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	<title>CDM Create Digital Music</title>
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	<description>Create digital music, motion, and more.</description>
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<site xmlns="com-wordpress:feed-additions:1">132315372</site>	<item>
		<title>The techno originator, Juan Atkins, has died at 64</title>
		<link>https://cdm.link/the-techno-originator-juan-atkins-has-died-at-64/</link>
					<comments>https://cdm.link/the-techno-originator-juan-atkins-has-died-at-64/#respond</comments>
		
		<dc:creator><![CDATA[Peter Kirn]]></dc:creator>
		<pubDate>Sun, 01 Nov 2026 22:21:50 +0000</pubDate>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Stories]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[detroit]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[juan atkins]]></category>
		<category><![CDATA[michigan]]></category>
		<category><![CDATA[techno]]></category>
		<category><![CDATA[usa]]></category>
		<guid isPermaLink="false">https://cdm.link/?p=168749</guid>

					<description><![CDATA[<p>It's a loss that's beyond words. Juan Atkins, who coined the term "techno" and is often called "the originator," has died at 64. My deepest condolences to friends, family, and so many people I know who worked with and were inspired by this singular human being.</p>
<p>The post <a href="https://cdm.link/the-techno-originator-juan-atkins-has-died-at-64/">The techno originator, Juan Atkins, has died at 64</a> appeared first on <a href="https://cdm.link">CDM Create Digital Music</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">168749</post-id>	</item>
		<item>
		<title>sndstation will transform cheap gaming consoles into music handhelds</title>
		<link>https://cdm.link/sndstation-linux-distro-for-game-handhelds/</link>
					<comments>https://cdm.link/sndstation-linux-distro-for-game-handhelds/#respond</comments>
		
		<dc:creator><![CDATA[Peter Kirn]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 16:49:54 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Music tech]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Audio Damage]]></category>
		<category><![CDATA[Baconpaul]]></category>
		<category><![CDATA[Chris Randall]]></category>
		<category><![CDATA[distros]]></category>
		<category><![CDATA[fisound]]></category>
		<category><![CDATA[FLOSS]]></category>
		<category><![CDATA[free as in freedom]]></category>
		<category><![CDATA[gaming handhelds]]></category>
		<category><![CDATA[handhelds]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[libre]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Linux distros]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[TOiVille]]></category>
		<guid isPermaLink="false">https://cdm.link/?p=168719</guid>

					<description><![CDATA[<p>Cheap handheld gaming consoles now often pack surprising processing power. But many risk ending up as e-waste. A new open-source project is turning them into powerful Linux music workstations, instead, complete with the ability to run plug-ins—and original games, too. Oh, and the project has some familiar faces involved. Here's an exclusive first look.</p>
<p>The post <a href="https://cdm.link/sndstation-linux-distro-for-game-handhelds/">sndstation will transform cheap gaming consoles into music handhelds</a> appeared first on <a href="https://cdm.link">CDM Create Digital Music</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">168719</post-id>	</item>
		<item>
		<title>Mangle everything: modulated mayhem in circuit-bent Sinevibes Malfunction v3</title>
		<link>https://cdm.link/sinevibes-malfunction-v3/</link>
					<comments>https://cdm.link/sinevibes-malfunction-v3/#respond</comments>
		
		<dc:creator><![CDATA[Peter Kirn]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 10:45:52 +0000</pubDate>
				<category><![CDATA[Music tech]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[circuit-bent]]></category>
		<category><![CDATA[distortion]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Malfunction]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[Sinevibes]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[Windows]]></category>
		<guid isPermaLink="false">https://cdm.link/?p=168696</guid>

					<description><![CDATA[<p>This is why you get intimate with code, line by line. Artemiy at Sinevibes obsessed over details, breaking a filter model by rewiring its internal connections -- and now, with v3, giving it precise modulation in a wide variety of shapes. Now, like kids kicking over a sandcastle, we can take that handiwork and apply it to total, absolute destruction.</p>
<p>The post <a href="https://cdm.link/sinevibes-malfunction-v3/">Mangle everything: modulated mayhem in circuit-bent Sinevibes Malfunction v3</a> appeared first on <a href="https://cdm.link">CDM Create Digital Music</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">168696</post-id>	</item>
		<item>
		<title>XEN FX LAB: sequel to Zen Delay adds tweakable spring tank, dub mode</title>
		<link>https://cdm.link/xen-fx-lab/</link>
					<comments>https://cdm.link/xen-fx-lab/#respond</comments>
		
		<dc:creator><![CDATA[Peter Kirn]]></dc:creator>
		<pubDate>Thu, 29 Oct 2026 21:32:54 +0000</pubDate>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Music tech]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[analog modeling]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[dub]]></category>
		<category><![CDATA[dub throw]]></category>
		<category><![CDATA[hands-on]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[Liquid Sky]]></category>
		<category><![CDATA[Liquid Sky d-vices]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[spring]]></category>
		<category><![CDATA[spring reverb]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Xen FX Lab]]></category>
		<category><![CDATA[Zen Delay]]></category>
		<guid isPermaLink="false">https://cdm.link/?p=168686</guid>

					<description><![CDATA[<p>XEN FX LAB is a follow-up to a software hit (and hardware, before that), adding a modeled spring reverb, strike for "knocking" the virtual tank, and a dub button for adding dub-style throws, plus significant performance optimizations all round. And yeah, it's time for more wild drones and dubs and echoes and the lot. macOS, Windows; VST3, AU, standalone; also on iOS.</p>
<p>The post <a href="https://cdm.link/xen-fx-lab/">XEN FX LAB: sequel to Zen Delay adds tweakable spring tank, dub mode</a> appeared first on <a href="https://cdm.link">CDM Create Digital Music</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">168686</post-id>	</item>
		<item>
		<title>Mouthwashing, indie horror game, now on consoles featuring Imogen Heap</title>
		<link>https://cdm.link/mouthwashing-indie-horror-game-now-on-consoles-featuring-imogen-heap/</link>
					<comments>https://cdm.link/mouthwashing-indie-horror-game-now-on-consoles-featuring-imogen-heap/#respond</comments>
		
		<dc:creator><![CDATA[Peter Kirn]]></dc:creator>
		<pubDate>Thu, 29 Oct 2026 19:27:08 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Headlock]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Imogen Heap]]></category>
		<category><![CDATA[Mouthwashing]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Switch]]></category>
		<category><![CDATA[Switch 2]]></category>
		<category><![CDATA[UK]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox series X]]></category>
		<guid isPermaLink="false">https://cdm.link/?p=168675</guid>

					<description><![CDATA[<p>Mouthwashing, the underground psychological horror adventure, helped a slew of new fans discover the joys of Imogen Heap. Now Imogen and the game are back on all current consoles. No excuses: it&#8217;s Halloween weekend, and what other title offers &#8220;Descend into Madness&#8221; as one of its feature bullet points? I do mean all consoles. Windows [&#8230;]</p>
<p>The post <a href="https://cdm.link/mouthwashing-indie-horror-game-now-on-consoles-featuring-imogen-heap/">Mouthwashing, indie horror game, now on consoles featuring Imogen Heap</a> appeared first on <a href="https://cdm.link">CDM Create Digital Music</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">168675</post-id>	</item>
		<item>
		<title>HAND is a Eurorack module that is also a disembodied crawling hand</title>
		<link>https://cdm.link/hand-for-eurorack/</link>
					<comments>https://cdm.link/hand-for-eurorack/#respond</comments>
		
		<dc:creator><![CDATA[Peter Kirn]]></dc:creator>
		<pubDate>Wed, 28 Oct 2026 11:50:58 +0000</pubDate>
				<category><![CDATA[Gear]]></category>
		<category><![CDATA[Modular-Analog]]></category>
		<category><![CDATA[Music tech]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[electro-mechanical]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[eurorack]]></category>
		<category><![CDATA[Gijs Gieskes]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[hands]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[kinetic]]></category>
		<category><![CDATA[kinetic sculpture]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[netherlands]]></category>
		<category><![CDATA[robotics]]></category>
		<guid isPermaLink="false">https://cdm.link/?p=168653</guid>

					<description><![CDATA[<p>As a firm believer in technosolutionism, I am here to tell you, authoritatively, that you need a disembodied glowing hand that creeps around your house and plays spooky music. Not want. Need. Those who do not buy this disembodied hand will surely be left behind, or at least it will crawl after you. Instrument builder and inventor Gijs Gieskes is back at it again.</p>
<p>The post <a href="https://cdm.link/hand-for-eurorack/">HAND is a Eurorack module that is also a disembodied crawling hand</a> appeared first on <a href="https://cdm.link">CDM Create Digital Music</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">168653</post-id>	</item>
		<item>
		<title>NI&#8217;s new Massive XL is nicely overstuffed but easier to morph, mutate, and play</title>
		<link>https://cdm.link/massive-xl-first-impressions/</link>
					<comments>https://cdm.link/massive-xl-first-impressions/#respond</comments>
		
		<dc:creator><![CDATA[Peter Kirn]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 17:57:26 +0000</pubDate>
				<category><![CDATA[Music tech]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[First Impressions]]></category>
		<category><![CDATA[hands-on]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[massive]]></category>
		<category><![CDATA[Massive X]]></category>
		<category><![CDATA[mutation]]></category>
		<category><![CDATA[Native Instruments]]></category>
		<category><![CDATA[NI]]></category>
		<category><![CDATA[soft synhts]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[synthesizers]]></category>
		<category><![CDATA[wavetable]]></category>
		<category><![CDATA[Windows]]></category>
		<guid isPermaLink="false">https://cdm.link/?p=168628</guid>

					<description><![CDATA[<p>What do you get the music synth user who's got everything? Here's what: mutation and generation options that actually lead you into more tweaking, not away from it. Plus goodies from the original Massive and PPG, and some of our favorite NI effects. Massive XL feels like the sequel Massive X wanted to be. Here's a first hands-on -- at just the right time, with a $99 intro price.</p>
<p>The post <a href="https://cdm.link/massive-xl-first-impressions/">NI&#8217;s new Massive XL is nicely overstuffed but easier to morph, mutate, and play</a> appeared first on <a href="https://cdm.link">CDM Create Digital Music</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">168628</post-id>	</item>
		<item>
		<title>Inside NI Absynth 6.2 and its updated workflows for exploring sound</title>
		<link>https://cdm.link/inside-ni-absynth-6-2/</link>
					<comments>https://cdm.link/inside-ni-absynth-6-2/#respond</comments>
		
		<dc:creator><![CDATA[Peter Kirn]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 11:01:49 +0000</pubDate>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[absynth]]></category>
		<category><![CDATA[Absynth 6]]></category>
		<category><![CDATA[Brian Clevinger]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Hannah Lockwood]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[Native Instruments]]></category>
		<category><![CDATA[soft synths]]></category>
		<category><![CDATA[synthesizers]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[UI design]]></category>
		<category><![CDATA[UI/UX]]></category>
		<category><![CDATA[updates]]></category>
		<guid isPermaLink="false">https://cdm.link/?p=168609</guid>

					<description><![CDATA[<p>This month, Absynth got two updates that refine its UI and editing navigation, freeing you up to shape your sound. Product designer Hannah Lockwood and Absynth creator Brian Clevinger join us to talk about the work they did on that. I already knew Hannah and Brian were really passionate about their craft, so let's get our tour from the source -- and dive into more Absynth sonic frontiers.</p>
<p>The post <a href="https://cdm.link/inside-ni-absynth-6-2/">Inside NI Absynth 6.2 and its updated workflows for exploring sound</a> appeared first on <a href="https://cdm.link">CDM Create Digital Music</a>.</p>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">168609</post-id>	</item>
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		<title>On the sublime BETHLEHEM بيت لحم, walls in time and space fall</title>
		<link>https://cdm.link/bethlehem-album/</link>
					<comments>https://cdm.link/bethlehem-album/#respond</comments>
		
		<dc:creator><![CDATA[Peter Kirn]]></dc:creator>
		<pubDate>Mon, 26 Oct 2026 14:47:21 +0000</pubDate>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Stories]]></category>
		<category><![CDATA[Abed Kobeissy]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[Beirut]]></category>
		<category><![CDATA[Bethlehem]]></category>
		<category><![CDATA[drones]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[hymns]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Lawrence sammour]]></category>
		<category><![CDATA[Lebanon]]></category>
		<category><![CDATA[Palestine]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[Sary Moussa]]></category>
		<guid isPermaLink="false">https://cdm.link/?p=168584</guid>

					<description><![CDATA[<p>The exquisite collaboration of Lawrence Sammour, Sary Moussa, and Abed Kobeissy, Bethlehem, is released this month. And it has become a rich sanctuary, a shared space that refuses erasure or fragmentation. It also refuses to obey the boundaries of colonialism and occupation, weaving together what was pulled apart, as taut and resonant as the strings of the buzuq.</p>
<p>The post <a href="https://cdm.link/bethlehem-album/">On the sublime BETHLEHEM بيت لحم, walls in time and space fall</a> appeared first on <a href="https://cdm.link">CDM Create Digital Music</a>.</p>
]]></description>
		
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		<title>Free Friday: GForce&#8217;s superb Axxess instrument is free until December</title>
		<link>https://cdm.link/gforce-freebies/</link>
					<comments>https://cdm.link/gforce-freebies/#respond</comments>
		
		<dc:creator><![CDATA[Peter Kirn]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 21:36:40 +0000</pubDate>
				<category><![CDATA[Music tech]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[1970s]]></category>
		<category><![CDATA[ARP Axxe]]></category>
		<category><![CDATA[ARP Odyssey]]></category>
		<category><![CDATA[Axxess]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free as in beer]]></category>
		<category><![CDATA[freebies]]></category>
		<category><![CDATA[GForce]]></category>
		<category><![CDATA[Korg]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[Windows]]></category>
		<guid isPermaLink="false">https://cdm.link/?p=168555</guid>

					<description><![CDATA[<p>GForce has updated their site, branding, and pricing (now with both lifetime licenses and subscription options). And there are two freebies, time-limited through the end of November: a Mellotron M400 instrument, and the one I suspect most readers will be into, GForce's take on the 1975 ARP Axxe synthesizer.</p>
<p>The post <a href="https://cdm.link/gforce-freebies/">Free Friday: GForce&#8217;s superb Axxess instrument is free until December</a> appeared first on <a href="https://cdm.link">CDM Create Digital Music</a>.</p>
]]></description>
		
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