<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Create Digital Motion</title>
	
	<link>http://createdigitalmotion.com</link>
	<description>The home for visualists</description>
	<lastBuildDate>Fri, 10 Feb 2012 15:41:49 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/createdigitalmotion" /><feedburner:info uri="createdigitalmotion" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>createdigitalmotion</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>Milkymist is Digital Visual Synthesizer and Processor, Built as Sophisticated Open Source Hardware</title>
		<link>http://feedproxy.google.com/~r/createdigitalmotion/~3/Cby2rdyvFZ0/</link>
		<comments>http://createdigitalmotion.com/2012/02/milkymist-is-digital-visual-synthesizer-and-processor-built-on-sophisticated-open-source-hardware/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 15:38:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[fpga]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[milky-mist]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[open-source-hardware]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video-synth]]></category>
		<category><![CDATA[visualist]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/?p=8850</guid>
		<description><![CDATA[Even before we get to the &#8220;open source hardware&#8221; angle, it&#8217;s special just finding something that can function as a self-contained, digital visual instrument. And Milkymist more than qualifies, as a video synth that can produce seemingly-endless generative outputs from raw image and live video inputs. But it is significant that this is open source &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2012/02/milkymist-is-digital-visual-synthesizer-and-processor-built-on-sophisticated-open-source-hardware/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmotion.com/files/2012/02/Milkymist_withfaderfox.jpg"><img src="http://createdigitalmotion.com/files/2012/02/milkymist_withfaderfox-640x297.jpg" alt="" title="milkymist_withfaderfox" width="640" height="297" /></a></p>
<p><a href="http://createdigitalmotion.com/files/2012/02/milkymist_output1.jpg"><img src="http://createdigitalmotion.com/files/2012/02/milkymist_output1.jpg" alt="" title="milkymist_output1" width="640" height="480"  /></a></p>
<p>Even before we get to the &#8220;open source hardware&#8221; angle, it&#8217;s special just finding something that can function as a self-contained, digital visual instrument. And Milkymist more than qualifies, as a video synth that can produce seemingly-endless generative outputs from raw image and live video inputs.</p>
<p>But it is significant that this is open source hardware. Milkymist in its present form isn&#8217;t for everyone, but it&#8217;s evolving fast &#8211; and it&#8217;s a visual coder&#8217;s and hacker&#8217;s dream. Entirely custom hardware runs elegant scripts for effects like video feedback with razor-thin low latency and blazing framerates and performance. Add the open source spirit to that, and apart from the entire design and software being open to your inspection and modification, you get a box that wants you to add inputs, unusual controllers and sensors, and generally muck about with what you can do.</p>
<p>I&#8217;ve been watching this project for some time, but had to fully wrap my head around it. One of the developers, Sébastien Bourdeauducq, had been nagging me for some time. &#8220;Yes, yes, it&#8217;s open source, it does &#8230; things,&#8221; I responded. &#8220;Great.&#8221; But to tell the truth, I hadn&#8217;t fully grasped what would make you go down this path rather than a computer. Finally, I gathered Sébastien and some friends in a flat in Berlin-Friedrichshain to have a look. </p>
<p>It&#8217;s when you see the speed and low-level hackability of this thing that you get it. Jack in a keyboard, and just a couple of lines of code in the Milkymist&#8217;s scripting language, and you can suddenly produce an eye-popping feedback effect or layer. Being this close to the hardware is just terrific: you switch on the device, write very lean scripts, and it just works. And while you could do the same with a computer, there&#8217;s no mucking about with drivers and trying to contend with high input-to-output video latencies. Nor do you have to set up a whole environment before you begin scripting &#8211; it&#8217;s there right when you turn on the device (see screenshots of the interface.) There&#8217;s even a camera included in the box so you can get to work right away.</p>
<p><a href="http://createdigitalmotion.com/files/2012/02/milkymist_screen2.jpg"><img src="http://createdigitalmotion.com/files/2012/02/milkymist_screen2.jpg" alt="" title="milkymist_screen2" width="640" height="480" /></a><span id="more-8850"></span></p>
<p><a href="http://createdigitalmotion.com/files/2012/02/milkymist_output2.jpg"><img src="http://createdigitalmotion.com/files/2012/02/milkymist_output2.jpg" alt="" title="milkymist_output2" width="640" height="480" /></a></p>
<p><a href="http://createdigitalmotion.com/files/2012/02/milkymist_output3.jpg"><img src="http://createdigitalmotion.com/files/2012/02/milkymist_output3.jpg" alt="" title="milkymist_output3" width="640" height="480" /></a></p>
<p>A look at some of the effects that Milkymist can produce &#8211; this using included presets:<br />
<a href="http://milkymist.org/wp/2011/12/diversity-of-programmable-effects/">Diversity of Programmable Effects</a></p>
<p>Granted, this kind of number-crunching with pixels may not appeal to you non-coders. So the main test of Milkymist in 2012, I think, is whether a combination of flexible presets, controller mappings, and documentation can turn this into something other people can just pick up and play. I was impressed enough that I&#8217;ll be loaning a unit to try my hand at that, alongside more conventional computer-based projects.</p>
<p>And yes, of course, a computer GPU has greater capabilities. But at this price, and with this integration, I think it&#8217;s best to think of Milkymist as a hacker-friendly, high-performance, standalone instrument. Hopefully soon we&#8217;ll also see mixer that make it easier to integrate a computer <em>and</em> something like the Milkymist. (There are options for doing that now, but not the digital mixer of which we&#8217;re all dreaming.)</p>
<h3>Inside the Hardware</h3>
<p><iframe src="http://player.vimeo.com/video/30842451" width="640" height="476" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>See the unopening and hardware tour above. Just a few of the specs that make this worth a look:</p>
<ul>
<li>Connect via Ethernet or (if you connect a router) WiFi</li>
<li>DMX512 support and hardware connectors</li>
<li>Onboard MIDI in and out</li>
<li>Analog video input via composite, S-Video, and component</li>
<li>VGA output</li>
<li>Audio line input and integrated mic (for your audio-reactive visuals &#8211; and they&#8217;ve got some presets ready</li>
<li>Remote control</li>
<li>USB ports for MIDI devices, keyboards, mice, joysticks, etc., etc.</li>
<li>Less than half a kilogram, 172x145x45 mm, and runs on a scant 5 watts.</li>
</ul>
<p>Complete specs: <a href="http://milkymist.org/wp/for-developers/">http://milkymist.org/wp/for-developers/</a></p>
<p>This is all built on an <a href="http://en.wikipedia.org/wiki/Field-programmable_gate_array"><a href="http://en.wikipedia.org/wiki/Field-programmable_gate_array">FPGA</a></a>, or &#8220;Field-programmable gate array.&#8221; For those of you are aren&#8217;t integrated circuit geeks, what that means is that you have a hardware platform where you can actually customize the function of the hardware <em>after</em> you&#8217;ve got it, not simply by changing firmware on a chip, but actually modifying the logic of the circuitry. (The Borg would have loved this.) It&#8217;s some hardcore stuff, but it&#8217;s about time a creative open source hardware project took advantage of this kind of platform, as it seems uniquely suited to the open source hardware concept. And what this means for you as an end user is that the Milkymist&#8217;s capabilities &#8211; thanks to all this custom hardware and software &#8211; are constantly improving. It&#8217;s hardware that gets better rather than worse; it&#8217;s the opposite of planned obsolescence. </p>
<p>Deep configurability &#8211; getting right at pixels and frame buffers with scripting, from the moment you turn it on, and being able to re-configure the hardware via the FPGA &#8211; is really the soul of the tool. You can re-program the very way in which signal is processed inside the box. And, in this case, the primary advantage of the FPGA is democratization of custom hardware, enabling a small band of coders to brew their own device, as with the Milkymist.</p>
<p>You can read more on the theory behind this design, and its high-performance approach to visual processing, in Sébastien&#8217;s thesis paper:<br />
<a href="http://milkymist.org/thesis/thesis.pdf ">http://milkymist.org/thesis/thesis.pdf </a></p>
<p><a href="http://createdigitalmotion.com/files/2012/02/milkymist_output4.jpg"><img src="http://createdigitalmotion.com/files/2012/02/milkymist_output4.jpg" alt="" title="milkymist_output4" width="640" height="480" /></a></p>
<p><a href="http://createdigitalmotion.com/files/2012/02/milkymist_screen.jpg"><img src="http://createdigitalmotion.com/files/2012/02/milkymist_screen.jpg" alt="" title="milkymist_screen" width="640" height="480"  /></a></p>
<h3>In Action</h3>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZcO3qslAmTo" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/u_oqaPflyTw" frameborder="0" allowfullscreen></iframe></p>
<p>Milkymist hasn&#8217;t been seen out in the wild much, though hopefully that will change shortly. Here&#8217;s an example with our friend, the tallented visualist <a href="http://no-carrier.com">NO CARRIER</a>, playing in Philadelphia at 8static in November, with <a href="http://cheapdinosaurs.com">Cheap Dinosaurs</a>. (Skip ahead in the second vid &#8211; it gets good &#8211; or check out the <a href="http://www.flickr.com//photos/su1droot/sets/72157628115535073/show/">picture gallery on Flickr</a>.)</p>
<p>And lastly, if you&#8217;ve got some time, here&#8217;s the complete video of an extended presentation at Berlin&#8217;s SCOPE Sessions, which is becoming a valuable hub for the visual scene:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/ZGMuTGOlufw" frameborder="0" allowfullscreen></iframe></p>
<p>We&#8217;ll be following this story more, so if you&#8217;ve got more questions (including &#8220;wait, really, what is this for anyway?&#8221;), we&#8217;ll entertain them. Stay tuned for some hands-on details shortly.</p>
<p><strong><a href="http://milkymist.org/">http://milkymist.org/</a></strong></p>
<div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmotion.com/2012/02/milkymist-is-digital-visual-synthesizer-and-processor-built-on-sophisticated-open-source-hardware/&amp;layout=default&amp;show_faces=true&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/createdigitalmotion?a=Cby2rdyvFZ0:7yOkFGp2vVE:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/createdigitalmotion?d=7Q72WNTAKBA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/createdigitalmotion/~4/Cby2rdyvFZ0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmotion.com/2012/02/milkymist-is-digital-visual-synthesizer-and-processor-built-on-sophisticated-open-source-hardware/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://createdigitalmotion.com/2012/02/milkymist-is-digital-visual-synthesizer-and-processor-built-on-sophisticated-open-source-hardware/</feedburner:origLink></item>
		<item>
		<title>In Video, GLSL Studio for iPad: The Touchable, Programmable Display</title>
		<link>http://feedproxy.google.com/~r/createdigitalmotion/~3/0xWAcqjK0KI/</link>
		<comments>http://createdigitalmotion.com/2012/02/in-video-glsl-studio-for-ipad-the-touchable-programmable-display/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 17:34:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[glsl-studio]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/?p=8848</guid>
		<description><![CDATA[Slim, but packed with 3D power, the iPad is now capable of being a sketchpad for 3D shaders and graphics programmability. We saw as much when we saw this tool last month (it&#8217;s destined for other platforms, too, in case you&#8217;re jealous): More Coding Fun on iPad, Android, Beyond: Play with GLSL’s Magical OpenGL Goodness &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2012/02/in-video-glsl-studio-for-ipad-the-touchable-programmable-display/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/j3ySCV91OBs" frameborder="0" allowfullscreen></iframe></p>
<p>Slim, but packed with 3D power, the iPad is now capable of being a sketchpad for 3D shaders and graphics programmability. We saw as much when we saw this tool last month (it&#8217;s destined for other platforms, too, in case you&#8217;re jealous):</p>
<p><a href="http://createdigitalmotion.com/2012/01/more-coding-fun-on-ipad-android-beyond-play-with-glsls-magical-opengl-goodness/">More Coding Fun on iPad, Android, Beyond: Play with GLSL’s Magical OpenGL Goodness</a></p>
<p>Well, that tool keeps getting more functionality. American Developer Ben Hopkins, aka <a href="http://kode80.com">kode80</a>, tells us this new release adds some much-desired new functionality: think 3D model importing and code completion. (Only an independent developer would call significant additions like that &#8220;1.02,&#8221; but we love it!)</p>
<p>Full feature list below.</p>
<p>There&#8217;s also a new video so you can see this in action, and see what fun it can be.</p>
<p>Also notable, GLSL Studio touts in its press release that it&#8217;s aimed as much at novices as code experts. Perhaps it&#8217;s the psychological hurdle of fiddling with this on a tablet, or maybe it&#8217;s just that the streamlined coding features make it more accessible, but I like that idea. After all, sophisticated graphics programming used to be part of grade-school education. Not all of us are going to be <em>great</em> programmers (believe me, I speak from experience), or even digital artists &#8211; at least in the sense of our generative coding prowess. But that&#8217;s no reason to stop anyone from fiddling with math, being able to expand what&#8217;s possible in expressing their own imagination, and better understanding how the ubiquitous computing machines in our lives work.</p>
<p>And as something to &#8220;play around with,&#8221; this is one hell of a serious tool:<span id="more-8848"></span></p>
<blockquote><p>Features:<br />
* Create ES 2.0 vertex &#038; fragment shaders<br />
* Compiler debug output<br />
* Native code editor &#038; syntax highlighting<br />
* As-you-type GLSL code completion<br />
* Light &#038; dark syntax highlighting themes<br />
* Custom keyboard with arrows &#038; shortcuts<br />
* Automatic code indentation<br />
* Various 2D/3D example programs included </p>
<p>Generate vertex data in-app:<br />
* Primitives: Grid, Cube, Sphere, Torus<br />
* Texture Coords: LinearX/Y/Z, Sphere<br />
* Normals: Flat/Smooth </p>
<p>Import 3D Meshes via iTunes File Sharing:<br />
* .obj .ply .md2 .dae .blend </p>
<p>Manage textures in-app:<br />
* Use 8 unique textures per program<br />
* Stream camera to texture<br />
* Customize texture parameters</p>
<p>* Manage Attributes, Varyings &#038; Uniforms<br />
* Bindings (multi-touch, motion &#038; more)<br />
* Orthographic &#038; perspective projection<br />
* Retina enabled<br />
* Optional framerate &#038; triangle counter<br />
* Export via email attachment<br />
* Export via iTunes File Sharing<br />
* Export vertex data as .h (static arrays)<br />
* Universal, buy once run on iPod/iPhone/iPad<br />
* OpenGL ES 2.0 widely supported inc. WebGL</p>
<p>Device Requirements:<br />
* Requires iPhone 3GS, iPod touch 4th Gen, iPad or later<br />
* Requires iOS 4.0 or later<br />
* 11.2 MB</p></blockquote>
<p><strong><a href="http://kode80.com/">http://kode80.com/</a></strong></p>
<p>(check out the awesomeness that is the game 1-bit Ninja, too!)</p>
<div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmotion.com/2012/02/in-video-glsl-studio-for-ipad-the-touchable-programmable-display/&amp;layout=default&amp;show_faces=true&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/createdigitalmotion?a=0xWAcqjK0KI:dnVE4xKSkmg:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/createdigitalmotion?d=7Q72WNTAKBA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/createdigitalmotion/~4/0xWAcqjK0KI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmotion.com/2012/02/in-video-glsl-studio-for-ipad-the-touchable-programmable-display/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://createdigitalmotion.com/2012/02/in-video-glsl-studio-for-ipad-the-touchable-programmable-display/</feedburner:origLink></item>
		<item>
		<title>Identity, Body, Making: “Timeless” Short Meditates on Digital Being and Design</title>
		<link>http://feedproxy.google.com/~r/createdigitalmotion/~3/kASk5uT0aoU/</link>
		<comments>http://createdigitalmotion.com/2012/02/identity-body-making-timeless-short-meditates-on-digital-being-and-design/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:52:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital-art]]></category>
		<category><![CDATA[digital-design]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[eindhoven]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[filmmaking]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[futurist]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[netherlands]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[short films]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[strp]]></category>
		<category><![CDATA[strp-festival]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/?p=8845</guid>
		<description><![CDATA[What does it mean to disconnect from time and space, from our bodies, when communicating and making? &#8220;Timeless&#8221; is a meditation on that question, refracted through the ideas of a number of thinkers from various backgrounds, and interspersed with a mysterious, glowing object in the form of a regular polyhedron. (This alien device seems to &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2012/02/identity-body-making-timeless-short-meditates-on-digital-being-and-design/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/34947834" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>What does it mean to disconnect from time and space, from our bodies, when communicating and making?</p>
<p>&#8220;Timeless&#8221; is a meditation on that question, refracted through the ideas of a number of thinkers from various backgrounds, and interspersed with a mysterious, glowing object in the form of a regular polyhedron. (This alien device seems to act as both mirror and unspeaking narrator.) The work of filmmaker Gabriel Shalom and designer Patrizia Kommerell, &#8220;Timeless&#8221; is an immersion into the contradictions of digital expression. With thinkers from cyberpunk futurist Bruce Sterling to game theorist Mary Flanagan, it holds a critical, visionary mirror to our electronic world.</p>
<p>What keeps that from being dull or overly abstract is that the film gets intimate with its speakers, all of us citizens of this new electronic nowhere. Answers are lofty at times, but they also speak to highly personal moments of vulnerability and uncertainty, that instant when it isn&#8217;t clear what will happen next in our cyborg existence. And that makes this film, to me, required watching for anyone who expresses themselves with our current generation of technology.<span id="more-8845"></span></p>
<p>I&#8217;m also featured in this film, which, believe me, was more an impediment to writing about it than not. Actually, after watching it, I was at last struck with a revelation: I was more comfortable with my words than the appearance of myself on the video, and most satisfied still by far with my musical presence in the piece. (Two tracks in the background, in their entirety, are my own.) That musical avatar was the one I found least unsettling. Perhaps that explains why I do what I do. </p>
<p>I want to thank Gabriel and Patrizia for their support and stimulating imagination as video/design essayists. We shot this at the <a href="http://strp.nl">STRP Festival in Eindhoven</a>, whose assemblage of digital works spanning the Netherlands&#8217; history and beyond was a perfect background. I&#8217;m also indebted to <a href="http://platoon.org">Platoon</a>, the Berlin/Korea-based creative network that helps make or reinforce these sorts of connections regularly. The show at commissioning gallery space MU, too, collected works that connected with the notion of materiality in inventive and surprising ways. (I&#8217;ll revisit those works, as they&#8217;re an answer to some of the problems of disembodiment raised in the video.)</p>
<p>And, of course, Bruce Sterling gets in the best lines.</p>
<p>I&#8217;m curious to hear your reactions; this almost needs an espresso discussion group. </p>
<p>From the creators:</p>
<blockquote><p>The digital settles in as background. We remember less and query more. Our identity play would be considered schizophrenic in the last century. We have more friends than ever before yet know new frontiers of isolation. The quantification of our experience haunts us in the form of a persistent history. And we are distracted more than we ever knew possible. These circumstances are paradoxically a description of the near future and a diagnosis of the current state of affairs. The truly timeless is redefined – it has transcended that which is classic; it has become that which is never finished.</p>
<p><em>Timeless</em><br />
a video essay / design fiction by KS12</p>
<p>Directed and Edited by Gabriel Shalom<br />
Designed by Patrizia Kommerell<br />
Produced by KS12<br />
Producer: Karen Cifarelli<br />
Commissioned by MU, Eindhoven mu.nl<br />
Curated by Angelique Spaninks<br />
Production Assistant: Rob Versteeg ropski.nl</p>
<p>Interviews<br />
(in order of appearance)</p>
<p><a href="http://herrmann-lehrmittel.de">Bernhard Herrmann</a><br />
<a href="http://newrafael.com">Rafaël Rozendaal</a><br />
<a href="http://en.wikipedia.org/wiki/Bruce_Sterling">Bruce Sterling</a><br />
<a href="http://me.pkirn.com">Peter Kirn</a><br />
<a href="http://foodlabeindhoven.com">Jorien Kemerink</a><br />
<a href="http://markuskayser.com">Markus Kayser</a><br />
<a href="http://heyheyhey.nl">Elske van der Putten</a><br />
<a href="http://strp.nl">Vivian van Gaal</a><br />
<a href="http://about.me/tobybarnes">Toby Barnes</a><br />
<a href="http://maryflanagan.com">Mary Flanagan</a></p>
<p>Ghost Box [the mysterious object you see -Ed.]</p>
<p>Concept and Design: KS12<br />
Electronics: <a href="http://bausteln.de">Philip Steffan</a><br />
Manufacture: <a href="http://Lehrmittelfabrik herrmann-lehrmittel.de">Günter Herrmann</a><br />
3D Prototype Modeling: <a href="http://mendelheit.com">Mendel Heit</a><br />
Fabrication Consultant: <a href="http://fonsschiedon.com">Fons Schiedon</a></p>
<p>STRP Artworks</p>
<p>Edwin van der Heide <a href="http://evdh.net">DSLE -2-</a> (2011)<br />
Marnix de Nijs <a href="http://marnixdenijs.nl">Exploded Views 2.0</a> (2011)<br />
Telcosystems <a href="http://telcosystems.net">12_series</a> (2010)<br />
Digitale Werkplaats <a href="http://nerdlab.nl">Bristlebots</a> (2011)<br />
Bart Hess <a href="http://barthess.nl">Liquified</a> (2011)<br />
Fourcelabs <a href="http://fourcelabs.com">Dance Engine</a> (2011) </p>
<p>Music</p>
<p>Excerpt from “sketch_111229” by stra.<br />
© 2011 Shingo Inao <a href="http://soundcloud.com/stra-1">soundcloud.com/stra-1</a></p>
<p>“Anaxagoras” and “MeeBlip Landscape” by Peter Kirn<br />
© 2011 Peter Kirn <a href="http://soundcloud.com/peterkirn">soundcloud.com/peterkirn</a></p>
<p>“Melted Rubber Soul” by Campfires<br />
© 2011 Jeff Walls <a href="http://campfires.bandcamp.com">campfires.bandcamp.com</a></p>
<p>Special Thanks<br />
Bernhard Herrmann<br />
Helmut Seefeld</p>
<p>Shot on location in Eindhoven, NL during the <a href="http://strp.nl">STRP Festival 2011</a> and in Hofgeismar, Germany at the <a href="herrmann-lehrmittel.de">Günter Herrmann Lehrmittelfabrik</a></p>
<p>#timeless<br />
<a href="http://ks12.net">ks12.net</a></p>
<p><a href="http://ks12.net/2012/01/timeless/">http://ks12.net/2012/01/timeless/</a></p>
<p><a href="http://ks12.net/portfolio/the-future-of-art/">http://ks12.net/portfolio/the-future-of-art/</a></p></blockquote>
<div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmotion.com/2012/02/identity-body-making-timeless-short-meditates-on-digital-being-and-design/&amp;layout=default&amp;show_faces=true&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/createdigitalmotion?a=kASk5uT0aoU:2xfJ1V9pEV4:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/createdigitalmotion?d=7Q72WNTAKBA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/createdigitalmotion/~4/kASk5uT0aoU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmotion.com/2012/02/identity-body-making-timeless-short-meditates-on-digital-being-and-design/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://createdigitalmotion.com/2012/02/identity-body-making-timeless-short-meditates-on-digital-being-and-design/</feedburner:origLink></item>
		<item>
		<title>Hacking Art in Brooklyn, with Cameras, Robot Costumes, Turntables, 3D Printing, and — JELL-O?</title>
		<link>http://feedproxy.google.com/~r/createdigitalmotion/~3/eIUX_Vu3Y9Q/</link>
		<comments>http://createdigitalmotion.com/2012/02/rundown-of-an-art-hack-day-in-bushwick/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 20:20:02 +0000</pubDate>
		<dc:creator>Sofy Yuditskaya</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/?p=8766</guid>
		<description><![CDATA[Bushwick&#8217;s 319 Scholes art space, backdrop to some seriously out-there, nerdy art-making. Photo (CC-BY) Shameel Arafin. 48 hours. Nerd-chic tech from Kinect to Maker Bot. One space in Brooklyn&#8217;s Bushwick neighborhood. DIYers in New York recently descended to complete an Art Hack Day. The resulting projects were Mr. Wizard-meets-science-fiction, made into reality, concocted using materials &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2012/02/rundown-of-an-art-hack-day-in-bushwick/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmotion.com/files/2012/02/319scholes.jpg"><img src="http://createdigitalmotion.com/files/2012/02/319scholes.jpg" alt="" title="OLYMPUS DIGITAL CAMERA" width="640" height="480" class="alignright size-full wp-image-8841" /></a></p>
<div class="imgcaption">Bushwick&#8217;s 319 Scholes art space, backdrop to some seriously out-there, nerdy art-making. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/shameelarafin/">Shameel Arafin</a>.</div>
<p><em>48 hours. Nerd-chic tech from Kinect to Maker Bot. One space in Brooklyn&#8217;s Bushwick neighborhood. DIYers in New York recently descended to complete an Art Hack Day. The resulting projects were Mr. Wizard-meets-science-fiction, made into reality, concocted using materials that extended to JELL-O and balloons. CDM contributor-at-large Sofy Yuditskaya was an organizer and there, and she covers the event for us. Nerdy, art, fantastic. Read on&#8230; -Ed.</em></p>
<p>Last weekend, I had the pleasure of helping organize and participating in Art Hack Day, a 48-hour hackathon held at <a href="http://319scholes.org">319 Scholes</a>, a non-disciplinary gallery and performance space in Brooklyn focusing on digital arts and experimentation. It was a seat-of-your-pants, DIY experience, from inception to closing party, a proto-institutional moment spun from the collective imaginations of artists, hackers, enablers and instigators. It was an example of what happens when people come together because they are inspired and passionate, each bringing what they can to the re-purposed warehouse to create a greater whole.</p>
<p><a rel="attachment wp-att-8776" href="http://createdigitalmotion.com/2012/02/rundown-of-an-art-hack-day-in-bushwick/397935_377139588968029_191234134225243_1729741_1660238992_n/"><img class="alignnone size-large wp-image-8776" src="http://createdigitalmotion.com/files/2012/02/397935_377139588968029_191234134225243_1729741_1660238992_n-640x426.jpg" alt="" width="640" height="426" /></a></p>
<p>Paving the way for the event, the organization of Art Hack Day had a very organic feel to it &#8212; everyone (curators, staff, and participants) pulling what resources they had, and taking on the responsibilities they could muster, rather than executing a set, institutional program. There was a corporate presence in the form of sponsorship, but branding was kept to a minimum. Local businesses were called upon for all the meals. </p>
<div id="attachment_8779" class="wp-caption alignnone" style="width: 650px"><a rel="attachment wp-att-8779" href="http://createdigitalmotion.com/2012/02/rundown-of-an-art-hack-day-in-bushwick/405570_374782009203787_191234134225243_1723515_1163348677_n/"><img class="size-large wp-image-8779" src="http://createdigitalmotion.com/files/2012/02/405570_374782009203787_191234134225243_1723515_1163348677_n-640x426.jpg" alt="" width="640" height="426" /></a><p class="wp-caption-text">Alexander Porter and Boss DJ, Sctratch MLing and PointClouding at the closing party.</p></div>
<p>This Art Hack is the third in New York, preceded by Eyebeam&#8217;s Art Hack Weekend and Rhizome&#8217;s Seven on Seven. Unlike those events, though, it had no concrete incentives and no winners. The incentive resided in creation, exhibition, play, partying, and participation. Walking down Scholes Street in industrial Brooklyn, it can be hard to imagine that going through an unassuming door would gain you entry into a space full of the techno-cultural industry, producing the funny, odd, subversive, and sometimes surreal.</p>
<p>There were too many projects to write about them all; I&#8217;ve selected a few that pertain to motion and sound, with some exceptions made for the visually arresting.<span id="more-8766"></span></p>
<p><strong>Scratch Markup Language</strong></p>
<p>by <a href="http://fffff.at">fffff.at</a></p>
<p>Scratch Markup Language, <a href="http://createdigitalmusic.com/2012/01/proposal-a-markup-language-for-turntable-scratch-performance-open-call/">seen previously on CDMusic</a>, is a format for describing turntablism, a step towards a non-invasive way to record, analyze, share, and re-create scratch performances. Check out the <a href="http://scratchml.com/">website</a>, and the project on <a href="https://github.com/scratchml">GitHub</a>.</p>
<div class="wp-caption alignnone" style="width: 1034px"><img src="http://fffff.at/fuckflickr/data/scratchML/sml-computer.jpg" alt="" width="1024" height="684" /><p class="wp-caption-text">Visual Mapping of Scratch ML</p></div>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/bGh1wV-VXDM" frameborder="0" allowfullscreen></iframe></p>
<p>Glad to see that SML got put to use quickly: at the night of its premiere, a video game, &#8220;Aliens that Look like Skillrex,&#8221; was playing on the stage.</p>
<p>From the project page:</p>
<blockquote><p>The backstory: Aliens are trying to communicate with us through dubstep, we interpret these actions as hostile and go on the offensive. Destroy the aliens.</p>
<p>How it works: The DJ controls the boss ship. We are receiving the ScratchML data in realtime from the turntables, so his/her actions directly affect the bullet patterns and movement of the ship. As the player you can dodge and shoot back. It’s a head to head battle of player vs. DJ. Others can participate as well: the Twilio integration allows people to text a number if the DJ sucks, and their text will appear on screen and damage the boss ship.</p></blockquote>
<p>A video of Joe Salina killing the DJ at the closing party:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/e39Usm_L2DA?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Bot Zoo</strong></p>
<p>by Paul Christophe</p>
<p>Bot Zoo was installed in the bathrooms. It took me a long time to figure out how and why there seemed to be a disembodied voice reciting absurdist poetry, all from within an aural space I knew from studying the plans of the space did not exist. As it turns out: &#8220;[Spam] Bots are creatures that evolve along with technology. They are ignorant of the messages they carry but it is the only way they can proliferate.&#8221;</p>
<p><a href="http://soundcloud.com/captdaylight/bot-zoo"><iframe width="" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35433424&amp;"></iframe></a></p>
<p><strong>Point, Line, Surface</strong></p>
<p>A quadrophonic installation of sound and video, &#8220;Point, Line, Surface&#8221; plays with the idea of the playhead in audio and the scan line in video processing. We have built on top of and transcended the mathematics of computing, but that mathematics is at its core discrete and linear. This installation looked into an aural, visual, and spatial experience of that fact.</p>
<p>The playheads of both were driven by <a href="http://www.hangar.org/wikis/lab/doku.php?id=start:puredata_opencv">pix_openCV&#8217;s</a> library for Pd [<a href="http://puredata.info">Pure Data</a>], using blob detection to determine from where in the image or waveform each playhead should start scanning, at what rates, and when they should jump back to restart the loop. The piece ended with a techno-occult summoning dance in the wee hours of the morning. Appropriate to such matters of the techno-occult, of course, all camera memories were full or batteries dead by that time.</p>
<iframe width="" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35396458&amp;"></iframe>
<p><strong>robotcowboy</strong></p>
<div id="attachment_8793" class="wp-caption alignnone" style="width: 490px"><a rel="attachment wp-att-8793" href="http://createdigitalmotion.com/2012/02/rundown-of-an-art-hack-day-in-bushwick/aktj6-kcqaa_flr/"><img class="size-large wp-image-8793" src="http://createdigitalmotion.com/files/2012/02/AkTj6-KCQAA_FLR-480x640.jpg" alt="" width="480" height="640" /></a><p class="wp-caption-text">Dan Wilcox ported his Robot Cowboy project to run on ofxPD and ofxLUA on an iPad.</p></div>
<p>Dan Wilcox explains:<br />
&#8220;My old project was about embodiment of computer-aided performance through wearable computing; now that tech has caught up with mobile machines, I&#8217;m updating the system. Now I can do wearable as well as mobile and utilize the touchscreen but, as before, it&#8217;s not about a single output, but a platform for exploring ideas in performance and storytelling concepts.&#8221;</p>
<iframe width="" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35662789&amp;"></iframe>
<p>At Art Hack Day, an alpha version of the new robotowboy 2.0 music system was developed as an app. Dan built the app using <a href="http:/openframeworks.cc">OpenFrameworks</a>, ofxPd for sound, and ofxLua for visuals on an iPad. Combined together, they basically make something like RjDj [the <a href="http://rjdj.me>generative/adaptive music environment for mobiles</a>] on steroids. Thanks to OpenFrameworks, the app can be built for Mac, Windows, amd Linux, and OSC [OpenSoundControl] allows versions of the app to communicate with each other, for things like mirroring the visuals for projections and separate instrument controls for a whole band of robotcowboys.</p>
<p><a href="https://github.com/danomatika/robotcowboy">https://github.com/danomatika/robotcowboy</a></p>
<p><a href="http://robotcowboy.com/news/robotcowboy-2-0/">http://robotcowboy.com/news/robotcowboy-2-0/</a></p>
<p><strong>No Clipping</strong></p>
<p>&#8220;No Clipping&#8221; is a lovely mood video piece by James George and Alexander Porter. It took advantage of the new, unpowered <a href="http://us.estore.asus.com/index.php?l=product_detail&#038;p=3397">Xtion PRO</a> (Kinect-like sensor made by PrimeSense and Asus) to go mobile. They overlaid input from the sensor and a DSLR, re-shifting the camera angles in post for a most uncanny effect, walking through walls, thanks to the undifferentiated nature of the point cloud.</p>
<p><iframe src="http://player.vimeo.com/video/35823120?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>The new <a href="http://www.makerbot.com/">MakerBot</a> [3D printer] was present, showing off its new bio-degradable plastic and enlarged replicator. The attending representative of MakerBot Industries suggested extending the rails on the vertical axis, allowing an even-larger print area &#8212; just throwing that out there to you makers!</p>
<p><strong>Balloons</strong></p>
<p>Nova Jiang&#8217;s and Olaf Sundstrom&#8217;s hand-coated MakerBot prints in latex to create balloons. The latex was mostly too thick for a balloon, but looks extremely organic, a clean, chemical growth betraying the hand on top of lovingly-printed, machine-generated forms.</p>
<div id="attachment_8789" class="wp-caption alignnone" style="width: 436px"><a rel="attachment wp-att-8789" href="http://createdigitalmotion.com/2012/02/rundown-of-an-art-hack-day-in-bushwick/418202_377138002301521_191234134225243_1729725_1621117463_n/"><img class="size-large wp-image-8789" src="http://createdigitalmotion.com/files/2012/02/418202_377138002301521_191234134225243_1729725_1621117463_n-426x640.jpg" alt="" width="426" height="640" /></a><p class="wp-caption-text">Laser Cut human head covered in latex</p></div>
<p>Finally I will leave you with <strong>Jello City</strong> by Hethre Contant, in her words.</p>
<p><a rel="attachment wp-att-8790" href="http://createdigitalmotion.com/2012/02/rundown-of-an-art-hack-day-in-bushwick/405889_374769789205009_191234134225243_1723449_810031541_n/"><img class="alignnone size-large wp-image-8790" src="http://createdigitalmotion.com/files/2012/02/405889_374769789205009_191234134225243_1723449_810031541_n-640x426.jpg" alt="" width="640" height="426" /></a></p>
<blockquote><p>The Jello City was the result of tremendous urban planning. Its state-of-the-art buildings, a marvel of modern architecture, were networked with a powerful radio station built with Exitrip technology [<a href="http://www.exitrip.org/">http://www.exitrip.org/</a> ].This radio station served as a two-way communication apparatus for the city, providing both education and entertainment. Nikola Tesla once visited the Jello city to test out his Earthquake Generator (recreated for Art Hack through a metal plate and a powerful speaker) (<a href="http://www.rexresearch.com/teslamos/tmosc.htm">http://www.rexresearch.com/teslamos/tmosc.htm</a>), which caused the Jello City to jiggle and collapse. All that remained of the Jello City was its radio station, broadcasting its loud emergency alert warning back to the collapsed city. Among the boisterous tone the following lesson could be heard, “No matter how much you plan, everything will be destroyed.”</p></blockquote>
<p>This message surreptitiously describes the nature of the art hack. You plan, you prepare, you build, you destroy, and in the end, you are left with something for which you could not have imagined.</p>
<p>Brainwaves.</p>
<p><a href="http://createdigitalmotion.com/files/2012/02/sofy.jpg"><img src="http://createdigitalmotion.com/files/2012/02/sofy.jpg" alt="" title="OLYMPUS DIGITAL CAMERA" width="640" height="480" class="alignright size-full wp-image-8842" /></a></p>
<div class="imgcaption">Our contributor, Sofy Yuditskaya, a talented artist in her own right, at 319 Scholes in 2010, creating some optical/chemical motion. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/shameelarafin/">Shameel Arafin</a>.</div>
<div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmotion.com/2012/02/rundown-of-an-art-hack-day-in-bushwick/&amp;layout=default&amp;show_faces=true&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/createdigitalmotion?a=eIUX_Vu3Y9Q:NmY7lXke6zI:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/createdigitalmotion?d=7Q72WNTAKBA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/createdigitalmotion/~4/eIUX_Vu3Y9Q" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmotion.com/2012/02/rundown-of-an-art-hack-day-in-bushwick/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://createdigitalmotion.com/2012/02/rundown-of-an-art-hack-day-in-bushwick/</feedburner:origLink></item>
		<item>
		<title>Scanimate: One-of-a-Kind, Analog Animation Machine in Videos, Driven by Moog CV</title>
		<link>http://feedproxy.google.com/~r/createdigitalmotion/~3/KwUyVkM6eRE/</link>
		<comments>http://createdigitalmotion.com/2012/02/scanimate-one-of-a-kind-analog-animation-machine-in-videos-driven-by-moog-cv/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:15:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[analog-animation]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[control-voltage]]></category>
		<category><![CDATA[create-analog-motion]]></category>
		<category><![CDATA[cv]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[moog]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[scanimate]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[synthesizers]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/?p=8761</guid>
		<description><![CDATA[Nearly as unique and irreplaceable as the men and women who designed them, the analog machines behind early animation produced in idiosyncratic circuitry pre-digital visuals. The fingerprints of those designs are all over familiar animation from decades past. And one of the most extraordinary of those machines must certainly be the Scanimate. Built by the &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2012/02/scanimate-one-of-a-kind-analog-animation-machine-in-videos-driven-by-moog-cv/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/1Cywgoftv4o" frameborder="0" allowfullscreen></iframe></p>
<p>Nearly as unique and irreplaceable as the men and women who designed them, the analog machines behind early animation produced in idiosyncratic circuitry pre-digital visuals. The fingerprints of those designs are all over familiar animation from decades past. And one of the most extraordinary of those machines must certainly be the Scanimate. Built by the Computer Image Corporation of Denver, Colorado starting in the late 60s, only eight models were made, of which just one survives. That one remaining unit is in Asheville, North Carolina, near the home of Moog Music and our friend Chris Stack at Experimental Synth. So, of course, we wind up seeing this analog-powered machine driven by Control Voltage from a Moog, at top.</p>
<p>What makes the Scanimate worth revisiting above all else is the fact that it was real-time &#8211; pumping out a consistent 60 frames per second, or more than a lot of the digital devices we see today. As a real-time animation device, in fact, it still edges out a lot of the sophisticated digital tools today, from those employed by pros down to the &#8220;render it first&#8221; workflows of software like After Effects. I wish, indeed, that computer software designers would look back at how these tools worked; even though the hardware is almost impossible to find, the design notions introduced here still could inform new software. They may seem even more relevant today than when they were new, particularly with software&#8217;s ability to quickly produce new tools.</p>
<p>Do watch the video here, but you&#8217;ve <a href="http://en.wikipedia.org/wiki/Scanimate">seen the output of this gadget before</a>:<br />
<em>The Electric Company</em>, <em>Logan&#8217;s Run</em>, <em>Star Wars</em>, <em>Sesame Street</em>, <em>Willy Wonka &#038; the Chocolate Factory</em>, and countless station idents and commercial spots used the tech.</p>
<p>I could say more, but there&#8217;s enough information at the site of the remaining machine&#8217;s owner, one Dave Sieg, to ensure you don&#8217;t get any more work done all week. So I&#8217;ll leave it to Dave &#8211; and let the Scanimate speak through its eye candy. </p>
<p>Productivity, die!<br />
<strong><a href="http://scanimate.com/">http://scanimate.com/</a></strong></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/wSNwBgO5qVY" frameborder="0" allowfullscreen></iframe><span id="more-8761"></span></p>
<p>Here&#8217;s a fantastic vintage news report on the tech, as seen through the eyes of the time:<br />
<iframe width="640" height="480" src="http://www.youtube.com/embed/SGF0Okaee1o" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/qe_bByV3eGw" frameborder="0" allowfullscreen></iframe></p>
<p>I&#8217;ll close with what I think may be one of the best visualizations of periodic waveforms and wave physics I&#8217;ve ever seen. Note to self &#8211; I need this a lot.</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/SpzNQOOBeRg" frameborder="0" allowfullscreen></iframe></p>
<p>And the rest is history.</p>
<div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmotion.com/2012/02/scanimate-one-of-a-kind-analog-animation-machine-in-videos-driven-by-moog-cv/&amp;layout=default&amp;show_faces=true&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/createdigitalmotion?a=KwUyVkM6eRE:c_5Ar-3dkwQ:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/createdigitalmotion?d=7Q72WNTAKBA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/createdigitalmotion/~4/KwUyVkM6eRE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmotion.com/2012/02/scanimate-one-of-a-kind-analog-animation-machine-in-videos-driven-by-moog-cv/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://createdigitalmotion.com/2012/02/scanimate-one-of-a-kind-analog-animation-machine-in-videos-driven-by-moog-cv/</feedburner:origLink></item>
		<item>
		<title>Final Cut Pro X 10.0.3 Adds Missing Multicamera, Sync, File Management and Migration Features</title>
		<link>http://feedproxy.google.com/~r/createdigitalmotion/~3/Uc_AXvL4PVc/</link>
		<comments>http://createdigitalmotion.com/2012/02/final-cut-pro-x-10-0-3-adds-missing-multicamera-sync-file-management-and-migration-features/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:01:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[editors]]></category>
		<category><![CDATA[final-cut]]></category>
		<category><![CDATA[Final-Cut-Pro]]></category>
		<category><![CDATA[final-cut-pro-x]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[multicam]]></category>
		<category><![CDATA[multicam-editing]]></category>
		<category><![CDATA[nle]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[utilities]]></category>
		<category><![CDATA[video-editing]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/?p=8755</guid>
		<description><![CDATA[To skip to the punchline: Final Cut Pro X appears to at last do multi-camera editing, and do it right, as seen in the video posted by our friend Nilay at The Verge. To anyone who read deep conspiracy theories into the release of Final Cut Pro X, perhaps it&#8217;s time for a gentle reminder. &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2012/02/final-cut-pro-x-10-0-3-adds-missing-multicamera-sync-file-management-and-migration-features/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src='http://theverge.vid.io/v/e41bcf36-4c1b-11e1-9d1d-12313926bd67' data-vidio-id='e41bcf36-4c1b-11e1-9d1d-12313926bd67' width='640' height='360' frameborder='0' webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe><script src='http://assets.theverge.vid.io/player/src/vidio-bootstrap.js'></script></p>
<p>To skip to the punchline: Final Cut Pro X appears to at last do multi-camera editing, and do it right, as seen in the video posted by our friend <a href="http://www.theverge.com/2012/1/31/2760901/final-cut-pro-x-updated-with-multicamera-editing-features-advanced">Nilay at The Verge</a>.</p>
<p>To anyone who read deep conspiracy theories into the release of Final Cut Pro X, perhaps it&#8217;s time for a gentle reminder. When building massive, complex tools, sometimes developers get it wrong &#8211; even if they happen to be Apple. Final Cut Pro was desperately in need of a rebuild, constructed as it was on deprecated, 32-bit-only libraries. That rebuild, charitably, didn&#8217;t go as smoothly as some might have hoped. Final Cut Pro X was missing critical features and adopted a user interface paradigm for editing and file management that at best required adaptation and at worst left users looking for alternatives. </p>
<p>But I&#8217;ll go out on a limb here and say anyone who believes Apple <em>wanted</em> to alienate their pro market is simply off their rocker. Now, the effect may have been to do just that, but it was unintentional.</p>
<p>It was also clear from the release of Final Cut Pro X that some of those features were to be added back &#8211; made even clearer when Apple representatives publicly said as much explicitly in the days following X&#8217;s release.</p>
<p>To put it another way: Final Cut Pro X was bold, entirely new, and <em>just plain unfinished</em>. Some folks out there are using it, but in its initial release, Final Cut faced stiff competition not only from rivals like Premiere, but from Apple&#8217;s own, trusted Final Cut Pro 7.</p>
<p>With 10.0.3, we get a first look at what a <em>finished</em> version of Final Cut Pro X might be like. New in this version come both features that users found sorely missing, and some new ideas that we haven&#8217;t seen in desktop Mac editors before. In brief:</p>
<ul>
<li>More complete XML import/export</li>
<li>Multi-camera editing, with up to 64 cameras and independent resolution, framerate, etc.</li>
<li>Enhanced chroma-keying (especially nice, as you really don&#8217;t want to have to move over to Motion or another tool to do this)</li>
<li>Sync via audio</li>
<li>Import layered Photoshop graphics.</li>
<li>Monitoring over Thunderbolt (this starts to get really, really cool &#8211; especially on those Mac laptops</li>
</ul>
<p><a href="http://createdigitalmotion.com/files/2012/02/update_multicam.jpg"><img src="http://createdigitalmotion.com/files/2012/02/update_multicam-640x393.jpg" alt="" title="update_multicam" width="640" height="393" class="alignright size-large wp-image-8758" /></a></p>
<p>Apple seems not to be content just to add back those missing features, but to do them better than competitors&#8217; implementations. Let us know if you&#8217;re testing 10.0.3, and we hope to do the same.</p>
<p>But wait &#8212; there&#8217;s more.<span id="more-8755"></span></p>
<blockquote><p>Reconnect media and exchange files with third-party applications using a robust relink interface. Select media that has been moved or modified, or locate clips that have been transcoded, trimmed, or color graded by third-party tools. Then easily relink to your Final Cut Pro X project or Event.</p></blockquote>
<p>Yes, by &#8220;robust,&#8221; this really means &#8220;now actually usable.&#8221; Media relink was for me the biggest deal-breaking issue in X, causing maddening file management headaches as Apple tried, apparently, to reinvent how locating files work. I&#8217;m eager to try this particular fix more than any other.</p>
<p>Also, crucially, Apple is now pointing to a third-party migration tool for FCP 7 users in the App Store:</p>
<blockquote><p>7toX for Final Cut Pro brings your Final Cut Pro 7 projects forward to Final Cut Pro X so you can use Apple’s powerful new professional editing tools to update or finish your older projects. The lightweight application is simple to use, with drag-and-drop support and progress information. 7toX translates important metadata from your Final Cut Pro 7 Project — including bins, clips and sequences — to a new Event in Final Cut Pro X with the highest fidelity of any translation application for Final Cut Pro. In addition, the application provides clear, detailed reporting after every transfer.</p></blockquote>
<p>In a relatively rare move, Apple even has a page explaining what they&#8217;ve <del datetime="2012-02-02T14:31:28+00:00">fixed</del> improved:<br />
<a href="http://www.apple.com/finalcutpro/software-update.html">http://www.apple.com/finalcutpro/software-update.html</a></p>
<p>And check out the migration tool:<br />
<a href="http://itunes.apple.com/us/app/7tox-for-final-cut-pro/id496926258?ls=1&#038;mt=12">7toX for Final Cut Pro</a></p>
<div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmotion.com/2012/02/final-cut-pro-x-10-0-3-adds-missing-multicamera-sync-file-management-and-migration-features/&amp;layout=default&amp;show_faces=true&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/createdigitalmotion?a=Uc_AXvL4PVc:juIWQdbKQrA:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/createdigitalmotion?d=7Q72WNTAKBA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/createdigitalmotion/~4/Uc_AXvL4PVc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmotion.com/2012/02/final-cut-pro-x-10-0-3-adds-missing-multicamera-sync-file-management-and-migration-features/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://createdigitalmotion.com/2012/02/final-cut-pro-x-10-0-3-adds-missing-multicamera-sync-file-management-and-migration-features/</feedburner:origLink></item>
		<item>
		<title>Alien, Organic Beauty of Sepalcure Visuals, by Sougwen; Chat with the Artist</title>
		<link>http://feedproxy.google.com/~r/createdigitalmotion/~3/y3Y15Sn3Xzs/</link>
		<comments>http://createdigitalmotion.com/2012/02/alien-organic-beauty-of-sepalcure-visuals-by-sougwen-chat-with-the-artist/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 21:02:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[album-art]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[Cinema-4D]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[hotflush]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Modul8]]></category>
		<category><![CDATA[Motion-graphics]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[sougwen]]></category>
		<category><![CDATA[technique]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[visual-performance]]></category>
		<category><![CDATA[visualist]]></category>
		<category><![CDATA[VJ]]></category>
		<category><![CDATA[vjs]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/?p=8748</guid>
		<description><![CDATA[Like eerily-lush alien vegetation, Sougwen&#8217;s visual design for for Sepalcure&#8217;s tour blooms out of drifting shadows. Through some mysterious connection, they unearth some of the dream-like warmth you could feel from Sepalcure&#8217;s music, the collaboration by Machinedrum and Praveen. Having known Sougwen and followed her work for some time, they also manage to assimilate the &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2012/02/alien-organic-beauty-of-sepalcure-visuals-by-sougwen-chat-with-the-artist/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/33876738?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Like eerily-lush alien vegetation, Sougwen&#8217;s visual design for for Sepalcure&#8217;s tour blooms out of drifting shadows. Through some mysterious connection, they unearth some of the dream-like warmth you could feel from Sepalcure&#8217;s music, the collaboration by Machinedrum and Praveen.</p>
<p>Having known Sougwen and followed her work for some time, they also manage to assimilate the intricate textures of her hand-drawn work with the 3D digital world. See, previously, our coverage of that side:<br />
<a href="http://createdigitalmotion.com/2010/11/visuals-for-shigeto-full-circle-and-drawing-by-hand/">Visuals for Shigeto Full Circle, and Reflections on Drawing by Hand</a></p>
<p>If you&#8217;re in Europe or the UK, there&#8217;s a chance this talented bunch are coming to your town. (Sadly, not mine this time.) But I also got the chance to talk to Sougwen about her process. Here&#8217;s are some quick answers:<span id="more-8748"></span></p>
<p><strong>Peter: Well, this looks brilliant.</strong></p>
<p>Sougwen: Thanks! I was pleased with how that section of the visuals turned out.</p>
<p><strong>So, these were rendered out first, then performed from the video clips live? How are they projected?</strong></p>
<p>Rendered out first, yes; they&#8217;re a short selection in a larger body of clips I queue up in <a href="http://www.modul8.ch/">Modul8</a> using a MIDI controller.</p>
<p>They&#8217;re projection-mapped onto a suspended tryptych, which we performed at MUTEK Mexico. [The Mexico City MUTEK festival installment, from the fall, that is.]</p>
<p><strong>And this is really part of a narrative, too, yes, for those who don&#8217;t get to see it?</strong></p>
<p>[spoiler alert - skip ahead if you're watching this live and like surprises]</p>
<p>It&#8217;s part of the whole AV show &#8212; they [Sepalcure] begin with tracks called &#8220;Inside&#8221; and &#8220;Outside.&#8221;</p>
<p>So the piece begins as an exploration of this abstract interior: you see fragments at a kind of macro perspective. And at the end of the show, &#8220;Outside,&#8221; the view pulls out [to] the full model.</p>
<p><strong>How did you build the models?</strong></p>
<p>The shaders I made in <a href="http://www.maxon.net/">Cinema 4D</a>, employing the drawings I&#8217;ve developed over the past years to create a sort of husk over the models. As such, they become more sculptural and a framework off which I can play with lighting and perspective.</p>
<p><strong>How did you translate from your drawings, from that medium, to the shaders?</strong></p>
<p>It&#8217;s very simple, actually. I assign my drawings to an alpha channel. </p>
<p><strong>Ah, you use them directly.</strong></p>
<p>Yeah, as a husk of sorts.</p>
<p><strong>Any plans for changes in the tour, things you&#8217;d like to work on next?</strong></p>
<p>We&#8217;d love to further develop the setup &#8212; switch it up entirely, collaborate with different artists like Peter Kirn and Hai Nguygen (of Cinder).</p>
<p>I fantasize about being able to use gestural drawing as a controller for the visuals somehow.</p>
<p><strong>Wait, who? That&#8217;s my cue to conclude the interview &#8211; I know what happens next may involve me. Thanks, Sougwen.</p>
<p>Those dates &#8211; the ones with stars should be visual shows, though not all shows are confirmed one way or another. Either way, I think you&#8217;ll enjoy the music.</strong></p>
<p>02/02/2012 / Thursday / UK / Glasgow @ Sub Club<br />
03/02/2012 / Friday / Netherlands / Amsterdam @ Trouw<br />
**** 04/02/2012 / Saturday / UK / London @ Fabric<br />
**** 08/02/2012 / Wednesday / Belgium / Opwijk @ Nijdrop<br />
**** 09/02/2012 / Thursday / France	Paris @ Batofar<br />
**** 10/02/2012 / Friday / Italy / Torino @ ASTORIA<br />
**** 11/02/2012 / Saturday / UK / Leeds @ Vox<br />
12/02/2012 / Sunday / UK / Edinburgh @ Sneaky Pete&#8217;s</p>
<p><strong><a href="http://www.sepalcure.com/">http://www.sepalcure.com/</a></strong></p>
<p>And it&#8217;s worth seeing not only the motion visuals, but some of the hand-illustrated album art Sougwen did for this record, which I think was some of the finest, most sumptuous record art this year &#8211; I wish more records would come out looking like this. </p>
<p><a href="http://createdigitalmotion.com/files/2012/02/sougwen_sepalcure1.jpg"><img src="http://createdigitalmotion.com/files/2012/02/sougwen_sepalcure1-640x227.jpg" alt="" title="sougwen_sepalcure1" width="640" height="227"  /></a></p>
<p><a href="http://createdigitalmotion.com/files/2012/02/sougwen_sepalcure2.jpg"><img src="http://createdigitalmotion.com/files/2012/02/sougwen_sepalcure2-640x426.jpg" alt="" title="sougwen_sepalcure2" width="640" height="426"  /></a></p>
<div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmotion.com/2012/02/alien-organic-beauty-of-sepalcure-visuals-by-sougwen-chat-with-the-artist/&amp;layout=default&amp;show_faces=true&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/createdigitalmotion?a=y3Y15Sn3Xzs:ABwyOjOs9Lg:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/createdigitalmotion?d=7Q72WNTAKBA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/createdigitalmotion/~4/y3Y15Sn3Xzs" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmotion.com/2012/02/alien-organic-beauty-of-sepalcure-visuals-by-sougwen-chat-with-the-artist/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://createdigitalmotion.com/2012/02/alien-organic-beauty-of-sepalcure-visuals-by-sougwen-chat-with-the-artist/</feedburner:origLink></item>
		<item>
		<title>In Dreamy, Electrified Landscapes, Nalepa ‘Daytime’ Music Video Meets Rutt-Etra</title>
		<link>http://feedproxy.google.com/~r/createdigitalmotion/~3/vo07yk4ggL8/</link>
		<comments>http://createdigitalmotion.com/2012/01/in-dreamy-electrified-landscapes-nalepa-daytime-music-video-meets-rutt-etra/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 16:04:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[benton-c]]></category>
		<category><![CDATA[bill-etra]]></category>
		<category><![CDATA[create-analog-motion]]></category>
		<category><![CDATA[glowing pictures]]></category>
		<category><![CDATA[la]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[music-videos]]></category>
		<category><![CDATA[nalepa]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[rutt-etra]]></category>
		<category><![CDATA[steve-nalepa]]></category>
		<category><![CDATA[usa]]></category>
		<category><![CDATA[v-owen-bush]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/?p=8745</guid>
		<description><![CDATA[The Rutt-Etra modular video synthesizer may be an early-1970s relic. But it&#8217;s an expressive visual instrument that seems even more contemporary and timeless today than when it first appeared. So it&#8217;s fitting that a new music video makes its intricate generated analog eye candy the star. Set to Nalepa&#8217;s track &#8220;Daytime,&#8221; the work &#8211; by &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2012/01/in-dreamy-electrified-landscapes-nalepa-daytime-music-video-meets-rutt-etra/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/WsjYU32H36Q" frameborder="0" allowfullscreen></iframe></p>
<p>The Rutt-Etra modular video synthesizer may be an early-1970s relic. But it&#8217;s an expressive visual instrument that seems even more contemporary and timeless today than when it first appeared. So it&#8217;s fitting that a new music video makes its intricate generated analog eye candy the star. Set to Nalepa&#8217;s track &#8220;Daytime,&#8221; the work &#8211; by noted visualists Benton-C Bainbridge and V Owen Bush &#8211; is an abstract visual poem. Clouds and planets drift out of the lacy, electronic tendrils. It&#8217;s a quick ticket to another world. (Watch it above; definitely watch it in &#8220;HD.&#8221;)</p>
<p>LA-based artist Steve Nalepa tells us:</p>
<blockquote><p>We made this using a Rutt/Etra &#8212; actually [creator] Bill Etra&#8217;s personal Rutt/Etra. Benton and Owen are friends with him. There&#8217;s less than a dozen physical units left in the world, they only made 2 dozen originally.</p>
<p>Benton and Owen go by Glowing Pictures. Bunch of details of their history and stuff on their website. They just did One Step Beyond last week, VJing for Dirty Projectors. [One Step Beyond is the terrific New York party held on Central Park West at the <a href="http://www.amnh.org/rose/specials/index.php">American Museum of Natural History Rose Planetarium</a>. It's one of those few places where you can always count on top-notch live visuals.]</p></blockquote>
<p>Here&#8217;s the official description:<span id="more-8745"></span></p>
<blockquote><p>Daytime&#8217;s sinuous imagery was hand-crafted with the Rutt/Etra Video Synthesizer, an analog video instrument built in the early 70s. Like a TV from another dimension, the Rutt/Etra gives artists total control of the screen with knobs, oscillators and sound-responsive circuitry. It is a modular analog computer, programmed with patch chords.</p>
<p>The artists dedicate Daytime to the memory of Steve Rutt, co-inventor of the Rutt/Etra. Steve&#8217;s pioneering work as an engineer and entrepreneur helped create the media culture we now live in.</p>
<p>Music by Steve Nalepa.<br />
Video co-created by Benton-C Bainbridge, V Owen Bush and Steve Nalepa.<br />
Video produced at dvlabs in New York.</p></blockquote>
<p>More information:<br />
<strong><a href="http://www.glowingpictures.com">http://www.glowingpictures.com</a></strong><br />
<strong><a href="http://www.stevenalepa.com">http://www.stevenalepa.com</a></strong></p>
<p>In case you happen to be in the LA area this Wednesday, Nalepa is playing the legendary downtown party Low End Theory. Alongside him is a 12-year-old child prodigy, Nalepa&#8217;s student Frankie, aka Subjection. It looks like a don&#8217;t-miss installment &#8211; lineup (and listening for all of us in the rest of the world, via SoundCloud):</p>
<blockquote><p>Nalepa<br />
<a href="http://soundcloud.com/nalepa">http://soundcloud.com/nalepa</a></p>
<p>Subjection (Frankie, 12 years old)<br />
<a href="http://soundcloud.com/subjectionmusic">http://soundcloud.com/subjectionmusic</a></p>
<p>Wednesday 2/1: NALEPA, SUBJECTION, and special guest plus residents<br />
Daddy Kev, Nobody, Gaslamp Killer, Nocando and D-Styles</p>
<p>Airliner<br />
2419 N Broadway<br />
Los Angeles, California</p>
<p>18+ / $10 cover</p>
<p><a href="https://www.facebook.com/events/172544392847555/">https://www.facebook.com/events/172544392847555/</a></p></blockquote>
<h3>More Rutt-Etra Action</h3>
<p>Benton also used the same Rutt-Etra synth on the video for &#8220;Staring At The Sun&#8221; by indie darlings TV on The Radio. Here it is:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/oHrTOQ18yzU" frameborder="0" allowfullscreen></iframe></p>
<div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmotion.com/2012/01/in-dreamy-electrified-landscapes-nalepa-daytime-music-video-meets-rutt-etra/&amp;layout=default&amp;show_faces=true&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/createdigitalmotion?a=vo07yk4ggL8:kbWuCOECNCU:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/createdigitalmotion?d=7Q72WNTAKBA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/createdigitalmotion/~4/vo07yk4ggL8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmotion.com/2012/01/in-dreamy-electrified-landscapes-nalepa-daytime-music-video-meets-rutt-etra/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://createdigitalmotion.com/2012/01/in-dreamy-electrified-landscapes-nalepa-daytime-music-video-meets-rutt-etra/</feedburner:origLink></item>
		<item>
		<title>Tutorial: MadMapper Meets Processing, Modul8 Meets Syphon, Happiness Results</title>
		<link>http://feedproxy.google.com/~r/createdigitalmotion/~3/AVLcP3iqTWY/</link>
		<comments>http://createdigitalmotion.com/2012/01/tutorial-madmapper-meets-processing-modul8-meets-syphon-happiness-results/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 20:11:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[Garagecube]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[inter-app]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Modul8]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[projection mapping]]></category>
		<category><![CDATA[syphon]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[visualist]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/?p=8739</guid>
		<description><![CDATA[processing to MadMapper via Syphon [Test] from espadaysantacruz studio on Vimeo. Wish you could get Modul8 to take an input from some other tool, so that in addition to playing videos, you could &#8220;insert&#8221; custom visuals as you play? Wish you could VJ with Processing &#8211; without giving up your VJ tool, too? Wish you &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2012/01/tutorial-madmapper-meets-processing-modul8-meets-syphon-happiness-results/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/32032407?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/32032407">processing to MadMapper via Syphon [Test]</a> from <a href="http://vimeo.com/espadaysantacruz">espadaysantacruz studio</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Wish you could get Modul8 to take an input from some other tool, so that in addition to playing videos, you could &#8220;insert&#8221; custom visuals as you play?</p>
<p>Wish you could VJ with Processing &#8211; without giving up your VJ tool, too?</p>
<p>Wish you could use Processing with MadMapper for custom project-mapped generative visuals? (I&#8217;m going to pause at the tiny handful of people who know what that question means. If you&#8217;re still with me &#8212; congrats.)</p>
<p>Wish you could do all of this with some other combination of tools on the Mac? (Hint: if it supports Syphon, you can.)</p>
<p>Media artist Miguel V. Espada answers just how to make all of this goodness a reality in an exquisite set of easy-to-follow, step-by-step instructions. Even the render-weary VJ could follow them. (Trust me &#8211; been there.)</p>
<p>In fact, I&#8217;m just about ready to go through every single one of the tutorials here. Kinect and Processing and Processing and Modul8 and Processing and projection mapping &#8230; Miguel, you&#8217;re our hero.</p>
<p><a href="http://www.miguelespada.es/?cat=41">http://www.miguelespada.es/?cat=41</a> [thanks, <a href="http://www.madmapper.com/2012/01/26/get-mad-with-processing/">Ilan</a>!]</p>
<p>And all of these techniques promise to get better with time.</p>
<p>Hear that sound?</p>
<p>That&#8217;s the sound of visual sets getting done and people&#8217;s thesis work getting finished in time for spring and new, cool stuff happening the next time you go out and see visualists play. Mark my words. Start your engines.</p>
<p><iframe src="http://player.vimeo.com/video/25317994?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/25317994">Tutorial: Syphon input in Modul8</a> from <a href="http://vimeo.com/instructions">instructions</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Vital public service announcement:</strong> Want to make sure this all continues to get better? Donate to the Syphon project. Despite the fact that this platform is utterly free to use for Mac users, and despite the fact that it has unleashed incalculable awesomeness on our community, I hear through the grapevine (or was that my HDMI cable?) that donations have been disappointing. Make that cease to be. For the price of just one coffee / Club Mate a day&#8230;</p>
<p><strong><a href="http://syphon.v002.info/">http://syphon.v002.info/</a></strong></p>
<div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmotion.com/2012/01/tutorial-madmapper-meets-processing-modul8-meets-syphon-happiness-results/&amp;layout=default&amp;show_faces=true&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/createdigitalmotion?a=AVLcP3iqTWY:n8Qz-YiPHw8:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/createdigitalmotion?d=7Q72WNTAKBA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/createdigitalmotion/~4/AVLcP3iqTWY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmotion.com/2012/01/tutorial-madmapper-meets-processing-modul8-meets-syphon-happiness-results/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://createdigitalmotion.com/2012/01/tutorial-madmapper-meets-processing-modul8-meets-syphon-happiness-results/</feedburner:origLink></item>
		<item>
		<title>Will it Blend: Blendy for Mac Makes Your Multi-Projector Setup Slick and Seamless</title>
		<link>http://feedproxy.google.com/~r/createdigitalmotion/~3/anNA69G2aa4/</link>
		<comments>http://createdigitalmotion.com/2012/01/will-it-blend-blendy-for-mac-makes-your-multi-projector-setup-slick-and-seamless/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 18:30:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[blendy]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[edge-blending]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[madmapper]]></category>
		<category><![CDATA[Modul8]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[projection mapping]]></category>
		<category><![CDATA[projectors]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[superior-brazilian-engineering]]></category>
		<category><![CDATA[syphon]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[utilities]]></category>
		<category><![CDATA[visualist]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://createdigitalmotion.com/?p=8731</guid>
		<description><![CDATA[We&#8217;ve seen lots of fancy projection maps, sculptural creations, and elaborate architectural facades. But sometimes, you just want to get rid of those awful seams when using a couple of projectors. And that can make all the difference. Enter Blendy. This friendly, simple Mac tool sits between two visual applications and gets rid of those &#8230; <a class="btn read-more" href="http://createdigitalmotion.com/2012/01/will-it-blend-blendy-for-mac-makes-your-multi-projector-setup-slick-and-seamless/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmotion.com/files/2012/01/the_solution.jpg"><img src="http://createdigitalmotion.com/files/2012/01/the_solution-640x192.jpg" alt="" title="the_solution" width="640" height="192"  /></a></p>
<p>We&#8217;ve seen lots of fancy projection maps, sculptural creations, and elaborate architectural facades.</p>
<p>But sometimes, you just want to get rid of those awful seams when using a couple of projectors. And that can make all the difference.</p>
<p>Enter Blendy. This friendly, simple Mac tool sits between two visual applications and gets rid of those seams. It simply blends two textures together, combining them using the inter-app visual texture tool called Syphon (the one we&#8217;ve been raving about so much lately).</p>
<p>Using multiple projectors (two is just the beginning), ideally the same model for matched brightness, you can line up multiple images. These days, you can easily run out of a dual- or triple-head setup off even a single laptop. Set up a source &#8211; like Modul8 or ArKaos &#8211; and an output, like MadMapper. Blendy does the blending to the texture so the projection image looks continuous.</p>
<p>Blendy is under development, so your mileage may vary, but it&#8217;s exquisitely-well documented and, thanks to Syphon, works with loads of Mac visual apps. (DIY tools like Processing and OpenFrameworks now work these days, too, not just VJ apps.)</p>
<p>We&#8217;ll be watching. Try it out, let us know how you do, and by all means, document your kick-ass visualist setup with video and photos so you can show it off to the planet.</p>
<p>Superior Brazilian engineering:</p>
<p><strong><a href="http://blendy.studioavante.com/">http://blendy.studioavante.com/</a></strong></p>
<p>Cost, for now, is €33 &#8211; with a special Brazilian discount.</p>
<p><a href="http://createdigitalmotion.com/files/2012/01/blendy_tut.jpg"><img src="http://createdigitalmotion.com/files/2012/01/blendy_tut-640x435.jpg" alt="" title="blendy_tut" width="640" height="435"  /></a></p>
<div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmotion.com/2012/01/will-it-blend-blendy-for-mac-makes-your-multi-projector-setup-slick-and-seamless/&amp;layout=default&amp;show_faces=true&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/createdigitalmotion?a=anNA69G2aa4:qW-C0UtsqXU:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/createdigitalmotion?d=7Q72WNTAKBA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/createdigitalmotion/~4/anNA69G2aa4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://createdigitalmotion.com/2012/01/will-it-blend-blendy-for-mac-makes-your-multi-projector-setup-slick-and-seamless/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://createdigitalmotion.com/2012/01/will-it-blend-blendy-for-mac-makes-your-multi-projector-setup-slick-and-seamless/</feedburner:origLink></item>
	</channel>
</rss>

