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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" xml:base="http://www.destructoid.com/" xml:lang="en-us"><id>tag:http://www.destructoid.com/,2013:blog</id><title>destructoid</title><link href="http://www.destructoid.com/?mode=atom" /><icon>http://bulk2.destructoid.com/ele2/images/destructoid/favicon.ico</icon><updated>2013-06-19T21:00:00Z</updated><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Destructoid" /><feedburner:info uri="destructoid" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by/2.0/" /><logo>http://creativecommons.org/images/public/somerights20.gif</logo><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/Destructoid" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><feedburner:feedFlare href="http://www.plusmo.com/add?url=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://plusmo.com/res/graphics/fbplusmo.gif">Subscribe with Plusmo</feedburner:feedFlare><feedburner:feedFlare href="http://www.thefreedictionary.com/_/hp/AddRSS.aspx?http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://img.tfd.com/hp/addToTheFreeDictionary.gif">Subscribe with The Free Dictionary</feedburner:feedFlare><feedburner:feedFlare href="http://www.bitty.com/manual/?contenttype=rssfeed&amp;contentvalue=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://www.bitty.com/img/bittychicklet_91x17.gif">Subscribe with Bitty Browser</feedburner:feedFlare><feedburner:feedFlare href="http://www.live.com/?add=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://tkfiles.storage.msn.com/x1piYkpqHC_35nIp1gLE68-wvzLZO8iXl_JMledmJQXP-XTBOLfmQv4zhj4MhcWEJh_GtoBIiAl1Mjh-ndp9k47If7hTaFno0mxW9_i3p_5qQw">Subscribe with Live.com</feedburner:feedFlare><feedburner:feedFlare href="http://mix.excite.eu/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://image.excite.co.uk/mix/addtomix.gif">Subscribe with Excite MIX</feedburner:feedFlare><feedburner:feedFlare href="http://www.webwag.com/wwgthis.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://www.webwag.com/images/wwgthis.gif">Subscribe with Webwag</feedburner:feedFlare><feedburner:feedFlare href="http://www.podcastready.com/oneclick_bookmark.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://www.podcastready.com/images/podcastready_button.gif">Subscribe with Podcast Ready</feedburner:feedFlare><feedburner:feedFlare href="http://www.wikio.com/subscribe?url=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://www.wikio.com/shared/img/add2wikio.gif">Subscribe with Wikio</feedburner:feedFlare><feedburner:feedFlare href="http://www.dailyrotation.com/index.php?feed=http%3A%2F%2Ffeeds.feedburner.com%2FDestructoid" src="http://www.dailyrotation.com/rss-dr2.gif">Subscribe with Daily Rotation</feedburner:feedFlare><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256614</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Squish all of the guys! Super Splatters hits Steam soon</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/j88nbR4e-tk/squish-all-of-the-guys-super-splatters-hits-steam-soon-256614.phtml" /><published>2013-06-19T21:00:00Z</published><updated>2013-06-19T21:00:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="349" src="http://www.youtube.com/embed/HIIxz9Vcaww?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;This trailer for &lt;em&gt;Super Splatters&lt;/em&gt;, the revised version of &lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/review-the-splatters-225464.phtml"&gt;The Splatters&lt;/a&gt; &lt;/em&gt;for Steam, is beyond silly. It does what not enough game trailers do, however -- it gets the point across efficiently. The new release is happening on June 26, 2013 for PC and Mac, followed by a Linux port "shortly after."&lt;/p&gt;
&lt;p&gt;Changing direction mid-air is as fun to me now as it was last year on Xbox Live Arcade. &lt;em&gt;Super Splatters &lt;/em&gt;is still 30 percent off if you &lt;a target="_blank" href="http://supersplatters.com/"&gt;pre-purchase now&lt;/a&gt;. Seven bucks is, from what I've played of the original game and a new pre-release PC build, a great price. Using a mouse feels like a step up, and I tend to play most of my PC titles with a gamepad.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256614-h1.jpg" alt="Squish all of the guys! Super Splatters hits Steam soon screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/j88nbR4e-tk" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/squish-all-of-the-guys-super-splatters-hits-steam-soon-256614.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256608</id><author><name>Abel Girmay</name><uri>http://www.destructoid.com/blogs/Abel+Girmay</uri></author><title>Ex-BioWare writer on how Mass Effect 3 could have ended</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/OyGm21uhYBo/ex-bioware-writer-on-how-mass-effect-3-could-have-ended-256608.phtml" /><published>2013-06-19T20:00:00Z</published><updated>2013-06-19T20:00:00Z</updated><content type="html">&lt;p&gt;You didn't think it was over did you? Okay, so the &lt;a href="http://www.destructoid.com/review-mass-effect-3-223213.phtml" target="_blank"&gt;&lt;em&gt;Mass Effect 3&lt;/em&gt;&lt;/a&gt; ending controversy is really over, but that doesn't mean there aren't fair few untold tales about it's development.&lt;/p&gt;
&lt;p&gt;In an interview with &lt;a target="_blank" href="http://www.eurogamer.net/articles/2013-06-19-ex-bioware-writer-discusses-dropped-ideas-for-mass-effect-trilogy-ending"&gt;Eurogamer&lt;/a&gt;, ex-BioWare writer Drew Karpyshyn sheds light on what were discussed as possible endings to the &lt;em&gt;Mass Effect&lt;/em&gt; trilogy. It seems the initial ideas all placed a heavy emphasis on biotics and dark energy, with the Reapers acting as some sort of guardians to the universe. "Dark Energy," Karpyshyn says, "was something that only organics could access because of  various techno-science magic reasons we hadn't decided on yet. Maybe  using this Dark Energy was having a ripple effect on the space-time  continuum...then we thought, let's take it to the next level.&lt;/p&gt;
&lt;p&gt;"Maybe the Reapers are  looking at a way to stop this. Maybe there's an inevitable descent into  the opposite of the Big Bang (the Big Crunch) and the Reapers realize  that the only way they can stop it is by using biotics, but since they  can't use biotics they have to keep rebuilding society -- as they try and  find the perfect group to use biotics for this purpose. The asari were  close but they weren't quite right, the Protheans were close as well."&lt;/p&gt;
&lt;p&gt;The full interview goes on to detail even more ending possibilities, which in hindsight all sound pretty cool. Just don't torture yourself with the thought that they would have necessarily have been better. The ideas were all undercooked, and ultimately couldn't go anywhere for one reason or another. Karpyshyn continues, "I find it funny that fans end up hearing a couple things they like  about it and in their minds they add in all the details they  specifically want. It's like vapourware -- vapourware is  always perfect, anytime someone talks about the new greatest game. It's  perfect until it comes out."&lt;/p&gt;
&lt;p&gt;Ideas left out of a games usually find themselves into sequels though, so who knows. Maybe some of these ideas can crop up in future &lt;em&gt;Mass Effect&lt;/em&gt; projects in some form.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.eurogamer.net/articles/2013-06-19-ex-bioware-writer-discusses-dropped-ideas-for-mass-effect-trilogy-ending" target="_blank"&gt;Ex-Bioware writer discusses dropped ideas for Mass Effect trilogy ending&lt;/a&gt; [Eurogamer]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256608-mass.jpg" alt="Ex-BioWare writer on how Mass Effect 3 could have ended screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/OyGm21uhYBo" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/ex-bioware-writer-on-how-mass-effect-3-could-have-ended-256608.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=255752</id><author><name>Jonathan Holmes</name><uri>http://www.destructoid.com/blogs/Jonathan+Holmes</uri></author><title>Teenage Pokemon returns this month with some new friends</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/pnyxjWSmFMg/teenage-pokemon-returns-this-month-with-some-new-friends-255752.phtml" /><published>2013-06-19T19:30:00Z</published><updated>2013-06-19T19:30:00Z</updated><content type="html">&lt;p&gt;&lt;object width="620" height="376"&gt;&lt;param name="movie" value="http://www.youtube.com/v/t5_n9MCprDY?version=3&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/t5_n9MCprDY?version=3&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" width="620" height="376" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;[&lt;strong&gt;Update:&lt;/strong&gt; Slight delay! The new season is now set to start on June 23rd, with an episode about depression and E3. That's this Sunday! Max Scoville as Spiky-eared Pikachu! Anthony Carboni as his trainer! Eric Stuart as Brock! Real talk with real Brock -- what could be better than that?]&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.youtube.com/watch?v=b5hXFrF75V4&amp;amp;list=PLZLTS4u9M_2qom3sQRdNivw8Az8e5yeK3" target="_blank"&gt;Teenage Pokemon&lt;/a&gt;&lt;/em&gt; is set to return on June 21st with four new episodes. We're trying hard to make everything twice as good this time around. There are twice the storylines, twice the animators, and twice the voice actors.&lt;/p&gt;
&lt;p&gt;One of those actors is not like the others. Can you tell which one?&lt;/p&gt;
&lt;p&gt;As great as it is to hear a familiar voice, there is a lot going on in this promo beyond&amp;nbsp;Poke-celebrity involvement. There is no way you'll notice everything on the first, or even second viewing. If you want to be a smart guy and cool guy, try to name all the Pokemon in the teaser. I'll be surprised if you catch 'em all.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/255752-ThumbnailSeason2.jpg" alt="Teenage Pokemon returns this month with some new friends screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/pnyxjWSmFMg" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/teenage-pokemon-returns-this-month-with-some-new-friends-255752.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256624</id><author><name>Jim Sterling</name><uri>http://www.destructoid.com/blogs/Jim+Sterling</uri></author><title>Jimquisition: Xbox One No DRM Emergency Special</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/6EewtqvCnAY/jimquisition-xbox-one-no-drm-emergency-special-256624.phtml" /><published>2013-06-19T19:15:00Z</published><updated>2013-06-19T19:15:00Z</updated><content type="html">&lt;p&gt;&lt;div style='width:620px;font-size: 12px;'&gt;&lt;embed src="http://cdn2.escapistmagazine.com/media/global/movies/player/flowplayer.commercial-3.2.12.swf" flashvars="config=http://www.escapistmagazine.com/videos/config/7570-0f1ea6a8763f5fe317f5773f6c75deaf.js%3Fplayer_version%3D2.5%26embed%3D1%26autoplay%3D0" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#000000" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="620" height="375" wmode="opaque"&gt;&lt;/embed&gt;&lt;div&gt;&lt;a href='http://www.escapistmagazine.com'&gt;The Escapist&lt;/a&gt; : &lt;a href='http://www.escapistmagazine.com/videos/view/jimquisition'&gt;Jimquisition&lt;/a&gt; : &lt;a href='/videos/view/jimquisition/7570-Xbox-One-No-DRM-Emergency-Special'&gt;Xbox One No DRM Emergency Special!&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/p&gt;
&lt;p&gt;Xbox One Eighty more like HA HA HA HA HA!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Jimquisition&lt;/em&gt;&amp;nbsp;rushes to bring a half-baked opinion in the afterfall of Microsoft reversing its DRM policy on Xbox One.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256624-jqheader.jpg" alt="Jimquisition: Xbox One No DRM Emergency Special screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/6EewtqvCnAY" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/jimquisition-xbox-one-no-drm-emergency-special-256624.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256613</id><author><name>Wesley Ruscher</name><uri>http://www.destructoid.com/blogs/Wesley+Ruscher</uri></author><title>Two more Sega titles getting the 3D treatment on 3DS</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/eK5Rl3GmzLM/two-more-sega-titles-getting-the-3d-treatment-on-3ds-256613.phtml" /><published>2013-06-19T19:00:00Z</published><updated>2013-06-19T19:00:00Z</updated><content type="html">&lt;p&gt;Sega's marine mammal simulator extraordinaire, &lt;em&gt;Ecco the Dolphin&lt;/em&gt;, is coming to the Japanese 3D eShop next week alongside arcade classic&amp;nbsp;&lt;em&gt;Galaxy Force II&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Similar to Sega's &lt;a href="http://www.destructoid.com/3d-sonic-the-hedgehog-coming-to-3ds-eshop-in-japan-253577.phtml" target="_blank"&gt;other&lt;/a&gt; -- hopefully for the time being -- Japanese-only eShop ports,&amp;nbsp;&lt;em&gt;Ecco the Dolphin&lt;/em&gt; will receive added stereoscopic visual enhancements, button remapping, and various screen and audio settings. Taking it a step further, mid-level saving and an invincibility mode dubbed "Super Dolphin" are being added. I guess Sega wants someone to actually beat the game for once.&lt;/p&gt;
&lt;p&gt;As for&lt;em&gt;&amp;nbsp;Galaxy Force II &lt;/em&gt;enhancements, there's not much info&amp;nbsp;at the moment. I'm sure it will get the same basic enhancements as the rest, but if it's a port of the &lt;a target="_blank" href="http://www.youtube.com/watch?v=ScL4MGi8rHA"&gt;Genesis version&lt;/a&gt; then it's nothing to get too excited for.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://tinycartridge.com/post/53356813981/ecco-the-dolphin-galaxy-force-ii-coming-to-3ds"&gt;Ecco the Dolphin, Galaxy Force II coming to 3DS&lt;/a&gt; [Tiny Cartridge]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256613-232178-EccoBox-Header.jpg" alt="Two more Sega titles getting the 3D treatment on 3DS screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/eK5Rl3GmzLM" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/two-more-sega-titles-getting-the-3d-treatment-on-3ds-256613.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256615</id><author><name>Tony Ponce</name><uri>http://www.destructoid.com/blogs/Tony+Ponce</uri></author><title>Read Ashley Davis' Valkyrie on ShiftyLook today!</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/QXf3r9_rdg4/read-ashley-davis-valkyrie-on-shiftylook-today--256615.phtml" /><published>2013-06-19T18:30:00Z</published><updated>2013-06-19T18:30:00Z</updated><content type="html">&lt;p&gt;Former Destructoid editor and doodler of all things cute, Ashley Davis, has done many wonderful things in her years as a freelance artist. From her animated GameTrailers series, &lt;a target="_blank" href="http://www.gametrailers.com/shows/once-upon-pixel"&gt;&lt;em&gt;Once Upon a Pixel&lt;/em&gt;&lt;/a&gt;, to her contributions to various &lt;a target="_blank" href="http://www.destructoid.com/ashley-davis-cutes-up-the-mega-man-tribute-book-205881.phtml"&gt;art books&lt;/a&gt; and &lt;a target="_blank" href="http://www.destructoid.com/zelda-zine-is-a-grand-collection-of-zelda-fan-art-214833.phtml"&gt;fan 'zines&lt;/a&gt;, she has perfected an art style that melts even the coldest of hearts.&lt;/p&gt;
&lt;p&gt;On hiatus from her main webcomic, &lt;a target="_blank" href="http://an.oddlookingbird.com/"&gt;&lt;em&gt;Jailbird&lt;/em&gt;&lt;/a&gt;, Ashley has taken over &lt;a target="_blank" href="http://www.shiftylook.com/comics/valkyrie"&gt;&lt;em&gt;Legend of the Valkyrie&lt;/em&gt;&lt;/a&gt; on Namco Bandai's ShiftyLook site. Based on a &lt;a target="_blank" href="http://www.hardcoregaming101.net/valkyrie/valkyrie.htm"&gt;Japanese-exclusive action-RPG series&lt;/a&gt; that dates back to the Famicom days, the comic was originally drawn by &lt;a target="_blank" href="http://creid-03.deviantart.com/"&gt;Fernando Heinz Furukawa&lt;/a&gt;, a South American comic artist who has worked on a number of &lt;em&gt;StarCraft&lt;/em&gt; graphic novels. Though the strip had very detailed and dynamic art, it didn't quite sync up with the writing, which shoehorned Internet humor and attempted to appeal to otaku culture with basic Japanese phrases.&lt;/p&gt;
&lt;p&gt;Beginning June 4 with the strip entitled "&lt;a target="_blank" href="http://www.shiftylook.com/comics/valkyrie/time-for-a-change"&gt;Time for a Change&lt;/a&gt;," Ashley has assumed both art and writing duties, and the comic is much better off for it. I'm simply annoyed that it took me so long to learn what she's been up to lately. Anyway, enjoy the &lt;a target="_blank" href="http://www.shiftylook.com/comics/valkyrie"&gt;comic&lt;/a&gt;, which updates twice a week.&lt;/p&gt;
&lt;p&gt;And as an added bonus, here's &lt;a target="_blank" href="http://nomarios.tumblr.com/post/32011928393/valkyrie-and-krino-sandra-valkyrie-series"&gt;Ashley's original rendition&lt;/a&gt; of series heroine Valkyrie as posted on her art blog, no marios allowed!, last September.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256615-AshleyDavisValkyrie.jpg" alt="Read Ashley Davis' Valkyrie on ShiftyLook today! screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/QXf3r9_rdg4" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/read-ashley-davis-valkyrie-on-shiftylook-today--256615.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256618</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Day-one patch needed for Xbox One DRM policy changes</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/oNkEZ3S91fo/day-one-patch-needed-for-xbox-one-drm-policy-changes-256618.phtml" /><published>2013-06-19T18:00:00Z</published><updated>2013-06-19T18:00:00Z</updated><content type="html">&lt;p&gt;Sony went in &lt;a target="_blank" href="http://www.destructoid.com/sony-details-exactly-how-to-share-games-on-ps4-255956.phtml"&gt;a different direction&lt;/a&gt; than Microsoft with respect to always-on requirements and used games, and the latter company didn't hear the end of it. We certainly weren't buying the explanations. But that's in the past, now. As of today, the Xbox One has shed &lt;a target="_blank" href="http://www.destructoid.com/microsoft-to-drop-xbox-one-drm-region-locking-256617.phtml"&gt;most of the policies&lt;/a&gt; gamers took issue with. According to Microsoft's Marc Whitten, that's not all the console lost.&lt;/p&gt;
&lt;p&gt;"One of the things we were very excited about was 'wherever we go my  games are always with me,' the VP of Xbox Live told &lt;a target="_blank" href="http://kotaku.com/surprise-xbox-one-drm-reversal-requires-day-one-patch-514419715"&gt;Kotaku&lt;/a&gt;. "Now, of course, your physical games won&amp;rsquo;t  show up that way. The content you bought digitally will. But you&amp;rsquo;ll have  to bring your discs with you to have your games with you. Similarly,  the sharing library [is something] we won't be able to deliver at  launch."&lt;/p&gt;
&lt;p&gt;Speaking to &lt;a target="_blank" href="http://www.polygon.com/2013/6/19/4446308/xbox-one-family-sharing-plan-cloud-library-price-cut-plans"&gt;Polygon&lt;/a&gt;, Whitten said users "have to be connected" for the cloud-based processing to work, as you'd expect. "All of the things that require the Internet will require the console to  connect. We want and expect most people to take advantage of those  things, but we also want to give people the choice that they can play  offline."&lt;/p&gt;
&lt;p&gt;The family sharing concept was one I liked, in theory, as was not needing to keep the disc of an installed game in the tray while playing -- but not at such a high cost. Not even close. In light of today's news, Whitten also confirmed that there will be a day-one patch for the console.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://kotaku.com/surprise-xbox-one-drm-reversal-requires-day-one-patch-514419715"&gt;Surprise Xbox One DRM Reversal Requires Day One Patch, Cuts Features&lt;/a&gt; [Kotaku]&lt;br /&gt;&lt;a target="_blank" href="http://www.polygon.com/2013/6/19/4446308/xbox-one-family-sharing-plan-cloud-library-price-cut-plans"&gt;Xbox One loses some disc-free play, family game-sharing plan with revised policies &lt;/a&gt;[Polygon]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256618-h1.jpg" alt="Day-one patch needed for Xbox One DRM policy changes screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/oNkEZ3S91fo" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/day-one-patch-needed-for-xbox-one-drm-policy-changes-256618.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256589</id><author><name>Rick KingFoom Olson</name><uri>http://www.destructoid.com/blogs/Rick+KingFoom+Olson</uri></author><title>Live show: Fist Puncher with Team2Bit</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/RIz9tc2HbZ8/live-show-fist-puncher-with-team2bit-256589.phtml" /><published>2013-06-19T17:30:00Z</published><updated>2013-06-19T17:30:00Z</updated><content type="html">&lt;p&gt;&lt;sub&gt;[Mash Tactics&lt;em&gt;&amp;nbsp;airs Monday through Friday at 4p.m. Pacific on&amp;nbsp;&lt;a target="_blank" href="http://dtoid.tv/"&gt;Dtoid.TV&lt;/a&gt;. Watch King Foom play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you can be as much a part of the show as anything else.&lt;/em&gt;]&lt;/sub&gt;&lt;/p&gt;
&lt;p&gt;Do you miss old-school, 2D beat-em-ups such as &lt;em&gt;River City Ransom&lt;/em&gt;, and&amp;nbsp;&lt;em&gt;Final Fight&lt;/em&gt;? Do you like the quirky style and humor that Adult Swim Games brings to the table? If you answered yes to either of these questions, then do we have a show for you this evening. Tonight on &lt;em&gt;&lt;a target="_blank" href="http://www.twitch.tv/destructoid"&gt;Mash Tactics&lt;/a&gt;&lt;/em&gt;, we'll be jumping into the wild world of &lt;em&gt;Fist Puncher, &lt;/em&gt;a nod to classic brawlers filled with over a dozen playable, and upgradeable characters, all armed to the teeth with special attacks and abilities to be used against the hordes of evil doers you'll be up against.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If that wasn't enough to get you interested, wait, there's more! We'll also be joined via Skype, by a couple of fine gentlemen from Team2Bit, the developers of all this amazingness. If you enjoy what you see this evening, you can grab the game this Friday on Steam. However, if you are thinking about picking this up, I'd highly suggest you &lt;a href="http://store.steampowered.com/app/238630/?snr=1_7_15__13" target="_blank"&gt;pre-order now&lt;/a&gt;. Not only will you get the game at a discounted price, but you'll also get access to an exclusive&amp;nbsp;playable character from &lt;em&gt;Robot Unicorn Attack&lt;/em&gt;, who of course, is a unicorn. What's better than that?&lt;/p&gt;
&lt;p&gt;QotD: What is your favorite side scrolling 2D beat-em-up?&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256589-FPmt.jpg" alt="Live show: Fist Puncher with Team2Bit screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/RIz9tc2HbZ8" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/live-show-fist-puncher-with-team2bit-256589.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256583</id><author><name>Wesley Ruscher</name><uri>http://www.destructoid.com/blogs/Wesley+Ruscher</uri></author><title>Microsoft, please stop desecrating Killer Instinct</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/_rPVMX6iRf4/microsoft-please-stop-desecrating-killer-instinct-256583.phtml" /><published>2013-06-19T17:00:00Z</published><updated>2013-06-19T17:00:00Z</updated><content type="html">&lt;p dir="ltr"&gt;Dear Microsoft,&lt;/p&gt;
&lt;p&gt;Please stop making &lt;em&gt;Killer Instinct&lt;/em&gt; look like, as our own Jonathan Holmes put it, &amp;ldquo;&lt;a href="http://www.destructoid.com/killer-instinct-is-a-mash-to-win-noob-friendly-combo-fest-256388.phtml" target="_blank"&gt;a mash-to-win, noob-friendly combo fest.&lt;/a&gt;&amp;rdquo; I've played your game -- even had a proper lesson from Double Helix to help understand all the advanced systems that are in place for fighting game aficionados -- but your recent showing on&amp;nbsp;&lt;em&gt;&lt;a href="http://www.destructoid.com/jimmy-fallon-is-all-about-the-xbox-one-256518.phtml" target="_blank"&gt;Late Night with Jimmy Fallon&lt;/a&gt;&lt;/em&gt; has done nothing for the cause.&lt;/p&gt;
&lt;p&gt;Sure, mashing down repeatedly on the buttons against an opponent brand new to the game may result in limited success and look kind of cool on-screen, but what good does it do for your game when you're slapping buttons like a five-year-old playing whac-a-mole at Chuck E. Cheese&amp;rsquo;s?&lt;/p&gt;
&lt;p&gt;I understand that the majority of the &lt;em&gt;Late Night&lt;/em&gt; viewership may not be hardcore fighting game fans, but if you wanted to show off spastic button pressing then why not show the opening moments of &lt;a href="http://www.destructoid.com/ryse-son-of-rome-looks-to-be-sinking-255985.phtml" target="_blank"&gt;&lt;em&gt;Ryse&lt;/em&gt;&lt;/a&gt;? Oh right, violence.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256583-h1.jpg" alt="Microsoft, please stop desecrating Killer Instinct screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/microsoft-please-stop-desecrating-killer-instinct-256583.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/_rPVMX6iRf4" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/microsoft-please-stop-desecrating-killer-instinct-256583.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256612</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Not down with Transistor yet? Watch this demonstration</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/LOVgyH7sJkY/not-down-with-transistor-yet-watch-this-demonstration-256612.phtml" /><published>2013-06-19T16:30:00Z</published><updated>2013-06-19T16:30:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="349" src="http://www.youtube.com/embed/fXq0yuW6BvM?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;There was a lot of good buzz surrounding &lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/pax-fast-talk-with-supergiant-games-about-transistor-249558.phtml"&gt;Transistor&lt;/a&gt; &lt;/em&gt;during PAX East&lt;em&gt;. &lt;/em&gt;However, it wasn't until right now, while watching this extensive demonstration from developer Supergiant Games, that the sci-fi action-RPG had me looking into cryogenic freezing. Sadly, I'll have to wait it out like the rest of you.&lt;/p&gt;
&lt;p&gt;Beyond the standard real-time combat, players can pause the action to plan out -- and then execute -- their next attacks. This should give &lt;em&gt;Transistor &lt;/em&gt;a different pace from the studio's last release, &lt;a target="_blank" href="http://www.destructoid.com/review-bastion-206398.phtml"&gt;&lt;em&gt;Bastion&lt;/em&gt;&lt;/a&gt;, while still appealing to people who dug that title.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256612-h1.jpg" alt="Not down with Transistor yet? Watch this demonstration screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/LOVgyH7sJkY" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/not-down-with-transistor-yet-watch-this-demonstration-256612.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256379</id><author><name>Hamza CTZ Aziz</name><uri>http://www.destructoid.com/blogs/Hamza+CTZ+Aziz</uri></author><title>Our personal game of the show picks for E3 2013</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/buMT-lbj2y0/our-personal-game-of-the-show-picks-for-e3-2013-256379.phtml" /><published>2013-06-19T16:00:00Z</published><updated>2013-06-19T16:00:00Z</updated><content type="html">&lt;p&gt;E3 may be over but some of us can't stop talking about all the cool things we got to see and play at this year's show. There was just so much good stuff on display, both for current-gen and next-generation consoles.&lt;/p&gt;
&lt;p&gt;We already announced what Destructoid's &lt;a href="http://www.destructoid.com/destructoid-s-e3-2013-game-of-the-show-titanfall-256357.phtml" target="_blank"&gt;official game of the show was&lt;/a&gt; plus all our other top picks, but we also wanted to share with you our personal picks for E3 2013. These are the games that will be on our minds everyday until they're finally released and in our hands.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256379-favgames.jpg" alt="Our personal game of the show picks for E3 2013 screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/our-personal-game-of-the-show-picks-for-e3-2013-256379.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/buMT-lbj2y0" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/our-personal-game-of-the-show-picks-for-e3-2013-256379.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256617</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Microsoft to drop Xbox One DRM, region locking</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/2RqoMBgKp9s/microsoft-to-drop-xbox-one-drm-region-locking-256617.phtml" /><published>2013-06-19T15:37:00Z</published><updated>2013-06-19T15:37:00Z</updated><content type="html">&lt;p&gt;[&lt;strong&gt;Update&lt;/strong&gt;: It's true. Microsoft has reversed its policies. There's only a one-time system setup that requires an Internet connection -- no daily check-ins. Discs work like they have in the past -- they'll need to be in your console's tray -- so trade-ins aren't going to change. Also, no regional restrictions. Best part? The &lt;a target="_blank" href="http://news.xbox.com/2013/06/update"&gt;update&lt;/a&gt; was written by Microsoft's Don Mattrick.]&lt;/p&gt;
&lt;p&gt;After what already feels like an eternity of &lt;a href="http://www.destructoid.com/xbox-one-has-single-handedly-alienated-the-military--256457.phtml" target="_blank"&gt;warranted criticism&lt;/a&gt; over Microsoft's mandatory &lt;a href="http://www.destructoid.com/microsoft-xbox-one-will-need-to-go-online-eventually-254231.phtml" target="_blank"&gt;online check-ins&lt;/a&gt; for Xbox One and other related DRM policies, the company has seemingly taken the backlash to heart. The always-online requirement has been dropped, meaning users won't have to check in daily and game discs will function as they do currently, reports &lt;a href="http://www.giantbomb.com/articles/microsoft-to-pull-complete-reversal-on-xbox-one-dr/1100-4673/" target="_blank"&gt;Giant Bomb&lt;/a&gt;. Sources tell the outlet that the new polices will result in the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;No more always online requirement&lt;/li&gt;
&lt;li&gt;The console no longer has to check in every 24 hours&lt;/li&gt;
&lt;li&gt;All game discs will work on Xbox One as they do on Xbox 360&lt;/li&gt;
&lt;li&gt;An Internet connection is only required when initially setting up the console&lt;/li&gt;
&lt;li&gt;All downloaded games will function the same when online or offline&lt;/li&gt;
&lt;li&gt;No additional restrictions on trading games or loaning discs&lt;/li&gt;
&lt;li&gt;Region locks have been dropped&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The official &lt;a href="http://news.xbox.com/2013/05/qa" target="_blank"&gt;Xbox website's FAQ&lt;/a&gt; for Xbox One has been updated today stating that "As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate -- &lt;a href="http://news.xbox.com/2013/06/update" target="_blank"&gt;please check here for the latest&lt;/a&gt;." At the time of publication, the link is unavailable. We'll know what's been changed soon enough.&lt;/p&gt;
&lt;p&gt;I was so convinced that Microsoft was committed, that it had the infrastructure in place and wouldn't turn back no matter how much heat it took. It feels so great to be wrong.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256617-h1.jpg" alt="Microsoft to drop Xbox One DRM, region locking screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/microsoft-to-drop-xbox-one-drm-region-locking-256617.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/2RqoMBgKp9s" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/microsoft-to-drop-xbox-one-drm-region-locking-256617.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256606</id><author><name>Tony Ponce</name><uri>http://www.destructoid.com/blogs/Tony+Ponce</uri></author><title>Japanese artists think Wii Fit Trainer is smokin'</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/3p9WTRND-70/japanese-artists-think-wii-fit-trainer-is-smokin--256606.phtml" /><published>2013-06-19T15:30:00Z</published><updated>2013-06-19T15:30:00Z</updated><content type="html">&lt;p&gt;The fourth &lt;em&gt;Smash Bros.&lt;/em&gt; was only announced last week, but fans the world over have already contributed a wealth of art based on the three new characters. However, Japanese art community pixiv has taken a particularly big shine to &lt;a target="_blank" href="http://www.destructoid.com/the-wii-fit-trainer-joins-the-next-smash-bros-roster-256063.phtml"&gt;Wii Fit Trainer&lt;/a&gt;, proving that even bleached mannequins can be seen as sexy.&lt;/p&gt;
&lt;p&gt;You'll find a number of pieces below showcasing the health-conscious vixen with cameos from the other two newcomers: Mega Man and &lt;em&gt;Animal Crossing&lt;/em&gt;'s Villager. Of course, Wii Fit Trainer is the star of the show, with her suppleness and perfect form catching the eyes of her associates.&lt;/p&gt;
&lt;p&gt;Anybody in the mood for some &lt;strong&gt;hot yoga&lt;/strong&gt;?&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.japanator.com/super-smash-brothers-new-fighters-inspire-japanese-nerds-28876.phtml"&gt;Super Smash Brothers' new fighters inspire Japanese nerds&lt;/a&gt; [Japanator]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256606-WiiFitTrainer_SmashBros.jpg" alt="Japanese artists think Wii Fit Trainer is smokin' screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/japanese-artists-think-wii-fit-trainer-is-smokin--256606.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/3p9WTRND-70" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/japanese-artists-think-wii-fit-trainer-is-smokin--256606.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256607</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Nordic hopes to bring back Titan Quest, Deadly Creatures</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/XZRqw3H0uHA/nordic-hopes-to-bring-back-titan-quest-deadly-creatures-256607.phtml" /><published>2013-06-19T15:00:00Z</published><updated>2013-06-19T15:00:00Z</updated><content type="html">&lt;p&gt;Lately, there's been little talk about Nordic Games' plans for all of those THQ properties it picked up. &lt;a target="_blank" href="http://www.destructoid.com/future-of-darksiders-is-uncertain-in-nordic-games-hands-252363.phtml"&gt;Last we heard&lt;/a&gt;, the company wanted to find other studios that could develop new titles in series like &lt;em&gt;Darksiders&lt;/em&gt;,&lt;em&gt; MX vs. ATV&lt;/em&gt;, and&lt;em&gt; Red Faction&lt;/em&gt;, to name only a few out of a huge list of acquired intellectual properties. You can imagine why this would take so long.&lt;/p&gt;
&lt;p&gt;Speaking to Polygon, Nordic business and product development director Reinhard Pollice specifically mentioned the action-RPG &lt;em&gt;Titan Quest&lt;/em&gt; as something the publisher would love to bring back. And, personally, he'd like to see a continuation of the unlikely Wii game &lt;a target="_blank" href="http://www.destructoid.com/what-the-videogame-industry-can-learn-from-deadly-creatures-131324.phtml"&gt;&lt;em&gt;Deadly Creatures&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;According to Pollice, Nordic is going through the list of IPs on a case-by-case basis. Outside of the obvious (&lt;em&gt;Darksiders&lt;/em&gt;), which franchises are you hoping survive the death of THQ?&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.polygon.com/2013/6/18/4443524/nordic-games-thq-deadly-creatures-red-faction-darksiders-titan-quest"&gt;Nordic Games' plans for THQ titles in early stages, Deadly Creatures high on the list &lt;/a&gt;[Polygon]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256607-h1.jpg" alt="Nordic hopes to bring back Titan Quest, Deadly Creatures screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/XZRqw3H0uHA" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/nordic-hopes-to-bring-back-titan-quest-deadly-creatures-256607.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256605</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Joe Danger teams up with TF2 and Minecraft for PC version</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/wHsM02Rxq84/joe-danger-teams-up-with-tf2-and-minecraft-for-pc-version-256605.phtml" /><published>2013-06-19T14:30:00Z</published><updated>2013-06-19T14:30:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="349" src="http://www.youtube.com/embed/KbGmbEAx32Y?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/review-joe-danger-177660.phtml"&gt;Joe Danger&lt;/a&gt; &lt;/em&gt;and &lt;a target="_blank" href="http://www.destructoid.com/review-joe-danger-2-the-movie-234972.phtml"&gt;&lt;em&gt;Joe Danger 2: The Movie&lt;/em&gt;&lt;/a&gt; will be out on Steam starting June 24. The ability to share levels through Steam Workshop sounded like the real draw until I heard about Hello Games' collaboration with Valve and Mojang, the results of which can be seen in this new trailer. I'm a total sucker for crossovers, even if they've been done time and time again.&lt;/p&gt;
&lt;p&gt;"Lately pretty much all of us have been playing on our PCs more than our  consoles, especially at lunch, and you know that means &lt;em&gt;Team Fortress 2,&lt;/em&gt;" &lt;a target="_blank" href="http://www.hellogames.org/2013/06/joe-danger-meets-new-friends-on-pc/"&gt;writes Hello Games&lt;/a&gt;.  "Like, we've clocked up over 4000 hours in it between us and have so many  hats. Just for fun Aaron started adding &lt;em&gt;TF2&lt;/em&gt; characters into &lt;em&gt;Joe Danger&lt;/em&gt; and I was in love with how good they looked. We completely had to make  them happen for real, so we called Valve, and now it's a real thing!"&lt;/p&gt;
&lt;p&gt;The entire &lt;em&gt;Team Fortress 2 &lt;/em&gt;lineup is playable, as is &lt;em&gt;Minecraft&lt;/em&gt;'s The Player (aka Steve) and Pigman. The latter game will also introduce block-filled levels to &lt;em&gt;Joe Danger&lt;/em&gt;. A fun little bonus for PC players, to be sure.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256605-h1.jpg" alt="Joe Danger teams up with TF2 and Minecraft for PC version screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/joe-danger-teams-up-with-tf2-and-minecraft-for-pc-version-256605.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/wHsM02Rxq84" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/joe-danger-teams-up-with-tf2-and-minecraft-for-pc-version-256605.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256481</id><author><name>Chris Carter</name><uri>http://www.destructoid.com/blogs/Chris+Carter</uri></author><title>More games should use the Zelda Oracle link system</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/rr7Rrk5KhS4/more-games-should-use-the-zelda-oracle-link-system-256481.phtml" /><published>2013-06-19T14:00:00Z</published><updated>2013-06-19T14:00:00Z</updated><content type="html">&lt;p&gt;I was playing the two &lt;a target="_blank" href="http://www.destructoid.com/magnalon-s-quest-to-beat-every-zelda-in-2011-207202.phtml"&gt;&lt;em&gt;Legend of Zelda Oracle &lt;/em&gt;games&lt;/a&gt; -- &lt;em&gt;Seasons&lt;/em&gt; and &lt;em&gt;Ages&lt;/em&gt; -- &lt;a target="_blank" href="http://www.destructoid.com/nintendo-download-the-denpa-men-2-zelda-bundles-254843.phtml"&gt;on my 3DS&lt;/a&gt; recently, and found myself once again appreciating the fairly innovative game-link feature that was implemented by Capcom and Nintendo so many moons ago.&lt;/p&gt;
&lt;p&gt;For those of you who aren't aware, after a proposal to Miyamoto from a Capcom employee, two &lt;em&gt;Oracle&lt;/em&gt; games were commissioned by Nintendo for the Game Boy Color as a follow-up to the incredibly successful Game Boy title &lt;em&gt;Link's Awakening&lt;/em&gt;. Just like the &lt;em&gt;Mass Effect&lt;/em&gt; series (but six years before it) among a select few other classics, you   could transfer progress to another game. Certain parts of the  narrative  are changed to essentially turn the game into a full sequel  rather than  an isolated experience.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256481-Z1.jpg" alt="More games should use the Zelda Oracle link system screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/more-games-should-use-the-zelda-oracle-link-system-256481.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/rr7Rrk5KhS4" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/more-games-should-use-the-zelda-oracle-link-system-256481.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256604</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Post-release DLC for The Bureau hits Xbox 360 first</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/iEuUsUuV9bc/post-release-dlc-for-the-bureau-hits-xbox-360-first-256604.phtml" /><published>2013-06-19T13:30:00Z</published><updated>2013-06-19T13:30:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="349" src="http://www.youtube.com/embed/ishckKM31Go?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;Here's footage of tactical gameplay in &lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/xcom-declassified-is-still-a-strategy-game-at-heart-253451.phtml"&gt;The Bureau: XCOM Declassified&lt;/a&gt; &lt;/em&gt;to go along with the usual news that, yes, post-release DLC is happening. The August 20 launch on Xbox 360, PC, and PlayStation 3 isn't exactly right around the corner, but someone deemed today to be the day to talk about such things. &lt;em&gt;Declassified&lt;/em&gt;'s "narrative-driven" add-on will arrive first on Xbox 360.&lt;/p&gt;
&lt;p&gt;That's actually all there is to it for now. There's also going to be a side mission named "Codebreakers" for folks who pre-order the game. A government facility tasked with intercepting and decoding transmissions has gone radio silent, and it's up to your squad to figure out what went wrong. Yep, that sounds suitably optional. Find screenshots for this mission below.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256604-h1.jpg" alt="Post-release DLC for The Bureau hits Xbox 360 first screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/post-release-dlc-for-the-bureau-hits-xbox-360-first-256604.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/iEuUsUuV9bc" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/post-release-dlc-for-the-bureau-hits-xbox-360-first-256604.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256601</id><author><name>Chris Carter</name><uri>http://www.destructoid.com/blogs/Chris+Carter</uri></author><title>Nintendo announces New Super Luigi U launch promotion</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/BumxMauz02Q/nintendo-announces-new-super-luigi-u-launch-promotion-256601.phtml" /><published>2013-06-19T13:00:00Z</published><updated>2013-06-19T13:00:00Z</updated><content type="html">&lt;p&gt;If you download &lt;a target="_blank" href="http://www.destructoid.com/nintendo-uk-explains-what-s-new-in-new-super-luigi-u-256541.phtml"&gt;&lt;em&gt;New Super Luigi U&lt;/em&gt;&lt;/a&gt; on the Wii U eShop this week, you'll be able to &lt;a target="_blank" href="http://club2.nintendo.com/new-super-luigi-u-promo/"&gt;earn double coins&lt;/a&gt; (40) for completing the survey for it on &lt;a target="_blank" href="http://www.destructoid.com/tag.phtml?t=Club%20Nintendo"&gt;Club Nintendo&lt;/a&gt; by August 1. Also, if you check a box at the end of the survey, you'll be entered into a contest for a chance to win &lt;a target="_blank" href="http://www.destructoid.com/ul/256601-/pin-620x.jpg"&gt;a Luigi pin&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;It might not be much, but at least Nintendo is doing &lt;em&gt;something&lt;/em&gt; fun for a new release -- a simple DLC release, I might add! Hopefully somehow Nintendo manages to pack-in the pin for the full retail release, coming in July for the UK, and August for the US.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://club2.nintendo.com/new-super-luigi-u-promo/"&gt;Luigi U&lt;/a&gt; [Club Nintendo]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256601-Iwata.jpg" alt="Nintendo announces New Super Luigi U launch promotion screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/nintendo-announces-new-super-luigi-u-launch-promotion-256601.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/BumxMauz02Q" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/nintendo-announces-new-super-luigi-u-launch-promotion-256601.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256603</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Bethesda: Prey 2 is 'simply not good enough' as is</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/XTUtDpvdcTQ/bethesda-prey-2-is-simply-not-good-enough-as-is-256603.phtml" /><published>2013-06-19T12:30:00Z</published><updated>2013-06-19T12:30:00Z</updated><content type="html">&lt;p&gt;Whatever is holding up development on &lt;a target="_blank" href="http://www.destructoid.com/predation-bethesda-tried-to-buy-human-head-255483.phtml"&gt;&lt;em&gt;Prey 2&lt;/em&gt;&lt;/a&gt;, the simple truth remains: we aren't able to play it&lt;em&gt;. &lt;/em&gt;And for a game that showed so well, publicly, that sucks. Offering the latest update to &lt;a target="_blank" href="http://www.ign.com/articles/2013/06/18/bethesda-explains-prey-2-silence"&gt;IGN&lt;/a&gt;, Bethesda VP of PR and marketing Pete Hines says it's been frustrating for all parties involved.&lt;/p&gt;
&lt;p&gt;"It's simply not good enough," explained Hines. "We're not going to just proceed blindly  with something that isn&amp;rsquo;t good enough. We've been very specific about  why, and we've been very specific about the whats. When that gets  addressed and changed or whatever, at that point we can give an update.  But nobody's disappointment is greater than ours.&lt;/p&gt;
&lt;p&gt;"We spent a lot of time  and money and effort trying to make this thing happen and support  folks," he continued, "but at the same time, you just can't keep throwing money at it  and saying, 'Sure, it'll eventually work.' You have to have the  discipline to say, 'It's not good enough. It's not hitting the quality  bar. Why isn't it? We've been at this for a while, and what we have is  not what we talked about.' So that's where we are."&lt;/p&gt;
&lt;p&gt;On the bright side, I'm so numb to the bad news over &lt;em&gt;Prey 2 &lt;/em&gt;that this isn't the least bit surprising. Commenting on the rumors from the development side, Hines said that "I think all of the stuff that you've heard at this point has been from  one side of this, and it's been somebody putting spin on it, like, 'Here&amp;rsquo;s what happened.' No, that's your version of what you think  happened. I haven't heard from anybody yet that actually sat in the  room."&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.ign.com/articles/2013/06/18/bethesda-explains-prey-2-silence"&gt;Bethesda Explains Prey 2 Silence&lt;/a&gt; [IGN]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256603-h1.jpg" alt="Bethesda: Prey 2 is 'simply not good enough' as is screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/XTUtDpvdcTQ" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/bethesda-prey-2-is-simply-not-good-enough-as-is-256603.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256599</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Please happen: Steam may get game-sharing feature</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/cQ1xxc_zRX0/please-happen-steam-may-get-game-sharing-feature-256599.phtml" /><published>2013-06-19T12:00:00Z</published><updated>2013-06-19T12:00:00Z</updated><content type="html">&lt;p&gt;The ever-watchful NeoGAF &lt;a target="_blank" href="http://www.neogaf.com/forum/showthread.php?p=64666706"&gt;has stumbled across evidence&lt;/a&gt; that Steam may be adding the ability to lend your games to other players. Can you imagine? User Grief.exe found the following lines in the steamui_english file:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;"SteamUI_JoinDialog_SharedLicense_Title" "Shared game library"&lt;br /&gt; "SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know,  your games are currently in use by %borrower%. Playing now will send  %borrower% a notice that it's time to quit."&lt;br /&gt; "SteamUI_JoinDialog_SharedLicenseLocked_BorrowerText" "This shared game  is currently unavailable. Please try again later or buy this game for  your own library."&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Find this for yourself by updating to Steam Beta and going to Steam &amp;gt; Settings &amp;gt; Beta Participation and then looking for the aforementioned file in the /Steam/Public folder.&lt;/p&gt;
&lt;p&gt;Such a feature sure would be nice. I'd no longer need to do the "offline" trick to let my sister check out my library.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256599-h1.jpg" alt="Please happen: Steam may get game-sharing feature screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/cQ1xxc_zRX0" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/please-happen-steam-may-get-game-sharing-feature-256599.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256514</id><author><name>Brett Makedonski</name><uri>http://www.destructoid.com/blogs/Brett+Makedonski</uri></author><title>Lords of the Fallen shows a lot of promise</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/WwBuZmovRH0/lords-of-the-fallen-shows-a-lot-of-promise-256514.phtml" /><published>2013-06-19T11:30:00Z</published><updated>2013-06-19T11:30:00Z</updated><content type="html">&lt;p&gt;Action role-playing games are usually hit-or-miss in the way that they're received. The slightest deviancy in mechanics can turn a thrilling affair into a mundane and unexciting one. For the past few years, From Software's &lt;em&gt;Demon's Souls&lt;/em&gt;&amp;nbsp;and &lt;em&gt;Dark Souls&lt;/em&gt;&amp;nbsp;have perfected this formula and championed the genre.&lt;/p&gt;
&lt;p&gt;After seeing a hands-off demo at E3, I wouldn't be surprised if Deck13's &lt;em&gt;&lt;a href="http://www.destructoid.com/-hardcore-action-rpg-lords-of-the-fallen-announced-253846.phtml" target="_blank"&gt;Lords of the Fallen&lt;/a&gt;&lt;/em&gt;&amp;nbsp;gives From Software a run for its money. If this happens, it's because &lt;em&gt;Lords of the Fallen&lt;/em&gt;&amp;nbsp;looks like it'll strike that exact same chord with players -- tough as nails, but doable once you slow down and figure out your approach.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256514-LotFHeader.jpg" alt="Lords of the Fallen shows a lot of promise screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/lords-of-the-fallen-shows-a-lot-of-promise-256514.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/WwBuZmovRH0" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/lords-of-the-fallen-shows-a-lot-of-promise-256514.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256597</id><author><name>Jim Sterling</name><uri>http://www.destructoid.com/blogs/Jim+Sterling</uri></author><title>Rhymedown Spectacular: Where The Hype Ends</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/kI5BhvLwG0U/rhymedown-spectacular-where-the-hype-ends-256597.phtml" /><published>2013-06-19T11:00:00Z</published><updated>2013-06-19T11:00:00Z</updated><content type="html">&lt;p&gt;&lt;div style='width:620px;font-size: 12px;'&gt;&lt;embed src="http://cdn2.escapistmagazine.com/media/global/movies/player/flowplayer.commercial-3.2.12.swf" flashvars="config=http://www.escapistmagazine.com/videos/config/7553-6903e406e2bd1652c62ecf5abb8ea0f9.js%3Fplayer_version%3D2.5%26embed%3D1%26autoplay%3D0" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#000000" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="620" height="375" wmode="opaque"&gt;&lt;/embed&gt;&lt;div&gt;&lt;a href='http://www.escapistmagazine.com'&gt;The Escapist&lt;/a&gt; : &lt;a href='http://www.escapistmagazine.com/videos/view/jim-yahtzees-rhymedown-spectacular'&gt;Jim &amp; Yahtzee's Rhymedown Spectacular&lt;/a&gt; : &lt;a href='/videos/view/jim-yahtzees-rhymedown-spectacular/7553-Where-the-Hype-Ends'&gt;Where the Hype Ends&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/p&gt;
&lt;p&gt;This week on Rhymedown Spectacular, Yahtzee turns his mind toward the wonderful world of limericks, while your ol' pal Jim Sterling tells a tale of a wandering cheese peddler.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;As always, deep philosophical meaning and steamy commentary is hidden behind layers of beauty and elegance. You love every filthy second of it.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256597-rhymedown.jpg" alt="Rhymedown Spectacular: Where The Hype Ends screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/kI5BhvLwG0U" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/rhymedown-spectacular-where-the-hype-ends-256597.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256585</id><author><name>Jim Sterling</name><uri>http://www.destructoid.com/blogs/Jim+Sterling</uri></author><title>Xbox One is terrible on Google, amazing on Bing</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/rZ3Bp6EKW2o/xbox-one-is-terrible-on-google-amazing-on-bing-256585.phtml" /><published>2013-06-19T10:30:00Z</published><updated>2013-06-19T10:30:00Z</updated><content type="html">&lt;p&gt;If you type "The Xbox One is" on Google, autocomplete will helpfully offer suggestions based on what the world is saying about it. Right now those suggestions are less than flattering. "The Xbox One is terrible," reads the first item. It's also "ugly" and "a joke."&lt;/p&gt;
&lt;p&gt;Microsoft's proprietary search engine, Bing, would have you believe a different tale.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Entering the same search into Bing offers up one single suggestion: "The Xbox One is amazing."&lt;/p&gt;
&lt;p&gt;To the casual observer, it looks like Microsoft is using its own pointless relic of a search engine to falsify public opinion about a &lt;a target="_blank" href="http://www.destructoid.com/jimquisition-xbox-one-and-the-death-of-ownership-255819.phtml"&gt;heavily criticized product&lt;/a&gt;. Of course, we all know Microsoft would never do anything like that. When Microsoft has an unpopular product it doesn't just shove it down everybody's throat and try to convince them they secretly love it. Oh wait ...&amp;nbsp;&lt;/p&gt;
&lt;p&gt;[Thanks to everyone who sent this in!]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256585-aaheader.jpg" alt="Xbox One is terrible on Google, amazing on Bing screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/rZ3Bp6EKW2o" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/xbox-one-is-terrible-on-google-amazing-on-bing-256585.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256361</id><author><name>Jayson Napolitano</name><uri>http://www.destructoid.com/blogs/Jayson+Napolitano</uri></author><title>Why Dark Souls doesn't have music outside of boss fights</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/eBohW9J-h6U/why-dark-souls-doesn-t-have-music-outside-of-boss-fights-256361.phtml" /><published>2013-06-19T10:00:00Z</published><updated>2013-06-19T10:00:00Z</updated><content type="html">&lt;p&gt;As Destructoid's Music Editor, it's hard to explain why I'm so in love with the soundtracks for both &lt;em&gt;Demon's Souls&lt;/em&gt; and &lt;em&gt;Dark Souls&lt;/em&gt;. The games features no music outside of boss battles, each of which get their own musical accompaniment to highlight the features of that particular boss. I think it's important to hold back when necessary, so it really shows restraint not to have music everywhere in the game.&lt;/p&gt;
&lt;p&gt;Director Yui Tanimura shared with us his thoughts as to why the game doesn't feature music outside of boss battles and hub areas:&lt;/p&gt;
&lt;p&gt;"Because this game involves paying so much attention to your environment, to your surroundings, not just visually, but with sound, we felt that the implementation of music outside of the boss battles would get in the way of the actual strategizing throughout the game. I feel that being able to really immerse yourself and dive deep into the actual world as if you&amp;rsquo;re the character themselves, we thought the music would get in the way of that. But for the boss battles, the music obviously helps pump up the situation! So that&amp;rsquo;s basically the behind-the-scenes answer."&lt;/p&gt;
&lt;p&gt;I have to admit that I've often found myself imagining how various locations in &lt;em&gt;Dark Souls&lt;/em&gt; would sound with music, but I have absolutely no complaints about the sound in these games.&amp;nbsp;&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256361-BattleWithMirrorKnight.jpg" alt="Why Dark Souls doesn't have music outside of boss fights screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/eBohW9J-h6U" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/why-dark-souls-doesn-t-have-music-outside-of-boss-fights-256361.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256595</id><author><name>Chris Carter</name><uri>http://www.destructoid.com/blogs/Chris+Carter</uri></author><title>Miyamoto wasn't pleased with his work on Zelda II</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/OCK-HZv77TQ/miyamoto-wasn-t-pleased-with-his-work-on-zelda-ii-256595.phtml" /><published>2013-06-19T09:30:00Z</published><updated>2013-06-19T09:30:00Z</updated><content type="html">&lt;p&gt;After following up on a comment legendary Nintendo designer Shigeru Miyamoto made about making a "bad game," &lt;a target="_blank" href="http://kotaku.com/shigeru-miyamotos-bad-game-514017583"&gt;Kotaku got a fairly surprising answer&lt;/a&gt;: that game was &lt;em&gt;Zelda II&lt;/em&gt;. Miyamoto confirms this outright stating, "I wouldn't say that I've ever made a bad game, per se, but a game I think we could have done more with was &lt;em&gt;Zelda II: The Adventure of Link&lt;/em&gt;."&lt;/p&gt;
&lt;p&gt;He goes on to state the limitations of the NES as a reason for his personal failure, saying, "I think specifically in the case of &lt;em&gt;Zelda II&lt;/em&gt; we had a challenge just in terms of what the hardware was capable of doing. It would have been nice to have had bigger enemies in the game, but the Famicom/NES hardware wasn't capable of doing that. From a hardware perspective, if we had been able to have the switch  between the scenes speed up, if that had been faster, we could have done  more..."&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256595-Z1.jpg" alt="Miyamoto wasn't pleased with his work on Zelda II screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/miyamoto-wasn-t-pleased-with-his-work-on-zelda-ii-256595.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/OCK-HZv77TQ" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/miyamoto-wasn-t-pleased-with-his-work-on-zelda-ii-256595.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256587</id><author><name>Jim Sterling</name><uri>http://www.destructoid.com/blogs/Jim+Sterling</uri></author><title>Sony details PS4's promising interface</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/j4nNhc8Rd0c/sony-details-ps4-s-promising-interface-256587.phtml" /><published>2013-06-19T09:00:00Z</published><updated>2013-06-19T09:00:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="376" src="http://www.youtube.com/embed/7s32Q7MxvH0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;Sony's launched a new video promoting the PlayStation 4's interface, specifically showing off the ability to pause one's game to check out shared videos and the PlayStation Store. You can hold your game, go start a download, and resume play. Neat.&lt;/p&gt;
&lt;p&gt;The other interesting bit of information is the ability to download games in parts, rather than all at once. The handsome gamer in the video, who I've decided to name Chase Glistener, is given a choice to download the single-player and multiplayer aspects of &lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/killzone-shadow-fall-looks-like-a-strong-launch-title-256096.phtml"&gt;Killzone: Shadow Fall&lt;/a&gt;&lt;/em&gt; separately, so he can more swiftly jump into a game with his online friend, Romulus Salamander.&lt;/p&gt;
&lt;p&gt;There also seems to be some sort of love story between Chase and a woman I'm calling Malfeasance Brickfist. The implication seems to be that playing &lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/there-s-something-nice-about-ps4-s-knack-256110.phtml"&gt;Knack&lt;/a&gt;&lt;/em&gt; on PS4 will make all of the girls want to do a kissing on your face. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Of course, the cynic in me suggests nothing in the video will be as sleek and quick as it'll be in real life, but after dealing with the PS3's slow-ass, convoluted interface, it's definitely looking to be a step in the right direction.&amp;nbsp;&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256587-aaheader.jpg" alt="Sony details PS4's promising interface screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/j4nNhc8Rd0c" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/sony-details-ps4-s-promising-interface-256587.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256593</id><author><name>Chris Carter</name><uri>http://www.destructoid.com/blogs/Chris+Carter</uri></author><title>Kingdom Hearts III will pick up after Kingdom Hearts 3D</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/hFN2I6NqVJI/kingdom-hearts-iii-will-pick-up-after-kingdom-hearts-3d-256593.phtml" /><published>2013-06-19T08:30:00Z</published><updated>2013-06-19T08:30:00Z</updated><content type="html">&lt;p&gt;It looks like more details are coming in for &lt;a target="_blank" href="http://www.destructoid.com/kingdom-hearts-3-is-finally-announced--255951.phtml"&gt;&lt;em&gt;Kingdom Hearts III&lt;/em&gt;&lt;/a&gt;, and things are actually looking pretty good. Although it can be expected, through a Famitsu Weekly interview &lt;a target="_blank" href="http://www.khinsider.com/news/KINGDOM-HEARTS-III-In-7-4-Famitsu-Weekly-3336"&gt;it is now confirmed&lt;/a&gt; that the game &lt;em&gt;will&lt;/em&gt; continue after the cliffhanger in &lt;em&gt;Kingdom Hearts 3D&lt;/em&gt;, and will feature the "final battle [with] Master Xehanort," which the core entries have been leading up to this entire time. In short, although it doesn't preclude future &lt;em&gt;Kingdom Hearts&lt;/em&gt; games, &lt;em&gt;Kingdom Hearts III&lt;/em&gt; is not going to be a gaiden. and will finally bring an end to the saga that started all the way back in 2002.&lt;/p&gt;
&lt;p&gt;Other bits of the interview include hinting at a playable Riku and Kairi, updated visuals to keep the game more in-line with Disney illustrations, an improved AI system, and a more badass Sora (now that he's gone through the Mark of Mastery Exam). More info will be revealed this October at TGS and at the D23 Expo in Japan.&lt;/p&gt;
&lt;p&gt;If you need a recap of the franchise's story thus far, or just want to jump right into &lt;em&gt;Kingdom Hearts III&lt;/em&gt; when it comes out, check out the "&lt;em&gt;Kingdom Hearts&lt;/em&gt; story made easy" portion &lt;a target="_blank" href="http://www.destructoid.com/100-series-retrospective-kingdom-hearts-232688.phtml"&gt;of my &lt;em&gt;KH&lt;/em&gt; retrospective&lt;/a&gt;, at the bottom. It's actually not that convoluted when you take out all the side stories and "hearts darkness darkness hearts" dialog.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.khinsider.com/news/KINGDOM-HEARTS-III-In-7-4-Famitsu-Weekly-3336"&gt;Kingdom Hearts III&lt;/a&gt; [KH Insider]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256593-KH1.jpg" alt="Kingdom Hearts III will pick up after Kingdom Hearts 3D screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/hFN2I6NqVJI" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/kingdom-hearts-iii-will-pick-up-after-kingdom-hearts-3d-256593.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256594</id><author><name>Jim Sterling</name><uri>http://www.destructoid.com/blogs/Jim+Sterling</uri></author><title>Game magazine scrubs Ellie from The Last of Us artwork</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/zNG_7jTlJo0/game-magazine-scrubs-ellie-from-the-last-of-us-artwork-256594.phtml" /><published>2013-06-19T08:00:00Z</published><updated>2013-06-19T08:00:00Z</updated><content type="html">&lt;p&gt;I've talked at length about the &lt;a href="http://www.destructoid.com/jimquisition-the-creepy-cull-of-female-protagonists-249597.phtml" target="_blank"&gt;Creepy Cull of female protagonists&lt;/a&gt; in the game industry, where women are shunted off promotional materials and deemed unworthy to act as playable characters. It seems the scythe is wielded not just by publishers, however, but by members of the gaming press itself.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;According to Naughty Dog, popular European gaming magazine &lt;em&gt;Gamereactor&lt;/em&gt; was provided artwork for a cover story on &lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/review-the-last-of-us-255287.phtml"&gt;The Last of Us&lt;/a&gt;&lt;/em&gt;, art that featured dual protagonists Joel and Ellie. Naughty Dog, rightly proud of both its creations, was confused to find that &lt;em&gt;Gamereactor&lt;/em&gt; had wiped Ellie from the artwork, leaving only Joel to look gruff and manly.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;"Hey &lt;em&gt;Gamereactor&lt;/em&gt;, appreciate the coverage," &lt;a target="_blank" href="https://twitter.com/Neil_Druckmann/status/347132027289612288"&gt;tweeted Neil Druckman&lt;/a&gt;, "but is there a reason why you removed Ellie from the cover we provided?"&lt;/p&gt;
&lt;p&gt;According to readers, &lt;em&gt;Gamereactor&lt;/em&gt;&amp;nbsp;offered the Ellie-less art alongside several other cover choices for the community to vote on. This seems to be its justification, despite the original artwork including Ellie.&lt;/p&gt;
&lt;p&gt;Some people will swear there's no issue with women in the game industry, &lt;a target="_blank" href="http://www.destructoid.com/box-art-revealed-for-bioshock-infinite-239640.phtml"&gt;but&lt;/a&gt; &lt;a target="_blank" href="http://www.destructoid.com/the-game-industry-doesn-t-want-female-heroes-249067.phtml"&gt;more&lt;/a&gt; and &lt;a target="_blank" href="http://www.destructoid.com/the-last-of-us-focus-test-had-to-be-made-to-include-women-251127.phtml"&gt;more&lt;/a&gt;, we see examples of outlets and companies that seem to have a distinct problem with them. Entities are going out of their way to hide women from our sight, for a number of silly reasons, and it'd be cool if it stopped.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256594-aaheader.jpg" alt="Game magazine scrubs Ellie from The Last of Us artwork screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/game-magazine-scrubs-ellie-from-the-last-of-us-artwork-256594.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/zNG_7jTlJo0" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/game-magazine-scrubs-ellie-from-the-last-of-us-artwork-256594.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256588</id><author><name>Chris Carter</name><uri>http://www.destructoid.com/blogs/Chris+Carter</uri></author><title>Jimmy Fallon gets down with the PlayStation 4</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/QjF8CEYFMwc/jimmy-fallon-gets-down-with-the-playstation-4-256588.phtml" /><published>2013-06-19T07:30:00Z</published><updated>2013-06-19T07:30:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="350" src="http://www.youtube.com/embed/Csr6ahk5RMg" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;Jimmy Fallon hosted the PlayStation 4 during his post-E3 videogame week with Sony's Mark Cerny, who showed off &lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/there-s-something-nice-about-ps4-s-knack-256110.phtml"&gt;Knack&lt;/a&gt; &lt;/em&gt;on the new console. I'll say it outright, Mark Cerny was &lt;em&gt;much&lt;/em&gt; easier to watch &lt;a target="_blank" href="http://www.destructoid.com/jimmy-fallon-is-all-about-the-xbox-one-256518.phtml"&gt;than Phil Spencer&lt;/a&gt;, and the entire appearance felt more natural as a whole.&lt;/p&gt;
&lt;p&gt;For instance, rather than going the route of spouting constant buzzwords and "television integration," Cerny namedrops &lt;em&gt;Katamari Damacy&lt;/em&gt; like it's genuine, and the whole affair doesn't feel nearly as scripted as Microsoft's appearance. I think Cerny was the perfect choice, as his less-corporate image and game design experience helped increase the appeal for pretty much every demographic.&lt;/p&gt;
&lt;p&gt;They also re-iterate the full support of used games and the lack of a required internet connection, which the crowd cheers for, and Jimmy briefly celebrates (as Jimmy tends to do on a constant basis). I'd say it was a success.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256588-F1.jpg" alt="Jimmy Fallon gets down with the PlayStation 4 screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/QjF8CEYFMwc" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/jimmy-fallon-gets-down-with-the-playstation-4-256588.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256563</id><author><name>Alasdair Duncan</name><uri>http://www.destructoid.com/blogs/Alasdair+Duncan</uri></author><title>Highland Wars is exactly what it sounds like</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/DQb4_VHLMjY/highland-wars-is-exactly-what-it-sounds-like-256563.phtml" /><published>2013-06-19T07:00:00Z</published><updated>2013-06-19T07:00:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="349" src="https://www.youtube.com/embed/q1GTSax7QQM?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;Here in Scotland we love eating deep-fried food, whiskey, &lt;a href="http://www.bbc.co.uk/news/uk-scotland-12898723" target="_blank"&gt;having a shockingly low life expectancy&lt;/a&gt;, and fighting. Especially the last one. So it's surprising to me that outside of &lt;em&gt;Medieval II: Total War&lt;/em&gt;, there's not been much in the way of games set in Scotland. &lt;em&gt;Highland Wars&lt;/em&gt; looks to reverse this by setting its class-based multiplayer in the unusually sunny Scottish highlands.&lt;/p&gt;
&lt;p&gt;Players will engage in close-quarters combat but will also have to gather resources and build defences and war machines. The game is &lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=148933219" target="_blank"&gt;currently on Steam's Greenlight service&lt;/a&gt; so if you fancy bathing in the blood of rival clansmen, give it a vote up. Just remember to cry "FREEDOOOMM" whilst doing so to get yourself in the spirit.&lt;/p&gt;
&lt;p&gt;[Thanks to Strider for the tip]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256563-highlandhead.jpg" alt="Highland Wars is exactly what it sounds like screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/DQb4_VHLMjY" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/highland-wars-is-exactly-what-it-sounds-like-256563.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256272</id><author><name>Hamza CTZ Aziz</name><uri>http://www.destructoid.com/blogs/Hamza+CTZ+Aziz</uri></author><title>Hero worship gone wrong in Hotline Miami 2</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/pmSdAQWsA0c/hero-worship-gone-wrong-in-hotline-miami-2-256272.phtml" /><published>2013-06-19T05:00:00Z</published><updated>2013-06-19T05:00:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="376" src="http://www.youtube.com/embed/YcIgabcx-9Q" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Hotline Miami 2: Wrong Number&lt;/em&gt; picks up after the events of the original game and focuses on two different groups of people you'll be playing as. While both groups are very different from one another, they both happen to be dealing with the same subject matter: Hero worship. The "hero" in this case being Jacket from the &lt;a href="http://www.destructoid.com/review-hotline-miami-237249.phtml" target="_blank"&gt;&lt;em&gt;Hotline Miami&lt;/em&gt;&lt;/a&gt;, who has made waves after going on his killing spree against the Russian mob.&lt;/p&gt;
&lt;p&gt;A new story, but that original brutal satisfying gameplay is very much intact. You'll be smashing, slashing, shooting, and slamming people's bodies into bloody pulps all to the cool tunes of the '80s-inspired music once again, and that's a good thing.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256272-hotlinemiami2.jpg" alt="Hero worship gone wrong in Hotline Miami 2 screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/hero-worship-gone-wrong-in-hotline-miami-2-256272.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/pmSdAQWsA0c" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/hero-worship-gone-wrong-in-hotline-miami-2-256272.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256539</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>A better look at Shadow Warrior's cast of demons</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/gD4AzFyjGEk/a-better-look-at-shadow-warrior-s-cast-of-demons-256539.phtml" /><published>2013-06-19T03:00:00Z</published><updated>2013-06-19T03:00:00Z</updated><content type="html">&lt;p&gt;Playing Flying Wild Hog's new take on &lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/shadow-warrior-is-silly-old-school-fps-fun-256276.phtml"&gt;Shadow Warrior&lt;/a&gt; &lt;/em&gt;last week at E3 was unexpectedly awesome. It was refreshing, which is an odd comment to make about a game that is decidedly old-school. Slicing apart dudes and demons, it turns out, is a timeless concept.&lt;/p&gt;
&lt;p&gt;As some of you reminded me, the original &lt;em&gt;Shadow Warrior &lt;/em&gt;is &lt;a target="_blank" href="http://www.destructoid.com/the-original-shadow-warrior-is-free-on-steam-forever-254774.phtml"&gt;free on Steam&lt;/a&gt;. Take a look at this latest batch of screenshots for the remake and go relive the '90s. It's what Lo Wang would want.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256539-h1.jpg" alt="A better look at Shadow Warrior's cast of demons screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/a-better-look-at-shadow-warrior-s-cast-of-demons-256539.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/gD4AzFyjGEk" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/a-better-look-at-shadow-warrior-s-cast-of-demons-256539.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256537</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Charming Teslagrad also targeting Wii U this fall</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/5l-IAcXE5vc/charming-teslagrad-also-targeting-wii-u-this-fall-256537.phtml" /><published>2013-06-19T01:00:00Z</published><updated>2013-06-19T01:00:00Z</updated><content type="html">&lt;p&gt;&lt;em&gt;Teslagrad &lt;/em&gt;is &lt;a target="_blank" href="http://www.destructoid.com/puzzle-platformer-teslagrad-sounds-so-so-good-253192.phtml"&gt;shaping up to be another score&lt;/a&gt; for Wii U. The puzzle-platformer's newly-announced eShop release will join the Windows, Mac, Linux, and PlayStation 3 versions this fall.&lt;/p&gt;
&lt;p&gt;Using electricity and magnetism, players will solve puzzles in Tesla Tower. Two other points caught my eye: there are no cutscenes or speech bubbles -- Rain Games is relying on "visual storytelling" -- and the game also features "old-school" boss fights. That knowledge, combined with these latest screenshots, has me feeling positive about &lt;em&gt;Teslagrad&lt;/em&gt;.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256537-h1.jpg" alt="Charming Teslagrad also targeting Wii U this fall screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/charming-teslagrad-also-targeting-wii-u-this-fall-256537.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/5l-IAcXE5vc" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/charming-teslagrad-also-targeting-wii-u-this-fall-256537.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256573</id><author><name>Steven Hansen</name><uri>http://www.destructoid.com/blogs/Steven+Hansen</uri></author><title>The Daily Hotness: Best Final Fantasy could go HD</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/miUIs4joHvc/the-daily-hotness-best-final-fantasy-could-go-hd-256573.phtml" /><published>2013-06-18T23:59:00Z</published><updated>2013-06-18T23:59:00Z</updated><content type="html">&lt;p&gt;&lt;span class="c1"&gt;The best news from today? &lt;em&gt;Final Fantasy X/X-2 HD&lt;/em&gt; producer Yoshinoro Kitase noted that, should the HD remasters of &lt;em&gt;X &lt;/em&gt;and &lt;em&gt;X-2&lt;/em&gt; prove successful, &lt;a href="http://www.destructoid.com/final-fantasy-xii-hd-a-possibility-if-x-x-2-hd-succeed-256547.phtml" target="_blank"&gt;&lt;em&gt;Final Fantasy XII &lt;/em&gt;is likely next in line&lt;/a&gt; for a remaster. &lt;em&gt;Final Fantasy XII&lt;/em&gt; is a personal favorite of mine and since &lt;em&gt;Final Fantasy XII&lt;/em&gt;-hater Dale North is on vacation I figured I'd take another moment to hammer home how great of a game &lt;em&gt;XII&lt;/em&gt; is. Don't tell him. &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="c1"&gt;Today, we brought reviews for &lt;em&gt;Dungeons and Dragons: Chronicles of Mystara&lt;/em&gt; and &lt;em&gt;The Yawhg&lt;/em&gt;, we announced out best of E3 winners, Tony Ponce met Kenji Inafune and talked about &lt;em&gt;Yaiba: Ninja Gaiden Z&lt;/em&gt;, Ken Levine is penning a new &lt;em&gt;Logan's Run&lt;/em&gt;, and more!&lt;/span&gt;&lt;strong&gt;&lt;span class="c1"&gt;&lt;br /&gt;&lt;br /&gt;Destructoid Original:&lt;/span&gt;&lt;/strong&gt;&lt;span class="c1 c6"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.destructoid.com/destructoid-s-best-of-e3-2013-winners--256503.phtml"&gt;Destructoid's Best of E3 2013 winners! &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.destructoid.com/live-show-the-last-of-us-multiplayer-get-together-256566.phtml"&gt;Live show: The Last Of Us multiplayer get together&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.destructoid.com/here-s-the-dtoid-show-e3-wrap-up--256567.phtml"&gt;Here's The DTOID Show E3 Wrap-up!&lt;/a&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Community:&lt;/strong&gt;&lt;/span&gt;&lt;span class="c1"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="c1"&gt;Community blogs of &lt;a href="http://www.destructoid.com/blogs/CblogRecaps"&gt;8/14&lt;/a&gt;&lt;/span&gt;&lt;span class="c1 c6"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="c1 c6"&gt;Forum thread of the day: &lt;a href="http://forum.destructoid.com/showthread.php?22314-The-Last-of-Us&amp;amp;p=1175022&amp;amp;viewfull=1#post1175022" target="_blank"&gt;The Last of Us&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br class="c1 c6" /&gt;&lt;strong&gt;&lt;span class="c1 c6"&gt;Reviews:&lt;/span&gt;&lt;span class="c1"&gt; &lt;/span&gt;&lt;/strong&gt;&lt;span class="c1"&gt;&lt;/span&gt;&lt;span class="c1 c6"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.destructoid.com/review-dungeons-and-dragons-chronicles-of-mystara-255658.phtml"&gt;Review: Dungeons and Dragons: Chronicles of Mystara&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.destructoid.com/impressions-logitech-g430-surround-sound-gaming-headset-256492.phtml"&gt;Impressions: Logitech G430 Surround Sound Gaming Headset&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.destructoid.com/review-the-yawhg-255648.phtml"&gt;Review: The Yawhg&lt;/a&gt;&lt;span class="c1"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;span class="c1 c6"&gt;E3:&lt;/span&gt;&lt;span class="c1"&gt; &lt;/span&gt;&lt;/strong&gt;&lt;span class="c1"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.destructoid.com/dark-souls-ii-still-influenced-by-king-s-field-series-256360.phtml"&gt;Dark Souls II still influenced by King's Field series&lt;br /&gt;&lt;/a&gt;&lt;a href="http://www.destructoid.com/i-don-t-want-to-forget-about-ys-memories-of-celceta-256487.phtml"&gt;I don't want to forget about Ys: Memories of Celceta&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.destructoid.com/pac-man-and-the-ghostly-adventures-will-make-you-sad-256507.phtml"&gt;Pac-Man and the Ghostly Adventures will make you sad&lt;/a&gt;&lt;a href="http://www.destructoid.com/dark-souls-ii-still-influenced-by-king-s-field-series-256360.phtml"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://www.destructoid.com/escape-goat-2-goes-metroidvania-with-new-map-system-256448.phtml"&gt;Escape Goat 2 goes Metroidvania with new map system&lt;/a&gt;&lt;a href="http://www.destructoid.com/dark-souls-ii-still-influenced-by-king-s-field-series-256360.phtml"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://www.destructoid.com/i-met-keiji-inafune-we-discussed-yaiba-ninja-gaiden-z--256473.phtml"&gt;I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z!&lt;/a&gt;&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256573-hotness91header.jpg" alt="The Daily Hotness: Best Final Fantasy could go HD screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/the-daily-hotness-best-final-fantasy-could-go-hd-256573.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/miUIs4joHvc" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/the-daily-hotness-best-final-fantasy-could-go-hd-256573.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256567</id><author><name>Max Scoville</name><uri>http://www.destructoid.com/blogs/Max+Scoville</uri></author><title>Here's The DTOID Show E3 Wrap-up!</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/eTeHlPneV7Q/here-s-the-dtoid-show-e3-wrap-up--256567.phtml" /><published>2013-06-18T23:40:00Z</published><updated>2013-06-18T23:40:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="376" src="http://www.youtube.com/embed/wwSgNiir2fs" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;Hey everybody! We're back from E3, and boy are our arms tired. From playing video games, but also from making cartoonish flapping motions.&lt;/p&gt;
&lt;p&gt;We ran down what came out of &lt;a target="_blank" href="http://www.destructoid.com/everything-that-happened-at-the-microsoft-e3-conference-255858.phtml%20"&gt;Microsoft&lt;/a&gt;, &lt;a target="_blank" href="http://www.destructoid.com/here-s-everything-that-happened-at-sony-s-e3-conference-255959.phtml"&gt;Sony&lt;/a&gt;, and &lt;a target="_blank" href="http://www.destructoid.com/nintendo-recaps-their-entire-e3-experience-in-video-form-256327.phtml"&gt;Nintendo's&lt;/a&gt; respective press conferences, as well as our personal favorites, and then listed off the &lt;a target="_blank" href="http://www.destructoid.com/destructoid-s-best-of-e3-2013-winners--256503.phtml"&gt;Destructoid Best Of E3&lt;/a&gt; winners. Now, we take naps.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256567-DTOID_449_HEADER.jpg" alt="Here's The DTOID Show E3 Wrap-up! screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/eTeHlPneV7Q" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/here-s-the-dtoid-show-e3-wrap-up--256567.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256496</id><author><name>Jonathan Holmes</name><uri>http://www.destructoid.com/blogs/Jonathan+Holmes</uri></author><title>Smash Bros. Mega Man looks amazing on the 3DS</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/HvQQmqTXBFI/smash-bros-mega-man-looks-amazing-on-the-3ds-256496.phtml" /><published>2013-06-18T23:30:00Z</published><updated>2013-06-18T23:30:00Z</updated><content type="html">&lt;p&gt;A lot of people are betting on &lt;em&gt;Super Smash Bros.&lt;/em&gt; on the Wii U to be a big system seller. The more I see of the 3DS version of the game, the less confident I am in that. Depending on how different the two versions are, Nintendo may have accidentally beaten themselves at their own game with the&amp;nbsp;&lt;em&gt;Smash Bros. &lt;/em&gt;on 3DS&lt;em&gt;.&lt;/em&gt;&amp;nbsp;If they're both pretty much the game, but the game costs less on the 3DS and looks &lt;em&gt;this good&lt;/em&gt;, then the Wii U version may suffer for it.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Of course, Nintendo may go the business savvy route and sell both versions of the game together in a $60 bundle. That would do a lot to motivate 3DS owners who were otherwise noncommittal to the Wii U to take the plunge. Either way, it's great to see the 3DS flex its muscle a little bit here. The mix of vibrant colors, black outline, and top-notch models and textures makes for a look that's arguably more attractive than its HD counterpart.&lt;/p&gt;
&lt;p&gt;&lt;a rel="story-205595" href="http://www.gonintendo.com/?mode=viewstory&amp;amp;id=205595"&gt;Smash Bros. 3DS - Mega Man screens&lt;/a&gt;&amp;nbsp;[GoNintendo via &lt;a target="_blank" href="http://www.smashbros.com/us/characters/mega_man.html"&gt;Smash Bros.&lt;/a&gt;]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256496-Mega3DS.jpg" alt="Smash Bros. Mega Man looks amazing on the 3DS screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/HvQQmqTXBFI" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/smash-bros-mega-man-looks-amazing-on-the-3ds-256496.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256560</id><author><name>Abel Girmay</name><uri>http://www.destructoid.com/blogs/Abel+Girmay</uri></author><title>This Thief demo sees the return of a trusty tool</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/dcjB2sCcRCo/this-thief-demo-sees-the-return-of-a-trusty-tool-256560.phtml" /><published>2013-06-18T23:00:00Z</published><updated>2013-06-18T23:00:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="349" src="http://www.youtube.com/embed/bQ_QZdmTRDY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/thief-is-going-to-be-an-exhilarating-game-255255.phtml"&gt;Thief&lt;/a&gt;&lt;/em&gt; has been getting a lot of well-deserved buzz since its announcement, not the least of which surrounds its new Focus mechanic. Is it game-breaking, or harmlessly non-intrusive?&lt;/p&gt;
&lt;p&gt;Well, I'm here to to tell you none of that matters people, because &lt;em&gt;Thief&lt;/em&gt; has water arrows. Yes, they are back, and still make absolutely no goddamn sense to me. I mean, is it a soaked rag at the tip? A pouch of water hanging off of the arrow? Some say it's a water crystal, but then doesn't that mean the torch would just melt everything?&lt;/p&gt;
&lt;p&gt;Videogames, people. Videogames.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256560-thief.jpg" alt="This Thief demo sees the return of a trusty tool screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/dcjB2sCcRCo" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/this-thief-demo-sees-the-return-of-a-trusty-tool-256560.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256559</id><author><name>Abel Girmay</name><uri>http://www.destructoid.com/blogs/Abel+Girmay</uri></author><title>Warner Bros. Montreal responds to Arkham Origins skeptics</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/l1jtwITp3P4/warner-bros-montreal-responds-to-arkham-origins-skeptics-256559.phtml" /><published>2013-06-18T22:30:00Z</published><updated>2013-06-18T22:30:00Z</updated><content type="html">&lt;p&gt;It's always a bit scary when a new, unproven developer takes over a well-loved franchise. Sometimes the results are &lt;a target="_blank" href="http://www.destructoid.com/review-fallout-new-vegas-186210.phtml"&gt;really good&lt;/a&gt;, and other times they are &lt;a target="_blank" href="http://www.destructoid.com/review-metroid-other-m-182449.phtml"&gt;downright disastrous&lt;/a&gt;. &lt;a target="_blank" href="http://www.destructoid.com/the-odds-are-against-you-in-batman-arkham-origins-253996.phtml"&gt;&lt;em&gt;Batman: Arkham Origins&lt;/em&gt;&lt;/a&gt; creative director Eric Holmes (no relation to our Holmes...I think) is aware of this, and confident their work is up to par.&lt;/p&gt;
&lt;p&gt;"I would say that people have the right to be cynical; they have the option to be cynical," Holmes said in a interview with &lt;a target="_blank" href="http://www.gamespot.com/news/wb-defends-batman-arkham-origins-6410377"&gt;GameSpot&lt;/a&gt;. "I think as soon as you've got the pad in your hand, you're going to see  that this game is authentic and uses the same underpinnings and core  mechanics of the previous &lt;em&gt;Arkham&lt;/em&gt; games."&lt;/p&gt;
&lt;p&gt;I suppose a good amount of skepticism is healthy, so long as it doesn't leave that "Wait and see" zone. Personally, I'm not a fan of prequels, yet actually have hopes that &lt;em&gt;Origins&lt;/em&gt; can be a better game than &lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/review-batman-arkham-city-213288.phtml"&gt;Arkham City&lt;/a&gt;&lt;/em&gt;, as the follow-up just didn't click with me like the first.&lt;/p&gt;
&lt;p&gt;In any case, the story is still my biggest draw. WB Montreal is staying very hush-hush about it, but certainly doesn't lack for confidence, saying, "I think it's a very important Batman story and I think fans are going  to love that probably more than any other thing in the game."&lt;/p&gt;
&lt;p&gt;That's a bold statement, Mr. Holmes. Still, seeing a young, green-as-grass Batman going up against criminally underrepresented villains like Black Mask and Deathstroke -- yeah, I'm in.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.gamespot.com/news/wb-defends-batman-arkham-origins-6410377"&gt;WB defends Batman: Arkham Origins&lt;/a&gt; [GameSpot]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256559-header.jpg" alt="Warner Bros. Montreal responds to Arkham Origins skeptics screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/l1jtwITp3P4" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/warner-bros-montreal-responds-to-arkham-origins-skeptics-256559.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256575</id><author><name>Kyle MacGregor</name><uri>http://www.destructoid.com/blogs/Kyle+MacGregor</uri></author><title>Do not update your PS3, latest firmware bricking systems</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/oJp27cJXQeg/do-not-update-your-ps3-latest-firmware-bricking-systems-256575.phtml" /><published>2013-06-18T22:25:00Z</published><updated>2013-06-18T22:25:00Z</updated><content type="html">&lt;p&gt;[&lt;strong&gt;Update:&lt;/strong&gt; Sony has &lt;a target="_blank" href="https://twitter.com/PlayStationEU/status/347270685577605120"&gt;temporarily pulled&lt;/a&gt; the troublesome patch and is investigating the problem.]&lt;/p&gt;
&lt;p&gt;PlayStation 3 owners looking to use the system's online features this evening may have already noticed a prompt to download the latest firmware update. Do not accept it! Reports are coming in that suggest the latest update is bricking systems.&lt;/p&gt;
&lt;p&gt;Of course, the issue isn't universal. Not everyone is being adversely affected by the update. However, it's probably better to be safe than sorry. PlayStation 3 users might want to consider other avenues for entertainment until this mess gets sorted out.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://community.us.playstation.com/t5/PlayStation-3-Support/Problem-after-update-to-4-45/td-p/40712247" target="_blank"&gt;Problem after update to 4.45&lt;/a&gt; [PlayStation Support]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256575-666666.jpg" alt="Do not update your PS3, latest firmware bricking systems screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/oJp27cJXQeg" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/do-not-update-your-ps3-latest-firmware-bricking-systems-256575.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256555</id><author><name>Joshua Derocher</name><uri>http://www.destructoid.com/blogs/Joshua+Derocher</uri></author><title>Ken Levine will write the new Logan's Run movie</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/3mj6FFdET8g/ken-levine-will-write-the-new-logan-s-run-movie-256555.phtml" /><published>2013-06-18T22:00:00Z</published><updated>2013-06-18T22:00:00Z</updated><content type="html">&lt;p&gt;A remake for &lt;em&gt;Logan's Run&lt;/em&gt; is in the works, and it's surprisingly going to be written by &lt;em&gt;&lt;a href="http://www.destructoid.com/review-bioshock-infinite-249341.phtml"&gt;BioShock Infinite's&lt;/a&gt;&lt;/em&gt; master guru, Ken Levine. He isn't leaving Irrational Games or anything like that; he is just writing this as a side project.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.deadline.com/2013/06/bioshock-creator-ken-levine-takes-on-logans-run-script-for-warner-bros/"&gt;Deadline called this a project of passion for Levine&lt;/a&gt;, who will be joining Bryan Singer, the Producer of the &lt;em&gt;X-Men&lt;/em&gt; movies, &lt;em&gt;House M.D.&lt;/em&gt;, and &lt;em&gt;Jack the Giant Slayer&lt;/em&gt;. Singer has been trying to get this movie made since 2004, so I wouldn't expect it to come out anytime soon, but I am really looking forward to seeing what Levine does with the script.&lt;/p&gt;
&lt;p&gt;&lt;a title="&amp;lsquo;Bioshock&amp;rsquo; Creator Ken Levine Takes On &amp;lsquo;Logan&amp;rsquo;s Run&amp;rsquo; Script For Warner Bros" rel="bookmark" href="http://www.deadline.com/2013/06/bioshock-creator-ken-levine-takes-on-logans-run-script-for-warner-bros/"&gt;&amp;lsquo;Bioshock&amp;rsquo; Creator Ken Levine Takes On &amp;lsquo;Logan&amp;rsquo;s Run&amp;rsquo; Script For Warner Bros&lt;/a&gt; [Deadline]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256555-logansrun.jpg" alt="Ken Levine will write the new Logan's Run movie screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/3mj6FFdET8g" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/ken-levine-will-write-the-new-logan-s-run-movie-256555.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256556</id><author><name>Steven Hansen</name><uri>http://www.destructoid.com/blogs/Steven+Hansen</uri></author><title>Deep Down a ways away, not related to Dragon's Dogma</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/11Z7ah6AuYk/deep-down-a-ways-away-not-related-to-dragon-s-dogma-256556.phtml" /><published>2013-06-18T21:30:00Z</published><updated>2013-06-18T21:30:00Z</updated><content type="html">&lt;p&gt;During Sony's PlayStation 4 reveal event, Capcom showed off &lt;a target="_blank" href="http://www.destructoid.com/capcom-debuts-a-new-engine-and-new-ps4-game-deep-down--246156.phtml"&gt;&lt;em&gt;Deep Down&lt;/em&gt;&lt;/a&gt;, a game slated for PS4 and running on Capcom's next-gen engine, codenamed "Panta Rhei." The game looks positively medieval, not too dissimilar from Capcom property &lt;em&gt;Dragon's Dogma&lt;/em&gt;. There are even dragons. Still, on the Capcom forum, senior VP Christian Svensson &lt;a target="_blank" href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29964977/dragons-dogma-a-sony-franchise-now?post_num=10#533180419"&gt;put the kibosh&lt;/a&gt; on any notions of relation between the two games: "For reference [&lt;em&gt;Dead Rising 3&lt;/em&gt;] and &lt;em&gt;Deep Down&lt;/em&gt; have nothing to do with &lt;em&gt;Dragon's Dogma&lt;/em&gt;."&lt;/p&gt;
&lt;p&gt;Meanwhile, the &lt;em&gt;Dragon's Dogma&lt;/em&gt; franchise, post &lt;a target="_blank" href="http://www.destructoid.com/review-dragon-s-dogma-dark-arisen-252264.phtml"&gt;&lt;em&gt;Dragon's Dogma: Dark Arisen&lt;/em&gt;&lt;/a&gt;, is presently persisting as a free-to-play Vita exclusive, &lt;a target="_blank" href="http://www.destructoid.com/dragon-s-dogma-quest-announced-as-a-free-to-play-vita-rpg-255390.phtml"&gt;&lt;em&gt;Dragon's Dogma Quest&lt;/em&gt;&lt;/a&gt;. Capcom is adamant about turning the series into one of its&lt;a target="_blank" href="http://www.destructoid.com/capcom-profits-up-290-dragon-s-dogma-to-be-a-series-232195.phtml"&gt; flagship franchises&lt;/a&gt;. Maybe &lt;em&gt;Deep Down&lt;/em&gt; is something like a spiritual forebearer to &lt;em&gt;Dragon's Dogma&lt;/em&gt;, allowing Capcom to test the next-gen waters and its new engine with a fresh IP before going all in with another &lt;em&gt;Dragon's Dogma&lt;/em&gt;?&lt;/p&gt;
&lt;p&gt;On the topic of &lt;em&gt;Deep Down&lt;/em&gt;, Svensson noted, "It&amp;rsquo;s still quite far off. Ono-san tweeted we&amp;rsquo;d have it at E3 next year." Could Capcom up and run both games simultaneously despite perceived overlap? Or does having &lt;em&gt;Deep Down&lt;/em&gt; at E3 next year back up the notion of it coming out first while &lt;em&gt;Dragon's Dogma&lt;/em&gt; gets a new game announced at the conference?&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256556-h1.jpg" alt="Deep Down a ways away, not related to Dragon's Dogma screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/11Z7ah6AuYk" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/deep-down-a-ways-away-not-related-to-dragon-s-dogma-256556.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256553</id><author><name>Joshua Derocher</name><uri>http://www.destructoid.com/blogs/Joshua+Derocher</uri></author><title>Incredipede on sale on Steam for $5, free on Linux</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/YTTpKMAckS8/incredipede-on-sale-on-steam-for-5-free-on-linux-256553.phtml" /><published>2013-06-18T21:00:00Z</published><updated>2013-06-18T21:00:00Z</updated><content type="html">&lt;p&gt;&lt;object width="620" height="349"&gt;&lt;param name="movie" value="http://www.youtube.com/v/0KderP7ShSU?hl=en_US&amp;amp;version=3"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/0KderP7ShSU?hl=en_US&amp;amp;version=3" type="application/x-shockwave-flash" width="620" height="349" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.destructoid.com/growing-limbs-and-taking-names-in-incredipede-234878.phtml"&gt;Incredipede&lt;/a&gt;&lt;/em&gt;, a "game about life and feet," is on sale for $4.99 on &lt;a target="_blank" href="http://store.steampowered.com/app/230150/"&gt;Steam for PC and Mac&lt;/a&gt;. If you are a lucky Linux user, you can &lt;a target="_blank" href="http://www.incredipede.com/linux.html"&gt;download it for free&lt;/a&gt;. The game was successfully added to Steam via Greenlight earlier this year, and it looks like a lot of fun to play.&lt;/p&gt;
&lt;p&gt;This sale runs until June 24, so jump on it if you want to save some cash and add another indie title to your collection.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256553-incredipede.jpg" alt="Incredipede on sale on Steam for $5, free on Linux screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/YTTpKMAckS8" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/incredipede-on-sale-on-steam-for-5-free-on-linux-256553.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256551</id><author><name>Alasdair Duncan</name><uri>http://www.destructoid.com/blogs/Alasdair+Duncan</uri></author><title>Gunpoint made back its budget in 64 seconds, kinda</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/V3ch4nRkfFg/gunpoint-made-back-its-budget-in-64-seconds-kinda-256551.phtml" /><published>2013-06-18T20:30:00Z</published><updated>2013-06-18T20:30:00Z</updated><content type="html">&lt;p&gt;If your game only really cost $30 to make in GameMaker, then yeah, you're gonna recoup the development budget pretty quick. Former PC Gamer writer Tom Francis hoped his debut title &lt;em&gt;Gunpoint&lt;/em&gt; might do well enough to allow him to quit writing full time and become an indie dev -- that has happened and then some.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the use of &lt;a href="http://www.pentadact.com/2013-06-18-gunpoint-recoups-development-costs-in-64-seconds/" target="_blank"&gt;some charming graphs on his blog&lt;/a&gt;, Tom points out that after strong pre-order sales, &lt;em&gt;Gunpoint&lt;/em&gt; flew off virtual shelves to the point where he is now well equipped to work on future titles. What's really interesting is that he was advised not to put out a demo of the game until after the game launched. This advice came from people with "industry experience" and the claims that it would hurt &lt;em&gt;Gunpoint&lt;/em&gt;'s sales.&lt;/p&gt;
&lt;p&gt;It's refreshing to see someone stick to their guns and act in the best interest of gamers instead of chasing the fabled "lost sales." Playing the demo of &lt;em&gt;Gunpoint&lt;/em&gt; definitely convinced me to buy the game as well as &lt;a href="http://www.destructoid.com/review-gunpoint-254833.phtml" target="_blank"&gt;Fraser's glowing review&lt;/a&gt;. If its success allows Tom to keep making games in the future, then that's good news all around.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256551-gunpoint1.jpg" alt="Gunpoint made back its budget in 64 seconds, kinda screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/V3ch4nRkfFg" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/gunpoint-made-back-its-budget-in-64-seconds-kinda-256551.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256550</id><author><name>Joshua Derocher</name><uri>http://www.destructoid.com/blogs/Joshua+Derocher</uri></author><title>Indie Royale releases The Chosen Bundle 2</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/b3ASB7ZTZDA/indie-royale-releases-the-chosen-bundle-2-256550.phtml" /><published>2013-06-18T20:00:00Z</published><updated>2013-06-18T20:00:00Z</updated><content type="html">&lt;p&gt;The '&lt;a href="http://www.destructoid.com/indie-royale-debuts-the-really-big-bundle--216830.phtml"&gt;Really Big Bundle&lt;/a&gt;' was selected in a community vote to be re-released by Indie Royale, and it's out now and renamed to "&lt;a href="http://www.indieroyale.com/" target="_blank"&gt;The Chosen 2 Bundle&lt;/a&gt;."&lt;/p&gt;
&lt;p&gt;This bundle includes &lt;em&gt;Really Big Sky&lt;/em&gt;,&lt;em&gt; Runespell Overture&lt;/em&gt;, &lt;em&gt;&lt;a href="http://www.destructoid.com/review-eufloria-213006.phtml"&gt;Eufloria&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="http://www.destructoid.com/cthulhu-saves-the-world-pc-beat-xbox-sales-in-six-days--206478.phtml"&gt;Cthulhu Saves the World&lt;/a&gt;&lt;/em&gt;, and&lt;em&gt; Breath of Death VII&lt;/em&gt;. These are all excellent games, and I highly recommend &lt;em&gt;Cthulhu&lt;/em&gt; to everyone.&lt;/p&gt;
&lt;p&gt;You can grab this bundle for a current minimum price of $4.40, and if you pay at least $7 you'll get a bonus music album, &lt;em&gt;Rise of the Obsidian Interstellar&lt;/em&gt; by &lt;a target="_blank" href="http://disasterpeace.com/"&gt;Disasterpeace&lt;/a&gt;.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256550-chtulhusavestheworld.jpg" alt="Indie Royale releases The Chosen Bundle 2 screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/b3ASB7ZTZDA" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/indie-royale-releases-the-chosen-bundle-2-256550.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256565</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Nintendo trying its hand at free-to-play with Steel Diver</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/7OIyxuXY0dk/nintendo-trying-its-hand-at-free-to-play-with-steel-diver-256565.phtml" /><published>2013-06-18T19:30:00Z</published><updated>2013-06-18T19:30:00Z</updated><content type="html">&lt;p&gt;That upcoming &lt;a target="_blank" href="http://www.destructoid.com/nintendo-is-planning-to-release-a-free-to-play-game-soon-256223.phtml"&gt;free-to-play Nintendo game&lt;/a&gt;? Let out a sigh of relief. We knew the company wouldn't tamper with &lt;em&gt;Mario &lt;/em&gt;or &lt;em&gt;Pokemon&lt;/em&gt; for its monetization experiment, sure, but we now know which property is going free-to-play and everything's going to be okay. It's &lt;em&gt;Steel Diver&lt;/em&gt;, aka that submarine title people bought so they'd have something, anything, to play on their 3DS.&lt;/p&gt;
&lt;p&gt;"There is something we're doing with the &lt;em&gt;Steel Diver&lt;/em&gt; idea that I think  is going to open things up with that game...&amp;nbsp;It's going to be very fun," Nintendo's Shigeru Miyamoto told &lt;a target="_blank" href="http://www.ign.com/articles/2013/06/18/nintendos-free-to-play-game-is-steel-diver"&gt;IGN&lt;/a&gt;.  "We're exploring from a perspective of where we can take that from a  multiplayer standpoint -- it's going to have this four-player battle mode  that I think is going to be very interesting."&lt;/p&gt;
&lt;p&gt;Nintendo is said to be concentrating on the balance of providing entertainment value vs. needing to earn some money back from players. This new &lt;em&gt;Steel Diver &lt;/em&gt;will also see a physical release and, according to Miyamoto, is "something that we're hoping to be able to show relatively soon."&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.ign.com/articles/2013/06/18/nintendos-free-to-play-game-is-steel-diver"&gt;Nintendo's Free-to-Play Game is Steel Diver&lt;/a&gt; [IGN]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://www.destructoid.com//ul/256565-h1.jpg" alt="Nintendo trying its hand at free-to-play with Steel Diver screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/7OIyxuXY0dk" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/nintendo-trying-its-hand-at-free-to-play-with-steel-diver-256565.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256473</id><author><name>Tony Ponce</name><uri>http://www.destructoid.com/blogs/Tony+Ponce</uri></author><title>I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z!</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/yrT5cpLkX70/i-met-keiji-inafune-we-discussed-yaiba-ninja-gaiden-z--256473.phtml" /><published>2013-06-18T19:15:00Z</published><updated>2013-06-18T19:15:00Z</updated><content type="html">&lt;p&gt;Guys. I met Keiji Inafune at E3. I &lt;em&gt;interviewed&lt;/em&gt; Keiji Inafune at E3.&lt;/p&gt;
&lt;p&gt;I've achieved everything I've wanted to accomplish in my relatively short career as a games journalist. There is literally nothing else for me to do except pack my things and move on. I'm kidding, of course, but I'm not joking about how big a dream come true this was.&lt;/p&gt;
&lt;p&gt;My meeting with Inafune was a complete surprise. Each of the Destructoid writers had been handed a list of appointments, and I saw Tecmo Koei on my schedule. I rightly assumed it was to discuss &lt;em&gt;Yaiba: Ninja Gaiden Z&lt;/em&gt;, but I had no idea whether I'd be speaking directly with someone from the dev team or not.&lt;/p&gt;
&lt;p&gt;If I had known Keiji Inafune, the man whose work has had such a profound impact on hobby and my life, would be standing behind that door, I would have come prepared with a better list of questions. Nonetheless, I stepped in the room, put on my most professional face, and did my absolute best not to squeal like a schoolgirl.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256473-YaibaE3Demo.jpg" alt="I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z! screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/i-met-keiji-inafune-we-discussed-yaiba-ninja-gaiden-z--256473.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/yrT5cpLkX70" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/i-met-keiji-inafune-we-discussed-yaiba-ninja-gaiden-z--256473.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256552</id><author><name>Steven Hansen</name><uri>http://www.destructoid.com/blogs/Steven+Hansen</uri></author><title>EA Sports' next-gen engine doesn't support PC, Wii U</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/cSgFhpnldKQ/ea-sports-next-gen-engine-doesn-t-support-pc-wii-u-256552.phtml" /><published>2013-06-18T19:00:00Z</published><updated>2013-06-18T19:00:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="349" src="http://www.youtube.com/embed/JxE5MaKuCEc" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;EA Sports Ignite, the engine slated to handle PlayStation 4 and Xbox One sports games from EA like &lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/nba-live-lives-coming-to-ps4-and-xbox-one-256193.phtml"&gt;NBA Live 14&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a target="_blank" href="http://www.destructoid.com/ea-sports-ufc-features-sexy-soft-squishy-bodies-256190.phtml"&gt;EA Sports UFC&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a target="_blank" href="http://www.destructoid.com/madden-25-going-crazy-with-one-handed-catches-256322.phtml"&gt;Madden 25&lt;/a&gt;&lt;span style="text-decoration: underline;"&gt;,&lt;/span&gt;&lt;/em&gt;and &lt;a target="_blank" href="http://www.destructoid.com/fifa-14-feels-a-bit-more-methodical-256326.phtml"&gt;&lt;em&gt;FIFA 14&lt;/em&gt;&lt;/a&gt;, presently doesn't support the PC or Wii U. &lt;em&gt;FIFA&lt;/em&gt; is the only notable sports release EA bothers to put on PC, and according to &lt;a target="_blank" href="http://www.polygon.com/2013/5/22/4355568/fifa-14-pc-no-ignite-engine"&gt;Polygon&lt;/a&gt;, &lt;em&gt;FIFA 14&lt;/em&gt; on PC will not use the Ignite engine. &lt;a target="_blank" href="http://www.polygon.com/2013/6/17/4439532/ea-sports-ignite-pc-support-andrew-wilson-interview-e3-2013"&gt;Speaking to the outlet&lt;/a&gt;, EA Sports head Andrew Wilson offered some explanation.&lt;/p&gt;
&lt;p&gt;On the topic of &lt;em&gt;FIFA 11&lt;/em&gt; finally bringing PC and console parity to the franchise, Wilson said, "Even though there were some PCs on the marketplace that could run that  engine, the lion's share of PCs on the marketplace could not," noting that by 2010, the target audience of &lt;em&gt;FIFA &lt;/em&gt;players with PCs finally had, on average, machines powerful enough to handle EA's engine. The situation seems to have repeated itself. Wilson says it's possible for Ignite to eventually make its way to PC, but, "[f]irst, the average hardware specifications of PCs -- not just PCs in general,  but the PCs of those who would buy &lt;em&gt;FIFA&lt;/em&gt; on that platform -- need to catch  up."&lt;/p&gt;
&lt;p&gt;I suppose it makes sense. The Ignite engine was designed for consoles, where EA Sports plies most of its wares. Given how many people buy &lt;em&gt;FIFA&lt;/em&gt; each year, it makes sense to assume the average player doesn't have a beefy PC. Still, is EA shortchanging itself not having most of its sports franchises on PC? What about not having technical parity between the PC and console releases of one of its best-selling franchises?&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.polygon.com/2013/6/17/4439532/ea-sports-ignite-pc-support-andrew-wilson-interview-e3-2013"&gt;EA Sports Ignite doesn't support PC, but it one day might, says EA Sports head Andrew Wilson&lt;/a&gt; [Polygon]&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256552-nbalive14.jpg" alt="EA Sports' next-gen engine doesn't support PC, Wii U screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/cSgFhpnldKQ" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/ea-sports-next-gen-engine-doesn-t-support-pc-wii-u-256552.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256562</id><author><name>Jordan Devore</name><uri>http://www.destructoid.com/blogs/Jordan+Devore</uri></author><title>Black Ops II nails down July release for Vengeance DLC</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/afrX93B8ZMo/black-ops-ii-nails-down-july-release-for-vengeance-dlc-256562.phtml" /><published>2013-06-18T18:30:00Z</published><updated>2013-06-18T18:30:00Z</updated><content type="html">&lt;p&gt;&lt;iframe width="620" height="349" src="http://www.youtube.com/embed/O-78MwnAAXI?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;Following &lt;a target="_blank" href="http://www.destructoid.com/review-call-of-duty-black-ops-ii-revolution-dlc-243463.phtml"&gt;&lt;em&gt;Revolution&lt;/em&gt;&lt;/a&gt; and &lt;a target="_blank" href="http://www.destructoid.com/review-call-of-duty-black-ops-ii-uprising-250789.phtml"&gt;&lt;em&gt;Uprising&lt;/em&gt;&lt;/a&gt;, &lt;em&gt;Call of Duty: Black Ops II&lt;/em&gt; will get its third downloadable content pack starting July 2, 2013 on Xbox 360. Priced at $15 (1200 Microsoft Points) without a Season Pass, this add-on has another four multiplayer maps and "Buried" for Zombies.&lt;/p&gt;
&lt;p&gt;"Cove" is set on an island in the Indian Ocean; "Detour" has an East Coast waterway's destroyed suspension bridge; "Rush" takes close-quarters combat to a paintball arena; and "Uplink" reimagines &lt;em&gt;Black Ops&lt;/em&gt;' multiplayer map "Summit."&lt;/p&gt;
&lt;p&gt;The new Zombies experience, "Buried," occurs in an Old West mining town and adds the Ray Gun Mark II for your undead-slaying pleasure. &lt;em&gt;Vengeance &lt;/em&gt;will of course be coming to other platforms at a later date, though we do not know the schedule yet as per usual.&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256562-h1.jpg" alt="Black Ops II nails down July release for Vengeance DLC screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/afrX93B8ZMo" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/black-ops-ii-nails-down-july-release-for-vengeance-dlc-256562.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256448</id><author><name>Jayson Napolitano</name><uri>http://www.destructoid.com/blogs/Jayson+Napolitano</uri></author><title>Escape Goat 2 goes Metroidvania with new map system</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/EXC-TH8GwVI/escape-goat-2-goes-metroidvania-with-new-map-system-256448.phtml" /><published>2013-06-18T18:00:00Z</published><updated>2013-06-18T18:00:00Z</updated><content type="html">&lt;p&gt;While the unique puzzles and platforming featured in the original &lt;em&gt;&lt;a target="_blank" href="http://www.destructoid.com/escape-goat-is-double-jumping-to-pc-226941.phtml"&gt;Escape Goat&lt;/a&gt;&lt;/em&gt; made me a fan, the new map system being introduced in &lt;em&gt;Escape Goat 2&lt;/em&gt; immediately had me thinking of the 2D handheld &lt;em&gt;Castlevania&lt;/em&gt; games. Rooms are now sequentially linked to one another, with certain rooms having multiple exits. You may not be able to access an alternate exit the first time you encounter a room, so the mapping system will allow you to easily backtrack once you acquire whatever it is you need to open the previously inaccessible exit.&lt;/p&gt;
&lt;p&gt;After seeing the game at E3 last week, I have to say that development seems to be progressing nicely since its early stages at &lt;a target="_blank" href="http://www.destructoid.com/gdc-escape-goat-2-brings-back-my-favorite-purple-goat-249870.phtml"&gt;GDC earlier this year&lt;/a&gt;. The visual style is greatly improved as you can see from the detailed backgrounds in the above screenshot, and the addition of new gameplay gimmicks like disappearing blocks and surface physics should make for a great experience when the game hits PCs this summer.&lt;/p&gt;
&lt;p&gt;Did you have the opportunity to enjoy the first &lt;em&gt;Escape Goat&lt;/em&gt;? Will you be joining this purple goat on its second adventure?&amp;nbsp;&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256448-escape-goat-2.jpg" alt="Escape Goat 2 goes Metroidvania with new map system screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;a target="_blank" href="http://www.destructoid.com/escape-goat-2-goes-metroidvania-with-new-map-system-256448.phtml"&gt;Read more...&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/EXC-TH8GwVI" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/escape-goat-2-goes-metroidvania-with-new-map-system-256448.phtml</feedburner:origLink></entry><entry><id>tag:http://www.destructoid.com/,2013:/post.phtml?pk=256557</id><author><name>Alasdair Duncan</name><uri>http://www.destructoid.com/blogs/Alasdair+Duncan</uri></author><title>Shadowrun Returns delayed until July</title><link href="http://feedproxy.google.com/~r/Destructoid/~3/-2a7w2A6YnQ/shadowrun-returns-delayed-until-july-256557.phtml" /><published>2013-06-18T17:45:00Z</published><updated>2013-06-18T17:45:00Z</updated><content type="html">&lt;p&gt;It's been a long time coming but it appears we'll have to wait a little while longer for &lt;a target="_blank" href="http://www.destructoid.com/shadowrun-returns-comes-to-steam-this-june-251263.phtml"&gt;&lt;em&gt;Shadowrun Returns&lt;/em&gt;&lt;/a&gt;. In an update posted on its &lt;a target="_blank" href="http://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/512751"&gt;Kickstarter page&lt;/a&gt;, developer Harebrained Schemes have announced the new release date as July 25, 2013. The team have said this extra few weeks is to allow more time for bug fixing and polishing.&lt;/p&gt;
&lt;p&gt;Whilst it's disappointing to have the game delayed, I'm appreciative of any extra efforts being made to make the game as bug-free as possible. I'm already toying with the idea of making a single-player campaign of my own over the next few months. Harebrained Schemes is even releasing the editor files for the game's main campaign to let users remix and re-work the story.&amp;nbsp;&lt;/p&gt;					&lt;p&gt;
						&lt;img src="http://cdn.destructoid.com//ul/256557-shadowhead1.jpg" alt="Shadowrun Returns delayed until July screenshot" width="620" border="0" /&gt;
					&lt;/p&gt;
				&lt;img src="http://feeds.feedburner.com/~r/Destructoid/~4/-2a7w2A6YnQ" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.destructoid.com/shadowrun-returns-delayed-until-july-256557.phtml</feedburner:origLink></entry></feed>
