<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-7148173902159805414</atom:id><lastBuildDate>Fri, 01 Nov 2024 08:01:04 +0000</lastBuildDate><category>Update</category><category>Fix</category><category>Source SDK</category><category>DoD</category><category>Source Engine</category><category>Add</category><category>Hammer</category><category>Steam</category><category>Tutorial</category><category>Server</category><category>German</category><category>News</category><category>Bug</category><category>Improve</category><category>Orange Box 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color</category><category>PlayerView</category><category>Pre-Purchase</category><category>Pre-load</category><category>REL</category><category>Registry Key</category><category>Release</category><category>Retail</category><category>Source Engine 2006</category><category>Source SDK Base</category><category>Speed</category><category>Standardtexture</category><category>Staticproplighting</category><category>Staticproppolys</category><category>Steam API</category><category>SunSpreadAngle</category><category>Surfaces</category><category>Teleport</category><category>TextureScroll</category><category>TextureTransform</category><category>Textureshadows</category><category>Tie to Entity</category><category>VisGroup</category><category>Visibility</category><category>Windows 98</category><category>Windows Vista</category><category>World Dimension</category><category>ai_set_move_height_epsilon</category><category>ai_test_los</category><category>cl_autorezoom</category><category>cl_interp</category><category>cl_interp_ratio</category><category>cl_language</category><category>cl_restrict_server_commands</category><category>dod_friendlyfiresafezone</category><category>env</category><category>env_explosion</category><category>env_projectedtexture</category><category>env_sprite</category><category>fps_max</category><category>func_button</category><category>func_door_rotating</category><category>func_dustmotes</category><category>func_lod</category><category>func_wall</category><category>info_camera_link</category><category>info_particle_system</category><category>info_player</category><category>info_player_teamspawn</category><category>info_target</category><category>info_teleport_destination</category><category>light_spot</category><category>logic_auto</category><category>mat_colorcorrection</category><category>mat_hdr_level</category><category>mission_show</category><category>move_rope</category><category>net_status</category><category>player_hurt</category><category>point_camera</category><category>point_servercommand</category><category>prop_physics</category><category>prop_static</category><category>r_ForceRestore</category><category>r_aspectratio</category><category>r_cleardecals</category><category>r_rootlod</category><category>r_waterforceexpensive</category><category>rcon</category><category>reflectivity</category><category>snd_mixvol</category><category>sv_allow_wait_commands</category><category>sv_alltalk</category><category>sv_cheat</category><category>sv_cheats</category><category>sv_client_max_interp_ratio</category><category>sv_client_min_interp_ratio</category><category>sv_findsoundname</category><category>sv_friction</category><category>sv_gravity</category><category>sv_lan</category><category>sv_master_legacy_mode</category><category>sv_minrate</category><category>sv_querycache_stats</category><category>sv_rcon_log</category><category>sv_soundemitter_filecheck</category><category>sv_soundemitter_flush</category><category>sv_soundscape_printdebuginfo</category><category>sv_stopspeed</category><category>sv_tags</category><category>toolsorigin</category><category>tv_autoretry</category><category>tv_timeout</category><category>vmt</category><category>vtf</category><title>Day of Defeat: Source SDK</title><description></description><link>http://dodsdk.blogspot.com/</link><managingEditor>noreply@blogger.com (Unknown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>197</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>yes</itunes:explicit><itunes:summary>Day of Defeat: Source SDK</itunes:summary><itunes:subtitle>Day of Defeat: Source SDK</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games"/></itunes:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-8375166892015907443</guid><pubDate>Wed, 09 Mar 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-14T16:01:43.951+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Add</category><category domain="http://www.blogger.com/atom/ns#">Exploit</category><category domain="http://www.blogger.com/atom/ns#">Fix</category><category domain="http://www.blogger.com/atom/ns#">Server</category><category domain="http://www.blogger.com/atom/ns#">sv_pure</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Day of Defeat: Source Update Released</title><atom:summary type="text">Updates to Team Fortress 2 have been released. The updates will be  applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients
Fixed clients being able to use particle exploits on sv_pure servers

http://</atom:summary><link>http://dodsdk.blogspot.com/2011/03/day-of-defeat-source-update-released_10.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-2368518462222173547</guid><pubDate>Thu, 03 Mar 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-16T12:16:29.643+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DirectX8</category><category domain="http://www.blogger.com/atom/ns#">DX8</category><category domain="http://www.blogger.com/atom/ns#">Fix</category><category domain="http://www.blogger.com/atom/ns#">Shader</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Day of Defeat: Source Update Released</title><atom:summary type="text">Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:  Source and Half-Life 2: Deathmatch have been released. The updates will  be applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed a problem with the DirectX8 cloud shader

http://store.steampowered.com/news/5091/&amp;nbsp;
</atom:summary><link>http://dodsdk.blogspot.com/2011/03/day-of-defeat-source-update-released.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-5341322415794782427</guid><pubDate>Wed, 23 Feb 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-14T15:58:31.205+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Exploit</category><category domain="http://www.blogger.com/atom/ns#">Fix</category><category domain="http://www.blogger.com/atom/ns#">Server</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Update Released</title><atom:summary type="text">Updates to Team Fortress 2 have been released. The updates will be  applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed another server crash exploit caused by malformed network packets

http://store.steampowered.com/news/5050/&amp;nbsp;
</atom:summary><link>http://dodsdk.blogspot.com/2011/02/update-released_24.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-1517028928038713133</guid><pubDate>Mon, 21 Feb 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-14T15:56:52.116+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Exploit</category><category domain="http://www.blogger.com/atom/ns#">Fix</category><category domain="http://www.blogger.com/atom/ns#">Server</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Update Released</title><atom:summary type="text">Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:  Source and Half-Life 2: Deathmatch have been released. The updates will  be applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed a server crash exploit caused by malformed network packets

http://store.steampowered.com/news/5035/&amp;nbsp;
</atom:summary><link>http://dodsdk.blogspot.com/2011/02/update-released_22.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-1233737353447540199</guid><pubDate>Sun, 13 Feb 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-18T16:04:48.722+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Improve</category><category domain="http://www.blogger.com/atom/ns#">Server</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Update Released</title><atom:summary type="text">Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:  Source and Half-Life 2: Deathmatch have been released. The updates will  be applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Improved the version mismatch error message received when connecting to a server with a different version than your </atom:summary><link>http://dodsdk.blogspot.com/2011/02/update-released_14.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-4082787412862078786</guid><pubDate>Sun, 13 Feb 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-16T10:38:46.458+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">English</category><category domain="http://www.blogger.com/atom/ns#">GCFScape</category><category domain="http://www.blogger.com/atom/ns#">Hammer</category><category domain="http://www.blogger.com/atom/ns#">Lighting</category><category domain="http://www.blogger.com/atom/ns#">Materials</category><category domain="http://www.blogger.com/atom/ns#">reflectivity</category><category domain="http://www.blogger.com/atom/ns#">Source SDK</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><title>Increasing bounce lighting with $reflectivity</title><atom:summary type="text">by Timothy 'YM' Johnson @Nodraw.net

So you’re putting in lights and you find the perfect settings to light  the room, but there’s a problem: the ceiling is almost pitch black! A  surprisingly common problem, so what do you do? increase the light’s  brightness and suffer a blinding floor? Nope. Read more ...</atom:summary><link>http://dodsdk.blogspot.com/2011/02/increasing-bounce-lighting-with_14.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnb9YprJdDbZfRD1MH2vshj2VSV1X5B4p_wJclNDNdguF0tAOrCDS_9SGUFoqgeTbMkj0UbPnZAxS-lNaTzEf22xxxGZkOOchl0EjFcs2Uvh9yHdcOTMlMX1hDwCQMUhLrn0vOm5XOMx4A/s72-c/reflectivity_test_default-700x419.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-2002931753259845908</guid><pubDate>Wed, 02 Feb 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-18T16:05:11.700+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Improve</category><category domain="http://www.blogger.com/atom/ns#">Server</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Update Released</title><atom:summary type="text">Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:  Source and Half-Life 2: Deathmatch have been released. The updates will  be applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Further improved engine handling of server queries.

http://store.steampowered.com/news/4967/
</atom:summary><link>http://dodsdk.blogspot.com/2011/02/update-released.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-8852852990636597993</guid><pubDate>Wed, 26 Jan 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-18T16:01:49.866+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Improve</category><category domain="http://www.blogger.com/atom/ns#">Server</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Update Released</title><atom:summary type="text">Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:  Source and Half-Life 2: Deathmatch have been released. The updates will  be applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Improved engine handling of server queries

http://store.steampowered.com/news/4934/&amp;nbsp;
</atom:summary><link>http://dodsdk.blogspot.com/2011/01/update-released_27.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-8792864955197236913</guid><pubDate>Sun, 23 Jan 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-14T15:49:20.159+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dedicated Server</category><category domain="http://www.blogger.com/atom/ns#">Fix</category><category domain="http://www.blogger.com/atom/ns#">Server</category><category domain="http://www.blogger.com/atom/ns#">Update</category><category domain="http://www.blogger.com/atom/ns#">Win2k</category><category domain="http://www.blogger.com/atom/ns#">Windows 2000</category><title>Update Released</title><atom:summary type="text">Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:  Source and Half-Life 2: Deathmatch have been released. The updates will  be applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed the dedicated server not running on machines using Win2k

http://store.steampowered.com/news/4911/&amp;nbsp;
</atom:summary><link>http://dodsdk.blogspot.com/2011/01/update-released_24.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-3696022780881238310</guid><pubDate>Tue, 18 Jan 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-14T20:07:34.639+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Add</category><category domain="http://www.blogger.com/atom/ns#">Dedicated Server</category><category domain="http://www.blogger.com/atom/ns#">DoD</category><category domain="http://www.blogger.com/atom/ns#">Language</category><category domain="http://www.blogger.com/atom/ns#">Linux</category><category domain="http://www.blogger.com/atom/ns#">Server</category><category domain="http://www.blogger.com/atom/ns#">Source Engine</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Update Released</title><atom:summary type="text">Updates to Team Fortress 2 have been released. The updates will be  applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Updated the Linux srcds_run script
Added warning message for people running the server as root
Changed the working directory to the game tree before executing the dedicated server

Updated the </atom:summary><link>http://dodsdk.blogspot.com/2011/01/update-released.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-6602645130719072189</guid><pubDate>Mon, 10 Jan 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-18T16:03:00.225+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Add</category><category domain="http://www.blogger.com/atom/ns#">Fix</category><category domain="http://www.blogger.com/atom/ns#">Language</category><category domain="http://www.blogger.com/atom/ns#">Mac</category><category domain="http://www.blogger.com/atom/ns#">OSX</category><category domain="http://www.blogger.com/atom/ns#">Steam</category><category domain="http://www.blogger.com/atom/ns#">Steam Cloud</category><category domain="http://www.blogger.com/atom/ns#">Steam Community</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Steam client update released</title><atom:summary type="text">A Steam client update is now available. To apply the update, click the  File menu inside of Steam and then select "Check for Steam Client  Updates...".  The specific changes include:

Steam
Made various improvements to Recommendations:
Made some general improvements to the algorithm to make "Similar Items" a little more similar
Changed  primary source for generated recommendations to be recent </atom:summary><link>http://dodsdk.blogspot.com/2011/01/steam-client-update-released.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-8815793742173543057</guid><pubDate>Mon, 10 Jan 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-14T19:44:15.509+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">English</category><category domain="http://www.blogger.com/atom/ns#">Hammer</category><category domain="http://www.blogger.com/atom/ns#">light_environment</category><category domain="http://www.blogger.com/atom/ns#">Lightmap</category><category domain="http://www.blogger.com/atom/ns#">Lights</category><category domain="http://www.blogger.com/atom/ns#">Skybox</category><category domain="http://www.blogger.com/atom/ns#">Source SDK</category><category domain="http://www.blogger.com/atom/ns#">SunSpreadAngle</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><title>Sun Spread Angles</title><atom:summary type="text">by Timothy 'YM' Johnson @Nodraw.net

&amp;nbsp;Just a quick one today to clear up something that possibly isn’t  experimented with much when considering lighting, the spread angle from  the light_environment. The entity itself recommends a value of 5 degrees  to start with however, as my attention was drawn recently to, this is  actually quite a large angle. You’ll see on a sunny day, the shadow from</atom:summary><link>http://dodsdk.blogspot.com/2011/01/sun-spread-angles.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo5Wz7GmEnt63IkdHcBQXZ2YXuv2mYxs9CaKV_pBvoIdNzJ7gbQI7pBSbZo61RYJlqd2L5Ck-b5AoRt7j4r7ID3aRVg6EMsvkdUQe_kaBITXuZgdROVR-YRmDL6sz3NTA1FnSNunrvL2Yf/s72-c/sunspread_0-700x292.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-7787414925497102765</guid><pubDate>Thu, 06 Jan 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-18T16:03:39.845+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Add</category><category domain="http://www.blogger.com/atom/ns#">DoD</category><category domain="http://www.blogger.com/atom/ns#">Fix</category><category domain="http://www.blogger.com/atom/ns#">Mac</category><category domain="http://www.blogger.com/atom/ns#">OSX</category><category domain="http://www.blogger.com/atom/ns#">r_cleardecals</category><category domain="http://www.blogger.com/atom/ns#">Server</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Day of Defeat: Source Updates Released</title><atom:summary type="text">Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:  Source and Half-Life 2: Deathmatch have been released. The updates will  be applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Added the "Server can execute" flag to the “r_cleardecals” command.
Fixed  a problem where the microphone transmit </atom:summary><link>http://dodsdk.blogspot.com/2011/01/day-of-defeat-source-updates-released.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-5903486279832823281</guid><pubDate>Thu, 30 Dec 2010 23:00:00 +0000</pubDate><atom:updated>2011-04-18T15:58:47.165+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Happy New Year</category><title>Happy New Year 2011</title><atom:summary type="text"/><link>http://dodsdk.blogspot.com/2010/12/happy-new-year-2011.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-4514901407793216229</guid><pubDate>Thu, 23 Dec 2010 23:00:00 +0000</pubDate><atom:updated>2010-12-24T14:52:05.439+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">X-Mas</category><title>Merry Christmas 2010</title><atom:summary type="text"/><link>http://dodsdk.blogspot.com/2010/12/merry-christmas-2010.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhttJ7UwcL3d5PcQMBGgotNj3X3Mc83Q2udHVQvNDfKKX1rpPY8f_AoMdd43uH-05RR-nmapOYBZElCxU3YPfHUM_muwi9PUlUAl8luKtmbnZyP-SWHIuqhwYhH3e9lrbQX63XsTRSE4OB/s72-c/xmas_2010.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-9146439940164826609</guid><pubDate>Wed, 22 Dec 2010 23:00:00 +0000</pubDate><atom:updated>2011-04-18T15:59:09.637+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DoD</category><category domain="http://www.blogger.com/atom/ns#">Half-Life 2</category><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Orange Box Engine</category><category domain="http://www.blogger.com/atom/ns#">Source Engine</category><category domain="http://www.blogger.com/atom/ns#">Source SDK</category><category domain="http://www.blogger.com/atom/ns#">Steam</category><category domain="http://www.blogger.com/atom/ns#">Steam Holiday Sale</category><category domain="http://www.blogger.com/atom/ns#">VALVe</category><title>Steam Holiday Sale: Save 50% on all VALVe Games</title><atom:summary type="text">VALVe Complete Pack

Save 50% on all VALVe Games through Jan 2nd

Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source, Day of Defeat, Day of Defeat: Source, Deathmatch Classic, Half-Life, Half-Life 2, Half-Life 2: Deathmatch, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast, Half-Life Deathmatch: Source, Half-Life: Blue Shift, Half-Life: Opposing </atom:summary><link>http://dodsdk.blogspot.com/2010/12/steam-holiday-sale-save-50-on-all-valve.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEjnR9_OST_wiy7hSQJfEotFUOlEBCPww5PQA5XRLiG-we5BseCRfKVGerxkMY3gMeE5jzbY9avP9_3-TjEgLkcl5H34CsywmKrDMJgTVD0kKj6NqmSMSbZ49gJq-LAwBg5BBqEKgQ5Ere/s72-c/VALVe_deal.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-4442614479226035932</guid><pubDate>Tue, 21 Dec 2010 23:00:00 +0000</pubDate><atom:updated>2011-04-18T15:59:23.852+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DoD</category><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Orange Box Engine</category><category domain="http://www.blogger.com/atom/ns#">Source Engine 2009</category><category domain="http://www.blogger.com/atom/ns#">Steam</category><category domain="http://www.blogger.com/atom/ns#">Steam Holiday Sale</category><category domain="http://www.blogger.com/atom/ns#">VALVe</category><title>Steam Holiday Sale: Save 75% on Day of Defeat: Source</title><atom:summary type="text">
€2.50 - $2.50 - £1.50</atom:summary><link>http://dodsdk.blogspot.com/2010/12/steam-holiday-sale-save-75-day-of.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDlcjr6NugKbRfX3HlP6GFn8jvsVM2H-uXXdqPbEWxg2u8yitv7vgkztkAAhweoZtm2GEYT08TF0xqbwj0KNhqFUBySMmEeW2qr1hXBoexSXyvQ-xzi6_E2yM5YVxU98InM1v8U-GSXzMO/s72-c/dods_250_deal.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-1757839287045195103</guid><pubDate>Mon, 20 Dec 2010 23:00:00 +0000</pubDate><atom:updated>2011-04-18T16:00:12.838+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Custom-Map</category><category domain="http://www.blogger.com/atom/ns#">DoD</category><category domain="http://www.blogger.com/atom/ns#">Exploit</category><category domain="http://www.blogger.com/atom/ns#">Fix</category><category domain="http://www.blogger.com/atom/ns#">Source Engine</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Day of Defeat: Source Updates Released</title><atom:summary type="text">Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:  Source and Half-Life 2: Deathmatch have been released. The updates will  be applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed an engine crash caused by too many precached models in some community maps.&amp;nbsp;
Day of Defeat: Source
Fixed an</atom:summary><link>http://dodsdk.blogspot.com/2010/12/day-of-defeat-source-updates-released_21.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-8789085149707566910</guid><pubDate>Mon, 20 Dec 2010 23:00:00 +0000</pubDate><atom:updated>2010-12-24T06:12:33.444+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">English</category><category domain="http://www.blogger.com/atom/ns#">Hammer</category><category domain="http://www.blogger.com/atom/ns#">Source SDK</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><category domain="http://www.blogger.com/atom/ns#">World Dimension</category><category domain="http://www.blogger.com/atom/ns#">YouTube</category><title>Hammer Source Player Scale and World Dimensions</title><atom:summary type="text">by World of Level Design
One of the most fundamental aspects of level design is  proper scale and dimensions. A door way that is few units too large or  too small will ruin the illusion of your environment.A building set to improper scale will destroy the immersion of the player in your environment.Hammer Source has few key aspects of keeping your world on scale and proper proportions.The </atom:summary><link>http://dodsdk.blogspot.com/2010/12/hammer-source-player-scale-and-world.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizP3NnbIh0K7YysRsCYjqq9a_sDCPSZZu7pAC92FWRO4YSBD3sAeeYd6hou2PkZDzGp0rKhGU5AuTjuuAtp2k3S1q2xSa_f48Wgh2V4aTeftk9aixC6iLFMPo8PlkZfBV-BB95wDIvGgZH/s72-c/003-scale-dimensions00.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-1369196459385360457</guid><pubDate>Fri, 17 Dec 2010 23:00:00 +0000</pubDate><atom:updated>2011-04-18T16:01:04.849+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Add</category><category domain="http://www.blogger.com/atom/ns#">Dedicated Server</category><category domain="http://www.blogger.com/atom/ns#">DoD</category><category domain="http://www.blogger.com/atom/ns#">Improve</category><category domain="http://www.blogger.com/atom/ns#">Server</category><category domain="http://www.blogger.com/atom/ns#">Source Engine</category><category domain="http://www.blogger.com/atom/ns#">sv_pure</category><category domain="http://www.blogger.com/atom/ns#">Update</category><title>Day of Defeat: Source Updates Released</title><atom:summary type="text">Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:  Source and Half-Life 2: Deathmatch have been released. The updates will  be applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Improved sv_pure:
Materials / Models / Sounds / Animations are more comprehensively protected.
Switched from CRC to </atom:summary><link>http://dodsdk.blogspot.com/2010/12/day-of-defeat-source-updates-released.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-1950466239677291733</guid><pubDate>Mon, 13 Dec 2010 23:00:00 +0000</pubDate><atom:updated>2011-04-14T22:10:50.611+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">English</category><category domain="http://www.blogger.com/atom/ns#">Interview</category><title>Interview with Billy Hallden - Level &amp; Environment Design</title><atom:summary type="text">by World of Level Design

Billy Hallden  is a  level designer and environment artist. I have been inspired by  his work on WoLD forums and I wanted to find out more about his work,  his process and if there were any tips he could give to an inpiring  level designer and environment artist. Read more ...</atom:summary><link>http://dodsdk.blogspot.com/2010/12/interview-with-billy-hallden-level.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9XqhmrMGfmyGqcUSjk0HIXLUT_oFn55ifrQCHWUaneNK9-35aA5cZGo86D1lHA3AfgWCWIQcWIoZPURCM9L84GqhNvNo522SDbZUgK2_hgMozLpELYTs33rT3yngAeLKscigecHdc3mwA/s72-c/billyhallden-01.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-5104496135223714445</guid><pubDate>Wed, 01 Dec 2010 23:00:00 +0000</pubDate><atom:updated>2010-12-24T06:13:05.508+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">English</category><category domain="http://www.blogger.com/atom/ns#">Hammer</category><category domain="http://www.blogger.com/atom/ns#">Inspiration</category><category domain="http://www.blogger.com/atom/ns#">Source SDK</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><category domain="http://www.blogger.com/atom/ns#">YouTube</category><title>Hammer Source Map Construction Breakdown</title><atom:summary type="text">by World of Level Design
Hammer Source Map Construction Breakdown takes a look at  what elements levels are made up of in Hammer Source. Knowing how a map  is constructed inside Source helps you to understand your own process  and what you need to do with your own maps. 
The tutorial covers:
How  the map constructed?
What elements are used?
How everything comes together in Hammer Source.
Read </atom:summary><link>http://dodsdk.blogspot.com/2010/12/hammer-source-map-construction.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqQuMzukbWi_TeLtHmTjfRpB7j_g-m2qtQ4bqnZxJYEK8uazCqa27oxRNGD562NFYeOIhk9I3P-C1aXoivzD_2qTRx1RzUmYzMwLppT_mLEmhc7Rq1CVh8lr4qWXJuzJ5BfZxya381oZtN/s72-c/002-mapconstruction01.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-6738545416887036071</guid><pubDate>Wed, 01 Dec 2010 23:00:00 +0000</pubDate><atom:updated>2010-12-18T03:45:28.629+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">English</category><category domain="http://www.blogger.com/atom/ns#">Lighting</category><category domain="http://www.blogger.com/atom/ns#">prop_static</category><category domain="http://www.blogger.com/atom/ns#">Staticproplighting</category><category domain="http://www.blogger.com/atom/ns#">Staticproppolys</category><category domain="http://www.blogger.com/atom/ns#">Textureshadows</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><title>Lighting Compile Options</title><atom:summary type="text">by Timothy 'YM' Johnson @Nodraw.net

Today I’m going to discuss the lighting conventions of source. Source  has been evolving steadily since Half Life 2, with the introduction of  HDR with Episode 1 and then per-vertex lighting for static props and  shadowing textures with the Orange Box. These new methods for  calculating lighting at compile time have become the standard for  source, everything </atom:summary><link>http://dodsdk.blogspot.com/2010/12/lighting-compile-options.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-zDO7ESdxSCW25j8RjurKnmX3GtOyoHh43mGRPIEPZvXgZ-ts8eDqnhZr59PoPZuTIeS2vfQAO5l_t0prnoxNtrKvaDG8AXKGFQzCwbW838XjDk379tchPt2AvKt809i6Q6vsm1q_EJ_t/s72-c/lighting_case_ex1-700x394.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-3461634016440974887</guid><pubDate>Mon, 29 Nov 2010 23:00:00 +0000</pubDate><atom:updated>2010-12-24T06:06:03.085+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">English</category><category domain="http://www.blogger.com/atom/ns#">Hammer</category><category domain="http://www.blogger.com/atom/ns#">Source SDK</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><category domain="http://www.blogger.com/atom/ns#">YouTube</category><title>Hammer Source Interface Crash Course in 15 Min</title><atom:summary type="text">by World of Level Design
Hammer Source Interface Crash Course in 15 minutes. The  tutorial covers the entire interface to get you started mapping in  Hammer Source. Most commonly used functions are covered. After watching the 15 minute video you will be  comfortable navigating around the viewports in Hammer Source and you'll  be ready to start mapping.
Read more ...

</atom:summary><link>http://dodsdk.blogspot.com/2010/12/hammer-source-interface-crash-course-in.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRxntaodfVFo48sy953Q8vPSuPYD7bNYJkGDx_Cr8hPb7wz67pXkXFFk-9b1DhSRyBWQrqzHZ0jrKN6p0LIpAQCdVPeUdS3x0tsiYp6jacA8XRfBLNlysKYPndhELBEzHpD042gP1aTRDf/s72-c/005-hammersourcecrashcourse.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7148173902159805414.post-236557360170603469</guid><pubDate>Thu, 18 Nov 2010 23:00:00 +0000</pubDate><atom:updated>2011-04-18T15:54:42.462+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Add</category><category domain="http://www.blogger.com/atom/ns#">DoD</category><category domain="http://www.blogger.com/atom/ns#">DPI</category><category domain="http://www.blogger.com/atom/ns#">Fix</category><category domain="http://www.blogger.com/atom/ns#">Improve</category><category domain="http://www.blogger.com/atom/ns#">UI</category><category domain="http://www.blogger.com/atom/ns#">Update</category><category domain="http://www.blogger.com/atom/ns#">User Interface</category><title>DoD:S, TF2, CS:S and HL2:DM Updates Released</title><atom:summary type="text">Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:  Source and Half-Life 2: Deathmatch have been released. The updates will  be applied automatically when your Steam client is restarted. The major  changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
[Windows]  Added support for raw mouse input. Raw input reads directly from the  mouse, bypassing Windows control </atom:summary><link>http://dodsdk.blogspot.com/2010/11/day-of-defeat-source-team-fortress-2.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item></channel></rss>