<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>DIYGamer</title>
	
	<link>http://www.diygamer.com</link>
	<description />
	<lastBuildDate>Wed, 23 May 2012 16:53:44 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/diygamer" /><feedburner:info uri="diygamer" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>diygamer</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>‘The Sea Will Claim Everything’ Preview – Full Of Life</title>
		<link>http://feedproxy.google.com/~r/diygamer/~3/5z97yyP8HmA/</link>
		<comments>http://www.diygamer.com/2012/05/the-sea-will-claim-everything-preview-full-of-life/#comments</comments>
		<pubDate>Wed, 23 May 2012 16:53:44 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[claim]]></category>
		<category><![CDATA[claim-everything]]></category>
		<category><![CDATA[fortunate]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[lands]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[underhome]]></category>
		<category><![CDATA[][ Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/the-sea-will-claim-everything-preview-full-of-life/</guid>
		<description><![CDATA[<div class="theContent" webReader="110.114529232"><p><a href="http://www.indiegamemag.com/the-sea-will-claim-everything-preview-full-of-life/sea-3/" rel="attachment wp-att-32389"><img class="aligncenter size-large wp-image-32389" title="The Sea Will Claim Everything" src="http://www.indiegamemag.com/media/sea2-613x345.png" alt="The Sea Will Claim Everything" width="613" height="345" /></a></p><p>Once again we’re invited to step into the Lands of Dream; Kyratzes’ most wonderful imaginarium in which time runs at a slower pace and pastoral delights are aplenty. <strong>The Sea Will Claim Everything</strong> is our longest stay yet and it proves to be the most rich and engaging one with no loss of attention to detail.</p><p>You make the trip to the Fortunate Isles through your monitor – this being referred to as your Window with the mouse acting as your way of interacting with this otherwise far-off world. To start things off you’ll have to flip on the graphics switch if you wish to see anything through your Window. Then, providing the Biotalkatron is enabled and the smell of the day is most likely lavender – you’re good to go. It’s an effective technique and an especially good use of the UI, almost like a post-Brechtian way of using your real world situation and making it part of the game itself, crossing the fourth wall and then re-building the bridge between fiction and reality.</p><p>Unfortunately this absorption takes a little while to stick. As you enter the biomechanical Underhome, greeted by The Mysterious-Druid (that’s his full name) and his well-dressed transvestite robot helper EDDIE, you may feel a slight disconnection setting in beyond the astounding welcome. The problem being cited here is that the beginning of the game is slightly overwhelming due to the quirky dialogue, fictional locations and charming characters, of which you are unfamiliar at this point, being referred to as if you have a thorough understanding. Combine that with being trapped in the confines of the six story Underhome for the game’s initiation and <strong>The Sea Will Claim Everything</strong> doesn’t seem quite as inviting as it should be at the very start.</p><p><a href="http://www.indiegamemag.com/the-sea-will-claim-everything-preview-full-of-life/swce007/" rel="attachment wp-att-32412"><img src="http://www.indiegamemag.com/media/SWCE007-613x613.jpg" alt="The Sea Will Claim Everything" title="The Sea Will Claim Everything" width="613" height="613" class="aligncenter size-large wp-image-32412" /></a></p><p>Do not let these initial impressions put you off the game though, for as soon as you bust out of the Underhome the whole game opens up and you’ll soon have many scenic locations to scout out and the many inhabitants to partake in a most interesting dialogue. As that’s just been brought up it seems sensible to make this clear right now – this is a game that requires a lot of reading on your part. This should be perceived as a good thing, it being tailored by Kyratzes, but there are those that will resist a game that presents its players with a novel’s worth of text and no voice over to alleviate the eyeballs. Though it should be said that the soundtrack really helps to stimulate the mind – going to the the Antigone Tavern on The Isle of the Sun is highly recommended for the music alone. Needless to say, divulging in more reading than is necessary, by way of clicking on objects in the many hand-drawn scenes and even the little gizmos tucked away in the UI, is rewarded as the game’s more playful lines reveal themselves with such springy incongruity. Prepare to discover bashful mushrooms, frog soap, flowers called Harry and pumpkins with no personality. Many chortles will be had.</p><p>It’s these extra quips that really attest to the amount of character that permeates through the whole game. This is point and click after all, so giving the player plenty of things to perform this action upon and safe in the knowledge that they’re bound to get a little grin from whatever descriptive sentence pops up is just so pleasing. The ability to cram in so much delight as the game does so easily would be handy right now as there is so much to talk about regarding <strong>The Sea Will Claim Everything</strong>. For instance, the encounter with Medusa as she copes with the stress of being a celebrity, Stavros the intellectual tree whose ideas are substantially enlightening, or Dr. Crustem who is the ninth generation in a lineage of mouldy toast. Kyratzes really nails the serious silliness that he pursues, using fantasy to cater to juvenile giggles as well as deeper discussions of adult topics within the same breath.</p><p><a href="http://www.indiegamemag.com/the-sea-will-claim-everything-preview-full-of-life/seae/" rel="attachment wp-att-32418"><img src="http://www.indiegamemag.com/media/seae-613x608.png" alt="The Sea Will Claim Everything" title="The Sea Will Claim Everything" width="613" height="608" class="aligncenter size-large wp-image-32418" /></a></p><p>To avoid making the game sound disparate, you should know that there is most certainly a main narrative thread that will drive your interest. This starts off in the Underhome as you know, which has just been ransacked and now faces foreclosure. Your first tasks will concern restoring life back into the home’s mainframes and to do that you’ll need the help of the creatures that inhabit and maintain this fascinating structure. It is within the Underhome that you’ll also find the ability to conduct alchemical experiments in order to make a number of potions required to progress at times. Fortunately you have your Scroll of Recipes that will automatically jot down the necessary formulas for you once you find them. This part of the game is only minor but it adds something quite fresh to the overall experience. Though it would have been more convenient if the recipes were on show and the ingredients labelled in the alchemy screens.</p><p>To find the many items needed to make the potions you’ll need to do a fair amount of travelling around the Fortunate Isles. The game’s areas really begin to multiply when you break out of the Underhome and even further when you can set sail from the Isle of the Moon and visit the other two main Isles and the other surrounding areas. Said items are usually found growing naturally around these locales, so you can just pick them and utilize the extensive inventory system to then use, sniff, consume or let your mouse interact with them. Yes, you read that right. Pretty much everything you do in <strong>The Sea Will Claim Everything</strong> involves a trade of some kind though, so expect to hear plenty of needs and problems that you are forced to attend to in order to get what you want. These all soon rack up and you’ll find there’s a lot to do on your checklist, which in turn makes sure that you don’t feel like you’re spending your time going back and forth across the same areas.</p><p><a href="http://www.indiegamemag.com/the-sea-will-claim-everything-preview-full-of-life/seaaa/" rel="attachment wp-att-32420"><img src="http://www.indiegamemag.com/media/SEAAA-607x613.png" alt="The Sea Will Claim Everything" title="The Sea Will Claim Everything" width="607" height="613" class="aligncenter size-large wp-image-32420" /></a></p><p>That’s probably one of the game’s biggest feats actually – giving the player freedom to explore most of its locations early on (once they have a boat) and to complete the tasks in pretty much any order they can. There’s plenty of scope, quirkiness and detail to make your trip around the Fortunate Isles last plenty of hours and never a dull moment will be had. It’s a fairly demanding game for those not accustomed to a game with such sentiments – all the reading, movement through clicking on arrows and the game’s biggest charms being hidden away in subtle corners. Nonetheless, providing the player is willing to invest into this fantasy, the game gives a lot back in the form of humor, intelligent discourse and a world in which the little details matter.</p><p>There are some moments when you may think the game is spiralling into a list of fetch quests, but then you’ll be treated with an intellectual discussion and reminded that your ultimate quest is to save the people of these beautiful lands of the evil clutches of Lord Urizen. You do this with the game’s tantalizing title in your head all the time, reminding you that your efforts may all be in vain if one of nature’s biggest wonders, the sea, were to claim everything in the end.</p><p>You can find out more information about <strong>The Sea Will Claim Everything</strong> over on the <a href="http://www.jonas-kyratzes.net">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/new-lands-of-dream-game-announced-the-sea-will-claim-everything/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/sea-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/new-lands-of-dream-game-announced-the-sea-will-claim-everything/" rel="bookmark">New Lands Of Dream Game Announced: ‘The Sea Will Claim Everything’</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/city-of-steam-preview-full-steam-ahead/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/w222_1024_768-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/city-of-steam-preview-full-steam-ahead/" rel="bookmark">‘City Of Steam’ Preview – Full Steam Ahead?</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/full-steam-ahead-superbrothers-sword-sworcery-ep-outed-for-pc/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/ss_b093dc29bf1649dc15761fd4117966fe382196d7.600x338-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/full-steam-ahead-superbrothers-sword-sworcery-ep-outed-for-pc/" rel="bookmark">Full Steam Ahead: ‘Superbrothers: Sword &#038; Sworcery EP’ Outed For PC</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/resonance-preview-four-way-foray/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/rez-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/resonance-preview-four-way-foray/" rel="bookmark">‘Resonance’ Preview – Four Way Foray</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/spring-into-life-bundle-in-a-box-will-be-full-of-adventure-games/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/bb-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/spring-into-life-bundle-in-a-box-will-be-full-of-adventure-games/" rel="bookmark">Spring Into Life: ‘Bundle In A Box’ Will Be Full Of Adventure Games</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt="" /></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/the-sea-will-claim-everything-preview-full-of-life/sea-3/" rel="attachment wp-att-32389"><img class="aligncenter size-large wp-image-32389" title="The Sea Will Claim Everything" src="http://www.diygamer.com/wp-content/uploads/2012/05/a4f4sea2-613x345.png" alt="The Sea Will Claim Everything" width="613" height="345" /></a></p>
<p>Once again we&#8217;re invited to step into the Lands of Dream; Kyratzes&#8217; most wonderful imaginarium in which time runs at a slower pace and pastoral delights are aplenty. <strong>The Sea Will Claim Everything</strong> is our longest stay yet and it proves to be the most rich and engaging one with no loss of attention to detail. </p>
<p>You make the trip to the Fortunate Isles through your monitor &#8211; this being referred to as your Window with the mouse acting as your way of interacting with this otherwise far-off world. To start things off you&#8217;ll have to flip on the graphics switch if you wish to see anything through your Window. Then, providing the Biotalkatron is enabled and the smell of the day is most likely lavender &#8211; you&#8217;re good to go. It&#8217;s an effective technique and an especially good use of the UI, almost like a post-Brechtian way of using your real world situation and making it part of the game itself, crossing the fourth wall and then re-building the bridge between fiction and reality.</p>
<p>Unfortunately this absorption takes a little while to stick. As you enter the biomechanical Underhome, greeted by The Mysterious-Druid (that&#8217;s his full name) and his well-dressed transvestite robot helper EDDIE, you may feel a slight disconnection setting in beyond the astounding welcome. The problem being cited here is that the beginning of the game is slightly overwhelming due to the quirky dialogue, fictional locations and charming characters, of which you are unfamiliar at this point, being referred to as if you have a thorough understanding. Combine that with being trapped in the confines of the six story Underhome for the game&#8217;s initiation and <strong>The Sea Will Claim Everything</strong> doesn&#8217;t seem quite as inviting as it should be at the very start.</p>
<p><a href="http://www.indiegamemag.com/the-sea-will-claim-everything-preview-full-of-life/swce007/" rel="attachment wp-att-32412"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/c940SWCE007-613x613.jpg" alt="The Sea Will Claim Everything" title="The Sea Will Claim Everything" width="613" height="613" class="aligncenter size-large wp-image-32412" /></a></p>
<p>Do not let these initial impressions put you off the game though, for as soon as you bust out of the Underhome the whole game opens up and you&#8217;ll soon have many scenic locations to scout out and the many inhabitants to partake in a most interesting dialogue. As that&#8217;s just been brought up it seems sensible to make this clear right now &#8211; this is a game that requires a lot of reading on your part. This should be perceived as a good thing, it being tailored by Kyratzes, but there are those that will resist a game that presents its players with a novel&#8217;s worth of text and no voice over to alleviate the eyeballs. Though it should be said that the soundtrack really helps to stimulate the mind &#8211; going to the the Antigone Tavern on The Isle of the Sun is highly recommended for the music alone. Needless to say, divulging in more reading than is necessary, by way of clicking on objects in the many hand-drawn scenes and even the little gizmos tucked away in the UI, is rewarded as the game&#8217;s more playful lines reveal themselves with such springy incongruity. Prepare to discover bashful mushrooms, frog soap, flowers called Harry and pumpkins with no personality. Many chortles will be had.  </p>
<p>It&#8217;s these extra quips that really attest to the amount of character that permeates through the whole game. This is point and click after all, so giving the player plenty of things to perform this action upon and safe in the knowledge that they&#8217;re bound to get a little grin from whatever descriptive sentence pops up is just so pleasing. The ability to cram in so much delight as the game does so easily would be handy right now as there is so much to talk about regarding <strong>The Sea Will Claim Everything</strong>. For instance, the encounter with Medusa as she copes with the stress of being a celebrity, Stavros the intellectual tree whose ideas are substantially enlightening, or Dr. Crustem who is the ninth generation in a lineage of mouldy toast. Kyratzes really nails the serious silliness that he pursues, using fantasy to cater to juvenile giggles as well as deeper discussions of adult topics within the same breath.</p>
<p><a href="http://www.indiegamemag.com/the-sea-will-claim-everything-preview-full-of-life/seae/" rel="attachment wp-att-32418"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/c067seae-613x608.png" alt="The Sea Will Claim Everything" title="The Sea Will Claim Everything" width="613" height="608" class="aligncenter size-large wp-image-32418" /></a></p>
<p>To avoid making the game sound disparate, you should know that there is most certainly a main narrative thread that will drive your interest. This starts off in the Underhome as you know, which has just been ransacked and now faces foreclosure. Your first tasks will concern restoring life back into the home&#8217;s mainframes and to do that you&#8217;ll need the help of the creatures that inhabit and maintain this fascinating structure. It is within the Underhome that you&#8217;ll also find the ability to conduct alchemical experiments in order to make a number of potions required to progress at times. Fortunately you have your Scroll of Recipes that will automatically jot down the necessary formulas for you once you find them. This part of the game is only minor but it adds something quite fresh to the overall experience. Though it would have been more convenient if the recipes were on show and the ingredients labelled in the alchemy screens. </p>
<p>To find the many items needed to make the potions you&#8217;ll need to do a fair amount of travelling around the Fortunate Isles. The game&#8217;s areas really begin to multiply when you break out of the Underhome and even further when you can set sail from the Isle of the Moon and visit the other two main Isles and the other surrounding areas. Said items are usually found growing naturally around these locales, so you can just pick them and utilize the extensive inventory system to then use, sniff, consume or let your mouse interact with them. Yes, you read that right. Pretty much everything you do in <strong>The Sea Will Claim Everything</strong> involves a trade of some kind though, so expect to hear plenty of needs and problems that you are forced to attend to in order to get what you want. These all soon rack up and you&#8217;ll find there&#8217;s a lot to do on your checklist, which in turn makes sure that you don&#8217;t feel like you&#8217;re spending your time going back and forth across the same areas. </p>
<p><a href="http://www.indiegamemag.com/the-sea-will-claim-everything-preview-full-of-life/seaaa/" rel="attachment wp-att-32420"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/c6b9SEAAA-607x613.png" alt="The Sea Will Claim Everything" title="The Sea Will Claim Everything" width="607" height="613" class="aligncenter size-large wp-image-32420" /></a></p>
<p>That&#8217;s probably one of the game&#8217;s biggest feats actually &#8211; giving the player freedom to explore most of its locations early on (once they have a boat) and to complete the tasks in pretty much any order they can. There&#8217;s plenty of scope, quirkiness and detail to make your trip around the Fortunate Isles last plenty of hours and never a dull moment will be had. It&#8217;s a fairly demanding game for those not accustomed to a game with such sentiments &#8211; all the reading, movement through clicking on arrows and the game&#8217;s biggest charms being hidden away in subtle corners. Nonetheless, providing the player is willing to invest into this fantasy, the game gives a lot back in the form of humor, intelligent discourse and a world in which the little details matter. </p>
<p>There are some moments when you may think the game is spiralling into a list of fetch quests, but then you&#8217;ll be treated with an intellectual discussion and reminded that your ultimate quest is to save the people of these beautiful lands of the evil clutches of Lord Urizen. You do this with the game&#8217;s tantalizing title in your head all the time, reminding you that your efforts may all be in vain if one of nature&#8217;s biggest wonders, the sea, were to claim everything in the end.</p>
<p>You can find out more information about <strong>The Sea Will Claim Everything</strong> over on the <a href="http://www.jonas-kyratzes.net">official website</a>.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/diygamer?a=5z97yyP8HmA:_1QO32vcwzw:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/diygamer?i=5z97yyP8HmA:_1QO32vcwzw:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5z97yyP8HmA:_1QO32vcwzw:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/diygamer?i=5z97yyP8HmA:_1QO32vcwzw:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5z97yyP8HmA:_1QO32vcwzw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/diygamer?i=5z97yyP8HmA:_1QO32vcwzw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5z97yyP8HmA:_1QO32vcwzw:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/diygamer?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5z97yyP8HmA:_1QO32vcwzw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/diygamer?i=5z97yyP8HmA:_1QO32vcwzw:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5z97yyP8HmA:_1QO32vcwzw:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/diygamer?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5z97yyP8HmA:_1QO32vcwzw:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/diygamer?i=5z97yyP8HmA:_1QO32vcwzw:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5z97yyP8HmA:_1QO32vcwzw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/diygamer?d=yIl2AUoC8zA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/diygamer/~4/5z97yyP8HmA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/05/the-sea-will-claim-everything-preview-full-of-life/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.diygamer.com/2012/05/the-sea-will-claim-everything-preview-full-of-life/</feedburner:origLink></item>
		<item>
		<title>Fling Yer Book: ‘The Dustjacket’ Available For Free</title>
		<link>http://feedproxy.google.com/~r/diygamer/~3/vn999nE3iRg/</link>
		<comments>http://www.diygamer.com/2012/05/fling-yer-book-the-dustjacket-available-for-free/#comments</comments>
		<pubDate>Wed, 23 May 2012 00:23:19 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[Free Game]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Released]]></category>
		<category><![CDATA[supermarket]]></category>
		<category><![CDATA[weekend]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/fling-yer-book-the-dustjacket-available-for-free/</guid>
		<description><![CDATA[<div class="theContent" webReader="56.7947368421"><p><a href="http://www.indiegamemag.com/fling-yer-book-the-dustjacket-available-for-free/dust-2/" rel="attachment wp-att-32302"><img src="http://www.indiegamemag.com/media/dust-613x406.png" alt="The Dustjacket" title="The Dustjacket" width="613" height="406" class="aligncenter size-large wp-image-32302" /></a></p><p><strong>The Dustjacket</strong> is best described as: if a drunk fellow wearing massive foam hands was let into a library in some kind of ‘Supermarket Sweep’ ripoff game show and told their challenge was to find books that fit a certain description.</p><p>When I first came across of the game, I was honestly in wonder as to how exactly it was a game at all. The trailer which can be seen below merely shows a cursor flinging books off a shelf and it’s not clear to what purpose. As Santa Ragione have released it for free there seemed to be no good reason to not satisfy my curiosity. So, I jumped in the game amidst its quite plush presentation to find that it’s all about book sorting. Despite the focus on text-based implements, the developers still managed quite a few spelling errors unfortunately.</p><p>There are four levels to play, each of which has you finding three book amongst its shelf that are connected in a certain time limit; they might be connected by their genre, publisher or even author. It’s actually quite tricky but also pretty fun, especially when just chucking the books everywhere as I often resorted to. Luckily there is a reset button so you can do so without completely ruining your chances of completing the given task. There’s also a lamp you can turn on, quite pointlessly it seems.</p><p><a href="http://www.indiegamemag.com/fling-yer-book-the-dustjacket-available-for-free/dustyy/" rel="attachment wp-att-32347"><img src="http://www.indiegamemag.com/media/dustyy-613x372.png" alt="The Dustjacket" title="The Dustjacket" width="613" height="372" class="aligncenter size-large wp-image-32347" /></a></p><p>A key was sat on one of the desks, which I picked up and was hoping to be able to use to open up a secret cupboard or something. Nope. It’s just there – shame, that kind of thing would have spiced the game up a bit more and perhaps offered something more engaging. I say that because while the game is quite challenging, it’s also fairly mundane and doesn’t reward you for any successes.</p><p>If you want to give <strong>The Dustjacket</strong> a go though, you may as well, it’s fun for a couple of minutes at least – download it here for <a href="https://s3-eu-west-1.amazonaws.com/fotonica/DUSTJACKET/THEDUSTJACKET_WIN.zip">Windows</a> or click over this way for <a href="https://s3-eu-west-1.amazonaws.com/fotonica/DUSTJACKET/THEDUSTJACKET_MAC.dmg">Mac</a>.</p><p>More information on <strong>The Dustjacket</strong> can be found over on the game’s <a href="http://santaragione.com/dustjacket.htm">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/enter-the-story-realises-classic-books-as-games-free-chapter-a-day/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/enterstory-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/enter-the-story-realises-classic-books-as-games-free-chapter-a-day/" rel="bookmark">‘Enter The Story’ Realises Classic Books As Games, Free Chapter A Day</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/a-beaming-friendship-co-op-released-for-free/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/coop-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/a-beaming-friendship-co-op-released-for-free/" rel="bookmark">A Beaming Friendship: ‘Co-Op’ Released For Free</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/dino-run-special-edition-free-this-weekend/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/972562448-1-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/dino-run-special-edition-free-this-weekend/" rel="bookmark">Dino Run: Special Edition Free This Weekend</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/offspring-fling-has-been-released-into-the-wild/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/off1-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/offspring-fling-has-been-released-into-the-wild/" rel="bookmark">‘Offspring Fling’ Has Been Released Into The Wild</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/mothers-day-offspring-fling-now-with-level-editor-and-on-steam/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/ss_72fc46bc1bf4b72dbfb09a14a52e2cd4766d67d2.600x338-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/mothers-day-offspring-fling-now-with-level-editor-and-on-steam/" rel="bookmark">Mother’s Day: ‘Offspring Fling’ Now With Level Editor And On Steam</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt="" /></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/fling-yer-book-the-dustjacket-available-for-free/dust-2/" rel="attachment wp-att-32302"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/0747dust-613x406.png" alt="The Dustjacket" title="The Dustjacket" width="613" height="406" class="aligncenter size-large wp-image-32302" /></a></p>
<p><strong>The Dustjacket</strong> is best described as: if a drunk fellow wearing massive foam hands was let into a library in some kind of &#8216;Supermarket Sweep&#8217; ripoff game show and told their challenge was to find books that fit a certain description. </p>
<p>When I first came across of the game, I was honestly in wonder as to how exactly it was a game at all. The trailer which can be seen below merely shows a cursor flinging books off a shelf and it&#8217;s not clear to what purpose. As Santa Ragione have released it for free there seemed to be no good reason to not satisfy my curiosity. So, I jumped in the game amidst its quite plush presentation to find that it&#8217;s all about book sorting. Despite the focus on text-based implements, the developers still managed quite a few spelling errors unfortunately. </p>
<p>There are four levels to play, each of which has you finding three book amongst its shelf that are connected in a certain time limit; they might be connected by their genre, publisher or even author. It&#8217;s actually quite tricky but also pretty fun, especially when just chucking the books everywhere as I often resorted to. Luckily there is a reset button so you can do so without completely ruining your chances of completing the given task. There&#8217;s also a lamp you can turn on, quite pointlessly it seems. </p>
<p><a href="http://www.indiegamemag.com/fling-yer-book-the-dustjacket-available-for-free/dustyy/" rel="attachment wp-att-32347"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/a77bdustyy-613x372.png" alt="The Dustjacket" title="The Dustjacket" width="613" height="372" class="aligncenter size-large wp-image-32347" /></a></p>
<p>A key was sat on one of the desks, which I picked up and was hoping to be able to use to open up a secret cupboard or something. Nope. It&#8217;s just there &#8211; shame, that kind of thing would have spiced the game up a bit more and perhaps offered something more engaging. I say that because while the game is quite challenging, it&#8217;s also fairly mundane and doesn&#8217;t reward you for any successes.</p>
<p>If you want to give <strong>The Dustjacket</strong> a go though, you may as well, it&#8217;s fun for a couple of minutes at least &#8211; download it here for <a href="https://s3-eu-west-1.amazonaws.com/fotonica/DUSTJACKET/THEDUSTJACKET_WIN.zip">Windows</a> or click over this way for <a href="https://s3-eu-west-1.amazonaws.com/fotonica/DUSTJACKET/THEDUSTJACKET_MAC.dmg">Mac</a>.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/ARjTj4CC4Uc" frameborder="0" allowfullscreen></iframe></center></p>
<p>More information on <strong>The Dustjacket</strong> can be found over on the game&#8217;s <a href="http://santaragione.com/dustjacket.htm">official website</a>.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/diygamer?a=vn999nE3iRg:4Ijys1xkq2M:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/diygamer?i=vn999nE3iRg:4Ijys1xkq2M:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=vn999nE3iRg:4Ijys1xkq2M:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/diygamer?i=vn999nE3iRg:4Ijys1xkq2M:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=vn999nE3iRg:4Ijys1xkq2M:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/diygamer?i=vn999nE3iRg:4Ijys1xkq2M:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=vn999nE3iRg:4Ijys1xkq2M:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/diygamer?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=vn999nE3iRg:4Ijys1xkq2M:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/diygamer?i=vn999nE3iRg:4Ijys1xkq2M:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=vn999nE3iRg:4Ijys1xkq2M:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/diygamer?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=vn999nE3iRg:4Ijys1xkq2M:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/diygamer?i=vn999nE3iRg:4Ijys1xkq2M:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=vn999nE3iRg:4Ijys1xkq2M:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/diygamer?d=yIl2AUoC8zA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/diygamer/~4/vn999nE3iRg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/05/fling-yer-book-the-dustjacket-available-for-free/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.diygamer.com/2012/05/fling-yer-book-the-dustjacket-available-for-free/</feedburner:origLink></item>
		<item>
		<title>Set Your Faces To Stunned: ‘Zineth’ Gameplay</title>
		<link>http://feedproxy.google.com/~r/diygamer/~3/SSUnt8xsQYs/</link>
		<comments>http://www.diygamer.com/2012/05/set-your-faces-to-stunned-zineth-gameplay/#comments</comments>
		<pubDate>Tue, 22 May 2012 23:42:08 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[arcade-kids]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[publish]]></category>
		<category><![CDATA[resonance]]></category>
		<category><![CDATA[sounds]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[wadjet]]></category>
		<category><![CDATA[][ Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/set-your-faces-to-stunned-zineth-gameplay/</guid>
		<description><![CDATA[<div class="theContent" webReader="68.3589371981"><p><a href="http://www.indiegamemag.com/set-your-faces-to-stunned-zineth-gameplay/zineth/" rel="attachment wp-att-32340"><img src="http://www.indiegamemag.com/media/zineth-613x358.png" alt="Zineth" title="Zineth" width="613" height="358" class="aligncenter size-large wp-image-32340"/></a></p><p><strong>Zineth</strong> is a student project that just has to be highlighted. It was put together in just two months and is an incredible effort, if just to look at in motion, though we should be able to play it ourselves soon. They call themselves the <a href="https://twitter.com/#!/arcanekids">Arcade Kids</a> – a telling moniker which they seem more than happy to live up to, though not when dishing the details on <strong>Zineth</strong> fortunately.</p><p>In truth, <strong>Zineth</strong> is very much a visual splendor that could most certainly have the ability to arouse an excitement in people without the need for anything exciting on the gameplay end of things. Bold lines and striking colors go a long way it seems. Let’s not be too hasty in our scepticism though, when probed about the idea of <strong>Zineth</strong> having anything else to offer other than grinding along rails to a boldy colored blur, they came out with this corker:</p><p>“The game takes place in a world where everyone is obsessed about a cellphone game (which is what you see at the end of the video), you are working for a zine trying to gather materials and distribute it in an attempt to re-familiarize people with the world beyond their phone that they have forgotten. The cellphone game is completely playable itself, it is a mindless grindy arena shooter, and you can even challenge the npcs to battles. We attempt to use the story to get the player exploring so then they can just cruise around aware of the potential paths available to them.”</p><p>Sounds very intriguing, and no doubt there will be those who will connect this to some kind of commentary on modern life – you know, always looking at your phone etc. There’s certainly room for such an interpretation, is all we’re saying.</p><p>The current state of the game is that it shall be released soon, the developers are just working on it so that those without gamepads will have a much better time. Gameplay is below, enjoy – unless the music isn’t to your taste (maybe too chaotic?):</p><h2>You may be interested in:</h2><p>No related posts were found, so here's a consolation prize: <a href="http://www.indiegamemag.com/wadjet-eye-games-to-publish-the-highly-anticipated-resonance/" rel="bookmark">Wadjet Eye Games To Publish The Highly Anticipated ‘Resonance’</a>.</p></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/set-your-faces-to-stunned-zineth-gameplay/zineth/" rel="attachment wp-att-32340"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/98e2zineth-613x358.png" alt="Zineth" title="Zineth" width="613" height="358" class="aligncenter size-large wp-image-32340" /></a></p>
<p><strong>Zineth</strong> is a student project that just has to be highlighted. It was put together in just two months and is an incredible effort, if just to look at in motion, though we should be able to play it ourselves soon. They call themselves the <a href="https://twitter.com/#!/arcanekids">Arcade Kids</a> &#8211; a telling moniker which they seem more than happy to live up to, though not when dishing the details on <strong>Zineth</strong> fortunately.</p>
<p>In truth, <strong>Zineth</strong> is very much a visual splendor that could most certainly have the ability to arouse an excitement in people without the need for anything exciting on the gameplay end of things. Bold lines and striking colors go a long way it seems. Let&#8217;s not be too hasty in our scepticism though, when probed about the idea of <strong>Zineth</strong> having anything else to offer other than grinding along rails to a boldy colored blur, they came out with this corker:</p>
<p>&#8220;The game takes place in a world where everyone is obsessed about a cellphone game (which is what you see at the end of the video), you are working for a zine trying to gather materials and distribute it in an attempt to re-familiarize people with the world beyond their phone that they have forgotten. The cellphone game is completely playable itself, it is a mindless grindy arena shooter, and you can even challenge the npcs to battles. We attempt to use the story to get the player exploring so then they can just cruise around aware of the potential paths available to them.&#8221;</p>
<p>Sounds very intriguing, and no doubt there will be those who will connect this to some kind of commentary on modern life &#8211; you know, always looking at your phone etc. There&#8217;s certainly room for such an interpretation, is all we&#8217;re saying. </p>
<p>The current state of the game is that it shall be released soon, the developers are just working on it so that those without gamepads will have a much better time. Gameplay is below, enjoy &#8211; unless the music isn&#8217;t to your taste (maybe too chaotic?):</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/Uk-pSY8ceHs" frameborder="0" allowfullscreen></iframe></center></p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/diygamer?a=SSUnt8xsQYs:WOREds3BIWw:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/diygamer?i=SSUnt8xsQYs:WOREds3BIWw:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=SSUnt8xsQYs:WOREds3BIWw:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/diygamer?i=SSUnt8xsQYs:WOREds3BIWw:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=SSUnt8xsQYs:WOREds3BIWw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/diygamer?i=SSUnt8xsQYs:WOREds3BIWw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=SSUnt8xsQYs:WOREds3BIWw:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/diygamer?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=SSUnt8xsQYs:WOREds3BIWw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/diygamer?i=SSUnt8xsQYs:WOREds3BIWw:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=SSUnt8xsQYs:WOREds3BIWw:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/diygamer?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=SSUnt8xsQYs:WOREds3BIWw:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/diygamer?i=SSUnt8xsQYs:WOREds3BIWw:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=SSUnt8xsQYs:WOREds3BIWw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/diygamer?d=yIl2AUoC8zA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/diygamer/~4/SSUnt8xsQYs" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/05/set-your-faces-to-stunned-zineth-gameplay/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.diygamer.com/2012/05/set-your-faces-to-stunned-zineth-gameplay/</feedburner:origLink></item>
		<item>
		<title>‘Papa Quash’ Release Flares Up ‘JS Joust’ Cloning Allegations</title>
		<link>http://feedproxy.google.com/~r/diygamer/~3/5xjFQicCawQ/</link>
		<comments>http://www.diygamer.com/2012/05/papa-quash-release-flares-up-js-joust-cloning-allegations/#comments</comments>
		<pubDate>Tue, 22 May 2012 22:48:16 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[brother]]></category>
		<category><![CDATA[joust]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[papa quash]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[][ Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/papa-quash-release-flares-up-js-joust-cloning-allegations/</guid>
		<description><![CDATA[<div class="theContent" webReader="71.3596102746"><p><a href="http://www.indiegamemag.com/papa-quash-release-flares-up-js-joust-cloning-allegations/papa-quash/" rel="attachment wp-att-32326"><img class="aligncenter size-full wp-image-32326" src="http://www.indiegamemag.com/media/Papa-Quash.jpg" alt="" width="530" height="388"/></a></p><p>iOS developers Ustwo have become embroiled in a heavily-charged bout of controversy over the release of their latest App, <strong>Papa Quash</strong>.</p><p>Numerous analysts and developers, including acclaimed indie studio <a href="https://twitter.com/Vlambeer/status/204888137300844545">Vlambeer</a>, have remarked upon <strong>Papa Quash</strong>‘s remarkable similarities to Die Gute Fabrik’s upcoming Playstation Move title, <strong>Johann Sebastian Joust</strong>, amidst widespread concerns that Ustwo may have orchestrated a shameful copy-and-paste tactic at the expense of <strong>JS Joust</strong>‘s Danish developers.</p><p>And it’s certainly easy to see why. <strong>Papa Quash</strong>, just like <strong>JS Joust</strong>, is a graphics-free motion game in which players stand a few metres apart and tentatively step around a small designated area, using their iOS devices to feint, jab and thrust in order to goad their opponents into a state on imbalance and consequently cause them to fall to the ground in a fit of unmitigated mirth.</p><p>For clarity’s sake, here’s <strong>Papa Quash</strong>‘s official trailer:</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="560" height="315" src="http://www.youtube.com/embed/JfGth8mNjXg?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>Let’s compare that to <strong>JS Joust</strong>, sans dubstep, of couse:</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="560" height="315" src="http://www.youtube.com/embed/iUzIhFHxJ5Q?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>But the plot thickens. In an article submitted by <a href="http://www.gamasutra.com/view/news/170762/Indie_darling_JS_Joust_caught_in_cloning_controversy.php">Gamasutra</a>, Steve Bittan, Marketing Director for Ustwo, stated that <strong>Papa Quash</strong> was originally conceived by ex-<em>Big Brother</em> contestant Sam Pepper, who is alleged to have contacted Ustwo with the idea for the game. Furthermore, Bittan told Edge Magazine’s <a href="http://www.edge-online.com/news/ustwo-js-joust-maker-approved-papa-quash">official site</a> that Pepper e-mailed Die Gute Fabrik on the request of Ustwo, culminating in Die Gute Fabrik’s supposed approval of <strong>Papa Quash</strong>‘s release.</p><p>“We don’t copy – everyone is influenced by certain things,” stated Bittan in the aforementioned interview with Edge. “It’s like saying Sega is copying <em>Mario</em> or something.”</p><p>We’ve contacted Die Gute Fabrik’s lead game designer Douglas Wilson for further information on the issue, and he later told us that his company is working on an official response, which should be made public at some stage tonight. In the meantime, we’ll keep you informed of any developments as they arrive.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/sneak-beak-jamo-games-teases-next-title/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/tooki-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/sneak-beak-jamo-games-teases-next-title/" rel="bookmark">Sneak Beak: Jamo Games Teases Next Title</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/where-is-my-heart-win-mac-linux/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Cgu41-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/where-is-my-heart-win-mac-linux/" rel="bookmark">Next Few Stops For ‘Where Is My Heart?’ Is Windows, Mac and Linux</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/igf-2012-main-competition-finalists-announced/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/2012-collage-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/igf-2012-main-competition-finalists-announced/" rel="bookmark">IGF 2012 Main Competition Finalists Announced</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/operation-eradicate-approved-and-dated-for-ios-release/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/operation-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/operation-eradicate-approved-and-dated-for-ios-release/" rel="bookmark">‘Operation: Eradicate’ Approved And Dated For iOS Release</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/nominations-revealed-for-nordic-game-awards-2012/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/nord-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/nominations-revealed-for-nordic-game-awards-2012/" rel="bookmark">Nominations Revealed For Nordic Game Awards 2012</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt=""/></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/papa-quash-release-flares-up-js-joust-cloning-allegations/papa-quash/" rel="attachment wp-att-32326"><img class="aligncenter size-full wp-image-32326" src="http://www.diygamer.com/wp-content/uploads/2012/05/e26aPapa-Quash.jpg" alt="" width="530" height="388" /></a></p>
<p>iOS developers Ustwo have become embroiled in a heavily-charged bout of controversy over the release of their latest App, <strong>Papa Quash</strong>.</p>
<p>Numerous analysts and developers, including acclaimed indie studio <a href="https://twitter.com/Vlambeer/status/204888137300844545">Vlambeer</a>, have remarked upon <strong>Papa Quash</strong>&#8216;s remarkable similarities to Die Gute Fabrik&#8217;s upcoming Playstation Move title, <strong>Johann Sebastian Joust</strong>, amidst widespread concerns that Ustwo may have orchestrated a shameful copy-and-paste tactic at the expense of <strong>JS Joust</strong>&#8216;s Danish developers.</p>
<p>And it&#8217;s certainly easy to see why. <strong>Papa Quash</strong>, just like <strong>JS Joust</strong>, is a graphics-free motion game in which players stand a few metres apart and tentatively step around a small designated area, using their iOS devices to feint, jab and thrust in order to goad their opponents into a state on imbalance and consequently cause them to fall to the ground in a fit of unmitigated mirth.</p>
<p>For clarity&#8217;s sake, here&#8217;s <strong>Papa Quash</strong>&#8216;s official trailer:</p>
<p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/diygamer?a=5xjFQicCawQ:RBNTEUz6WuU:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/diygamer?i=5xjFQicCawQ:RBNTEUz6WuU:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5xjFQicCawQ:RBNTEUz6WuU:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/diygamer?i=5xjFQicCawQ:RBNTEUz6WuU:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5xjFQicCawQ:RBNTEUz6WuU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/diygamer?i=5xjFQicCawQ:RBNTEUz6WuU:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5xjFQicCawQ:RBNTEUz6WuU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/diygamer?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5xjFQicCawQ:RBNTEUz6WuU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/diygamer?i=5xjFQicCawQ:RBNTEUz6WuU:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5xjFQicCawQ:RBNTEUz6WuU:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/diygamer?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5xjFQicCawQ:RBNTEUz6WuU:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/diygamer?i=5xjFQicCawQ:RBNTEUz6WuU:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=5xjFQicCawQ:RBNTEUz6WuU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/diygamer?d=yIl2AUoC8zA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/diygamer/~4/5xjFQicCawQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/05/papa-quash-release-flares-up-js-joust-cloning-allegations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.diygamer.com/2012/05/papa-quash-release-flares-up-js-joust-cloning-allegations/</feedburner:origLink></item>
		<item>
		<title>A New Dimension: ‘UFHO2′ Makes The Switch From 2D To 3D</title>
		<link>http://feedproxy.google.com/~r/diygamer/~3/X3EkKmJXWmE/</link>
		<comments>http://www.diygamer.com/2012/05/a-new-dimension-ufho2%e2%80%b2-makes-the-switch-from-2d-to-3d/#comments</comments>
		<pubDate>Tue, 22 May 2012 22:45:54 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[critters]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[freebie]]></category>
		<category><![CDATA[invaded]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[tiny colossus]]></category>
		<category><![CDATA[ufho2]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[witches]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/a-new-dimension-ufho2%e2%80%b2-makes-the-switch-from-2d-to-3d/</guid>
		<description><![CDATA[<div class="theContent" webReader="56.6615678776"><p><a href="http://www.indiegamemag.com/a-new-dimension-ufho2-makes-the-switch-from-2d-to-3d/3-4/" rel="attachment wp-att-32316"><img src="http://www.indiegamemag.com/media/3-613x324.png" alt="UFHO2" title="UFHO2" width="613" height="324" class="aligncenter size-large wp-image-32316" /></a></p><p>Tiny Colossus has attempted to shock us today with an <a href="http://blog.tinycolossus.com/2012/05/2d-is-not-3d-in-case-you-didnt-know.html">announcement</a> and they actually succeeded in doing that. It’s not that we’ve never seen a game transferred from 2D to 3D, more that we just weren’t expecting a game that was looking so fine as it was to make that leap. It was never hinted at before, that <strong>UFHO2</strong> might become 3D, but after having a successful <a href="http://www.kickstarter.com/projects/tinycolossus/ufho2-a-turn-based-strategy-game">Kickstarter campaign</a> it seems that Tiny Colossus have decided to make use of their newly available liberties.</p><p><strong>UFHO2</strong> works very well as a top-down, 2D puzzle game, as we found out in <a href="http://www.indiegamemag.com/ufho2-preview-hexagon-flying-jelly-martians-oh-my/">our preview</a>, so what does transferring to 3D mean for the game? Well, there doesn’t seem to be many changes apart from simply tidying up the game’s presentation. The gameplay is still very much the same; this is a competitive puzzle game in which you race to pick up certain pickups in a hexagonal maze like structure. All of that is being kept the same, though the shift has certainly caused a few problems for the developers.</p><p>The problem mainly stemmed from trying to make the aliens match up to the rooms without it looking entirely disproportionate. Luckily a solution came upon just making the rooms an intersection rather than incorporating the whole thing for the player to see – an old trick but still useful. So UFHO2 will now have some more depth to it with the added 3D, but we couldn’t believe that the developers would stop just at that. We were correct:</p><p>“I was thinking of a match start à la Smash Bros, with a close-up camera on the characters appearing, while the countdown goes “5 4 3…” and then goes top-down and the match starts. I think it’ll be fun”, they told us.</p><p>So, the short version of this post is that <strong>UFHO2</strong> has gone from looking like this:</p><p><a href="http://www.indiegamemag.com/a-new-dimension-ufho2-makes-the-switch-from-2d-to-3d/2d/" rel="attachment wp-att-32324"><img src="http://www.indiegamemag.com/media/2D-613x344.png" alt="UFHO2" title="UFHO2" width="613" height="344" class="aligncenter size-large wp-image-32324" /></a></p><p>To this:</p><p><a href="http://www.indiegamemag.com/a-new-dimension-ufho2-makes-the-switch-from-2d-to-3d/final/" rel="attachment wp-att-32323"><img src="http://www.indiegamemag.com/media/final-613x383.png" alt="UFHO2" title="UFHO2" width="613" height="383" class="aligncenter size-large wp-image-32323" /></a></p><p>More information on <strong>UFHO2</strong> can be found over on the game’s <a href="http://www.tinycolossus.com/ufho2.htm">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/cute-yet-puzzling-ufho2-needs-support/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/ufhocharactersm-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/cute-yet-puzzling-ufho2-needs-support/" rel="bookmark">Cute Yet Puzzling – ‘UFHO2′ Needs Support</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/ufho2-gets-invaded-by-commander-video-and-the-critters/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Minions-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/ufho2-gets-invaded-by-commander-video-and-the-critters/" rel="bookmark">‘UFHO2′ Gets Invaded By Commander Video And The Critters</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/ufho2-preview-hexagon-flying-jelly-martians-oh-my/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/ufho2-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/ufho2-preview-hexagon-flying-jelly-martians-oh-my/" rel="bookmark">‘UFHO2′ Preview- Hexagon Flying Jelly Martians, OH MY!</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/freebie-switch/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/switch-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/freebie-switch/" rel="bookmark">Freebie: ‘Switch’</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/dimension-witches-shmups-its-way-to-indiecity/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/screenshot_001_1327425020-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/dimension-witches-shmups-its-way-to-indiecity/" rel="bookmark">‘Dimension Witches’ Shmups Its Way To IndieCity</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt="" /></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/a-new-dimension-ufho2-makes-the-switch-from-2d-to-3d/3-4/" rel="attachment wp-att-32316"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/52c23-613x324.png" alt="UFHO2" title="UFHO2" width="613" height="324" class="aligncenter size-large wp-image-32316" /></a></p>
<p>Tiny Colossus has attempted to shock us today with an <a href="http://blog.tinycolossus.com/2012/05/2d-is-not-3d-in-case-you-didnt-know.html">announcement</a> and they actually succeeded in doing that. It&#8217;s not that we&#8217;ve never seen a game transferred from 2D to 3D, more that we just weren&#8217;t expecting a game that was looking so fine as it was to make that leap. It was never hinted at before, that <strong>UFHO2</strong> might become 3D, but after having a successful <a href="http://www.kickstarter.com/projects/tinycolossus/ufho2-a-turn-based-strategy-game">Kickstarter campaign</a> it seems that Tiny Colossus have decided to make use of their newly available liberties.</p>
<p><strong>UFHO2</strong> works very well as a top-down, 2D puzzle game, as we found out in <a href="http://www.indiegamemag.com/ufho2-preview-hexagon-flying-jelly-martians-oh-my" />our preview</a>, so what does transferring to 3D mean for the game? Well, there doesn&#8217;t seem to be many changes apart from simply tidying up the game&#8217;s presentation. The gameplay is still very much the same; this is a competitive puzzle game in which you race to pick up certain pickups in a hexagonal maze like structure. All of that is being kept the same, though the shift has certainly caused a few problems for the developers.</p>
<p>The problem mainly stemmed from trying to make the aliens match up to the rooms without it looking entirely disproportionate. Luckily a solution came upon just making the rooms an intersection rather than incorporating the whole thing for the player to see &#8211; an old trick but still useful. So UFHO2 will now have some more depth to it with the added 3D, but we couldn&#8217;t believe that the developers would stop just at that. We were correct:</p>
<p>&#8220;I was thinking of a match start à la Smash Bros, with a close-up camera on the characters appearing, while the countdown goes &#8220;5 4 3&#8230;&#8221; and then goes top-down and the match starts. I think it&#8217;ll be fun&#8221;, they told us.</p>
<p>So, the short version of this post is that <strong>UFHO2</strong> has gone from looking like this:</p>
<p><a href="http://www.indiegamemag.com/a-new-dimension-ufho2-makes-the-switch-from-2d-to-3d/2d/" rel="attachment wp-att-32324"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/6dc02D-613x344.png" alt="UFHO2" title="UFHO2" width="613" height="344" class="aligncenter size-large wp-image-32324" /></a></p>
<p>To this:</p>
<p><a href="http://www.indiegamemag.com/a-new-dimension-ufho2-makes-the-switch-from-2d-to-3d/final/" rel="attachment wp-att-32323"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/17fffinal-613x383.png" alt="UFHO2" title="UFHO2" width="613" height="383" class="aligncenter size-large wp-image-32323" /></a></p>
<p>More information on <strong>UFHO2</strong> can be found over on the game&#8217;s <a href="http://www.tinycolossus.com/ufho2.htm">official website</a>.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/diygamer?a=X3EkKmJXWmE:iVL-5Pn9E00:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/diygamer?i=X3EkKmJXWmE:iVL-5Pn9E00:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=X3EkKmJXWmE:iVL-5Pn9E00:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/diygamer?i=X3EkKmJXWmE:iVL-5Pn9E00:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=X3EkKmJXWmE:iVL-5Pn9E00:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/diygamer?i=X3EkKmJXWmE:iVL-5Pn9E00:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=X3EkKmJXWmE:iVL-5Pn9E00:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/diygamer?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=X3EkKmJXWmE:iVL-5Pn9E00:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/diygamer?i=X3EkKmJXWmE:iVL-5Pn9E00:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=X3EkKmJXWmE:iVL-5Pn9E00:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/diygamer?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=X3EkKmJXWmE:iVL-5Pn9E00:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/diygamer?i=X3EkKmJXWmE:iVL-5Pn9E00:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=X3EkKmJXWmE:iVL-5Pn9E00:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/diygamer?d=yIl2AUoC8zA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/diygamer/~4/X3EkKmJXWmE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/05/a-new-dimension-ufho2%e2%80%b2-makes-the-switch-from-2d-to-3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.diygamer.com/2012/05/a-new-dimension-ufho2%e2%80%b2-makes-the-switch-from-2d-to-3d/</feedburner:origLink></item>
		<item>
		<title>Going Alone: Discord Teases Upcoming ‘Solus’ Announcement</title>
		<link>http://feedproxy.google.com/~r/diygamer/~3/jN_ic1n2IkE/</link>
		<comments>http://www.diygamer.com/2012/05/going-alone-discord-teases-upcoming-solus-announcement/#comments</comments>
		<pubDate>Tue, 22 May 2012 22:12:47 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[discord]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[science-fiction]]></category>
		<category><![CDATA[that-the-game]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[][ Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/going-alone-discord-teases-upcoming-solus-announcement/</guid>
		<description><![CDATA[<div class="theContent" webReader="55.5438596491"><p><a href="http://www.indiegamemag.com/going-alone-discord-teases-upcoming-solus-announcement/solus/" rel="attachment wp-att-32317"><img class="aligncenter size-large wp-image-32317" src="http://www.indiegamemag.com/media/Solus-459x613.png" alt="" width="459" height="613" /></a></p><p>These guys certainly keep themselves busy.</p><p>Not content to take a well-earned break following the release of their last two Xbox 360 titles, <strong>Take Arms</strong> and <strong>48 Chambers</strong>, also available for Windows PC, Discord Games have released a few sketchy details about their next gaming project, known simply as <strong>Solus</strong>.</p><p>Although specific information on the game’s fundamental mechanics are as yet in short supply, we’ve managed to ascertain via <a href="https://twitter.com/discordjames/status/204947453915566081">Twitter</a> that the game will take the form of an open-world shooter based in a science-fiction universe. We’ve also been informed that the game’s environmental terrain will be mineable, inevitably drawing comparisons among the gaming community with a certain PC title we can’t quite remember the name of.</p><p>But let’s not jump the gun here until the game’s official announcement, which, so we’re told, should be coming soon. We’ll be intrigued to find out how <strong>Solus</strong> differs from Discord’s previous projects, and we’re also looking forward to discovering whether or not the developers have any plans to branch out onto multiple platforms this time round. Time, as they say, will reveal all.</p><p>In the meantime, we’d urge you to have a gander at Discord’s <a href="http://www.discordgames.com/">official site</a>, where you can find out about the company’s previous efforts within the gaming industry. Furthermore, we’ve also learned that <strong>48 Chambers</strong> will be part of the upcoming <strong><a href="http://www.becausewemay.com/">Because We May</a></strong> campaign, bringing the game’s price down by 50% between May 24th and June 1st. For more information, follow studio co-founder and all-round elegant individual James Petruzzi on <a href="https://twitter.com/#!/DiscordJames">Twitter</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/lewis-denby-morphs-into-gamethunks-teases-upcoming-game/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/denby-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/lewis-denby-morphs-into-gamethunks-teases-upcoming-game/" rel="bookmark">Lewis Denby Morphs Into Gamethunks, Teases Upcoming Game</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indie-statik-weekly-indie-game-news-roundup/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/statik1-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indie-statik-weekly-indie-game-news-roundup/" rel="bookmark">Indie Statik: Weekly Indie Game News Roundup</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/as-i-walk-through-the-valley-a-valley-without-wind-gets-release-trailer/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/A-Valley-Without-Wind_8-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/as-i-walk-through-the-valley-a-valley-without-wind-gets-release-trailer/" rel="bookmark">As I Walk Through The Valley: ‘A Valley Without Wind’ Gets Release Trailer</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/the-things-weve-witnessed-jonathan-blow-gives-update-on-the-witness/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/the-witness-20111223022937682-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/the-things-weve-witnessed-jonathan-blow-gives-update-on-the-witness/" rel="bookmark">The Things We’ve Witnessed: Jonathan Blow Gives Update on ‘The Witness’</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/war-never-changes-2112-announcement-trailer-launches/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/2112-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/war-never-changes-2112-announcement-trailer-launches/" rel="bookmark">War Never Changes: ’2112′ Announcement Trailer Launches</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt="" /></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/going-alone-discord-teases-upcoming-solus-announcement/solus/" rel="attachment wp-att-32317"><img class="aligncenter size-large wp-image-32317" src="http://www.diygamer.com/wp-content/uploads/2012/05/3638Solus-459x613.png" alt="" width="459" height="613" /></a></p>
<p>These guys certainly keep themselves busy.</p>
<p>Not content to take a well-earned break following the release of their last two Xbox 360 titles, <strong>Take Arms</strong> and <strong>48 Chambers</strong>, also available for Windows PC, Discord Games have released a few sketchy details about their next gaming project, known simply as <strong>Solus</strong>.</p>
<p>Although specific information on the game&#8217;s fundamental mechanics are as yet in short supply, we&#8217;ve managed to ascertain via <a href="https://twitter.com/discordjames/status/204947453915566081">Twitter</a> that the game will take the form of an open-world shooter based in a science-fiction universe. We&#8217;ve also been informed that the game&#8217;s environmental terrain will be mineable, inevitably drawing comparisons among the gaming community with a certain PC title we can&#8217;t quite remember the name of.</p>
<p>But let&#8217;s not jump the gun here until the game&#8217;s official announcement, which, so we&#8217;re told, should be coming soon. We&#8217;ll be intrigued to find out how <strong>Solus</strong> differs from Discord&#8217;s previous projects, and we&#8217;re also looking forward to discovering whether or not the developers have any plans to branch out onto multiple platforms this time round. Time, as they say, will reveal all.</p>
<p>In the meantime, we&#8217;d urge you to have a gander at Discord&#8217;s <a href="http://www.discordgames.com/">official site</a>, where you can find out about the company&#8217;s previous efforts within the gaming industry. Furthermore, we&#8217;ve also learned that <strong>48 Chambers</strong> will be part of the upcoming <strong><a href="http://www.becausewemay.com/">Because We May</a></strong> campaign, bringing the game&#8217;s price down by 50% between May 24th and June 1st. For more information, follow studio co-founder and all-round elegant individual James Petruzzi on <a href="https://twitter.com/#!/DiscordJames">Twitter</a>.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/diygamer?a=jN_ic1n2IkE:NpTMbnqOREU:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/diygamer?i=jN_ic1n2IkE:NpTMbnqOREU:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=jN_ic1n2IkE:NpTMbnqOREU:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/diygamer?i=jN_ic1n2IkE:NpTMbnqOREU:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=jN_ic1n2IkE:NpTMbnqOREU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/diygamer?i=jN_ic1n2IkE:NpTMbnqOREU:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=jN_ic1n2IkE:NpTMbnqOREU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/diygamer?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=jN_ic1n2IkE:NpTMbnqOREU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/diygamer?i=jN_ic1n2IkE:NpTMbnqOREU:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=jN_ic1n2IkE:NpTMbnqOREU:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/diygamer?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=jN_ic1n2IkE:NpTMbnqOREU:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/diygamer?i=jN_ic1n2IkE:NpTMbnqOREU:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=jN_ic1n2IkE:NpTMbnqOREU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/diygamer?d=yIl2AUoC8zA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/diygamer/~4/jN_ic1n2IkE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/05/going-alone-discord-teases-upcoming-solus-announcement/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.diygamer.com/2012/05/going-alone-discord-teases-upcoming-solus-announcement/</feedburner:origLink></item>
		<item>
		<title>Hysteria: ‘Rock of Ages’ Comes To PS3 With Bonus Features</title>
		<link>http://feedproxy.google.com/~r/diygamer/~3/KkcDZ9yPPbU/</link>
		<comments>http://www.diygamer.com/2012/05/hysteria-rock-of-ages-comes-to-ps3-with-bonus-features/#comments</comments>
		<pubDate>Tue, 22 May 2012 21:43:04 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[ages]]></category>
		<category><![CDATA[available-xbox]]></category>
		<category><![CDATA[form]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[race]]></category>
		<category><![CDATA[rock]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/hysteria-rock-of-ages-comes-to-ps3-with-bonus-features/</guid>
		<description><![CDATA[<div class="theContent" webReader="54.7003334921"><p><a href="http://www.indiegamemag.com/xbla-game-of-the-year-nominees-2011/rock-of-ages/" rel="attachment wp-att-11916"><img class="aligncenter size-full wp-image-11916" src="http://www.indiegamemag.com/media/rock-of-ages.jpg" alt="" width="600" height="282"/></a></p><p>ACE Team’s characterful strategy concoction <strong>Rock of Ages</strong> has been officially released on the Playstation 3 console via the Playstation Network, following its September 2011 outing on the Xbox 360 and PC formats.</p><p>Sweetening the deal for long-suffering PS3 owners are a couple of exciting new features that separate the game’s latest release from its Xbox 360 and PC forerunners. Firstly, players can engage in the brand new Obstacle Course game mode, which introduces online multiplayer gameplay in the form of race tracks littered with randomly generated defence towers. Additionally, the game’s pre-existing War Mode is also expanded with a smattering of unlockable defensive units for use in the game’s other gameplay variants.</p><p><strong>Rock of Ages</strong>‘ Playstation 3 version will also contain all the expected gameplay refinements afforded to its developers by the seven-month gap from the game’s original release, as well as a variety of brand new boulder skins for the viewing pleasure of budding geologists in the gaming stratosphere.</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="560" height="315" src="http://www.youtube.com/embed/FwrANp92iQo?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>Long-time fans of <strong>Rock of Ages</strong> will be pleased to know that the rest of the game’s madcap features remain intact in the Playstation 3 edition, with the rapid boulder-controlling frenzy and <em>Monty-Python</em>-esque cutscenes still flourishing in every inch of their bewildering glory.</p><p>As an additional treat, Playstation Plus subscribers can download the game at no additional cost to their subscription fee. However, it’s worth bearing in mind that the exact period through which this offer will be in effect has not been disclosed, meaning that interested consumers should act without delay to avoid both disappointment and a pervading sense of self-pity.</p><p>Further details on <strong>Rock of Ages</strong> can be located at the game’s <a href="http://www.atlus.com/rockofages/">official site</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/i-seem-to-be-a-rock-trailer-and-demo-available/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/the-thinker-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/i-seem-to-be-a-rock-trailer-and-demo-available/" rel="bookmark">I Seem To Be A Rock Trailer and Demo Available</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/xbox-rock-a-band-releases-today/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/screenshot22-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/xbox-rock-a-band-releases-today/" rel="bookmark">Xbox Rock: ‘A-Band’ Releases Today</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/may-day-curse-of-slate-rock-manor-and-love-and-order-on-40-off-sale/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/phantom-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/may-day-curse-of-slate-rock-manor-and-love-and-order-on-40-off-sale/" rel="bookmark">May Day: ‘Curse Of Slate Rock Manor’ And ‘Love And Order’ On 40% Off Sale</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/grrrrrrrade-new-retrograde-gameplay-footage-released/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Retro-Grade-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/grrrrrrrade-new-retrograde-gameplay-footage-released/" rel="bookmark">Grrrrrrrade!: New ‘Retro/Grade’ Gameplay Footage Released</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/uber-rock-out-time-in-meteor-an-impressive-student-project/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/banddp-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/uber-rock-out-time-in-meteor-an-impressive-student-project/" rel="bookmark">Uber Rock Out Time In ‘Meteör’; An Impressive Student Project</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt=""/></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/xbla-game-of-the-year-nominees-2011/rock-of-ages/" rel="attachment wp-att-11916"><img class="aligncenter size-full wp-image-11916" src="http://www.diygamer.com/wp-content/uploads/2012/05/5d58rock-of-ages.jpg" alt="" width="600" height="282" /></a></p>
<p>ACE Team&#8217;s characterful strategy concoction <strong>Rock of Ages</strong> has been officially released on the Playstation 3 console via the Playstation Network, following its September 2011 outing on the Xbox 360 and PC formats.</p>
<p>Sweetening the deal for long-suffering PS3 owners are a couple of exciting new features that separate the game&#8217;s latest release from its Xbox 360 and PC forerunners. Firstly, players can engage in the brand new Obstacle Course game mode, which introduces online multiplayer gameplay in the form of race tracks littered with randomly generated defence towers. Additionally, the game&#8217;s pre-existing War Mode is also expanded with a smattering of unlockable defensive units for use in the game&#8217;s other gameplay variants.</p>
<p><strong>Rock of Ages</strong>&#8216; Playstation 3 version will also contain all the expected gameplay refinements afforded to its developers by the seven-month gap from the game&#8217;s original release, as well as a variety of brand new boulder skins for the viewing pleasure of budding geologists in the gaming stratosphere.</p>
<p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/diygamer?a=KkcDZ9yPPbU:L8bQ4saDZn0:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/diygamer?i=KkcDZ9yPPbU:L8bQ4saDZn0:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=KkcDZ9yPPbU:L8bQ4saDZn0:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/diygamer?i=KkcDZ9yPPbU:L8bQ4saDZn0:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=KkcDZ9yPPbU:L8bQ4saDZn0:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/diygamer?i=KkcDZ9yPPbU:L8bQ4saDZn0:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=KkcDZ9yPPbU:L8bQ4saDZn0:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/diygamer?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=KkcDZ9yPPbU:L8bQ4saDZn0:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/diygamer?i=KkcDZ9yPPbU:L8bQ4saDZn0:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=KkcDZ9yPPbU:L8bQ4saDZn0:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/diygamer?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=KkcDZ9yPPbU:L8bQ4saDZn0:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/diygamer?i=KkcDZ9yPPbU:L8bQ4saDZn0:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=KkcDZ9yPPbU:L8bQ4saDZn0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/diygamer?d=yIl2AUoC8zA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/diygamer/~4/KkcDZ9yPPbU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/05/hysteria-rock-of-ages-comes-to-ps3-with-bonus-features/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.diygamer.com/2012/05/hysteria-rock-of-ages-comes-to-ps3-with-bonus-features/</feedburner:origLink></item>
		<item>
		<title>Ka-boom!: ‘The Cannon’ Relaunches on IndieCity</title>
		<link>http://feedproxy.google.com/~r/diygamer/~3/w8ZUf7S4eIw/</link>
		<comments>http://www.diygamer.com/2012/05/ka-boom-the-cannon-relaunches-on-indiecity/#comments</comments>
		<pubDate>Tue, 22 May 2012 21:12:30 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[combo]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[IndieCity]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[popular]]></category>
		<category><![CDATA[super-crusher]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/ka-boom-the-cannon-relaunches-on-indiecity/</guid>
		<description><![CDATA[<div class="theContent" webReader="57.1704012507"><p><a href="http://www.indiegamemag.com/ka-boom-the-cannon-relaunches-on-indiecity/screenshot5-2/" rel="attachment wp-att-32290"><img class="aligncenter size-large wp-image-32290" src="http://www.indiegamemag.com/media/screenshot5-613x344.jpg" alt="" width="613" height="344"/></a></p><p>Having originally been released back in December 2011, Elemental Focus’s <strong>The Cannon</strong> has been officially relaunched for PC via IndieCity.</p><p>The game predictably oversees the player’s attempts to commandeer a large cannon, which emits all manner of projectiles great and small, including fireballs, shards of ice and bolts of electricity. And for what purpose? Shooting monkeys, robots, zombies, aliens, ninjas and pirates, apparently. I guess all we need now is a throng of vampires and every single sci-fi geek’s fan fiction dreams will be catered for.</p><p>The player’s cannon runs on an ample supply of energy, handily displayed at the bottom of the screen via a steadily decreasing status bar. Each weapon the player opts to use causes the cannon’s energy to drain in varying increments, forcing one to adopt a strategic, economical approach to one’s use of resources in the face of the incoming Comic-Con cosplay apocalypse. Fail to use your weaponry sparingly and you’ll run out of energy, placing you at the mercy of you cosmopolitan batch of adversaries. That, boys and girls, will lead to death at the hands of a collaborative mauling of a horde of popular cultural clichés, which, as we need not tell you, is a real sod to explain to the post-mortem committee.</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="560" height="315" src="http://www.youtube.com/embed/WP9mFu1WYCg?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p><strong>The Cannon</strong> boasts four different difficulty settings, unlockable backgrounds, online leaderboards and a slew of in-game achievements. It’s now available for purchase through <a href="http://store.indiecity.com/game/Cannon">IndieCity</a> for £2/$3.20 as a PC-exlusive release. For more information on the game, head over to the official <a href="http://www.elementalfocus.co.uk/thecannon/index.htm">Elemental Focus website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/minigun-super-crusher-combo-laser-cannon-you-should-really-play-wilkanoid-2/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/wilkanoid-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/minigun-super-crusher-combo-laser-cannon-you-should-really-play-wilkanoid-2/" rel="bookmark">Minigun! Super Crusher Combo! Laser Cannon! You Should Really Play ‘Wilkanoid 2′</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/prepare-the-cannon-snorms-episode-2-now-available/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/snorms1-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/prepare-the-cannon-snorms-episode-2-now-available/" rel="bookmark">Prepare The Cannon: ‘Snorms’ Episode 2 Now Available</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/indie-energy-pack-in-steam-daily-sale-for-e4-49/" rel="bookmark"><img width="100" height="100" src="http://www.indiegamemag.com/media/prototype-galaxy-100x100.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/indie-energy-pack-in-steam-daily-sale-for-e4-49/" rel="bookmark">Indie Energy Pack In Steam Daily Sale For €4.49</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/build-and-break-in-stellar-available-now-on-indiecity/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/Stellar-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/build-and-break-in-stellar-available-now-on-indiecity/" rel="bookmark">Build and Break in ‘Stellar’, Available Now on IndieCity!</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/thrice-as-nice-snorms-episode-3-released/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/snorms1-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/thrice-as-nice-snorms-episode-3-released/" rel="bookmark">Thrice As Nice: ‘Snorms’ Episode 3 Released</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt=""/></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/ka-boom-the-cannon-relaunches-on-indiecity/screenshot5-2/" rel="attachment wp-att-32290"><img class="aligncenter size-large wp-image-32290" src="http://www.diygamer.com/wp-content/uploads/2012/05/22dbscreenshot5-613x344.jpg" alt="" width="613" height="344" /></a></p>
<p>Having originally been released back in December 2011, Elemental Focus&#8217;s <strong>The Cannon</strong> has been officially relaunched for PC via IndieCity.</p>
<p>The game predictably oversees the player&#8217;s attempts to commandeer a large cannon, which emits all manner of projectiles great and small, including fireballs, shards of ice and bolts of electricity. And for what purpose? Shooting monkeys, robots, zombies, aliens, ninjas and pirates, apparently. I guess all we need now is a throng of vampires and every single sci-fi geek&#8217;s fan fiction dreams will be catered for.</p>
<p>The player&#8217;s cannon runs on an ample supply of energy, handily displayed at the bottom of the screen via a steadily decreasing status bar. Each weapon the player opts to use causes the cannon&#8217;s energy to drain in varying increments, forcing one to adopt a strategic, economical approach to one&#8217;s use of resources in the face of the incoming Comic-Con cosplay apocalypse. Fail to use your weaponry sparingly and you&#8217;ll run out of energy, placing you at the mercy of you cosmopolitan batch of adversaries. That, boys and girls, will lead to death at the hands of a collaborative mauling of a horde of popular cultural clichés, which, as we need not tell you, is a real sod to explain to the post-mortem committee.</p>
<p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/diygamer?a=w8ZUf7S4eIw:PJRQESAkv6U:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/diygamer?i=w8ZUf7S4eIw:PJRQESAkv6U:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=w8ZUf7S4eIw:PJRQESAkv6U:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/diygamer?i=w8ZUf7S4eIw:PJRQESAkv6U:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=w8ZUf7S4eIw:PJRQESAkv6U:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/diygamer?i=w8ZUf7S4eIw:PJRQESAkv6U:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=w8ZUf7S4eIw:PJRQESAkv6U:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/diygamer?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=w8ZUf7S4eIw:PJRQESAkv6U:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/diygamer?i=w8ZUf7S4eIw:PJRQESAkv6U:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=w8ZUf7S4eIw:PJRQESAkv6U:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/diygamer?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=w8ZUf7S4eIw:PJRQESAkv6U:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/diygamer?i=w8ZUf7S4eIw:PJRQESAkv6U:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=w8ZUf7S4eIw:PJRQESAkv6U:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/diygamer?d=yIl2AUoC8zA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/diygamer/~4/w8ZUf7S4eIw" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/05/ka-boom-the-cannon-relaunches-on-indiecity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.diygamer.com/2012/05/ka-boom-the-cannon-relaunches-on-indiecity/</feedburner:origLink></item>
		<item>
		<title>Zombie Crawl: ‘Dead State’ Teaser Trailer</title>
		<link>http://feedproxy.google.com/~r/diygamer/~3/NILSMw5Rd4Q/</link>
		<comments>http://www.diygamer.com/2012/05/zombie-crawl-dead-state-teaser-trailer/#comments</comments>
		<pubDate>Tue, 22 May 2012 21:07:44 +0000</pubDate>
		<dc:creator>Chris Priestman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[dead-state]]></category>
		<category><![CDATA[Double++]]></category>
		<category><![CDATA[double-bear]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[genre]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[teaser trailer]]></category>
		<category><![CDATA[tentiginous]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/zombie-crawl-dead-state-teaser-trailer/</guid>
		<description><![CDATA[<div class="box pageBox" id="post-32288" webReader="44.6629366812"><div class="pageHeader singleHeader"><h1>Zombie Crawl: ‘Dead State’ Teaser Trailer</h1><a href="" title="Back" class="arrowMed">Back</a></div><div class="entry" webReader="37.0847838293"><p class="postPreviewMeta">May 22nd, 2012 <span class="divider">&#124;</span> By <a href="http://www.indiegamemag.com/author/priest/" title="Posts by Chris Priestman" rel="author">Chris Priestman</a></p><p class="postPreviewMeta">Tagged in: <a href="http://www.indiegamemag.com/tag/dead-state/" rel="tag">dead state</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/double-bear-productions/" rel="tag">double bear productions</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/gameplay/" rel="tag">gameplay</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/pc-game/" rel="tag">PC Game</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/rpg/" rel="tag">RPG</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/teaser/" rel="tag">teaser</a> <span class="divider">&#124;</span> <a href="http://www.indiegamemag.com/tag/trailer/" rel="tag">trailer</a></p><noscript>
<p><a href="http://d.adsbyisocket.com/ck.php?n=a4112a3c&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="http://d.adsbyisocket.com/avw.php?zoneid=3283&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=a4112a3c" border="0" alt="" /></a></p>
</noscript><div class="theContent" webReader="40.978457262"><p><a href="http://www.indiegamemag.com/zombie-crawl-dead-state-teaser-trailer/dead-3/" rel="attachment wp-att-32291"><img src="http://www.indiegamemag.com/media/dead2.png" alt="Dead State" title="Dead State" width="605" height="348" class="aligncenter size-full wp-image-32291" /></a></p><p>Double Bear Productions have released a teaser trailer for <strong>Dead State</strong>, their zombie RPG that has been in development for a few years now. It’s been anticipated by quite a number of people as the developers are ex-Obsidian and therefore significant in the genre. That, and the fact that it’s turn-based, open ended and focuses on survival – all elements of RPGs that seem to be making a popular comeback at the moment.</p><p>Things went quiet about the project for a while but a few weeks ago Double Bear emerged once again to discuss the possibility of a <a href="http://www.indiegamemag.com/doublebear-considering-crowdfunding-for-dead-state/">Kickstarter project</a> for the game now that momentum was being gained. Since then, not many developments have occurred except a new teaser trailer which really does nothing but tease, and not too effectively either.</p><p>Maybe we’ll hear more word on <strong>Dead State</strong> soon as it seems the game is certainly coming along and Double Bear are keen to re-ignite the interest in it. For now though, you may want to hold your ears or turn the volume of your speakers down – the static noise in the teaser will grate you:</p><p>More information on <strong>Dead State</strong> can be found on the game’s <a href="http://www.doublebearproductions.com/?page_id=7">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/doublebear-considering-crowdfunding-for-dead-state/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/182623-head-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/doublebear-considering-crowdfunding-for-dead-state/" rel="bookmark">DoubleBear Considering Crowdfunding For ‘Dead State’</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/toren-teaser-trailer-two-tantalises-tentiginous-treasures/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/toreen-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/toren-teaser-trailer-two-tantalises-tentiginous-treasures/" rel="bookmark">‘Toren’ Teaser Trailer Two Tantalises Tentiginous Treasures</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/who-you-gonna-cull-dreadline-teaser-trailer/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/dread1-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/who-you-gonna-cull-dreadline-teaser-trailer/" rel="bookmark">Who You Gonna Cull?: ‘Dreadline’ Teaser Trailer</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/octodad-dadliest-catch-teaser-is-hilarious/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/octodad-187x103.png" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/octodad-dadliest-catch-teaser-is-hilarious/" rel="bookmark">‘Octodad: Dadliest Catch’ Teaser Is Hilarious</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/i-summon-you-gomez-diluvium-teaser-trailer/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/ScreenCap2700-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title="" /></a></div><div class="related-title"><a href="http://www.indiegamemag.com/i-summon-you-gomez-diluvium-teaser-trailer/" rel="bookmark">I Summon You, Gomez?: ‘Diluvium’ Teaser Trailer</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt="" /></a></p>
</noscript></li>
</ol></div><div class="box paternBox subscribeNow" webReader="-18.9099526066"><h2 class="titleSubscribeNow">Subscribe Now</h2><p>Support the little guys and the geeks who write about them! Just see what's on offer! <strong>Latest news and reviews! Exclusive content! Website Insider login! Plus much, much more!</strong></p><p class="clearfix"><a href="http://www.indiegamemag.com/shop" class="left subBtn">Subscribe</a> <a href="http://www.indiegamemag.com/magazine" class="right singleBtn">Single Issue</a></p></div><div class="box paternBox newsLetter clearfix"><h2 class="titleNewsletter"></h2></div></div></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/zombie-crawl-dead-state-teaser-trailer/dead-3/" rel="attachment wp-att-32291"><img src="http://www.diygamer.com/wp-content/uploads/2012/05/142adead2.png" alt="Dead State" title="Dead State" width="605" height="348" class="aligncenter size-full wp-image-32291" /></a></p>
<p>Double Bear Productions have released a teaser trailer for <strong>Dead State</strong>, their zombie RPG that has been in development for a few years now. It&#8217;s been anticipated by quite a number of people as the developers are ex-Obsidian and therefore significant in the genre. That, and the fact that it&#8217;s turn-based, open ended and focuses on survival &#8211; all elements of RPGs that seem to be making a popular comeback at the moment.</p>
<p>Things went quiet about the project for a while but a few weeks ago Double Bear emerged once again to discuss the possibility of a <a href="http://www.indiegamemag.com/doublebear-considering-crowdfunding-for-dead-state" />Kickstarter project</a> for the game now that momentum was being gained. Since then, not many developments have occurred except a new teaser trailer which really does nothing but tease, and not too effectively either.</p>
<p>Maybe we&#8217;ll hear more word on <strong>Dead State</strong> soon as it seems the game is certainly coming along and Double Bear are keen to re-ignite the interest in it. For now though, you may want to hold your ears or turn the volume of your speakers down &#8211; the static noise in the teaser will grate you:</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/Kej8Xgi75dM" frameborder="0" allowfullscreen></iframe></center></p>
<p>More information on <strong>Dead State</strong> can be found on the game&#8217;s <a href="http://www.doublebearproductions.com/?page_id=7">official website</a>.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/diygamer?a=NILSMw5Rd4Q:syLhtFzUV2Q:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/diygamer?i=NILSMw5Rd4Q:syLhtFzUV2Q:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=NILSMw5Rd4Q:syLhtFzUV2Q:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/diygamer?i=NILSMw5Rd4Q:syLhtFzUV2Q:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=NILSMw5Rd4Q:syLhtFzUV2Q:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/diygamer?i=NILSMw5Rd4Q:syLhtFzUV2Q:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=NILSMw5Rd4Q:syLhtFzUV2Q:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/diygamer?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=NILSMw5Rd4Q:syLhtFzUV2Q:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/diygamer?i=NILSMw5Rd4Q:syLhtFzUV2Q:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=NILSMw5Rd4Q:syLhtFzUV2Q:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/diygamer?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=NILSMw5Rd4Q:syLhtFzUV2Q:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/diygamer?i=NILSMw5Rd4Q:syLhtFzUV2Q:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=NILSMw5Rd4Q:syLhtFzUV2Q:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/diygamer?d=yIl2AUoC8zA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/diygamer/~4/NILSMw5Rd4Q" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/05/zombie-crawl-dead-state-teaser-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.diygamer.com/2012/05/zombie-crawl-dead-state-teaser-trailer/</feedburner:origLink></item>
		<item>
		<title>‘GameMaker: Studio’ Set to Facilitate Cross-Platform Development</title>
		<link>http://feedproxy.google.com/~r/diygamer/~3/kj4ZQo-Cgc8/</link>
		<comments>http://www.diygamer.com/2012/05/gamemaker-studio-set-to-facilitate-cross-platform-development/#comments</comments>
		<pubDate>Tue, 22 May 2012 20:36:32 +0000</pubDate>
		<dc:creator>Richard Glenn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[gend]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[revealed]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[scottish]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/2012/05/gamemaker-studio-set-to-facilitate-cross-platform-development/</guid>
		<description><![CDATA[<div class="theContent" webReader="49.6704428424"><p><a href="http://www.indiegamemag.com/gamemaker-studio-set-to-facilitate-cross-platform-development/gamemaker-studio/" rel="attachment wp-att-32275"><img class="aligncenter size-large wp-image-32275" src="http://www.indiegamemag.com/media/GameMaker-Studio-613x344.png" alt="" width="613" height="344"/></a></p><p>Scottish development studio YoYo Games have announced the release of <strong>GameMaker: Studio</strong>, a sophisticated gaming development kit based on the pre-existing GameMaker software.</p><p>While GameMaker, originally released in 1999, has been widely used by small developers and educational institutions for several years, the folks at YoYo appear to be targeting larger studios with <strong>GameMaker: Studio</strong>. By utilising the new piece of software, developers will now be able to create multi-platform games based on a single code base, drastically reducing both the temporal and financial costs of the porting process, which has traditionally proved to be a costly procedure for studios without the luxury of being able to delegate porting duties over to a separate development team.</p><span class="embed-youtube c2"><iframe class="youtube-player" type="text/html" width="420" height="315" src="http://www.youtube.com/embed/Izq3w2azcY4?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent" frameborder="0"/></span><p>YoYo are claiming that <strong>GameMaker: Studio</strong>, which will primarily support titles produced for the Windows, Mac, Facebook, Android, iOS and web browser platforms, will cut publishing costs of mobile games down to $10,000, with a social game of the Facebook ilk purportedly being brought down to around $50,000. They’re also alleging that their development tools will accelerate the development process by 80%, apparently allowing developers to create fully working gaming prototypes within a few hours, with full cross-platform titles supposedly achievable within a timeframe of a few short weeks.</p><p>For more information on <strong>GameMaker: Studio</strong>, take a look at its subsection of YoYo Games’ <a href="http://www.yoyogames.com/gamemaker/studio">official website</a>.</p><h2>You may be interested in:</h2><ol class="related-posts"><li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/gamemakerstudio-pricing-revealed/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/physics2-187x103.png" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/gamemakerstudio-pricing-revealed/" rel="bookmark">‘GameMaker:Studio’ Pricing Revealed</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb related-thumb-text"><a href="http://www.indiegamemag.com/how-to-make-a-fast-easy-game-with-no-programming/" rel="bookmark">Game Maker  If you are a beginner in mak</a></div><div class="related-title"><a href="http://www.indiegamemag.com/how-to-make-a-fast-easy-game-with-no-programming/" rel="bookmark">how to make a fast easy game with no programming</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/want-to-start-up-your-own-indie-game-studio-theres-a-course-for-that-now/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/indiegame2_1371889cl-8-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/want-to-start-up-your-own-indie-game-studio-theres-a-course-for-that-now/" rel="bookmark">Want To Start Up Your Own Indie Game Studio? There’s A Course For That Now</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb"><a href="http://www.indiegamemag.com/legend-of-grimrock-development-costs-already-covered-many-times-over/" rel="bookmark"><img width="150" height="82" src="http://www.indiegamemag.com/media/legend-of-grimrock-600-187x103.jpg" class="attachment-150x100 wp-post-image" alt="" title=""/></a></div><div class="related-title"><a href="http://www.indiegamemag.com/legend-of-grimrock-development-costs-already-covered-many-times-over/" rel="bookmark">‘Legend Of Grimrock’ Development Costs Already Covered “Many Times Over”</a></div></div>
</li>
<li>
<div class="related-post"><div class="related-thumb related-thumb-text"><a href="http://www.indiegamemag.com/little-worlds-studio-announces-today%e2%80%99s-release-of-the-ipad-game-color-cross-hd-the-official-trailer-is-now-available/" rel="bookmark">LITTLE WORLDS STUDIO ANNOUNCES TODAY</a></div><div class="related-title"><a href="http://www.indiegamemag.com/little-worlds-studio-announces-today%e2%80%99s-release-of-the-ipad-game-color-cross-hd-the-official-trailer-is-now-available/" rel="bookmark">LITTLE WORLDS STUDIO ANNOUNCES TODAY’S RELEASE OF THE IPAD GAME COLOR CROSS HD. THE OFFICIAL TRAILER IS NOW AVAILABLE.</a></div></div>
<noscript>
<p><a href="//d.adsbyisocket.com/ck.php?n=ab11cdcc&#038;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"><img src="//d.adsbyisocket.com/avw.php?zoneid=1872&#038;cb=INSERT_RANDOM_NUMBER_HERE&#038;n=ab11cdcc" border="0" alt=""/></a></p>
</noscript></li>
</ol></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/gamemaker-studio-set-to-facilitate-cross-platform-development/gamemaker-studio/" rel="attachment wp-att-32275"><img class="aligncenter size-large wp-image-32275" src="http://www.diygamer.com/wp-content/uploads/2012/05/040dGameMaker-Studio-613x344.png" alt="" width="613" height="344" /></a></p>
<p>Scottish development studio YoYo Games have announced the release of <strong>GameMaker: Studio</strong>, a sophisticated gaming development kit based on the pre-existing GameMaker software.</p>
<p>While GameMaker, originally released in 1999, has been widely used by small developers and educational institutions for several years, the folks at YoYo appear to be targeting larger studios with <strong>GameMaker: Studio</strong>. By utilising the new piece of software, developers will now be able to create multi-platform games based on a single code base, drastically reducing both the temporal and financial costs of the porting process, which has traditionally proved to be a costly procedure for studios without the luxury of being able to delegate porting duties over to a separate development team.</p>
<p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/diygamer?a=kj4ZQo-Cgc8:mh_Y8tSVpc4:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/diygamer?i=kj4ZQo-Cgc8:mh_Y8tSVpc4:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=kj4ZQo-Cgc8:mh_Y8tSVpc4:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/diygamer?i=kj4ZQo-Cgc8:mh_Y8tSVpc4:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=kj4ZQo-Cgc8:mh_Y8tSVpc4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/diygamer?i=kj4ZQo-Cgc8:mh_Y8tSVpc4:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=kj4ZQo-Cgc8:mh_Y8tSVpc4:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/diygamer?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=kj4ZQo-Cgc8:mh_Y8tSVpc4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/diygamer?i=kj4ZQo-Cgc8:mh_Y8tSVpc4:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=kj4ZQo-Cgc8:mh_Y8tSVpc4:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/diygamer?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=kj4ZQo-Cgc8:mh_Y8tSVpc4:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/diygamer?i=kj4ZQo-Cgc8:mh_Y8tSVpc4:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/diygamer?a=kj4ZQo-Cgc8:mh_Y8tSVpc4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/diygamer?d=yIl2AUoC8zA" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/diygamer/~4/kj4ZQo-Cgc8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.diygamer.com/2012/05/gamemaker-studio-set-to-facilitate-cross-platform-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.diygamer.com/2012/05/gamemaker-studio-set-to-facilitate-cross-platform-development/</feedburner:origLink></item>
	</channel>
</rss><!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced

Served from: www.diygamer.com @ 2012-05-23 09:56:01 -->

