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	<title>ctrlclick.com - video game news, reviews, LGBT politics and current events</title>
	
	<link>http://ctrlclick.com</link>
	<description>A blog dedicated to covering video games, internet culture, LBGT politics and whatever else comes to mind.</description>
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		<title>The strange story of Jonathan Beitel</title>
		<link>http://feedproxy.google.com/~r/ctrlclickcom/~3/rSh9k9jfHis/</link>
		<comments>http://ctrlclick.com/2012/04/the-strange-story-of-jonathan-beitel/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 19:07:44 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[the daily things]]></category>
		<category><![CDATA[cummere mayo]]></category>
		<category><![CDATA[erin mallory]]></category>
		<category><![CDATA[greeniewolf]]></category>
		<category><![CDATA[harassment]]></category>
		<category><![CDATA[jonathan beitel]]></category>
		<category><![CDATA[jonathan peter beitel]]></category>
		<category><![CDATA[porthos dreddmor]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[stalking]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2172</guid>
		<description>It's a reality I've learned to deal with over the years that upon reaching any level of notoriety, crazy comes out of the woodwork. That's not to suggest I'm a celebrity by any means, but I've been on the internet a long time — some of my earliest writing was on "blogs" before the word ever existed, and I've had to deal with anonymous nastiness in a variety of incarnations. Nevertheless, I have still always been willing to put myself out there; being in the spotlight combined with an opinionated and often acerbic personality means that sometimes retaliation crosses the line. This is my experiences with one such individual, Jonathan Beitel, and how he has been harassing me for the last six months.&lt;p&gt;

Continue reading: &lt;em&gt;&lt;a href="http://ctrlclick.com/2012/04/the-strange-story-of-jonathan-beitel/"&gt;The strange story of Jonathan Beitel&lt;/a&gt;&lt;/em&gt;&lt;br /&gt;


This article was originally posted on &lt;strong&gt;&lt;a href="http://ctrlclick.com"&gt;ctrlclick.com&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

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		<item>
		<title>BioWare writer blasted for being female</title>
		<link>http://feedproxy.google.com/~r/ctrlclickcom/~3/qQo7M3eyFOs/</link>
		<comments>http://ctrlclick.com/2012/02/bioware-writer-blasted-for-being-female/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 05:15:17 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[bitching]]></category>
		<category><![CDATA[proselytizing]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[bullies]]></category>
		<category><![CDATA[harassment]]></category>
		<category><![CDATA[jennifer hepler]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2149</guid>
		<description>The internet had one of its periodic explosions over something inconsequential this weekend (&lt;em&gt;not&lt;/em&gt; Whitney Houston) which, as it's prone to do, became &lt;strong&gt;Massive Drama&lt;/strong&gt; as the initial issue was exacerbated and then picked up by more mainstream awareness. In this particular example, BioWare employee Jennifer Hepler joined &lt;em&gt;Twitter&lt;/em&gt;. If, like me, the significance of this action flew over your head allow me to explain what I've learned from my deep &lt;strong&gt;minutes&lt;/strong&gt; of research into her identity.&lt;p&gt;

Continue reading: &lt;em&gt;&lt;a href="http://ctrlclick.com/2012/02/bioware-writer-blasted-for-being-female/"&gt;BioWare writer blasted for being female&lt;/a&gt;&lt;/em&gt;&lt;br /&gt;


This article was originally posted on &lt;strong&gt;&lt;a href="http://ctrlclick.com"&gt;ctrlclick.com&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

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&lt;li&gt;&lt;a href='http://ctrlclick.com/2010/03/mac-gamers-seemingly-forgotten-re-dragon-age-origins-awakening/' rel='bookmark' title='Mac gamers seemingly forgotten re: Dragon Age: Origins- Awakening'&gt;Mac gamers seemingly forgotten re: Dragon Age: Origins- Awakening&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://ctrlclick.com/2009/12/conservative-worldnetdaily-criticizes-gay-dragon-age-sex-scene/' rel='bookmark' title='Conservative WorldNetDaily criticizes gay Dragon Age sex scene'&gt;Conservative WorldNetDaily criticizes gay Dragon Age sex scene&lt;/a&gt;&lt;/li&gt;
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		<item>
		<title>How to handle criticism, or why the staff at TUAW are bullies</title>
		<link>http://feedproxy.google.com/~r/ctrlclickcom/~3/gBIbIrbVgug/</link>
		<comments>http://ctrlclick.com/2012/02/how-to-handle-criticism-or-why-the-staff-at-tuaw-are-bullies/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 01:40:33 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[bitching]]></category>
		<category><![CDATA[bullies]]></category>
		<category><![CDATA[bullying]]></category>
		<category><![CDATA[chris rawson]]></category>
		<category><![CDATA[michael rose]]></category>
		<category><![CDATA[the unofficial apple weblog]]></category>
		<category><![CDATA[tuaw]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2133</guid>
		<description>Wherein one demure piece of criticism becomes a license for "professional" bloggers to invite the internet as a whole to harass critics.&lt;p&gt;

Continue reading: &lt;em&gt;&lt;a href="http://ctrlclick.com/2012/02/how-to-handle-criticism-or-why-the-staff-at-tuaw-are-bullies/"&gt;How to handle criticism, or why the staff at TUAW are bullies&lt;/a&gt;&lt;/em&gt;&lt;br /&gt;


This article was originally posted on &lt;strong&gt;&lt;a href="http://ctrlclick.com"&gt;ctrlclick.com&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

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&lt;li&gt;&lt;a href='http://ctrlclick.com/2009/07/homophobia-sexism-racism-and-online-games/' rel='bookmark' title='Homophobia, sexism, racism and online games'&gt;Homophobia, sexism, racism and online games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://ctrlclick.com/2009/09/a-week-with-champions-online/' rel='bookmark' title='A week with Champions Online'&gt;A week with Champions Online&lt;/a&gt;&lt;/li&gt;
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		<item>
		<title>Jim Sterling reminds us how good gays behave [UPDATE] With response</title>
		<link>http://feedproxy.google.com/~r/ctrlclickcom/~3/uk2lw4VG6C0/</link>
		<comments>http://ctrlclick.com/2012/01/jim-sterling-reminds-us-how-good-gays-behave/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 19:36:28 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[bitching]]></category>
		<category><![CDATA[proselytizing]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[destructoid]]></category>
		<category><![CDATA[gay identity]]></category>
		<category><![CDATA[homophobia]]></category>
		<category><![CDATA[jim sterling]]></category>
		<category><![CDATA[LGBT]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2111</guid>
		<description>I do not like Jim Sterling. This isn't anything I'd really classify as a recent or sudden discovery, but rather — much like with 4chan trolls in general — something I prefer not to talk about much because Jim Sterling is the sort of individual who thrives on negative feedback, seeking to inspire as much of it as he can to validate some stylised image of himself as a Disaffected Internet Cool Kid. As a regular writer for Destructoid (amongst other places) he typifies the mentality that makes most people think of immature, greasy basement dwellers when "gamer" is said out loud.&lt;p&gt;

Continue reading: &lt;em&gt;&lt;a href="http://ctrlclick.com/2012/01/jim-sterling-reminds-us-how-good-gays-behave/"&gt;Jim Sterling reminds us how good gays behave [UPDATE] With response&lt;/a&gt;&lt;/em&gt;&lt;br /&gt;


This article was originally posted on &lt;strong&gt;&lt;a href="http://ctrlclick.com"&gt;ctrlclick.com&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

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		<wfw:commentRss>http://ctrlclick.com/2012/01/jim-sterling-reminds-us-how-good-gays-behave/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>Flashpoints, or how I learned to like The Old Republic</title>
		<link>http://feedproxy.google.com/~r/ctrlclickcom/~3/rD4VA_x9HSo/</link>
		<comments>http://ctrlclick.com/2011/12/flashpoints-or-how-i-learned-to-like-the-old-republic/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 14:13:58 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[MMOGs]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[the old republic]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2105</guid>
		<description>I didn't really have high hopes for BioWare's foray into the crowded MMOG field — I've consistently tried out most releases since &lt;em&gt;WoW&lt;/em&gt; came out so many millions of players ago and the results have ranged from interesting to boring, but never long-lasting. It wasn't that &lt;em&gt;SWTOR&lt;/em&gt; itself was particularly bad, but if it hadn't been for the discovery of Flashpoints shortly after leaving the starting area I might have walked away from the game thinking it nothing more than pretty cut-scenes framing "kill ten rats" quests.&lt;p&gt;

Continue reading: &lt;em&gt;&lt;a href="http://ctrlclick.com/2011/12/flashpoints-or-how-i-learned-to-like-the-old-republic/"&gt;Flashpoints, or how I learned to like The Old Republic&lt;/a&gt;&lt;/em&gt;&lt;br /&gt;


This article was originally posted on &lt;strong&gt;&lt;a href="http://ctrlclick.com"&gt;ctrlclick.com&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

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&lt;li&gt;&lt;a href='http://ctrlclick.com/2010/01/beta-impressions-star-trek-online/' rel='bookmark' title='Beta impressions: Star Trek Online'&gt;Beta impressions: Star Trek Online&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ctrlclickcom/~4/rD4VA_x9HSo" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Capcom's latest attempt at dissuading customers from buying its games</title>
		<link>http://feedproxy.google.com/~r/ctrlclickcom/~3/BvOQaDKbyqg/</link>
		<comments>http://ctrlclick.com/2011/07/capcoms-latest-attempt-at-dissuading-customers-from-buying-its-games/#comments</comments>
		<pubDate>Sat, 02 Jul 2011 22:47:50 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[bitching]]></category>
		<category><![CDATA[proselytizing]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[securom]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2090</guid>
		<description>Ever willing to push the bar when it comes to new innovations in dispelling the sort of feelings traditionally associated with that activity known as &lt;em&gt;gaming&lt;/em&gt;, publishers are going to great lengths to attach chains to legitimate purchases in the misguided (and overwhelmingly &lt;a href="http://www.gamepolitics.com/2011/05/11/spiderweb-software-how-fight-piracy"&gt;unsupported&lt;/a&gt;) notion that it will prevent piracy. &lt;a href="http://torrentfreak.com/used-video-games-market-more-damaging-than-piracy-110518/"&gt;Almost as terrifying&lt;/a&gt; to publishers as piracy is the used-game industry, and to this end more and more are including one-time use codes for significant pieces of content that are only available to second-hand buyers if they pony over twenty bucks for new keys. With this in mind, seemingly, Capcom has released a title for the Nintendo 3DS, Resident Evil: Mercenaries 3D, which has &lt;a href="http://dvice.com/archives/2011/06/capcom-tries-to.php"&gt;its own innovative twist&lt;/a&gt; on the DRM schemes of yore: the cartridge contains a single saved game file which cannot be reset or deleted, locking the player to a single route of progression through the game.&lt;p&gt;

Continue reading: &lt;em&gt;&lt;a href="http://ctrlclick.com/2011/07/capcoms-latest-attempt-at-dissuading-customers-from-buying-its-games/"&gt;Capcom&amp;#039;s latest attempt at dissuading customers from buying its games&lt;/a&gt;&lt;/em&gt;&lt;br /&gt;


This article was originally posted on &lt;strong&gt;&lt;a href="http://ctrlclick.com"&gt;ctrlclick.com&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

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&lt;/ol&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/q78m-syLMsR-j39-cGMp5fCLRgo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/q78m-syLMsR-j39-cGMp5fCLRgo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ctrlclickcom/~4/BvOQaDKbyqg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://ctrlclick.com/2011/07/capcoms-latest-attempt-at-dissuading-customers-from-buying-its-games/feed/</wfw:commentRss>
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		<item>
		<title>Duke Nukem Forever, or how the gaming industry has finally finished puberty</title>
		<link>http://feedproxy.google.com/~r/ctrlclickcom/~3/vTZAVPCE1AU/</link>
		<comments>http://ctrlclick.com/2011/06/duke-nukem-forever-or-how-the-gaming-industry-has-finally-finished-puberty/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 13:10:46 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[introspection]]></category>
		<category><![CDATA[proselytizing]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[duke nukem]]></category>
		<category><![CDATA[offensive]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2080</guid>
		<description>At its heart, &lt;em&gt;Duke Nukem Forever&lt;/em&gt; is a first person shooter that basks in its own heritage, more interested in reminding the player of how awesome Duke is — and by extension, the series itself — rather than providing any &lt;em&gt;new&lt;/em&gt; reason to think so. "I'm amazing because I think I am" is the motto of 2011's Duke, and Gearbox's implementation seems more interested in being offensive for the sake of it than for any sense of funny.&lt;p&gt;

Continue reading: &lt;em&gt;&lt;a href="http://ctrlclick.com/2011/06/duke-nukem-forever-or-how-the-gaming-industry-has-finally-finished-puberty/"&gt;Duke Nukem Forever, or how the gaming industry has finally finished puberty&lt;/a&gt;&lt;/em&gt;&lt;br /&gt;


This article was originally posted on &lt;strong&gt;&lt;a href="http://ctrlclick.com"&gt;ctrlclick.com&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

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&lt;li&gt;&lt;a href='http://ctrlclick.com/2009/10/missing-the-point-why-we-need-more-lgbt-visibility-in-gaming/' rel='bookmark' title='Missing the point: why we need more LGBT visibility in gaming'&gt;Missing the point: why we need more LGBT visibility in gaming&lt;/a&gt;&lt;/li&gt;
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&lt;/ol&gt;
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