<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Downloadable Content</title><description>Downloadable Content is a general gaming podcast made by everyday gamers for gamers, whether you're a hardcore gamer or a casual one, whether you've been playing for decades or days. In it, we discuss and debate topics relevant to the gaming industry at large. Listeners can provide feedback and even join in recording with us. Enjoy!</description><managingEditor>noreply@blogger.com (L. Loire)</managingEditor><pubDate>Fri, 10 Apr 2026 17:00:34 -0700</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">226</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">500</openSearch:itemsPerPage><link>http://dlcpodcast.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:image href="https://i.imgur.com/zCgX5Zj.png"/><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords><itunes:summary>Downloadable Content is a general gaming podcast made by everyday gamers for gamers, whether you're a hardcore gamer or a casual one, or whether you've been playing for decades or days. Hosts Brian French and Ron Goldie invite anyone to join in to discuss and debate topics relevant to video games and the gaming industry at large. Want to participate? Check out our website at dlcpodcast dot com and check out upcoming recordings. NOTE: we are in no way affiliated with Penny Arcade's podcast of the same title. Updates occasionally.</itunes:summary><itunes:subtitle>Episode 1: Generational Reset</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:author>Brian French</itunes:author><itunes:owner><itunes:email>dlcontent1@gmail.com</itunes:email><itunes:name>Brian French</itunes:name></itunes:owner><item><title>Episode 198: Like A Warm Blanket</title><link>http://dlcpodcast.blogspot.com/2026/02/episode-198-like-warm-blanket.html</link><pubDate>Mon, 23 Feb 2026 19:00:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3449517734369455910</guid><description>&lt;p&gt;&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; color: #0c3c60; display: inline !important; float: none; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 16px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;Video games have always been a way for us to escape reality, but with the events of the last decade such as COVID, terrible government, and global calamity, the need for escape is higher than ever. Enter the cozy and wholesome game: relaxing, low-stakes, low or no combat, and an excellent way to unwind and de-stress from our current timeline. We talk about a bunch of them &lt;a href="https://archive.org/download/dlc-ep-198-final/DLC%20EP%20198%20Final.mp3" target="_blank"&gt;on this episode&lt;/a&gt;.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="191362079" type="audio/mpeg" url="https://archive.org/download/dlc-ep-198-final/DLC%20EP%20198%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Video games have always been a way for us to escape reality, but with the events of the last decade such as COVID, terrible government, and global calamity, the need for escape is higher than ever. Enter the cozy and wholesome game: relaxing, low-stakes, low or no combat, and an excellent way to unwind and de-stress from our current timeline. We talk about a bunch of them on this episode.&amp;nbsp;</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Video games have always been a way for us to escape reality, but with the events of the last decade such as COVID, terrible government, and global calamity, the need for escape is higher than ever. Enter the cozy and wholesome game: relaxing, low-stakes, low or no combat, and an excellent way to unwind and de-stress from our current timeline. We talk about a bunch of them on this episode.&amp;nbsp;</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode 197: For the Fun of It</title><link>http://dlcpodcast.blogspot.com/2026/01/episode-197-for-fun-of-it.html</link><pubDate>Thu, 29 Jan 2026 19:25:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4180835129712262284</guid><description>&lt;p&gt;&lt;span style="font-size: 16px;"&gt;&lt;span style="color: #0c3c60;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-family: open sans,sans-serif;"&gt;&lt;span style="font-weight: 400;"&gt;​On our first episode of 2026: it seems pretty obvious as to why we play video games, but in this age of being hyper-critical of every piece of media we consume, it feels in some ways that we’ve in some ways lost why we play these in the first place – to simply have fun. &lt;a href="https://archive.org/download/dlc-ep-197-final/DLC%20EP%20197%20Final.mp3" target="_blank"&gt;We talk about&lt;/a&gt; some possible reasons about why we're compelled to be so critical and encouraged to fire off a hot take, then follow up with several games that we play purely for fun.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="192003228" type="audio/mpeg" url="https://archive.org/download/dlc-ep-197-final/DLC%20EP%20197%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>​On our first episode of 2026: it seems pretty obvious as to why we play video games, but in this age of being hyper-critical of every piece of media we consume, it feels in some ways that we’ve in some ways lost why we play these in the first place – to simply have fun. We talk about some possible reasons about why we're compelled to be so critical and encouraged to fire off a hot take, then follow up with several games that we play purely for fun.&amp;nbsp;</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>​On our first episode of 2026: it seems pretty obvious as to why we play video games, but in this age of being hyper-critical of every piece of media we consume, it feels in some ways that we’ve in some ways lost why we play these in the first place – to simply have fun. We talk about some possible reasons about why we're compelled to be so critical and encouraged to fire off a hot take, then follow up with several games that we play purely for fun.&amp;nbsp;</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode 196: The Rise, Fall, and Resurrection of Game Informer</title><link>http://dlcpodcast.blogspot.com/2025/12/episode-196-rise-fall-and-resurrection.html</link><pubDate>Sun, 14 Dec 2025 18:58:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1627510412939072623</guid><description>&lt;p&gt;&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; color: #2c2c2c; display: inline !important; float: none; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;&lt;a href="https://archive.org/download/dlc-ep-196-final/DLC%20Ep%20196%20FINAL.mp3" target="_blank"&gt;On the final episode&lt;/a&gt; of 2025, we talk about the rise, fall, undignified death, and resurrection of what's now the only print video game magazine left in the United States: Game Informer.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="211869020" type="audio/mpeg" url="https://archive.org/download/dlc-ep-196-final/DLC%20Ep%20196%20FINAL.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the final episode of 2025, we talk about the rise, fall, undignified death, and resurrection of what's now the only print video game magazine left in the United States: Game Informer.&amp;nbsp;</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the final episode of 2025, we talk about the rise, fall, undignified death, and resurrection of what's now the only print video game magazine left in the United States: Game Informer.&amp;nbsp;</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode 195: One &amp; Done</title><link>http://dlcpodcast.blogspot.com/2025/12/episode-195-one-done.html</link><pubDate>Sun, 14 Dec 2025 17:25:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-7325774833241282084</guid><description>&lt;p&gt;&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; color: #2c2c2c; display: inline !important; float: none; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;What games have you only ever beaten once and never returned to? &lt;a href="https://archive.org/download/dlc-ep-195-final/DLC%20EP%20195%20Final.mp3" target="_blank"&gt;On this episode&lt;/a&gt;, we examine our own personal one-and-dones, games that once we finished, for whatever reason, we decided never to return to.&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="268803383" type="audio/mpeg" url="https://archive.org/download/dlc-ep-195-final/DLC%20EP%20195%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>What games have you only ever beaten once and never returned to? On this episode, we examine our own personal one-and-dones, games that once we finished, for whatever reason, we decided never to return to.</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>What games have you only ever beaten once and never returned to? On this episode, we examine our own personal one-and-dones, games that once we finished, for whatever reason, we decided never to return to.</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode 194: To the Far Horizon</title><link>http://dlcpodcast.blogspot.com/2025/10/episode-194-to-far-horizon.html</link><pubDate>Tue, 21 Oct 2025 19:00:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5536040145993111006</guid><description>&lt;p&gt;&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; color: #2c2c2c; display: inline !important; float: none; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;Usually when we talk about a game or franchise on DLC, it's associated with an anniversary milestone. Rarely do we devote an episode to a game simply because it's awesome and we just want to be rabid fans. So, we do just that with the two main games in the &lt;a href="https://archive.org/download/dlc-ep-194-final/DLC%20Ep%20194%20Final.mp3" target="_blank"&gt;Horizon franchise&lt;/a&gt;: Zero Dawn and Forbidden West.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="267362058" type="audio/mpeg" url="https://archive.org/download/dlc-ep-194-final/DLC%20Ep%20194%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Usually when we talk about a game or franchise on DLC, it's associated with an anniversary milestone. Rarely do we devote an episode to a game simply because it's awesome and we just want to be rabid fans. So, we do just that with the two main games in the Horizon franchise: Zero Dawn and Forbidden West.&amp;nbsp;</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Usually when we talk about a game or franchise on DLC, it's associated with an anniversary milestone. Rarely do we devote an episode to a game simply because it's awesome and we just want to be rabid fans. So, we do just that with the two main games in the Horizon franchise: Zero Dawn and Forbidden West.&amp;nbsp;</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode 193: Free Play</title><link>http://dlcpodcast.blogspot.com/2025/09/episode-193-free-play.html</link><pubDate>Sun, 14 Sep 2025 20:30:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4302871619430704083</guid><description>&lt;p&gt;It's a tradition on DLC to have at least &lt;a href="https://archive.org/download/dlc-ep-193-final/DLC%20Ep%20193%20FINAL.mp3"&gt;one episode&lt;/a&gt; each season devoted
 to just an open discussion on anything related to video games, and on 
this episode, the three of us talk about the feeling of playing a video 
game too late, old games currently being played, and the loss of 
dedicated exclusive handheld consoles now that we have things like the 
Switch and Steam Deck. &lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="207360699" type="audio/mpeg" url="https://archive.org/download/dlc-ep-193-final/DLC%20Ep%20193%20FINAL.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's a tradition on DLC to have at least one episode each season devoted to just an open discussion on anything related to video games, and on this episode, the three of us talk about the feeling of playing a video game too late, old games currently being played, and the loss of dedicated exclusive handheld consoles now that we have things like the Switch and Steam Deck.</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's a tradition on DLC to have at least one episode each season devoted to just an open discussion on anything related to video games, and on this episode, the three of us talk about the feeling of playing a video game too late, old games currently being played, and the loss of dedicated exclusive handheld consoles now that we have things like the Switch and Steam Deck.</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode 192: The Industry Needs An Intervention</title><link>http://dlcpodcast.blogspot.com/2025/08/episode-192-industy-needs-intervention.html</link><pubDate>Wed, 13 Aug 2025 05:37:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-986360192247905337</guid><description>&lt;p&gt;&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; color: #2c2c2c; display: inline !important; float: none; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;It's not a theory or trend anymore: the video game industry is broken. From tens of thousands of layoffs, to AI slop, to focusing on money above all else, it's clear that the industry needs some correction. But how? EDGE Magazine asked a bunch of their industry contacts and published some two dozen or so replies in their February 2025 issue. We go through some of those and &lt;a href="https://archive.org/download/dlc-ep-192-final/DLC%20Ep%20192%20Final.mp3" target="_blank"&gt;give our own opinions&lt;/a&gt;.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="267364587" type="audio/mpeg" url="https://archive.org/download/dlc-ep-192-final/DLC%20Ep%20192%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's not a theory or trend anymore: the video game industry is broken. From tens of thousands of layoffs, to AI slop, to focusing on money above all else, it's clear that the industry needs some correction. But how? EDGE Magazine asked a bunch of their industry contacts and published some two dozen or so replies in their February 2025 issue. We go through some of those and give our own opinions.&amp;nbsp;</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's not a theory or trend anymore: the video game industry is broken. From tens of thousands of layoffs, to AI slop, to focusing on money above all else, it's clear that the industry needs some correction. But how? EDGE Magazine asked a bunch of their industry contacts and published some two dozen or so replies in their February 2025 issue. We go through some of those and give our own opinions.&amp;nbsp;</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode 191: A History of Trans Representation</title><link>http://dlcpodcast.blogspot.com/2025/06/episode-191-history-of-trans.html</link><pubDate>Tue, 24 Jun 2025 08:05:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-638350324582327376</guid><description>&lt;p&gt;&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; color: #2c2c2c; display: inline !important; float: none; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;In celebration of Pride, Veronica takes the helm as guest host of DLC and gives us an overview of trans representation in video games, starting back to the classics and bringing us up to modern gaming. You might learn a thing or two! &lt;a href="https://archive.org/download/dlc-ep-191-final/DLC%20Ep%20191%20Final.mp3" target="_blank"&gt;Ep 191&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="276802953" type="audio/mpeg" url="https://archive.org/download/dlc-ep-191-final/DLC%20Ep%20191%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In celebration of Pride, Veronica takes the helm as guest host of DLC and gives us an overview of trans representation in video games, starting back to the classics and bringing us up to modern gaming. You might learn a thing or two! Ep 191</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In celebration of Pride, Veronica takes the helm as guest host of DLC and gives us an overview of trans representation in video games, starting back to the classics and bringing us up to modern gaming. You might learn a thing or two! Ep 191</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode 190B: The DLC Special, Part 2</title><link>http://dlcpodcast.blogspot.com/2025/05/episode-190b-dlc-special-part-2.html</link><pubDate>Wed, 21 May 2025 06:12:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6028663767934337758</guid><description>&lt;p&gt;&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; color: #2c2c2c; display: inline !important; float: none; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;This is the &lt;a href="https://archive.org/download/dlc-ep-190-b/DLC%20EP%20190B.mp3" target="_blank"&gt;second half&lt;/a&gt; of our latest episode, continuing our chat on some of our favorite video game composers. Highlighted on this half: Hitomi Sato, Darren Korb, Yasunori Mitsuda, Dabu, Masayoshi Soken, and Christopher Larkin.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="174248339" type="audio/mpeg" url="https://archive.org/download/dlc-ep-190-b/DLC%20EP%20190B.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>This is the second half of our latest episode, continuing our chat on some of our favorite video game composers. Highlighted on this half: Hitomi Sato, Darren Korb, Yasunori Mitsuda, Dabu, Masayoshi Soken, and Christopher Larkin.&amp;nbsp;</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>This is the second half of our latest episode, continuing our chat on some of our favorite video game composers. Highlighted on this half: Hitomi Sato, Darren Korb, Yasunori Mitsuda, Dabu, Masayoshi Soken, and Christopher Larkin.&amp;nbsp;</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode 190A: The DLC Special, Part 1</title><link>http://dlcpodcast.blogspot.com/2025/05/episode-190a-dlc-special-part-1.html</link><pubDate>Wed, 7 May 2025 10:15:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2907136110794693371</guid><description>&lt;p&gt;&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; color: #2c2c2c; display: inline !important; float: none; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;It's all music on this one! On this episode, guest-hosted by Spencer, each member of the panel highlights a favorite video game composer and talks about the effects their music has left on them. This episode went long, so it's being broken up into two halves. On the first half, we highlight Yoko Shimomura, Toby Fox, the Capcom Sound Team, Ryo Nagamatsu, Takeharu Ishimoto, and Widdly 2 Diddly. &lt;a href="https://archive.org/download/dlc-ep-190a/dlc%20ep%20190a.mp3" target="_blank"&gt;Ep 190A&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="154563297" type="audio/mpeg" url="https://archive.org/download/dlc-ep-190a/dlc%20ep%20190a.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's all music on this one! On this episode, guest-hosted by Spencer, each member of the panel highlights a favorite video game composer and talks about the effects their music has left on them. This episode went long, so it's being broken up into two halves. On the first half, we highlight Yoko Shimomura, Toby Fox, the Capcom Sound Team, Ryo Nagamatsu, Takeharu Ishimoto, and Widdly 2 Diddly. Ep 190A</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's all music on this one! On this episode, guest-hosted by Spencer, each member of the panel highlights a favorite video game composer and talks about the effects their music has left on them. This episode went long, so it's being broken up into two halves. On the first half, we highlight Yoko Shimomura, Toby Fox, the Capcom Sound Team, Ryo Nagamatsu, Takeharu Ishimoto, and Widdly 2 Diddly. Ep 190A</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode 189: Xbox 360, Twenty Years On</title><link>http://dlcpodcast.blogspot.com/2025/04/episode-189-xbox-360-twenty-years-on.html</link><pubDate>Mon, 7 Apr 2025 05:55:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8235598071253605696</guid><description>&lt;p&gt;&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; color: #2c2c2c; display: inline !important; float: none; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;In 2005, Microsoft launched their second console, the Xbox 360. It proved to be a runaway success, finally establishing them as a major player in the console game. Boasting PC-like graphics, a robust online network, and massive third-party and indie support, it was a must-have system. We look back on its legacy here. &lt;a href="https://archive.org/download/dlc-ep-189/dlc%20ep%20189.mp3" target="_blank"&gt;Ep 189&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="220322447" type="audio/mpeg" url="https://archive.org/download/dlc-ep-189/dlc%20ep%20189.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In 2005, Microsoft launched their second console, the Xbox 360. It proved to be a runaway success, finally establishing them as a major player in the console game. Boasting PC-like graphics, a robust online network, and massive third-party and indie support, it was a must-have system. We look back on its legacy here. Ep 189</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In 2005, Microsoft launched their second console, the Xbox 360. It proved to be a runaway success, finally establishing them as a major player in the console game. Boasting PC-like graphics, a robust online network, and massive third-party and indie support, it was a must-have system. We look back on its legacy here. Ep 189</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode 188: Ashley Needs Saving Again</title><link>http://dlcpodcast.blogspot.com/2024/09/episode-188-ashley-needs-saving-again.html</link><pubDate>Tue, 3 Sep 2024 10:05:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6088518835538342484</guid><description>&lt;p&gt;For the first time in two years, DLC records an episode! It's been a hot minute! On this episode, we talk about the Resident Evil 4 remake and give our thoughts and experiences playing this compared to the original Gamecube classic. &lt;a href="https://archive.org/download/dlc-ep-188-final/DLC%20Ep%20188%20Final.mp3" target="_blank"&gt;Ep 188&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="234722357" type="audio/mpeg" url="https://archive.org/download/dlc-ep-188-final/DLC%20Ep%20188%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>For the first time in two years, DLC records an episode! It's been a hot minute! On this episode, we talk about the Resident Evil 4 remake and give our thoughts and experiences playing this compared to the original Gamecube classic. Ep 188</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>For the first time in two years, DLC records an episode! It's been a hot minute! On this episode, we talk about the Resident Evil 4 remake and give our thoughts and experiences playing this compared to the original Gamecube classic. Ep 188</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S11E5: Revisiting FFXIV</title><link>http://dlcpodcast.blogspot.com/2022/08/episode-s11e5-revisiting-ffxiv.html</link><pubDate>Tue, 30 Aug 2022 11:30:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1958553290412248505</guid><description>&lt;p&gt;Two years ago, we visited the sprawling world of Final Fantasy XIV as it
 hit its 10th anniversary. Since then, the Endwalker expansion released,
 and we spend four and a half hours going through the last expansion in 
the current FFXIV storyline. &lt;a href="https://archive.org/download/dlc-s-11-e-5-audio/DLC%20S11E5%20Audio.mp3"&gt;Ep S11E5&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="384839132" type="audio/mpeg" url="https://archive.org/download/dlc-s-11-e-5-audio/DLC%20S11E5%20Audio.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Two years ago, we visited the sprawling world of Final Fantasy XIV as it hit its 10th anniversary. Since then, the Endwalker expansion released, and we spend four and a half hours going through the last expansion in the current FFXIV storyline. Ep S11E5</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Two years ago, we visited the sprawling world of Final Fantasy XIV as it hit its 10th anniversary. Since then, the Endwalker expansion released, and we spend four and a half hours going through the last expansion in the current FFXIV storyline. Ep S11E5</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S11E4: All About Metroidvanias</title><link>http://dlcpodcast.blogspot.com/2022/04/episode-s11e4-all-about-metroidvanias.html</link><pubDate>Mon, 18 Apr 2022 07:45:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-829616497519359876</guid><description>&lt;p&gt;We shine a spotlight on a genre of video game that has old roots, but 
has found a second life in the indie scene: the classic Metroidvania. 
From its beginnings with Metroid and Castlevania to new classics like 
Hollow Knight, Ori, and Bloodstained, we find that there's still a 
desire for these kinds of games. What are some of your favorites? &lt;a href="https://archive.org/download/dlc-s-11-e-4-audio/DLC%20S11E4%20Audio.mp3" target="_blank"&gt;Ep S11E4&lt;/a&gt;&amp;nbsp; &lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="186122718" type="audio/mpeg" url="https://archive.org/download/dlc-s-11-e-4-audio/DLC%20S11E4%20Audio.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>We shine a spotlight on a genre of video game that has old roots, but has found a second life in the indie scene: the classic Metroidvania. From its beginnings with Metroid and Castlevania to new classics like Hollow Knight, Ori, and Bloodstained, we find that there's still a desire for these kinds of games. What are some of your favorites? Ep S11E4&amp;nbsp;</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>We shine a spotlight on a genre of video game that has old roots, but has found a second life in the indie scene: the classic Metroidvania. From its beginnings with Metroid and Castlevania to new classics like Hollow Knight, Ori, and Bloodstained, we find that there's still a desire for these kinds of games. What are some of your favorites? Ep S11E4&amp;nbsp;</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S11E3: Free Play</title><link>http://dlcpodcast.blogspot.com/2022/03/episode-s11e3-free-play.html</link><pubDate>Thu, 17 Mar 2022 06:55:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-759605448760896281</guid><description>&lt;p&gt;In this episode, it's a Free Play, an open discussion where the panel talks about anything and everything related to video games. Here, we cover big video game acquisitions, the upcoming Chrono Cross remaster, &lt;br /&gt;the silly notion that certain game design decisions somehow shouldn't be subject to criticism, digital board games, and tons more. &lt;a href="https://archive.org/download/dlc-s-11-e-3-audio/DLC%20S11E3%20Audio.mp3" target="_blank"&gt;Ep S11E3&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="259203132" type="audio/mpeg" url="https://archive.org/download/dlc-s-11-e-3-audio/DLC%20S11E3%20Audio.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode, it's a Free Play, an open discussion where the panel talks about anything and everything related to video games. Here, we cover big video game acquisitions, the upcoming Chrono Cross remaster, the silly notion that certain game design decisions somehow shouldn't be subject to criticism, digital board games, and tons more. Ep S11E3</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In this episode, it's a Free Play, an open discussion where the panel talks about anything and everything related to video games. Here, we cover big video game acquisitions, the upcoming Chrono Cross remaster, the silly notion that certain game design decisions somehow shouldn't be subject to criticism, digital board games, and tons more. Ep S11E3</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S11E2: For Love of Money</title><link>http://dlcpodcast.blogspot.com/2022/02/episode-s11e2-for-love-of-money.html</link><pubDate>Mon, 14 Feb 2022 07:11:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8624394958586331459</guid><description>&lt;p&gt;&lt;span style="letter-spacing: normal;"&gt;In this episode, we talk about the video game industry's new lovers: crypto, blockchain, and NFTs, and why the big developers are pushing ahead with this terrible marriage despite near universal outcry from fans. &lt;a href="https://archive.org/download/dlc-s-11-e-2-audio/DLC%20S11E2%20Audio.mp3" target="_blank"&gt;Ep S11E2&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="189363384" type="audio/mpeg" url="https://archive.org/download/dlc-s-11-e-2-audio/DLC%20S11E2%20Audio.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode, we talk about the video game industry's new lovers: crypto, blockchain, and NFTs, and why the big developers are pushing ahead with this terrible marriage despite near universal outcry from fans. Ep S11E2</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In this episode, we talk about the video game industry's new lovers: crypto, blockchain, and NFTs, and why the big developers are pushing ahead with this terrible marriage despite near universal outcry from fans. Ep S11E2</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S11E1: Welcome to Baron!</title><link>http://dlcpodcast.blogspot.com/2022/01/episode-s11e1-welcome-to-baron.html</link><pubDate>Wed, 19 Jan 2022 18:59:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-535072971201403825</guid><description>&lt;p&gt;Apparently we just couldn't stay away. It's a fresh start, and a fresh format. DLC is now a live monthly Twitch show! Be sure to follow us on Twitch to get notified when we go live! The audio only versions of our shows will be made available on the usual places as well as our website. To kick things off, Brian, Ron, and Ronny take a deep dive into Final Fantasy IV and reflect on its legacy 30 years after release.&amp;nbsp;&lt;a href="https://archive.org/download/dlc-s-11-e-1/DLC%20S11E1.mp3"&gt;Ep S11E1&lt;/a&gt; &lt;br /&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="336928914" type="audio/mpeg" url="https://archive.org/download/dlc-s-11-e-1/DLC%20S11E1.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Apparently we just couldn't stay away. It's a fresh start, and a fresh format. DLC is now a live monthly Twitch show! Be sure to follow us on Twitch to get notified when we go live! The audio only versions of our shows will be made available on the usual places as well as our website. To kick things off, Brian, Ron, and Ronny take a deep dive into Final Fantasy IV and reflect on its legacy 30 years after release.&amp;nbsp;Ep S11E1</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Apparently we just couldn't stay away. It's a fresh start, and a fresh format. DLC is now a live monthly Twitch show! Be sure to follow us on Twitch to get notified when we go live! The audio only versions of our shows will be made available on the usual places as well as our website. To kick things off, Brian, Ron, and Ronny take a deep dive into Final Fantasy IV and reflect on its legacy 30 years after release.&amp;nbsp;Ep S11E1</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E14B: Our Quest is Over (Part 2)</title><link>http://dlcpodcast.blogspot.com/2021/03/episode-s10e14b-our-quest-is-over-part-2.html</link><pubDate>Tue, 9 Mar 2021 19:25:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8795404597517621109</guid><description>&lt;p&gt;&lt;span style="color: #002e5d;"&gt;After a wonderful run of 10 years and a total of 183 episodes, Downloadable Content comes to an end. On this final episode, we end it in the traditional way: with a Free Play. In Part 2, we chat about favorite modern game soundtracks, speedrunning, memorable endings, and plenty more as we bring this podcast to a close. &lt;a href="http://archive.org/download/dlc-final-episode-p-2/DLC%20Final%20Episode%20P2.mp3" target="_blank"&gt;Ep S10E14B&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="274428216" type="audio/mpeg" url="http://archive.org/download/dlc-final-episode-p-2/DLC%20Final%20Episode%20P2.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>After a wonderful run of 10 years and a total of 183 episodes, Downloadable Content comes to an end. On this final episode, we end it in the traditional way: with a Free Play. In Part 2, we chat about favorite modern game soundtracks, speedrunning, memorable endings, and plenty more as we bring this podcast to a close. Ep S10E14B</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>After a wonderful run of 10 years and a total of 183 episodes, Downloadable Content comes to an end. On this final episode, we end it in the traditional way: with a Free Play. In Part 2, we chat about favorite modern game soundtracks, speedrunning, memorable endings, and plenty more as we bring this podcast to a close. Ep S10E14B</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E14A: Our Quest is Over (Part 1)</title><link>http://dlcpodcast.blogspot.com/2021/02/episode-s10e14a-our-quest-is-over-part-1.html</link><pubDate>Tue, 16 Feb 2021 16:31:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6706330647251558701</guid><description>&lt;p&gt;&lt;span style="color: #002e5d;"&gt;After a wonderful run of 10 years and a total of 183 episodes, Downloadable Content comes to an end. On this final episode, we end it in the traditional way: with a Free Play. Part 1 sees us covering a range of topics from Sephiroth in Smash, to game replay-ability, to emulation, and plenty more. &lt;a href="http://archive.org/download/dlc-final-episode-p-1/DLC%20Final%20Episode%20P1.mp3" target="_blank"&gt;Ep S10E14A&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="195848546" type="audio/mpeg" url="http://archive.org/download/dlc-final-episode-p-1/DLC%20Final%20Episode%20P1.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>After a wonderful run of 10 years and a total of 183 episodes, Downloadable Content comes to an end. On this final episode, we end it in the traditional way: with a Free Play. Part 1 sees us covering a range of topics from Sephiroth in Smash, to game replay-ability, to emulation, and plenty more. Ep S10E14A</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>After a wonderful run of 10 years and a total of 183 episodes, Downloadable Content comes to an end. On this final episode, we end it in the traditional way: with a Free Play. Part 1 sees us covering a range of topics from Sephiroth in Smash, to game replay-ability, to emulation, and plenty more. Ep S10E14A</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E13: Still Going Fast</title><link>http://dlcpodcast.blogspot.com/2021/01/episode-s10e13-still-going-fast.html</link><pubDate>Tue, 26 Jan 2021 18:49:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3585547425345854485</guid><description>&lt;p&gt;&lt;span style="color: #002e5d;"&gt;On our 8th episode of DLC, we did our very first retrospective episode, talking about Sonic the Hedgehog as the franchise turned 20. It seems only fitting that as DLC nears its end, we do our final retrospective on our favorite speedy blue mascot and see what he's been up to as he turns 30. &lt;a href="http://archive.org/download/dlc-s-10-e-13-final/DLC%20S10E13%20Final.mp3" target="_blank"&gt;Ep S10E13&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="237579988" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-13-final/DLC%20S10E13%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On our 8th episode of DLC, we did our very first retrospective episode, talking about Sonic the Hedgehog as the franchise turned 20. It seems only fitting that as DLC nears its end, we do our final retrospective on our favorite speedy blue mascot and see what he's been up to as he turns 30. Ep S10E13</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On our 8th episode of DLC, we did our very first retrospective episode, talking about Sonic the Hedgehog as the franchise turned 20. It seems only fitting that as DLC nears its end, we do our final retrospective on our favorite speedy blue mascot and see what he's been up to as he turns 30. Ep S10E13</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E12: A Tribute to the 3DS</title><link>http://dlcpodcast.blogspot.com/2021/01/episode-s10e12-tribute-to-3ds.html</link><pubDate>Tue, 5 Jan 2021 18:06:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5013527318549611228</guid><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
    &lt;div id="descript" itemprop="description"&gt;It's an undisputed fact 
that Nintendo is king of the handheld consoles. On this episode, we take
 a fond look at the Nintendo 3DS, a plucky little handheld that stumbled
 out of the gate in 2011 but ultimately became well-loved in its own 
right well before it was discontinued in September 2020. &lt;a href="http://archive.org/download/dlc-s-10-e-12-final/DLC%20S10E12%20Final.mp3" target="_blank"&gt;Ep S10E12&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="235203486" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-12-final/DLC%20S10E12%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>&amp;nbsp; It's an undisputed fact that Nintendo is king of the handheld consoles. On this episode, we take a fond look at the Nintendo 3DS, a plucky little handheld that stumbled out of the gate in 2011 but ultimately became well-loved in its own right well before it was discontinued in September 2020. Ep S10E12</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>&amp;nbsp; It's an undisputed fact that Nintendo is king of the handheld consoles. On this episode, we take a fond look at the Nintendo 3DS, a plucky little handheld that stumbled out of the gate in 2011 but ultimately became well-loved in its own right well before it was discontinued in September 2020. Ep S10E12</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E11B: Terra, Gaia, and Hope (Part 2)</title><link>http://dlcpodcast.blogspot.com/2020/12/episode-s10e11b-terra-gaia-and-hope.html</link><pubDate>Tue, 15 Dec 2020 16:22:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6884105026700663883</guid><description>&lt;p&gt;&lt;span style="color: #002e5d;"&gt;Final Fantasy IX released twenty years ago, and with it, returned the series back to its roots. We continue our discussion in Part 2. &lt;a href="http://archive.org/download/dlc-s-10-e-11-b-final/DLC%20S10E11B%20Final.mp3" target="_blank"&gt;Ep S10E11B&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="208322883" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-11-b-final/DLC%20S10E11B%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Final Fantasy IX released twenty years ago, and with it, returned the series back to its roots. We continue our discussion in Part 2. Ep S10E11B</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Final Fantasy IX released twenty years ago, and with it, returned the series back to its roots. We continue our discussion in Part 2. Ep S10E11B</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E11A: Terra, Gaia, and Hope (Part 1)</title><link>http://dlcpodcast.blogspot.com/2020/11/episode-s10e11a-terra-gaia-and-hope.html</link><pubDate>Wed, 25 Nov 2020 06:11:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-978152214428592702</guid><description>&lt;p&gt;&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Final Fantasy IX released twenty years ago, and with it, returned the series back to its roots. In Part 1 of our two-part episode, we dive back into this love letter to the franchise and revisit the worlds of Terra and Gaia. &lt;a href="http://archive.org/download/dlc-s-10-e-11-a-final/DLC%20S10E11A%20Final.mp3"&gt;Ep S10E11A&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="182885046" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-11-a-final/DLC%20S10E11A%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Final Fantasy IX released twenty years ago, and with it, returned the series back to its roots. In Part 1 of our two-part episode, we dive back into this love letter to the franchise and revisit the worlds of Terra and Gaia. Ep S10E11A</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Final Fantasy IX released twenty years ago, and with it, returned the series back to its roots. In Part 1 of our two-part episode, we dive back into this love letter to the franchise and revisit the worlds of Terra and Gaia. Ep S10E11A</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E10: Free Play</title><link>http://dlcpodcast.blogspot.com/2020/11/episode-s10e10-free-play.html</link><pubDate>Tue, 10 Nov 2020 19:15:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8506168025051581729</guid><description>&lt;p&gt;&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;In our second Free Play of 2020, we talk PS5, Persona 5, A Link Between Worlds, re-classifying video games, and how season/battle passes are replacing lootcrates and lootboxes. Needless to say, we've all got a lot of thoughts. &lt;a href="http://archive.org/download/dlc-s-10-e-10-final/DLC%20S10E10%20Final.mp3" target="_blank"&gt;Ep S10E10&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="360682373" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-10-final/DLC%20S10E10%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our second Free Play of 2020, we talk PS5, Persona 5, A Link Between Worlds, re-classifying video games, and how season/battle passes are replacing lootcrates and lootboxes. Needless to say, we've all got a lot of thoughts. Ep S10E10</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In our second Free Play of 2020, we talk PS5, Persona 5, A Link Between Worlds, re-classifying video games, and how season/battle passes are replacing lootcrates and lootboxes. Needless to say, we've all got a lot of thoughts. Ep S10E10</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E9: New Shinies</title><link>http://dlcpodcast.blogspot.com/2020/10/episode-s10e9-new-shinies.html</link><pubDate>Tue, 27 Oct 2020 18:16:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1415326065977525430</guid><description>&lt;p&gt;&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;With the PS5 and Xbox Series X releasing in two weeks, we take a side-by-side look and see what we got right and wrong in our prognosticating, and give some thoughts about the launch games as well. &lt;a href="http://archive.org/download/dlc-s-10-e-9-final/DLC%20S10E9%20Final.mp3"&gt;Ep S10E9&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="189123416" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-9-final/DLC%20S10E9%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>With the PS5 and Xbox Series X releasing in two weeks, we take a side-by-side look and see what we got right and wrong in our prognosticating, and give some thoughts about the launch games as well. Ep S10E9</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>With the PS5 and Xbox Series X releasing in two weeks, we take a side-by-side look and see what we got right and wrong in our prognosticating, and give some thoughts about the launch games as well. Ep S10E9</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E8B: The Lifestream Remade, Part 2</title><link>http://dlcpodcast.blogspot.com/2020/10/episode-s10e8b-lifestream-remade-part-2.html</link><pubDate>Wed, 14 Oct 2020 05:42:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4869202586780447118</guid><description>&lt;p&gt;&lt;span style="color: #002e5d; font-family: Open Sans, sans-serif;"&gt;&lt;span style="font-size: 20px;"&gt;On our 2nd half of our FF7R chat, we traipse through the rest of the game and dive into some plot speculation and thoughts for the remaining installments. &lt;a href="http://archive.org/download/dlc-s-10-e-8-b-final/DLC%20S10E8B%20Final.mp3" target="_blank"&gt;Ep S10E8B&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="223683801" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-8-b-final/DLC%20S10E8B%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On our 2nd half of our FF7R chat, we traipse through the rest of the game and dive into some plot speculation and thoughts for the remaining installments. Ep S10E8B</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On our 2nd half of our FF7R chat, we traipse through the rest of the game and dive into some plot speculation and thoughts for the remaining installments. Ep S10E8B</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E8A: The Lifestream Remade, Part 1</title><link>http://dlcpodcast.blogspot.com/2020/09/episode-s10e8a-lifestream-remade-part-1.html</link><pubDate>Tue, 22 Sep 2020 16:57:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8928112767968341889</guid><description>It's Part 1 of our Final Fantasy VII Remake discussion! With our biggest DLC panel ever, we head back to Midgar, over two decades since we first got off the train and began one of our greatest gaming adventures. &lt;a href="http://archive.org/download/dlc-s-10-e-8-a-final/DLC%20S10E8A%20Final.mp3" target="_blank"&gt;Ep S10E8A&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="199682914" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-8-a-final/DLC%20S10E8A%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's Part 1 of our Final Fantasy VII Remake discussion! With our biggest DLC panel ever, we head back to Midgar, over two decades since we first got off the train and began one of our greatest gaming adventures. Ep S10E8A</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's Part 1 of our Final Fantasy VII Remake discussion! With our biggest DLC panel ever, we head back to Midgar, over two decades since we first got off the train and began one of our greatest gaming adventures. Ep S10E8A</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E7B: A Realm Resurrected Part 2</title><link>http://dlcpodcast.blogspot.com/2020/09/episode-s10e7b-realm-resurrected-part-2.html</link><pubDate>Wed, 2 Sep 2020 16:43:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5013991555439191429</guid><description>&lt;p&gt;&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;On our second and final part of our Final Fantasy XIV 10-year anniversary episode, we talk about the different expansions and favorite moments. The panel does a pretty good job selling Brian on buying it. &lt;a href="http://archive.org/download/dlc-s-10-e-7-b-final/DLC%20S10E7B%20Final.mp3" target="_blank"&gt;Ep S10E7B&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="194883859" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-7-b-final/DLC%20S10E7B%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On our second and final part of our Final Fantasy XIV 10-year anniversary episode, we talk about the different expansions and favorite moments. The panel does a pretty good job selling Brian on buying it. Ep S10E7B&amp;nbsp;</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On our second and final part of our Final Fantasy XIV 10-year anniversary episode, we talk about the different expansions and favorite moments. The panel does a pretty good job selling Brian on buying it. Ep S10E7B&amp;nbsp;</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E7A: A Realm Resurrected, Part 1</title><link>http://dlcpodcast.blogspot.com/2020/08/episode-s10e7a-realm-resurrected-part-1.html</link><pubDate>Wed, 12 Aug 2020 04:28:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4838357181468833873</guid><description>&lt;p&gt;&lt;span face="" style="background-color: white; color: #333333; font-family: &amp;quot;helvetica neue&amp;quot;, helvetica, arial, sans-serif; font-size: 14px;"&gt;It's been 10 years since Final Fantasy XIV launched, its second major MMO in the flagship franchise. It wasn't without its problems, though, and opened to such dismal reviews, forcing Square Enix to shut it down and go back to the drawing board. Re-releasing as A Realm Reborn, it proved to be exactly what the game needed, and it shows no signs of stopping. &lt;a href="http://archive.org/download/dlc-s-10-e-7-a-final/DLC%20S10E7A%20Final.mp3"&gt;Ep S10E7A&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="150243286" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-7-a-final/DLC%20S10E7A%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's been 10 years since Final Fantasy XIV launched, its second major MMO in the flagship franchise. It wasn't without its problems, though, and opened to such dismal reviews, forcing Square Enix to shut it down and go back to the drawing board. Re-releasing as A Realm Reborn, it proved to be exactly what the game needed, and it shows no signs of stopping. Ep S10E7A</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's been 10 years since Final Fantasy XIV launched, its second major MMO in the flagship franchise. It wasn't without its problems, though, and opened to such dismal reviews, forcing Square Enix to shut it down and go back to the drawing board. Re-releasing as A Realm Reborn, it proved to be exactly what the game needed, and it shows no signs of stopping. Ep S10E7A</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E6: The Pack-In Game</title><link>http://dlcpodcast.blogspot.com/2020/07/episode-s10e6-pack-in-game.html</link><pubDate>Tue, 21 Jul 2020 17:44:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1162471904016187541</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Once upon a time, video games used to be included with a purchase of a new console, giving players an opportunity to use their systems right out of the box, which had the added bonus of driving sales and widespread early adoption. We take a look at this old practice and talk about how it's evolved today. &lt;a href="http://archive.org/download/dlc-s-10-e-6-final/DLC%20S10E6%20Final.mp3"&gt;Ep S10E6&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="168963607" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-6-final/DLC%20S10E6%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Once upon a time, video games used to be included with a purchase of a new console, giving players an opportunity to use their systems right out of the box, which had the added bonus of driving sales and widespread early adoption. We take a look at this old practice and talk about how it's evolved today. Ep S10E6</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Once upon a time, video games used to be included with a purchase of a new console, giving players an opportunity to use their systems right out of the box, which had the added bonus of driving sales and widespread early adoption. We take a look at this old practice and talk about how it's evolved today. Ep S10E6</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E5C: From Virus to Plagas (Part 3)</title><link>http://dlcpodcast.blogspot.com/2020/06/episode-s10e5c-from-virus-to-plagas.html</link><pubDate>Tue, 30 Jun 2020 17:15:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4156602998609700157</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;On the nearly 3-hour long and final part of our Resident Evil 4 15th Anniversary episode, we have EVEN MOAR WORDS TO SAY. Well, Spencer and Ronny do, at least. &lt;a href="https://archive.org/download/dlc-s-10-e-5-b-re-4-p-3-final/DLC%20S10E5B%20RE4%20P3%20Final.mp3"&gt;Ep S10E5C&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="315620513" type="audio/mpeg" url="https://archive.org/download/dlc-s-10-e-5-b-re-4-p-3-final/DLC%20S10E5B%20RE4%20P3%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the nearly 3-hour long and final part of our Resident Evil 4 15th Anniversary episode, we have EVEN MOAR WORDS TO SAY. Well, Spencer and Ronny do, at least. Ep S10E5C</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the nearly 3-hour long and final part of our Resident Evil 4 15th Anniversary episode, we have EVEN MOAR WORDS TO SAY. Well, Spencer and Ronny do, at least. Ep S10E5C</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E5B: From Virus to Plagas (Part 2)</title><link>http://dlcpodcast.blogspot.com/2020/06/episode-s10e5b-from-virus-to-plagas.html</link><pubDate>Wed, 10 Jun 2020 15:46:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-26889605400409096</guid><description>&lt;span style="background-color: white; color: #002e5d; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;No, seriously, it turns out we had a lot to say. Part 2 of RE4 15th Anniversary episode has us giving our thoughts on the game as we take a huge dive into madness. We cover the start of the game to partially through the castle. &lt;a href="http://archive.org/download/dlc-s-10-e-5-b-re-4-p-2-final/DLC%20S10E5B%20RE4%20P2%20Final.mp3"&gt;Ep S10E5B&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="240962972" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-5-b-re-4-p-2-final/DLC%20S10E5B%20RE4%20P2%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>No, seriously, it turns out we had a lot to say. Part 2 of RE4 15th Anniversary episode has us giving our thoughts on the game as we take a huge dive into madness. We cover the start of the game to partially through the castle. Ep S10E5B</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>No, seriously, it turns out we had a lot to say. Part 2 of RE4 15th Anniversary episode has us giving our thoughts on the game as we take a huge dive into madness. We cover the start of the game to partially through the castle. Ep S10E5B</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E5A: From Virus to Plagas (Part 1)</title><link>http://dlcpodcast.blogspot.com/2020/05/episode-s10e5a-from-virus-to-plagas.html</link><pubDate>Tue, 19 May 2020 16:01:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1071057225777029515</guid><description>&lt;br /&gt;
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&lt;div id="descript" itemprop="description" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 1.43em; margin-right: 5rem; margin-top: 1.43em; orphans: 2; overflow: hidden; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; transition: max-height 1.5s ease 0s; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;span style="box-sizing: border-box; color: #002e5d;"&gt;It is without question that Resident Evil 4 marked a drastic change for the franchise, dropping its formula of puzzle solving, conserving ammo, and Raccoon City, shedding many of its own created survival horror&lt;/span&gt;&lt;span style="box-sizing: border-box; color: #002e5d;"&gt;&amp;nbsp;tropes. Fifteen years later, we take a look back and revisit this divisive game.&amp;nbsp;Turns out we had a lot to say, so here is Part 1. &lt;a href="http://archive.org/download/dlc-s-10-e-5-a-re-4-p-1-final/DLC%20S10E5A%20RE4%20P1%20Final.mp3"&gt;Ep S10E5A&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="134410132" type="audio/mpeg" url="http://archive.org/download/dlc-s-10-e-5-a-re-4-p-1-final/DLC%20S10E5A%20RE4%20P1%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It is without question that Resident Evil 4 marked a drastic change for the franchise, dropping its formula of puzzle solving, conserving ammo, and Raccoon City, shedding many of its own created survival horror&amp;nbsp;tropes. Fifteen years later, we take a look back and revisit this divisive game.&amp;nbsp;Turns out we had a lot to say, so here is Part 1. Ep S10E5A</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It is without question that Resident Evil 4 marked a drastic change for the franchise, dropping its formula of puzzle solving, conserving ammo, and Raccoon City, shedding many of its own created survival horror&amp;nbsp;tropes. Fifteen years later, we take a look back and revisit this divisive game.&amp;nbsp;Turns out we had a lot to say, so here is Part 1. Ep S10E5A</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E4: Free Play</title><link>http://dlcpodcast.blogspot.com/2020/04/episode-s10e4-free-play.html</link><pubDate>Wed, 15 Apr 2020 17:28:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6750050318135851036</guid><description>&lt;br /&gt;
&lt;div class="metadata-expandable-list row" role="list" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; display: table; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin: 1.43em -15px; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; width: 715px; word-spacing: 0px;"&gt;
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&lt;div id="descript" itemprop="description" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 1.43em; margin-right: 5rem; margin-top: 1.43em; orphans: 2; overflow: hidden; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; transition: max-height 1.5s ease 0s; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
On the first Free Play episode of Season 10, we cover a lot of ground--games we're playing, games we have a love/hate relationship with, games we'd love to see get a full-on remake, and plenty more. Dive in and enjoy! &lt;a href="http://archive.org/download/dlcs10e4final/DLC%20S10E4%20Final.mp3"&gt;Ep S10E4&lt;/a&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="203523813" type="audio/mpeg" url="http://archive.org/download/dlcs10e4final/DLC%20S10E4%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the first Free Play episode of Season 10, we cover a lot of ground--games we're playing, games we have a love/hate relationship with, games we'd love to see get a full-on remake, and plenty more. Dive in and enjoy! Ep S10E4</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the first Free Play episode of Season 10, we cover a lot of ground--games we're playing, games we have a love/hate relationship with, games we'd love to see get a full-on remake, and plenty more. Dive in and enjoy! Ep S10E4</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E3: The Beauty of the Pixels</title><link>http://dlcpodcast.blogspot.com/2020/03/episode-s10e3-beauty-of-pixels.html</link><pubDate>Tue, 31 Mar 2020 18:30:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8575631407761627250</guid><description>&lt;br /&gt;
&lt;div class="metadata-expandable-list row" role="list" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; display: table; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin: 1.43em -15px; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; width: 715px; word-spacing: 0px;"&gt;
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&lt;div id="descript" itemprop="description" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 1.43em; margin-right: 5rem; margin-top: 1.43em; orphans: 2; overflow: hidden; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; transition: max-height 1.5s ease 0s; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
There are many nuances and facets of video games that are open to constant debate. On this episode, however, we put aside debates and focus on a single one: graphics. We go through the generations of consoles and come up with our own personal lists of purely beautiful games. &lt;a href="http://archive.org/download/dlcs10e3final/DLC%20S10E3%20Final.mp3"&gt;Ep S10E3&lt;/a&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="291845287" type="audio/mpeg" url="http://archive.org/download/dlcs10e3final/DLC%20S10E3%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>There are many nuances and facets of video games that are open to constant debate. On this episode, however, we put aside debates and focus on a single one: graphics. We go through the generations of consoles and come up with our own personal lists of purely beautiful games. Ep S10E3</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>There are many nuances and facets of video games that are open to constant debate. On this episode, however, we put aside debates and focus on a single one: graphics. We go through the generations of consoles and come up with our own personal lists of purely beautiful games. Ep S10E3</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E2: The PS2 Isn't A Teen Anymore</title><link>http://dlcpodcast.blogspot.com/2020/03/episode-s10e2-ps2-isnt-teen-anymore.html</link><pubDate>Tue, 3 Mar 2020 15:50:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1938041827407069346</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Twenty years ago, the Playstation 2 was released, boasting full backwards compatibility with the entire PS1 library, and a DVD player to boot, marking the first major console to make a serious push at being a multi-functional entertainment center. It left its competition in the dust to become the top-selling console of all time. On this episode, we look back with fond nostalgia at some of our favorite games for this beloved system. &lt;a href="http://archive.org/download/dlcs10e2final/DLC%20S10E2%20Final.mp3"&gt;Ep S10E2&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="246723310" type="audio/mpeg" url="http://archive.org/download/dlcs10e2final/DLC%20S10E2%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Twenty years ago, the Playstation 2 was released, boasting full backwards compatibility with the entire PS1 library, and a DVD player to boot, marking the first major console to make a serious push at being a multi-functional entertainment center. It left its competition in the dust to become the top-selling console of all time. On this episode, we look back with fond nostalgia at some of our favorite games for this beloved system. Ep S10E2</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Twenty years ago, the Playstation 2 was released, boasting full backwards compatibility with the entire PS1 library, and a DVD player to boot, marking the first major console to make a serious push at being a multi-functional entertainment center. It left its competition in the dust to become the top-selling console of all time. On this episode, we look back with fond nostalgia at some of our favorite games for this beloved system. Ep S10E2</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S10E1: A Little Prognostication</title><link>http://dlcpodcast.blogspot.com/2020/02/episode-s10e1-little-prognostication.html</link><pubDate>Tue, 11 Feb 2020 18:23:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3645248159130120690</guid><description>&lt;span style="font-family: inherit;"&gt;Kicking off Season 10 is the news of the upcoming new consoles from Sony and Microsoft, the PlayStation 5 and the Xbox Series X. With these due for release later in 2020, it gives us time to &lt;/span&gt;a little prognosticating. To begin this series of DLC,&amp;nbsp;&lt;span style="font-family: inherit;"&gt;we talk about what we currently know of the two consoles and speculate on what we'd like to see, both from a physical and a games standpoint. &lt;a href="http://archive.org/download/dlcs10e1final/DLC%20S10E1%20Final.mp3"&gt;Ep S10E1&amp;nbsp;&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="295203171" type="audio/mpeg" url="http://archive.org/download/dlcs10e1final/DLC%20S10E1%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Kicking off Season 10 is the news of the upcoming new consoles from Sony and Microsoft, the PlayStation 5 and the Xbox Series X. With these due for release later in 2020, it gives us time to a little prognosticating. To begin this series of DLC,&amp;nbsp;we talk about what we currently know of the two consoles and speculate on what we'd like to see, both from a physical and a games standpoint. Ep S10E1&amp;nbsp;</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Kicking off Season 10 is the news of the upcoming new consoles from Sony and Microsoft, the PlayStation 5 and the Xbox Series X. With these due for release later in 2020, it gives us time to a little prognosticating. To begin this series of DLC,&amp;nbsp;we talk about what we currently know of the two consoles and speculate on what we'd like to see, both from a physical and a games standpoint. Ep S10E1&amp;nbsp;</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E11: Free Play (Season Finale)</title><link>http://dlcpodcast.blogspot.com/2019/12/episode-s9e11-free-play-season-finale.html</link><pubDate>Sun, 29 Dec 2019 17:35:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8294336186009441213</guid><description>&lt;br /&gt;
&lt;div class="metadata-expandable-list row" role="list" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; display: table; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin: 1.43em -15px; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; width: 715px; word-spacing: 0px;"&gt;
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&lt;div id="descript" itemprop="description" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 1.43em; margin-right: 5rem; margin-top: 1.43em; orphans: 2; overflow: hidden; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; transition: max-height 1.5s ease 0s; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
On our season finale, we do a third and final Free Play, talking about our best games played this year, our most disappointing ones, a little dive into Red Dead Redemption 2, some games of the decade, and more. Happy New Year, all! See you in 2020. &lt;a href="http://archive.org/download/dlcs9e11final/DLC%20S9E11%20Final.mp3"&gt;Ep S9E11&lt;/a&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="325400768" type="audio/mpeg" url="http://archive.org/download/dlcs9e11final/DLC%20S9E11%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On our season finale, we do a third and final Free Play, talking about our best games played this year, our most disappointing ones, a little dive into Red Dead Redemption 2, some games of the decade, and more. Happy New Year, all! See you in 2020. Ep S9E11</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On our season finale, we do a third and final Free Play, talking about our best games played this year, our most disappointing ones, a little dive into Red Dead Redemption 2, some games of the decade, and more. Happy New Year, all! See you in 2020. Ep S9E11</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E10: Dancing Mad</title><link>http://dlcpodcast.blogspot.com/2019/12/episode-s9e10-dancing-mad.html</link><pubDate>Wed, 18 Dec 2019 17:28:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4189852087415215664</guid><description>&lt;br /&gt;
&lt;div class="metadata-expandable-list row" role="list" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; display: table; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin: 1.43em -15px; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; width: 715px; word-spacing: 0px;"&gt;
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&lt;div id="descript" itemprop="description" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 1.43em; margin-right: 5rem; margin-top: 1.43em; orphans: 2; overflow: hidden; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; transition: max-height 1.5s ease 0s; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
&lt;span style="box-sizing: border-box;"&gt;&lt;span style="box-sizing: border-box; font-family: Arial; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"&gt;The Super Nintendo era of Final Fantasy was so good that many long-time fans of the series often see those games as the best in the series. Their amazing stories, memorable characters, and wonderful music make them worthy of being viewed in such a light. On this episode, we’re going to take a deeper look into Final Fantasy 6, and how its influence is still felt in JRPGs 25 years later.  &lt;a href="http://archive.org/download/dlcs9e10final/DLC%20S9E10%20Final.mp3"&gt;Ep S9E10&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="351363573" type="audio/mpeg" url="http://archive.org/download/dlcs9e10final/DLC%20S9E10%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>The Super Nintendo era of Final Fantasy was so good that many long-time fans of the series often see those games as the best in the series. Their amazing stories, memorable characters, and wonderful music make them worthy of being viewed in such a light. On this episode, we’re going to take a deeper look into Final Fantasy 6, and how its influence is still felt in JRPGs 25 years later. Ep S9E10</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>The Super Nintendo era of Final Fantasy was so good that many long-time fans of the series often see those games as the best in the series. Their amazing stories, memorable characters, and wonderful music make them worthy of being viewed in such a light. On this episode, we’re going to take a deeper look into Final Fantasy 6, and how its influence is still felt in JRPGs 25 years later. Ep S9E10</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E9: Free Play</title><link>http://dlcpodcast.blogspot.com/2019/12/episode-s9e9-free-play.html</link><pubDate>Tue, 3 Dec 2019 18:36:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-953029430410509217</guid><description>&lt;span style="background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14px;"&gt;&lt;span style="box-sizing: border-box; color: #002e5d;"&gt;It's a sparse panel this time, and we shoot the metaphorical shit for 2 hours in this Free Play, covering topics like: yet more things that video game developers do that piss us off, the possibility of selling your digitally-purchased games and the court case in the EU that could be huge in that regard, and devoting the entire second half to Team Cherry's amazing game,&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14px;"&gt;&lt;span style="box-sizing: border-box; color: #002e5d;"&gt;&lt;span style="box-sizing: border-box; font-style: italic;"&gt;Hollow Knight. &lt;/span&gt;&lt;span style="box-sizing: border-box;"&gt;&lt;a href="http://archive.org/download/dlcs9e9final/DLC%20S9E9%20Final.mp3"&gt;Ep S9E9&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="260646265" type="audio/mpeg" url="http://archive.org/download/dlcs9e9final/DLC%20S9E9%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's a sparse panel this time, and we shoot the metaphorical shit for 2 hours in this Free Play, covering topics like: yet more things that video game developers do that piss us off, the possibility of selling your digitally-purchased games and the court case in the EU that could be huge in that regard, and devoting the entire second half to Team Cherry's amazing game,&amp;nbsp;Hollow Knight. Ep S9E9</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's a sparse panel this time, and we shoot the metaphorical shit for 2 hours in this Free Play, covering topics like: yet more things that video game developers do that piss us off, the possibility of selling your digitally-purchased games and the court case in the EU that could be huge in that regard, and devoting the entire second half to Team Cherry's amazing game,&amp;nbsp;Hollow Knight. Ep S9E9</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E8: Bombs Away!</title><link>http://dlcpodcast.blogspot.com/2019/11/episode-s9e8-bombs-away.html</link><pubDate>Wed, 6 Nov 2019 17:52:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6367159588250667416</guid><description>&lt;br /&gt;
&lt;div class="metadata-expandable-list row" role="list" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; display: table; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin: 1.43em -15px; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; width: 715px; word-spacing: 0px;"&gt;
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&lt;div id="descript" itemprop="description" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 1.43em; margin-right: 5rem; margin-top: 1.43em; orphans: 2; overflow: hidden; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; transition: max-height 1.5s ease 0s; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
Reviews are probably the only direct way a consumer has to voice their enjoyment or displeasure regarding a product. In the world of video games, though, coordinated efforts to quickly bombard a game's page with (mostly) negative reviews to address a perceived wrong either with the developer or the game itself leads us to ask: is this practice a good way to try to effect change, or are these review bombs just complaints by whiny and seemingly-entitled gamers? &lt;a href="http://archive.org/download/dlcs9e8final/DLC%20S9E8%20Final.mp3"&gt;Ep S9E8&lt;/a&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="260163142" type="audio/mpeg" url="http://archive.org/download/dlcs9e8final/DLC%20S9E8%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Reviews are probably the only direct way a consumer has to voice their enjoyment or displeasure regarding a product. In the world of video games, though, coordinated efforts to quickly bombard a game's page with (mostly) negative reviews to address a perceived wrong either with the developer or the game itself leads us to ask: is this practice a good way to try to effect change, or are these review bombs just complaints by whiny and seemingly-entitled gamers? Ep S9E8</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Reviews are probably the only direct way a consumer has to voice their enjoyment or displeasure regarding a product. In the world of video games, though, coordinated efforts to quickly bombard a game's page with (mostly) negative reviews to address a perceived wrong either with the developer or the game itself leads us to ask: is this practice a good way to try to effect change, or are these review bombs just complaints by whiny and seemingly-entitled gamers? Ep S9E8</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E7: Crunch Time</title><link>http://dlcpodcast.blogspot.com/2019/09/episode-s9e7-crunch-time.html</link><pubDate>Tue, 17 Sep 2019 18:11:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6184549150815996351</guid><description>&lt;span style="background-color: white; color: #333333; font-family: Arial; font-size: 14.6667px; white-space: pre-wrap;"&gt;It has been a brutal year for developers in the video game industry. Massive layoffs from Activision Blizzard, EA, and ArenaNet, the collapse of Telltale Studios…well over a thousand people suddenly out of work. Then we have the phenomenon known as "crunch." It is pervasive, with developers working 14-hour days for weeks and months on end to meet the unrealistic deadlines of publishers and shareholders. Is there anything that we as gamers can do, or that the industry at large can do? &lt;a href="http://archive.org/download/dlcs9e7final/DLC%20S9E7%20Final.mp3"&gt;Ep S9E7&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="218884651" type="audio/mpeg" url="http://archive.org/download/dlcs9e7final/DLC%20S9E7%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It has been a brutal year for developers in the video game industry. Massive layoffs from Activision Blizzard, EA, and ArenaNet, the collapse of Telltale Studios…well over a thousand people suddenly out of work. Then we have the phenomenon known as "crunch." It is pervasive, with developers working 14-hour days for weeks and months on end to meet the unrealistic deadlines of publishers and shareholders. Is there anything that we as gamers can do, or that the industry at large can do? Ep S9E7</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It has been a brutal year for developers in the video game industry. Massive layoffs from Activision Blizzard, EA, and ArenaNet, the collapse of Telltale Studios…well over a thousand people suddenly out of work. Then we have the phenomenon known as "crunch." It is pervasive, with developers working 14-hour days for weeks and months on end to meet the unrealistic deadlines of publishers and shareholders. Is there anything that we as gamers can do, or that the industry at large can do? Ep S9E7</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E6: Winglies &amp; Dragoons</title><link>http://dlcpodcast.blogspot.com/2019/07/episode-s9e6-winglies-dragoons.html</link><pubDate>Tue, 30 Jul 2019 17:38:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6377060354302262335</guid><description>&lt;br /&gt;
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&lt;div id="descript" itemprop="description" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 1.43em; margin-right: 5rem; margin-top: 1.43em; orphans: 2; overflow: hidden; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; transition: max-height 1.5s ease 0s; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
Twenty years ago, Sony Computer Entertainment Japan put out just its second-ever game. It ended up an underrated gem: The Legend of Dragoon. Released almost 3 years after the much-beloved Final Fantasy 7, it sort of got swept under the rug. We dive in to the land of Endiness on this episode, and talk about why we still love it two decades later. &lt;a href="http://archive.org/download/dlcs9e6full/DLC%20S9E6%20Full.mp3"&gt;Ep S9E6&lt;/a&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="240005839" type="audio/mpeg" url="http://archive.org/download/dlcs9e6full/DLC%20S9E6%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Twenty years ago, Sony Computer Entertainment Japan put out just its second-ever game. It ended up an underrated gem: The Legend of Dragoon. Released almost 3 years after the much-beloved Final Fantasy 7, it sort of got swept under the rug. We dive in to the land of Endiness on this episode, and talk about why we still love it two decades later. Ep S9E6</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Twenty years ago, Sony Computer Entertainment Japan put out just its second-ever game. It ended up an underrated gem: The Legend of Dragoon. Released almost 3 years after the much-beloved Final Fantasy 7, it sort of got swept under the rug. We dive in to the land of Endiness on this episode, and talk about why we still love it two decades later. Ep S9E6</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E5B: E3 2019, Part 2</title><link>http://dlcpodcast.blogspot.com/2019/06/episode-s9e5b-e3-2019-part-2.html</link><pubDate>Fri, 21 Jun 2019 03:23:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1429395311826300615</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Now that the dust is settling on E3 2019, we take a deep dive into all the conferences, big announcements, surprises in our annual recap. Part 1 covers Microsoft, EA, Bethesda, Google Stadia, Limited Run, and the PC Gaming Show. Part 2 covers Devolver Digital, Ubisoft, Kinda Funny, Square Enix, and Nintendo. &lt;a href="http://archive.org/download/DLCE320192ndHalfFinal/DLC%20E3%202019%202nd%20Half%20Final.mp3"&gt;Ep S9E5B&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="168000708" type="audio/mpeg" url="http://archive.org/download/DLCE320192ndHalfFinal/DLC%20E3%202019%202nd%20Half%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Now that the dust is settling on E3 2019, we take a deep dive into all the conferences, big announcements, surprises in our annual recap. Part 1 covers Microsoft, EA, Bethesda, Google Stadia, Limited Run, and the PC Gaming Show. Part 2 covers Devolver Digital, Ubisoft, Kinda Funny, Square Enix, and Nintendo. Ep S9E5B</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Now that the dust is settling on E3 2019, we take a deep dive into all the conferences, big announcements, surprises in our annual recap. Part 1 covers Microsoft, EA, Bethesda, Google Stadia, Limited Run, and the PC Gaming Show. Part 2 covers Devolver Digital, Ubisoft, Kinda Funny, Square Enix, and Nintendo. Ep S9E5B</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E5A: E3 2019, Part 1</title><link>http://dlcpodcast.blogspot.com/2019/06/episode-s9e5a-e3-2019-part-1.html</link><pubDate>Thu, 20 Jun 2019 18:54:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-157847563520559226</guid><description>Now that the dust is settling on E3 2019, we take a deep dive into all the conferences, big announcements, surprises in our annual recap. Part 1 covers Microsoft, EA, Bethesda, Google Stadia, Limited Run, and the PC Gaming Show. Part 2 covers Devolver Digital, Ubisoft, Kinda Funny, Square Enix, and Nintendo. &lt;a href="http://archive.org/download/DLCE320191stHalfFinal/DLC%20E3%202019%201st%20Half%20Final.mp3"&gt;Ep S9E5A&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="167049433" type="audio/mpeg" url="http://archive.org/download/DLCE320191stHalfFinal/DLC%20E3%202019%201st%20Half%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Now that the dust is settling on E3 2019, we take a deep dive into all the conferences, big announcements, surprises in our annual recap. Part 1 covers Microsoft, EA, Bethesda, Google Stadia, Limited Run, and the PC Gaming Show. Part 2 covers Devolver Digital, Ubisoft, Kinda Funny, Square Enix, and Nintendo. Ep S9E5A</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Now that the dust is settling on E3 2019, we take a deep dive into all the conferences, big announcements, surprises in our annual recap. Part 1 covers Microsoft, EA, Bethesda, Google Stadia, Limited Run, and the PC Gaming Show. Part 2 covers Devolver Digital, Ubisoft, Kinda Funny, Square Enix, and Nintendo. Ep S9E5A</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E4: Free Play</title><link>http://dlcpodcast.blogspot.com/2019/06/episode-s9e4-free-play.html</link><pubDate>Wed, 5 Jun 2019 18:08:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3905037082151770655</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;After a few months off, we're back--this time, rolling out the first of our Free Plays for the year. We talk PAX East, the latest in eSports, gamers behaving badly, and the top 20 games of the Heisei era as voted on by Japan. &lt;a href="http://archive.org/download/DLCS9E4Full/DLC%20S9E4%20Full.mp3"&gt;Ep S9E4&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="237123576" type="audio/mpeg" url="http://archive.org/download/DLCS9E4Full/DLC%20S9E4%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>After a few months off, we're back--this time, rolling out the first of our Free Plays for the year. We talk PAX East, the latest in eSports, gamers behaving badly, and the top 20 games of the Heisei era as voted on by Japan. Ep S9E4</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>After a few months off, we're back--this time, rolling out the first of our Free Plays for the year. We talk PAX East, the latest in eSports, gamers behaving badly, and the top 20 games of the Heisei era as voted on by Japan. Ep S9E4</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E3: For Inclusivity's Sake</title><link>http://dlcpodcast.blogspot.com/2019/04/episode-s9e3-for-inclusivitys-sake.html</link><pubDate>Tue, 9 Apr 2019 16:47:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1338620882312425343</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Five years ago, we did some episodes talking about where the video game industry was regarding inclusivity and representation of women, people of color, LGBTQ+ individuals, etc. On this episode, we check in to see what strides have been made, and what we feel the industry could do more of. &lt;a href="http://archive.org/download/DLCS9E3Final/DLC%20S9E3%20Final.mp3"&gt;Ep S9E3&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="226562616" type="audio/mpeg" url="http://archive.org/download/DLCS9E3Final/DLC%20S9E3%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Five years ago, we did some episodes talking about where the video game industry was regarding inclusivity and representation of women, people of color, LGBTQ+ individuals, etc. On this episode, we check in to see what strides have been made, and what we feel the industry could do more of. Ep S9E3</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Five years ago, we did some episodes talking about where the video game industry was regarding inclusivity and representation of women, people of color, LGBTQ+ individuals, etc. On this episode, we check in to see what strides have been made, and what we feel the industry could do more of. Ep S9E3</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E2: Playing In The (Game) Stream</title><link>http://dlcpodcast.blogspot.com/2019/02/episode-s9e2-playing-in-game-stream.html</link><pubDate>Tue, 19 Feb 2019 16:30:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6147958161700125286</guid><description>More and more companies are going the way of digital distribution only, and some companies are getting into business models where you can stream a video game, removing the idea of ownership completely and having the player pay a certain amount to rent a game to play. While the idea of offering video games as a service is not new, streaming now certainly appeals to the developers and publishers. How does that affect the gaming landscape for players? &lt;a href="http://archive.org/download/DLCS9E2Final/DLC%20S9E2%20Final.mp3"&gt;Ep S9E2&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="203524668" type="audio/mpeg" url="http://archive.org/download/DLCS9E2Final/DLC%20S9E2%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>More and more companies are going the way of digital distribution only, and some companies are getting into business models where you can stream a video game, removing the idea of ownership completely and having the player pay a certain amount to rent a game to play. While the idea of offering video games as a service is not new, streaming now certainly appeals to the developers and publishers. How does that affect the gaming landscape for players? Ep S9E2</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>More and more companies are going the way of digital distribution only, and some companies are getting into business models where you can stream a video game, removing the idea of ownership completely and having the player pay a certain amount to rent a game to play. While the idea of offering video games as a service is not new, streaming now certainly appeals to the developers and publishers. How does that affect the gaming landscape for players? Ep S9E2</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S9E1: A Broil, A Brawl, A Melee</title><link>http://dlcpodcast.blogspot.com/2019/02/episode-s9e1-broil-brawl-melee.html</link><pubDate>Wed, 6 Feb 2019 18:33:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1516724894911741839</guid><description>&lt;span style="background-color: white; box-sizing: border-box; color: #002e5d; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;From its humble beginnings on the Nintendo 64, t&lt;/span&gt;&lt;span style="background-color: white; box-sizing: border-box; color: #002e5d; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;his madcap insanity we know as Super Smash Bros. has kept us gleefully entertained, with something for just about everybody, whether you're a casual player to a hardcore tournament player. And with the latest incarnation on Nintendo Switch, this series shows no signs of letting up.&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white; box-sizing: border-box; color: #002e5d; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;How has this craziness kept going for twenty years and several console generations? Dive in as we open Series 9 with a love letter to this great series. &lt;a href="http://archive.org/download/DLCS9E1Final/DLC%20S9E1%20Final.mp3"&gt;Ep S9E1&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="308516906" type="audio/mpeg" url="http://archive.org/download/DLCS9E1Final/DLC%20S9E1%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>From its humble beginnings on the Nintendo 64, this madcap insanity we know as Super Smash Bros. has kept us gleefully entertained, with something for just about everybody, whether you're a casual player to a hardcore tournament player. And with the latest incarnation on Nintendo Switch, this series shows no signs of letting up.&amp;nbsp;How has this craziness kept going for twenty years and several console generations? Dive in as we open Series 9 with a love letter to this great series. Ep S9E1</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>From its humble beginnings on the Nintendo 64, this madcap insanity we know as Super Smash Bros. has kept us gleefully entertained, with something for just about everybody, whether you're a casual player to a hardcore tournament player. And with the latest incarnation on Nintendo Switch, this series shows no signs of letting up.&amp;nbsp;How has this craziness kept going for twenty years and several console generations? Dive in as we open Series 9 with a love letter to this great series. Ep S9E1</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E17: Free Play</title><link>http://dlcpodcast.blogspot.com/2018/12/episode-s8e17-free-play.html</link><pubDate>Sun, 30 Dec 2018 17:17:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1002228006025023219</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;On the final episode of our 8th season of DLC, it's our third and final Free Play episode. This open discussion has us talking a variety of things: what games we're playing, VR games, recommendations for the Switch, FF15, the new Epic Games store, and a ton more as we go nearly 3 hours to close out 2018. &lt;a href="http://archive.org/download/DLCS8E17Final/DLC%20S8E17%20Final.mp3"&gt;Ep S8E17&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="318723456" type="audio/mpeg" url="http://archive.org/download/DLCS8E17Final/DLC%20S8E17%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the final episode of our 8th season of DLC, it's our third and final Free Play episode. This open discussion has us talking a variety of things: what games we're playing, VR games, recommendations for the Switch, FF15, the new Epic Games store, and a ton more as we go nearly 3 hours to close out 2018. Ep S8E17</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the final episode of our 8th season of DLC, it's our third and final Free Play episode. This open discussion has us talking a variety of things: what games we're playing, VR games, recommendations for the Switch, FF15, the new Epic Games store, and a ton more as we go nearly 3 hours to close out 2018. Ep S8E17</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E16: Working For A Narrative</title><link>http://dlcpodcast.blogspot.com/2018/12/episode-s8e16-working-for-narrative.html</link><pubDate>Mon, 24 Dec 2018 20:05:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5247414879136022872</guid><description>&lt;br /&gt;
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&lt;div id="descript" itemprop="description" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin: 1.43em 0px; orphans: 2; overflow: hidden; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; transition: max-height 1.5s ease 0s; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
When a developer creates a game and decides to take a multimedia approach to the game's narrative, what does that do for the player's experience? If a player has to go beyond the game in order to fully appreciate its narrative, does it become a chore? An expensive money grab? An acknowledgement that the developer can't contain the game's narrative in its own media? Inspired by an opinion article in Game Informer, we take a look at the idea of having to work for a story in this episode. &lt;a href="http://archive.org/download/DLCS8E16Final/DLC%20S8E16%20Final.mp3"&gt;Ep S8E16&lt;/a&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="224643352" type="audio/mpeg" url="http://archive.org/download/DLCS8E16Final/DLC%20S8E16%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>When a developer creates a game and decides to take a multimedia approach to the game's narrative, what does that do for the player's experience? If a player has to go beyond the game in order to fully appreciate its narrative, does it become a chore? An expensive money grab? An acknowledgement that the developer can't contain the game's narrative in its own media? Inspired by an opinion article in Game Informer, we take a look at the idea of having to work for a story in this episode. Ep S8E16</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>When a developer creates a game and decides to take a multimedia approach to the game's narrative, what does that do for the player's experience? If a player has to go beyond the game in order to fully appreciate its narrative, does it become a chore? An expensive money grab? An acknowledgement that the developer can't contain the game's narrative in its own media? Inspired by an opinion article in Game Informer, we take a look at the idea of having to work for a story in this episode. Ep S8E16</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E15: Ye Shall Be As Gods</title><link>http://dlcpodcast.blogspot.com/2018/12/episode-s8e15-ye-shall-be-as-gods.html</link><pubDate>Tue, 4 Dec 2018 18:55:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2207316380166144576</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Squaresoft director Tetsuya Takahashi began writing a scenario for a game that was to begin development. Finding it too dark to be a Final Fantasy title, it became Xenogears. Several years of planning, creating backstory, and development ensued, and in February 1998, Xenogears was released. Critically acclaimed then despite its obvious lack of polish or completeness, does it hold up 20 years later? &lt;a href="http://archive.org/download/DLCXenogearsFinal/DLC%20Xenogears%20Final.mp3"&gt;Ep S8E15&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="281885308" type="audio/mpeg" url="http://archive.org/download/DLCXenogearsFinal/DLC%20Xenogears%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Squaresoft director Tetsuya Takahashi began writing a scenario for a game that was to begin development. Finding it too dark to be a Final Fantasy title, it became Xenogears. Several years of planning, creating backstory, and development ensued, and in February 1998, Xenogears was released. Critically acclaimed then despite its obvious lack of polish or completeness, does it hold up 20 years later? Ep S8E15</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Squaresoft director Tetsuya Takahashi began writing a scenario for a game that was to begin development. Finding it too dark to be a Final Fantasy title, it became Xenogears. Several years of planning, creating backstory, and development ensued, and in February 1998, Xenogears was released. Critically acclaimed then despite its obvious lack of polish or completeness, does it hold up 20 years later? Ep S8E15</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E14: The Art of the Speedrun</title><link>http://dlcpodcast.blogspot.com/2018/11/episode-s8e14-art-of-speedrun.html</link><pubDate>Sun, 18 Nov 2018 19:26:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-149255800032477961</guid><description>&lt;br /&gt;
&lt;div class="metadata-expandable-list" role="list" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin: 1.43em 0px; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
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&lt;div id="descript" itemprop="description" style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; margin: 1.43em 0px; orphans: 2; overflow: hidden; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; transition: max-height 1.5s ease 0s; white-space: normal; widows: 2; word-spacing: 0px;"&gt;
What makes speedrunners tick? These gamers devote countless hours to their craft: completing a game so quickly and so thoroughly that it boggles the mind. Whether for fun, for charity, or both, speedrunners give life to games decades old, broadcasting their conquests and giving new fans a glimpse into the titles we played as kids. There's truly an art to it, and we explore it on this episode. &lt;a href="http://archive.org/download/DLCS8E14Full/DLC%20S8E14%20Full.mp3"&gt;Ep S8E14&lt;/a&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="172804638" type="audio/mpeg" url="http://archive.org/download/DLCS8E14Full/DLC%20S8E14%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>What makes speedrunners tick? These gamers devote countless hours to their craft: completing a game so quickly and so thoroughly that it boggles the mind. Whether for fun, for charity, or both, speedrunners give life to games decades old, broadcasting their conquests and giving new fans a glimpse into the titles we played as kids. There's truly an art to it, and we explore it on this episode. Ep S8E14</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>What makes speedrunners tick? These gamers devote countless hours to their craft: completing a game so quickly and so thoroughly that it boggles the mind. Whether for fun, for charity, or both, speedrunners give life to games decades old, broadcasting their conquests and giving new fans a glimpse into the titles we played as kids. There's truly an art to it, and we explore it on this episode. Ep S8E14</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E13: The 20th Ocarina</title><link>http://dlcpodcast.blogspot.com/2018/10/episode-s8e13-20th-ocarina.html</link><pubDate>Wed, 31 Oct 2018 17:48:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8185701554860422717</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;November 1998 saw the release of the 5th major installment in the Legend of Zelda series: Ocarina of Time. It proved to be a groundbreaking entry in the franchise, and is widely considered one of the greatest games ever made. Twenty years later, it continues to delight fans the world over. Why? Listen in as we dive into Hyrule once again. &lt;a href="http://archive.org/download/DLCOoTFinal/DLC%20OoT%20Final.mp3"&gt;Ep S8E13&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="213936030" type="audio/mpeg" url="http://archive.org/download/DLCOoTFinal/DLC%20OoT%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>November 1998 saw the release of the 5th major installment in the Legend of Zelda series: Ocarina of Time. It proved to be a groundbreaking entry in the franchise, and is widely considered one of the greatest games ever made. Twenty years later, it continues to delight fans the world over. Why? Listen in as we dive into Hyrule once again. Ep S8E13</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>November 1998 saw the release of the 5th major installment in the Legend of Zelda series: Ocarina of Time. It proved to be a groundbreaking entry in the franchise, and is widely considered one of the greatest games ever made. Twenty years later, it continues to delight fans the world over. Why? Listen in as we dive into Hyrule once again. Ep S8E13</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E12: The Shadow Moses Incident</title><link>http://dlcpodcast.blogspot.com/2018/10/episode-s8e12-shadow-moses-incident.html</link><pubDate>Tue, 16 Oct 2018 16:18:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-7302092188570643782</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;It's the 3rd official entry in the Metal Gear canon, but in 1998, Konami released Metal Gear Solid on the PS1 to universal acclaim. Widely considered to be one of the greatest video games of all time, it combines stealth and confusing narrative, as well as an unforgettable cast of characters. Listen in as we take a deep dive into this amazing classic. &lt;a href="http://archive.org/download/DLCS8E12Final/DLC%20S8E12%20Final.mp3"&gt;Ep S8E12&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="307204437" type="audio/mpeg" url="http://archive.org/download/DLCS8E12Final/DLC%20S8E12%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's the 3rd official entry in the Metal Gear canon, but in 1998, Konami released Metal Gear Solid on the PS1 to universal acclaim. Widely considered to be one of the greatest video games of all time, it combines stealth and confusing narrative, as well as an unforgettable cast of characters. Listen in as we take a deep dive into this amazing classic. Ep S8E12</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's the 3rd official entry in the Metal Gear canon, but in 1998, Konami released Metal Gear Solid on the PS1 to universal acclaim. Widely considered to be one of the greatest video games of all time, it combines stealth and confusing narrative, as well as an unforgettable cast of characters. Listen in as we take a deep dive into this amazing classic. Ep S8E12</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E11: Rendered Obsolete</title><link>http://dlcpodcast.blogspot.com/2018/08/episode-s8e11-rendered-obsolete.html</link><pubDate>Tue, 14 Aug 2018 17:36:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5062771837102029320</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;With Nintendo's current crusade against ROM-hosting websites, now seems a good time to talk about forced and planned obsolescence in video games. What happens when developers pull the plug on a game that is still enjoyed by many? What ways do we have to preserve games? With few legal ways to do so, is emulation and piracy the solution to preservation, or do we need to re-examine how we see games as part of our culture? &lt;a href="http://archive.org/download/DLC_S8E11/DlcS8e11Full.mp3"&gt;Ep S8E11&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="213123513" type="audio/mpeg" url="http://archive.org/download/DLC_S8E11/DlcS8e11Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>With Nintendo's current crusade against ROM-hosting websites, now seems a good time to talk about forced and planned obsolescence in video games. What happens when developers pull the plug on a game that is still enjoyed by many? What ways do we have to preserve games? With few legal ways to do so, is emulation and piracy the solution to preservation, or do we need to re-examine how we see games as part of our culture? Ep S8E11</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>With Nintendo's current crusade against ROM-hosting websites, now seems a good time to talk about forced and planned obsolescence in video games. What happens when developers pull the plug on a game that is still enjoyed by many? What ways do we have to preserve games? With few legal ways to do so, is emulation and piracy the solution to preservation, or do we need to re-examine how we see games as part of our culture? Ep S8E11</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E10: The Powerhouse of the Cell</title><link>http://dlcpodcast.blogspot.com/2018/07/episode-s8e10-powerhouse-of-cell.html</link><pubDate>Tue, 24 Jul 2018 15:12:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1217625839707275730</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;With Resident Evil 2 bursting onto the scene in January 1998, survival horror became firmly established on the PlayStation. Not to be outdone, Square created a game that blended the styles of RPGs, action, science fiction, and survival horror to create Parasite Eve, based on the novel of the same name. We look back at this underrated classic on its 20th anniversary. &lt;a href="http://archive.org/download/DLCS8E10Full/DLC%20S8E10%20Full.mp3"&gt;Ep S8E10&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="335915770" type="audio/mpeg" url="http://archive.org/download/DLCS8E10Full/DLC%20S8E10%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>With Resident Evil 2 bursting onto the scene in January 1998, survival horror became firmly established on the PlayStation. Not to be outdone, Square created a game that blended the styles of RPGs, action, science fiction, and survival horror to create Parasite Eve, based on the novel of the same name. We look back at this underrated classic on its 20th anniversary. Ep S8E10</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>With Resident Evil 2 bursting onto the scene in January 1998, survival horror became firmly established on the PlayStation. Not to be outdone, Square created a game that blended the styles of RPGs, action, science fiction, and survival horror to create Parasite Eve, based on the novel of the same name. We look back at this underrated classic on its 20th anniversary. Ep S8E10</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E9C: E3 2018, Part 3</title><link>http://dlcpodcast.blogspot.com/2018/06/episode-s8e9c-e3-2018-part-3.html</link><pubDate>Thu, 21 Jun 2018 17:33:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6945220314108991998</guid><description>In our 3rd and final part&amp;nbsp;of our E3 2018 recap, we cover the highlights and game announcements from the PC Gaming Show, Sony, and Nintendo. &lt;a href="http://archive.org/download/DLCE32018P3/DLC%20E3%202018%20P3.mp3"&gt;Ep S8E9C&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="180483481" type="audio/mpeg" url="http://archive.org/download/DLCE32018P3/DLC%20E3%202018%20P3.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In our 3rd and final part&amp;nbsp;of our E3 2018 recap, we cover the highlights and game announcements from the PC Gaming Show, Sony, and Nintendo. Ep S8E9C</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In our 3rd and final part&amp;nbsp;of our E3 2018 recap, we cover the highlights and game announcements from the PC Gaming Show, Sony, and Nintendo. Ep S8E9C</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E9B: E3 2018, Part 2</title><link>http://dlcpodcast.blogspot.com/2018/06/episode-s8e9b-e3-2018-part-2.html</link><pubDate>Wed, 20 Jun 2018 15:56:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2218659426045594922</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;In Part 2 of our E3 2018 recap, we cover the highlights and game announcements from Square Enix, Limited Run Games, and Ubisoft. &lt;a href="http://archive.org/download/DLCE32018P2/DLC%20E3%202018%20P2.mp3"&gt;Ep S8E9B&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="134403481" type="audio/mpeg" url="http://archive.org/download/DLCE32018P2/DLC%20E3%202018%20P2.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In Part 2 of our E3 2018 recap, we cover the highlights and game announcements from Square Enix, Limited Run Games, and Ubisoft. Ep S8E9B</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In Part 2 of our E3 2018 recap, we cover the highlights and game announcements from Square Enix, Limited Run Games, and Ubisoft. Ep S8E9B</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E9A: E3 2018, Part 1</title><link>http://dlcpodcast.blogspot.com/2018/06/episode-s8e9a-e3-2018-part-1.html</link><pubDate>Tue, 19 Jun 2018 18:18:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5473339253202033991</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;E3 has wrapped up and there is a lot to digest. Lots of press conferences, lots of announcements of games, and lots of emotion. What stood out? What are we looking forward to? Who do we shit all over? What games do we think will not see the light of day for decades? On Part 1, we break down EA, Microsoft, and Bethesda's showings. &lt;a href="http://archive.org/download/DLCE32018P1/DLC%20E3%202018%20P1.mp3"&gt;Ep S8E9A&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="149763481" type="audio/mpeg" url="http://archive.org/download/DLCE32018P1/DLC%20E3%202018%20P1.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>E3 has wrapped up and there is a lot to digest. Lots of press conferences, lots of announcements of games, and lots of emotion. What stood out? What are we looking forward to? Who do we shit all over? What games do we think will not see the light of day for decades? On Part 1, we break down EA, Microsoft, and Bethesda's showings. Ep S8E9A</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>E3 has wrapped up and there is a lot to digest. Lots of press conferences, lots of announcements of games, and lots of emotion. What stood out? What are we looking forward to? Who do we shit all over? What games do we think will not see the light of day for decades? On Part 1, we break down EA, Microsoft, and Bethesda's showings. Ep S8E9A</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E8: Free Play</title><link>http://dlcpodcast.blogspot.com/2018/06/episode-s8e8-free-play.html</link><pubDate>Tue, 5 Jun 2018 19:13:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1101770798706965401</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;helvetica neue&amp;quot;, helvetica, arial, sans-serif; font-size: 14px;"&gt;On the second Free Play of the year, we talk about some pre-E3 news, some games we're currently playing, talk about Nintendo a little bit, and plenty more in this open-discussion format episode. &lt;/span&gt;&lt;a href="http://archive.org/download/DLCS8E8Full/DLC%20S8E8%20Full.mp3" style="background-color: white; font-family: &amp;quot;helvetica neue&amp;quot;, helvetica, arial, sans-serif; font-size: 14px;"&gt;Ep S8E8&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="134403373" type="audio/mpeg" url="http://archive.org/download/DLCS8E8Full/DLC%20S8E8%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the second Free Play of the year, we talk about some pre-E3 news, some games we're currently playing, talk about Nintendo a little bit, and plenty more in this open-discussion format episode. Ep S8E8</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the second Free Play of the year, we talk about some pre-E3 news, some games we're currently playing, talk about Nintendo a little bit, and plenty more in this open-discussion format episode. Ep S8E8</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E7: Mega Man 11 and Other Capcom Droppings</title><link>http://dlcpodcast.blogspot.com/2018/05/episode-s8e7-mega-man-11-other-capcom.html</link><pubDate>Tue, 22 May 2018 18:49:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2868685782028465273</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;helvetica&amp;quot; , &amp;quot;arial&amp;quot; , sans-serif; font-size: 14px;"&gt;It's been 8 years since the last numbered Mega Man game; for its 30-year anniversary of the franchise, they announced Mega Man 11. On this episode, we prognosticate and speculate about it, and talk about what else is going on in Capcom-land as well. &lt;a href="http://archive.org/download/DLCS8E7Full/DLC%20S8E7%20Full.mp3"&gt;Ep S8E7&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="202084423" type="audio/mpeg" url="http://archive.org/download/DLCS8E7Full/DLC%20S8E7%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's been 8 years since the last numbered Mega Man game; for its 30-year anniversary of the franchise, they announced Mega Man 11. On this episode, we prognosticate and speculate about it, and talk about what else is going on in Capcom-land as well. Ep S8E7</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's been 8 years since the last numbered Mega Man game; for its 30-year anniversary of the franchise, they announced Mega Man 11. On this episode, we prognosticate and speculate about it, and talk about what else is going on in Capcom-land as well. Ep S8E7</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E6: PAX East 2018</title><link>http://dlcpodcast.blogspot.com/2018/04/episode-s8e6-pax-east-2018.html</link><pubDate>Tue, 17 Apr 2018 18:26:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8858241552137623813</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;This year's incarnation of PAX East 2018 in Boston, MA, had to be expanded to 4 days because 3 just wasn't cutting it anymore. Joined by some of the fine folks at Sprites and Dice, we give our thoughts, opinions, and personal experiences about all the games (both video and tabletop) we sampled, concerts, panels, tournaments, and plenty more! &lt;a href="http://archive.org/download/DlcPax2018Cbr/dlc%20pax%202018%20cbr.mp3"&gt;Ep S8E6&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="261123618" type="audio/mpeg" url="http://archive.org/download/DlcPax2018Cbr/dlc%20pax%202018%20cbr.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>This year's incarnation of PAX East 2018 in Boston, MA, had to be expanded to 4 days because 3 just wasn't cutting it anymore. Joined by some of the fine folks at Sprites and Dice, we give our thoughts, opinions, and personal experiences about all the games (both video and tabletop) we sampled, concerts, panels, tournaments, and plenty more! Ep S8E6</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>This year's incarnation of PAX East 2018 in Boston, MA, had to be expanded to 4 days because 3 just wasn't cutting it anymore. Joined by some of the fine folks at Sprites and Dice, we give our thoughts, opinions, and personal experiences about all the games (both video and tabletop) we sampled, concerts, panels, tournaments, and plenty more! Ep S8E6</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E5: Free Play</title><link>http://dlcpodcast.blogspot.com/2018/04/episode-s8e5-free-play.html</link><pubDate>Tue, 3 Apr 2018 16:46:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8465642293980373115</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;On the first of our Free Play episodes this year, Tanya makes her first appearance in over a year, joining our great big panel to take part in discussion of a wide range of topics: Chrono Trigger on PC, more lootbox stuff, the Switch turning one, and plenty more in this 2.5-hour episode. &lt;a href="http://archive.org/download/DLCS8E5Full/DLC%20S8E5%20Full.mp3"&gt;Ep S8E5&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="299523258" type="audio/mpeg" url="http://archive.org/download/DLCS8E5Full/DLC%20S8E5%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the first of our Free Play episodes this year, Tanya makes her first appearance in over a year, joining our great big panel to take part in discussion of a wide range of topics: Chrono Trigger on PC, more lootbox stuff, the Switch turning one, and plenty more in this 2.5-hour episode. Ep S8E5</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the first of our Free Play episodes this year, Tanya makes her first appearance in over a year, joining our great big panel to take part in discussion of a wide range of topics: Chrono Trigger on PC, more lootbox stuff, the Switch turning one, and plenty more in this 2.5-hour episode. Ep S8E5</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E4: Crossplay: The Next Frontier?</title><link>http://dlcpodcast.blogspot.com/2018/03/episode-s8e4-crossplay-next-frontier.html</link><pubDate>Tue, 20 Mar 2018 17:30:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8086722980125338448</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;What if we all could play our entire personal libraries of games on a single device, and no longer need to shell out hundreds or thousands of dollars on separate consoles or a PC build? Or, at the very least, make it so that if two people have the same game but for different consoles, have the ability to still play with each other? We have the technology, and we're already starting to see games implement cross-platform play. How can this next step in gaming grow, and what's holding it back? &lt;a href="http://archive.org/download/DLCS8E4Full/DLC%20S8E4%20Full.mp3"&gt;Ep S8E4&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="163202455" type="audio/mpeg" url="http://archive.org/download/DLCS8E4Full/DLC%20S8E4%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>What if we all could play our entire personal libraries of games on a single device, and no longer need to shell out hundreds or thousands of dollars on separate consoles or a PC build? Or, at the very least, make it so that if two people have the same game but for different consoles, have the ability to still play with each other? We have the technology, and we're already starting to see games implement cross-platform play. How can this next step in gaming grow, and what's holding it back? Ep S8E4</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>What if we all could play our entire personal libraries of games on a single device, and no longer need to shell out hundreds or thousands of dollars on separate consoles or a PC build? Or, at the very least, make it so that if two people have the same game but for different consoles, have the ability to still play with each other? We have the technology, and we're already starting to see games implement cross-platform play. How can this next step in gaming grow, and what's holding it back? Ep S8E4</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E3: Pay to Play 2.0</title><link>http://dlcpodcast.blogspot.com/2018/03/episode-s8e3-pay-to-play-20.html</link><pubDate>Tue, 6 Mar 2018 17:44:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8537322613362489268</guid><description>&lt;span style="background-color: white; color: #1d2129; font-family: Helvetica, Arial, sans-serif; font-size: 14px;"&gt;We look back on a topic we discussed back in Season 1, looking once again at the idea of pay-to-play in video games now in light of the lootbox mess games like Star Wars Battlefront 2 have wrought, where we have to ask ourselves: is this actually gambling? And what can developers do to try to get more money without resorting to slimy tactics? &lt;a href="http://archive.org/download/DLCS8E3Full/DLC%20S8E3%20Full.mp3"&gt;Ep S8E3&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="304412513" type="audio/mpeg" url="http://archive.org/download/DLCS8E3Full/DLC%20S8E3%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>We look back on a topic we discussed back in Season 1, looking once again at the idea of pay-to-play in video games now in light of the lootbox mess games like Star Wars Battlefront 2 have wrought, where we have to ask ourselves: is this actually gambling? And what can developers do to try to get more money without resorting to slimy tactics? Ep S8E3</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>We look back on a topic we discussed back in Season 1, looking once again at the idea of pay-to-play in video games now in light of the lootbox mess games like Star Wars Battlefront 2 have wrought, where we have to ask ourselves: is this actually gambling? And what can developers do to try to get more money without resorting to slimy tactics? Ep S8E3</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E2: All the (Romantic) Feels</title><link>http://dlcpodcast.blogspot.com/2018/02/episode-s8e2-all-romantic-feels.html</link><pubDate>Tue, 13 Feb 2018 19:30:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2112599903086071819</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Just in time for Valentines' Day--we take a look at romance in video games, whether it's games that feature a romantic plot or subplot as part of the overall narrative, or whether it's something that you as the player character can initiate and control. What are some of your favorite romantic storylines in games? &lt;a href="http://archive.org/download/DLCS8E2Full/DLC%20S8E2%20Full.mp3"&gt;Ep S8E2&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="166083053" type="audio/mpeg" url="http://archive.org/download/DLCS8E2Full/DLC%20S8E2%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Just in time for Valentines' Day--we take a look at romance in video games, whether it's games that feature a romantic plot or subplot as part of the overall narrative, or whether it's something that you as the player character can initiate and control. What are some of your favorite romantic storylines in games? Ep S8E2</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Just in time for Valentines' Day--we take a look at romance in video games, whether it's games that feature a romantic plot or subplot as part of the overall narrative, or whether it's something that you as the player character can initiate and control. What are some of your favorite romantic storylines in games? Ep S8E2</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S8E1: Filled With Determination</title><link>http://dlcpodcast.blogspot.com/2018/01/episode-s8e1-filled-with-determination.html</link><pubDate>Wed, 31 Jan 2018 18:37:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8015685676262873763</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;To kick off Season 8, we take an extra-long look at one of the most critically-acclaimed indie titles in recent memory: UNDERTALE. We give our thoughts and opinions on the game, talk about its appeal, and its polarizing nature. We are FILLED WITH DETERMINATION as we begin year number eight of DLC. &lt;a href="http://archive.org/download/DLCS8E1Full/DLC%20S8E1%20Full.mp3"&gt;Ep S8E1&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="384921491" type="audio/mpeg" url="http://archive.org/download/DLCS8E1Full/DLC%20S8E1%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>To kick off Season 8, we take an extra-long look at one of the most critically-acclaimed indie titles in recent memory: UNDERTALE. We give our thoughts and opinions on the game, talk about its appeal, and its polarizing nature. We are FILLED WITH DETERMINATION as we begin year number eight of DLC. Ep S8E1</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>To kick off Season 8, we take an extra-long look at one of the most critically-acclaimed indie titles in recent memory: UNDERTALE. We give our thoughts and opinions on the game, talk about its appeal, and its polarizing nature. We are FILLED WITH DETERMINATION as we begin year number eight of DLC. Ep S8E1</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E18 (Season Finale): A Switch In Time</title><link>http://dlcpodcast.blogspot.com/2017/12/episode-s7e18-season-finale-switch-in.html</link><pubDate>Thu, 21 Dec 2017 18:02:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4455795852989916251</guid><description>On the season finale, we come full circle on the Switch. Having started 2017 talking about it, we take a look at how Nintendo's latest console has fared 9 months in, talk about our favorite games thus far, and look ahead to 2018. &lt;a href="http://archive.org/download/DLCS7E18Full/DLC%20S7E18%20Full.mp3"&gt;Ep S7E18&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="209848360" type="audio/mpeg" url="http://archive.org/download/DLCS7E18Full/DLC%20S7E18%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the season finale, we come full circle on the Switch. Having started 2017 talking about it, we take a look at how Nintendo's latest console has fared 9 months in, talk about our favorite games thus far, and look ahead to 2018. Ep S7E18</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the season finale, we come full circle on the Switch. Having started 2017 talking about it, we take a look at how Nintendo's latest console has fared 9 months in, talk about our favorite games thus far, and look ahead to 2018. Ep S7E18</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E17: The Long Game</title><link>http://dlcpodcast.blogspot.com/2017/12/episode-s7e17-long-game.html</link><pubDate>Tue, 12 Dec 2017 18:03:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2799447481359405781</guid><description>In all the video games we've ever played, chances are there are some from your childhood you could never beat until you tackled them as adults. Some of those games you probably still can't beat, no matter how hard you try. On this episode, we give our own personal struggles: games we conquered after many years, and others who laugh at our torment. &lt;a href="http://archive.org/download/DLCS7E17Full/DLC%20S7E17%20Full.mp3"&gt;Ep S7E17&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="188312620" type="audio/mpeg" url="http://archive.org/download/DLCS7E17Full/DLC%20S7E17%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In all the video games we've ever played, chances are there are some from your childhood you could never beat until you tackled them as adults. Some of those games you probably still can't beat, no matter how hard you try. On this episode, we give our own personal struggles: games we conquered after many years, and others who laugh at our torment. Ep S7E17</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In all the video games we've ever played, chances are there are some from your childhood you could never beat until you tackled them as adults. Some of those games you probably still can't beat, no matter how hard you try. On this episode, we give our own personal struggles: games we conquered after many years, and others who laugh at our torment. Ep S7E17</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E16: Vault Dwellers &amp; Bottle Caps</title><link>http://dlcpodcast.blogspot.com/2017/11/episode-s7e16-vault-dwellers-bottle-caps.html</link><pubDate>Tue, 21 Nov 2017 18:41:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8340521275543207173</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;On the 20th anniversary of Fallout, our guest-host through the wastelands, Gabriel, takes us through a dust-filled, nuclear dystopia. Listen in as the panel talks about their experiences and memories playing this franchise, hopping from one Vault to the next. &lt;a href="http://archive.org/download/DLCS7E16Full/DLC%20S7E16%20Full.mp3"&gt;Ep S7E16&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="286085877" type="audio/mpeg" url="http://archive.org/download/DLCS7E16Full/DLC%20S7E16%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the 20th anniversary of Fallout, our guest-host through the wastelands, Gabriel, takes us through a dust-filled, nuclear dystopia. Listen in as the panel talks about their experiences and memories playing this franchise, hopping from one Vault to the next. Ep S7E16</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the 20th anniversary of Fallout, our guest-host through the wastelands, Gabriel, takes us through a dust-filled, nuclear dystopia. Listen in as the panel talks about their experiences and memories playing this franchise, hopping from one Vault to the next. Ep S7E16</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E15: Free Play 16</title><link>http://dlcpodcast.blogspot.com/2017/11/episode-s7e15-free-play-16.html</link><pubDate>Tue, 7 Nov 2017 19:45:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-837530926085194628</guid><description>On the final Free Play episode of the year, we cover such topics like The Technomancer, upcoming indie games for the Nintendo Switch, the importance of game narrative, and plenty more! Shenanigans abound. &lt;a href="http://archive.org/download/DLCS7E15Full/DLC%20S7E15%20Full.mp3"&gt;Ep S7E15&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="188161326" type="audio/mpeg" url="http://archive.org/download/DLCS7E15Full/DLC%20S7E15%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the final Free Play episode of the year, we cover such topics like The Technomancer, upcoming indie games for the Nintendo Switch, the importance of game narrative, and plenty more! Shenanigans abound. Ep S7E15</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the final Free Play episode of the year, we cover such topics like The Technomancer, upcoming indie games for the Nintendo Switch, the importance of game narrative, and plenty more! Shenanigans abound. Ep S7E15</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E14: Would You Kindly?</title><link>http://dlcpodcast.blogspot.com/2017/10/episode-s7e14-would-you-kindly.html</link><pubDate>Tue, 24 Oct 2017 17:53:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8741583111091987434</guid><description>Ten years ago, we got into a bathysphere and headed to the bottom of the North Atlantic Ocean. There, we found a beautiful city, an underwater metropolis covered in Art Deco excess that hid a collapsed and ruined utopia. We talk about the three games in the BioShock franchise...would you kindly listen in? &lt;a href="http://archive.org/download/DLCS7E14Full/DLC%20S7E14%20Full.mp3"&gt;Ep S7E14&amp;nbsp;&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="312963093" type="audio/mpeg" url="http://archive.org/download/DLCS7E14Full/DLC%20S7E14%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ten years ago, we got into a bathysphere and headed to the bottom of the North Atlantic Ocean. There, we found a beautiful city, an underwater metropolis covered in Art Deco excess that hid a collapsed and ruined utopia. We talk about the three games in the BioShock franchise...would you kindly listen in? Ep S7E14&amp;nbsp;</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Ten years ago, we got into a bathysphere and headed to the bottom of the North Atlantic Ocean. There, we found a beautiful city, an underwater metropolis covered in Art Deco excess that hid a collapsed and ruined utopia. We talk about the three games in the BioShock franchise...would you kindly listen in? Ep S7E14&amp;nbsp;</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E13: What We Played On Our Summer Vacation</title><link>http://dlcpodcast.blogspot.com/2017/10/episode-s7e13-what-we-played-on-our.html</link><pubDate>Tue, 10 Oct 2017 18:14:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-395705627566586680</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Even though summer tends to be slow for video game news and releases, it certainly did not mean we stopped playing. Brian, Nick, and Gabriel talk about all the games they played during the summer: from walking simulators, RPGs, platformers, and more. &lt;a href="http://archive.org/download/DLCS7E13Full/DLC%20S7E13%20Full.mp3"&gt;Ep S7E13&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="188356957" type="audio/mpeg" url="http://archive.org/download/DLCS7E13Full/DLC%20S7E13%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Even though summer tends to be slow for video game news and releases, it certainly did not mean we stopped playing. Brian, Nick, and Gabriel talk about all the games they played during the summer: from walking simulators, RPGs, platformers, and more. Ep S7E13</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Even though summer tends to be slow for video game news and releases, it certainly did not mean we stopped playing. Brian, Nick, and Gabriel talk about all the games they played during the summer: from walking simulators, RPGs, platformers, and more. Ep S7E13</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E12: Free Play 15</title><link>http://dlcpodcast.blogspot.com/2017/09/episode-s7e12-free-play-15.html</link><pubDate>Tue, 19 Sep 2017 17:22:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-7352677717277445339</guid><description>&lt;span style="background-color: white; color: #1d2129; font-family: Helvetica, Arial, sans-serif; font-size: 14px;"&gt;On our 2nd Free Play episode of the year, we answer some listener feedback, talk about underrated PS1 gems, and plenty more. &lt;a href="http://archive.org/download/DLCS7E12Full/DLC%20S7E12%20Full.mp3"&gt;Ep S7E12&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="216962913" type="audio/mpeg" url="http://archive.org/download/DLCS7E12Full/DLC%20S7E12%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On our 2nd Free Play episode of the year, we answer some listener feedback, talk about underrated PS1 gems, and plenty more. Ep S7E12</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On our 2nd Free Play episode of the year, we answer some listener feedback, talk about underrated PS1 gems, and plenty more. Ep S7E12</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E11: Nostalgia, The Enemy? </title><link>http://dlcpodcast.blogspot.com/2017/08/episode-s7e11-nostalgia-enemy.html</link><pubDate>Tue, 29 Aug 2017 16:33:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3644193897626625860</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;A sizable chunk of gamers feel that current trends by developers of making games that heavily rely on nostalgia is holding back the&amp;nbsp;medium. Rather than devote resources to making new games, new IPs, and new experiences, they feel that the industry would rather be lazy and churn out games that are low-risk, high-reward. Do you agree? Is nostalgia the enemy of video games? &lt;a href="http://archive.org/download/DLCS7E11Full/DLC%20S7E11%20Full.mp3"&gt;Ep S7E11&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="239046181" type="audio/mpeg" url="http://archive.org/download/DLCS7E11Full/DLC%20S7E11%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>A sizable chunk of gamers feel that current trends by developers of making games that heavily rely on nostalgia is holding back the&amp;nbsp;medium. Rather than devote resources to making new games, new IPs, and new experiences, they feel that the industry would rather be lazy and churn out games that are low-risk, high-reward. Do you agree? Is nostalgia the enemy of video games? Ep S7E11</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>A sizable chunk of gamers feel that current trends by developers of making games that heavily rely on nostalgia is holding back the&amp;nbsp;medium. Rather than devote resources to making new games, new IPs, and new experiences, they feel that the industry would rather be lazy and churn out games that are low-risk, high-reward. Do you agree? Is nostalgia the enemy of video games? Ep S7E11</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E9C: Midgar, When Sector 7 Fell (Part 3)</title><link>http://dlcpodcast.blogspot.com/2017/07/episode-s7e9c-midgar-when-sector-7-fell.html</link><pubDate>Tue, 11 Jul 2017 16:52:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6425788087828553108</guid><description>&lt;span style="background-color: white; color: #1d2129; font-family: &amp;quot;helvetica&amp;quot; , &amp;quot;arial&amp;quot; , sans-serif; font-size: 14px;"&gt;It's the 3rd and final part (the 3rd half) of our Final Fantasy 7 20th anniversary episode, because, as Ron said, we like to give 150%. We stumble our way through discs 2 and 3, and offer our overall commentary on the game itself, and why it's still so memorable after 20 years. &lt;a href="http://archive.org/download/DLCS7E9CFull/DLC%20S7E9C%20Full.mp3"&gt;Ep S7E9C&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="118920582" type="audio/mpeg" url="http://archive.org/download/DLCS7E9CFull/DLC%20S7E9C%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's the 3rd and final part (the 3rd half) of our Final Fantasy 7 20th anniversary episode, because, as Ron said, we like to give 150%. We stumble our way through discs 2 and 3, and offer our overall commentary on the game itself, and why it's still so memorable after 20 years. Ep S7E9C</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's the 3rd and final part (the 3rd half) of our Final Fantasy 7 20th anniversary episode, because, as Ron said, we like to give 150%. We stumble our way through discs 2 and 3, and offer our overall commentary on the game itself, and why it's still so memorable after 20 years. Ep S7E9C</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E10: E3 2017</title><link>http://dlcpodcast.blogspot.com/2017/06/episode-s7e10-e3-2017.html</link><pubDate>Tue, 27 Jun 2017 18:56:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3749874437364667611</guid><description>&lt;div id="descript" style="background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; overflow: hidden; transition: max-height 1.5s ease;"&gt;
We take a look at the E3 that was, and we got some answers to some questions we had going into this year's show: what's Project Scorpio? What will we see with at the Switch's first E3 showing? What games will we see complete and on sale years from now, if at all? On this episode, we give you our takeaways and Ron goes on a rampage or two. &lt;a href="http://archive.org/download/DLCS7E10Full/DLC%20S7E10%20Full.mp3"&gt;Ep S7E10&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="291842771" type="audio/mpeg" url="http://archive.org/download/DLCS7E10Full/DLC%20S7E10%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>We take a look at the E3 that was, and we got some answers to some questions we had going into this year's show: what's Project Scorpio? What will we see with at the Switch's first E3 showing? What games will we see complete and on sale years from now, if at all? On this episode, we give you our takeaways and Ron goes on a rampage or two. Ep S7E10</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>We take a look at the E3 that was, and we got some answers to some questions we had going into this year's show: what's Project Scorpio? What will we see with at the Switch's first E3 showing? What games will we see complete and on sale years from now, if at all? On this episode, we give you our takeaways and Ron goes on a rampage or two. Ep S7E10</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E9B: Midgar, When Sector 7 Fell (Part 2)</title><link>http://dlcpodcast.blogspot.com/2017/06/episode-s7e9b-midgar-when-sector-7-fell.html</link><pubDate>Tue, 13 Jun 2017 17:37:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2338791701470143394</guid><description>In Part 2&amp;nbsp;of our FF7 20th Anniversary episode, the panel&amp;nbsp;continues onward as our heroes leave Midgar. More commentary awaits as we go through to the end of Disc 1. Hope you have all your Materia ready. &lt;a href="http://archive.org/download/DLCS7E9BFull/DLC%20S7E9B%20Full.mp3"&gt;Ep S7E9B&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="153763332" type="audio/mpeg" url="http://archive.org/download/DLCS7E9BFull/DLC%20S7E9B%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In Part 2&amp;nbsp;of our FF7 20th Anniversary episode, the panel&amp;nbsp;continues onward as our heroes leave Midgar. More commentary awaits as we go through to the end of Disc 1. Hope you have all your Materia ready. Ep S7E9B</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In Part 2&amp;nbsp;of our FF7 20th Anniversary episode, the panel&amp;nbsp;continues onward as our heroes leave Midgar. More commentary awaits as we go through to the end of Disc 1. Hope you have all your Materia ready. Ep S7E9B</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E9A: Midgar, When Sector 7 Fell (Part 1)</title><link>http://dlcpodcast.blogspot.com/2017/05/episode-s7e9a-midgar-when-sector-7-fell.html</link><pubDate>Tue, 30 May 2017 18:22:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1140090991514719118</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Depending on your perspective, Final Fantasy VII is one of the greatest, most overrated, or most loathed video game of all time. Whatever your opinion, we can all agree that for whatever the reason, it is certainly one of the most iconic. Turning 20 this year, we recorded an anniversary episode so long that it's been broken up into 3 parts. In Part 1, we talk about the game from the beginning to leaving Midgar. &lt;a href="http://archive.org/download/DLCS7E9AFull/DLC%20S7E9A%20Full.mp3"&gt;Ep S7E9A&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="157443880" type="audio/mpeg" url="http://archive.org/download/DLCS7E9AFull/DLC%20S7E9A%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Depending on your perspective, Final Fantasy VII is one of the greatest, most overrated, or most loathed video game of all time. Whatever your opinion, we can all agree that for whatever the reason, it is certainly one of the most iconic. Turning 20 this year, we recorded an anniversary episode so long that it's been broken up into 3 parts. In Part 1, we talk about the game from the beginning to leaving Midgar. Ep S7E9A</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Depending on your perspective, Final Fantasy VII is one of the greatest, most overrated, or most loathed video game of all time. Whatever your opinion, we can all agree that for whatever the reason, it is certainly one of the most iconic. Turning 20 this year, we recorded an anniversary episode so long that it's been broken up into 3 parts. In Part 1, we talk about the game from the beginning to leaving Midgar. Ep S7E9A</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E8: Free Play 14</title><link>http://dlcpodcast.blogspot.com/2017/05/episode-s7e8-free-play-14.html</link><pubDate>Tue, 16 May 2017 18:34:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2205775199355421843</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;On the first Free Play of DLC Season 7, we cover a wide range of topics: Horizon: Zero Dawn, the new New 2DS XL, digital card games, and plenty more. Brian is joined by Wyatt from Sprites and Dice, and Reid from deep inside the Internet. &lt;a href="http://archive.org/download/DLCS7E8Full/DLC%20S7E8%20Full.mp3"&gt;Ep S7E8&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="176643191" type="audio/mpeg" url="http://archive.org/download/DLCS7E8Full/DLC%20S7E8%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the first Free Play of DLC Season 7, we cover a wide range of topics: Horizon: Zero Dawn, the new New 2DS XL, digital card games, and plenty more. Brian is joined by Wyatt from Sprites and Dice, and Reid from deep inside the Internet. Ep S7E8</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the first Free Play of DLC Season 7, we cover a wide range of topics: Horizon: Zero Dawn, the new New 2DS XL, digital card games, and plenty more. Brian is joined by Wyatt from Sprites and Dice, and Reid from deep inside the Internet. Ep S7E8</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E7: Switch-ing Now</title><link>http://dlcpodcast.blogspot.com/2017/05/episode-s7e7-switch-ing-now.html</link><pubDate>Wed, 3 May 2017 17:49:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-697167919900557442</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Two months in, and the Nintendo Switch is selling like hotcakes. It's all looking very good for Nintendo right now, with over 3 million units sold and climbing rapidly. We give our first impressions on the new console and some of the games currently released for it. &lt;a href="http://archive.org/download/DlcSwitchFinal/dlc%20switch%20final.mp3"&gt;Ep S7E7&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="204482643" type="audio/mpeg" url="http://archive.org/download/DlcSwitchFinal/dlc%20switch%20final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Two months in, and the Nintendo Switch is selling like hotcakes. It's all looking very good for Nintendo right now, with over 3 million units sold and climbing rapidly. We give our first impressions on the new console and some of the games currently released for it. Ep S7E7</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Two months in, and the Nintendo Switch is selling like hotcakes. It's all looking very good for Nintendo right now, with over 3 million units sold and climbing rapidly. We give our first impressions on the new console and some of the games currently released for it. Ep S7E7</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E6: Final Fantasy XV Road Trip</title><link>http://dlcpodcast.blogspot.com/2017/04/episode-s7e6-final-fantasy-xv-road-trip.html</link><pubDate>Tue, 18 Apr 2017 17:04:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2418314399809080548</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Finally no longer considered vaporware, Final Fantasy XV has had a long road from initial announcement over a decade ago as Final Fantasy Versus XIII to the released game on PS4. On this episode, Ron takes over in the host's chair, and his panel cover at length the latest installment in this 30-years-running franchise. &lt;a href="http://archive.org/download/DLCS7E6Full/DLC%20S7E6%20Full.mp3"&gt;Ep S7E6&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="267041996" type="audio/mpeg" url="http://archive.org/download/DLCS7E6Full/DLC%20S7E6%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Finally no longer considered vaporware, Final Fantasy XV has had a long road from initial announcement over a decade ago as Final Fantasy Versus XIII to the released game on PS4. On this episode, Ron takes over in the host's chair, and his panel cover at length the latest installment in this 30-years-running franchise. Ep S7E6</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Finally no longer considered vaporware, Final Fantasy XV has had a long road from initial announcement over a decade ago as Final Fantasy Versus XIII to the released game on PS4. On this episode, Ron takes over in the host's chair, and his panel cover at length the latest installment in this 30-years-running franchise. Ep S7E6</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E5: One Shell, Two Shell, Red Shell, Blue Shell</title><link>http://dlcpodcast.blogspot.com/2017/04/episode-s7e5-one-shell-two-shell-red.html</link><pubDate>Tue, 4 Apr 2017 18:05:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6466578658154222273</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Ahh, for the days when the strongest item in Mario Kart was a lightning bolt. Now it's endless blue shells on top of those bolts, but in the ensuing 25 years, Mario Kart has become one of Nintendo's biggest franchises. With the advent of online multiplayer, its popularity has only grown. We take a look at this classic series on this episode. &lt;a href="https://archive.org/download/DLCS7E5Full/DLC%20S7E5%20Full.mp3"&gt;Ep S7E5&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="193442676" type="audio/mpeg" url="https://archive.org/download/DLCS7E5Full/DLC%20S7E5%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ahh, for the days when the strongest item in Mario Kart was a lightning bolt. Now it's endless blue shells on top of those bolts, but in the ensuing 25 years, Mario Kart has become one of Nintendo's biggest franchises. With the advent of online multiplayer, its popularity has only grown. We take a look at this classic series on this episode. Ep S7E5</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Ahh, for the days when the strongest item in Mario Kart was a lightning bolt. Now it's endless blue shells on top of those bolts, but in the ensuing 25 years, Mario Kart has become one of Nintendo's biggest franchises. With the advent of online multiplayer, its popularity has only grown. We take a look at this classic series on this episode. Ep S7E5</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E4: PAX East 2017</title><link>http://dlcpodcast.blogspot.com/2017/03/episode-s7e4-pax-east-2017.html</link><pubDate>Tue, 21 Mar 2017 18:07:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3007386075966318252</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Now in its 8th year, PAX East descended on Boston, giving gamers of all stripes something for everyone: video games both indie and triple-A, tabletop, board, along with myriad panels, cosplay, and concerts. Brian, Wyatt (from Sprites &amp;amp; Dice), and Shanna talk about their experiences at this year's event. &lt;a href="http://archive.org/download/DLCS7E4Full/DLC%20S7E4%20Full.mp3"&gt;Ep S7E4&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="243362855" type="audio/mpeg" url="http://archive.org/download/DLCS7E4Full/DLC%20S7E4%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Now in its 8th year, PAX East descended on Boston, giving gamers of all stripes something for everyone: video games both indie and triple-A, tabletop, board, along with myriad panels, cosplay, and concerts. Brian, Wyatt (from Sprites &amp;amp; Dice), and Shanna talk about their experiences at this year's event. Ep S7E4</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Now in its 8th year, PAX East descended on Boston, giving gamers of all stripes something for everyone: video games both indie and triple-A, tabletop, board, along with myriad panels, cosplay, and concerts. Brian, Wyatt (from Sprites &amp;amp; Dice), and Shanna talk about their experiences at this year's event. Ep S7E4</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E3: 25 Kirbys</title><link>http://dlcpodcast.blogspot.com/2017/03/episode-s7e3-25-kirbys.html</link><pubDate>Tue, 7 Mar 2017 19:03:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3265316848041911673</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;In 1992, a round pink cream puff set out on a journey to&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;take back all the food that was stolen by the gluttonous King DeDeDe and return&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;it to the inhabitants of Dream Land. In the ensuing 25 years, Kirby has become one of Nintendo’s major&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;franchise characters, appearing in nearly two dozen of his own games. We get sucked into nostalgia as we look back at 25 years of Kirby. &lt;a href="http://archive.org/download/DLCS7E3Full/DLC%20S7E3%20Full.mp3"&gt;Ep S7E3&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="177326948" type="audio/mpeg" url="http://archive.org/download/DLCS7E3Full/DLC%20S7E3%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In 1992, a round pink cream puff set out on a journey to&amp;nbsp;take back all the food that was stolen by the gluttonous King DeDeDe and return&amp;nbsp;it to the inhabitants of Dream Land. In the ensuing 25 years, Kirby has become one of Nintendo’s major&amp;nbsp;franchise characters, appearing in nearly two dozen of his own games. We get sucked into nostalgia as we look back at 25 years of Kirby. Ep S7E3</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In 1992, a round pink cream puff set out on a journey to&amp;nbsp;take back all the food that was stolen by the gluttonous King DeDeDe and return&amp;nbsp;it to the inhabitants of Dream Land. In the ensuing 25 years, Kirby has become one of Nintendo’s major&amp;nbsp;franchise characters, appearing in nearly two dozen of his own games. We get sucked into nostalgia as we look back at 25 years of Kirby. Ep S7E3</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E2: The Era of Vaporware</title><link>http://dlcpodcast.blogspot.com/2017/02/episode-s7e2-era-of-vaporware.html</link><pubDate>Wed, 15 Feb 2017 19:45:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2103009027664924446</guid><description>&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;In the realm of video games, the concept of vaporware comes in form of major announcements of games, and then not seeing those games&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;for years, if at all. Some games do finally see the light of day after many&amp;nbsp;&lt;/span&gt;&lt;span style="-webkit-text-stroke-width: 0px; background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;years and some are still waiting for a release. Why is this an issue for the consumer? And why do we allow the industry to use it as a marketing tactic? &lt;a href="http://archive.org/download/DLCS7E2Full/DLC%20S7E2%20Full.mp3"&gt;Ep S7E2&lt;/a&gt;&lt;/span&gt;&lt;b&gt;&lt;/b&gt;&lt;i&gt;&lt;/i&gt;&lt;u&gt;&lt;/u&gt;&lt;sub&gt;&lt;/sub&gt;&lt;sup&gt;&lt;/sup&gt;&lt;strike&gt;&lt;/strike&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="220477149" type="audio/mpeg" url="http://archive.org/download/DLCS7E2Full/DLC%20S7E2%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In the realm of video games, the concept of vaporware comes in form of major announcements of games, and then not seeing those games&amp;nbsp;for years, if at all. Some games do finally see the light of day after many&amp;nbsp;years and some are still waiting for a release. Why is this an issue for the consumer? And why do we allow the industry to use it as a marketing tactic? Ep S7E2</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In the realm of video games, the concept of vaporware comes in form of major announcements of games, and then not seeing those games&amp;nbsp;for years, if at all. Some games do finally see the light of day after many&amp;nbsp;years and some are still waiting for a release. Why is this an issue for the consumer? And why do we allow the industry to use it as a marketing tactic? Ep S7E2</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S7E1: Switch-ing Back</title><link>http://dlcpodcast.blogspot.com/2017/01/episode-s7e1-switch-ing-back.html</link><pubDate>Tue, 31 Jan 2017 16:08:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4814129196579321566</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;In little more than a month, Nintendo's next major console comes out. Only announced this past fall, we don't know yet what to make of it: a console that mixes traditional TV device and portable gaming. Are we looking forward to the Switch, or do we have reservations? Find out on our Season 7 opener. &lt;a href="http://archive.org/download/DLCS7E1Final/DLC%20S7E1%20Final.mp3"&gt;Ep S7E1&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="218907311" type="audio/mpeg" url="http://archive.org/download/DLCS7E1Final/DLC%20S7E1%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In little more than a month, Nintendo's next major console comes out. Only announced this past fall, we don't know yet what to make of it: a console that mixes traditional TV device and portable gaming. Are we looking forward to the Switch, or do we have reservations? Find out on our Season 7 opener. Ep S7E1</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In little more than a month, Nintendo's next major console comes out. Only announced this past fall, we don't know yet what to make of it: a console that mixes traditional TV device and portable gaming. Are we looking forward to the Switch, or do we have reservations? Find out on our Season 7 opener. Ep S7E1</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E19: From Console to Tabletop</title><link>http://dlcpodcast.blogspot.com/2016/12/episode-s6e19-from-console-to-tabletop.html</link><pubDate>Thu, 29 Dec 2016 19:16:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3213315239231954080</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;We've discussed how video games have translated into a variety of media, and how tabletop games like D&amp;amp;D influence video games even today. On our season finale, we talk about how video games influence board/tabletop games, a marriage that brings the games loop full circle. &lt;a href="http://archive.org/download/DLCS6E19Final/DLC%20S6E19%20Final.mp3"&gt;Ep S6E19&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="175953569" type="audio/mpeg" url="http://archive.org/download/DLCS6E19Final/DLC%20S6E19%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>We've discussed how video games have translated into a variety of media, and how tabletop games like D&amp;amp;D influence video games even today. On our season finale, we talk about how video games influence board/tabletop games, a marriage that brings the games loop full circle. Ep S6E19</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>We've discussed how video games have translated into a variety of media, and how tabletop games like D&amp;amp;D influence video games even today. On our season finale, we talk about how video games influence board/tabletop games, a marriage that brings the games loop full circle. Ep S6E19</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E18: The Purple Cube</title><link>http://dlcpodcast.blogspot.com/2016/12/episode-s6e18-purple-cube.html</link><pubDate>Tue, 27 Dec 2016 11:28:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5385512444921850217</guid><description>&lt;br /&gt;
&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Fifteen years ago, the Nintendo GameCube arrived on the scene, giving us classics like Legend of Zelda: Wind Waker, Super Smash Bros. Melee, a host of Mario-themed sports titles, along with some decent third-party games like Eternal Darkness and Resident Evil 4. Where does it rank in video game history? Listen to our thoughts as we wax more nostalgia on this retrospective. &lt;a href="http://archive.org/download/DLCS6E18Final/DLC%20S6E18%20Final.mp3"&gt;Ep S6E18&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="254141186" type="audio/mpeg" url="http://archive.org/download/DLCS6E18Final/DLC%20S6E18%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Fifteen years ago, the Nintendo GameCube arrived on the scene, giving us classics like Legend of Zelda: Wind Waker, Super Smash Bros. Melee, a host of Mario-themed sports titles, along with some decent third-party games like Eternal Darkness and Resident Evil 4. Where does it rank in video game history? Listen to our thoughts as we wax more nostalgia on this retrospective. Ep S6E18</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Fifteen years ago, the Nintendo GameCube arrived on the scene, giving us classics like Legend of Zelda: Wind Waker, Super Smash Bros. Melee, a host of Mario-themed sports titles, along with some decent third-party games like Eternal Darkness and Resident Evil 4. Where does it rank in video game history? Listen to our thoughts as we wax more nostalgia on this retrospective. Ep S6E18</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E17: Free Play 13</title><link>http://dlcpodcast.blogspot.com/2016/12/episode-s6e17-free-play-13.html</link><pubDate>Wed, 14 Dec 2016 17:50:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-999723142864966321</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;The final Free Play episode of this season--recorded over the summer, it's another wide-ranging episode full of varied topics, such as the overblown hype that No Man's Sky brought, or extolling the virtues of Deus Ex, and a good ol' rant or two.&amp;nbsp;&lt;/span&gt;&lt;a href="http://archive.org/download/DLCS6E17Actual/DLC%20S6E17%20Actual.mp3"&gt;Ep S6E17&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="240402071" type="audio/mpeg" url="http://archive.org/download/DLCS6E17Actual/DLC%20S6E17%20Actual.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>The final Free Play episode of this season--recorded over the summer, it's another wide-ranging episode full of varied topics, such as the overblown hype that No Man's Sky brought, or extolling the virtues of Deus Ex, and a good ol' rant or two.&amp;nbsp;Ep S6E17</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>The final Free Play episode of this season--recorded over the summer, it's another wide-ranging episode full of varied topics, such as the overblown hype that No Man's Sky brought, or extolling the virtues of Deus Ex, and a good ol' rant or two.&amp;nbsp;Ep S6E17</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E16: Nintendo Switch Hype Train</title><link>http://dlcpodcast.blogspot.com/2016/11/episode-s6e16-nintendo-switch-hype-train.html</link><pubDate>Tue, 29 Nov 2016 18:15:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2202430081502891644</guid><description>We break down the reveal of the Nintendo Switch and go into full-on speculation about it: the little we do know, plus what we hope we'll see on it as long-suffering Nintendo fans...most of which will probably be dead wrong by January. Regardless, we're all on the hype train! &lt;a href="http://archive.org/download/DLCS6E16FullNS/DLC%20S6E16%20Full_NS.mp3"&gt;Ep S6E16&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="240358675" type="audio/mpeg" url="http://archive.org/download/DLCS6E16FullNS/DLC%20S6E16%20Full_NS.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>We break down the reveal of the Nintendo Switch and go into full-on speculation about it: the little we do know, plus what we hope we'll see on it as long-suffering Nintendo fans...most of which will probably be dead wrong by January. Regardless, we're all on the hype train! Ep S6E16</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>We break down the reveal of the Nintendo Switch and go into full-on speculation about it: the little we do know, plus what we hope we'll see on it as long-suffering Nintendo fans...most of which will probably be dead wrong by January. Regardless, we're all on the hype train! Ep S6E16</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E15: What The Hell, Nintendo? </title><link>http://dlcpodcast.blogspot.com/2016/11/episode-s6e15-what-hell-nintendo.html</link><pubDate>Tue, 15 Nov 2016 16:54:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5292694799917594716</guid><description>Even though the Nintendo Switch has captivated our Nintendo fanboy hearts again, we have to bring down the enthusiasm just a touch. There are many issues we have with Nintendo in recent years: threatening legal action and shutting down any fan projects as well as neglecting major franchises, for starters. We ask: what the hell, Nintendo? &lt;a href="http://archive.org/download/DLCS6E15Full/DLC%20S6E15%20Full.mp3"&gt;Ep S6E15&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="169522821" type="audio/mpeg" url="http://archive.org/download/DLCS6E15Full/DLC%20S6E15%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Even though the Nintendo Switch has captivated our Nintendo fanboy hearts again, we have to bring down the enthusiasm just a touch. There are many issues we have with Nintendo in recent years: threatening legal action and shutting down any fan projects as well as neglecting major franchises, for starters. We ask: what the hell, Nintendo? Ep S6E15</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Even though the Nintendo Switch has captivated our Nintendo fanboy hearts again, we have to bring down the enthusiasm just a touch. There are many issues we have with Nintendo in recent years: threatening legal action and shutting down any fan projects as well as neglecting major franchises, for starters. We ask: what the hell, Nintendo? Ep S6E15</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E14: The World of Survival Horror</title><link>http://dlcpodcast.blogspot.com/2016/10/episode-s6e14-world-of-survival-horror.html</link><pubDate>Tue, 25 Oct 2016 18:52:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-363700236510604911</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px;"&gt;Just in time for Halloween, we talk about our favorite survival horror games. From classics like Sweet Home and Clock Tower, to current favorites like Five Nights at Freddy's, we take a in-depth look at this niche genre. What are some of your favorites? &lt;a href="http://archive.org/download/DLCS6E14Full/DLC%20S6E14%20Full.mp3"&gt;Ep S6E14&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="238776186" type="audio/mpeg" url="http://archive.org/download/DLCS6E14Full/DLC%20S6E14%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Just in time for Halloween, we talk about our favorite survival horror games. From classics like Sweet Home and Clock Tower, to current favorites like Five Nights at Freddy's, we take a in-depth look at this niche genre. What are some of your favorites? Ep S6E14</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Just in time for Halloween, we talk about our favorite survival horror games. From classics like Sweet Home and Clock Tower, to current favorites like Five Nights at Freddy's, we take a in-depth look at this niche genre. What are some of your favorites? Ep S6E14</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E13: Free Play 12</title><link>http://dlcpodcast.blogspot.com/2016/09/episode-s6e13-free-play-12.html</link><pubDate>Tue, 27 Sep 2016 19:21:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-7959168238099645056</guid><description>&lt;span style="color: #0c3c60;"&gt;&lt;span style="font-family: open sans,sans-serif;"&gt;&lt;span style="font-size: 14px;"&gt;On our second Free Play of the season, it's just Brian and Tanya as they talk about nostalgia, the fact that major developers have taken notice, the problem of online bullying, sports games, and plenty more. &lt;a href="http://archive.org/download/DLCS6E13Full/DLC%20S6E13%20Full.mp3"&gt;Ep S6E13&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="222511688" type="audio/mpeg" url="http://archive.org/download/DLCS6E13Full/DLC%20S6E13%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On our second Free Play of the season, it's just Brian and Tanya as they talk about nostalgia, the fact that major developers have taken notice, the problem of online bullying, sports games, and plenty more. Ep S6E13</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On our second Free Play of the season, it's just Brian and Tanya as they talk about nostalgia, the fact that major developers have taken notice, the problem of online bullying, sports games, and plenty more. Ep S6E13</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E12: Puzzling, Isn't It?</title><link>http://dlcpodcast.blogspot.com/2016/08/episode-s6e12-puzzling-isnt-it.html</link><pubDate>Tue, 23 Aug 2016 19:34:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-9091253372835311021</guid><description>Even though they don't get the same attention and press that some franchises do, puzzle games remain a steady genre. Here, we talk about classics like Tetris and newer titles that blend genres such as Portal. What are some of your favorites? &lt;a href="http://archive.org/download/DLCS6E12Full/DLC%20S6E12%20Full.mp3"&gt;Ep S6E12&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="187205053" type="audio/mpeg" url="http://archive.org/download/DLCS6E12Full/DLC%20S6E12%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Even though they don't get the same attention and press that some franchises do, puzzle games remain a steady genre. Here, we talk about classics like Tetris and newer titles that blend genres such as Portal. What are some of your favorites? Ep S6E12</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Even though they don't get the same attention and press that some franchises do, puzzle games remain a steady genre. Here, we talk about classics like Tetris and newer titles that blend genres such as Portal. What are some of your favorites? Ep S6E12</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E11: Free Play 11</title><link>http://dlcpodcast.blogspot.com/2016/07/episode-s6e11-free-play-11.html</link><pubDate>Tue, 19 Jul 2016 19:09:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6484315140231157078</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;It's the first of three Free Play for this season: episodes where we talk about anything and everything game-related. On this episode: we rant about Mighty No. 9 and Final Fantasy 15, discuss the idea of playing a video game blind, and much more. Joined by Tanya from Kisareth Studios. &lt;a href="http://archive.org/download/DLCS6E11Final/DLC%20S6E11%20Final.mp3"&gt;Ep S6E11&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="294975904" type="audio/mpeg" url="http://archive.org/download/DLCS6E11Final/DLC%20S6E11%20Final.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's the first of three Free Play for this season: episodes where we talk about anything and everything game-related. On this episode: we rant about Mighty No. 9 and Final Fantasy 15, discuss the idea of playing a video game blind, and much more. Joined by Tanya from Kisareth Studios. Ep S6E11</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's the first of three Free Play for this season: episodes where we talk about anything and everything game-related. On this episode: we rant about Mighty No. 9 and Final Fantasy 15, discuss the idea of playing a video game blind, and much more. Joined by Tanya from Kisareth Studios. Ep S6E11</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E10: E3 2016</title><link>http://dlcpodcast.blogspot.com/2016/06/episode-s6e10-e3-2016.html</link><pubDate>Mon, 27 Jun 2016 19:16:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3707349017771737195</guid><description>The dust has settled on another E3, and so with it, we take a look at this year's offerings. What stuck out, for better or worse? Are we looking forward to anything? We break it all down for you here, alongside with Joshie, here on&amp;nbsp;his annual appearance. &lt;a href="http://archive.org/download/DlcE32016/dlc%20e3%202016.mp3"&gt;Ep S6E10&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="359581809" type="audio/mpeg" url="http://archive.org/download/DlcE32016/dlc%20e3%202016.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>The dust has settled on another E3, and so with it, we take a look at this year's offerings. What stuck out, for better or worse? Are we looking forward to anything? We break it all down for you here, alongside with Joshie, here on&amp;nbsp;his annual appearance. Ep S6E10</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>The dust has settled on another E3, and so with it, we take a look at this year's offerings. What stuck out, for better or worse? Are we looking forward to anything? We break it all down for you here, alongside with Joshie, here on&amp;nbsp;his annual appearance. Ep S6E10</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E9: 20 Years of Nintendo 64</title><link>http://dlcpodcast.blogspot.com/2016/06/episode-s6e9-20-years-of-nintendo-64.html</link><pubDate>Thu, 9 Jun 2016 18:20:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-500830861002337030</guid><description>&lt;span style="background-color: white; color: #1d2129; font-family: helvetica, arial, sans-serif; font-size: 14px; line-height: 19.32px;"&gt;We spend 2 hours going down the warp pipe of nostalgia to talk about the 20th anniversary of the Nintendo 64, bringing up our most memorable games from the well-known to the obscure, and discussing the console's place in gaming history.&amp;nbsp;&lt;a href="http://archive.org/download/DLCS6E9Full/DLC%20S6E9%20Full.mp3"&gt;Ep S6E9&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="248921717" type="audio/mpeg" url="http://archive.org/download/DLCS6E9Full/DLC%20S6E9%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>We spend 2 hours going down the warp pipe of nostalgia to talk about the 20th anniversary of the Nintendo 64, bringing up our most memorable games from the well-known to the obscure, and discussing the console's place in gaming history.&amp;nbsp;Ep S6E9</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>We spend 2 hours going down the warp pipe of nostalgia to talk about the 20th anniversary of the Nintendo 64, bringing up our most memorable games from the well-known to the obscure, and discussing the console's place in gaming history.&amp;nbsp;Ep S6E9</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E8: From 2011 to Now</title><link>http://dlcpodcast.blogspot.com/2016/05/episode-s6e8-from-2011-to-now.html</link><pubDate>Wed, 25 May 2016 16:51:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3374344802540973892</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;In Season 1, we looked at six classic franchises celebrating milestone anniversaries: Sonic, Dragon Quest, Zelda, Metroid, Donkey Kong, and Resident Evil. Now, five years later, we look back and see what new entries each franchise have given us. &lt;a href="http://archive.org/download/DLCS6E8Full/DLC%20S6E8%20Full.mp3"&gt;Ep S6E8&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="174849314" type="audio/mpeg" url="http://archive.org/download/DLCS6E8Full/DLC%20S6E8%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In Season 1, we looked at six classic franchises celebrating milestone anniversaries: Sonic, Dragon Quest, Zelda, Metroid, Donkey Kong, and Resident Evil. Now, five years later, we look back and see what new entries each franchise have given us. Ep S6E8</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In Season 1, we looked at six classic franchises celebrating milestone anniversaries: Sonic, Dragon Quest, Zelda, Metroid, Donkey Kong, and Resident Evil. Now, five years later, we look back and see what new entries each franchise have given us. Ep S6E8</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E7B: PAX East 2016, Part 2</title><link>http://dlcpodcast.blogspot.com/2016/05/episode-s6e7b-pax-east-2016-part-2.html</link><pubDate>Tue, 17 May 2016 18:46:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3411243221529946756</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;Part 2 of our PAX East 2016 recap covers the second and third day of the convention. Day 2 concerts, excessive tabletop gaming and more indie games await! &lt;a href="http://archive.org/download/DLCS6E7Part2/DLC%20S6E7%20Part%202.mp3"&gt;Ep S6E7B&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="173825397" type="audio/mpeg" url="http://archive.org/download/DLCS6E7Part2/DLC%20S6E7%20Part%202.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Part 2 of our PAX East 2016 recap covers the second and third day of the convention. Day 2 concerts, excessive tabletop gaming and more indie games await! Ep S6E7B</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Part 2 of our PAX East 2016 recap covers the second and third day of the convention. Day 2 concerts, excessive tabletop gaming and more indie games await! Ep S6E7B</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E7A: PAX East 2016, Part 1</title><link>http://dlcpodcast.blogspot.com/2016/05/episode-s6e7a-pax-east-2016-part-1.html</link><pubDate>Mon, 16 May 2016 17:35:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-366897336812461096</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;It's our longest PAX East recap episode yet, so it's being broken down into two parts. Brian, Shanna, Wyatt (from Sprites and Dice), Reid, and Jonathan (making his DLC debut) talk about their experiences--all the amazing indie games they demoed, the concerts, and PAX overall. Part 1 covers the first day. &lt;a href="http://archive.org/download/DLCS6E7Part1/DLC%20S6E7%20Part%201.mp3"&gt;Ep S6E7A&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="134026484" type="audio/mpeg" url="http://archive.org/download/DLCS6E7Part1/DLC%20S6E7%20Part%201.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's our longest PAX East recap episode yet, so it's being broken down into two parts. Brian, Shanna, Wyatt (from Sprites and Dice), Reid, and Jonathan (making his DLC debut) talk about their experiences--all the amazing indie games they demoed, the concerts, and PAX overall. Part 1 covers the first day. Ep S6E7A</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's our longest PAX East recap episode yet, so it's being broken down into two parts. Brian, Shanna, Wyatt (from Sprites and Dice), Reid, and Jonathan (making his DLC debut) talk about their experiences--all the amazing indie games they demoed, the concerts, and PAX overall. Part 1 covers the first day. Ep S6E7A</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E6: The PC Master Race</title><link>http://dlcpodcast.blogspot.com/2016/04/episode-s6e6-pc-master-race.html</link><pubDate>Wed, 27 Apr 2016 20:10:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-7682707474274560688</guid><description>&lt;div id="descript" style="background-color: white; box-sizing: border-box; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px; overflow: hidden; transition: max-height 1.5s ease;"&gt;
&lt;span style="box-sizing: border-box; color: #141823; font-family: helvetica, arial, sans-serif; line-height: 19.32px;"&gt;What started off as sarcastic commentary on PC gamers became something said PC gaming community embraced, but why do we feel a need to further divide gamers based on how and what they play their games on? &lt;a href="http://archive.org/download/DLCS6E6Full/DLC%20S6E6%20Full.mp3"&gt;Ep S6E6&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="box-sizing: border-box; color: #141823; font-family: helvetica, arial, sans-serif; line-height: 19.32px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="222255978" type="audio/mpeg" url="http://archive.org/download/DLCS6E6Full/DLC%20S6E6%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>What started off as sarcastic commentary on PC gamers became something said PC gaming community embraced, but why do we feel a need to further divide gamers based on how and what they play their games on? Ep S6E6</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>What started off as sarcastic commentary on PC gamers became something said PC gaming community embraced, but why do we feel a need to further divide gamers based on how and what they play their games on? Ep S6E6</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E5: The D&amp;D Connection</title><link>http://dlcpodcast.blogspot.com/2016/04/episode-s6e5-d-connection.html</link><pubDate>Thu, 14 Apr 2016 19:20:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8594437771872670496</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;Wyatt from the gaming site Sprites and Dice returns to guest-host this episode, moderating a discussion about the influences that the long-running tabletop game Dungeons &amp;amp; Dragons have had on video games past and present, from classics like Final Fantasy and Dragon Quest, to more modern games like Dragon Age and Skyrim. &lt;a href="http://archive.org/download/DLCS6E5Full/DLC%20S6E5%20Full.mp3"&gt;Ep S6E5&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="202513220" type="audio/mpeg" url="http://archive.org/download/DLCS6E5Full/DLC%20S6E5%20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Wyatt from the gaming site Sprites and Dice returns to guest-host this episode, moderating a discussion about the influences that the long-running tabletop game Dungeons &amp;amp; Dragons have had on video games past and present, from classics like Final Fantasy and Dragon Quest, to more modern games like Dragon Age and Skyrim. Ep S6E5</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Wyatt from the gaming site Sprites and Dice returns to guest-host this episode, moderating a discussion about the influences that the long-running tabletop game Dungeons &amp;amp; Dragons have had on video games past and present, from classics like Final Fantasy and Dragon Quest, to more modern games like Dragon Age and Skyrim. Ep S6E5</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E4B: Gotta Catch 'Em All (Part 2)</title><link>http://dlcpodcast.blogspot.com/2016/03/episode-s64b-gotta-catch-em-all-part-2.html</link><pubDate>Tue, 29 Mar 2016 19:28:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3118341718279169672</guid><description>&lt;span style="background-color: white; color: #333333; font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;helvetica&amp;quot; , &amp;quot;arial&amp;quot; , sans-serif; font-size: 14px; line-height: 20px;"&gt;In Part 2 of our Pokemon 20th Anniversary episode, we pick up where we left off in the first half--from the 3rd generation (Ruby/Sapphire/Emerald and going all the way through to now. It's 2 more hours of Pokemon chat! &lt;a href="http://archive.org/download/DLC_S6E4B/DlcS6e4bFull.mp3"&gt;Ep S6E4B&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="225763551" type="audio/mpeg" url="http://archive.org/download/DLC_S6E4B/DlcS6e4bFull.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In Part 2 of our Pokemon 20th Anniversary episode, we pick up where we left off in the first half--from the 3rd generation (Ruby/Sapphire/Emerald and going all the way through to now. It's 2 more hours of Pokemon chat! Ep S6E4B</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In Part 2 of our Pokemon 20th Anniversary episode, we pick up where we left off in the first half--from the 3rd generation (Ruby/Sapphire/Emerald and going all the way through to now. It's 2 more hours of Pokemon chat! Ep S6E4B</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E4A: Gotta Catch 'Em All (Part 1)</title><link>http://dlcpodcast.blogspot.com/2016/03/episode-s6e4a-gotta-catch-em-all-part-1.html</link><pubDate>Thu, 17 Mar 2016 19:13:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2772372063287218670</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;Do you want to be the very best, like no one ever was? On the first part of what ended up being a 2-part episode, we dive back into the nostalgia pool to talk about Pokemon, celebrating 20 years of catching, training, and battling to become the Pokemon Champion. &lt;a href="http://archive.org/download/DLC_S6E4A/S6e41stHalfFinal.mp3"&gt;Ep S6E4A&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="149943208" type="audio/mpeg" url="http://archive.org/download/DLC_S6E4A/S6e41stHalfFinal.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Do you want to be the very best, like no one ever was? On the first part of what ended up being a 2-part episode, we dive back into the nostalgia pool to talk about Pokemon, celebrating 20 years of catching, training, and battling to become the Pokemon Champion. Ep S6E4A</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Do you want to be the very best, like no one ever was? On the first part of what ended up being a 2-part episode, we dive back into the nostalgia pool to talk about Pokemon, celebrating 20 years of catching, training, and battling to become the Pokemon Champion. Ep S6E4A</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E3: A Hail of Bullets</title><link>http://dlcpodcast.blogspot.com/2016/03/episode-s6e3-hail-of-bullets.html</link><pubDate>Wed, 2 Mar 2016 18:57:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5808194797068514640</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;We look at shoot 'em up games, a genre of game that has fallen out of favor in recent years. Challenging, maddening, and fun (depending on who you ask), these games still manage to appeal to gamers seeking a challenge. &lt;a href="http://archive.org/download/DLC_S6E3/DlcS6e3Full.mp3"&gt;Ep S6E3&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="188959639" type="audio/mpeg" url="http://archive.org/download/DLC_S6E3/DlcS6e3Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>We look at shoot 'em up games, a genre of game that has fallen out of favor in recent years. Challenging, maddening, and fun (depending on who you ask), these games still manage to appeal to gamers seeking a challenge. Ep S6E3</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>We look at shoot 'em up games, a genre of game that has fallen out of favor in recent years. Challenging, maddening, and fun (depending on who you ask), these games still manage to appeal to gamers seeking a challenge. Ep S6E3</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E2: Polarizing Games</title><link>http://dlcpodcast.blogspot.com/2016/02/episode-s6e2-polarizing-games.html</link><pubDate>Wed, 17 Feb 2016 19:33:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-7955839969950659585</guid><description>Developers are starting to utilize storylines and plot elements not typically found in games: depression, anxiety, LGBT issues, death, racism, among others. Some feel that such divisive and controversial subjects have no place in games--should they? What's the aim? &lt;a href="http://archive.org/download/DLC_S6E2/DlcS6e2Full.mp3"&gt;Ep S6E2&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="206264828" type="audio/mpeg" url="http://archive.org/download/DLC_S6E2/DlcS6e2Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Developers are starting to utilize storylines and plot elements not typically found in games: depression, anxiety, LGBT issues, death, racism, among others. Some feel that such divisive and controversial subjects have no place in games--should they? What's the aim? Ep S6E2</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Developers are starting to utilize storylines and plot elements not typically found in games: depression, anxiety, LGBT issues, death, racism, among others. Some feel that such divisive and controversial subjects have no place in games--should they? What's the aim? Ep S6E2</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S6E1: Pixel Glory</title><link>http://dlcpodcast.blogspot.com/2016/02/episode-s6e1-pixel-glory.html</link><pubDate>Tue, 2 Feb 2016 16:29:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-7780937203097752299</guid><description>&lt;br /&gt;
&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;To kick off our 6th year of DLC, Brian and Ron talk about the retro revival that's taken gaming by storm: who would've thought that 20 or so years after the NES and SNES that we'd still be playing games that look like those we grew up on? Why are we still drawn to such games? &lt;a href="http://archive.org/download/DLC_S6E1/DlcS6e1Full.mp3"&gt;Ep S6E1&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="182471176" type="audio/mpeg" url="http://archive.org/download/DLC_S6E1/DlcS6e1Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>To kick off our 6th year of DLC, Brian and Ron talk about the retro revival that's taken gaming by storm: who would've thought that 20 or so years after the NES and SNES that we'd still be playing games that look like those we grew up on? Why are we still drawn to such games? Ep S6E1</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>To kick off our 6th year of DLC, Brian and Ron talk about the retro revival that's taken gaming by storm: who would've thought that 20 or so years after the NES and SNES that we'd still be playing games that look like those we grew up on? Why are we still drawn to such games? Ep S6E1</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5EP: Season 5 Outtakes</title><link>http://dlcpodcast.blogspot.com/2016/01/episode-s5ep-season-5-outtakes.html</link><pubDate>Fri, 15 Jan 2016 19:08:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-579880232252551952</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;On this bonus DLC, it's our Season 5 outtake reel containing some bloopers, funny moments, and off-air shenanigans that happened during 2015. Hope you enjoy it! &lt;a href="http://archive.org/download/S5Poop/s5%20poop.mp3"&gt;Ep S5EP&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="32193082" type="audio/mpeg" url="http://archive.org/download/S5Poop/s5%20poop.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On this bonus DLC, it's our Season 5 outtake reel containing some bloopers, funny moments, and off-air shenanigans that happened during 2015. Hope you enjoy it! Ep S5EP</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On this bonus DLC, it's our Season 5 outtake reel containing some bloopers, funny moments, and off-air shenanigans that happened during 2015. Hope you enjoy it! Ep S5EP</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E23: The Brothers Mario, Part 4</title><link>http://dlcpodcast.blogspot.com/2015/12/episode-s5e23-brothers-mario-part-4.html</link><pubDate>Tue, 22 Dec 2015 19:19:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3047571610832385475</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;It began with Mario, and we'll end with Mario. We talk about many of the offshoot Mario games including Mario Kart, Mario Party, and the myriad sports titles as we wrap up both our 30th anniversary celebration of Super Mario and our 5th season of DLC.&amp;nbsp;&lt;a href="http://archive.org/download/DLC_S5E23/DlcS5e23Full.mp3"&gt;Ep S5E23&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="212792461" type="audio/mpeg" url="http://archive.org/download/DLC_S5E23/DlcS5e23Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It began with Mario, and we'll end with Mario. We talk about many of the offshoot Mario games including Mario Kart, Mario Party, and the myriad sports titles as we wrap up both our 30th anniversary celebration of Super Mario and our 5th season of DLC.&amp;nbsp;Ep S5E23</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It began with Mario, and we'll end with Mario. We talk about many of the offshoot Mario games including Mario Kart, Mario Party, and the myriad sports titles as we wrap up both our 30th anniversary celebration of Super Mario and our 5th season of DLC.&amp;nbsp;Ep S5E23</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E22: On Gaming Journalism</title><link>http://dlcpodcast.blogspot.com/2015/12/episode-s5e22-on-gaming-journalism.html</link><pubDate>Wed, 9 Dec 2015 18:35:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6904757302633694376</guid><description>&lt;br /&gt;
&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;Wyatt from the gaming blog Sprites and Dice takes over the host's chair and engages the panel in a wide-ranging discussion about many aspects of gaming journalism: reviews (and the bias therein), opinion pieces, writing about experiences, and more. All music used belongs to their respective games/developers/composers/studios/etc. &lt;a href="http://archive.org/download/DLC_S5E22/DlcS5e22Full.mp3"&gt;Ep S5E22&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="215154853" type="audio/mpeg" url="http://archive.org/download/DLC_S5E22/DlcS5e22Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Wyatt from the gaming blog Sprites and Dice takes over the host's chair and engages the panel in a wide-ranging discussion about many aspects of gaming journalism: reviews (and the bias therein), opinion pieces, writing about experiences, and more. All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E22</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Wyatt from the gaming blog Sprites and Dice takes over the host's chair and engages the panel in a wide-ranging discussion about many aspects of gaming journalism: reviews (and the bias therein), opinion pieces, writing about experiences, and more. All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E22</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E21: Enter Sony, Part 3</title><link>http://dlcpodcast.blogspot.com/2015/12/episode-s5e21-enter-sony-part-3.html</link><pubDate>Wed, 2 Dec 2015 20:33:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8348173443145845639</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;The final episode of our 20th anniversary celebration of the original PlayStation highlights some of the genres that the system was known for, particularly RPGs. We throw some more survival horror, action, fighting, and even sports titles to our list of recollected games. All music used belongs to their respective games/studios/composers/developers/inc. &lt;a href="http://archive.org/download/DLC_S5E21/DlcS5e21Full.mp3"&gt;Ep S5E21&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="244304943" type="audio/mpeg" url="http://archive.org/download/DLC_S5E21/DlcS5e21Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>The final episode of our 20th anniversary celebration of the original PlayStation highlights some of the genres that the system was known for, particularly RPGs. We throw some more survival horror, action, fighting, and even sports titles to our list of recollected games. All music used belongs to their respective games/studios/composers/developers/inc. Ep S5E21</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>The final episode of our 20th anniversary celebration of the original PlayStation highlights some of the genres that the system was known for, particularly RPGs. We throw some more survival horror, action, fighting, and even sports titles to our list of recollected games. All music used belongs to their respective games/studios/composers/developers/inc. Ep S5E21</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E20: Holiday Lineup 2015</title><link>http://dlcpodcast.blogspot.com/2015/11/episode-s5e20-holiday-lineup-2015.html</link><pubDate>Thu, 12 Nov 2015 18:01:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6593909835449686514</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;Brian and Ron take a look through this year's lineup of holiday releases, talk about them, and also look ahead to what's due in 2016. Brian also goes on a bit of a Square Enix rant in the second half. All music belongs to their respective games/composers/studios/developers/etc. No copyright infringement intended. &lt;a href="http://archive.org/download/DLC_S5E20/DlcS5e20Full.mp3"&gt;Ep S5E20&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="172211126" type="audio/mpeg" url="http://archive.org/download/DLC_S5E20/DlcS5e20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Brian and Ron take a look through this year's lineup of holiday releases, talk about them, and also look ahead to what's due in 2016. Brian also goes on a bit of a Square Enix rant in the second half. All music belongs to their respective games/composers/studios/developers/etc. No copyright infringement intended. Ep S5E20</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Brian and Ron take a look through this year's lineup of holiday releases, talk about them, and also look ahead to what's due in 2016. Brian also goes on a bit of a Square Enix rant in the second half. All music belongs to their respective games/composers/studios/developers/etc. No copyright infringement intended. Ep S5E20</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E19: The Test Of Time</title><link>http://dlcpodcast.blogspot.com/2015/10/episode-s5e19-test-of-time-episode-100.html</link><pubDate>Thu, 29 Oct 2015 19:49:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3797365444922813434</guid><description>&lt;span face="'Helvetica Neue', Helvetica, Arial, sans-serif" style="background-color: white; color: #333333; font-size: 14px; line-height: 20px;"&gt;We go back to the nostalgia well to talk about games that we feel have aged well, as well as games that have failed the test of time. NOTE: this was the 100th episode recorded, but the 99th to be broadcast. All music used belongs to their respective games/composers/studios/developers/etc.&amp;nbsp;&lt;a href="http://archive.org/download/DLC_S5E19/DlcEp100Full.mp3"&gt;Ep S5E19&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="256220191" type="audio/mpeg" url="http://archive.org/download/DLC_S5E19/DlcEp100Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>We go back to the nostalgia well to talk about games that we feel have aged well, as well as games that have failed the test of time. NOTE: this was the 100th episode recorded, but the 99th to be broadcast. All music used belongs to their respective games/composers/studios/developers/etc.&amp;nbsp;Ep S5E19</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>We go back to the nostalgia well to talk about games that we feel have aged well, as well as games that have failed the test of time. NOTE: this was the 100th episode recorded, but the 99th to be broadcast. All music used belongs to their respective games/composers/studios/developers/etc.&amp;nbsp;Ep S5E19</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E18: Games In Other Media</title><link>http://dlcpodcast.blogspot.com/2015/10/episode-s5e18-games-in-other-media.html</link><pubDate>Tue, 13 Oct 2015 19:35:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8885304569838727599</guid><description>In Season 1, we devoted an episode to movies based on video games and their abysmal track record. But what about adapting games to other media, such as comic books, graphic novels, full-length novelizations, and even TV shows? On episode 99 of DLC, we take a look at these other adaptations and see how they fare.&amp;nbsp;All music used belongs to their respective games/studios/publishers/developers/composers/etc. No copyright infringement is intended. &lt;a href="http://archive.org/download/DLC_S5E18/DlcS5e18Full.mp3"&gt;Ep S5E18&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="236170611" type="audio/mpeg" url="http://archive.org/download/DLC_S5E18/DlcS5e18Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In Season 1, we devoted an episode to movies based on video games and their abysmal track record. But what about adapting games to other media, such as comic books, graphic novels, full-length novelizations, and even TV shows? On episode 99 of DLC, we take a look at these other adaptations and see how they fare.&amp;nbsp;All music used belongs to their respective games/studios/publishers/developers/composers/etc. No copyright infringement is intended. Ep S5E18</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In Season 1, we devoted an episode to movies based on video games and their abysmal track record. But what about adapting games to other media, such as comic books, graphic novels, full-length novelizations, and even TV shows? On episode 99 of DLC, we take a look at these other adaptations and see how they fare.&amp;nbsp;All music used belongs to their respective games/studios/publishers/developers/composers/etc. No copyright infringement is intended. Ep S5E18</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E17: Free Play 10.0</title><link>http://dlcpodcast.blogspot.com/2015/09/episode-s5e17-free-play-100.html</link><pubDate>Tue, 29 Sep 2015 19:47:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1038781696963244865</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;On the final Free Play episode of 2015, three panelists making their DLC debuts give us some new topics of open discussion: from the fate of the Metal Gear Solid series now without Kojima, to Pokemon, a look at the state of eSports, first-person exploration games, and much more. It's a packed 2+ hours. All music used belongs to their respective games/composers/studios/developers/etc. Ep &lt;a href="http://archive.org/download/DLC_S5E17/DlcS5e17Full.mp3"&gt;S5E17&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="252421796" type="audio/mpeg" url="http://archive.org/download/DLC_S5E17/DlcS5e17Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the final Free Play episode of 2015, three panelists making their DLC debuts give us some new topics of open discussion: from the fate of the Metal Gear Solid series now without Kojima, to Pokemon, a look at the state of eSports, first-person exploration games, and much more. It's a packed 2+ hours. All music used belongs to their respective games/composers/studios/developers/etc. Ep S5E17</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the final Free Play episode of 2015, three panelists making their DLC debuts give us some new topics of open discussion: from the fate of the Metal Gear Solid series now without Kojima, to Pokemon, a look at the state of eSports, first-person exploration games, and much more. It's a packed 2+ hours. All music used belongs to their respective games/composers/studios/developers/etc. Ep S5E17</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E16: The Brothers Mario, Part 3</title><link>http://dlcpodcast.blogspot.com/2015/09/episode-s5e16-brothers-mario-part-3.html</link><pubDate>Tue, 15 Sep 2015 18:37:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3138176120759467229</guid><description>&lt;div class="content" style="background-color: white; box-sizing: border-box; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px; padding: 0.1em;"&gt;
&lt;/div&gt;
&lt;div id="descript" style="background-color: white; box-sizing: border-box; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px; overflow: hidden; transition: max-height 1.5s ease;"&gt;
On part 3 of our 30th anniversary celebration of the Super Mario franchise, we delve into the most recent releases: New Super Mario Bros on the DS, 3DS, Wii, and Wii U, Super Mario Galaxy 1 and 2, 3D World and 3D Land. We also speculate about the future, and talk about Super Mario Maker as well. All music used belongs to their respective games/studios/developers/composers/etc. &lt;a href="http://archive.org/download/DLC_S5E16/DlcS5e16Full.mp3"&gt;Ep S5E16&lt;/a&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="201602885" type="audio/mpeg" url="http://archive.org/download/DLC_S5E16/DlcS5e16Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On part 3 of our 30th anniversary celebration of the Super Mario franchise, we delve into the most recent releases: New Super Mario Bros on the DS, 3DS, Wii, and Wii U, Super Mario Galaxy 1 and 2, 3D World and 3D Land. We also speculate about the future, and talk about Super Mario Maker as well. All music used belongs to their respective games/studios/developers/composers/etc. Ep S5E16</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On part 3 of our 30th anniversary celebration of the Super Mario franchise, we delve into the most recent releases: New Super Mario Bros on the DS, 3DS, Wii, and Wii U, Super Mario Galaxy 1 and 2, 3D World and 3D Land. We also speculate about the future, and talk about Super Mario Maker as well. All music used belongs to their respective games/studios/developers/composers/etc. Ep S5E16</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E15: The Kisareth Empire</title><link>http://dlcpodcast.blogspot.com/2015/09/episode-s5e15-kisareth-empire.html</link><pubDate>Tue, 1 Sep 2015 21:39:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4568175054446071447</guid><description>In response to a fan's request, we decided to sit down with a few of the awesome people over at indie game developer Kisareth Studios. We talk about they came to be, their Chronicles of a Dark Lord series, and their plans for the future. All music used belongs to their respective games/composers/studios/developers/etc. &lt;a href="http://archive.org/download/DLC_S5E15/DlcS5e15Full.mp3"&gt;Ep S5E15&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="226197336" type="audio/mpeg" url="http://archive.org/download/DLC_S5E15/DlcS5e15Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In response to a fan's request, we decided to sit down with a few of the awesome people over at indie game developer Kisareth Studios. We talk about they came to be, their Chronicles of a Dark Lord series, and their plans for the future. All music used belongs to their respective games/composers/studios/developers/etc. Ep S5E15</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In response to a fan's request, we decided to sit down with a few of the awesome people over at indie game developer Kisareth Studios. We talk about they came to be, their Chronicles of a Dark Lord series, and their plans for the future. All music used belongs to their respective games/composers/studios/developers/etc. Ep S5E15</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E14: Free Play 9.0</title><link>http://dlcpodcast.blogspot.com/2015/08/episode-s5e14-free-play-90.html</link><pubDate>Tue, 18 Aug 2015 21:05:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8328214659599719279</guid><description>Summer rolls on, and with it, comes out second Free Play episode of the year. On it, we bat around such topics as China ending its 15-year old ban on game consoles, professional gaming instituting a drug-testing policy, speculating on Nintendo's NX, and more. &lt;a href="http://archive.org/download/DLC_S5E14/DlcS5e14Full.mp3"&gt;Ep S5E14&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="193607293" type="audio/mpeg" url="http://archive.org/download/DLC_S5E14/DlcS5e14Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Summer rolls on, and with it, comes out second Free Play episode of the year. On it, we bat around such topics as China ending its 15-year old ban on game consoles, professional gaming instituting a drug-testing policy, speculating on Nintendo's NX, and more. Ep S5E14</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Summer rolls on, and with it, comes out second Free Play episode of the year. On it, we bat around such topics as China ending its 15-year old ban on game consoles, professional gaming instituting a drug-testing policy, speculating on Nintendo's NX, and more. Ep S5E14</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E13: Thank You, Mr. Iwata</title><link>http://dlcpodcast.blogspot.com/2015/08/episode-s5e13-thank-you-mr-iwata.html</link><pubDate>Tue, 4 Aug 2015 21:24:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-9067010872910450644</guid><description>We talk about the late Satoru Iwata, 4th president of Nintendo, who died suddenly in July 2015. On this episode, we discuss his contributions not just to Nintendo, but to gaming as a whole. &lt;a href="http://archive.org/download/DLC_S5E13/DlcS5e13Full.mp3"&gt;Ep S5E13&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="166648956" type="audio/mpeg" url="http://archive.org/download/DLC_S5E13/DlcS5e13Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>We talk about the late Satoru Iwata, 4th president of Nintendo, who died suddenly in July 2015. On this episode, we discuss his contributions not just to Nintendo, but to gaming as a whole. Ep S5E13</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>We talk about the late Satoru Iwata, 4th president of Nintendo, who died suddenly in July 2015. On this episode, we discuss his contributions not just to Nintendo, but to gaming as a whole. Ep S5E13</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E12: Free Play 8.0</title><link>http://dlcpodcast.blogspot.com/2015/07/episode-s5e12-free-play-80_21.html</link><pubDate>Tue, 21 Jul 2015 20:39:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5149707042939454629</guid><description>Ron, Ryan, Nick, and Brian have an open discussion and give their thoughts on a variety of gaming topics in the first of this season's Free Play episodes--what they're currently playing, 3D gaming, the final numbers of the Steam summer sale, and more! All music used belongs to their respective games/composers/developers/studios/etc. &lt;a href="http://archive.org/download/DLC_S5E12A/DlcS5e12FullA.mp3"&gt;Ep S5E12&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="220368435" type="audio/mpeg" url="http://archive.org/download/DLC_S5E12A/DlcS5e12FullA.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ron, Ryan, Nick, and Brian have an open discussion and give their thoughts on a variety of gaming topics in the first of this season's Free Play episodes--what they're currently playing, 3D gaming, the final numbers of the Steam summer sale, and more! All music used belongs to their respective games/composers/developers/studios/etc. Ep S5E12</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Ron, Ryan, Nick, and Brian have an open discussion and give their thoughts on a variety of gaming topics in the first of this season's Free Play episodes--what they're currently playing, 3D gaming, the final numbers of the Steam summer sale, and more! All music used belongs to their respective games/composers/developers/studios/etc. Ep S5E12</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E11: E3 2015</title><link>http://dlcpodcast.blogspot.com/2015/07/episode-s5e11-e3-2015.html</link><pubDate>Wed, 8 Jul 2015 10:19:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3098101358368456398</guid><description>&lt;br /&gt;
&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;Now that we've had a few weeks to take it all in, we look at all the highlights from this year's E3 and give you our thoughts on the reveals, announcements, and news. What are we looking forward to? Find out here. All music used belongs to their respective games/studios/publishers/composers/etc. No copyright infringement is intended.&amp;nbsp;&lt;a href="http://archive.org/download/DLC_S5E11/DlcS5e11Full.mp3"&gt;Ep S5E11&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="266805364" type="audio/mpeg" url="http://archive.org/download/DLC_S5E11/DlcS5e11Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Now that we've had a few weeks to take it all in, we look at all the highlights from this year's E3 and give you our thoughts on the reveals, announcements, and news. What are we looking forward to? Find out here. All music used belongs to their respective games/studios/publishers/composers/etc. No copyright infringement is intended.&amp;nbsp;Ep S5E11</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Now that we've had a few weeks to take it all in, we look at all the highlights from this year's E3 and give you our thoughts on the reveals, announcements, and news. What are we looking forward to? Find out here. All music used belongs to their respective games/studios/publishers/composers/etc. No copyright infringement is intended.&amp;nbsp;Ep S5E11</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E10: The Battle For The Past</title><link>http://dlcpodcast.blogspot.com/2015/06/episode-s5e10-battle-for-past.html</link><pubDate>Tue, 23 Jun 2015 19:04:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3676695747114103713</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;On this episode, we discuss the current dispute going on between the EFF and the ESA: should video games be legally allowed to be preserved and played after the companies who host these games shut down those servers, or should they forever be consigned to history in the name of anti-piracy? All music used belongs to their respective games/studios/developers/composers/etc. &lt;a href="http://archive.org/download/DLC_S5E10/DlcS5e10Full.mp3"&gt;Ep S5E10&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="165701860" type="audio/mpeg" url="http://archive.org/download/DLC_S5E10/DlcS5e10Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On this episode, we discuss the current dispute going on between the EFF and the ESA: should video games be legally allowed to be preserved and played after the companies who host these games shut down those servers, or should they forever be consigned to history in the name of anti-piracy? All music used belongs to their respective games/studios/developers/composers/etc. Ep S5E10</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On this episode, we discuss the current dispute going on between the EFF and the ESA: should video games be legally allowed to be preserved and played after the companies who host these games shut down those servers, or should they forever be consigned to history in the name of anti-piracy? All music used belongs to their respective games/studios/developers/composers/etc. Ep S5E10</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E9: Enter Sony, Part 2</title><link>http://dlcpodcast.blogspot.com/2015/06/episode-s5e9-enter-sony-part-2.html</link><pubDate>Tue, 2 Jun 2015 18:57:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1854336740376268437</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;Part 2 of our PlayStation 20th Anniversary series rolls on, with more nostalgia and fond recollections from the PS1 era. All music used belongs to their respective games/developers/composers/studios/etc. &lt;a href="http://archive.org/download/DLC_S5E9/DlcS5e9Full.mp3"&gt;Ep S5E9&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="283493659" type="audio/mpeg" url="http://archive.org/download/DLC_S5E9/DlcS5e9Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Part 2 of our PlayStation 20th Anniversary series rolls on, with more nostalgia and fond recollections from the PS1 era. All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E9</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Part 2 of our PlayStation 20th Anniversary series rolls on, with more nostalgia and fond recollections from the PS1 era. All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E9</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S538: Chrono Time</title><link>http://dlcpodcast.blogspot.com/2015/05/episode-s538-chrono-time.html</link><pubDate>Tue, 19 May 2015 22:00:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3621102913422174478</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;Just 3 weeks before the PlayStation launched in the US, a game was released for the SNES that to this day remains one of the greatest games of all time. For many, it is considered the perfect game: the perfect balance of story, characters, gameplay, and music. And we couldn't agree more. On this episode, we celebrate the 20th anniversary of Chrono Trigger. All music used belongs to their respective games/studios/composers/developers/etc. &lt;a href="http://archive.org/download/DLC_S5E8/DlcS5e8Full.mp3"&gt;Ep S538&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="350356312" type="audio/mpeg" url="http://archive.org/download/DLC_S5E8/DlcS5e8Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Just 3 weeks before the PlayStation launched in the US, a game was released for the SNES that to this day remains one of the greatest games of all time. For many, it is considered the perfect game: the perfect balance of story, characters, gameplay, and music. And we couldn't agree more. On this episode, we celebrate the 20th anniversary of Chrono Trigger. All music used belongs to their respective games/studios/composers/developers/etc. Ep S538</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Just 3 weeks before the PlayStation launched in the US, a game was released for the SNES that to this day remains one of the greatest games of all time. For many, it is considered the perfect game: the perfect balance of story, characters, gameplay, and music. And we couldn't agree more. On this episode, we celebrate the 20th anniversary of Chrono Trigger. All music used belongs to their respective games/studios/composers/developers/etc. Ep S538</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E7: The Brothers Mario, Part 2</title><link>http://dlcpodcast.blogspot.com/2015/05/episode-s5e7-brothers-mario-part-2.html</link><pubDate>Tue, 5 May 2015 19:46:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6528953202445987820</guid><description>&lt;span style="background-color: white; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;On the second episode of our yearlong celebration of 30 years of Super Mario Bros, Brian and Ron talk and reminisce over the 5 major games released over the SNES, N64 and Gamecube: Super Mario World 1 &amp;amp; 2, Super Mario RPG, Mario 64, and Mario Sunshine. All music used belongs to their respective games/composers/studios/developers/etc. &lt;a href="http://archive.org/download/DLC_S5E7/DlcS5e7Full.mp3"&gt;Ep S5E7&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="168798912" type="audio/mpeg" url="http://archive.org/download/DLC_S5E7/DlcS5e7Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>On the second episode of our yearlong celebration of 30 years of Super Mario Bros, Brian and Ron talk and reminisce over the 5 major games released over the SNES, N64 and Gamecube: Super Mario World 1 &amp;amp; 2, Super Mario RPG, Mario 64, and Mario Sunshine. All music used belongs to their respective games/composers/studios/developers/etc. Ep S5E7</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>On the second episode of our yearlong celebration of 30 years of Super Mario Bros, Brian and Ron talk and reminisce over the 5 major games released over the SNES, N64 and Gamecube: Super Mario World 1 &amp;amp; 2, Super Mario RPG, Mario 64, and Mario Sunshine. All music used belongs to their respective games/composers/studios/developers/etc. Ep S5E7</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E6: In Defense of Short Games</title><link>http://dlcpodcast.blogspot.com/2015/04/episode-s5e6-in-defense-of-short-games.html</link><pubDate>Wed, 22 Apr 2015 03:42:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6693014434394326547</guid><description>&lt;span style="background-color: white; color: #141823; font-family: 'helvetica neue', helvetica, arial, 'lucida grande', sans-serif; font-size: 14px; line-height: 20px;"&gt;Too often gamers associate cost of a video game to a game's length, feeling that if you pay $60 for a game, you should get a ton of play out of it. Sometimes, though, quality of a game trumps quantity, which can sometimes be an unpopular opinion. Agree or not? &lt;a href="http://archive.org/download/DLC_S5E6/DlcS5e6Full.mp3"&gt;Ep S5E6&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="182543168" type="audio/mpeg" url="http://archive.org/download/DLC_S5E6/DlcS5e6Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Too often gamers associate cost of a video game to a game's length, feeling that if you pay $60 for a game, you should get a ton of play out of it. Sometimes, though, quality of a game trumps quantity, which can sometimes be an unpopular opinion. Agree or not? Ep S5E6</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Too often gamers associate cost of a video game to a game's length, feeling that if you pay $60 for a game, you should get a ton of play out of it. Sometimes, though, quality of a game trumps quantity, which can sometimes be an unpopular opinion. Agree or not? Ep S5E6</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E5: Enter Sony, Part 1</title><link>http://dlcpodcast.blogspot.com/2015/03/episode-s5e5-enter-sony-part-1.html</link><pubDate>Tue, 31 Mar 2015 21:24:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4540910537664309285</guid><description>The result of a relationship where Sony ended up spurned and betrayed by Nintendo, the PlayStation marked Sony's entrance into the video game world. No longer was it just Nintendo and Sega fighting for gamers' dollars. And with it, Sony generated massive success. With much improved graphical capabilities over its competitors, disc-based games, and an incredible library, Sony proved it was playing for keeps. On the first of a multi-part series, we go down memory lane again, celebrating the 20th anniversary of PlayStation's US release. &lt;a href="http://archive.org/download/DLC_S5E5/DlcS5e5Full.mp3"&gt;Ep S5E5&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="267160668" type="audio/mpeg" url="http://archive.org/download/DLC_S5E5/DlcS5e5Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>The result of a relationship where Sony ended up spurned and betrayed by Nintendo, the PlayStation marked Sony's entrance into the video game world. No longer was it just Nintendo and Sega fighting for gamers' dollars. And with it, Sony generated massive success. With much improved graphical capabilities over its competitors, disc-based games, and an incredible library, Sony proved it was playing for keeps. On the first of a multi-part series, we go down memory lane again, celebrating the 20th anniversary of PlayStation's US release. Ep S5E5</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>The result of a relationship where Sony ended up spurned and betrayed by Nintendo, the PlayStation marked Sony's entrance into the video game world. No longer was it just Nintendo and Sega fighting for gamers' dollars. And with it, Sony generated massive success. With much improved graphical capabilities over its competitors, disc-based games, and an incredible library, Sony proved it was playing for keeps. On the first of a multi-part series, we go down memory lane again, celebrating the 20th anniversary of PlayStation's US release. Ep S5E5</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E4: PAX East 2015</title><link>http://dlcpodcast.blogspot.com/2015/03/episode-s5e4-pax-east-2015.html</link><pubDate>Tue, 17 Mar 2015 20:55:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2363834825154773557</guid><description>At the 6th Penny Arcade Expo (East) in Boston, MA., it was another 3-day weekend of relentless stimulation. Developers from triple-A to indie all showed off their latest, the concerts were great, and much swag was gained. But between all the caffeine-binging and shininess of it all, some new things came to PAX: the addition of an e-sports arena and a lounge devoted entirely to cosplayers, to name a couple of things. On this episode, the five of us recap our own personal sights, sounds, and experiences of another 3-day romp known as PAX East. All music belongs to their respective games/composers/developers/studios/etc. &lt;a href="http://archive.org/download/DLC_S5E4/DlcS5e4Full.mp3"&gt;Ep S5E4&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="277490104" type="audio/mpeg" url="http://archive.org/download/DLC_S5E4/DlcS5e4Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>At the 6th Penny Arcade Expo (East) in Boston, MA., it was another 3-day weekend of relentless stimulation. Developers from triple-A to indie all showed off their latest, the concerts were great, and much swag was gained. But between all the caffeine-binging and shininess of it all, some new things came to PAX: the addition of an e-sports arena and a lounge devoted entirely to cosplayers, to name a couple of things. On this episode, the five of us recap our own personal sights, sounds, and experiences of another 3-day romp known as PAX East. All music belongs to their respective games/composers/developers/studios/etc. Ep S5E4</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>At the 6th Penny Arcade Expo (East) in Boston, MA., it was another 3-day weekend of relentless stimulation. Developers from triple-A to indie all showed off their latest, the concerts were great, and much swag was gained. But between all the caffeine-binging and shininess of it all, some new things came to PAX: the addition of an e-sports arena and a lounge devoted entirely to cosplayers, to name a couple of things. On this episode, the five of us recap our own personal sights, sounds, and experiences of another 3-day romp known as PAX East. All music belongs to their respective games/composers/developers/studios/etc. Ep S5E4</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E3: Broken Games</title><link>http://dlcpodcast.blogspot.com/2015/03/episode-s5e3-broken-games.html</link><pubDate>Tue, 3 Mar 2015 19:13:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3749665431635770979</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13.3333330154419px;"&gt;Wyatt and Ron join Brian and they discuss the growing trend of broken video games. Games are being sold to consumers that are loaded with glitches or just outright incomplete, often requiring a myriad of patches that must be downloaded as soon as the game is popped in for the first time. How can the industry address that? All music used belongs to their respective games/developers/composers/studios/etc. &lt;a href="http://archive.org/download/DLC_S5E3/DlcS5e3Full.mp3"&gt;Ep S5E3&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="148838033" type="audio/mpeg" url="http://archive.org/download/DLC_S5E3/DlcS5e3Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Wyatt and Ron join Brian and they discuss the growing trend of broken video games. Games are being sold to consumers that are loaded with glitches or just outright incomplete, often requiring a myriad of patches that must be downloaded as soon as the game is popped in for the first time. How can the industry address that? All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E3</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Wyatt and Ron join Brian and they discuss the growing trend of broken video games. Games are being sold to consumers that are loaded with glitches or just outright incomplete, often requiring a myriad of patches that must be downloaded as soon as the game is popped in for the first time. How can the industry address that? All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E3</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E2: Just Stop It Already</title><link>http://dlcpodcast.blogspot.com/2015/02/episode-s5e2-just-stop-it-already.html</link><pubDate>Tue, 24 Feb 2015 19:15:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-7189408263593223678</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13.3333330154419px;"&gt;What is it about video game developers that grind our gears? Is it the fact that many keep using the same mechanics that frequently annoy us, like not being able to pause or skip really long cut scenes? Is it tacked-on multiplayer to artificially inflate a game's length? What about DRM? On this episode, we rant about the things that developers frequently do that piss us off. All music used belongs to their respective games/developers/composers/studios/etc. &lt;a href="http://archive.org/download/DLC_S5E2/DlcS5e2Full.mp3"&gt;Ep S5E2&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="161523100" type="audio/mpeg" url="http://archive.org/download/DLC_S5E2/DlcS5e2Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>What is it about video game developers that grind our gears? Is it the fact that many keep using the same mechanics that frequently annoy us, like not being able to pause or skip really long cut scenes? Is it tacked-on multiplayer to artificially inflate a game's length? What about DRM? On this episode, we rant about the things that developers frequently do that piss us off. All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E2</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>What is it about video game developers that grind our gears? Is it the fact that many keep using the same mechanics that frequently annoy us, like not being able to pause or skip really long cut scenes? Is it tacked-on multiplayer to artificially inflate a game's length? What about DRM? On this episode, we rant about the things that developers frequently do that piss us off. All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E2</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S5E1: The Brothers Mario, Part 1</title><link>http://dlcpodcast.blogspot.com/2015/02/episode-s5e1-brothers-mario-part-1.html</link><pubDate>Tue, 3 Feb 2015 19:05:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2286439611442912954</guid><description>It began 30 years ago, when the character known as Jumpman from Donkey Kong got his own game, and was given a brother decked in green. The Brothers Mario still are going strong three decades later, and show no signs of stopping. It's how we'll begin Season 5 of DLC, celebrating this fun franchise that'll continue all year long. Naturally, one must start at the beginning. It's the start of the ultimate nostalgia trip for many of us. Let's go down the warp pipe. All music belongs to their respective games/studios/developers/composers/etc.&amp;nbsp;&lt;a href="http://archive.org/download/DLC_S5E1/DlcS5e1Full.mp3"&gt;Ep S5E1&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="185128634" type="audio/mpeg" url="http://archive.org/download/DLC_S5E1/DlcS5e1Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It began 30 years ago, when the character known as Jumpman from Donkey Kong got his own game, and was given a brother decked in green. The Brothers Mario still are going strong three decades later, and show no signs of stopping. It's how we'll begin Season 5 of DLC, celebrating this fun franchise that'll continue all year long. Naturally, one must start at the beginning. It's the start of the ultimate nostalgia trip for many of us. Let's go down the warp pipe. All music belongs to their respective games/studios/developers/composers/etc.&amp;nbsp;Ep S5E1</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It began 30 years ago, when the character known as Jumpman from Donkey Kong got his own game, and was given a brother decked in green. The Brothers Mario still are going strong three decades later, and show no signs of stopping. It's how we'll begin Season 5 of DLC, celebrating this fun franchise that'll continue all year long. Naturally, one must start at the beginning. It's the start of the ultimate nostalgia trip for many of us. Let's go down the warp pipe. All music belongs to their respective games/studios/developers/composers/etc.&amp;nbsp;Ep S5E1</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E23: Level 4 Cleared</title><link>http://dlcpodcast.blogspot.com/2014/12/episode-s4e23-level-4-cleared.html</link><pubDate>Tue, 23 Dec 2014 13:29:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-508201084751635781</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;It's the season finale! We round up 2014 in video gaming, give you our thoughts on the most memorable games and events of the year, and also give you what we're looking forward to in 2015. All music belongs to their respective games/studios/developers/composers/etc. &lt;a href="http://archive.org/download/DLC_S4E23/DlcS4e23Full.mp3"&gt;Ep S4E23&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="180808517" type="audio/mpeg" url="http://archive.org/download/DLC_S4E23/DlcS4e23Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's the season finale! We round up 2014 in video gaming, give you our thoughts on the most memorable games and events of the year, and also give you what we're looking forward to in 2015. All music belongs to their respective games/studios/developers/composers/etc. Ep S4E23</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's the season finale! We round up 2014 in video gaming, give you our thoughts on the most memorable games and events of the year, and also give you what we're looking forward to in 2015. All music belongs to their respective games/studios/developers/composers/etc. Ep S4E23</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E22: R.I.P. Single-Player?!</title><link>http://dlcpodcast.blogspot.com/2014/12/episode-s4e22-rip-single-player.html</link><pubDate>Tue, 2 Dec 2014 19:00:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5467793800163300215</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;With more and more games taking advantage of the internet, online multiplayer is on the rise. However, more and more developers are deciding to put more of their resources into multiplayer experiences and as a result, devoting less time and/or dropping the single-player experience from games altogether. Does this herald the beginning of the end for single-player games? All music used belongs to their respective games/developers/composers/studios/etc. No copyright infringement is intended. &lt;a href="http://archive.org/download/DLC_S4E22/DlcS4e22Full.mp3"&gt;Ep S4E22&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="180321963" type="audio/mpeg" url="http://archive.org/download/DLC_S4E22/DlcS4e22Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>With more and more games taking advantage of the internet, online multiplayer is on the rise. However, more and more developers are deciding to put more of their resources into multiplayer experiences and as a result, devoting less time and/or dropping the single-player experience from games altogether. Does this herald the beginning of the end for single-player games? All music used belongs to their respective games/developers/composers/studios/etc. No copyright infringement is intended. Ep S4E22</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>With more and more games taking advantage of the internet, online multiplayer is on the rise. However, more and more developers are deciding to put more of their resources into multiplayer experiences and as a result, devoting less time and/or dropping the single-player experience from games altogether. Does this herald the beginning of the end for single-player games? All music used belongs to their respective games/developers/composers/studios/etc. No copyright infringement is intended. Ep S4E22</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E21: A Little Humoresque</title><link>http://dlcpodcast.blogspot.com/2014/11/episode-s4e21-little-humoresque.html</link><pubDate>Tue, 18 Nov 2014 19:06:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4063793852200643791</guid><description>We take a look at the funny in this episode, examining the role of humor in video games. Is it needed? What's the purpose? What are some games that are noted for their humor? All music used belongs to their respective games/studios/developers/composers/etc. &lt;a href="http://archive.org/download/DLC_S4E21/DlcS4e21Full.mp3"&gt;Ep S4E21&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="145741689" type="audio/mpeg" url="http://archive.org/download/DLC_S4E21/DlcS4e21Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>We take a look at the funny in this episode, examining the role of humor in video games. Is it needed? What's the purpose? What are some games that are noted for their humor? All music used belongs to their respective games/studios/developers/composers/etc. Ep S4E21</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>We take a look at the funny in this episode, examining the role of humor in video games. Is it needed? What's the purpose? What are some games that are noted for their humor? All music used belongs to their respective games/studios/developers/composers/etc. Ep S4E21</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E20: RPGs Here &amp; There</title><link>http://dlcpodcast.blogspot.com/2014/11/episode-s4e20-rpgs-here-there.html</link><pubDate>Tue, 4 Nov 2014 19:10:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6174069027489368099</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;What makes western RPGs so different from JRPGs? Why are JRPGs no longer the big console sellers they once were? Western RPGs seem to have filled the void left by JRPGs, but what is it about these genres that keep us coming back to them time and time again? All music used belongs to their respective games/developers/studios/composers/etc. &lt;a href="http://archive.org/download/DLC_S4E20/DlcS4e20Full.mp3"&gt;Ep S4E20&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="184937901" type="audio/mpeg" url="http://archive.org/download/DLC_S4E20/DlcS4e20Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>What makes western RPGs so different from JRPGs? Why are JRPGs no longer the big console sellers they once were? Western RPGs seem to have filled the void left by JRPGs, but what is it about these genres that keep us coming back to them time and time again? All music used belongs to their respective games/developers/studios/composers/etc. Ep S4E20</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>What makes western RPGs so different from JRPGs? Why are JRPGs no longer the big console sellers they once were? Western RPGs seem to have filled the void left by JRPGs, but what is it about these genres that keep us coming back to them time and time again? All music used belongs to their respective games/developers/studios/composers/etc. Ep S4E20</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E19: Why Video Games Need Feminism</title><link>http://dlcpodcast.blogspot.com/2014/10/episode-s4e19-why-video-games-need.html</link><pubDate>Tue, 21 Oct 2014 19:16:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6538443963075423473</guid><description>In light of the horrible mess that is GamerGate, we talk on this episode why, perhaps more than ever, video games need feminism. The terrible threats and vitriol spewed at critics like Anita Sarkeesian, Zoe Quinn, and others, are unacceptable, and we all must do our part, as gamers and human beings, to get rid of this idea that video games are a "guys-only" club. All music used belongs to their respective games/composers/developers/studios/etc. &lt;a href="http://archive.org/download/DLC_S4E19/DlcS4e19Full.mp3"&gt;Ep S4E19&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="205485621" type="audio/mpeg" url="http://archive.org/download/DLC_S4E19/DlcS4e19Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In light of the horrible mess that is GamerGate, we talk on this episode why, perhaps more than ever, video games need feminism. The terrible threats and vitriol spewed at critics like Anita Sarkeesian, Zoe Quinn, and others, are unacceptable, and we all must do our part, as gamers and human beings, to get rid of this idea that video games are a "guys-only" club. All music used belongs to their respective games/composers/developers/studios/etc. Ep S4E19</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In light of the horrible mess that is GamerGate, we talk on this episode why, perhaps more than ever, video games need feminism. The terrible threats and vitriol spewed at critics like Anita Sarkeesian, Zoe Quinn, and others, are unacceptable, and we all must do our part, as gamers and human beings, to get rid of this idea that video games are a "guys-only" club. All music used belongs to their respective games/composers/developers/studios/etc. Ep S4E19</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E18: Free Play 7.0</title><link>http://dlcpodcast.blogspot.com/2014/10/episode-s4e18-free-play-70.html</link><pubDate>Wed, 8 Oct 2014 19:00:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2591819935136559654</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;It's just Ron and Brian as they give you the third and final Free Play episode of this season. They talk about Twitch's acquisition, what's going on in e-sports, and more. All music belongs to their respective games/developers/composers/studios/etc.&amp;nbsp;&lt;a href="http://archive.org/download/DLC_S4E18/DlcS4e18Full.mp3"&gt;Ep S4E18&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="159929726" type="audio/mpeg" url="http://archive.org/download/DLC_S4E18/DlcS4e18Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's just Ron and Brian as they give you the third and final Free Play episode of this season. They talk about Twitch's acquisition, what's going on in e-sports, and more. All music belongs to their respective games/developers/composers/studios/etc.&amp;nbsp;Ep S4E18</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's just Ron and Brian as they give you the third and final Free Play episode of this season. They talk about Twitch's acquisition, what's going on in e-sports, and more. All music belongs to their respective games/developers/composers/studios/etc.&amp;nbsp;Ep S4E18</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E17: Gaming's Greatest Villains</title><link>http://dlcpodcast.blogspot.com/2014/09/episode-s4e17-gamings-greatest-villains.html</link><pubDate>Tue, 23 Sep 2014 18:57:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4207671255330785984</guid><description>Villains of video games are often times just as memorable, if not more so, than a game's hero. They have their unique personality traits that give them a lasting impression in a gamer's memory. On this episode, we give our thoughts on gaming's greatest villains and give them some love. Brian is joined by Ben and Tanya on this episode. All music used belongs to their respective games/developers/composers/studios/etc. &lt;a href="http://archive.org/download/DLC_S4E17/DlcS4e17Full.mp3"&gt;Ep S4E17&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="181658601" type="audio/mpeg" url="http://archive.org/download/DLC_S4E17/DlcS4e17Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Villains of video games are often times just as memorable, if not more so, than a game's hero. They have their unique personality traits that give them a lasting impression in a gamer's memory. On this episode, we give our thoughts on gaming's greatest villains and give them some love. Brian is joined by Ben and Tanya on this episode. All music used belongs to their respective games/developers/composers/studios/etc. Ep S4E17</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Villains of video games are often times just as memorable, if not more so, than a game's hero. They have their unique personality traits that give them a lasting impression in a gamer's memory. On this episode, we give our thoughts on gaming's greatest villains and give them some love. Brian is joined by Ben and Tanya on this episode. All music used belongs to their respective games/developers/composers/studios/etc. Ep S4E17</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E16: Free Play 6.0</title><link>http://dlcpodcast.blogspot.com/2014/09/episode-s4e16-free-play-60.html</link><pubDate>Thu, 4 Sep 2014 19:42:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-9116514754074802336</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;It's another Free Play episode, and another set of interesting topics are up for debate--in this episode, we discuss the rampant sexism and harassment in the gaming community, the merits of physical vs. digital distribution, an indie game renaissance, and plenty more. All music belongs to their respective games/developers/composers/studios/etc. No copyright infringement is intended. &lt;a href="http://archive.org/download/DLC_S4E16/DlcS4e16Full.mp3"&gt;Ep S4E16&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="207317102" type="audio/mpeg" url="http://archive.org/download/DLC_S4E16/DlcS4e16Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's another Free Play episode, and another set of interesting topics are up for debate--in this episode, we discuss the rampant sexism and harassment in the gaming community, the merits of physical vs. digital distribution, an indie game renaissance, and plenty more. All music belongs to their respective games/developers/composers/studios/etc. No copyright infringement is intended. Ep S4E16</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's another Free Play episode, and another set of interesting topics are up for debate--in this episode, we discuss the rampant sexism and harassment in the gaming community, the merits of physical vs. digital distribution, an indie game renaissance, and plenty more. All music belongs to their respective games/developers/composers/studios/etc. No copyright infringement is intended. Ep S4E16</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E15: Say Fuzzy Pickles!</title><link>http://dlcpodcast.blogspot.com/2014/08/episode-s4e15-say-fuzzy-pickles.html</link><pubDate>Tue, 19 Aug 2014 20:32:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-4660503566730174384</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;It didn't go over well when it was released 20 years ago, but since then, EarthBound has become a cult classic. What's the appeal of this weird, quirky, odd, yet hilarious game? Doug joins Brian on another nostalgia-fueled episode as they discuss the Super Nintendo game that gave us Ness. All music used belongs to their respective games/studios/developers/composers/etc. Ep &lt;a href="http://archive.org/download/DLC_S4E15/DlcS4e15Full.mp3"&gt;S4E15&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="160732212" type="audio/mpeg" url="http://archive.org/download/DLC_S4E15/DlcS4e15Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It didn't go over well when it was released 20 years ago, but since then, EarthBound has become a cult classic. What's the appeal of this weird, quirky, odd, yet hilarious game? Doug joins Brian on another nostalgia-fueled episode as they discuss the Super Nintendo game that gave us Ness. All music used belongs to their respective games/studios/developers/composers/etc. Ep S4E15</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It didn't go over well when it was released 20 years ago, but since then, EarthBound has become a cult classic. What's the appeal of this weird, quirky, odd, yet hilarious game? Doug joins Brian on another nostalgia-fueled episode as they discuss the Super Nintendo game that gave us Ness. All music used belongs to their respective games/studios/developers/composers/etc. Ep S4E15</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E14: The Elder Scrolls of Tamriel</title><link>http://dlcpodcast.blogspot.com/2014/08/episode-s4e14-elder-scrolls-of-tamriel.html</link><pubDate>Tue, 5 Aug 2014 21:36:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6763454677646659945</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;Twenty years ago, Bethesda introduced us to the massively open-world RPG series known as The Elder Scrolls. From its beginnings as a PC staple to a global phenomenon available on consoles as well, millions of gamers have sunk millions of hours into each game, eager to do everything that can be done with each expansive world. We reminisce our experiences of this great series here. All music used in this episode belongs to Jeremy Soule, composer of the Elder Scrolls games. The cover of "The Dragonborn Comes" at the end is performed by Malukah. No copyright infringement is intended. &lt;a href="http://archive.org/download/DLC_S4E14/DlcS4e14Full.mp3"&gt;Ep S4E14&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="208270900" type="audio/mpeg" url="http://archive.org/download/DLC_S4E14/DlcS4e14Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Twenty years ago, Bethesda introduced us to the massively open-world RPG series known as The Elder Scrolls. From its beginnings as a PC staple to a global phenomenon available on consoles as well, millions of gamers have sunk millions of hours into each game, eager to do everything that can be done with each expansive world. We reminisce our experiences of this great series here. All music used in this episode belongs to Jeremy Soule, composer of the Elder Scrolls games. The cover of "The Dragonborn Comes" at the end is performed by Malukah. No copyright infringement is intended. Ep S4E14</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Twenty years ago, Bethesda introduced us to the massively open-world RPG series known as The Elder Scrolls. From its beginnings as a PC staple to a global phenomenon available on consoles as well, millions of gamers have sunk millions of hours into each game, eager to do everything that can be done with each expansive world. We reminisce our experiences of this great series here. All music used in this episode belongs to Jeremy Soule, composer of the Elder Scrolls games. The cover of "The Dragonborn Comes" at the end is performed by Malukah. No copyright infringement is intended. Ep S4E14</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E13: Welcome To Silent Hill</title><link>http://dlcpodcast.blogspot.com/2014/07/episode-s4e13-welcome-to-silent-hill.html</link><pubDate>Tue, 22 Jul 2014 19:41:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3216393918990768304</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;Fifteen years ago, Konami gave us their answer to Capcom's Resident Evil franchise. Rather than zombies, bio-organic weapons, and viruses, Silent Hill gave us psychological chills. Supernatural elements, satanic cults, drugs, inner demons, and Pyramid Head gave us good old-fashioned nightmare fuel. We celebrate and reminisce this classic survival horror franchise on this episode. All music belongs to their respective games/studios/developers/composers/etc. &lt;a href="http://archive.org/download/DLC_S4E13/DlcS4e13Full.mp3"&gt;Ep S4E13&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="179726789" type="audio/mpeg" url="http://archive.org/download/DLC_S4E13/DlcS4e13Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Fifteen years ago, Konami gave us their answer to Capcom's Resident Evil franchise. Rather than zombies, bio-organic weapons, and viruses, Silent Hill gave us psychological chills. Supernatural elements, satanic cults, drugs, inner demons, and Pyramid Head gave us good old-fashioned nightmare fuel. We celebrate and reminisce this classic survival horror franchise on this episode. All music belongs to their respective games/studios/developers/composers/etc. Ep S4E13</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Fifteen years ago, Konami gave us their answer to Capcom's Resident Evil franchise. Rather than zombies, bio-organic weapons, and viruses, Silent Hill gave us psychological chills. Supernatural elements, satanic cults, drugs, inner demons, and Pyramid Head gave us good old-fashioned nightmare fuel. We celebrate and reminisce this classic survival horror franchise on this episode. All music belongs to their respective games/studios/developers/composers/etc. Ep S4E13</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E12: Free Play 5.0</title><link>http://dlcpodcast.blogspot.com/2014/07/episode-s4e12-free-play-50.html</link><pubDate>Tue, 8 Jul 2014 19:20:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-6488293754698627092</guid><description>Ron and Ryan join Brian on the first of the Free Play episodes for Season 4. Even though summertime is usually the quiet period of the video gaming year, there's still plenty to talk about. What news and opinions from the gaming world have we thoughts on? Listen and find out. All music belongs to their respective games/developers/studios/composers/etc. &lt;a href="http://archive.org/download/DLC_S4E12/DlcS4e12Full.mp3"&gt;Ep S4E12&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="175747809" type="audio/mpeg" url="http://archive.org/download/DLC_S4E12/DlcS4e12Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ron and Ryan join Brian on the first of the Free Play episodes for Season 4. Even though summertime is usually the quiet period of the video gaming year, there's still plenty to talk about. What news and opinions from the gaming world have we thoughts on? Listen and find out. All music belongs to their respective games/developers/studios/composers/etc. Ep S4E12</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>Ron and Ryan join Brian on the first of the Free Play episodes for Season 4. Even though summertime is usually the quiet period of the video gaming year, there's still plenty to talk about. What news and opinions from the gaming world have we thoughts on? Listen and find out. All music belongs to their respective games/developers/studios/composers/etc. Ep S4E12</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E11: E3 2014</title><link>http://dlcpodcast.blogspot.com/2014/06/episode-s4e11-e3-2014.html</link><pubDate>Tue, 24 Jun 2014 19:35:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-8207329322840697510</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;It's our annual E3 recap episode. Joined by Ron, Ben, Joshie, and Cat, we give you our take on the highlights, games, and controversies surrounding this year's event. All music used belongs to their respective games/studios/developers/composers/etc. &lt;a href="http://archive.org/download/DLC_S4E11/DlcS4e11Full.mp3"&gt;Ep S4E11&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="233686142" type="audio/mpeg" url="http://archive.org/download/DLC_S4E11/DlcS4e11Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's our annual E3 recap episode. Joined by Ron, Ben, Joshie, and Cat, we give you our take on the highlights, games, and controversies surrounding this year's event. All music used belongs to their respective games/studios/developers/composers/etc. Ep S4E11</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's our annual E3 recap episode. Joined by Ron, Ben, Joshie, and Cat, we give you our take on the highlights, games, and controversies surrounding this year's event. All music used belongs to their respective games/studios/developers/composers/etc. Ep S4E11</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E10: To Be A Gamer</title><link>http://dlcpodcast.blogspot.com/2014/06/episode-s4e10-to-be-gamer.html</link><pubDate>Tue, 10 Jun 2014 19:47:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-3254214538290000875</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;What does it mean to be a "gamer"? On this episode, we take a look at the definition, and debate as to whether we should retire the term or figure out ways to give the label a more positive, all-inclusive attachment. Apologies for the drop in audio quality in the 2nd half--Skype occasionally takes issues with large panels. All music used belongs to their respective games/developers/studios/composers/etc. &lt;a href="http://archive.org/download/DLC_S4E10/DlcS4e10Full.mp3"&gt;Ep S4E10&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="196625706" type="audio/mpeg" url="http://archive.org/download/DLC_S4E10/DlcS4e10Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>What does it mean to be a "gamer"? On this episode, we take a look at the definition, and debate as to whether we should retire the term or figure out ways to give the label a more positive, all-inclusive attachment. Apologies for the drop in audio quality in the 2nd half--Skype occasionally takes issues with large panels. All music used belongs to their respective games/developers/studios/composers/etc. Ep S4E10</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>What does it mean to be a "gamer"? On this episode, we take a look at the definition, and debate as to whether we should retire the term or figure out ways to give the label a more positive, all-inclusive attachment. Apologies for the drop in audio quality in the 2nd half--Skype occasionally takes issues with large panels. All music used belongs to their respective games/developers/studios/composers/etc. Ep S4E10</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E9: From Platform to Platform</title><link>http://dlcpodcast.blogspot.com/2014/05/episode-s4e9-from-platform-to-platform.html</link><pubDate>Tue, 27 May 2014 20:07:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-2261494208521794547</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;It's a love letter to platform games, a genre of games that has fallen out of favor in recent console generations as gamers prefer much more nuanced, story-driven, feature-loaded experiences. Yet it's this down-but-not-out style of game, where you grind level by level, which is largely to thank for what we play today. Ronny and Brian talk about platforming games and why they're still relevant today. All music used belongs to their respective games/studios/developers/composers/etc.&amp;nbsp;&lt;a href="http://archive.org/download/DLC_S4E9/DlcS4e9Full.mp3"&gt;Ep S4E9&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="210772799" type="audio/mpeg" url="http://archive.org/download/DLC_S4E9/DlcS4e9Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's a love letter to platform games, a genre of games that has fallen out of favor in recent console generations as gamers prefer much more nuanced, story-driven, feature-loaded experiences. Yet it's this down-but-not-out style of game, where you grind level by level, which is largely to thank for what we play today. Ronny and Brian talk about platforming games and why they're still relevant today. All music used belongs to their respective games/studios/developers/composers/etc.&amp;nbsp;Ep S4E9</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's a love letter to platform games, a genre of games that has fallen out of favor in recent console generations as gamers prefer much more nuanced, story-driven, feature-loaded experiences. Yet it's this down-but-not-out style of game, where you grind level by level, which is largely to thank for what we play today. Ronny and Brian talk about platforming games and why they're still relevant today. All music used belongs to their respective games/studios/developers/composers/etc.&amp;nbsp;Ep S4E9</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E8: Sega Does What NintenDONT</title><link>http://dlcpodcast.blogspot.com/2014/05/episode-s4e8-sega-does-what-nintendont.html</link><pubDate>Tue, 13 May 2014 19:08:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-1353625206022816751</guid><description>&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 13px;"&gt;In 1989, Nintendo was enjoying wide-ranging success. A new challenger appeared that year in the US, and shortly after, a blue hedgehog sought to do battle with a mustachioed plumber. So began the console wars of the 1990s. While Nintendo eventually won the war, the Sega Genesis left a profound mark on video gaming. Brian and Shanna look back at the Genesis with fond nostalgia on this episode of DLC. All music used belongs to their respective games/studios/developers/composers/etc. &lt;a href="http://archive.org/download/DLC_S4E8/DlcS4e8Full.mp3"&gt;Ep S4E8&lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="187388819" type="audio/mpeg" url="http://archive.org/download/DLC_S4E8/DlcS4e8Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>In 1989, Nintendo was enjoying wide-ranging success. A new challenger appeared that year in the US, and shortly after, a blue hedgehog sought to do battle with a mustachioed plumber. So began the console wars of the 1990s. While Nintendo eventually won the war, the Sega Genesis left a profound mark on video gaming. Brian and Shanna look back at the Genesis with fond nostalgia on this episode of DLC. All music used belongs to their respective games/studios/developers/composers/etc. Ep S4E8</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>In 1989, Nintendo was enjoying wide-ranging success. A new challenger appeared that year in the US, and shortly after, a blue hedgehog sought to do battle with a mustachioed plumber. So began the console wars of the 1990s. While Nintendo eventually won the war, the Sega Genesis left a profound mark on video gaming. Brian and Shanna look back at the Genesis with fond nostalgia on this episode of DLC. All music used belongs to their respective games/studios/developers/composers/etc. Ep S4E8</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item><item><title>Episode S4E7: PAX East 2014</title><link>http://dlcpodcast.blogspot.com/2014/04/episode-s4e7-pax-east-2014.html</link><pubDate>Tue, 29 Apr 2014 20:15:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-7609612579894672164.post-5477184993776308947</guid><description>It's our annual PAX East recap episode! We bring to you our experiences from the 3-day gaming convention, from the games we played, panels we saw, concerts we experienced, and more. Listen to our stories from a fun-filled weekend. We're joined by Doug from AnimeCons TV, Wyatt and Jon from Sprites And Dice, also appearing once again are Ben and Shanna. All music belongs to their respective games/developers/studios/composers/inc.&amp;nbsp;&lt;a href="http://archive.org/download/DLC_S4E7/DlcS4e7Full.mp3"&gt;Ep S4E7&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>dlcontent1@gmail.com (Brian French)</author><enclosure length="256018541" type="audio/mpeg" url="http://archive.org/download/DLC_S4E7/DlcS4e7Full.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's our annual PAX East recap episode! We bring to you our experiences from the 3-day gaming convention, from the games we played, panels we saw, concerts we experienced, and more. Listen to our stories from a fun-filled weekend. We're joined by Doug from AnimeCons TV, Wyatt and Jon from Sprites And Dice, also appearing once again are Ben and Shanna. All music belongs to their respective games/developers/studios/composers/inc.&amp;nbsp;Ep S4E7</itunes:subtitle><itunes:author>Brian French</itunes:author><itunes:summary>It's our annual PAX East recap episode! We bring to you our experiences from the 3-day gaming convention, from the games we played, panels we saw, concerts we experienced, and more. Listen to our stories from a fun-filled weekend. We're joined by Doug from AnimeCons TV, Wyatt and Jon from Sprites And Dice, also appearing once again are Ben and Shanna. All music belongs to their respective games/developers/studios/composers/inc.&amp;nbsp;Ep S4E7</itunes:summary><itunes:keywords>video,games,podcast,gaming,game,console,nintendo,sony,microsoft,wii,xbox,playstation,dlcpodcast,dlc,switch</itunes:keywords></item></channel></rss>