2007 14:30:44 +0000</pubDate>
<description>In this article I explain the Presentation Model pattern, its structure and layers.</description>
<content:encoded><![CDATA[In this article I explain the Presentation Model pattern, its structure and layers.]]></content:encoded>
</item>
<item>
<title>Introdu&amp;ccedil;&amp;atilde;o ao Service Component Architecture</title>
<link>http://www.componenthouse.com/article-18</link>
<guid>http://www.componenthouse.com/article-18</guid>
<pubDate>Mon, 03 Dec 2007 17:09:14 +0000</pubDate>
<description>Introdu&ccedil;&atilde;o b&aacute;sica &agrave; especifica&ccedil;&atilde;o Service Component Architecture, a qual define regras para a cria&ccedil;&atilde;o de software baseado em componentes.</description>
<content:encoded><![CDATA[Introdu&ccedil;&atilde;o b&aacute;sica &agrave; especifica&ccedil;&atilde;o Service Component Architecture, a qual define regras para a cria&ccedil;&atilde;o de software baseado em componentes.]]></content:encoded>
</item>
<item>
<title>B&amp;aacute;sico 6 - Por Que Componentes?</title>
<link>http://www.componenthouse.com/article-9</link>
<guid>http://www.componenthouse.com/article-9</guid>
<pubDate>Wed, 17 Oct 2007 19:53:31 +0000</pubDate>
<description>Podemos compreender os motivos que nos levam a utilizar componentes observando a sociedade e a natureza. Li&ccedil;&otilde;es trazidas por espi&otilde;es ou cientistas como Charles Darwin s&atilde;o valiosas nesses sentido.</description>
<content:encoded><![CDATA[Podemos compreender os motivos que nos levam a utilizar componentes observando a sociedade e a natureza. Li&ccedil;&otilde;es trazidas por espi&otilde;es ou cientistas como Charles Darwin s&atilde;o valiosas nesses sentido.]]></content:encoded>
</item>
<item>
<title>B&amp;aacute;sico 7 - Onde as Empresas Est&amp;atilde;o Trope&amp;ccedil;ando?</title>
<link>http://www.componenthouse.com/article-10</link>
<guid>http://www.componenthouse.com/article-10</guid>
<pubDate>Wed, 17 Oct 2007 19:50:33 +0000</pubDate>
<description>A maioria das empresas ainda n&atilde;o compreende o verdadeiro significado de componente e isso acaba impedindo melhorias nos seus processos de desenvolvimento de software.</description>
<content:encoded><![CDATA[A maioria das empresas ainda n&atilde;o compreende o verdadeiro significado de componente e isso acaba impedindo melhorias nos seus processos de desenvolvimento de software.]]></content:encoded>
</item>
<item>
<title>Interfaces no Mundo Real</title>
<link>http://www.componenthouse.com/article-15</link>
<guid>http://www.componenthouse.com/article-15</guid>
<pubDate>Wed, 17 Oct 2007 13:07:39 +0000</pubDate>
<description>Aprenda como os objetos do mundo real podem influenciar positivamente na intera&ccedil;&atilde;o e na usabilidade do seu sistema.</description>
<content:encoded><![CDATA[Aprenda como os objetos do mundo real podem influenciar positivamente na intera&ccedil;&atilde;o e na usabilidade do seu sistema.]]></content:encoded>
</item>
<item>
<title>Intermedi&amp;aacute;rio 1 - Componentes e Outras Ind&amp;uacute;strias: Qual a rela&amp;ccedil;&amp;atilde;o?</title>
<link>http://www.componenthouse.com/article-11</link>
<guid>http://www.componenthouse.com/article-11</guid>
<pubDate>Thu, 04 Oct 2007 12:29:38 +0000</pubDate>
<description>Descubra a rela&ccedil;&atilde;o entre o desenvolvimento baseado em componentes com as outras ind&uacute;strias que, na verdade, forneceram inspira&ccedil;&atilde;o para as principais id&eacute;ias dessa &aacute;rea da engenharia de software.</description>
<content:encoded><![CDATA[Descubra a rela&ccedil;&atilde;o entre o desenvolvimento baseado em componentes com as outras ind&uacute;strias que, na verdade, forneceram inspira&ccedil;&atilde;o para as principais id&eacute;ias dessa &aacute;rea da engenharia de software.]]></content:encoded>
</item>
<item>
<title>B&amp;aacute;sico 5 - A Revolu&amp;ccedil;&amp;atilde;o dos Componentes</title>
<link>http://www.componenthouse.com/article-8</link>
<guid>http://www.componenthouse.com/article-8</guid>
<pubDate>Thu, 04 Oct 2007 12:28:40 +0000</pubDate>
<description>O impacto causado pelos componentes teve bons resultados na ind&uacute;stria de software, mas &eacute; preciso lembrar que a tecnologia evolui r&aacute;pido e h&aacute; necessidade de interoperabilidade e facilidade de substitui&ccedil;&atilde;o.</description>
<content:encoded><![CDATA[O impacto causado pelos componentes teve bons resultados na ind&uacute;stria de software, mas &eacute; preciso lembrar que a tecnologia evolui r&aacute;pido e h&aacute; necessidade de interoperabilidade e facilidade de substitui&ccedil;&atilde;o.]]></content:encoded>
</item>
<item>
<title>B&amp;aacute;sico 4 - A Reutiliza&amp;ccedil;&amp;atilde;o de Software</title>
<link>http://www.componenthouse.com/article-7</link>
<guid>http://www.componenthouse.com/article-7</guid>
<pubDate>Thu, 04 Oct 2007 12:28:08 +0000</pubDate>
<description>A reutiliza&ccedil;&atilde;o de software n&atilde;o &eacute; uma id&eacute;ia recente. Desde o seu primeiro registro na d&eacute;cada de 60, uma evolu&ccedil;&atilde;o gradual vem acontecendo em busca de mais efici&ecirc;ncia e praticidade no desenvolvimento de sistemas.</description>
<content:encoded><![CDATA[A reutiliza&ccedil;&atilde;o de software n&atilde;o &eacute; uma id&eacute;ia recente. Desde o seu primeiro registro na d&eacute;cada de 60, uma evolu&ccedil;&atilde;o gradual vem acontecendo em busca de mais efici&ecirc;ncia e praticidade no desenvolvimento de sistemas.]]></content:encoded>
</item>
<item>
<title>B&amp;aacute;sico 3 - Novas Demandas por Software</title>
<link>http://www.componenthouse.com/article-6</link>
<guid>http://www.componenthouse.com/article-6</guid>
<pubDate>Thu, 04 Oct 2007 12:26:13 +0000</pubDate>
<description>Considerando a escassez de m&atilde;o-de-obra qualificada na ind&uacute;stria de software e a crescente demanda por software, quais s&atilde;o as alternativas vi&aacute;veis para as empresas que desejam destaque?</description>
<content:encoded><![CDATA[Considerando a escassez de m&atilde;o-de-obra qualificada na ind&uacute;stria de software e a crescente demanda por software, quais s&atilde;o as alternativas vi&aacute;veis para as empresas que desejam destaque?]]></content:encoded>
</item>
<item>
<title>B&amp;aacute;sico 2 - A Crise de Software</title>
<link>http://www.componenthouse.com/article-4</link>
<guid>http://www.componenthouse.com/article-4</guid>
<pubDate>Thu, 04 Oct 2007 12:25:13 +0000</pubDate>
<description>Os constantes problemas da ind&uacute;stria de software para entregar produtos dentro dos prazos e sem estourar os or&ccedil;amentos deram origem &agrave; crise de software e exigiram a forma&ccedil;&atilde;o de uma nova disciplina.</description>
<content:encoded><![CDATA[Os constantes problemas da ind&uacute;stria de software para entregar produtos dentro dos prazos e sem estourar os or&ccedil;amentos deram origem &agrave; crise de software e exigiram a forma&ccedil;&atilde;o de uma nova disciplina.]]></content:encoded>
</item>
<item>
<title>B&amp;aacute;sico 1 - O Avan&amp;ccedil;o da Economia Digital</title>
<link>http://www.componenthouse.com/article-2</link>
<guid>http://www.componenthouse.com/article-2</guid>
<pubDate>Thu, 04 Oct 2007 12:24:08 +0000</pubDate>
<description>A revolu&ccedil;&atilde;o da tecnologia est&aacute; mudando as nossas vidas e exigindo solu&ccedil;&otilde;es tecnol&oacute;gicas que atendam a diferentes pontos de vista.</description>
<content:encoded><![CDATA[A revolu&ccedil;&atilde;o da tecnologia est&aacute; mudando as nossas vidas e exigindo solu&ccedil;&otilde;es tecnol&oacute;gicas que atendam a diferentes pontos de vista.]]></content:encoded>
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