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                            <title><![CDATA[ Creative Bloq ]]></title>
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                                                            <title><![CDATA[ I saw NVIDIA's new AI video tool: why RTX Spark’s half‑frame trick might actually matter... and why creatives are right to be wary ]]></title>
                                                                                                <dc:content><![CDATA[ <p>AI video generation has been sprinting forward so fast that half the industry is squealing with excitement and the other half is clutching the bannister in pure terror. Every month brings a new “breakthrough”, a new “pipeline”, a new “we swear this one doesn’t melt faces”. But at IFA, NVIDIA’s Lars Weinand showed off something that didn’t feel like hype, but rather a genuine shift in how AI video might be made.</p><p>The pitch is deceptively simple: generate <em>half</em> the frames, let RTX Spark-powered local AI infer the rest, and walk away with a 60 FPS clip that looks like you spent twice the compute. It’s the kind of optimisation that makes engineers grin and creatives squint suspiciously.</p><p>Because yes, the tech is clever. And yes, the speed gains are real. But the implications for creative workflows - and creative labour - are more complicated than a neat demo on a show floor can fully address.</p><p>Let’s dig in.</p><h2 id="the-promise-generate-less-infer-more-but-without-the-usual-ai-weirdness">The promise: generate less, infer more, but without the usual AI weirdness</h2><p>The core idea behind RTX Spark’s pipeline is almost cheeky in its simplicity: Generate at <strong>30 FPS</strong> (and at a lower resolution) using NVFP4 precision on a Blackwell-architecture unified memory chip (the RTX Spark platform). Then hand the output to an RTX video node that handles AI upscaling and AI frame generation. Finally, deliver a <strong>60 FPS</strong>, higher‑resolution final video that looks like you did twice the work.</p><p>If you’ve ever used DLSS in games, you already understand the logic. But this isn’t real‑time interpolation; it’s handled entirely offline (using the RTX Spark tech powering NVIDIA's new unified memory), with more time per frame and access to full motion flow. That means cleaner in‑betweens, fewer temporal glitches, and none of the plasticky shimmer that makes some AI‑assisted footage look like it’s been dipped in varnish.</p><p>In other words: the pipeline doesn’t just save time. It saves face.</p><h2 id="nvfp4-blackwell-an-efficiency-play-that-creators-will-welcome">NVFP4 + Blackwell: an efficiency play that creators will welcome?</h2><p>NVFP4 is the unsung hero here. It’s a lower‑precision format that Blackwell chews through like popcorn, giving you noticeably faster inference, lower compute cost per frame, and little or no visible quality loss for typical content.</p><p>This matters because AI video generation is still compute‑hungry enough to make even well‑funded studios wince. If you’re an indie creator, a small production house, or anyone who doesn’t have a server farm in the basement, shaving minutes off every iteration isn’t just convenient; it’s the difference between “we can try 3 versions” and “we can try 30”. It promises real workflow improvements.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xj6higMTFsj8RNTqxnLGW3" name="nvidia-rtx-spark" alt="NVIDIA RTX Spark" src="https://cdn.mos.cms.futurecdn.net/xj6higMTFsj8RNTqxnLGW3.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: NVIDIA)</span></figcaption></figure><h2 id="the-numbers-a-fifth-of-the-render-time">The numbers: a fifth of the render time</h2><p>The benchmark from the IFA demo was eye-opening indeed:</p><p>- Full HD, two‑second clip: about 6 minutes 30 seconds</p><p>- Same clip with the half‑frame pipeline: about 1 minute 25 seconds</p><p>Even generating every frame in NVFP4 would have cut the render roughly in half. But the half‑frame strategy pushes the savings into “this changes how we work” territory.</p><p>For short‑form creators, the TikTok/YouTube/marketing crowd, this is huge. For animation teams iterating on motion, lighting, or composition, it’s possibly even bigger. And for anyone experimenting with AI video as part of a hybrid workflow, it’s the difference between “interesting toy” and “practical tool”.</p><h2 id="the-creative-anxiety-speed-is-great-sure-but-what-about-quality">The creative anxiety: speed is great, sure. But what about quality?</h2><p><strong>Where it holds up:</strong></p><p>Weinand claimed no visible difference in the end result between a fully generated 60 FPS clip and a 30 FPS clip upscaled and frame‑generated to 60 FPS</p><p>And in the demo, that seemed true. Motion was smooth, textures held up, and the dreaded “AI slop gloss” didn’t rear its head.</p><p>Offline interpolation is simply better positioned to avoid the uncanny valley than real‑time frame generation.</p><p><strong>Where creatives should still be cautious:</strong></p><p>This isn’t a magic wand, and creatives know better than to trust a demo blindly. Low base FPS (10–15) upscaled to 60 will absolutely produce artefacts. Fast‑motion content, such as sports, dance, or chaotic handheld shots, may need higher base FPS. Fine textures (hair, fabric, detailed animation) can still trip up interpolation. And stylised content may behave unpredictably depending on how the model interprets motion flow.</p><p>And then there’s the bigger concern: <strong>consistency</strong>. AI pipelines are notorious for behaving beautifully in one scene and bizarrely in the next. Creatives aren’t worried about the best‑case scenario; they’re worried about the worst‑case one that ships.</p><h2 id="does-this-matter-more-than-any-other-quot-ai-breakthrough-quot">Does this matter more than any other "AI breakthrough"?</h2><p>RTX Spark isn’t just a speed trick. It’s a sign of where AI video is heading: toward hardware‑accelerated inference, modular pipelines, and hybrid workflows where generative models don’t have to do everything themselves.</p><p>This is good news for creators who want AI to be a tool rather than a takeover.</p><p>But it also raises the stakes. Faster generation means faster iteration, which means faster production cycles, and that inevitably feeds into the ongoing debate about creative labour, job security, and the role of human artists in an increasingly automated pipeline.</p><p>The tech is promising, but the implications are messy.</p><p>The ecosystem is already here: RTX video capabilities already exist in consumer tools like VLC,<strong> </strong>professional software across video and VFX, gaming pipelines, and CUDA‑based pro workflows.</p><p>The GitHub release rolling out post‑IFA includes AI super resolution (available now), AI frame generation (coming shortly) and an HDR module (in development). </p><p>RTX Spark’s half‑frame pipeline is one of the first AI video features that feels genuinely creator‑friendly. It doesn’t try to replace artistry. It doesn’t bulldoze workflows. It doesn’t promise magic. It just makes the slow parts faster.</p><p>But creatives are right to be wary. Speed is seductive, and the industry has a habit of using “efficiency” as a cudgel. Tools like this can empower creators, but they can also be used to justify unrealistic deadlines and smaller teams.</p><p>The tech is impressive, and the potential is real. The responsibility lies with how the industry chooses to use it.</p><p>But what's next?</p><p>How does this pipeline behave with sports footage, high‑detail animation, or VFX‑heavy sequences? What presets will emerge as the “sweet spot” for balancing FPS, resolution, and upscaling? How will the HDR module fit into professional colour workflows?</p><p>And most crucially: how will studios integrate this without destroying the human side of the creative process?</p><p>AI video is evolving fast. RTX Spark’s approach feels like a step toward a future where creators can work smarter without sacrificing quality... but only if the industry remembers that speed is a tool, not a mandate.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/ai/i-saw-nvidias-new-ai-video-tool-why-rtx-sparks-half-frame-trick-might-actually-matter-and-why-creatives-are-right-to-be-wary</link>
                                                                            <description>
                            <![CDATA[ NVIDIA's RTX Spark showcase at IFA offered both tantalising promise and unanswered questions. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 15:00:28 +0000</updated>
                                                                                                                                            <category><![CDATA[AI]]></category>
                                                                                                <author><![CDATA[ erlingur.einarsson@futurenet.com (Erlingur Einarsson) ]]></author>                    <dc:creator><![CDATA[ Erlingur Einarsson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jGhUmvCEQNW3t34VrNnq5g.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Erlingur is the Tech Reviews Editor on Creative Bloq. Having worked on magazines devoted to Photoshop, films, history, and science for over 15 years, as well as working on Digital Camera World and Top Ten Reviews in more recent times, Erlingur has developed a passion for finding tech that helps people do their job, whatever it may be. He loves putting things to the test and seeing if they&#039;re all hyped up to be, to make sure people are getting what they&#039;re promised. Still can&#039;t get his wifi-only printer to connect to his computer.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[NVIDIA RTX Spark]]></media:description>                                                            <media:text><![CDATA[NVIDIA RTX Spark]]></media:text>
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                                                            <title><![CDATA[ Maryland University tangled in unlikely logo dispute ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Maryland University is in a design dispute with a cannabis dispensary over an allegedly similar logo. Appearing across the university's merchandise and branding, the 'Terps' (short for terrapins) logo has been a heritage asset for the institution, and it's not afraid to protect it. </p><p>While the design world is no stranger to logo disputes, Maryland University's fierce cease-and-desist strategy proves just how important heritage design can be. With the dispensary not willing to part with its identity, it seems we're entering the ultimate battle of the <a href="https://www.creativebloq.com/typography/free-script-cursive-fonts-121310105">script fonts. </a></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:32.71%;"><img id="zQNwtdiG2edtobM3ry3mQG" name="terpsvs" alt="Maryland University/Terps USA logos" src="https://cdn.mos.cms.futurecdn.net/zQNwtdiG2edtobM3ry3mQG.jpg" mos="" align="middle" fullscreen="" width="1920" height="628" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Maryland University/Terps USA)</span></figcaption></figure><p>While the university has historically used the term 'Terps' as shorthand for its sports teams, the Maryland Terrapins, the word has taken on a very different meaning in the cannabis industry. The rival Terps USA brand name comes from terpenes used to modify and enhance cannabis products, and while the name clash seems like a coincidence, Maryland University isn't pleased with the branding. </p><p>Both the Terps and Terps USA branding feature a cursive font in bold red, with allegedly similar flourishes on the 'r' and 's' letterforms. In an email to Terps USA owner Ken Fry, the University claimed, "Your company has stolen the name and trademarked image from the University of Maryland," with the cease-and-desist letter soon to follow. "Such an association would materially impair the goodwill embodied in the University’s famous TERPS marks,” it claimed. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nDrzKiqDiadXvkgbspkfVG" name="newlogo" alt="Terps USA logo" src="https://cdn.mos.cms.futurecdn.net/nDrzKiqDiadXvkgbspkfVG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Terps USA)</span></figcaption></figure><p>Ken has since adjusted the logo, keeping the cursive font with the addition of a gold drop shadow embellishment. The red has been swapped for a more fitting green theme, but the owner is keen to maintain the name, claiming, "It’s ours. You’re not taking our name because you don’t like it." Ken went on to tell <a href="https://www.fox5dc.com/news/university-maryland-sends-cease-and-desist-colorado-cannabis-company-over-name-logo" target="_blank">Fox 5 DC</a>, "Will we sit down and talk to you about the logo and have a conversation and work it out? Absolutely. We’d be more than happy to do that. But we’re not giving up our name."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W3YaxX"></div>                            </div>                            <script src="https://kwizly.com/embed/W3YaxX.js" async></script><p>For more design disputes, check out the <a href="https://www.creativebloq.com/design/logos-icons/the-patagonia-vs-pattie-gonia-logo-lawsuit-controversy-is-a-brands-worst-nightmare">Patagonia logo lawsuit controversy</a> that is every brand's worst nightmare, or take a look at when <a href="https://www.creativebloq.com/design/logos-icons/aston-martin-launches-logo-dispute-with-its-own-shareholder">Aston Martin picked a logo battle</a> with its own shareholder.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/logos-icons/maryland-university-tangled-in-unlikely-logo-dispute</link>
                                                                            <description>
                            <![CDATA[ It’s a battle of the cursive fonts. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 13:30:20 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 13:30:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Logos &amp; Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Terps logo on a football helmet ]]></media:description>                                                            <media:text><![CDATA[Terps logo on a football helmet ]]></media:text>
                                <media:title type="plain"><![CDATA[Terps logo on a football helmet ]]></media:title>
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                                                            <title><![CDATA[ Save up to 52% on creative tech from Creality this Labor Day ]]></title>
                                                                                                <dc:content><![CDATA[ <p>One for the makers: Creality is holding a pretty impressive Labor Day sale right now, with up to 33% off 3D printers, lasers, scanners, and accessories. We've tried and tested a fair range of Creality tech on our team, with consistent scores for usability and quality. </p><p>The best deal I'm seeing right now is $200 off the K2 Combo 3D printer model, <a href="https://store.creality.com/products/k2-combo-3d-printer" target="_blank" rel="nofollow">which brings the price down to just $499</a>. This machine is ideal for beginners or anyone dipping their toe into multicolour 3D printing, thanks to the included CFS for auto colour switching. For something more pro-level, there's a very nice $300 off the <a href="https://store.creality.com/products/creality-k2-plus-combo-3d-printer">K2 Plus Combo – now $1,199 at Creality.</a> </p><p>See our guide to the <a href="https://www.creativebloq.com/buying-guides/best-3d-printers">best 3D printers </a>for some more recommendations, and don't forget to check out Creality's range of the <a href="https://www.creativebloq.com/buying-guides/best-laser-cutters">best laser cutters </a>as well as the <a href="https://www.creativebloq.com/buying-guides/best-3d-scanners">best 3D scanners</a> too. </p><ul><li><a href="https://store.creality.com/pages/labor-day-flash-sale">Shop the Creality Labor Day sale </a></li></ul>        <div class="featured_product_block featured_block_hero" data-id="101047a8-aab1-11f1-825e-17bb5381e429">            <a href="https://store.creality.com/products/k2-combo-3d-printer" data-model-name="K2 Combo " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/GQNQhXzEpfXSYikHJ7maxS.png" alt="🔥🔥k2/k2 Combo 3d Printer"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Creality Official Store</div>                                        <div class="featured__title">K2 Combo </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="1010482a-aab1-11f1-b45f-83d8b8cc5292">            <a href="https://store.creality.com/products/sparkx-i7-3d-printer" data-model-name="Sparkx I7 Series " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/qhs8crfFjrAqfnepTJaepD.png" alt="Sparkx I7 Series 3d Printer"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Creality </div>                                        <div class="featured__title">Sparkx I7 Series </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="101048a2-aab1-11f1-8ba6-313b637bbc5f">            <a href="https://store.creality.com/products/creality-k2-plus-combo-3d-printer" data-model-name="K2 Plus Combo " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/PHJJB9dKL3b6tpxRVRonZD.png" alt="K2 Plus Combo 3d Printer"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Creality</div>                                        <div class="featured__title">K2 Plus Combo </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="1010491a-aab1-11f1-b48d-6344432380e8">            <a href="https://store.creality.com/products/creality-sermoon-s1-3d-scanner" data-model-name="Sermoon S1 3D Scanner" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/2SB8RwBVfwvhZMESogkBxg.png" alt="Creality Sermoon S1 3d Scanner"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Creality </div>                                        <div class="featured__title">Sermoon S1 3D Scanner</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            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                      <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="10104988-aab1-11f1-bece-bd05768301fe">            <a href="http://store.creality.com/products/creality-raptor-pro-3d-scanner" data-model-name="Raptor Pro 3d Scanner" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/FZRQ4PccSzkYkJ75hVKhsg.png" alt="Creality Raptor Pro 3d Scanner"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Creality </div>                                        <div class="featured__title">Raptor Pro 3d Scanner</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="10104a78-aab1-11f1-95d1-7db4796acb4d">            <a href="https://www.crealityfalcon.com/products/falcon-a1-10w-enclosed-laser-engraver-and-cutter?variant=50545033445673" data-model-name="Falcon A1 10W Diode Laser Engraver " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/iFHzZuE2zufpabzBvkyKuQ.png" alt="Creality Falcon A1 10w Diode Laser Engraver and Cutter"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Creality</div>                                        <div class="featured__title">Falcon A1 10W Diode Laser Engraver </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="10104ae6-aab1-11f1-a9b7-7f0a3a52636d">            <a href="https://www.crealityfalcon.com/products/creality-falcon-t1-5-in-1-laser-engraver?variant=52983635181865" data-model-name="Falcon T1 5-In-1 Laser Engraver" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QmHNfnvo3oTNfGRbbzbJrQ.png" alt="Creality Falcon T1 5-In-1 Laser Engraver"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Creality</div>                                        <div class="featured__title">Falcon T1 5-In-1 Laser Engraver</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="10104b54-aab1-11f1-8e47-a9ac9bee985f">            <a href="https://www.crealityfalcon.com/products/laser-engraver-cutter-falcon2-40w-engraving-machine?variant=47540031095081" data-model-name="Falcon2 40w Laser Engraver " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Lyx7tSSB6Y3DnYvpuyYVnQ.png" alt="Falcon2 40w Laser Engraver and Cutter"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Creality </div>                                        <div class="featured__title">Falcon2 40w Laser Engraver </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/creative-inspiration/digital-crafting/save-up-to-52-percent-on-creative-tech-from-creality-this-labor-day</link>
                                                                            <description>
                            <![CDATA[ Find impressive discounts on 3D printers, scanners, and laser engravers. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 07 Sep 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Digital Crafting]]></category>
                                                    <category><![CDATA[Creative Inspiration]]></category>
                                                                                                <author><![CDATA[ beth.nicholls@futurenet.com (Beth Nicholls) ]]></author>                    <dc:creator><![CDATA[ Beth Nicholls ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/VTYGX5JNwZDwUceNVUmmrf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Beth is Creative Bloq’s Ecommerce Writer and has the fun job of finding you the very best prices and deals on creative tech. Beth kicked off her journalistic career writing for Digital Camera World and has since earned bylines on TechRadar and PetsRadar too. With a Master&#039;s degree in Photography, Beth loves getting to tinker with new cameras, especially camera phones, as the resident Samsung fan on the team. Her background working as a tester for CeX let her play around with all kinds of weird and wonderful products, including robots, and she’s recently gotten into 3D printing too. Outside of CB, you’ll find her gaming on her PS5, photographing local shows under the alias Bethshootsbands, and making TikToks of her dog, Tilly. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Creality Labor Day Sale]]></media:description>                                                            <media:text><![CDATA[Creality Labor Day Sale]]></media:text>
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                                                            <title><![CDATA[ How two tweets cost Elon Musk the Twitter logo ]]></title>
                                                                                                <dc:content><![CDATA[ <p>For a moment back there, it looked like Twitter might be back. Years after Elon torched the brand with the <a href="https://www.creativebloq.com/design/branding/muskss-terrible-twitter-rebrand-ends-with-a-whimper">messiest rebrand</a> in history and gave us the dumpster fire that is X, it the bird appeared to be rising from the ashes. '<a href="https://www.creativebloq.com/design/social-media/could-the-return-of-twitter-be-a-happy-ending-for-the-worst-rebrand-of-all-time" target="_blank">Operation Bluebird</a>' was recently launched with the aim of creating a brand new social media experience. Called Twitter.</p><p>X, of course, sued. And this month, a judge ruled that Musk's company could indeed keep the Twitter name. But not the logo. And it's all because of Musk's incendiary tweets from back in 2023 – specifically two of them. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h4GvLWb7mRhFqzx5Vig3ZY" name="Twitter" alt="The Twitter logo and the Twitter Now logo" src="https://cdn.mos.cms.futurecdn.net/h4GvLWb7mRhFqzx5Vig3ZY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Operation Bluebird launched earlier this year </span><span class="credit" itemprop="copyrightHolder">(Image credit: Bluebird)</span></figcaption></figure><p>On 22 July 2023, Musk tweeted that X was planning to “bid adieu to the twitter brand and, gradually, all the birds.” One day later, he posted that the company was taking blow torches to the Twitter logo on the building. </p><p>And now, it seems those tweets have flown back to haunt him. While Musk might be keeping the Twitter name, in a <a href="https://storage.courtlistener.com/recap/gov.uscourts.ded.91484/gov.uscourts.ded.91484.95.0_1.pdf" target="_blank">35-page document</a>, the judge has ruled that he's lost the right to the bird logo, as well as the word 'Tweet' – citing those two Musk tweets as evidence that Operation Bluebird was “likely to succeed in proving both that X Corp. discontinued the bona fide use of the Tweet mark and Bird logo and that it intends not to resume the use of the marks.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="97MYKm742AkN6huutWsdq7" name="X logo.jpg" alt="X logo overlaid over Twitter logo" src="https://cdn.mos.cms.futurecdn.net/97MYKm742AkN6huutWsdq7.jpg" mos="" align="middle" fullscreen="" width="1000" height="563" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Twitter/X rebrand was certainly messy </span><span class="credit" itemprop="copyrightHolder">(Image credit: Twitter / X)</span></figcaption></figure><p>“They kept the word. They let go of the bird, and they let go of the tweet,” <a href="https://techcrunch.com/2026/09/04/judge-blocks-x-rival-from-using-twitter-name-but-allows-tweet-for-now/" target="_blank">TechCrunch quoted</a> from a company statement from Operation Bluebird. It further states: “A ‘Tweet’ was never a corporation. It’s one person saying something. That word survived three years of a company trying to replace it, because the public declined to stop using it. We think that tells you who it belongs to.”</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/logos-icons/how-two-tweets-cost-elon-musk-the-twitter-logo</link>
                                                                            <description>
                            <![CDATA[ He might have kept the Twitter name, but the bird has flown. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 11:04:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Logos &amp; Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[X/Twitter]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elon Musk and the Twitter and X logos]]></media:description>                                                            <media:text><![CDATA[Elon Musk and the Twitter and X logos]]></media:text>
                                <media:title type="plain"><![CDATA[Elon Musk and the Twitter and X logos]]></media:title>
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                                                            <title><![CDATA[ Clever and comfortable, the Bose QC Ultra 2 offers custom tuning and has $70 off for Labor Day ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We only reviewed the <a href="https://www.creativebloq.com/tech/headphones-earbuds/bose-quietcomfort-ultra-gen-2-review-a-great-buy-once-the-gen-1-dies">Bose Quite Comfort Ultra 2</a> in May this year, and were struck by how light they were, how immaculate their active noise cancelling, and how punchy their sound was. And now they're <a href="https://www.amazon.com/Bose-QuietComfort-Bluetooth-Headphones-Cancelling/dp/B0FDKPFLFP?th=1">down $50 for the Labor Day sale over at Amazon</a>.  </p><p>These things are also incredibly clever. Every time you put them on your head, you'll hear a chime which is actually Bose’s CustomTune tech making an acoustic measurement of your ear! It then alters the frequency response so that every user hears the headphones the same (there's usually loads of variation in how people hear the same headphone). </p><p>As impressive as this tech is, you don't have to understand what's going on – you can just sit back and enjoy the excellent sound of these things. The second Gen Ultras are my top pick of the <a href="https://www.creativebloq.com/tech/headphones-earbuds/the-best-bluetooth-headphones-weve-tested-anc-cans-with-up-to-60-percent-off-for-cyber-monday">most comfortable Bluetooth headphones</a> for a reason! </p><div class="product"><a data-dimension112="60ac5f2e-aaa4-11f1-8a28-cb14c612ed01" data-action="Deal Block" data-label="QC Ultra 2" data-dimension48="QC Ultra 2" data-dimension25="$379" href="https://www.amazon.com/Bose-QuietComfort-Bluetooth-Headphones-Cancelling/dp/B0FDKPFLFP?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="5dApbEZfRsAeveaZGzFTSH" name="61tbTaW9ReL._AC_SL1500_" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/5dApbEZfRsAeveaZGzFTSH.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Bose-QuietComfort-Bluetooth-Headphones-Cancelling/dp/B0FDKPFLFP?th=1" target="_blank" rel="nofollow" data-dimension112="60ac5f2e-aaa4-11f1-8a28-cb14c612ed01" data-action="Deal Block" data-label="QC Ultra 2" data-dimension48="QC Ultra 2" data-dimension25="$379">QC Ultra 2: was $449 now $379</a></strong><br>The second generation of Bose QC Ultra only came out in September 2025, so getting $70 off within a year is pretty good. The full $70 discount is on black, driftwood sand and black rose, while the mega purple and white get $50 off. These things are one of my favourite Bluetooth headphones – light with leading tech, and sound punchy and exciting. <a class="view-deal button" href="https://www.amazon.com/Bose-QuietComfort-Bluetooth-Headphones-Cancelling/dp/B0FDKPFLFP?th=1" target="_blank" rel="nofollow" data-dimension112="60ac5f2e-aaa4-11f1-8a28-cb14c612ed01" data-action="Deal Block" data-label="QC Ultra 2" data-dimension48="QC Ultra 2" data-dimension25="$379">View Deal</a></p></div><h2 id="clever-cans-how-so">Clever cans? How so?! </h2><p>When you first put the Bose QuietComfort Ultra 2 over your ears, you'll hear a sweeping chime. This isn't just a power-on sound, it's Bose's pretty clever CustomTune technology measuring your unique acoustic cavity. In a fraction of a second, inward-facing microphones capture how that sound bounces off the contours of the user's ear. </p><p>The onboard processor then analyses these reflections and tailors the frequency response (how the headphones sound) and active noise cancellation precisely to that user's personal geometry. Because human ears are entirely unique, sound waves bounce differently off every ear canal and outer ear. Combined with individual head shapes and earcup seals, everyone perceives audio slightly differently. This tech reduces the difference. </p><p>The end result is a wonderfully immersive sound and supreme noise isolation, customised every single time you put them on your head.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/headphones-earbuds/clever-and-comfortable-the-bose-qc-ultra-2-offers-custom-tuning-and-has-usd70-off-for-labor-day</link>
                                                                            <description>
                            <![CDATA[ They personalise their tuning to your ears, and they're the lightest headphones in all of existence. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Headphones &amp; Earbuds]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ beren.neale@futurenet.com (Beren Neale) ]]></author>                    <dc:creator><![CDATA[ Beren Neale ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fD3udAuFiVjXfUojSwZ5nf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Beren has worked on creative tech magazines and websites at Future Publishing for nearly two decades. Cutting his teeth as Staff Writer on the digital art magazine ImagineFX, in 2012 he helped bridge the magazine/website gap as Commissioning Editor on the newly launched Creative Bloq. He went on to lead ImagineFX, the fine art mag Paint &amp; Draw, then worked on the Canon Pro Europe website. As editor of Computer Arts he led a successful redesign of the iconic design mag, then in 2020 he moved back to Creative Bloq, the biggest global art and design website. As Ecom Editor, when he&#039;s not reviewing the best audiophile headphones, ergonomic office chairs, phones, laptops, TVs and monitors, he helps digital creatives get the best deals on the kit that they need and love. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bose]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The second generation Bose QC Ultras on a yellow background. ]]></media:description>                                                            <media:text><![CDATA[The second generation Bose QC Ultras on a yellow background. ]]></media:text>
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                                                            <title><![CDATA[ The vibrant markers perfect for everyone from pro artists to children are reduced by up to 26% for Labor Day ]]></title>
                                                                                                <dc:content><![CDATA[ <p>My favourite markers are on sale for Labor Day, with various Ohuhu sets cut in price by up to 26%. We've been using a couple of different sets of markers in our house for months now, and they're excellent quality plus easy to use for both adults and children.</p><p>The Brush and Chisel marker sets come in various quantities, but the version with the biggest discount is the one I have – the 48 colour set. It's <a href="https://www.amazon.com/Ohuhu-Alcohol-Markers-Brush-Chisel/dp/B0FWRPRHWD">reduced by 20% down to $39.99 now at Amazon</a>. </p><p>I've also tried the refillable paint markers, which are excellent for decorating onto hard surfaces like rock, wood, ceramic, glass, plastic, eggs, canvas, and more. The 48 colour set is <a href="https://www.amazon.com/Ohuhu-Acrylic-Markers-Direct-Liquid/dp/B0F9WDZS8M/">reduced by 26% to $33.24 at Amazon</a>. </p><p>There are also discounts on the bigger sets, including 72, 108, 160 and even 320 colours (a favourite of Rosie, our deputy editor). You can read about <a href="https://www.creativebloq.com/reviews/ohuhu-honolulu-markers">her experiences with the markers here</a>.</p><ul><li><a href="https://www.amazon.com/s?k=ohuhu+markers&crid=18LW6PG8UUT9C&sprefix=ohuhu+markers+%2Caps%2C184&ref=nb_sb_noss_2">Shop Ohuhu markers on Amazon</a></li></ul>        <div class="featured_product_block featured_block_versus" data-id="e150474c-aaa1-11f1-b030-3bd1059cd917">            <a href="https://www.amazon.com/Ohuhu-Alcohol-Markers-Brush-Chisel/dp/B0FWRPRHWD" data-model-name="Brush and Chisel Alcohol Markers 48 colours" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/p8whND6RiN7xtnyGXLVtX4.jpg" alt="Ohuhu markers"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                            <div class='featured__brand'>Ohuhu</div>                    <div class="featured__title">Brush and Chisel Alcohol Markers 48 colours</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_versus" data-id="e15047c4-aaa1-11f1-8e34-6ba6c440d480">            <a href="https://www.amazon.com/Ohuhu-Acrylic-Markers-Direct-Liquid/dp/B0F9WDZS8M/" data-model-name="Acrylic Paint Markers Brush Tip 48 Pack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:97.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Uywy9mYmRut95LEdMkN7va.jpg" alt="Ohuhu Acrylic markers"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                            <div class='featured__brand'>Ohuhu</div>                    <div class="featured__title">Acrylic Paint Markers Brush Tip 48 Pack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p>Not right for you? See the other Ohuhu marker offers below:</p><div data-widget-type="multimodelreview" data-model-name="Ohuhu Kaala markers,Ohuhu Honolulu 320 markers,Ohuhu Nahuku acrylic markers,Ohuhu Pupe paper friendly markers,Ohuhu alcohol brush markers 168 set" data-widget-title="Best Ohuhu marker deals today"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/art/art-supplies/the-vibrant-markers-perfect-for-everyone-from-pro-artists-to-children-are-reduced-by-up-to-26-percent-for-labor-day</link>
                                                                            <description>
                            <![CDATA[ Ohuhu's marker sets have become a favourite in our household. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 07 Sep 2026 10:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Art Supplies]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                    <category><![CDATA[Traditional Art]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <title><![CDATA[ Huion's new Kamvas Pad 12 could fix the biggest problem with Android tablets for art ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Standalone <a href="https://www.creativebloq.com/art/digital-art/the-best-android-drawing-tablets">Android drawing tablets</a> are on trend, and the new Huion Kamvas Pad 12 is interesting for a couple of reasons – it's a colour-accurate 2K+ 90Hz tablet for an affordable $499 / £449 – but not least because it aims to address some of the frustrations I had with the company's <a href="https://www.creativebloq.com/tech/huion-kamvas-slate-13-review-a-gorgeous-tablet-but-frustrating-pen-experience">Kamvas Slate 13</a> when I reviewed it last year.</p><div class="product"><a data-dimension112="5271b252-aa9e-11f1-bf84-f3d305d6ead2" data-action="Deal Block" data-label="Kamvas Pad 12" data-dimension48="Kamvas Pad 12" data-dimension25="$499" href="https://store.huion.com/products/kamvas-pad-12" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="jPih7GqSQm3jdrt27jtPfb" name="kamvas-pad-12-99946c05-fbf6-4278-addf-84cfa0f41a8b.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/jPih7GqSQm3jdrt27jtPfb.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://store.huion.com/products/kamvas-pad-12" target="_blank" rel="nofollow" data-dimension112="5271b252-aa9e-11f1-bf84-f3d305d6ead2" data-action="Deal Block" data-label="Kamvas Pad 12" data-dimension48="Kamvas Pad 12" data-dimension25="$499">Kamvas Pad 12: $499</a></strong><br>Huion's new Android drawing tablet offers a 12.2-inch 2K+, 90Hz display (99% sRGB) with the brand's new PenTech 4.0 stylus. It runs on Android 16 OS and comes with pre-installed drawing apps.<a class="view-deal button" href="https://store.huion.com/products/kamvas-pad-12" target="_blank" rel="nofollow" data-dimension112="5271b252-aa9e-11f1-bf84-f3d305d6ead2" data-action="Deal Block" data-label="Kamvas Pad 12" data-dimension48="Kamvas Pad 12" data-dimension25="$499">View Deal</a></p></div><p>The Slate 13 was an attractive, well-made tablet, and I liked the idea of having a proper Huion drawing device you could pick up and use without being chained to a computer. But it wasn't perfect. The hardware looked the part, yet the drawing experience could be frustrating, particularly when pen accuracy and responsiveness didn't behave as consistently as I'd have liked. For a tablet meant to put drawing front and centre, that was a fairly significant problem.</p><p>The new Kamvas Pad 12, announced at $499, takes a different approach with Huion's latest PenTech 4.0 technology and a new PW600C battery-free EMR pen, with importantly 5080 LPI resolution (it also reports a 260 PPS rate and ±0.3mm accuracy at the centre of the screen), which means, on paper at least, the numbers suggest Huion has been paying attention and is about to launch an Android drawing tablet to compete with Wacom's MovinkPad Pro.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:60.83%;"><img id="NW4m6ezEfZJSjWDVnpUbdE" name="20260421-IMG_0017-11" alt="A smart black Android drawing tablet" src="https://cdn.mos.cms.futurecdn.net/NW4m6ezEfZJSjWDVnpUbdE.jpg" mos="" align="middle" fullscreen="" width="1200" height="730" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="the-kamvas-pad-12-specs-i-like">The Kamvas Pad 12 specs I like</h2><p>Of all those figures, the 2g activation force is probably the one I'd pay most attention to. Pressure sensitivity figures have become something of a spec-sheet arms race – most artists aren't going to notice the difference between 8K and 16K levels – whereas how quickly and reliably a pen responds to a light touch can have a much more obvious effect on drawing. Of course, numbers on a press sheet are one thing and actually drawing with the pen is another, so I'll be particularly interested to see whether PenTech 4.0 solves the niggles I encountered with the Slate 13.</p><p>The screen is a 12.2-inch IPS panel running at 2400 x 1600, with a good 90Hz refresh rate, 236ppi and a 3:2 aspect ratio. It's fully laminated, which should help reduce that annoying visual gap between nib and cursor, and Huion has used its AG + AF nano-matte glass to cut reflections, resist fingerprints and add a little friction to the surface.</p><p>The Slate 13 already had a 90Hz display and a textured drawing surface, so this isn't a wholesale reinvention of Huion's screen technology, but the smaller 12.2-inch format makes more sense for a device intended to travel, and the 3:2 ratio is a nice touch for anyone who wants to use the tablet for reading, reference material or split-screen work as well as drawing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.68%;"><img id="dk3bZCzQmU9piHSmBBGQmE" name="HL5A3958" alt="A smart black Android drawing tablet" src="https://cdn.mos.cms.futurecdn.net/dk3bZCzQmU9piHSmBBGQmE.jpg" mos="" align="middle" fullscreen="" width="2560" height="1707" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><p>The Kamvas Pad 12 doesn't require a PC or Mac; it runs Android 16 with 8GB RAM, 256GB storage, and an 8-core, 6nm MediaTek Genio 720 processor. It also has microSD expansion up to 1TB, four speakers, an 8MP front camera, and a 13MP rear camera, so it is clearly intended as an everyday tablet as well as a drawing device. But behind the standard Android spec is improved colour accuracy – 99% sRGB coverage and a claimed factory colour accuracy of ΔE <1.8. – which makes the Kamvas Pro 12 more interesting to artists than a generic Android tablet with a stylus bolted on. </p><p>You get HiPaint, HiNote, MediBang Paint, ibisPaint and Clip Studio Paint out of the box. As someone who enjoys using the <a href="https://www.creativebloq.com/buying-guides/best-drawing-app-for-android">best drawing apps for Android drawing</a>, like ArtRage and <a href="https://www.creativebloq.com/art/digital-art/i-ve-found-the-only-ipad-digital-art-app-to-ween-me-off-procreate-i-really-love-heavy-paint">Heavy Paint</a>, an Android tablet is a nice alternative to a desktop – though Apple still has a grip on <a href="https://www.creativebloq.com/how-to/use-procreate-to-create-a-fantasy-character">Procreate</a>. All these art apps sit alongside the wider Android app ecosystem, so you can have a reference image open, follow a tutorial, make notes, or watch Netflix without swapping back to another machine.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.68%;"><img id="RXmeRBQ8D9FNYa2dPddmqE" name="20260421-IMG_0017-10" alt="A smart black Android drawing tablet" src="https://cdn.mos.cms.futurecdn.net/RXmeRBQ8D9FNYa2dPddmqE.jpg" mos="" align="middle" fullscreen="" width="2560" height="1707" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="an-affordable-android-art-tablet">An affordable Android art tablet</h2><p>For $499 / £449, then, the Kamvas Pad 12 is shaping up to be a much more interesting Android art tablet than its previous releases. Huion has taken what worked about the Slate concept – a proper drawing-focused device that doesn't need a computer – and has aimed to put more emphasis on the bit that mattered most to me when using the Slate 13: the pen, accuracy and drawing experience.</p><p>That's the part I'm most curious about. The Pad 12 has the right ingredients, from the low activation force and PenTech 4.0 pen to the laminated 90Hz display and paper-like surface, but after using the Slate 13, I'm going to want to see those improvements in a drawing session rather than take Huion's word for it.</p><p>If the new tablet feels as good in practice as it looks on the spec sheet, the Kamvas Pad 12 could be the standalone Android drawing tablet Huion was reaching for with the Slate 13, only this time with fewer compromises for artists.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/art/digital-art/huions-new-kamvas-pad-12-could-fix-the-biggest-problem-with-android-tablets-for-art</link>
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                            <![CDATA[ The new Android drawing tablet promises desktop drawing accuracy. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Digital Art]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <title><![CDATA[ How Unreal Engine 5 allowed Hell Let Loose: Vietnam to capture the density of the jungle with incredible fidelity ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Hell Let Loose: Vietnam is the follow up to Expression Games' 2021 hardcore World War II squad-based multiplayer first-person shooter. As the title suggests, the battlefield for the tactical large-scale combat this time is the Vietnam War, a setting that's captured with stunning realism.</p><p>Developed in Unreal Engine 5, the game presents the jungles, villages and rice fields of the location with remarkable detail across its huge maps, making for immersive 50v50 player battles. I caught up with Senior Art Director Ryan Playle-Howard to learn how Expression Games brought the setting to life, and what challenges it faced along the way.</p><p>If you're inspired, see our pick of the <a href="https://www.creativebloq.com/features/laptops-for-game-development">best laptops for game development.</a></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ig9vh9GDSbfNkrsr7vu2jC" name="hell-11" alt="Screens from a game set in the Vietnam war" src="https://cdn.mos.cms.futurecdn.net/ig9vh9GDSbfNkrsr7vu2jC.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Expression Games)</span></figcaption></figure><section class="article__schema-question"><h3>What was the biggest challenge in creating the visual style and realism?</h3><article class="article__schema-answer"><p>Unquestionably, the biggest challenge was achieving the fidelity, density and variety needed to convincingly represent our version of the Vietnamese jungle. It took a huge effort from a lot of key team members to achieve that.</p><p>From the vertical slice through to tool development, there were a wide range of visual and technical challenges we had to navigate. Across the six maps at launch, we have around 24 square kilometres of landscape, so our maps are very large, and a significant amount of that is made up of transitional jungle biomes connecting the more art-directed capture points and POI locations.</p><p>At that scale, we couldn't approach the jungle purely by hand. We needed to build a toolset that allowed us to create that density and complexity quickly, but crucially, it still needed to be art and design-led. Getting that balance right was difficult and became a heavily iterative process throughout development.</p><p>Our move to Unreal Engine 5 allowed us to utilise its Procedural Content Generation (PCG) framework, but a considerable amount of development went into maturing those tools into something capable of populating maps of this size effectively. Arguably, that work is still evolving as we expand into new biomes and locations for future live-service content.</p><p>Then came the challenge of building an asset library with enough variety, fidelity, and believability to support that system. You very quickly notice repetition in a natural environment if there isn't enough variation, particularly at this scale. At the same time, all of that density still has to perform across our different platforms. We had some incredibly capable artists, both technically and visually minded, who worked through those problems.</p><p>Ultimately, the challenge wasn't just making a jungle that looked convincing in a screenshot. It was making one that remained convincing across kilometres of playable space. It had to have the density and visual fidelity we wanted, enough variety to feel natural, work with Level Design rather than against it, and still perform at the scale Hell Let Loose demands.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g3apWaG4ELX4YgFhsuStWC" name="hell-6" alt="Screens from a game set in the Vietnam war" src="https://cdn.mos.cms.futurecdn.net/g3apWaG4ELX4YgFhsuStWC.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Expression Games)</span></figcaption></figure><section class="article__schema-question"><h3>How did you make the Vietnam setting feel authentic without relying on familiar war-movie imagery?</h3><article class="article__schema-answer"><p>Quite simply, reference, reference, reference.</p><p>We deep-dived into a lot of historical documentation, war diaries and first-person accounts, a wealth of imagery captured by troops in the field, as well as film footage and newsreels from the time.</p><p>A lot of our locations are based in and around the real battlegrounds of the period, so we could study topographical data from Google Maps and Google Earth based on those real-world locations. We also utilised Digital Elevation Model (DEM) data to match those spaces as closely as we could, while adapting them where necessary to support the mechanics and gameplay.</p><p>You can't ignore the amount of pop-culture reference that exists around Vietnam. It's part of the modern lexicon and contains many of those iconic moments that people associate with the conflict and want to experience.</p><p>But it's very easy to lose sight of reality and become influenced by someone else's interpretation and the story they wanted to tell. As a franchise, we strive to create as authentic an experience as possible, where possible. Quite often that meant going back to the historical imagery and details rather than leaning too heavily into pop-culture references.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w7yM8VnAeyu3Y7Ez58jMdC" name="hell-9" alt="Screens from a game set in the Vietnam war" src="https://cdn.mos.cms.futurecdn.net/w7yM8VnAeyu3Y7Ez58jMdC.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Expression Games)</span></figcaption></figure><section class="article__schema-question"><h3>What makes a good Hell Let Loose environment from an artist’s Perspective?</h3><article class="article__schema-answer"><p>The location needs to bring something new to the title. The visuals, feel, and playspace are always important considerations, but ultimately “gameplay is king.” The art MUST support good gameplay.</p><p>Good gameplay in Hell Let Loose needs to offer a lot of variety, not least because of the scale of our maps. Offering a range of scale is hugely important. We require large open areas that support vehicle gameplay, longer-range combat and snipers, contrasted with areas of cover and tighter spaces that create opportunities for close-quarters infantry gameplay.</p><p>That variation in scale, or what I refer to as “breathe in and out moments”, helps bring variety to the gameplay, but also gives us opportunities as artists to change the flavour of the environment through lighting, composition and sense of scale. On maps this large, that variation is incredibly important. It helps reinforce progression through the environment, gives the player direction, and allows them to internally map the battlefield and understand where they are within it.</p><p>Other important touchpoints are strong zoning and distinctive theming, as well as clear directionality and recognisable “poles” across the map. These all help tell the player where they are, where they’re heading, and encourage them to approach different areas in different ways.</p><p>Retaining authenticity is also a key pillar when we build maps. There is always room to adapt reality in support of gameplay, but maintaining the feel and identity of the real-world location is incredibly important. That starts during location scouting and pre-production, so that when we choose a location, we’re already looking for those visual, geographical and thematic touchpoints that will give us the ingredients to build a compelling environment.</p><p>For me, a good environment is ultimately one where art, gameplay and authenticity are all working together. It should look distinctive and believable, but it should also help the player read, navigate and understand the battlefield, and create different gameplay experiences as they move through it.</p></article></section><section class="article__schema-question"><h3>What was the hardest environment to build?</h3><article class="article__schema-answer"><p>They all had their challenges. The organic environments and development of the PCG tools we used to populate the world proved challenging technically, but as mentioned previously, time and iteration helped us solve a lot of those problems. The toolset continues to improve as we head into live service, and we'll continue to iterate as we bring new biomes and locations to life. </p><p>Village authenticity was probably difficult for a different reason. A lot of the photographic reference available to us comes from the American perspective, often during or after combat. Trying to understand and represent what everyday village life actually looked and felt like from that reference isn't always straightforward.</p><p>Maintaining a sense of authenticity around village life, without over-engineering or over-populating those spaces just to make them visually interesting, was a real balancing act. We wanted them to feel believable and lived-in, while still being respectful of the reference we had available.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ADvX2BGeBHUaKBHczSQrcC" name="hell-8" alt="Screens from a game set in the Vietnam war" src="https://cdn.mos.cms.futurecdn.net/ADvX2BGeBHUaKBHczSQrcC.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Expression Games)</span></figcaption></figure><section class="article__schema-question"><h3>How do you balance detailed environments with the huge battlefields?</h3><article class="article__schema-answer"><p>This is one of the hardest challenges across the entire title, and really one of the big questions we needed to answer: can we achieve enough density and detail across these huge maps, while supporting the gameplay and layouts we need, and still make the world feel authentic and believable?</p><p>No one chooses to break immersion, and oversimplifying the transitional areas between focal points would do exactly that. Those areas make up a significant percentage of our maps. The focused POIs are almost like smaller-scale levels; they're much easier to define, direct and plan for. The bigger challenge is maintaining that quality and believability across everything in between.</p><p>Defining strong pipelines and toolsets, and focusing on the big reads around player feel and what actually matters in the frame, helped us prioritise where detail has the most impact.</p><p>The key with any pipeline or tool development is not allowing the tools to take control of what you make. They need to support predefined art slices and rulesets created by Art and Design, while importantly still allowing the team to hand-author wherever they choose to.</p><p>For example, (Runtime Virtual Texture) RVT spline pathways and exclusion zones allow us to transition between procedurally populated areas and more handcrafted spaces, or carve naturally through the jungle. Our terrain tools, prefabricated POIs and population tools allow artists to rapidly develop the landscape, helping us add variation and environmental storytelling quickly while maintaining a predefined level of quality. </p><p>Ultimately, time and budget dictate how far you can handcraft these enormous spaces, so the balance is about using tools to achieve scale without allowing that scale to dictate the art.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gZvuc4wQSoSB4bJLHxLzQC" name="hell-2" alt="Screens from a game set in the Vietnam war" src="https://cdn.mos.cms.futurecdn.net/gZvuc4wQSoSB4bJLHxLzQC.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Expression Games)</span></figcaption></figure><section class="article__schema-question"><h3>How does being a remote studio affect the way your artists work together?</h3><article class="article__schema-answer"><p>There is a lot to be said for having a shared space where teams can grow together. Whether it’s reviewing work collectively around an OLED in a meeting room, walking over to someone’s desk to share tools, tips and workflows, or simply seeing cool things happening on each other’s monitors. The real benefit of an office is that constant collaboration and rapid sharing of ideas.</p><p>As a remote studio, the key for us is finding ways to emulate that as much as possible.</p><p>Communication is incredibly important for keeping everyone aligned, not just in terms of pipeline and direction, but the “how, what and why” behind doing something a certain way or pushing for a particular look. Documentation and whiteboards full of references are important, and we absolutely use them, but nothing really beats face time and actually talking through the work with the team.</p><p>Iteration, reviews and feedback are a big part of that. Reviewing within a strike team means everyone hears the same feedback at the same time, understands the wider context behind it, and can see how decisions affecting one area might influence their own work. It makes iteration much more collaborative and helps prevent people from disappearing down slightly different paths.</p><p>A lot of what we do remotely is about recreating those opportunities. That might be Discord streaming, open Google Meet sessions, regular show-and-tells, or things we trial within each discipline. We’ve run 30-minute seminars where people share expertise, demonstrate techniques, or showcase tools and workflows that other artists might not be using. We also use documentation to capture and define workflows so that knowledge isn’t limited to the people who happened to be in a particular conversation.</p><p>Remote working isn’t without its challenges, but we make a conscious effort to get regular face time with the teams and create spaces where that sharing can happen naturally. Ultimately, collaboration makes better games and better art, so being remote means we have to be much more deliberate about creating those opportunities.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TnFWpdNMkwMbYpwUEHHtWC" name="hell-7" alt="Screens from a game set in the Vietnam war" src="https://cdn.mos.cms.futurecdn.net/TnFWpdNMkwMbYpwUEHHtWC.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Expression Games)</span></figcaption></figure><section class="article__schema-question"><h3>How do you keep the art style consistent as the team grows?</h3><article class="article__schema-answer"><p>Collecting solid reference points, whether that's reference imagery or concepts, and having good pre-production is certainly the ideal starting point.</p><p>Real game development doesn't always allow for that. Things evolve, workflows can be defined later than you'd like, and all of it still requires a lot of iteration. But that's the nature of the job!</p><p>Where we succeeded best was in establishing vertical slices early to prove out workflows and define clear quality touchpoints, supporting those with good documentation, and leaning on aligned Leads and Seniors who can take responsibility for helping steer the artists around them.</p><p>Whether we're working with Hard Surface on vehicles and weapons, Character or Environment, the same principles apply.</p><p>If you look at your art team as an army, you lead from the front and give clear direction, but importantly, you need your lieutenants, and you need to trust them. As a team grows, you have to delegate responsibility at different points throughout a project. Maintaining consistency at that scale only really works when you have capable people around you who understand the direction, can reinforce it, and help steer the wider team.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A7o6mX58Z3gJ29osnamTfC" name="hell-4" alt="Screens from a game set in the Vietnam war" src="https://cdn.mos.cms.futurecdn.net/A7o6mX58Z3gJ29osnamTfC.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Expression Games)</span></figcaption></figure><section class="article__schema-question"><h3>Expression has grown very quickly. How has that changed your art Pipeline? </h3><article class="article__schema-answer"><p>As the studio has grown, we've had to make sure our art pipelines can scale with the team. When you're smaller, a lot of knowledge can naturally exist between key team members and communication is quick and easy. But as you grow, workflows need to become more clearly defined, documented and repeatable.</p><p>That's an iterative process, particularly because the technology and techniques we're using are evolving at the same time. Hell Let Loose was developed in UE4, while Hell Let Loose: Vietnam has moved to UE5, which opened up entirely new workflows for us. Whether that's CPD for asset variation, Lumen for lighting on high-end PC, or more complex approaches to meshes, materials and world-building.</p><p>So really we've had two things happening together as we’ve grown: the team has scaled, and the technology has scaled with it. The challenge for the art pipeline is making sure the tools and workflows we build are robust enough for a larger team to use, while still allowing them to evolve as the project and technology develop.</p><p>The fundamentals of a good art pipeline haven't changed. We've just had to make sure those foundations can support a much bigger team and a more ambitious game.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gjf6ZFjuSVzkn73ea5VkqB" name="hell-10" alt="Screens from a game set in the Vietnam war" src="https://cdn.mos.cms.futurecdn.net/gjf6ZFjuSVzkn73ea5VkqB.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Expression Games)</span></figcaption></figure><section class="article__schema-question"><h3>Are there any tools or technologies that have really changed how your artists work? </h3><article class="article__schema-answer"><p>One of the biggest changes for the art team was our transition from Maya to Blender. Moving an established team from one 3D package to another obviously meant adapting workflows and pipelines, but Blender is now heavily utilised across the art team.</p><p>Our move to UE5 has also opened up a lot of new opportunities, with PCG and Custom Primitive Data probably being two of the biggest technologies in terms of changing some of our workflows.</p><p>PCG has fundamentally changed how we approach world building at scale. Rather than artists having to manually populate huge areas of our maps, we've been able to develop tools that allow them to define the rules of an environment and then rapidly iterate on density, variation and biome types, while still retaining the ability to hand-author where needed.</p><p>Custom Primitive Data has been similarly useful for asset variation. It allows us to drive variation through materials without creating large numbers of unique assets or material instances, giving artists much more flexibility to break up repetition across the world whilst still working within our optimisation requirements.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yWdmUpDy2VFHdHSUMzaeiC" name="hell-1" alt="Screens from a game set in the Vietnam war" src="https://cdn.mos.cms.futurecdn.net/yWdmUpDy2VFHdHSUMzaeiC.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Expression Games)</span></figcaption></figure><section class="article__schema-question"><h3>What’s one visual detail in the new game you’re particularly proud of?</h3><article class="article__schema-answer"><p>There isn't one detail. It's very easy as artists to focus on one element or one piece of the puzzle, but for me it's the whole frame that's important in selling a coherent space and look.</p><p>In the heart of the action, when everything is kicking off, characters, vehicles, environments, lighting, VFX, and screen effects are all working together. There are moments on PC where the whole frame really sings.</p><p>That's what I'm particularly proud of. When everything comes together like that, you can see the collective effort that went into getting us there, and it feels like it's paid off.</p></article></section><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/4CYmg87k5Vw" allowfullscreen></iframe></div></div><p>Hell Let Loose: Vietnam is out now. You can find more information on <a href="https://store.steampowered.com/app/3079210/Hell_Let_Loose_Vietnam/" target="_blank">steam</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/video-game-design/how-hell-let-loose-vietnam-captures-jungles-and-rice-fields-with-incredible-realism-in-unreal-engine-5</link>
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                            <![CDATA[ Expression Games' senior art director Ryan Playle-Howard reveals the challenges involved in bringing the first-person shooter's vast scale to life. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 13:30:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Expression Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A soldier runs into a river in a video game based in the Vietnam war]]></media:description>                                                            <media:text><![CDATA[A soldier runs into a river in a video game based in the Vietnam war]]></media:text>
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                                                            <title><![CDATA[ TourBox NEO review: Customisable and comprehensive without breaking the bank ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The TourBox NEO is the ultimate value option when it comes to the <a href="https://www.creativebloq.com/entertainment/videography/the-best-tourbox-editing-consoles-weve-tested-them-and-selected-the-best">best TourBox editing consoles</a>. It's not the cheapest option; that crown goes to the TourBox Lite, but for the money it offers an incredible set of controls for just £169 / $169. As a result, this is also the best option for most photographers, videographers, and creatives, assuming you don't care about wireless connectivity or haptic feedback.</p><p>The NEO goes well beyond the functionality offered by the<a href="https://www.creativebloq.com/design-tools/mice-4132486"> best PC mouse</a> and provides over 150 button combinations and over 400 assignable functions per preset. That's the same number as all of the more expensive TourBox alternatives. It doesn't yet feature amongst our <a href="https://www.creativebloq.com/entertainment/videography/these-editing-consoles-are-time-saving-and-ergonomic">best creative editing consoles</a>, but it's certainly worthy of consideration.</p><p>There are plenty of alternatives on the market, including the <a href="https://www.creativebloq.com/tech/logitech-mx-creative-console-review-gets-the-job-done-in-half-the-time">Logitech MX Creative Console</a>, <a href="https://www.creativebloq.com/3d/xppen-pilot-pro-review-an-impressively-engineered-editing-console-with-one-frustrating-flaw">XPPen Pilot Pro</a>, and Contour Shuttle PRO v2. Considering all of these lack the level of functionality that the NEO does, TourBox really has produced an impressive console for the price.</p><h3 class="article-body__section" id="section-form-function"><span>Form & Function</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qkMnsqVPToTakxHkFTUzoY" name="TourBox_Neo_6" alt="TourBox NEO" src="https://cdn.mos.cms.futurecdn.net/qkMnsqVPToTakxHkFTUzoY.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><p>The TourBox NEO is very similar in size and weight to the more feature-rich TourBox Elite and Elite Plus. It sits confidently on the desk and is just about compact enough to fit within the palm of an average-sized hand. I would personally prefer the console to be a little smaller so I could almost wrap my palm around it but for that I would have to settle for the TourBox Elite or an alternative brand like Logitech.</p><p>The design feature that sets the NEO apart from its counterparts is the rubber finish that has been applied to the entirety of the case. Some more argue that this is less premium than a solid plastic case, but I actually prefer the grip and tactile finish that the rubber provides.</p><p>The buttons, dials, and scroller are well made and beautifully engineered; it's just a shame that TourBox couldn't squeeze haptic touch feedback into the spec because that would have elevated the user experience of the controls. There are over 150 button combos and over 400 assignable functions for presets, which offers more than enough customisation for almost every type of editing workflow.</p><p>The NEO lacks Bluetooth and is therefore a wired-only console. This seriously limits its portability and restricts it largely to a single workstation environment. The Elite and Elite Plus are Bluetooth enabled and better for editors requiring portability. The NEO also lacks tablet compatibility and is therefore only for use with laptops and workstations.</p><h3 class="article-body__section" id="section-price-value-competition"><span>Price, value, competition</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c4sc9jfSdcFuaXPEWTNuiY" name="TourBox_Neo_3" alt="TourBox NEO" src="https://cdn.mos.cms.futurecdn.net/c4sc9jfSdcFuaXPEWTNuiY.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><p>The TourBox NEO retails at £169 / $169, which makes it comparable, in price, to the 4.5-star <a href="https://www.creativebloq.com/tech/logitech-mx-creative-console-review-gets-the-job-done-in-half-the-time">Logitech MX Creative Console</a>, which costs £189.99 / $189.99, and the four-star <a href="https://www.creativebloq.com/3d/xppen-pilot-pro-review-an-impressively-engineered-editing-console-with-one-frustrating-flaw">XPPen Pilot Pro</a> for £169.99 / $169.99.</p><p>These are both highly rated and highly capable editing consoles that I have tested recently. I love their design ethos and overall aesthetics, but they can't compete with the NEO when it comes to functionality.</p><p>The NEO therefore offers fantastic value for money, and the fact that it provides a more comprehensive overall experience compared to the TourBox Lite makes it absolutely worth the extra £75 / $75.</p><p>One of the biggest limiting factors about the NEO is that it can only be connected to one computer at a time. That's the result of relying on a wired connection. If you want multiple device connectivity, then an upgrade to the <a href="https://www.creativebloq.com/reviews/tourbox-elite">TourBox Elite</a> is required.</p><h3 class="article-body__section" id="section-should-i-buy-the-tourbox-neo"><span>Should I buy the TourBox NEO?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5K8HJUHZejDZ8biR9bYTzY" name="TourBox_Neo_4" alt="TourBox NEO" src="https://cdn.mos.cms.futurecdn.net/5K8HJUHZejDZ8biR9bYTzY.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><p>The TourBox NEO is a force of nature that is guaranteed to speed up and supercharge the editing workflow of photographers and videographers alike. With over 150 button combos and over 400 assignable functions for presets, users are provided an extensive plethora of controls for every type of editing software and workflow. It offers, quite simply, the most comprehensive set of controls of any consumer editing console at this price.</p><p>But it is not without its limitations. It's wired so it can only be connected to one computer at a time. It also lacks haptic feedback, which leaves a certain disconnect between operating the controls and seeing those operations reflected in your editing software. It's also not compatible with any type of tablet and is therefore only for laptop or workstation users.</p><p>The console is built to last, and the inclusion of a skin-friendly rubber material only goes to further strengthen its design credentials. The unit itself is a little larger and heavier than I would have ideally liked, but this doesn't detract from the fact that it delivers all the necessary function that most editors will ever require. If you can forgo a wireless connection and haptic feedback, then the NEO will not disappoint.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/tourbox-neo-review-customisable-and-comprehensive-without-breaking-the-bank</link>
                                                                            <description>
                            <![CDATA[ The TourBox NEO offers almost all the customisation and control that the more expensive TourBox Elite delivers but without the more premium price tag. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ paulo.n.hatton@gmail.com (Paul Hatton) ]]></author>                    <dc:creator><![CDATA[ Paul Hatton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/a6cxZCYzi6uMQ3GobwkVrh.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You&#039;ll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[TourBox NEO]]></media:description>                                                            <media:text><![CDATA[TourBox NEO]]></media:text>
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                                                            <title><![CDATA[ As a longtime fan, I was disappointed with the Crazy Taxi: World Tour Gamescom demo ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Dreamcast had many innovative and original games, and <a href="https://www.creativebloq.com/entertainment/gaming/as-a-longtime-fan-i-was-disappointed-with-the-crazy-taxi-world-tour-gamescom-demo">Crazy Taxi</a> stands out as the best of the lot, to the extent that I can still happily boot the game up for a quick drive through its perfect blue skies recreation of San Francisco. In fact, I even fired it up just ahead of getting a first hands-on of the long-overdue series reboot, Crazy Taxi: World Tour at <a href="https://www.creativebloq.com/tag/gamescom">Gamescom 2026</a>. Perhaps that was a mistake, as it only helped drive home everything about the new game that felt wrong to me.</p><p>After the original announcement looked like a case of deja vu by being set once again on the West Coast, World Tour's Gamescom demo at least delivers on the subtitle's premise by taking you to another part of the world. Rather apt for Gamescom, I get to drive around a map based on Germany, complete with a gothic cathedral, colourful market square, and wind turbines. And even though this reboot is supposed to be an open world, it stays true to the original game's layout, shaped like a circuit.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/wAZ3rnhm5gdjJ6e2Bc5CAY.png" alt="Crazy Taxi: World Tour" /><figcaption><small role="credit">Sega</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6eMaTfx3fcdYQtz5HdSuxX.png" alt="Crazy Taxi: World Tour" /><figcaption><small role="credit">Sega</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ywSUjJjspTFroMwv5VhN7Y.png" alt="Crazy Taxi: World Tour" /><figcaption><small role="credit">Sega</small></figcaption></figure></figure><p>But the problem comes once you start driving. In the original Crazy Taxi, your cab doesn't control like other cars in racing games; it uses a simple gear shift where D is for driving, and R is for reversing. Those D and R gears are still present in the game's UI on the bottom right of the screen, but they might as well not be because you don't change them anymore, with the cab just going into reverse after you've held down the brake and come to a stop, similar to how driving controls are implemented in other games with driving elements. </p><p>Instead, tricks like Crazy Boosts and Crazy Drifts are simplified to pressing a dedicated button. To boost or stop quickly, press B along with the trigger for accelerating or braking, respectively.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7bybeiJHJCaHhG88PGBqjY" name="crazy_taxi_germany_crazydrift02" alt="Crazy Taxi: World Tour" src="https://cdn.mos.cms.futurecdn.net/7bybeiJHJCaHhG88PGBqjY.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>The new Nitro Boost, a staple of other arcade racers, doesn't bother me much, since it requires charging up a gauge that fills faster when you perform skilful manoeuvres like passing cars very closely or drifting. In any case, you'll find that you can't use it that regularly, and in some challenges there's a limit to how many Nitro Boosts you can use in order to get the highest 'Crazy' rating, so Crazy Boosts remain an important skill to use instead if you want to keep going fast.</p><p>Obviously, the story campaign also means a different pacing, as you're not constantly under the clock like the original arcade game, but can drive around freely and stop at NPCs for a variety of missions. </p><p>There's a bit of goofy charm to it on a surreal level to the <a href="https://www.creativebloq.com/entertainment/gaming/i-enjoyed-grappling-with-stranger-than-heavens-unconventional-combat-but-i-would-love-to-see-more-of-its-depiction-of-early-20th-century-japan">Yakuza games</a>, though in Crazy Taxi's context I can't help but think back to the passenger characters you just understood from looking at them for a second - the pregnant lady who needs to get to the hospital, the reverend who needs to get to the church, the guy with flowers trying to get to his date at the lighthouse - without needing to listen to their life story.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oZKspCwKpFa2kjrjpUMYzX" name="crazy_taxi_germany_crazydash" alt="Crazy Taxi: World Tour" src="https://cdn.mos.cms.futurecdn.net/oZKspCwKpFa2kjrjpUMYzX.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Outside of the story missions, you can also pick up any other passenger, which then has you entering a kind of mini arcade mode where you do have a timer to get as many fares as you can. It's a cheap imitation, though, since there's no bonus that extends the timer, and you're even allowed to drop off your last passengers when the timer runs out.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8LyeiDRYpCDrUcp732jtdY" name="CT_WT_ss_germany_Axel and car1" alt="Crazy Taxi: World Tour" src="https://cdn.mos.cms.futurecdn.net/8LyeiDRYpCDrUcp732jtdY.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Another vital element is the soundtrack, and those iconic songs from The Offspring and Bad Religion return, something that had been blighted in later ports that replaced the music with completely different bands. An important detail is that these tracks are the shortened edits that the original game had, which ensures you'll get to hear a few of them even if your shift is very brief – something post-Dreamcast ports overlooked, while later ports replaced the soundtrack altogether. </p><p>But these songs only kick in when a mission starts. I think I understand the intent, but surely the soundtrack should still feel kick-ass crazy rather than bland filler?</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/3JnYPaTo4kSF7WT8D4pKjY.png" alt="Crazy Taxi: World Tour" /><figcaption><small role="credit">Sega</small></figcaption></figure></figure><p>Maybe these are just very nitpicky 'old man yells at cloud' details to get bummed out about, and perhaps the new multiplayer mode, which is getting a closed network test very soon, might be able to redeem things. But having clocked countless hours on the Dreamcast game, Crazy Taxi: World Tour simply doesn't have the fundamental feel of Crazy Taxi for me. It's like driving a car with a stick, then being given an automatic and being expected to have the same experience. It just isn't.</p><p><em>Crazy Taxi: World Tour releases for </em><a href="https://store.steampowered.com/app/2924540/Crazy_Taxi_World_Tour/" target="_blank"><em>PC</em></a><em>, PS5, Xbox Series X/S and Nintendo Switch 2 in 2027. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/as-a-longtime-fan-i-was-disappointed-with-the-crazy-taxi-world-tour-gamescom-demo</link>
                                                                            <description>
                            <![CDATA[ Some familiar hallmarks carry over in this open-world reboot, but it's just not as crazy. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 06:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 13:30:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Crazy Taxi: World Tour]]></media:description>                                                            <media:text><![CDATA[Crazy Taxi: World Tour]]></media:text>
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                                                            <title><![CDATA[ The Labor Day Apple deals are terrible this year, but these are the best around ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's a real scarcity of good Labor Day Apple deals this year. That's probably at least partly due to general inflation and RAM price inflation amid massive demand from AI data centres. The good news is that there are at least a few decent discounts about, including <a href="https://www.bestbuy.com/product/apple-macbook-air-13-inch-laptop-m5-chip-with-10-core-cpu-and-10-core-gpu-16gb-memory-1tb-ssd-sky-blue/JJGCQLKGLG/sku/6455386" target="_blank">$150 off the 2026 M5 MacBook Air 13 at Best Buy</a>.</p><p>This is the laptop we recommend for most people, balancing sleek design and portability with enough power for photo editing, 2D design and light video editing. There's also $100 of the iPad Air, which we rate highly as an <a href="https://www.creativebloq.com/buying-guides/best-ipad-for-drawing">iPad for drawing</a>, as well as on accessories like the Apple Pencil Pro and the latest AirPods Pro. Here are our picks.</p><h3 class="article-body__section" id="section-the-best-apple-labor-day-deals"><span>The best Apple Labor Day deals</span></h3><div class="product"><a data-dimension112="72d48072-a951-11f1-aa3d-55dc48768e4b" data-action="Deal Block" data-label="MacBook Air 13 (M5)" data-dimension48="MacBook Air 13 (M5)" data-dimension25="$1449" href="https://www.bestbuy.com/product/apple-macbook-air-13-inch-laptop-m5-chip-with-10-core-cpu-and-10-core-gpu-16gb-memory-1tb-ssd-sky-blue/JJGCQLKGLG/sku/6455386" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Bvv7Bhf5S5EZSubtZ8Zio3" name="macbook-air" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Bvv7Bhf5S5EZSubtZ8Zio3.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/apple-macbook-air-13-inch-laptop-m5-chip-with-10-core-cpu-and-10-core-gpu-16gb-memory-1tb-ssd-sky-blue/JJGCQLKGLG/sku/6455386" target="_blank" rel="nofollow" data-dimension112="72d48072-a951-11f1-aa3d-55dc48768e4b" data-action="Deal Block" data-label="MacBook Air 13 (M5)" data-dimension48="MacBook Air 13 (M5)" data-dimension25="$1449">MacBook Air 13 (M5): was $1599 now $1449</a></strong><br>MacBook deals have been sparse since Apple hiked prices earlier this year amid the RAM crisis. Normally, I'd want to see at least $200 off a 16GB MacBook Air 13 in a Labor Day deal, but this looks like the best we'll get this year. All the same, it's a brilliant light, portable laptop for creative work on the go, as we detail in our 4.5-star <a href="https://www.creativebloq.com/tech/laptops/apple-macbook-air-m5-13-inch-review-more-mac-than-you-might-expect">MacBook Air 13 M5 review</a>.<a class="view-deal button" href="https://www.bestbuy.com/product/apple-macbook-air-13-inch-laptop-m5-chip-with-10-core-cpu-and-10-core-gpu-16gb-memory-1tb-ssd-sky-blue/JJGCQLKGLG/sku/6455386" target="_blank" rel="nofollow" data-dimension112="72d48072-a951-11f1-aa3d-55dc48768e4b" data-action="Deal Block" data-label="MacBook Air 13 (M5)" data-dimension48="MacBook Air 13 (M5)" data-dimension25="$1449">View Deal</a></p></div><div class="product"><a data-dimension112="331b2eac-a949-11f1-a739-63a088a90490" data-action="Deal Block" data-label="Neo" data-dimension48="Neo" data-dimension25="$689" href="https://www.amazon.com/Apple-2026-MacBook-13-inch-Laptop/dp/B0GR6FHGXX" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1960px;"><p class="vanilla-image-block" style="padding-top:66.63%;"><img id="2SX5Q787vKi2qV5KXyEEbm" name="Apple-MacBook-Neo-hero-260304_big.jpg.large_2x" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2SX5Q787vKi2qV5KXyEEbm.jpg" mos="" align="middle" fullscreen="" width="1960" height="1306" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The MacBook Neo might be another reason for slim pickings among this year's Apple Labor Day deals. As the Cupertino tech giant's first budget laptop, it only makes sense if there's a sizable price gap with the Air. It's a beautifully designed laptop, though, and the obvious choice for people who like Apple design but don't need the power of a MacBook Air or Pro for creative work.<a class="view-deal button" href="https://www.amazon.com/Apple-2026-MacBook-13-inch-Laptop/dp/B0GR6FHGXX" target="_blank" rel="nofollow" data-dimension112="331b2eac-a949-11f1-a739-63a088a90490" data-action="Deal Block" data-label="Neo" data-dimension48="Neo" data-dimension25="$689">View Deal</a></p></div><div class="product"><a data-dimension112="331b2fd8-a949-11f1-8f76-c51a74eca14c" data-action="Deal Block" data-label="iPad Air (M4)" data-dimension48="iPad Air (M4)" data-dimension25="$649" href="https://www.bestbuy.com/product/apple-11-inch-ipad-air-m4-chip-wi-fi-128gb-space-gray/JJGCQYCTW2/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="uHkTeHsBmySKHPpm5VJSGS" name="apple-ipad-air-13inch-with-m3-chip-built-c4ee441a-8080-4351-a193-198a23d4bb71.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/uHkTeHsBmySKHPpm5VJSGS.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bestbuy.com/product/apple-11-inch-ipad-air-m4-chip-wi-fi-128gb-space-gray/JJGCQYCTW2/" target="_blank" rel="nofollow" data-dimension112="331b2fd8-a949-11f1-8f76-c51a74eca14c" data-action="Deal Block" data-label="iPad Air (M4)" data-dimension48="iPad Air (M4)" data-dimension25="$649">iPad Air (M4): was $749 now $649</a></strong><br>We highly rate the iPad Air for digital art in apps like Procreate thanks to the drawing experience with the Apple Pencil Pro (sold separately, see below). It's not as powerful as an iPad Pro, but are you really going to edit videos or render 3D models on an iPad?<a class="view-deal button" href="https://www.bestbuy.com/product/apple-11-inch-ipad-air-m4-chip-wi-fi-128gb-space-gray/JJGCQYCTW2/" target="_blank" rel="nofollow" data-dimension112="331b2fd8-a949-11f1-8f76-c51a74eca14c" data-action="Deal Block" data-label="iPad Air (M4)" data-dimension48="iPad Air (M4)" data-dimension25="$649">View Deal</a></p></div><div class="product"><a data-dimension112="331b303c-a949-11f1-8f24-cdaa319a27a2" data-action="Deal Block" data-label="Pencil Pro" data-dimension48="Pencil Pro" data-dimension25="$99.99" href="https://www.bestbuy.com/product/apple-pencil-pro-white/JJGCQ35H4Q" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="xCYzQDrM3JmH8NzUa5icFd" name="pencil-pro-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/xCYzQDrM3JmH8NzUa5icFd.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>If you buy the iPad Air above (or you already have a recent Air, Pro or mini), I'd highly recommend adding the Apple Pencil Pro. Apple's advanced stylus with its haptic feedback and quick-access customisable controls and gestures is what makes the iPad shine as a device for drawing and note taking. See our <a href="https://www.creativebloq.com/tech/accessories/apple-pencil-pro-review-feature-filled-stylus-is-waiting-for-the-world-to-catch-up" data-dimension112="331b303c-a949-11f1-8f24-cdaa319a27a2" data-action="Deal Block" data-label="Pencil Pro" data-dimension48="Pencil Pro" data-dimension25="$99.99">Apple Pencil Pro review</a> for more details.<a class="view-deal button" href="https://www.bestbuy.com/product/apple-pencil-pro-white/JJGCQ35H4Q" target="_blank" rel="nofollow" data-dimension112="331b303c-a949-11f1-8f24-cdaa319a27a2" data-action="Deal Block" data-label="Pencil Pro" data-dimension48="Pencil Pro" data-dimension25="$99.99">View Deal</a></p></div><div class="product"><a data-dimension112="331b2f10-a949-11f1-96b8-4911dfb5afe0" data-action="Deal Block" data-label="AirPods Pro 3" data-dimension48="AirPods Pro 3" data-dimension25="$199" href="https://www.amazon.com/Apple-Cancellation-Translation-Headphones-High-Fidelity/dp/B0FQFB8FMG" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="GQAWoAASMZQ7tBz8mLsbLD" name="apple-airpods-pro-3-wireless-earbuds-act-eabd3348-e53a-4c3c-83d9-6ebbbaf71a0e.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/GQAWoAASMZQ7tBz8mLsbLD.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Apple-Cancellation-Translation-Headphones-High-Fidelity/dp/B0FQFB8FMG" target="_blank" rel="nofollow" data-dimension112="331b2f10-a949-11f1-96b8-4911dfb5afe0" data-action="Deal Block" data-label="AirPods Pro 3" data-dimension48="AirPods Pro 3" data-dimension25="$199">AirPods Pro 3: was $249 now $199</a></strong><br>These are Apple's newest AirPods Pro, with twice the active noise cancellation and longer single-charge battery life compared to the Pro 2, plus built-in heart rate tracking. This is one of the few Apple Labor Day deals that's actually as good as I'd normally hope for.<a class="view-deal button" href="https://www.amazon.com/Apple-Cancellation-Translation-Headphones-High-Fidelity/dp/B0FQFB8FMG" target="_blank" rel="nofollow" data-dimension112="331b2f10-a949-11f1-96b8-4911dfb5afe0" data-action="Deal Block" data-label="AirPods Pro 3" data-dimension48="AirPods Pro 3" data-dimension25="$199">View Deal</a></p></div><div class="product"><a data-dimension112="331b2f74-a949-11f1-b1ff-236b670e8b2d" data-action="Deal Block" data-label="AirTag (Gen 2)" data-dimension48="AirTag (Gen 2)" data-dimension25="$24" href="https://www.amazon.com/Apple-AirTag-2nd-Generation-Precision/dp/B0GJTFXNRX?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KoZpmmMpoTPcUfSVMZbTvA" name="Apple AirTag.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/KoZpmmMpoTPcUfSVMZbTvA.jpg" mos="" align="middle" fullscreen="" width="370" height="370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Apple-AirTag-2nd-Generation-Precision/dp/B0GJTFXNRX?th=1" target="_blank" rel="nofollow" data-dimension112="331b2f74-a949-11f1-b1ff-236b670e8b2d" data-action="Deal Block" data-label="AirTag (Gen 2)" data-dimension48="AirTag (Gen 2)" data-dimension25="$24">AirTag (Gen 2): was $29 now $24</a></strong><br>AirTags are a handy and inexpensive way to make it easier to keep track of your stuff. Putting one in your handbag, luggage or on your keychain will allow you to locate said item using the Find My. Journalists even used them to discover that <a href="https://www.creativebloq.com/design/branding/amazons-massacre-of-rare-books-is-a-betrayal-of-the-brands-origins">Amazon was destroying books.</a><a class="view-deal button" href="https://www.amazon.com/Apple-AirTag-2nd-Generation-Precision/dp/B0GJTFXNRX?th=1" target="_blank" rel="nofollow" data-dimension112="331b2f74-a949-11f1-b1ff-236b670e8b2d" data-action="Deal Block" data-label="AirTag (Gen 2)" data-dimension48="AirTag (Gen 2)" data-dimension25="$24">View Deal</a></p></div><p>Not the right deals for you? See more of Labor Day Apple deals below.</p><div data-widget-type="multimodelreview" data-model-name="Apple MacBook Pro M5 Max,Apple MacBook Pro M5 (2026),Apple MacBook Air M5 (2026),Apple MacBook Air 13-inch M5,Apple MacBook Pro 14-inch M5 Max,Apple MacBook Pro 14-inch M5 (2025),Apple MacBook Pro 14-inch M5 Pro (2026),Apple MacBook Pro 16-inch M5 Pro (2026),iPad Pro (13-inch, M4),Apple iPad Pro 11 (M4),iPad Pro (11-inch, M4),Apple iPad Pro 13-inch (M5),Apple iPad Pro 11-inch (M5),Apple Watch SE 3" data-widget-title="More Apple deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/professional-development/creative-careers/apple-labor-day-deals-are-terrible-this-year-but-these-are-the-best-around</link>
                                                                            <description>
                            <![CDATA[ From MacBooks to AirPods Pro, these Labor Day savings are better than nothing. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 12:24:12 +0000</updated>
                                                                                                                                            <category><![CDATA[Creative Careers]]></category>
                                                    <category><![CDATA[Professional Development]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <title><![CDATA[ Alien: Isolation 2 continues the original 1979 film's aesthetic but takes the horror outside ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Although it was divisive when it launched in 2014, Alien: Isolation has since been rightly lauded as a horror classic that also nailed the analogue aesthetic of Ridley Scott's original 1979 film, which introduced H. R. Giger's perfect organism to terrified audiences. I was then excited and nervous to have Alien: Isolation 2 as my first appointment for <a href="https://www.creativebloq.com/tag/gamescom">Gamescom 2026</a>.</p><p>While, of course, the films evolved under different directors' visions, this sequel builds upon what UK studio Creative Assembly achieved before, as art director Ana Sopikova assures me, "We are definitely sticking to the original 1979 film, so the focus is still very much on that authentic Alien lo-fi sci-fi aesthetic. There's definitely gonna be some claustrophobic interiors, corridors, and steamrolling – everything that people loved about the first game."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K5eZMbf8kakYSN7szRgQ5n" name="01_PROLOGUE-ALIEN-GAMEPLAY" alt="Alien: Isolation 2" src="https://cdn.mos.cms.futurecdn.net/K5eZMbf8kakYSN7szRgQ5n.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Creative Assembly)</span></figcaption></figure><p>Still, rather than a simple retread, Alien: Isolation 2's prologue tries to shake things up. It's a lot less isolating, as it begins with new protagonist Blake alongside a couple of her crew members, investigating a remote colony world where they pick up a signal from a crashed space vessel. When their own vehicle takes a bit of a tumble, she's forced to find the vessel on foot, which takes us into the great outdoors. </p><p>By that I mean the pitch-black outdoors, save for flashes from a storm that brings wind and rain. I spent a few minutes wading through trees and bushes before eventually finding the crashed ship that takes me back to familiar interiors, but the team essentially confirms that being outdoors is going to be a new aspect of the sequel. At this, I can't help but think of another sci-fi franchise that involves being hunted by an unknown alien antagonist. Could Alien: Isolation 2 take inspiration from Predator?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QBPcabSqNc5f3aYn5rC46n" name="02_PROLOGUE-CRASH-EXT" alt="Alien: Isolation 2" src="https://cdn.mos.cms.futurecdn.net/QBPcabSqNc5f3aYn5rC46n.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Creative Assembly)</span></figcaption></figure><p>Naturally, the team tiptoes around that suggestion, but Sopikova does hint at new possibilities. "By taking it outside, how do you learn to survive there, and how does the Alien adapt to hunting you in this different environment? Obviously, the demo is just a prologue, but you'll definitely have more arsenal of tools later." </p><p>One of these will, of course, include the iconic motion tracker, and when I do explore this crashed ship, those emergency phones are once again present, going to be a stress-inducing way to save progress when you have no idea whether or not a threat is just around the corner. </p><p>Before the Xenomorph even makes its appearance, the first jump-scare actually comes from the remains of a still-sentient Working Joe, the hostile synthetics from the first game. But since these elements carry over from the previous game, I wonder whether there are any restrictions that come with sticking to the 1979 film. The same design rules that made the recent <a href="https://www.creativebloq.com/3d/video-game-design/alien-rogue-incursions-terrifying-xenomorphs-are-a-happy-accident-reveals-the-games-art-director">Alien: Rogue Incursion</a> feel so connected to the source material and era that made the films.</p><p>"For us, we're really lucky because we have a good, close relationship with 20th Century Films, so we have an archive from the original film, behind-the-scenes pictures, which really allows us to deconstruct all the elements that make the first film what it is," Sopikova explains. "Once you really dive deep into details that make the film unique, then you can take it and build something new out of it. So I wouldn't say we're constrained. There is a lot of creativity from the team, and there's plenty more to build."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JzShNh4hqsANauWNxzSjGn" name="03_PROLOGUE-CRASH-WIDE" alt="Alien: Isolation 2" src="https://cdn.mos.cms.futurecdn.net/JzShNh4hqsANauWNxzSjGn.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Creative Assembly)</span></figcaption></figure><p>A lot of that creativity also comes from realising that vision even better through <a href="https://www.creativebloq.com/tag/unreal-engine">Unreal Engine 5</a>, a major step up from the predecessor, which was developed with the studio's in-house Cathode engine. </p><p>"We've got a bunch of really experienced Unreal 5 developers; they know how to get the most out of it, so we're leveraging everything that gives us a good starting point," says principal environment artist Archie Whitehead. "But one of the exciting things for us is we've got some custom tech on top of that as well. Lumen is fantastic, but we've got a custom lighting system that's really reactive. So if the Alien moves fast or you see the shadow, and if the lights are flickering, we want it to be perfect."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pZCjMQPtnJxf7XXYJKZZCn" name="04_PROLOGUE-INT" alt="Alien: Isolation 2" src="https://cdn.mos.cms.futurecdn.net/pZCjMQPtnJxf7XXYJKZZCn.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Creative Assembly)</span></figcaption></figure><p>The initial mixed reception and lower-than-expected sales made a sequel seem all but unlikely, and Creative Assembly went on to do other things, including the expensive and ultimately cancelled online shooter Hyenas. But in hindsight, waiting more than a decade for a sequel has had its benefits.</p><p>"I was chatting to the animation director, who was an animator on the original game, and he was showing me these animations for the Alien that were complicated in a way that would have had to be blended in," Whitehead says. "So there's a lot of stuff there that they had the vision in the original over 10 years ago, and unfortunately, they didn't have the technology to support it, but now they do."</p><p><a href="https://www.sega.com/alien-isolation/alien-isolation-2" target="_blank"><em>Alien: Isolation 2 </em></a><em>is coming soon to PC, Switch 2, PS5 and Xbox Series X/S.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/alien-isolation-2-continues-the-original-1979-films-aesthetic-but-takes-the-horror-outside</link>
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                            <![CDATA[ My Gamescom hands-on of the cult sci-fi horror sequel is familiar but with a twist that makes me think of another sci-fi franchise. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 11:07:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Alien: Isolation 2]]></media:description>                                                            <media:text><![CDATA[Alien: Isolation 2]]></media:text>
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                                                            <title><![CDATA[ TourBox Elite Plus review: Fast, customisable, and it even works with tablets ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The TourBox Elite Plus is a <a href="https://www.creativebloq.com/entertainment/videography/these-editing-consoles-are-time-saving-and-ergonomic">creative editing console</a> designed to empower photographers and videographers to simplify their workflows and thereby have more time and energy to focus on art. With special layouts and multi-dimensional input, the Elite Plus offers artists everything they need to access hundreds of software functions with a single hand.</p><p>With<strong> </strong>Bluetooth connection for switching between computers and tablets, haptic touch, and over 400 assignable functions per preset, the Elite Plus sets itself apart as the overall winner in our <a href="https://www.creativebloq.com/entertainment/videography/the-best-tourbox-editing-consoles-weve-tested-them-and-selected-the-best">best TourBox editing consoles</a> guide. The buttons feel premium and offer high-end performance.</p><p>The Elite Plus works with a wide range of design packages, including Adobe Photoshop, Lightroom, Premiere Pro, DaVinci Resolve, and more. It sits at the pinnacle of the four consoles that TourBox sells, with a more impressive spec than the <a href="https://www.creativebloq.com/reviews/tourbox-elite">TourBox Elite</a>, TourBox NEO, and TourBox Lite. But, with this top spec comes a premium price that only the more serious of creatives will entertain.</p><h3 class="article-body__section" id="section-form-function"><span>Form & Function</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pJZqqUGvnKA3Sqbz8CotPe" name="TourBox_ElitePlus_4" alt="TourBox Elite Plus" src="https://cdn.mos.cms.futurecdn.net/pJZqqUGvnKA3Sqbz8CotPe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><p>The Elite Plus offers a solid build that feels weighty and premium. The see through plastic means you can see some of the hardware inside which is a nice touch for users who like to feel connected to their devices. The plastic case feels robust enough although I'm not entirely sure it would withstand being dropped from height onto a solid surface. A rubber material as found on the TourBox NEO would guarantee greater longevity and deliver a more tactile experience which would be preferable.</p><p>To get the console up and running, all you need to do is download the TourBox Console software and either connect it with a USB cable or via Bluetooth. For a more portable and versatile working experience you'll want to go for the wireless option. It is also via Bluetooth that the Elite Plus can be connected to iPads or Android tablets. The Bluetooth connection was relatively reliable although there were a couple of times when I had to restart my machine to make the connection work.</p><p>The various knobs, dials, and buttons are well engineered and offer over 150 combos with the ability to assign over 400 functions to each preset. That's customisability at its best. All controls work seamlessly and reliably to deliver an effortless workflow in the likes of Photoshop, Premiere, DaVinci Resolve, and other major editing applications.</p><p>One of the features that sets the Elite Plus apart from the cheaper TourBox NEO and TourBox Lite is haptic feedback. This is delivered via a wide-band vibration motor and helps to root your editing experience. My only issue with it is that the sound it produces would be better if it was a dampened a little.</p><h3 class="article-body__section" id="section-price-value-competition"><span>Price, value, competition</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.15%;"><img id="B4VUfiRvnJaNoih7JrbEZe" name="TourBox_ElitePlus_5" alt="TourBox Elite Plus" src="https://cdn.mos.cms.futurecdn.net/B4VUfiRvnJaNoih7JrbEZe.png" mos="" align="middle" fullscreen="" width="2560" height="1591" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><p>The TourBox Elite Plus retails at £297 / $297, which makes it the most expensive of all TourBox products, although it's often discounted by as much as £30 / $30. For the money, you'll benefit from a solid build quality, more buttons, dials, and scrollers than you can shake a stick at, and an elevated user experience courtesy of haptic feedback.</p><p>One of the best alternatives is the 4.5-star <a href="https://www.creativebloq.com/tech/logitech-mx-creative-console-review-gets-the-job-done-in-half-the-time">Logitech MX Creative Console</a>, which costs £189.99 / $189.99. This cute and compact device features two independent consoles that allow users to switch between applications and utilise buttons, a dial and a scroller to access application shortcuts. It's simpler than the Elite Plus but also a lot more affordable.</p><p>Another alternative is the <a href="https://www.creativebloq.com/3d/xppen-pilot-pro-review-an-impressively-engineered-editing-console-with-one-frustrating-flaw">XPPen Pilot Pro</a>. It's cheaper than both the Elite Plus and the MX Creative Console and is aimed specifically at video editors who spend their time regularly switching between tools like Razor, Ripple Edit and Selection in DaVinci Resolve and Premiere.</p><h3 class="article-body__section" id="section-should-i-buy-the-tourbox-elite-plus"><span>Should I buy the TourBox Elite Plus?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a6LPBznD3UK2HXFUm4HSTe" name="TourBox_ElitePlus_3" alt="TourBox Elite Plus" src="https://cdn.mos.cms.futurecdn.net/a6LPBznD3UK2HXFUm4HSTe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><p>The Elite Plus is for photographers and videographers who are editing on a daily basis. It speeds up almost all elements of the workflow across photo-editing, retouching, colour grading, and cutting videos. With an abundance of buttons it is also possible, through the TourBox Console software to customise your setup to suit your exact way of working. I also appreciated how it automatically switched mapping profiles when I moved from one piece of software to the next.</p><p>The setup was relatively straightforward although I had to restart my machine because the TourBox Console couldn't detect the device via Bluetooth. The presence of software presets meant I could get up and running with the console in less than ten minutes after unboxing.</p><p>At the price it retails at, editors who are only using the likes of Photoshop and DaVinci Resolve on an occasional basis are unlikely to reap the workflow benefits. The use of keyboard shortcuts is likely to be sufficient if you fall into this category. Other creatives such as 3D artists are also unlikely to benefit from this type of console. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/tourbox-elite-plus-review-fast-customisable-and-it-even-works-with-tablets</link>
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                            <![CDATA[ The TourBox Elite Plus offers outstanding customisation and tablet compatibility for creatives craving speed and versatility ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ paulo.n.hatton@gmail.com (Paul Hatton) ]]></author>                    <dc:creator><![CDATA[ Paul Hatton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/a6cxZCYzi6uMQ3GobwkVrh.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You&#039;ll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[TourBox Elite Plus]]></media:description>                                                            <media:text><![CDATA[TourBox Elite Plus]]></media:text>
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                                                            <title><![CDATA[ Animals from wildflowers? This unique illustration style shouldn't work, but it does - and here's why ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.helenahpornsiri.com/" target="_blank">Helen Ahpornsiri</a> takes pressed wildflowers, ferns and leaves, and glues them together in the rough shape of an animal. And I have to admit: when a friend first told me about her process, it sounded more like a school project for eight-year-olds than the disciplined approach of a professional illustrator. </p><p>Said friend, though, urged me to check out her work all the same. I did… and realised I couldn't have been more wrong. This is some of the most beautiful illustration I've seen for years. </p><p>I think, in retrospect, I was expecting the kind of amateurishness you get at some craft fairs: where you stare and stare at a mess of foliage, squint and try to see the 'picture' the artist was aiming for. Here, though, that relationship is completely inverted.</p><p>With the image above, for example, your eye reads "hedgehog" immediately. This paisley-patterned, autumnal little creature is so artfully crafted, your brain neither knows nor care what media it's made with. </p><p>It's only on closer examination that you register that every spine of its body is made from pressed foliage, arranged with the patience of someone who has spent a long time looking at how a hedgehog's spines actually lie.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:830px;"><p class="vanilla-image-block" style="padding-top:120.24%;"><img id="nQz9s3fWFZNUEqErcarxZX" name="Screenshot 2026-09-02 at 17.17.14" alt="A hare illustration made from pressed ferns and petals, its body emerging from a dense arrangement of real pressed wildflowers including buttercups, cow parsley and clover." src="https://cdn.mos.cms.futurecdn.net/nQz9s3fWFZNUEqErcarxZX.png" mos="" align="middle" fullscreen="" width="830" height="998" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Helen Ahpornsiri)</span></figcaption></figure><p>It still took me a while, though, to figure out just why I've fallen in love with this work. And I'm probably not fully there yet, but I think it has something to do with how perfectly Helen matches her materials to her subject. </p><p>Consider, for instance, how the hedgehog is built from browns, ochres and mossy greens; the palette of a woodland floor in October. That's no accident, because this is exactly where a hedgehog lives, making for an exquisite circularity. </p><p>The same pattern repeats throughout her works. The hare rises out of a tangle of buttercups, cow parsley and clover, so the animal and its habitat become intertwined and inseparable. The whale is built from seaweed fronds and coral shapes, the textures of the ocean floor it calls home. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:69.31%;"><img id="RvKjRzmiE23PNFnvuPCraX" name="Screenshot 2026-09-02 at 17.17.05" alt="A humpback whale illustration with patches of pressed seaweed and coral-like fronds in purple, green and brown." src="https://cdn.mos.cms.futurecdn.net/RvKjRzmiE23PNFnvuPCraX.png" mos="" align="middle" fullscreen="" width="1440" height="998" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Helen Ahpornsiri)</span></figcaption></figure><p>All of this held together by a clear love of wildlife, a deep understanding of anatomy, and a bucketload of charm. Oh, and did I mention she grows and presses some of the plants herself? That's the kind of commitment to her subject matter that only inspires me more.</p><h2 id="the-wider-lesson">The wider lesson</h2><p>For anyone working in visual art and design, the lesson I think is this. It's tempting, when you've found a technique that works, to apply it everywhere, evenly, and consistently. Helen's animals are more interesting and unique, precisely because they don't. </p><p>It's almost like she's reinventing how she makes art with each individual picture. The density surges and recedes, much like the natural world these creatures inhabit. That makes for some incredible art, and an inspiration for the rest of us to experiment. And trust that the strange, unlikely idea might actually end up being the best one.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/art/illustration/animals-from-wildflowers-this-unique-illustration-style-shouldnt-work-but-it-does-and-heres-why</link>
                                                                            <description>
                            <![CDATA[ Helen Ahpornsiri turns pressed plants into beautifully lifelike animals ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Illustration]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Helen Ahpornsiri]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A hedgehog illustration made entirely from pressed autumn leaves and ferns in browns, ochres and greens, positioned beside a real acorn and oak twig.]]></media:description>                                                            <media:text><![CDATA[A hedgehog illustration made entirely from pressed autumn leaves and ferns in browns, ochres and greens, positioned beside a real acorn and oak twig.]]></media:text>
                                <media:title type="plain"><![CDATA[A hedgehog illustration made entirely from pressed autumn leaves and ferns in browns, ochres and greens, positioned beside a real acorn and oak twig.]]></media:title>
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                                                            <title><![CDATA[ This indie tactics game is a tribute to 80s glam metal with some ingenious low-tech solutions ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In his earlier career, David Ventura worked on some of Japan's innovative rhythm games of the 00s at iNiS, the studio behind cult classics like Gitaroo Man (recently re-released for PS5) and Elite Beat Agents (as well as its original Japan-exclusive Ouendan series). But while music is still in the DNA of his indie studio Ichigoichie, the emphasis isn't on rhythm but strategy.</p><p>"That's always like the albatross around our neck that we have to battle with," he admits. "Rhythm is really not a component of our games but if I do say music, of course people think Guitar Hero." On the other hand, the studio's previous games have also been arguably difficult to grasp, such as puzzle/strategy mashup Backbeat. So for Tactichord: Glam Strategy, there's been a conscious decision to lean into something more familiar and straightforward, a turn-based tactics game in the vein of XCOM.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/46aLzDT3JMFFfXspYccMnN/Music%20video.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/46aLzDT3JMFFfXspYccMnN/Music%20video.mp4"></video></div><p>The team was nonetheless able to reuse the core tech they already had in place for their last game, Backbeat, and Tactichord is actually even narratively a prequel of sorts. </p><p>"When we were working on Backbeat we were talking about the story and the characters, and we thought it would be interesting to see its world from the eyes of the villains, who don't see themselves as the villains," Ventura explains. "So we came up with an idea of Diane's origin story, and we pitched that to and got funding from Creative Europe, an EU grant for story-heavy games."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:28.20%;"><img id="pJ6bBHBRL9zvpMt54jevyd" name="HorizontalKeyArt_Slice copy" alt="Ichigoichie's Tactichord: Glam Strategy" src="https://cdn.mos.cms.futurecdn.net/pJ6bBHBRL9zvpMt54jevyd.jpg" mos="" align="middle" fullscreen="" width="2560" height="722" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ichigoichie)</span></figcaption></figure><p>Even though Tactichord reusues Backbeat's graphics engine and level editor, which also uses an isometric camera synonymous with other tactics games, there was nonetheless an effort to make it flashier than before, such as having character dialogue portraits 40% larger than the previous game, while there are also cutscenes presented in hand-drawn comic book panels. </p><p>That improved presentation is especially important in a more story-heavy focused game but also in depicting the over-the-top excess of the glam metal band you play as.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:960px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LYoTfiRXPtaS3qt6XRkwkG" name="specialattack_concept2" alt="Ichigoichie's Tactichord: Glam Strategy" src="https://cdn.mos.cms.futurecdn.net/LYoTfiRXPtaS3qt6XRkwkG.gif" mos="" align="middle" fullscreen="" width="960" height="540" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ichigoichie)</span></figcaption></figure><p>"A lot of the music in the game is paying homage to a lot of those glam metal bands, like our character Joey is kind of a combination of David Lee Roth, the front man of Van Halen, and Joey Tempest from the band Europe, with giant blond hair, completely full of themselves, and doing all these crazy stunts while strutting around on stage," Ventura says with affection.</p><p>While he has a genuine love for the genre, he's also aware that others might look at glam metal retrospectively as just a bit cringe. That's partly why the game is set in 1990 when glam metal's glory years were already behind it, and some of the enemies you encounter are actually kids who don't think you're cool (incidentally, any enemies you 'defeat' transform into fans).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:666px;"><p class="vanilla-image-block" style="padding-top:152.40%;"><img id="pSjcQZ6uU3zrWvaQ6G58SH" name="JoeyHipShuffle" alt="Ichigoichie's Tactichord: Glam Strategy" src="https://cdn.mos.cms.futurecdn.net/pSjcQZ6uU3zrWvaQ6G58SH.gif" mos="" align="middle" fullscreen="" width="666" height="1015" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ichigoichie)</span></figcaption></figure><p>Nonetheless, Tactichord unabashedly doubles-down, tongue firmly in cheek, on glam metal's aesthetic as Ventura teases that your band members will get "crazier costumes, crazier dance moves and crazier song lyrics" as the story progresses. Happening in tandem with the tactical gameplay is that you're also selecting lyrics that will eventually form a song set to music videos that pay tribute to the glam metal videos of the era.</p><p>"There's an automatic camera that chooses different shots based on what the character has done, like punching someone or using a special move," Ventura explains. "We have different kinds of sky boxes where there's flames, or a hurricane coming across. </p><p>"The colour grading also changes all the time. There's some solarization which is mimicking camcorder built-in effects from the 80s where everything turns white and pink and inverts all the colours."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vd9DeHLP4PajtvRZx6MsrE" name="MusicVideoEditorTool" alt="Ichigoichie's Tactichord: Glam Strategy" src="https://cdn.mos.cms.futurecdn.net/vd9DeHLP4PajtvRZx6MsrE.png" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ichigoichie)</span></figcaption></figure><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gtLZx5Q3dMcnRGAA5dXPDe.jpg" alt="Ichigoichie's Tactichord: Glam Strategy" /><figcaption><small role="credit">Ichigoichie</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hkvQ3n6zv5hMV9DuiZcSkH.png" alt="Ichigoichie's Tactichord: Glam Strategy" /><figcaption><small role="credit">Ichigoichie</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pfYSBeYX6E7KyrsGSXm5PG.png" alt="Ichigoichie's Tactichord: Glam Strategy" /><figcaption><small role="credit">Ichigoichie</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XkhWnE4mvgSEYYjtsk5V5H.png" alt="Ichigoichie's Tactichord: Glam Strategy" /><figcaption><small role="credit">Ichigoichie</small></figcaption></figure></figure><p>Even though the character models are of a low-poly style that benefit from being seen from an isometric perspective with a distant overhead camera, Ventura found that employing different and more cinematic camera angles helps present the story in more dramatic ways.</p><p>"The models are exactly the same and the textures are the same, but there's certain angles with certain kinds of lighting that are flattering to that low poly style, and others where you need to break it up so that you don't pay too much attention to the low-poly nature of the characters," Ventura explains.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1001px;"><p class="vanilla-image-block" style="padding-top:78.12%;"><img id="obeTKhTmPbEwgmCXbXH5gE" name="LanceCostumeIdeas" alt="Ichigoichie's Tactichord: Glam Strategy" src="https://cdn.mos.cms.futurecdn.net/obeTKhTmPbEwgmCXbXH5gE.png" mos="" align="middle" fullscreen="" width="1001" height="782" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ichigoichie)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:791px;"><p class="vanilla-image-block" style="padding-top:95.45%;"><img id="io8XLpwg92ZYvvw8rPmicE" name="JoeyCostumeIdeas" alt="Ichigoichie's Tactichord: Glam Strategy" src="https://cdn.mos.cms.futurecdn.net/io8XLpwg92ZYvvw8rPmicE.png" mos="" align="middle" fullscreen="" width="791" height="755" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ichigoichie)</span></figcaption></figure><p>Another low-tech solution the team came up with is using texture flip books for the characters' facial expressions, a technique that was actually how character faces were animated in Gitaroo Man. "It's done entirely with textures with different cells, so when characters talk, they have expressions like smiling or mouth closed or open, eyes up and down, and then we program a sequence of them together. I think it looks pretty nice and adds bits of flavour that we didn't have before."</p><p>Tacitchord may not be a rhythm game like Gitaroo Man then, but it's fascinating that a part of its visual DNA lives on nonetheless.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UfiL3VxWqV8RwzjQDxHsAe" name="lance_power_move copy" alt="Ichigoichie's Tactichord: Glam Strategy" src="https://cdn.mos.cms.futurecdn.net/UfiL3VxWqV8RwzjQDxHsAe.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ichigoichie)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1810px;"><p class="vanilla-image-block" style="padding-top:141.44%;"><img id="C85Wz9ZtCEdqsisjmnd3Ve" name="Metal_Ledge_Issue1 copy" alt="Ichigoichie's Tactichord: Glam Strategy" src="https://cdn.mos.cms.futurecdn.net/C85Wz9ZtCEdqsisjmnd3Ve.jpg" mos="" align="middle" fullscreen="" width="1810" height="2560" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ichigoichie)</span></figcaption></figure><p>Tactichord: Glam Strategy is coming soon to PC, and you can try a <a href="https://store.steampowered.com/app/4831790/Tactichord_Glam_Strategy_Demo/" target="_blank"><u>demo</u></a> on Steam.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/this-indie-tactics-game-takes-you-back-to-1990-paying-tribute-to-80s-american-glam-metal</link>
                                                                            <description>
                            <![CDATA[ Ichigoichie's David Ventura talks glam metal inspirations and reusing past ideas for Tactichord: Glam Strategy, a tactics game turned up to 11. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 06 Sep 2026 23:04:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ichigoichie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ichigoichie&#039;s Tactichord: Glam Strategy]]></media:description>                                                            <media:text><![CDATA[Ichigoichie&#039;s Tactichord: Glam Strategy]]></media:text>
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                                                            <title><![CDATA[ Someone's making Doom 3 BFG edition with DLSS 5 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.creativebloq.com/3d/is-nvidias-dlss-5-an-ai-slop-machine-or-a-game-changing-technology-that-will-take-us-closer-to-artists-original-vision">Nvidia's DLSS 5</a> might be the most controversial technology in gaming since the introduction of real-time ray tracing with its RTX 20-series GPUs. The neural rendering tech hasn't yet been released, but the <a href="https://www.creativebloq.com/3d/unsettling-nvidias-dlss-5-controversial-ai-filter-has-leaked-and-gamers-are-horrified">leak of an unfinished iteration</a> has prompted 'on' and 'off' comparisons that add more fuel to the argument that the AI-redrawing 'yassifies' characters and interferes with game developers' artistic visions.</p><p>Of course, it was only time before we got to see it applied to a mod of Doom 3 updated with real-time path tracing.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ho6cLL450jA" allowfullscreen></iframe></div></div><p>Over on YouTube, ruisu_enjeru has posted a video showing a work-in-progress graphics overhaul of Doom 3 BFG Edition. It makes use of a new rendering engine built from the ground up and has support for DLSS Ray Reconstruction and DLSS 5.</p><p>The modder stresses that the project is nowhere near finalised. While a lot of the original game's content has been reinterpreted for the new renderer, a lot of things still need to be ported, and many others need to be fixed or properly implemented. </p><p>"There is still a huge amount of work ahead, with plenty of systems, materials, lighting, characters, effects, and other content that either need to be ported, reworked, or fixed,"   ruisu_enjeru says.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/someones-making-doom-3-bfg-edition-with-dlss-5</link>
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                            <![CDATA[ Take a look at the work in progress. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[3D]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[ruisu_enjeru via YouTube ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Doom 3 BFG with real-time path tracing]]></media:description>                                                            <media:text><![CDATA[Doom 3 BFG with real-time path tracing]]></media:text>
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                                                            <title><![CDATA[ The best budget AI laptops under $1,000: Your laptop should make your life easier! ]]></title>
                                                                                                <dc:content><![CDATA[ <p>An AI laptop is built around a dedicated neural processing unit (NPU) alongside its usual CPU and GPU.  These chips are designed to run AI tasks locally rather than in the cloud. </p><p>For creatives looking for the <a href="https://www.creativebloq.com/features/best-laptops-for-graphic-design">best laptops for graphic design</a>, that matters. Features such as AI-assisted photo editing, background removal, upscaling, noise reduction and voice transcription should all run faster and work offline, where you're constantly waiting on an internet connection. </p><p>You no longer need to spend four figures to get one, either. A new wave of NPU-equipped machines from Asus, Acer, HP and Lenovo now sit comfortably under $1,000 / £1,000. Our top pick overall is the <a href="#section-the-best-budget-ai-laptop-overall">Asus Vivobook 14</a>, with pairs an AMD Ryzen AI processor with 16GB of RAM and a full 1TB of storage at a very competitive price.</p><h3 class="article-body__section" id="section-the-best-budget-ai-laptop-overall"><span>The best budget AI laptop overall</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:960px;"><p class="vanilla-image-block" style="padding-top:59.90%;"><img id="mNyjnRiZoNXrPQDNFasefh" name="1-asus-vivobook" alt="Product shot of ASUS laptop" src="https://cdn.mos.cms.futurecdn.net/mNyjnRiZoNXrPQDNFasefh.jpg" mos="" align="middle" fullscreen="" width="960" height="575" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ASUS )</span></figcaption></figure><div class="buying-guide-block"><h3 id="01-asus-vivobook-14-amd-ryzen-ai-7"><span class="title__text">01. Asus Vivobook 14 (AMD Ryzen AI 7)</span></h3><div class="_hawk subtitle"><p>The best all-round budget AI laptop</p></div><p class="specs__container"><strong>CPU: </strong>AMD Ryzen AI 7 350 (8-core, up to 5.0GHz) | <strong>GPU: </strong>Integrated AMD Radeon 860M | <strong>NPU: </strong>AMD XDNA (up to 50 TOPS) | <strong>Display: </strong>14-inch WUXGA (1920x1200) IPS, 60Hz | <strong>RAM: </strong>16GB | <strong>Storage: </strong>1TB SSD</p><div class="hawk-wrapper"></div><div class="icon icon-plus_circle _hawk">Strong CPU performance </div><div class="icon icon-plus_circle _hawk">1TB of storage</div><div class="icon icon-plus_circle _hawk">Runs cool under sustained load</div><div class="icon icon-minus_circle _hawk">Speakers and webcam are so-so</div><div class="icon icon-minus_circle _hawk">No Thunderbolt</div></div><p>Want one laptop that does everything reasonably well? The Vivobook 14 is our top budget AI pick. Its AMD Ryzen AI processor pairs a competent multi-core CPU with an NPU built for Copilot+ style features, so background AI tasks and everyday multitasking both feel unhurried. Reviewers have praised how composed the cooling is, with the fans staying noticeably quiet  when pushed, and the keyboard is rated among the better typing experiences in this class.</p><p>Despite coming in around $600–$700, the Vivobook 14 offers a full terabyte of SSD storage, a spec that's often cut back at this price. It won't match flagship ultrabooks for screen brightness or camera quality, but as a lightweight productivity machine with AI credentials, it's a winner. </p><h3 class="article-body__section" id="section-the-best-budget-ai-laptop-with-a-big-screen"><span>The best budget AI laptop with a big screen</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:88.67%;"><img id="4NmQvbrNpXToC4aDRGEmeh" name="2-acer" alt="Product shot of Acer laptop" src="https://cdn.mos.cms.futurecdn.net/4NmQvbrNpXToC4aDRGEmeh.webp" mos="" align="middle" fullscreen="" width="600" height="532" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Acer )</span></figcaption></figure><div class="buying-guide-block"><h3 id="02-acer-aspire-16-ai-snapdragon-x"><span class="title__text">02. Acer Aspire 16 AI (Snapdragon X)</span></h3><div class="_hawk subtitle"><p>The best AI laptop for side-by-side multitasking</p></div><p class="specs__container"><strong>CPU: </strong>Qualcomm Snapdragon X (X1-26-100) | <strong>GPU: </strong>Integrated Adreno graphics | <strong>NPU: </strong>Qualcomm Hexagon NPU | <strong>Display: </strong>16-inch IPS, 1920 x 1200, 120Hz | <strong>RAM: </strong>16GB | <strong>Storage: </strong>512GB SSD</p><div class="hawk-wrapper"></div><div class="icon icon-plus_circle _hawk">120Hz display</div><div class="icon icon-plus_circle _hawk">Snapdragon X</div><div class="icon icon-plus_circle _hawk">Premium build for a budget machine</div><div class="icon icon-minus_circle _hawk">Speakers lack punch</div><div class="icon icon-minus_circle _hawk">Keyboard feels a little stiff</div></div><p>If you want a big screen for spreading windows out side by side, the Aspire 16 AI is the pick. Its 16-inch panel is sharp and colourful for a laptop at this price, and the 120Hz refresh rate makes everyday scrolling and browsing feel noticeably smoother than on the typical 60Hz budget display. The Qualcomm Snapdragon X NPU inside is efficient rather than outright fast, but reviewers have found it copes comfortably with productivity workloads, web-heavy multitasking and everyday office work without breaking a sweat.</p><p>Priced at $799, it also comes with a broad selection of ports and a touchpad that punches above its weight. The trade-off is graphics, which lags behind Intel and Apple alternatives, so it's not one for gaming or heavy creative work. But for general productivity across many open windows at once, it's a bargain.</p><h3 class="article-body__section" id="section-the-best-budget-ai-laptop-for-battery-life"><span>The best budget AI laptop for battery life</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:609px;"><p class="vanilla-image-block" style="padding-top:85.55%;"><img id="DDbxkREgjEo4Xa7FKyvXeh" name="3-hp" alt="Product shot of HP laptop" src="https://cdn.mos.cms.futurecdn.net/DDbxkREgjEo4Xa7FKyvXeh.jpg" mos="" align="middle" fullscreen="" width="609" height="521" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: HP )</span></figcaption></figure><div class="buying-guide-block"><h3 id="03-hp-omnibook-5-ai-amd-ryzen-ai-5-340"><span class="title__text">03. HP OmniBook 5 AI (AMD Ryzen AI 5 340)</span></h3><div class="_hawk subtitle"><p>The best AI laptop for all-day battery life</p></div><p class="specs__container"><strong>CPU: </strong>AMD Ryzen AI 5 340 (6-core, up to 4.8GHz) | <strong>GPU: </strong>Integrated AMD Radeon 840M | <strong>NPU: </strong>AMD XDNA (up to 50 TOPS) | <strong>Display: </strong>16-inch WUXGA (1920x1200) IPS, 16:10 | <strong>RAM: </strong>16GB | <strong>Storage: </strong>512GB SSD</p><div class="hawk-wrapper"></div><div class="icon icon-plus_circle _hawk">Up to 50 TOPS</div><div class="icon icon-plus_circle _hawk">2K display </div><div class="icon icon-plus_circle _hawk">All-day battery</div><div class="icon icon-minus_circle _hawk">Colour gamut short of full DCI-P3</div><div class="icon icon-minus_circle _hawk">No card reader</div></div><p>The OmniBook 5 AI is built around HP's Copilot+ hardware, and its AMD Ryzen AI 5 340 chip delivers up to 50 TOPS of dedicated AI processing, comfortably clearing the bar for on-device AI features such as live captioning and translation. Reviewers have consistently highlighted its battery life as a standout, with the laptop lasting through a full working day and then some on a single charge, thanks to the efficient six-core design.</p><p>Selling for around $824 on Amazon, its 2K display is sharp and bright enough for spreadsheets, documents and web work, even if the colour gamut isn't wide enough for serious photo or video editing. All this, along with great build quality and security features, add up to a laptop that prioritises stamina and everyday polish over outright power.</p><h3 class="article-body__section" id="section-the-best-ai-laptop-for-copilot-features"><span>The best AI laptop for Copilot+ features</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:913px;"><p class="vanilla-image-block" style="padding-top:60.90%;"><img id="FVYkBkkpNLQXjMrZGnUXhh" name="4-lenovo" alt="Product shot of Lenovo laptop" src="https://cdn.mos.cms.futurecdn.net/FVYkBkkpNLQXjMrZGnUXhh.jpg" mos="" align="middle" fullscreen="" width="913" height="556" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lenovo )</span></figcaption></figure><div class="buying-guide-block"><h3 id="04-lenovo-ideapad-slim-5x-snapdragon-x-plus"><span class="title__text">04. Lenovo IdeaPad Slim 5x (Snapdragon X Plus)</span></h3><div class="_hawk subtitle"><p>The best AI laptop for Copilot+ features</p></div><p class="specs__container"><strong>CPU: </strong>Qualcomm Snapdragon X Plus | <strong>GPU: </strong>Integrated Qualcomm Adreno | <strong>NPU: </strong>Qualcomm Hexagon NPU (45–80 TOPS) | <strong>Display: </strong>14-inch OLED, 60Hz | <strong>RAM: </strong>16GB | <strong>Storage: </strong>512GB SSD</p><div class="hawk-wrapper"></div><div class="icon icon-plus_circle _hawk">Powerful NPU</div><div class="icon icon-plus_circle _hawk">Premium build </div><div class="icon icon-plus_circle _hawk">Bright, vivid OLED display</div><div class="icon icon-minus_circle _hawk">Limited GPU performance</div><div class="icon icon-minus_circle _hawk">Limited multi-core CPU performance </div></div><p>The IdeaPad Slim 5x is built around Qualcomm's Snapdragon X Plus platform, whose Hexagon NPU delivers up to 45 TOPS of AI, easily clearing the hardware threshold Microsoft has set for Windows Copilot+ offline features. That means on-device AI tools will run locally and reliably, without leaning on the cloud. </p><p>Single-core performance is strong thanks to Qualcomm's efficient Oryon cores, though multi-core grunt trails 8-core AMD and Intel rivals, so it's better suited to everyday productivity than heavy multitasking or rendering. Connectivity is also a slight step down, with USB ports capped at slower speeds than you'd find on pricier machines. On the plus side, the laptop's all-aluminium build feels far sturdier than its price suggests, alongside a bright OLED display and there's also excellent trackpad.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/laptops/the-best-budget-ai-laptops-under-usd1-000-let-your-laptop-make-your-life-easier</link>
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                            <![CDATA[ You don't need to spend big to run AI locally. ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Laptops]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Computers]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Three of the best AI laptops for under $1000. ]]></media:description>                                                            <media:text><![CDATA[Three of the best AI laptops for under $1000. ]]></media:text>
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                                                            <title><![CDATA[ OpenAI's controversial ChatGPT-6 Astra advert paints a sad vision of the future ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Chat-GPT‑6 Astra is OpenAI’s newest agentic AI model, designed to handle complex tasks like game development, 3D design and ordering takeout all by itself. Anything that can be done on a computer, Astra can do it, and fast.</p><p>The model's already caused controversy after tests showed it could potentially conceal its reasoning and exploit unknown software vulnerabilities. Now, after the kind of self-imposed delay that seems to have become an obligatory part of the marketing hype for frontier models, Astra's being release into the wild, or at least to some paying subscribers. And the advertising doesn't make it look any less dystopian.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1QNsdr-Qx_I" allowfullscreen></iframe></div></div><p>Want to generate a game and then 3D print a rocket as a souvenir to decorate your lonely living room? Just ask Astra to do it for you. That's one of the use cases presented in the advert above. </p><p>Astra is asked draw a rocket, turn it into a 3D model using Blender, the free, open-source<a href="https://www.creativebloq.com/features/best-3d-modelling-software"> 3D modelling software</a>, and then put that into a video game while ordering beef and rice for dinner.</p><p>OpenAI's billing GPT-6 Astra as the world's most intelligent and aligned AI model and a "new state of the art for computer use, browsing, software engineering, cybersecurity, science and professional work".</p><p>It says that instant gaming startup Playco was able to produce themed prototype games with minimal human intervention and cut manual fixes in prototyping by 50%. Demos provided on the <a href="https://openai.com/index/gpt-6-astra/" target="_blank">OpenAI website</a> include GPT‑6 Astra modelling a house in Blender and then turning it into a walkable scene in Unreal Engine 5, "helping designers and clients explore the layout and experience the space before it’s built".</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096137841231503807"><p lang="en" dir="ltr">This is another AI problem for the gamedev industry. Soon anyone will be able to give AI a video clip, a wiki link, a screenshot of a game, along with maybe a brief description and have a nearly identical clone they can play or try and monetize themself. pic.twitter.com/CBwA9pknT3<a href="https://twitter.com/cantworkitout/status/2096137841231503807">September 5, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Some see Astra as a game changer that makes 3D modelling and game development workflows faster and more accessible. Others fear it could be used as an all-out piracy machine, allowing people to clone whole game concepts and try to flog them as their own.</p><p>Even some AI enthusiasts caution that while the demos look impressive, Astra doesn’t outperform rivals like Anthropic’s Claude Fable in every benchmark, and that its higher token costs for large context requests may limit adoption.</p><p>Going back to the advert, it's caused some controversy among traditional Blender users. Many aren't thrilled that the community-driven open-source software that's long championed independent artists is now being used to promote the idea that they're superfluous. The artist who created the Puma used as the Blender 5.2 splash screen has expressed "disgust" at seeing her work appear in an OpenAI ad.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095891572223000950"><p lang="en" dir="ltr">It disgusts me that my artwork appeared in OpenAI add pic.twitter.com/xA0c48de0y<a href="https://twitter.com/cantworkitout/status/2095891572223000950">September 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095609207919652876"><p lang="en" dir="ltr">open ai using BLENDER to advertise ch*tgpt???? Your out of ur god damned mind Blender? The FREE, open source, do it yourself software with a massive community happy to teach you? Im going to say things thats gonna get me banned from this platform. Stay tf away from human-made art pic.twitter.com/IKYbSbAgqx<a href="https://twitter.com/cantworkitout/status/2095609207919652876">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Beyond the software itself, there's an inescapable bleakness in OpenAI's vision of the future as depicted in the ad. </p><p>The spot is staged as a demo playing on the pioneering MIT computer interaction project Put That There (shown at the beginning). But the suggestion is that the future (or a present) of 'creative work' is one person alone in a room talking to a screen, with the few remaining obligations to interact with other humans now eliminated. Do we believe the fashion designer in ad has any friends to play tennis with, or will she get ChatGPT to hit the court for her too?</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/ai/even-just-the-advert-for-chatgpt-6-astra-is-creating-controversy</link>
                                                                            <description>
                            <![CDATA[ Is this the future of creative work? ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 07:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 06 Sep 2026 23:04:48 +0000</updated>
                                                                                                                                            <category><![CDATA[AI]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[ChatGPT-6 Astra]]></media:description>                                                            <media:text><![CDATA[ChatGPT-6 Astra]]></media:text>
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                                                            <title><![CDATA[ 7 massive Labor Day laptop deals that are actually good enough for creatives ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Labor Day laptop deals are like a ray of sunshine in these RAM-scarce times, and they're likely to be the last good opportunity to upgrade your setup until Black Friday at the end of November. With back-to-school sales now ending, this weekend is throwing up some great final deals, like <a href="https://www.bhphotovideo.com/c/product/1957731-REG/lenovo_83u90002us_16_pro_9i_aura.html" target="_blank">$500 off the Lenovo 16 Pro 9i Aura at B&H Photo</a>, a powerful laptop designed with filmmakers and digital artists in mind.</p><p>A lot of the biggest Labor Day laptop discounts in percentage terms are on basic budget machines like the <a href="https://www.amazon.com/Lenovo-Essential-Everyday-Processor-Storage/dp/B0H9B5263J" target="_blank">Lenovo Essential now half price at $399 at Amazon</a>. This is a bargain for basic office work and entertainment but not a lot else. Nevertheless, I've managed to find just a few great deals on laptops that are actually good enough for creative work. </p><h2 id="the-7-best-labor-day-laptop-deals-for-creatives">The 7 best Labor Day laptop deals for creatives</h2><div class="product"><a data-dimension112="ab610138-a927-11f1-845f-259101744ec9" data-action="Deal Block" data-label="16 Pro 9i Aura Edition" data-dimension48="16 Pro 9i Aura Edition" data-dimension25="$2599" href="https://www.bhphotovideo.com/c/product/1957731-REG/lenovo_83u90002us_16_pro_9i_aura.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="gdE5qj56Sg4R9qfAsJZ368" name="1776105647_1957731" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/gdE5qj56Sg4R9qfAsJZ368.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bhphotovideo.com/c/product/1957731-REG/lenovo_83u90002us_16_pro_9i_aura.html" target="_blank" rel="nofollow" data-dimension112="ab610138-a927-11f1-845f-259101744ec9" data-action="Deal Block" data-label="16 Pro 9i Aura Edition" data-dimension48="16 Pro 9i Aura Edition" data-dimension25="$2599">16 Pro 9i Aura Edition: was $3099 now $2599</a></strong><br>With a powerful Intel Core Ultra 9 processor, dedicated Nvidia RTX 5060 graphics, 32GB RAM, 1TB SSD storage and 2 Thunderbolt 4/USB-C ports, this is easily the best Labor Day laptop deal for photographers and filmmakers.</p><p>A 16in colour-accurate 2880 x 1800 pixel (3K) OLED touchscreen and the included Yoga Pen from drawing tablet expert Wacom make it a device for digital artists too. It weighs 4.19lb (1.9kg), but that's actually quite good for 16in laptop with these specs.<a class="view-deal button" href="https://www.bhphotovideo.com/c/product/1957731-REG/lenovo_83u90002us_16_pro_9i_aura.html" target="_blank" rel="nofollow" data-dimension112="ab610138-a927-11f1-845f-259101744ec9" data-action="Deal Block" data-label="16 Pro 9i Aura Edition" data-dimension48="16 Pro 9i Aura Edition" data-dimension25="$2599">View Deal</a></p></div><div class="product"><a data-dimension112="e2aa0716-a8aa-11f1-902c-5b49108ec463" data-action="Deal Block" data-label="Slim 7i Aura Edition" data-dimension48="Slim 7i Aura Edition" data-dimension25="$1049" href="https://www.bhphotovideo.com/c/product/1865195-REG/lenovo_83mc0008us_14_slim_7i_multi_touch.html/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="DT9vtrgMp5wiM3v3pPdjJm" name="1739403275_1865195 (1)" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/DT9vtrgMp5wiM3v3pPdjJm.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>If you need a slimmer, lighter device for travel, the Lenovo Slim 7i Aura Edition weighs just 2.8lb (1.27kg), making it perfect for slinging in a bag. This configuration boasts 16GB of RAM and 1TB of storage plus a solid complement of ports and a 1920 x 1200 pixels WUXGA OLED touchscreen display.</p><p>The integrated Intel graphics mean it's not a device for high-end video editing or 3D modelling, but we found processing power and battery life could easily compete with those of a MacBook Air in our <a href="https://www.creativebloq.com/tech/laptops/lenovo-yoga-slim-7i-aura-edition-review-a-snappy-business-dresser" data-dimension112="e2aa0716-a8aa-11f1-902c-5b49108ec463" data-action="Deal Block" data-label="Slim 7i Aura Edition" data-dimension48="Slim 7i Aura Edition" data-dimension25="$1049">review</a>.<a class="view-deal button" href="https://www.bhphotovideo.com/c/product/1865195-REG/lenovo_83mc0008us_14_slim_7i_multi_touch.html/" target="_blank" rel="nofollow" data-dimension112="e2aa0716-a8aa-11f1-902c-5b49108ec463" data-action="Deal Block" data-label="Slim 7i Aura Edition" data-dimension48="Slim 7i Aura Edition" data-dimension25="$1049">View Deal</a></p></div><div class="product"><a data-dimension112="d7ff016e-a926-11f1-a663-b9c72689b6a0" data-action="Deal Block" data-label="15 Touchscreen Laptop" data-dimension48="15 Touchscreen Laptop" data-dimension25="$1999.99" href="https://www.amazon.com/ASUS-14650HX-1920x1200-Display-Accessories/dp/B0HBWB4BKQ" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6NJaKDxvKkTX8afhQWaRbm" name="gaming" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6NJaKDxvKkTX8afhQWaRbm.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/ASUS-14650HX-1920x1200-Display-Accessories/dp/B0HBWB4BKQ" target="_blank" rel="nofollow" data-dimension112="d7ff016e-a926-11f1-a663-b9c72689b6a0" data-action="Deal Block" data-label="15 Touchscreen Laptop" data-dimension48="15 Touchscreen Laptop" data-dimension25="$1999.99">15 Touchscreen Laptop: was $2699.99 now $1999.99</a></strong><br>This Labor Day laptop deal is pitched at gamers with its customisable RBG-lit backlit keyboard and fast 165Hz FHD display. But with Intel Core i7, dedicated Nvidia RTX 5060 graphics, 32 GB RAM and 1TB of SSD storage, the powerful internals also make it an option for serious content creators and video editors.<a class="view-deal button" href="https://www.amazon.com/ASUS-14650HX-1920x1200-Display-Accessories/dp/B0HBWB4BKQ" target="_blank" rel="nofollow" data-dimension112="d7ff016e-a926-11f1-a663-b9c72689b6a0" data-action="Deal Block" data-label="15 Touchscreen Laptop" data-dimension48="15 Touchscreen Laptop" data-dimension25="$1999.99">View Deal</a></p></div><div class="product"><a data-dimension112="d7ff00f6-a926-11f1-944a-e1eb962a8ea8" data-action="Deal Block" data-label="16 Touchscreen Laptop" data-dimension48="16 Touchscreen Laptop" data-dimension25="$799.99" href="https://www.amazon.com/Dell-Touchscreen-Lightweight-Professionals-Students/dp/B0H3NP6224?" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="4gxzMWsXXKWjGxHMj7T9Zm" name="81Y9JTDCO+L._AC_SL1500_" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/4gxzMWsXXKWjGxHMj7T9Zm.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Dell-Touchscreen-Lightweight-Professionals-Students/dp/B0H3NP6224?" target="_blank" rel="nofollow" data-dimension112="d7ff00f6-a926-11f1-944a-e1eb962a8ea8" data-action="Deal Block" data-label="16 Touchscreen Laptop" data-dimension48="16 Touchscreen Laptop" data-dimension25="$799.99">16 Touchscreen Laptop: was $2299 now $799.99</a></strong><br>If you're looking for a solid back-to-school laptop with a larger screen, this is a reliable option from Dell. This configuration packs a more modest 16GB RAM and 512GB of storage space, but it will cover you for everyday multitasking and basic Photoshop work. Again, you're getting an FHD touchscreen.</p><p>Do be aware that Dell laptops don't actually project 3D models of birds like their product imagery suggests!<a class="view-deal button" href="https://www.amazon.com/Dell-Touchscreen-Lightweight-Professionals-Students/dp/B0H3NP6224?" target="_blank" rel="nofollow" data-dimension112="d7ff00f6-a926-11f1-944a-e1eb962a8ea8" data-action="Deal Block" data-label="16 Touchscreen Laptop" data-dimension48="16 Touchscreen Laptop" data-dimension25="$799.99">View Deal</a></p></div><div class="product"><a data-dimension112="dee49d18-a8a9-11f1-9ff3-a784d2b66e73" data-action="Deal Block" data-label="Chromebook Plus Spin 514" data-dimension48="Chromebook Plus Spin 514" data-dimension25="$579" href="https://www.bestbuy.com/product/acer-chromebook-plus-spin-514-14-wuxga-touch-laptop-mediatek-kompanio-ultra-12gb-ram-256gb-storage-wi-fi-7-google-ai-platinum-silver/JJ8V8HG3JS" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="mbsN2VyXn5imGtBNRGaYVN" name="chromebook deal2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/mbsN2VyXn5imGtBNRGaYVN.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>We wouldn't normally consider Chromebooks to be viable laptops for creative work, but our minds were changed during our <a href="https://www.creativebloq.com/tech/laptops/the-acer-chromebook-plus-spin-514-is-the-chromebook-ive-spent-the-last-5-years-waiting-for" data-dimension112="dee49d18-a8a9-11f1-9ff3-a784d2b66e73" data-action="Deal Block" data-label="Chromebook Plus Spin 514" data-dimension48="Chromebook Plus Spin 514" data-dimension25="$579">Acer Chromebook Plus Spin 514 review. </a></p><p>With a 14in WUXGA touchscreen display, MediaTek Kompanio Ultra chip and 12GB RAM, it's a surprisingly powerful and wonderfully portable laptop and tablet in one. Battery life is fantastic, making it ideal for taking to school. Just bear in mind that as a ChromeOS device, it only runs Android apps.<a class="view-deal button" href="https://www.bestbuy.com/product/acer-chromebook-plus-spin-514-14-wuxga-touch-laptop-mediatek-kompanio-ultra-12gb-ram-256gb-storage-wi-fi-7-google-ai-platinum-silver/JJ8V8HG3JS" target="_blank" rel="nofollow" data-dimension112="dee49d18-a8a9-11f1-9ff3-a784d2b66e73" data-action="Deal Block" data-label="Chromebook Plus Spin 514" data-dimension48="Chromebook Plus Spin 514" data-dimension25="$579">View Deal</a></p></div><div class="product"><a data-dimension112="5317d8f6-a929-11f1-b651-6f50e4261111" data-action="Deal Block" data-label="MacBook Air 13" data-dimension48="MacBook Air 13" data-dimension25="$1449" href="https://www.bestbuy.com/product/apple-macbook-air-13-inch-laptop-m5-chip-with-10-core-cpu-and-10-core-gpu-16gb-memory-1tb-ssd-sky-blue/JJGCQLKGLG/sku/6455386" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Bvv7Bhf5S5EZSubtZ8Zio3" name="macbook-air" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Bvv7Bhf5S5EZSubtZ8Zio3.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>MacBook deals have been few and far between since Apple hiked its prices earlier this year amid the RAM crisis. Normally I'd hope for at least $200 off a 16GB MacBook Air 13 in a Labor Day deal, but I think this is the best we're going to get this year. That said, it's a fantastic laptop for creative work on the go, as we detail in our 4.5-star <a href="https://www.creativebloq.com/tech/laptops/apple-macbook-air-m5-13-inch-review-more-mac-than-you-might-expect" data-dimension112="5317d8f6-a929-11f1-b651-6f50e4261111" data-action="Deal Block" data-label="MacBook Air 13" data-dimension48="MacBook Air 13" data-dimension25="$1449">MacBook Air 13 M5 review</a>.<a class="view-deal button" href="https://www.bestbuy.com/product/apple-macbook-air-13-inch-laptop-m5-chip-with-10-core-cpu-and-10-core-gpu-16gb-memory-1tb-ssd-sky-blue/JJGCQLKGLG/sku/6455386" target="_blank" rel="nofollow" data-dimension112="5317d8f6-a929-11f1-b651-6f50e4261111" data-action="Deal Block" data-label="MacBook Air 13" data-dimension48="MacBook Air 13" data-dimension25="$1449">View Deal</a></p></div><div class="product"><a data-dimension112="d7ff0074-a926-11f1-a7bf-4d1200c62c5a" data-action="Deal Block" data-label="15 Touchscreen Laptop" data-dimension48="15 Touchscreen Laptop" data-dimension25="$1176.99" href="https://www.amazon.com/Dell-15-Touchscreen-Laptop-Intel/dp/B0HDY1RVK5" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ark9KUempqBRzTxd5K3gXm" name="718-nHVB5VL._AC_SL1500_" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ark9KUempqBRzTxd5K3gXm.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Dell-15-Touchscreen-Laptop-Intel/dp/B0HDY1RVK5" target="_blank" rel="nofollow" data-dimension112="d7ff0074-a926-11f1-a7bf-4d1200c62c5a" data-action="Deal Block" data-label="15 Touchscreen Laptop" data-dimension48="15 Touchscreen Laptop" data-dimension25="$1176.99">15 Touchscreen Laptop: was $2299.99 now $1176.99</a></strong><br><strong>SOLD OUT</strong><br>With an Intel Ultra 7 processor and 32GB of RAM and a 1TB SSD, this Dell 15 configuration is kitted out for some serious office multitasking, video calls, general photo editing and 2D design work. It has a touchscreen and backlit keyboard too, although display resolution is only 1920 x 1080 (FHD).</p></div><p>If you're looking for cheaper laptops, see our guide to the <a href="https://www.creativebloq.com/tech/laptops/the-best-budget-laptops-for-graphic-design-students">best budget laptops for graphic design students.</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/laptops/7-massive-labor-day-laptop-deals-that-are-actually-good-enough-for-creatives</link>
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                            <![CDATA[ Save up to $1,000 on beefy laptops from Asus, Dell, Lenovo and Apple. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 12:00:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Laptops]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Computers]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Labor Day laptop deal]]></media:description>                                                            <media:text><![CDATA[Labor Day laptop deal]]></media:text>
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                                                            <title><![CDATA[ I enjoyed grappling with Stranger Than Heaven's unconventional combat, but I'd love to see more of its depiction of early 20th century Japan ]]></title>
                                                                                                <dc:content><![CDATA[ <p>RGG Studio has always had a flair for the cinematic, with its <a href="https://www.creativebloq.com/entertainment/gaming/yakuza-kiwami-3-on-switch-2-is-a-paradise-for-niche-sega-retro-curios">Yakuza series</a> drawing heavily on Japanese crime dramas on film and TV and casting real-life actors in its roles. Stranger Than Heaven essentially doubles down on that, telling an epic saga set over five decades across five cities in Japan for most of the first half of the last century.</p><p>That said, I'm conscious of the disclaimer Sega puts in the game's demo at <a href="https://www.creativebloq.com/tag/gamescom">Gamescom 2026</a>, stating that <a href="https://www.creativebloq.com/3d/video-game-design/stranger-than-heaven-stars-snoop-dogg-ado-and-an-actor-who-died-in-2014-and-it-looks-epic">Stranger Than Heaven</a> is "in no way a reproduction of actual history". It's an important distinction to make since one of these eras is in the early 1940s, when Japan would have been fighting the US in World War II. </p><p>Its central story of a Japanese-American outcast escaping America to find a new life in Japan, meanwhile, sounds like an inversion of those immigrants pursuing the American Dream narratives, as well as conveniently overlooking Japan's oppression of Korean immigrants during that same time period.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gPM86aXN8Qk6pdgaBm2jve" name="STRANGER THAN HEAVEN - Kokura copy" alt="Stranger Than Heaven" src="https://cdn.mos.cms.futurecdn.net/gPM86aXN8Qk6pdgaBm2jve.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RGG Studio)</span></figcaption></figure><p>However, this quick-and-dirty demo wasn't really meant to interrogate these matters, but rather to introduce Stranger Than Heaven's combat. It might seem an odd choice, given that the large appeal of the Yakuza games is that they're like virtual tourism as you soak up a Japanese city's vibes and get distracted by all kinds of minigames, more so than the fairly simplistic brawling that has largely stayed the same over the years.</p><p>But what makes Stranger Than Heaven stand out is its unusual combat. While having light attack and heavy attacks mapped to the bumper and trigger isn't exactly new if you've played a Soulslike, what's different here is that the left bumper and triggers and right bumper and triggers of the controller correspond to protagonist Makoto Daito's left and right sides. </p><p>That definitely takes some getting used to, though at least it doesn't go so far as having each input map to a specific limb. The trickiest part is probably that you also have to press both bumpers and then a separate button in order to guard against attacks, rather than just holding a button to block, although there is at least a dedicated button for evading.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8anEidGXsoUXGmmwAKyLye" name="STRANGER THAN HEAVEN - Kokura_Battle copy" alt="Stranger Than Heaven" src="https://cdn.mos.cms.futurecdn.net/8anEidGXsoUXGmmwAKyLye.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RGG Studio)</span></figcaption></figure><p>Yet as I went through the three available combat scenarios, each giving me a different weapon or combat style – the first with just my fists, the second with a heavy pipe, and the third with a knife – it gradually became more intuitive, and I was even getting used to the way everyone's health is displayed like Zelda's stamina wheel rather than a conventional health bar.</p><p>The idea is that you can string together combos more freely with either side of your body, so I would alternate between bumpers to throw left and right punches or hold down the trigger for a charged-up punch. It also dawned on me that when Daito wields a knife, he's using his right hand, so it made sense that I would be using the right bumper and trigger to stab my opponent, while he would just be punching and kicking with his left.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="82jH6JYjinjHTmU7eLE2oe" name="STRANGER THAN HEAVEN - Kure_Battle copy" alt="Stranger Than Heaven" src="https://cdn.mos.cms.futurecdn.net/82jH6JYjinjHTmU7eLE2oe.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RGG Studio)</span></figcaption></figure><p>Where it got trickier was the metal pipe, a weapon you two-hand, which took me a while to parse in this control scheme. This was incidentally the fight that I ended up attempting the most times, though it was also because, besides dealing with a mob, you've also got a 7-foot giant wielding a blade that unsurprisingly does a lot of damage if you don't block or parry it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zb3oWN6Y2CkYs8dwHpfkze" name="STRANGER THAN HEAVEN - Osaka_Battle copy" alt="Stranger Than Heaven" src="https://cdn.mos.cms.futurecdn.net/zb3oWN6Y2CkYs8dwHpfkze.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RGG Studio)</span></figcaption></figure><p>When you do get in the flow of it, though, this still has the brawling chaos of RGG's other games, with objects you can pick up as weapons or smash into the environment, like a nearby market stall. Whereas the Yakuza games' combat has been reusing its slapstick animations to the point of tedium, there's a refreshing brutality to Stranger Than Heaven's, for lack of a better word. </p><p>If Kiryu's bouts in Yakuza feel like wrestling, where after all the hot-blooded smackdowns you pick each other up and suit yourself off, I don't feel like your enemies are going to get back up in Stranger Than Heaven after they've had their faces beaten to a pulp or taken a long knife in the gut.</p><p>Yet as compelling as I found the combat, I'm just itching to explore more of the game's world, which the demo did at least give me a taste of a different era for each of the three combat scenarios. </p><p>You can feel a transition in 1915 Kokura with its tram system stopping by a traditional market quarter while tall factory chimneys are visible in the background, while by 1929 Kure, the presence of motorcars are a more common sight while Daito's also changed to a Western-style suit. 1943 Osaka is even more alluring for Yakuza fans as the district you're in is recognisably Sotenbori from those games, albeit in a time before it became populated with large illuminated signboards and garish animatronics, though no less colourful for it.</p><p>Ultimately, I get why RGG wants to sell people on the combat system first, and now that I've seen its depth, I can't wait to see everything else it has to offer.</p><p><a href="https://www.sega.com/stranger-than-heaven" target="_blank"><em>Stranger Than Heaven</em></a><em> releases on 15 January 2027 for Xbox Series X/S, PS5, and PC.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/entertainment/gaming/i-enjoyed-grappling-with-stranger-than-heavens-unconventional-combat-but-i-would-love-to-see-more-of-its-depiction-of-early-20th-century-japan</link>
                                                                            <description>
                            <![CDATA[ My Gamescom hands-on of RGG's ambitious epic took me through three time periods in Japan in quick, brutal fashion. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 11:10:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[RGG Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Stranger Than Heaven]]></media:description>                                                            <media:text><![CDATA[Stranger Than Heaven]]></media:text>
                                <media:title type="plain"><![CDATA[Stranger Than Heaven]]></media:title>
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                                                            <title><![CDATA[ “Korean games and character art played a big part in inspiring me to become a 3D character artist" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Samuel Selami is a 3D character artist for the games industry based in France. He's a master of ZBrush, Maya, 3ds Max, Marmoset Toolbag and Unreal Engine and finds inspiration in dark fantasy and MMORPG aesthetics. </p><p>His work blends believable designs with stylised shapes to create grounded, memorable characters. Below he talks us through three examples. If you're inspired, check out our guides to the <a href="https://www.creativebloq.com/features/best-3d-modelling-software">best 3D modelling software </a>and the <a href="https://www.creativebloq.com/buying-guides/best-laptops-for-3d-modelling">best laptops for 3D modelling</a>.</p><h2 id="the-mercenary">The Mercenary </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1536px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="SNdjTKzijXe9cURRpFxN5" name="UNI269.3D_Showcase.Samuel_The_Mercenary" alt="3D character art" src="https://cdn.mos.cms.futurecdn.net/SNdjTKzijXe9cURRpFxN5.jpg" mos="" align="middle" fullscreen="1" width="1536" height="1536" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SNdjTKzijXe9cURRpFxN5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Samuel Selami)</span></figcaption></figure><p>“Korean games and their character art direction played a big part in inspiring me to become a 3D character artist. With this piece, I wanted to recreate that grounded semi-realistic fantasy look.”</p><h2 id="follower">Follower</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1805px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="ARnx4RQP7onLBD7hCNyDxn" name="UNI269.3D_Showcase.Samuel_Follower" alt="3D character art" src="https://cdn.mos.cms.futurecdn.net/ARnx4RQP7onLBD7hCNyDxn.jpg" mos="" align="middle" fullscreen="1" width="1805" height="1015" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ARnx4RQP7onLBD7hCNyDxn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Samuel Selami)</span></figcaption></figure><p>“One of the biggest challenges with this character was balancing stylisation with horror elements. I wanted the creature to feel disturbing from far away while keeping a strong, recognisable silhouette.”</p><h2 id="zealot">Zealot</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1721px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h7kzjR6xz8ChtoCCnDQ8qn" name="UNI269.3D_Showcase.Samuel_Zealot" alt="3D character art" src="https://cdn.mos.cms.futurecdn.net/h7kzjR6xz8ChtoCCnDQ8qn.jpg" mos="" align="middle" fullscreen="1" width="1721" height="968" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/h7kzjR6xz8ChtoCCnDQ8qn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Samuel Selami)</span></figcaption></figure><p>“This character went through many in-engine iterations to find the right silhouette and presence. I wanted the Zealot to feel instantly imposing and violent, marking a difficulty step in a stylised dark fantasy setting.”</p><p>You can see more of Samuel's work on his <a href="https://www.artstation.com/samuelselami" target="_blank"><u>ArtStation profile</u></a>. </p><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><h2 id="today-39-s-drawing-tablet-deals">Today's drawing tablet deals</h2><p>See our guide to the <a href="https://www.creativebloq.com/features/best-drawing-tablet">best drawing tablets </a>for more options.</p>        <div class="featured_product_block featured_block_hero" data-id="8ee7f5bc-a638-11f1-8ea9-61149adb36ae">            <a href="https://www.amazon.com/HUION-13-3-inch-Full-Laminated-Anti-Sparkle-Pressure/dp/B0F13T9H31" data-model-name="Kamvas 13" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/YxWrAxU6Rb47ihUqPobpPL.jpg" alt="Huion Black Friday drawing tablet deals"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HUION</div>                                        <div class="featured__title">Kamvas 13</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="8ee7f620-a638-11f1-915e-a36b31efbba6">            <a href="https://www.amazon.com/XP-PEN-Artist15-6-Pro-15-6-Full-Laminated/dp/B07M5X7MH1" data-model-name="Artist 15.6 Pro" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KmXTX2mj3RMvCs3gUPnNTm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XP-Pen</div>                                        <div class="featured__title">Artist 15.6 Pro</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="8ee7f68e-a638-11f1-b404-3f5dc179b014">            <a href="https://www.amazon.com/10x6-25-Graphics-Battery-Free-Shortcut-Pressure/dp/B077P6BQP7" data-model-name="Updated Deco 01 V3" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/q5fWGuEL9wLm4GdMswwxRm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XP-Pen</div>                                        <div class="featured__title">Updated Deco 01 V3</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="8ee7f6fc-a638-11f1-b4ce-f95b3194e6a4">            <a href="https://www.amazon.com/Inspiroy-H640P-Graphics-Battery-Free-Sensitivity/dp/B075T6MTJX" data-model-name="Inspiroy H640p" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/zMahf7n8WzMHPQz9hX3eQm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HUION</div>                                        <div class="featured__title">Inspiroy H640p</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong></a><strong></strong><br><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/3d/3d-art/korean-games-and-character-art-played-a-big-part-in-inspiring-me-to-become-a-3d-character-artist</link>
                                                                            <description>
                            <![CDATA[ Samuel Selami creates grounded, memorable characters using ZBrush and Unreal Engine. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[3D Art]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                <author><![CDATA[ mail@imaginefx.com (ImagineFX staff) ]]></author>                    <dc:creator><![CDATA[ ImagineFX staff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xzY8dedQ6ma3k8nGszgV2m.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Samuel Selami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[3D character art]]></media:description>                                                            <media:text><![CDATA[3D character art]]></media:text>
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                                                            <title><![CDATA[ These cute cat ads don't seem to make sense – which is why they're genius ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Cats are fascinating, aren't they? Take this quote from the author and journalist Christopher Hitchens (he might not have said it first, but he said it best): "Owners of dogs will have noticed that, if you provide them with food and water and shelter and affection, they will think you are god. Whereas owners of cats are compelled to realize that, if you provide them with food and water and shelter and affection, they draw the conclusion that they are gods."</p><p>That's only the tip of the iceberg. I could write an entire book on the personality quirks of cats, from their marked indifference to your daily schedule to their uncanny ability to find a single sunbeam in a room. </p><p>So I'm always surprised, when it comes to featuring cats in adverts, that creative teams don't draw on this rich well. Nine times out of ten, they just go with "Make the cat cute." That's all.</p><h2 id="swerving-the-cliches">Swerving the cliches</h2><p>On the one hand, you can't fault their logic. Cute cat memes do make up an unhealthy proportion of my Instagram feed, so there's clearly a market for this stuff. But sometimes, I wish advertisers would go further and experiment a little. Which means I was delighted to see cat food brand Smalls doing just that, with its latest poster campaign.</p><p>There's no cat food in sight. No bowl, no bag, no ingredients list. Just a phrase that ends in "... is cat". That might sound a bit confusing, but once you've seen a few of the posters, all becomes clear.</p><p>"Getting the good spot is cat" is stamped in brown type on a butter-yellow background, next to a photo of a ginger tom, sprawled imperiously across a carpet. "Irish exiting is cat" is accompanied by a shot of a cat slipping out of frame past someone's ankles. Others read "Solitude is cat", "A dirty martini is cat" and the more direct and to-the-point "Smalls is cat".</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1683px;"><p class="vanilla-image-block" style="padding-top:83.66%;"><img id="v2pNTung2uKfA8Cw4iPhKf" name="C2221-Williamsburg" alt="Yellow poster with brown text reading "Getting the good spot is cat" beside a photo of a ginger cat sprawled across a carpet in a shaft of sunlight." src="https://cdn.mos.cms.futurecdn.net/v2pNTung2uKfA8Cw4iPhKf.png" mos="" align="middle" fullscreen="" width="1683" height="1408" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Smalls)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:60.35%;"><img id="f75ouBT3nPuMDocBAE8jCg" name="C1149-Mock-up" alt="Mock-up of a tall Smalls "Irish exiting is cat" poster mounted on a New York City street corner, showing a ginger cat slipping past someone's feet, with cyclists passing below." src="https://cdn.mos.cms.futurecdn.net/f75ouBT3nPuMDocBAE8jCg.png" mos="" align="middle" fullscreen="" width="2560" height="1545" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Smalls)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2363px;"><p class="vanilla-image-block" style="padding-top:108.34%;"><img id="4TgQotsCaTvzebWAnCG4De" name="M354-Soho" alt="Yellow poster with brown text reading "Irish exiting, Tomfoolery, Solitude, Parallel play, A dirty martini is cat", alongside a small photo of a tabby cat's face." src="https://cdn.mos.cms.futurecdn.net/4TgQotsCaTvzebWAnCG4De.png" mos="" align="middle" fullscreen="" width="2363" height="2560" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Smalls)</span></figcaption></figure><h2 id="trusting-the-audience">Trusting the audience</h2><p>It's an odd, funny and slightly perplexing campaign, which I think will help the brand enormously to stand out from the crowd. Particularly among an audience of a certain age, who remembers the similarly ungrammatical memes of the 2000s ("I Can Has Cheezburger", anyone?).</p><p>What I like most is how it doesn't talk down to consumers, and trusts them to do a bit of brain work. For example "dirty martini is cat" doesn't make a lot of sense, literally. But if you know cats and lovers of dirty Martinis, you know both are grounded in the same philosophy: doing your own thing, on your own terms, without much interest in what anyone else thinks. </p><p>Smalls is clearly looking long-term here, because what it's built isn't so much an ad campaign an entire brand language. "X/Y/Z is cat" is a template you can drop almost anything into: a behaviour, a drinks order, a way of leaving a party. And the odder the metaphors get, the more consumers are likely to be intrigued and pay attention.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/C5pdWi5-lfM" allowfullscreen></iframe></div></div><p>Some, of course, will just dismiss thing as dumb, and I can see why. But I reckon Smalls is on to something. Most brand campaigns explain themselves to death, layering tagline over strapline over copy until any wit or subtlety is lost. </p><p>Smalls has gone to the opposite extreme, believing that even a daft phrase can carry meaning if it's repeated enough. That's creatively brave, and my bet is that it will pay off. Which would, of course, be cat.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/branding/these-cute-cat-ads-dont-seem-to-make-sense-which-is-why-theyre-genius</link>
                                                                            <description>
                            <![CDATA[ Cat food brand Smalls' campaign skips the clichés and leans into a strange, repeatable phrase. ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Branding]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Man and woman on a sofa, cuddling a cat]]></media:description>                                                            <media:text><![CDATA[Man and woman on a sofa, cuddling a cat]]></media:text>
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                                                            <title><![CDATA[ TourBox Lite review: An entry-level console for editors who are tired of keyboard shortcuts ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The TourBox Lite is the brand's most affordable <a href="https://www.creativebloq.com/entertainment/videography/these-editing-consoles-are-time-saving-and-ergonomic">creative editing console</a>, designed to put your "most-used tools, dials and shortcuts within reach of one hand, letting your other hand stay on the mouse or pen". With compatibility across major software applications, including Photoshop, DaVinci Resolve, and Premiere, the TourBox Lite streamlines and supercharges editing workflows.</p><p>The sub-£100/$100 price tag is made possible with a number of features not making it into the final product. These include a Bluetooth connection, haptic feedback, and tablet compatibility. The number of buttons, dials, and scrollers is also noticeably less than the more premium <a href="https://www.creativebloq.com/reviews/tourbox-elite">TourBox Elite</a>.</p><p>More positively, the build quality is still good, the setup is straightforward, and the number of customisations is pretty impressive. It's a basic, budget-friendly console that offers the functionality reflective of the price. We crowned it the best for beginners in our <a href="https://www.creativebloq.com/entertainment/videography/the-best-tourbox-editing-consoles-weve-tested-them-and-selected-the-best">best TourBox editing consoles</a> guide.</p><h3 class="article-body__section" id="section-form-function"><span>Form & Function</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fo8hYpfNDyUaqeiuuyLeCV" name="TourBox_Lite_5" alt="TourBox lite" src="https://cdn.mos.cms.futurecdn.net/Fo8hYpfNDyUaqeiuuyLeCV.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><p>The Lite is the smallest and lightest console that TourBox sells. Its compact size makes it very comfortable in the hand, although the plastic material feels and looks pretty cheap. The choice of utilising a smooth plastic material rather than a rubber finish as found on the TourBox NEO means the experience is less tactile and enjoyable.</p><p>After unboxing, the console can be connected to your Mac or Windows PC using the provided USB-C cable. There are no Bluetooth capabilities here, which makes the setup more fiddly and less portable. If you're wanting a console that can effortlessly go with you on shoots around the world, then this isn't it.</p><p>Getting up and running requires users to download the TourBox Console software. It's free and easy to use, so even beginners can confidently find their way around. The software immediately picked up the Lite device, and I was quickly into setting up and customising profiles. With over 50 button combos and over 200 assignable functions per preset, the console isn't as comprehensive as other TourBox alternatives.</p><p>The buttons, dial, and slider work adequately, but their build quality is a little less premium than even the NEO. To my fingers they feel cheap, but that's no surprise given the price. The lack of any mechanical feedback or haptic touch feedback only accentuates the feeling of compromise.</p><h3 class="article-body__section" id="section-price-value-competition"><span>Price, value, competition</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9FZAGnMBrJaUT9T4YDcaMV" name="TourBox_Lite_4" alt="TourBox lite" src="https://cdn.mos.cms.futurecdn.net/9FZAGnMBrJaUT9T4YDcaMV.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><p>The TourBox Lite costs just £94.99 / $94.99, which makes it the most affordable TourBox console. By way of comparison, the Elite Plus costs £297 / $297, the Elite £268 / $268, and the NEO £169 / $169. The NEO offers a slightly superior build quality and more buttons, but whether these are necessary to your workflow will depend on how many tools you want accessible at your fingertips.</p><p>For the money, TourBox has packed in an impressive number of buttons and controls. Sure, there's nowhere near as many as the Elite Plus, but that costs three times more. The reality is that if you want an entry-level console to streamline your editing workflow, then this is your best option.</p><p>If you're willing to spend a little more, then you could go for either the 4.5-star <a href="https://www.creativebloq.com/tech/logitech-mx-creative-console-review-gets-the-job-done-in-half-the-time">Logitech MX Creative Console</a>, which costs £189.99 / $189.99, or the four-star <a href="https://www.creativebloq.com/3d/xppen-pilot-pro-review-an-impressively-engineered-editing-console-with-one-frustrating-flaw">XPPen Pilot Pro</a> for £169.99 / $169.99. Given that both of these are not only significantly more expensive but also offer less functionality and customisability, the TourBox Lite is by far the best value for money when it comes to these types of editing consoles.</p><h3 class="article-body__section" id="section-should-i-buy-the-tourbox-lite"><span>Should I buy the TourBox Lite?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d8jMaznCdUZaHNfTEf4xLV" name="TourBox_Lite_3" alt="TourBox lite" src="https://cdn.mos.cms.futurecdn.net/d8jMaznCdUZaHNfTEf4xLV.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><p>With the TourBox Lite console, the brand has managed to deliver an impressive number of controls for the price. In fact, it offers more than most of the competition does but for significantly less money. The Logitech MX Creative Console might look fancier and more premium, but in terms of functionality, the Lite is superior. The same is true when the Lite is compared to the XPPen Pilot Pro.</p><p>The buttons, dial, and slider feel pretty basic to the finger, and the lack of haptic feedback creates a feeling of disconnection between the user and the resulting actions. But anything more here would be completely unreasonable given the price.</p><p>The overall size of the unit is compact enough to sit comfortably inside the average-sized palm, and it's weighty enough to stay in place on the desk. The device lacks Bluetooth technology, which means it has to be wired to your computer for it to work. This limits the console's versatility and portability, especially for photographers and videographers wanting a device that they can carry with them everywhere they go.</p><p>Setting up the Lite console is straight-forward and intuitive, offering the perfect user experience for beginners and creatives who are new to the world of editing consoles. Every control can be mapped using the TourBox Console software, which, if you've used other TourBox devices before, you'll be extremely familiar with.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/tech/tourbox-lite-review-an-entry-level-console-for-editors-who-are-tired-of-keyboard-shortcuts</link>
                                                                            <description>
                            <![CDATA[ The TourBox Lite is a budget-friendly option for photographers and videographers to speed up their workflows ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ paulo.n.hatton@gmail.com (Paul Hatton) ]]></author>                    <dc:creator><![CDATA[ Paul Hatton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/a6cxZCYzi6uMQ3GobwkVrh.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You&#039;ll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Paul Hatton]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[TourBox lite]]></media:description>                                                            <media:text><![CDATA[TourBox lite]]></media:text>
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                                                            <title><![CDATA[ The controversial new Harry Potter logos represent "the decay of art," fans say ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It seems logo redesigns can cause big controversy everywhere these days. It doesn't matter if it's the real city of <a href="https://www.creativebloq.com/design/logos-icons/this-us-citys-drastic-logo-redesign-has-hit-a-bum-note">Bloomington, Indiana</a>, which has managed to propose a logo design that looks like a butt, or the fictional world of Harry Potter. </p><p>HBO's Harry Potter TV series is coming in December, and the channel has revealed the new symbols for each Hogwarts house: Gryffindor, Slytherin, Ravenclaw and Hufflepuff. Naturally, they were never going to be the same as the designs used in the Warner Bros movies, but some fans feel the new look is too much of a departure – and even a sign of the decay of art itself.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:758px;"><p class="vanilla-image-block" style="padding-top:118.60%;"><img id="syLFarapSx63TmzMewriDd" name="Harry Potter logos 2" alt="Old and new Hogwarts logos from the HBO Harry Potter series" src="https://cdn.mos.cms.futurecdn.net/syLFarapSx63TmzMewriDd.jpg" mos="" align="middle" fullscreen="" width="758" height="899" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Hogwarts house crests in the movies (left) and the designs for the new Harry potter series (right) </span><span class="credit" itemprop="copyrightHolder">(Image credit: HBO )</span></figcaption></figure><p>HBO Max provided a glimpse of the new Hogwarts logos in its preview documentary, Finding Harry: The Craft Behind the Magic. The designs  mainly retain the colours of those from the movies, but the emblems themselves are very different.</p><p>The movies presented the Hogwart house symbols in the style of classical family crests, complete with healm, shield and mantle. They were elaborate and fussy – the sort of design that would make an app or merchandise designer despair. But we are talking about a centuries-old school of magic housed in a sprawling, seven-storey castle. Logo design scalability probably wasn't a priority for Godric Gryffindor, Rowena Ravenclaw and the other founders.</p><p>But it is for HBO. Perhaps thinking that a smaller screen needs more readable designs, its created much simpler Hogwarts icons with bigger mascots. They're placed on medieval-looking circles instead of shields and have less fussy ornamentation.</p><p>In one aspect, the new designs are more faithful to the books. The Ravenclaw's house crest depicts an eagle, which is how JK Rowling described it. The movies had changed this to a raven, presumably to link with the house name. But the mascots were never intended to represent the names (Gryffindor's symbol is a lion, not a mythical griffin).</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2095434471025549355"><p lang="en" dir="ltr">This is hilarious, so we are witnessing the decay of art. The new crests looks like AI generated images. There are many passionate designers who would have done better. HBO is not interested in putting efforts. Not to mention the crests' lake of elegance and aura<a href="https://twitter.com/cantworkitout/status/2095434471025549355">September 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>But despite the correction of that departure from the literature, it seems that many Potterheads are unimpressed. Some are concerned that the <a href="https://www.creativebloq.com/news/debranding-minimalist-logos">trend towards minimalism in logo design</a> is now entering fictional worlds too. "They look like tech app logos," on disgruntled fan complains on X. </p><p>"Beautifully decorated vivid heraldic compositions or bleak generic minimalistic circles with shabby sticks that look like it's grandma old plates that were forgotten in a park after a picnic and will remain there because nobody cares enough to return for them," is another view. </p><p>Some go even further. "We are witnessing the decay of art," one person writes. "The new crests look like AI generated images".</p><p>Someone else has the same suspicion. "This has to be AI. The centering is off for the animals, the thickness of the lines is inconsistent, the shape of the badges is off".</p><p>There appear to also be variant crests in the series (what is this, the NHL?). These are also being questioned, with some fans unconvinced that the house of Ravenclaw would choose to express its motto in Arial Rounded. "Very muggle," one person writes on Reddit.</p><p>Perhaps they would be better using the new <a href="https://www.creativebloq.com/design/fonts-typography/the-viral-lionel-messi-font-is-based-on-real-plays-and-fans-are-trying-to-work-out-which">Lionel Messi font</a>.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/HarryPotteronHBO/comments/1w4b27j/our_first_look_at_a_variant_of_the_hogwarts_crest">Our first look at a variant of the Hogwarts Crest from HBO's Harry Potter</a><figcaption><cite> from <a href="https://www.reddit.com/r/HarryPotteronHBO">r/HarryPotteronHBO</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Here's the trailer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SJVmeJaS44s" allowfullscreen></iframe></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/logos-icons/hbos-new-harry-potter-logos-represent-the-decay-of-art-fans-say</link>
                                                                            <description>
                            <![CDATA[ Has Hogwarts' graphic design department lost its magic? ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Logos &amp; Icons]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hogwarts logos from the HBO Harry Potter series]]></media:description>                                                            <media:text><![CDATA[Hogwarts logos from the HBO Harry Potter series]]></media:text>
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                                                            <title><![CDATA[ The GTA 6 'romance' controversy is everything that's wrong with the internet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The imminent launch of GTA 6 is arguably one of the most anticipated entertainment events in history. The hype has been ramping up since, well, GTA 5. And after 13 years, the next instalment is finally upon us. But it's launching into a very different digital landscape to its predecessor.</p><p>The likes of TikTok didn't exist back in 2013, and Instagram was only just getting started. Which means there's a whole new bunch of ways for gamers to deliver their hot takes on the new game before it's even released.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sAdQPno7vLfyuPNjkv9mC8" name="1-gta" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/sAdQPno7vLfyuPNjkv9mC8.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The game features a complex relationship mechanic </span><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Case in point: the brand new 'romance' controversy that's sweeping TikTok. For the uninitiated, GTA 6 features a complex relationship mechanic between Jason and Lucia, the two protagonists of the game. Players can build the relationship by doing everyday things together such as holding hands, going on dates and, of course, committing violent crimes.</p>                    <div class= "tiktok-wrapper" style="min-height: 750px;"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@diaryofasalesgirl/video/7679245661035842846" data-video-id="7679245661035842846" style="max-width: 605px; min-width: 325px;">                        <section>                            <a target="_blank" title="@diaryofasalesgirl" href="https://www.tiktok.com/@diaryofasalesgirl">@diaryofasalesgirl</a>                            <p>idc I run a strict program my man is not playing gta6 idc</p><a target="_blank" title="♬ original sound - shelby haas" href="https://www.tiktok.com/music/original-sound-7679245733347117854">♬ original sound - shelby haas</a></section>                    </blockquote></div>                <p>Which has led some TikTok users to declare they won't allow their partner to play the game. "In absolutely no human way is my fiancé playing GTA 6," <a href="https://www.tiktok.com/@diaryofasalesgirl/video/7679245661035842846" target="_blank"><u>said TikToker Shelby Haas</u></a>. "You literally have to maintain a relationship with a girl [in] the video game and text her, and she'll get mad if you don't text her back. You have to take her on dates and you can have [sex] with her." In response, her <a href="fiancé" target="_blank">fiance</a> publicly declared he will abstain from playing the game. And in a slew of subsequent videos from other creators, playing GTA 6 has been <a href="https://www.tiktok.com/@el.michelle3/video/7679896900425878802" target="_blank">declared</a> "cheating". </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rDW2GpdvxaaDrhbAqcaaWH" name="ULTIMATE_EDITION_02.0q-6.nrtf~jj0" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/rDW2GpdvxaaDrhbAqcaaWH.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">GTA 6 is likely to bring unprecedented levels of realism </span><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>The whole thing smacks of a manufactured social media controversy, the kind of sensationalised content farming that wouldn't sound out of place on one of GTA's in-game radio stations. But of course, news outlets have been quick to report on it as though GTA 6 is genuinely about to tear marriages apart. What next? Is everybody who read Fifty Shades of Grey a rampant cheater? Is everybody who's ever watched a steamy scene in Bridgerton suddenly a sinner?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3Ud8kt3VHKTLujx52WzaHG" name="VINTAGE_VICE_CITY_PACK_EXCLUSIVE_LOOKS_2.15zo0h-xdm91b" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/3Ud8kt3VHKTLujx52WzaHG.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The game is due for release in November </span><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Ultimately, the fact that this kind of discourse even exists is a sad indictment of the digital times we live in. That a 'relationship' with a collection of pixels and pre-programmed dialogue can be remotely considered equivalent to a real romantic interaction says rather more about our increasingly blurred relationship with technology than it does about GTA 6.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/design/the-gta-6-romance-controversy-is-everything-thats-wrong-with-the-internet</link>
                                                                            <description>
                            <![CDATA[ Are we really worried about a 'video game girlfriend'? ]]>
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                                                                        <pubDate>Sat, 05 Sep 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Design]]></category>
                                                                                                                    <dc:creator><![CDATA[ Daniel John ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YskA3seg76tnjozEnUK5yf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Daniel John is Design Editor at Creative Bloq. He reports on the worlds of design, branding and lifestyle tech, and has covered several industry events including Milan Design Week, OFFF Barcelona and Adobe Max in Los Angeles. He has interviewed leaders and designers at brands including Apple, Microsoft and Adobe. Daniel&#039;s debut book of short stories and poems was published in 2018, and his comedy newsletter is a &lt;a href=&quot;https://danielpiper.substack.com/&quot; target=&quot;_blank&quot;&gt;Substack Bestseller&lt;/a&gt;. &lt;/p&gt; ]]></dc:description>
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