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		<title>CREATED: Discover Music from Testtoon, Oubys, and Teal &amp; Beastie Respond</title>
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		<pubDate>Thu, 09 Feb 2012 16:46:28 +0000</pubDate>
		<dc:creator>Matt Earp</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22671</guid>
		<description>Ready for some focused listening time? Photo (CC-BY-SA) Toshiyuki IMAI. [website - JP] Writing about the meeting place of technology and music, we cover potential: what&amp;#8217;s possible, what might be in the future. So as he launches a new music column, our new contributor Kid Kameleon has coined a cheeky title: &amp;#8220;created.&amp;#8221; This isn&amp;#8217;t just &amp;#8230; &lt;a class="btn read-more" href="http://createdigitalmusic.com/2012/02/created-discover-music-from-testtoon-oubys-and-teal-beastie-respond/"&gt;Continue &amp;#8594;&lt;/a&gt;</description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/headphones.jpg"><img src="http://createdigitalmusic.com/files/2012/02/headphones.jpg" alt="" title="headphones" width="640" height="480" class="alignnone size-full wp-image-22695" /></a></p>
<div class="imgcaption">Ready for some focused listening time? Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/matsuyuki/">Toshiyuki IMAI</a>. [<a href="http://www.kototone.jp/">website - JP</a>]</div>
<p><em>Writing about the meeting place of technology and music, we cover potential: what&#8217;s possible, what might be in the future. So as he launches a new music column, our new contributor Kid Kameleon has coined a cheeky title: &#8220;created.&#8221; This isn&#8217;t just what you could create with digital music, but what has been made, as he discovers and reviews new sounds.  And while words like &#8220;genre-defying&#8221; get overused, producer/DJ/journalist Kid Kameleon &#8211; aka Matt Earp &#8211; really is on a quest for music that pushes out from the boundaries drawn around it. Over this and future installments, Matt will help widen our own listening to the up-and-coming and unexpected. So let&#8217;s get started, by peering through the window of one label and one artist. -PK</em></p>
<p><strong>TESTTOON &amp; OUBYS</strong></p>
<p>Testtoon and Oubys are separate but symbiotic (for now). <a title="Testtoon" href="http://testtoon.com/">Testtoon</a> is a very new label run by Michael Severi from Antwerp, Belgium, in collaboration with his brother Rafael. Michael&#8217;s girlfriend Eva D&#8217;haenens creates the label&#8217;s art and graphics as part of <a title="Testbeeld" href="http://testtoon.com/news/testbeeld" target="_blank">Testbeeld</a>, the label&#8217;s visual twin. Testtoon is only two releases into its existence so far, but according to Severi, its agenda is to &#8220;promote creative and original electronic music&#8221; with vinyl-only releases of &#8221;only local or more unknown producers we like.&#8221; Severi&#8217;s current aesthetic for his own DJ sets as well as the label is &#8220;ambient, field recordings, and experimental,&#8221; and Testtoon couldn&#8217;t have found a better or more captivating artist for their launch releases than <a title="Oubys" href="http://soundcloud.com/oubys" target="_blank">Oubys</a>, from Brussels.</p>
<p><img class="aligncenter" src="http://testtoon.com/wp-content/uploads/2011/04/Oubys_Belgie.jpg" alt="" width="650" height="433" /></p>
<div class="imgcaption">Photo by <a href="http://users.telenet.be/wertelaers.ronny/" target="_blank">Ronny Wertelaers</a></div>
<p><span id="more-22671"></span></p>
<p>Oubys is the stage name for Wannes Kolf. From his succinct bio: &#8220;Kolf&#8217;s music is made with live improvisations, electronic treatment and field recordings. Influenced by early legends Faust, Heldon, Can and ambient guru Brian Eno, this music has a nice sense of subterranean depth and a pulsating progression.&#8221; Oubys has had two previous releases on the CDr label <a title="U-Cover" href="http://www.u-cover.com/">U-Cover</a> (also out of Belgium), and his music has is perfect blend of textured soundscape, low thrumming bass and steady washes of atmospheric synths that combine in perfect proportion to yield richly immersing musical experiences. This world can be a space where it&#8217;s hard to sound original or interesting, but Kolf weaves just enough of a pulsing through many of his creations to give them the skeleton ambient music so often lacks. His first release for Testtoon was <a title="Terra Incognita" href="http://testtoon.com/releases" target="_blank">Terra Incognita</a> in 2011, which falls somewhere between an EP and an album in length. It&#8217;s full of rich complexity reminiscent of Monolake and Chain Reaction, and it ends with the almost epic Blackland 2 (below). But it also takes in more collage-like sounds along the way, in tracks like &#8220;Hidden Base&#8221; and &#8220;Mitlt&#8221;.</p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F11942789&amp;auto_play=false&amp;show_artwork=true&amp;color=1fd2e8"></iframe></p>
<p>The label&#8217;s second release is the Positronium EP, which heads in a slightly darker direction, more buzzing electricity than soothing sound beds. It contains an early version of the album track Positronium II, a remix by Oubys, and truly special restructuring by <a title="Substance" href="https://www.facebook.com/pages/Substance-aka-DJ-Pete/51660522098" target="_blank">Substance</a> of Hardwax, Berlin, a <a title="Scion" href="http://soundcloud.com/r_co/scion-aka-substance">scion</a> of German dub techno reaching back almost 20 years. A tantalizing snippet of it can be heard here:</p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32231237&#038;show_artwork=true"></iframe></p>
<p>That EP will be out by the end of February. For now Testtoon is doing the distribution themselves, so it can only be found in vinyl shops in Belgium and <a title="Buy" href="http://testtoon.com/news/where-to-buy" target="_blank">by mail order through a couple of internet outlets</a>. But Severi is hoping to secure distribution soon, so untill then keep your ears on both <a title="Oubys" href="http://soundcloud.com/oubys" target="_blank">Oubys</a> and <a title="Testtoon" href="http://soundcloud.com/testtoon-records" target="_blank">Testtoon&#8217;s</a> SoundCloud pages for samples of new material. And give them both props for doing such small run and tangible releases in the age of digital music!</p>
<p><strong>TEAL &amp; BEASTIE RESPOND</strong></p>
<p>Not terribly far from Testtoon&#8217;s sample-based ambience, a similar label/producer symbiotic relationship is going on, but for a different genre of music. The label is <a title="Teal" href="http://soundcloud.com/tealrecordings" target="_blank">Teal Recordings</a>, run by Simon Olsson, and the producer is <a title="Beastie Respond" href="http://soundcloud.com/tobiaspedersen" target="_blank">Beastie Respond</a> aka Tobias Pedersen. Both of them are in Copenhagen, Denmark, and both have associations with the <a title="Dunkle" href="http://www.dunkelbar.com/">Dunkle Bar</a> there.</p>
<p><img class="aligncenter size-full wp-image-22672" src="http://createdigitalmusic.com/files/2012/02/BRweb.jpg" alt="" width="500" height="498" /></p>
<p>Teal is 4 releases deep so far, available both as 12&#8243; records as well as <a title="Teal Digital" href="http://www.surus.co.uk/index.aspx">digital</a>, and much of its sound has been focus on that particular hybrid of house, dubstep, UK Funky and techno that doesn&#8217;t have a name yet but is currently saturating lots of clubs in London and beyond. Producers like <a title="Blawan" href="https://www.facebook.com/pages/Blawan/115678128712">Blawan</a>, <a title="WNCL" href="http://westnorwoodcassettelibrary.blogspot.com/">West Norwood Cassette Library</a>, <a title="Hypno" href="http://soundcloud.com/hypno">Hypno</a>, and <a title="Kowton" href="http://soundcloud.com/kowton">Kowton</a> have all given some of their finest productions or remixes to the label &#8211; a favorite in this vein is the smokey jazz-club sampling shuffle-skip of Hypno&#8217;s <a title="Koko" href="http://soundcloud.com/tealrecordings/teal002-hypno-koko-analies-preview">Koko</a>, a true gem.</p>
<p>But the label&#8217;s breakout sound has surely been the beguiling Syncope by Beastie Respond. A beautiful piece of uncanny music that draws equally from Drum and Bass, Dub, Dancehall and Chilled Out Hip-Hop, it&#8217;s one of the best examples of the current trend of DnB producers using increasingly tricky rhythms to give the illusion of both 85 bpm hip-hop (or in this case, with a 4&#215;4 beat, almost slow disco) and the frenetic poly rhythms of Jungle. It is a sound that&#8217;s most closely associated with the producer <a href="http://soundcloud.com/dbridge">dBridge</a>, his label <a href="http://soundcloud.com/dbridge">Exit Recordings</a>, and what&#8217;s been termed the &#8220;Autonomic sound&#8221; of this particular strain of modern Drum and Bass &#8211; a sound hugely influenced by the &#8220;is it head nod or dance music?&#8221; slippery-ness that is Dubstep&#8217;s most impressive achievement to date. And frankly it&#8217;s an amazing breath of fresh air to the genre of Drum and Bass, reviving many veteran&#8217;s interest in a sound that&#8217;s accesible enough for a new generation of listeners who till now only knew DnB as classic ragga, harsh tear outs, or cheesy over-the-top atmospherics.</p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F17061369&#038;show_artwork=true"></iframe></p>
<p>Now, not to pigeonhole Pedersen into only this one sound &#8211; he&#8217;s got musical skills that stand out on some darker and more straight-ahead productions, as well, geared to a more traditional DnB audience. But his syncopations are at their most impressive in this rhythmic netherland, so it&#8217;s not surprising that Teal is releasing a second single from him in March. This one, the label&#8217;s 5th, is 2 tracks, &#8220;Be Quiet&#8221; and &#8220;No More&#8221;, and once again, &#8220;No More&#8221; is just killer, full of crisp clean sounds that tumble over each other, constantly pinging back and forth between a head nod and a skank.</p>
<p><iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35856218&#038;show_artwork=true"></iframe></p>
<p>Beastie Respond says he has some other tracks and remixes coming soon. If both record labels and producers the world over can embrace this sort of tricky, intelligent music that works both on the dancefloor and in headphones, then the future of electronic dance music is bright indeed.</p>
<p><em>Kid Kameleon is a San Francisco-based DJ, promoter, writer, blogger, historian, archivist, and fan of electronic music.</em><br />
<a href="http://www.kidkameleon.com">http://kidkameleon.com</a></p>
<p><em>Don&#8217;t miss Matt&#8217;s write-up of selections from 2011&#8242;s musical landscape &#8211; complete with a couple of recent choices from his more than 100 mixes:</em><br />
<a href="http://createdigitalmusic.com/2012/01/the-music-of-2011-kid-kameleon-picks-om-unit-mix-techno-mix/">The Music of 2011: Kid Kameleon Picks, Om Unit Mix, Techno Mix</a></p>
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		<title>Music Thing: A Radio Sequencer, How to Get Into DIY Synth Modules, How to Have Fun</title>
		<link>http://feedproxy.google.com/~r/createdigitalmusic/~3/RFjYeqZkdEg/</link>
		<comments>http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 13:49:50 +0000</pubDate>
		<dc:creator>Tom Whitwell</dc:creator>
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		<category><![CDATA[tom-whitwell]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22661</guid>
		<description>Lured by the siren song of modular synthesis and DIY electronics, but not sure how to navigate the piles of requisite knowledge &amp;#8211; or uncertain what the trip down this rabbit hole might have in store? For years, Tom Whitwell&amp;#8217;s Music Thing was a beloved daily read, as that site and this one were among &amp;#8230; &lt;a class="btn read-more" href="http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/"&gt;Continue &amp;#8594;&lt;/a&gt;</description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/34814995" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><em>Lured by the siren song of modular synthesis and DIY electronics, but not sure how to navigate the piles of requisite knowledge &#8211; or uncertain what the trip down this rabbit hole might have in store?</p>
<p>For years, Tom Whitwell&#8217;s <a href="http://musicthing.co.uk">Music Thing</a> was a beloved daily read, as that site and this one were among the early blog-format destinations for music tech. Tom moved on &#8211; something about a major day-gig at a paper called</em> <a href="http://www.thetimes.co.uk">The Times,<em></a> perhaps named after the font? &#8211; but that makes us all the more delighted to get a dispatch from him. In this guest column for CDM, he introduces one project, a brilliant FM radio sequencer, but also helps us catch up on reading on modular synthesis and electronics dating back to the origins of the technology. And he has a realistic look at what this will do to your life &#8211; all inspired by &#8220;pure enthusiasm,&#8221; as he puts it, &#8220;this is fun, you should try it.&#8221;</p>
<p>Hey, isn&#8217;t that what the drug dealer said in those just-say-no instructional videos we watched in the 80s? Coincidence, I&#8217;m sure. -PK</em> </p>
<p>Since buying a Eurorack modular synth a year ago, I&#8217;ve spent a lot of time building DIY synth modules and reading about synths and the people who build them. <em>(See reading list, below, if you&#8217;d like to do the same.)</em></p>
<p>The hardest part of DIY electronics is starting out. My first step was building a few guitar pedal kits and learning by reading the <a href="http://www.beavisaudio.com/">Beavis Audio</a> site. Other people start with noisemaker kits like the Atari Punk Console or circuit bending. They all lead in the same direction &#8212; down a very deep rabbit hole. </p>
<p>There&#8217;s a lot to buy &#8211; a kind of infrastructure you need before doing anything &#8211; soldering kit, a multimeter, and a stock of components. None of it costs much, but it&#8217;s hard and disconcerting to buy. Online megastores like Farnell or Mouser will stock 50 versions of every component. Get the part number wrong, and you accidentally order capacitors as small as grains of sand, or as large as golfballs. Smaller stores &#8211; in the UK, I use <a href="http://www.bitsbox.co.uk/">http://www.bitsbox.co.uk/</a> - are easier because they only stock common hobby-friendly parts. </p>
<p>After making a few guitar pedals, I moved onto synth modules. They&#8217;re a great DIY platform. The infrastructure is all there, in terms of power supply, case, inputs, and outputs. Parts are cheap, there&#8217;s a healthy and helpful community, and a nice learning curve, from basic utility modules to mind-bendingly complex frequency shifters and vocoders. </p>
<p>In a year, I&#8217;ve built:</p>
<ul>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=34141">a super-simple, chiptuney oscillator</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=36048">a tiny spring reverb driver</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=43775">a stupidly-complicated and blinkenlights-covered Arduino-powered Euclidean beat sequencer</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?p=444993">a very useful Arduino MIDI clock</a></li>
<li>and a simple but handy 8-step sequencer (see video, below)</li>
</ul>
<p><span id="more-22661"></span></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/IafAAMos9fA" frameborder="0" allowfullscreen></iframe></p>
<p>For this project, I was inspired by this quote from Don Buchla, the legend of west coast synthesis: </p>
<blockquote><p>&#8220;My studio at that time was ten feet wide. It was so crowded in there we hauled the workbench out on the sidewalk on good days and set up my oscilloscope and worked out there. [John] Cage came by and for voltage control I had hooked up my keyboard to an FM module that I&#8217;d built, a little module that was an FM receiver and I could play stations on it because I had one of the first varactor tuned FMs. Cage, as you can imagine, was just enormously interested in the fact that I could tune each key to a station and then proceeded to play the radio&#8221; ( <a href="http://www.vasulka.org/archive/RightsIntrvwInstitMediaPolicies/IntrvwInstitKaldron/61/BuchlaTranscription.pdf">Source [PDF]</a> )</p></blockquote>
<p>Thirty years later, Don released the 272e module (see <a href="http://m.matrixsynth.com/2011/01/namm-new-from-buchla.html">Matrixsynth on the announcement</a>), a $1250, four-channel polyphonic FM Tuner. There&#8217;s also the ADDAC102, a very fancy stereo €270 Eurorack module [see <a href="http://www.synthtopia.com/content/2011/07/23/the-addac102-voltage-controller-fm-radio-for-modular-synthesizers/">Synthtopia, with a video</a>]. I wanted something quick, cheap and easy that would let me follow in Don and John&#8217;s footsteps. After a lot of searching and a few dead ends, I found the wonderful video demo, below, of a battery-powered FM sequencer based on a €15 radio kit from Germany. </p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/Ui5Elu-1Wjc" frameborder="0" allowfullscreen></iframe></p>
<p>Projects like this follow a predictable curve. There&#8217;s a burst of experimental excitement at the start; receiving the crucial part, building the circuit on breadboard and realizing that &#8212; YES! &#8212; it&#8217;s going to work. </p>
<p>Then comes a period of frustration and tedium. Re-buying a crucial part you blew up. Fiddling with the circuit so it responds just how you want it. Transferring the breadboard layout to a piece of perfboard, or designing a PCB and waiting for it to be made in China. If you&#8217;re using an Arduino or other programmable controller, there&#8217;s a long period of writing code, battling feature creep, debugging. </p>
<p>During this period, you have to really, really want the thing you&#8217;re making, dreaming of how cool it will be, how much fun you&#8217;ll have playing it and telling everyone about it. </p>
<div id="attachment_22663" class="wp-caption alignnone" style="width: 650px"><a href="http://createdigitalmusic.com/files/2012/02/fmradio_module_tom.jpg"><img src="http://createdigitalmusic.com/files/2012/02/fmradio_module_tom.jpg" alt="" title="fmradio_module_tom" width="640" height="640" class="size-full wp-image-22663" /></a><p class="wp-caption-text">Tom&#039;s FM radio-sequencing module project, in all its glory.</p></div>
<p>Building music gear is more multidisciplinary than you might imagine. The interface and the feel is as important as the functionality. My Euclidean sequencer is a cool-looking thing, with a big LED matrix. It&#8217;s really useful &#8211; turning trains of pulses into Afro-Latin rhythms. But it&#8217;s fiddly and annoying to use. The FM Radio module could be 50% smaller &#8211; and size is important in any modular synth &#8211; but this time I wanted good big knobs for fine tuning the signals and control voltages. </p>
<p>So, as the project continues, you&#8217;ll spend time designing a front panel, deciding how many knobs you need, removing ones you&#8217;ll never use. And along the way, you&#8217;re learning. This time round, I wanted to get the control just right &#8211; precise, stable tuning so that stations would stay locked. That meant experimentation and [<a href="http://www.muffwiggler.com/forum/viewtopic.php?t=48651">asking for help on the MuffWiggler forum</a>]. I also spent ages reading ham radio sites, trying to work out how to make a voltage-controlled Shortwave radio (I gave up). <br />
Eventually, the lacquer is dry on the panel, the parts are all in, debugging is complete and the module is working. The result: either elation and fun, or almost immediate maker&#8217;s remorse. It&#8217;s bad enough spending money on a piece of music gear that you never love. It&#8217;s really annoying spending time building one that you can&#8217;t then flip on eBay. </p>
<p>So far, this FM module is pure fun, an injection of random audio in the heart of the system. Every time I turn it on, something else comes out &#8211; pirate dubstep stations, Turkish music, news reports and Bryan Adams. You can filter it, sequence it, use it as a noise source, or let it modulate oscillators or open filters. Listen:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30560141"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30560141" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/musicthing/radio-sequencer-2">Radio sequencer 2</a> by <a href="http://soundcloud.com/musicthing">MusicThing</a></span> </p>
<p>Photos of the module:</p>
<p><object width="640" height="480"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2F&#038;set_id=72157628827233415&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2F&#038;set_id=72157628827233415&#038;jump_to=" width="640" height="480"></embed></object></p>
<h3>Reading List</h3>
<p>Great online resources for learning about modular synths and the first golden age of experimental electronic music include: </p>
<p><a href="http://www.ubu.com/emr/">Ubuweb&#8217;s electronic music resources section</a> <br />
Also at Ubuweb, several editions of <em><a href="http://www.ubu.com/emr/periodicals.html">Electronic Music Review</a></em>, a beautifully-designed but short-lived journal boasting Robert Moog as Technical Editor. </p>
<p>The <a href="http://www.redbullmusicacademy.com/">Red Bull Music Academy</a> includes long, detailed interviews with Don Buchla, Tom Oberheim, Peter Zinovieff of EMS, Robert Moog and Morton Subotnik.</p>
<p><a href="http://www.cyndustries.com/synapse/intro.cfm"><em>Synapse</em> magazine</a> was a mid-70s journal of electronic music, where you&#8217;d find DIY projects from people like Serge Tcherepnin</p>
<p><a href="http://www.vasulka.org/">Vasulka</a> is a huge and rather poorly-organised archive of documents, interviews and transcripts, containing some gems.</p>
<p><em>Source</em> Magazine was, back in California in 1967, a plush avant-garde journal. Many editions came with 10&#8243; vinyl records, pages printed on transparencies or fur. John Cage was a guest editor, and the magazine carried experimental scores from composers like Steve Reich. Original copies sell for $500+, but the articles and scores have been collected in a book: <br />
<a href="http://www.amazon.com/gp/product/0520267451/ref=as_li_ss_tl?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0520267451"><em>Source: Music of the Avant-garde, 1966-1973</em></a> [Amazon]</p>
<h3>What&#8217;s Next?</h3>
<p><em>Tom is already on to the next build since he finished up the radio sequencer. This time, it&#8217;s a shift register sequencer. A what?</em></p>
<p><iframe src="http://player.vimeo.com/video/35987839" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>A 16-step random sequencer, something between the <a href="http://web.archive.org/web/20090410072322/http://www.wiard.com/1200/NR/Noise_Ring.html">Wiard Noise Ring</a>, the <a href="http://cgs.synth.net/modules/cgs13_gated_comparator.html">CGS Gated Comparator</a> and <a href="http://navsmodularlab.blogspot.com/2011/10/bitsy-stepped-cv-generator-recorder.html">Nav&#8217;s BITSY</a>.</p>
<p>It takes random noise to fill up 4 x 4 step 4015 shift registers, shifted by a clock input. The shift registers are looped &#8211; either after 8 or 16 steps. 8 of the steps are fed into a DAC0800 analog/digital converter, which produces a 0-8 volt output.</p></blockquote>
<p><em>See also the prototype:</em></p>
<p><iframe src="http://player.vimeo.com/video/35986550" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon</title>
		<link>http://feedproxy.google.com/~r/createdigitalmusic/~3/OyqbCEge6gQ/</link>
		<comments>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:06:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22654</guid>
		<description>Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on &amp;#8230; &lt;a class="btn read-more" href="http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/"&gt;Continue &amp;#8594;&lt;/a&gt;</description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XJbHcuZUFl0" frameborder="0" allowfullscreen></iframe></p>
<p>Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface.</p>
<p>We may be on the cusp of a new age: the three-dimensional paradigm for music making.</p>
<p>AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign promises to bring beta releases as soon as this summer. In the demo video above, you can see an overview of some of its broad capabilities:</p>
<ul>
<li>Synthesis, via modular connections</li>
<li>Sample loading</li>
<li>The ability to zoom into more conventional 2D sequences, piano roll views, and envelopes/automation</li>
<li>Grouping of related nodes</li>
<li>Patch sharing</li>
<li>Graphical feedback for envelopes and automation, tracked across z-axis wireframes, like circuitry</li>
</ul>
<p>All of this is presented in a mind-boggling visual display, resembling nothing more than constellations of stars.</p>
<p>Is it just me, or does this make anyone else want to somehow combine modular synthesis with a space strategy sim like <em>Galactic Civilizations</em>? Then again, that might cause some sort of nerd singularity that would tear apart the fabric of the space-time continuum &#8211; or at least ensure <em>we never have any normal human relationships again</em>.</p>
<p>Anyway, the vitals:<span id="more-22654"></span></p>
<ul>
<li>It runs on a lowly Lenovo tablet right now, with integrated graphics.</li>
<li>The goal is to make it run on <em>your</em> PC by the end of the year. (Mac users hardly need a better reason to dual boot. Why are you booting into Windows? Because I run a single application <em>that makes it the future</em>.)</li>
<li>MIDI and ReWire are onboard, with OSC and VST coming.</li>
<li>With crowd funding, you&#8217;ll get a Win32/64 release planned by the end of the year, and betas by summer (Windows) or fall/winter (Mac).</li>
</ul>
<p>I like this quote:</p>
<blockquote><p>Some things which have influenced the design of AudioGL:<br />
Catia              &#8211; Dassault Systèmes<br />
AutoCAD        &#8211; Autodesk<br />
Cubase          &#8211; Steinberg<br />
Nord Modular &#8211; Clavia<br />
The Demoscene</p></blockquote>
<p>Indeed. And with computer software now reaching a high degree of maturity, such mash-ups could open new worlds.</p>
<p>Learn about the project, and contribute by the 23rd of March via the (excellent) IndieGogo:</p>
<p><strong><a href="http://audiogl.com">http://audiogl.com</a></strong></p>
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		<title>rePatcher: Make Your Computer a Real Modular, with Knobs and Cords; Pd and Max Right Now</title>
		<link>http://feedproxy.google.com/~r/createdigitalmusic/~3/3ALjkyOx0c0/</link>
		<comments>http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 20:04:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22648</guid>
		<description>For the last few decades, generally speaking, we&amp;#8217;ve had computers, and we&amp;#8217;ve had physical, modular, analog gear. Computers are endlessly patchable, but not using physical cords. Modulars use physical cords, but they lack the flexibility (and affordability) of a computer. Now, US$25 and an Arduino can change that. rePatcher is a simple, tangible modular interface &amp;#8230; &lt;a class="btn read-more" href="http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/"&gt;Continue &amp;#8594;&lt;/a&gt;</description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/1Hy30g5-Avs" frameborder="0" allowfullscreen></iframe></p>
<p>For the last few decades, generally speaking, we&#8217;ve had computers, and we&#8217;ve had physical, modular, analog gear. Computers are endlessly patchable, but not using physical cords. Modulars use physical cords, but they lack the flexibility (and affordability) of a computer.</p>
<p>Now, US$25 and an <a href="http://arduino.cc">Arduino</a> can change that.</p>
<p>rePatcher is a simple, tangible modular interface for computers. It could work with any software, but right out of the gate it already works with two popular (virtual) patching environments, Max/MSP and the free and open source Pure Data (Pd). You use physical patch cords to make connections, and those connections are reflected in the patch you see on the screen. The patch cords are coupled with requisite encoders for dialing in additional parameter changes. (Reason comes up as a possible candidate for additional compatibility, which would, of course, be really sweet.)</p>
<p>rePatcher is built as a shield for Arduino, so you&#8217;ll need one of those, but that still keeps the price low enough to say <em>I absolutely have to have one of these right now</em>.</p>
<p>It&#8217;s not the first attempt to do something like this, but it might be the most accessible and affordable &#8211; and interesting. And while those cute little patch cords are fun, there&#8217;s nothing stopping someone from building on this idea and going to bigger cords and something more extensive than this 6&#215;6 matrix. </p>
<p>Best of all: the magic happens entirely over USB, so if you want to make this work with something else &#8211; say, your favorite VJ software &#8211; you can do so with anything that can communicate over serial.</p>
<p>More information:<br />
<strong><a href="http://www.openmusiclabs.com/projects/repatcher/">http://www.openmusiclabs.com/projects/repatcher/</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2012/02/repatchershield.jpg"><img src="http://createdigitalmusic.com/files/2012/02/repatchershield.jpg" alt="" title="repatchershield" width="480" height="318" class="alignnone size-full wp-image-22651" /></a></p>
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		<title>As Battle to Define Digital DJing Heats Up, Dubspot Tests Novation Twitch</title>
		<link>http://feedproxy.google.com/~r/createdigitalmusic/~3/fdltPRgKWgY/</link>
		<comments>http://createdigitalmusic.com/2012/02/as-battle-to-define-digital-djing-heats-up-dubspot-tests-novation-twitch/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 16:25:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description>The evolution of what we now call &amp;#8220;DJing&amp;#8221; is inseparable from the turntables and mixer. So, what happens when you enter the digital domain and you really don&amp;#8217;t need to refer to either device? Many digital DJ controllers have simply mimicked those previous inventions, with virtual tables and a mixer-style layout. To some extent, they &amp;#8230; &lt;a class="btn read-more" href="http://createdigitalmusic.com/2012/02/as-battle-to-define-digital-djing-heats-up-dubspot-tests-novation-twitch/"&gt;Continue &amp;#8594;&lt;/a&gt;</description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/4XdW6KTygX0" frameborder="0" allowfullscreen></iframe></p>
<p>The evolution of what we now call &#8220;DJing&#8221; is inseparable from the turntables and mixer. So, what happens when you enter the digital domain and you really don&#8217;t need to refer to either device? Many digital DJ controllers have simply mimicked those previous inventions, with virtual tables and a mixer-style layout. To some extent, they must, not only for familiarity but to even make it possible to perform the kind of tasks DJs expect.</p>
<p>Then again, the computer, endless shapeshifter that it is, can do whatever you like. And so we&#8217;re beginning to see mass-market controllers marketed at DJs &#8211; not just the laptop performer, but DJs and DJ software &#8211; that goes in new directions.</p>
<p>Novation Twitch is one such effort. New Yorker Abe Duque takes up the Road Test series for Dubspot. I rather enjoy the lo-fi video as he flies New York to Munich; I could almost imagine the entire video being shot that way. (There you go, CDMers: I now have no excuse <em>not</em> to shoot some video tests for y&#8217;all on my smartphone.) And, uh, yeah, been there. Maybe the most ringing endorsement for the Twitch is how snugly it fits into the carry-on bag. I&#8217;m pretty sure that&#8217;s one of the superb <a href="http://www.udggear.com/">UDG Gear</a> line carrying both his laptop and Twitch.</p>
<p>Getting down to the actual review, Abe Duque &#8211; whatever impatient YouTubers may say in comments &#8211; does a fine job of coherently covering all of the features fairly and in detail. </p>
<p>Highlights:<span id="more-22641"></span></p>
<ul>
<li>The Twitch is clearly set up to integrate with Serato, though there&#8217;s also a Traktor overlay. I&#8217;ll be eager to see how it works with Ableton Live, though, as the layout would seem to apply nicely to that. </li>
<li>Having faders double as effects wet/dry controls is a clever twist, and reveals the intention of the Twitch to focus a DJ performance on mucking around with individual songs and not just queuing, beat matching, and mixing.</li>
<li>The highlight is probably the slicing control, which uniquely couples the touch strip with pads.</li>
</ul>
<p>You begin to see how a Twitch performance would come together, with two-deck slicing and dicing and effects controls. Of course, that could be accomplished with other means, but the Twitch embodies a lot of what we&#8217;ve seen in the DIY scene and homebrewed controllers, assembling a layout that conceptually reflects all of this track-mangling in the hardware&#8217;s physical form. In fact, it&#8217;s hard not to think that that scene influenced the Twitch.</p>
<p>This kind of track manipulation was common both with the Akai MPC and Ableton Live. Curiously, the design of the Akai APC40 for Live really doesn&#8217;t make that sort of performance very easy, focusing instead on clip launching and mixing. </p>
<p>In practice, Twitch looks promising. It does face a lot of competition. For Serato alone, there are various controller options, and Serato loyalists can expect this and other control surfaces to cater to their needs. The big entry we know is on the horizon is Native Instruments&#8217; <a href="http://createdigitalmusic.com/2012/01/djing-decks-and-a-grid-of-samples-nis-new-take-on-traktor/">upcoming controller and software</a> &#8211; something the company has already revealed in some detail prior to its official release. In fact, it&#8217;ll be tough to judge Twitch without having seen in person whatever NI has cooked up, as it appears their offering could focus even more closely on the sample triggering / looping notion, again within a DJ paradigm (Traktor). </p>
<p>DIYers, many carrying the banner of &#8220;controllerist,&#8221; have been pushing DJing in this direction for some time, and back to its original roots, DJing has embraced more inventive ways of really transforming tracks and not just playing them. Now, as those ideas seep into the mainstream, we&#8217;ll see if the line between DJing in the sense of playing tracks &#8211; and live performance, more as you&#8217;d expect in the instrumental vein &#8211; continues to blur.<br />
<a href="http://blog.dubspot.com/video-novation-twitch-road-test/">Dubspot Lab Report: Novation TWITCH DJ Controller – Road Test w/ Abe Duque</a></p>
<p>Oh, yeah, and for something completely different DJ controller-wise, see Dubspot&#8217;s take on the compact <a href="http://blog.dubspot.com/allen-heath-xone-k2-audio/">Allen &#038; Heath Xone: K2</a>.</p>
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		<title>Deeper with DS-10: Using a Nintendo DS Cartridge from Korg, Surprising Live Electronic Music</title>
		<link>http://feedproxy.google.com/~r/createdigitalmusic/~3/D0rgVhqFuK0/</link>
		<comments>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 14:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22632</guid>
		<description>Music making, child&amp;#8217;s play. Photo (CC-BY-SA) Attila Malarik. You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of &amp;#8230; &lt;a class="btn read-more" href="http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/"&gt;Continue &amp;#8594;&lt;/a&gt;</description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/ds10.jpg"><img src="http://createdigitalmusic.com/files/2012/02/ds10.jpg" alt="" title="ds10" width="640" height="198" class="alignnone size-full wp-image-22633" /></a></p>
<div class="imgcaption">Music making, child&#8217;s play. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/indy138/">Attila Malarik</a>.</div>
<p>You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of artists, we find music that stands alone, independent of the gimmick of the device on which it was made. For these artists, the limitations of a fold-up touchscreen &#8211; entirely independent of doubling as a phone, or a computer, or a Facebook-browsing engine, or a powerful 64-bit DAW &#8211; apparently prove enticing. Beginning with Korg&#8217;s DS-10 cartridge, they use a stylus-operated software synth with its own unique character.</p>
<p>On some level, I almost hesitate to wax poetic about the fact that these were made with a Nintendo DS at all, because what these are, really, is love letters to synthesis.</p>
<p>And as it happens, both are available as free downloads from Bandcamp. </p>
<p>First up: <a href="http://www.auxpulse.com/">AuxPulse</a> is the duo of Rutger Muller and Michael Vultoo, based in Amsterdam and Kockengen, Netherlands, respectively. Late last year, they debuted their first album at Amsterdam&#8217;s prestgious Stedelijk Museum of modern art, playing a big set (two and a half hours) on small devices. Primarily employing the Nintendo DS, they nonetheless produce sounds that are rich and layered, sometimes even tending to the ambient exploration, not just the rawer chip-music sounds regularly associated with Nintendo handhelds. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/aPPPuGTKslI" frameborder="0" allowfullscreen></iframe><span id="more-22632"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/2jsLukV_SoQ" frameborder="0" allowfullscreen></iframe></p>
<p>Their music is trippy but danceable, unapologetically electronic, fully exploiting the DS-10&#8242;s idiosyncratic sonic character, one that&#8217;s slightly lower-fidelity than many soft synths (or even iPhone apps), without being &#8220;chippy&#8221; in the sense of retro devices. Dark textures collide with precise, clockwork rhythms, in sounds that sometimes tend to acid techno and sci fi game realms. (Lo-acid-fi, anyone?)</p>
<p>As you watch them live, you also see the value of the interface compositionally, both in terms of its pattern banks and its more conventional synth controls, all manipulated with the added precision of a stylus. </p>
<p>As they put it:</p>
<blockquote><p>We aim to bring experimentation back to the dancefloor by expressing a psychedelic atmosphere through the use of a variety of rhythms and moods. Some of our inspirations are analogue synthesizers, acid, IDM, hardcore, gabber, ambient and oldschool electro.</p>
<p>Right now we mainly use the KORG DS-10 synthesizer for Nintendo DS to compose and improvise our music. When playing live we fuck with the synths as much as we can, trying to surprise ourselves with new sounds.</p>
<p>Our first album was recently released in Stedelijk Museum Amsterdam! Now we perform regularly, trying to open up some minds and move some feet.</p></blockquote>
<p>The album, on Bandcamp:<br />
<iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2958507416/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://auxpulse.bandcamp.com/album/dream-stages">Dream Stages by AuxPulse</a></iframe></p>
<p>And on SoundCloud:<br />
<object height="225" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="225" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/auxpulse/sets/dream-stages-free-album">Dream Stages (FREE ALBUM!)</a> by <a href="http://soundcloud.com/auxpulse">AuxPulse</a></span> </p>
<p>Bonus: an interview with them (in Dutch, naturally)<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/-HlX-eFVlXE" frameborder="0" allowfullscreen></iframe></p>
<p>In a very different direction, Princeton, New Jersey-based DJ and producer <a href="http://thisisdecktonic.com/">Christian Montoya</a> (<a href="http://loveandtonicrecords.com/">love and tonic records</a>) produces music on the DS-10 that&#8217;s drier and more exposed, as he programs intricate bass music on the unprocessed Nintendo cart. Christian works as a <a href="http://OMGPOP.com ">game designer by day</a>, and channels some of the DS-10&#8242;s game music and so-called &#8220;chip music&#8221; heritage. The results, though, are a perfect marriage of game chip-waveform rawness, nude bass and synth and percussion sounds, and carefully-concocted grooves. For anyone concerned that game systems could hinder moving your butt out of the seat, this album is required listening. It&#8217;s utterly stripped-bare dance goodness &#8211; and it turns out the DS bass sounds fantastic. </p>
<p>Grab the record for free:</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2984014784/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://decktonic.bandcamp.com/album/dark-mode">Dark Mode by Decktonic</a></iframe></p>
<p>DS-10 users, got any tips for us on getting the most out of a Nintendo handheld and this KORG synth? Let us know.</p>
<p>Also, from comments but worth pointing out, Rutger directs us to good resources for getting the most out of DS-10:</p>
<blockquote><p>If you&#8217;re interested in making DS-10 music you can check out <a href="http://www.ds10forum.com">http://www.ds10forum.com</a> </p>
<p>I (Rutger, DS-10 Dominator, 1/2 of AuxPulse) run it with Harley (<a href="http://harleylikesmusic.com">http://harleylikesmusic.com</a>, superb DS-10 composer!) and we try to help out beginner&#8217;s and advanced users as much as we can. </p></blockquote>
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		<title>Cells 2.0 Melds Renoise with Ableton Live-Style Clip Launching</title>
		<link>http://feedproxy.google.com/~r/createdigitalmusic/~3/7ciqfFdqD-Y/</link>
		<comments>http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:15:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22627</guid>
		<description>Renoise&amp;#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&amp;#8217;s directly integrated with this production studio &amp;#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows &amp;#8230; &lt;a class="btn read-more" href="http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/"&gt;Continue &amp;#8594;&lt;/a&gt;</description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/0bG4CFqyKtQ" frameborder="0" allowfullscreen></iframe></p>
<p>Renoise&#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&#8217;s directly integrated with this production studio &#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows so far is an ambitious process to duplicate Ableton Live&#8217;s mixer and clip launching interface inside Renoise. We <a href="http://createdigitalmusic.com/2011/12/ableton-live-style-performance-interface-scripted-entirely-in-renoise-cells/">first saw that effort at the end of the year</a>, but it&#8217;s now about to reach a whole new level.</p>
<p>Now, in fairness, part of why people like me would like to see people use something other than Ableton Live onstage is to see different performance modes on laptops. And this absolutely doesn&#8217;t do that &#8211; you&#8217;ll see that the interface is more or less a clone of Live. (And I&#8217;ve been known to be critical of such <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">interface cloning</a>.) But there are two advantages. One is, doing this in a script in another host is a fascinating exercise in learning how to maximize the potential of Renoise&#8217;s scripting, one that could lead to other things. The other is, it&#8217;s possible that the familiarity of environments that work like the Live Session View could help performers ease into new ways of working with Renoise &#8211; without having to make the leap all at once. Renoise itself offers a very different way of working, built on tools of yore &#8211; basically, an alternative music-making path in software design entitled <a href="http://en.wikipedia.org/wiki/Tracker_(music_software)">trackers</a>. Like being able to go for a burger, fries, and ketchup in a foreign town, the availability of Cells could help those foreign to the tool moonlight between Ableton and Renoise in their work.</p>
<p>If nothing else, it&#8217;s something of an engineering triumph that this works at all.</p>
<p>In version 2.0, now in beta, a complete rewrite of the code vastly expands what&#8217;s possible with Cells. CDM readers took a lot of interest in this development when we covered it last, so it&#8217;s great to see what may be possible as the code matures.</p>
<p>And in some critical respects, Cells now does things in an integrated fashion that <em>aren&#8217;t</em> in Ableton Live. Pattern riffs, built on Renoise&#8217;s unique instrument paradigm, encapsulate samples and sample mappings together with your patterns. Bi-directional controller support, while eventually grafted atop Ableton (particularly for certain supported controllers), is part of the framework. There&#8217;s also integrated network sync support inside the tool, all implemented atop OSC; it&#8217;s still in beta, but shows lots of potential. (That&#8217;s possible in Ableton using existing MIDI and network tools, but seeing the server inside the tool is impressive.) And these are the kind of areas where it&#8217;s hopeful we&#8217;ll see new ideas in Ableton and rivals alike &#8211; another reason choice is a good thing.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/cells2.jpg"><img src="http://createdigitalmusic.com/files/2012/02/cells2-640x364.jpg" alt="" title="cells2" width="640" height="364" class="alignnone size-large wp-image-22628" /></a></p>
<p>From the forum post, forwarded to CDM by the creator:<span id="more-22627"></span></p>
<blockquote><p>Cells! 2.0 is a complete rewrite of Cells! 0.9. This has been based upon further code experimentation and user feedback. However, due to the improved approach and cleaner code, it has been possible to add many more features.</p>
<p>Thanks to Void Pointer (<a href="http://soundcloud.com/void-pointer">http://soundcloud.com/void-pointer</a>) for kindly supplying the samples used in the demo video.</p>
<p><strong>Realtime &#8216;Granular&#8217; Timestretch</strong></p>
<p>Cells! 2.0 allows realtime timestretch in a &#8216;granular style&#8217;. This allows full independant control of both tempo and pitch while still keeping playback syncronised to the beat. Granular timestretch applies to samples which have both a beat sync value and autoseek enabled but beat sync is disabled.</p>
<p><strong>Realtime &#8216;Slice Based&#8217; Timestretch</strong></p>
<p>Similar to the &#8216;granular&#8217; timestretch, Cells! 2.0 adds support for sliced loops with independant tempo and pitch control. Each slice will be played back at the correct time to maintain the overall tempo of the entire loop. Slice-stretch applies to samples which are sliced. The length of the cell is assigned through the beat-sync value.</p>
<p><strong>Pattern &#8216;Riff&#8217; Storage and Playback</strong></p>
<p>Cells! 2.0 allows you to quickly save individual pattern tracks as riffs for use live in Cells!. The riffs are stored in compressed format within the instrument itself, so you can quickly and easily save all samples, sample mappings and riffs self-contained within a single XRNI file. Note that any Renoise instrument is be supported. This means you should be able to send note riffs to external instruments or VSTi&#8217;s.</p>
<p><strong>Live Jamming Mode</strong></p>
<p>For specific types of samples, Cells! 2.0 allows real-time &#8216;live jamming&#8217; playback mode. Play your samples directly with either the mouse or a physical controller for improvising over your mixes to add that extra sparkle. Individual slices from sliced loops and plain one-shot samples can be played in &#8216;live jamming&#8217; mode.</p>
<p><strong>Bidirectional Controller Support</strong></p>
<p>Cells! 2.0 now has its own native controller framework. This allows full bidirectional support for supported hardware controllers. Livid Instruments Ohm64 and Novation Launchpad (beta) are available with the inital release. If you would like further support for any additional controllers, feel free to either send them to me for development or contact me directly to work together and implement support.</p>
<p><strong>MultiFX</strong></p>
<p>Cells! 2.0 incorporates a simple &#8216;DJ style&#8217; effects processor into the main UI. Effects supported are a low-pass filter, beat repeat, delay and phaser. All effects are controlled through simple common amount and rate controls. All time based effects are syncronised to the beat.</p>
<p><strong>Sample Preparation Tools</strong></p>
<p>Cells! 2.0 incorporates simple methods to quickly create and prepare samples for use. Both the sample editor and the sample list box contain a &#8216;Cells! menu&#8217; from which the sample can easily assigned to a specific playback mode and length. A &#8216;sample report&#8217; feature is also available which allows you to quickly identify how the selected sample<br />
will play within Cells! 2.0.</p>
<p>Additionally, Cells! 2.0 allows quick rendering of either entire patterns or specific tracks within patterns from your existing songs. Only the instrument of the first note within the pattern track will be saved. It will automatically assign the correct beat sync values even if the original song is not written at 4 LPB. All rendered samples will be contained within an &#8216;Unsorted Cells! Renders&#8217; instrument within the song to easily allow saving of all samples to disk. This menu is present in the pattern editor context menu.</p>
<p><strong>Multiplayer Networking (beta)</strong></p>
<p>Cells! 2.0 has built in support for up to four machines to link together over a lan (via OSC) and keep in sync. Make huge mixes across multiple machines or get some friends around and all play together. Setup network connections on the master and ensure Renoise OSC servers are running on all machines.</p>
<p><strong>Minor improvements</strong></p>
<p>- Variable channels from 4 to 16.<br />
- Variable cells per channel from 4 to 16.<br />
- Variable cell height and width (for touch screen usage).<br />
- Automatic sample selection option (for waveform view in the sample editor).<br />
- Safe cueing option to automatically mute cue output if set to the<br />
same as the main audio output.<br />
- Single output mode (splits the audio so master output on one<br />
channel and cue output on the other).<br />
- Slightly tweaked user interface to cater for the additional features.<br />
- Better audio routing (A/B crossfader or crossfader bypass (M))<br />
- Various other optimisations (too many to list)</p>
<p><strong>Downloads</strong></p>
<p>Download the updated 2.0 beta manual here (<a href="http://www.box.com/s/evt2vnpb51hzj6kic1zg">http://www.box.com/s/evt2vnpb51hzj6kic1zg</a>). The XRNX tool will is attached to [the forum] post. Please ensure you read the manual, most questions will probably be answered within. Cells! 2.0 Beta requires Renoise 2.8 beta 7.</p></blockquote>
<p>Download and forum post:<br />
<strong><a href="http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/">http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/</a></strong></p>
<p>Let us know if you put this to use; we&#8217;d love to hear how it works (particularly network-synced jams). And, hey, there&#8217;s nothing stopping you from using this <em>alongside</em> a machine running Ableton Live &#8211; even on a Linux laptop.</p>
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		<item>
		<title>Orphion Makes the iPad More Instrumental, Expressive; Watch it Meet Moogerfoogers</title>
		<link>http://feedproxy.google.com/~r/createdigitalmusic/~3/5cEoubmPFUQ/</link>
		<comments>http://createdigitalmusic.com/2012/02/orphion-makes-the-ipad-more-instrumental-expressive-watch-it-meet-moogerfoogers/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:37:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22621</guid>
		<description>Design, and investigation in general, thrive on a challenge. So Bastus Trump, working with none other than Monolake co-founder and Ableton imagineer Robert Henke, took on the call to make the blank glass of an iPad behave more as an instrument might. The results, filling that screen with overlapping circles, are impressive, exploiting continuous touch &amp;#8230; &lt;a class="btn read-more" href="http://createdigitalmusic.com/2012/02/orphion-makes-the-ipad-more-instrumental-expressive-watch-it-meet-moogerfoogers/"&gt;Continue &amp;#8594;&lt;/a&gt;</description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/35131490?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Design, and investigation in general, thrive on a challenge. So Bastus Trump, working with none other than Monolake co-founder and Ableton imagineer Robert Henke, took on the call to make the blank glass of an iPad behave more as an instrument might. The results, filling that screen with overlapping circles, are impressive, exploiting continuous touch movements to make pitch gestures that are more difficult on a piano-style keyboard. But it&#8217;s even nicer to see digital fuse with analog and timbral transformation as the app, Orphion, meets the more traditional Moog Moogerfooger effects.</p>
<p>Bastus writes CDM:</p>
<blockquote><p>[Orphion's] interface was developed especially for a touch screen and allows very expressive &#8212; and also virtuosic &#8212; playing. You can choose between different layouts of tonally-tuned pads, which sound differently depending on the finger position when played, and can be modulated by further movements. The sound and the means of interaction is a mixture of string and percussion instruments and reaches from soft to plucked to a hard slap.</p>
<p>The concept of the Orphion results from my master thesis at UdK Berlin supervised by Robert Henke (aka monolake). The topic was to develop an interface for multi-touch screens that allows a maximum of expression.</p></blockquote>
<p>So, you can see a quick demo of how it&#8217;s played. But just how would this fit into your studio? For the answer to that question, we turn to our friend Chris Stack and his excellent Experimental Synth series. <span id="more-22621"></span></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/NVmOAgMgPZY" frameborder="0" allowfullscreen></iframe></p>
<p>In this episode:</p>
<blockquote><p>Playing the Orphion iPad app through a Moog MF-102 Ring Modulator and MF-104Z Analog Delay. Moogerfooger parameters are controlled with the Moog Voyager Touch Surface CV outputs.</p></blockquote>
<p><a href="http://www.experimentalsynth.com">experimentalsynth.com</a></p>
<p>Thanks for the great work, Bastus. We&#8217;ll be watching. </p>
<p>iPad only; <strong>download the app</strong> or provide your own review on our exclusive Apps section:<br />
<strong><a href="http://apps.createdigitalmusic.com/apps/orphion">http://apps.createdigitalmusic.com/apps/orphion</a></strong></p>
<p>[Oh, yeah. About that. Announcement coming shortly. Consider yourself with the scoop by virtue of having read to the end of this article.]</p>
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		<item>
		<title>A Monster Frankenstein Controller, with Fur Keys and Borg-Like Eyepiece, Built by Julie Covello</title>
		<link>http://feedproxy.google.com/~r/createdigitalmusic/~3/VmIgJff2r84/</link>
		<comments>http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:22:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<category><![CDATA[controllerism]]></category>
		<category><![CDATA[controllerist]]></category>
		<category><![CDATA[controllers]]></category>
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		<category><![CDATA[julie-covello]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22613</guid>
		<description>Photo by Nina Mouritzen; courtesy Julie Covello/Shakey. In an explosion of color, buttons, keys, velcro, and fur, and coupled with a cyborg-chic eyepiece, the VoltAxe is controllerism gone Mad Max, a post-acocalyptic keytar bred from salvaged parts. And if you want to make a unique construction of your own, creator Julie Covello &amp;#8211; aka New &amp;#8230; &lt;a class="btn read-more" href="http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/"&gt;Continue &amp;#8594;&lt;/a&gt;</description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/covello_color.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covello_color-640x424.jpg" alt="" title="covello_color" width="640" height="424" class="alignnone size-large wp-image-22614" /></a></p>
<div class="imgcaption">Photo by Nina Mouritzen; courtesy Julie Covello/Shakey.</div>
<p>In an explosion of color, buttons, keys, velcro, and fur, and coupled with a cyborg-chic eyepiece, the VoltAxe is controllerism gone Mad Max, a post-acocalyptic keytar bred from salvaged parts. And if you want to make a unique construction of your own, creator Julie Covello &#8211; aka New York&#8217;s DJ Shakey &#8211; is willing to tell all her secrets, as well as why this was important to her music.</p>
<p>In modeling (the basement hobby variety, not the skinny fashionista one), &#8220;kitbashing&#8221; is the act of combining bits of multiple kits to produce one finished whole. Some custom new controllers are following a similar route, taking the best bits of, say, a keyboard and a Novation Launchpad, and going a bit nuts. Julie&#8217;s work deserves special mention not only because it takes that technique to an extreme, but it couples it with a heads-up, hands-free video display to keep feedback from the computer visible without being a distraction.</p>
<p>Julie tells us all the details:<span id="more-22613"></span></p>
<blockquote><p>The VoltAxe controller was created as part of my artist-in-residency at the <a href="http://artonair.org/">Clocktower Gallery</a> in New York City, made possible with support from the <a href="http://www.jeromefdn.org">Jerome  Foundation</a>. I named my residency <a href="http://artonair.org/residency/dj-shakeys-audio-control-adventure">&#8220;Dj Shakey&#8217;s Audio Control Adventure&#8221;</a> and wrote a <a href="https://www.facebook.com/events/291745624180085">pseudo-blog on Facebook</a>.</p>
<p>To me, exploring Controllerism means trying to make my performance easier, more creative, and more dynamic. I did quite a bit of general research during this project, but with the performance controller, I focused on making a system that allowed me to walk around, not look at the controller, not look at my laptop (remove the barrier between<br />
me and the audience and / or my bandmates), and have maximum  flexibility and spontaneity with the sounds I was manipulating.</p>
<p>I had about 5 weeks to work, and I wanted a finished product that I could perform with, so I followed up on simpler solutions and left the hardcore hacking and studying for another time. I was also planning a huge finale party with 23 music and projection artists performing in multiple rooms, so that was on my plate as well.</p>
<p>Here&#8217;s a description of the final controller system&#8230;<br />
I use Ableton Live &#8212; the way I perform, I want to see the laptop screen so I can pick clips at random to suit my mood. I don&#8217;t want to memorize my set and I don&#8217;t want to stare at my laptop screen either, so the solution was creating an eyepiece that shows my laptop screen within it. To  build this I got help from VJ DoctorMojo aka Mark Alan<br />
Johnson of <a href="http://www.mojovideotech.com/">Mojo Video Tech, Inc.</a>. We experimented with a number of hacks, repurposing components extracted from the viewfinders of old camcorders. These experiments yeilded a number of functional miniature low-voltage displays, however these units were all black-and-white and a color image was what I needed. Very long story short, the final solution was to buy a pair of <a href="http://www.bhphotovideo.com/c/product/803999-REG/Vuzix_Corp_329T00011_Wrap_920.html">Vuzix<br />
personal video glasses</a> (US$250), flip them upside down and attach ONE screen to a regular pair of glasses so that only one of my eyes is looking at the screen and the other eye is looking out into the world. What I see with both eyes open is my laptop screen floating in the air on top of what I normally see. It&#8217;s amazing how easy this is to use!</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/02/covello_display.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covello_display-640x480.jpg" alt="" title="covello_display" width="640" height="480" class="alignnone size-large wp-image-22615" /></a></p>
<div class="imgcaption">Photo by Mojo; courtesy Julie Covello/Shakey.</div>
<blockquote><p>There was more to do to make this work:<br />
1. I had to run the output of my computer to a scan converter ($100) about the size of a cigarette pack and then run a wire to the little box that manages the glasses, adapters and cables were required.</p>
<p>2. I had to power the glasses, so that meant making the power cable about 10 feet longer so it could be plugged in while I walked around.</p>
<p>3. The image in the glasses was upside-down, since the unit was mounted upside-down (to avoid my nose!), so I rotated it 180 degrees via my Mac OS preferences.</p>
<p>4. The cursor size was too small, so I enlarged it with the Mac&#8217;s &#8220;Universal Access&#8221; preferences.</p>
<p>5. The image of my laptop screen was pretty low resolution, so low that I couldnt read any of the clip names, I referred to the Universal Access preferences to determine key commands for zoom in and zoom out and then programmed<br />
my mouse keys to do the shortcut keys for these functions. Zoom out and I can see levels and stuff; zoom in and I can read type.  I also fooled around with the screen resolution so it would be as clear as possible.</p>
<p>Speaking of the mouse, I did more research on the mouse than anything else! I wanted to attach it to my controller, which I was planning on hanging over my shoulders like a <a href="http://en.wikipedia.org/wiki/Keytar">keytar</a>. It had to have basic mouse functions AND I wanted buttons that could be programmed to do a series of keystrokes with one touch. There were some pretty cool mice on websites for <a href="http://www.enablemart.com/">the handicapped</a>, but they were either absurdly expensive or they didn&#8217;t have all the functionality I wanted. I ended up using the one I had on my desk, the Kensington Expert Pro Turbo Trackball. I&#8217;ve had several over the years and I love them. They don&#8217;t make them any more, so they are hard to get and costly. (US$150 &#8211; 300) Also, the trackball is not secured in the socket. I basically just duct-taped this to my controller backing, and secured the trackball (with help from Mojo) with a piece of silver solder and a rubber band so it could move freely but securely. The mouse comes with programming software and I programmed the buttons to do &#8212; whatever I wanted!</p>
<p>The controller backing is 3/4 foam board ($5). I need this thing to be light! It is solid and doesn&#8217;t flex at all. I attached a number of controllers to this backing, a <a href="http://www.novationmusic.com/products/midi_controllers/launchpad">Novation Launchpad (triggering clips, punching clips in and out), <a href="http://www.korg.com/nanoseries2">Korg nanoPAD 2</a> (fx, samples), Korg nanoKONTROL 2 (mixing, fx), and two <http://vmeter.net/>Vmeters (fx). I also messed around with a <a href="http://www.keithmcmillen.com/softstep/overview">Keith McMillen Softstep foot controller</a> which I like a lot and am still incorporating into the set-up. All of these run into a &#8220;Plugable&#8221;[-brand] 10-input powered USB hub on the back of the unit. I had to add a 12-foot usb extension to reach my laptop, as well as extending the power brick cable. All these long cables were bound into a single <a href="http://www.made-in-china.com/showroom/zhangzishu/product-detailNeBEbluySorZ/China-Flexible-Cable-Sleeve-for-CNC-Machine.html">cable sleeve</a> running to the laptop and power strip.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/02/covellorooftop.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covellorooftop-640x424.jpg" alt="" title="covellorooftop" width="640" height="424" class="alignnone size-large wp-image-22617" /></a></p>
<div class="imgcaption">A controllerist on the roof &#8230; sounds crazy, no? Trying to scratch out a pleasant, simple tune without breaking her neck looking at her laptop. It isn&#8217;t easy. You might ask, why do we stay up there? Are we checking our email? That I can answer in a single word: improvisation! Photo by Nina Mouritzen; courtesy Julie Covello/Shakey.</div>
<blockquote><p>In an effort to use the controllers without looking at them, I added textures to many of the keys so I could find them by touch (velcro, rubber, fur). I covered up the keys that I had no plan to use so I wouldn&#8217;t hit them by accident. I divided the Launchpad up into 4&#215;4 quandrants with miniature wire and ductape ridges. I&#8217;m still adapting to this set-up.</p>
<p>After the whole thing was put together, I hung it from a strap I grabbed off a gear case I had in the room. It took some trial and error to determine where to place the ends of the straps on the controller so that it would hang properly and my hands reached all the controls comfortably. I spent some time with the prototype attaching and re-attaching items until everything was in the right place before cutting out the foam board into the final shape. At this time, everything is attached with checkered duct tape from Home Depot; soon I will upgrade this to velcro (but keep the checkers as<br />
decoration!).</p>
<p>The VoltAxe was ready to test play at midnight the day before the huge event where I was going to perform! Thanks to<br />
<a href="http://www.moldover.com">Moldover</a> and <a href="http://mojovideotech.com/">Mojo</a>, who were with me doing ongoing troubleshooting, configuring went quickly and I was able to rehearse for a few hours and pull it together just in time! At the show, everything went as planned and I couldn&#8217;t have been happier &#8211; it was<br />
so much fun! I can&#8217;t wait to evolve this set-up! My next move is to make it mobile and take it to the subway station to do some busking.</p></blockquote>
<p>More information:<br />
<a href="http://mojovideotech.com/mvt/works/dj-shakey-clocktower-gallery/">DJ Shakey : Clocktower Artist-In-Residency</a> [as written up by the video whiz behind the project, Mojo]</p>
<p>Radio interview, talking DJing, &#8220;controllerism,&#8221; producing, and complete with remixes and original music from Shakey:<br />
<a href="http://artonair.org/show/dj-shakey-the-illustrated-interview">DJ Culture: DJ Shakey, The Illustrated Interview</a></p>
<p>If you like the project and want to see it developed more, you can also vote for it on <a href="http://djshakey.artistswanted.org/yr2011?__utma=56695290.1958529871.1327901336.1327905392.1327906690.3&#038;__utmb=56695290.11.10.1327906690&#038;__utmc=56695290&#038;__utmx=-&#038;__utmz=56695290.1327906690.3.3.utmcsr%3Dgoogle%7Cutmccn%3D%28organic%29%7Cutmcmd%3Dorganic%7">Artists Wanted</a></p>
<p>Here&#8217;s a track with the controller in action:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35180904"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35180904" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/freebassbk/minor-schwing">Minor schwing</a> by <a href="http://soundcloud.com/freebassbk">FreebassBK</a></span> </p>
<p>Thanks, Julie!</p>
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		<slash:comments>18</slash:comments>
		<feedburner:origLink>http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/</feedburner:origLink></item>
		<item>
		<title>Across the Universe: Mind-Blowing AV Performance Makes Music a Spacey Trip</title>
		<link>http://feedproxy.google.com/~r/createdigitalmusic/~3/na1FV3V-plU/</link>
		<comments>http://createdigitalmusic.com/2012/02/across-the-universe-mind-blowing-av-performance-makes-music-a-spacey-trip/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 19:44:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[Tarik Barri]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22608</guid>
		<description>Turning music and sound into three-dimensional worlds often yields something that fields like a trip through space. But this feels like a real trip. Through pulsing, glowing starfields, &amp;#8220;Versum&amp;#8221;&amp;#8216;s audiovisual movements are brain-bendingly transformative. Artist Tarik Barri has created an integrated world of sound and image that makes the interface and the compositional realms seamless. &amp;#8230; &lt;a class="btn read-more" href="http://createdigitalmusic.com/2012/02/across-the-universe-mind-blowing-av-performance-makes-music-a-spacey-trip/"&gt;Continue &amp;#8594;&lt;/a&gt;</description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/20347210?title=0&amp;byline=0&amp;portrait=0" width="640" height="352" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Turning music and sound into three-dimensional worlds often yields something that fields like a trip through space. But this feels like a real <em>trip</em>. Through pulsing, glowing starfields, &#8220;Versum&#8221;&#8216;s audiovisual movements are brain-bendingly transformative. Artist Tarik Barri has created an integrated world of sound and image that makes the interface and the compositional realms seamless. It seems as though this really is a musical universe, through whose harmonies of the spheres you can fly like. Boldly going, indeed.</p>
<p>Ingredients: Max/MSP/Jitter, Processing, Java, SuperCollider, GLSL [the 3D shading language], and &#8230; some serious skill and time, I imagine.</p>
<p>The work has been in development for some years (not surprisingly, given the results). But it surfaced again as we brought up the <a href="http://www.3dconnexion.com/">3Dconnexion SpaceNavigator</a> hardware as a practical controller for 3D. See Create Digital Motion:<br />
<a href="http://createdigitalmotion.com/2012/01/look-at-me-im-flying-spacenavigator-hardware-blender/">Look at Me, I’m Flying: SpaceNavigator Hardware + Blender</a></p>
<p>Tarik&#8217;s work resurfaced after a presentation in the UK. Reader janklug writes:</p>
<blockquote><p>I&#8217;m just back from the M4_u Max/MSP/Jitter conference in Leicester (was great, btw), where Tarik Barri presented his project &#8216;Versum&#8217;, both as an installation and as a performance.<br />
The user (and in case of the performance, Tarik) navigates through this incredible 3D-space-sequencer-universum with the help of a SpaceNavigator; glowing objects floating in this space produce sound, and as you approach them, they even give this nice doppler effect&#8230;<br />
It was totally amazing to be able to float between pulsing rhythm-planet-objects and shiny drone-beams; navigation was easy and natural. Tarik uses a combination of Processing and Max/MSP; don&#8217;t know which one the SpaceNavigator is connected to.<br />
Having tried this, I immediately ordered one; I think it also could be a great interface for M4L&#8230; </p></blockquote>
<p>More information:<br />
<strong><a href="http://tarikbarri.nl/projects/versum">http://tarikbarri.nl/projects/versum</a></strong><br />
<a href="http://www.icad.org/Proceedings/2009/Barri2009.pdf">PDF documentation [2009]</a></p>
<p>Significantly, it&#8217;s really the act of flying that controls the music. That remains interactive, but it&#8217;s the movement through the three-dimensional space that determines what you hear. As the artist explains:<span id="more-22608"></span></p>
<blockquote><p>This virtual world is seen and heard from the viewpoint of a moving virtual camera with virtual microphones attached. This camera, controlled in realtime by means of a joystick (or any other kind of controller) moves through space, similar to how first person shooter games work. Within this space, I place objects that can be both seen and heard, and like in reality, the closer the camera is to them, the louder you hear them. So when the camera moves past several visual objects, you simultaneously hear several sounds fading in and out. Consequently, the way the camera travels past them actually causes melodies and compositional structures to be seen and heard.</p>
<p>The visual position of each object coincides with the panning of its sound: objects to the right of the camera will also be heard on the right, and those behind the camera will be heard from behind in case a surround speaker setup is used. This principle also applies to the Z-axis, meaning that sounds can be heard coming from above and below if the speaker setup supports it.</p></blockquote>
<p>That&#8217;s the essential question, to me, when looking at 3D environments for music. What about the dimensionality will interact with the music? Is it something spatial, or will there be other sorts of interactions? (New Zealander-turned-Berliner <a href="http://julianoliver.com/">Julian Oliver</a> worked extensively with game engines, for instance. One solution for him was modifying the &#8220;gun&#8221; in those games to be an implement for doing things in the space, turning swords into plowshares after a fact by making the gun produce music rather than kill virtual entities.)</p>
<p>So, now you&#8217;ve seen some of the technical demonstration. But Tarik uses his work as an environment in which to make audiovisual performances. Here&#8217;s what some actual live playing looks like, in a beautiful, meditative piece called &#8220;Eleven&#8221;:<br />
<iframe src="http://player.vimeo.com/video/32204653?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>In fact, the biggest challenge to me of a piece this awesome is that you want an immersive environment, not just the small, rectangular screens that are often all festivals and venues can afford. </p>
<p>Holodeck, anyone?</p>
<p>More:<br />
<iframe src="http://player.vimeo.com/video/21503675?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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