<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8714598162778343972</atom:id><lastBuildDate>Wed, 06 Nov 2024 02:49:01 +0000</lastBuildDate><category>Magic</category><category>Gravity</category><category>Mundus Magicus</category><category>Mundus Vetus</category><category>Science Fact</category><title>Cosmo Entelechia</title><description></description><link>http://cosmoentelechia.blogspot.com/</link><managingEditor>noreply@blogger.com (Auverruncus)</managingEditor><generator>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:category text="Science &amp; Medicine"><itunes:category text="Natural Sciences"/></itunes:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8714598162778343972.post-686858113914041818</guid><pubDate>Wed, 02 Feb 2011 19:05:00 +0000</pubDate><atom:updated>2011-02-25T23:35:25.878-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Mundus Magicus</category><title>Magic World (Mundus Magicus)</title><description>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA6ZfH7hVDkzA-HgahTuluAMpkYuoymaj3SibqxiMIt1e1zJY3ctmct5wqbtFjS7Gb_bFJheByUjIdDcq03UkUWageMMzs4Z0bdtQEP1OlWJ2YPMpaioo3Wryo6T3SeC-R9m_JftSHqOy6/s1600/Mundus_Magicus_by_Naeddyr.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA6ZfH7hVDkzA-HgahTuluAMpkYuoymaj3SibqxiMIt1e1zJY3ctmct5wqbtFjS7Gb_bFJheByUjIdDcq03UkUWageMMzs4Z0bdtQEP1OlWJ2YPMpaioo3Wryo6T3SeC-R9m_JftSHqOy6/s320/Mundus_Magicus_by_Naeddyr.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;b&gt;Old map of Mundus Magicus&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;‘Mundus Magicus’. “Another World”. The world that millennium years ago diverged from the ‘old’ world, Earth. A constructed spirit world overlapping on the surface of Mars.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Total population (mages): 670,000,000. The humans settled in the North in the area surrounding the capital Megalo-Mesembria. There are 11 “Gate” installations (Gateports) with corresponding sites on both worlds which allow travel between them at specific dates and times.&lt;br /&gt;
&lt;br /&gt;
There is much discord between the natives of Magicus, the Hellas Empire in the south, and the new human settlers, the Mesembrina Confederacy in the North; originally, the peoples under Hellas were much more numerous and widespread.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijUCxPxgLhtULKzuPAEn-cxHAhPWJlJpeUXc9Ii6LATVH33YHgfZAf91f2MuN6l6u16pcxlz3zRx2qnVC-krt-RikJwibwC0ZhKhg085TSp4zf4_cGl0e6j-jn9IiN0f8cqXpi7_et7xnO/s1600/Mundus_Magicus_by_Naeddyr2.PNG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijUCxPxgLhtULKzuPAEn-cxHAhPWJlJpeUXc9Ii6LATVH33YHgfZAf91f2MuN6l6u16pcxlz3zRx2qnVC-krt-RikJwibwC0ZhKhg085TSp4zf4_cGl0e6j-jn9IiN0f8cqXpi7_et7xnO/s400/Mundus_Magicus_by_Naeddyr2.PNG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;b&gt;Mundus Magicus&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Some of major cities in Mundus Magicus:&lt;br /&gt;
&lt;b&gt;Megalo-Mesembria&lt;/b&gt; - the largest city&lt;br /&gt;
&lt;b&gt;Ostia&lt;/b&gt; - Mage council located here&lt;br /&gt;
&lt;b&gt;Shangri-la &lt;/b&gt;- Fairy Tail Guild located here&lt;br /&gt;
&lt;b&gt;Vulcan &lt;/b&gt;- the best training place for Fire user&lt;br /&gt;
&lt;b&gt;Antigone&lt;/b&gt; - the best training place for Earth user&lt;br /&gt;
&lt;b&gt;Al Jamira&lt;/b&gt; - the best training place for Water user&lt;br /&gt;
&lt;b&gt;Tempe&lt;/b&gt; - the best training place for Wind user&lt;br /&gt;
&lt;b&gt;Hecates&lt;/b&gt; - the best training place for Dark user&lt;br /&gt;
&lt;b&gt;Nyandom&lt;/b&gt; - the best training place for Light user&lt;br /&gt;
&lt;b&gt;Ariadne&lt;/b&gt; - the best training place for Ice user&lt;br /&gt;
&lt;b&gt;Vairocana&lt;/b&gt; - the best training place for Wood user&lt;br /&gt;
&lt;b&gt;Orestes&lt;/b&gt; - the best training place for Lightning user&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
Currency in Mundus Magicus is Drachma(Dp) (Dp 1 equal to price of 4.37 grams of pure silver)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ariadne&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The largest Independent Academic City-State in Magicus, literally a city-sized academy. Named for the daughter of King Minos from Greek mythology, Ariadne. Located in west of Hellas.&lt;br /&gt;
&lt;br /&gt;
In the past, Ariadne was one of Hellas’s city-states. By the strength of magic army, Ariadne tried to liberate from Hellas and success. Now, Ariadne become neutral power intended to support academic freedom, and managed by the Knights of the Ariadniensis Magus Ordo.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;b&gt;Hellas Empire (Imperium Helladis)&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;&lt;/b&gt;‘Imperium Helladis’, the territories and various city-states under the control of Hellas. With the capital is Hellas Imperial Capital, this country constructed in Nyx Olympia (now, Mount Olympia). Populated mainly by the animalistic humanoid natives (demi-humans) of Magicus.&lt;br /&gt;
&lt;br /&gt;
Not much information gathered about Hellas Empire yet.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mesembrina Confederacy (Confederatio Mesembrina)&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
‘Confederatio Mesembrina’, an association of human settlements scattered around the Northern territories, led by Megalo-Mesembria shorthand M.M.. The leading power in the Mesembrina Confederacy. Probably the first human settlement in the North.&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSSAy7JpEnqKTqecXanqAnd_fU06MHZl1SIaO3449mFkuD-_MG9AIHgAwIieAHr9596jsC_gPens1fDhOYJIMbLGpXMzzvmAhPb8etu1sborm1dw5xZeaJEGiVSBdIQbroFvDaT1F1UamA/s1600/mundus-magicus.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSSAy7JpEnqKTqecXanqAnd_fU06MHZl1SIaO3449mFkuD-_MG9AIHgAwIieAHr9596jsC_gPens1fDhOYJIMbLGpXMzzvmAhPb8etu1sborm1dw5xZeaJEGiVSBdIQbroFvDaT1F1UamA/s400/mundus-magicus.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;b&gt;Capital City of Megalomesembria&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
A Gate is located here, bridging Wales and Megalo-Mesembria.&lt;br /&gt;
&lt;br /&gt;
Mesembrina Confederacy controlled by the M.M. Senate. The greatest military superpower in the magic world.&lt;br /&gt;
&lt;br /&gt;
(A reference is also made to “the Megalo-Mesembria Trust Territories”, clarification pending.)&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Kingdom of Vespertatia (Regnum Vespertatiae)&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
‘Regnum Vespertatiae’, the “cradle of civilisation” of Mundus Magicus. Falls within the Mesembrina Confederacy. Its capital is Ostia, the Ancient Royal Capital of Vespertatia. A giant airborne city built on hundreds of floating islands supported by the natural magic of the area. A Gate is located here; the corresponding port in Mundus Vetus is unknown (considering of M.M. gateport that connect to Wales, gateport in Ostia probably connected with somewhere in Far East).&lt;br /&gt;
&lt;br /&gt;
As an aftereffect of the final battle of the Schismatic War (Bellum Schismaticum), the city suffered a disastrous 50-kilometre “Wide-Area Magic Dissipation Phenomenon,” which caused the collapse and destruction of the city. This was indirectly brought about by the last Queen of Ostia, Arika Anarkhia Entheofushia; however, thanks to her efforts all but 3% of its inhabitants were evacuated in time. This zone became a barren waste that could not support magic.&lt;/div&gt;</description><link>http://cosmoentelechia.blogspot.com/2010/08/magic-world-mundus-magicus.html</link><author>noreply@blogger.com (Auverruncus)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA6ZfH7hVDkzA-HgahTuluAMpkYuoymaj3SibqxiMIt1e1zJY3ctmct5wqbtFjS7Gb_bFJheByUjIdDcq03UkUWageMMzs4Z0bdtQEP1OlWJ2YPMpaioo3Wryo6T3SeC-R9m_JftSHqOy6/s72-c/Mundus_Magicus_by_Naeddyr.jpg" width="72"/></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8714598162778343972.post-2421843043475665006</guid><pubDate>Fri, 10 Sep 2010 13:08:00 +0000</pubDate><atom:updated>2010-09-18T06:19:42.533-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Gravity</category><category domain="http://www.blogger.com/atom/ns#">Magic</category><title>Gravity Magic</title><description>&amp;nbsp;A powerful branch of magic with a wide range of applications;  essentially, it is the ability to distort (curve) space-time by  manipulating gravity. This magic this can manipulate mass, crushing the enemy through brute force, and naturally generating micro-black holes. &lt;br /&gt;
&lt;br /&gt;
The natural enemy of barrier-type magic, due to the large difference in  energy requirement between “generating a black hole” and “maintaining a  personal dimension which contains a black hole, breaking all physical  laws inside the space.”&lt;br /&gt;
&lt;br /&gt;
Theoretically, when light (electromagnetic waves) in a vacuum goes from one point to  another, it takes the shortest and most direct course. In classical  physics, light is a ‘straight line’. However, under the effect of any  given amount of gravity, light is ‘curved’; thus, in space (space-time)  affected by gravity, the shortest course between two points is not a  straight line, because light is not exempt from this ‘curvature of  space-time’ (gravitational lensing). You can say that gravity causes the  curving of space-time.&lt;br /&gt;
&lt;br /&gt;
Objects with more energy than mass (especially astronomical bodies)  draw in material and electromagnetic waves in their vicinity towards  their centre of gravity; normally, this would not cause any special  phenomena. However, when the mass of the object is ‘M’, the universal  gravitational constant is ‘G’, and the speed of light is ‘c’,&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;rg=2GM/c2&lt;/div&gt;&lt;br /&gt;
once this relationship (function) is established within the radius  ‘rg’ (the Schwarzschild radius), the effect becomes different. As the  ‘distortion’ from gravity becomes too large, light is not simply ‘bent’,  but ‘falls’ into the object’s centre. Illustrated three-dimensionally,  this would like a ‘hole’ – ie. a black hole.&lt;br /&gt;
&lt;br /&gt;
As it is divided by twice the speed of light, the value tends be  quite small. For example, an object the size of the Moon will have about  a Schwarzschild radius of about 0.11mm. Of course, the power of Gravity  Magic is to create gravity where there are no objects with mass. To put  it another way, Gravity Magic is the ability to warp space-time without  a mass/object medium. Again, if the strength of the gravitational  influence from the source is ‘F’, universal gravitational constant is  ‘G’, the mass of the source is ‘M’, the mass being influenced by gravity  is ‘m’, and the distance between the two is ‘r’,&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;F=GMm/r2&lt;/div&gt;&lt;br /&gt;
Under the effect of Gravity Magic, as there is gravity there, ‘F’  cannot equal 0. If the left side does not equal 0, then of course the  right side cannot equal 0, so even without actual mass, ‘M’ can never  equal 0.&lt;br /&gt;
As the value of ‘M’ increases under the effect of Gravity Magic, the  Schwarzschild radius also increases. Gravity Magic does not require a  large space to operate, but that ‘M’ becomes the required value for a  black hole to be created.</description><link>http://cosmoentelechia.blogspot.com/2010/09/gravity-magic.html</link><author>noreply@blogger.com (Auverruncus)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8714598162778343972.post-3802100765086094119</guid><pubDate>Tue, 10 Aug 2010 13:19:00 +0000</pubDate><atom:updated>2010-09-18T06:24:13.216-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Gravity</category><category domain="http://www.blogger.com/atom/ns#">Science Fact</category><title>Schwarzschild radius</title><description>&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;div align="justify"&gt;&lt;b&gt;Schwarzschild Radius&lt;/b&gt;,   also called gravitational radius, distance that defines the size at which a spherical   astronomical object such as a star becomes a black hole. A black hole is an object so   dense that not even light can escape the pull of its gravitational force (&lt;i&gt;see&lt;/i&gt;Gravitation).   If an object collapses to within its Schwarzschild radius, it becomes a black hole. The   radius is named after German astronomer Karl Schwarzschild, who derived the first model of   a black hole in 1916.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="justify"&gt;Nothing, not even a particle moving at the speed of light, can escape the   gravitational pull of a black hole. Therefore, the Schwarzschild radius is the largest   radius that a body with a specific mass can have and still keep light from escaping. The   formula for the Schwarzschild radius of a body is R&lt;sub&gt;s&lt;/sub&gt; = GM/c&lt;sup&gt;2&lt;/sup&gt;, where R&lt;sub&gt;s&lt;/sub&gt; is the Schwarzschild radius of the body, G is   a constant known as the universal constant of gravitation, M is the mass of the object,   and c is the speed of light.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="justify"&gt;To find the equation for the Schwarzschild radius of an object,   Schwarzschild needed to know how massive a body has to be to keep light from escaping and   how light behaves in such a strong gravitational field. French astronomer Pierre Laplace   found the equation for escape velocity, or the speed an object needs to overcome the   gravitational force of a body. Laplace noted in 1800 that the escape velocity would be   greater than the speed of light for an object leaving a very small, dense body. German   American physicist Albert Einstein explained how light behaves in a strong gravitational   field in his general theory of relativity, published in 1916. In 1916 Karl Schwarzschild   derived the first model of a black hole with help from the work of Laplace and Einstein.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="justify"&gt;The Schwarzschild radius of a black hole marks its &lt;i&gt;event horizon,&lt;/i&gt;   or the boundary past which light can enter but not escape. Astronomers believe that once   an object collapses to within its Schwarzschild radius, it continues collapsing until it   becomes a singularity, or a point with infinite density and a radius of zero.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="justify"&gt;The sun has a mass of 2×10&lt;sup&gt;30&lt;/sup&gt; kg (4×10&lt;sup&gt;30&lt;/sup&gt; lb) and a radius of about 700,000 km (about 400,000 mi). Its Schwarzschild   radius is about 3 km (about 2 mi). If the sun were to collapse into a sphere with a radius   of less than 3 km, light from the sun would be trapped and the sun would become a black   hole. The sun, however, is not massive enough for it to collapse to this size and become a   black hole (&lt;i&gt;see&lt;/i&gt; Star: Evolution of Stars).&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="justify"&gt;An object with a mass equal to that of the earth would have a   Schwarzschild radius of about 3 mm (about 0.1 in). For an object with Mount Everest’s   mass, the Schwarzschild radius is only about 1×10&lt;sup&gt;-11&lt;/sup&gt; mm (4×10&lt;sup&gt;-13&lt;/sup&gt; in). Some astronomers believe that any black hole smaller than this would   be relatively unstable and would evaporate quickly, releasing gamma rays (&lt;i&gt;see&lt;/i&gt; X   Ray). Astronomers have speculated that the mysterious sources of celestial gamma ray   bursts may be evaporating primordial black holes.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://cosmoentelechia.blogspot.com/2010/08/schwarzschild-radius.html</link><author>noreply@blogger.com (Auverruncus)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8714598162778343972.post-2058749958935368223</guid><pubDate>Wed, 04 Aug 2010 18:00:00 +0000</pubDate><atom:updated>2010-09-04T02:07:22.953-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Mundus Vetus</category><title>Old World (Mundus Vetus)</title><description>&lt;div style="text-align: justify;"&gt;‘Mundus Vetus’. A term referring to our non-magical world which has given way to a culture different to that of Mundus Magicus. &lt;br /&gt;
The reason Earth is known as the ‘old’ world is similar to the reason why the Americas were referred to as the New World.&lt;br /&gt;
Most non-mage people calling our side ‘the real world’, mundus actualis is not exactly correct – in their own ways, they are both ‘real worlds’.&lt;/div&gt;</description><link>http://cosmoentelechia.blogspot.com/2010/08/old-world-mundus-vetus.html</link><author>noreply@blogger.com (Auverruncus)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8714598162778343972.post-5479240398480172830</guid><pubDate>Wed, 04 Aug 2010 18:00:00 +0000</pubDate><atom:updated>2010-09-04T02:07:04.286-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Magic</category><title>Western Magic</title><description>The style of magic based around the Europe’s cultural sphere of influence. With the spread of European culture and Christianity during the Age of Discovery, western-style magic has also spread throughout the world, with magical academies and similar institutions in many countries.&lt;br /&gt;
&lt;br /&gt;
Closely conforming to the classic image of magicians, a western mage uses mana as energy, and requires spells, incantations, and catalysts to activate magic.&lt;br /&gt;
&lt;br /&gt;
Unlike the amalgamation of ’schools’ that make up Eastern magic, such as &lt;i&gt;Onmyoudou&lt;/i&gt;, Shinto, and Buddhism, there are no ’styles’ in Western magic. The two languages of incantation are Latin and Greek, with Latin being more common and Greek being solely used for High Ancient&amp;nbsp; – high-level magic.&lt;br /&gt;
&lt;br /&gt;
However, as a mage can possess affinities, particular types of magic he excels in, the style of the caster differs based on these attributes. For example, if someone excels at the elements of wind and light, being able to turn wind into tornado barriers, and control all manners of gases using air as a medium. By comparison, while he would be able to solidify rock or metal, manipulate liquids, or control heat, he would find it difficult; these are the territories of earth, water, and fire mages, respectively.&lt;br /&gt;
&lt;br /&gt;
Another point of note is the lack of ‘divine’ or holy magic or sorcery based on the power of Gods (such as those from the Greek, Scandinavian, or Celtic pantheons) due to the prohibitions of the Christian Church. Rather, most spells borrow and rely on the power of spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Element&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
In modern science, the phenomenon of fire is the release of light and heat energy due to combustion. However, in classical elements, fire in itself is a “substance.” Magic is tied to a system of four elements, born from the world’s one ‘prime essense’, and from which forms the basis for all things in existence.&lt;br /&gt;
&lt;br /&gt;
While magically-enabled fire or water are scientifically sound – for example, fire is a phenomenon, water is a liquid – they also ignore factors such as causation or physics, due to magic being born in a different age and cultural background. The substance called “fire” is simply a source of smoke, light, and heat, which burns everything in its surroundings. Regardless of any local conditions, “fire” will never lose these properties.&lt;br /&gt;
&lt;br /&gt;
“Fire” will never burn out and can exist on water or in a complete vacuum; “water” will remain in liquid form regardless of temperature; “wind” will retain its designated velocity regardless of surrounding conditions; and “earth” will never change its physical composition.&lt;br /&gt;
&lt;br /&gt;
However, it is entirely due to the stagnation within the magic societies that these beliefs continue to exist and prevail over modern science. It is quite possible, given time, and further interaction between the worlds of modern reality and classical magic, that even mages themselves will no longer be able to use magic in the future.&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
Incantation&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The lines preceding the casting of a spell, which must be completed in their entirety for the magic to activate. The length of the incantation generally corresponds to the power of the spell itself – a spell with a short incantation has a weaker effect, and so on.&lt;br /&gt;
&lt;br /&gt;
As noted, it is not the words that ‘activate’ a given magical phenomena, but the words themselves containing the power to enact or create those phenomena. In effect, what’s important is that the incantation is spoken correctly, and actually understanding the words is secondary.&lt;br /&gt;
&lt;br /&gt;
Any spell which requires the caster’s name be cited in the incantation means the spell is commanding the power of a contracted, spiritually-powerful being.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Unincanted Spell&lt;/b&gt;&lt;br /&gt;
An incantation ’spoken’ internally, in the heart and mind that allows spells to be cast almost instantly. Thus it is possible to cast multiple spells at once, incanting one aloud while preparing another internally. However, it would be extremely difficult to use anything other than an incantation memorised to the point of being able to cast subconsciously.&lt;br /&gt;
&lt;br /&gt;
The more capable the mage, the more powerful the spells he can cast without needing an actual incantation. Conversely, if a mage uses a full incantation for a spell which he is capable of casting unincanted, then the spell itself will become abnormally powerful.&lt;br /&gt;
&lt;br /&gt;
Note that spells do exist which conditionally require a full incantation.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Activation Key&lt;/b&gt;&lt;br /&gt;
Particular to western magic, this is a specific type of incantation unique to each mage that precedes usage of magic – a password. Taking the ‘power of words’ further, the phrase doesn’t have to make sense or even be in a real language, as long as it feels ‘natural’ to the mage. It is considered a requirement for a proper mage and the setting of one’s activation key is a lengthy ritual.&lt;br /&gt;
&lt;br /&gt;
Activation keys are spoken before the main incantation, but they can be skipped for simple spells. However, what exactly a “simple” spell is depends on the level of the mage; the more capable the mage, the more easily he will be able to cast powerful spells without needing his activation key.&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
Practe bigi nar&lt;/i&gt; is the general activation key used by novices before becoming full-fledged mages.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Focus&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
A tool possessing certain powers or symbols which assists in the invocation of magic. Most foci are staves, but other possibilities include rings, jewels, or books.&lt;br /&gt;
&lt;br /&gt;
It is possible to cast magic without a focus – its purpose is to increase and stabilise the power output. As with activation keys, while novices will make use of simple wands, a customised focus is considered a requirement for a proper mage. However, it is not rare for high-class mages to dispose of foci entirely.</description><link>http://cosmoentelechia.blogspot.com/2010/08/western-magic.html</link><author>noreply@blogger.com (Auverruncus)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8714598162778343972.post-6615494569398199422</guid><pubDate>Sun, 04 Jul 2010 09:21:00 +0000</pubDate><atom:updated>2010-09-04T02:40:46.517-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Magic</category><title>Magic</title><description>&lt;div style="text-align: justify;"&gt;Systems of skills and techniques, closer to what we call ’science’ than the average image of magic and magicians.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;First and foremost, mages were philosophers, seeking to uncovering the secrets of the world; instead of facing the physical world, they turn to the spiritual world, dealing with beings of knowledge. However, as there are limits to how much mental strength a single person can possess, it is often the case that mages borrow the power of supernatural beings. Thus, mages were held in awe and fear, as prophets of divine will, and philosophers who have seen the deep places of the world.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;However, as human science evolved and becomes more advanced, our perception and understanding of the world expanded, and the mysteriousness of magic disappeared. Magic itself is no longer used to reach ‘ultimate truth’, but simply for practical purposes – charming or killing another individual, predicting the future, treating injuries, or amassing of wealth. Thus, modern mages should no longer be considered ‘those who exceed’, but simply those skilled at supernatural techniques.&lt;br /&gt;
It is also within recent times that magic has diversified based on the types of beings called upon, and the kinds of effects sought. For example, magic which calls upon God or Gods, angels, or saints, and causes phenomena which benefit man and mankind (healing, purification) are known as divine magic, or white magic. On the other hand, that which deals with devils, daemons, and evil spirits for purposes which would harm others are known as the wicked arts, or black magic. Another kind of magic relies not on supernatural beings, but on the heavenly bodies, the rocks and herbs of the earth, the power in words and numbers, and other ‘natural’ powers: nature magic.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Magic proper is an art cultivated by a solid education and training, and thus beyond regular individuals. Low-level spells, which can be used even without serious practise, are known as sorcery or witchcraft. Sorcery can be considered a sort of charm-work, mainly for solving practical probems: finding lost objects, or stopping pain. Witchcraft is similar, but instead oriented to more malicious purposes, like curses: causing plants to rot, or killing pests. These kinds of low-level magic are generally not recorded in magical grimoires, but passed along by word-of-mouth and local traditions.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;General&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;b&gt;Spell&lt;/b&gt;&lt;br /&gt;
&amp;nbsp;“Songs can even draw the moon down from heaven”. &lt;br /&gt;
The words that enact the supernatural phenomena of magic. Not a keyword that ‘activates’ supernatural power, but in itself holding the power and “soul” of words. However, spells are not simply ‘words of power’; they are full rituals which must be sung in verse, containing the will of the caster. Spells are the circuits which allow the caster to shape ‘the power of words’ in a form he most desires.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;b&gt;Decisive Pose&lt;/b&gt;&lt;br /&gt;
Magic and spells have always been intrinsically linked to song and dance. Signs, gestures, steps: all of these are just as important as the incantation itself, and most magic activate only based on a combination of them. &lt;br /&gt;
Rakan’s obsession with deciding the ‘best pose’ is due to this. A normal person (like Chisame) can’t help but not understand, but the fact that even Negi thinks Rakan ‘looked idiotic’ is quite telling of his inexperience and lack of training and serious study.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;b&gt;Sign&lt;/b&gt;&lt;br /&gt;
Tracing a symbol or mark in the air with your hand (“carving the sign”) or fingers (“joining the sign”). For example, the Buddhist mantra “rin-pyou-tou-sha-kai-jin-retsu-zai-zen”, or the Christian Cross.&lt;br /&gt;
Gesture&lt;br /&gt;
Body language. A specific sequence and form of postures. Dancing is among the oldest of body languages.&lt;br /&gt;
Step&lt;br /&gt;
The precise art of pacing and stepping. The originally Chinese art of uho (named after Yu the Great) is one system where magic is activated by a specific pattern of walking, or pacing a particular sign. This passed into Japanese Onmyou and Shinto as hanbei.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;b&gt;Ward&lt;/b&gt;&lt;br /&gt;
Geometric rituals. Drawing around or in it representations and names of powerful spirits which you wish to borrow the power of will increase its strength and effectiveness.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;b&gt;Magic Square&lt;/b&gt;&lt;br /&gt;
By mathematically creating a shape where the set distance in every direction is equal, it becomes a ward against evil. As walking from one point to another is exactly equal in all four directions, it symbolises “perfection” – ie. a God, repelling malevolent spirits.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;b&gt;Magic Circle&lt;/b&gt;&lt;br /&gt;
While a circle similarly represents “perfection” (completion), it also represents a ‘closed world’ – a line separating the outside world and the inside. Thus, they are often used for bounded fields and barriers, to protect the one within against external threats.&lt;br /&gt;
The ‘closed world’ aspect makes circles effective as binding or restricting spaces. Hence why spirits tend to be summoned in a circle – to prevent their breaking out. In this case, the name of the summoned spirit will be carved within the circle itself.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;b&gt;Rite&lt;/b&gt;&lt;br /&gt;
The methods and procedures required to successfully accomplish magic. Establishing the path the current sorcery will take with a previously determined procedure, and using incantations, body language, symbols, the celestial bodies, magical artifacts, etc. to amplify and stabilise the magic. The more complex or far-reaching the magic, the stricter the procedural requirements will be, and the complexity of the conditions increases.&lt;br /&gt;
With certain rites, animate or inanimate objects prepared purely for destruction – a sacrifice (gisei) – are needed. Notable are living sacrifices (ikenie) – a great existence being exchanged for effects of higher merit and value. Thus, rituals meant to obtain great results will use human beings as living sacrifices. In particular, the most effective human sacrifices are highly spiritual existences such as shrine maidens or saints, or individuals with close or direct flesh-and-blood ties to the caster.&lt;/div&gt;</description><link>http://cosmoentelechia.blogspot.com/2010/09/systems-of-skills-and-techniques-closer.html</link><author>noreply@blogger.com (Auverruncus)</author></item></channel></rss>