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<channel>
	<title>d21 Gaming</title>
	
	<link>http://d21-gaming.com/blog</link>
	<description>Five veteran gamers, plus special guests, share their insights, rants, and raves about all things gaming, especially board games and RPGs.</description>
	<lastBuildDate>Sun, 09 Aug 2009 18:23:53 +0000</lastBuildDate>
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		<title>Grendel: On Heroes</title>
		<link>http://feedproxy.google.com/~r/d21/~3/IQDZbnTFmKE/</link>
		<comments>http://d21-gaming.com/blog/2009/08/09/grendel-on-heroes/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 18:23:53 +0000</pubDate>
		<dc:creator>Smite</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Smite]]></category>

		<guid isPermaLink="false">http://d21-gaming.com/blog/?p=2645</guid>
		<description><![CDATA[Excerpted from John Garder&#8217;s Grendel:
There he lay, gasping on his belly like a half drowned rat. His face and throat and arms were a crosshatch of festering cuts, the leavings of the firesnakes. His hair and beard hung straight down like seaweed. He panted for a long time, then rolled his eyes up, vaguely in [...]]]></description>
			<content:encoded><![CDATA[<p>Excerpted from John Garder&#8217;s <em>Grendel</em>:</p>
<p>There he lay, gasping on his belly like a half drowned rat. His face and throat and arms were a crosshatch of festering cuts, the leavings of the firesnakes. His hair and beard hung straight down like seaweed. He panted for a long time, then rolled his eyes up, vaguely in my direction. In the darkness he couldn&#8217;t see me, though I could see him. He closed his hand on the sword hilt and jiggled the sword a little, too weak to raise it off the floor.</p>
<p>&#8220;Unferth has come!&#8221;, he said.</p>
<p>I smiled. He crawled toward me, the sword noisily scraping on the cave&#8217;s rock floor. Then he gave out again. &#8220;It will be sung,&#8221; he whispered, then paused again to get wind. &#8220;It will be sung year on year and age on age that Unferth went down through the burning lake-&#8221; he paused to pant &#8220;-and gave his life in battle with the world-rim monster.&#8221; He let his cheek fall to the floor and lay panting for a long time, saying nothing. It dawned on me that he was waiting for me to kill him. I did nothing. I sat down and put my elbows on my knees and my chin on my fists and merely watched. He lay with his eyes closed and began to get his breath back. He whispered: &#8220;It&#8217;s all very well to make a fool of me before my fellow thanes. All very well to talk about dignity and noble language and all the rest, as if heroism were a golden trinket, mere outward show, and hollow. But such is not the case, monster. That is to say-&#8221; He paused, seemd to grope; he&#8217;d lost his train of thought.</p>
<p>I said nothing, merely waited. &#8220;Even now you mock me,&#8221; Unferth whispered. I had an uneasy feeling he was close to tears. If he wept, I was not sure I could control myself. His pretensions to uncommon glory were one thing. If for even an instant he pretended to misery like mine&#8230;</p>
<p>&#8220;You think me a witless fool&#8221;, he whispered. &#8220;Oh, I heard what you said. I caught your nasty insinuations. &#8216;I thought heroes were only in poetry,&#8217; you said. Implying that what I&#8217;ve made of myself is mere fairytale stuff.&#8221; He raised his head, trying to glare at me, but his blind stare was in the wrong direction. &#8220;Well, it&#8217;s not, let me tell you. His lips trembled and I was certain he would cry, I would have to destroy him from pure disgust, but he held it. He let his head fall again and sucked for air. A little of his voice came back, so that he no longer had to whisper but could bring out his words in a slightly reedy whine. &#8220;Poetry&#8217;s trash, mere clouds of words, comfort to the hopeless. But this is no cloud, no syllabled pantom that stands here shaking its sword at you.&#8221;</p>
<p>I let the slight exaggeration pass.</p>
<p>But Unferth didn&#8217;t. &#8220;Or lies here,&#8221; he said. &#8220;A hero is not afraid to face cruel truth.&#8221; That reminded him, apparently, of what he&#8217;d meant to say before. &#8220;You talk of heroism as a noble language, dignity. It&#8217;s more than that, as my coming here has proved. No man above us will ever know that Unferth died here or fled to the hills like a coward. Only you and I and God will know the truth. That&#8217;s inner heroism.&#8221;</p>
<p>&#8220;Hmm,&#8221; I said. It was not unusual, of course, to hear them contradict themselves, but I would have liked it if he&#8217;d stuck to one single version, either that they would know and sing his tragedy or that they wouldn&#8217;t. So it would have been a poem, surely, if Unferth were a character, good or evil, heroic or not. But reality, alas, is essentially shoddy. I let out a sigh.</p>
<p>He jerked his head up, shocked. &#8220;Does <em>nothing</em> have value in your horrible ruin of a brain?&#8221;</p>
<p>I waited. The whole shit-ass scene was his idea, not mine.</p>
<p>I saw the light dawning in his eyes. &#8220;I understand,&#8221; he said. I thought he would laugh at the bottomless stupidity of my cynicism, but while the laugh was still starting at the corners of his eyes, another look came, close to fright. &#8220;You think me deluded. Tricked by my own walking fairytale. You think I came without hope of winning &#8211; came to escape indignity by suicide!&#8221; He did laugh now, not amused: sorrowful and angry. The laugh died quickly. &#8220;I didn&#8217;t know how deep the pool was,&#8221; he said. &#8220;I had a chance. I knew I had no more than that. It&#8217;s all a hero asks for.&#8221;</p>
<p>I sighed. The word &#8220;hero&#8221; was beginning to grate. He was an idiot. I could crush him like a fly, but I held back.</p>
<p>&#8220;Go ahead, scoff,&#8221; he said, petulant. &#8220;Excpet in the life of a hero, the whole world&#8217;s meaningless. The hero sees values beyond what&#8217;s possible. That&#8217;s the <em>nature</em> of a hero. It kills him, of course, ultimately. But it makes the whole struggle of humanity worthwhile.&#8221;</p>
<p>I nodded in the darkness. &#8220;And breaks up the boredom,&#8221; I said.</p>
<p>He raised up on his elbows, and the effort of it made his shoulders shake. &#8220;One of us is going to die tonight. Does <em>that</em> break up your boredom?&#8221;</p>
<p>&#8220;It&#8217;s not true,&#8221; I said. &#8220;A few minutes from now I&#8217;m going to carry you back to Hrothgar, safe and sound. So much for poetry.&#8221;</p>
<p>&#8220;I&#8217;ll kill myself,&#8221; he whispered. He shook violently now.</p>
<p>&#8220;Up to you,&#8221; I answered reasonably, &#8220;but you&#8217;ll admit it may seem at least a trifle cowardly to some.&#8221;</p>
<p>His fists closed and his teeth clenched; then he relaxed and lay flat.</p>
<p>I waited for him to find an answer. Minutes passed. It came to me that he had quit. He had glimpsed a glorious ideal, struggled toward it and seized it and come to understand it and was disappointed. One could sympathize.</p>
<p>He was asleep.</p>
<p>I picked him up gently and carried him home. I laid him at the door of Hrothgar&#8217;s meadhall, still asleep, killed the two guards so I wouldn&#8217;t be misunderstood, and left.</p>
<p>He lives on, bitter, feebly challenging my midnight raids from time to time (three times this summer), crazy with shame that he alone is always spared, and furiously jealous of the dead. I laugh when I see him. He throws himself at me, or he cunningly sneaks up behind, sometimes in disguise &#8211; a goat, a dog, a sickly old woman &#8211; and I roll on the floor with laughter. So much for heroism. So much for the harvest-virgin. So much, also, for the alternative visions of blind old poets and dragons.</p>
<img src="http://feeds.feedburner.com/~r/d21/~4/IQDZbnTFmKE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Motivational Monday</title>
		<link>http://feedproxy.google.com/~r/d21/~3/gbAwrFOkUbY/</link>
		<comments>http://d21-gaming.com/blog/2009/06/01/motivational-monday-58/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 12:49:58 +0000</pubDate>
		<dc:creator>Random</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://d21-gaming.com/blog/2009/06/01/motivational-monday-58/</guid>
		<description><![CDATA[Geek Fantasies]]></description>
			<content:encoded><![CDATA[<p><a href="http://d21-gaming.com/blog/2008/04/30/motivational-mon-oops/">Last year</a> I put up a pair of posters featuring Slave Girl Leia cosplayers. Well these apparently lead to some&hellip; interesting developments.</p>
<p align="center"><img alt="Geekfantasies24" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/06/geekfantasies24.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Geekfantasies32" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/06/geekfantasies32.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Pillowfight" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/06/pillowfight.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Cosplayers" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/06/cosplayers.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Fanfic" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/06/fanfic.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Crossovers" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/06/crossovers.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="left">and speaking of Star Trek&hellip;</p>
<p align="center"><img alt="Crackho" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/06/crackho.gif" align="textTop" vspace="2" border="2" /></p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/d21/~4/gbAwrFOkUbY" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Motivational Mondays</title>
		<link>http://feedproxy.google.com/~r/d21/~3/_XgDvpWv3wQ/</link>
		<comments>http://d21-gaming.com/blog/2009/05/25/motivational-mondays-11/#comments</comments>
		<pubDate>Mon, 25 May 2009 12:00:00 +0000</pubDate>
		<dc:creator>Random</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://d21-gaming.com/blog/2009/05/25/motivational-mondays-11/</guid>
		<description><![CDATA[more yummy Cthulhu]]></description>
			<content:encoded><![CDATA[<p>Time for more Cthulhu posters!</p>
<p align="center"><img alt="Classiccallofcthulhu" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/classiccallofcthulhu.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Cthulhu run" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/cthulhu-20run.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Cultsa" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/cultsa.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="CoC ending" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/coc-20ending.jpg" align="textTop" vspace="2" border="2" /></p>
<p>now let&rsquo;s start thinking outsde the box&hellip;</p>
<p align="center"><img alt="Cthulu" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/cthulu.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="BuddyC" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/buddyc.jpg" align="textTop" vspace="2" border="2" /></p>
<p>those were pretty tame. How about these:</p>
<p align="center"><img alt="Call-of-cthulhu-make-anything" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/call-2dof-2dcthulhu-2dmake-2danything.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Cthulhutech" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/cthulhutech.jpg" align="textTop" vspace="2" border="2" /></p>
<p>Now THAT&rsquo;S more like it!</p>
<img src="http://feeds.feedburner.com/~r/d21/~4/_XgDvpWv3wQ" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Motivational Monday</title>
		<link>http://feedproxy.google.com/~r/d21/~3/cW6f1cWMVNw/</link>
		<comments>http://d21-gaming.com/blog/2009/05/18/motivational-monday-57/#comments</comments>
		<pubDate>Mon, 18 May 2009 12:00:00 +0000</pubDate>
		<dc:creator>Random</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://d21-gaming.com/blog/2009/05/18/motivational-monday-57/</guid>
		<description><![CDATA[Guess what I saw this weekend...]]></description>
			<content:encoded><![CDATA[<p>This weeks theme is Star Trek!</p>
<p>Most of these are old school TOS. We will start with the most common one on the internet:</p>
<p><img alt="Captkirk" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/captkirk.png" align="textTop" vspace="2" border="2" /></p>
<p>then there are some that resonate with anyone who&rsquo;s seen the show:</p>
<p><img alt="Fightmusic" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/fightmusic.png" align="textTop" vspace="2" border="2" /></p>
<p><img alt="Expendability" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/expendability.png" align="textTop" vspace="2" border="2" /></p>
<p><img alt="Diplomacy" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/diplomacy.png" align="textTop" vspace="2" border="2" /></p>
<p>and some that resonate with everyone:</p>
<p><img alt="Alcohol" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/alcohol.png" align="textTop" vspace="2" border="2" /></p>
<p><img alt="Exploration" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/exploration.jpg" align="textTop" vspace="2" border="2" /></p>
<p>and then there is the &lsquo;other&rsquo; category:</p>
<p><img alt="Continuity" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/continuity.png" align="textTop" vspace="2" border="2" /></p>
<p><img alt="Spocks_brain" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/spocks-brain.png" align="textTop" vspace="2" border="2" /></p>
<p>&ldquo;Jim! His brain. It&rsquo;s GONE!&rdquo; Bwahahahahaha! Gods I loved that episode!</p>
<p><img alt="Vulcans" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/vulcans.png" align="textTop" vspace="2" border="2" /></p>
<p><img alt="Holysymb" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/holysymb.jpg" align="textTop" vspace="2" border="2" /></p>
<p>Here are a few from more recent series:</p>
<p><img alt="Teamcolors" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/teamcolors.jpg" align="textTop" vspace="2" border="2" /></p>
<p><img alt="Medicalscience" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/medicalscience.jpg" align="textTop" vspace="2" border="2" /></p>
<p>Robert Picardo played the fuck out of that part. He was the best thing about Voyager. If you ever get the chance check out the Voyager episode &ldquo;Latent Image&rdquo; (Season 5 ep11&nbsp;I think.) Best episode ever.</p>
<p>And lastly here is one&nbsp;from the new flick:</p>
<p><img alt="Party Dynamics" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/party-20dynamics.jpg" align="textTop" vspace="2" border="2" /></p>
<img src="http://feeds.feedburner.com/~r/d21/~4/cW6f1cWMVNw" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Motivational Monday</title>
		<link>http://feedproxy.google.com/~r/d21/~3/C98r0lhnfFw/</link>
		<comments>http://d21-gaming.com/blog/2009/05/11/motivational-monday-56/#comments</comments>
		<pubDate>Mon, 11 May 2009 12:00:01 +0000</pubDate>
		<dc:creator>Random</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://d21-gaming.com/blog/2009/05/11/motivational-monday-56/</guid>
		<description><![CDATA[mmm...Gamer Girls...]]></description>
			<content:encoded><![CDATA[<p>Spinning off of last weeks theme this week we will be looking at that most wondrous entity, the Gamer Girl:</p>
<p align="center"><img alt="Perkygoths" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/perkygoths.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="MaikenMotivation" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/maikenmotivation.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Motivate_hope" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/motivate-hope.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Hope" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/hope.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Gamergirls" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/gamergirls.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Gamer_girls" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/gamer-girls.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Goth chicks" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/goth-20chicks.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Larpingmaybe" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/larpingmaybe.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Gamergirls2" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/gamergirls2.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="GamegirlWii" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/gamegirlwii.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Gamer girls do exist" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/gamer-20girls-20do-20exist.jpg" align="textTop" vspace="2" border="2" /></p>
<img src="http://feeds.feedburner.com/~r/d21/~4/C98r0lhnfFw" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Still Banging the Drum</title>
		<link>http://feedproxy.google.com/~r/d21/~3/SB3VFxokPCM/</link>
		<comments>http://d21-gaming.com/blog/2009/05/08/still-banging-the-drum/#comments</comments>
		<pubDate>Fri, 08 May 2009 17:09:30 +0000</pubDate>
		<dc:creator>Random</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://d21-gaming.com/blog/2009/05/08/still-banging-the-drum/</guid>
		<description><![CDATA[Nerdcore makes great gaming music for boardgaming. Most people don't even realize what it is until they've heard it for a while.]]></description>
			<content:encoded><![CDATA[<p>Every now and then I feel the need to let you all know the Nerdcore Music scene still exists. It’s one of the few causes I still believe in. That’s why I’m taking this time to let you all know that tonight in Rochester, NY MC Lars is performing a free concert at the Lilac Festival at 7pm. Check it out if you can. Here are a few samples of his work:</p>
<p>Starting with my favorite ‘Hot Topic is Not Punk Rock’:</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/26NaGLx6Tdg&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/26NaGLx6Tdg&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Here’s an example of his live show at MarsCon this past March:</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/danjvqOd590&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/danjvqOd590&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>And one more of his better songs:</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/2zTPDVkVFOs&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/2zTPDVkVFOs&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>And since I can’t resist here are a few more of my favorite Nerdcore artists and songs now on Youtube:</p>
<p><a href="http://www.youtube.com/watch?v=4nigRT2KmCE">MC Frontalot – It Is Pitch Dark</a></p>
<p><a href="http://www.youtube.com/watch?v=y8ke5gsTzCc">MC Chris – Evergreen</a></p>
<p><a href="http://www.youtube.com/watch?v=SnLB8wysMbY">Futuristic Sex robotz – F**K the MPAA </a></p>
<p><a href="http://www.youtube.com/watch?v=z7G_VOCzjfU">Schaffer the Darklord – Night of the Living Christ</a></p>
<p><a href="http://www.youtube.com/watch?v=FTLwiccIOxI">Optimus Rhyme – Obey the Moderator</a></p>
<p><a href="http://www.youtube.com/watch?v=CnxaEK2hyKE">Captain Dan &amp; the Scurvey Crew – Shore Leave</a></p>
<p><a href="http://www.youtube.com/watch?v=3zvGRNu08B4">YTCracker – Warez Loader</a></p>
<p><a href="http://www.youtube.com/watch?v=uJDME0B_bZ8">Sinister Six – The Herald (feat. The Ranger)</a> Note: the actual song doesn’t start until about 44 seconds into the video.</p>
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		<item>
		<title>Motivational Monday</title>
		<link>http://feedproxy.google.com/~r/d21/~3/GiinmdX_j7o/</link>
		<comments>http://d21-gaming.com/blog/2009/05/04/motivational-monday-55/#comments</comments>
		<pubDate>Mon, 04 May 2009 11:42:41 +0000</pubDate>
		<dc:creator>Random</dc:creator>
				<category><![CDATA[Random]]></category>

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		<description><![CDATA[You’d be surprised at how many of these are out there. (Okay, you probably wouldn’t.)
]]></description>
			<content:encoded><![CDATA[<p>This being the time of May sweeps and all&nbsp;I figure it would be a good idea to jump on board. That means this weeks theme is Cheesecake. </p>
<p align="center"><img alt="Distraction" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/distraction.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Bewbs" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/bewbs.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Breasts" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/breasts.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Boots of the winterlands" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/boots-20of-20the-20winterlands.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Elfaquatic" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/elfaquatic.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Nyad" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/nyad.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Womens armor" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/womens-20armor.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Orion" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/orion.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Twilek" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/twilek.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Sexsells" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/sexsells.jpg" align="textTop" vspace="2" border="2" /></p>
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		<title>Expanding the Horror</title>
		<link>http://feedproxy.google.com/~r/d21/~3/jeh-DbK0uo0/</link>
		<comments>http://d21-gaming.com/blog/2009/05/02/expanding-the-horror/#comments</comments>
		<pubDate>Sat, 02 May 2009 08:00:29 +0000</pubDate>
		<dc:creator>Random</dc:creator>
				<category><![CDATA[Board]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://d21-gaming.com/blog/?p=2575</guid>
		<description><![CDATA[Just when we were getting the hang of the trouble in Arkham, the madness spreads to Dunwich...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><!--    body {         border-style: none;         background: Window;         color: WindowText;        }   #ljcutbegin {         width: 100%;         height: 1px;         border: 1px dashed black;   }   #ljcutend {         width: 100%;         height: 1px;         border: 1px dashed gray;   }   blockquote {     border-left: 3px solid silver;     padding-left: 10px;     margin-left: 10px;   }   .bjspell {     border-bottom: 1px dotted red;   } } --></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: center;"><img class="aligncenter size-full wp-image-2580" title="tsathoggua1" src="http://d21-gaming.com/blog/wp-content/uploads/2009/05/tsathoggua1.jpg" alt="tsathoggua1" width="310" height="434" /></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">Last  Sunday was my birthday and amongst my b-day loot was the Dunwich Horror  Expansion to the Arkham Horror game. The day before yesterday we got together  and tried it out and I have to say I really like it. Not only did it refresh the  basic aspects of the game but it added whole new dimensions. </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><strong><span style="font-family: Arial; font-size: small;">What’s  New?</span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">First off  there is a lot more of everything. Officially there are:</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">8  Investigators (Always fun to have new characters. I like the look of <a href="http://www.arkhamhorrorwiki.com/Leo_Anderson">Leo  Anderson</a>.)</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">4 Ancient  Ones (Scarier than the originals! Fear <a href="http://www.arkhamhorrorwiki.com/Tsathoggua">Tsathoggua</a>!)</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">15 Item  cards (<a href="http://www.arkhamhorrorwiki.com/Flamethrower">Flamethrowers</a>!  Yay!)</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">25 Unique  Item cards (<a href="http://www.arkhamhorrorwiki.com/Lightning_Gun">Lightning  Gun</a>. Boom!)</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">21 Spell  cards (Can’t decide between <a href="http://www.arkhamhorrorwiki.com/Vision_Quest">Vision Quest </a>and <a href="http://www.arkhamhorrorwiki.com/Alchemical_Process">Alchemical  Process</a>.)</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">11 Skill  cards (<a href="http://www.arkhamhorrorwiki.com/Mythos_Lore">Mythos  Lore</a>.)</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">5 Ally  cards (<a href="http://www.arkhamhorrorwiki.com/Zebulon_Whateley">Zebulon  Whateley</a>. Silly name, but an excellent Ally.)</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">4  Condition cards, 28 Monster tokens, 36 Mythos cards, 32 Gate cards</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">7 new  location cards for each Arkham location</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">And the  Dunwich board with its 9 new locations and 2 new outer worlds to the  game.</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">But it’s  not just filling out the old stuff; they added new mechanics as well. You can  now keep your stuff when you bottom out your Stamina or Sanity. All it takes is  the willingness to subject yourself to a Wound or Madness for the rest of the  game. I was <a href="http://www.arkhamhorrorwiki.com/Paranoia">Paranoid </a>by  the end of the game we played. Losing Sanity when around other characters is  pretty harsh for a guy with only 3 to start with. The new Ancient Ones have some  scary abilities. Unlike their basic counterparts they don’t have a skill check  to avoid the cost when you end up fighting them so it is more important than  ever to keep them from waking up. Combining that with their brutally scary  powers that they have while sleeping makes the chances of success even worse. <a href="http://www.arkhamhorrorwiki.com/The_Dunwich_Horror">The Dunwich Horror</a> didn’t really come into play for us. We were ready to send people up there to  stop the monsters from waking the Horror but it never got even close to  happening. The gates we were closing kept cleaning the monsters out of Dunwich.  Speaking of gates, some of the new Mythos cards have what is called a Gate Burst  effect. If the card calls for a gate to open where the location has been sealed  by an Elder Sign, the gate opens anyway the Elder Sign is removed. We only had  one show up in our game but it was painful nonetheless. There are plenty of new  monsters some with the new Stalker ability signaled by there snazzy purple  border. (About time we got some purple into this game.) Stalkers will chase  adjacent investigators in spite of which way the arrows tell them to go. There  are other scary monsters, like the <a href="http://www.arkhamhorrorwiki.com/Colour_Out_Of_Space">Colour Out Of  Space</a>, which has the Sanity equivalent of the Cthonian ability (and is very  scary in spite of reminding me of a <a href="http://en.wikipedia.org/wiki/Races_and_species_in_The_Hitchhiker%27s_Guide_to_the_Galaxy#Hooloovoo">Hyper  Intelligent Shade of Blue</a>.) We didn’t get to interact with the Dunwich  locations as Tsathoggua’s special ability denied us the ability to use the  locations so there wasn’t much reason to go there. We did go to the new outer  planes but didn’t get any new encounters for them so I can’t say how scary or  not they are. Another game play effects I noticed is that with all the new cards  added to the Unique Item deck it is harder than ever to find an Elder Sign to  buy. That is one of our major strategies. If you have $5 you go to the Curiosity  shop and buy something. We’ve used as many as 3 of the 4 Elder Signs in one  game. I also think that some of the new Investigator  abilities may need some experience to make full use of. It was practically the  end of the game when I realized that my investigator’s (Mark Harrigan) special  ability of ‘cannot be delayed’ applied to when he goes to the Asylum or  Hospital.<span> </span>Another new thing we missed  out on was the Tasks and Missions. These are things you aquire from the General  Store or Curiosity shop which give you a list of places and something to  sacrifice at each place after which you get a reward of some kind. The one they  show in the rulebook is ‘Joining the Winning Team’ where an investigator can  sacrifice a bunch of Allies to win the game with the Ancient One instead of the  other investigators. It makes me wonder of there were people complaining that  the game didn’t have the traitor component that Shadows over Camelot had.  Another thing I noticed about the new cards is that they seemed to raise the  terror level more than the basic ones. A lot of games we would never get to any  of the stores closing but with the expansion we were up to a level 3 terror  level not long into the game. Also none of that was from Monsters overflowing  the outskirts. It was from location and/or Mythos cards. </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><strong><span style="font-family: Arial; font-size: small;">My  reaction:</span></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: left;"><span style="font-family: Arial; font-size: small;">Emotionally I like this game. The fact that they use some of the wording  from Call of Cthulhu endears this expansion to me. I so want the Spot Hidden  skill. I don’t care what it does. I also found it refreshing to be on the  bleeding edge of failure before winning. It was getting to the point with the  basic game that I was always hoping the game would be a little tougher. That is  unless we were playing with the Herald of the King in Yellow. That still kicked  our butts. This last game we were one gate opening away from Tsathoggua waking  up and we would have stood no chance in a fight. We just didn’t have the  firepower. It felt good to hope to get lucky for a change. I imagine the game is  going to keep getting harder the more supplements I get. Still I think I’ll keep  playing this one for a bit before grabbing another. I like the feel of Dunwich  and am looking forward to exploring it in the future. Compared to the other  supplement I have The King in Yellow, I have to say I like this one a lot more.  It adds much more to the game. I would say that it is definitely worth the extra  $20. But then I did get it as a gift so maybe the price difference doesn’t  affect me as much. Still, I do hardily recommend it.</span></p>
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		<title>Motivational Monday</title>
		<link>http://feedproxy.google.com/~r/d21/~3/yDLPZ0qz9_A/</link>
		<comments>http://d21-gaming.com/blog/2009/04/27/motivational-monday-54/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 11:16:55 +0000</pubDate>
		<dc:creator>Random</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://d21-gaming.com/blog/2009/04/27/motivational-monday-54/</guid>
		<description><![CDATA["My Common Sense is tingling!" - Deadpool]]></description>
			<content:encoded><![CDATA[<p>The new Wolverine movie opens up this week and I found out recently that my friends have no clue to who Deadpool is. So to help out any X-Men movie fans who don&rsquo;t read comic books I am going to use this space today to introduce you all to the Merc with the Mouth. </p>
<p align="center"><img alt="Boom" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/04/boom.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Deadpoolrightueos" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/04/deadpoolrightueos.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="One guy" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/04/one-20guy.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Deadpool 4th wall" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/04/deadpool-204th-20wall.jpg" align="textTop" vspace="2" border="2" /></p>
<p align="center"><img alt="Chaotic Neutral" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/04/chaotic-20neutral.jpg" align="textTop" vspace="2" border="2" /></p>
<p>actually that sounds a little more Chaotic Good to me but most people agree that Deadpool is definately CN.</p>
<p align="center"><img alt="Chaotic Neutral Deadpool" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/04/chaotic-20neutral-20deadpool.jpg" align="textTop" vspace="2" border="2" /></p>
<p>and just in case you are wondering where that meatloaf line comes from:</p>
<p><a href="http://d21-gaming.com/blog/wp-content/uploads/2009/04/the-20etiquette-20lesson.jpg"><img alt="The etiquette lesson" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/04/the-20etiquette-20lesson-thumb.jpg" align="textTop" vspace="2" border="2" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<item>
		<title>Dust Devils</title>
		<link>http://feedproxy.google.com/~r/d21/~3/JvoQ5Bo1Rfw/</link>
		<comments>http://d21-gaming.com/blog/2009/04/24/dust-devils/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 14:36:05 +0000</pubDate>
		<dc:creator>Random</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://d21-gaming.com/blog/2009/04/24/dust-devils/</guid>
		<description><![CDATA[I gotch your Revolutionary RPG right here]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="MARGIN: 0in 0in 0pt" align="center"><font face="Arial" size="3"><a href="http://d21-gaming.com/blog/wp-content/uploads/2009/04/aces.jpg"><img alt="Aces" hspace="2" src="http://d21-gaming.com/blog/wp-content/uploads/2009/04/aces-thumb.jpg" align="textTop" vspace="2" border="2" /></a></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt"><font face="Arial" size="3">This past year I&rsquo;ve been majorly distracted by 4E. Between learning the rules, making characters, following the release of supplements, listening to actual play sessions, and arguing whether it&rsquo;s worth it or not I&rsquo;ve spent almost no time looking into alternative Role Playing systems. I still would love to play some <em>Spirit of the Century</em> and I love the look of <em>Alpha Omega</em> and would love to try it but aside from those things hanging out in the back of my mind I&rsquo;ve not really followed any new developments. It wasn&rsquo;t until I read <a href="http://d21-gaming.com/blog/2009/04/07/rpg-revolution-example/">Smite&rsquo;s article two weeks ago </a>about his search for an alternative dice system that I realized how much I have been ignoring all the alternative games. Well no more. If you want a completely new way to do things read on because this game gets about as different as you can from traditional RPGs. Let me tell you about a little game called:</font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt"><?xml:namespace prefix ="" o ns ="" "urn:schemas-microsoft-com:office:office" /><o:p><font face="Arial" size="3">&nbsp;</font></o:p></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt"><b style="mso-bidi-font-weight: normal"><font size="3"><font face="Arial">Dust Devils<o:p></o:p></font></font></b></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt"><o:p><font face="Arial" size="3">&nbsp;</font></o:p></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt"><font size="3"><font face="Arial">Created by Matt Snyder in 2002, <i style="mso-bidi-font-style: normal">Dust Devils</i>, is a Wild West RPG with a brilliant and unique rules system. It takes the traditional concepts of plotting and narration and turns them on their head. Even the mechanics are different with Poker Chips and Playing Cards taking the place of dice. The genre is taken from the Clint Eastwood style of western ala <a href="http://www.imdb.com/title/tt0105695/">Unforgiven</a> and the <a href="http://www.imdb.com/title/tt0075029/">Outlaw Josey Wales</a>. It&rsquo;s a game for people who want to play complex characters, ones that have history, secrets, and personal demons haunting them. If fact one of the central components of a <em>Dust Devils</em> character is their Devil. It is that dark side of the character and it will be a major component of their story. <i style="mso-bidi-font-style: normal">Dust Devils</i> is also perfect for those players who like the spotlight. Since all the action is driven by the characters they are almost constantly on. Furthermore when they win narration they get a chance to show off. <o:p></o:p></font></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt"><o:p><font face="Arial" size="3">&nbsp;</font></o:p></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt"><font face="Arial" size="3">Which brings me to the mechanics. The Mechanics of Dust Devils are what really caught my eye, or ear as the case may be as I heard about it through podcasts. First off the way the game progresses is based on the players. The GM, called the Dealer, is much more reactive than in a traditional role. It is no longer his duty to provide the story for the players to follow. It&rsquo;s up to the players to drive the story forward with the Dealer wrangling NPCs, introducing conflicts, provoking characters, and other things to keep things exciting. Conflict resolution, which is where this gets really cool, happens the same way for all types of conflict. It doesn&rsquo;t matter what is being contested, physical, social, or mental, it all follows the same system. The way conflicts are handled in <i style="mso-bidi-font-style: normal">Dust Devils</i> summed up as 1) Players declare their goal in the conflict, 2) Each player is dealt a hand of cards based on their character&rsquo;s appropriate stats, 3) High Hand achieves their goal, and 4) Highest Card narrates how it happens. That last step is the coolest thing about this system. It is up to the player (or the Dealer) with highest single card in the conflict to describe how the conflict resolves. It took me a while to wrap my head around this but then I found a great example. In the final fight between Mal and the Operative in Serenity (for some reason <em>Dust Devils</em> reminds me Firefly a lot) I expected Mal to throw the Operative down into that spinning engine thing. I didn&rsquo;t know that Joss didn&rsquo;t have the budget for that kind of thing; I just knew that if two guys are fighting over something spinning, then one of them is going into it. It&rsquo;s like a movie law or something. Well, in a <em>Dust Devils</em> conflict it, if Mal&rsquo;s player had won narration he could have just chucked the Operative off the platform, but the Operative&rsquo;s player (probably but not necessarily the Dealer) won the narration. He wants his guy to taken out in a cooler and ultimately more personal way. His Devil is probably &ldquo;will do anything for his belief&rdquo; so as narrator he decides that he will not just lose the physical fight but he will take the blow to his characters core belief, which of course makes for a much cooler ending. </font></p>
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<p class="MsoNormal" style="MARGIN: 0in 0in 0pt"><font face="Arial" size="3">The narrator gets to describe how the conflict resolves. What happens to who and exactly how the winning hand achieves their stated goal. Also the strength of the winning hand determines how routine (in the case of low hands) or extraordinary (in the case of high hands) the action should be. The narrator can even make it so that the losing hands still succeed to some extent. It is an incredibly powerful if short lived position. And that is why this is so remarkable. Taking that traditionally centralized power of the GM to tell how things happen and distributing it basically at random to a player. It requires a whole different view of GM and player roles as well as a great deal of trust between all players. I don&rsquo;t know about you but that sounds pretty revolutionary to me.</font></p>
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<div class="bjtags">Tags:  <a rel="tag" href="http://technorati.com/tag/RPG">RPG</a></div>
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