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<title>Recent AIR content</title>

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    <pubDate>Tue Dec 13 13:06:00 UTC 2016</pubDate>
        <title><![CDATA[Using Android App Links in Adobe AIR]]></title>
        <author>Deepika Sharma</author>
        <description><![CDATA[Beginning with AIR 24, the developers can now use Android's App Links feature to associate an AIR application with their web domain. Android's App Link is a way to turn developer’s website links into app links.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/android-app-links.html</link> 
    </item>
<item>
    <pubDate>Wed Dec 07 16:13:00 UTC 2016</pubDate>
        <title><![CDATA[Windows Toast Notification Native Extension]]></title>
        <author>Rakshit Sareen</author>
        <description><![CDATA[Learn how to send out local toast notifications and capture events using the Windows Toast Notification Native Extension and AIR.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/Windows-Toast-Notification-Native-Extension.html</link> 
    </item>
<item>
    <pubDate>Wed Aug 31 18:17:00 UTC 2016</pubDate>
        <title><![CDATA[Game controllers on Adobe AIR]]></title>
        <author>Abhishek Jain</author>
        <description><![CDATA[Learn how to use the GameInput API to communicate with several different types of devices.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/game-controllers-on-air.html</link> 
    </item>
<item>
    <pubDate>Tue Mar 15 07:03:00 UTC 2016</pubDate>
        <title><![CDATA[3D Touch Native Extension]]></title>
        <author>Abhishek Jain</author>
        <description><![CDATA[Use 3D Touch Native Extension to access 3D Touch APIs from your AIR app on iOS mobile devices. ]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/3dtouch-native-extension.html</link> 
    </item>
<item>
    <pubDate>Fri Mar 11 10:09:00 UTC 2016</pubDate>
        <title><![CDATA[Developing Mac OS X Native Extensions]]></title>
        <author>Eric Simenel</author>
        <description><![CDATA[]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/developing-mac-os-x-native-extensions.html</link> 
    </item>
<item>
    <pubDate>Thu Oct 01 10:09:00 UTC 2015</pubDate>
        <title><![CDATA[Datashare Native Extension]]></title>
        <author>Abhishek Jain</author>
        <description><![CDATA[Use DataShare native extension to share data through installed applications on android and iOS mobile device.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/datashare-native-extension.html</link> 
    </item>
<item>
    <pubDate>Wed Mar 04 06:41:00 UTC 2015</pubDate>
        <title><![CDATA[Gaming SDK ANE’s – Universal 64-bit support]]></title>
        <author>Abhinav Dhandh</author>
        <description><![CDATA[Adobe has not only added universal 64-bit support but has also updated all Gaming SDK ANEs to support 64-bit packaging. These new ANEs should help game developers in adhering to the proposed application submission guidelines from Apple.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/gaming-sdk-anes-64-bit-support.html</link> 
    </item>
<item>
    <pubDate>Thu Jun 19 05:24:00 UTC 2014</pubDate>
        <title><![CDATA[Evil Genius Online - A case study in building games in AIR]]></title>
        <author>Adobe</author>
        <description><![CDATA[Find out how Rebellion developed and released Evil Genius Online, a game built using Adobe AIR.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/building_games_air_evil_genius_online.html</link> 
    </item>
<item>
    <pubDate>Tue Jun 17 07:45:00 UTC 2014</pubDate>
        <title><![CDATA[Rising Generals - A case study in building games in AIR]]></title>
        <author>Adobe</author>
        <description><![CDATA[Find out how InnoGames developed and released Rising Generals, a game built using Adobe AIR.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/building_games_air_rising_generals.html</link> 
    </item>
<item>
    <pubDate>Tue Jun 17 06:12:00 UTC 2014</pubDate>
        <title><![CDATA[Yamago's Hilomi - A case study in building games in AIR]]></title>
        <author>Adobe</author>
        <description><![CDATA[Find out how Yamago developed and released Hilomi, a game built using Adobe AIR.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/building_games_air_hilomi.html</link> 
    </item>
<item>
    <pubDate>Fri May 30 05:39:26 UTC 2014</pubDate>
        <title><![CDATA[Android devices with AIR as gamepads]]></title>
        <author>Nimisha</author>
        <description><![CDATA[Adobe’s AIR 14.0 introduces the AIR Gamepad API that extends the use of Android devices as game controllers and second-screen interfaces.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/android-air-devices-as-gamepads.html</link> 
    </item>
<item>
    <pubDate>Fri May 09 09:53:00 UTC 2014</pubDate>
        <title><![CDATA[Creating and using high resolution images in Flash Player]]></title>
        <author>Ruiyi Luo</author>
        <description><![CDATA[]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/high_resolution_images_flash_player.html</link> 
    </item>
<item>
    <pubDate>Tue Apr 29 03:23:00 UTC 2014</pubDate>
        <title><![CDATA[Faster compiling with AIR for iOS]]></title>
        <author>Philomena Dolla, Nimisha</author>
        <description><![CDATA[]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/ios-packaging-compiled-mode.html</link> 
    </item>
<item>
    <pubDate>Mon Apr 28 07:00:00 UTC 2014</pubDate>
        <title><![CDATA[Lightbringers: Saviors of Raia – A case study in building games in AIR]]></title>
        <author>Adobe</author>
        <description><![CDATA[Find out what it takes to build and release a commercial game built using Adobe AIR.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/building_games_air.html</link> 
    </item>
<item>
    <pubDate>Tue Apr 08 10:58:00 UTC 2014</pubDate>
        <title><![CDATA[Mobile Game Previews with AIR on Android]]></title>
        <author>Philomena Dolla, Varun Bhatia</author>
        <description><![CDATA[]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/air-mobile-game-previews-android.html</link> 
    </item>
<item>
    <pubDate>Tue Feb 11 23:18:00 UTC 2014</pubDate>
        <title><![CDATA[Developing and using Adobe AIR native extensions for Android devices]]></title>
        <author>Mark Hood</author>
        <description><![CDATA[Implement, package, use, and debug a simple native extension for Android devices.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/ane-android-devices.html</link> 
    </item>
<item>
    <pubDate>Mon Aug 12 18:46:00 UTC 2013</pubDate>
        <title><![CDATA[Faster byte array operations with ASC2]]></title>
        <author>Philomena Dolla</author>
        <description><![CDATA[See the speed enhancement achieved by using domain memory to store byte arrays.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/faster-byte-array-operations.html</link> 
    </item>
<item>
    <pubDate>Tue Jul 30 23:20:00 UTC 2013</pubDate>
        <title><![CDATA[Using the In-App Billing Adobe AIR native extension for Android]]></title>
        <author>Alex Liebert</author>
        <description><![CDATA[Add In-App Billing to your Android app with the Milkman Games AIR native extension.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/android-billing-ane.html</link> 
    </item>
<item>
    <pubDate>Tue Jul 16 03:03:00 UTC 2013</pubDate>
        <title><![CDATA[Licensing Adobe AIR applications on Android]]></title>
        <author>Pahup Bilala</author>
        <description><![CDATA[Learn to use and package the native extension for Android licensing with your app. ]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/android-licensing-native-extensions.html</link> 
    </item>
<item>
    <pubDate>Mon Jul 15 16:48:00 UTC 2013</pubDate>
        <title><![CDATA[Using the Beta Testing Adobe AIR native extension to test iOS games and apps]]></title>
        <author>Sidney de Koning</author>
        <description><![CDATA[Use the TestFlight service to beta test your Adobe AIR iOS apps.]]></description>
        <category></category>
        <link>http://www.adobe.com/devnet/air/articles/using-beta-testing-ane-ios.html</link> 
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