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<channel>
	<title>Kotaku Australia</title>
	<link>http://feeds.kotaku.com.au/KotakuAustralia</link>
	<description>the Gamer's Guide | Computer and video game news and reviews</description>
	<language>en-AU</language>
	  
			<feedburner:info uri="kotakuaustralia" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/directoryofgames2" /><feedburner:info uri="directoryofgames2" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:browserFriendly></feedburner:browserFriendly><item>
		<title>See How Handheld Sales Stack Up…</title>
		<description>&lt;p&gt;&lt;img src='http://edge.alluremedia.com.au/m/k/2012/03/Untitled1-410x231.png' width='410' /&gt;&lt;/p&gt;&lt;p&gt;This handy little infographic made by Venturebeat was a real eye opener for me, personally. Mainly because I assumed that the PS Vita had made much less of a sales impact than the PSP, when the reality is that it was quite close. In fact, I had a lot of assumptions questioned through this neat sales chart.
The above only shows some of the story (you can check out the full thing here) but what I fo ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/ah6prAmNZBA" height="1" width="1"/&gt;</description>
		<dc:creator>Mark Serrels</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/ah6prAmNZBA/</link>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=493950</guid>  
		<pubDate>Mon, 05 Mar 2012 14:00:59 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/see-how-handheld-sales-stack-up/</feedburner:origLink></item>
			<item>
		<title>In Memory Of Ralph McQuarrie, The Artist Who Designed Darth Vader &amp; R2-D2</title>
		<description>&lt;p&gt;&lt;img src='http://img.gawkerassets.com/img/17fg128scxw1pjpg/xlarge.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;I run this regular Fine Art feature on Kotaku because it&amp;#8217;s an aspect of the creative process that I have a big interest in, and the utmost respect for. Indeed, there was a point in my life where I hit a fairly substantial crossroads, and if I hadn&amp;#8217;t gone down the path that led me &lt;em&gt;here&lt;/em&gt;, I&amp;#8217;d have ended up pursuing a career in production/concept art instead.
The single bigg ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/woaMZ3KSEdU" height="1" width="1"/&gt;</description>
		<dc:creator>Luke Plunkett</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/woaMZ3KSEdU/</link>
		<guid isPermaLink="false">http://www.lifehacker.com.au/?p=493957</guid>  
		<pubDate>Mon, 05 Mar 2012 14:00:00 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/in-memory-of-ralph-mcquarrie-the-artist-who-designed-darth-vader-r2-d2/</feedburner:origLink></item>
			<item>
		<title>Super Metroid Completed In 12 Minutes!</title>
		<description>&lt;p&gt;&lt;img src='http://img.youtube.com/vi/2xGXmTe_zMA/0.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;Ever since trying beat my buddy&amp;#8217;s records on Super Punch Out!! for the SNES, I&amp;#8217;ve loved the idea of speed runs. The Super Metroid speed run is perhaps one of the most hotly contested &amp;#8212; now with some new sequence breaking, OmnipotentEntity appears to have gotten the time down to an incredible 12 minutes&amp;#8230;
The run will seem almost ridiculous to Super Metroid veterans &amp;#8212; m ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/0boXPHLLlzo" height="1" width="1"/&gt;</description>
		<dc:creator>Mark Serrels</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/0boXPHLLlzo/</link>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=493943</guid>  
		<pubDate>Mon, 05 Mar 2012 13:30:52 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/super-metroid-speed-run-record-broken/</feedburner:origLink></item>
			<item>
		<title>Fable: Heroes Turns The RPG Series Into A… Brawling Party Game?</title>
		<description>&lt;p&gt;&lt;img src='http://img.gawkerassets.com/img/17fg7xlay8pz7jpg/xlarge.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;Seemingly jumping the gun ahead of next week&amp;#8217;s Game Developers Conference, a listing on Xbox.com has appeared for a game called &lt;em&gt;Fable Heroes&lt;/em&gt;.
Here&amp;#8217;s the product description:

Fable Heroes is a fresh spin on the beloved Fable franchise in which up to 4 players play both cooperatively and competitively in this hack-and-slash adventure. Work together as heroes of Albion to defeat ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/TVrr3lMUhnU" height="1" width="1"/&gt;</description>
		<dc:creator>Luke Plunkett</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/TVrr3lMUhnU/</link>
		<guid isPermaLink="false">http://www.lifehacker.com.au/?p=493949</guid>  
		<pubDate>Mon, 05 Mar 2012 13:30:00 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/fable-heroes-turns-the-rpg-series-into-a-brawling-party-game/</feedburner:origLink></item>
			<item>
		<title>Reader Review: PlayStation Vita Software</title>
		<description>&lt;p&gt;&lt;img src='http://edge.alluremedia.com.au/m/k/2012/02/psvita-410x231.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;It has to be said &amp;#8212; this is one of the most in-depth reviews I&amp;#8217;ve seen in the history of reader reviews. BlueMaxima has already talked about the PS Vita itself, this time he&amp;#8217;s discussing the software itself &amp;#8212; how everything handles, the user interface, etc. If you&amp;#8217;re thinking about picking up a PS Vita, this is a great resource. Nicely done Mr Maxima!&lt;/em&gt;
PlaySta ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/VI-VFt46R3E" height="1" width="1"/&gt;</description>
		<dc:creator>Mark Serrels</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/VI-VFt46R3E/</link>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=493939</guid>  
		<pubDate>Mon, 05 Mar 2012 13:00:05 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/reader-review-playstation-vita-software/</feedburner:origLink></item>
			<item>
		<title>Remember This?</title>
		<description>&lt;p&gt;&lt;img src='http://edge.alluremedia.com.au/m/k/2012/03/Untitled-410x231.png' width='410' /&gt;&lt;/p&gt;&lt;p&gt;Oh man, you guys really got me good last time. PLEASE DON&amp;#8217;T GET THIS ONE IN FIVE MINUTES! ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/1HCoe5kZoTc" height="1" width="1"/&gt;</description>
		<dc:creator>Mark Serrels</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/1HCoe5kZoTc/</link>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=493927</guid>  
		<pubDate>Mon, 05 Mar 2012 12:00:30 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/remember-this-518/</feedburner:origLink></item>
			<item>
		<title>Community Review: Metal Gear Solid HD Collection</title>
		<description>&lt;p&gt;&lt;img src='http://edge.alluremedia.com.au/m/k/2011/11/mgs3-metal-gear-solid-8994237-1024-768-410x231.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;Until I played Journey, I&amp;#8217;m almost embarrassed to say that my game of 2012 so far was a HD remake of an eight year old game: Metal Gear Solid 3: Snake Eater. Have any of you guys managed to pick up the MGS HD Collection yet? How did you find it?
So far I&amp;#8217;ve played a fair amount of the HD Collections released this generation, but this MGS effort is by far my favourite, with the Ico/Shad ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/_9wN5qnaALU" height="1" width="1"/&gt;</description>
		<dc:creator>Mark Serrels</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/_9wN5qnaALU/</link>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=493910</guid>  
		<pubDate>Mon, 05 Mar 2012 11:00:13 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/community-review-metal-gear-solid-hd-collection/</feedburner:origLink></item>
			<item>
		<title>This Week In What? Mass Effect 3 Is Coming Out This Week!</title>
		<description>&lt;p&gt;&lt;img src='http://edge.alluremedia.com.au/m/k/2012/03/masseffect3_01.jpeg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;Well everyone, it&amp;#8217;s been a long time coming, but finally the week has come. The time is almost here. It&amp;#8217;s hard to believe, right? After all this waiting, all the trailers, all the developer diaries, the rumours &amp;#8212; finally The Sims 3 Showtime Katy Perry Collector&amp;#8217;s Edition is here. And boy, am I hyped!
Apparently there&amp;#8217;s this other game being released. Something about a ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/80YLTX617D0" height="1" width="1"/&gt;</description>
		<dc:creator>Mark Serrels</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/80YLTX617D0/</link>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=493906</guid>  
		<pubDate>Mon, 05 Mar 2012 10:00:36 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/this-week-in-what-mass-effect-3-is-coming-out-this-week/</feedburner:origLink></item>
			<item>
		<title>Ask Tim Schafer Anything!</title>
		<description>&lt;p&gt;&lt;img src='http://edge.alluremedia.com.au/m/k/2010/11/Tim_Schafer3-410x231.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;We typically run an &amp;#8216;Ask Me Stuff&amp;#8217; post every Wednesday, and that&amp;#8217;s pretty cool and all, but we&amp;#8217;re no Tim Schafer. Currently, on Reddit, Tim Shafer is running his very own &amp;#8216;Ask Me Stuff&amp;#8217;, and he may actually be better at answering questions than us!
But if you&amp;#8217;re thinking about being all funny and stuff, and going in their to ask Tim about Loom? Sadly some ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/rKwitmwogVM" height="1" width="1"/&gt;</description>
		<dc:creator>Mark Serrels</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/rKwitmwogVM/</link>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=493924</guid>  
		<pubDate>Mon, 05 Mar 2012 09:45:27 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/ask-tim-schafer-anything/</feedburner:origLink></item>
			<item>
		<title>Is This Valve’s Control Pad Design?</title>
		<description>&lt;p&gt;&lt;img src='http://img.gawkerassets.com/img/17ffqgk94q6aejpg/xlarge.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;It&amp;#8217;s beginning to seem entirely possible that PC gaming powerhouse Valve is working on its own &amp;#8220;console&amp;#8221; (or at least custom PC). Especially when you consider that it&amp;#8217;s been working on control pad designs for nearly three years.
This patent, first filed in 2009 and published in 2011, is for a &amp;#8220;Video Game Controller&amp;#8221; featuring &amp;#8220;user swappable control compon ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/kVr5oczc-yE" height="1" width="1"/&gt;</description>
		<dc:creator>Luke Plunkett</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/kVr5oczc-yE/</link>
		<guid isPermaLink="false">http://www.lifehacker.com.au/?p=493923</guid>  
		<pubDate>Mon, 05 Mar 2012 09:40:00 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/is-this-valves-control-pad-design/</feedburner:origLink></item>
			<item>
		<title>The Mystery Of The Australian Battlefield 3 PS3 Servers</title>
		<description>&lt;p&gt;&lt;img src='http://edge.alluremedia.com.au/m/k/2011/09/a-battlefield3-410x231.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;Since the beginning of February PlayStation 3 owners have been having major difficulties getting online with Battlefield 3, but it&amp;#8217;s becoming increasingly difficult to find out precisely what&amp;#8217;s going on, and what&amp;#8217;s being done to fix it.
Problems arose as early as February 1, with PS3 Battlefield players seeing a massive reduction in servers online. In most games players were stru ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/PMvG32l5TQE" height="1" width="1"/&gt;</description>
		<dc:creator>Mark Serrels</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/PMvG32l5TQE/</link>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=493914</guid>  
		<pubDate>Mon, 05 Mar 2012 09:30:23 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/the-mystery-of-the-australian-battlefield-3-ps3-servers/</feedburner:origLink></item>
			<item>
		<title>While You Were — OMG What’s A Steam Box?</title>
		<description>&lt;p&gt;&lt;img src='http://edge.alluremedia.com.au/m/k/2012/02/isabelle-sleeping-410x231.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;Sleep is important, but the world? It keeps on spinning while you&amp;#8217;re catching some shut eye. That&amp;#8217;s where we come in &amp;#8212; with a rapid round up of what went down while you were sleeping.
Man, the Steam Box. If this thing exists, it&amp;#8217;s sure to be a pretty big deal. If you&amp;#8217;re playing catch up, it&amp;#8217;s probably worth starting here, with the initial rumour. Following up he ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/WA1U9K_bpvk" height="1" width="1"/&gt;</description>
		<dc:creator>Mark Serrels</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/WA1U9K_bpvk/</link>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=493904</guid>  
		<pubDate>Mon, 05 Mar 2012 09:00:09 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/while-you-were-omg-whats-a-steam-box/</feedburner:origLink></item>
			<item>
		<title>Signs Getting Stronger That SimCity 5 Is Coming In 2013</title>
		<description>&lt;p&gt;&lt;img src='http://img.youtube.com/vi/BoKT25S2yJU/0.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;There are so many &amp;#8220;leaked&amp;#8221; trailers that have survived multiple days on YouTube, it&amp;#8217;s hard to believe this isn&amp;#8217;t deliberate. Whatever the case, this silent slideshow of &lt;em&gt;SimCity 5&lt;/em&gt; concept art is alleged to be source material for a GDC announcement, and the game will release in 2013.
Earlier this week, seven images published in a German magazine hinted at a sequel, r ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/xmGqLMMFBug" height="1" width="1"/&gt;</description>
		<dc:creator>Owen Good</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/xmGqLMMFBug/</link>
		<guid isPermaLink="false">http://www.lifehacker.com.au/?p=493915</guid>  
		<pubDate>Mon, 05 Mar 2012 09:00:00 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/signs-getting-stronger-that-simcity-5-is-coming-in-2013/</feedburner:origLink></item>
			<item>
		<title>How One Teacher Turned Sixth Grade Into An MMO</title>
		<description>&lt;p&gt;&lt;img src='http://img.gawkerassets.com/img/17fd8fvxonl10jpg/xlarge.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Editor&amp;#8217;s Note: Ben Bertoli is a long-time Kotaku reader and commenter, a lifetime, dedicated video gamer and a sixth-grade teacher in Indiana. He reached out to Kotaku this past week to share the story of how he turned his class into a role-playing game. The enthusiasm and motivation of the children in Bertoli&amp;#8217;s class evoke the success stories seen in gamified experiences such as F ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/n3bQCl1-9uA" height="1" width="1"/&gt;</description>
		<dc:creator>Ben Bertoli</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/n3bQCl1-9uA/</link>
		<guid isPermaLink="false">http://www.lifehacker.com.au/?p=493885</guid>  
		<pubDate>Mon, 05 Mar 2012 09:00:00 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/how-one-teacher-turned-sixth-grade-into-an-mmo/</feedburner:origLink></item>
			<item>
		<title>Talk Amongst Yourselves</title>
		<description>&lt;p&gt;&lt;img src='http://edge.alluremedia.com.au/m/k/2009/07/talk-amongst-yourselves-pic-410x231.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;This is where Kotaku readers go to talk about the stuff we’re not already posting about. Think of it as the official unofficial Kotaku community forum. ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/MfezMp7nc8I" height="1" width="1"/&gt;</description>
		<dc:creator>Mark Serrels</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/MfezMp7nc8I/</link>
		<guid isPermaLink="false">http://www.kotaku.com.au/?p=493900</guid>  
		<pubDate>Mon, 05 Mar 2012 08:30:16 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/talk-amongst-yourselves-172/</feedburner:origLink></item>
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		<title>Here Is Modern Warfare 3′s Definitive ‘Chuck Norris’ Kill</title>
		<description>&lt;p&gt;&lt;img src='http://img.youtube.com/vi/lhJLReN_IjM/0.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;When some terrorist arsehole&amp;#8217;s got everyone pinned down, there&amp;#8217;s only one way to solve the problem &amp;#8212; up close and personal. Put another way, you can&amp;#8217;t kill Chuck Norris at close distance; close distance to Chuck Norris always kills you. ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/Um0qbCrx7z0" height="1" width="1"/&gt;</description>
		<dc:creator>Owen Good</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/Um0qbCrx7z0/</link>
		<guid isPermaLink="false">http://www.lifehacker.com.au/?p=493911</guid>  
		<pubDate>Mon, 05 Mar 2012 08:30:00 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/here-is-modern-warfare-3s-definitive-chuck-norris-kill/</feedburner:origLink></item>
			<item>
		<title>Sunday Comics: First-Person Problem</title>
		<description>&lt;p&gt;&lt;img src='http://img.gawkerassets.com/img/17fdbrh7bmgixjpg/xlarge.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;Welcome to your regular read of the week&amp;#8217;s best in web comics. Make sure to click on each comic to see the full-size version.


&lt;strong&gt;Dueling Analogs&lt;/strong&gt; by Steve Napierski &lt;em&gt;published Feb. 28.&lt;/em&gt; &amp;#8212; Read more of Dueling Analogs


&lt;strong&gt;Awkward Zombie&lt;/strong&gt; by Katie Tiedrich &lt;em&gt;published Feb. 27.&lt;/em&gt; &amp;#8212; Read more of Awkward Zombie


&lt;strong&gt;Nerf NOW!!&lt;/strong&gt; by  ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/a7DfBCqZstE" height="1" width="1"/&gt;</description>
		<dc:creator>Owen Good</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/a7DfBCqZstE/</link>
		<guid isPermaLink="false">http://www.lifehacker.com.au/?p=493882</guid>  
		<pubDate>Mon, 05 Mar 2012 07:00:00 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/sunday-comics-first-person-problem/</feedburner:origLink></item>
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		<title>Whatever A ‘Steam Box’ Means To Video Games, Only Valve Knows For Sure</title>
		<description>&lt;p&gt;&lt;img src='http://img.gawkerassets.com/img/17ff9siywuze9jpg/xlarge.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;Steam Box. Gabecube. Steam Engine. And, of course, Orange Box. If Valve Corporation is planning to offer a so-called PC gaming &amp;#8220;console&amp;#8221;, the gaming community has already focus-grouped the brand names for it. &amp;#8220;Companion Cube&amp;#8221; would also seem to be perfect.
Nothing is confirmed. Valve&amp;#8217;s intentions in hardware are as opaque as its timetable for &lt;em&gt;Half-Life 3&lt;/em&gt;. So  ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/5uvCNEjOBfg" height="1" width="1"/&gt;</description>
		<dc:creator>Owen Good</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/5uvCNEjOBfg/</link>
		<guid isPermaLink="false">http://www.lifehacker.com.au/?p=493886</guid>  
		<pubDate>Mon, 05 Mar 2012 06:30:00 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/whatever-a-steam-box-means-to-video-games-only-valve-knows-for-sure/</feedburner:origLink></item>
			<item>
		<title>PlayStation Network Is Down For Maintenance For The Next 14 Hours</title>
		<description>&lt;p&gt;&lt;img src='http://img.gawkerassets.com/img/17fet3vz948sbjpg/xlarge.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;Regularly scheduled maintenance on the PlayStation Network was postponed on Thursday and will begin right now. The service will be completely offline until about 5am EST (9pm AEDT).
The maintenance extends to the PlayStation Blog itself, so if you&amp;#8217;re looking for updates on the network and when it may return, follow the official PlayStation Twitter feed, which will send a notice when PSN is b ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/75ApoRVJ7ys" height="1" width="1"/&gt;</description>
		<dc:creator>Owen Good</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/75ApoRVJ7ys/</link>
		<guid isPermaLink="false">http://www.lifehacker.com.au/?p=493888</guid>  
		<pubDate>Mon, 05 Mar 2012 06:00:00 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/playstation-network-is-down-for-maintenance-for-the-next-14-hours/</feedburner:origLink></item>
			<item>
		<title>On Sport Games And Box Shots</title>
		<description>&lt;p&gt;&lt;img src='http://img.gawkerassets.com/img/17fcc2y3rkraujpg/xlarge.jpg' width='410' /&gt;&lt;/p&gt;&lt;p&gt;Looking over the field of candidates for the &lt;em&gt;Madden NFL 13&lt;/em&gt; cover, I&amp;#8217;m thinking of what William Munny said before he shot Little Bill in &lt;em&gt;Unforgiven&lt;/em&gt;: Deserve&amp;#8217;s got nothin&amp;#8217; to do with it.
That&amp;#8217;s not to say all of the 40 candidates announced so far are meritless underperformers or lack star power. But when you&amp;#8217;ve got a kicker and a punter in this contest ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/KotakuAustralia/~4/L2fWIHssSms" height="1" width="1"/&gt;</description>
		<dc:creator>Owen Good</dc:creator>
		<link>http://feeds.kotaku.com.au/~r/KotakuAustralia/~3/L2fWIHssSms/</link>
		<guid isPermaLink="false">http://www.lifehacker.com.au/?p=493855</guid>  
		<pubDate>Sun, 04 Mar 2012 20:15:00 +1100</pubDate>
	<feedburner:origLink>http://www.kotaku.com.au/2012/03/like-it-or-not-the-wheaties-box-era-of-video-game-covers-is-over/</feedburner:origLink></item>
		</channel>
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