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<channel>
	<title>Blog by Surreal Road</title>
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	<link>http://blog.surrealroad.com</link>
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		<title>Introducing Onebox for WordPress</title>
		<link>http://blog.surrealroad.com/archives/2013/introducing-onebox-for-wordpress/</link>
					<comments>http://blog.surrealroad.com/archives/2013/introducing-onebox-for-wordpress/#respond</comments>
		
		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Sun, 15 Dec 2013 15:41:01 +0000</pubDate>
				<category><![CDATA[Tools]]></category>
		<guid isPermaLink="false">http://blog.surrealroad.com/?p=580</guid>

					<description><![CDATA[Our latest WordPress plugin, &#8220;Onebox&#8221; is now ready for public consumption. Version 0.5 has been submitted to the WordPress plugin index and should be available there soon. Inspired by the module of the same name for the excellent Discourse forum software, Onebox lets you turn any link into a fancy Facebook/Twitter style widget. It generally [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://github.com/surrealroad/wp-onebox">Our latest WordPress plugin, &#8220;Onebox&#8221;</a> is now ready for public consumption. Version 0.5 has been submitted to the WordPress plugin index and should be available there soon. Inspired by the module of the same name for the excellent Discourse forum software, Onebox lets you turn any link into a fancy Facebook/Twitter style widget. It generally works with <em>any</em> URL, but some special features are enabled for certain sites, with more coming later on. You can see some live examples below (with the corresponding shortcodes), rendered using the default theme (a dark theme is also available in the plugin, and everything is fully customisable if you&#8217;re fine with hacking HTML and/or CSS), and I&#8217;ll try to add more as they&#8217;re enabled in the plugin.</p>
<p><strong>Update</strong>: please visit <a href="http://onebox.surrealroad.com/">this site</a> for live examples and more information.</p>
<pre>[onebox url="https://github.com/surrealroad/wp-onebox"]</pre>
<a href="https://github.com/surrealroad/wp-onebox">Link</a>
<pre>[onebox url="https://itunes.apple.com/app/id570316450"]</pre>
<a href="https://itunes.apple.com/app/id570316450">Link</a>
<pre>[onebox url="http://store.steampowered.com/app/72850/"]</pre>
<a href="http://store.steampowered.com/app/72850/">Link</a>
<pre>[onebox url="http://www.gog.com/game/to_the_moon"]</pre>
<a href="http://www.gog.com/game/to_the_moon">Link</a>
<pre>[onebox url="http://www.macgamestore.com/product/3087/Rayman-Origins/"]</pre>
<a href="http://www.macgamestore.com/product/3087/Rayman-Origins/">Link</a>
<pre>[onebox url="http://www.greenmangaming.com/s/gb/en/pc/games/action/portal/"]</pre>
<a href="http://www.greenmangaming.com/s/gb/en/pc/games/action/portal/">Link</a>
<pre>[onebox url="https://www.origin.com/en-gb/store/buy/titanfall/pc-download/base-game/standard-edition-ANW.html?details"]</pre>
<a href="https://www.origin.com/en-gb/store/buy/titanfall/pc-download/base-game/standard-edition-ANW.html?details">Link</a>
<pre>[onebox url="http://www.amazon.co.uk/The-Lord-Rings-J-Tolkien/dp/0261103202/ref=sr_1_1?ie=UTF8&amp;qid=1388690790&amp;sr=8-1&amp;keywords=lord+of+the+rings" title="The Lord of the Rings" description="The Lord of the Rings is an epic high fantasy novel written by English philologist and University of Oxford professor J. R. R. Tolkien."]</pre>
<a href="http://www.amazon.co.uk/The-Lord-Rings-J-Tolkien/dp/0261103202/ref=sr_1_1?ie=UTF8&amp;qid=1388690790&amp;sr=8-1&amp;keywords=lord+of+the+rings">The Lord of the Rings</a>
<pre>[onebox url="http://www.lynda.com/WordPress-tutorials/WordPress-38-New-Features/156313-2.html"]</pre>
<a href="http://www.lynda.com/WordPress-tutorials/WordPress-38-New-Features/156313-2.html">Link</a>
<pre>[onebox url="http://www.kickstarter.com/projects/1821440755/mega-mantm-the-board-game?ref=discover_pop"]</pre>
<a href="http://www.kickstarter.com/projects/1821440755/mega-mantm-the-board-game?ref=discover_pop">Link</a>
<pre>[onebox url="https://play.google.com/store/apps/details?id=com.popcap.pvz_row"]</pre>
<a href="https://play.google.com/store/apps/details?id=com.popcap.pvz_row">Link</a>
<pre>[onebox url="http://en.wikipedia.org/wiki/Wordpress"]</pre>
<a href="http://en.wikipedia.org/wiki/Wordpress">Link</a>
<pre>[onebox url="http://xivdb.com/?item/7218/High-Allagan-Kite-Shield"]</pre>
<a href="http://xivdb.com/?item/7218/High-Allagan-Kite-Shield">Link</a>
<p>&nbsp;</p>
<p>We hope you enjoy this plugin and find it useful. If you&#8217;d like to request additional modules for soecific websites, or report a bug or have some other feedback, the best place is to <a href="https://github.com/surrealroad/wp-onebox/issues">open an issue on our github page</a>.</p>
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		<title>Synaesthesia is now one of the best things in life</title>
		<link>http://blog.surrealroad.com/archives/2013/synaesthesia-is-now-one-of-the-best-things-in-life/</link>
					<comments>http://blog.surrealroad.com/archives/2013/synaesthesia-is-now-one-of-the-best-things-in-life/#respond</comments>
		
		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 17:10:38 +0000</pubDate>
				<category><![CDATA[Synaesthesia]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[software]]></category>
		<guid isPermaLink="false">http://blog.surrealroad.com/?p=571</guid>

					<description><![CDATA[By which I mean it&#8217;s now completely and utterly free. Go download it now, and start using it to make films and video more efficiently. The rest of this post will concern why I&#8217;ve made this change, and perhaps to wax lyrical on software development. I&#8217;ve never really considered myself a software developer, but rather [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>By which I mean it&#8217;s now completely and utterly free. Go download it now, and start using it to <a href="http://synaesthesia.surrealroad.com">make films and video more efficiently</a>.</p>
<p>The rest of this post will concern why I&#8217;ve made this change, and perhaps to wax lyrical on software development.</p>
<p>I&#8217;ve never really considered myself a software developer, but rather a filmmaker. I&#8217;ve written and directed a couple of shorts, but I consider my role in filmmaking to primarily be one of support. I help people make their films, usually in a technical capacity. Over the years of doing that, I conceived a spreadsheet template that grew into a database, and a fully-fledged software solution. I did this, mostly, to make my working life easier. There&#8217;s only so much data about a project I could hold in my head, and scraps of paper, both of which have their faults. I created a system that would tie a lot of the elements of filmmaking together, that worked well on both low- and bigger-budget films.</p>
<p>Around five years ago, it occurred to me that, although very niche, the database and associated tools would be useful to other people making films, maybe enough that I could work on and support it for a living. I set about (I want to use the word &#8220;weaponising&#8221; here, but it doesn&#8217;t <em>quite</em> work) making the system usable by people other than myself. After a year of that, and based on some feedback, I then changed the look and feel to how it is now, and finalised my list of everything the software had to do before I would be happy to ask money for it. That was another couple of years of tinkering.</p>
<p>At that point I got serious about it. I took a gamble and spent the better part of a year working on it exclusively (much to the Surreal Road bank manager&#8217;s chagrin) to get it complete, had a beta test with a small number of participants. Perhaps I should have taken the lukewarm reception as a sign, even at that point. When I talked to people directly about Synaesthesia, they were often excited, but when people actually used it, less so. Likewise, the bank didn&#8217;t look too kindly upon my business plan for the software, and industry journalists (save those who then used the opportunity to sell me advertising space in their publications) were uninterested. More signs, perhaps, but this was during the height of a global recession, and in any case I was having too much fun. This was going to change the way people made films.</p>
<p>Synaesthesia was released on January 18th, 2012 with a price tag of $399. 6 months later I dropped the price to $199. Because I had the foresight to track these things, I can tell you since then, the trial version has been downloaded directly from this website 32 times. The software has actually been used by 111 &#8220;unique&#8221; users.</p>
<p>I have sold 0 copies.</p>
<p>Clearly, it&#8217;s not setting the world on fire like I&#8217;d hoped. Looking back, I think I can identify a few reasons for this, such as timing, and even the incredible awkwardness of trying to build a desktop application on top of a Filemaker database (I&#8217;ll be surprised if you can point me towards a single Filemaker-based application that can auto-update like Synaesthesia can), but more than anything, I think perhaps there&#8217;s simply too much of &#8220;me&#8221; in it.</p>
<p>Successful films (and stories, natch) work best when the creators impart a little of their souls into them. The best stories tell you about the human condition, and have personality, two features that must be powered by personal observation and honesty to some degree. Software doesn&#8217;t work like this. It is merely a tool to do a job, and having something that confounds expectations of how software works (especially on Macs, where all applications look alike), will turn many people off. Next time (if there is indeed a next time) this is something I&#8217;d probably seek to change. Simplify things. But only if there&#8217;s a way of making something that isn&#8217;t bland.</p>
<p>I still maintain that Synaesthesia is the best tool available for collecting information during a shoot. I&#8217;ve looked at the competition in every respects on this, and I believe Synaesthesia wins out every time. If the final barrier to entry– price– can be removed to allow more people to see if I&#8217;m right, then that wins out over trying to make money on it.</p>
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		<title>RIP Luke Rainey, Colorist Extraordinaire</title>
		<link>http://blog.surrealroad.com/archives/2012/rip-luke-rainey-colorist-extraordinaire/</link>
					<comments>http://blog.surrealroad.com/archives/2012/rip-luke-rainey-colorist-extraordinaire/#comments</comments>
		
		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Tue, 18 Dec 2012 18:57:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">http://blog.surrealroad.com/?p=564</guid>

					<description><![CDATA[Colorist Luke Rainey passed away this morning after a long battle with health problems. I personally worked with Luke in 2001 on Band of Brothers and again in 2006 on Earth. From the first time I met him he struck me as the most authoritative colourist I&#8217;d ever met, and was able to truly make the colour [&#8230;]]]></description>
										<content:encoded><![CDATA[<div><span style="font-family: arial, helvetica, sans-serif;">Colorist <a href="http://www.imdb.com/name/nm1054717/">Luke Rainey</a> </span>passed away this morning after a long battle with health problems.</div>
<div></div>
<div><span style="font-family: arial, helvetica, sans-serif;">I personally worked with Luke in 2001 on Band of Brothers and again in 2006 on Earth. From the first time I met him he struck me as the most authoritative colourist I&#8217;d ever met, and was able to truly make the colour correction process about artistic sensibilities as opposed to purely technical ones. He had the technicalities nailed too, and worked on a variety of systems from the Pogle to the Nucoda, Baselight, and Lustre. He could determine the colour temperature of a patch of wall just by looking at it, and he always got the &#8220;best&#8221; results (i.e., the ones the client&#8217;s didn&#8217;t know they wanted) on every film that was lucky enough to have him. </span>He even mentored one of my good friends who then went on to become a great colourist in his own right.</div>
<div></div>
<div>So long, Luke, and here&#8217;s hoping the art of colour correction doesn&#8217;t leave with you.</div>
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		<title>DITs: We Can Do Better</title>
		<link>http://blog.surrealroad.com/archives/2012/dits-we-can-do-better/</link>
					<comments>http://blog.surrealroad.com/archives/2012/dits-we-can-do-better/#respond</comments>
		
		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Sun, 04 Nov 2012 18:07:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[data management]]></category>
		<category><![CDATA[digital production]]></category>
		<category><![CDATA[DIT]]></category>
		<category><![CDATA[shooting]]></category>
		<guid isPermaLink="false">http://blog.surrealroad.com/?p=552</guid>

					<description><![CDATA[Having worked with DITs (the horrible acronym for Digital Intermediate Technician, the person responsible for the delivery of digital media from the set to post) over many years, and more recently, doing the job of a DIT on a couple of productions, I&#8217;ve come to one very simple conclusion: the process could be better. That [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Having worked with DITs (the horrible acronym for Digital Intermediate Technician, the person responsible for the delivery of digital media from the set to post) over many years, and more recently, doing the job of a DIT on a couple of productions, I&#8217;ve come to one very simple conclusion: <strong>the process could be better</strong>.</p>
<p>That isn&#8217;t to say that most DITs do a terrible job; on the contrary, many are extremely passionate and conscientious. Rather it&#8217;s that they approach the role from a cinematography standpoint, and almost never from an IT background. Historically, most DITs were barely-trained people provided by the rental company, who knew how to operate a particular digital camera, and how to copy files on a Mac.</p>
<p>&nbsp;</p>
<h1>Problem 1: data transfer</h1>
<p>GUI-based copying (whether through Windows or Mac), has several flaws:</p>
<ul>
<li>It batches copy operations together into one lump. If a single file fails, you have to restart the batch</li>
<li>It doesn&#8217;t verify files</li>
<li>It&#8217;s slow</li>
<li>It&#8217;s prone to human error</li>
<li>It doesn&#8217;t handle errors very well</li>
<li>If it does encounter an error, it will stop the entire process</li>
<li>Having multiple copy operations tends to cause problems</li>
</ul>
<p>and on and on.</p>
<p>&nbsp;</p>
<h1>Solution 1: rsync</h1>
<p>Rsync is a universal file copying application that runs from a command-line. It&#8217;s even built-in to the Mac OS. It&#8217;s extremely robust, and recommended <a href="http://hints.macworld.com/article.php?story=20100212171620210">in many situations</a>. It&#8217;s startlingly easy to use, and there are even GUIs available for it.</p>
<p>Open terminal, and type:</p>
<pre>rsync -avhP /Volumes/A001_C001/ /Volumes/RushesStorage/Day01/</pre>
<p>And watch it go. You can cancel with control-c and run the same command to resume it. I defy you to find anything that will copy files faster. The only thing to pay attention to is the trailing slash at the end of the paths. <a href="http://sohonetwork.blogspot.co.uk/2011/06/rsync-for-beginners.html">More information on rsync</a>.</p>
<p>&nbsp;</p>
<h1>Problem 2: rented storage media</h1>
<p>Every production I&#8217;ve worked on has rented storage media (SD cards, CompactFlash Cards, LaCie drives and so on), and needless to say, every one of them has had at least one take that had to be aborted due to an error with said media. Disk drives are sensitive things at the best of times, and this is one of the reasons used disk drives lose value.</p>
<p>Flash storage, which is most popular with digital cameras for its high performance is <a href="http://www.codinghorror.com/blog/2011/05/the-hot-crazy-solid-state-drive-scale.html">especially problematic</a>. The problem is, it can also be prohibitively expensive.</p>
<p>&nbsp;</p>
<h1>Solution 2: buy storage media when possible</h1>
<p>The real solution here is proper planning. There is rarely a good argument for renting storage media. Cost is certainly a factor, but question what the cost is of having to reshoot due to drive failure? Also, consider planning to sell the media after a shoot, recouping much of the cost (and probably putting it on par with the cost of renting the media in the first place).</p>
<p>&nbsp;</p>
<h1>Problem 3: daily storage system</h1>
<p>Low to mid-budget productions all use external (USB or Firewire) disk drives for immediate transfer of rushes by the DIT. On a given day, the camera(s) will produce anywhere from a few GB to 1 (or more) TB of data, which gets dumped onto these drives for an undetermined amount of time.</p>
<p>There&#8217;s nothing inherently wrong with this, but we can do better.</p>
<p>&nbsp;</p>
<h1>Solution 3: network attached storage</h1>
<p>Rather than using a stack of G-RAIDs, consider using one or more network attached storage (NAS) systems. There are so many benefits to this, it&#8217;s incredible everyone isn&#8217;t doing it:</p>
<ul>
<li>Data is better protected, instantly</li>
<li>All the data is available without having to swap through drives</li>
<li>Data is accessible to multiple people, simultaneously</li>
<li>You can run other services (like a media server)</li>
<li>Data can be encrypted easily</li>
<li>It&#8217;s lighter</li>
<li>It&#8217;s almost the same cost*</li>
</ul>
<p>I&#8217;ve used the following kit on the last two productions, giving me all the benefits above:</p>
<ul>
<li><a href="http://www.amazon.com/gp/product/B007K9WDOU/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B007K9WDOU&amp;linkCode=as2&amp;tag=surrealroad0a-20">QNAP 5-bay NAS (TS-569 Pro II)</a> ~ $1000</li>
<li>5 x <a href="http://www.amazon.com/gp/product/B005T3GRLY/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B005T3GRLY&amp;linkCode=as2&amp;tag=surrealroad0a-20">3 TB hard disk drives</a> ~ $650</li>
<li>Generic gigabit ethernet hub</li>
</ul>
<p>This <a href="http://www.icc-usa.com/raid-calculator.php">will give you</a> 9 TB of RAID 6 (meaning you can lose 2 disks). Why sacrifice 6 TB of storage space? From <a href="http://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_6">Wikipedia</a>:</p>
<blockquote><p>RAID 6 provides protection against data loss during an array rebuild, when a second drive is lost, a bad block read is encountered, or when a human operator accidentally removes and replaces the wrong disk drive when attempting to replace a failed drive</p></blockquote>
<p>The QNAP is considered reasonably high-end (it even has HDMI out, imagine that!) by NAS standards, and so if price is a concern, there are many cheaper options available. I personally recommend the QNAP because it has decent Mac support, and is very user-friendly.</p>
<p>* Compare this to the equivalent in G-Technology Disks: 5 x <a href="http://www.amazon.com/gp/product/B002Q887BS/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002Q887BS&amp;linkCode=as2&amp;tag=surrealroad0a-20">2 TB G-RAID</a> ~$1450. If you opt not to use RAID storage, you then of course get more storage for your money with the NAS, and the difference in price becomes negligible.</p>
<p>And if you want to be really paranoid about backing up that data (as well you should), then you can just get an <a href="http://www.amazon.com/gp/product/B0055PL2YI/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0055PL2YI&amp;linkCode=as2&amp;tag=surrealroad0a-20">HDD dock</a>, some extra internal hard drives, and copy data onto those as well.</p>
<p>&nbsp;</p>
<h1>Problem 4: inefficient workflow</h1>
<p>Every DIT I&#8217;ve ever worked with does things the same way:</p>
<ol>
<li>Receive camera media</li>
<li>Plug into laptop</li>
<li>Copy to external media</li>
<li>Return camera media</li>
<li>Make second copy to other disk drive</li>
<li>Wait for copying to complete</li>
<li>Watch media directly from external drive</li>
<li>Give one of the disk drives to director for rushes</li>
</ol>
<div></div>
<h1>Solution 4: more efficient workflow</h1>
<p>With a NAS setup, here&#8217;s a better approach:</p>
<ol>
<li>Receive camera media</li>
<li>Plug into NAS</li>
<li>Tell NAS to start copying to itself and/or other connected drives (yes, you can still use rsync in most cases)</li>
<li>Return camera media</li>
<li>Everyone who wants to watch needs only connect via ethernet</li>
</ol>
<p>This now gives rise to a new problem:</p>
<p><strong>New problem</strong>: DIT has too little to do</p>
<p><strong>Solution</strong>: Do something useful and beneficial, like <a href="http://synaesthesia.surrealroad.com/tour/logging/">logging all that data</a> as it&#8217;s being shot.</p>
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		<title>Synaesthesia for Filemaker Server</title>
		<link>http://blog.surrealroad.com/archives/2012/synaesthesia-for-filemaker-server/</link>
					<comments>http://blog.surrealroad.com/archives/2012/synaesthesia-for-filemaker-server/#respond</comments>
		
		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Thu, 28 Jun 2012 11:22:43 +0000</pubDate>
				<category><![CDATA[Synaesthesia]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[filemaker]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[windows]]></category>
		<guid isPermaLink="false">http://blog.surrealroad.com/?p=538</guid>

					<description><![CDATA[While Synaesthesia was originally conceived as a single-user application, it was built using the Filemaker framework. Filemaker is a popular database software solution, and is most typically used in a server/client environment. That is, multiple people can log in to a single database (hosted with Filemaker Server) and make changes simultaneously. It&#8217;s a very effective [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://blog.surrealroad.com/wp-content/uploads/2012/06/fms_fmsa_11.jpg"><img loading="lazy" class="size-full wp-image-541 alignleft" title="Filemaker Server" src="http://blog.surrealroad.com/wp-content/uploads/2012/06/fms_fmsa_11.jpg" alt="" width="191" height="211" /></a>While <a href="http://synaesthesia.surrealroad.com">Synaesthesia</a> was originally conceived as a single-user application, it was built using the Filemaker framework. Filemaker is a popular database software solution, and is most typically used in a server/client environment. That is, multiple people can log in to a single database (hosted with Filemaker Server) and make changes simultaneously. It&#8217;s a very effective system (and very popular within the film industry).</p>
<p>We now feel Synaesthesia is mature enough to be used in a multi-user environment, and with that in mind, we are in the process of optimising the current version for use with Filemaker Server. With that in mind, we are going to be rolling out a limited beta version of Synaesthesia specifically for Filemaker server.</p>
<p>If you are interested in <a href="http://synaesthesia.surrealroad.com/tour/overview">the power and capabilities of Synaesthesia</a> and already have a Filemaker Server system, we want to hear from you. Go to our <a href="http://synaesthesia.surrealroad.com/beta/fms">Synaesthesia for Filemaker Server beta signup page</a> and let us know some details about your setup. We aim to start the beta programme in a few weeks time.</p>
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		<title>Second Light Tech Lab lecture slides</title>
		<link>http://blog.surrealroad.com/archives/2012/second-light-tech-lab-lecture-slides/</link>
					<comments>http://blog.surrealroad.com/archives/2012/second-light-tech-lab-lecture-slides/#respond</comments>
		
		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Fri, 22 Jun 2012 10:53:53 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[digital production]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[workflow]]></category>
		<guid isPermaLink="false">http://blog.surrealroad.com/?p=531</guid>

					<description><![CDATA[Below are the slides from the lecture Jon Thompson and I gave at the FACT centre in Liverpool on June 19, 2012 to a small group of enthusiastic students. The event was organised by First Light, and the students still have several more interesting lectures to look forward to. Jon talked a great deal about [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Below are the slides from the lecture <a href="http://imdb.me/jonthompson">Jon Thompson</a> and I gave at the FACT centre in Liverpool on June 19, 2012 to a small group of enthusiastic students. The event was organised by <a href="http://www.firstlightonline.co.uk/">First Light</a>, and the students still have several more interesting lectures to look forward to.</p>
<p>Jon talked a great deal about getting into the industry, as well as many great anecdotes from his time in the industry. We talked about our work together on <a href="http://www.imdb.com/title/tt0393597/">Earth</a> and <a href="http://www.imdb.com/title/tt1787804/">The Bengali Detective</a>. For my part, I covered post-production, the benefits and pitfalls, and how it applies to any size production.</p>
<div id="__ss_13417554" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Introduction to post-production" href="http://www.slideshare.net/surrealroad/introduction-to-postproduction">Introduction to post-production</a></strong><object id="__sse13417554" width="425" height="355" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="wmode" value="transparent" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=techlab-120622054022-phpapp02&amp;stripped_title=introduction-to-postproduction&amp;userName=surrealroad" /><param name="allowscriptaccess" value="always" /><param name="allowfullscreen" value="true" /><embed id="__sse13417554" width="425" height="355" type="application/x-shockwave-flash" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=techlab-120622054022-phpapp02&amp;stripped_title=introduction-to-postproduction&amp;userName=surrealroad" allowFullScreen="true" allowScriptAccess="always" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/surrealroad">surrealroad</a>.</div>
</div>
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		<title>Synaesthesia 1.0 update and price drop</title>
		<link>http://blog.surrealroad.com/archives/2012/synaesthesia-1-0-update-and-price-drop/</link>
					<comments>http://blog.surrealroad.com/archives/2012/synaesthesia-1-0-update-and-price-drop/#respond</comments>
		
		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 07:20:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[digital production]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[shooting]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Synaesthesia]]></category>
		<guid isPermaLink="false">http://blog.surrealroad.com/?p=523</guid>

					<description><![CDATA[Synaesthesia, our film production &#38; logging software has been updated. The latest version fixes a number of issues with shooting mode that were discovered on a recent multi-camera shoot, where Synaesthesia&#8217;s shooting mode was used to retrospectively log their clips (more on that at a later date). The update adds the ability to apply a &#8220;template&#8221; to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://synaesthesia.surrealroad.com">Synaesthesia</a>, our film production &amp; logging software has been updated. The latest version fixes a number of issues with shooting mode that were discovered on a recent multi-camera shoot, where Synaesthesia&#8217;s shooting mode was used to retrospectively log their clips (more on that at a later date).</p>
<p>The update adds the ability to apply a &#8220;template&#8221; to file paths in exported documents (accessible from the preferences window). So you can now for example, have Synaesthesia automatically change all file paths from  /Volumes/Data/file.mov to n:\file.mov if you need to send the file to a Windows user.</p>
<p>Finally, we&#8217;re announcing a <a href="http://synaesthesia.surrealroad.com/buy">permanent price reduction</a> of Synaesthesia. Effective immediately, the new price will be $199 per user license (anyone who purchased a license in the last 30 days will be credited the difference).</p>
<p><a href="http://synaesthesia.surrealroad.com/download">Get the new version here</a>.</p>
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		<title>Standard data transmission speeds</title>
		<link>http://blog.surrealroad.com/archives/2012/standard-data-transmission-speeds/</link>
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		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Fri, 15 Jun 2012 12:07:39 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[data management]]></category>
		<category><![CDATA[specifications]]></category>
		<guid isPermaLink="false">http://blog.surrealroad.com/?p=507</guid>

					<description><![CDATA[The following table shows the data transmission speeds of common interfaces. Note that you should always use the slowest interface for reference. So for example, if you copy a file across a gigabit ethernet to a drive connected via USB 2, you should refer to the USB 2 speed only. Also bear in mind these [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The following table shows the data transmission speeds of common interfaces.</p>
<p><iframe width='730' height='1150' frameborder='0' src='https://docs.google.com/spreadsheet/pub?key=0AhM0TSvDr23NdElRMWVjUkZ3T2tHcFZ6b3hybmRKX3c&#038;single=true&#038;gid=0&#038;range=A1%3AC44&#038;output=html&#038;widget=true'></iframe></p>
<p><!-- [gdoc key="0AhM0TSvDr23NdElRMWVjUkZ3T2tHcFZ6b3hybmRKX3c"] --></p>
<p>Note that you should always use the slowest interface for reference. So for example, if you copy a file across a gigabit ethernet to a drive connected via USB 2, you should refer to the USB 2 speed only.</p>
<p>Also bear in mind these are theoretical maximums, and real-world speeds will vary greatly. For example, although 802.11g has the same theoretical speed as 802.11g, the latter is far more stable in the real-world.</p>
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		<title>The Many Problems with Prelude</title>
		<link>http://blog.surrealroad.com/archives/2012/the-many-problems-with-prelude/</link>
					<comments>http://blog.surrealroad.com/archives/2012/the-many-problems-with-prelude/#comments</comments>
		
		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Sat, 12 May 2012 00:01:09 +0000</pubDate>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[data management]]></category>
		<category><![CDATA[digital production]]></category>
		<category><![CDATA[prelude]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Software reviews]]></category>
		<category><![CDATA[workflow]]></category>
		<guid isPermaLink="false">http://blog.surrealroad.com/?p=498</guid>

					<description><![CDATA[I was initially very excited by the promise of Adobe Prelude (replacing Adobe OnLocation as of version CS6). The idea that it can streamline (even automate) the Digital Image Technician&#8217;s workflow of copying and checking digitally-sourced footage on-set and making proxies, thus freeing up the DIT to focus on more useful tasks, such as logging [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I was initially very excited by the promise of Adobe Prelude (replacing Adobe OnLocation as of version CS6). The idea that it can streamline (even automate) the Digital Image Technician&#8217;s workflow of copying and checking digitally-sourced footage on-set and making proxies, thus freeing up the DIT to focus on more useful tasks, such as logging information into the footage&#8217;s metadata.</p>
<p><a href="http://blog.surrealroad.com/wp-content/uploads/2012/05/Adobe-Prelude-CS6.png"><img loading="lazy" class="alignnone size-medium wp-image-499" title="Adobe Prelude CS6" src="http://blog.surrealroad.com/wp-content/uploads/2012/05/Adobe-Prelude-CS6-300x183.png" alt="" width="300" height="183" srcset="http://blog.surrealroad.com/wp-content/uploads/2012/05/Adobe-Prelude-CS6-300x183.png 300w, http://blog.surrealroad.com/wp-content/uploads/2012/05/Adobe-Prelude-CS6-1024x625.png 1024w, http://blog.surrealroad.com/wp-content/uploads/2012/05/Adobe-Prelude-CS6.png 1454w" sizes="(max-width: 300px) 100vw, 300px" /></a></p>
<p>I spent a couple of days using it on a multi-camera shoot, but the results were disappointing. Allow me to count the ways:</p>
<ol>
<li>It hangs a lot</li>
<li>It&#8217;s impossible to batch-edit metadata (it seems to work in principle, but ultimately it will hang)</li>
<li>If any errors are detected during an ingest, none of the footage ingested shows in the project window</li>
<li>You can create bins, but cannot open these bins in separate windows</li>
<li>There&#8217;s no way to create metadata templates (so that you only see/edit the metadata tags you&#8217;re interested in)</li>
<li>Ingested footage doesn&#8217;t appear in the project window until the entire ingest has completed</li>
<li>It&#8217;s not possible to transcode footage from the project window</li>
<li>It&#8217;s not possible to duplicate footage from the project window</li>
<li>There&#8217;s no way to apply metadata during ingest</li>
<li>Despite it being plastered all over the product page on Adobe&#8217;s website, there&#8217;s no way to transcribe the audio from within Prelude</li>
<li>There&#8217;s no way to do anything clever with the metadata. For example, I was hoping I&#8217;d be able to produce copies of the clips but renamed to the scene and take number. No such luck.</li>
<li>There&#8217;s no thumbnail view</li>
<li>You can&#8217;t sort clips by any metadata field (in fact, you can&#8217;t display the metadata fields in the spreadsheet-like project view)</li>
<li>You can&#8217;t set any event (notification, action) to trigger on completion of ingest</li>
<li>There&#8217;s no way to filter the event list</li>
<li>The help system redirects to the Adobe website (because when you&#8217;re on-set you <em>always</em> have a reliable internet connection)</li>
<li>Worst of all, it seems to be corrupting files whilst copying (although I can&#8217;t prove this conclusively, I did encounter 2 corrupt copied files although the originals were intact)</li>
</ol>
<p>Although this isn&#8217;t a case of &#8220;Adobe dropped the ball&#8221; (it is only the first release, after all), it does seem like even basic functionality that is required by all DITs is missing. Part of the reason this is so disappointing is because they already have much of this working in Lightroom. They&#8217;ve even structured the UI with a 4-room (ingest, logging, list, rough cut) metaphor along the same lines of Lightroom, but have failed to properly utilise it.</p>
<p>It does seem that Adobe is using Prelude to push you into moving the footage into Premiere and then doing more there, but I don&#8217;t really want to start moving data between applications at this stage. There&#8217;s a &#8220;rough cut&#8221; feature that I didn&#8217;t even use, because well, <em>that&#8217;s</em> what Premiere is for.</p>
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		<title>The Hiero we deserve, not the Hiero we need</title>
		<link>http://blog.surrealroad.com/archives/2012/the-hiero-we-deserve-not-the-hiero-we-need/</link>
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		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 12:51:08 +0000</pubDate>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[data management]]></category>
		<category><![CDATA[digital intermediate]]></category>
		<category><![CDATA[digital production]]></category>
		<category><![CDATA[Hiero]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Systems reviews]]></category>
		<category><![CDATA[workflow]]></category>
		<guid isPermaLink="false">http://blog.surrealroad.com/?p=494</guid>

					<description><![CDATA[The Foundry&#8217;s Hiero launched last month, after a public beta period. Described as &#8220;a pipeline in a box&#8221;, perhaps the best way to think about is a bells &#38; whistles conforming system. Here are some of the things it can do: Conform media Transcode or rename media Track versions (to some extent) Generate NUKE scripts [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" class="alignnone" title="Hiero by The Foundry" src="http://www.escapestudios.co.uk/assets/Uploads/_resampled/VideoPlayer480270-HIERO-Logo.jpg" alt="" width="480" height="270" /></p>
<p>The Foundry&#8217;s <a href="http://www.thefoundry.co.uk/products/hiero/">Hiero</a> launched last month, after a public beta period. Described as &#8220;a pipeline in a box&#8221;, perhaps the best way to think about is a bells &amp; whistles conforming system.</p>
<p>Here are some of the things it can do:</p>
<ul>
<li>Conform media</li>
<li>Transcode or rename media</li>
<li>Track versions (to some extent)</li>
<li>Generate NUKE scripts</li>
</ul>
<p>It&#8217;s fully extensible through python, so in theory a lot of features can be customised to specific workflows. Quite frankly, I would have killed for this on almost every production I&#8217;ve worked on. It would have made a lot of data management chores a breeze. There are a few notably absent features, such as the lack of scene detection, and the extremely limited notation functionality, but that will happen in time no doubt.</p>
<p>The Foundry view Hiero as a kind of post-production hub, managing shots coming in, and shots going out. A client can view the latest overall version of a show, before going into a grading room. On one hand this is a necessary step: colour grading is less often about colour and more about asset management and versioning. This fulfils a crucial need: to have a stage that exclusively deals with editorial issues prior to grading.  So with Hiero, the production team goes over to the Hiero system, reviews visual effect versions, checks editorial issues, delegates more work and so on. Unfortunately, it just <strong>doesn&#8217;t work like that in the real world</strong>.</p>
<p>For starters, who&#8217;s responsible for maintaining this hub? In general, the production team would lack the expertise required to manage the process, and in any case, from their perspective, they are paying everyone else to ensure the various pieces fit together. At the launch event, there were talks by people who&#8217;d been using it at visual effects houses The Mill and Framestore. But even these are edge cases: it would be extremely unlikely to have a single facility responsible for doing the bulk of the post work on a major film. On a typical film, The Mill might be handing off a bunch of effects to a DI facility elsewhere, and not really care how it fits in with elements from other sources (let alone that the production might not want the Mill having such a level of control over the film). Likewise, the DI facility will expect to just conform everything in the grading suite, as they always do. There wouldn&#8217;t be much benefit to adding another link in the chain.</p>
<p>So it could fall to a third party, who would coordinate everything, but then who is going to pay for such a service? I agree with the principle of Hiero, and I&#8217;d argue that someone should be paying for such a service. But if there&#8217;s one thing we know about post, it&#8217;s that <a href="http://blog.surrealroad.com/archives/2011/final-cut-pro-10-0-review/">people hate having to change their workflows</a>.</p>
<p>So where does that leave us? Currently Hiero is around $5,000 for a node-locked license, and that prohibits it from being considered a utility a freelancer could invest in, or that a facility would pay for &#8220;just in case&#8221;. I hope that the Foundry can crack this problem, because it can arguably make post easier for all of us.</p>
<p>The Foundry offer a <a href="http://www.thefoundry.co.uk/products/hiero/try/">15-day trial of Hiero</a>, as with all their products.</p>
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