<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" version="2.0">

<channel>
	<title>Data Realms - Dev Log</title>
	
	<link>http://devlog.datarealms.com</link>
	<description>Development Logbook for Data Realms</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:49:33 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/datarealms" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="datarealms" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">datarealms</feedburner:emailServiceId><feedburner:feedburnerHostname xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>Finishing off the Techs implementation</title>
		<link>http://devlog.datarealms.com/cortex-command/finishing-off-the-techs-implementation/</link>
		<comments>http://devlog.datarealms.com/cortex-command/finishing-off-the-techs-implementation/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:47:22 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1322</guid>
		<description><![CDATA[
Here&#8217;s the third and final part of the little miniseries on me implementing the Techs feature in the metagame. Polishing and some refactoring remains, but it works pretty well so far!
I might do more of these uncut programming recordings in the future.. but don&#8217;t hold your breath  





<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/finishing-off-the-techs-implementation/&amp;text=Finishing off the Techs implementation&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<div align="center">
<p>Here&#8217;s the third and final part of the little miniseries on me implementing the Techs feature in the metagame. Polishing and some refactoring remains, but it works pretty well so far!<br/></p>
<p>I might do more of these uncut programming recordings in the future.. but don&#8217;t hold your breath <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> <br/></p>
<p><iframe width="1280" height="720" src="http://www.youtube.com/embed/eC5vo8-nXNs" frameborder="0" allowfullscreen></iframe></p>
</div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/finishing-off-the-techs-implementation/&amp;text=Finishing off the Techs implementation&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/finishing-off-the-techs-implementation/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>More programming fun-times with Data</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/</link>
		<comments>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 03:17:52 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317</guid>
		<description><![CDATA[
Sounded like you guys actually enjoyed the first video, so I decided to make it a three-part series.. let&#8217;s see if I can finish the Techs system in the next one!





<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/&amp;text=More programming fun-times with Data&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<div align="center">
<p>Sounded like you guys actually enjoyed the first video, so I decided to make it a three-part series.. let&#8217;s see if I can finish the Techs system in the next one!<br/><br />
<iframe width="1280" height="720" src="http://www.youtube.com/embed/qrJ4l3MU_Ns" frameborder="0" allowfullscreen></iframe></p>
</div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/&amp;text=More programming fun-times with Data&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Let’s Program Cortex Command with Data</title>
		<link>http://devlog.datarealms.com/cortex-command/lets-program-cortex-command-with-data/</link>
		<comments>http://devlog.datarealms.com/cortex-command/lets-program-cortex-command-with-data/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 06:03:29 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1308</guid>
		<description><![CDATA[
Ever wondered what it takes to implement a small feature in a game? Here&#8217;s a sleepy, rambly, and uncut/edited demonstration  





<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/lets-program-cortex-command-with-data/&amp;text=Let&#8217;s Program Cortex Command with Data&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<div align="center">
<p>Ever wondered what it takes to implement a small feature in a game? Here&#8217;s a sleepy, rambly, and uncut/edited demonstration <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <br/><br />
<iframe width="1280" height="720" src="http://www.youtube.com/embed/TfDedA9v6SY" frameborder="0" allowfullscreen></iframe></p>
</div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/lets-program-cortex-command-with-data/&amp;text=Let&#8217;s Program Cortex Command with Data&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/lets-program-cortex-command-with-data/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>Cave Vehicle Engine Build 15</title>
		<link>http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-build-15/</link>
		<comments>http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-build-15/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 23:26:31 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1298</guid>
		<description><![CDATA[

Told you we&#8217;d be doing videos from here on out!   Enjoy:

Play with it yourself!




<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-build-15/&amp;text=Cave Vehicle Engine Build 15&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<div align="center">
<br/><br />
Told you we&#8217;d be doing videos from here on out! <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Enjoy:</p>
<p><iframe width="853" height="480" src="http://www.youtube.com/embed/xy2Eiyc1oFI?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p><br/>Play with it yourself!<br/><a href="https://s3.amazonaws.com/drldownloads/cvetest15.zip"><img title="CVE Test Build 15!" alt="Download CVE Test Build 15!" src="http://www.datarealms.com/images/downloadwin.gif" border="0" /></a></p>
</div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-build-15/&amp;text=Cave Vehicle Engine Build 15&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-build-15/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Changing things up.. going to VIDYA</title>
		<link>http://devlog.datarealms.com/cortex-command/changing-things-up-going-to-vidya/</link>
		<comments>http://devlog.datarealms.com/cortex-command/changing-things-up-going-to-vidya/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 19:33:53 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1287</guid>
		<description><![CDATA[
This is a little test footage from the latest unreleased internal build:

We&#8217;re going to try to make more videos in the future, instead of (not) writing boring blog posts.. so stay tuned!



<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/changing-things-up-going-to-vidya/&amp;text=Changing things up.. going to VIDYA&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p><br/>
<div align="center">This is a little test footage from the latest unreleased internal build:</p>
<p><iframe width="853" height="480" src="http://www.youtube.com/embed/Qg9IC6YUvrU?hd=1" frameborder="0" allowfullscreen></iframe></p>
<p>We&#8217;re going to try to make more videos in the future, instead of (not) writing boring blog posts.. so stay tuned!</p></div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/changing-things-up-going-to-vidya/&amp;text=Changing things up.. going to VIDYA&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/changing-things-up-going-to-vidya/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>“Cyber Monday” Half Off Coupon of Cortex Command</title>
		<link>http://devlog.datarealms.com/cortex-command/cyber-monday-half-off-coupon-of-cortex-command/</link>
		<comments>http://devlog.datarealms.com/cortex-command/cyber-monday-half-off-coupon-of-cortex-command/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 06:26:03 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1274</guid>
		<description><![CDATA[

AK TURKEY SAYS:

&#8220;GOBBLE GOBBLE&#8221;

Here&#8217;s an idea for a cheap holiday gift to yourself or someone else: Use the code HALFOFFCC on checkout of a regular Cortex Command license and save 50% :]
Our new licensing system uses gift codes that can easily be sent to anyone, giving them DRM-free download access to the current and all [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cyber-monday-half-off-coupon-of-cortex-command/&amp;text=&#8220;Cyber Monday&#8221; Half Off Coupon of Cortex Command&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p><br/></p>
<div align="center">
AK TURKEY SAYS:<br />
<img src="http://www.datarealms.com/devlog/wp-content/uploads/2008/11/turkey_s.gif" alt="TURKEY" /><br />
&#8220;GOBBLE GOBBLE&#8221;
</div>
<p>Here&#8217;s an idea for a cheap holiday gift to yourself or someone else: Use the code <strong>HALFOFFCC</strong> on checkout of a regular Cortex Command license and save 50% :]</p>
<p>Our new licensing system uses gift codes that can easily be sent to anyone, giving them <strong>DRM-free download access</strong> to the current and all future versions of Cortex Command!</p>
<p>This is only valid for <strong>a few days</strong>, so jump on it!</p>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cyber-monday-half-off-coupon-of-cortex-command/&amp;text=&#8220;Cyber Monday&#8221; Half Off Coupon of Cortex Command&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/cyber-monday-half-off-coupon-of-cortex-command/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Build 26 is out! Fixes for 25 and some fun content added</title>
		<link>http://devlog.datarealms.com/cortex-command/build-26-is-out-fixes-for-25-and-some-fun-stuff-added/</link>
		<comments>http://devlog.datarealms.com/cortex-command/build-26-is-out-fixes-for-25-and-some-fun-stuff-added/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 08:34:41 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1247</guid>
		<description><![CDATA[
Yup, a fresh build is out, immediately available here, or on the HIB download page for you dear Humble Bundle customers! Mostly fixes and tweaks in this one, but there&#8217;s some new fun content too!

Fixed broken custom pie menu options; now they work as advertised
Fixed over-drawing of glow effect on selection cursor and aiming reticules. [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/build-26-is-out-fixes-for-25-and-some-fun-stuff-added/&amp;text=Build 26 is out! Fixes for 25 and some fun content added&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://devlog.datarealms.com/wp-content/uploads/2011/09/2wrhg1c.jpg" alt="Gatling Drones in action (thanks icepick37 for the image)" title="Gatling Drones in action (thanks icepick37 for the image)" width="636" height="477" class="alignright size-full wp-image-1248" style="margin:0px 0px 0px 10px;"/></p>
<p>Yup, a fresh build is out, immediately available <a href="http://licensing.datarealms.com/licensing/">here</a>, or on the HIB download page for you dear Humble Bundle customers! Mostly fixes and tweaks in this one, but there&#8217;s some new fun content too!</p>
<ul>
<li>Fixed broken <strong>custom pie menu </strong>options; now they work as advertised</li>
<li>Fixed over-drawing of glow effect on selection cursor and aiming reticules. No more fat glows</li>
<li>Fixed duplicate team objective cursors added each frame in activities.</li>
<li>Fixed additional (I think all!) mouse control conflicts with other control schemes.</li>
<li>Fixed<strong> resolution setting issue</strong>. The game will now try to use whatever res is set in settings.ini, no matter how high or silly it is. The in-game options menu will still automatically set to 2x fullscreen scaling on high resolutions though. This is a compromise between what will suit first time players, and the power users who want inappropriately high resolutions.</li>
<li>Gave the Coalition Gatling Drone some more Coalitionish sprites &#8211; <em>Lizard</em></li>
<li>Added Thumper Grenade Launcher; tweaked Nailgun, Railgun, Scouting Rifle, Annihilator, and a lot of other stuff &#8211; <em>CaveCricket48</em></li>
<li><strong>Improved Lua AI sentry</strong> behavior. Improved aiming at very short distances &#8211; <em>Abdul</em></li>
<li>The Dummy Rocklet now respond to delivery/stay/return orders properly &#8211; <em>Abdul</em></li>
<li>Made grappling gun more mouse-friendly &#8211; <em>CaveCricket48</em></li>
<li>The Lua AI was modified to make it easier to add custom behaviors. Humans try to fly to their targets after losing both their legs. Added a Lua AI for the Gatling Turret &#8211; <em>Abdul</em></li>
<li>Updated enemy drops in activity scripts, fixed a bug on the Annihiliator &#8211; <em>CaveCricket48</em></li>
<li>AI now fires the Annihiliator with longer-charged shots. &#8211; <em>Abdul</em></li>
<li><strong>Heavy Sniper rounds no longer bounce</strong> &#8211; <em>CaveCricket48</em></li>
<li>Balancing of Blast Runner and Gatling Drone and Turrets &#8211; <em>TheLastBanana</em></li>
</ul>
<div style="clear:both;"></div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/build-26-is-out-fixes-for-25-and-some-fun-stuff-added/&amp;text=Build 26 is out! Fixes for 25 and some fun content added&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/build-26-is-out-fixes-for-25-and-some-fun-stuff-added/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Build 25, now with playable (alpha) Campaign – and NO DRM</title>
		<link>http://devlog.datarealms.com/cortex-command/build-25-now-with-playable-alpha-campaign-and-no-drm/</link>
		<comments>http://devlog.datarealms.com/cortex-command/build-25-now-with-playable-alpha-campaign-and-no-drm/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 08:16:18 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1229</guid>
		<description><![CDATA[[UPDATE: The instructional video will come after some fundamental things are changed in the metagame, like the tiresome scanning mechanic etc]
I am going to add a video and talk about the now playable metagame/campaign here soon, but I just wanted everyone who previously bought the game to not have to wait and be able to [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/build-25-now-with-playable-alpha-campaign-and-no-drm/&amp;text=Build 25, now with playable (alpha) Campaign &#8211; and NO DRM&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p>[<strong>UPDATE:</strong> The instructional video will come after some fundamental things are changed in the metagame, like the tiresome scanning mechanic etc]</p>
<p><del datetime="2011-09-16T09:18:45+00:00">I am going to add a video and talk about the now playable metagame/campaign here soon</del>, but I just wanted everyone who previously bought the game to not have to wait and be able to download the newest version right away:<br />
<a href="http://licensing.datarealms.com/licensing/">http://licensing.datarealms.com/licensing/</a></p>
<p>Use your email and old license key as password (all UPPERCASE) to get access to Windows, Mac, and Linux variants of Build 25, <em><strong>without any kind of DRM!</strong></em><br />
You can now play anywhere, anyhow without having to worry about registering license keys etc. If you forgot your old license key, just use the password reset feature on that page.</p>
<p>We worked hard on this one; I hope you enjoy the campaign mode with your friends, even in its current rough state!</p>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/build-25-now-with-playable-alpha-campaign-and-no-drm/&amp;text=Build 25, now with playable (alpha) Campaign &#8211; and NO DRM&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/build-25-now-with-playable-alpha-campaign-and-no-drm/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
		<item>
		<title>Support the Atomontage Engine!</title>
		<link>http://devlog.datarealms.com/cortex-command/support-the-atomontage-engine/</link>
		<comments>http://devlog.datarealms.com/cortex-command/support-the-atomontage-engine/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 00:57:55 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1201</guid>
		<description><![CDATA[Hey gang, today I want to direct your attention to this very interesting project that I am personally excited about and feel has a lot of potential:



As you can see, it&#8217;s a very impressive voxel, or &#8216;atom&#8217;-based 3D engine running smoothly on regular medium-spec hardware. The advantages and gameplay possibilities enabled by simulating the interior [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/support-the-atomontage-engine/&amp;text=Support the Atomontage Engine!&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p>Hey gang, today I want to direct your attention to this very interesting <a href="http://www.atomontage.com/?id=dev_blog">project</a> that I am personally excited about and feel has a <strong>lot of potential</strong>:</p>
<div align="center">
<iframe width="853" height="510" src="http://www.youtube.com/embed/1sfWYUgxGBE?hd=1" frameborder="0" allowfullscreen></iframe>
</div>
<p>As you can see, it&#8217;s a very impressive <strong>voxel, or &#8216;atom&#8217;-based</strong> 3D engine running smoothly on regular medium-spec hardware. The advantages and gameplay possibilities enabled by simulating the interior volume of the game world&#8217;s terrain and objects (as opposed to only the surfaces like in most games) should be clear to any fan of <a href="http://www.datarealms.com/games.php">Cortex Command</a>, <a href="http://www.minecraft.net/">Minecraft</a> or <a href="http://www.terraria.org/">Terraria</a> &#8211; games entirely built around freely digging into and building with a world&#8217;s atomic matter of different materials.</p>
<p>As challenging as it has been for me to build a custom 2D physics engine to handle destructible atomic terrain in Cortex Command, I can appreciate the very promising progress that <strong>Branislav Síleš, sole author of the <a href="http://www.atomontage.com/?id=dev_blog">Atomontage Engine</a></strong>, has made on tackling the third dimension at such high (and variable) resolution! Check out this video where he shows off how the volumetric matter can be removed to expose hidden structures beneath:</p>
<div align="center">
<iframe width="640" height="510" src="http://www.youtube.com/embed/n2qkne-EOG8" frameborder="0" allowfullscreen></iframe>
</div>
<p>Amazing stuff! This is still an early prototype with only a solo man working on it, but I would love to see this technology mature to a point where we could one day use it to develop a future sequel of Cortex Command (3D? <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ).. Wouldn&#8217;t it be fantastic to build an underground bunker in one of those gorgeous, procedural hills and defend it against enemy forces landing from orbit?!</p>
<p>If you&#8217;re feelin&#8217; me, then I urge you to consider <strong><a href="http://www.atomontage.com/?id=donate">donating and supporting Branislav&#8217;s project here!</a></strong> It will improve the chances of him not having to take on outside investment in exchange for control/ownership of his project &#8211; something that probably would hurt the chances of a CC 3D happening. In other words: <strong>let&#8217;s help him stay <em>indie!</em></strong></p>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/support-the-atomontage-engine/&amp;text=Support the Atomontage Engine!&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/support-the-atomontage-engine/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Custom, scripted Pie-Menu options</title>
		<link>http://devlog.datarealms.com/cortex-command/custom-scripted-pie-menu-options/</link>
		<comments>http://devlog.datarealms.com/cortex-command/custom-scripted-pie-menu-options/#comments</comments>
		<pubDate>Thu, 12 May 2011 06:49:21 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1175</guid>
		<description><![CDATA[For the next version, we have implemented a subtle yet very powerful feature that I hope the modding community will have a lot of fun with. Extra, custom Pie-Menu options can now be defined for any Actor or HeldDevice, so that a Lua script is run each time that option is activated by the player [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/custom-scripted-pie-menu-options/&amp;text=Custom, scripted Pie-Menu options&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://devlog.datarealms.com/wp-content/uploads/2011/05/grappledemo.gif" alt="Grappling hook demo, courtesy of CaveCricket48 and Lizard" title="Grappling hook demo, courtesy of CaveCricket48 and Lizard" width="250" height="360" class="alignright size-full wp-image-1183" />For the next version, we have implemented a <strong>subtle yet very powerful</strong> feature that I hope the modding community will have a lot of fun with. Extra, custom Pie-Menu options can now be defined for any Actor or HeldDevice, so that a Lua script is run each time that option is activated by the player in-game.</p>
<p>The custom options will show up only when an Actor of a Preset with them defined is selected, or he&#8217;s holding a device that itself has extra options defined. The options&#8217; icons can also be of custom size and design. As an example, can you figure out what this modded Actor&#8217;s extra Pie-Menu option will do??: <em>(it&#8217;s not what you see to the right)</em></p>
<p>In MyMod.rte/Robots/Robots.ini:<br />
<code><br />
AddActor = AHuman<br />
&nbsp;&nbsp;CopyOf = Robot 1<br />
&nbsp;&nbsp;PresetName = Suicidal Robot<br />
&nbsp;&nbsp;AddPieSlice = Slice<br />
&nbsp;&nbsp;&nbsp;&nbsp;Description = Detonate Limb<br />
&nbsp;&nbsp;&nbsp;&nbsp;Direction = 2<br />
&nbsp;&nbsp;&nbsp;&nbsp;Icon = Icon<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;CopyOf = MyCoolIcon<br />
&nbsp;&nbsp;&nbsp;&nbsp;ScriptPath = MyMod.rte/Scripts/<strong>Dismember.lua</strong><br />
&nbsp;&nbsp;&nbsp;&nbsp;FunctionName = <strong>Dismember<br />
</strong></code></p>
<p>in MyMod.rte/Scripts/<strong>Dismember.lua</strong>:<br />
<code><br />
function <strong>Dismember</strong>(actor)<br />
&nbsp;&nbsp;humanoid = ToAHuman(actor);<br />
&nbsp;&nbsp;if humanoid then<br />
&nbsp;&nbsp;&nbsp;&nbsp;if humanoid.EquippedItem then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;humanoid:ReloadFirearm();<br />
&nbsp;&nbsp;&nbsp;&nbsp;elseif humanoid.FGLeg then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;humanoid.FGLeg:GibThis();<br />
&nbsp;&nbsp;&nbsp;&nbsp;elseif humanoid.BGLeg then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;humanoid.BGLeg:GibThis();<br />
&nbsp;&nbsp;&nbsp;&nbsp;elseif humanoid.FGArm then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;humanoid.FGArm:GibThis();<br />
&nbsp;&nbsp;&nbsp;&nbsp;elseif humanoid.BGArm then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;humanoid.BGArm:GibThis();<br />
&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;humanoid.Head:GibThis();<br />
&nbsp;&nbsp;&nbsp;&nbsp;end<br />
&nbsp;&nbsp;end<br />
end<br />
</code></p>
<p>This new modding feature effectively connects the entire Lua scripting interface and all its modding opportunities to the real-time gameplay presented to the player. <strong>Custom firing modes of weapons, explosive self-destruction of Actors, mission-specific commands</strong>.. you name it; pretty much anything is possible! </p>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/custom-scripted-pie-menu-options/&amp;text=Custom, scripted Pie-Menu options&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/custom-scripted-pie-menu-options/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
	</channel>
</rss>

