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    <title>cowbite.org</title>
    
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    <id>tag:typepad.com,2003:weblog-355371</id>
    <updated>2012-05-23T15:10:03+01:00</updated>
    <subtitle>a sharp squeeze to the kneecap</subtitle>
    <generator uri="http://www.typepad.com/">TypePad</generator>
    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/cowbite" /><feedburner:info uri="cowbite" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc/2.0/" /><entry>
        <title>Joshua Foer: Step Outside Your Comfort Zone and Study Yourself Failing :: Videos :: The 99 Percent</title>
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        <link rel="replies" type="text/html" href="http://www.cowbite.org/cowbite/2012/05/joshua-foer-step-outside-your-comfort-zone-and-study-yourself-failing-videos-the-99-percent.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d8341c81be53ef0168ebb83a6a970c</id>
        <published>2012-05-23T15:10:03+01:00</published>
        <updated>2012-05-23T15:13:35+01:00</updated>
        <summary>Interesting talk from Joshua Foer on how to get beyond being "good enough" at a skill or field of expertise, to become expert. His four principles seem to be: Practice the bits that are really hard Study the people who...</summary>
        <author>
            <name>Hilary Perkins</name>
        </author>
        
        
<content type="html" xml:lang="en-us" xml:base="http://www.cowbite.org/cowbite/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;Interesting talk from Joshua Foer on how to get beyond being "good enough" at a skill or field of expertise, to become expert. His four principles seem to be:&#xD;
&lt;ol&gt;&#xD;
&lt;li&gt;Practice the bits that are really hard&lt;/li&gt;&#xD;
&lt;li&gt;Study the people who are better at this than you&lt;/li&gt;&#xD;
&lt;li&gt;Get regular and immediate feedback&lt;/li&gt;&#xD;
&lt;li&gt;Treat it like a science - collect and analyse data (feedback), develop theories and test them, log your progress&lt;/li&gt;&#xD;
&lt;/ol&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;iframe allowfullscreen="allowFullScreen" mozallowfullscreen="mozallowfullscreen" src="http://player.vimeo.com/video/27067169" webkitallowfullscreen="webkitAllowFullScreen" frameborder="0" height="429" width="572"&gt;&lt;/iframe&gt; &lt;br&gt;&lt;br&gt;&lt;a href="http://the99percent.com/videos/7061/Joshua-Foer-Step-Outside-Your-Comfort-Zone-and-Study-Yourself-Failing"&gt;Joshua Foer: Step Outside Your Comfort Zone and Study Yourself Failing :: Videos :: The 99 Percent&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=TG9ozF-IdOs:2B4KFm2Y2hw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=TG9ozF-IdOs:2B4KFm2Y2hw:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?i=TG9ozF-IdOs:2B4KFm2Y2hw:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=TG9ozF-IdOs:2B4KFm2Y2hw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cowbite/~4/TG9ozF-IdOs" height="1" width="1"/&gt;</content>



    <feedburner:origLink>http://www.cowbite.org/cowbite/2012/05/joshua-foer-step-outside-your-comfort-zone-and-study-yourself-failing-videos-the-99-percent.html</feedburner:origLink></entry>
    <entry>
        <title>BAFTA noms for Misfits and Dreams of Your Life</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/cowbite/~3/Dn0ki8XZH14/bafta-noms-for-misfits-and-dreams-of-your-life.html" />
        <link rel="replies" type="text/html" href="http://www.cowbite.org/cowbite/2012/04/bafta-noms-for-misfits-and-dreams-of-your-life.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d8341c81be53ef0163044da7ba970d</id>
        <published>2012-04-17T17:45:07+01:00</published>
        <updated>2012-04-17T17:45:07+01:00</updated>
        <summary>Yesterday two projects I'm very proud of were nominated for a BAFTA Craft award in the Digital Creativity category: Misfits and Dreams of Your Life. Misfits is a gift to work with; the energy, creativity and downright filthy humour of...</summary>
        <author>
            <name>Hilary Perkins</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Channel 4" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Drama" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Film" />
        
        
<content type="html" xml:lang="en-us" xml:base="http://www.cowbite.org/cowbite/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;Yesterday two projects I'm very proud of were nominated for a BAFTA Craft award in the Digital Creativity category: &lt;a href="http://www.e4.com/misfits" target="_self"&gt;Misfits&lt;/a&gt; and &lt;a href="http://dreamsofyourlife.com" target="_self"&gt;Dreams of Your Life&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;Misfits is a gift to work with; the energy, creativity and downright filthy humour of the show give us lots of opportunities to bring it to life online. More importantly, the show's creators at Clerkenwell Films have embraced the notion of "doing multiplatform", creating a dedicated team who are on board from the outset. For the last season we also launched &lt;a href="http://itunes.apple.com/gb/app/misfits-community-service/id464291760?mt=8" target="_self"&gt;Misfits: Community Service&lt;/a&gt;, a mobile game developed by the very talented &lt;a href="http://www.mobilepie.com/" target="_self"&gt;Mobile Pie&lt;/a&gt; team, with consultant support from &lt;a href="http://www.gamesbrief.com/" target="_self"&gt;Nicholas Lovell&lt;/a&gt;. There's a ton of Misfits multiplatform stuff out there, but you can start exploring on &lt;a href="http://www.e4.com/misfits" target="_self"&gt;E4.com&lt;/a&gt;, &lt;a href="https://www.facebook.com/rudymisfits" target="_self"&gt;FB&lt;/a&gt; and &lt;a href="https://twitter.com/#!/rudy_misfits" target="_self"&gt;Twitter&lt;/a&gt;, and the game is on &lt;a href="http://itunes.apple.com/gb/app/misfits-community-service/id464291760?mt=8" target="_self"&gt;iTunes&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;Dreams of Your Life was an entirely different project. Developed to be an online response to Carol Morley's documentary &lt;a href="http://www.dreamsofalife.com" target="_self"&gt;Dreams of a Life&lt;/a&gt;, it was developed by the clever folks at &lt;a href="http://www.hideandseek.net" target="_self"&gt;Hide&amp;amp;Seek&lt;/a&gt; in collaboration with &lt;a href="http://www.a-l-kennedy.co.uk/" target="_self"&gt;A.L. Kennedy&lt;/a&gt; and &lt;a href="https://twitter.com/#!/lottiephoto" target="_self"&gt;Lottie Davies&lt;/a&gt;. I am most definitely understating it when I say that trying to distill the essence of a challenging story into something that isn't a game has been a challenge. Margaret Robertson has written and spoken about the process eloquently, and I think it's always better to hear from the people who actually &lt;em&gt;made&lt;/em&gt; the thing rather than the hand-wavy commissioning ed, so have a read of her posts part&lt;a href="http://www.hideandseek.net/2011/11/30/dreams-of-a-game/" target="_self"&gt; 1&lt;/a&gt;, &lt;a href="http://www.hideandseek.net/2011/12/01/dreams-of-a-game-pt-2/" target="_self"&gt;2&lt;/a&gt; and &lt;a href="http://www.hideandseek.net/2012/03/05/dreams-of-a-game-pt-3/" target="_self"&gt;3&lt;/a&gt;. I think that the team delivered something beautiful and haunting. It is unlike anything else I've commissioned so far and I'm very proud of it.&lt;/p&gt;&#xD;
&lt;p&gt;Of course I'd love both projects to win - a big heavy mask would be an appropriate reward for all their hard work. But in my eyes a nomination is already a tip of the hat to good work well done, and an excuse to break out the champagne early.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=Dn0ki8XZH14:PfW6x6LS73I:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=Dn0ki8XZH14:PfW6x6LS73I:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?i=Dn0ki8XZH14:PfW6x6LS73I:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=Dn0ki8XZH14:PfW6x6LS73I:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cowbite/~4/Dn0ki8XZH14" height="1" width="1"/&gt;</content>



    <feedburner:origLink>http://www.cowbite.org/cowbite/2012/04/bafta-noms-for-misfits-and-dreams-of-your-life.html</feedburner:origLink></entry>
    <entry>
        <title>The Wire's visual style in detail</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/cowbite/~3/0S_nSXdT9Ic/the-wires-visual-style-in-detail.html" />
        <link rel="replies" type="text/html" href="http://www.cowbite.org/cowbite/2012/04/the-wires-visual-style-in-detail.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d8341c81be53ef0168ea425c0b970c</id>
        <published>2012-04-17T16:27:13+01:00</published>
        <updated>2012-04-17T16:27:13+01:00</updated>
        <summary>Norwegian academic Erlend Lavik has created a video essay on The Wire's detailed visual style. It's a fascinating watch: Via Teressa Iezzi at Fastcocreate.</summary>
        <author>
            <name>Hilary Perkins</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Drama" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="TV" />
        
        
<content type="html" xml:lang="en-us" xml:base="http://www.cowbite.org/cowbite/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;Norwegian academic Erlend Lavik has created a video essay on The Wire's detailed visual style. It's a fascinating watch:&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="300" src="http://player.vimeo.com/video/39768998?byline=0&amp;amp;portrait=0" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Via Teressa Iezzi at &lt;a href="http://www.fastcocreate.com/1680550/why-you-love-the-wire-explained-in-fascinating-detail"&gt;Fastcocreate&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=0S_nSXdT9Ic:O4duSpE9yco:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=0S_nSXdT9Ic:O4duSpE9yco:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?i=0S_nSXdT9Ic:O4duSpE9yco:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=0S_nSXdT9Ic:O4duSpE9yco:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cowbite/~4/0S_nSXdT9Ic" height="1" width="1"/&gt;</content>



    <feedburner:origLink>http://www.cowbite.org/cowbite/2012/04/the-wires-visual-style-in-detail.html</feedburner:origLink></entry>
    <entry>
        <title>Books as Data</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/cowbite/~3/yRpSA2z9VZs/books-as-data.html" />
        <link rel="replies" type="text/html" href="http://www.cowbite.org/cowbite/2011/11/books-as-data.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d8341c81be53ef01543694e238970c</id>
        <published>2011-11-02T13:34:21+00:00</published>
        <updated>2011-11-02T13:35:02+00:00</updated>
        <summary>I've been enjoying this from James Bridle. In the accompanying post he makes his definition of books very clear; And so when I talk about “books”, I don’t mean ‘ebooks’ or ‘bound books’ or any division thereof: I’m talking about...</summary>
        <author>
            <name>Hilary Perkins</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Books" />
        
        
<content type="html" xml:lang="en-us" xml:base="http://www.cowbite.org/cowbite/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;iframe frameborder="0" height="315" src="http://www.youtube.com/embed/uTprAVmG204" width="560"&gt;&lt;/iframe&gt;&lt;/p&gt;&#xD;
&lt;p&gt;I've been enjoying this from &lt;a href="http://booktwo.org/"&gt;James Bridle&lt;/a&gt;. In the &lt;a href="http://booktwo.org/notebook/everything-is-the-same-only-different/"&gt;accompanying post&lt;/a&gt; he makes his definition of books very clear;&lt;/p&gt;&#xD;
&lt;blockquote&gt;&#xD;
&lt;p&gt;And so when I talk about “books”, I don’t mean ‘ebooks’ or ‘bound  books’ or any division thereof: I’m talking about something written down  and transmitted. When we talk about how we feel about and interact with  music now we don’t have to specify whether it’s MP3 or vinyl in most  contexts. That’s not really what the discussion is about.&lt;/p&gt;&#xD;
&lt;p&gt;The reason this needs to be clear is because when we ask what is  different about digital books, what we are asking is what existing  qualities of the book digital enhances.&lt;/p&gt;&#xD;
&lt;/blockquote&gt;&#xD;
&lt;p&gt;I'm doing a lot of thinking about TV Drama at the moment - wrestling with what multiplatform drama is, and what it should/could be. James' talk resonates.&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=yRpSA2z9VZs:sVFHh7cE9CU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=yRpSA2z9VZs:sVFHh7cE9CU:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?i=yRpSA2z9VZs:sVFHh7cE9CU:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=yRpSA2z9VZs:sVFHh7cE9CU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cowbite/~4/yRpSA2z9VZs" height="1" width="1"/&gt;</content>



    <feedburner:origLink>http://www.cowbite.org/cowbite/2011/11/books-as-data.html</feedburner:origLink></entry>
    <entry>
        <title>links for 2011-08-03</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/cowbite/~3/bxcFgSFDsn0/links-for-2011-08-03.html" />
        <link rel="replies" type="text/html" href="http://www.cowbite.org/cowbite/2011/08/links-for-2011-08-03.html" thr:count="1" thr:updated="2011-08-21T00:24:11+01:00" />
        <id>tag:typepad.com,2003:post-6a00d8341c81be53ef0153906543b6970b</id>
        <published>2011-08-03T13:03:13+01:00</published>
        <updated>2011-08-03T13:03:13+01:00</updated>
        <summary>Everybody Is A Game Designer "Children will turn anything into a toy, any toy into a game and any game into a story. Adults do just the same thing, they just don’t do the noises. At least not when anyone’s...</summary>
        <author>
            <name>Hilary Perkins</name>
        </author>
        
        
<content type="html" xml:lang="en-us" xml:base="http://www.cowbite.org/cowbite/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;ul class="delicious"&gt;&lt;li&gt;&#xD;
                &lt;div class="delicious-link"&gt;&lt;a href="http://www.bewareofthesorrell.com/2011/08/everybody-is-game-designer.html"&gt;Everybody Is A Game Designer&lt;/a&gt;&lt;/div&gt;&#xD;
                &lt;div class="delicious-extended"&gt;"Children will turn anything into a toy, any toy into a game and any game into a story. Adults do just the same thing, they just don’t do the noises. At least not when anyone’s looking."&lt;/div&gt;&#xD;
                &lt;div class="delicious-tags"&gt;(tags: &lt;a href="http://www.delicious.com/cowbite/games"&gt;games&lt;/a&gt; &lt;a href="http://www.delicious.com/cowbite/play"&gt;play&lt;/a&gt; &lt;a href="http://www.delicious.com/cowbite/storytelling"&gt;storytelling&lt;/a&gt;)&lt;/div&gt;&#xD;
            &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=bxcFgSFDsn0:QgiQBX2V8cU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=bxcFgSFDsn0:QgiQBX2V8cU:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?i=bxcFgSFDsn0:QgiQBX2V8cU:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cowbite?a=bxcFgSFDsn0:QgiQBX2V8cU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cowbite?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cowbite/~4/bxcFgSFDsn0" height="1" width="1"/&gt;</content>



    <feedburner:origLink>http://www.cowbite.org/cowbite/2011/08/links-for-2011-08-03.html</feedburner:origLink></entry>
 
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