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tanks</category><category>wormhole</category><category>writers</category><category>wyvern</category><category>xbox live</category><category>xbox360</category><category>xenomorphs</category><category>youtubers</category><category>zKillboard</category><category>zack snyder</category><category>zanthar eos</category><category>zargyl</category><category>zero punctuation</category><category>zlin city</category><title>CrazyKinux&#39;s Musings</title><description>Exploring EVE Online, gaming, sci-fi, RPGs, and the stories that shape our imagination.</description><link>http://www.crazykinux.ca/</link><managingEditor>noreply@blogger.com (CrazyKinux)</managingEditor><generator>Blogger</generator><openSearch:totalResults>1045</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-791773166024221400</guid><pubDate>Mon, 12 Oct 2026 21:11:06 +0000</pubDate><atom:updated>2026-10-12T17:11:37.528-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">blade runner</category><category domain="http://www.blogger.com/atom/ns#">blade runner 2099</category><category domain="http://www.blogger.com/atom/ns#">cyberpunk</category><category domain="http://www.blogger.com/atom/ns#">Prime Video</category><category domain="http://www.blogger.com/atom/ns#">Sci-Fi</category><category domain="http://www.blogger.com/atom/ns#">tv series</category><title>Prime Video&#39;s Blade Runner 2099 looks promising as hell</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/AwK5KxoJsvk?si=IwZFZ5m3K6R5d8SI&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;With a proper trailer unveiled at New York Comic Con this past Saturday, I’m now even more stoked for Blade Runner 2099. The teaser had my attention. The trailer has my hopes up.&lt;/p&gt;&lt;p&gt;Blade Runner is one of those worlds whose lore and mystery still feel intact. It hasn’t suffered the same uneven treatment as the Alien franchise, where some films have chipped away at what made the original so damn compelling. From Ridley Scott’s original to Denis Villeneuve’s Blade Runner 2049, we’ve had two very different films that each gave us more to wonder about. I’m hoping this series can keep that going.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;What we know about the story&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Set fifty years after 2049, the eight-episode limited series takes us back to a Los Angeles that humanity no longer controls. The replicant uprising happened, and humans lost. &lt;a href=&quot;https://www.imdb.com/name/nm9476408/?ref_=nv_sr_srsg_0_tt_3_nm_5_in_0_q_Hunter%20Schafer&quot;&gt;Hunter Schafer&lt;/a&gt; plays Cora, a fugitive who assumes the identity of a Blade Runner, while Michelle Yeoh plays Olwen, a replicant with only days left to live. They’re forced to work together, hunting a runaway carrying a secret that could bring down the city’s fragile order.&lt;/p&gt;&lt;p&gt;That’s a setup with promising potential.&lt;/p&gt;&lt;p&gt;Behind the scenes, &lt;a href=&quot;https://www.imdb.com/title/tt2953250/&quot;&gt;Shining Girls&lt;/a&gt; creator &lt;a href=&quot;https://www.imdb.com/name/nm5111085/?ref_=tt_ov_1_1&quot;&gt;Silka Luisa&lt;/a&gt; is the showrunner, with Ridley Scott and 2049 co-writer &lt;a href=&quot;https://www.imdb.com/name/nm0338169/?ref_=nv_sr_srsg_0_tt_0_nm_8_in_0_q_Michael%20Green&quot;&gt;Michael Green&lt;/a&gt; among the executive producers. The brilliant &lt;a href=&quot;https://www.imdb.com/name/nm1743387/?ref_=nv_sr_srsg_0_tt_0_nm_1_in_0_q_Jonathan%20van%20Tulleken&quot;&gt;Jonathan van Tulleken&lt;/a&gt;, who directed the opening episodes of &lt;a href=&quot;https://www.imdb.com/title/tt2788316/?ref_=nm_knf_t_1&quot;&gt;Shōgun&lt;/a&gt;, directs the first two here. Need I say more?&amp;nbsp;&lt;/p&gt;&lt;p&gt;Between that team, the cast, and what we’ve seen so far, the franchise looks to be in solid hands.&lt;/p&gt;&lt;p&gt;Of course, a damn good trailer is still just a trailer.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Only time will tell whether the series delivers.&amp;nbsp;&lt;/p&gt;&lt;p&gt;But November 25th, when all eight episodes arrive on Prime Video, can’t come soon enough.&lt;/p&gt;
&lt;p&gt;For those who missed the July teaser, here it is...&lt;/p&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/0Dr8I_RyRCg?si=Kqoirb2iFJD1sbcy&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;h3&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;References and further reading&lt;/span&gt;&lt;/h3&gt;

&lt;h4&gt;&lt;br /&gt;&lt;/h4&gt;&lt;h4&gt;Official pages and videos&lt;/h4&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.aboutamazon.com/news/entertainment/blade-runner-2099-prime-video&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;About Amazon: Official series overview, cast and release details&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.primevideo.com/detail/0LB7N1ZYZ2AFOEXO5IJ1YUWQVF&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;Prime Video: Blade Runner 2099 series page&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=AwK5KxoJsvk&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;Prime Video: Full NYCC trailer on YouTube&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=0Dr8I_RyRCg&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;Prime Video: Original official teaser on YouTube&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.primevideo.com/&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;Prime Video website&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;&lt;br /&gt;&lt;/h4&gt;&lt;h4&gt;Press coverage&lt;/h4&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://nerdist.com/article/blade-runner-2099-trailer-nycc-panel-prime-video/&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;Nerdist: Blade Runner 2099 drops first full trailer at NYCC 2026&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://arstechnica.com/culture/2026/10/prime-video-unveils-blade-runner-2099-full-trailer-at-nycc/&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;Ars Technica: Prime Video unveils Blade Runner 2099 full trailer at NYCC&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.slashfilm.com/2282962/blade-runner-2099-nycc-trailer/&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;/Film: Blade Runner 2099 trailer: Welcome to a world ruled by replicants&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;&lt;br /&gt;&lt;/h4&gt;&lt;h4&gt;Fan discussions (&lt;em&gt;These discussions may contain spoilers and speculation.)&lt;/em&gt;&lt;/h4&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.reddit.com/r/bladerunner/comments/1x2tjn2/blade_runner_2099_nycc_trailer_prime_video/&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;r/bladerunner: NYCC trailer discussion&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.reddit.com/r/bladerunner/comments/1x4239r/blade_runner_2099_official_trailer_2_2026/&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;r/bladerunner: Official trailer 2 discussion&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.reddit.com/r/Cyberpunk/comments/1x2uc04/blade_runner_2099_nycc_trailer_prime_video/&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;r/Cyberpunk: NYCC trailer discussion&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description><link>http://www.crazykinux.ca/2026/10/prime-videos-blade-runner-2099-looks.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/AwK5KxoJsvk/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-8858617896032178692</guid><pubDate>Wed, 07 Oct 2026 00:45:00 +0000</pubDate><atom:updated>2026-10-07T08:46:07.463-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">faction warfare</category><category domain="http://www.blogger.com/atom/ns#">ganking</category><category domain="http://www.blogger.com/atom/ns#">high-sec ganking</category><category domain="http://www.blogger.com/atom/ns#">Multiboxing</category><category domain="http://www.blogger.com/atom/ns#">PvP Tips</category><category domain="http://www.blogger.com/atom/ns#">rixx javix</category><category domain="http://www.blogger.com/atom/ns#">suicide ganking</category><category domain="http://www.blogger.com/atom/ns#">the safe spot</category><title> The Safe Spot — Episode 17: Multi-Boxing and ganking</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/bRi7r0B2RgM?si=_nGOQZq9qq6TRhwe&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;I’m still shaking off a man cold, but Rixx and I had plenty to talk about in episode 17 of The Safe Spot.&lt;/p&gt;&lt;p&gt;We start with a practical PvP tip before getting into multi-boxing, high-sec ganking, and what happens when finding other people to fight starts feeling like running into somebody’s farming operation.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Afterburners, micro-warpdrives, and getting scrammed&lt;/span&gt;&lt;/b&gt; — Rixx explains why your propulsion choice matters, how a warp scrambler shuts down a microwarpdrive, and when fitting both an afterburner and an MWD might be worth the sacrifices.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;b&gt;Ganking and the price of getting greedy&lt;/b&gt;&lt;/span&gt; — We talk through cargo scanning, CONCORD response times, and how gankers choose their targets, with Rixx sharing the freighter loss that reminded him to stick to his own cargo limits.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;b&gt;Multi-boxing and disappearing content &lt;/b&gt;&lt;/span&gt;— Drawing on &lt;a href=&quot;https://www.reddit.com/r/Eve/comments/1wy6qkj/youre_in_charge_of_changing_multiboxing_and/&quot;&gt;my recent Reddit conversations&lt;/a&gt; and Rixx’s experience in low-sec, we discuss how large multi-boxed fleets can crowd players out of faction warfare plexes and other sites, while talking through the differences between using alts, running multiple accounts manually, and automation.&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Could Fenris curb it? &lt;/span&gt;&lt;/b&gt;— We kick around account limits, diminishing rewards, and warp disruption inside plexes, but keep coming back to how difficult it would be to curb the behaviour we’re frustrated with without hurting ordinary players, and why some actual numbers from Fenris would help.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;b&gt;The people behind the ships &lt;/b&gt;&lt;/span&gt;— We wrap up by talking about the fights, conversations, and unexpected friendships that keep EVE interesting, and invite multi-boxers to share their side of the story because there’s still plenty we’d like to understand.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Where to find us!&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;div&gt;If you enjoyed this episode, you can catch &lt;a href=&quot;https://www.youtube.com/watch?v=7yWQQOGd2L0&amp;amp;list=PLY1r89dOzW6atfOKj5eWJ3PK7tQyLdjkd&quot;&gt;The Safe Spot&lt;/a&gt; wherever you get your podcasts — find us on &lt;a href=&quot;https://open.spotify.com/show/1f0FSjvN8Rt5H6NlU3734E&quot;&gt;Spotify&lt;/a&gt; and &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot/id1889538082&quot;&gt;Apple Podcasts&lt;/a&gt;. Past episodes and full show notes are up on the blog at &lt;a href=&quot;https://www.crazykinux.ca/&quot;&gt;CrazyKinux&#39;s Musings&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And if you&#39;re watching on &lt;a href=&quot;https://www.youtube.com/watch?v=mu4IGO0OAUA&amp;amp;list=PLY1r89dOzW6atfOKj5eWJ3PK7tQyLdjkd&quot; target=&quot;_blank&quot;&gt;YouTube,&lt;/a&gt; do us a solid — like, subscribe, and drop a comment. It helps more than you think.&lt;/div&gt;</description><link>http://www.crazykinux.ca/2026/10/the-safe-spot-episode-17-multi-boxing.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/bRi7r0B2RgM/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-3844935751288513558</guid><pubDate>Mon, 05 Oct 2026 01:44:46 +0000</pubDate><atom:updated>2026-10-04T21:53:16.712-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">hookbill</category><category domain="http://www.blogger.com/atom/ns#">rixx javix</category><category domain="http://www.blogger.com/atom/ns#">Scram Kiting</category><category domain="http://www.blogger.com/atom/ns#">ship fitting</category><category domain="http://www.blogger.com/atom/ns#">Ship Reviews</category><category domain="http://www.blogger.com/atom/ns#">Solo PvP</category><title>The Caldari Navy Hookbill: choosing where the fight happens</title><description>&lt;p&gt;&lt;em&gt;This series draws on Rixx Javix’s ship reviews to explore the fits, tactics, and lessons behind flying them. Some are ships I fly; others are ships I’m curious about. Either way, there’s always something to learn before your next undock.&lt;/em&gt;&lt;/p&gt;

&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/1ygn3T9mTlY?si=I_LcEMFwnWYaH2oU&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;The Caldari Navy Hookbill is worth considering if you enjoy making an opponent work for every bit of damage. In his most recent ship review&amp;nbsp;&lt;a href=&quot;https://www.youtube.com/watch?v=1ygn3T9mTlY&quot;&gt;The Definitive Hookbill&lt;/a&gt;, &lt;a href=&quot;https://eveoganda.blogspot.com/&quot;&gt;Rixx Javix, Pirate Lord of Stay Frosty&lt;/a&gt; and my co-host on &lt;a href=&quot;https://www.crazykinux.ca/search/label/the%20safe%20spot&quot;&gt;The Safe Spot&lt;/a&gt;, makes the case for a frigate whose greatest advantage is deciding where a fight happens. Rockets provide the damage, and those five mid slots give you ways to keep the other pilot somewhere uncomfortable.&lt;/p&gt;&lt;p&gt;I already flew a Hookbill, so this review prompted a closer look at my own fit.&amp;nbsp;&lt;/p&gt;&lt;p&gt;It also reminded me that having the right hull doesn’t necessarily mean you’ve fitted it to do the thing you like about it.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Five mid slots, several different ships&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;Rixx’s recommended starting point is straightforward: three rocket launchers, an afterburner, a warp scrambler, two webs, and a medium shield extender. A Damage Control and a Ballistic Control System occupy the lows. His review doesn’t specify exact module variants or rigs, so this is a fitting concept rather than an import-ready shopping list.&lt;/p&gt;&lt;p&gt;The idea is to scram-kite: that is, holding an opponent inside your tackle range, while staying outside the range where its close-range weapons do their best work. The scrambler prevents escape and disables a microwarpdrive; the webs slow the target; the afterburner helps you establish and maintain separation.&lt;/p&gt;&lt;p&gt;That second web matters. It strengthens your control over the opponent’s movement and helps your rockets apply damage. The shield extender provides a buffer while you learn to make those decisions. You still need to understand the enemy’s weapons, but you have fewer things to juggle than with an electronic-warfare fit.&lt;/p&gt;&lt;p&gt;Rixx also describes a version that replaces the extender with a tracking disruptor and uses an ancillary armor repairer alongside the Damage Control. Against a turret opponent, the intention is to interfere with its weapons as well as its movement. Missile disruption and an ancillary shield booster are other options he discusses. Each changes what the fifth mid slot contributes, and which fights make sense.&lt;/p&gt;&lt;p&gt;There’s also the polarized version, which Rixx describes as “the hook bill after several drinks.” It adds damage and sacrifices survivability. His light-missile alternative pursues a different approach altogether, potentially catching opponents who assume every Hookbill is there to fight with rockets. Neither is the version he recommends for learning the ship.&lt;/p&gt;&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;What I changed on my Hookbill&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;My own Hookbill had one web and a &lt;i&gt;Multispectrum Shield Hardener&lt;/i&gt;. That arrangement put more emphasis on absorbing damage, but it gave up some of the control at the centre of Rixx’s approach. I also had a Co-Processor taking up one of those two precious low slots.&lt;/p&gt;&lt;p&gt;The revised configuration replaces the hardener with a second web. Removing the hardener freed enough CPU to replace the Co-Processor with a Damage Control, while keeping the ballistic control and shield extender.&lt;/p&gt;&lt;p&gt;With the afterburner, scrambler, and both webs active, the sim showed roughly 209 DPS, 7,900 effective hit points, and 1,090 m/s, with stable capacitor. Heating the afterburner raised the speed to about 1,411 m/s. Those are figures for my simulated setup, not promises about every Hookbill—or the damage I’ll actually deliver to another ship.&lt;/p&gt;&lt;p&gt;For now, this is preparation for flying the revised fit. The useful question is whether the extra control helps me establish the position I want and hold it once the other pilot starts pushing back.&lt;/p&gt;&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Eight kilometres isn’t the answer to every fight&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;Rixx opens with the unpleasant experience of being eight kilometres from a Hookbill, double-webbed and scrammed while rockets burn through your ship like a hot knife through butter. It’s an effective illustration, but eight kilometres isn’t a universal instruction.&lt;/p&gt;&lt;p&gt;His more useful observation is: &lt;strong&gt;“My job is to know where you want to be and make sure you never get there.”&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Against a close-range turret ship, that might mean pulling away while keeping both webs and the scrambler working. Once you’ve established separation, you may need to ease off so you don’t drift beyond tackle range yourself. If the opponent starts closing again, respond before it reaches the distance you were trying to deny it.&lt;/p&gt;&lt;p&gt;That’s the practical lesson I take from the review: watch where the range is going, rather than trusting an orbit setting to solve the fight.&lt;/p&gt;&lt;p&gt;Heat supports those decisions. Extra afterburner speed can help establish separation, while heating tackle gives you additional reach. Once the extra reach or speed is no longer needed, stop heating. A stable capacitor doesn’t prevent a module from burning out.&lt;/p&gt;&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Bring ammunition choices, then use them&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;Rixx treats ammunition as part of piloting. Rage offers damage, faction rockets offer a different balance of range and application, and Javelin provides reach. Scourge benefits from the Hookbill’s stronger kinetic bonus, but that doesn’t make kinetic the correct answer to every opponent.&lt;/p&gt;&lt;p&gt;Two webs help with application; they don’t guarantee full damage. The ammunition with the largest paper number may not be the ammunition doing the most useful work.&lt;/p&gt;&lt;p&gt;I’ve also trimmed the ammunition I carry and added Scourge Javelin rockets to give myself a range option. There’s little reason to haul my station stockpile through every short outing. Nanite Repair Paste is another preparation detail: keep some in cargo to repair heat-damaged modules between fights, before they become fully burned out.&lt;/p&gt;&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Choose fights where control helps&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;Rixx identifies drone opponents as a weakness for the tracking-disruption version and missile opponents as less comfortable than turret opponents. More broadly, if the enemy can hurt you effectively at your chosen range, you need to reconsider what your control is accomplishing. Enemy webs, capacitor pressure, or a second attacker can also change the situation.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Those are tactical considerations worth keeping top of mind.&lt;/p&gt;&lt;p&gt;The Hookbill is appealing to me because it should give me tools to influence those decisions throughout the fight. You&#39;ve got to recognise your opponent’s preferred fight, establish your own, and notice when it starts slipping away. Anyway, that&#39;s the theory. Rixx’s review gave me a reason to revisit my fit. My next undock will hopefully give me a chance to start learning what those changes actually do.&lt;/p&gt;&lt;p&gt;Watch &lt;a href=&quot;https://www.youtube.com/watch?v=1ygn3T9mTlY&quot;&gt;Rixx’s full review&lt;/a&gt;, then take a look at your own Hookbill. Where, and what, are you trying to fight—and does your fit help you stay there?&lt;/p&gt;&lt;hr /&gt;</description><link>http://www.crazykinux.ca/2026/10/the-caldari-navy-hookbill-choosing.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/1ygn3T9mTlY/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-3331824967641413419</guid><pubDate>Sat, 03 Oct 2026 12:13:00 +0000</pubDate><atom:updated>2026-10-03T08:13:00.109-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">apple tv</category><category domain="http://www.blogger.com/atom/ns#">cyberpunk</category><category domain="http://www.blogger.com/atom/ns#">neuromancer</category><category domain="http://www.blogger.com/atom/ns#">science fiction</category><category domain="http://www.blogger.com/atom/ns#">trailer</category><category domain="http://www.blogger.com/atom/ns#">William Gibson</category><title>Neuromancer’s trailer gets the right feel — now comes the hard part</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/hBEDdMS400k?si=Qg6_XBgSw8Z6roo_&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;I’ve watched the &lt;a href=&quot;https://www.youtube.com/watch?v=hBEDdMS400k&quot;&gt;&lt;em&gt;Neuromancer&lt;/em&gt; teaser&lt;/a&gt; a few times now, and it has me hooked. It looks polished, but more than that, its world feels believable. TV sci-fi can sometimes look like a set everyone’s trying very hard to pretend is real. This doesn’t. At least, not in the footage we’ve seen.&lt;/p&gt;

&lt;p&gt;I’ve been excited by trailers before. I &lt;a href=&quot;https://www.crazykinux.ca/2024/06/now-that-is-alien-movie-alien-romulus.html&quot;&gt;thought &lt;em&gt;Alien: Romulus&lt;/em&gt; looked promising&lt;/a&gt;, and I had &lt;a href=&quot;https://www.crazykinux.ca/2023/11/cosmic-rebellion-unleashed-zack-snyders.html&quot;&gt;high hopes for &lt;em&gt;Rebel Moon&lt;/em&gt;&lt;/a&gt;. Both left me disappointed. So I’m trying to keep my expectations in check.&lt;/p&gt;

&lt;p&gt;Still, it’s William Gibson’s &lt;em&gt;Neuromancer&lt;/em&gt;, with Callum Turner, Briana Middleton, Mark Strong and Peter Sarsgaard among the cast.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I’m allowed a little hope, right?&lt;/p&gt;</description><link>http://www.crazykinux.ca/2026/10/neuromancers-trailer-gets-right-feel.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/hBEDdMS400k/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-3873856073625293765</guid><pubDate>Wed, 30 Sep 2026 12:24:00 +0000</pubDate><atom:updated>2026-09-30T08:24:00.116-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Denis Villeneuve</category><category domain="http://www.blogger.com/atom/ns#">Dune</category><category domain="http://www.blogger.com/atom/ns#">Dune Messiah</category><category domain="http://www.blogger.com/atom/ns#">Dune Part Three</category><category domain="http://www.blogger.com/atom/ns#">frank herbert</category><category domain="http://www.blogger.com/atom/ns#">science fiction</category><category domain="http://www.blogger.com/atom/ns#">trailer</category><title>Dune: Part Three trailer — the hero and the poison</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/rGNc8RRggzo?si=RkocaMAzvETpghiu&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;I &lt;a href=&quot;https://www.crazykinux.ca/2026/03/dune-part-three-darker-bigger-and.html&quot;&gt;shared the teaser back in March&lt;/a&gt;, but the &lt;a href=&quot;https://www.youtube.com/watch?v=R3HQjKnfuY4&quot;&gt;official trailer&lt;/a&gt; has me thinking about Paul in a different way.&lt;/p&gt;

&lt;p&gt;I first read &lt;em&gt;Dune&lt;/em&gt; in CÉGEP, and it felt unlike any science fiction I’d encountered. The closest comparison I had was Asimov’s &lt;em&gt;Foundation&lt;/em&gt; trilogy, though even that didn’t prepare me for what Herbert was doing with religion, politics and the weight of a single person’s destiny.&lt;/p&gt;

&lt;p&gt;In Villeneuve’s first two films, it’s easy to see Paul Muad’Dib Atreides as the hero. The Harkonnens destroyed his family and oppressed the Fremen. Of course you want to see them brought down. What fascinates me about this trailer is that it lets the poison inside Paul’s messiah story come into view. I’m eager to see how far Villeneuve takes that turn.&lt;/p&gt;

&lt;p&gt;I loved Parts One and Two, so yes, I’m excited for this one. I’m also waiting on my limited Portfolio Edition of &lt;a href=&quot;https://www.kickstarter.com/projects/legendarycomics/dune-storyboards-art-book&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;Dune: The Storyboards&lt;/em&gt;&lt;/a&gt;, which I backed late last year. If it arrives around March 2027 as expected, I’ll get to revisit the whole trilogy through the storyboards, artwork and proofs. First, though, I want to see where Paul’s story ends on screen.&lt;/p&gt;&lt;p&gt;December 18th can&#39;t come soon enough...&lt;/p&gt;</description><link>http://www.crazykinux.ca/2026/09/dune-part-three-trailer-hero-and-poison.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/rGNc8RRggzo/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-5057856020011388680</guid><pubDate>Tue, 29 Sep 2026 11:31:00 +0000</pubDate><atom:updated>2026-09-29T09:04:29.995-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">EVE Online Guide</category><category domain="http://www.blogger.com/atom/ns#">new player guides</category><category domain="http://www.blogger.com/atom/ns#">oz</category><category domain="http://www.blogger.com/atom/ns#">skill farming</category><category domain="http://www.blogger.com/atom/ns#">skill injectors</category><category domain="http://www.blogger.com/atom/ns#">skill points</category><category domain="http://www.blogger.com/atom/ns#">skill training</category><title> Skill Points (SP) in EVE Online: What’s worth your time and ISK?</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/tzSmJ8ZWEUc?si=Qc-wSRkoYCSF1O3K&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;Oz has a new guide to skill points, and it’s worth watching whether you’ve just started playing EVE or have been training characters for years. If you don’t know him, he’s best known for making sense of EVE’s markets and economy through his videos, &lt;a href=&quot;https://www.youtube.com/watch?v=w-2BzT8pNFY&amp;amp;list=PLaxcoa5D_uSkimpkFn80AN8WNEPK6XXb3&quot;&gt;The Oz Report&lt;/a&gt;, and his trading tools over on &lt;a href=&quot;https://www.theoz.space/&quot;&gt;TheOz.Space&lt;/a&gt;. He was also our guest on &lt;a href=&quot;https://www.crazykinux.ca/2026/06/the-safe-spot-episode-9-featuring-oz.html&quot;&gt;episode 9 of The Safe Spot&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;In this recent guide, he covers how to earn, buy, and speed up skill points, then walks through the numbers behind skill farming.&amp;nbsp;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Here are the tips to take notice of:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;&lt;b&gt;Keep your skill queue running&lt;/b&gt;. Your character trains even when you’re offline.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Claim the free SP&lt;/b&gt;. Check the New Eden Store’s weekly offer, daily goals, and event rewards.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Train with a purpose&lt;/b&gt;. A smaller pool of SP in skills you use can do more for you than a much larger total spread everywhere.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Plan remaps around months of training&lt;/b&gt;. They’re most useful when your upcoming skills share the same attributes.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Think about where you fly before buying expensive implants&lt;/b&gt;. The faster training is useful, but you can lose the implants with your pod. A separate training clone is one option.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Check the price before using an accelerator or injector&lt;/b&gt;. Injectors give less SP to characters with higher SP totals, and a training boost isn’t automatically a good deal.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Run the numbers before skill farming&lt;/b&gt;. Oz’s example loses ISK at regular prices and turns profitable only when discounts bring the costs down.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;I’d give his closing advice the most weight. If you’re new, train for what you want to try and find out what you enjoy doing in New Eden before worrying about perfect efficiency. There’s plenty of time to optimize once you know what you’re optimizing for.&lt;/p&gt;&lt;p&gt;Watch Oz’s full video, and if you pick up a useful tip, head over to his YouTube channel, drop him a comment and thank him for putting the guide together.&lt;/p&gt;</description><link>http://www.crazykinux.ca/2026/09/skill-points-sp-in-eve-online-whats.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/tzSmJ8ZWEUc/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-6191679323154032169</guid><pubDate>Mon, 28 Sep 2026 12:00:00 +0000</pubDate><atom:updated>2026-09-28T08:00:00.115-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">crazykinux</category><category domain="http://www.blogger.com/atom/ns#">episode guide</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">EVE Online Podcast</category><category domain="http://www.blogger.com/atom/ns#">podcast episodes</category><category domain="http://www.blogger.com/atom/ns#">rixx javix</category><category domain="http://www.blogger.com/atom/ns#">the safe spot</category><title>The Safe Spot episode guide: all episodes so far!</title><description>
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnK_gxvlSBCtrFxhb4FffhWtdM99jQJL67D0UQX-dbXWDabc0OXgQDPu6PAsh2rP4Rfgn-JFo6Yb9CtIbDlSCJo0pBkPfpsucW5Ne3bjcqpq3LCMJqI_kjJU3WZNt8dHRa_qpgSze84xCoFPeFeeSDzbzk2f6ifqvHukE6siExS1wCNasb7bhWAA/s1678/ChatGPT%20Image%20Sep%2026,%202026,%2011_59_24%20AM.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;937&quot; data-original-width=&quot;1678&quot; height=&quot;357&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnK_gxvlSBCtrFxhb4FffhWtdM99jQJL67D0UQX-dbXWDabc0OXgQDPu6PAsh2rP4Rfgn-JFo6Yb9CtIbDlSCJo0pBkPfpsucW5Ne3bjcqpq3LCMJqI_kjJU3WZNt8dHRa_qpgSze84xCoFPeFeeSDzbzk2f6ifqvHukE6siExS1wCNasb7bhWAA/w640-h357/ChatGPT%20Image%20Sep%2026,%202026,%2011_59_24%20AM.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;One of us has spent 18 years living in New Eden. The other came back after a long absence and still has questions. I co-host &lt;em&gt;The Safe Spot&lt;/em&gt; with Rixx Javix, and this is the place to find every episode, newest first. Pick a topic, read the full post, or jump straight into the conversation on your preferred platform. I’ll keep this list updated as new episodes go live.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 16: Rixx Javix&#39;s 18 Years in EVE Online&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Rixx looks back on 18 years in New Eden, from the first spaceship his son showed him to building Stay Frosty. I bring along a few lessons from my latest hauling adventures, and we talk about the people and risks that keep us undocking.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/09/the-safe-spot-16-rixx-javixs-18-years.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=zWoYeGm4W0o&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-16-18-years-of-eve/id1889538082?i=1000791145868&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/34VrpeRiwG1YbK4FI14aAu&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 15: The Mike Azariah Interview&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Mike Azariah joins us to talk early EVE blogging, the Magic School Bus, his years on the CSM, and why helping another player can matter more than any amount of ISK.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/09/the-safe-spot-episode-15-mike-azariah.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=bsbQcgSVRA0&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-15-mike-azariah/id1889538082?i=1000788504914&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/5daXcMuCaY3iTwrZUawP4U&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 14: The AI Debate&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Rixx and I tackle AI in creative work and in EVE, from the line between assisted and generated content to Aura Guidance, Fenris Creations, and the parts of New Eden we don&#39;t want to lose.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/08/the-safe-spot-episode-14-ai-debate.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=mu4IGO0OAUA&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-14-the-ai-debate/id1889538082?i=1000785805166&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/4ovZwDbvz3SBMmqyLf2umR&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 13: Jim Halescott&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Jim Halescott takes us inside his enormous highsec business, from thousands of characters to a would-be network of convenience stores. We get into markets, industry, community, and making your own career in EVE.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/08/this-week-rixx-javix-and-i-sit-down.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=rf2c0OPItBY&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-13-jim-halescott/id1889538082?i=1000782784261&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/7fWsA9g3a2CcVE9hVeMwNV&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 12: Winning in EVE&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Can you win a game that never ends? After a summer break, Rixx and I talk about piracy, loss, friendship, and the different ways players decide what counts as a win.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/07/the-safe-spot-episode-12-winning-in-eve.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=yQfUw-k2qk4&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-12-winning-at-eve/id1889538082?i=1000778737413&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/6zmgSGeChl8nXZDSWO4K1K&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 11: Summer Rules&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;A summer catch-up turns into a conversation about EVE&#39;s unwritten rules. We also talk corp changes, returning to PvP, and why the game still works when those underlying principles hold.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/06/the-safe-spot-episode-11-summer-rules.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=J8SzWA4mPt4&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-11-summer-rules/id1889538082?i=1000774881449&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/6wi4C4jqvCDNbDLlNp6R2q&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 10: Black Rise Regional News&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;For our tenth episode, we welcome Burn of Black Rise Regional News. He tells us how a faction warfare pilot became a militia diplomat and the person behind New Eden&#39;s own regional newspaper.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/06/the-safe-spot-episode-10-black-rise.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=7yWQQOGd2L0&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-10-black-rise-regional-news/id1889538082?i=1000772994717&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/5GPHKh3iSF8boTc6ghnFUv&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 9: Featuring Oz&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Our first guest, Oz, joins us to talk EVE&#39;s economy, market trading, his Oz Report, and what he learned from serving on the CSM. I came prepared with too many questions; Rixx came ready to roam.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/06/the-safe-spot-episode-9-featuring-oz.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=IEYX46tkNn4&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-9-featuring-oz/id1889538082?i=1000770810647&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/6QPJUsN8yIDaa0YLk9rEvR&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 8: Our EVE Fanfest 2026 Reaction&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Our immediate reaction to EVE Fanfest 2026: Rixx&#39;s Polaris Award, Cradle of War, the Google DeepMind conversation, Vanguard, Frontier, and what we&#39;re keen to try for ourselves.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/05/the-safe-spot-episode-8-our-eve-fanfest.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=Qx3v5pwNFTI&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-8-fanfest-reaction/id1889538082?i=1000768596451&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/5Nxl4BbdgUxnlG4YPqKXVm&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 7: Pearl Abyss &amp;amp; Fanfest&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Pearl Abyss&#39;s sale of CCP gives us plenty to talk about before Fanfest. We also revisit past Fanfests, look at the Faction Warfare Yearbook, and trade a few hard-earned PvP lessons.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/05/the-safe-spot-episode-7-pearl-abyss.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=qDyNnI7INmM&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-7-pearl-abyss-fanfest/id1889538082?i=1000766294689&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/6VV0q3RbeEzezldEbVM4PL&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 6: Exordium&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Exordium&#39;s proposed PvP-free starter region puts the new player experience under the microscope. Can a safer place to learn prepare pilots for the EVE they&#39;ll eventually undock into? We also recap the Frigate Free-For-All.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/04/the-safe-spot-episode-6-exordium.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=2My04Nu0yZU&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-6-exordium/id1889538082?i=1000762928187&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/3DGN2m35qlhd9o5NQ892ho&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 5: Bad Patch&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;A patch upends my usual play loop while Rixx has been busy finding fights. We get into ship balance, Pochven, blockade runners, and why the pilot who just destroyed you might be the best teacher you have.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/04/the-safe-spot-episode-5-bad-patch.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=qf__kiGTa3s&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-5-bad-patch/id1889538082?i=1000760097505&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/3Lf1NFJNYEQGhp5PW3TMnE&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 4: FF4A &amp;amp; Beyond&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Stay Frosty&#39;s Frigate Free-For-All takes centre stage. I recount a nerve-racking lowsec hauling trip, and Rixx shares practical advice for surviving gate camps and the moments when a plan falls apart.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/03/the-safe-spot-episode-4-ff4a-beyond.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=LltWEFkgobI&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-4-ff4a-beyond/id1889538082?i=1000758434671&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/episode/1JhdXYDT7KEaLgTpf5laTi&quot;&gt;Spotify&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 3: More Questions&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;I bring my returning-player questions to Rixx: where to make a home, what to do with assets scattered across New Eden, how to set up an overview, and when you&#39;re actually ready for PvP.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/03/episode-3-of-safe-spot-is-here-this-one.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=b7umxXCW0AY&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-3-more-questions/id1889538082?i=1000758434696&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/show/1f0FSjvN8Rt5H6NlU3734E&quot;&gt;Spotify (show)&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 2: The Depths of EVE Online&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;I&#39;m rediscovering how deep EVE goes, and Rixx tells the story of his path into lowsec piracy. We wander through exploration, ship skins, Pochven, and why New Eden keeps pulling us back.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/02/the-safe-spot-episode-2-depths-of-eve.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=dvFZsT_FGfw&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-2-the-depths-of-eve-online/id1889538082?i=1000758434827&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/show/1f0FSjvN8Rt5H6NlU3734E&quot;&gt;Spotify (show)&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Episode 1: Why Are We Back?&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;The first undock for The Safe Spot. Rixx and I talk about why we started a podcast together, what it&#39;s like returning to EVE after years away, and why this strange universe still has a hold on us.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/02/the-safe-spot-is-live-and-im-equal.html&quot;&gt;Blog post and show notes&lt;/a&gt; | &lt;a href=&quot;https://www.youtube.com/watch?v=CKcnDcpkATA&quot;&gt;YouTube&lt;/a&gt; | &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot-1-why-are-we-back/id1889538082?i=1000758434695&quot;&gt;Apple Podcasts&lt;/a&gt; | &lt;a href=&quot;https://open.spotify.com/show/1f0FSjvN8Rt5H6NlU3734E&quot;&gt;Spotify (show)&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;</description><link>http://www.crazykinux.ca/2026/09/the-safe-spot-episode-guide-all.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnK_gxvlSBCtrFxhb4FffhWtdM99jQJL67D0UQX-dbXWDabc0OXgQDPu6PAsh2rP4Rfgn-JFo6Yb9CtIbDlSCJo0pBkPfpsucW5Ne3bjcqpq3LCMJqI_kjJU3WZNt8dHRa_qpgSze84xCoFPeFeeSDzbzk2f6ifqvHukE6siExS1wCNasb7bhWAA/s72-w640-h357-c/ChatGPT%20Image%20Sep%2026,%202026,%2011_59_24%20AM.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-1414424868978412324</guid><pubDate>Sun, 27 Sep 2026 17:13:54 +0000</pubDate><atom:updated>2026-09-27T21:18:58.803-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">asher elias</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">eve online community</category><category domain="http://www.blogger.com/atom/ns#">goonswarm federation</category><category domain="http://www.blogger.com/atom/ns#">nullsec</category><category domain="http://www.blogger.com/atom/ns#">the imperium</category><title>What does the leader of EVE&#39;s largest coalition actually do all day?</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2efo84zvByp7nLnpU6t-ogiaV3WEwJeI_UB7kzl8YIIm0WpxG2lSfkz5ucwJpmqU_g4nCcUFHJF1nqLAFrc7Mhh_vavoYTCKv3WC0QXrwpDnRmVLpsb9w6kpMQERRq-ZG0ZHOp6rafQeAUA_VfZscvQ_xKQp8RiYoLC6PhKvfrZ8JQY7rRdAnpw/s1672/ChatGPT%20Image%20Sep%2027,%202026,%2012_26_53%20PM.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;941&quot; data-original-width=&quot;1672&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2efo84zvByp7nLnpU6t-ogiaV3WEwJeI_UB7kzl8YIIm0WpxG2lSfkz5ucwJpmqU_g4nCcUFHJF1nqLAFrc7Mhh_vavoYTCKv3WC0QXrwpDnRmVLpsb9w6kpMQERRq-ZG0ZHOp6rafQeAUA_VfZscvQ_xKQp8RiYoLC6PhKvfrZ8JQY7rRdAnpw/w640-h360/ChatGPT%20Image%20Sep%2027,%202026,%2012_26_53%20PM.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I just spent nearly 90 minutes listening to SchadSquatch—Schad—interview The Imperium leader Asher Elias.&amp;nbsp;&lt;/p&gt;&lt;p&gt;There&#39;s a lot to unpack.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Asher Elias leads both Goonswarm Federation, as well as The Imperium, EVE Online’s largest coalition of alliances, but his job sounds less like commanding a space armada and more like managing a room full of very smart corporate toddlers. He has to keep directors working together, settle their arguments, and get a huge organization moving when it would rather sit still. That work matters because many Goons have jobs, kids, and perhaps three hours a week to play. The Imperium gives them the logistics, fleets, and people to make those hours count—even if getting everyone pointed in the same direction sometimes requires a little herding. The Imperium works because it lets members with limited time share the load. Someone handles logistics, someone organizes the fleet, and a player with one free evening can still be part of something much bigger.&lt;/p&gt;&lt;p&gt;That’s also why Asher’s answer to “How do you defeat the Imperium?” is so good: “&lt;i&gt;Get 50,000 20 year olds to play this video game.&lt;/i&gt;” He reckons the established alliances couldn’t match that kind of free time.&lt;/p&gt;&lt;p&gt;That gap in free time shapes how Asher sees the proposed force projection changes. &lt;i&gt;Making travel and logistics take longer won’t necessarily weaken the big blocs&lt;/i&gt;; they have enough people to spread the work around. It may simply eat into the few hours their members have to play, while doing little to make claiming space worthwhile for smaller groups. He’d rather see more affordable, valuable ships out in space, where taking a risk can lead to a fight.&lt;/p&gt;&lt;p&gt;At some point in the interview, Asher goes back to his own first day in Goons at a time he was flying aimlessly around VFK until a player named Ted messaged him and invited him along on a hunt. They spent 45 minutes chasing a target, caught it, and Asher was hooked. He&#39;s fairly certain he might have quit without that invitation.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Now he’s trying to make it easier for veterans to do the same for new players.&amp;nbsp;&lt;/p&gt;&lt;p&gt;There’s a lesson here for players, corps and other alliances, and perhaps for Fenris too: &lt;i&gt;sometimes the thing that keeps a player in EVE isn’t a new feature. It’s another player asking them to come along&lt;/i&gt;.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Have a listen.&lt;/p&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/nPR9Fcef5i8?si=SkpDivUgXnpoWQXr&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</description><link>http://www.crazykinux.ca/2026/09/what-does-leader-of-eves-largest.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2efo84zvByp7nLnpU6t-ogiaV3WEwJeI_UB7kzl8YIIm0WpxG2lSfkz5ucwJpmqU_g4nCcUFHJF1nqLAFrc7Mhh_vavoYTCKv3WC0QXrwpDnRmVLpsb9w6kpMQERRq-ZG0ZHOp6rafQeAUA_VfZscvQ_xKQp8RiYoLC6PhKvfrZ8JQY7rRdAnpw/s72-w640-h360-c/ChatGPT%20Image%20Sep%2027,%202026,%2012_26_53%20PM.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-2642413358503507147</guid><pubDate>Sat, 26 Sep 2026 23:50:22 +0000</pubDate><atom:updated>2026-09-26T19:50:22.612-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">blockade runners</category><category domain="http://www.blogger.com/atom/ns#">devoid</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">hauling</category><category domain="http://www.blogger.com/atom/ns#">lonetrek</category><category domain="http://www.blogger.com/atom/ns#">molden heath</category><category domain="http://www.blogger.com/atom/ns#">new eden</category><category domain="http://www.blogger.com/atom/ns#">Player Experience</category><category domain="http://www.blogger.com/atom/ns#">the bleak lands</category><title>Millions of assets later, I&#39;m finely done. For now...</title><description>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRTuZjeaxvOZ1IyHHjg20IWdkjdgKs5R7b1uV1LnD6u7MzVMD1hNUMHr2-9EAaY7sqfdd60enxYRqA5WEVZ4FlrZS0Njp4hT_MtJ2R1_WrK5OuSwwPyM4a_R7CkIniJy9OMFflpwkK1w7Uv0vidBtwEl7vBHr6Cd8XmBeIN31jAy-q-M7TwdYJA/s2559/Screenshot%202026-09-23%20212131.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1438&quot; data-original-width=&quot;2559&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRTuZjeaxvOZ1IyHHjg20IWdkjdgKs5R7b1uV1LnD6u7MzVMD1hNUMHr2-9EAaY7sqfdd60enxYRqA5WEVZ4FlrZS0Njp4hT_MtJ2R1_WrK5OuSwwPyM4a_R7CkIniJy9OMFflpwkK1w7Uv0vidBtwEl7vBHr6Cd8XmBeIN31jAy-q-M7TwdYJA/w640-h360/Screenshot%202026-09-23%20212131.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Last night Arya, Mantis&#39;s CEO, and I finished collecting the last of Lonetrek&#39;s assets. It was by far the biggest region I had to cover this time around, with an almost ridiculous amount of stuff spread across far too many stations.&lt;p&gt;&lt;/p&gt;&lt;p&gt;That brings this latest run to four completed regions: The Bleak Lands, Devoid, Molden Heath and Lonetrek. Altogether, that meant collecting assets from 153 systems and 501 stations. More than four million items, spread across those regions. Most were small individual items, while others took more than half of my Hecate&#39;s 1,700+ cargo hold.&lt;/p&gt;&lt;p&gt;For the last three and a half weeks, whenever real life gave me a little time to play EVE, this was ALL I DID. Fly out. Dock. Load whatever fit. Fly back to a central location in highsec. Unload. Repeat.&lt;/p&gt;&lt;p&gt;Again, and again, and again.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;On the surface, it probably sounds like one of the most boring things someone could choose to do in EVE. And yes, parts of it were tedious, I won&#39;t lie. But it also became one of the best ways I could have learned more about New Eden as I caught up on my skills as a player (not my character&#39;s skills).&lt;/p&gt;&lt;p&gt;Moving slowly through each region gave me time to understand its geography. I started recognizing the routes, the quiet systems, the busy ones and the places where trouble was more likely. The first rule was, obviously, always checking Local—because whether I was alone in a lowsec system or carrying expensive loot through a populated corridor, that one habit determined everything else. I could decide if bookmarked safe spots were needed, change my approach to gates, watch other pilots, and stop treating an uneventful trip through a losec system as a mundane one.&lt;/p&gt;&lt;p&gt;I even lost a Hecate halfway through covering those regions.&lt;/p&gt;&lt;p&gt;None of these lessons arrived all at once. They came one jump, one warp to a station and occasionally one fatal mistake at a time.&lt;/p&gt;&lt;p&gt;Slow and steady isn&#39;t the most exciting way to learn EVE, but in my case it worked out fairly well.&lt;/p&gt;&lt;p&gt;Early next year, we get to do it all over again.&lt;/p&gt;&lt;p&gt;Fly safe. o7&lt;/p&gt;</description><link>http://www.crazykinux.ca/2026/09/millions-of-assets-later-im-finely-done.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRTuZjeaxvOZ1IyHHjg20IWdkjdgKs5R7b1uV1LnD6u7MzVMD1hNUMHr2-9EAaY7sqfdd60enxYRqA5WEVZ4FlrZS0Njp4hT_MtJ2R1_WrK5OuSwwPyM4a_R7CkIniJy9OMFflpwkK1w7Uv0vidBtwEl7vBHr6Cd8XmBeIN31jAy-q-M7TwdYJA/s72-w640-h360-c/Screenshot%202026-09-23%20212131.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-6866250036005516648</guid><pubDate>Sat, 26 Sep 2026 02:57:00 +0000</pubDate><atom:updated>2026-09-26T19:51:51.759-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">adam christopher</category><category domain="http://www.blogger.com/atom/ns#">audiobook</category><category domain="http://www.blogger.com/atom/ns#">book review</category><category domain="http://www.blogger.com/atom/ns#">crawlspace</category><category domain="http://www.blogger.com/atom/ns#">hyperspace</category><category domain="http://www.blogger.com/atom/ns#">sci-fi books</category><category domain="http://www.blogger.com/atom/ns#">science fiction</category><category domain="http://www.blogger.com/atom/ns#">suspense</category><title>Book review: Crawlspace — A slow-burn science-fiction mystery</title><description>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUMdoLCzb0_VmpEW2mPxC7UzCMa3IDQDmtAoda6bizsbxdBEq4GeWYzXTM8hSoXuai9yJRHPldDnfovVuAJtS1JLg-h8gAcOwNk7emhavlQupOgF62UDDvV6SNmTlfu58JxOyaQVi_UqzqDR4z3behHbEU8GDq0dFTtMGK0xe5Dubcni9y4iO8xw/s1536/ChatGPT%20Image%20Sep%2026,%202026,%2006_23_37%20PM.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;426&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUMdoLCzb0_VmpEW2mPxC7UzCMa3IDQDmtAoda6bizsbxdBEq4GeWYzXTM8hSoXuai9yJRHPldDnfovVuAJtS1JLg-h8gAcOwNk7emhavlQupOgF62UDDvV6SNmTlfu58JxOyaQVi_UqzqDR4z3behHbEU8GDq0dFTtMGK0xe5Dubcni9y4iO8xw/w640-h426/ChatGPT%20Image%20Sep%2026,%202026,%2006_23_37%20PM.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;
&lt;div style=&quot;border-radius: 8px; border: 1px solid rgb(242, 140, 40); margin: 20px 0px; padding: 14px 16px;&quot;&gt;
  &lt;strong&gt;A quick note before I get into it:&lt;/strong&gt;
  I’ve tried to keep this review fairly spoiler-light, but I do touch on the book’s tone, setup and a few elements of how the story unfolds. If you want to go in completely blind, you may want to read the book first.
&lt;/div&gt;&lt;div&gt;A lot of the reviews I read mentioned that Adam Christopher’s &lt;b&gt;&lt;a href=&quot;https://www.goodreads.com/book/show/231126974-crawlspace&quot;&gt;Crawlspace&lt;/a&gt;&amp;nbsp;&lt;/b&gt;was too slow and not scary enough for something being sold as science-fiction horror. They were right about one. They were wrong about the other.&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I picked it up because the premise sounded interesting—a small crew, an experimental spacecraft, a prototype SLIP drive that takes them nowhere they expected to go. Going in, I was braced for the complaints. But what kept me reading the whole way through wasn&#39;t being scared; it was not knowing what the hell was happening.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The real tension comes from active uncertainty.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;You&#39;re in the crew&#39;s headspace—things are going wrong, the ship&#39;s systems aren&#39;t behaving like they should, and nobody understands what&#39;s actually happening around them. Slowly, you realize their assumptions are cracking. I spent the whole book trying to figure out where the story was going, where the actual danger was, and how they were possibly going to escape the situation they were in.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To me, that&#39;s not slow, that&#39;s simply a compelling reason to move forward.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoyCy8fXNStuSXk1uRlMnbUvOQOdWBs0PPXdTDjARq1OhANKrDRXu4qqgMIE-e_ueNpdDGzKDQADvT-Y-4GFcIPNa8hMVSXlun8QCxdeCeDSya8mp-axZNP0ouFU3bxzUDOJgO2MaWPGH04ls7MakuP1ec1RD__qiRAlm3JFQNWk20HYEYO_T2dw/s1536/ChatGPT%20Image%20Sep%2026,%202026,%2006_31_15%20PM.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;426&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoyCy8fXNStuSXk1uRlMnbUvOQOdWBs0PPXdTDjARq1OhANKrDRXu4qqgMIE-e_ueNpdDGzKDQADvT-Y-4GFcIPNa8hMVSXlun8QCxdeCeDSya8mp-axZNP0ouFU3bxzUDOJgO2MaWPGH04ls7MakuP1ec1RD__qiRAlm3JFQNWk20HYEYO_T2dw/w640-h426/ChatGPT%20Image%20Sep%2026,%202026,%2006_31_15%20PM.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;And yeah, I actually enjoyed all the attention given to the XK72 and the SLIP drive. I like understanding how the machinery works, even if the science is fictional; it&#39;s why I loved Andy Weir&#39;s &lt;b&gt;The Martian&lt;/b&gt; and &lt;b&gt;Project Hail Mary&lt;/b&gt; so much. Understanding the ship made it feel like an actual place, not just a set the characters happened to be standing in.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The audiobook was excellent—8 hours 38 minutes, brilliantly narrated by Jennifer Pickens. The narration especially helped during the more technical sections. Switching between the narration during my commute and the paperback when I was home worked surprisingly well.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There are a couple of small things that pulled me out of the story. The repetitions stand out once you notice them: spacesuits fogging up multiple times, similar descriptions of bile rising in someone&#39;s throat. Once you mention something, move on. Find something else. Those moments yanked me out of the narrative. Annoying for sure, but not catastropic.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As for the ending—Christopher doesn&#39;t hand you closure. Some readers hate that. I understand why. But it also reinforces what makes this book work: that uncertainty never really goes away. It&#39;s not the ending a straightforward horror novel would give you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Crawlspace is solid science-fiction suspense with mystery and some minor horror elements mixed in. If you pick it up expecting Alien or Event Horizon, you&#39;ll come away disappointed. But if you&#39;re in the mood to puzzle through a situation alongside a crew that&#39;s just as lost as you are, it works.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;3.5 out of 5 stars.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;
&lt;div style=&quot;border-radius: 8px; border: 1px solid rgb(242, 140, 40); margin: 20px 0px; padding: 14px 16px;&quot;&gt;
  &lt;strong&gt;Where to get &lt;em&gt;Crawlspace&lt;/em&gt;:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;

  🎧 &lt;a href=&quot;https://open.spotify.com/show/2u2OVW4vpRBtF9BRXHBf38&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;
    Listen to the audiobook on Spotify
  &lt;/a&gt;&lt;br /&gt;

  📘 &lt;a href=&quot;https://www.amazon.ca/dp/1250381282&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;
    Buy the paperback on Amazon.ca
  &lt;/a&gt;&lt;br /&gt;
  
  📘 &lt;a href=&quot;https://www.amazon.co.uk/dp/1250381282&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;
  Buy the paperback on Amazon UK
&lt;/a&gt;&lt;br /&gt;

  📘 &lt;a href=&quot;https://www.amazon.com/dp/1250381282&quot; rel=&quot;noopener noreferrer&quot; target=&quot;_blank&quot;&gt;
    Buy the paperback on Amazon.com
  &lt;/a&gt;
&lt;/div&gt;</description><link>http://www.crazykinux.ca/2026/09/book-review-crawlspace-slow-burn.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUMdoLCzb0_VmpEW2mPxC7UzCMa3IDQDmtAoda6bizsbxdBEq4GeWYzXTM8hSoXuai9yJRHPldDnfovVuAJtS1JLg-h8gAcOwNk7emhavlQupOgF62UDDvV6SNmTlfu58JxOyaQVi_UqzqDR4z3behHbEU8GDq0dFTtMGK0xe5Dubcni9y4iO8xw/s72-w640-h426-c/ChatGPT%20Image%20Sep%2026,%202026,%2006_23_37%20PM.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-6801238493122615060</guid><pubDate>Wed, 23 Sep 2026 03:21:00 +0000</pubDate><atom:updated>2026-10-07T08:41:03.564-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">alliance tournament</category><category domain="http://www.blogger.com/atom/ns#">ccp games</category><category domain="http://www.blogger.com/atom/ns#">eve fanfest</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">fenris creations</category><category domain="http://www.blogger.com/atom/ns#">rixx javix</category><category domain="http://www.blogger.com/atom/ns#">the safe spot</category><title> The Safe Spot — Episode 16: Rixx Javix&#39;s 18 Years in EVE Online</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/zWoYeGm4W0o?si=8CAX4Ss4M2LgmFcf&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;Rixx&#39;s been flying around New Eden for 18 years, so this episode turned into a look back at how he got here and why he still undocks. We also get into my recent hauling adventures, the things EVE keeps teaching us, and a few ideas we’re saving for another day.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Table of Contents&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ol style=&quot;text-align: left;&quot;&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Hauling, safe spots, and a possible pirate alt&lt;/span&gt; — I share what moving assets across New Eden in my Hecate has taught me about low-sec travel — and why I’m tempted to join one of Rixx’s Stay Frosty fleets.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Rixx’s 18 years in EVE&lt;/span&gt; — Rixx takes us from the evening his son showed him a spaceship in a hangar through their early adventures, pirate years, and the beginnings of Stay Frosty.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Does EVE ever really click?&lt;/span&gt; — We talk about learning the game a little at a time — including the mechanics that can still catch you out after 18 years.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The people who keep us logging in&lt;/span&gt; — From &lt;a href=&quot;https://www.eveonline.com/fanfest&quot;&gt;EVE Fanfest&lt;/a&gt; and local meetups to friendships formed in fleet, we get into why EVE’s community lasts well beyond any one fight.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Keeping the game fun&lt;/span&gt; — Rixx explains why he still seeks out risky fights and new challenges — and how doing the same thing for too long can drain the fun from EVE.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;What comes next for EVE?&lt;/span&gt; — We briefly touch on the game’s long-term future, &lt;a href=&quot;https://www.crazykinux.ca/2026/09/if-we-had-six-months-to-make-eve-online.html&quot;&gt;my recent ideas for improving New Eden&lt;/a&gt;, and a larger conversation we’d like to have in a future episode.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Making sense of the &lt;a href=&quot;https://www.eveonline.com/alliance-tournament&quot;&gt;Alliance Tournament&lt;/a&gt;&lt;/span&gt; — We close with a question for anyone who’s tried to follow a match: could the broadcast make it easier to see what’s happening?&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Have a listen and let us know how long YOU have been playing EVE!&lt;/p&gt;&lt;p&gt;Fly safe. o7&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div&gt;&lt;h3&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Where to find us!&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;div&gt;If you enjoyed this episode, you can catch &lt;a href=&quot;https://www.youtube.com/watch?v=7yWQQOGd2L0&amp;amp;list=PLY1r89dOzW6atfOKj5eWJ3PK7tQyLdjkd&quot;&gt;The Safe Spot&lt;/a&gt; wherever you get your podcasts — find us on &lt;a href=&quot;https://open.spotify.com/show/1f0FSjvN8Rt5H6NlU3734E&quot;&gt;Spotify&lt;/a&gt; and &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot/id1889538082&quot;&gt;Apple Podcasts&lt;/a&gt;. Past episodes and full show notes are up on the blog at &lt;a href=&quot;https://www.crazykinux.ca/&quot;&gt;CrazyKinux&#39;s Musings&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And if you&#39;re watching on &lt;a href=&quot;https://www.youtube.com/watch?v=mu4IGO0OAUA&amp;amp;list=PLY1r89dOzW6atfOKj5eWJ3PK7tQyLdjkd&quot; target=&quot;_blank&quot;&gt;YouTube,&lt;/a&gt; do us a solid — like, subscribe, and drop a comment. It helps more than you think.&lt;/div&gt;&lt;/div&gt;</description><link>http://www.crazykinux.ca/2026/09/the-safe-spot-16-rixx-javixs-18-years.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/zWoYeGm4W0o/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-6136177355325778848</guid><pubDate>Sun, 20 Sep 2026 15:07:45 +0000</pubDate><atom:updated>2026-09-20T11:10:37.458-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">eve community</category><category domain="http://www.blogger.com/atom/ns#">EVE Forever</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">fenris creations</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">new eden</category><title>If we had six months to make EVE Online better, where would we start?</title><description>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk1KZu_DEAy1BqJUyoOyqSDgGzfFIn3Ctco-J3hYPM2wU7f2aucty4lMn3pVBWT0HAfeW9A614h-qoAWK4IY8IOZTYPCwPyTR3Gu4yEgCxT1Iyot-vZOvOH6qhJNOy62co0TAcx4CdKCC33IviO413YLqiNMXlq3M9vRl5Q5vFL5JZUk4-jK0iRw/s2559/Screenshot%202026-09-16%20201012.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1439&quot; data-original-width=&quot;2559&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk1KZu_DEAy1BqJUyoOyqSDgGzfFIn3Ctco-J3hYPM2wU7f2aucty4lMn3pVBWT0HAfeW9A614h-qoAWK4IY8IOZTYPCwPyTR3Gu4yEgCxT1Iyot-vZOvOH6qhJNOy62co0TAcx4CdKCC33IviO413YLqiNMXlq3M9vRl5Q5vFL5JZUk4-jK0iRw/w640-h360/Screenshot%202026-09-16%20201012.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;A few days ago, &lt;a href=&quot;https://www.reddit.com/r/Eve/comments/1wh2dze/youve_been_given_6_months_to_fix_eve_what_are/&quot; target=&quot;_blank&quot;&gt;I asked a fairly simple question on r/Eve&lt;/a&gt;:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;background: rgb(17, 24, 32); border-left: 2px solid rgb(126, 166, 184); border-radius: 6px; box-shadow: rgba(0, 0, 0, 0.18) 0px 4px 14px; font-style: italic; line-height: 1.6; margin: 2rem 0px; padding: 1.6rem 1.8rem;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;“You’ve been given 6 months to &quot;fix&quot; EVE. What are your top 3 priorities?”
&lt;/span&gt;&lt;/div&gt;


&lt;p&gt;These could be mechanics, balance problems, old systems in need of reworking, new-player issues, economic problems, PvP, PvE, industry, sovereignty, Faction Warfare, whatever.&lt;/p&gt;&lt;p&gt;The only real constraint was that I wanted people to choose three. Not twenty. Not an entire imaginary expansion roadmap. Just three things.&lt;/p&gt;&lt;p&gt;Predictably, some of the responses were jokes. Some wanted Hilmar gone. Others wanted multiboxing restricted, Local removed (would be interesting to remove it in null sec for sure), citadels changed, nullsec shaken up, ships made cheaper, or Fenris to stop spending time on anything that wasn’t EVE.&lt;/p&gt;&lt;p&gt;But buried among those shorter answers were some genuinely thoughtful responses.&lt;/p&gt;&lt;p&gt;Players wrote detailed proposals about resource distribution, sovereignty, PvE, exploration, structures, force projection, industry, small-gang warfare, new-player retention and even how information itself works inside EVE.&lt;/p&gt;&lt;p&gt;I also shared the question privately with a longtime EVE player whose opinion I trust. His answers went in some very different directions—dynamic space weather, huge asteroid belts, mineable comets, shifting resource availability, abandoned structures that could be captured rather than destroyed, and wrecks that salvagers could actually hunt down.&lt;/p&gt;&lt;p&gt;Once I stopped looking at the individual fixes and started looking at &lt;b&gt;why&lt;/b&gt;&amp;nbsp;people wanted them, something interesting happened.&lt;/p&gt;&lt;p&gt;The dozens of suggestions started collapsing into three much larger ideas.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;1. Make New Eden feel truly alive again&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVjCDDFGJ8CaxJOkkwQC2EqgZsXpf_CB7gT3MLLzDmvjgiywqgrF2DNxjVRl82WiiUVtKafRcGbs2APV1AT6QXFf_1A37Zb8BQ9FuRNMQvDamJnCGbG6sbQbhSbEx8BtD2NTpQqFvgyESjbvjtG80F5kQTlUL8dO_ngmomUXJ70x1nVxK9GkKSOg/s2559/Screenshot%202026-03-04%20223039.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1439&quot; data-original-width=&quot;2559&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVjCDDFGJ8CaxJOkkwQC2EqgZsXpf_CB7gT3MLLzDmvjgiywqgrF2DNxjVRl82WiiUVtKafRcGbs2APV1AT6QXFf_1A37Zb8BQ9FuRNMQvDamJnCGbG6sbQbhSbEx8BtD2NTpQqFvgyESjbvjtG80F5kQTlUL8dO_ngmomUXJ70x1nVxK9GkKSOg/w640-h360/Screenshot%202026-03-04%20223039.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Imagine logging in and discovering that a constellation a few jumps away is suddenly producing better mining yields because of a temporary space-weather effect.&lt;p&gt;&lt;/p&gt;&lt;p&gt;Miners would move toward it. Haulers would follow them. PvP corps would certainly notice all this new activity. Scouts would start checking routes, markets would react, and corporations would have to decide whether relocating ships and equipment was worth the trouble.&lt;/p&gt;&lt;p&gt;None of that requires a scripted quest or a special event fleet. The universe changes, and players respond.&lt;/p&gt;&lt;p&gt;That idea appeared in several different forms in the Reddit discussion. Some players suggested resources that migrate or deplete. Others proposed boom-and-bust systems where the profitability of an area changes over time. One suggested that repeatedly farming a system should eventually exhaust it enough that people have to go elsewhere.&lt;/p&gt;&lt;p&gt;One pushed the idea further with dynamic space weather. One system might receive a mining bonus while another suffers a penalty. Different conditions could affect scanning, capacitor performance, certain weapon systems, warp behaviour or NPC activity.&lt;/p&gt;&lt;p&gt;What matters isn’t whether the bonus is 10% or 15%. What matters is that the universe has changed enough to force a decision.&lt;/p&gt;&lt;p&gt;EVE is enormous, but many activities eventually become somewhat predictable. You learn where a resource appears, find a profitable system, optimize the activity and repeat it.&lt;/p&gt;&lt;p&gt;Optimization is part of EVE, and players should benefit from understanding how New Eden works. But there’s a difference between learning how the universe works and knowing exactly what to expect from it.&lt;/p&gt;&lt;p&gt;Resource distribution could/should become less rigid as well.&lt;/p&gt;&lt;p&gt;Rather than thinking entirely in terms of highsec having one set of ores, lowsec another and nullsec another, much of New Eden could contain overlapping resources whose &lt;b&gt;quantity, quality and concentration&lt;/b&gt;&amp;nbsp;vary dramatically.&lt;/p&gt;&lt;p&gt;Highsec might contain heavily depleted deposits because the empires have been exploiting those systems for centuries. Lowsec could offer richer concentrations because extraction is more dangerous, while nullsec might hold enormous deposits because much of it remains frontier territory.&lt;/p&gt;&lt;p&gt;Those concentrations would not necessarily remain in the same places forever.&lt;/p&gt;&lt;p&gt;Asteroid belts could work differently too. Instead of a handful of rocks conveniently sitting at one permanent warp-in, imagine the belt treated as a vast region of the solar system containing several temporary mining locations. One area might hold a rich deposit, another might have been largely exhausted after heavy use, while a third could appear after a survey or environmental shift.&lt;/p&gt;&lt;p&gt;The belt remains. The useful places inside it change.&lt;/p&gt;&lt;p&gt;Then there are comets.&lt;/p&gt;&lt;p&gt;Imagine thousands of them moving through New Eden. Some contain conventional minerals, others are rich in ice products, and some carry rarer materials.&lt;/p&gt;&lt;p&gt;Suddenly, &lt;i&gt;comet hunting&lt;/i&gt;&amp;nbsp;becomes a profession. A player might find one, scan it down, bookmark it, mine it, sell the location, defend it, or steal the opportunity from someone else. PvPers might simply wait for the people who found it first. That is much more interesting to me than adding another static anomaly, because the comet itself is not really the content.&lt;/p&gt;&lt;p&gt;The content is what players do because the comet exists.&lt;/p&gt;

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&lt;div class=&quot;eve-callout&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;i&gt;We’re not asking for one big fix. We’re asking for a universe that moves more, surprises us more, gives us more ways to interfere with one another, and makes our presence in space matter.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;

&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;2. Give us more ways to affect New Eden — And make power harder to project&lt;/span&gt;&lt;/h3&gt;&lt;div&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRWA0VLJWf0FAwmSramvhwFVOChUYSWBCj1z8dxR6vgx1n4TiCnXgm8zMzNJdxs3OskSbwIg52lGKTX6o_o2U-KpF_zvPiqbvbMSEGmH7tYelwgnZo5fhqnGhE-Mizg__4ayeGVgeYK5lKEkbSt2U5lWemyrxz3Yyc83akgN1WyWK9KzvaG7lfcA/s2559/Screenshot%202026-03-07%20131046.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1184&quot; data-original-width=&quot;2559&quot; height=&quot;296&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRWA0VLJWf0FAwmSramvhwFVOChUYSWBCj1z8dxR6vgx1n4TiCnXgm8zMzNJdxs3OskSbwIg52lGKTX6o_o2U-KpF_zvPiqbvbMSEGmH7tYelwgnZo5fhqnGhE-Mizg__4ayeGVgeYK5lKEkbSt2U5lWemyrxz3Yyc83akgN1WyWK9KzvaG7lfcA/w640-h296/Screenshot%202026-03-07%20131046.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;EVE contains an astonishing number of objects, structures and systems, but our interactions with many of them eventually collapse into a surprisingly small set of behaviours. We own things, farm them, defend them or destroy them.&lt;/p&gt;&lt;p&gt;What if there were more ways to interfere with the universe without simply reducing everything to hit points?&lt;/p&gt;&lt;p&gt;Several players suggested infrastructure that could be hacked, disabled, stolen from, captured, siphoned or sabotaged without requiring its complete destruction.&lt;/p&gt;&lt;p&gt;That could mean temporarily disabling an installation, interfering with an Ansiblex, siphoning moon output, raiding a supply depot or stealing physical resources before they reach their owner.&lt;/p&gt;&lt;p&gt;Several people independently raised the idea of structures that could be captured rather than simply blown up.&lt;/p&gt;&lt;p&gt;Imagine finding an old Astrahus whose owners disappeared years ago. Instead of treating it as space debris with hit points, another corporation might be able to recover it by hacking its systems, establishing a claim, surviving some kind of takeover period and eventually restoring it to service.&lt;/p&gt;&lt;p&gt;Stored player assets would obviously require careful handling, but the underlying idea is compelling. Something another group built could acquire a second history rather than simply disappearing in an explosion.&lt;/p&gt;&lt;p&gt;Salvaging could become more active in the same way.&lt;/p&gt;&lt;p&gt;Imagine old wreck fields being detectable with combat probes. You might find traces of a battle, launch probes, track the wreckage down and piece together what happened before salvaging what remains. Perhaps some of that salvage produces alloys or industrial materials that feed back into manufacturing.&lt;/p&gt;&lt;p&gt;Another player’s activity has left a physical footprint in New Eden, and you have discovered it after the fact.&lt;/p&gt;&lt;p&gt;This matters especially for smaller groups. A six-person frigate or destroyer gang does not necessarily need to capture sovereignty to matter. Give them targets they can hunt down, infrastructure they can disable, goods they can steal, logistics they can disrupt and resources they can siphon. Small groups do not have to overthrow an empire. They &lt;i&gt;should &lt;/i&gt;be able to make the empire notice them.&lt;/p&gt;&lt;p&gt;This is also where questions about scale begin to converge.&lt;/p&gt;&lt;p&gt;Multiboxing came up repeatedly in the thread, particularly when one person is operating enough characters to function like a fleet or small industrial organization. Blue donuts came up. Huge null blocs came up. Citadel proliferation, asset safety and accumulated wealth all appeared too.&lt;/p&gt;&lt;p&gt;These are not identical problems, but they share something: &lt;b&gt;scale compounds advantage&lt;/b&gt;.&lt;/p&gt;&lt;p&gt;That does not mean the answer is automatically to ban multiboxing, cap alliances or dismantle large organizations. Players will organize around hard limits if cooperation remains worthwhile. EVE has taught that lesson repeatedly. The better question is what increasing scale should cost. And interestingly, Fenris appears to be moving in that direction already.&lt;/p&gt;&lt;p&gt;Later this week, on September 22, the &lt;a href=&quot;https://www.eveonline.com/news/view/major-update-force-projection-revamped&quot;&gt;Force Projection Revamp arrives&lt;/a&gt; as part of the Cradle of War major update.&lt;/p&gt;&lt;p&gt;The Ansiblex changes are particularly relevant. Jump bridges will operate from limited capacitor reserves, different ship types will consume different amounts of that capacitor, and moving forces farther from an alliance’s capital system becomes progressively more expensive.&lt;/p&gt;&lt;p&gt;Coalition members will no longer simply use another alliance’s Ansiblex network either. Access will be restricted to the alliance that owns it.&lt;/p&gt;&lt;p&gt;None of that makes large nullsec alliances impossible. Nor should it.&lt;/p&gt;&lt;p&gt;Instead, geography starts imposing a cost on power.&lt;/p&gt;&lt;p&gt;Large organizations will still be able to control enormous territories, but moving a massive fleet rapidly from one edge of that territory to another should require more thought. Distance should matter, as should fleet composition, infrastructure and where an alliance chooses to establish its capital.&lt;/p&gt;&lt;p&gt;That’s a positive direction.&lt;/p&gt;&lt;p&gt;One of the recurring frustrations in the discussion wasn’t simply that large alliances exist. It was that scale can become too easy to apply.&lt;/p&gt;

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&lt;div class=&quot;eve-callout&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;i&gt;Corporations and alliances should be able to become powerful. But that power should come with geography, logistics, exposure and consequences.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Fenris has described the &lt;b&gt;&lt;i&gt;Force Projection Revamp&lt;/i&gt;&lt;/b&gt; as an initial step rather than the end of the work.&lt;/p&gt;&lt;p&gt;Good, keep going.&lt;/p&gt;&lt;p&gt;The larger the territory, the harder every corner of it should be to defend. Not because the game imposes an arbitrary membership cap, but because distance, logistics, activity and local presence begin to matter again.&lt;/p&gt;&lt;p&gt;History’s great empires faced the same problem. Rome could expand across enormous distances, but every new province also had to be governed, supplied and defended. The British Empire faced its own version of that challenge centuries later. Expansion brought power and resources, but it also created longer supply lines, distant territories and more places where that power had to be maintained.&lt;/p&gt;&lt;p&gt;New Eden should work on a similar principle. Let alliances build enormous empires if they can. But the larger those empires become, the more difficult they should be to manage. Their borders should become harder to defend, their logistics more complicated, and projecting force from the centre to the edges should require real effort.&lt;/p&gt;&lt;p&gt;You can build the empire, but you should also have to manage the empire you built.&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;3. Make it easier to participate without making EVE easier&lt;/span&gt;&lt;/h3&gt;&lt;div&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQqc6sk5e179YRwdiN1W4gGswaSLV49k5GO5jc37nMue5a-xlHtQ9aU8So2lkD8d4W0keLi1xlsT-o52JdGlZQtvWr-aJhVBTbdenC_8b0qZFrOGfietihrcyqruiqVmj55aoSTUCpL2AyaXufcQ4jUHmApHODwrXzJLGd-psP3ZwhrabjJ9C2Yw/s2559/Screenshot%202026-03-03%20211557.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1439&quot; data-original-width=&quot;2559&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQqc6sk5e179YRwdiN1W4gGswaSLV49k5GO5jc37nMue5a-xlHtQ9aU8So2lkD8d4W0keLi1xlsT-o52JdGlZQtvWr-aJhVBTbdenC_8b0qZFrOGfietihrcyqruiqVmj55aoSTUCpL2AyaXufcQ4jUHmApHODwrXzJLGd-psP3ZwhrabjJ9C2Yw/w640-h360/Screenshot%202026-03-03%20211557.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;This is probably the most delicate one because friction is part of what makes EVE work. Distance, loss, preparation, training and logistics all carry consequences in EVE. Remove any one of those in pursuit of convenience and eventually you’re no longer improving EVE. You’re removing pieces of what makes it distinctly EVE.&lt;/p&gt;&lt;p&gt;But not every inconvenience creates meaningful gameplay.&lt;/p&gt;&lt;p&gt;Several responses circled around what I’d call &lt;b&gt;time-to-content&lt;/b&gt;. One player wanted easier ways to find relatively quick fights. Another argued that ordinary ships should be affordable enough that people don’t spend more time replacing them than flying them. Others questioned reinforcement timers, where attacking certain structures or objectives can trigger an invulnerable period, forcing everyone to return later to continue the fight. What started as tonight’s encounter can become an appointment several days later.&lt;/p&gt;&lt;div&gt;Newer players talked about entering a 23-year-old universe where veterans don’t merely have better ships. They have accumulated wealth, skills, infrastructure, alts and social networks. Even finding the right corporation came up.&lt;/div&gt;&lt;p&gt;And that’s where the distinction between making EVE &lt;b&gt;easier&lt;/b&gt;&amp;nbsp;and making EVE easier to &lt;b&gt;participate in&lt;/b&gt;&amp;nbsp;becomes important.&lt;/p&gt;&lt;p&gt;Suppose I have an hour tonight and want to get into a small-gang fight.&lt;/p&gt;&lt;p&gt;Making EVE easier would mean removing danger, reimbursing my losses, teleporting me into combat and making sure the fight is fair. That’s not what I want.&lt;/p&gt;&lt;p&gt;What I do want is for EVE to be easier to participate in. Give me better tools to discover where fights are happening, help me find active skirmishes, keep common PvP ships reasonably replaceable, and reduce some of the unnecessary steps between &lt;i&gt;I want to go do this&lt;/i&gt;&amp;nbsp;and &lt;i&gt;I’m actually doing it&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;I’ve often wondered whether EVE could borrow just a little from the skirmish systems used by games like World of Tanks or World of Warships without actually turning EVE into an arena game. If I log in with 30 minutes to play, perhaps the game could point me toward active fighting a jump or two away, or show me where skirmishes are developing so I can decide whether to head there. If I’m about to log off, maybe it could help me identify an active area where I might want to stage a ship for the next time I log back in.&lt;/p&gt;&lt;p&gt;The important distinction is that the game wouldn’t create the fight for me or teleport me into it. It would simply do a better job of showing me where opportunities for a fight already exist.&lt;/p&gt;&lt;p&gt;Once I undock, everything that makes EVE EVE remains. I still have to travel there. The fight doesn’t have to be fair. The situation might have completely changed by the time I arrive. I can still make a terrible decision, jump into the wrong gate camp, get baited or lose my ship.&lt;/p&gt;&lt;p&gt;That’s EVE.&lt;/p&gt;&lt;p&gt;What I’d like to spend less of my limited playtime doing is trying to find the point where those decisions begin.&lt;/p&gt;&lt;p&gt;EVE’s real magic has never lived in its tutorial. It lives in corporations, fleets, wars, betrayals, expeditions, stupid mistakes and unexpected friendships. The challenge is helping more players reach those experiences without sanding away the consequences that make them memorable.&lt;/p&gt;&lt;p&gt;That doesn’t mean stripping friction out of the game. &lt;i&gt;Au contraire&lt;/i&gt;. It means being more deliberate about where that friction lives.&lt;/p&gt;&lt;p&gt;Waiting isn’t automatically depth. Grinding isn’t automatically progression. Travelling isn’t automatically adventure. But uncertainty can create depth. Exposure creates tension. Scarcity creates competition. Distance creates strategic choices. Logistics creates vulnerability. Loss makes success matter.&lt;/p&gt;&lt;p&gt;Those are the kinds of obstacles EVE should preserve—and in some places, deliberately reinforce.&lt;/p&gt;&lt;p&gt;I don’t want EVE compressed into an instant-action lobby game. But I &lt;b&gt;do&lt;/b&gt;&amp;nbsp;want the obstacles I encounter during that hour to produce decisions, danger and stories rather than simply delay them.&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;And then there’s EVE Forever&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;&lt;i&gt;There was one other suggestion that deserves its own section, partly because it sits outside the three gameplay themes above, and partly because it quickly sparked a conversation of its own.&lt;/i&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiqPTxM7zj9dywWmbHLKER6zw9sYfcYqP2rgpgJmXX0qxPnA4aIU42D6VcVdGyp8sqEzl1HpC9QMbGkUUGHTRlVItzUxOU6bgksHBBQmwieKT3lw9MhYgfIsQUk7WlwEbdx-7bmAc9wJ5bxDLQRDg9_zJj5Wwz8JBLDNQNnAuvak-fP3f6ocgJRg/s2558/Screenshot%202026-02-02%20212020.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1439&quot; data-original-width=&quot;2558&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiqPTxM7zj9dywWmbHLKER6zw9sYfcYqP2rgpgJmXX0qxPnA4aIU42D6VcVdGyp8sqEzl1HpC9QMbGkUUGHTRlVItzUxOU6bgksHBBQmwieKT3lw9MhYgfIsQUk7WlwEbdx-7bmAc9wJ5bxDLQRDg9_zJj5Wwz8JBLDNQNnAuvak-fP3f6ocgJRg/w640-h360/Screenshot%202026-02-02%20212020.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;My buddy, and podcast co-host, Rixx Javix’s number-one priority would be what he calls “&lt;b&gt;EVE Forever&lt;/b&gt;”: begin the long-term process of rebuilding and modernizing the technical foundation underneath EVE.&lt;/p&gt;&lt;p&gt;The idea sparked immediate pushback. Something on that scale would take years, not six months. Rixx agreed: his point was that if he had the keys to EVE for six months, he would start the work.&lt;/p&gt;&lt;p&gt;Someone mentioned the ongoing move to Python 3, which Fenris is already doing. Rixx&#39;s &quot;EVE Forever&quot; asks a much bigger question: how far should that modernization ultimately go?&lt;/p&gt;&lt;p&gt;This doesn&#39;t need to compete with the three directions above. Fenris can continue changing sovereignty, force projection, resources and structures while investing in the technical foundation those systems depend on for years to come.&lt;/p&gt;&lt;p&gt;That&#39;s what makes it interesting. We&#39;re talking about a 23-year-old MMO we&#39;d like to still be playing decades from now. At some point, maintaining EVE&#39;s future means ensuring the technology underneath New Eden is ready for what comes next.&lt;/p&gt;&lt;p&gt;Rixx put it this way:&lt;/p&gt;

&lt;div style=&quot;background: rgb(17, 24, 32); border-left: 2px solid rgb(126, 166, 184); border-radius: 6px; box-shadow: rgba(0, 0, 0, 0.18) 0px 4px 14px; color: #e9eef2; font-size: 1.15rem; font-style: italic; line-height: 1.65; margin: 2rem 0px; padding: 1.6rem 1.8rem;&quot;&gt;
  “I’d immediately start work on the ‘Eve Forever’ server. Totally new, updated code written from the ground-up that would eventually replace the twenty-plus year old code we keep patching. Just do a data transfer one downtime and we’re all suddenly playing on the new server. Most people wouldn’t even know it happened. Then we can really deal with old issues without hearing about how hard the code is to change. To be honest, it is really time. Priority one.”

  &lt;div style=&quot;color: #aebbc4; font-size: 0.9rem; font-style: normal; font-weight: 600; margin-top: 1rem;&quot;&gt;
    — Rixx Javix
  &lt;/div&gt;
&lt;/div&gt;

&lt;p&gt;But the larger question behind it is harder to dismiss: &lt;i&gt;How much of what EVE could become is constrained by what EVE has become?&lt;/i&gt;&lt;/p&gt;&lt;p&gt;EVE has been running continuously for more than two decades. That means more than twenty years of systems being added, rewritten, deprecated, connected to other systems, replaced in part, patched and changed again.&lt;/p&gt;&lt;p&gt;Every long-lived software platform accumulates technical history, and eventually that history can become a design constraint.&lt;/p&gt;&lt;p&gt;A game mechanic may look simple from the outside while touching code written fifteen years ago. A seemingly isolated change may depend on several older systems. Developers may know exactly what they would like to build while also knowing that disturbing one piece could affect several others underneath it.&lt;/p&gt;&lt;p&gt;That matters because nearly every ambitious idea in this article depends on the game&#39;s underlying architecture being flexible enough to support it.&lt;/p&gt;&lt;p&gt;Dynamic resource geography, environmental effects that propagate across systems, more sophisticated infrastructure interactions, structures changing ownership, expanded salvage mechanics, more reactive sovereignty and more dynamic economies all require the game beneath them to be capable of changing too.&lt;/p&gt;&lt;p&gt;If the technical foundation makes those changes prohibitively difficult, then asking for better mechanics without addressing that foundation eventually becomes a liability.&lt;/p&gt;&lt;p&gt;Fenris changes what it can. Players ask why it doesn&#39;t change more. The answer becomes some variation of legacy systems being difficult to modify, and then everyone repeats the same conversation several years later.&lt;/p&gt;&lt;p&gt;Maybe one of the most important investments Fenris could make in EVE&#39;s future would be something players barely notice when it finally arrives.&lt;/p&gt;&lt;p&gt;Not a new &lt;i&gt;feature&lt;/i&gt;, but a new &lt;i&gt;foundation &lt;/i&gt;that lets the next twenty years of features happen more easily than the previous twenty.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;So, what would &quot;my&quot; three changes be?&lt;/span&gt;&lt;/h3&gt;&lt;div&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikViCdNfE-iv4t-cSKF3TIUQDeTe7HNtm_kyxVcJGIbs6VJahc-VRAVoklqvoTGeciB04hCHpwQiihYxTeCSEaKerfwLmqBkW89BLCf7XHctF6PNR_oyAUyNY4fbKoGloPArIDiJeJByxFs23FBNf1KJ-quxrJO9kOHFdi1haT5pmT-zT6VoIhbA/s2559/Screenshot%202026-09-13%20211614.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1439&quot; data-original-width=&quot;2559&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikViCdNfE-iv4t-cSKF3TIUQDeTe7HNtm_kyxVcJGIbs6VJahc-VRAVoklqvoTGeciB04hCHpwQiihYxTeCSEaKerfwLmqBkW89BLCf7XHctF6PNR_oyAUyNY4fbKoGloPArIDiJeJByxFs23FBNf1KJ-quxrJO9kOHFdi1haT5pmT-zT6VoIhbA/w640-h360/Screenshot%202026-09-13%20211614.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I wouldn&#39;t choose three specific game mechanics, but instead I would choose three broad directions:&lt;/p&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;b&gt;1. Make New Eden dynamic:&lt;/b&gt;&amp;nbsp;&lt;/span&gt;Let resources, conditions and opportunities change so players have reasons to leave optimized routines and react to what is happening around them.&lt;div&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;2. Give us more ways to affect the universe and each other:&lt;/span&gt;&lt;/b&gt;&amp;nbsp;Add theft, sabotage, capture and discoverable traces of player activity, while making geography and logistics matter to large-scale power.&lt;br /&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;3. Replace dead friction with meaningful friction:&lt;/span&gt;&amp;nbsp;&lt;/b&gt;Make it easier for players to reach the parts of EVE where choices begin, but make those choices harder, riskier and less predictable once they get there.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Rixx’s “EVE Forever” idea also adds a deeper consideration: some of the most important work may happen beneath the surface, in the software systems that determine what EVE can become next.&lt;/p&gt;&lt;p&gt;The common thread running through all of this—dynamic resources, distributed power, reduced dead friction—points at a single problem:&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;EVE has become too &quot;&lt;i&gt;predictable&lt;/i&gt;&quot;.&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Players optimize it into a checklist. They create decision trees. They map the unpredictability out of it. And once that happens, logging in feels like executing a familiar routine instead of asking, &lt;i&gt;“What the hell do I do next?”&lt;/i&gt;&lt;/p&gt;&lt;p&gt;I think EVE needs more moments where the universe disrupts those plans.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Where the best resource isn’t where it was yesterday. Where controlling more space creates new problems instead of simply more advantages. Where a small group can interfere with something a much larger group actually cares about. Where experience gives you better tools to deal with uncertainty, but never eliminates that uncertainty completely.&lt;/p&gt;&lt;p&gt;That applies to the new player learning how New Eden works just as much as it does to the veteran who’s been optimizing it for twenty years.&lt;/p&gt;&lt;p&gt;EVE doesn’t need friction simply for friction’s sake. It needs the kind that forces us to adapt, take risks, make decisions and occasionally throw whatever plan we had out the airlock.&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;i&gt;So, if anyone at Fenris is reading this: add more of that friction back into New Eden. We can handle it.&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;</description><link>http://www.crazykinux.ca/2026/09/if-we-had-six-months-to-make-eve-online.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk1KZu_DEAy1BqJUyoOyqSDgGzfFIn3Ctco-J3hYPM2wU7f2aucty4lMn3pVBWT0HAfeW9A614h-qoAWK4IY8IOZTYPCwPyTR3Gu4yEgCxT1Iyot-vZOvOH6qhJNOy62co0TAcx4CdKCC33IviO413YLqiNMXlq3M9vRl5Q5vFL5JZUk4-jK0iRw/s72-w640-h360-c/Screenshot%202026-09-16%20201012.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-8153094792975503432</guid><pubDate>Thu, 10 Sep 2026 01:52:22 +0000</pubDate><atom:updated>2026-09-09T21:52:22.407-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">community</category><category domain="http://www.blogger.com/atom/ns#">eve community</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">eve players</category><title>Is EVE Online still worth playing in 2026?</title><description>&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiDN54RNNVmotMRBCuPE90YsiKn-N1WVC3LcjTrKjm6MUKmaV0qQWy_E1Ofd8tD6F5me29m8B5xCw1Gv36Xla-e5e4128Z9nDYM5G8pYBFp3RyUSS8NgR3aikXK3HKODbjQy3w14j4545EqBPT7aB6g9ARTRUNZRZlk5HZ39u39wUPU-tvhHT2GXQ&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1412&quot; data-original-width=&quot;2510&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiDN54RNNVmotMRBCuPE90YsiKn-N1WVC3LcjTrKjm6MUKmaV0qQWy_E1Ofd8tD6F5me29m8B5xCw1Gv36Xla-e5e4128Z9nDYM5G8pYBFp3RyUSS8NgR3aikXK3HKODbjQy3w14j4545EqBPT7aB6g9ARTRUNZRZlk5HZ39u39wUPU-tvhHT2GXQ&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Is EVE Online Still Worth Playing in 2026? Short answer? Yes. Absolutely!&lt;/p&gt;&lt;p&gt;But I&#39;m not sure I would recommend EVE Online to everyone.&lt;/p&gt;&lt;p&gt;That probably sounds like a strange way to start an article arguing that a 23-year-old MMO is still worth playing in 2026, but after coming back to New Eden myself, I think it might be the most important thing to understand about EVE.&amp;nbsp;&lt;/p&gt;&lt;p&gt;EVE Online is difficult. It can be frustrating.&amp;nbsp;&lt;/p&gt;&lt;p&gt;It wastes your time. It lets other players interfere with whatever carefully constructed plans you had for the evening, and you can spend hours preparing something only to lose it in seconds because you made one bad decision. And somehow, those are also some of the reasons I&#39;ve fallen in love with it again.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;I originally started playing EVE in August 2004, and this blog grew out of that experience a year later. Over the years I wrote about EVE, helped build communities around it, podcasted about it, followed wars and politics, met people through it, and yes, eventually stepped away. For a long time. Then, in November 2025, I came back.&lt;/p&gt;&lt;p&gt;Not as the player I remembered being. That guy was a carebear, mining his own business. The returning version of me regularly found (and still finds) himself asking questions like whether my microwarpdrive still worked under a scrambler, what exactly I should be doing after a gate cloak dropped, how exactly Faction Warfare works, and why the ship fitting I thought looked perfectly reasonable was apparently the dumbest thing I could put together. In other words, I got to experience something unusual: I came back to a game I thought I knew very well and discovered I had to learn how to play it again.&lt;/p&gt;&lt;p&gt;And I&#39;m having a blast.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;So, is EVE worth playing in 2026?&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;Earlier today, I came across a post on r/Eve titled simply &quot;&lt;a href=&quot;https://www.reddit.com/r/Eve/s/5Qkp4UFuXL&quot;&gt;I miss Eve…&lt;/a&gt;&quot; The author had been playing for more than ten years, on and off, and described the exhaustion of repeatedly trying to find the right corporation. They had finally found one, stayed for almost a year, and then watched it disappear practically overnight when real life pulled the CEO elsewhere. Back to Faction Warfare. Back to setting up. Back to looking for another corp. Back to moving again. Eventually the cycle wore him down.&lt;/p&gt;&lt;p&gt;What caught my attention wasn&#39;t simply someone quitting EVE; hell, not a day goes by without someone on Reddit, X or the EVE Forums threatening to quit the game. People quit games every day. It was how much they obviously still cared about it. He missed EVE.&lt;/p&gt;&lt;p&gt;That Reddit discussion is what got me thinking about this series of posts: Is EVE still worth playing? Is it too late to start? Can you play solo? How do you find a corporation where you actually belong? And why do some of us keep returning to this ridiculous universe after years away? This is the first of those articles.&lt;/p&gt;&lt;p&gt;And conveniently, my Safe Spot co-host Rixx Javix put together a video called &quot;&lt;a href=&quot;https://www.youtube.com/watch?v=eeXRTDNDLi8&quot;&gt;5 Reasons 2026 Is The Year To Play EVE Online&lt;/a&gt;&quot; not too long ago.&lt;/p&gt;

&lt;p style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/eeXRTDNDLi8?si=nca2rVUrOB0MWfaS&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;

&lt;p&gt;Rixx identifies five things: meaningful consequences, player-driven narratives, EVE&#39;s living history, the almost limitless roles players can create for themselves, and the human connections behind all of it. I agree with him and all those reasons. But having recently returned to EVE myself, I think all five are really symptoms of something deeper. EVE still does things most modern games have spent years trying to remove.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Your mistakes still matter&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;Barely a week ago, I lost a Hecate. There is nothing particularly noteworthy about losing a ship in EVE. Ships explode constantly, and it&#39;s part of what makes the player-run economy work. What mattered was everything that happened afterward.&lt;/p&gt;&lt;p&gt;What did I do wrong? Should I have stayed in Propulsion Mode? When should I have switched to Defensive Mode? What happens when I break gate cloak? Should I fit a better cloak? How should I combine it with the microwarpdrive? Should I spam warp or manually shut off the MWD? One dead Hecate became a lesson.&lt;/p&gt;&lt;p&gt;And those lessons stick because the ship doesn&#39;t magically reappear. EVE has softened around some of its edges over the years, but the fundamental idea remains intact: when your ship explodes, it is gone. When you undock something relatively expensive, you&#39;re taking a risk. When you jump through a lowsec gate and Local contains someone with a low security status, you suddenly become very interested in what happens next. That consequence changes your relationship with the game. The adrenaline is real because the possibility of failure is real.&lt;/p&gt;&lt;p&gt;Modern game design often tries to protect players from frustration. EVE frequently hands frustration a loaded autocannon and tells it where you live. Strangely enough, that makes success matter too.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The best missions are the ones nobody gave you&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;One of the things I&#39;ve been doing recently would make an absolutely terrible official MMO quest: I volunteered to help another capsuleer consolidate hundreds of thousands of scattered assets. Nobody at Fenris Creations created the mission. There is no quest marker. There isn&#39;t an NPC waiting to hand me Loyalty Points when I&#39;m finished.&lt;/p&gt;&lt;p&gt;Yet this little personal project has become one of the most interesting things I&#39;ve done since returning. I&#39;ve travelled across regions I hadn&#39;t visited in years, fitted ships specifically for blockade running, planned routes, created safe spots in dangerous systems, and learned to stop warping directly to stations in lowsec when someone suspicious is sitting in Local. Some stations contained only a handful of items. Others had hundreds, while some had tens of thousands. Some items had volumes of around 1,000 m³ each. Not ideal when flying a Hecate with only 1,343 m³ of cargo space. So off we go.&lt;/p&gt;&lt;p&gt;Back and forth.&lt;/p&gt;&lt;p&gt;Back and forth.&lt;/p&gt;&lt;p&gt;Back and forth.&lt;/p&gt;&lt;p&gt;And because this is EVE, those trips started generating their own stories. This is perhaps the quality I had forgotten most during my years away: EVE gives you room to care about things the developers never told you to care about. You invent the objective. You decide whether it matters.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;You don&#39;t pick a class. You craft your own story.&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;Most MMOs ask you a question almost immediately: Warrior? Mage? Rogue? EVE asks a much stranger question: What do you want to do? And then mostly leaves you alone to figure it out. You can become an industrialist, pirate, explorer, fleet commander, market trader, mercenary, spy, diplomat, hauler, propagandist, scammer, corporation leader, journalist, broadcaster, or some bizarre combination nobody bothered naming.&lt;/p&gt;&lt;p&gt;My own EVE career certainly doesn&#39;t fit neatly into a character class. At various points I&#39;ve been a miner, PvE mission runner, hauler, and have been on the losing end of PvP. It&#39;s also allowed me to become a blogger, community organizer, podcaster, and occasional commentator on the strange political ecosystem of New Eden. Now I&#39;ve somehow added amateur lowsec removal company to the résumé. There is tremendous freedom in that.&lt;/p&gt;&lt;p&gt;Your identity in EVE isn&#39;t determined entirely by your skills or your ship. It is partly determined by what other players know you for.&lt;/p&gt;&lt;p&gt;Reputation becomes its own character sheet.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;You are entering somebody else&#39;s history&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;Starting EVE in 2026 means entering a universe where things happened before you arrived. A lot of things. Wars have been fought, alliances have risen and collapsed, fortunes have been made and destroyed, and betrayals that happened years ago still influence relationships today. Some players you meet have been carrying the same grudges longer than many games have existed. That&#39;s wonderful.&lt;/p&gt;&lt;p&gt;The universe doesn&#39;t reset every few months so everybody can begin again on equal footing. New Eden remembers. Fenris itself leaned into that idea in its plans for 2026, describing war as something that shapes the economy, politics, borders, relationships, and stories of the universe. The June &lt;a href=&quot;https://www.eveonline.com/news/view/the-cradle-of-war-expansion-is-here&quot;&gt;Cradle of War expansion&lt;/a&gt; pushed that further with Military Campaigns, an expanded role for Faction Warfare, new ships, rookie Starter Space, and ways for players with different playstyles to contribute to the larger conflict.&lt;/p&gt;&lt;p&gt;But EVE&#39;s history isn&#39;t really interesting because Fenris writes lore. It&#39;s interesting because players keep scribbling all over it.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The players are still the content&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;This might be the hardest thing to explain to someone who hasn&#39;t played EVE: some of the greatest EVE stories have very little to do with conventional game content. A corporation fractures. Someone steals something. A diplomat insults the wrong person. An alliance moves. A market crashes. A fleet commander makes a terrible decision. Someone decides revenge is worth spending six months pursuing. And suddenly hundreds or thousands of players are dealing with the consequences.&lt;/p&gt;&lt;p&gt;That&#39;s EVE. The developers build the sandbox. Then we behave badly in it.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://www.eveonline.com/news/view/directors-letter-2026-and-beyond&quot;&gt;EVE&#39;s 2026 roadmap&lt;/a&gt; is deliberately leaning back toward this interconnected idea of New Eden, with Fenris saying it wants conflicts where mining, manufacturing, PvE, Faction Warfare, and other activities can all contribute to larger objectives rather than existing as isolated activities. Whether all of those systems succeed remains to be seen. But the philosophy is the right one.&lt;/p&gt;&lt;p&gt;My mining should matter to your war. Your war should affect someone&#39;s market. That market should change what another player decides to build. Their decision should create an opportunity for somebody else. One universe. Consequences spreading outward.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Eventually, though, EVE becomes about people&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;This is where that Reddit post gets particularly interesting. The player wasn&#39;t saying EVE had run out of ships, or that there weren&#39;t enough skills to train, or even that there was nothing left to do. They couldn&#39;t find the right people to do it with. In one of their replies, they described what they wanted from a corporation: &lt;i&gt;&lt;a href=&quot;https://www.reddit.com/r/Eve/comments/1w9k8dg/comment/p8b3888/&quot;&gt;active players, engaged and competent leadership, and some way for individual members to contribute to the corporation&#39;s growth and long-term goals&lt;/a&gt;. &lt;/i&gt;That&#39;s not really a gameplay feature. That&#39;s belonging.&lt;/p&gt;&lt;p&gt;I&#39;ve been thinking about that a lot since returning. I&#39;ve moved between several corporations myself since November, had veteran players patiently explain mechanics I should probably have remembered, asked embarrassingly basic questions, and rebuilt connections with people from the EVE community. And T&lt;a href=&quot;https://www.crazykinux.ca/search/label/the%20safe%20spot&quot;&gt;he Safe Spot &lt;/a&gt;with Rixx has become another part of that. The spaceships brought me back.&lt;/p&gt;&lt;p&gt;The people are increasingly giving me reasons to stay.&lt;/p&gt;&lt;p&gt;There will be a whole article in this series about finding the right corporation because I don&#39;t think this subject can be dismissed with the usual veteran advice of simply saying, &quot;&lt;b&gt;Join a corp&lt;/b&gt;.&quot; Joining a corporation is easy. Finding your people is something else entirely.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;So who is EVE actually for?&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;This brings me back to the original question: Is EVE Online worth playing in 2026? You bet! But there is an important qualification. EVE still expects something from you. It expects curiosity. It rewards patience. It assumes you&#39;re capable of setting your own goals. Sometimes it makes you bored.&lt;/p&gt;&lt;p&gt;Sometimes it makes you angry. Sometimes you&#39;ll spend an entire evening preparing to do something you never actually get around to doing. And sometimes you&#39;ll make one stupid mistake and spend the next hour wondering how you managed to be quite that stupid.&lt;/p&gt;&lt;p&gt;If you want a game constantly feeding you content, achievements, and clearly marked objectives, EVE may feel unnecessarily hostile. But if you want a universe where you can invent your own objectives, where losing something actually hurts, where other players can interfere with your plans, where twenty years of history sit beneath your feet, and where six people in a corporation can eventually matter more to you than a thousand NPCs—there still isn&#39;t much else like it.&lt;/p&gt;&lt;p&gt;Maybe that&#39;s why EVE has survived. Not because it eliminated all the things players complained about, but perhaps because it stubbornly refused to eliminate some of them. After more than twenty years, New Eden is still dangerous, inconvenient, occasionally infuriating, and capable of producing stories nobody planned. For the right kind of player, those aren&#39;t flaws you put up with.&lt;/p&gt;&lt;p&gt;They&#39;re the reason you undock.&lt;/p&gt;&lt;p&gt;---&lt;/p&gt;&lt;p&gt;&lt;i&gt;This is the first article in my upcoming &lt;b&gt;Should I Play EVE Online?&lt;/b&gt;&amp;nbsp;series. Next I&#39;ll be looking at whether it&#39;s too late to start EVE in 2026, whether you can genuinely enjoy EVE solo, how to find a corporation you&#39;ll actually want to stay in, and ultimately why some of us keep coming back to New Eden.&lt;/i&gt;&lt;/p&gt;</description><link>http://www.crazykinux.ca/2026/09/is-eve-online-still-worth-playing-in.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEiDN54RNNVmotMRBCuPE90YsiKn-N1WVC3LcjTrKjm6MUKmaV0qQWy_E1Ofd8tD6F5me29m8B5xCw1Gv36Xla-e5e4128Z9nDYM5G8pYBFp3RyUSS8NgR3aikXK3HKODbjQy3w14j4545EqBPT7aB6g9ARTRUNZRZlk5HZ39u39wUPU-tvhHT2GXQ=s72-c" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-820368983468564524</guid><pubDate>Wed, 09 Sep 2026 02:05:04 +0000</pubDate><atom:updated>2026-10-07T08:41:12.876-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Council of Stellar Management</category><category domain="http://www.blogger.com/atom/ns#">csm</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">Mike Azariah</category><category domain="http://www.blogger.com/atom/ns#">rixx javix</category><category domain="http://www.blogger.com/atom/ns#">the safe spot</category><title> The Safe Spot — Episode 15: The Mike Azariah interview</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/bsbQcgSVRA0?si=ghb8kZITG0I6H-2K&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;Mike Azariah has spent nearly two decades showing that trust often matters more than ISK in New Eden. When Rixx and I sat down with him this past weekend, he walked us through the early blogging days (him and I go way back, to my days as the Blog Father), Operation Magic School Bus, his CSM campaigns, and what it actually means to lead from the edges.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;We talked some more about CSM work, what members do, why voting blocs matter, and how the council sometime steers decisions it won&#39;t always see through. We talk Mike&#39;s part in bringing the Bowhead into the game, his fierce independence, and the friendships that outlast elections and exploded spaceships.&lt;/p&gt;&lt;p&gt;Throughout the conversation, he&#39;s exactly what longtime EVE players know: thoughtful, mischievous, quietly sharp. He knows when to argue and when to listen. He also knows how to disarm an angry player in Rookie Help with a particularly dangerous form of kindness. Poor kid!&lt;/p&gt;&lt;p&gt;For him, the spaceships have always been secondary. They&#39;re just the place where we meet and help each other.&lt;/p&gt;&lt;p&gt;It was a lot of fun to talk with a legend who still shows up.&lt;/p&gt;&lt;p&gt;Have a listen and let us know your thoughts!&lt;/p&gt;&lt;p&gt;Fly safe. o7&lt;/p&gt;&lt;div&gt;&lt;h3&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Where to find us!&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;div&gt;If you enjoyed this episode, you can catch &lt;a href=&quot;https://www.youtube.com/watch?v=7yWQQOGd2L0&amp;amp;list=PLY1r89dOzW6atfOKj5eWJ3PK7tQyLdjkd&quot;&gt;The Safe Spot&lt;/a&gt; wherever you get your podcasts — find us on &lt;a href=&quot;https://open.spotify.com/show/1f0FSjvN8Rt5H6NlU3734E&quot;&gt;Spotify&lt;/a&gt; and &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot/id1889538082&quot;&gt;Apple Podcasts&lt;/a&gt;. Past episodes and full show notes are up on the blog at &lt;a href=&quot;https://www.crazykinux.ca/&quot;&gt;CrazyKinux&#39;s Musings&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And if you&#39;re watching on &lt;a href=&quot;https://www.youtube.com/watch?v=mu4IGO0OAUA&amp;amp;list=PLY1r89dOzW6atfOKj5eWJ3PK7tQyLdjkd&quot; target=&quot;_blank&quot;&gt;YouTube,&lt;/a&gt; do us a solid — like, subscribe, and drop a comment. It helps more than you think.&lt;/div&gt;&lt;/div&gt;</description><link>http://www.crazykinux.ca/2026/09/the-safe-spot-episode-15-mike-azariah.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/bsbQcgSVRA0/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-3445753824182294498</guid><pubDate>Tue, 08 Sep 2026 01:52:32 +0000</pubDate><atom:updated>2026-09-08T14:23:44.395-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">blockade runners</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">hauling</category><category domain="http://www.blogger.com/atom/ns#">low-sec</category><category domain="http://www.blogger.com/atom/ns#">safe spots</category><category domain="http://www.blogger.com/atom/ns#">survival</category><title>Learning how to haul safely in EVE Online with a blockade runner</title><description>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC6oqLYvY13BNW5wS1SN9XIjgPpJ03TCEe1BwRhl90GcIuSLJkwWUT8WxNHvNu47DO0e99XSRpZmswC5bT4tp9PNKnsQitpuxitK8Xj3bDxGc7gcTxTHJNkg78-6uKt24qYXQi3dfldNq_mcVdTNR_yD8QOI0UHQCTJ0-DoMf4IgB3GWD3C67UUQ/s2259/Screenshot%202026-09-01%20212920.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1130&quot; data-original-width=&quot;2259&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC6oqLYvY13BNW5wS1SN9XIjgPpJ03TCEe1BwRhl90GcIuSLJkwWUT8WxNHvNu47DO0e99XSRpZmswC5bT4tp9PNKnsQitpuxitK8Xj3bDxGc7gcTxTHJNkg78-6uKt24qYXQi3dfldNq_mcVdTNR_yD8QOI0UHQCTJ0-DoMf4IgB3GWD3C67UUQ/w640-h320/Screenshot%202026-09-01%20212920.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;One red flashy docked with his wing mate in the same station where I was holding cargo. Both of them after following me in. And I had no idea what they&#39;d do next.&lt;/p&gt;&lt;p&gt;This was the result of instinct kicking in. It had brought me straight to the station. The obvious place.&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;...&lt;/p&gt;&lt;p&gt;I&#39;d been consolidating assets for a friend across dozens of stations. Thousands of items scattered across multiple regions. On one of those milk runs, System A was my endpoint. System E, four jumps away through low-sec, held most of the haul. Some stops had a single item. System E had somewhere over 600 or 700, across a few stations.&lt;/p&gt;&lt;p&gt;Multiple trips were inevitable.&lt;/p&gt;&lt;p&gt;The route was straightforward enough: punch through three low-sec systems (B, C, D), dock at E, load cargo, reverse the run. I always checked Local on entry, and warped to a moon whenever I wasn&#39;t alone. Safe practice, mostly routine.&lt;/p&gt;&lt;p&gt;Then I entered one of these mid-journey system and spotted Flashy. Red security status, −9.5 security status. And another pilot nearby.&lt;/p&gt;&lt;p&gt;And here&#39;s where I stopped thinking. Flight instead of fight took over. In a blockade runner, there&#39;s no third option. Panic pointed me straight at the station. The obvious place. The predictable one. Rookie mistake.&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The problem with predictability&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgawZUp9c95xQEBJfmgsXfhodTNctk1ERE88cDBVgydEJM-z326R9sKS0LBuDMOsWJBbnvh1RlEOGc-OVQu81CeJ0ef_8MKYPohnGRRNyN4P1s0PxmIpZG-qBG3a3cENo9QsBUmQvw7utPfEeRz9kr_wtsqKgZ_QogPoAAf_qPHPm4eKnYfZODx8Q/s2559/Screenshot%202026-09-05%20173051.png&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1439&quot; data-original-width=&quot;2559&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgawZUp9c95xQEBJfmgsXfhodTNctk1ERE88cDBVgydEJM-z326R9sKS0LBuDMOsWJBbnvh1RlEOGc-OVQu81CeJ0ef_8MKYPohnGRRNyN4P1s0PxmIpZG-qBG3a3cENo9QsBUmQvw7utPfEeRz9kr_wtsqKgZ_QogPoAAf_qPHPm4eKnYfZODx8Q/w400-h225/Screenshot%202026-09-05%20173051.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;This is what I missed. A hauler, even a blockade runner, with a known destination is readable. Station route. Gate sequence. Predictable pattern.&amp;nbsp;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Both pilots watched me warp out in the direction of the only station in system, after jumping through the gate. Both followed. Both docked. And for the next ten minutes, I was stuck watching Local, calculating whether moving was worth the risk.&lt;/p&gt;&lt;p&gt;Should I undock now or wait longer?&lt;/p&gt;&lt;p&gt;How long before they forget about the cargo?&lt;/p&gt;&lt;p&gt;Does staying look cowardly, or does moving too soon look panicked?&lt;/p&gt;&lt;p&gt;The nerve of it wasn&#39;t fear. It was the math. Survival is the goal here, not ego. But staying in dock wastes precious time when you&#39;ve got dozens more milk runs to do. Then again, moving too soon risks burning my ship. The weight of that choice, sitting there, watching both their names in Local, knowing they knew I was there, docked with both of them. That&#39;s the ten-minute eternity a poor decision can buy you.&lt;/p&gt;&lt;p&gt;Flashy undocked. He eventually left the system, probably looking for another victim. I waited another couple of minutes after the second left the station. Finally, I undocked with a tad of nervousness, and quickly warped to a moon, any moon, before taking the gate.&lt;/p&gt;&lt;p&gt;Nothing happened. But I&#39;d learned a valuable lesson. I need to be less predictable. I needed safe spots.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;What that taught me&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_dNYAxnxUp1oOAOY-VsCPkIig-SR-8JNjeXkgcrYxfkrdZI7oBArpWXKe1kqVUxNxLN26ceeFE8u5aP0EPDE3_7ld7kgO7OHTJj0B4x1rAxsJv3ULR8qpIb9vsWO-E-HnEUwkkXoWFzXAQDlYsvRi-ltWou3bkIFT8FFIWuX_oR9tPAw7TlINdg/s2559/Screenshot%202026-08-17%20214432.png&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1439&quot; data-original-width=&quot;2559&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_dNYAxnxUp1oOAOY-VsCPkIig-SR-8JNjeXkgcrYxfkrdZI7oBArpWXKe1kqVUxNxLN26ceeFE8u5aP0EPDE3_7ld7kgO7OHTJj0B4x1rAxsJv3ULR8qpIb9vsWO-E-HnEUwkkXoWFzXAQDlYsvRi-ltWou3bkIFT8FFIWuX_oR9tPAw7TlINdg/w400-h225/Screenshot%202026-08-17%20214432.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Safe spots aren&#39;t hiding places. They&#39;re breakpoints. They&#39;re the grid squares between what I left (a station or a gate) and where I&#39;m going (the next gate, or another station). The predictable path in between.&lt;p&gt;&lt;/p&gt;&lt;p&gt;After that run, I bookmarked mid-warp safe spots in Systems B, C, D, and E. I sit at them a second or two, at most. Just long enough to clear the warp trail, change angle, and make the final approach to the gate from somewhere they won&#39;t expect.&lt;/p&gt;&lt;p&gt;It sounds small. It&#39;s not.&lt;/p&gt;&lt;p&gt;I was predictable. They watched where I was going and followed. That&#39;s what kills you in EVE. Being readable, predictable.&lt;/p&gt;&lt;p&gt;And here&#39;s what hits harder: I lost a Hecate recently because I got distracted. I wasn&#39;t thinking. And by then I already knew better. That&#39;s when carelessness stops being a mistake and becomes a pattern.&lt;/p&gt;&lt;p&gt;Safe spots aren&#39;t hiding places. They&#39;re the waypoints between predictable and alive.&lt;br /&gt;&lt;br /&gt;Hope that lesson helps.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;Fly safe&lt;/i&gt;. o7&lt;/p&gt;</description><link>http://www.crazykinux.ca/2026/09/learning-how-to-haul-safely-in-eve.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC6oqLYvY13BNW5wS1SN9XIjgPpJ03TCEe1BwRhl90GcIuSLJkwWUT8WxNHvNu47DO0e99XSRpZmswC5bT4tp9PNKnsQitpuxitK8Xj3bDxGc7gcTxTHJNkg78-6uKt24qYXQi3dfldNq_mcVdTNR_yD8QOI0UHQCTJ0-DoMf4IgB3GWD3C67UUQ/s72-w640-h320-c/Screenshot%202026-09-01%20212920.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-3353129021530872492</guid><pubDate>Thu, 27 Aug 2026 23:26:18 +0000</pubDate><atom:updated>2026-08-28T09:02:08.929-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Coriolis</category><category domain="http://www.blogger.com/atom/ns#">coriolis the great dark</category><category domain="http://www.blogger.com/atom/ns#">free league publishing</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">The Flowers of Algorab</category><category domain="http://www.blogger.com/atom/ns#">ttrpg</category><title> Coriolis: The Great Dark — We came to explore. Somehow, we’re solving a murder</title><description>&lt;p style=&quot;text-align: center;&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM_KmnIzJ5ZXVQVFy_j9FvaQ-bdMII8534Z4iTt1IvatrRqrWVgSoIZzGGxTcDy6ozIZytlK5HFbeH54X_BKYTjmtCQuWTLGEUsgTsrAOijdpdET_4RBiw2Fdh7ptIUOdwqxjjIw1mJn4ZHz3VoSIit1WZJtQZeO6EFao1llljozb6irWWZbH50A/s1359/Gemini_Generated_Image_noezxvnoezxvnoez.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1359&quot; height=&quot;362&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM_KmnIzJ5ZXVQVFy_j9FvaQ-bdMII8534Z4iTt1IvatrRqrWVgSoIZzGGxTcDy6ozIZytlK5HFbeH54X_BKYTjmtCQuWTLGEUsgTsrAOijdpdET_4RBiw2Fdh7ptIUOdwqxjjIw1mJn4ZHz3VoSIit1WZJtQZeO6EFao1llljozb6irWWZbH50A/w640-h362/Gemini_Generated_Image_noezxvnoezxvnoez.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;When I &lt;a href=&quot;https://www.crazykinux.ca/2026/05/coriolis-great-dark-session-zero.html&quot;&gt;created Safiya for &lt;i&gt;Coriolis: The Great Dark&lt;/i&gt;&lt;/a&gt;, I had a pretty clear picture of the kind of campaign we were about to play. Or I thought I did that is.&lt;/p&gt;&lt;p&gt;Exploration. Expeditions. Ancient ruins. Dangerous places beyond Ship City where having a Roughneck who could repair machinery (and crack a few skulls when necessary) would come in handy.&lt;/p&gt;&lt;p&gt;Instead, we&#39;ve spent our first few sessions investigating a murder.&lt;/p&gt;&lt;p&gt;So much for the plan.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;border-radius: 10px; border: 1px solid rgb(229, 138, 43); box-sizing: border-box; margin: 28px auto; max-width: 760px; padding: 18px 22px; text-align: center;&quot;&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;strong style=&quot;font-size: 1.05em;&quot;&gt;⚠️ SPOILER WARNING&lt;/strong&gt;&lt;/div&gt;&lt;p style=&quot;line-height: 1.6; margin: 10px 0px 0px; text-align: left;&quot;&gt;
    This post contains story details from &lt;em&gt;The Flowers of Algorab&lt;/em&gt;,
    the first complete boxed campaign expansion for
    &lt;em&gt;Coriolis: The Great Dark&lt;/em&gt;, published by Free League Publishing.
    If you&#39;re planning to play the campaign—or think you might someday—you
    may want to stop reading here. Part of the fun is figuring out what the
    hell is going on for yourself.&lt;/p&gt;&lt;/div&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;A funeral, a murder, and a missing tablet&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;Our story really began with the funeral of &lt;b&gt;Levon Najjar&lt;/b&gt;, co-founder of the Explorers&#39; Guild in Ship City.&lt;/p&gt;&lt;p&gt;Officially, Levon had committed suicide after falling from his apartment. Moska, the Guild&#39;s other co-founder, wasn&#39;t buying it. She pulled us aside after the funeral and told us she believed Levon had been murdered.&lt;/p&gt;&lt;p&gt;More importantly, two days before his death, Levon had been digging through the archives looking for a stone tablet dating back to the founding of Ship City. Apparently, he believed he was on the verge of a major discovery.&lt;/p&gt;&lt;p&gt;Whatever he had found—or was about to find—seemed important enough that someone may have wanted him permanently out of the way.&lt;/p&gt;&lt;p&gt;And suddenly our group of explorers had become amateur detectives.&lt;/p&gt;&lt;p&gt;Even at the funeral there were people who immediately raised questions, including the mysterious Coriolite &lt;b&gt;Ser Aren Mir-Bilal&lt;/b&gt;, whose apparent longevity doesn&#39;t quite add up, as he was supposedly already serving some 80 years ago.&lt;/p&gt;&lt;p&gt;There was also the celebrant, who managed to earn himself a place on our increasingly long list of suspicious people.&lt;/p&gt;&lt;p&gt;Naturally, our next stop was Levon&#39;s apartment.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Breaking into the crime scene&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;Levon lived on Ship City&#39;s fifth level, and when we arrived, the apartment was being guarded by&amp;nbsp;a young female police officer, a &lt;b&gt;Zapty&lt;/b&gt;, assigned to the scene by &lt;b&gt;Lei Kavani&lt;/b&gt;, a much more senior officer—and, as it happens, an old friend of Zahir, one of the members of our party.&lt;/p&gt;&lt;p&gt;With the Zapty watching the entrance, two of us managed to create enough of a distraction to get one of us inside. Amiraz, our Archeologist crewmate volunteered. Someone had thoroughly trashed the place. Among the mess, he found a strange collection of clues:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;A large blue Garuda feather, roughly 30 centimetres long.&lt;/li&gt;&lt;li&gt;A crumpled page containing a sketch and a rubbing of an engraved stone tablet.&lt;/li&gt;&lt;li&gt;A strange thread suspended near the ceiling.&lt;/li&gt;&lt;li&gt;The reference &lt;b&gt;122-Y&lt;/b&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;And three books Levon had apparently been researching: the &lt;i&gt;Book of Glyphs&lt;/i&gt;, &lt;i&gt;Salamander God&lt;/i&gt;, and another volume dealing with Nadzir.&lt;/p&gt;&lt;p&gt;It wasn&#39;t exactly a smoking gun, but it was enough to start pulling on threads.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Apparently people don&#39;t like us asking questions&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;The Garuda feather led us to wildlife expert &lt;b&gt;Siran Gaffari&lt;/b&gt;, who identified it as belonging to a Garuda modified through underground networks.&lt;/p&gt;&lt;p&gt;That connection eventually pointed us toward &lt;b&gt;Gar Boutaleb&lt;/b&gt;, a former dweller with ties to a criminal group called the &lt;b&gt;Black Toads&lt;/b&gt;, operating around Aluminum Bay.&lt;/p&gt;&lt;p&gt;So off we went.&lt;/p&gt;&lt;p&gt;Someone clearly noticed.&lt;/p&gt;&lt;p&gt;While travelling down toward the space docks by funicular, five men attacked us. This was one of those moments where Safiya finally found herself operating in territory considerably closer to what I&#39;d imagined when I created her. The fight got ugly quickly.&lt;/p&gt;&lt;p&gt;We managed to take one attacker alive long enough to learn that the group had been hired through an anonymous intermediary. Then Lei Kavani arrived.&lt;/p&gt;&lt;p&gt;Unlike Zapty, Lei is no rookie. He&#39;s a senior police officer, someone who clearly knows exactly what he&#39;s doing, and his history with Zahir added another layer to the encounter.&lt;/p&gt;&lt;p&gt;He coldly dealt with the surviving attackers and warned us that continuing our investigation was going to have consequences. At that point, I think we were well past the stage where any of us were considering walking away.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;The Great Archives of Jumuah&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Our next lead took us into the &lt;b&gt;Great Archives of Jumuah&lt;/b&gt;, where we tried to track down the mysterious 122-Y reference. The records showed that three people had recently accessed that section: Levon Najjar &amp;amp; Gar Boutaleb. And a gold-masked Coriolite named &lt;b&gt;Aldor mir-Zirtain&lt;/b&gt;.&lt;/p&gt;&lt;p&gt;Deep within the archive caverns, we eventually located the box that should have contained the tablet.&lt;/p&gt;&lt;p&gt;It was empty.&lt;/p&gt;&lt;p&gt;Instead, we found a black-and-yellow matchbox from a bar somewhere in Aluminum Bay, along with evidence suggesting someone had recently escaped the archives after stealing an archivist&#39;s robe.&lt;/p&gt;&lt;p&gt;And then things got personal.&lt;/p&gt;&lt;p&gt;When the others returned toward the entrance, they found &lt;b&gt;Safiya collapsed on the ground, poisoned&lt;/b&gt;. Before losing consciousness, she was able to tell them that she&#39;d been attacked by a remotely controlled automaton being operated by the gold-masked Aldor mir-Zirtain himself.&lt;/p&gt;&lt;p&gt;His message was pretty straightforward: STOP INVESTIGATING.&lt;/p&gt;&lt;p&gt;Fortunately for me and the rest of the crew, Safiya survived.&lt;/p&gt;&lt;p&gt;We got her back to the Explorers&#39; Guild, where Moska managed to administer an antidote.&lt;/p&gt;&lt;p&gt;Our report also convinced her that Levon&#39;s death definitely wasn&#39;t suicide. The Black Toads and Gar Boutaleb were somehow mixed up in all of this, and the Guild gave us another **4,000 ruks** to keep digging.&lt;/p&gt;&lt;p&gt;Meanwhile, we also began quietly investigating Aldor and the Coriolites themselves, including making contact with a love interest of Amiraz,&amp;nbsp;&lt;b&gt;Lucret Ventri&lt;/b&gt;, a prominent blue-clad Coriolite, who might know something about Aldor mir-Zirtain and whatever faction he&#39;s involved with.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Back to Aluminum Bay&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;Eventually, that matchbox from the archives brought us straight back to Aluminum Bay.&lt;/p&gt;&lt;p&gt;The port was already buzzing thanks to the arrival of a massive cargo ship from Dabaran, but we managed to trace the matchbox to a clandestine bar built into shipping containers called &lt;b&gt;The Golden Ape&lt;/b&gt;.&lt;/p&gt;&lt;p&gt;There we met &lt;b&gt;Maizy&lt;/b&gt;, the owner—and conveniently, a former member of the Black Toads. A little money and negotiation finally bought us the information we&#39;d been chasing for several sessions. Gar Boutaleb was apparently staying at the &lt;b&gt;Sadaalian Rose&lt;/b&gt;.&lt;/p&gt;&lt;p&gt;And that&#39;s where we left things.&lt;/p&gt;&lt;p&gt;Which means tonight&#39;s game session begins with us heading there to find him. Given what usually happens whenever we get close to someone who might actually have answers, I&#39;m sure this will go perfectly.&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The character I didn&#39;t realize I needed&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;One thing I&#39;ve found particularly amusing about this campaign is how differently it&#39;s unfolding from what I imagined during Session Zero. When I created Safiya, I pictured us leaving Ship City relatively quickly and heading into the Great Dark.&lt;/p&gt;&lt;p&gt;Exploring ruins. Repairing equipment. Surviving hostile environments. Getting our hands dirty out there. Had Alamo told me, &lt;i&gt;“You&#39;re going to spend your first several sessions investigating a murder,”&lt;/i&gt;&amp;nbsp;I&#39;m honestly not sure I would&#39;ve rolled the same character.&lt;/p&gt;&lt;p&gt;Safiya isn&#39;t exactly built for detective work. She ain&#39;t no Sherlock Holmes. But something unexpected has happened along the way. Her toughness, her ability to hit ridiculously hard and—perhaps more importantly—her ability to &lt;b&gt;take&lt;/b&gt;&amp;nbsp;a beating have made her a pretty crucial part of the group.&lt;/p&gt;&lt;p&gt;When things turn violent, Safiya is usually the person you want standing between everyone else and whatever is trying to kill us.&lt;/p&gt;&lt;p&gt;She&#39;s become our tank.&lt;/p&gt;&lt;p&gt;Turns out investigators occasionally need one of those too.&lt;/p&gt;&lt;p&gt;And despite the campaign going somewhere completely different from what I&#39;d expected, I&#39;m having a blast with it. There&#39;s clearly something much bigger hiding behind Levon&#39;s murder, that missing tablet, the Black Toads and these mysterious Coriolites, and I&#39;m genuinely looking forward to seeing how the story unfolds.&lt;/p&gt;&lt;p&gt;A big part of that is our GM, &lt;b&gt;Alamo&lt;/b&gt;, who&#39;s been amazing at keeping the mystery moving while giving us plenty of room to make questionable decisions along the way.&lt;/p&gt;&lt;p&gt;Our sessions are always a blast.&lt;/p&gt;&lt;p&gt;So tonight, we go looking for Gar Boutaleb.&lt;/p&gt;&lt;p&gt;I&#39;m sure he&#39;ll calmly answer all our questions.&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://www.crazykinux.ca/2026/08/coriolis-great-dark-we-came-to-explore.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM_KmnIzJ5ZXVQVFy_j9FvaQ-bdMII8534Z4iTt1IvatrRqrWVgSoIZzGGxTcDy6ozIZytlK5HFbeH54X_BKYTjmtCQuWTLGEUsgTsrAOijdpdET_4RBiw2Fdh7ptIUOdwqxjjIw1mJn4ZHz3VoSIit1WZJtQZeO6EFao1llljozb6irWWZbH50A/s72-w640-h362-c/Gemini_Generated_Image_noezxvnoezxvnoez.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-1356746658438610291</guid><pubDate>Wed, 26 Aug 2026 02:49:44 +0000</pubDate><atom:updated>2026-10-04T21:54:51.183-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">artificial intelligence</category><category domain="http://www.blogger.com/atom/ns#">Aura Guidance</category><category domain="http://www.blogger.com/atom/ns#">Creative AI</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">fenris creations</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">google deepmind</category><category domain="http://www.blogger.com/atom/ns#">rixx javix</category><category domain="http://www.blogger.com/atom/ns#">the safe spot</category><title>The Safe Spot  — Episode 14: The AI Debate</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/mu4IGO0OAUA?si=c5dgTl3ydNqZgTJ8&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The messy line between AI-assisted and AI-generated&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;AI can turn an ordinary conversation into a minefield remarkably quickly—and EVE Online is no exception. Rixx and I wade into the debate from our sometimes differing perspectives, beginning with “AI slop” and the increasingly blurry line between AI-generated content and work that remains human-led but AI-assisted.&lt;/p&gt;&lt;p&gt;We discuss how we each use (or deliberately avoid) these tools in our creative and professional lives. Taste, experience, judgment, fact-checking and accountability don’t magically appear with a good prompt, but does every use of AI deserve to be thrown into the same bucket?&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;When AI enters New Eden&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;From there, we bring the conversation into EVE. Could &lt;a href=&quot;https://www.eveonline.com/news/view/eve-evolved-aura-guidance&quot; target=&quot;_blank&quot;&gt;Aura Guidance&lt;/a&gt; make New Eden easier to understand while unintentionally weakening the player relationships that make it special? How much friction can you remove before you also remove the uncertainty, mistakes and hard-earned knowledge at the heart of the experience?&lt;/p&gt;&lt;p&gt;We also explore the more promising possibilities surrounding Fenris Creations and Google DeepMind, including better testing, balance, accessibility, smarter PvE, economic analysis and a New Eden that feels more dynamic and genuinely inhabited. Nearly every exciting idea, however, comes with an uncomfortable question attached.&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Hopeful, skeptical, and still curious&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;This isn’t an argument for or against AI so much as a conversation about where the lines should be drawn, who should draw them and what must be protected along the way. We remain cautiously hopeful, occasionally skeptical and fully aware that reality will probably be considerably messier than either the utopian or apocalyptic versions people like to imagine.&lt;/p&gt;&lt;p&gt;And then there’s that end track…&lt;/p&gt;&lt;p&gt;Stick around for the closing track! A suitably understated musical tribute to a certain well-known and thoroughly infamous character whose legend may be only slightly larger than his actual reputation.&lt;/p&gt;&lt;h3&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Where to find us!&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;div&gt;If you enjoyed this episode, you can catch &lt;a href=&quot;https://www.youtube.com/watch?v=7yWQQOGd2L0&amp;amp;list=PLY1r89dOzW6atfOKj5eWJ3PK7tQyLdjkd&quot;&gt;The Safe Spot&lt;/a&gt; wherever you get your podcasts — find us on &lt;a href=&quot;https://open.spotify.com/show/1f0FSjvN8Rt5H6NlU3734E&quot;&gt;Spotify&lt;/a&gt; and &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot/id1889538082&quot;&gt;Apple Podcasts&lt;/a&gt;. Past episodes and full show notes are up on the blog at &lt;a href=&quot;https://www.crazykinux.ca/&quot;&gt;CrazyKinux&#39;s Musings&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And if you&#39;re watching on &lt;a href=&quot;https://www.youtube.com/watch?v=mu4IGO0OAUA&amp;amp;list=PLY1r89dOzW6atfOKj5eWJ3PK7tQyLdjkd&quot; target=&quot;_blank&quot;&gt;YouTube,&lt;/a&gt; do us a solid — like, subscribe, and drop a comment. It helps more than you think.&lt;/div&gt;</description><link>http://www.crazykinux.ca/2026/08/the-safe-spot-episode-14-ai-debate.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/mu4IGO0OAUA/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-5494677696585847335</guid><pubDate>Sun, 23 Aug 2026 15:17:59 +0000</pubDate><atom:updated>2026-09-26T19:59:02.738-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">artificial intelligence</category><category domain="http://www.blogger.com/atom/ns#">blogging</category><category domain="http://www.blogger.com/atom/ns#">creativity</category><category domain="http://www.blogger.com/atom/ns#">writing</category><title>AI didn&#39;t make me creative, but it did change &quot;how&quot; I create</title><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAKEQC5_NhFT1Uqs-2Y3AUMYvvO8pRj9y604Ns01a4rjDLIOMtiRJINu6CM7D5EnwyYjSmuxPmEtLcatBt1ueMzP6js_7t6C8tTNH_xNcNYPv7UXsZj7RnzkDgkGH6iVyji9pjDQ2T-cQM1TYPg8B6mjpp2lLPYN4uy_biWkTdc3ztacxh-SPQvA/s1448/ChatGPT%20Image%20Aug%2023,%202026,%2010_47_53%20AM.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;895&quot; data-original-width=&quot;1448&quot; height=&quot;396&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAKEQC5_NhFT1Uqs-2Y3AUMYvvO8pRj9y604Ns01a4rjDLIOMtiRJINu6CM7D5EnwyYjSmuxPmEtLcatBt1ueMzP6js_7t6C8tTNH_xNcNYPv7UXsZj7RnzkDgkGH6iVyji9pjDQ2T-cQM1TYPg8B6mjpp2lLPYN4uy_biWkTdc3ztacxh-SPQvA/w640-h396/ChatGPT%20Image%20Aug%2023,%202026,%2010_47_53%20AM.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;I&#39;ve been writing on CrazyKinux&#39;s Musings in one form or another since 2005. Long before ChatGPT, Claude, image generators, or any of the current AI tools existed, I was writing about EVE Online, about the community of players &amp;amp; bloggers, sharing things I had learned, interviewing people and generally following whatever rabbit hole happened to interest me.&lt;/p&gt;&lt;p&gt;So AI didn&#39;t suddenly make me creative, but it&#39;s definitely changed &lt;b&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;how &lt;/span&gt;&lt;/b&gt;I create.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Take &lt;a href=&quot;https://www.crazykinux.ca/search/label/the%20safe%20spot&quot;&gt;The Safe Spot&lt;/a&gt;, the EVE podcast I co-host with Rixx. The conversation itself is ours. We decide the topics, who we want to talk to and what we&#39;re curious about. But afterward I can take a transcript and use AI to pull out themes, build show notes, identify things worth following up on, or even notice parts of the conversation I&#39;d almost forgotten.&lt;/p&gt;&lt;p&gt;The same thing happens with the EVE guides I write about.&lt;/p&gt;&lt;p&gt;Quite often I&#39;m asking questions because I&#39;ve returned to the game after a long absence and genuinely need to relearn something. We, that is ChatGPT and I, might work through a ship fitting, a skill queue or some obscure mechanic. I&#39;ll challenge the answers, test things in-game and come back with what happened. Eventually I realize: there&#39;s probably a guide in here. Other times, I&#39;ll use transcripts from EVE players’ YouTube guides as raw material for written guides of my own, especially when I want something easier to reference while playing. When I do, I usually embed or link the original video and clearly credit the creator, while reshaping the information into a format that fits how I learn and how I write.&lt;/p&gt;&lt;p&gt;Fiction does get a tad messier. My recent story involving Caelin and Cassian Drake is a good example. I created the characters, their histories, their relationship, BlackCrystal, the favour between them and the meeting aboard Jita 4-4. But I also used AI to help turn that into drafts. Then I rewrote things. Cut things. Changed dialogue. Rejected ideas that didn&#39;t fit the characters. Eventually I even used Claude for another editorial pass.&lt;/p&gt;&lt;p&gt;So no, I didn&#39;t type every sentence myself, but I still it as my writing. but I&#39;m also perfectly comfortable calling that AI-assisted writing if push comes to shove.&lt;/p&gt;&lt;p&gt;The visual side works much the same way. By the time I&#39;ve spent a while exchanging ideas with an AI image tool, I usually have a fairly specific picture in my head. If what comes back doesn&#39;t match it, we go again. I change things, reject things, push it in another direction and keep working at it until what I&#39;m looking at feels like the thing I was trying to create. It&#39;s a work in progress and so is my learning of these tools.&lt;/p&gt;&lt;h4 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Final thoughts on AI and a good creative process&lt;/span&gt;&lt;/h4&gt;&lt;p&gt;Which is why I&#39;ve become less interested in the question, &quot;&lt;i&gt;Did AI make this?&lt;/i&gt;&quot;, and more interested in asking: &quot;&lt;i&gt;Where did the creative decisions come from?&lt;/i&gt;&quot;&lt;/p&gt;&lt;p&gt;Because whatever AI contributes, &lt;u&gt;I&#39;m still the final editor and the gatekeeper&lt;/u&gt;.&lt;/p&gt;&lt;p&gt;Every word, sentence &amp;amp; paragraph gets read, and then reread. Every word can be changed. Every image gets judged against what I had in mind. I&#39;ll polish, tweak, reject, rewrite and reiterate until I&#39;m satisfied with it. Sometimes ChatGPT gets me there. Sometimes Claude helps. Sometimes I use a combination of both.&lt;/p&gt;&lt;p&gt;Nothing gets published simply because the AI produced it. That applies to pretty much everything I create with these tools. AI can help me get somewhere faster, explore more directions, or work through ideas I might not have reached on my own, but it doesn’t make the final decision.&lt;/p&gt;&lt;p&gt;So maybe AI hasn’t changed whether I’m creative as much as it has changed what I, or it, can bring into the creative process.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I’m still the final editor, the gatekeeper, and the one deciding what is of good quality so that I&#39;ll be proud to put my name on.&lt;/p&gt;&lt;p&gt;And that&#39;s good enough for me.&lt;/p&gt;&lt;p&gt;CK out.&lt;/p&gt;</description><link>http://www.crazykinux.ca/2026/08/ai-didnt-make-me-creative-but-it-did.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAKEQC5_NhFT1Uqs-2Y3AUMYvvO8pRj9y604Ns01a4rjDLIOMtiRJINu6CM7D5EnwyYjSmuxPmEtLcatBt1ueMzP6js_7t6C8tTNH_xNcNYPv7UXsZj7RnzkDgkGH6iVyji9pjDQ2T-cQM1TYPg8B6mjpp2lLPYN4uy_biWkTdc3ztacxh-SPQvA/s72-w640-h396-c/ChatGPT%20Image%20Aug%2023,%202026,%2010_47_53%20AM.png" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-2558120171704663980</guid><pubDate>Fri, 14 Aug 2026 14:12:11 +0000</pubDate><atom:updated>2026-08-15T14:10:41.872-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Caelin Kinotsuki</category><category domain="http://www.blogger.com/atom/ns#">Cassian Drake</category><category domain="http://www.blogger.com/atom/ns#">EVE Fiction</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">Jim Halescott</category><category domain="http://www.blogger.com/atom/ns#">Jita 4-4</category><category domain="http://www.blogger.com/atom/ns#">new eden</category><title> In Jita, debts come due — an EVE Online short story</title><description>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9ZXRI0IAX4A7pHu8RDNq0oEPfht8CkXMvko1ODanX1gCB7mhBPpoQL9Gj5fPCnrAPX6HpKq4p9O56Ev96Gc2-ZEwPOx7Njj0kSAn4Gi0Xf7ShnXFg0JLD3PxOvOWP2kL_zl4r5aAkpPu0FkEQBB2f3yttNap5TBcmswXFufzumYidxAHyggOMhw/s1672/ChatGPT%20Image%20Aug%2015,%202026,%2002_09_39%20PM.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;941&quot; data-original-width=&quot;1672&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9ZXRI0IAX4A7pHu8RDNq0oEPfht8CkXMvko1ODanX1gCB7mhBPpoQL9Gj5fPCnrAPX6HpKq4p9O56Ev96Gc2-ZEwPOx7Njj0kSAn4Gi0Xf7ShnXFg0JLD3PxOvOWP2kL_zl4r5aAkpPu0FkEQBB2f3yttNap5TBcmswXFufzumYidxAHyggOMhw/w640-h360/ChatGPT%20Image%20Aug%2015,%202026,%2002_09_39%20PM.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;The message arrived while Caelin “Crazy Kinux” Kinotsuki was only a dozen or so jumps from Jita.&lt;p&gt;&lt;/p&gt;&lt;p&gt;He almost ignored it.&lt;/p&gt;&lt;p&gt;There was nothing unusual about receiving messages in space, but this one was different. No corporate header. No security tag. No context. Just a name he had not seen in a very long time.&lt;/p&gt;&lt;p&gt;Cassian Drake.&lt;/p&gt;&lt;p&gt;The text beneath it was short.&lt;/p&gt;&lt;blockquote style=&quot;border-color: currentcolor; border-image: none; border-style: none; border-width: medium; border: medium; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;&quot;&gt;&lt;p&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&lt;i&gt;Jita 4-4. 2200.&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&lt;i&gt;The Glass House. Come alone.&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&lt;i&gt;I need the favour back.&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;He stared at it for several seconds, then checked the routing data attached to the message.&lt;/p&gt;&lt;p&gt;Drake was not the kind of man who crossed dozens of systems for a casual conversation. If he was willing to travel that far just to ask for a favour in person, whatever had happened was serious.&lt;/p&gt;&lt;p&gt;Reluctantly, he set course for Jita.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;For most people, Drake was nobody. Just another capsuleer name among others. For Caelin, it reached back to a period of his life he rarely talked about, somewhere between the refineries of Haajinen and the pilot he had eventually become.&lt;/p&gt;&lt;p&gt;It had been after the ambush.&lt;/p&gt;&lt;p&gt;After his mining crew had been wiped out in a Gallente attack that the Federation later dismissed as another regrettable border incident. After the funerals, the reports and the polite language that reduced men and women he had known for years into numbers on someone else&#39;s screen.&lt;/p&gt;&lt;p&gt;Caelin had finished his contract with Kaalakiota because that was what a Caldari did. Then he started learning how not to be helpless.&lt;/p&gt;&lt;p&gt;Combat training came first. Ship command. Small-unit tactics. Navigation through hostile territory. Hunting rats. Eventually that brought him to BlackCrystal Logistics.&lt;/p&gt;&lt;p&gt;Calling BlackCrystal a logistics corporation had always been generous. It had very few regular pilots, a network of contacts, and manifests that were almost entirely creative.&lt;/p&gt;&lt;p&gt;It moved weapons, ammunition, restricted military hardware. Sometimes it moved people who did not want their names associated with their destination. Nobody in BlackCrystal cared much about ideology. Caldari rifles travelled to Gallente buyers. Gallente targeting systems found their way into Caldari hands.&lt;/p&gt;&lt;p&gt;Caelin had hated that part of it.&lt;/p&gt;&lt;p&gt;He stayed because BlackCrystal taught him things legitimate corporations could not.&lt;/p&gt;&lt;p&gt;It was also where he met Drake.&lt;/p&gt;&lt;p&gt;Drake was Gallente in the way that made it difficult for Caelin to appreciate the man — blond hair too long, expensive jackets worn without concern for what they cost, an infuriating habit of behaving as if nothing around him was quite serious enough to deserve panic.&lt;/p&gt;&lt;p&gt;Caelin disliked him immediately.&lt;/p&gt;&lt;p&gt;Drake seemed to find this mildly amusing.&lt;/p&gt;&lt;p&gt;What made it worse was that Drake was good. Damn good. One of BlackCrystal&#39;s best runners, a hauler who treated gate camps less like obstacles and more like a dance. He made himself difficult to catch. A slippery target that always seemed to find a way to slip through the clutch of gate campers.&lt;/p&gt;&lt;p&gt;Drake monitored the local chats and scanned every corner of a system. He studied camps before approaching them. He could often tell the difference between bored opportunists and pilots who actually understood what they were doing.&lt;/p&gt;&lt;p&gt;He taught Caelin that a gate camp was not really about ships.&lt;/p&gt;&lt;p&gt;It was about expectations.&lt;/p&gt;&lt;p&gt;A camper expected you to panic, to take the obvious route, to behave like the last twenty pilots who had come through.&lt;/p&gt;&lt;p&gt;Drake survived by doing something else.&lt;/p&gt;&lt;p&gt;Caelin never liked taking advice from anyone, least of all a Gallente with too much attitude.&lt;/p&gt;&lt;p&gt;He took it anyway.&lt;/p&gt;&lt;p&gt;Their relationship might have remained nothing more than mutual professional tolerance if not for one run through lowsec.&lt;/p&gt;&lt;p&gt;BlackCrystal had split a shipment of illegal military hardware between a few transports. Drake carried the most valuable portion. Caelin had another section.&lt;/p&gt;&lt;p&gt;But someone had sold them out.&lt;/p&gt;&lt;p&gt;The camp was waiting.&lt;/p&gt;&lt;p&gt;Drake made it through.&lt;/p&gt;&lt;p&gt;Caelin did not.&lt;/p&gt;&lt;p&gt;His ship survived the initial engagement, but he was forced away from the planned route and eventually pinned down in system while hostile scouts began closing off his options.&lt;/p&gt;&lt;p&gt;BlackCrystal&#39;s response was immediate and practical.&lt;/p&gt;&lt;p&gt;Abort the run.&lt;/p&gt;&lt;p&gt;Preserve the rest of the shipment.&lt;/p&gt;&lt;p&gt;Caelin was considered compromised.&lt;/p&gt;&lt;p&gt;He remembered the language because it had sounded familiar.&lt;/p&gt;&lt;p&gt;[Acceptable loss].&lt;/p&gt;&lt;p&gt;Nobody actually used the words, but they did not have to.&lt;/p&gt;&lt;p&gt;That was the part that stayed with him.&lt;/p&gt;&lt;p&gt;Not the decision itself. BlackCrystal&#39;s logic was sound. One pilot was not worth exposing an entire network.&lt;/p&gt;&lt;p&gt;It was the ease with which a person could become a number once an organization decided the arithmetic no longer favoured them.&lt;/p&gt;&lt;p&gt;Drake had already delivered his cargo.&lt;/p&gt;&lt;p&gt;His contract was complete.&lt;/p&gt;&lt;p&gt;Then he came back.&lt;/p&gt;&lt;p&gt;Caelin never knew exactly what Drake did. He learned pieces afterward. False routing information had been leaked. A dockworker had suddenly become considerably richer. At least one BlackCrystal safe route was permanently burned.&lt;/p&gt;&lt;p&gt;The hostile group shifted position.&lt;/p&gt;&lt;p&gt;For a brief moment, a path opened.&lt;/p&gt;&lt;p&gt;Caelin took it.&lt;/p&gt;&lt;p&gt;By the time he met Drake again, he had lost a ship, a significant amount of ISK and at least one contact who never answered him again.&lt;/p&gt;&lt;p&gt;Caelin demanded to know why.&lt;/p&gt;&lt;p&gt;Drake looked at him for a moment before answering.&lt;/p&gt;&lt;p&gt;&quot;They&#39;d decided you were expendable.&quot;&lt;/p&gt;&lt;p&gt;Caelin waited.&lt;/p&gt;&lt;p&gt;&quot;I disagreed.&quot;&lt;/p&gt;&lt;p&gt;That was all.&lt;/p&gt;&lt;p&gt;No ideology. No explanation. Drake had simply come back.&lt;/p&gt;&lt;p&gt;And something had shifted.&lt;/p&gt;&lt;p&gt;Caelin had stopped thinking of him as Gallente after that. He was simply Drake. The pilot who had decided that one other person was worth the cost.&lt;/p&gt;&lt;p&gt;BlackCrystal did not survive much longer. A director disappeared. Someone else took money they should not have taken. Pressure increased, clients became nervous and the remaining pilots scattered.&lt;/p&gt;&lt;p&gt;Caelin moved further into combat.&lt;/p&gt;&lt;p&gt;Drake resurfaced somewhere else.&lt;/p&gt;&lt;p&gt;For years, they had existed in parallel. Different corps, different operations, different spaces. Caelin had built a reputation, moved into systems where he could shoot back, surrounded himself with people who asked fewer questions. Drake had become something else — a name in occasional rumours, a ship that passed through Jita every few months, someone from a life Caelin had supposedly left behind.&lt;/p&gt;&lt;p&gt;They had not spoken since BlackCrystal.&lt;/p&gt;&lt;p&gt;Until now.&lt;/p&gt;&lt;p&gt;When Jita finally appeared ahead of him, the system was what it’s always been: crowded, loud and indifferent. Ships poured through the gates. Traders filled every available channel with offers, scams and promises of wealth.&lt;/p&gt;&lt;p&gt;He docked at Jita 4-4 and made his way toward the Glass House.&lt;/p&gt;&lt;p&gt;The bar occupied part of an upper commercial level, far enough from the main trading concourse to be quieter but close enough that its clientele still smelled faintly of money. Curved windows looked out toward the endless flow of traffic within the immensity of the hangars.&lt;/p&gt;&lt;p&gt;Drake was already there.&lt;/p&gt;&lt;p&gt;Of course he was.&lt;/p&gt;&lt;p&gt;Caelin recognized him immediately.&lt;/p&gt;&lt;p&gt;The hair was still blond and&amp;nbsp; still too long. The jacket was still better tailored than anything Caelin would willingly spend money on. A glass sat in front of him.&lt;/p&gt;&lt;p&gt;But something was wrong.&lt;/p&gt;&lt;p&gt;Drake had chosen a seat facing the entrance. His jacket rested within easy reach. His eyes moved occasionally toward the reflection in the glass behind the bar.&lt;/p&gt;&lt;p&gt;And the drink in front of him was almost untouched.&lt;/p&gt;&lt;p&gt;Caelin sat across from him.&lt;/p&gt;&lt;p&gt;“You asked me to come.”&lt;/p&gt;&lt;p&gt;“I did.”&lt;/p&gt;&lt;p&gt;“After all these years.”&lt;/p&gt;&lt;p&gt;Drake glanced at him. “I wasn’t certain you would.”&lt;/p&gt;&lt;p&gt;“You mentioned the favour.”&lt;/p&gt;&lt;p&gt;“I thought that might improve the odds.”&lt;/p&gt;&lt;p&gt;“I’m not here to reminisce.”&lt;/p&gt;&lt;p&gt;“No,” Drake said. “I know you aren’t.”&lt;/p&gt;&lt;p&gt;For a moment, it almost felt familiar.&lt;/p&gt;&lt;p&gt;Then Drake’s smile faded.&lt;/p&gt;&lt;p&gt;&quot;You said you needed the favour back.&quot;&lt;/p&gt;&lt;p&gt;&quot;I do.&quot;&lt;/p&gt;&lt;p&gt;&quot;What did you do this time?&quot;&lt;/p&gt;&lt;p&gt;Drake looked toward the window. Ships of all sizes moved about in the hanger, tiny against the bulk of the station.&lt;/p&gt;&lt;p&gt;“Someone from my past has resurfaced.”&lt;/p&gt;&lt;p&gt;Caelin stared at him.&lt;/p&gt;&lt;p&gt;“A friend?”&lt;/p&gt;&lt;p&gt;“An acquaintance,” Drake said. “He remembers our association rather less fondly than I do.”&lt;/p&gt;&lt;p&gt;“A grudge.”&lt;/p&gt;&lt;p&gt;“An old one. Apparently very well preserved.”&lt;/p&gt;&lt;p&gt;“What does he want?”&lt;/p&gt;&lt;p&gt;Drake finally took a sip from his drink.&lt;/p&gt;&lt;p&gt;“At present? Me.”&lt;/p&gt;&lt;p&gt;“And what are you going to do?”&lt;/p&gt;&lt;p&gt;“Take care of it.” Drake set the glass down. “But to do that, I need to disappear for a while.”&lt;/p&gt;&lt;p&gt;&quot;Then disappear.&quot;&lt;/p&gt;&lt;p&gt;&quot;I intend to.&quot;&lt;/p&gt;&lt;p&gt;Caelin waited.&lt;/p&gt;&lt;p&gt;&quot;Issue is, I work for Mantis Acquisition now. I handle transportation. Certain clients. Certain routes.&quot;&lt;/p&gt;&lt;p&gt;Somehow, Caelin already knew all this.&lt;/p&gt;&lt;p&gt;&quot;The leadership knows I&#39;m stepping back. They&#39;ve already reviewed your file. Vetted you.&quot;&lt;/p&gt;&lt;p&gt;That stopped him short.&lt;/p&gt;&lt;p&gt;&quot;You already told them about me!&quot;&lt;/p&gt;&lt;p&gt;&quot;I had to.&quot;&lt;/p&gt;&lt;p&gt;&quot;And they&#39;re okay with this?&quot;&lt;/p&gt;&lt;p&gt;&quot;They&#39;re okay with you filling in. Temporarily. While I sort things out.&quot;&lt;/p&gt;&lt;p&gt;Caelin stared at him.&lt;/p&gt;&lt;p&gt;&quot;That&#39;s not reassuring.&quot;&lt;/p&gt;&lt;p&gt;&quot;It wasn&#39;t intended to be.&quot;&lt;/p&gt;&lt;p&gt;Drake turned the glass slowly between his fingers, watching the amber catch the light from the hangar beyond the viewport.&lt;/p&gt;&lt;p&gt;“If I know you as well as I believe I do,” he said, “you’re going to like working with Jim.”&lt;/p&gt;&lt;p&gt;“Working for him?”&lt;/p&gt;&lt;p&gt;“With him,” Drake corrected, a faint smile touching one corner of his mouth. “The distinction matters.”&lt;/p&gt;&lt;p&gt;“Who is he?”&lt;/p&gt;&lt;p&gt;“Jim Halescott. The man behind Mantis Acquisitions. Though when you meet him, you’ll probably assume he’s someone’s security chief. Young looking lad, broad through the shoulders, military haircut. He looks like the man who stands behind someone important.”&lt;/p&gt;&lt;p&gt;“But?”&lt;/p&gt;&lt;p&gt;“He is the important man.”&lt;/p&gt;&lt;p&gt;Caelin waited.&lt;/p&gt;&lt;p&gt;“You’d never know it from speaking to him. No entourage. No expensive Gallente theatre. No implants advertising the size of his accounts. He’s remarkably humble, considering the wealth, information and productive capacity he controls.”&lt;/p&gt;&lt;p&gt;“How much wealth?”&lt;/p&gt;&lt;p&gt;“Enough that quantifying it becomes tedious.”&lt;/p&gt;&lt;p&gt;“And his network?”&lt;/p&gt;&lt;p&gt;Drake lifted his glass but did not drink. “Thousands of people contribute to his operations. Some knowingly. Many without the slightest idea that he exists.”&lt;/p&gt;&lt;p&gt;Caelin’s expression hardened. “That sounds less like humility and more like camouflage.”&lt;/p&gt;&lt;p&gt;“With Jim, it is usually both.”&lt;/p&gt;&lt;p&gt;“And you trust him?”&lt;/p&gt;&lt;p&gt;“I trust that he rewards competence, remembers loyalty and has no interest in making enemies when he could make suppliers.” Drake set down his glass. “He has accumulated extraordinary power without developing the tiresome need to perform it for everyone in the room. I suspect you’ll appreciate that.”&lt;/p&gt;&lt;p&gt;“You seem certain we’ll get along.”&lt;/p&gt;&lt;p&gt;“I think he’ll respect that you do what you say you’ll do. And you’ll respect that he never asks anyone to kneel.” Drake’s smile returned, easy and faintly mischievous. “He simply arranges matters so that standing beside him becomes the most profitable place to be.”&lt;/p&gt;&lt;p&gt;“And if I don’t like him?”&lt;/p&gt;&lt;p&gt;“You will. He’s a surprisingly decent fellow.”&lt;/p&gt;&lt;p&gt;A brief silence passed between them.&lt;/p&gt;&lt;p&gt;“By my standards, anyways” Drake added.&lt;/p&gt;&lt;p&gt;Then he leaned forward.&lt;/p&gt;&lt;p&gt;“I need you to cover my work. For a while. Someone people already know. Someone they’ll trust because they trust me.”&lt;/p&gt;&lt;p&gt;For the first time since arriving, Caelin noticed something beneath Drake&#39;s composure. Not panic. Pressure. The kind that had been building for long enough that even Drake could no longer simply outfly it.&lt;/p&gt;&lt;p&gt;That, more than anything, convinced Caelin this was real.&lt;/p&gt;&lt;p&gt;Caelin remembered the gate camp, BlackCrystal writing him off, and Drake turning his ship around.&lt;/p&gt;&lt;p&gt;He remembered what it meant to have one person decide you were worth the cost.&lt;/p&gt;&lt;p&gt;&quot;How long?&quot;&lt;/p&gt;&lt;p&gt;Drake&#39;s shoulders relaxed slightly.&lt;/p&gt;&lt;p&gt;&quot;I don&#39;t know.&quot;&lt;/p&gt;&lt;p&gt;&quot;That&#39;s not an answer.&quot;&lt;/p&gt;&lt;p&gt;&quot;It&#39;s the only one I have.&quot;&lt;/p&gt;&lt;p&gt;Caelin studied him.&lt;/p&gt;&lt;p&gt;Time had done little to soften what he felt toward the Federation. The people he had lost were still dead. No apology had ever made that right.&lt;/p&gt;&lt;p&gt;Drake had never asked him to forgive any of it.&lt;/p&gt;&lt;p&gt;That was probably why Caelin had eventually learned to trust him.&lt;/p&gt;&lt;p&gt;The one pilot who had looked at the arithmetic and disagreed with it.&lt;/p&gt;&lt;p&gt;Caelin sighed.&lt;/p&gt;&lt;p&gt;&quot;You&#39;re going to owe me.&quot;&lt;/p&gt;&lt;p&gt;Drake finally smiled, and for the first time that evening it looked genuine.&lt;/p&gt;&lt;p&gt;&quot;I was rather hoping we were even.&quot;&lt;/p&gt;&lt;p&gt;&quot;We&#39;re not.&quot;&lt;/p&gt;&lt;p&gt;&quot;Of course not.&quot;&lt;/p&gt;&lt;p&gt;Outside the window, another ship undocked and made its way into the traffic beyond Jita 4-4.&lt;/p&gt;&lt;p&gt;Years ago, Drake had gone back for a Caldari pilot everyone else had decided to leave behind.&lt;/p&gt;&lt;p&gt;Now he had reached out because, for once, he needed that pilot to come through for him.&lt;/p&gt;&lt;p&gt;Caelin had no idea what Drake was running from, or into.&lt;/p&gt;&lt;p&gt;But he already knew how this was going to end.&lt;/p&gt;&lt;p&gt;That was what the favour was for.&lt;/p&gt;&lt;p&gt;That was what it had always been for.&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;</description><link>http://www.crazykinux.ca/2026/08/in-jita-debts-come-due-eve-online-short.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9ZXRI0IAX4A7pHu8RDNq0oEPfht8CkXMvko1ODanX1gCB7mhBPpoQL9Gj5fPCnrAPX6HpKq4p9O56Ev96Gc2-ZEwPOx7Njj0kSAn4Gi0Xf7ShnXFg0JLD3PxOvOWP2kL_zl4r5aAkpPu0FkEQBB2f3yttNap5TBcmswXFufzumYidxAHyggOMhw/s72-w640-h360-c/ChatGPT%20Image%20Aug%2015,%202026,%2002_09_39%20PM.png" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-3061539881009411971</guid><pubDate>Wed, 12 Aug 2026 02:52:00 +0000</pubDate><atom:updated>2026-10-04T21:55:29.708-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">EVE Economy</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">industry</category><category domain="http://www.blogger.com/atom/ns#">Jim Halescott</category><category domain="http://www.blogger.com/atom/ns#">Mantis Acquisitions</category><category domain="http://www.blogger.com/atom/ns#">Market Trading</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">rixx javix</category><category domain="http://www.blogger.com/atom/ns#">the safe spot</category><title>The Safe Spot — Episode 13: Jim Halescott</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/rf2c0OPItBY?si=oyJdiD9PVCD8-q1Z&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;p class=&quot;isSelectedEnd&quot;&gt;This week, Rixx Javix and I sit down with Jim Halescott, one of EVE Online’s most unconventional entrepreneurs. From thousands of characters and an industrial network stretching across New Eden to an ambitious plan for something resembling a galaxy-wide chain of convenience stores, Jim has built an EVE career almost entirely outside the paths the game officially gives us. What sounds absurd at first gradually reveals itself as a remarkably sophisticated operation involving manufacturers, haulers, intelligence gatherers, market manipulation and hundreds of working relationships.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;But the conversation goes well beyond ISK and spreadsheets. We explore why Jim considers highsec a legitimate endgame, how certain mechanical changes quietly weakened player communities, what &lt;a href=&quot;https://support.eveonline.com/hc/en-us/articles/20210930509340-Freelance-Jobs?utm_source=chatgpt.com&quot; target=&quot;_blank&quot;&gt;EVE’s Freelance Jobs&lt;/a&gt; could become, and why the game’s greatest opportunities often exist in the spaces its developers never deliberately designed.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Along the way, we also reflect on how EVE can shape real-world careers, business instincts and our willingness to take risks. It is a fascinating glimpse into what becomes possible when someone stops asking what there is to do in EVE and starts inventing something no one else thought to build.&lt;/p&gt;&lt;/div&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Where to find us!&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;div&gt;If you enjoyed this episode, you can catch &lt;a href=&quot;https://www.youtube.com/watch?v=7yWQQOGd2L0&amp;amp;list=PLY1r89dOzW6atfOKj5eWJ3PK7tQyLdjkd&quot;&gt;The Safe Spot&lt;/a&gt; wherever you get your podcasts — find us on &lt;a href=&quot;https://open.spotify.com/show/1f0FSjvN8Rt5H6NlU3734E&quot;&gt;Spotify&lt;/a&gt;&amp;nbsp;and &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot/id1889538082&quot;&gt;Apple Podcasts&lt;/a&gt;. Past episodes and full show notes are up on the blog at &lt;a href=&quot;https://www.crazykinux.ca/&quot;&gt;CrazyKinux&#39;s Musings&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And if you&#39;re watching on YouTube, do us a solid — like, subscribe, and drop a comment. It helps more than you think.&lt;/div&gt;</description><link>http://www.crazykinux.ca/2026/08/this-week-rixx-javix-and-i-sit-down.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/rf2c0OPItBY/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-3995427308153985492</guid><pubDate>Mon, 10 Aug 2026 01:27:21 +0000</pubDate><atom:updated>2026-08-09T21:27:21.617-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">apple tv+</category><category domain="http://www.blogger.com/atom/ns#">blake crouch</category><category domain="http://www.blogger.com/atom/ns#">dark matter</category><category domain="http://www.blogger.com/atom/ns#">science fiction</category><category domain="http://www.blogger.com/atom/ns#">Television</category><title>Dark Matter Season 2 is upon us in less then 3 weeks!</title><description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/zhB6_1UbR7s?si=8HiYmuhuSDn1G8FL&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I went into Season One of &lt;em&gt;Dark Matter&lt;/em&gt; knowing absolutely nothing about it—which, in retrospect, was probably the best possible way to experience it. A former coworker had simply told me I &lt;em&gt;had&lt;/em&gt; to watch it. That it would blow my mind.&lt;/p&gt;&lt;p class=&quot;isSelectedEnd&quot;&gt;And yes, suffice to say, my mind was thoroughly blown.&lt;/p&gt;&lt;p class=&quot;isSelectedEnd&quot;&gt;There’s a point in the season where you think you understand the ramifications of the Box and the alternate realities it opens. Except you don’t. You’ve barely scratched the surface. By those final episodes, the full breadth—and potentially infinite consequences—finally begins to sink in.&lt;/p&gt;&lt;p class=&quot;isSelectedEnd&quot;&gt;That’s what stayed with me.&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;isSelectedEnd&quot;&gt;Not simply the science-fiction premise, but the uncomfortable personal question underneath it: how many different lives might each of us have lived? What if we’d been more cautious, less cautious, more direct—or simply made one different choice at precisely the right moment?&lt;/p&gt;&lt;p&gt;Season Two premieres August 28, so now is the perfect time to watch the first if you have not seen it — or in my case, binge it again so everything is still fresh for Season 2.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I&#39;ve only watched the Season 2 trailer twice, so I genuinely have no idea where the story goes from here, and that’s precisely why I’m excited.&lt;/p&gt;</description><link>http://www.crazykinux.ca/2026/08/dark-matter-season-2-is-upon-us-in-less.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/zhB6_1UbR7s/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-792861542114205095</guid><pubDate>Fri, 31 Jul 2026 01:56:20 +0000</pubDate><atom:updated>2026-08-04T13:23:41.982-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Adaptations</category><category domain="http://www.blogger.com/atom/ns#">apple tv+</category><category domain="http://www.blogger.com/atom/ns#">books</category><category domain="http://www.blogger.com/atom/ns#">Geek Culture</category><category domain="http://www.blogger.com/atom/ns#">hugh howey</category><category domain="http://www.blogger.com/atom/ns#">science fiction</category><category domain="http://www.blogger.com/atom/ns#">Silo</category><category domain="http://www.blogger.com/atom/ns#">Television</category><title>Silo: The strange grief of an adaptation</title><description>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx0eK-X9gxH6I5ottt1JgUIor4oS2QRam36d9Semjn7b2uyeYS_ULEHIAMBq9DkvnLj22T5GYvBF-XWvSdQS5GLB5tzlbfwsjRXklybgciAqsbbBo62uUfkW9PB_UQvCWG_4Jeog775EuXVTeokczH6deGKuyVE1izhEZRLrlUdqqsH6A3yacWyQ/s1916/ChatGPT%20Image%20Jul%2030,%202026,%2009_15_15%20PM.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;821&quot; data-original-width=&quot;1916&quot; height=&quot;274&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx0eK-X9gxH6I5ottt1JgUIor4oS2QRam36d9Semjn7b2uyeYS_ULEHIAMBq9DkvnLj22T5GYvBF-XWvSdQS5GLB5tzlbfwsjRXklybgciAqsbbBo62uUfkW9PB_UQvCWG_4Jeog775EuXVTeokczH6deGKuyVE1izhEZRLrlUdqqsH6A3yacWyQ/w640-h274/ChatGPT%20Image%20Jul%2030,%202026,%2009_15_15%20PM.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;A note for show-only viewers: no major plot spoilers here — just one book reader&#39;s reflections on how much the characters have changed.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/i&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Watching Silo with my teenage daughter has reminded me of something I hadn&#39;t expected.&lt;/p&gt;&lt;p&gt;We&#39;re watching the same show. &lt;b&gt;But we&#39;re not watching the same story.&lt;/b&gt;&lt;/p&gt;&lt;p&gt;She&#39;s experiencing Silo exactly as it unfolds on screen. Every mystery is new. Every revelation lands for the first time. Every theory is still possible.&lt;/p&gt;&lt;p&gt;I&#39;ve read Hugh Howey&#39;s trilogy — Wool, Shift, and Dust — at least twice, if not three times. I&#39;ve lost track.&lt;/p&gt;&lt;p&gt;I don&#39;t just remember the story.&lt;/p&gt;&lt;p&gt;I remember the characters. As actual people.&lt;/p&gt;&lt;p&gt;And that&#39;s made Season 3 a surprisingly more difficult experience so far.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Not because I think the television series is bad. Far from it. Rebecca Ferguson continues to carry the show with a fantastic performance, the production design is among the best science fiction currently on television, and Apple has built a world that genuinely feels lived in.&lt;/p&gt;&lt;p&gt;The problem isn&#39;t the quality.&lt;/p&gt;&lt;p&gt;It&#39;s that somewhere along the way, I realized I was no longer watching one version of Silo.&lt;/p&gt;&lt;p&gt;I was watching two.&lt;/p&gt;&lt;p&gt;This isn&#39;t new to Season 3 since the show has been charting its own course starting with the first season. Sims exists in the novels as the head of IT Security, but he occupies a relatively small role in the story. The television series elevates him into one of its principal characters, while the entire Judicial storyline—including Judge Meadows—is largely an invention of the adaptation. I noticed those divergences early on and, for the most part, made my peace with them.&lt;/p&gt;&lt;p&gt;But by Season 3, the accumulated weight of those differences finally caught up with me.&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The conversations got harder&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;Normally, discussing an adaptation with someone who hasn&#39;t read the books should be fun. You avoid spoilers of course, ask about their theories, and quietly smile when they get close to the truth.&lt;/p&gt;&lt;p&gt;Season 3 has made that almost impossible. Not because I know what&#39;s coming. But because after three seasons of invented characters, merged storylines, and reshaped motivations, I don&#39;t always know anymore. The series has drifted far enough from the novels that every conversation feels like walking through a minefield.&lt;/p&gt;&lt;p&gt;For the first time, my knowledge of the novels isn&#39;t helping me enjoy conversations about the show.&lt;/p&gt;&lt;p&gt;It&#39;s actually getting in the way.&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Grieving for the version of the characters as I&#39;d imagined them&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;When people compare books and television, they usually focus on scenes that were cut or plot points that changed.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKq5XGJoZN5kLoY-wgLDjzvK7o5P65bFOQuTN5UxtYTCcA-cjKZ0zLZOpUxh76jc7W_gPb0agL6ToG8IMDilQjPTtNZ72qB7MU0JAJWC1ggl9xYSIukxUe0E8u-PJ2N3zJ21bv3dFypJZgeDfDnZ0AWpLerJkUktUCK7kSHjDQYlf0CjDr_EQ7Uw/s1402/ChatGPT%20Image%20Jul%2030,%202026,%2009_22_44%20PM.png&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1402&quot; data-original-width=&quot;1122&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKq5XGJoZN5kLoY-wgLDjzvK7o5P65bFOQuTN5UxtYTCcA-cjKZ0zLZOpUxh76jc7W_gPb0agL6ToG8IMDilQjPTtNZ72qB7MU0JAJWC1ggl9xYSIukxUe0E8u-PJ2N3zJ21bv3dFypJZgeDfDnZ0AWpLerJkUktUCK7kSHjDQYlf0CjDr_EQ7Uw/s320/ChatGPT%20Image%20Jul%2030,%202026,%2009_22_44%20PM.png&quot; width=&quot;256&quot; /&gt;&lt;/a&gt;&lt;/div&gt;I found myself missing something else entirely.&lt;p&gt;&lt;/p&gt;&lt;p&gt;People.&lt;/p&gt;&lt;p&gt;Not because the actors aren&#39;t good.&lt;/p&gt;&lt;p&gt;Not because the writing is poor.&lt;/p&gt;&lt;p&gt;Simply because many of the people I spent hundreds of pages getting to know either don&#39;t exist in this version of the story, have been merged into someone else, or have become fundamentally different.&lt;/p&gt;&lt;p&gt;Donald and Helen&#39;s bittersweet relationship.&lt;/p&gt;&lt;p&gt;Anna.&lt;/p&gt;&lt;p&gt;The version of Senator Thurman I had carried in my head for years.&lt;/p&gt;&lt;p&gt;Knox as I imagined him while reading.&lt;/p&gt;&lt;p&gt;Even smaller supporting characters whose personalities quietly shaped the novels.&lt;/p&gt;&lt;p&gt;Some disappeared entirely. Others survived only in name.&lt;/p&gt;&lt;p&gt;And that&#39;s a strangely difficult thing to explain.&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Oh, Juliette&lt;/span&gt;&lt;/h3&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif23b9CNYilFVLVWmQyPtUPHuvLxm35lkmX2Ds0IhyeKGiFzuciZU2QM0tY9U-8PKCcoKTYCop7v3yrzQcP7-zqEi1zR0Ams7whwdmaA01SyhdHfC47IfsvQeqZ40Qu47-4PnZ5bvFYe8NGDDxroj1cBPG8RNvPDoyLaUfI3Y8nLzZHHiw5VoR1g/s1402/ChatGPT%20Image%20Jul%2030,%202026,%2009_38_34%20PM.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif23b9CNYilFVLVWmQyPtUPHuvLxm35lkmX2Ds0IhyeKGiFzuciZU2QM0tY9U-8PKCcoKTYCop7v3yrzQcP7-zqEi1zR0Ams7whwdmaA01SyhdHfC47IfsvQeqZ40Qu47-4PnZ5bvFYe8NGDDxroj1cBPG8RNvPDoyLaUfI3Y8nLzZHHiw5VoR1g/s1402/ChatGPT%20Image%20Jul%2030,%202026,%2009_38_34%20PM.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1402&quot; data-original-width=&quot;1122&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif23b9CNYilFVLVWmQyPtUPHuvLxm35lkmX2Ds0IhyeKGiFzuciZU2QM0tY9U-8PKCcoKTYCop7v3yrzQcP7-zqEi1zR0Ams7whwdmaA01SyhdHfC47IfsvQeqZ40Qu47-4PnZ5bvFYe8NGDDxroj1cBPG8RNvPDoyLaUfI3Y8nLzZHHiw5VoR1g/s320/ChatGPT%20Image%20Jul%2030,%202026,%2009_38_34%20PM.png&quot; width=&quot;256&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Rebecca Ferguson&#39;s Juliette is compelling, determined, and completely believable. But she&#39;s not quite the Juliette I&#39;ve carried around in my imagination since finishing Wool.&lt;/p&gt;&lt;p&gt;&amp;nbsp;And that&#39;s not a criticism of Ferguson. She&#39;s playing the Juliette the series has written, and she&#39;s doing it exceptionally well. The Juliette I remember was a mechanical engineer first.&lt;/p&gt;&lt;p&gt;A different version of MacGyver.&lt;/p&gt;&lt;p&gt;Faced with an impossible situation, her instinct wasn&#39;t to react emotionally.&lt;/p&gt;&lt;p&gt;It was to understand how the machine worked.&lt;/p&gt;&lt;p&gt;To figure out the problem, and build a solution.&amp;nbsp;&lt;/p&gt;&lt;p&gt;The television series understandably leans harder into her emotional journey. Books can spend pages inside a character&#39;s mind. Television can&#39;t.&lt;/p&gt;&lt;p&gt;Neither approach is wrong.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;They&#39;re simply different interpretations of the same person.&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Reading is actually a collaboration when you think about it...&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;I think that&#39;s what I&#39;ve been struggling with all throughout the series. Reading a novel has always felt like an act of collaboration to me. The author gives us the words, but we provide the faces, the voices, the pauses, and the expressions. We assemble these people in our own imagination, piece by piece, until they become as real to us as any character on screen. After reading a trilogy so many times, those imagined people become remarkably real.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote style=&quot;border-left: 5px solid rgb(242, 140, 40); font-style: italic; line-height: 1.6; margin: 1.5em 0px; padding: 0.25em 0px 0.25em 1.25em;&quot;&gt;
  A TV or movie adaptation doesn&#39;t replace blank spaces. It replaces your version.
&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;I&#39;ve often thought Peter Jackson accomplished something remarkable with The Lord of the Rings. Of course, Jackson made changes to Tolkien&#39;s masterpiece. Entire chapters disappeared, characters were reshaped, and timelines shifted. Yet I always felt I was watching Tolkien&#39;s story translated into another medium. The details had changed, but the soul of the story remained intact.&lt;/p&gt;&lt;p&gt;With Silo, especially by the third season, I find myself feeling something different. Not disappointment. Not frustration. Something closer to watching another talented storyteller reinterpret a world I already know by heart. That&#39;s neither good nor bad—it&#39;s simply... different.&lt;/p&gt;&lt;p&gt;I&#39;ll keep watching, not because I&#39;m hoping it eventually becomes the books. That ship sailed a long time ago. I&#39;ll keep watching because I&#39;m genuinely curious to see where this version of Silo wants to go. I just wasn&#39;t prepared for how much I&#39;d miss the version of Howey&#39;s characters who existed in my imagination.&amp;nbsp;&lt;/p&gt;&lt;p&gt;And maybe that&#39;s the unexpected gift of watching it with my daughter.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Every week, I get to experience Silo through someone else&#39;s fresh eyes, even if I can never quite watch it that way myself.&lt;/p&gt;</description><link>http://www.crazykinux.ca/2026/07/silo-strange-grief-of-adaptation.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx0eK-X9gxH6I5ottt1JgUIor4oS2QRam36d9Semjn7b2uyeYS_ULEHIAMBq9DkvnLj22T5GYvBF-XWvSdQS5GLB5tzlbfwsjRXklybgciAqsbbBo62uUfkW9PB_UQvCWG_4Jeog775EuXVTeokczH6deGKuyVE1izhEZRLrlUdqqsH6A3yacWyQ/s72-w640-h274-c/ChatGPT%20Image%20Jul%2030,%202026,%2009_15_15%20PM.png" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-8002772062295388621</guid><pubDate>Wed, 29 Jul 2026 11:34:00 +0000</pubDate><atom:updated>2026-08-01T07:36:44.393-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">crazykinux</category><category domain="http://www.blogger.com/atom/ns#">eve community</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">EVE Online Podcast</category><category domain="http://www.blogger.com/atom/ns#">Gaming Podcast</category><category domain="http://www.blogger.com/atom/ns#">new eden</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">pvp</category><category domain="http://www.blogger.com/atom/ns#">rixx javix</category><category domain="http://www.blogger.com/atom/ns#">the safe spot</category><title>The Safe Spot — Episode 12: Winning In Eve</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/yQfUw-k2qk4&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;After a nearly month-long hiatus, Rixx and I are back from the summer lull and easing into one of those deceptively simple EVE questions that quickly opens up into something much bigger: what does it actually mean to win in a game that never really ends?&amp;nbsp;&lt;/p&gt;&lt;p&gt;We start with vacation, heat, and the usual New Eden summer slowdown, then wander into sandbox metaphors, piracy, loss, leadership, friendship, aging, and why EVE is less a game you beat than a place you keep returning to.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Show Notes / Table of Contents&lt;/span&gt;&lt;/h3&gt;&lt;ol data-spread=&quot;true&quot; start=&quot;1&quot;&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Back from summer, back to New Eden&lt;/span&gt; — We catch up after vacation, talk about the summer slowdown, and how EVE tends to get quieter when real life, heat, travel, and family time pull people away from Discord and New Eden.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Can you actually win EVE Online?&lt;/span&gt; — We dig into the main question of the episode: how do you define winning in a sandbox MMO with no final boss, no ending screen, and no single path everyone is meant to follow?&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The sandbox within the sandbox&lt;/span&gt; — Rixx and I stretch the sandbox metaphor into a full playground, with different players coming and going, playing their own smaller games, leaving stories behind, and returning years later to find the world still there.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Small wins, long goals, and pirate victories&lt;/span&gt; — We talk about the many different ways players create their own victories, from finding a good fight or moving goods safely to running events, supporting a corp, planning ahead, or simply logging off satisfied.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;When losing still counts&lt;/span&gt; — Rixx shares stories about failed objectives, painful early losses, and mistakes that still turned into something valuable, which leads us into one of EVE’s oldest truths: sometimes you lose the ship but still win the story.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The corp that keeps you playing&lt;/span&gt; — We talk about how important the right corp can be, especially when you are new, frustrated, broke, or convinced you may never figure the game out. A good group can turn a hard loss into the reason you stay.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The meta keeps moving&lt;/span&gt; — From old ship fits to changing mechanics to locals adapting to your habits, we look at how EVE constantly pushes players to relearn, adjust, and avoid becoming too predictable.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Leadership, scale, and knowing what works&lt;/span&gt; — Rixx reflects on Stay Frosty, A Band Apart, coalition projects, and the point where growth can stop feeling like winning if it turns the game into too much management.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Quitting, returning, and the community that remains&lt;/span&gt; — We push back on the idea that quitting is the only way to “win EVE,” while also recognizing that people leave for good reasons, come back years later, and often remain part of the wider community even when they are no longer logging in.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;EVE as an experience, not an endgame&lt;/span&gt; — We close on the idea that EVE is not really something you complete. It is a world you experience, shape, step away from, return to, and carry with you long after you close the client.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Closing it out by rolling the hole&lt;/span&gt; — We wrap with the usual links and sign-off, then hand the episode over to this week’s song: “Roll the Hole,” a wormhole-flavoured sendoff full of statics, scouts, Bob, probes, and the quiet terror of ending up on the wrong side.&lt;/li&gt;&lt;/ol&gt;&lt;div&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Where to find us!&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;div&gt;If you enjoyed this episode, you can catch &lt;a href=&quot;https://www.youtube.com/watch?v=7yWQQOGd2L0&amp;amp;list=PLY1r89dOzW6atfOKj5eWJ3PK7tQyLdjkd&quot;&gt;The Safe Spot&lt;/a&gt; wherever you get your podcasts — find us on &lt;a href=&quot;https://open.spotify.com/show/1f0FSjvN8Rt5H6NlU3734E&quot;&gt;Spotify&lt;/a&gt;&amp;nbsp;and &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot/id1889538082&quot;&gt;Apple Podcasts&lt;/a&gt;. Past episodes and full show notes are up on the blog at &lt;a href=&quot;https://www.crazykinux.ca/&quot;&gt;CrazyKinux&#39;s Musings&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And if you&#39;re watching on YouTube, do us a solid — like, subscribe, and drop a comment. It helps more than you think.&lt;/div&gt;&lt;/div&gt;</description><link>http://www.crazykinux.ca/2026/07/the-safe-spot-episode-12-winning-in-eve.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/yQfUw-k2qk4/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-5695021758279967125</guid><pubDate>Tue, 28 Jul 2026 13:09:14 +0000</pubDate><atom:updated>2026-07-28T09:10:30.384-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">community</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">lore</category><category domain="http://www.blogger.com/atom/ns#">new eden</category><category domain="http://www.blogger.com/atom/ns#">philosophy</category><title>The Foundational Rules of EVE Online</title><description>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFEqI3qhAc_Aeh5faQL0ZQgal8m7y7kq8neYUTR9tonq7rP4eUoebMu2vNeIXhRFcO64zPu5ULfb4dX2AyNakH_toV1aPhXOcQHb7gq09KirgXWJBm6VHyaGOJQMt77LdDcxjU56WZIUcBLd-6K1DCEFcNZ-vYOj0O4pPzwQ1b0MwIXUc5MSerzQ/s2559/Screenshot%202026-06-25%20222811.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1439&quot; data-original-width=&quot;2559&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFEqI3qhAc_Aeh5faQL0ZQgal8m7y7kq8neYUTR9tonq7rP4eUoebMu2vNeIXhRFcO64zPu5ULfb4dX2AyNakH_toV1aPhXOcQHb7gq09KirgXWJBm6VHyaGOJQMt77LdDcxjU56WZIUcBLd-6K1DCEFcNZ-vYOj0O4pPzwQ1b0MwIXUc5MSerzQ/w640-h360/Screenshot%202026-06-25%20222811.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;

&lt;p&gt;Before we recorded &lt;a href=&quot;https://www.crazykinux.ca/2026/06/the-safe-spot-episode-11-summer-rules.html&quot;&gt;Episode 11 of &lt;em&gt;The Safe Spot&lt;/em&gt;&lt;/a&gt;, Rixx sent me three simple rules for EVE Online: all rules apply to all players equally, EVE is about spaceships, and nowhere is 100% safe. That was the spark for the episode — the idea that beneath all the mechanics, balance passes, doctrines, wars, and player drama, there are a few foundational principles that explain why EVE works when it works.&lt;/p&gt;

&lt;p&gt;But the idea stayed with me after we finished recording. Those three rules felt less like a closed list and more like the beginning of a larger conversation. They made me think about loss, trust, information, inconvenience, player history, and all the strange social machinery that makes New Eden more than just another online game.&lt;/p&gt;

&lt;p&gt;What follows is a further exploration of those rules — not an official rulebook, and not a manifesto anyone needs to agree with completely, but an attempt to name the principles that feel foundational to EVE Online. Read them as a returning pilot. Read them as someone who&#39;s been around long enough to remember when some of these things went without saying — and who&#39;s watched what happens when they get ignored.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;

&lt;p&gt;Coming back to EVE after time away is strange. The launcher is familiar. The map is familiar. The old instincts are still there — but the game has shifted around you. Ships have changed. Groups have risen and collapsed. Systems you once understood now carry new assumptions.&amp;nbsp;&lt;/p&gt;&lt;p&gt;So when Rixx laid out three foundational rules on &lt;em&gt;The Safe Spot&lt;/em&gt;, they landed less like nostalgia and more like a diagnostic tool: if EVE feels right, it is usually because these rules are intact; if it feels wrong, one of them is probably being bent.&lt;/p&gt;

&lt;p&gt;The first three come directly from Rixx. I agree with them completely — and I&#39;d argue they&#39;re the load-bearing foundation the rest of the structure sits on.&lt;/p&gt;

&lt;p&gt;Read them as a returning pilot. Read them as someone who&#39;s been around long enough to remember when these things went without saying — and who&#39;s watched what happens when they get ignored.&lt;/p&gt;

&lt;br /&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;1. All rules apply to all players equally — no exceptions&lt;/h2&gt;

&lt;p&gt;The sandbox only works if the same universe pushes back on everyone. Veterans, newbros, solo pilots, bloc leaders, industrialists, pirates, and haulers all operate under the same underlying laws. No playstyle receives special immunity from consequence, and no player earns special protection from outcome.&lt;/p&gt;

&lt;p&gt;Equal rules don&#39;t mean equal results. Better preparation, better intel, better friends, and better judgment should matter. Bad decisions need room to produce bad results. The sandbox should be fair in structure, not symmetrical in experience. Special treatment corrodes trust in the world faster than almost anything else.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;2. EVE is about spaceships&lt;/h2&gt;

&lt;p&gt;Everything eventually connects back to ships undocking, travelling, fighting, scouting, hauling, building, dying, or being replaced. Industry matters because ships need to be built. Markets matter because ships and modules need to move. Diplomacy matters because it decides where ships go and why.&lt;/p&gt;

&lt;p&gt;No single fantasy should become the official &quot;right&quot; version of EVE — the miner needs the pirate, the pirate needs the hauler, the hauler needs the industrialist, and the industrialist needs destruction. Lore, structures, events, and expansions should support the central fantasy of capsuleers in space. EVE works because playstyles collide. Removing one ecosystem weakens the others.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;3. Nowhere is 100% safe — safety is a scale&lt;/h2&gt;

&lt;p&gt;High-sec should be safer, not safe. Low-sec should feel predatory and opportunistic. Null-sec should be dangerous, political, and player-policed. Wormholes should remain uncertain and intelligence-poor. Risk should vary by space, but it should never disappear.&lt;/p&gt;

&lt;p&gt;The one genuine sanctuary is a docked ship — as long as you&#39;re in station, you&#39;re technically safe. But that safety comes at a cost: you&#39;re not flying, not earning, not contributing. The moment you undock, the scale applies again. Conflict does not need to be constant, but it must remain possible everywhere — in markets, in hauling lanes, in highsec mission pockets, and in diplomatic channels. Systems that fully remove player interference tend to become sterile. EVE should protect possibility, not comfort.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;4. Loss must matter&lt;/h2&gt;

&lt;p&gt;This one is a direct corollary of Rule 3. If nowhere is truly safe, then loss is always possible — and if loss is always possible, it has to mean something. Destruction gives ships value. A killmail is not just an ending — it creates demand, memory, revenge, lessons, propaganda, and industry. Loss teaches what survival cannot. The player economy depends on things exploding.&lt;/p&gt;

&lt;p&gt;When loss becomes painless, EVE becomes thinner.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;5. The economy must remain player-shaped&lt;/h2&gt;

&lt;p&gt;Mining, production, hauling, markets, destruction, speculation, and war should remain connected. Player decisions should create shortages, gluts, opportunities, cartels, scams, and regional differences. Industry should matter because other players depend on it. War should affect markets, and markets should affect war.&lt;/p&gt;

&lt;p&gt;The proof is in the data. The official EVE Online &lt;a href=&quot;https://www.eveonline.com/news/tag/monthly-economic-report&quot; target=&quot;_blank&quot;&gt;Monthly Economic Report&lt;/a&gt; reads like a macroeconomic briefing for a small nation — ISK supply, trade volumes, mining output, destruction sinks. Oz breaks it down every month on &lt;a href=&quot;https://www.theoz.space/&quot; target=&quot;_blank&quot;&gt;The Oz Report&lt;/a&gt;, a podcast that treats EVE&#39;s economy with the same seriousness you&#39;d bring to real markets. That level of analysis is only possible because the economy is genuinely complex — because players are the ones moving the numbers.&lt;/p&gt;

&lt;p&gt;The economy should never feel like a vendor system with extra steps.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;6. Information is power — and preparation beats reaction&lt;/h2&gt;

&lt;p&gt;Intel is often more important than raw firepower. D-scan, local, probes, maps, market data, wormhole chains, spies, scouts, and memory all matter. &lt;a href=&quot;https://zkillboard.com/&quot; target=&quot;_blank&quot;&gt;zKillboard&lt;/a&gt; — EVE&#39;s public killmail database — is one of the most powerful intel tools available: a corp&#39;s kill history, their preferred ship doctrines, their activity patterns, and their losses are all readable before you ever share a grid with them. The caveat is context. A killboard shows what happened, not why — a string of losses can mean a corp is getting farmed, or that they&#39;re deliberately absorbing fights to learn. Read it as a data point, not a verdict.&lt;/p&gt;

&lt;p&gt;The fight often starts long before grid. Fitting, staging, scouting, bookmarking, doctrine design, logistics, and enemy research are all part of combat. Good preparation lets smaller groups punch above their weight, and poor preparation should have consequences. EVE rewards the player who thought three jumps ahead.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;7. Trust is a game mechanic&lt;/h2&gt;

&lt;p&gt;Reputation has value because betrayal is possible. Corporations and alliances are built on social risk, not just shared objectives. Recruitment, diplomacy, hauling contracts, director roles, spies, and shared infrastructure all depend on trust.&lt;/p&gt;

&lt;p&gt;Friendship is powerful because the game allows betrayal. If trust has no consequence, EVE loses one of its strangest strengths.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;8. Scale creates burdens as well as power&lt;/h2&gt;

&lt;p&gt;Bigger ships should be powerful but vulnerable to commitment and escalation. Bigger blocs gain reach but inherit bureaucracy, logistics strain, politics, and inertia. Bigger wallets create options, not immunity. Scale should solve some problems while creating new ones.&lt;/p&gt;

&lt;p&gt;Every advantage should carry a tradeoff — safety reduces reward, mobility costs something, projection creates exposure, specialization creates weakness elsewhere. Power without tradeoff is design rot.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;9. The universe should remain inconvenient&lt;/h2&gt;

&lt;p&gt;Distance matters. Logistics matter. Fuel, hauling, timers, regional markets, staging, and geography create strategic texture. Convenience should remove needless irritation, not erase meaningful friction.&lt;/p&gt;

&lt;p&gt;New Eden feels large because movement and supply require effort. A universe that&#39;s too easy to traverse becomes too easy to dominate.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;10. The unknown must remain dangerous&lt;/h2&gt;

&lt;p&gt;EVE needs uncertainty. A neutral in local should mean something. A wormhole connection should carry tension. A cyno, an empty system, an unfamiliar corporation, or a too-easy target should raise questions.&lt;/p&gt;

&lt;p&gt;The game is strongest when players can misread the room — and be lethally wrong.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;11. The social fabric is core gameplay&lt;/h2&gt;

&lt;p&gt;Corporations, alliances, fleets, Not Purple Shoot It (NPSI) groups — open-fleet roams where anyone can join regardless of corp or alliance, with the only rule being &quot;if it&#39;s not in fleet, it&#39;s a target&quot; — wormhole crews, mining operations, logistics chains, and market networks are not side systems.&lt;/p&gt;

&lt;p&gt;The real game often happens in comms, Discord, jabber pings, spreadsheets, doctrines, and trust networks. Leadership is gameplay. Mentorship is gameplay. Community infrastructure is as important as ship balance.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;12. Players create the history&lt;/h2&gt;

&lt;p&gt;The great stories of EVE are wars, betrayals, migrations, scams, rescues, market shocks, collapses, and impossible logistics projects. Developer-authored story should frame the sandbox, not replace it. The strongest EVE history is emergent, messy, political, and player-owned — carried forward by pilots, blogs, videos, forums, podcasts, and old war stories told in corp chat at 2am.&lt;/p&gt;

&lt;p&gt;That’s the distinction that matters: Fenris can light the fuse, but players decide whether it becomes a skirmish, a doctrine shift, a diplomatic crisis, or a war people still talk about ten years later.&lt;/p&gt;

&lt;h2 style=&quot;color: #ffa400;&quot;&gt;13. New Eden must remember&lt;/h2&gt;

&lt;p&gt;EVE&#39;s power comes from accumulated history: wars, scams, grudges, monuments, killmails, doctrines, betrayals, coalitions, and ruined empires. Player history gives systems emotional weight — a fight in a famous system feels different because memory lives there. That memory takes physical form inside New Eden, and the monuments are worth knowing.&lt;/p&gt;

&lt;p&gt;The &lt;a href=&quot;https://www.eveonline.com/news/view/racing-across-the-stars&quot; target=&quot;_blank&quot;&gt;&lt;strong style=&quot;color: #ffa400;&quot;&gt;Journey of Katia Sae Memorial&lt;/strong&gt;&lt;/a&gt; stands in Saisio, near the gate she jumped through to begin her decade-long tour. From December 2009 to March 2019, Katia visited all 7,805 reachable systems in both known space and wormhole space without losing a single ship — a Guinness World Record, and the first time Fenris built a monument to honor a specific player&#39;s achievement.&lt;/p&gt;

&lt;p&gt;In &lt;a href=&quot;https://www.eveonline.com/news/view/the-bloodbath-of-b-r5rb&quot; target=&quot;_blank&quot;&gt;&lt;strong style=&quot;color: #ffa400;&quot;&gt;B-R5RB&lt;/strong&gt;&lt;/a&gt;, the &lt;strong style=&quot;color: #ffa400;&quot;&gt;Titanomachy&lt;/strong&gt; marks the Bloodbath of 2014 — a 21-hour battle involving over 7,500 players and the destruction of 75 Titans, at the time the most destructive engagement in gaming history. The wrecks are non-salvageable. They just drift.&lt;/p&gt;

&lt;p&gt;In the quiet system of &lt;a href=&quot;https://www.eveonline.com/news/view/tribute-to-the-fallen&quot; target=&quot;_blank&quot;&gt;&lt;strong style=&quot;color: #ffa400;&quot;&gt;Molea&lt;/strong&gt;&lt;/a&gt;, the &lt;strong style=&quot;color: #ffa400;&quot;&gt;Fallen Capsuleers Memorial&lt;/strong&gt; marks what began in 2007 as a player-built cemetery — Azia Burgi collecting corpses left on battlefields and cataloguing them in anchored cans. Over time, pilots began using it to memorialize real-world friends and family who had passed. Fenris eventually made it permanent. The cans remain.&lt;/p&gt;

&lt;p&gt;And in Reykjavik, Iceland, the physical &lt;a href=&quot;https://www.eveonline.com/news/view/worlds-within-a-world-1&quot; target=&quot;_blank&quot;&gt;&lt;strong style=&quot;color: #ffa400;&quot;&gt;EVE Monument&lt;/strong&gt;&lt;/a&gt; — erected in 2014 — stands as a tribute to the EVE Universe and its community. Player names were engraved into the monument, and a digital time capsule was placed beneath it, set to be opened in 2039.&lt;/p&gt;

&lt;p&gt;The game&#39;s culture depends on stories being carried forward. This is why &lt;a href=&quot;https://www.empiresofeve.com/&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;Empires of EVE&lt;/em&gt;&lt;/a&gt; by &lt;strong&gt;Andrew Groen&lt;/strong&gt; matters — it treats EVE not merely as a game, but as a political and cultural history shaped by real people inside a virtual universe.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;i&gt;EVE survives when it remembers what it is: a hostile, player-shaped universe where ships are tools, trust is currency, loss has weight, and history belongs to those reckless enough to undock.&lt;/i&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;

&lt;div style=&quot;border-left: 2px solid rgb(255, 164, 0); color: #cccccc; margin: 1.5em 0px; padding-left: 1em;&quot;&gt;
&lt;p&gt;&lt;em&gt;&lt;a href=&quot;https://www.crazykinux.ca/2026/06/the-safe-spot-episode-11-summer-rules.html&quot;&gt;The Safe Spot ep. 11&lt;/a&gt; — covers several of these rules directly. Worth a listen before or after.&lt;/em&gt;&lt;/p&gt;
&lt;/div&gt;

&lt;br /&gt;
&lt;p&gt;Fly safe. o7&lt;/p&gt;
</description><link>http://www.crazykinux.ca/2026/07/the-foundational-rules-of-eve-online.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFEqI3qhAc_Aeh5faQL0ZQgal8m7y7kq8neYUTR9tonq7rP4eUoebMu2vNeIXhRFcO64zPu5ULfb4dX2AyNakH_toV1aPhXOcQHb7gq09KirgXWJBm6VHyaGOJQMt77LdDcxjU56WZIUcBLd-6K1DCEFcNZ-vYOj0O4pPzwQ1b0MwIXUc5MSerzQ/s72-w640-h360-c/Screenshot%202026-06-25%20222811.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-13002648.post-4345389952187586983</guid><pubDate>Wed, 01 Jul 2026 01:42:00 +0000</pubDate><atom:updated>2026-07-28T09:09:36.480-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">crazykinux</category><category domain="http://www.blogger.com/atom/ns#">eve community</category><category domain="http://www.blogger.com/atom/ns#">EVE Economy</category><category domain="http://www.blogger.com/atom/ns#">eve online</category><category domain="http://www.blogger.com/atom/ns#">EVE Online Podcast</category><category domain="http://www.blogger.com/atom/ns#">faction warfare</category><category domain="http://www.blogger.com/atom/ns#">Gaming Podcast</category><category domain="http://www.blogger.com/atom/ns#">Lowsec</category><category domain="http://www.blogger.com/atom/ns#">new eden</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">pvp</category><category domain="http://www.blogger.com/atom/ns#">rixx javix</category><category domain="http://www.blogger.com/atom/ns#">Show Notes</category><category domain="http://www.blogger.com/atom/ns#">the safe spot</category><category domain="http://www.blogger.com/atom/ns#">zKillboard</category><title>The Safe Spot — Episode 11: Summer Rules</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;378&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/J8SzWA4mPt4?si=cafjH_kKnv-n718b&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;No guest this week — just Rixx and me catching up, comparing notes, and accidentally wandering into one of those bigger EVE conversations: what actually makes the game work after all these years. A little summer lull, a little corp movement, a little real-life desk tinkering, and then straight into the rules beneath the rules.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Show Notes / Table of Contents&lt;/span&gt;&lt;/h3&gt;&lt;ol data-spread=&quot;true&quot; start=&quot;1&quot;&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Summer EVE and real-life catch-up&lt;/span&gt; — Rixx talks through a quiet roam, the weird slowdown that hits during summer, and the arrival of his award from Iceland, while I share a few updates of my own: a new gaming rig, another corp move, and my jump into UCN as I get ready to relearn PvP in a more active environment.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Getting back into the fight&lt;/span&gt; — We talk about why returning to PvP is easier when you’re surrounded by people who know what they’re doing: fitted ships, skill plans, corp support, small gang opportunities, and enough structure that losing ships becomes part of the learning curve instead of a reason to log off.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Why this episode is just us &lt;/span&gt;— After two guest episodes, we take a breather and go back to the loose Safe Spot format: no big agenda, no interview structure, just two players talking through where they are in EVE and what the game keeps teaching them.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The rules beneath EVE Online&lt;/span&gt; — The main thread becomes the foundational ideas that make EVE feel like EVE: one sandbox where the same rules apply to everyone, no pay-to-win shortcuts, spaceships at the centre of the experience, danger even in “safe” places, loss that actually matters, and an economy that only works because ships explode and players have to rebuild.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Information, risk, and reading the room&lt;/span&gt; — We dig into how much of EVE happens before the fight starts: checking zKillboard, reading local, using D-scan, spotting bait, understanding ship behaviour, and accepting that even with good intel, the human on the other side can still surprise you.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;The real power of friendship in EVE&lt;/span&gt;&amp;nbsp;— The conversation lands on the social fabric of the game: corps, alliances, mentorship, shared intel, wingmates, familiar names in chat, and the way other players turn EVE from a complicated spaceship simulator into a living universe worth coming back to.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Closing it out with the &lt;i&gt;Logi Bro&lt;/i&gt;&lt;/span&gt; — We wrap with the usual links and sign-off, then hand the episode over to this week’s song: “Logi Bro,” a tribute to the logistics pilots quietly keeping everyone alive while the rest of us pretend we had it under control.&lt;/li&gt;&lt;/ol&gt;&lt;div&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #ffa400;&quot;&gt;Where to find us!&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;div&gt;If you enjoyed this episode, you can catch &lt;a href=&quot;https://www.youtube.com/watch?v=7yWQQOGd2L0&amp;amp;list=PLY1r89dOzW6atfOKj5eWJ3PK7tQyLdjkd&quot;&gt;The Safe Spot&lt;/a&gt; wherever you get your podcasts — find us on &lt;a href=&quot;https://open.spotify.com/show/1f0FSjvN8Rt5H6NlU3734E&quot;&gt;Spotify&lt;/a&gt;&amp;nbsp;and &lt;a href=&quot;https://podcasts.apple.com/us/podcast/the-safe-spot/id1889538082&quot;&gt;Apple Podcasts&lt;/a&gt;. Past episodes and full show notes are up on the blog at &lt;a href=&quot;https://www.crazykinux.ca/&quot;&gt;CrazyKinux&#39;s Musings&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And if you&#39;re watching on YouTube, do us a solid — like, subscribe, and drop a comment. It helps more than you think.&lt;/div&gt;&lt;/div&gt;</description><link>http://www.crazykinux.ca/2026/06/the-safe-spot-episode-11-summer-rules.html</link><author>noreply@blogger.com (CrazyKinux)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/J8SzWA4mPt4/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item></channel></rss>