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	<title>Diabolical Minds</title>
	
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		<title>Silent Frag (A Potentially Really Bad Parody)</title>
		<link>http://feedproxy.google.com/~r/diabolicalminds/~3/myjZ2QZ-J9E/</link>
		<comments>http://www.diabolicalminds.com/weblog/2010/03/silent-frag-a-potentially-really-bad-parody/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 16:18:39 +0000</pubDate>
		<dc:creator>Byaghro</dc:creator>
				<category><![CDATA[Byaghro]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Bad Company 2]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[Parody]]></category>
		<category><![CDATA[Recon]]></category>

		<guid isPermaLink="false">http://www.diabolicalminds.com/weblog/?p=623</guid>
		<description><![CDATA[Loosely&#8230; very, very loosely&#8230; actually not even really close but somewhat based upon the tune of Silent Night and inspired by the recon kit in Battlefield: Bad Company 2:
Silent frag, perfect shot,
Mortar strike, lights the sky,
&#8216;Round yon M-COM our enemies gather,
Where each headshot creates radio chatter,
Shit, the medic still lives,
Shit, the medic still lives.

Silent frag, [...]<p><a href="http://www.diabolicalminds.com/weblog/2010/03/silent-frag-a-potentially-really-bad-parody/">Silent Frag (A Potentially Really Bad Parody)</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Loosely&#8230; very, very loosely&#8230; actually not even really close but somewhat based upon the tune of <em>Silent Night</em> and inspired by the recon kit in <em>Battlefield: Bad Company 2</em>:</p>
<p><em>Silent frag, perfect shot,<br />
Mortar strike, lights the sky,<br />
&#8216;Round yon M-COM our enemies gather,<br />
Where each headshot creates radio chatter,<br />
Shit, the medic still lives,<br />
Shit, the medic still lives.<br />
</em></p>
<p><em>Silent frag, perfect shot,<br />
Lowly grunts fear my sights,<br />
An engineer aims his rocket too,<br />
But my sights are far more true,<br />
Damnit, that medic still lives,<br />
Damnit, that medic still lives.<br />
</em></p>
<p><em>Silent frag, perfect shot,<br />
Knifed that noob who got too close,<br />
There&#8217;s that medic, hiding so near,<br />
I&#8217;ll knife him yet for being a pain,<br />
No! Another medic still lives,<br />
No! Another medic still lives&#8230;<br /></em></p>
<p>Well, I at least get a laugh out of it, though that may be because I can see that exact scenario unfolding in my head so easily <img src='http://www.diabolicalminds.com/weblog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><a href="http://www.diabolicalminds.com/weblog/2010/03/silent-frag-a-potentially-really-bad-parody/">Silent Frag (A Potentially Really Bad Parody)</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
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		<item>
		<title>An Introspective</title>
		<link>http://feedproxy.google.com/~r/diabolicalminds/~3/RnY4P-30vKE/</link>
		<comments>http://www.diabolicalminds.com/weblog/2010/03/an-introspective/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 16:02:04 +0000</pubDate>
		<dc:creator>Byaghro</dc:creator>
				<category><![CDATA[Byaghro]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Diabolical Minds]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Weblog]]></category>

		<guid isPermaLink="false">http://www.diabolicalminds.com/weblog/?p=620</guid>
		<description><![CDATA[
&#8220;There are times when writers feel a desire to rant, to ponder, to laugh, and to become less anonymous in the eyes of the public. What better way exists to establish a rapport unless, of course, one wishes only to appear concerned?&#8221; &#8212; Unattributed
Prelude
When I stumbled across the above quote I was reminded of another [...]<p><a href="http://www.diabolicalminds.com/weblog/2010/03/an-introspective/">An Introspective</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
]]></description>
			<content:encoded><![CDATA[<p>
<blockquote><em>&#8220;There are times when writers feel a desire to rant, to ponder, to laugh, and to become less anonymous in the eyes of the public. What better way exists to establish a rapport unless, of course, one wishes only to appear concerned?&#8221; &#8212; Unattributed</em></p></blockquote>
<p><strong>Prelude</strong></p>
<p>When I stumbled across the above quote I was reminded of another (quoted below), and decided there truly was not a better way to describe some recent thoughts of my own. I have long maintained separate blogs in various stages, aimed at various audiences, and (more or less) consistently providing targeted content. Honestly, I feel as though this has only served to make it more difficult for me to provide what I consider quality content on a regular basis on each blog. As of today, <em>Diabolical Minds</em> will be home to all of my posts, regardless of subject matter. I will, however, keep the RSS feeds targeted (and categories/tags have been cleaned up to be used more efficiently) to aid people in reading only the content they are interested in, and any suggestions/feedback is <strong>strongly encouraged and quite welcome</strong>.</p>
<p>As an aside, you may have noticed a couple of new posts appear in your feed reader. Those were imported from my most recent personal blog (the newest one&#8230;). My other personal blog has been taken offline, and I won&#8217;t subject you all to importing all of the posts from that one.</p>
<p>
<blockquote><em>&#8220;Better to write for yourself and have no public than to write for the public and have no self.&#8221;</em> &#8212; writer Cyril Connolly</p></blockquote>
<p><strong>Looking Behind the Scenes</strong></p>
<p>People often overlook how much work a blogger can, and generally does, put into a site. Sometimes people even forget that the sites they read are run by &#8220;just another guy/gal like them&#8221; when it comes to things such as work, school, maintaining a social life, etc. On the other side, bloggers often forget what attracted readers to a site in the first place, or get so wrapped up in trying to grow (i.e. being noticed) that they lose sight of what their readers want (or, even worse, they try to generate content that is geared toward a specific crowd instead of what they would normally write).</p>
<p>I&#8217;ll be the first to admit that the content I have provided has changed over time, sort of like the ebb and flow of the tide. This modified direction is no different, and I will be surprised if readership here does not drop some as a result. After all, <em>Casual WoW</em> was focused on <em>World of Warcraft</em> exclusively, which is going to be what attracted a large number of readers to my writings initially, and <em>Diabolical Minds</em> is not. In addition, there simply is not a lot of information left that I feel compelled to write about <em>World of Warcraft</em> at the moment. That much has, I&#8217;m certain, been evident in the lower number of posts here even if you didn&#8217;t read the <a href="http://www.diabolicalminds.com/weblog/2010/01/a-writing-funk/">post</a> that I explained it in.</p>
<p><strong>The Personal Touch</strong></p>
<p>I hope you all will stick around, however. My goal has always been to foster more community interaction, not to specifically provide information about one topic. It&#8217;s time for me to follow my own advice and not wait to write something that I think people will be interested in, but to write what I am interested in and hope people enjoy reading (<strong>and hopefully commenting more on</strong>) the material as well. Further, not juggling multiple sites should allow me to move back to more scheduled posting, though with classes that&#8217;s always &#8220;hit or miss.&#8221;</p>
<p><a href="http://www.diabolicalminds.com/weblog/2010/03/an-introspective/">An Introspective</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
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		<title>Responsibility</title>
		<link>http://feedproxy.google.com/~r/diabolicalminds/~3/m6zgXqRaf3U/</link>
		<comments>http://www.diabolicalminds.com/weblog/2010/02/responsibility/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 15:51:43 +0000</pubDate>
		<dc:creator>Byaghro</dc:creator>
				<category><![CDATA[Byaghro]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Gearscore]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Sociology]]></category>

		<guid isPermaLink="false">http://www.diabolicalminds.com/weblog/?p=610</guid>
		<description><![CDATA[Note, this post was originally designed to go on my personal weblog, but after thinking through many of the concepts I realized it could provide some interesting discussion as the topics relate to MMOs also, not to mention allowing me to start bringing in some other concepts here (as the rebranding/move intended). The original post [...]<p><a href="http://www.diabolicalminds.com/weblog/2010/02/responsibility/">Responsibility</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>Note, this post was originally designed to go on my personal weblog, but after thinking through many of the concepts I realized it could provide some interesting discussion as the topics relate to MMOs also, not to mention allowing me to start bringing in some other concepts here (as the rebranding/move intended). The original post was also approximately twice as long, and for the sake of keeping things simple to follow I removed a large amount of the background explanations regarding the assumptions and theories presented.</em></p>
<p><strong><u>Part One, Assumptions</u></strong></p>
<p><strong>Nature versus Nurture Corresponding to Identity</strong></p>
<p>
<ol>
<li>We are a product of our genetic composition (also expressed as biology).</li>
<li>We cannot control our genetic composition.</li>
<li>We are a product of our environment (also expressed as our social identity).</li>
<li>We can control our environment in varying degrees.</li>
<li>Our environment influences who we are, and therefore who we become, more than our genetic composition.</li>
<li>The more exercise we control over our environment the more we control who we are.</li>
<li>Therefore, we can control who we are, and by extension what we do, to varying degrees.</li>
</ol>
<p><strong>Identity as a Product of Choice versus Social Influences</strong></p>
<p>
<ol>
<li>To the extent that we can control our social identity we control our choices.</li>
<li>There are constraints upon our ability to control our environment.</li>
<li>We have the ability to make rational and irrational choices that shape our identity (referred to as persona hereafter).</li>
<li>To the extent that our social identity and persona are constructed and controlled is the amount of free will we have in shaping both who we are and who we become.</li>
</ol>
<p><strong><u>Part Two, TLDR Summary</u></strong></p>
<p>Part one simply provides the basics in a fairly concise form. The overall theory is, plainly put, that we exercise varying degrees of free will in shaping our identity, based on a combination of genetic predisposition, social influences, and individual choices. Generally speaking, we contribute to shaping our environment and exercise control over creating our identity through such actions.</p>
<p>For the sake of keeping this discussion relatively easy to follow I&#8217;ll leave the overall theory summarized as above. For those interested in more debate or detail on the issue, or simply just talking about the thought more, feel free to leave a comment, email, use the forums, hop on twitter&#8230; you all know the drill.</p>
<p><strong><u>Part Three, Creating Our Identity in a Massively Multiplayer Online Environment</u></strong></p>
<p>The virtual worlds we zoom around in are no different than the physical world we reside in when looking at the concepts above. In both there are external forces beyond our control, individual choices we make that affect the world at large, and the creation of an identity based on each of those factors.</p>
<p>Something we often overlook is how our actions can have a much larger impact than anticipated or imagined. As an example, consider the recent abuse and misuse of the concept of a gear score throughout the realms. Although attempting to trace the origin of such misuse would be futile, realizing that it had to begin with a handful of people and quickly spread (and subsequently became misunderstood by the vast majority of the population from what I have seen) shows us just how large an impact a seemingly small choice could have in constructing a portion of our social identity. Although many of us have no desire to have such a concept attached to us, the simple fact is that in Azeroth, as it stands now, gear score is just as large a part of our identity as our character name when dealing with the general server population.</p>
<p>This illustrates one of the key principles above: we have no control over gear score being applied to our character by the server population, but to the extent that we control our gear we can control our environment indirectly. That is to say, we have the power to change our gear score, and so we have the ability to shape our &#8220;gear score identity&#8221; even though we do not have the power to stop the server population from misunderstanding and misusing the gear score concept.</p>
<p><strong><u>Part Four, Responsibility</u></strong></p>
<p>Classical theories hold two opposing arguments: the first is that we are responsible for our actions, and the second is that social factors shape our actions. Technically, this is the classic psychology versus sociology standpoint. What many people do not realize, however, is that more and more people in both fields are acknowledging that neither extreme can be completely accurate even though there are theories and explanations that attempt to address both extremes (and, honestly, that make sense in a majority of cases). This idea of social problems (wherein society creates the circumstances that determine a person&#8217;s actions) versus social responsibility (wherein an individual is responsible for their actions) has long been a debate throughout the behavioral sciences.</p>
<p>As you can see from the outlined concepts above, I side firmly with the concept of individual choice within the constraints of social order (in other words, we exercise a limited amount of free will). This principle is easier to understand when applied to something like <em>World of Warcraft</em> where there are very specific things that can and cannot be done regardless of how hard one might try to do otherwise. The reason this is important is because responsibility then becomes a combination of degrees of individual and social responsibility. Let&#8217;s look at the gear score example again to illustrate:</p>
<p>Using the concept of gear score appropriately is certainly individual choice, yet that same choice is not always present when dealing with other people who use the concept incorrectly. Obviously this means that using the concept correctly at all times is not possible if choosing to be a part of the general server population. The responsibility for using gear score correctly is both individually constructed and socially constructed as a result, meaning that both individual choice and socially constructed perceptions must change if the concept is to be accepted and used correctly in all situations.</p>
<p><strong><u>Part Five, Bringing It All Together</u></strong></p>
<p>Although I ended up using gear score as the example, this was not originally intended to address that concept directly. With its prevalence in discussions as of late, however, it provides the perfect example to follow these concepts through and apply such a thought exercise to <em>World of Warcraft</em>, especially given the strong feelings and opinions on the subject. With that in mind, this is a general summary of how each portion of the above discussion relates:</p>
<p>The gear score concept is socially constructed and is controlled by a combination of social factors and individual choice. To the extent that an individual can control their gear score they can control their environment. An individual can only control the exercise of their own will (in this case the appropriate use of gear score) to the extent that their social environment allows. Finally, effectively changing misunderstood and misused concepts, such as the current gear score issue, is the responsibility of both the individual and the society (server population).</p>
<img src="http://www.diabolicalminds.com/signatures/byaghro.png" alt="Byaghro Signature" /><p><a href="http://www.diabolicalminds.com/weblog/2010/02/responsibility/">Responsibility</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
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		<title>What You Should Know About Gear Score</title>
		<link>http://feedproxy.google.com/~r/diabolicalminds/~3/cGDpAxZABXY/</link>
		<comments>http://www.diabolicalminds.com/weblog/2010/02/what-you-should-know-about-gear-score/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 16:04:03 +0000</pubDate>
		<dc:creator>Byaghro</dc:creator>
				<category><![CDATA[Byaghro]]></category>
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		<category><![CDATA[Gear]]></category>
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		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://www.diabolicalminds.com/weblog/?p=606</guid>
		<description><![CDATA[Over the past month or so I have seen more and more keyword searches land here (specifically this post), and it astounds me that people actually seem to believe that gear score indicates a level of proficiency, or that there is even a number to aim for to partake in specific avenues of content. Since [...]<p><a href="http://www.diabolicalminds.com/weblog/2010/02/what-you-should-know-about-gear-score/">What You Should Know About Gear Score</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Over the past month or so I have seen more and more keyword searches land here (specifically <a href="http://www.diabolicalminds.com/weblog/2010/01/thoughts-on-gearscore/">this post</a>), and it astounds me that people actually seem to believe that gear score indicates a level of proficiency, or that there is even a number to aim for to partake in specific avenues of content. Since the thought continues to be so prevalent I want to try to provide a comparison that will help others understand why gear score is not indicative of skill:</p>
<p><strong>The Number And Relevance Argument</strong></p>
<p>
<ol>
<li>Gear score provides a number that corresponds to the item level of the gear a player has.</li>
<li>High item level gear is available to everyone with varying degrees of ease.</li>
<li>Therefore high gear score is available to everyone with varying degrees of ease.</li>
<li>If high gear score is available to everyone then gear score cannot be indicative of skill or ability.</li>
<li>Gear score is not indicative of skill or ability.</li>
</ol>
<p>What exactly does this mean? Quite simply, the ability for any player to pursue the acquisition of gear will automatically provide said player with a high gear score. How the player managed the gain their gear is not taken into account, nor is any indicator of whether the player actually actively participated in any of the encounters or activities in which they received the benefits of gear or emblems.</p>
<p>Let&#8217;s take this a step further, though, and examine another aspect of the gear score argument:</p>
<p><strong>The Correlation Argument</strong></p>
<p>
<ol>
<li>Gear score only calculates its number based on gear.</li>
<li>Player performance is based on many factors unrelated to gear (such as latency, personal ability to respond to situations and adapt quickly, etc.).</li>
<li>If gear score does not include all factors that affect player performance then it cannot be used to judge player performance.</li>
<li>Gear score does not include all factors that affect player performance, and therefore cannot be used to judge player performance.</li>
</ol>
<p>This one is pretty straightforward. Gear score does not reflect anything but the item level of the gear a player has. Not only can players perform beyond the level of gear that they possess (not mathematically, obviously, but in relative performance to others) but players can also, and often do, perform below the level of gear that they possess.</p>
<p>Quite frankly, seeing a tool used to exclude players simply due to a numerical statistic that has no true bearing on performance irks me. When did we reach a point where the concept of working together to clear content became all about individual performance? Obviously I&#8217;m not suggesting that a fresh level eighty with nothing but quest rewards for gear head on into Icecrown Citadel, but using gear score to claim they reach a level of proficiency just doesn&#8217;t hold much weight.</p>
<p><a href="http://www.diabolicalminds.com/weblog/2010/02/what-you-should-know-about-gear-score/">What You Should Know About Gear Score</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Recon, A Day’s Work (Video)</title>
		<link>http://feedproxy.google.com/~r/diabolicalminds/~3/IZKXu9_1yVY/</link>
		<comments>http://www.diabolicalminds.com/weblog/2010/02/recon-a-days-work-video/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 18:20:52 +0000</pubDate>
		<dc:creator>Byaghro</dc:creator>
				<category><![CDATA[Byaghro]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Bad Company 2]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Recon]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.diabolicalminds.com/weblog/?p=602</guid>
		<description><![CDATA[Some notes:

The video is not embedded so that load times do not go too high for my preferences (and, to be honest, I&#8217;m not sure of the best way to embed them without causing issues in different browsers). I also do not generally sacrifice quality, so the file sizes are larger than what I would [...]<p><a href="http://www.diabolicalminds.com/weblog/2010/02/recon-a-days-work-video/">Recon, A Day&#8217;s Work (Video)</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Some notes:</p>
<ul>
<li>The video is not embedded so that load times do not go too high for my preferences (and, to be honest, I&#8217;m not sure of the best way to embed them without causing issues in different browsers). I also do not generally sacrifice quality, so the file sizes are larger than what I would dare embed.</li>
<li>I use Final Cut Studio, so the best resolution video (and smaller) file is in Quicktime format because it is my preference to use H.264 encoding. The second file is encoded as a standard AVI file for compatibility, and should play fine in any other player.</li>
<li>I wanted to put together a video that was more than just action shots strung together, so this is a roughly five minute clip that attempts to resemble something story-like.</li>
<li>The footage is the property of Electronic Arts and DICE since they own the Battlefield franchise. The music is Bon Jovi&#8217;s <em>Wanted Dead or Alive</em>.</li>
<li>Fraps definitely makes my system run noticeably more sluggish, and trying to play a first person shooter with it running is not recommended <img src='http://www.diabolicalminds.com/weblog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </li>
</ul>
<p>I hope you enjoy!</p>
<p>
<ul>
<li>Link 01 &#8211; Quicktime, H.264 Video &#8211; Approximately 425 MB &#8211; <a href="http://www.diabolicalminds.com/video/BC2_Recon_Day.mov">BC2_Recon_Day.mov</a></li>
<li>Link 02 &#8211; AVI File, Cinepak Codec Video &#8211; Approximately 435 MB &#8211; <a href="http://www.diabolicalminds.com/video/BC2_Recon_Day.avi">BC2_Recon_Day.avi</a></li>
<li>UPDATED: Link 03 &#8211; <a href="http://www.youtube.com/watch?v=GHYJot0o1j0">YouTube Link</a></ul>
<p><a href="http://www.diabolicalminds.com/weblog/2010/02/recon-a-days-work-video/">Recon, A Day&#8217;s Work (Video)</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>The Legend</title>
		<link>http://feedproxy.google.com/~r/diabolicalminds/~3/DPncqjaEgwA/</link>
		<comments>http://www.diabolicalminds.com/weblog/2010/02/the-legend/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 17:09:44 +0000</pubDate>
		<dc:creator>Byaghro</dc:creator>
				<category><![CDATA[Byaghro]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.diabolicalminds.com/weblog/?p=590</guid>
		<description><![CDATA[
This is the first topic in response to my call for assistance, and was suggested by Soph of The View through the Branches: (paraphrased) One of the game series I have most played, aside from WoW, is the Zelda series. It would be interesting to hear your thoughts on the storyline, progression, and life cycle [...]<p><a href="http://www.diabolicalminds.com/weblog/2010/02/the-legend/">The Legend</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.diabolicalminds.com/littlesnapper/Zelda_logo.png"><img src="http://www.diabolicalminds.com/littlesnapper/Zelda_logo.png" alt="Zelda_logo"/></a></center></p>
<p><em>This is the first topic in response to my <a href="http://www.diabolicalminds.com/weblog/2010/02/lets-try-this-again/">call for assistance</a>, and was suggested by Soph of <a href="http://view-through-branches.com/">The View through the Branches</a>: (paraphrased) One of the game series I have most played, aside from WoW, is the Zelda series. It would be interesting to hear your thoughts on the storyline, progression, and life cycle of the franchise.</em></p>
<p>It was 1987, and the world would soon change in a way that no one could have predicted. <em>The Legend of Zelda</em> was released in the United States, bringing with it new concepts in gameplay, such as the ability to wander the world and play nonlinearly and logic puzzles not previously seen before. Fast forward to today and the strength of the franchise and its ability to capture the hearts and minds of gamers is readily apparent. There have been sixteen (16) different games in the franchise, assuming the inclusion of the direct sequel to the original game, <em>Zelda II: The Adventure of Link</em> (more on the sarcasm there in a moment, I promise), and the series has garnered quite a diverse and large following matched only by a handful of other titles. It could even be said that the <em>Zelda</em> franchise was the first series to generate such a following (the <em>Final Fantasy</em> series comes to mind as its closest rival, though I&#8217;m also biased toward the two franchises and may, as a result, not be looking at it quite as objectively as I should).</p>
<p>Now, back to the one statement that will, probably, have many die-hard fans trying to track me down and find creative ways to make me see the error of my ways:</p>
<blockquote><p>&#8230; assuming the inclusion of the direct sequel to the original game, <em>Zelda II: The Adventure of Link</em>&#8230; </p></blockquote>
<p>Yes, the second game in the series should forever be forgotten and any remaining copies, except for the pristine original release I have in a plastic case, should be destroyed. Now, let&#8217;s back up a moment and see if this helps paint the perspective better: <em>Zelda II</em> was probably a decent game in its own right, but it was not anything similar to the wonderfully crafted, elegant, flat-out awe-inspiring original game. This is something that is difficult to explain to those unfamiliar with the &#8220;feel&#8221; of a series and whether a game fits well or not, and the best comparison I can provide again draws upon a comparison to the <em>Final Fantasy</em> series: <em>Final Fantasy VII</em> was a spectacular game, and while I have been told that <em>Final Fantasy VIII</em> was a decent game I could never bring myself to play beyond the first twenty minutes of the game. Never. It is another game that should be obliterated from the franchise of which it is a part. It simply does not &#8220;fit&#8221; with the series and, although this is based on perception and opinion, in this case we can safely acknowledge that I am correct and move on (I kid&#8230; sort of&#8230;).</p>
<p>Now, the purpose of that little history lesson is partially to see who is still reading from this point on versus those who have chosen to ignore the post and go about their way, and partially to give you an idea of just how captivating the <em>Zelda</em> series truly is. So, let&#8217;s get on with Soph&#8217;s question.</p>
<p><center><a href="http://www.diabolicalminds.com/littlesnapper/Link_Snap.png"><img src="http://www.diabolicalminds.com/littlesnapper/Link_Snap.png" alt="Link_Snap"/></a></center></p>
<p><strong>Storyline</strong></p>
<p>I have a confession that must be made here, I have not played all of the games in the series. My order of play went as follows: <em>The Legend of Zelda</em>, <em>Zelda II: The Adventure of Link</em>, <em>Ocarina of Time</em>, <em>Majora&#8217;s Mask</em>, and finally <em>Twilight Princess</em>. While I do own a Gamecube, I never found <em>The Wind Waker</em> to be a title that caught my interest, partially due to the difference in look that the cel-shaded techniques generated and partially due to simply being engrossed in other games at the time. For that reason, as well as the sheer amount of time it would take to go through the storyline of each game individually, I want to look at the concepts brought forth by the series in a slightly different fashion:</p>
<p>It is easy to overlook the depth of the Zelda franchise from a story perspective for a number of reasons. In general, however, the story is actually quite dark, quite detailed, and potentially quite disturbing. Consider the story from this approach: Link is (as portrayed in the later games) an innocent youth on a journey to gain knowledge, power, and courage (portrayed by the triforce) in an effort to both save himself and others from harm (which correlates with the thought of growing up and living life) while battling the corruption and pains that such a journey holds.</p>
<p>In short, the story centers on the the themes of battling fear, corruption, and evil throughout life. This can be taken a step further in stating that the exploration of children as innately good and that man is the root of all evil are present, but that goes beyond the scope of what I want to touch on here.</p>
<p>(Interjection: For those interested in reading about the specific story lines of each game I recommend visiting <a href="http://www.zeldawiki.org/Main_Page">the Zelda Wiki</a>.)</p>
<p><strong>Progression and Life Cycle</strong></p>
<p>Limiting the scope of progression and life cycle discussion to only the games I have played in the franchise (for the sake of the discussion), the series has certainly grown both in maturity and in the depth of story tackled. We have certainly seen a move toward a darker, more pained Link who must battle through an almost nightmarish reality in order to &#8220;grow up&#8221; and become the hero that Hyrule needs. It will certainly be interesting to see if the speculation surrounding the next iteration in the franchise holds true and that the game is indeed even darker and more complex than what we have already seen.</p>
<p><em>The Legend of Zelda</em> is one of few franchises to hold such a loyal and devout following that the life cycle discussion is almost moot. Certainly any franchise can kill itself with a bad product, but the story of youthful innocence versus the corrupt certainly enthralls many gamers. It is difficult to imagine a world without Link, just as it would be tough to imagine Nintendo without Mario. Link is a character that many can relate to for various reasons ranging from the simple &#8220;classic hero&#8221; attachment to the myriad of psychological and emotional reasons to love the character.</p>
<p><center><a href="http://www.diabolicalminds.com/littlesnapper/Zelda_Snap.png"><img src="http://www.diabolicalminds.com/littlesnapper/Zelda_Snap.png" alt="Zelda_Snap"/></a></center></p>
<p><strong>Closing Remarks</strong></p>
<p>Now, I&#8217;m not sure how well I really addressed the original questions, but I noticed post length growing quite long and decided I needed to try to keep the points short and simple. I&#8217;ll certainly expand on thoughts with an ensuing discussion in the comments if anyone would like, though <img src='http://www.diabolicalminds.com/weblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<img src="http://www.diabolicalminds.com/signatures/byaghro.png" alt="Byaghro Signature" /><p><a href="http://www.diabolicalminds.com/weblog/2010/02/the-legend/">The Legend</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
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		<item>
		<title>Let’s Try This Again</title>
		<link>http://feedproxy.google.com/~r/diabolicalminds/~3/eLwd9slZklg/</link>
		<comments>http://www.diabolicalminds.com/weblog/2010/02/lets-try-this-again/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 19:49:39 +0000</pubDate>
		<dc:creator>Byaghro</dc:creator>
				<category><![CDATA[Byaghro]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Diabolical Minds]]></category>
		<category><![CDATA[Weblog]]></category>

		<guid isPermaLink="false">http://www.diabolicalminds.com/weblog/?p=587</guid>
		<description><![CDATA[In a previous post I mentioned being in a &#8220;writing funk.&#8221; As a result I solicited feedback on what you, my readers, wanted to see/read more about, and as a result I received absolutely no feedback. None. Not an email, not a comment, not a tweet, nothing.
So this is a repeat request to hear from [...]<p><a href="http://www.diabolicalminds.com/weblog/2010/02/lets-try-this-again/">Let&#8217;s Try This Again</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
]]></description>
			<content:encoded><![CDATA[<p>In a <a href="http://www.diabolicalminds.com/weblog/2010/01/a-writing-funk/">previous post</a> I mentioned being in a &#8220;writing funk.&#8221; As a result I solicited feedback on what you, my readers, wanted to see/read more about, and as a result I received absolutely no feedback. None. Not an email, not a comment, not a tweet, nothing.</p>
<p>So this is a repeat request to hear from you all on what you want to know more about. I&#8217;ll even make it simple, here are the links to find me easily:</p>
<blockquote><ul>
<li><a href="mailto:byaghro@diabolicalminds.com">Email Link</a></li>
<li><a href="http://www.facebook.com/jthart">Facebook Link</a></li>
<li><a href="http://twitter.com/jthart">Twitter Link</a></li>
</ul>
</blockquote>
<p>And a repost of the basics:</p>
<blockquote><p>Let me clarify this further. No topic is off-limits. Part of the reason I made the transition from <em>Casual WoW</em> to <em>Diabolical Minds</em> was not only to open up further topics of interest as potential posts, but to also try to bring in other contributors who had something they wanted to say but either did not want to take on the responsibility of their own weblog or wanted to help contribute a different type of topic somewhere other than their current weblog (and many, many thanks to those who have helped thus far).</p>
<p>I realize that is a broad request, so I&#8217;ll help by adding some things about my interests and activities in case those spark some interest: I enjoy writing (duh) fiction and nonfiction (though nonfiction comes with the caveat that I have to have some knowledge of the subject, I play a handful of PC games as well as the occasional X360 game, movies and television can be entertaining to write about, I&#8217;m an amateur photographer (I&#8217;ll probably never consider myself a professional), and I have returned to school after much too long a hiatus to finally complete a BA in Psychology with plans to go through a graduate program immediately after completion. I am also an avid Apple enthusiast and have worked in IT (specifically networking and security) for quite some time, just in case a related topic there could be of interest. However, those are not the limits of topics I would be interested in writing about, merely some of the most prominent activities in my life at this time and the areas which I would probably have the easiest time addressing topics.</p>
</blockquote>
<img src="http://www.diabolicalminds.com/signatures/byaghro.png" alt="Byaghro Signature" /><p><a href="http://www.diabolicalminds.com/weblog/2010/02/lets-try-this-again/">Let&#8217;s Try This Again</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
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		<item>
		<title>Photography Gear</title>
		<link>http://feedproxy.google.com/~r/diabolicalminds/~3/AUNXGwP9T7c/</link>
		<comments>http://www.diabolicalminds.com/weblog/2010/02/photography-gear/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 19:59:32 +0000</pubDate>
		<dc:creator>Byaghro</dc:creator>
				<category><![CDATA[Byaghro]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.diabolicalminds.com/weblog/?p=585</guid>
		<description><![CDATA[
A quick post inspired by this one by Lady Jess, I thought I would share my gear setup as well. The above picture is not really a good shot at all (when I have some more time I&#8217;ll take a better one if anyone is interested), but it does provide an overview of what I [...]<p><a href="http://www.diabolicalminds.com/weblog/2010/02/photography-gear/">Photography Gear</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.jthart.com/LittleSnapper/Canon%20Gear%20Shot.png"><img src="http://www.jthart.com/LittleSnapper/Canon%20Gear%20Shot.png" alt="Canon Gear Shot"/></a></center></p>
<p>A quick post inspired by <a href="http://lady-jess.com/2010/photography/and-here-it-is">this one</a> by Lady Jess, I thought I would share my gear setup as well. The above picture is not really a good shot at all (when I have some more time I&#8217;ll take a better one if anyone is interested), but it does provide an overview of what I use (which is also listed below):</p>
<ul>
<li>Canon EOS Rebel XSi</li>
<li>Canon EOS Rebel XT</li>
<li>Canon EF-S 18-55mm f/3.5-5.6</li>
<li>Canon EF 28-90mm f/4-5.6 III</li>
<li>Canon EF 50mm f/1.8 II</li>
<li>Canon EF 75-300mm f/4-5.6 III</li>
<li>Canon Speedlite 580EX II</li>
<li>Canon Speedlite 220EX</li>
<li>Apple Aperture</li>
<li><a href="http://www.rei.com/product/751973">Crumpler Whickey and Cox Camera Pack</a></li>
</ul>
<p><a href="http://www.diabolicalminds.com/weblog/2010/02/photography-gear/">Photography Gear</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
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		<title>Syrana’s Soulstone: Mail Call – Thoughts On Leaders Part Deux</title>
		<link>http://feedproxy.google.com/~r/diabolicalminds/~3/XEQDmnc9LFM/</link>
		<comments>http://www.diabolicalminds.com/weblog/2010/02/syranas-soulstone-mail-call-leaders-part-deux/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 13:00:36 +0000</pubDate>
		<dc:creator>Syrana</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[RP]]></category>
		<category><![CDATA[Syrana]]></category>
		<category><![CDATA[Faction Leaders]]></category>
		<category><![CDATA[Warlock]]></category>

		<guid isPermaLink="false">http://www.diabolicalminds.com/weblog/?p=581</guid>
		<description><![CDATA[Are you ready for more of my thoughts, dear Prognosis?  I must admit, I was a bit surprised to see you agreed with me (despite a few pesky details &#8211; I mean, I&#8217;ve yet to meet a Blood Knight who openly admits stealing the Light) regarding my opinion of Lady Sylvanas.
Today, I want to chat [...]<p><a href="http://www.diabolicalminds.com/weblog/2010/02/syranas-soulstone-mail-call-leaders-part-deux/">Syrana&#8217;s Soulstone: Mail Call &#8211; Thoughts On Leaders Part Deux</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Are you ready for more of my thoughts, dear Prognosis?  I must admit, I was a bit surprised to see <a href="http://www.diabolicalminds.com/weblog/2010/01/prognosis-has-something-in-common-with-syrana">you agreed with me</a> (despite a few pesky details &#8211; I mean, I&#8217;ve yet to meet a Blood Knight who openly admits stealing the Light) regarding <a href="http://www.diabolicalminds.com/weblog/2010/01/syranas-soulstone-mail-call-thoughts-on-leaders/">my opinion of Lady Sylvanas</a>.</p>
<p>Today, I want to chat a bit about my second favorite faction leader: Thrall.  After today, it&#8217;s all downhill.</p>
<p>*pauses, tapping her chin*</p>
<p>Well, mostly downhill.  Although, I suspect our opinions align more when it comes to those pesky Alliance leaders.</p>
<p>Now then, let&#8217;s get to it.</p>
<h2>Thrall</h2>
<p>I have a lot of respect for this hulking mass of green alien.</p>
<p>And he has a voice that even us Sin&#8217;dorei women can love.</p>
<p>*winks*</p>
<p>I may be a tad biased when it comes to the Orcs, because I spent a lot of time with the Mag&#8217;har when I was a child.  That may seem odd, considering my chosen path as a mistress of the dark arts and demons.  But, as a whole, I have a great admiration for them.</p>
<p>Thrall is a strong leader and takes the best interest of his people into consideration first and foremost.  He thinks and plans&#8230;. he&#8217;s proactive rather than reactive.  This sense of responsibility and maturity are excellent qualities to have in a leader.</p>
<p>Certainly, there are many that despise his desire for peace and feel he does not utilize his military might enough.  And as much as I take joy in making my enemies squirm, his goal of world peace is a noble one.  I may not like the humans, gnomes *shudders*, dwarves, draenei, or even my distant Kal&#8217;dorei cousins, but we have much more at stake in this world than our own pesky squabbles.</p>
<p>I mean, seriously, Garrosh and Varian need to be knocked down a peg or two&#8230; or at least take five.</p>
<p>But, while Thrall strives for peace, I would <em>not</em> want to mess with that guy.  The strength and keen battle sense he and the other orcs have is mighty impressive.  Thrall is a truly powerful shaman.  He can wield the elements better than I could ever hope to wield shadow magic.</p>
<p>I mean, he can make the <em>very ground</em> turn against you.</p>
<p>How cool is that?</p>
<p>Back to the peace bit.  It&#8217;s admirable to want to achieve peace for his people&#8230; for all of us.  His people and himself have been through a lot.  He was trained to be a killing machine for no purpose other than to line that feldamned human, <a href="http://www.wowwiki.com/Aedelas_Blackmoore">Aedelas Blackmoore&#8217;s</a> pockets with gold.  Thrall worked hard to free the orcs from the encampments and revitalize their sense of being.  If Thrall continued to be felbent on war and destruction, it would have all been for nothing.</p>
<p>The very reason they ended up in such a predicament was due to power hungry orcs eager to dominate the world.  This lead to corruption and then&#8230; led to the Alliance fearing them and wanting to hunt them into extinction.</p>
<p>Being ostracized myself, I suppose I can relate to such a plight.  It&#8217;s wrought with honor and drama.</p>
<p>*suddenly scowls*</p>
<p>But don&#8217;t you think for <em>one second</em> that I&#8217;m going all soft now.</p>
<p>I suppose next time I could say a little something about Cairne Bloodhoof.</p>
<p><a href="http://www.diabolicalminds.com/weblog/2010/02/syranas-soulstone-mail-call-leaders-part-deux/">Syrana&#8217;s Soulstone: Mail Call &#8211; Thoughts On Leaders Part Deux</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
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		<item>
		<title>Who Are We?</title>
		<link>http://feedproxy.google.com/~r/diabolicalminds/~3/0X0KD6WjVhc/</link>
		<comments>http://www.diabolicalminds.com/weblog/2010/02/who-are-we/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 22:58:19 +0000</pubDate>
		<dc:creator>Byaghro</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Psychology]]></category>

		<guid isPermaLink="false">http://www.jthart.com/blog/?p=11</guid>
		<description><![CDATA[
Throughout the course of our lifetimes we are told we are individuals, unique snowflakes, special&#8230; the list goes on with a range of similar comparisons. Certainly we have a number of minor differentiations among ourselves that do contribute to no two people being completely identical, but to base the aforementioned ideologies on something so miniscule [...]<p><a href="http://www.diabolicalminds.com/weblog/2010/02/who-are-we/">Who Are We?</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.jthart.com/LittleSnapper/Columbus%2C%20GA%20Street%20Lantern.png"><img src="http://www.jthart.com/LittleSnapper/Columbus%2C%20GA%20Street%20Lantern.png" alt="Columbus, GA Street Lantern"/></a></center></p>
<p>Throughout the course of our lifetimes we are told we are individuals, unique snowflakes, special&#8230; the list goes on with a range of similar comparisons. Certainly we have a number of minor differentiations among ourselves that do contribute to no two people being completely identical, but to base the aforementioned ideologies on something so miniscule is no different than to say that no two coffee beans are identical due to the slightest of variations in texture, color, flavor, or even the simple fact they did not grow in the exact same location at the exact same time. In short, proclaiming that individualism is valued and embraced in a Society where nonconformity to social norms is met with civil or criminal sanctions and, further teaching that we are all unique individuals while still expecting said conformity, is hypocritical at best and potentially harmful at worst.</p>
<p><strong>So, who&#8230; or what&#8230; are we?</strong></p>
<p>First and foremost, we have to acknowledge that there is not a clear-cut, simple answer to such a question. After all, if there were we would have discovered it long ago. The main point that I want to address is simple: we are <strong>not</strong> the unique, special, &#8220;there is not anyone else like me&#8221; individuals that our Society makes us think we are. Try wearing something in public that the majority of people disagree with and you&#8217;ll experience firsthand what I mean. Even better, try speaking up for an individuals&#8217; right to choose how to live their own life regarding a &#8220;controversial&#8221; issue such as abortion, polygamy, religious expression that does not fall in line with the majority, or even something as simple as who to call family and who to simply call a friend. Take it a step further and ask a random person what they think of sexual activity outside of marriage, or between consenting friends who have no &#8220;stronger relationship&#8221; among them.</p>
<p>Every act of expression that a person partakes in that does not conform to the social standard, every act that could be considered an act of individualism, is met with negativity or disdain by most. Dare to suggest that we actually look at the needs of other people, such as true health care reform or removing a tyrant from power, or something as logical as scrapping the defunct tax system currently in place and implementing a change that would not only increase income for the existence of the government but also decrease expenses (i.e., the use of a flat sales tax on all products instead of the convoluted income tax system). But I digress&#8230;</p>
<p>The simple fact is that we are raised in a manner that attempts to keep us in line with social norms while preaching that we should embrace individual uniqueness, and yet when that individualism goes just far enough out of sync with the majority we reel the offender back in line.</p>
<p>This leaves us with a burning question that few consider: who are we? We are a product of what socialization has made us. We are beings capable of rational thought and irrational feelings taught to keep both in line with established traditions for the sake of maintaining order, and that maintenance of order is bred out of fear that allowing any practice that questions tradition is the work of some supernatural being commonly referred to as the devil in Christianity.</p>
<p>Instead of squandering our ability to think, our ability to learn, and our ability to have unique experiences, we should embrace those things that allow us to be unique. There are only a couple of simple rules every action should take into consideration:</p>
<ul>
<li>Will this harm anyone or infringe on another persons&#8217; right to live their life as they see fit?</li>
<li>Does this require some form of governance to ensure that the above rule is maintained?</li>
</ul>
<p>Let&#8217;s use an example, and one that is controversial to those who count themselves among conservatives. Should prostitution be legalized? Consider the argument, as expressed below:</p>
<ul>
<li>Will this harm anyone or infringe on another persons&#8217; right to live their life as they see fit?</p>
<p>One fear is, naturally, the spread of sexually transmitted disease. This is an issue easily addressed through regulation, specifically the requirement of necessary medical checkups on a weekly basis. Another fear is the thought of someone being forced into prostitution, and though it is a valid concern it is also easily addressed through education. As long as people understand their right to choose, and they understand that if someone attempts to force them into such a lifestyle they have recourse, then the problem is addressed before it actually becomes a problem. Further defining the legality of prostitution as being a choice only available to adults of legal age and providing criminal penalties for those attempting to break the law would also be appropriate.</li>
<li>Does this require some form of governance to ensure that the above rule is maintained?
<p>Obviously, in this case, the answer is yes, as outlined above.</li>
</ul>
<p>Given those thoughts, what makes the act of choosing to make a profit for having sexual relations with another consenting adult a crime? Further, why is such a choice frowned upon when it is not something that forced upon any other person? The key point is, of course, the <strong>freedom of a person to choose how to live their own life</strong>, which is something we work hard at, as a Society, to put an end to on a daily basis.</p>
<p>So we return to our question once more, in an effort to provide a full definition: who, or what, are we?</p>
<p>We are a group of living, thinking, emotional beings that strive, in every conceivable manner, to claim we are individuals that have the right to live freely in a Society where doing so works diligently to provide the facade of such freedom existing. This means, in layman&#8217;s terms, we are nothing more than livestock capable of rational thought. Or perhaps an even better analogy, is that we are nothing more than sheep able to think for themselves but only act in accordance with what the other sheep say we can or cannot do.</p>
<p>We are hypocrites.</p>
<p><a href="http://www.diabolicalminds.com/weblog/2010/02/who-are-we/">Who Are We?</a> is a post from: <a href="http://www.diabolicalminds.com/weblog">Diabolical Minds</a></p>
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