<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Devlin's Lab</title><link>http://devlinslab.blogspot.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/devlinslab/comments" /><language>en</language><managingEditor>noreply@blogger.com (devlin)</managingEditor><lastBuildDate>Wed, 02 May 2012 02:11:18 PDT</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">200</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><feedburner:info uri="devlinslab/comments" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><description></description><item><title>thanks a lot for sharing this. 

very useful info!...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/cDhBDsFfgcA/basic-java-me-game-template-part-3.html</link><author>noreply@blogger.com (danloyal80)</author><pubDate>Wed, 02 May 2012 02:11:18 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-2150663622529103556</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2010/01/basic-java-me-game-template-part-3.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7222438681556582593" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7222438681556582593" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-822323595" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="May 2, 2012 5:11 PM" /><description>thanks a lot for sharing this. 

very useful info!! 


cheerS!! 


dan
-------------------
‫‪‫burraco online&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2010/01/basic-java-me-game-template-part-3.html?showComment=1335949878929#c2150663622529103556</feedburner:origLink></item><item><title>ah i got it, we just need to add this like after w...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/G_obBIg-DII/input-handling-keypress-with-repeat.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Thu, 19 Apr 2012 21:35:10 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-341700642448590030</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/10/input-handling-keypress-with-repeat.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-5529772380294749815" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/5529772380294749815" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-120312552" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="April 20, 2012 12:35 PM" /><description>ah i got it, we just need to add this like after we get the iKey and lCurrTick:

checkKeys(iKey, lCurrTick);

and it works :)&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/10/input-handling-keypress-with-repeat.html?showComment=1334896510754#c341700642448590030</feedburner:origLink></item><item><title>Hello! First of all, great blog! but i have encoun...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/iCSq7pPQbNY/input-handling-keypress-with-repeat.html</link><author>noreply@blogger.com (Unknown)</author><pubDate>Thu, 19 Apr 2012 21:25:03 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-9199365276954397068</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/10/input-handling-keypress-with-repeat.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-5529772380294749815" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/5529772380294749815" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-120312552" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="April 20, 2012 12:25 PM" /><description>Hello! First of all, great blog! but i have encountered a problem with this one.

Mine is functioning, but it does not increase or decrease the delay even if i press the left or right buttons. also,...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/10/input-handling-keypress-with-repeat.html?showComment=1334895903444#c9199365276954397068</feedburner:origLink></item><item><title>&lt;a href="http://www.propworld.in/dlfregal/dlf-rega...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/m5twJSJwtmo/new-tile-map-editor-in-works.html</link><author>noreply@blogger.com (Vinod Strar Web Seo)</author><pubDate>Fri, 09 Mar 2012 22:33:32 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-7071139488341141308</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2010/11/new-tile-map-editor-in-works.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7952856686054212146" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7952856686054212146" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-1547840576" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="March 10, 2012 2:33 PM" /><description>DLF Regal Gardens GurgaonDLF Group launch new residential project DLF Regal Gardens at sector-90 in gurgaon Call for best deal +91-9811004272 dlf residential project dlf regal gardens offering  you...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2010/11/new-tile-map-editor-in-works.html?showComment=1331361212862#c7071139488341141308</feedburner:origLink></item><item><title>This is one of the magnificent post.I like your bl...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/ucluCrQkbnw/undroid-android-plug-in-for-netbeans.html</link><author>noreply@blogger.com (Android app development)</author><pubDate>Thu, 12 Jan 2012 03:33:02 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-3746879644918082718</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2008/02/undroid-android-plug-in-for-netbeans.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-3826217735556679871" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/3826217735556679871" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-83324179" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="January 12, 2012 7:33 PM" /><description>This is one of the magnificent post.I like your blog opinion.Your blog information is very special for me.
Android app developers&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2008/02/undroid-android-plug-in-for-netbeans.html?showComment=1326367982393#c3746879644918082718</feedburner:origLink></item><item><title>Very clear, precise and didactical your tutorial. ...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/ERdZ0o01C3U/adding-icon-to-your-midlet-or-game.html</link><author>noreply@blogger.com (hermojo)</author><pubDate>Sun, 30 Oct 2011 21:59:39 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-1172448233497484873</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/10/adding-icon-to-your-midlet-or-game.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-2989949716283823464" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/2989949716283823464" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-1747581637" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="October 31, 2011 12:59 PM" /><description>Very clear, precise and didactical your tutorial. It was very helpful to me. Thanks from Colombia&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/10/adding-icon-to-your-midlet-or-game.html?showComment=1320037179626#c1172448233497484873</feedburner:origLink></item><item><title>very helpful! Thanks a lot!</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/WxynfRiK3uo/adding-icon-to-your-midlet-or-game.html</link><author>noreply@blogger.com (taiyootech)</author><pubDate>Fri, 02 Sep 2011 01:22:09 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-8276968074628286006</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/10/adding-icon-to-your-midlet-or-game.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-2989949716283823464" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/2989949716283823464" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-1601532470" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="September 2, 2011 4:22 PM" /><description>very helpful! Thanks a lot!&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/10/adding-icon-to-your-midlet-or-game.html?showComment=1314951729746#c8276968074628286006</feedburner:origLink></item><item><title>The original image for the bitmap font is 9x10...I...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/IJiqfVqhAeo/using-custom-fonts-or-bitmap-fonts-part.html</link><author>noreply@blogger.com (devlin)</author><pubDate>Tue, 16 Aug 2011 13:01:47 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-5956299385901295835</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/11/using-custom-fonts-or-bitmap-fonts-part.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-554860953381522547" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/554860953381522547" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-999155084" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="August 17, 2011 4:01 AM" /><description>The original image for the bitmap font is 9x10...I guess photobucket does some weird stuff to the image. I should have uploaded a zipped file instead.

I always used the setClip/clipRect combination...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/11/using-custom-fonts-or-bitmap-fonts-part.html?showComment=1313524907129#c5956299385901295835</feedburner:origLink></item><item><title>Thanks for giving your time and sharing your knowl...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/cP53bYjKVDA/using-custom-fonts-or-bitmap-fonts-part.html</link><author>noreply@blogger.com (tricky)</author><pubDate>Tue, 16 Aug 2011 08:55:51 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-2291453174385449820</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/11/using-custom-fonts-or-bitmap-fonts-part.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-554860953381522547" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/554860953381522547" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-1168266326" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="August 16, 2011 11:55 PM" /><description>Thanks for giving your time and sharing your knowledge.

The font seems to be 8x9, not 9x10 and the emulator hangs if I use 9x10.

Is the setClip/draw vs drawRegion just habit from MIDL 1.0?&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/11/using-custom-fonts-or-bitmap-fonts-part.html?showComment=1313510151571#c2291453174385449820</feedburner:origLink></item><item><title>Hi Dev, You have made an excellent tutorial, andI ...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/-Qc75GL6960/using-tiledlayer-class-to-display-tile.html</link><author>noreply@blogger.com (Simply)</author><pubDate>Tue, 31 May 2011 08:45:09 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-7075553405246545630</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7352879342279933827" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7352879342279933827" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-1562607197" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="May 31, 2011 11:45 PM" /><description>Hi Dev, You have made an excellent tutorial, andI am aware its been some time since you mae it, but if you could have a quick squiz at my code and tell me how I could make it better, I would be very...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html?showComment=1306856709063#c7075553405246545630</feedburner:origLink></item><item><title>Cool &amp;#39;n Simple... but thanks for the detailed ...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/HeZ_8aRyZRo/adding-icon-to-your-midlet-or-game.html</link><author>noreply@blogger.com (Tech Ranter)</author><pubDate>Tue, 19 Apr 2011 15:16:55 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-6179222126775015079</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/10/adding-icon-to-your-midlet-or-game.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-2989949716283823464" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/2989949716283823464" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-544555637" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="April 20, 2011 6:16 AM" /><description>Cool &amp;#39;n Simple... but thanks for the detailed dimension table...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/10/adding-icon-to-your-midlet-or-game.html?showComment=1303251415222#c6179222126775015079</feedburner:origLink></item><item><title>really very helpful. Thank you.</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/lz0v7fwWFlU/adding-icon-to-your-midlet-or-game.html</link><author>noreply@blogger.com (Shyam Sunder)</author><pubDate>Tue, 01 Feb 2011 04:21:57 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-6083534193659928819</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/10/adding-icon-to-your-midlet-or-game.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-2989949716283823464" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/2989949716283823464" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-1611178151" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="February 1, 2011 8:21 PM" /><description>really very helpful. Thank you.&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/10/adding-icon-to-your-midlet-or-game.html?showComment=1296562917696#c6083534193659928819</feedburner:origLink></item><item><title>It&amp;#39;s been a while since I messed around with s...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/An7va5EqONw/every-project-is-new-adventure.html</link><author>noreply@blogger.com (Devlin)</author><pubDate>Fri, 14 Jan 2011 07:14:01 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-5668140993127897158</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2008/07/every-project-is-new-adventure.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7013567647752935606" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7013567647752935606" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-999155084" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="January 14, 2011 11:14 PM" /><description>It&amp;#39;s been a while since I messed around with sound. I tried using wav and mp3 for sound effects but I just can&amp;#39;t seem to get the responsiveness I was hoping for. The sound was always delayed...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2008/07/every-project-is-new-adventure.html?showComment=1295018041245#c5668140993127897158</feedburner:origLink></item><item><title>Thanksalot Delvin!
its really great that u shared ...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/AhGQ9Mgi2dA/handling-text-input-for-character-or.html</link><author>noreply@blogger.com (Sila)</author><pubDate>Mon, 03 Jan 2011 04:00:32 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-2806474466995995702</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/11/handling-text-input-for-character-or.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-4755783927717346470" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/4755783927717346470" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-479324220" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="January 3, 2011 8:00 PM" /><description>Thanksalot Delvin!
its really great that u shared such eazy way to learn J2Me for beginners.
i want to import my maps on midlet.how i would do that.&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/11/handling-text-input-for-character-or.html?showComment=1294056032376#c2806474466995995702</feedburner:origLink></item><item><title>i try t combine the tile collision with my program...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/RfVFouO83fQ/using-tiledlayer-class-to-display-tile.html</link><author>noreply@blogger.com (Shana15)</author><pubDate>Sat, 01 Jan 2011 17:56:53 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-2876243914083709964</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7352879342279933827" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7352879342279933827" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-1537350296" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="January 2, 2011 9:56 AM" /><description>i try t combine the tile collision with my program, but it doesn&amp;#39;t work with my project. and i don&amp;#39;t know what to do with it. Please help me. :)&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html?showComment=1293933413738#c2876243914083709964</feedburner:origLink></item><item><title>Hi! I wanna just thank you, &amp;#39;cause I really ap...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/eB7_PmMcnss/every-project-is-new-adventure.html</link><author>noreply@blogger.com (hotpatcha)</author><pubDate>Tue, 28 Dec 2010 07:54:57 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-4171584215239876980</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2008/07/every-project-is-new-adventure.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7013567647752935606" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7013567647752935606" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-1769260524" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="December 28, 2010 11:54 PM" /><description>Hi! I wanna just thank you, &amp;#39;cause I really appreciate your blog, tutorial and suggestion!

I just missed two things:
- What about sounds? :) I missed something or you didn&amp;#39;t talk about that...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2008/07/every-project-is-new-adventure.html?showComment=1293551697843#c4171584215239876980</feedburner:origLink></item><item><title>Nice effort! Compliments and thank you. :)</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/W4DmRVpp7kU/evaluate-my-blog.html</link><author>noreply@blogger.com (hotpatcha)</author><pubDate>Wed, 22 Dec 2010 07:46:06 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-1766378951386694072</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/10/evaluate-my-blog.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-2018371344231761294" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/2018371344231761294" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-1769260524" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="December 22, 2010 11:46 PM" /><description>Nice effort! Compliments and thank you. :)&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/10/evaluate-my-blog.html?showComment=1293032766638#c1766378951386694072</feedburner:origLink></item><item><title>Hmm, adding staggered isometric to Tiled would tak...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/hm7lHRQnz6k/new-tile-map-editor-in-works.html</link><author>noreply@blogger.com (Thorbjørn Lindeijer)</author><pubDate>Thu, 04 Nov 2010 15:03:33 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-5092708765786904135</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2010/11/new-tile-map-editor-in-works.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7952856686054212146" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7952856686054212146" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-361158431" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="November 5, 2010 6:03 AM" /><description>Hmm, adding staggered isometric to Tiled would take the addition of a single class, and I don&amp;#39;t think this projection would be particularly complicated. If you are pressed for time, I know what...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2010/11/new-tile-map-editor-in-works.html?showComment=1288908213109#c5092708765786904135</feedburner:origLink></item><item><title>I do most of the time take a look at existing map ...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/qmt6j13UeA8/new-tile-map-editor-in-works.html</link><author>noreply@blogger.com (Devlin)</author><pubDate>Thu, 04 Nov 2010 10:49:13 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-2846938054052982065</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2010/11/new-tile-map-editor-in-works.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7952856686054212146" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7952856686054212146" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-999155084" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="November 5, 2010 1:49 AM" /><description>I do most of the time take a look at existing map editors like Tiled and mappy...etc. I think Tiled is one of the best ones out there and it&amp;#39;s open source! However much I want to contribute to...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2010/11/new-tile-map-editor-in-works.html?showComment=1288892953422#c2846938054052982065</feedburner:origLink></item><item><title>Did you consider contributing to an existing map e...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/6zLm47EhuJE/new-tile-map-editor-in-works.html</link><author>noreply@blogger.com (Thorbjørn Lindeijer)</author><pubDate>Wed, 03 Nov 2010 04:52:07 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-7251489888363471773</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2010/11/new-tile-map-editor-in-works.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7952856686054212146" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7952856686054212146" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-361158431" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="November 3, 2010 7:52 PM" /><description>Did you consider contributing to an existing map editor? I&amp;#39;m the author of Tiled (http://mapeditor.org), which already has most of the features you&amp;#39;re aiming for (seems to only miss support...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2010/11/new-tile-map-editor-in-works.html?showComment=1288785127459#c7251489888363471773</feedburner:origLink></item><item><title>Excellent post. I always wondered how they make th...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/tGF62_aFsV4/using-tiledlayer-class-to-display-tile.html</link><author>noreply@blogger.com (Frederick Milton)</author><pubDate>Mon, 13 Sep 2010 08:42:12 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-4313892616511152251</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7352879342279933827" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7352879342279933827" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-310778815" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="September 13, 2010 11:42 PM" /><description>Excellent post. I always wondered how they make those maps. Specially in RPGs. Thanks for the amazing post. I will give a try. Thanks to this I am a step closer to finish my Generic Viagra...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html?showComment=1284392532787#c4313892616511152251</feedburner:origLink></item><item><title>Hello ali,

If you look at the &lt;a href="http://net...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/NiW_MfrGr08/your-first-midlet.html</link><author>noreply@blogger.com (Devlin)</author><pubDate>Thu, 12 Aug 2010 01:30:03 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-5014819682787748213</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2010/01/your-first-midlet.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-6399595913164442541" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/6399595913164442541" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-999155084" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="August 12, 2010 4:30 PM" /><description>Hello ali,

If you look at the NetBeans IDE Download Page, you should download from the column with Java Me ticked.

If you didn&amp;#39;t, You can download and install Sun Java Wireless Toolkit. This...&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2010/01/your-first-midlet.html?showComment=1281601803248#c5014819682787748213</feedburner:origLink></item><item><title>amh hello cnu may alm</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/Q0NQ5w4h42s/using-tiledlayer-class-to-display-tile.html</link><author>noreply@blogger.com (brian)</author><pubDate>Wed, 11 Aug 2010 23:30:29 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-7267019853622547521</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7352879342279933827" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7352879342279933827" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-734457770" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="August 12, 2010 2:30 PM" /><description>amh hello cnu may alm&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html?showComment=1281594629673#c7267019853622547521</feedburner:origLink></item><item><title>cnu po my sprite na image,,pwd e email nyu xkn;; c...</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/1cx_FbIg1Kc/using-tiledlayer-class-to-display-tile.html</link><author>noreply@blogger.com (brian)</author><pubDate>Wed, 11 Aug 2010 23:25:58 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-4854856975978767833</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7352879342279933827" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7352879342279933827" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-734457770" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="August 12, 2010 2:25 PM" /><description>cnu po my sprite na image,,pwd e email nyu xkn;; crunchy_roll30@yahoo.com or cbrian30@gmail.com,,tnx poh
kc gmgwa kmi ngayon ng games using sprite,,&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html?showComment=1281594358166#c4854856975978767833</feedburner:origLink></item><item><title>nice hah!</title><link>http://feedproxy.google.com/~r/devlinslab/comments/~3/x_1fPTWgvIY/using-tiledlayer-class-to-display-tile.html</link><author>noreply@blogger.com (brian)</author><pubDate>Wed, 11 Aug 2010 23:24:03 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7379170394129404941.post-2188240191038233869</guid><thr:in-reply-to xmlns:thr="http://purl.org/syndication/thread/1.0" href="http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html" ref="tag:blogger.com,1999:blog-7379170394129404941.post-7352879342279933827" source="http://www.blogger.com/feeds/7379170394129404941/posts/default/7352879342279933827" type="text/html" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.itemClass" value="pid-734457770" /><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="blogger.displayTime" value="August 12, 2010 2:24 PM" /><description>nice hah!&lt;br/&gt;
&lt;br/&gt;
...click on title to read more...</description><feedburner:origLink>http://devlinslab.blogspot.com/2007/11/using-tiledlayer-class-to-display-tile.html?showComment=1281594243583#c2188240191038233869</feedburner:origLink></item><media:rating>nonadult</media:rating></channel></rss>

