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		<title>DayZ HQ - DayZ Version Changes</title>
		<link>http://dayzhq.com/</link>
		<description>100 latest DayZ updates.</description>
		<language>en-us</language>
		<author>contact@dayzhq.com</author>
		<copyright>Copyright 2013 DayZ HQ</copyright>
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			<title>1.7.4.3</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/xTOzgm_1y1U/</link>
			<comments>http://dayzhq.com/update/1.7.4.3/#comments</comments>
			<pubdate>2012-11-21 02:07:00</pubdate>
			<affected_addons>
				<![CDATA[
									]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					The next community update has been approved for release. This has been entirely developed by the community, my involvement has simply been oversight. Please direct your support for this update to them, as they deserve it. Some great work has gone into this, and all involved should be very pleased with their efforts.  The update requires the latest beta, an update to the client mod files, and also an update to the server mod files + HiveEXT. [Details](http://dayzmod.com/forum/index.php?/topic/107617-build-1743-rolling-update/)				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] class Mi17_TK_EP1 Now Unbanned. (Mi17_DZ)
* [NEW] An2_TK_EP1 Now Unbanned.(AN2_DZ)
* [NEW] AH6X Now Unbanned. (AH6X_DZ)
* [NEW] BAF_Offroad_D Now Unbanned.
* [NEW] BAF_Offroad_W Now Added.
* [NEW] Fully Removed Save button from action menu.
* [NEW] New combat mode icon (G17) thanks Alexander.
* [NEW] Gender section screen thanks F0rt.
* [NEW] You can no longer place tents in ponds.
* [NEW] Disabled greeting menu .
* [NEW] Disabled radio messages to be heard and shown in the left lower corner of the screen.
* [NEW] General speed up of the login process.
* [NEW] (*.2 Hotfix)Added some Anti-cheat.
* [NEW] (*.3 Hotfix)Added local copy of cert if it cant get one online, version checks.
* [UPDATED] Combat Logging "Fired Near" checks are now limited to 8 metre radius.
* [UPDATED] Combat Logging "Projectile Near" Have now been removed while we look for a less intensive way to track projectiles.
* [UPDATED] Combat Logging is now removed on death.
* [UPDATED] Corrected legs and hands fractures they must be set with actual value.
* [UPDATED] (*.1 Hotfix)Updated hive .dlls to fix a reconnect issue with prepared statements.
* [UPDATED] (*.1 Hotfix)Increased m107 loot chance to 0.02.
* [UPDATED] (*.1 Hotfix)Lowered As50 loot chance to 0.01
* [FIXED] Adding checks for female skin humanity/login.
* [FIXED] Adding female skin to variables.
* [FIXED] Fixed Parachute so jumping out of choppers won?t kill you.
* [FIXED] Event Handle for wrecked choppers this should allow the smoke on wrecks to work all the time.
* [FIXED] Event Handle for Vehicles this fix's problems with local vehilce damage calls.
* [FIXED] Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
* [FIXED] Debug menu options are no longer editable.
* [FIXED] Locked Singleplayer Menu
* [FIXED] (*.1 Hotfix) Players with high CharacterID weren't dying properly.
* [FIXED] (*.2 Hotfix) Fixed 2nd Parachute removal issue.
* [REMOVED] Damaged logging to .rpt removed all traces of dmg to a player.
* [REMOVED] An2_1_TK_CIV_EP1 Got removed during testing devs felt it lacked perpose in the game.
* [REMOVED] An2_2_TK_CIV_EP1 Got removed during testing devs felt it lacked perpose in the game.
* [REMOVED] MV22 Got removed during testing devs felt it lacked perpose in the game.
* [REMOVED] S1203_ambulance_EP1 Got replaced during testing to a hmmv class vehicle.
* [REMOVED] BAF_L85A2_RIS_CWS From Loot table.
* [REMOVED] UH60_wreck_EP1.
* [REMOVED] HMMWV_Ambulance_CZ_DES_EP1 Removed due to its heal abilty.
* [REMOVED] Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles)
* [REMOVED] UH60M_MEV_EP1 Removed due to its heal abilty. 				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;The next community update has been approved for release. This has been entirely developed by the community, my involvement has simply been oversight. Please direct your support for this update to them, as they deserve it. Some great work has gone into this, and all involved should be very pleased with their efforts.  The update requires the latest beta, an update to the client mod files, and also an update to the server mod files + HiveEXT. &lt;a href="http://dayzmod.com/forum/index.php?/topic/107617-build-1743-rolling-update/"&gt;Details&lt;/a&gt;&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; class Mi17&lt;em&gt;TK&lt;/em&gt;EP1 Now Unbanned. (Mi17_DZ)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; An2&lt;em&gt;TK&lt;/em&gt;EP1 Now Unbanned.(AN2_DZ)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; AH6X Now Unbanned. (AH6X_DZ)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; BAF&lt;em&gt;Offroad&lt;/em&gt;D Now Unbanned.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; BAF&lt;em&gt;Offroad&lt;/em&gt;W Now Added.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Fully Removed Save button from action menu.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; New combat mode icon (G17) thanks Alexander.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Gender section screen thanks F0rt.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; You can no longer place tents in ponds.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Disabled greeting menu .&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Disabled radio messages to be heard and shown in the left lower corner of the screen.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; General speed up of the login process.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; (*.2 Hotfix)Added some Anti-cheat.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; (*.3 Hotfix)Added local copy of cert if it cant get one online, version checks.&lt;/li&gt;
&lt;li&gt;[UPDATED] Combat Logging "Fired Near" checks are now limited to 8 metre radius.&lt;/li&gt;
&lt;li&gt;[UPDATED] Combat Logging "Projectile Near" Have now been removed while we look for a less intensive way to track projectiles.&lt;/li&gt;
&lt;li&gt;[UPDATED] Combat Logging is now removed on death.&lt;/li&gt;
&lt;li&gt;[UPDATED] Corrected legs and hands fractures they must be set with actual value.&lt;/li&gt;
&lt;li&gt;[UPDATED] (*.1 Hotfix)Updated hive .dlls to fix a reconnect issue with prepared statements.&lt;/li&gt;
&lt;li&gt;[UPDATED] (*.1 Hotfix)Increased m107 loot chance to 0.02.&lt;/li&gt;
&lt;li&gt;[UPDATED] (*.1 Hotfix)Lowered As50 loot chance to 0.01&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Adding checks for female skin humanity/login.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Adding female skin to variables.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Fixed Parachute so jumping out of choppers won?t kill you.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Event Handle for wrecked choppers this should allow the smoke on wrecks to work all the time.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Event Handle for Vehicles this fix's problems with local vehilce damage calls.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Debug menu options are no longer editable.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Locked Singleplayer Menu&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; (*.1 Hotfix) Players with high CharacterID weren't dying properly.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; (*.2 Hotfix) Fixed 2nd Parachute removal issue.&lt;/li&gt;
&lt;li&gt;[REMOVED] Damaged logging to .rpt removed all traces of dmg to a player.&lt;/li&gt;
&lt;li&gt;[REMOVED] An2&lt;em&gt;1&lt;/em&gt;TK&lt;em&gt;CIV&lt;/em&gt;EP1 Got removed during testing devs felt it lacked perpose in the game.&lt;/li&gt;
&lt;li&gt;[REMOVED] An2&lt;em&gt;2&lt;/em&gt;TK&lt;em&gt;CIV&lt;/em&gt;EP1 Got removed during testing devs felt it lacked perpose in the game.&lt;/li&gt;
&lt;li&gt;[REMOVED] MV22 Got removed during testing devs felt it lacked perpose in the game.&lt;/li&gt;
&lt;li&gt;[REMOVED] S1203&lt;em&gt;ambulance&lt;/em&gt;EP1 Got replaced during testing to a hmmv class vehicle.&lt;/li&gt;
&lt;li&gt;[REMOVED] BAF&lt;em&gt;L85A2&lt;/em&gt;RIS_CWS From Loot table.&lt;/li&gt;
&lt;li&gt;[REMOVED] UH60&lt;em&gt;wreck&lt;/em&gt;EP1.&lt;/li&gt;
&lt;li&gt;[REMOVED] HMMWV&lt;em&gt;Ambulance&lt;/em&gt;CZ&lt;em&gt;DES&lt;/em&gt;EP1 Removed due to its heal abilty.&lt;/li&gt;
&lt;li&gt;[REMOVED] Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles)&lt;/li&gt;
&lt;li&gt;[REMOVED] UH60M&lt;em&gt;MEV&lt;/em&gt;EP1 Removed due to its heal abilty. &lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/xTOzgm_1y1U" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.4.3/</feedburner:origLink></item>
		<item>
			<title>1.7.3</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/smDrt-hS5uI/</link>
			<comments>http://dayzhq.com/update/1.7.3/#comments</comments>
			<pubdate>2012-10-29 18:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz
* dayz_code
* dayz_server (server)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					Target date: Monday 29 October 2012  (today)				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Tents can no longer be placed on concrete.
* [NEW] 30 sec. combar timer.
* [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
* [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
* [NEW] Toolbox is now needed for all repairs.
* [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.
* [NEW] Alt-f4 is now locked and will only open your status menu.
* [FIXED] Building checks for tent placement (No longer place tents in buildings).
* [FIXED] Tents now are one click place.
* [FIXED] Fixed function for checking if in buildings.
* [FIXED] Vehicle Damage is now fully working.
* [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
* [FIXED] Tents Now add and remove from db.
* [FIXED] Food can no longer be consumed if the player does not have in inventory.
* [FIXED] water can no longer be consumed if the player does not have in inventory.
* [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
* [FIXED] No longer possible to create axes out of thin air if you already have one
* [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
* [FIXED] Duping no longer possible through zombie corpses/backpacks/etc
* [FIXED] Tents Now add and remove from db.
* [FIXED] It should now be impossible for a new spawn to spawn unconscious.
* [FIXED] You can no longer cook infinite free meat from camp fires
* [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
* [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
* [FIXED] Zombie death animation is delayed (now it plays instantly)
* [FIXED] Vehicle repair menus now all replaced.
* [FIXED] Updated UI control.				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz&lt;/li&gt;
&lt;li&gt;dayz_code&lt;/li&gt;
&lt;li&gt;dayz_server (server)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;Target date: Monday 29 October 2012  (today)&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Tents can no longer be placed on concrete.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; 30 sec. combar timer.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Vehicle menus now list all damaged parts no matter if you have the item or not.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Toolbox is now needed for all repairs.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Alt-f4 is now locked and will only open your status menu.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Building checks for tent placement (No longer place tents in buildings).&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Tents now are one click place.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Fixed function for checking if in buildings.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Vehicle Damage is now fully working.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Tents Now add and remove from db.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Food can no longer be consumed if the player does not have in inventory.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; water can no longer be consumed if the player does not have in inventory.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; No longer possible to create axes out of thin air if you already have one&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Duping no longer possible through zombie corpses/backpacks/etc&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Tents Now add and remove from db.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; It should now be impossible for a new spawn to spawn unconscious.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; You can no longer cook infinite free meat from camp fires&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Survivors should no longer pickup a single item at the same time and both receive it.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; You can no longer generate multiple tents while packing up a deployed tent.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; You can no longer change clothes/eat/drink/etc. while in a vehicle&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Zombie death animation is delayed (now it plays instantly)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Vehicle repair menus now all replaced.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Updated UI control.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/smDrt-hS5uI" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.3/</feedburner:origLink></item>
		<item>
			<title>1.7.2.6</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/a9j33FsEUP8/</link>
			<comments>http://dayzhq.com/update/1.7.2.6/#comments</comments>
			<pubdate>2012-09-06 09:24:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz 1.something.somethingelse
* dayz_code (1.7.2.6)
* dayz_server (server admins only)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					* To change your DayZ UI options, go to OPTIONS > GAME OPTIONS > DayZ UI. This will only affect the DayZ UI elements, unfortunately it is not saving to the config file so each time you restart ArmA2 you will need to change this setting.
* You will receive a serialization warning in game when changing the DayZ UI option, just ignore it by clicking continue it will be gone in next update.
* DayZ UI Debug option is not working properlly (no debug indicator at the moment). deal-with-it.jpg				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Bear trap has chance to spawn on infected hunters
* [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)
* [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches)
* [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds)
* [FIXED] Vehicle and tents not saving (Now they save correctly) (* Missed from original build notes accidentally*) 				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz 1.something.somethingelse&lt;/li&gt;
&lt;li&gt;dayz_code (1.7.2.6)&lt;/li&gt;
&lt;li&gt;dayz_server (server admins only)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;To change your DayZ UI options, go to OPTIONS &gt; GAME OPTIONS &gt; DayZ UI. This will only affect the DayZ UI elements, unfortunately it is not saving to the config file so each time you restart ArmA2 you will need to change this setting.&lt;/li&gt;
&lt;li&gt;You will receive a serialization warning in game when changing the DayZ UI option, just ignore it by clicking continue it will be gone in next update.&lt;/li&gt;
&lt;li&gt;DayZ UI Debug option is not working properlly (no debug indicator at the moment). deal-with-it.jpg&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Bear trap has chance to spawn on infected hunters&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Graphical glitches with dead bodies (Bodies should now not display graphical glitches)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Converting between magazine types resets ammo count (Now only contains previous number of rounds)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Vehicle and tents not saving (Now they save correctly) (* Missed from original build notes accidentally*) &lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/a9j33FsEUP8" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.2.6/</feedburner:origLink></item>
		<item>
			<title>1.7.2.5</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/yV9TkdQmqTg/</link>
			<comments>http://dayzhq.com/update/1.7.2.5/#comments</comments>
			<pubdate>2012-08-10 13:31:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.7.2.5)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					Hotfix only to fix issues for the weekend.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Additional optimizations to login process (further use of publicVariableClient to reduce network transmission)
* [FIXED] Ammunition amounts not loaded in properly (Now records used ammunition correctly)
* [FIXED] Graphical glitches with barbed wire (Rebinarized file should no longer produce graphical artifacts)
* [FIXED] Respawn button not enabled when legs fractured (Now enables for fractured legs https://dev-heaven.net/issues/39161 )
* [FIXED] Excessive logging of player data in server logs (Disabled https://dev-heaven.net/issues/38784 )
* [FIXED] Graphical glitches with dead bodies (Rebinarized file should no longer produce graphical artifacts) 				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.7.2.5)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;Hotfix only to fix issues for the weekend.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Additional optimizations to login process (further use of publicVariableClient to reduce network transmission)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Ammunition amounts not loaded in properly (Now records used ammunition correctly)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Graphical glitches with barbed wire (Rebinarized file should no longer produce graphical artifacts)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Respawn button not enabled when legs fractured (Now enables for fractured legs https://dev-heaven.net/issues/39161 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Excessive logging of player data in server logs (Disabled https://dev-heaven.net/issues/38784 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Graphical glitches with dead bodies (Rebinarized file should no longer produce graphical artifacts) &lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/yV9TkdQmqTg" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.2.5/</feedburner:origLink></item>
		<item>
			<title>1.7.2.4</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/Asa3QZPcOSU/</link>
			<comments>http://dayzhq.com/update/1.7.2.4/#comments</comments>
			<pubdate>2012-07-27 08:12:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.7.2.4)
* dayz (1.3.2)
* dayz_anim (0.5)
* dayz_server  (server admins only)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					Should be used with Build 95389 and above on 1.62.

5 second timeout on disconnect is **NOT** implemented, as the engine is preventing it currently.

**Server admins:** If you do not have BattlEye enabled, your server will not run and will report this to the central server for blacklisting. 				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Respawn button is disabled during DayZ play
* [NEW] Optimized authentication process on login
* [NEW] Singleplayer mode disabled when DayZ is loaded
* [NEW] DayZ Logo and Version Number appear in game when DayZ is loaded
* [NEW] Hive now tracks login/logout (to assist in analysis for an ALT+F4 solution)
* [NEW] Respawn button is enabled if the player has a fracture
* [NEW] Players spawning in debug area or "water world" will spawn on beach on next login (with their gear)
* [NEW] Client will automatically spawn player out of debug and waterworld to last known position
* [NEW] Radar removed from helicopter (UH1H will be added back to vehicle spawns)
* [FIXED] Infected cannot hear weapon firing (now they actually hear again)
* [FIXED] Clothing no longer spawning (now it spawns as it used too)
* [FIXED] Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm)
* [FIXED] Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.7.2.4)&lt;/li&gt;
&lt;li&gt;dayz (1.3.2)&lt;/li&gt;
&lt;li&gt;dayz_anim (0.5)&lt;/li&gt;
&lt;li&gt;dayz_server  (server admins only)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;Should be used with Build 95389 and above on 1.62.&lt;/p&gt;

&lt;p&gt;5 second timeout on disconnect is &lt;strong&gt;NOT&lt;/strong&gt; implemented, as the engine is preventing it currently.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Server admins:&lt;/strong&gt; If you do not have BattlEye enabled, your server will not run and will report this to the central server for blacklisting. &lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Respawn button is disabled during DayZ play&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Optimized authentication process on login&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Singleplayer mode disabled when DayZ is loaded&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; DayZ Logo and Version Number appear in game when DayZ is loaded&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Hive now tracks login/logout (to assist in analysis for an ALT+F4 solution)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Respawn button is enabled if the player has a fracture&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Players spawning in debug area or "water world" will spawn on beach on next login (with their gear)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Client will automatically spawn player out of debug and waterworld to last known position&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Radar removed from helicopter (UH1H will be added back to vehicle spawns)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Infected cannot hear weapon firing (now they actually hear again)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Clothing no longer spawning (now it spawns as it used too)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/Asa3QZPcOSU" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.2.4/</feedburner:origLink></item>
		<item>
			<title>1.7.2.3</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/hfVK8OTYaNg/</link>
			<comments>http://dayzhq.com/update/1.7.2.3/#comments</comments>
			<pubdate>2012-07-13 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.7.2.3)
* dayz_anim (0.4)
* dayz_server				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					Make sure you run ArmA2 Beta build 94759 or above				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Server side performance tweaks and improvments
* [FIXED] Ghillie and skin removal on login ( https://dev-heaven.net/issues/36666 )
* [FIXED] Arma X stuck on loading screen ( https://dev-heaven.net/issues/36647 )
* [FIXED] AKS_74_kobra classname incorrectly named ( https://dev-heaven.net/issues/36680 )
* [FIXED] Infected detect players from too far away (reduced by about 20%)
* [FIXED] Disconnect updates not being correctly applied (caused inventory issues)
* [FIXED] Bear traps not appearing for spawn (low spawn)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.7.2.3)&lt;/li&gt;
&lt;li&gt;dayz_anim (0.4)&lt;/li&gt;
&lt;li&gt;dayz_server&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;Make sure you run ArmA2 Beta build 94759 or above&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Server side performance tweaks and improvments&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Ghillie and skin removal on login ( https://dev-heaven.net/issues/36666 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Arma X stuck on loading screen ( https://dev-heaven.net/issues/36647 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; AKS&lt;em&gt;74&lt;/em&gt;kobra classname incorrectly named ( https://dev-heaven.net/issues/36680 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Infected detect players from too far away (reduced by about 20%)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Disconnect updates not being correctly applied (caused inventory issues)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Bear traps not appearing for spawn (low spawn)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/hfVK8OTYaNg" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.2.3/</feedburner:origLink></item>
		<item>
			<title>1.7.2</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/PELlFMXVA8M/</link>
			<comments>http://dayzhq.com/update/1.7.2/#comments</comments>
			<pubdate>2012-07-09 04:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.7.2)
* dayz (1.3.1)
* dayz_equip (1.3.4)
* dayz_anim (0.3)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
									]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW]	Player Syncing system replaced (increased performance and ammo quantity tracking)
* [NEW]	Set Bear Traps that break player and infected legs, kills animals, when activated
* [NEW]	Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
* [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)
* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
* [NEW] Aubility now dampened in rain and increased by fog
* [NEW] Exponent driven probability introduced into visibility calculation
* [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
* [FIXED] States where animal might stop walking around (now should walk around more)
* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
* [FIXED] Error reports are almost invisible (has now been fixed)
* [FIXED] Daylight calculations causing slight FPS issue
* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
* [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
* [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
* [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )
* [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )
* [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )
* [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
* [FIXED] Dead bodies still have the heart beat for low humanity ( https://dev-heaven.net/issues/35050 )				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.7.2)&lt;/li&gt;
&lt;li&gt;dayz (1.3.1)&lt;/li&gt;
&lt;li&gt;dayz_equip (1.3.4)&lt;/li&gt;
&lt;li&gt;dayz_anim (0.3)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Player Syncing system replaced (increased performance and ammo quantity tracking)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Set Bear Traps that break player and infected legs, kills animals, when activated&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Aubility now dampened in rain and increased by fog&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Exponent driven probability introduced into visibility calculation&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Infected hear perfectly through objects (noise reduced by 50% through an object)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Animal bodies despawn way too fast (now despawn automatically after 2 minutes)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; States where animal might stop walking around (now should walk around more)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Error reports are almost invisible (has now been fixed)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Daylight calculations causing slight FPS issue&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Dead bodies still have the heart beat for low humanity ( https://dev-heaven.net/issues/35050 )&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/PELlFMXVA8M" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.2/</feedburner:origLink></item>
		<item>
			<title>1.7.1.5</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/ObvorrL62No/</link>
			<comments>http://dayzhq.com/update/1.7.1.5/#comments</comments>
			<pubdate>2012-06-19 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.7.1.5)
* dayz_equip (1.3.3)
* dayz_weapons (1.3.2)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Infected raycast for line-of-sight less often (improves performance)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
* [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
* [NEW] New players will spawn with flashlight added to their toolbelt not backpack
* [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
* [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
* [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
* [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
* [FIXED] Can dupe tent's by right clicking (forgot to close the window)
* [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
* [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
* [FIXED] Can dupe food during cooking if click really fast (now you cannot)
* [FIXED] Trying to pick up a hatchet would create fake ammo (now will not)
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
* [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
* [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)
* [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.7.1.5)&lt;/li&gt;
&lt;li&gt;dayz_equip (1.3.3)&lt;/li&gt;
&lt;li&gt;dayz_weapons (1.3.2)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Infected raycast for line-of-sight less often (improves performance)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Flashlights can now be packed to toolbelt also (gear action)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Infected bodies will despawn after 5 minutes of their death (improves performance)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; New players will spawn with flashlight added to their toolbelt not backpack&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Infected can see through terrain ( https://dev-heaven.net/issues/33787 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Raycasting being taken from wrong body position (ensured it is from eye level)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Infected sometimes spawn close to a player (previous check once, now up to ten times)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Can dupe tent's by right clicking (forgot to close the window)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Audibility is far to high (completely rebalanced, in line with how it was in previous updates)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Can dupe food during cooking if click really fast (now you cannot)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Trying to pick up a hatchet would create fake ammo (now will not)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Melee weapon sounds non-existent/terrible (now has placeholder sounds)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-2"&gt;[REVERT]&lt;/span&gt; Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/ObvorrL62No" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.1.5/</feedburner:origLink></item>
		<item>
			<title>1.7.1.4</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/zO-7rDm525U/</link>
			<comments>http://dayzhq.com/update/1.7.1.4/#comments</comments>
			<pubdate>2012-06-19 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.7.1.4)
* dayz_equip (1.3.2)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
									]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [FIXED] Performance issue with equipment proxies (improves FPS)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.7.1.4)&lt;/li&gt;
&lt;li&gt;dayz_equip (1.3.2)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Performance issue with equipment proxies (improves FPS)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/zO-7rDm525U" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.1.4/</feedburner:origLink></item>
		<item>
			<title>1.7.1.3</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/J6_2fgWwug0/</link>
			<comments>http://dayzhq.com/update/1.7.1.3/#comments</comments>
			<pubdate>2012-06-19 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.7.1.3)
* dayz_weapons (1.3.1)
* dayz_server				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					Requires ArmA2 Beta.

Big thanks to JoeKurtz for his excellent bug reports.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Once infected lose line-of-sight they will try investigate where you are
* [NEW] Significant loot rebalancing
* [FIXED] Melee items causing magazine glitching and eventual server death (fixed)
* [FIXED] Unconscious UI Image displays incorrectly
* [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
* [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
* [FIXED] Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 )
* [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
* [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
* [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
* [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
* [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )
* [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
* [FIXED] Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )
* [FIXED] "Fus ro dah" melee (now should be the correct release files)
* [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.7.1.3)&lt;/li&gt;
&lt;li&gt;dayz_weapons (1.3.1)&lt;/li&gt;
&lt;li&gt;dayz_server&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;Requires ArmA2 Beta.&lt;/p&gt;

&lt;p&gt;Big thanks to JoeKurtz for his excellent bug reports.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Once infected lose line-of-sight they will try investigate where you are&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Significant loot rebalancing&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Melee items causing magazine glitching and eventual server death (fixed)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Unconscious UI Image displays incorrectly&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; "Fus ro dah" melee (now should be the correct release files)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-2"&gt;[REVERT]&lt;/span&gt; Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/J6_2fgWwug0" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.1.3/</feedburner:origLink></item>
		<item>
			<title>1.7.1.2</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/fRseBWXw3dQ/</link>
			<comments>http://dayzhq.com/update/1.7.1.2/#comments</comments>
			<pubdate>2012-06-19 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.7.1.2)
* dayz_weapons (1.3)
* dayz_equip (1.3.1)
* dayz_server				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					YES: I know this hotfix has content in it. It was content that didn't make it into the last update, and some of the fixes are bundled with this content, so it was easier to release the content than try to remove it.

Requires ArmA2 Beta.

NOTE: VERY IMPORTANT: MELEE WEAPONS ARE QUITE UNDER POWERED CURRENTLY. THEY WILL BE ADJUSTED UPWARDS OVER THE NEXT FEW WEEKS. EACH HAVE DIFFERENT DAMAGE VALUES.

ALSO NOTE: Melee is just in testing. They may not stay, they are just being tested to see how they perform. They are missing their sound effects, and tweaking of effects also.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Tone Mapping to enhance nightlighting conditions
* [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)
* [NEW]	Maximum animals increased
* [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)
* [NEW]	Double Barrelled shotgun sound
* [FIXED] Generic Loot not spawning (such as food etc...)
* [FIXED] Animals stand still and HURR DURRR (they now walk around)
* [FIXED] New blood values not being saved when a player eats (they do now)
* [FIXED] Duplicate players not being removed (should now be removed on login)
* [FIXED] Gender assignment broken (working correctly)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.7.1.2)&lt;/li&gt;
&lt;li&gt;dayz_weapons (1.3)&lt;/li&gt;
&lt;li&gt;dayz_equip (1.3.1)&lt;/li&gt;
&lt;li&gt;dayz_server&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;YES: I know this hotfix has content in it. It was content that didn't make it into the last update, and some of the fixes are bundled with this content, so it was easier to release the content than try to remove it.&lt;/p&gt;

&lt;p&gt;Requires ArmA2 Beta.&lt;/p&gt;

&lt;p&gt;NOTE: VERY IMPORTANT: MELEE WEAPONS ARE QUITE UNDER POWERED CURRENTLY. THEY WILL BE ADJUSTED UPWARDS OVER THE NEXT FEW WEEKS. EACH HAVE DIFFERENT DAMAGE VALUES.&lt;/p&gt;

&lt;p&gt;ALSO NOTE: Melee is just in testing. They may not stay, they are just being tested to see how they perform. They are missing their sound effects, and tweaking of effects also.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Tone Mapping to enhance nightlighting conditions&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Maximum animals increased&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Double Barrelled shotgun sound&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Generic Loot not spawning (such as food etc...)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Animals stand still and HURR DURRR (they now walk around)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; New blood values not being saved when a player eats (they do now)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Duplicate players not being removed (should now be removed on login)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Gender assignment broken (working correctly)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/fRseBWXw3dQ" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.1.2/</feedburner:origLink></item>
		<item>
			<title>1.7.1.1</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/vyP-v49oneE/</link>
			<comments>http://dayzhq.com/update/1.7.1.1/#comments</comments>
			<pubdate>2012-06-17 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.7.1.1)
* dayz_server				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					Performance issues were associated with loot cleanup not working. This has been fixed.

Each time you start a new character, you will get the gender selection dialog.

INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Tweaked audibility and visibility values for kneel walking
* [NEW] Can select gender for each new character
* [NEW]	Marakov spawn rate increased
* [NEW] Small chance Mararov ammo will spawn on an infected
* [NEW]	Small tweaks to AI zombie routines to improve performance
* [FIXED] Server item cleanup error (thanks Dwarden for identifying)
* [FIXED] Server weighted random object error (thanks Dwarden for identifying)
* [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
* [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
* [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
* [FIXED] Toolboxes aren't spawning (classname error in loot table)
* [REVERT] Secret nerf of prone (you noticed)
* [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
* [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
* [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
* [REVERT] New spawn timer mechanism (back to the old one for now)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.7.1.1)&lt;/li&gt;
&lt;li&gt;dayz_server&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;Performance issues were associated with loot cleanup not working. This has been fixed.&lt;/p&gt;

&lt;p&gt;Each time you start a new character, you will get the gender selection dialog.&lt;/p&gt;

&lt;p&gt;INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Tweaked audibility and visibility values for kneel walking&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Can select gender for each new character&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Marakov spawn rate increased&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Small chance Mararov ammo will spawn on an infected&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Small tweaks to AI zombie routines to improve performance&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Server item cleanup error (thanks Dwarden for identifying)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Server weighted random object error (thanks Dwarden for identifying)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Toolboxes aren't spawning (classname error in loot table)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-2"&gt;[REVERT]&lt;/span&gt; Secret nerf of prone (you noticed)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-2"&gt;[REVERT]&lt;/span&gt; 5 second delay for disconnecting (will need to wait till new method developed)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-2"&gt;[REVERT]&lt;/span&gt; Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-2"&gt;[REVERT]&lt;/span&gt; Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-2"&gt;[REVERT]&lt;/span&gt; New spawn timer mechanism (back to the old one for now)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/vyP-v49oneE" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.1.1/</feedburner:origLink></item>
		<item>
			<title>1.7.1</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/V6Xb6Ftg-vs/</link>
			<comments>http://dayzhq.com/update/1.7.1/#comments</comments>
			<pubdate>2012-06-17 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_anim (0.2)
* dayz_code (1.7.1)
* dayz_equip (1.3)
* dayz_sfx (1.2)
* dayz (1.3)
* dayz_weapon (1.2)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES.

Requires ArmA2 Beta.
Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing
Infected sprinting animation not included yet

On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do.

Known Issues:
* Zombies still able to walk through doors
* Zombies still able to attack through walls
* Getting stuck at "Waiting for character to create"

Possible Issues:
* Spawing without Debug monitor and sound
Some servers having extremely bad framerates >20fps no matter what hardware				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW]	Infected can't attack through walls
* [NEW]	Infected can't see through objects any more
* [NEW]	Infected visibility increased (but limited by LOS)
* [NEW]	Infected attack range increased (but limited by LOS)
* [NEW]	Infected can cause greater damage when they hit you
* [NEW]	You can hide from an infected chasing you
* [NEW]	Optimized server cleanup routine
* [NEW]	Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW]	Infected see based on eye direction, not on body direction as before
* [NEW]	30Rnd_545x39_AK added to loot table
* [NEW]	More infected attack animations
* [NEW] More infected feeding animations
* [NEW] Replaced monkey infected crawing run animation
* [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
* [NEW] Humanity GUI indicator removed
* [NEW]	New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
* [NEW]	Initial version of double-barreled shotgun added (by Artyom)
* [NEW]	Recombine shotgun rounds between 2 and 8 rounds
* [NEW]	Recombine 45ACP rounds between M1911 and Revolver rounds
* [NEW] DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [FIXED] CZ550 spawning far too often in farms
* [FIXED] Winchester decreased spawnrate (% given to double barrel shotty)
* [FIXED] Tent placement is completely screwed (now can place anywhere except in building)
* [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_anim (0.2)&lt;/li&gt;
&lt;li&gt;dayz_code (1.7.1)&lt;/li&gt;
&lt;li&gt;dayz_equip (1.3)&lt;/li&gt;
&lt;li&gt;dayz_sfx (1.2)&lt;/li&gt;
&lt;li&gt;dayz (1.3)&lt;/li&gt;
&lt;li&gt;dayz_weapon (1.2)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES.&lt;/p&gt;

&lt;p&gt;Requires ArmA2 Beta.
Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing
Infected sprinting animation not included yet&lt;/p&gt;

&lt;p&gt;On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do.&lt;/p&gt;

&lt;p&gt;Known Issues:
* Zombies still able to walk through doors
* Zombies still able to attack through walls
* Getting stuck at "Waiting for character to create"&lt;/p&gt;

&lt;p&gt;Possible Issues:
* Spawing without Debug monitor and sound
Some servers having extremely bad framerates &gt;20fps no matter what hardware&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Infected can't attack through walls&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Infected can't see through objects any more&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Infected visibility increased (but limited by LOS)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Infected attack range increased (but limited by LOS)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Infected can cause greater damage when they hit you&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; You can hide from an infected chasing you&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Optimized server cleanup routine&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Infected see based on eye direction, not on body direction as before&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; 30Rnd&lt;em&gt;545x39&lt;/em&gt;AK added to loot table&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; More infected attack animations&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; More infected feeding animations&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Replaced monkey infected crawing run animation&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Humanity GUI indicator removed&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; New Infected and Action sound effects (more AWESOME stuff by Michael Manning)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Initial version of double-barreled shotgun added (by Artyom)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Recombine shotgun rounds between 2 and 8 rounds&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Recombine 45ACP rounds between M1911 and Revolver rounds&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Bodies still being deleted too quickly sometimes&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; No backpacks or medical boxes spawning&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; "No Speaker..." debug report spam&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Infected spawning too close to players (minimum 30m now)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Infected not spawning inside buildings any more&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; CZ550 spawning far too often in farms&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Winchester decreased spawnrate (% given to double barrel shotty)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Tent placement is completely screwed (now can place anywhere except in building)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Items for Eating and Drinking not removed instantly (allowed some duping)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/V6Xb6Ftg-vs" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7.1/</feedburner:origLink></item>
		<item>
			<title>1.7</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/SVKaGU0hcQc/</link>
			<comments>http://dayzhq.com/update/1.7/#comments</comments>
			<pubdate>2012-05-29 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					dayz_code (1.7.0)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					1.7.0 supports new serverside architecture.

Known issue: Sometimes player will get black "LOADING" screen for more than 2 minutes while attempting to join a server. Reconnecting will solve the issue. The issue will be addressed in future release.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Server Side Architecture completely rewritten
* [FIXED] Long (sometimes infinite) loading times
* [FIXED] Saving sometimes will not happen
* [FIXED] Vehicles not initialized reliably on servers running multiple instances
* [FIXED] Very poor framerate on servers after some time (dead bodies causing it)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;p&gt;dayz_code (1.7.0)&lt;/p&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;1.7.0 supports new serverside architecture.&lt;/p&gt;

&lt;p&gt;Known issue: Sometimes player will get black "LOADING" screen for more than 2 minutes while attempting to join a server. Reconnecting will solve the issue. The issue will be addressed in future release.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Server Side Architecture completely rewritten&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Long (sometimes infinite) loading times&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Saving sometimes will not happen&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Vehicles not initialized reliably on servers running multiple instances&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Very poor framerate on servers after some time (dead bodies causing it)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/SVKaGU0hcQc" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.7/</feedburner:origLink></item>
		<item>
			<title>1.6.0.1</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/mTFqc8kFPO4/</link>
			<comments>http://dayzhq.com/update/1.6.0.1/#comments</comments>
			<pubdate>2012-05-28 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.6.0.1)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
									]]>
			</dev_notes>
			<changelog>
				<![CDATA[
									]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.6.0.1)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					
					&lt;h4&gt;Changelog&lt;/h4&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/mTFqc8kFPO4" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.6.0.1/</feedburner:origLink></item>
		<item>
			<title>1.6</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/Z_oz8r4omCo/</link>
			<comments>http://dayzhq.com/update/1.6/#comments</comments>
			<pubdate>2012-05-27 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.6)
* dayz_equip (1.2.5)
* dayz_weapons (1.1.2)
* dayz (1.2.6)
* dayz_sfx (1.1.2)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear > Right Click). I will expand this mechanic but its enough for now.

You get a ONE TIME OFFER to change your player gender!

Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor

Skins a player is wearing are NOT lootable.

When you change skin (right click on clothing package in inventory) your old skin will appear in inventory
If you want a players skin, you will need to make them take it off first.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW]	Hatchet for chopping wood in forests
* [NEW]	Wire Fencing kit model by Artyom Troshin
* [NEW]	Tank Trap kit model by Artyom Troshin
* [NEW]	Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
* [NEW]	Hospital Loot Spawn probabilities changed
* [NEW]	Players can choose to be a female survivor (once only per CD-Key)
* [NEW]	Heat packs for increasing temperature in an emergency
* [NEW] Bandit Skin transition for low humanity is removed
* [NEW]	Players will receive an error message if the server they are on is running an incorrect HIVE version
* [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes)
* [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
* [FIXED] Temperature listed in percent and not degrees (now displayed in degrees)
* [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
* [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!)
* [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime)
* [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime)
* [FIXED] Wrong M107 is spawning on occasion (Correct one spawns)
* [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
* [FIXED] Wire Fencing Kit caused graphical glitches (new model)
* [FIXED] Tank Trap Kit caused graphical glitches (new model)
* [FIXED] Invisible character models occuring (No longer invisible models)
* [FIXED] Panic not being activated (Your character will sometimes panic)
* [FIXED] Blood washout sometimes not being displayed (now will always wash out color depending on blood level)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.6)&lt;/li&gt;
&lt;li&gt;dayz_equip (1.2.5)&lt;/li&gt;
&lt;li&gt;dayz_weapons (1.1.2)&lt;/li&gt;
&lt;li&gt;dayz (1.2.6)&lt;/li&gt;
&lt;li&gt;dayz_sfx (1.1.2)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear &gt; Right Click). I will expand this mechanic but its enough for now.&lt;/p&gt;

&lt;p&gt;You get a ONE TIME OFFER to change your player gender!&lt;/p&gt;

&lt;p&gt;Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor&lt;/p&gt;

&lt;p&gt;Skins a player is wearing are NOT lootable.&lt;/p&gt;

&lt;p&gt;When you change skin (right click on clothing package in inventory) your old skin will appear in inventory
If you want a players skin, you will need to make them take it off first.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Hatchet for chopping wood in forests&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Wire Fencing kit model by Artyom Troshin&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Tank Trap kit model by Artyom Troshin&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Construction options moved to items in gear menu (right click wire fencing kit to use etc...)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Hospital Loot Spawn probabilities changed&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Players can choose to be a female survivor (once only per CD-Key)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Heat packs for increasing temperature in an emergency&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Bandit Skin transition for low humanity is removed&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Players will receive an error message if the server they are on is running an incorrect HIVE version&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Bodies being deleted immediately (now will stay around for 15 minutes)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Temperature listed in percent and not degrees (now displayed in degrees)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; ItemPainkillers popup error (no longer happens: thanks Norbert!)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Spawning in Ocean when switching models (player morphing optimized by TeeTime)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Loosing gear when switching models (player morphing optimized by TeeTime)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Wrong M107 is spawning on occasion (Correct one spawns)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Crashed heli uber-loot not spawning (does now thanks to GhostBear!)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Wire Fencing Kit caused graphical glitches (new model)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Tank Trap Kit caused graphical glitches (new model)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Invisible character models occuring (No longer invisible models)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Panic not being activated (Your character will sometimes panic)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Blood washout sometimes not being displayed (now will always wash out color depending on blood level)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/Z_oz8r4omCo" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.6/</feedburner:origLink></item>
		<item>
			<title>1.5.8.4</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/yv9VzkuC5z0/</link>
			<comments>http://dayzhq.com/update/1.5.8.4/#comments</comments>
			<pubdate>2012-05-24 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.5.8.4)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
									]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Support for more than 1,000,000 characters				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.5.8.4)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Support for more than 1,000,000 characters&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/yv9VzkuC5z0" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.8.4/</feedburner:origLink></item>
		<item>
			<title>1.5.8.3</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/a7yKOtUptw4/</link>
			<comments>http://dayzhq.com/update/1.5.8.3/#comments</comments>
			<pubdate>2012-05-23 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.5.8.3)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
									]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [FIXED] Temperature not increasing in sunshine
* [FIXED] Cleanup not occuring on servers for loot (causing massive lag and FPS issues)
* [FIXED] Fires can't be placed in buildings
* [FIXED] Tent's cannot be placed easily (reduced object checking zone area)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.5.8.3)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Temperature not increasing in sunshine&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Cleanup not occuring on servers for loot (causing massive lag and FPS issues)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Fires can't be placed in buildings&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Tent's cannot be placed easily (reduced object checking zone area)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/a7yKOtUptw4" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.8.3/</feedburner:origLink></item>
		<item>
			<title>1.5.8.2</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/9wZI1nBGhAk/</link>
			<comments>http://dayzhq.com/update/1.5.8.2/#comments</comments>
			<pubdate>2012-05-21 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.5.8.2)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
									]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [FIXED] Loosing temperature way too fast
* [FIXED] Not enough wood available for spawn
* [FIXED] Matches way too rare
* [FIXED] Reduced impact of infection (coughing amount and blood loss, will only loose 2000 blood)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.5.8.2)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Loosing temperature way too fast&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Not enough wood available for spawn&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Matches way too rare&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Reduced impact of infection (coughing amount and blood loss, will only loose 2000 blood)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/9wZI1nBGhAk" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.8.2/</feedburner:origLink></item>
		<item>
			<title>1.5.8.1</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/49HkRmVTHkk/</link>
			<comments>http://dayzhq.com/update/1.5.8.1/#comments</comments>
			<pubdate>2012-05-21 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.5.8.1)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
									]]>
			</dev_notes>
			<changelog>
				<![CDATA[
									]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.5.8.1)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					
					&lt;h4&gt;Changelog&lt;/h4&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/49HkRmVTHkk" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.8.1/</feedburner:origLink></item>
		<item>
			<title>1.5.8</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/YPESbo1kaF4/</link>
			<comments>http://dayzhq.com/update/1.5.8/#comments</comments>
			<pubdate>2012-05-21 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.5.8)
* dayz_equip (1.2.4)
* dayz_sfx (1.1.1)
* dayz (1.2.5)
* dayz_weapons (1.1.1)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					TO INTERACT WITH MOST ITEMS: YOU NOW NEED TO OPEN GEAR MENU (G) THEN RIGHT CLICK ON THE ITEM! SUCH AS BANDAGING AND EATING AND SHIT

This is a pretty major update. I don't really know what affect the new sickness and temperature system will have on player behavior especially with antibiotics being so scarce.

It is the genesis of an idea, so please remember this might cause havoc. You need to be careful.

To light a fire, you need matches and wood in your inventory. Place more wood in the inventory of a fireplace to keep the fire going.

A fire that does not have wood in it will go out when you try to light it.
You can tell you have an infection, because your character will start coughing. The infection causes you to loose blood down to a minimum of 6000. This leaves you with reduced blood until you take antibiotics.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW]	Server cleanup system replaced with a more agressive one
* [NEW]	Inventory Interaction system (right-click on items in gear screen to bring up interactions)
* [NEW]	Temperature System now implemented (effects are limited)
* [NEW]	Chance of catching an infection the lower your temperature
* [NEW]	Chance of catching an infection from already infected players
* [NEW]	Water can be filled in ponds, all water pumps, wells, but not the sea
* [NEW]	Forced disconnection saving for abort and alt+F4
* [NEW]	Zombie's will investigate player deaths
* [NEW]	Adrenaline rush from panicing causes greately increased hunger for a while
* [NEW]	Bandaging Sound when bandaging yourself/someone
* [NEW]	Coughing sound when you have an infection
* [NEW]	Camera Shake when temperature drops extremely low
* [NEW]	PROTIP: Use Global Chat/VOIP in populated areas
* [NEW] Fire requires wood to keep burning
* [NEW] Various Loot spawn balancing changes
* [FIXED] Should not be pellets for the Winny
* [FIXED] Whinny is way to powerful and quiet (mmmm your tears will be delicious)
* [FIXED] Helicopter loot despawning too fast
* [FIXED] Too many zombies for the Carebears to be able to play
* [FIXED] Fog is way too thick
* [FIXED] Climbing a ladder with a pistol will cause you to fall
* [FIXED] Zombies not attracted to Flares and Chemlights
* [FIXED] Panic noises going apeshit all the time
* [FIXED] Zombie spotted alert far too quiet (increased slightly)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.5.8)&lt;/li&gt;
&lt;li&gt;dayz_equip (1.2.4)&lt;/li&gt;
&lt;li&gt;dayz_sfx (1.1.1)&lt;/li&gt;
&lt;li&gt;dayz (1.2.5)&lt;/li&gt;
&lt;li&gt;dayz_weapons (1.1.1)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;TO INTERACT WITH MOST ITEMS: YOU NOW NEED TO OPEN GEAR MENU (G) THEN RIGHT CLICK ON THE ITEM! SUCH AS BANDAGING AND EATING AND SHIT&lt;/p&gt;

&lt;p&gt;This is a pretty major update. I don't really know what affect the new sickness and temperature system will have on player behavior especially with antibiotics being so scarce.&lt;/p&gt;

&lt;p&gt;It is the genesis of an idea, so please remember this might cause havoc. You need to be careful.&lt;/p&gt;

&lt;p&gt;To light a fire, you need matches and wood in your inventory. Place more wood in the inventory of a fireplace to keep the fire going.&lt;/p&gt;

&lt;p&gt;A fire that does not have wood in it will go out when you try to light it.
You can tell you have an infection, because your character will start coughing. The infection causes you to loose blood down to a minimum of 6000. This leaves you with reduced blood until you take antibiotics.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Server cleanup system replaced with a more agressive one&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Inventory Interaction system (right-click on items in gear screen to bring up interactions)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Temperature System now implemented (effects are limited)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Chance of catching an infection the lower your temperature&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Chance of catching an infection from already infected players&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Water can be filled in ponds, all water pumps, wells, but not the sea&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Forced disconnection saving for abort and alt+F4&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Zombie's will investigate player deaths&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Adrenaline rush from panicing causes greately increased hunger for a while&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Bandaging Sound when bandaging yourself/someone&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Coughing sound when you have an infection&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Camera Shake when temperature drops extremely low&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; PROTIP: Use Global Chat/VOIP in populated areas&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Fire requires wood to keep burning&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Various Loot spawn balancing changes&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Should not be pellets for the Winny&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Whinny is way to powerful and quiet (mmmm your tears will be delicious)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Helicopter loot despawning too fast&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Too many zombies for the Carebears to be able to play&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Fog is way too thick&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Climbing a ladder with a pistol will cause you to fall&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Zombies not attracted to Flares and Chemlights&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Panic noises going apeshit all the time&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Zombie spotted alert far too quiet (increased slightly)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/YPESbo1kaF4" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.8/</feedburner:origLink></item>
		<item>
			<title>1.5.7</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/sT8_6p4g4qA/</link>
			<comments>http://dayzhq.com/update/1.5.7/#comments</comments>
			<pubdate>2012-05-14 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.5.7)
* dayz (1.2.4)
* dayz_sfx (1.1)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					ITS MY BIRTHDAY. I AM 31.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW]	Zombie Script converted to Finite State Machine for performance improvement
* [NEW]	Zombie Numbers drastically increased
* [NEW]	Amazing Draft Zombie sounds provided by Michael Manning (www.manningaudio.com)
* [NEW] Terrifying Zombie face provided by GenesisCrys (www.lostpoly.com)
* [NEW] Panicing sound effect
* [FIXED] Death when entering crashed heli's
* [FIXED] Hardly any zombies spawning (Lol... uh... like there is lots now)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.5.7)&lt;/li&gt;
&lt;li&gt;dayz (1.2.4)&lt;/li&gt;
&lt;li&gt;dayz_sfx (1.1)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;ITS MY BIRTHDAY. I AM 31.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Zombie Script converted to Finite State Machine for performance improvement&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Zombie Numbers drastically increased&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Amazing Draft Zombie sounds provided by Michael Manning (www.manningaudio.com)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Terrifying Zombie face provided by GenesisCrys (www.lostpoly.com)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Panicing sound effect&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Death when entering crashed heli's&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Hardly any zombies spawning (Lol... uh... like there is lots now)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/sT8_6p4g4qA" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.7/</feedburner:origLink></item>
		<item>
			<title>1.5.6</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/lsRFZL77iMc/</link>
			<comments>http://dayzhq.com/update/1.5.6/#comments</comments>
			<pubdate>2012-05-08 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_equip (1.2.3)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					Incorrect file				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
									]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_equip (1.2.3)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;Incorrect file&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/lsRFZL77iMc" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.6/</feedburner:origLink></item>
		<item>
			<title>1.5.6</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/lsRFZL77iMc/</link>
			<comments>http://dayzhq.com/update/1.5.6/#comments</comments>
			<pubdate>2012-05-08 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					dayz_code (1.5.6)
dayz_equip (1.2.2)
dayz (1.2.3)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					Vehicle readded (disappeared due to code error).				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW]	Zombies won't knock you down if you have nearly full blood pressure
* [NEW]	Server will sometimes remove a partially used magazine on disconnect
* [NEW]	Field Hospitals now lootable
* [NEW] Sound alerts added to construction
* [NEW] Military Pilot Zombies
* [NEW] Berezno has 300 new environment items
* [FIXED] Loot spawn taking alot longer than it should
* [FIXED] Force Save vehicle option contains %1 and not name
* [FIXED] Graphical glitches with Wire Fencing Kit and Wire Fence (sometimes)
* [FIXED] Zombies often spawning very close to other players (may still happen but now much less)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;p&gt;dayz&lt;em&gt;code (1.5.6)
dayz&lt;/em&gt;equip (1.2.2)
dayz (1.2.3)&lt;/p&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;Vehicle readded (disappeared due to code error).&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Zombies won't knock you down if you have nearly full blood pressure&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Server will sometimes remove a partially used magazine on disconnect&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Field Hospitals now lootable&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Sound alerts added to construction&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Military Pilot Zombies&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Berezno has 300 new environment items&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Loot spawn taking alot longer than it should&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Force Save vehicle option contains %1 and not name&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Graphical glitches with Wire Fencing Kit and Wire Fence (sometimes)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Zombies often spawning very close to other players (may still happen but now much less)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/lsRFZL77iMc" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.6/</feedburner:origLink></item>
		<item>
			<title>1.5.5</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/xKlfIn4YSBU/</link>
			<comments>http://dayzhq.com/update/1.5.5/#comments</comments>
			<pubdate>2012-05-07 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.5.5)
* dayz_equip (1.2.1)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					Tents and Vehicles reset.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Vehicle Update Management
* [NEW] Tent Update Management
* [NEW] Player Skin Transition System				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.5.5)&lt;/li&gt;
&lt;li&gt;dayz_equip (1.2.1)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;Tents and Vehicles reset.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Vehicle Update Management&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Tent Update Management&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Player Skin Transition System&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/xKlfIn4YSBU" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.5/</feedburner:origLink></item>
		<item>
			<title>1.5.4</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/RRnztbIwSxY/</link>
			<comments>http://dayzhq.com/update/1.5.4/#comments</comments>
			<pubdate>2012-05-03 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.5.4)
* dayz_equip (1.2)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					Tents have been deleted. Sorry.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Character saving now ever 2 minutes, not every 30 seconds (still forces save on disconnect)
* [NEW] Building sandbags, tank traps, and wire are persistent
* [NEW] Players no longer consume food/water offline BUT can still become starving offline (just eat when you login) P.S. you guys are pussies
* [NEW] Toolbox added. You need it to setup/takedown wire and tank traps
* [FIXED] Tent updates not occuring due to incorrect Key reference
* [FIXED] Zombies spawning right next to players
* [FIXED] Hard to build tents and fires (radius check reduced) [for Dwarden :P]
* [FIXED] Major inception-like time Desync'ing (forced time sync every 5 minutes)				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.5.4)&lt;/li&gt;
&lt;li&gt;dayz_equip (1.2)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;Tents have been deleted. Sorry.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Character saving now ever 2 minutes, not every 30 seconds (still forces save on disconnect)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Building sandbags, tank traps, and wire are persistent&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Players no longer consume food/water offline BUT can still become starving offline (just eat when you login) P.S. you guys are pussies&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Toolbox added. You need it to setup/takedown wire and tank traps&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Tent updates not occuring due to incorrect Key reference&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Zombies spawning right next to players&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Hard to build tents and fires (radius check reduced) [for Dwarden :P]&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Major inception-like time Desync'ing (forced time sync every 5 minutes)&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/RRnztbIwSxY" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.4/</feedburner:origLink></item>
		<item>
			<title>1.5.3</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/tJvNUHH-8S8/</link>
			<comments>http://dayzhq.com/update/1.5.3/#comments</comments>
			<pubdate>2012-05-01 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					dayz_code (1.5.3)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					PLEASE FOR THE LOVE OF GOD MAKE SURE YOU HAVE DAYZ 1.2.2 FROM LAST UPDATE ALREADY!				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Sync of player now entirely player driven to reduce server load and hangups
* [NEW]	Server database sync of characters heavily optimized to reduce load
* [NEW] Server database sync of vehicles heavily optimized to reduce load
* [NEW]	Server item creation optimized to reduce change of vehicles/tents not spawning in
* [NEW] Management of tent/vehicle inventory sync by server rewritten
* [NEW]	EXTERNAL SCRIPT: Dynamic Weather Effects Script by Engima
* [FIXED] Morphing to new character causes empty backpack
* [FIXED] At least some instances of players not able to load
* [FIXED] "Monkey" Zombies weren't spawning
* [FIXED] Bandits could not get in vehicle with other bandits/survivors				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;p&gt;dayz_code (1.5.3)&lt;/p&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;PLEASE FOR THE LOVE OF GOD MAKE SURE YOU HAVE DAYZ 1.2.2 FROM LAST UPDATE ALREADY!&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Sync of player now entirely player driven to reduce server load and hangups&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Server database sync of characters heavily optimized to reduce load&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Server database sync of vehicles heavily optimized to reduce load&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Server item creation optimized to reduce change of vehicles/tents not spawning in&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Management of tent/vehicle inventory sync by server rewritten&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; EXTERNAL SCRIPT: Dynamic Weather Effects Script by Engima&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Morphing to new character causes empty backpack&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; At least some instances of players not able to load&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; "Monkey" Zombies weren't spawning&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Bandits could not get in vehicle with other bandits/survivors&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/tJvNUHH-8S8" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.3/</feedburner:origLink></item>
		<item>
			<title>1.5.2</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/akLnJzlSFQU/</link>
			<comments>http://dayzhq.com/update/1.5.2/#comments</comments>
			<pubdate>2012-04-29 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.5.2)
* dayz (1.2.2)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
									]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW]	Object creation completely recoded (tents working 100%)
* [NEW] Vehicles added to every instance (Helicopters, Boats, Cars, etc...)
* [FIXED] Nobody would change into a bandit (this time its REALLY fixed!)
* [FIXED] Fireplace placement irregular
* [FIXED] Study bodies broken
* [FIXED] Environment updates from Cherno and temporary camps disappeared
* [FIXED] Vehicle Repairs sometimes do not work				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.5.2)&lt;/li&gt;
&lt;li&gt;dayz (1.2.2)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Object creation completely recoded (tents working 100%)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Vehicles added to every instance (Helicopters, Boats, Cars, etc...)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Nobody would change into a bandit (this time its REALLY fixed!)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Fireplace placement irregular&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Study bodies broken&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Environment updates from Cherno and temporary camps disappeared&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Vehicle Repairs sometimes do not work&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/akLnJzlSFQU" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.2/</feedburner:origLink></item>
		<item>
			<title>1.5.1</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/V4NSiIffmuQ/</link>
			<comments>http://dayzhq.com/update/1.5.1/#comments</comments>
			<pubdate>2012-04-28 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.5.1)
* dayz (1.2.1)
* dayz_weapons (1.1.1)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					We removed out eventhandlers mapped to VOIP some time ago, we don't know why is not working sometimes now.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW] Study bodies for their cause of death and name
* [NEW] Deaths from blood loss count as murders/kills
* [FIXED] Nobody would change into a bandit
* [FIXED] Disconnected clients zombies would stand still and do nothing
* [FIXED] Freezing at screen on death				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.5.1)&lt;/li&gt;
&lt;li&gt;dayz (1.2.1)&lt;/li&gt;
&lt;li&gt;dayz_weapons (1.1.1)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;We removed out eventhandlers mapped to VOIP some time ago, we don't know why is not working sometimes now.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Study bodies for their cause of death and name&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Deaths from blood loss count as murders/kills&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Nobody would change into a bandit&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Disconnected clients zombies would stand still and do nothing&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Freezing at screen on death&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/V4NSiIffmuQ" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5.1/</feedburner:origLink></item>
		<item>
			<title>1.5</title>
			<link>http://feedproxy.google.com/~r/dayzhq_dayz_updates/~3/gLtyyiYJwsI/</link>
			<comments>http://dayzhq.com/update/1.5/#comments</comments>
			<pubdate>2012-04-27 00:00:00</pubdate>
			<affected_addons>
				<![CDATA[
					* dayz_code (1.5)
* dayz_equip (1.1)
* dayz_weapons (1.1)				]]>
			</affected_addons>
			<dev_notes>
				<![CDATA[
					Everyone's Medical, Bandit Status, and Humanity has BEEN RESET.				]]>
			</dev_notes>
			<changelog>
				<![CDATA[
					* [NEW]	Rebalancing of spawn probabilities for Many building types
* [NEW]	M107 TWS removed from spawning (will be achievement/side mission item)
* [NEW]	Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway)
* [NEW]	Entrenching tool activated as loot (sandbag + etool = ?)
* [NEW]	Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly)
* [NEW]	Walkers may investigate thrown items depending on day/night
* [NEW]	Walkers may investigate noises (any noise)
* [NEW]	Minor optimization of Local Zombie Management while loitering (client-side)
* [NEW] Start weapon changed to Makarov
* [NEW]	More buildings added to loot/zombie spawning
* [FIXED] Bandit morphing occuring at really bad times (although can occur at bad times)
* [FIXED] Can be killed while waiting to turn into a bandit
* [FIXED] Cans of mountain dew spawn causes an error and do not spawn
* [FIXED] Satchal charge spawn causes an error and do not spawn
* [FIXED] Humanity doesn't increase passively (increase: 150 every 5 minutes)
* [FIXED] Antibiotics not spawning
* [FIXED] Bug in spawning propabilities not recognizing higher probabilities
* [FIXED] Players sometimes start with broken legs
* [FIXED] Too many chemlights in a pack (Changed from 10 to 5)
* [FIXED] Morphing to a bandit removes all stuff in backpack				]]>
			</changelog>
			<description>&lt;h4&gt;Affected addons&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;dayz_code (1.5)&lt;/li&gt;
&lt;li&gt;dayz_equip (1.1)&lt;/li&gt;
&lt;li&gt;dayz_weapons (1.1)&lt;/li&gt;
&lt;/ul&gt;
					&lt;h4&gt;Developer notes&lt;/h4&gt;
					&lt;p&gt;Everyone's Medical, Bandit Status, and Humanity has BEEN RESET.&lt;/p&gt;
					&lt;h4&gt;Changelog&lt;/h4&gt;
					&lt;ul&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Rebalancing of spawn probabilities for Many building types&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; M107 TWS removed from spawning (will be achievement/side mission item)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Entrenching tool activated as loot (sandbag + etool = ?)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Walkers may investigate thrown items depending on day/night&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Walkers may investigate noises (any noise)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Minor optimization of Local Zombie Management while loitering (client-side)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; Start weapon changed to Makarov&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-0"&gt;[NEW]&lt;/span&gt; More buildings added to loot/zombie spawning&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Bandit morphing occuring at really bad times (although can occur at bad times)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Can be killed while waiting to turn into a bandit&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Cans of mountain dew spawn causes an error and do not spawn&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Satchal charge spawn causes an error and do not spawn&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Humanity doesn't increase passively (increase: 150 every 5 minutes)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Antibiotics not spawning&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Bug in spawning propabilities not recognizing higher probabilities&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Players sometimes start with broken legs&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Too many chemlights in a pack (Changed from 10 to 5)&lt;/li&gt;
&lt;li&gt;&lt;span class="changelog-item type-1"&gt;[FIXED]&lt;/span&gt; Morphing to a bandit removes all stuff in backpack&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/dayzhq_dayz_updates/~4/gLtyyiYJwsI" height="1" width="1"/&gt;</description>
		<feedburner:origLink>http://dayzhq.com/update/1.5/</feedburner:origLink></item>
		
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