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<channel>
	<title>TF2 Digital Jedi</title>
	
	<link>http://tf2.digitaljedi.com</link>
	<description />
	<lastBuildDate>Mon, 13 Jul 2009 13:51:39 +0000</lastBuildDate>
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		<title>Happy Friday, again!</title>
		<link>http://feedproxy.google.com/~r/digitaljedi/~3/RIun1ZDjiPM/</link>
		<comments>http://tf2.digitaljedi.com/2009/happy-friday-again/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 19:43:34 +0000</pubDate>
		<dc:creator>Polar</dc:creator>
				<category><![CDATA[Humor]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1259</guid>
		<description><![CDATA[We&#8217;ve see enough of the Hoff.  Ok, that&#8217;s pretty much impossible, but nonetheless here is your new Happy Friday.
&#8220;Hey pbear, it&#8217;s Friday, going out with the Missus?&#8221;
&#8220;Naw man, I&#8217;ll be at home busy with the BubbRubb soundboard&#8220;
]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve see enough of the Hoff.  Ok, that&#8217;s pretty much impossible, but nonetheless here is your new Happy Friday.</p>
<p>&#8220;Hey pbear, it&#8217;s Friday, going out with the Missus?&#8221;</p>
<p>&#8220;Naw man, I&#8217;ll be at home busy with the <a title="Bubb to the mofon Rubb Homeboy." href="http://www.millerarts.com/interactive/BubbRubb/BubbRubbSoundBoard.html">BubbRubb soundboard</a>&#8220;</p>
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		<feedburner:origLink>http://tf2.digitaljedi.com/2009/happy-friday-again/</feedburner:origLink></item>
		<item>
		<title>My first post</title>
		<link>http://feedproxy.google.com/~r/digitaljedi/~3/nHNDyjm3mzI/</link>
		<comments>http://tf2.digitaljedi.com/2009/my-first-post/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 18:09:03 +0000</pubDate>
		<dc:creator>Polar</dc:creator>
		
		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1247</guid>
		<description><![CDATA[As my first post I thought I would share this little jewel I found:

to which Lunk added the perfect soundtrack:


]]></description>
			<content:encoded><![CDATA[<p>As my first post I thought I would share this little jewel I found:</p>
<p style="text-align: center;"><img class="size-full wp-image-1249 aligncenter" title="dancingkid" src="http://tf2.digitaljedi.com/wp-content/uploads/2009/06/dancingkid.gif" alt="dancingkid" width="200" height="150" /></p>
<p style="text-align: left;">to which Lunk added the perfect soundtrack:</p>
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<p style="text-align: center;">
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Weapon Unlock System Solves Achievement Farming</title>
		<link>http://feedproxy.google.com/~r/digitaljedi/~3/Rb9umOVtK4c/</link>
		<comments>http://tf2.digitaljedi.com/2009/weapon-unlock-system-solves-achievement-farming/#comments</comments>
		<pubDate>Sun, 24 May 2009 00:50:37 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
		
		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1237</guid>
		<description><![CDATA[Wow Valve, yea it was a pain sometimes to get the required achievements to unlock weapons in previous updates, but at least you had to play the game to acquire them. 



]]></description>
			<content:encoded><![CDATA[<p>Wow Valve, yea it was a pain sometimes to get the required achievements to unlock weapons in previous updates, but at least you had to play the game to acquire them. </p>
<div align=center>
<a href="http://tf2.digitaljedi.com/wp-content/uploads/2009/05/nofarming.jpg"><img src="http://tf2.digitaljedi.com/wp-content/uploads/2009/05/nofarming-82x300.jpg" alt="nofarming" title="nofarming" width="82" height="300" class="alignnone size-medium wp-image-1238" /></a>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://tf2.digitaljedi.com/2009/weapon-unlock-system-solves-achievement-farming/</feedburner:origLink></item>
		<item>
		<title>Sniper Spy Update Released!</title>
		<link>http://feedproxy.google.com/~r/digitaljedi/~3/E8fTDFalQ4Y/</link>
		<comments>http://tf2.digitaljedi.com/2009/sniper-spy-update-released/#comments</comments>
		<pubDate>Fri, 22 May 2009 01:19:12 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Sniper]]></category>
		<category><![CDATA[Spy]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[sniper spy]]></category>
		<category><![CDATA[TF2 Community]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1234</guid>
		<description><![CDATA[Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Maps

Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
Added [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:</p>
<p><b>Maps</b></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps</li>
<li>Added new arena map Sawmill</li>
<li>Added new arena map Nucleus</li>
<li>Added new community payload map Hoodoo</li>
<li>Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage</li>
</ul>
<p><b>Sniper Changes</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle</li>
<li>Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies</li>
<li>Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer</li>
<li>Standard sniper rifle now shoots through friendly players</li>
<li>Added 54 new Sniper voice lines</li>
<li>Added 35 new Sniper achievements</li>
</ul>
<p><b>Spy</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy&#8217;s head. Accuracy is poor for a period after that</li>
<li>Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You&#8217;ll be cloaked for 8 second after taking this damage. Upon de-cloaking you&#8217;ll make a loud, distinct sound</li>
<li>Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you&#8217;re standing still</li>
<li>Spy name tags now show up properly when disguised as their own team</li>
<li>Fixed a bug that would cause spectators to see disguise weapons incorrectly</li>
<li>Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn&#8217;t burn</li>
<li>Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic</li>
<li>Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible</li>
<li>Also made it more obvious on first person view model when you&#8217;re bumped while cloaked</li>
<li>Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues</li>
<li>Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately</li>
<li>Spies disguised as medics now have an Ubercharge: line in their disguise target info</li>
<li>Spies outward facing &#8220;disguise health&#8221; now matches their disguise target when they first apply the disguise</li>
<li>Spies can now pick up health kits for their &#8220;disguise health&#8221;, even when uninjured</li>
<li>Disguise UI doesn&#8217;t show up in minimum UI mode (hud_minmode)</li>
<li>Spies that disguise as a player using an unlockable now show that unlockable in hand</li>
<li>Spies can now use enemy teleporters</li>
<li>Added 70 new Spy voice lines </li>
<li>Added 34 new Spy achievements</li>
</ul>
<p><b>Scoreboard changes</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Dominations no longer get wiped when teams switch sides</li>
<li>Dead players draw slightly darker in scoreboard</li>
<li>Converted class labels to class icons</li>
<li>All players now display the total number of people they are dominating</li>
</ul>
<p><b>General</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>You now find new and old items as you play, instead of through achievements</li>
<li>Fixed a bug that would cause the scout&#8217;s ball to regenerate at inappropriate times</li>
<li>Demomen can now detonate their stickies while taunting</li>
<li>Flamethrower&#8217;s air burst now extinguishes fire on friendly targets</li>
<li>Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals</li>
<li>The Heavy and Sniper now have new custom death animations</li>
<li>Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn&#8217;t moving</li>
<li>Engineer&#8217;s dispensers now give 20%, 30%, or 40% of player&#8217;s max_ammo (for each ammo type) on each use, based on the level of the dispenser</li>
<li>Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled</li>
<li>Added a new taunt for the Kritzkrieg, which also heals for 10 points</li>
<li>Improved the deathcam camera handling used when a player plays a custom death animation</li>
<li>Added missing chalkboard and serverbrowser images for community maps shipped in previous updates</li>
<li>Removed &#8220;Final&#8221; from map names in the serverbrowser quick list</li>
</ul>
<p><b>Servers</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added &#8220;sv_allow_voice_from_file&#8221; convar, which defaults to 1. When set to 0, it&#8217;ll prevent clients from using the &#8220;voice_inputfromfile&#8221; feature to broadcast wav files over voice</li>
<li>Enabled &#8220;sv_allow_wait_command&#8221; convar, which defaults to 1. When set to 0, it&#8217;ll prevent clients from using the &#8220;wait&#8221; command
</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Infernal Gamers Frag Video</title>
		<link>http://feedproxy.google.com/~r/digitaljedi/~3/emmNrM6Dg4g/</link>
		<comments>http://tf2.digitaljedi.com/2009/infernal-gamers-frag-video/#comments</comments>
		<pubDate>Mon, 18 May 2009 17:00:18 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1232</guid>
		<description><![CDATA[


]]></description>
			<content:encoded><![CDATA[<div align=center>
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]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://tf2.digitaljedi.com/2009/infernal-gamers-frag-video/</feedburner:origLink></item>
		<item>
		<title>TF2 a`PX – Demoman Frag Video</title>
		<link>http://feedproxy.google.com/~r/digitaljedi/~3/C7yNs45tb_o/</link>
		<comments>http://tf2.digitaljedi.com/2009/tf2-apx-demoman-frag-video/#comments</comments>
		<pubDate>Fri, 15 May 2009 17:00:43 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Demoman]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1230</guid>
		<description><![CDATA[


]]></description>
			<content:encoded><![CDATA[<div align="center">
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]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Pyro Rocket Jump</title>
		<link>http://feedproxy.google.com/~r/digitaljedi/~3/5_SCLhlzxt8/</link>
		<comments>http://tf2.digitaljedi.com/2009/pyro-rocket-jump/#comments</comments>
		<pubDate>Thu, 14 May 2009 17:32:02 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Pyro]]></category>
		<category><![CDATA[Soldier]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[TF2 Community]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1228</guid>
		<description><![CDATA[Thanks to ZillaBunny for finding this video. Even though it&#8217;s setup and not during the normal course of play, it&#8217;s still pretty awesome.



]]></description>
			<content:encoded><![CDATA[<p>Thanks to ZillaBunny for finding this video. Even though it&#8217;s setup and not during the normal course of play, it&#8217;s still pretty awesome.</p>
<div align="center">
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</div>
]]></content:encoded>
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		<item>
		<title>Digital Jedi vs. Gothic Terror, December 19, 1999</title>
		<link>http://feedproxy.google.com/~r/digitaljedi/~3/saMjlA4HzAA/</link>
		<comments>http://tf2.digitaljedi.com/2009/digital-jedi-vs-gothic-terror-december-19-1999/#comments</comments>
		<pubDate>Sat, 09 May 2009 17:00:09 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Soldier]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[QWTF]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1220</guid>
		<description><![CDATA[This is a round of a match between Digital Jedi and Gothic Terror. These videos show the round from Valpurgius[DJedi]&#8217;s perspective. DJedi and GT both put up strong defensive fronts, with Valpurgius leading the way on defense, while our hero moop manages the only cap of the round, 1-0 to DJedi. If moop and/or Valpurgius [...]]]></description>
			<content:encoded><![CDATA[<p>This is a round of a match between Digital Jedi and Gothic Terror. These videos show the round from Valpurgius[DJedi]&#8217;s perspective. DJedi and GT both put up strong defensive fronts, with Valpurgius leading the way on defense, while our hero moop manages the only cap of the round, 1-0 to DJedi. If moop and/or Valpurgius ever care to give me a detailed writeup, I will post it here. </p>
<p><a href="http://qwtf.digitaljedi.com/12-19-99-DJedi-vs-GT-Moop_Val/">Game Stats</a></p>
<div align=center>
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<br />
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<br />
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</div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://tf2.digitaljedi.com/2009/digital-jedi-vs-gothic-terror-december-19-1999/</feedburner:origLink></item>
		<item>
		<title>New Dedicated Player Recruited for DJedi</title>
		<link>http://feedproxy.google.com/~r/digitaljedi/~3/Xbq5Wprd9LM/</link>
		<comments>http://tf2.digitaljedi.com/2009/new-dedicated-player-recruited-for-djedi/#comments</comments>
		<pubDate>Sat, 09 May 2009 15:06:13 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1178</guid>
		<description><![CDATA[


]]></description>
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		<item>
		<title>Warring Nations</title>
		<link>http://feedproxy.google.com/~r/digitaljedi/~3/n5ti9HPLkno/</link>
		<comments>http://tf2.digitaljedi.com/2009/warring-nations/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 15:49:04 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[irc]]></category>

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		<description><![CDATA[ if I had founded a country i&#8217;d make everyone talk like machoman&#8230; ohhhh yeaaaa
 if I founded a country i&#8217;d make everyone have to end every sentance with a WOOOOOOOOOOOOOOOOOOOOOOOoooooo in true natureboy rick flare style
 obviously our two nations would be at constant war&#8230; ooohhhhhhhh yeeaaaaaa
 Nation of Flare does not yeild to [...]]]></description>
			<content:encoded><![CDATA[<p><@StingraY`d5> if I had founded a country i&#8217;d make everyone talk like machoman&#8230; ohhhh yeaaaa<br />
<@zeebee> if I founded a country i&#8217;d make everyone have to end every sentance with a WOOOOOOOOOOOOOOOOOOOOOOOoooooo in true natureboy rick flare style<br />
<@StingraY`d5> obviously our two nations would be at constant war&#8230; ooohhhhhhhh yeeaaaaaa<br />
<@zeebee> Nation of Flare does not yeild to acts of agression woooooooooooooooooooo!</p>
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