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<channel>
	<title>Data Realms - Dev Log</title>
	
	<link>http://www.datarealms.com/devlog</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Thu, 14 May 2009 08:26:32 +0000</pubDate>
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		<title>These things don’t grow on trees - Build 23</title>
		<link>http://www.datarealms.com/devlog/cortex-command/these-things-dont-grow-on-trees-build-23/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/these-things-dont-grow-on-trees-build-23/#comments</comments>
		<pubDate>Wed, 13 May 2009 10:50:32 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=608</guid>
		<description><![CDATA[Yep, it&#8217;s out. Here&#8217;s a few of the notable additions/changes:

Full Lua scripting of any object, not only missions. Documentation here.
A lot of added content, most of it is still works in progress though. All kinds of toys to play with!
Improved buying menu now displays long item names correctly and more clearly
Buy menu Presets can now [...]]]></description>
			<content:encoded><![CDATA[<p>Yep, it&#8217;s out. Here&#8217;s a few of the notable additions/changes:</p>
<ul>
<li>Full Lua <strong>scripting of any object</strong>, not only missions. Documentation <a href="http://datarealms.com/wiki/index.php/LuaDocs/Index">here</a>.</li>
<li>A <strong>lot</strong> of added content, most of it is still works in progress though. All kinds of toys to play with!</li>
<li><strong>Improved buying menu</strong> now displays long item names correctly and more clearly</li>
<li>Buy menu <strong>Presets</strong> can now be made to quickly switch between completely different shipment loadouts!</li>
<li>New in-game music by <a href="http://www.dbsoundworks.com">dannyB</a></li>
<li>Several new campaign and skirmish missions in the works.</li>
<li>Fixed scene editor making the game not load afterward</li>
<li>As always, several months&#8217; worth of general touches and improvements</li>
</ul>
<p>Again, note that the detailed <a href="http://datarealms.com/wiki/index.php/LuaDocs/Index">Lua binding documentation is up</a>! Will be writing a separate post and some tutorials on the scripting soon - this is powerful stuff. Modders can now make nearly anything happen in the game engine, as if they had access to the C++ source!</p>
<div align="center"><a href="http://www.datarealms.com/downloads/ccsetup23.exe"><img title="Build 23!" alt="Download Test Build 23!" src="http://www.datarealms.com/images/downloadwin.gif" border="0" /></a><a href="http://www.datarealms.com/downloads/CortexCommandB23.dmg"><img title="Build 23 Mac OSX!" alt="Download Test Build 23 for Mac OSX!" src="http://www.datarealms.com/images/downloadmac.gif" border="0" /></a><a href="https://www.plimus.com/jsp/dev_store1.jsp?developerId=58208&#038;showContractImage=Y&#038;contractImageSize=32"><img title="Data Realms Web Store" alt="Unlock Cortex Command!" src="http://www.datarealms.com/images/buttonbuy.gif" border="0" /></a></div>
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		<item>
		<title>Media coverage roundup</title>
		<link>http://www.datarealms.com/devlog/cortex-command/media-coverage-roundup/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/media-coverage-roundup/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 18:08:29 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=596</guid>
		<description><![CDATA[
CC Tribute by Jordan Brown (aka Dr. Melon)
There&#8217;s been lots of press and media coverage of Cortex Command since IGF, here&#8217;s a selection:
CO-OP (former 1UP crew) IGF video segment, at 9:30 mins in:

Wall Street Journal article on the different emerging indie buisness models:
http://online.wsj.com/article/SB124094416078864595.html
Another interview/gameplay video by GameReactor (I was REALLY tired and hoarse during this [...]]]></description>
			<content:encoded><![CDATA[<div align="center">
CC Tribute by <a href="http://bsomm.thecomicseries.com/comics/3898">Jordan Brown</a> (aka Dr. Melon)<br/><a href="http://bsomm.thecomicseries.com/comics/3898"><img src="http://www.datarealms.com/devlog/wp-content/uploads/2009/04/comicbot.png" alt="CC Tribute by Jordan Brown (aka Dr. Melon)" title="comicbot" width="502" height="466" class="size-full wp-image-598" /></a></div>
<p>There&#8217;s been lots of press and media coverage of Cortex Command since IGF, here&#8217;s a selection:</p>
<p>CO-OP (former 1UP crew) IGF video segment, at 9:30 mins in:<br />
<embed type="application/x-shockwave-flash" src="http://revision3.com/player-v2959" allowfullscreen="true" width="555" height="312"  /></p>
<p>Wall Street Journal article on the different emerging indie buisness models:<br />
<a href="http://online.wsj.com/article/SB124094416078864595.html">http://online.wsj.com/article/SB124094416078864595.html</a></p>
<p>Another interview/gameplay video by GameReactor (I was REALLY tired and hoarse during this one):<br />
<a href="http://www.gamereactor.dk/grtv/?id=4460">http://www.gamereactor.dk/grtv/?id=4460</a></p>
<p>Super long, rambly podcast interview with Data, by IGameRadio:<br />
<a href="http://www.igameradio.com/2009/04/13/igame-radio-gaming-the-igf-2009-part-2-posted/">http://www.igameradio.com/2009/04/13/igame-radio-gaming-the-igf-2009-part-2-posted/</a></p>
<p>For more related links and other cool stuff, here&#8217;s <strong>Data&#8217;s twitter feed</strong>:<br />
<a href="http://twitter.com/Data01">http://twitter.com/Data01</a></p>
<p>If you find any more coverage or useful mentions, then post it in the comments and I&#8217;ll put them here in the post!</p>
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		</item>
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		<title>Script Everything!</title>
		<link>http://www.datarealms.com/devlog/cortex-command/script-everythin/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/script-everythin/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 00:48:58 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=584</guid>
		<description><![CDATA[Contrary to what some have feared, we have been working (albeit slowly) on Cortex Command during and after the GDC madness. The biggest new feature for Build 23 is the ability to attach Lua scripts to not only the Missions, but any MovableObject in the game!
In the ini definition of any Preset in the game, [...]]]></description>
			<content:encoded><![CDATA[<p>Contrary to what some have feared, we have been working (albeit slowly) on Cortex Command during and after the GDC madness. The biggest new feature for Build 23 is the ability to <strong>attach Lua scripts</strong> to not only the Missions, but <strong>any MovableObject</strong> in the game!</p>
<p>In the ini definition of any Preset in the game, an optional line can be added to make any object of that Preset load and use a script file:<br />
<code><br />
AddAmmo = AEmitter<br />
&nbsp;&nbsp;PresetName = Destroyer Cannon Shot<br />
&nbsp;&nbsp;ScriptPath = Dummy.rte/Devices/Weapons/Launchers/Destroyer.lua<br />
</code></p>
<p>The test script file Destroyer.lua looks like this - try to figure out what it does to the projectile:<br />
<code><br />
function Create(self)<br />
&nbsp;&nbsp;print("CREATED: " .. self.PresetName);<br />
&nbsp;&nbsp;self.testTimer = Timer();<br />
end<br />
<code><br />
function Destroy(self)<br />
&nbsp;&nbsp;print("DESTROYED: " .. self.PresetName);<br />
end<br />
<code><br />
function Update(self)<br />
&nbsp;&nbsp;if self.testTimer:IsPastSimMS(1500) then<br />
&nbsp;&nbsp;&nbsp;&nbsp;self.Vel = self.Vel + Vector(0, 1);<br />
&nbsp;&nbsp;end<br />
end<br />
</code><br />
</code><br />
</code></p>
<p>That simple! You can attach any data or timers or whatever you wish to the object, and since almost the entire C++ engine is exposed to the Lua state, modders will have a LOT of power to play with! You will be able to come up with completely new, custom logic for how anything and everything should behave. <strong>Want homing bullets? Custom AI behavior? Crazy special effects? No problem!</strong></p>
<p>Next up is to get get the documentation for all the Lua bindings in the engine made. It&#8217;s all about scraping the C++ source for the thorough documentation and spitting it out to legible files, but we&#8217;re not far off.</p>
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		<item>
		<title>Our baby won two awards?! So proud</title>
		<link>http://www.datarealms.com/devlog/cortex-command/our-baby-won-two-awards-so-proud/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/our-baby-won-two-awards-so-proud/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 18:17:47 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=572</guid>
		<description><![CDATA[Wow. Just back and recovering from the alternate dimension known as the Game Developers Conference in San Francisco. In the Independent Games Festival which is part of the larger GDC, Cortex Command won two (!!!) awards: Technical Excellence and the Audience Award. The latter was probably mainly due to our amazingly supportive fans here in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gdc.gamespot.com/video/6206799/"><img src="http://www.datarealms.com/devlog/wp-content/uploads/2009/03/igfplayer.jpg" alt="IGF madness" title="IGF madness" width="478" height="310" class="alignright size-full wp-image-574" /></a>Wow. Just back and recovering from the alternate dimension known as the <a href="http://www.gdconf.com">Game Developers Conference</a> in San Francisco. In the <a href="http://www.igf.com">Independent Games Festival</a> which is part of the larger GDC, Cortex Command won two (!!!) awards: <strong>Technical Excellence</strong> and the <strong>Audience Award</strong>. The latter was probably mainly due to our amazingly supportive fans here in the Data Realms community. So, <strong>thank you</strong> guys and gals; we will be doing our best giving back the love for a long time to come!</p>
<p>By the time the second CC award was announced during <a href="http://gdc.gamespot.com/video/6206799/">the ceremon</a>y, I was already quite drunk and lost a bet to Kyle of <a href="http://www.2dboy.com">2DBoy</a> (hence the shirtless nonsense) &#8212;></p>
<p>Data is going back to sleep for a few more days now; will be gradually updating the <a href="http://www.datarealms.com/stuff/photos/gdc09/">photo gallery</a> with the complete week&#8217;s coverage. <strong>UPDATE: ALL PHOTOS ARE NOW UP</strong></p>
<p>Thanks again everyone!</p>
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		<title>Another GDC about to be unleashed</title>
		<link>http://www.datarealms.com/devlog/cortex-command/another-gdc-about-to-be-unleashed/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/another-gdc-about-to-be-unleashed/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 08:44:54 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=559</guid>
		<description><![CDATA[

Click above for more photos - we&#8217;re in San Francisco for yet another Game Developers Conference.
This time as IGF finalists though, so we&#8217;ll have a Cortex Command booth/kiosk to attend to.
Stay tuned to the above gallery as it will be added to every day of this week!
UPDATE:
Wow, won two awards! Hung over now; more details [...]]]></description>
			<content:encoded><![CDATA[<div align=center>
<a href="http://www.datarealms.com/stuff/photos/gdc09/"><img src="http://www.datarealms.com/devlog/wp-content/uploads/2009/03/crab.jpg" alt="Crab love" title="Crab love" width="374" height="412" class="aligncenter size-full wp-image-564" /></a></p>
<p>Click above for more photos - we&#8217;re in San Francisco for yet another <a href="http://www.gdconf.com/">Game Developers Conference</a>.<br />
This time as <a href="http://www.igf.com/02finalists.html">IGF finalists</a> though, so we&#8217;ll have a Cortex Command booth/kiosk to attend to.<br />
Stay tuned to the <a href="http://www.datarealms.com/stuff/photos/gdc09/">above gallery</a> as it will be added to every day of this week!</p>
<p><strong>UPDATE:</strong><br />
Wow, won two awards! Hung over now; more details later.<br />
Thanks so much to the fan community for voting on audience award! You guys rock hard.</div>
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		<item>
		<title>Shirts and Stickers and Stuff!</title>
		<link>http://www.datarealms.com/devlog/cortex-command/shirts-and-stickers-and-stuff/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/shirts-and-stickers-and-stuff/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 08:45:12 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=539</guid>
		<description><![CDATA[As was foretold a while ago, there will be cool Cortex Command stuff for you to buy and wear.That time is now!Rest assured that the profits from the sale of these fine items will directly support the development of the game!We will be adding new designs and shirts in the future, so keep an eye [...]]]></description>
			<content:encoded><![CDATA[<div align="center"><embed src="http://www.zazzle.com/utl/getpanel?tl=datarealms%27s+Gallery+at+Zazzle&#038;ch=datarealms&#038;st=POPULARITY" FlashVars="path=http://www.zazzle.com/assets/swf/zp/skins" width="450" height="300" wmode="transparent" TYPE="application/x-shockwave-flash" /><br/>As was foretold a while ago, there will be cool Cortex Command stuff for you to buy and wear.<br/><br/><a href="http://www.zazzle.com/datarealms"><strong>That time is now!</strong></a><br/><br/>Rest assured that the profits from the sale of these fine items will directly support the development of the game!<br/>We will be adding new designs and shirts in the future, so keep an eye on <a href="http://www.zazzle.com/datarealms">the store</a>.</div>
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		<title>Vote for Cortex Command in the IGF!</title>
		<link>http://www.datarealms.com/devlog/cortex-command/vote-for-cortex-command-in-the-igf/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/vote-for-cortex-command-in-the-igf/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 15:48:01 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=525</guid>
		<description><![CDATA[
The Independent Games Festival (IGF) Audience Award voting has started!
Go HERE and cast your vote for what you think is the best game among the finalists!
We hope you&#8217;ll try them all and still come to the conclusion that Cortex Command is your pick.
(My name is Data, and I approve of this message.)


]]></description>
			<content:encoded><![CDATA[<div align="center"><a href="http://www.igf.com/audience.php"><img src="http://www.datarealms.com/devlog/wp-content/uploads/2009/03/votebot.gif" alt="VoteBot wants you to vote" title="VoteBot wants you to vote" width="375" height="334" class="size-full wp-image-535" /></a><br />
The Independent Games Festival (IGF) <strong>Audience Award</strong> voting has started!<br />
Go <a href="http://www.igf.com/audience.php">HERE</a> and cast your vote for what you think is the best game among the finalists!<br />
We hope you&#8217;ll try them all and still come to the conclusion that Cortex Command is your pick.</p>
<p><em>(My name is Data, and I approve of this message.)</em></p>
<div style="clear:both;"></div>
</div>
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		<title>Hard at work, or hardly working?</title>
		<link>http://www.datarealms.com/devlog/cortex-command/hard-at-work-or-hardly-working/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/hard-at-work-or-hardly-working/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 03:57:13 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=504</guid>
		<description><![CDATA[
A video from today by the Flashbang/Blurst crew whose office Data Realms HQsequesters itself into some days of the week. (Data appearance @ 2:15)
]]></description>
			<content:encoded><![CDATA[<p>
<div align="center"><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3372682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3372682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object><br />A video from today by the <a href="http://www.blurst.com">Flashbang/Blurst</a> crew whose office Data Realms HQ<br />sequesters itself into some days of the week. (Data appearance @ 2:15)</div>
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		<title>The machinery is spinning up again</title>
		<link>http://www.datarealms.com/devlog/cortex-command/spinning-up-again/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/spinning-up-again/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 10:05:13 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=483</guid>
		<description><![CDATA[ 2009 started out a bit rocky for progress on Cortex Command. Distractions large and small got in the way of serious development for all of January, but I am happy to report that we&#8217;re now back on track and chugging along just fine. We are working through a backlog of important features and fixes [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.datarealms.com/devlog/wp-content/uploads/2009/02/ccsplashsm.jpg" alt="" title="ccsplashsm" width="480" height="387" class="alignleft float="left" size-full wp-image-482" /> 2009 started out a bit rocky for progress on Cortex Command. Distractions large and small got in the way of serious development for all of January, but I am happy to report that we&#8217;re now back on track and chugging along just fine. We are working through a backlog of important features and fixes required by the content team and mod community - and then it&#8217;s on to development of the meta game in earnest.</p>
<p>The meta game is what will be going on in the planetary view, tying all the surface missions and activities together. It will be turn based, where the player gets to build his mining bases to generate income, which in turn can be spent on expanding and exploring new sites and discovering the dangerous secrets of the planet.</p>
<p>Also, we are thinking about making some Cortex t-shirts and other neat stuff like fridge magnets and stickers. Please let us know if you would be interested in buying such things with sweet prints like you see to the left. If there&#8217;s a lot of interest, we&#8217;ll get it going sooner!</p>
<div style="clear:both;"></div>
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		<title>Fifth (?) Time’s the Charm - IGF Finalist!</title>
		<link>http://www.datarealms.com/devlog/cortex-command/fifth-times-the-charm-igf-finalist/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/fifth-times-the-charm-igf-finalist/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 05:36:18 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=464</guid>
		<description><![CDATA[
Hey, Cortex Command finally made it into the IGF, after probably breaking the record of number of years any same game has been submitted! We have been sending it in more times than I can actually remember.. there were even a couple of submissions under the name D.I.R.T., way back when, before some other game [...]]]></description>
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Hey, Cortex Command finally made it <a href="http://www.igf.com/02finalists.html">into the IGF</a>, after probably breaking the record of number of years any same game has been submitted! We have been sending it in more times than I can actually remember.. there were even a couple of submissions under the name D.I.R.T., way back when, before some <a href="http://www.codemasters.com/games/?gameid=2014">other</a> game projects claimed it. I think the total attempts is five, but could be plus/minus one. <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It&#8217;s always been well worth it though; we got enough publicity out of the IGF entries page listing to make up for the entry fee. That initial traffic definitely helped build the great fan base and community that we enjoy today!</p>
<p>Congrats to all our Indie brethren who also made the finals - I&#8217;ll see you in SF soon! And to those who didn&#8217;t make it this time, take it from us: <strong>Don&#8217;t give up</strong> - keep working on it and submit again next year! It&#8217;s always worth it.</p>
<p><em>To the right is the first official gameplay trailer that I just threw together for the finalist page. This is how Data plays CC! (best viewed in fullscreen mode)</em></p>
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