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<channel>
	<title>Data Realms - Dev Log</title>
	
	<link>http://www.datarealms.com/devlog</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Wed, 02 Jul 2008 03:19:57 +0000</pubDate>
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	<language>en</language>
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		<title>Mac Port Progress</title>
		<link>http://www.datarealms.com/devlog/cortex-command/mac-port-progress/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/mac-port-progress/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 00:18:08 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=250</guid>
		<description><![CDATA[Chris is doing a great job with the porting, and has made lots of progress. The code now builds and runs on Mac OSX, but there&#8217;s still some issues to iron out&#8230; (lack of RMB!%@#)

Sorry for the sparse updates lately, but rest assured things are moving along on several fronts: We are almost done building [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.datarealms.com/devlog/wp-content/uploads/2008/06/ccfirstmacloadsm.jpg" alt="First Loading on Mac" title="Firstmacload" class="alignright size-full wp-image-251" /><a href="http://www.datarealms.com/devlog/cortex-command/data-is-famous/">Chris</a> is doing a great job with the porting, and has made lots of progress. <strong>The code now builds</strong> and runs on Mac OSX, but there&#8217;s still some issues to iron out&#8230; <em>(lack of RMB!%@#)<br />
</em><br />
Sorry for the sparse updates lately, but rest assured things are moving along on several fronts: We are almost done building a <strong>new licensing system</strong> which will make things a lot more easy and flexible for you guys. We just need to integrate it and test it thoroughly before putting it out there. Another front is the mac porting mentioned above.</p>
<p>On the actual game side of Cortex Command, a few big under-the-hood hurdles have been completed. There&#8217;s a new <strong>memory management system</strong> which makes things run faster and more reliably. Also the Lua interface has been improved and made a lot easier to work with. Now you can create new instances of any Entity by simply doing something like this in the console or script file:</p>
<p><code><br />
myActor = CreateActor("Soldier Light");<br />
myWeapon = CreateHDFirearm("Pistol");<br />
myActor:AddToInventory(myWeapon);<br />
-- This adds the new Actor to the scene, so he actually appears<br />
MovableMan:AddActor(myActor);<br />
</code></p>
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		<title>Data Center explosion and aftermath</title>
		<link>http://www.datarealms.com/devlog/cortex-command/data-center-struggles/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/data-center-struggles/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 23:12:03 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=247</guid>
		<description><![CDATA[As many of you have noticed, the data center in which our server lives has had some severe problems the last few days. First a transformer exploded and knocked down three walls around it, plus all nearby electrical equipment and cabling! Luckily no one was hurt. Or killed.
The techs brought in a generator, but a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.datarealms.com/devlog/wp-content/uploads/2008/06/explosion.jpg" alt="" title="BOOOOOM" class="alignright size-full wp-image-248" />As many of you have noticed, the data center in which our server lives has had some severe problems the last few days. First a transformer <strong>exploded</strong> and knocked down three walls around it, plus all nearby electrical equipment and cabling! Luckily no one was hurt. Or killed.</p>
<p>The techs brought in a generator, but a breaker on it failed last night so they had to bring in another generator today which just went online. <a href="http://service-update.theplanet.com/">More details here</a>.</p>
<p>Hopefully things will keep on humming from now on, but if not, at least you know what&#8217;s going on. This doesn&#8217;t affect our webstore or licensing server, so don&#8217;t worry if you just placed an order.</p>
<p>However, if you did send anything to contact@datarealms.com or support@datarealms.com since Friday, and didn&#8217;t get a response yet, you might want to <strong>re-send</strong> as it likely didn&#8217;t make it though!</p>
]]></content:encoded>
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		<title>Data is Famous! Also, Mac port in the works</title>
		<link>http://www.datarealms.com/devlog/cortex-command/data-is-famous/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/data-is-famous/#comments</comments>
		<pubDate>Wed, 28 May 2008 14:59:52 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=244</guid>
		<description><![CDATA[Here&#8217;s another interview of me by the indie scene scoopmaker Tim W. at IndieGames.com. This one is more about the development than the game itself, which complements the previous interview well.
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s <a href="http://www.indiegames.com/blog/2008/05/interview_dan_tabar_cortex_com.html">another <strong>interview</strong></a> of me by the indie scene scoopmaker Tim W. at <a href="http://www.indiegames.com/blog/">IndieGames.com</a>. This one is more about the development than the game itself, which complements the <a href="http://www.datarealms.com/stuff/PlayInterview.jpg">previous interview</a> well.</p>
<p><img src="http://www.datarealms.com/devlog/wp-content/uploads/2008/05/apple.png" alt="" title="Apple!" class="alignright" size-full wp-image-245" />The big news Tim breaks is that we now have a <a href="http://www.linkedin.com/in/chriskruger">very experienced guy</a> actually working on the <strong>Mac OSX port</strong> of Cortex Command! After many years in the &#8216;big&#8217; games industry, Chris Kruger recently left his position at <a href="http://www.rockstargames.com/">Rockstar Games</a> to pursue freelance programming on his own. We are very fortunate to have him working with us on our project, and all you Mac users out there will soon be battling it out on your native platform!</p>
<p>Chris is one of those guys who actually enjoy porting games, so there&#8217;s a good chance other target platforms will be within our reach as well. Stay tuned&#8230;</p>
]]></content:encoded>
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		<item>
		<title>Play Magazine Interview</title>
		<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/#comments</comments>
		<pubDate>Thu, 22 May 2008 04:53:20 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=242</guid>
		<description><![CDATA[
There&#8217;s an interview with me in the current issue of Play Magazine, where some details of our plans are revealed. Click for legible size:

]]></description>
			<content:encoded><![CDATA[<p><br/>
<div align="center">There&#8217;s an interview with me in the current issue of Play Magazine, where some details of our plans are revealed. Click for legible size:</p>
<p><a href='http://www.datarealms.com/stuff/PlayInterview.jpg'><img src="http://www.datarealms.com/devlog/wp-content/uploads/2008/05/playinterviewthumb.jpg" alt="Play Magazine Interview Scan Thumbnail" title="Play Magazine Interview Scan Thumbnail" class="aligncenter size-full wp-image-243" /></a></div>
]]></content:encoded>
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		<title>In-game Lua Console</title>
		<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/#comments</comments>
		<pubDate>Thu, 15 May 2008 07:42:57 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=239</guid>
		<description><![CDATA[Continuing the feature series.. Next up is something really powerful that will open whole new worlds of possibilities for you tinkerers and modders out there: There is now an in-game console that enables so much control of the engine that it&#8217;s almost scary.
Thanks to the Swedish geniuses at Rasterbar (recommended to us by Klei), we [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.datarealms.com/devlog/wp-content/uploads/2008/05/consolekill.png" alt="Console Kill" title="Console Kill" width="311" height="285" class="alignright size-full wp-image-241" />Continuing the feature series.. Next up is something <em>really </em>powerful that will open whole new worlds of possibilities for you tinkerers and modders out there: There is now an <strong>in-game console</strong> that enables so much control of the engine that it&#8217;s almost scary.</p>
<p>Thanks to the Swedish geniuses at <a href="http://www.rasterbar.com/">Rasterbar</a> (recommended to us by <a href="http://kleientertainment.com/">Klei</a>), we have managed to expose almost all of our internal classes and interfaces to the Lua environment now running in the system. This will eventually mean that some of you will literally be able to <strong>create entire new games</strong> with the Cortex Command engine by writing elaborate Lua scripts in addition to the content mods and addons you have been limited to so far.</p>
<p>Even if you&#8217;re not so ambitious, it&#8217;s still fun to play around in the console. Like making a guy instantly fly at <strong>100 m/s</strong> to the <em>right &#8211;>></em></p>
<p>Documentation of all the commands and interfaces will eventually appear in the <a href="http://www.datarealms.com/wiki/">Data Realms Wiki</a>, so you can easily harness this new power that has been unleashed!</p>
]]></content:encoded>
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		<title>Sticky Particles!</title>
		<link>http://www.datarealms.com/devlog/cortex-command/sticky-particles/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/sticky-particles/#comments</comments>
		<pubDate>Thu, 08 May 2008 15:22:16 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=236</guid>
		<description><![CDATA[Contrary to (understandable) popular belief, we are toiling away on the next build. I&#8217;ll try to get a series of posts going, each talking about a new feature or fix already completed for the upcoming version. 

Today&#8217;s featured&#8230; uh, feature is: sticky particles! Yes, now some of the spray from the concrete gun actually stick [...]]]></description>
			<content:encoded><![CDATA[<p>Contrary to (understandable) popular belief, we <em>are</em> toiling away on the next build. I&#8217;ll try to get a series of posts going, each talking about a new feature or fix already completed for the upcoming version. </p>
<div align="center"><img src="http://www.datarealms.com/devlog/wp-content/uploads/2008/05/sprayer.jpg" alt="Concrete sprayer at work" title="Concrete Sprayer"  class="aligncenter size-full wp-image-237" /></div>
<p>Today&#8217;s featured&#8230; uh, <em>feature</em> is: <strong>sticky particles</strong>! Yes, now some of the spray from the concrete gun actually stick to walls and ceilings, as well as blood splashes, etc.</p>
<p>This enables you to reinforce tunnels and caverns you&#8217;ve dug in the bare dirt. Just spray some concrete up on the walls and it will set into much harder material to make intrusions difficult for your enemies!</p>
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		<title>Data spending all money on guns and ammo! No build 21 in sight</title>
		<link>http://www.datarealms.com/devlog/cortex-command/data-spending-all-money-on-guns-and-ammo-no-build-21-in-sight/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/data-spending-all-money-on-guns-and-ammo-no-build-21-in-sight/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 03:49:51 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/data-spending-all-money-on-guns-and-ammo-no-build-21-in-sight/</guid>
		<description><![CDATA[Photographic evidence
Also, checking this out is mandatory: Voxelstein 3D
]]></description>
			<content:encoded><![CDATA[<div align="center"><img src='http://www.datarealms.com/devlog/wp-content/uploads/2008/04/p4170071.JPG' alt='Reference research' /><br/>Photographic evidence</div>
<p>Also, checking this out is mandatory: <a href="http://voxelstein3d.blogspot.com/2008/04/v-o-x-e-l-s-t-e-i-n-3-d.html">Voxelstein 3D</a></p>
]]></content:encoded>
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		<title>New DataRealms.com!</title>
		<link>http://www.datarealms.com/devlog/cortex-command/new-datarealmscom/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/new-datarealmscom/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 03:02:11 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/new-datarealmscom/</guid>
		<description><![CDATA[As some of you have undoubtedly noticed, we just revealed a completely new version of the Data Realms official website! The new design is courtesy of Michael Heald of Fully Illustrated, who quite clearly did a bang-up job!
There is still more work in store for the site in general, specifically some cleaning up of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.datarealms.com/' title='New DataRealms.com' ><img src='http://www.datarealms.com/devlog/wp-content/uploads/2008/04/newsitedesign.png'  align="left" hspace="10" alt='New DataRealms.com' /></a>As some of you have undoubtedly noticed, we just revealed a completely new version of the <a href="http://www.datarealms.com">Data Realms official website</a>! The new design is courtesy of <a href="http://www.fullyillustrated.com/ethos.htm">Michael Heald</a> of <a href="http://www.fullyillustrated.com/">Fully Illustrated</a>, who quite clearly did a <em>bang-up</em> job!</p>
<p>There is still more work in store for the site in general, specifically some cleaning up of the forums and dev log - and I don&#8217;t just mean the design.. we&#8217;re going to be cracking down on flaming and general BS in the comments and threads of both places.</p>
<p>Also - <em>finally</em> - there&#8217;s a proper <a href="http://www.cortexcommand.com">page for Cortex Command</a> itself, which we will be adding more content to as well. Hopefully it will give visitors a better idea of what we&#8217;re shooting for with the game than having to decipher an incomplete demo. You can expect a &#8220;coming features&#8221; section or high level to-do list of some kind soon!</p>
<p><strong>UPDATE:</strong> The new flash banner is up now too, for extra wow effect <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<strong>UPDATE2:</strong> Flash banner&#8217;s effects have been greatly improved!</p>
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		<title>Cortex Command - Game of the Month!</title>
		<link>http://www.datarealms.com/devlog/cortex-command/cortex-command-game-of-the-month/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/cortex-command-game-of-the-month/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 06:53:56 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/cortex-command-game-of-the-month/</guid>
		<description><![CDATA[We are proud to report that Cortex Command was chosen to be the inaugural game on IndieGames.com&#8217;s new Game of the Month feature! Head over to the feature page for some juicy new concept art and explanations of the game&#8217;s setting and story:

In other news: Sorry there has been a bit of a gap in [...]]]></description>
			<content:encoded><![CDATA[<p>We are proud to report that Cortex Command was chosen to be the inaugural game on <a href="http://www.indiegames.com/">IndieGames.com</a>&#8217;s new <a href="http://www.indiegames.com/blog/2008/04/indiegamescom_presents_game_of.html">Game of the Month</a> feature! Head over to the <a href="http://www.indiegames.com/gameofthemonth/">feature page</a> for some juicy new concept art and explanations of the game&#8217;s setting and story:</p>
<div align=center><a href='http://www.indiegames.com/gameofthemonth/' title='GOTM'><img src='http://www.datarealms.com/devlog/wp-content/uploads/2008/04/cortexbanner.png' alt='GOTM' /></a></div>
<p>In other news: Sorry there has been a bit of a gap in updates and activity. There were a series of IRL distractions, but we are back on track and the exciting times will definitely be picking up again!</p>
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		<title>ModManager for Cortex Command</title>
		<link>http://www.datarealms.com/devlog/cortex-command/modmanager-for-cortex-command/</link>
		<comments>http://www.datarealms.com/devlog/cortex-command/modmanager-for-cortex-command/#comments</comments>
		<pubDate>Sun, 24 Feb 2008 22:54:11 +0000</pubDate>
		<dc:creator>Data</dc:creator>
		
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/modmanager-for-cortex-command/</guid>
		<description><![CDATA[
A bithead named scancode made a quick and handy tool to disable and enable which mods gets loaded at startup of the game.
You can download it here!
Eventually we will probably add this functionality to the game itself, but this is great in the mean time. Consider donating to him if you find the tool useful!
]]></description>
			<content:encoded><![CDATA[<div align=center><a href='http://www.donationcoder.com/Forums/bb/index.php?PHPSESSID=2760867d8e9ba1c45d7851f9eeaf54bd&#038;topic=9713.msg100790#msg100790' title='Mod Manager Screenshot'><img src='http://www.datarealms.com/devlog/wp-content/uploads/2008/02/modman.png' alt='Mod Manager Screenshot' /></a></div>
<p>A bithead named <a href="http://www.scancode.com.ar">scancode</a> made a quick and handy tool to disable and enable which mods gets loaded at startup of the game.</p>
<div align=center><a href="http://www.donationcoder.com/Forums/bb/index.php?topic=9713.0">You can download it here!</a></div>
<p>Eventually we will probably add this functionality to the game itself, but this is great in the mean time. Consider <a href="http://www.donationcoder.com/donate/98757">donating</a> to him if you find the tool useful!</p>
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