<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8032211009115869007</atom:id><lastBuildDate>Fri, 13 Sep 2024 00:07:19 +0000</lastBuildDate><category>dota</category><category>maps</category><category>download</category><category>ai</category><category>aiplus</category><category>getdota</category><category>rgb</category><category>frog</category><category>latest</category><category>649</category><category>650</category><category>650b</category><category>651</category><category>boss</category><category>changelog</category><category>guide</category><category>heroes</category><category>invoker</category><category>kael</category><category>secret</category><category>655</category><category>657</category><category>657b</category><category>658</category><category>bug</category><category>daii</category><category>tutorial</category><category>warcraft</category><category>1.21b</category><category>6.52</category><category>6.54</category><category>6.60</category><category>649c</category><category>654</category><category>654b</category><category>660</category><category>beta</category><category>gg-game</category><category>patch</category><category>problem</category><category>tools</category><title>Defense of the Ancient</title><description>All you need for DotA. Tutorial, Heroes Guides, Replays, Maps, AI Maps, Secret Boss, Frog...</description><link>http://dota2u.blogspot.com/</link><managingEditor>noreply@blogger.com (Javin)</managingEditor><generator>Blogger</generator><openSearch:totalResults>41</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-3519612981323916640</guid><pubDate>Wed, 10 Jun 2009 06:08:00 +0000</pubDate><atom:updated>2009-06-10T14:09:10.681+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">6.60</category><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">aiplus</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.60 AI Map Free Download</title><description>&lt;img class=&quot;ngg-singlepic ngg-none&quot; title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.60 AI Map Free Download&quot; href=&quot;http://blog.kc2u.com/2009/06/dota-660-ai-map-free-download/&quot;&gt;DotA 6.60 AI Map Free Download&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2009/06/dota-660-ai-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-7791114729818248381</guid><pubDate>Wed, 10 Jun 2009 05:56:00 +0000</pubDate><atom:updated>2009-06-10T13:57:17.912+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">660</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.60 Map Free Download</title><description>&lt;img class=&quot;ngg-singlepic ngg-none&quot; title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.60 Map Free Download&quot; href=&quot;http://blog.kc2u.com/2009/06/dota-660-map-free-download/&quot;&gt;DotA 6.60 Map Free Download&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;Source&lt;/h3&gt;&lt;br /&gt;Get Dota&lt;br /&gt;&lt;h2&gt;Dota-Allstars 6.60 changelogs&lt;/h2&gt;&lt;br /&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;6.60 Changelog&lt;br /&gt;===============&lt;br /&gt;&lt;br /&gt;############&lt;br /&gt;## Heroes ##&lt;br /&gt;############&lt;br /&gt;&lt;br /&gt;* Added a new hero Batrider to the Scourge [details below]&lt;br /&gt;* Added a new hero Tauren Chieftain to the Sentinel [details below]&lt;br /&gt;* Lightning Revenant: Reworked [details below]&lt;br /&gt;&lt;br /&gt;* Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]&lt;br /&gt;* Medusa: Replaced Purge with a new ability Stone Gaze [details below]&lt;br /&gt;* Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]&lt;br /&gt;* Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]&lt;br /&gt;* Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]&lt;br /&gt;* Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]&lt;br /&gt;* Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]&lt;br /&gt;* Rogue Knight: Reworked how Stormbolt works [details below]&lt;br /&gt;* Morphling: Reworked how Morphiling&#39;s Adaptive Strike works [details below]&lt;br /&gt;* Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]&lt;br /&gt;* Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]&lt;br /&gt;* Ogre Magi: Reworked Multicast chance mechanism [details below]&lt;br /&gt;* Sniper: Replaced Scattershot with a new ability Shrapnel [details below]&lt;br /&gt;* Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster&#39;s passive used to)&lt;br /&gt;* Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll&#39;s old attack speed aura)&lt;br /&gt;* Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)&lt;br /&gt;* Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted&lt;br /&gt;* Treant Protector: Reworked Eyes in the Forest [details below]&lt;br /&gt;&lt;br /&gt;* Admiral: Lowered Agility (18-&amp;gt;14) and Agility Per Level (1.7-&amp;gt;1.3)&lt;br /&gt;* Axe: Lowered Base Armor by 1 point (2.8-&amp;gt;1.8)&lt;br /&gt;* Bane Elemental: Improved cast range on Enfeeble (800-&amp;gt;1000)&lt;br /&gt;* Bristleback: Improved Base Intelligence growth by 0.6&lt;br /&gt;* Bristleback: Improved side angles on Bristleback (90-&amp;gt;110)&lt;br /&gt;* Bristleback: Returned the Bristleback passive Quill Spray release cap back (300-&amp;gt;250)&lt;br /&gt;* Broodmother: Changed spiderling&#39;s armor type from medium to normal and now take damage from first towers (50-&amp;gt;100 %)&lt;br /&gt;* Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3-&amp;gt;0.5/1/1.5/2)&lt;br /&gt;* Dark Seer: Improved Vacuum cast range (600-&amp;gt;800)&lt;br /&gt;* Dark Seer: Lowered Ion Shell cooldown (15-&amp;gt;7 cd)&lt;br /&gt;* Dark Seer: Vacuum no longer goes through magic immunity&lt;br /&gt;* Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly&lt;br /&gt;* Death Prophet: Witchcraft no longer gives movement speed bonus&lt;br /&gt;* Geomancer: Changed Poof damage (60/80/100/120-&amp;gt;50/80/110/140)&lt;br /&gt;* Geomancer: Lowered Poof cooldown (20/18/16/14-&amp;gt;16/14/12/10 cd)&lt;br /&gt;* Invoker: Improved Alacrity duration (6-&amp;gt;8)&lt;br /&gt;* Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)&lt;br /&gt;* Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light&lt;br /&gt;* Lifestealer: Removed the initial stun effect from Open Wounds&lt;br /&gt;* Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds&lt;br /&gt;* Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2-&amp;gt;20/2, 40/4, 60/6) and lowered duration (10-&amp;gt;8 seconds)&lt;br /&gt;* Lone Druid: Changed Spirit Bear&#39;s ability progression (Lv1-&amp;gt;Adds Inventory, Lv2-&amp;gt;Adds Return, Lv3-&amp;gt;Adds Entangle, Lv4-&amp;gt;Adds Demolish and Spell Damage Reduction)&lt;br /&gt;* Lone Druid: Improved True Form&#39;s melee attack range (100-&amp;gt;150)&lt;br /&gt;* Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target&lt;br /&gt;* Lone Druid: Removed One from True Form&lt;br /&gt;* Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes&lt;br /&gt;* Lord of Avernus: Lowered Death Coil cooldown (7-&amp;gt;6 seconds)&lt;br /&gt;* Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack&lt;br /&gt;* Luna: Increased Lunar Blessing aura range (300-&amp;gt;900)&lt;br /&gt;* Magnataur: Lowered Reverse Polarity cooldown (120-&amp;gt;120/110/100 seconds)&lt;br /&gt;* Magnataur: Improved attack animation time&lt;br /&gt;* Magina: Undid recent buffs to base strength (21-&amp;gt;16)&lt;br /&gt;* Naga Siren: Reduced collision size (24-&amp;gt;8)&lt;br /&gt;* Naga Siren: Lowered Mirror Image cast time&lt;br /&gt;* Naga Siren: Lowered Mirror Image cooldown (50-&amp;gt;40 seconds) and manacost (85/105/130/150 to 70/80/90/100)&lt;br /&gt;* Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000&lt;br /&gt;* Necrolyte: Lowered Strength per level (2.0-&amp;gt;1.5)&lt;br /&gt;* Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20-&amp;gt;18/16/14/12 seconds)&lt;br /&gt;* Pandaren Brewmaster: Improved Fire Panda&#39;s Immolation (10/10/30-&amp;gt;15/30/45)&lt;br /&gt;* Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range&lt;br /&gt;* Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds&lt;br /&gt;* Rogue Knight: Improved Great Cleave damage (10/20/30/40-&amp;gt;20/30/40/50 %)&lt;br /&gt;* Sacred Warrior: Removed the cap on Burning Spears&lt;br /&gt;* Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4-&amp;gt;2/3/4/5)&lt;br /&gt;* Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20-&amp;gt;54/40/26/12 cd)&lt;br /&gt;* Silencer: Lowered Last Word duration (1/2/3/4-&amp;gt;0.75/1.5/2.25/3)&lt;br /&gt;* Slardar: Slithereen Crush damage type is now Physical type&lt;br /&gt;* Spectre: Restored some vision back to Spectral Dagger path&lt;br /&gt;* Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus&lt;br /&gt;* Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)&lt;br /&gt;* Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification&lt;br /&gt;* Templar Assassin: Changed Refraction duration/cooldown (20/23-&amp;gt;17/17)&lt;br /&gt;* Templar Assassin: Changed Psi Blades spill range (80/160/240/320-&amp;gt;320) and attack range bonus (50/100/150/200-&amp;gt;40/100/160/220)&lt;br /&gt;* Templar Assassin: Refraction is now an instant cast ability&lt;br /&gt;* Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)&lt;br /&gt;* Tinker: Restricted Black King Bar from refreshing&lt;br /&gt;* Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -&amp;gt; 20/28/36/44% and Cooldown from 8 -&amp;gt; 15/12/9/6 seconds&lt;br /&gt;* Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2-&amp;gt;0.8/1.2/1.6/2 seconds)&lt;br /&gt;* Undying: Lowered Base Armor by 3 points (6-&amp;gt;3)&lt;br /&gt;* Undying: Tombstone no longer spawns zombies to attack fogged units&lt;br /&gt;* Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks&lt;br /&gt;* Vengeful Spirit: Improved Strength Per Level by 0.5&lt;br /&gt;* Vengeful Spirit: Improved Command Aura range (450-&amp;gt;900)&lt;br /&gt;* Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350-&amp;gt;300)&lt;br /&gt;* Vengeful Spirit: Now has normal Base Attack Time (1.77-&amp;gt;1.7)&lt;br /&gt;* Windrunner: Lowered Base Attack Time (1.6-&amp;gt;1.5)&lt;br /&gt;* Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.&lt;br /&gt;&lt;br /&gt;###########&lt;br /&gt;## Items ##&lt;br /&gt;###########&lt;br /&gt;&lt;br /&gt;* Added a new basic item Ghost Scepter [details below]&lt;br /&gt;* Added a new basic item Quelling Blade [details below]&lt;br /&gt;* Added a new basic item Talisman of Evasion [details below]&lt;br /&gt;* Added a new recipe item Poor Man&#39;s Shield [details below]&lt;br /&gt;* Added a new recipe item Force Staff [details below]&lt;br /&gt;* Added a new recipe item Khadgar&#39;s Pipe of Insight [details below]&lt;br /&gt;* Added a new recipe item Magic Wand [details below]&lt;br /&gt;&lt;br /&gt;* Aghanim&#39;s Scepter: New Recipe [details below]&lt;br /&gt;* Manta Style: Reworked [details below]&lt;br /&gt;* Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]&lt;br /&gt;* Maelstrom: Recipe and stats adjusted [details below]&lt;br /&gt;* Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength&amp;gt;Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion&#39;s Impale, Nerubian Assassin&#39;s Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven&#39;s Storm Bolt, Reaper&#39;s Scythe, Nether Strike, Gush.&lt;br /&gt;&lt;br /&gt;* Assault Cuirass: Lowered recipe cost (2000-&amp;gt;1500 gold)&lt;br /&gt;* Assault Cuirass: Positive and negative armor auras now work on structures&lt;br /&gt;* Blademail: Returns pure damage type&lt;br /&gt;* Bloodstone: Lowered regeneration per charge (2-&amp;gt;1.5) and passive regeneration (200-&amp;gt;150 %)&lt;br /&gt;* Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1-&amp;gt;1.4 seconds). Total cost is unchanged.&lt;br /&gt;* Divine Rapier: Improved damage (200-&amp;gt;250 dmg)&lt;br /&gt;* Eul&#39;s Scepter of Divinity: Can be used to target yourself&lt;br /&gt;* Eye of Skadi: Lowered recipe cost (1250-&amp;gt;750 gold)&lt;br /&gt;* Gem of True Sight: Lowered item cost (750-&amp;gt;700 gold)&lt;br /&gt;* Headress of Rejuvination: Lowered recipe cost (225-&amp;gt;200 gold)&lt;br /&gt;* Linken Sphere: No longer interrupts your teleportation when it blocks a spell&lt;br /&gt;* Lothar&#39;s Edge: Added 125 backstab damage&lt;br /&gt;* Lothar&#39;s Edge: Lowered cooldown by 2 seconds (20-&amp;gt;18 cd)&lt;br /&gt;* Lothar&#39;s Edge: Requires Claymore instead of Mithril Hammer&lt;br /&gt;* Magic Stick: Added a 25 second cooldown (it now has a buildup)&lt;br /&gt;* Manta Style: Can now be disassembled&lt;br /&gt;* Manta Style: Increased cooldown (40-&amp;gt;50 cd)&lt;br /&gt;* Mask of Madness: Lowered recipe cost (1050-&amp;gt;1000 gold)&lt;br /&gt;* Mithril Hammer: Lowered item cost (1610-&amp;gt;1600 gold)&lt;br /&gt;* Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below]&lt;br /&gt;* Phase Boots: Changed the duration/cooldown (5/10-&amp;gt;6/12 seconds)&lt;br /&gt;* Phase Boots: Lowered armor bonus (7-&amp;gt;5 armor)&lt;br /&gt;* Planeswalker&#39;s Cloak: Lowered item cost (650-&amp;gt;400 gold)&lt;br /&gt;* Radiance: Removed the 8% evasion and improved burn damage (35-&amp;gt;40), AOE (550-&amp;gt;650 AOE), and recipe cost (1525-&amp;gt;1350 g)&lt;br /&gt;* Refresher Orb: Mana regen is now the total sum of its components (150-&amp;gt;200%)&lt;br /&gt;* Ring of Regeneration: Lowered item cost (375-&amp;gt;350 gold)&lt;br /&gt;* Sange and Yasha: Removed the recipe requirements&lt;br /&gt;* Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -&amp;gt; +150% lifesteal for 3.5 seconds)&lt;br /&gt;* Satanic: Now retains the bonus damage from Helm of the Dominator&lt;br /&gt;* Stout Shield: Changed damage block system [see details below]&lt;br /&gt;* Stout Shield: Lowered item cost (300-&amp;gt;250 gold)&lt;br /&gt;* The Butterfly: Now requires Talisman of Evasion instead of a recipe&lt;br /&gt;* Vanguard: Improved block chances (65-&amp;gt;70%)&lt;br /&gt;* Vanguard: Improved health regeneration (5-&amp;gt;6 hp)&lt;br /&gt;&lt;br /&gt;* Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.&lt;br /&gt;&lt;br /&gt;* Aghanim&#39;s Scepter: Upgraded Chain Frost doesn&#39;t improve bounce count, only damage&lt;br /&gt;* Aghanim&#39;s Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded&lt;br /&gt;* Aghanim&#39;s Scepter: Upgraded Laguna Blade level 3 damage reduced by 100&lt;br /&gt;* Aghanim&#39;s Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300-&amp;gt;150/200/250)&lt;br /&gt;* Aghanim&#39;s Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12-&amp;gt;10)&lt;br /&gt;* Aghanim&#39;s Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)&lt;br /&gt;* Aghanim&#39;s Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)&lt;br /&gt;&lt;br /&gt;* Added Bane Elemental to Aghanim&#39;s Scepter. Deals more damage&lt;br /&gt;* Added Butcher to Aghanim&#39;s Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second&lt;br /&gt;* Added Clockwerk Goblin to Aghanim&#39;s Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds&lt;br /&gt;* Added Faceless Void to Aghanim&#39;s Scepter. Lasts 1 second longer and slightly less cooldown&lt;br /&gt;* Added Holy Knight to Aghanim&#39;s Scepter. Dramatically reduces cooldown from 120 to 30&lt;br /&gt;* Added Invoker to Aghanim&#39;s Scepter. Improves Cooldown and Manacost (30/25/12/5-&amp;gt; 16/8/4/2 cd, 20/50/80/110-&amp;gt;0 manacost)&lt;br /&gt;* Added Juggernaut to Aghanim&#39;s Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)&lt;br /&gt;* Added Lord of Avernus to Aghanim&#39;s Scepter. Increased duration by 2 seconds&lt;br /&gt;* Added Nightstalker to Aghanim&#39;s Scepter. Gives unobstructed vision at night&lt;br /&gt;* Added Pandaren Brewmaster to Aghanim&#39;s Scepter. Improves the power of the Pandas and adds more duration&lt;br /&gt;* Added Sacred Warrior to Aghanim&#39;s Scepter. Improves Damage and cooldown (50-&amp;gt;65% damage, 45/30/15-&amp;gt;24/16/8 Seconds)&lt;br /&gt;* Added Sand King to Aghanim&#39;s Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)&lt;br /&gt;* Added Shadow Priest to Aghanim&#39;s Scepter. Increased Weave duration by 6 seconds. Added 200 AOE&lt;br /&gt;* Added Spiritbreaker to Aghanim&#39;s Scepter. Dramatically reduces cooldown from 75 to 20 seconds&lt;br /&gt;* Added Techies to Aghanim&#39;s Scepter. Improves Damage and Cast Range (300/450/600-&amp;gt;450/600/750 damage and 500-&amp;gt;900 range cast range)&lt;br /&gt;* Added Twin Head Dragon to Aghanim&#39;s Scepter. Improves spawn time and damage (75/125/175-&amp;gt;125/175/225 dmg)&lt;br /&gt;* Added Vengeful Spirit to Aghanim&#39;s Scepter. Improves Cooldown (45-&amp;gt;10 cd)&lt;br /&gt;* Added Windrunner to Aghanim&#39;s Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.&lt;br /&gt;&lt;br /&gt;* Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia.&lt;br /&gt;&lt;br /&gt;####################&lt;br /&gt;## Misc Highlight ##&lt;br /&gt;####################&lt;br /&gt;&lt;br /&gt;* Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the &quot;good&quot; tavern has the heroes that are easier to recognize as &quot;good&quot;, the evil tavern has the heroes that are easier to recognize as &quot;evil&quot; and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.&lt;br /&gt;&lt;br /&gt;* Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.&lt;br /&gt;* Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there:&lt;br /&gt;Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death&lt;br /&gt;Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen&#39;s Dagger, Ultimate Orb&lt;br /&gt;* Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.&lt;br /&gt;- There are 6 recipe shops now in the following order:&lt;br /&gt;Gateway Relics: Misc items that are primarily early game upgrades&lt;br /&gt;Supportive Vestments: Various support style items that you get for your team&lt;br /&gt;Arcane Sanctum: Castable or spell heavy themed items&lt;br /&gt;Protectorate: Has mainly defensive/survival style items&lt;br /&gt;Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)&lt;br /&gt;Ancient Weaponry: All other weapon items.&lt;br /&gt;&lt;br /&gt;Note: I&#39;m aware that Aegis is no longer needed in the shops, but I&#39;m keeping it there until we need the space to help new users be aware of its existance through Roshan.&lt;br /&gt;&lt;br /&gt;######################&lt;br /&gt;## Modes &amp;amp; Commands ##&lt;br /&gt;######################&lt;br /&gt;&lt;br /&gt;* Added a new game mode -cd (-CaptainsDraft) [details below]&lt;br /&gt;* Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.&lt;br /&gt;* Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.&lt;br /&gt;&lt;br /&gt;* Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.&lt;br /&gt;* Added -water random&lt;br /&gt;* -water now supports any color combinations using -water r g b format&lt;br /&gt;&lt;br /&gt;* You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The &quot;-terrain&quot; or &quot;-terrain default&quot; command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven&#39;t been fixed yet. I will work on them more in the future if you guys want them.&lt;br /&gt;&lt;br /&gt;* Added -disablehelp to Force Staff&lt;br /&gt;* Added a command to display bonus gold received from Goblins Greed (-gg)&lt;br /&gt;* Added -aa (Arrow Accuracy) for Elune&#39;s Arrow hit percentages&lt;br /&gt;* -disablehelp now prevents items from being picked up by non-owners from the fountain area&lt;br /&gt;* -oi is turned on by default in observer games. Using -oi will disable it instead.&lt;br /&gt;* Added a sub command to -om that disables neutral spawns&lt;br /&gt;* Added a player only command &quot;rollhero&quot; or &quot;-rh&quot; to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.&lt;br /&gt;* AFK detection no longer considers a player to be AFK during the drafting phases of some game modes&lt;br /&gt;&lt;br /&gt;* Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven&#39;t developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I&#39;ve gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.&lt;br /&gt;* Improved the text presentation of -switch a little bit so the text is less intrusive&lt;br /&gt;&lt;br /&gt;############################&lt;br /&gt;## Gameplay &amp;amp; Performance ##&lt;br /&gt;############################&lt;br /&gt;&lt;br /&gt;* Added a few new terrain paths. Here are the rough areas that a change has been done in:&lt;br /&gt;- To the right of the Sentinel Secret Shop above the ramp&lt;br /&gt;- Above the Sentinel Goblin Shop&lt;br /&gt;- Between the forest and the top Scourge lane&lt;br /&gt;- Right side of sent jungle&lt;br /&gt;- To the right of the second top Sentinel tower&lt;br /&gt;- Added a new tree to the Scourge jungle&lt;br /&gt;- In the area between the pair of Scourge neutrals near the powerup&lt;br /&gt;&lt;br /&gt;* Range rax no longer has extra regeneration&lt;br /&gt;* Added a new regeneration armor mechanism for towers and rax.&lt;br /&gt;- The &quot;regen armor&quot; is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.&lt;br /&gt;- If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.&lt;br /&gt;- Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.&lt;br /&gt;&lt;br /&gt;* Increased the non-splitting portion of the xp/gold from 8/level xp &amp;amp; 40 gold to 12*level xp &amp;amp; 30+5*level&lt;br /&gt;* The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is&lt;br /&gt;&lt;br /&gt;* Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.&lt;br /&gt;* Tower does not regenerate from allied damage (when trying to deny)&lt;br /&gt;&lt;br /&gt;#####################&lt;br /&gt;## Cosmetic &amp;amp; Misc ##&lt;br /&gt;#####################&lt;br /&gt;&lt;br /&gt;* Added two new hero kill sounds for 4x and 5x kills&lt;br /&gt;* Added hero and creep stats to the scoreboard title by default&lt;br /&gt;* Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.&lt;br /&gt;* The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.&lt;br /&gt;* Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)&lt;br /&gt;* Improved color/text presentation for runes&lt;br /&gt;* Adaptive Strike now displays the stun duration as overhead&lt;br /&gt;* Added a joke name to Dragon Knight&lt;br /&gt;* Added a new ability on couriers &quot;Return Home&quot; that sends your courier back to base&lt;br /&gt;* Added a new ability on couriers &quot;Transfer Items&quot; that transfers your items to your hero directly&lt;br /&gt;* Added a new visual effect for Death Pulse&lt;br /&gt;* Added a new visual effect for Last Word&lt;br /&gt;* Added a new visual effect for Mana Void&lt;br /&gt;* Added a warning message when an old unsafe version of Warcraft is detected&lt;br /&gt;* Added a player only sound effect and a text message when your hero respawns&lt;br /&gt;* Added allied-only text message when an ally bottles or picks up a rune&lt;br /&gt;* Added Armor Aura to Neutral Creep Enraged Wildkin&lt;br /&gt;* Added joke name to Axe&lt;br /&gt;* Added text for observers to show what abilities heroes are leveling&lt;br /&gt;* Added the &quot;Allied hero has fallen&quot; sounds&lt;br /&gt;* Added the music that plays in single player when typing &quot;TenthLevelTaurenChieftain&quot; to &quot;-music special&quot;&lt;br /&gt;* Adjusted neutral creep active abilities to all be on the bottom left most spot&lt;br /&gt;* Blackhole now uses an AOE targetting interface&lt;br /&gt;* Bottled Runes now show color coded icons&lt;br /&gt;* Changed Bottle and Captured Rune Icons&lt;br /&gt;* Changed Magic Stick Icon&lt;br /&gt;* Reduced maximum AFK time from 10 to 5 minutes&lt;br /&gt;* Changed Omnislash hotkey from N to E&lt;br /&gt;* Changed the cosmetics on Razor&#39;s attack&lt;br /&gt;* Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available&lt;br /&gt;* Lothars windwalk icon is now the same as the item&lt;br /&gt;* Lycan&#39;s attack while in Wolf Form now properly plays an attack sound&lt;br /&gt;* Normal mode can now pick from their team&#39;s heroes plus neutral heroes&lt;br /&gt;* Removed Furion teleportation restriction into enemy base (no need because of the new regen system)&lt;br /&gt;* Rot no longer triggers Last Word&lt;br /&gt;* Rune of Regeneration now expires once it you reach max hp and mp&lt;br /&gt;* Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1&lt;br /&gt;* Splitshot no longer automatically turns off when you get disabled&lt;br /&gt;* Stout Shield has a new icon now. Poor Man&#39;s Shield uses stout&#39;s old icon.&lt;br /&gt;* Terrain snow now morphs regular trees into special snow trees.&lt;br /&gt;* Updated Illusion Rune tooltip&lt;br /&gt;* Updated Morph&#39;s tooltip to reflect the recent attributes bonus added to it&lt;br /&gt;* You no longer lose vision if an ally or yourself that is targeted with Astral Prison&lt;br /&gt;* Improved icon for Soul Steal (172705)&lt;br /&gt;* Added a new icon for Sunder (172705)&lt;br /&gt;* Added a new icon for Tombstone (263561)&lt;br /&gt;* Added a new icon for Lycan&#39;s Feral Heart (180452)&lt;br /&gt;* Changed the icon for Ring of Protection&lt;br /&gt;* Decreased model size of Spirit Bear and True Form slightly&lt;br /&gt;* Added a new visual effect to God&#39;s Strength&lt;br /&gt;* Enigma returns to the Scourge alliance&lt;br /&gt;* Linken Sphere now plays a sound when the cooldown is ready and its active on you&lt;br /&gt;&lt;br /&gt;##########&lt;br /&gt;## Bugs ##&lt;br /&gt;##########&lt;br /&gt;&lt;br /&gt;* Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)&lt;br /&gt;* Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)&lt;br /&gt;* Fixed a rare bug with Open Wounds allied lifesteal&lt;br /&gt;* Fixed a bug with Open Wounds and Infest&lt;br /&gt;* Fixed a Moonlight Shadow not working on allied magic immune units&lt;br /&gt;* Fixed a rare suicide bug with Terrorblade&lt;br /&gt;* Fixed a recently introduced bug with Ursa&#39;s Enrage not properly triggering fury swipes&lt;br /&gt;* Fixed -hhn to not get reset when a new hero enters the map&lt;br /&gt;* Fixed some bugs with Last Word when Silencer was dead&lt;br /&gt;* Fixed Illusions created from Bottle not showing bottle in inventory&lt;br /&gt;* Fixed Meat Hook not interrupting channeling if the target is fogged&lt;br /&gt;* Fixed Open Wounds heal not working properly with some custom spells&lt;br /&gt;* Fixed Replicate not removing the image when it errors due to backdooring&lt;br /&gt;* Fixed some minor potential bugs with Ion Shell&lt;br /&gt;* Fixed some -switch issues when combined with -ah&lt;br /&gt;* Fixed some very minor inconsistencies between Sentinel and Scourge buildings&lt;br /&gt;* Fixed spells like Laser and Brainsap to work with Decrepify&lt;br /&gt;* Fixed spells like Zeus&#39;s Wrath of God from reseting the AFK counter&lt;br /&gt;* Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.&lt;br /&gt;* Fixed the creep upgrade timer to be in sync with the recent game start time for modes&lt;br /&gt;* Fixed Tiny&#39;s Illusions appearing small&lt;br /&gt;&lt;br /&gt;#############&lt;br /&gt;# Languages #&lt;br /&gt;#############&lt;br /&gt;&lt;br /&gt;The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.&lt;br /&gt;&lt;br /&gt;###########&lt;br /&gt;# Details #&lt;br /&gt;###########&lt;br /&gt;&lt;br /&gt;Captains Draft:&lt;br /&gt;===============&lt;br /&gt;24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.&lt;br /&gt;&lt;br /&gt;Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.&lt;br /&gt;&lt;br /&gt;Blue and Pink start off by alternating 1/1/1/1 ban picks.&lt;br /&gt;It then goes into a 1/2/2/2/2/1 hero draft.&lt;br /&gt;&lt;br /&gt;Once a hero picks/bans a hero, it immediately switches to the other player to act.&lt;br /&gt;Your timer is shown in read when it is your turn to act.&lt;br /&gt;&lt;br /&gt;I am considering implementing a new order for the bans for this mode in the future. The bans would not all happen before the pick process, it would be in between picks. I decided to keep it the traditional way for now and get some feedback on alternatives.&lt;br /&gt;&lt;br /&gt;Quelling Blade:&lt;br /&gt;================&lt;br /&gt;+36% bonus damage to non-hero units (12% for ranged heroes)&lt;br /&gt;Tree Chop&lt;br /&gt;- Kills a Tree&lt;br /&gt;- 40 Cooldown&lt;br /&gt;Cost: 250&lt;br /&gt;Has no sell price&lt;br /&gt;Available at the Goblin Merchant&lt;br /&gt;&lt;br /&gt;Can only carry one&lt;br /&gt;&lt;br /&gt;Talisman of Evasion:&lt;br /&gt;====================&lt;br /&gt;+25% Evasion&lt;br /&gt;Cost: 1800&lt;br /&gt;&lt;br /&gt;Stout:&lt;br /&gt;======&lt;br /&gt;250 Gold&lt;br /&gt;+60% to block 20 (10 for ranged)&lt;br /&gt;&lt;br /&gt;Note: It has the same statistical value as before for melee.&lt;br /&gt;&lt;br /&gt;Poor Man&#39;s Shield:&lt;br /&gt;==================&lt;br /&gt;(250) Stout Shield&lt;br /&gt;(300) 2x Slippers of Agility&lt;br /&gt;&lt;br /&gt;+60% to block 20 non-hero damage (10 for ranged)&lt;br /&gt;+100% to block 20 hero damage (10 for ranged)&lt;br /&gt;+6 Agility&lt;br /&gt;&lt;br /&gt;Force Staff:&lt;br /&gt;============&lt;br /&gt;(900) Quarterstaff&lt;br /&gt;(1000) Staff of Wizardry&lt;br /&gt;(300) Recipe&lt;br /&gt;Total: 2200&lt;br /&gt;&lt;br /&gt;+10 Intelligence&lt;br /&gt;+10 Damage&lt;br /&gt;+10 Attack Speed&lt;br /&gt;Force (active)&lt;br /&gt;Cooldown: 30&lt;br /&gt;Manacost: 100&lt;br /&gt;Castrange: 800&lt;br /&gt;Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.&lt;br /&gt;&lt;br /&gt;This does not interrupt channeling spells&lt;br /&gt;&lt;br /&gt;Khadgar&#39;s Pipe of Insight:&lt;br /&gt;==========================&lt;br /&gt;(2050) Hood of Defiance&lt;br /&gt;(909) Natherzim Buckler&lt;br /&gt;(800) Recipe&lt;br /&gt;Total:3759&lt;br /&gt;&lt;br /&gt;A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.&lt;br /&gt;&lt;br /&gt;+30% Magic Resistance&lt;br /&gt;+8 HP Regeneration&lt;br /&gt;+5 Armor&lt;br /&gt;Barrier (Active)&lt;br /&gt;Cooldown: 60&lt;br /&gt;Manacost: 100&lt;br /&gt;AOE: 700&lt;br /&gt;Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds&lt;br /&gt;&lt;br /&gt;Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.&lt;br /&gt;&lt;br /&gt;Ghost Scepter:&lt;br /&gt;==============&lt;br /&gt;1500 Gold&lt;br /&gt;Ghost Form (Active)&lt;br /&gt;+7 All Attributes&lt;br /&gt;&lt;br /&gt;Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.&lt;br /&gt;Duration: 4&lt;br /&gt;Cooldown: 25&lt;br /&gt;&lt;br /&gt;Monkey King Bar&#39;s True Strike:&lt;br /&gt;==============================&lt;br /&gt;Makes your attacks never miss.&lt;br /&gt;&lt;br /&gt;True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.&lt;br /&gt;&lt;br /&gt;True Strike can be toggled on and off.&lt;br /&gt;&lt;br /&gt;Note: MKB still has proc effect&lt;br /&gt;&lt;br /&gt;Magic Wand:&lt;br /&gt;===========&lt;br /&gt;(159) 3x Ironwood Branch&lt;br /&gt;(200) Magic Stick&lt;br /&gt;(125) Recipe&lt;br /&gt;Total: 474&lt;br /&gt;&lt;br /&gt;+3 All Stats&lt;br /&gt;Energy Charge (15 Charges)&lt;br /&gt;&lt;br /&gt;Aghanim&#39;s Scepter:&lt;br /&gt;==================&lt;br /&gt;(2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry&lt;br /&gt;(1200) Point Booster&lt;br /&gt;(1200) Recipe&lt;br /&gt;Total: 4400&lt;br /&gt;&lt;br /&gt;+10 All Attributes&lt;br /&gt;+200 HP&lt;br /&gt;+150 MP&lt;br /&gt;Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)&lt;br /&gt;&lt;br /&gt;Diffusal Blade:&lt;br /&gt;===============&lt;br /&gt;(2000) 2x Blades of Alacrity&lt;br /&gt;(450) Robe of the Magi&lt;br /&gt;(850) Diffusal Blade Recipe&lt;br /&gt;Total: 3300&lt;br /&gt;&lt;br /&gt;22 Agility&lt;br /&gt;6 Intelligence&lt;br /&gt;Feedback (20 mana)&lt;br /&gt;Purge 8 charges&lt;br /&gt;&lt;br /&gt;Diffusal Blade Level 2:&lt;br /&gt;=========================&lt;br /&gt;(3300) Diffusal Blade&lt;br /&gt;(850) Diffusal Blade Recipe&lt;br /&gt;Total: 4150&lt;br /&gt;&lt;br /&gt;26 Agility&lt;br /&gt;10 Intelligence&lt;br /&gt;Feedback (36 mana)&lt;br /&gt;Purge 8 charges (upgrading to level 2 restocks your charges back to 8)&lt;br /&gt;&lt;br /&gt;Note: You cannot restock charges by buying the recipe again. It only upgrades once.&lt;br /&gt;&lt;br /&gt;Old Maelstrom:&lt;br /&gt;==============&lt;br /&gt;1400 Claymore&lt;br /&gt;1400 Recipe&lt;br /&gt;450 Boots of Elvenskin&lt;br /&gt;Total: 3250&lt;br /&gt;&lt;br /&gt;+25 Damage&lt;br /&gt;+6 Agility&lt;br /&gt;Chain Lightning&lt;br /&gt;&lt;br /&gt;Maelstrom:&lt;br /&gt;==========&lt;br /&gt;1600 Mithril Hammer&lt;br /&gt;900 Recipe&lt;br /&gt;500 Gloves of Haste&lt;br /&gt;Total: 3000&lt;br /&gt;&lt;br /&gt;+24 Damage&lt;br /&gt;+15 Attack Speed&lt;br /&gt;Chain Lightning&lt;br /&gt;&lt;br /&gt;Manta Style:&lt;br /&gt;=============&lt;br /&gt;2250 Yasha&lt;br /&gt;2100 Ultimate Orb&lt;br /&gt;500 Recipe&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;+26 Agility&lt;br /&gt;+10 Strength&lt;br /&gt;+10 Intelligence&lt;br /&gt;+15 Attack Speed&lt;br /&gt;+10% Movement Speed&lt;br /&gt;+Mirror Image (same as old one)&lt;br /&gt;Images deal 33% (previously 40%)&lt;br /&gt;Images take 350% (previously 300%)&lt;br /&gt;&lt;br /&gt;Shrapnel:&lt;br /&gt;==========&lt;br /&gt;Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.&lt;br /&gt;&lt;br /&gt;AOE: 450&lt;br /&gt;Slow: 15/20/25/30&lt;br /&gt;Slow Duration: 2&lt;br /&gt;DPS: 10/20/30/40&lt;br /&gt;&lt;br /&gt;Cast Range: 900&lt;br /&gt;Cooldown: 15&lt;br /&gt;Manacost: 120&lt;br /&gt;&lt;br /&gt;Crystal Nova:&lt;br /&gt;==============&lt;br /&gt;AOE Damage: 80/130/180/230&lt;br /&gt;AOE: 400&lt;br /&gt;Slow Duration: 5&lt;br /&gt;Attack Speed Reduction: 20%&lt;br /&gt;Movement Speed Reduction: 30%&lt;br /&gt;&lt;br /&gt;Cast Range: 700&lt;br /&gt;Cooldown: 15&lt;br /&gt;Manacost: 100/120/140/160&lt;br /&gt;&lt;br /&gt;Adaptive Strike:&lt;br /&gt;================&lt;br /&gt;It now always stuns and damages.&lt;br /&gt;The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.&lt;br /&gt;&lt;br /&gt;If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun&lt;br /&gt;If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage&lt;br /&gt;&lt;br /&gt;Everything in between the two is a smooth transition from one to the other&lt;br /&gt;&lt;br /&gt;Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi&lt;br /&gt;Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi&lt;br /&gt;Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi&lt;br /&gt;Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi&lt;br /&gt;&lt;br /&gt;Stun(lvl1): Min: 0.25 Max: 0.75&lt;br /&gt;Stun(lvl2): Min: 0.25 Max: 1.5&lt;br /&gt;Stun(lvl3): Min: 0.25 Max: 2.25&lt;br /&gt;Stun(lvl4): Min: 0.25 Max: 3.0&lt;br /&gt;&lt;br /&gt;Min Knockback distance is 100, Max is 300&lt;br /&gt;&lt;br /&gt;Storm Bolt:&lt;br /&gt;============&lt;br /&gt;Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.&lt;br /&gt;&lt;br /&gt;Damage: 100/175/250/325&lt;br /&gt;Stun Duration: 2&lt;br /&gt;AOE: 250&lt;br /&gt;CD: 14&lt;br /&gt;Manacost: 140&lt;br /&gt;Cast Range: 600&lt;br /&gt;&lt;br /&gt;Warcry:&lt;br /&gt;=======&lt;br /&gt;&lt;br /&gt;With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.&lt;br /&gt;&lt;br /&gt;Movement Speed: 12%&lt;br /&gt;Armor: 3/6/9/12&lt;br /&gt;AOE: 350&lt;br /&gt;Duration: 6&lt;br /&gt;Cooldown: 36/30/24/18&lt;br /&gt;&lt;br /&gt;Battle Trance:&lt;br /&gt;===============&lt;br /&gt;Jah&#39;rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah&#39;rakal.&lt;br /&gt;&lt;br /&gt;Attack Speed Bonus: 60/80/100&lt;br /&gt;Duration: 4 seconds&lt;br /&gt;Cooldown: 20&lt;br /&gt;Manacost: 75&lt;br /&gt;&lt;br /&gt;Note: This is a global spell.&lt;br /&gt;&lt;br /&gt;Liquid Fire:&lt;br /&gt;============&lt;br /&gt;Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.&lt;br /&gt;&lt;br /&gt;Damage Per Second: 10/15/20/25&lt;br /&gt;Attack Speed Reduction: 20/30/40/50&lt;br /&gt;AOE: 175&lt;br /&gt;Duration: 5 seconds&lt;br /&gt;Cooldown: 20/15/10/5&lt;br /&gt;&lt;br /&gt;Note: Works on buildings&lt;br /&gt;&lt;br /&gt;Fiery Soul:&lt;br /&gt;=============&lt;br /&gt;Passive&lt;br /&gt;Whenever she casts a spell, she will gain temporary movement and attack speed bonus.&lt;br /&gt;&lt;br /&gt;Duration: 5 seconds&lt;br /&gt;Attack Speed Bonus: 20/30/40/50%&lt;br /&gt;Movement Speed Bonus: 2/3/4/5%&lt;br /&gt;Stacks with itself&lt;br /&gt;&lt;br /&gt;Phantom Strike:&lt;br /&gt;===============&lt;br /&gt;Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.&lt;br /&gt;&lt;br /&gt;Cooldown: 30/20/10/5&lt;br /&gt;Manacost: 50&lt;br /&gt;&lt;br /&gt;Old Multicast:&lt;br /&gt;==============&lt;br /&gt;lvl 1 - 20% for 2. [Scepter: 30% for 3]&lt;br /&gt;lvl 2 - 20% for 3. [Scepter: 30% for 4]&lt;br /&gt;lvl 3 - 20% for 4. [Scepter: 30% for 5]&lt;br /&gt;&lt;br /&gt;New Multicast:&lt;br /&gt;==============&lt;br /&gt;lvl 1 - 30% for 2.&lt;br /&gt;lvl 2 - 45% for 2 or 22.5% for 3&lt;br /&gt;lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.&lt;br /&gt;&lt;br /&gt;No scepter upgrades&lt;br /&gt;&lt;br /&gt;Example: Level 2 has 50% chance for at least 2x and a 25% for 3.&lt;br /&gt;&lt;br /&gt;This displays overhead showing which multiplier of multicast was achieved.&lt;br /&gt;&lt;br /&gt;Eyes In The Forest:&lt;br /&gt;===================&lt;br /&gt;Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree&#39;s surrounding area at all times. Vision improves slightly per level.&lt;br /&gt;&lt;br /&gt;Cast Range: 100&lt;br /&gt;Cooldown: 300/225/150/75&lt;br /&gt;Manacost: 100/75/50/25&lt;br /&gt;&lt;br /&gt;Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.&lt;br /&gt;&lt;br /&gt;Nethertoxin:&lt;br /&gt;=============&lt;br /&gt;Passive. Adds bonus damage to your attacks based on how low the target enemy is.&lt;br /&gt;&lt;br /&gt;Level 1: 80-100=&amp;gt;2 60-80=&amp;gt;4 40-60=&amp;gt;8 20-40=&amp;gt;16 0-20=&amp;gt;32&lt;br /&gt;Level 2: 80-100=&amp;gt;4 60-80=&amp;gt;8 40-60=&amp;gt;16 20-40=&amp;gt;32 0-20=&amp;gt;64&lt;br /&gt;Level 3: 80-100=&amp;gt;6 60-80=&amp;gt;12 40-60=&amp;gt;24 20-40=&amp;gt;48 0-20=&amp;gt;96&lt;br /&gt;Level 4: 80-100=&amp;gt;8 60-80=&amp;gt;16 40-60=&amp;gt;32 20-40=&amp;gt;64 0-20=&amp;gt;128&lt;br /&gt;&lt;br /&gt;The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.&lt;br /&gt;&lt;br /&gt;For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.&lt;br /&gt;If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.&lt;br /&gt;&lt;br /&gt;Gives half the bonus against creeps and buildings.&lt;br /&gt;&lt;br /&gt;Mystic Snake:&lt;br /&gt;=============&lt;br /&gt;A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.&lt;br /&gt;&lt;br /&gt;Jumps: 3/4/5/6&lt;br /&gt;Damage: 60/100/140/180 + 20% each successful damage jump&lt;br /&gt;Mana: 20/30/40/50 + 20% each successful mana drain jump&lt;br /&gt;&lt;br /&gt;Example:&lt;br /&gt;Target A: Unit with mana&lt;br /&gt;Target B: Unit with no mana&lt;br /&gt;Target C: Unit with mana&lt;br /&gt;Target D: Unit with no mana&lt;br /&gt;Target E: Unit with mana&lt;br /&gt;&lt;br /&gt;At level 4:&lt;br /&gt;Target A takes 180 damage and loses 50 mana&lt;br /&gt;Target B takes 216 damage and loses 0 mana&lt;br /&gt;Target C takes 252 damage and loses 60 mana&lt;br /&gt;Target D takes 288 damage and loses 0 mana&lt;br /&gt;Target E takes 324 damage and loses 70 mana&lt;br /&gt;&lt;br /&gt;In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana&lt;br /&gt;&lt;br /&gt;Manacost: 140/150/160/170&lt;br /&gt;Cooldown: 12&lt;br /&gt;Jump AOE: 475&lt;br /&gt;Cast Range: 700&lt;br /&gt;&lt;br /&gt;Stone Gaze:&lt;br /&gt;===========&lt;br /&gt;Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.&lt;br /&gt;&lt;br /&gt;Gaze Duration: 5&lt;br /&gt;AOE: 800&lt;br /&gt;Speed Factor: 2/3/5&lt;br /&gt;Damage to summoned units: 600/800/1000&lt;br /&gt;Cooldown: 70&lt;br /&gt;Manacost: 100/50/0&lt;br /&gt;&lt;br /&gt;Doesn&#39;t affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can&#39;t see her).&lt;br /&gt;&lt;br /&gt;Direct line of sight is required.&lt;br /&gt;&lt;br /&gt;#########&lt;br /&gt;# Razor #&lt;br /&gt;#########&lt;br /&gt;&lt;br /&gt;Strength: 17 +1.9&lt;br /&gt;Agility: 22 +2.5&lt;br /&gt;Intelligence: 19 + 2.2&lt;br /&gt;&lt;br /&gt;Attack Range: 475&lt;br /&gt;Movement Speed: 295&lt;br /&gt;&lt;br /&gt;Plasma Field:&lt;br /&gt;-------------&lt;br /&gt;Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.&lt;br /&gt;&lt;br /&gt;Minimum Charge Damage: 40/60/80/100&lt;br /&gt;Max Charge Damage:70/105/140/175&lt;br /&gt;Speed: 800&lt;br /&gt;AOE: 600&lt;br /&gt;&lt;br /&gt;Cooldown: 16&lt;br /&gt;Manacost: 125&lt;br /&gt;&lt;br /&gt;Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.&lt;br /&gt;&lt;br /&gt;Unstable Current:&lt;br /&gt;----------------&lt;br /&gt;Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.&lt;br /&gt;&lt;br /&gt;Movement Bonus: 3/6/9/12%&lt;br /&gt;Damage: 40/60/80/100&lt;br /&gt;Purge Duration: 0.3/0.6/0.9/1.2&lt;br /&gt;&lt;br /&gt;Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows&lt;br /&gt;&lt;br /&gt;Static Link:&lt;br /&gt;------------&lt;br /&gt;Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.&lt;br /&gt;&lt;br /&gt;Attack damage stolen per second: 5/10/15/20&lt;br /&gt;Max link time: 10&lt;br /&gt;Stolen duration: 13 seconds from link break.&lt;br /&gt;&lt;br /&gt;Cast Range: 600&lt;br /&gt;Break Range: 700&lt;br /&gt;&lt;br /&gt;Manacost: 20/30/40/50&lt;br /&gt;Cooldown: 45/40/35/30&lt;br /&gt;&lt;br /&gt;Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.&lt;br /&gt;&lt;br /&gt;Eye of the Storm:&lt;br /&gt;------------------&lt;br /&gt;The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor&#39;s malevolent will, and will seek out only the most injured targets for its armor shattering blasts.&lt;br /&gt;&lt;br /&gt;Damage: 37.5/50/62.5&lt;br /&gt;Interval: 0.85/0.75/0.6&lt;br /&gt;AOE: 500&lt;br /&gt;Armor reduction per hit: 1 (stacks)&lt;br /&gt;&lt;br /&gt;Duration: 20/25/30&lt;br /&gt;Manacost: 100&lt;br /&gt;Cooldown: 80/70/60&lt;br /&gt;&lt;br /&gt;Damage dealt is physical. Only targets units in your vision.&lt;br /&gt;This storm stops if Razor dies. Targets the lowest HP unit in the area.&lt;br /&gt;&lt;br /&gt;############&lt;br /&gt;# Batrider #&lt;br /&gt;############&lt;br /&gt;&lt;br /&gt;Strength: 23 + 2.5&lt;br /&gt;Agility: 15 + 1.5&lt;br /&gt;Intelligence: 24 + 2.5&lt;br /&gt;&lt;br /&gt;Attack Range: 375&lt;br /&gt;Movement Speed: 290&lt;br /&gt;&lt;br /&gt;Cast Point 0.3&lt;br /&gt;Attack Point 0.5&lt;br /&gt;Hero Class: Intelligence&lt;br /&gt;&lt;br /&gt;Sticky Napalm:&lt;br /&gt;==============&lt;br /&gt;Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.&lt;br /&gt;&lt;br /&gt;Any fire damage from batrider will ignite the napalm, dealing damage for each stack.&lt;br /&gt;&lt;br /&gt;Fire damage is any regular batrider attack, flamebreak or firefly&lt;br /&gt;&lt;br /&gt;AOE: 375&lt;br /&gt;Damage: 10/15/20/25&lt;br /&gt;Slow: 3/5/7/9%&lt;br /&gt;Turn rate reduction: 30%&lt;br /&gt;&lt;br /&gt;Lasts 7 seconds (refreshes on hit)&lt;br /&gt;Stack max: 10&lt;br /&gt;&lt;br /&gt;Cast Range: 700&lt;br /&gt;Manacost: 15&lt;br /&gt;Cooldown: 3&lt;br /&gt;&lt;br /&gt;Flamebreak:&lt;br /&gt;==========&lt;br /&gt;Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.&lt;br /&gt;&lt;br /&gt;Knocks back all units in the explosion area proportionally to how far they were from the center&lt;br /&gt;&lt;br /&gt;Damage: 75/150/225/300&lt;br /&gt;Max knockback: 400&lt;br /&gt;Explosion AOE: 375&lt;br /&gt;Detection AOE: 100&lt;br /&gt;Damage: 75/150/225/300&lt;br /&gt;Travel Distance: 1600&lt;br /&gt;&lt;br /&gt;Manacost: 80/100/120/140&lt;br /&gt;Cooldown: 11&lt;br /&gt;&lt;br /&gt;Firefly:&lt;br /&gt;===========&lt;br /&gt;Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.&lt;br /&gt;&lt;br /&gt;Trees in your path are killed by the fire.&lt;br /&gt;Gives you flying pathing&lt;br /&gt;&lt;br /&gt;Damage: 20/40/60/80 per second&lt;br /&gt;AOE: 200&lt;br /&gt;Spell Duration: 15&lt;br /&gt;Pathing: Flying&lt;br /&gt;&lt;br /&gt;CD: 40&lt;br /&gt;Manacost: 100&lt;br /&gt;&lt;br /&gt;Flaming Lasso:&lt;br /&gt;===============&lt;br /&gt;Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.&lt;br /&gt;&lt;br /&gt;Does not drag units over cliffs or impassable terrain.&lt;br /&gt;&lt;br /&gt;If you TP or blink away or get ported away, the lasso breaks.&lt;br /&gt;&lt;br /&gt;Cast Range: 175&lt;br /&gt;Bind Range: 300&lt;br /&gt;Manacost: 150&lt;br /&gt;Cooldown: 130/90/50&lt;br /&gt;Duration: 3/3.5/4&lt;br /&gt;&lt;br /&gt;####################&lt;br /&gt;# Tauren Chieftain #&lt;br /&gt;####################&lt;br /&gt;&lt;br /&gt;Strength: 24 + 2.7&lt;br /&gt;Agility: 14 + 1.5&lt;br /&gt;Intelligence: 23 + 1.6&lt;br /&gt;&lt;br /&gt;Attack Range: 150&lt;br /&gt;Movement Speed: 300&lt;br /&gt;&lt;br /&gt;Cast Point 0.4&lt;br /&gt;Attack Point 0.35&lt;br /&gt;Hero Class: Strength&lt;br /&gt;&lt;br /&gt;Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.&lt;br /&gt;&lt;br /&gt;Echo Stomp:&lt;br /&gt;============&lt;br /&gt;Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.&lt;br /&gt;&lt;br /&gt;If you damage a knocked out unit, it no longer becomes knocked out/immobile.&lt;br /&gt;&lt;br /&gt;There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.&lt;br /&gt;&lt;br /&gt;Physical Damage: 80&lt;br /&gt;Magical Damage: 80&lt;br /&gt;Channel Time: 1.4 seconds&lt;br /&gt;AOE: 500&lt;br /&gt;Knockout duration: 2/3/4/5 seconds&lt;br /&gt;Manacost: 100/115/130/145&lt;br /&gt;Cooldown: 15&lt;br /&gt;&lt;br /&gt;Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)&lt;br /&gt;&lt;br /&gt;Ancestral Spirit:&lt;br /&gt;=================&lt;br /&gt;The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.&lt;br /&gt;&lt;br /&gt;Magical Damage: 120/160/200/240&lt;br /&gt;AOE: 275&lt;br /&gt;&lt;br /&gt;Damage per creep: 3/6/9/12&lt;br /&gt;movement speed per creep: 1%&lt;br /&gt;Danage per hero: 10/20/30/40&lt;br /&gt;movement speed per hero: 5%&lt;br /&gt;&lt;br /&gt;Cooldown: 19&lt;br /&gt;Manacost: 110&lt;br /&gt;Max Charge Time: 8&lt;br /&gt;&lt;br /&gt;If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.&lt;br /&gt;&lt;br /&gt;Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)&lt;br /&gt;&lt;br /&gt;Natural Order:&lt;br /&gt;==============&lt;br /&gt;Passive.&lt;br /&gt;&lt;br /&gt;The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.&lt;br /&gt;&lt;br /&gt;AOE: 250&lt;br /&gt;Percentage nullification: 25%/50%/75%/100%&lt;br /&gt;&lt;br /&gt;Note: This exists on the spirit as well.&lt;br /&gt;&lt;br /&gt;Ultimate - Earth Splitter:&lt;br /&gt;==========================&lt;br /&gt;Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit&#39;s maximum HP.&lt;br /&gt;&lt;br /&gt;Cast Range: 1600&lt;br /&gt;Travel speed: 600 ms&lt;br /&gt;Delay after maturity: 0.5 seconds&lt;br /&gt;AOE: 350&lt;br /&gt;Damage: 35% of each unit&#39;s maximum HP (half magical, half physical)&lt;br /&gt;Slow Amount: 30/40/50%&lt;br /&gt;Slow Duration: 3/4/5&lt;br /&gt;&lt;br /&gt;Cooldown: 90/75/60&lt;br /&gt;Manacost: 175&lt;br /&gt;&lt;br /&gt;Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.&lt;br /&gt;The split grows at 600 ms, so it takes 2 seconds to reach the end.&lt;br /&gt;After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.&lt;br /&gt;&lt;br /&gt;###########&lt;br /&gt;## Notes ##&lt;br /&gt;###########&lt;br /&gt;&lt;br /&gt;Thanks to everyone that helped test this version and to all the players that have sent their feedback and requests in. There are many changes in this patch, some depend on the other one, so you&#39;ll need to play it a bit to get a good idea for how things play out in practice. That being said, don&#39;t hesitate to give me your first impressions and your overall feelings towards the update. There will probably be a 6.60b or a 6.61 to follow this one, so let me know any mistakes you find or any suggestions for stuff to change.&lt;br /&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.60 Map Free Download&quot; href=&quot;http://blog.kc2u.com/2009/06/dota-660-map-free-download/&quot;&gt;DotA 6.60 Map Free Download&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2009/06/dota-660-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-8180961081525243113</guid><pubDate>Mon, 12 Jan 2009 01:50:00 +0000</pubDate><atom:updated>2009-01-12T09:59:28.698+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">658</category><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">aiplus</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.58 AI Map AiPlus Free Download</title><description>&lt;img title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2009/01/dota-658-map-free-download/&quot; title=&quot;DotA 6.58 Map Free Download&quot;&gt;DotA 6.58 Map Free Download&lt;/a&gt; has some heroes, items, skills remake. It will be much fun. I believe the AiPlus of DotA 6.58 Map will be really fun. =)&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.58 AI Map AiPlus Free Download&quot; href=&quot;http://blog.kc2u.com/2009/01/dota-658-ai-map-aiplus-free-download/&quot;&gt;DotA 6.58 AI Map AiPlus Free Download&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2009/01/dota-658-ai-map-aiplus-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-4906939368314647504</guid><pubDate>Mon, 12 Jan 2009 01:32:00 +0000</pubDate><atom:updated>2009-01-12T09:34:20.032+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">658</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.58 Map Free Download</title><description>&lt;img title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.58 Map Free Download&quot; href=&quot;http://blog.kc2u.com/2009/01/dota-658-map-free-download/&quot;&gt;DotA 6.58 Map Free Download&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;Source&lt;/h3&gt;&lt;br /&gt;Get Dota&lt;br /&gt;&lt;h2&gt;DotA Allstars 6.58 Changelogs&lt;/h2&gt;###########&lt;br /&gt;## Highlight ##&lt;br /&gt;###########&lt;br /&gt;&lt;br /&gt;* Remade Storm Spirit (see details below)&lt;br /&gt;* Remade Dirge (see details below)&lt;br /&gt;* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game&lt;br /&gt;* Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)&lt;br /&gt;&lt;br /&gt;#########&lt;br /&gt;## Items ##&lt;br /&gt;#########&lt;br /&gt;&lt;br /&gt;* Blademail: Remade (see details below)&lt;br /&gt;* Cranium Basher: Remade (see details below)&lt;br /&gt;* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen&lt;br /&gt;* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21&lt;br /&gt;* Demon Edge: Cost reduced from 2600 to 2400 gold&lt;br /&gt;* Buriza: Recipe cost increased from 1000 to 1200 gold&lt;br /&gt;* Monkey King Bar: Improved damage from 75 to 80 and chance from 30-&gt;35%&lt;br /&gt;* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250&lt;br /&gt;* Eul&#39;s Scepter of Divinity: Recipe cost reduced from 800 to 600 gold&lt;br /&gt;* Mask of Madness: Amplified damage is now applied at the end instead of within the duration&lt;br /&gt;* Mask of Madness: Cooldown reduction from 30 to 25 seconds&lt;br /&gt;* Diffusal Blade: Lowered the Agility bonus from 25 to 22&lt;br /&gt;* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15-&gt;4 seconds)&lt;br /&gt;* Sentry Wards: True sight range increased by 100&lt;br /&gt;* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage&lt;br /&gt;&lt;br /&gt;##########&lt;br /&gt;## Heroes ##&lt;br /&gt;##########&lt;br /&gt;&lt;br /&gt;* Storm Spirit: Remade (see details below)&lt;br /&gt;* Dirge: Remade (see details below)&lt;br /&gt;* Venomancer: Reworked Shadow Strike (see details below)&lt;br /&gt;* Vengeful Spirit: Reworked Terror (see details below)&lt;br /&gt;* Bane: Changed how Fiend&#39;s Grip works a little (see details below)&lt;br /&gt;* Silencer: Curse of the Silent is now an AOE effect&lt;br /&gt;* Necrolyte: Now has Heartstopper instead of Diffusion Aura&lt;br /&gt;* Windrunner: Removed attack count limit on Focus Fire&lt;br /&gt;* Rooftrellen: Living Armor is now castable on structures&lt;br /&gt;* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.&lt;br /&gt;* Spirit Breaker: Charge of Darkness&#39; buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer&lt;br /&gt;* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness&lt;br /&gt;* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface&lt;br /&gt;* Furion: Sprout can now be directly cast on yourself&lt;br /&gt;* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up&lt;br /&gt;* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8&lt;br /&gt;* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)&lt;br /&gt;* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor&lt;br /&gt;* Lucifer: Reduced Doom&#39;s cooldown by 20 seconds&lt;br /&gt;* Lucifer: Devour&#39; cast range increased a little from 150 to 300&lt;br /&gt;* Bloodseeker: Improved base strength from 18 to 23&lt;br /&gt;* Bloodseeker: Reduced Rupture&#39;s cooldown from 100 to 70 seconds&lt;br /&gt;* Sven: Improved God&#39;s Strength&#39;s cooldown from 120 to 80 seconds&lt;br /&gt;* Enchantress: Improved base damage by 10&lt;br /&gt;* Drow Ranger: Improved Marksmanship by 3 Agility each level&lt;br /&gt;* Viper: Viper Strike&#39;s cooldown reduced from 80 to 80/50/30 seconds&lt;br /&gt;* Rhasta: Increased cast range on Mass Serpent Ward&lt;br /&gt;* Templar Assassin: Improved turn rate&lt;br /&gt;* Huskar: Life Break now properly slows magic immune units&lt;br /&gt;* Enigma: Reduced Eidolons&#39; bounty&lt;br /&gt;* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140&lt;br /&gt;* Lone Druid: Improved Spirit Bear&#39;s Entangle from 16 to 20% and cooldown from 6 to 5 seconds&lt;br /&gt;* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface&lt;br /&gt;* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically&lt;br /&gt;* Venomancer: Improved Plague Ward cast range and vision radius&lt;br /&gt;* venomancer: Poison Sting damage type is now lethal&lt;br /&gt;* Bane: Fiend&#39;s Grip now wakes a unit up from Nightmare&lt;br /&gt;* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble&lt;br /&gt;* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura&lt;br /&gt;* Stealth Assassin: Removed ministun and tree destruction on smokescreen&lt;br /&gt;* Stealth Assassin: Backstab damage type is now Physical&lt;br /&gt;* Proudmoore: Reduced Captain CoCo&#39;s Rum movement bonus (30%-&gt;10%)&lt;br /&gt;* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100&lt;br /&gt;* Spectre: Haunt now ends whenever you use Reality&lt;br /&gt;* Keeper of the Light: Rescaled Mana Leak cast range (1200-&gt;550/700/850/1000)&lt;br /&gt;* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana&lt;br /&gt;* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)&lt;br /&gt;* Meepo: Earthbind no longer works on magic immune units&lt;br /&gt;* Meepo: Rebalanced Poof (40/80/120/160 -&gt; 60/80/100/120)&lt;br /&gt;&lt;br /&gt;##################&lt;br /&gt;## Modes &amp;amp; Commands ##&lt;br /&gt;##################&lt;br /&gt;&lt;br /&gt;* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range&lt;br /&gt;* Added a new mode -mo(-MeleeOnly)&lt;br /&gt;* Added a new mode -ro(-RangeOnly)&lt;br /&gt;* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI&lt;br /&gt;* Added a new command -mines to count the mines placed (250362)&lt;br /&gt;* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)&lt;br /&gt;* Adjusted -ha (hookaccuracy) to count only enemy hooks&lt;br /&gt;&lt;br /&gt;#####################&lt;br /&gt;## Gameplay &amp;amp; Performance ##&lt;br /&gt;#####################&lt;br /&gt;&lt;br /&gt;* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit&lt;br /&gt;* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game&lt;br /&gt;* Dramatically improved performance during Epicenter&lt;br /&gt;* Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)&lt;br /&gt;* Hero selection is now automatically restored when you revive from Aegis&lt;br /&gt;* Dramatically improved performance during Echoslam&lt;br /&gt;* Rewrote Macropyre for some improved performance&lt;br /&gt;* Rewrote Morphling&#39;s Waveform. It no longer causes you to lose control&lt;br /&gt;* Minor Scorched Earth effect optimization&lt;br /&gt;* Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect&lt;br /&gt;* Rupture buff icon timing now more accurately represents the status&lt;br /&gt;&lt;br /&gt;#############&lt;br /&gt;## Replay Data ##&lt;br /&gt;#############&lt;br /&gt;&lt;br /&gt;* Added lots of new replay data features for game parsers (see details below)&lt;br /&gt;* Endgame replay data actions now automatically done a few seconds after 3 players leave&lt;br /&gt;* Fixed some bugs with replay data when host leaves the game&lt;br /&gt;&lt;br /&gt;###############&lt;br /&gt;## Cosmetic &amp;amp; Misc ##&lt;br /&gt;###############&lt;br /&gt;&lt;br /&gt;* Added a new visual effect for Chronosphere (PGRU-Unexpected)&lt;br /&gt;* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)&lt;br /&gt;* Couriers now spawn 175 units infront of the hero rather than ontop of the hero&lt;br /&gt;* Glyph no longer refreshes in -wtf mode&lt;br /&gt;* Randomized the second -test warning message time to prevent some abuses&lt;br /&gt;* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point&lt;br /&gt;* Added a new icon for Venomancer&#39;s Shadow Strike (236027)&lt;br /&gt;* Added a new Alchemist win animation (234249)&lt;br /&gt;* Added a new projectile for Lion&#39;s attack (Infrisios)&lt;br /&gt;* Added a sound to Tidehunter&#39;s attack&lt;br /&gt;* Added compressed Invoker Skin (241826)&lt;br /&gt;* Added a visual effect for Devour&lt;br /&gt;* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)&lt;br /&gt;* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)&lt;br /&gt;* Added a visual effect for the LVL? Death bonus damage&lt;br /&gt;* Swapped Penitence and Purification icons (255729)&lt;br /&gt;* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)&lt;br /&gt;* Added color coding to the different modes of Ring of Basilius&lt;br /&gt;* Changed LVL? Death icon (150665)&lt;br /&gt;* Changed Panda&#39;s Thunder Clap icon (160613)&lt;br /&gt;* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)&lt;br /&gt;* Techies&#39; name now includes the third goblin (77704)&lt;br /&gt;* Improved Roshan&#39;s Turn Rate&lt;br /&gt;* Changed Faerie Dragon&#39;s hotkey because of a recent conflict&lt;br /&gt;* Changed Undying&#39;s hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1&lt;br /&gt;&lt;br /&gt;########&lt;br /&gt;## Bugs ##&lt;br /&gt;########&lt;br /&gt;&lt;br /&gt;* Fixed some unintended sideeffects to sharing control in SD&lt;br /&gt;* Fixed a bug with mode entering and -cm&lt;br /&gt;* Fixed a bug that allowed you to deny an ally being healed by Shadow Word&lt;br /&gt;* Fixed a bug with avalanche hitting a Tossed allied hero&lt;br /&gt;* Fixed a minor bug with dummy units interaction with items&lt;br /&gt;* Fixed a minor coding bug with Toss&lt;br /&gt;* Fixed a very minor bug with Backstab angle calculation&lt;br /&gt;* Put a practical limit to prevent mass -roll spams&lt;br /&gt;* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it&lt;br /&gt;* Fixed a minor minimap glitch at taverns area for Scourge Players&lt;br /&gt;* Fixed a visual bug when swapping heroes with Kunkka&lt;br /&gt;* Fixed an area where you could get stuck while using TP Scroll&lt;br /&gt;* Fixed incorrect Gem of Truesight AOE in recent versions&lt;br /&gt;* Fixed -omsc&lt;br /&gt;* Fixed Phase Boots dispelling Curse of the Silent&lt;br /&gt;* Fixed Proudmoore&#39;s name/class&lt;br /&gt;* Fixed Razor&#39;s Tavern Hotkey&lt;br /&gt;* Fixed Shadow Wave not bouncing the correct number of times&lt;br /&gt;* Fixed some bugs possible when using couriers&lt;br /&gt;* Fixed some minor bugs that could cause units to retain control after the game was over&lt;br /&gt;* Fixed some minor bugs with Illuminate caster units&lt;br /&gt;* Fixed some small inconsistencies between Towers&lt;br /&gt;* Fixed the slow duration on Torrent lasting a little longer than intended&lt;br /&gt;* Fixed Wall of Replica not working on Magic Immune units&lt;br /&gt;* Fixed a few other minor bugs&lt;br /&gt;&lt;br /&gt;New French and German translations are nearing completion. Other languages are in the works as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;#############&lt;br /&gt;## Extra Details ##&lt;br /&gt;#############&lt;br /&gt;&lt;br /&gt;Old Blade Mail&lt;br /&gt;==============&lt;br /&gt;Blades of Attack (500)&lt;br /&gt;Chainmail (550)&lt;br /&gt;Recipe (500)&lt;br /&gt;Total: 1550&lt;br /&gt;&lt;br /&gt;+15 Damage&lt;br /&gt;+5 Armor&lt;br /&gt;Passive: 20% melee attack damage (calculated before reductions) returned as magical damage&lt;br /&gt;&lt;br /&gt;New Blade Mail&lt;br /&gt;===============&lt;br /&gt;Broadsword (1200)&lt;br /&gt;Chainmail (550)&lt;br /&gt;Robe of the Magi (450)&lt;br /&gt;Total: 2200&lt;br /&gt;&lt;br /&gt;+22 Damage&lt;br /&gt;+5 Armor&lt;br /&gt;+10 Intelligence&lt;br /&gt;Active: 100% all damage (calculated after reductions) returned as magical damage&lt;br /&gt;Duration: 4 seconds&lt;br /&gt;Cooldown: 15&lt;br /&gt;Manacost 25&lt;br /&gt;Has visual effect to show when it is active&lt;br /&gt;&lt;br /&gt;Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Basher:&lt;br /&gt;===========&lt;br /&gt;Mithril Hammer (1610)&lt;br /&gt;Gauntlets of Strength (150)&lt;br /&gt;Recipe (1460)&lt;br /&gt;Total: 3220&lt;br /&gt;&lt;br /&gt;+30 Damage&lt;br /&gt;+3 Strength&lt;br /&gt;15% Bash (10% ranged) for 1.1 seconds&lt;br /&gt;Cooldown: 0&lt;br /&gt;Stacks Diminishingly&lt;br /&gt;&lt;br /&gt;New Basher:&lt;br /&gt;===========&lt;br /&gt;Javelin (1500)&lt;br /&gt;Gauntlets of Strength (150)&lt;br /&gt;Recipe (1450)&lt;br /&gt;Total: 3100&lt;br /&gt;&lt;br /&gt;+30 Damage&lt;br /&gt;+3 Strength&lt;br /&gt;25% Bash (10% ranged) for 1.1 seconds&lt;br /&gt;Cooldown: 2 seconds&lt;br /&gt;Does not stack with itself or other bash passives&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Fiend&#39;s Grip&lt;br /&gt;=================&lt;br /&gt;100/175/250 Manacost&lt;br /&gt;40/60/80 Mana and HP cost per second&lt;br /&gt;Lasts 5 seconds&lt;br /&gt;&lt;br /&gt;120 Cooldown&lt;br /&gt;100/155/215 DPS&lt;br /&gt;&lt;br /&gt;New Fiend&#39;s Grip&lt;br /&gt;=================&lt;br /&gt;200/300/400 Manacost&lt;br /&gt;No HP or MP cost per second&lt;br /&gt;Lasts 5 seconds&lt;br /&gt;&lt;br /&gt;120 Cooldown&lt;br /&gt;100/155/215 DPS&lt;br /&gt;&lt;br /&gt;Transfers 5% of enemies max MP per second to you&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Shadow Strike:&lt;br /&gt;==================&lt;br /&gt;Decay Damage 10/20/40/50&lt;br /&gt;Initial Damage: 50/70/70/100&lt;br /&gt;Movement Modifier: 50%&lt;br /&gt;Decay Power: 3&lt;br /&gt;Interval: 3&lt;br /&gt;Duration 15&lt;br /&gt;&lt;br /&gt;Cast Range: 400&lt;br /&gt;Cooldown: 22&lt;br /&gt;Manacost 90/105/120/135&lt;br /&gt;&lt;br /&gt;Venomous Gale:&lt;br /&gt;===============&lt;br /&gt;Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike&lt;br /&gt;&lt;br /&gt;AoE: 125&lt;br /&gt;Cast Range/Distance: 800&lt;br /&gt;Cooldown: 22&lt;br /&gt;Manacost 90/105/120/135&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Terror:&lt;br /&gt;===========&lt;br /&gt;Reduces damage and armor of units in an area around you.&lt;br /&gt;&lt;br /&gt;AoE: 700&lt;br /&gt;Cooldown: 15&lt;br /&gt;Duration: 20&lt;br /&gt;&lt;br /&gt;Damage Reduction: 5/10/15/20%&lt;br /&gt;Armor Reduction: 2/3/4/5&lt;br /&gt;&lt;br /&gt;Wave of Terror:&lt;br /&gt;=============&lt;br /&gt;Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.&lt;br /&gt;&lt;br /&gt;Wave Distance: 1400&lt;br /&gt;AoE: 350&lt;br /&gt;Cooldown: 15&lt;br /&gt;Duration: 20&lt;br /&gt;&lt;br /&gt;Damage Reduction: 5/10/15/20%&lt;br /&gt;Armor Reduction: 2/3/4/5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dirge:&lt;br /&gt;=======&lt;br /&gt;Attack Range: 100&lt;br /&gt;Strength: 25 + 2.1&lt;br /&gt;Agility: 10 + 0.8&lt;br /&gt;Intelligence: 27 + 2.8&lt;br /&gt;Movement Speed 310&lt;br /&gt;&lt;br /&gt;Cast Point 0.45&lt;br /&gt;Hero Class: Strength&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Decay&lt;br /&gt;-------&lt;br /&gt;Dirge saps away the strength of enemy heroes and retains it for a period of time.&lt;br /&gt;&lt;br /&gt;Steals 4 Strength from each hero for 21/24/27/30 seconds&lt;br /&gt;Deals 30/60/90/120 Magical Damage&lt;br /&gt;&lt;br /&gt;Manacost 70/90/110/130&lt;br /&gt;Cooldown 11/9/7/5&lt;br /&gt;Cast Range 625&lt;br /&gt;AOE: 300&lt;br /&gt;&lt;br /&gt;Note: Often missed, note the cooldown&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soul Rip&lt;br /&gt;---------&lt;br /&gt;Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.&lt;br /&gt;This does not hurt zombies below since they are magic immune.&lt;br /&gt;This can target your tombstone.&lt;br /&gt;&lt;br /&gt;Unit Cap: 5/10/15/20&lt;br /&gt;Cooldown: 25/20/15/10&lt;br /&gt;Manacost: 50/75/100/125&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tombstone&lt;br /&gt;----------&lt;br /&gt;Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.&lt;br /&gt;&lt;br /&gt;Spawn area: 400/600/800/1000&lt;br /&gt;Frequency: 3&lt;br /&gt;Slow Duration: 2.5 seconds&lt;br /&gt;&lt;br /&gt;Zombie Stats:&lt;br /&gt;HP: 30&lt;br /&gt;Armor: 0&lt;br /&gt;Armor Type: Unarmored&lt;br /&gt;Magic Resistance: Immune&lt;br /&gt;Damage: 37-45&lt;br /&gt;Attack Type: Pierce&lt;br /&gt;Attack Speed: 1.6&lt;br /&gt;Movement Speed: 375&lt;br /&gt;Bounty: 5-7&lt;br /&gt;&lt;br /&gt;Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.&lt;br /&gt;&lt;br /&gt;Tombstone Duration: 15/20/25/30&lt;br /&gt;Tombstone HP: 150/300/450/600&lt;br /&gt;Tombstone Armor: 10&lt;br /&gt;Tombstone Armor Type: Medium&lt;br /&gt;Tombstone Other Stats: Magic Immune, No regen.&lt;br /&gt;Tombstone Bounty: 70/90/110/130&lt;br /&gt;&lt;br /&gt;Cooldown: 60&lt;br /&gt;Cast Range: 250&lt;br /&gt;&lt;br /&gt;Manacost: 120/130/140/150&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flesh Golem&lt;br /&gt;------------&lt;br /&gt;Dirge&#39;s hatred for all living beings allows him to transform into a monster. While he&#39;s transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.&lt;br /&gt;&lt;br /&gt;Cooldown: 90&lt;br /&gt;Duration: 30&lt;br /&gt;Manacost: 100&lt;br /&gt;&lt;br /&gt;Plague Aura Damage Amplification: (old plague was 20/25/30%)&lt;br /&gt;at max distance (700): 5/10/15%&lt;br /&gt;at closest distance (150): 20/25/30%&lt;br /&gt;In between is just an even spread between the numbers&lt;br /&gt;&lt;br /&gt;Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Storm Spirit:&lt;br /&gt;==============&lt;br /&gt;Attack Range: 500&lt;br /&gt;Strength: 17 + 1.5&lt;br /&gt;Agility: 22 + 1.8&lt;br /&gt;Intelligence: 23 + 2.6&lt;br /&gt;Movement Speed 295&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Static Remnant&lt;br /&gt;-----------------&lt;br /&gt;Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.&lt;br /&gt;&lt;br /&gt;Damage: 140/180/220/260&lt;br /&gt;Trigger AOE: 210&lt;br /&gt;Damage AOE: 260&lt;br /&gt;Cooldown: 4&lt;br /&gt;Manacost: 70/80/90/100&lt;br /&gt;&lt;br /&gt;Takes 1 second to create after cast. This is not channeling, just time delayed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Electric Vortex&lt;br /&gt;-----------------&lt;br /&gt;Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.&lt;br /&gt;&lt;br /&gt;Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.&lt;br /&gt;Your movement is reduced by 50% for 3 seconds.&lt;br /&gt;&lt;br /&gt;Cast Range: 300&lt;br /&gt;Manacost: 100&lt;br /&gt;Cooldown: 20&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Overload&lt;br /&gt;---------&lt;br /&gt;Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.&lt;br /&gt;&lt;br /&gt;Slow: 50% as 80% ms  Lasts 0.6 seconds (Same stats as old overload)&lt;br /&gt;Bonus damage: 30/45/60/75&lt;br /&gt;AOE: 275&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ball Lightning&lt;br /&gt;---------------&lt;br /&gt;Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.&lt;br /&gt;&lt;br /&gt;Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.&lt;br /&gt;&lt;br /&gt;Damage: 8/12/16 per 100 units traveled&lt;br /&gt;Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)&lt;br /&gt;Cast Range: Global&lt;br /&gt;Cooldown: 0&lt;br /&gt;&lt;br /&gt;Travel speed and damage AoE improves per level.&lt;br /&gt;You can cast spells like Static Remnant during your roll if you are quick enough.&lt;br /&gt;Specific interactions with spells/projectiles follow the same rules as Waveform does.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Replay Data Specs:&lt;br /&gt;==================&lt;br /&gt;- &quot;Ban&quot;,playerid,heroid: is sent for each time a hero is banned in cm/xl&lt;br /&gt;- &quot;id&quot; packets are sent after the mode phase (supports -sp)&lt;br /&gt;- &quot;GameStart&quot;,1: synced to time 0 ingame (creep spawn time)&lt;br /&gt;- &quot;9&quot; packets are now sent each time a hero is picked&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Switch:&lt;br /&gt;========&lt;br /&gt;If someone wants to switch player slots with an enemy player or leaver, he&lt;br /&gt;types -switch &lt;slot&gt;. If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like &quot;-switch accept&quot; or &quot;-ok&quot;. If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions.  Players have until the 60 seconds are over to accept the offer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I hope everyone enjoys this update. Please give me feedback. Have Fun!&lt;br /&gt;&lt;br /&gt;-- IceFrog        &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.58 Map Free Download&quot; href=&quot;http://blog.kc2u.com/2009/01/dota-658-map-free-download/&quot;&gt;DotA 6.58 Map Free Download&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2009/01/dota-658-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-8261080467293705297</guid><pubDate>Fri, 14 Nov 2008 12:41:00 +0000</pubDate><atom:updated>2008-11-14T20:43:15.836+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">657b</category><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">aiplus</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.57 AI Map AiPlus Free Download</title><description>&lt;img title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/11/dota-657b-map-free-download/&quot; title=&quot;DotA 6.57b Map Free Download&quot;&gt;DotA 6.57b Map Free Download&lt;/a&gt; is quite a balanced map. I believe the AiPlus of DotA 6.57b Map will be really fun. =)&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.57b AI Map AiPlus Free Download&quot; href=&quot;http://blog.kc2u.com/2008/11/dota-657b-ai-map-aiplus-free-download/&quot;&gt;DotA 6.57b AI Map AiPlus Free Download&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2008/11/dota-657-ai-map-aiplus-free-download_14.html</link><author>noreply@blogger.com (Javin)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-803902638920616735</guid><pubDate>Fri, 14 Nov 2008 12:39:00 +0000</pubDate><atom:updated>2008-11-14T20:40:43.245+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">657b</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.57b Map Free Download</title><description>&lt;img title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.57b Map Free Download&quot; href=&quot;http://blog.kc2u.com/2008/11/dota-657b-map-free-download/&quot;&gt;DotA 6.57b Map Free Download&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;Source&lt;/h3&gt;&lt;br /&gt;Get Dota&lt;br /&gt;&lt;h2&gt;DotA Allstars 6.57b Changelogs&lt;/h2&gt;&lt;br /&gt;&lt;span&gt;Summary:&lt;br /&gt;---------&lt;br /&gt;* Fixed a few critical bugs that could cause some abilities to malfunction &lt;/span&gt;</description><link>http://dota2u.blogspot.com/2008/11/dota-657b-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-7834933186732369803</guid><pubDate>Wed, 12 Nov 2008 12:53:00 +0000</pubDate><atom:updated>2008-11-12T20:57:30.203+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">657</category><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">aiplus</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.57 AI Map AiPlus Free Download</title><description>&lt;img title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/11/dota-657-map-free-download/&quot; title=&quot;DotA 6.57 Map Free Download&quot;&gt;DotA 6.57 Map Free Download&lt;/a&gt; is quite a balanced map. I believe the AiPlus of DotA 6.57 Map will be really fun. =)&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.57 AI Map AiPlus Free Download&quot; href=&quot;http://blog.kc2u.com/2008/11/dota-657-ai-map-aiplus-free-download/&quot;&gt;DotA 6.57 AI Map AiPlus Free Download&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2008/11/dota-657-ai-map-aiplus-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-5437969472772224075</guid><pubDate>Wed, 12 Nov 2008 12:35:00 +0000</pubDate><atom:updated>2008-11-12T20:37:18.483+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">657</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.57 Map Free Download</title><description>&lt;img title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.57 Map Free Download&quot; href=&quot;http://blog.kc2u.com/2008/11/dota-657-map-free-download/&quot;&gt;DotA 6.57 Map Free Download&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;Source&lt;/h3&gt;&lt;br /&gt;Get Dota&lt;br /&gt;&lt;h2&gt;DotA Allstars 6.57 Changelogs&lt;/h2&gt;&lt;br /&gt;&lt;span&gt;Summary:&lt;br /&gt;---------&lt;br /&gt;* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power&lt;br /&gt;* Lots of fixes and improvements to the translation capacity of the map&lt;br /&gt;* Fixed a few Warcraft 1.20e specific bugs for Chinese community&lt;br /&gt;* Some performance improvements (more coming in the near future)&lt;br /&gt;* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don&#39;t own with Circle of Power&lt;br /&gt;* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center&lt;br /&gt; &lt;br /&gt;* Improved Shallow Grave cooldown&lt;br /&gt;* Increased the bounty on Power Cogs a little bit&lt;br /&gt;* Decreased Clockwerk&#39;s Intelligence gain slightly&lt;br /&gt;* Increased Hookshot manacost from 125 to 150&lt;br /&gt;* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds&lt;br /&gt;* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds&lt;br /&gt;* Improved Windrunner cooldown&lt;br /&gt;* Lowered Admiral Proudmoore&#39;s base Intelligence and intelligence gain&lt;br /&gt;* Decreased X Marks The Spot duration&lt;br /&gt;* Added manacost to manual return ability of X Marks The Spot&lt;br /&gt;* Increased Ghost Ship&#39;s manacost&lt;br /&gt;* Lowered Omniknight&#39;s base movement speed by 5&lt;br /&gt;* Increased Rhasta&#39;s base strength&lt;br /&gt;* Improved AOE on Fervor&lt;br /&gt;* Improved Dark Seer&#39;s cast animation point&lt;br /&gt;* Increased length of Wall of Replica slightly&lt;br /&gt;* Lowered bonus damage per second on early levels of Geostrike&lt;br /&gt;* Tweaks to Shackleshot angle and area check mechanism&lt;br /&gt;* Slightly improved Shackleshot duration and cd&lt;br /&gt;* Improved Mass Serpent Wards&#39; cooldown&lt;br /&gt;* Reduced Haunt Illusions&#39; damage from 50% to 40%&lt;br /&gt;* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets&lt;br /&gt;* Improved Thunder Clap AOE&lt;br /&gt;* Improve Primal Split&#39;s manacost and cooldown scaling per level&lt;br /&gt;* Improved Life Break&lt;br /&gt;* Improved Slardar&#39;s Cast Point&lt;br /&gt;* Increased Command Aura&#39;s AOE&lt;br /&gt;* Reworked Voodoo Restoration stats&lt;br /&gt;* Minor improvements to Glyph of Fortification&lt;br /&gt;* Courier now costs 200 gold&lt;br /&gt;* Improved Eidolons damage type progression&lt;br /&gt;* Lowered Lycan&#39;s Wolves Hitpoints&lt;br /&gt;* Lowered base armor on Lycan and his wolves by 2&lt;br /&gt;* Increased Empowering Haste&#39;s AOE&lt;br /&gt;* Improved Aphotic Shield&#39;s life from 100/125/150/175 to 110/140/170/200&lt;br /&gt;* Increased Kelen&#39;s Dagger cooldown from 15 to 18&lt;br /&gt; &lt;br /&gt;* Circle of Power is now selected for each player at the start of the game&lt;br /&gt;* Added disablehelp for X Marks the Spot&lt;br /&gt;* Fixed some issues with the tree layout near the center scourge neutral camp&lt;br /&gt;* Slight adjustment of top scourge tower position&lt;br /&gt;* Your Circle of Power is more visible than your allies&#39;&lt;br /&gt;* Undid the previous minimap change due to concerns from different leagues&lt;br /&gt;* Tweaked the bash values on Roshan&lt;br /&gt;* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy&lt;br /&gt;* Added Disablehelp for Keeper of the Light&#39;s Recall&lt;br /&gt;* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it&lt;br /&gt;* Changed Windrunner&#39;s soundset&lt;br /&gt; &lt;br /&gt;* Adjusted neutral pullability area for the Scourge ancients a bit&lt;br /&gt;* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal&lt;br /&gt;* Fixed scoreboard consumables count&lt;br /&gt;* Fixed static field doing a small amount more than what the tooltip says&lt;br /&gt;* Fixed BKB being droppable after use when it&#39;s duration is decreasing&lt;br /&gt;* Fixed the text display in -sc&lt;br /&gt;* Fixed a bug with Phase Boots and Puck&#39;s Phase&lt;br /&gt;* Fixed Phase Boots triggering Last Word&lt;br /&gt;* Fixed some issues with the creep pathing on the bottom Sentinel wave&lt;br /&gt;* Fixed a bug in Death Match that allows you to rebuy the same hero again&lt;br /&gt;* Fixed Observer Board not showing up from a reloaded game in -cm&lt;br /&gt;* Fixed hero respawn issues in regular dm (not dmap or dmar)&lt;br /&gt;* Fixed Dust of Appearance tooltip not showing cooldown&lt;br /&gt;* Fixed an old issue with dropping items away from you while under Berserker&#39;s Call pull&lt;br /&gt;* Prevented Flying Courier from using dust of appearance&lt;br /&gt;* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode&lt;br /&gt;* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase&lt;br /&gt;* Fixed a rare bug with Psionic Trap count limit not being enforced&lt;br /&gt;* Fixed a test game only bug that caused the tower deaths to not register properly in single player&lt;br /&gt;* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones&lt;br /&gt;* Fixed some performance related bugs with Admiral Proudmoore&lt;br /&gt;* Fixed a bug with Power Treads and Essence Aura&lt;br /&gt;* Fixed some minor bugs with the manabase on Primal Split&#39;s level 1 and 2 Earth&lt;br /&gt;* Fixed Sange sell cost&lt;br /&gt;* Fixed some minor issues with Phase Boots&lt;br /&gt;* Fixed Kelen&#39;s Dagger being undroppable for the same old cooldown values&lt;br /&gt;* Fixed Windrunner not appearing in -sd or -ai&lt;br /&gt;* Fixed a Drop Items bug with courier and Aegis of Immortal&lt;br /&gt;* Fixed a bug in some game modes where Kelen&#39;s Dagger had a small chance to not register properly and get disabled on incoming damage&lt;br /&gt;* Fixed some rare bugs with the combination of Dispersion and Starfall&lt;br /&gt;* Fixed some group selection inconsistencies with Primal Split units&lt;br /&gt;* Fixed Windrunner to not cancel your movement command&lt;br /&gt;* Fixed Phase Boots from canceling Curse of the Silent&lt;br /&gt;* Fixed a bug with X Marks The Spot and Primal Split&lt;br /&gt;* Fixed some issues with super creeps (in -sc) getting stuck&lt;br /&gt;* Fixed Shackleshot and Nature&#39;s Guise to work on Sprout trees&lt;br /&gt;* Fixed a recent bug with the -courier command&lt;br /&gt;* Fixed Torrent buff icon&lt;br /&gt;* Added -cm to -gameinfo&lt;br /&gt;* Fixed being able to buy from secret shop from the area above Roshan&lt;br /&gt;* Fixed some group selection priority issues with Circle of Power and the shops &lt;/span&gt;</description><link>http://dota2u.blogspot.com/2008/11/dota-657-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-8862390844015262434</guid><pubDate>Tue, 07 Oct 2008 14:02:00 +0000</pubDate><atom:updated>2008-10-07T22:06:37.142+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">655</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.55 Map Free Download</title><description>&lt;img title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; height=&quot;150&quot; width=&quot;200&quot; /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.55 Map Free Download&quot; href=&quot;http://blog.kc2u.com/2008/10/dota-655-map-free-download/&quot;&gt;DotA 6.55 Map Free Download&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;Source&lt;/h3&gt;&lt;br /&gt;Get Dota&lt;br /&gt;&lt;h2&gt;DotA Allstars 6.55 Changelogs&lt;/h2&gt;&lt;br /&gt;&lt;span&gt;Summary:&lt;br /&gt;---------&lt;br /&gt;* Added a new hero (Windrunner)&lt;br /&gt;* Added a new hero (Admiral Proudmoore)&lt;br /&gt;* Added a new item (Magic Stick,239688)&lt;br /&gt;* Added a new item (Dust of Appearance)&lt;br /&gt;* Added a new item (Phase Boots)&lt;br /&gt;* Added a new item (Glyph of Fortification)&lt;br /&gt;&lt;br /&gt;* New Loading Screen&lt;br /&gt;* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain&lt;br /&gt;* Added a new game mode (-captainsmode/-cm)&lt;br /&gt;* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.&lt;br /&gt;* Lots of various performance improvements and fixes&lt;br /&gt;&lt;br /&gt;* Reworked Keeper of the Light&lt;br /&gt;* Various changes to Enchantress&#39;s abilities&lt;br /&gt;* Reworked Bounty Hunter&#39;s Track&lt;br /&gt;* Rebalanced Insatiable Hunger&lt;br /&gt;* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression&lt;br /&gt;* Minor improvements to Anti-Mage&#39;s base stats&lt;br /&gt;* Tweaked Blur evasion chance per level&lt;br /&gt;* Reworked Call of the Wild stats and mechanics&lt;br /&gt;* Decreased Watcher&#39;s vision a little bit&lt;br /&gt;* Increased Rhasta&#39;s movement speed a bit&lt;br /&gt;* Improved Crystal Maiden&#39;s Brilliance Aura a bit&lt;br /&gt;* Minor improvement to early levels of Bloodbath&lt;br /&gt;* Increased Spirit Lance cast range a bit&lt;br /&gt;* Improved Sven&#39;s Agility gain&lt;br /&gt;* Increased Sand King&#39;s armor a bit&lt;br /&gt;* Changed SA&#39;s Blink Strike to move him behind the target(231470)&lt;br /&gt;* Lowered Chaos Meteor cooldown from 70 to 55&lt;br /&gt;* Rebalanced Haunt cooldown (150/120/90 -&amp;gt; 120)&lt;br /&gt;* Improved how the manacost scales on Crippling Fear&lt;br /&gt;* Improved level 2 and 3 manacost and regen on Death Pact&lt;br /&gt;* Improved Psionic Trap&#39;s cooldown progression&lt;br /&gt;* Nerfed the duration on Battery Assault&lt;br /&gt;* Increased Hookshot cooldown&lt;br /&gt;* Quill Spray manacost no longer goes up per level&lt;br /&gt;* Decreased day vision on Visage&#39;s Revenants by 400&lt;br /&gt;* Removed magic immunity from level 3 Revenants and added improved magic resistance&lt;br /&gt;* Improved movement speed of the ghosts on Exorcism a bit&lt;br /&gt;* Undid previous damage return threshold change on Exorcism&lt;br /&gt;* Increased Death Prophet&#39;s base strength a bit&lt;br /&gt;* Added an extra arrow to Medusa&#39;s Split Shot&lt;br /&gt;* Rescaled Medusa&#39;s Purge cooldown from 12/11/10 to 12/10/8 seconds&lt;br /&gt;* Reduced Chronosphere cooldown&lt;br /&gt;* Ravage AOE decreased for level 1 and 2&lt;br /&gt;* Decreased Guardian Angel AOE and duration a bit&lt;br /&gt;&lt;br /&gt;* Changed how Scroll of Town Portal works&lt;br /&gt;* Reworked Black King Bar&lt;br /&gt;* Rebalanced Sange, Yasha, and Sange and Yasha&lt;br /&gt;* Changed Lothar&#39;s Edge Recipe&lt;br /&gt;* Changed Diffusal Blade Recipe&lt;br /&gt;* Changed Maelstrom Recipe&lt;br /&gt;* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused&lt;br /&gt;* The game now announces who acquires Aegis&lt;br /&gt;* Increased Guinsoo&#39;s Scythe of Vyse cooldown&lt;br /&gt;* Tweaked Manta Style&lt;br /&gt;* Reduced Kelen&#39;s Dagger cooldown from 30 to 15 seconds&lt;br /&gt;* Kelen&#39;s Dagger now only triggers on player controlled damage&lt;br /&gt;* Changed Max Stock on Observer Wards to 2&lt;br /&gt;* Decreased Sentry Ward&#39;s truesight range&lt;br /&gt;* Couriers can no longer place wards&lt;br /&gt;* Blades of Attack price reduction (650-&amp;gt;500)&lt;br /&gt;* Chainmail price reduction (620-&amp;gt;550)&lt;br /&gt;* Gloves of Haste price reduction (550-&amp;gt;500)&lt;br /&gt;* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced&lt;br /&gt;* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced&lt;br /&gt;* Increased Vanguard hitpoints by 50&lt;br /&gt;* Increased Boots of Travel movement speed by 5&lt;br /&gt;* Boots of Travel now takes the same time as scrolls teleport (4-&amp;gt;3 seconds)&lt;br /&gt;* Increased Heart&#39;s regeneration rate from 11 to 15&lt;br /&gt;* Added Scroll of Town Portal to Goblin Shop replacing Javelin&lt;br /&gt;* Added Ring of Regeneration to Goblin Shop replacing Hyperstone&lt;br /&gt;* Added Magic Stick to Goblin Shop replacing Gloves of Haste&lt;br /&gt;* Rebalanced tangos to come in batches of 3 (same overall regen per pack)&lt;br /&gt;&lt;br /&gt;* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is&lt;br /&gt;instead given to that hero. When there are multiple assists to a Sentinel or&lt;br /&gt;Scourge kill, the gold is split amongst those assisters rather than the&lt;br /&gt;entire team&lt;br /&gt;* Changed First Blood to be given to the Assist players when creeps kill the&lt;br /&gt;hero rather than giving it to Sentinel or Scourge and splitting&lt;br /&gt;* Tower gold is split if Sentinel or Scourge gets the last hit&lt;br /&gt;* Denied towers give 50% team gold rather than 0%.&lt;br /&gt;* Changed and standardized the bounty values on all structures&lt;br /&gt;* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps&lt;br /&gt;* Global team tower bounty increases a little per tower level&lt;br /&gt;* Roshan now gradually becomes stronger over time instead of after death&lt;br /&gt;* Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)&lt;br /&gt;* Hero Kills now give a flat gold bounty in an area (+40, not to killer)&lt;br /&gt;&lt;br /&gt;* You can now purchase items in your base without a courier (they drop to the floor)&lt;br /&gt;* Improved image compression used in the map (243150)&lt;br /&gt;* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time&lt;br /&gt;* Changed the Goblin Shops terrain a bit and increase the shop aoe&lt;br /&gt;* Buyback is now done at your Circle of Power&lt;br /&gt;* Shops can be added to control groups&lt;br /&gt;* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)&lt;br /&gt;* Fixed an old Viper Strike glitch&lt;br /&gt;* Reduced extra damage taken by Rune Illusions&lt;br /&gt;* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown&lt;br /&gt;* Fixed some bugs with -kickafk&lt;br /&gt;* Changed Sentinel consumable shop model&lt;br /&gt;* Couriers now have a &quot;Drop All Items&quot; ability&lt;br /&gt;* Added a buff indicator for Blur&lt;br /&gt;* Added soundsets to the shops for when you select them&lt;br /&gt;* Adjusted Blur&#39;s visuals for self/allies&lt;br /&gt;* Changed -SD time to be the same as AP&lt;br /&gt;* Fixed Maledict effect sometimes getting stuck on a hero&lt;br /&gt;* Fixed a potential bug with Devour and Decrepify&lt;br /&gt;* Fixed Illuminate&#39;s interaction with Cliffs and units very close to it&lt;br /&gt;* Fixed some performance issues with Nature&#39;s Attendants&lt;br /&gt;* Changed the World Tree/Frozen Throne tower models (236560)&lt;br /&gt;* Added an undead crown model to King Leoric (205388)&lt;br /&gt;* Improved Glaives of Wisdom projectile (219546)&lt;br /&gt;* Lots of various terrain fixes and improvements&lt;br /&gt;* Fixed minor bug with Alchemist&#39;s starting strength&lt;br /&gt;* Improved Magnus movement animation (189265)&lt;br /&gt;* Added an allied only visual effect to Charge of Darkness (219684)&lt;br /&gt;* Improved Black Hole visual effect&lt;br /&gt;* Added new animation for Night Stalker during the night (213624)&lt;br /&gt;* Renamed the &quot;new&quot; recipe shop&lt;br /&gt;* Added a new command for viewing your Hook Accuracy (-ha)&lt;br /&gt;* Added post creepspawn gametime to replay data for parsers&lt;br /&gt;* Fixed a very minor rounding issue for -ms&lt;br /&gt;* Fixed Blackhole to properly pull Infernal&lt;br /&gt;* Fountain heal range increased by a small amount&lt;br /&gt;* Added a message to show who killed a tower&lt;br /&gt;* Fixed a terrain glitch near the Scourge Secret Shop&lt;br /&gt;* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time&lt;br /&gt;* Clicking Power Treads no longer interrupts commands&lt;br /&gt;* Removed Crow&#39;s mana upgrade capability&lt;br /&gt;* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)&lt;br /&gt;* Updated King Leoric&#39;s story (235450)&lt;br /&gt;* Fixed some performance issues with Freezing Field&lt;br /&gt;* Added Hero ID data to the replay&lt;br /&gt;* Fixed a bug when entering -di before the game mode is entered&lt;br /&gt;* -sc mode now spawns same creeps in the same lane&lt;br /&gt;* Revenants can no longer attack items&lt;br /&gt;* Added a test mode command -trees to respawn all dead trees instantly&lt;br /&gt;* Fixed a bug with Holy Persuation and Infest&lt;br /&gt;&lt;br /&gt;Some Item Details:&lt;br /&gt;-------------------&lt;br /&gt;This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.&lt;br /&gt;&lt;br /&gt;Blades of Attack:&lt;br /&gt;==================&lt;br /&gt;Blades of Attack 650 -&amp;gt; 500&lt;br /&gt;Dagon recipe unchanged (so total cost is 150 less)&lt;br /&gt;Crystalys recipe unchanged (so total cost is 150 less)&lt;br /&gt;Armlet recipe is 150 more gold&lt;br /&gt;&lt;br /&gt;Gloves of Haste:&lt;br /&gt;=================&lt;br /&gt;Gloves of haste 550-&amp;gt;500&lt;br /&gt;Midas recipe is unchanged (so total cost is 50 less)&lt;br /&gt;Treads recipe is 50 more gold&lt;br /&gt;Armlet recipe is 50 more gold&lt;br /&gt;&lt;br /&gt;Chainmail:&lt;br /&gt;============&lt;br /&gt;Chainmail 620-&amp;gt;550&lt;br /&gt;Buckler/Mekansm recipes are unchanged (so total cost is 70 less)&lt;br /&gt;Blademail recipes are unchanged (so total cost is 70 less)&lt;br /&gt;Assault Cuirass recipes are unchanged (so total cost is 70 less)&lt;br /&gt;&lt;br /&gt;Vanguard:&lt;br /&gt;=========&lt;br /&gt;Gives 50 more hitpoints&lt;br /&gt;&lt;br /&gt;Kelen&#39;s Dagger:&lt;br /&gt;================&lt;br /&gt;Only gets disabled from player based damage&lt;br /&gt;Reduced cooldown from 30 to 15 seconds&lt;br /&gt;&lt;br /&gt;Old BKB&lt;br /&gt;=========&lt;br /&gt;Ogre Axe (1000)&lt;br /&gt;Broadsword (1200)&lt;br /&gt;Recipe (1600)&lt;br /&gt;18 Damage&lt;br /&gt;10 Strength&lt;br /&gt;85 seconds cooldown&lt;br /&gt;9 seconds&lt;br /&gt;Total: 3800&lt;br /&gt;&lt;br /&gt;New BKB&lt;br /&gt;=========&lt;br /&gt;Ogre Axe(1000)&lt;br /&gt;Mithril Hammer (1610)&lt;br /&gt;Recipe (1300)&lt;br /&gt;24 Damage&lt;br /&gt;10 Strength&lt;br /&gt;80/75/70/65/60/55 seconds cooldown&lt;br /&gt;10/9/8/7/6/5 seconds&lt;br /&gt;Total: 3910&lt;br /&gt;&lt;br /&gt;Old TP Scroll:&lt;br /&gt;===============&lt;br /&gt;Only 1 person can target a specific building&lt;br /&gt;Gave massive bonus armor&lt;br /&gt;Gave bonus regardless of casting state&lt;br /&gt;12 second shop cooldown&lt;br /&gt;&lt;br /&gt;New TP Scroll:&lt;br /&gt;===============&lt;br /&gt;Any number of people can teleport at the same location at the same time.&lt;br /&gt;You can choose the relative area around the structure that you want to TP&lt;br /&gt;to.&lt;br /&gt;Only allies see the exact position, your enemies see it on the building&lt;br /&gt;only.&lt;br /&gt;Does not give any bonus armor&lt;br /&gt;If structure dies while you are tping, the tp does not force cancel&lt;br /&gt;2 second shop cooldown&lt;br /&gt;Available in Goblin Shops&lt;br /&gt;&lt;br /&gt;Old Boots of Travel:&lt;br /&gt;====================&lt;br /&gt;+85 Movement Speed&lt;br /&gt;Teleport:&lt;br /&gt;4 Sec Casting Time&lt;br /&gt;60 Cooldown&lt;br /&gt;75 Manacost&lt;br /&gt;&lt;br /&gt;New Boots of Travel:&lt;br /&gt;====================&lt;br /&gt;+90 Movement Speed&lt;br /&gt;Teleport:&lt;br /&gt;3 Sec Casting Time&lt;br /&gt;60 Cooldown&lt;br /&gt;75 Manacost&lt;br /&gt;&lt;br /&gt;Old Lothar&#39;s Edge:&lt;br /&gt;==================&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Claymore (1400)&lt;br /&gt;Recipe (650)&lt;br /&gt;+21 Damage&lt;br /&gt;+21 Agility&lt;br /&gt;Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)&lt;br /&gt;Total: 4050&lt;br /&gt;&lt;br /&gt;New Lothar&#39;s Edge:&lt;br /&gt;===================&lt;br /&gt;Mithril Hammer (1610)&lt;br /&gt;Quarterstaff (900)&lt;br /&gt;Scroll (1100)&lt;br /&gt;+38 Damage&lt;br /&gt;+10 Attack Speed&lt;br /&gt;Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)&lt;br /&gt;Total: 3610&lt;br /&gt;&lt;br /&gt;Old Maelstrom:&lt;br /&gt;==============&lt;br /&gt;Mithri Hammer (1610)&lt;br /&gt;Boots of Elvenskin (450)&lt;br /&gt;Recipe (1300)&lt;br /&gt;Total: 3360&lt;br /&gt;&lt;br /&gt;New Maelstrom:&lt;br /&gt;==============&lt;br /&gt;Claymore (1400)&lt;br /&gt;Boots of Elvenskin (450)&lt;br /&gt;Recipe (1400)&lt;br /&gt;Total: 3250&lt;br /&gt;&lt;br /&gt;Old Diffusal Blade:&lt;br /&gt;====================&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Robe of the Magi (450)&lt;br /&gt;Recipe (1550)&lt;br /&gt;+15 Agility&lt;br /&gt;+6 Intelligence&lt;br /&gt;18 Mana Burn&lt;br /&gt;Total: 3000&lt;br /&gt;&lt;br /&gt;New Diffusal Blade:&lt;br /&gt;====================&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Robe of the Magi (450)&lt;br /&gt;Recipe (850)&lt;br /&gt;+25 Agility&lt;br /&gt;+6 Intelligence&lt;br /&gt;20 Mana Burn&lt;br /&gt;Total: 3300&lt;br /&gt;&lt;br /&gt;Old Manta:&lt;br /&gt;===========&lt;br /&gt;Diffusal Blade (3000)&lt;br /&gt;Vitality Booster (1100)&lt;br /&gt;Recipe (1400)&lt;br /&gt;+23 Agility&lt;br /&gt;+6 Intelligence&lt;br /&gt;+250 HP&lt;br /&gt;36 Mana Burn&lt;br /&gt;Total: 5500&lt;br /&gt;&lt;br /&gt;New Manta:&lt;br /&gt;===========&lt;br /&gt;Diffusal Blade (3300)&lt;br /&gt;Vitality Booster (1100)&lt;br /&gt;Recipe (1400)&lt;br /&gt;+30 Agility&lt;br /&gt;+6 Intelligence&lt;br /&gt;+250 HP&lt;br /&gt;40 Mana Burn&lt;br /&gt;Total: 5800&lt;br /&gt;&lt;br /&gt;Old Sange:&lt;br /&gt;==========&lt;br /&gt;16 Strength&lt;br /&gt;10% Maim (10% ms slow for 6 seconds)&lt;br /&gt;10 Damage&lt;br /&gt;Ogre Axe (1000)&lt;br /&gt;Belt of Giant Strength (450)&lt;br /&gt;Recipe (800)&lt;br /&gt;Total: 2250&lt;br /&gt;&lt;br /&gt;New Sange:&lt;br /&gt;===========&lt;br /&gt;16 Strength&lt;br /&gt;15% Maim (20% ms slow for 4 seconds)&lt;br /&gt;10 Damage&lt;br /&gt;Ogre Axe (1000)&lt;br /&gt;Belt of Giant Strength (450)&lt;br /&gt;Recipe (800)&lt;br /&gt;Total: 2250&lt;br /&gt;&lt;br /&gt;Old Yasha:&lt;br /&gt;==========&lt;br /&gt;16 Agility&lt;br /&gt;10% Attack Speed&lt;br /&gt;10% Movement Speed&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Boots of Elvenskin (450)&lt;br /&gt;Recipe (800)&lt;br /&gt;Total: 2250&lt;br /&gt;&lt;br /&gt;New Yasha:&lt;br /&gt;==========&lt;br /&gt;16 Agility&lt;br /&gt;15% Attack Speed&lt;br /&gt;10% Movement Speed&lt;br /&gt;Blades of Alacrity (1000)&lt;br /&gt;Boots of Elvenskin (450)&lt;br /&gt;Recipe (800)&lt;br /&gt;Total: 2250&lt;br /&gt;&lt;br /&gt;Old Sange and Yasha:&lt;br /&gt;=====================&lt;br /&gt;16 Strength&lt;br /&gt;16 Agility&lt;br /&gt;15% Maim (30% ms slow for 6 seconds)&lt;br /&gt;15% Attack Speed&lt;br /&gt;15 Damage&lt;br /&gt;15% Movement Speed&lt;br /&gt;Sange (2250)&lt;br /&gt;Yasha (2250)&lt;br /&gt;Recipe: 800&lt;br /&gt;Total: 5300&lt;br /&gt;&lt;br /&gt;New Sange and Yasha:&lt;br /&gt;=====================&lt;br /&gt;16 Strength&lt;br /&gt;16 Agility&lt;br /&gt;15% Maim (30% ms slow, 15% as slow for 4 seconds)&lt;br /&gt;15% Attack Speed&lt;br /&gt;12 Damage&lt;br /&gt;12% Movement Speed&lt;br /&gt;Sange (2250)&lt;br /&gt;Yasha (2250)&lt;br /&gt;Recipe (500)&lt;br /&gt;Total: 5000&lt;br /&gt;&lt;br /&gt;MS bonus does not stack with Yasha&lt;br /&gt;&lt;br /&gt;Old Sentry Wards:&lt;br /&gt;=================&lt;br /&gt;Vision: 200&lt;br /&gt;Truesight: 1100&lt;br /&gt;Cost: 200&lt;br /&gt;Charges: 2&lt;br /&gt;Lasts 6 minutes&lt;br /&gt;&lt;br /&gt;New Sentry Wards:&lt;br /&gt;==================&lt;br /&gt;Vision: 200&lt;br /&gt;Truesight: 700&lt;br /&gt;Cost: 200&lt;br /&gt;Charges: 2&lt;br /&gt;Lasts 3 minutes&lt;br /&gt;&lt;br /&gt;Old Observer Wards:&lt;br /&gt;===================&lt;br /&gt;Vision: 1600&lt;br /&gt;Cost: 200&lt;br /&gt;Charges: 2&lt;br /&gt;Lasts 6 minutes&lt;br /&gt;Max Stock: 3&lt;br /&gt;Stock Cooldown: 6 minutes&lt;br /&gt;&lt;br /&gt;New Observer Wards:&lt;br /&gt;====================&lt;br /&gt;Vision: 1600&lt;br /&gt;Cost: 200&lt;br /&gt;Charges: 2&lt;br /&gt;Lasts 6 minutes&lt;br /&gt;Max Stock: 2&lt;br /&gt;Stock Cooldown: 6 minutes&lt;br /&gt;&lt;br /&gt;Dust of Appearance:&lt;br /&gt;===================&lt;br /&gt;2 charge consumable. Does not stack in inventory.&lt;br /&gt;Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not&lt;br /&gt;wards). While you have the dust of appearance buff, invisibility will have&lt;br /&gt;no effect. This does not mean you are tracked, you aren&#39;t visible to enemy&lt;br /&gt;if you are fogged. It just prevents invisibility.&lt;br /&gt;Lasts 12 seconds. 60 CD&lt;br /&gt;190 Gold&lt;br /&gt;&lt;br /&gt;Magic Stick:&lt;br /&gt;============&lt;br /&gt;Cost: 210 Gold&lt;br /&gt;Energy Charge (Does not stack)&lt;br /&gt;When enemy or ally (not self) casts a spell around you (1400), you gain 1&lt;br /&gt;charge. Maximum 12 charges. When you cast the item, you instantly regenerate&lt;br /&gt;12 hp and 12 mana for each charge.&lt;br /&gt;This does not trigger off of non-spells or attack orbs&lt;br /&gt;&lt;br /&gt;Phase Boots:&lt;br /&gt;============&lt;br /&gt;70 Movement Speed&lt;br /&gt;+7 Armor&lt;br /&gt;+16 Damage&lt;br /&gt;Phase (Active, 5 duration 10 cd):&lt;br /&gt;Gives no collision with units&lt;br /&gt;10% movement increase&lt;br /&gt;Casting spells or items dispells phase&lt;br /&gt;&lt;br /&gt;Boots of Speed (500)&lt;br /&gt;Blades of Attack (500)&lt;br /&gt;Chainmail (610)&lt;br /&gt;Total: 1610&lt;br /&gt;&lt;br /&gt;Glyph of Fortification:&lt;br /&gt;=======================&lt;br /&gt;Consumable Item - Instant cast, does not go to inventory.&lt;br /&gt;Cost: None&lt;br /&gt;Cooldown: 6 Minutes&lt;br /&gt;Stock Max: 1&lt;br /&gt;&lt;br /&gt;Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.&lt;br /&gt;&lt;br /&gt;Some Hero Details:&lt;br /&gt;-------------------&lt;br /&gt;This is not a full list of changes, see the above changelog for that. These&lt;br /&gt;are just some of the changes in more detail.&lt;br /&gt;&lt;br /&gt;++ Keeper of the Light&lt;br /&gt;&lt;br /&gt;Illuminate:&lt;br /&gt;=======&lt;br /&gt;It now gives vision gradually as it grows in the area it is &quot;illuminating&quot;&lt;br /&gt;rather than at the end.&lt;br /&gt;Fixed Illuminate&#39;s interaction with Cliffs and units very close to it&lt;br /&gt;&lt;br /&gt;Mana Leak:&lt;br /&gt;========&lt;br /&gt;In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total&lt;br /&gt;manapool drained per unit moved. So, if the target moves 700 units, at level&lt;br /&gt;1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total&lt;br /&gt;mana pool. Duration of the buff is 5/6/7/8&lt;br /&gt;&lt;br /&gt;If the target runs out of mana, the effect stops and the target is stunned&lt;br /&gt;for 1.25/1.5/1.75/2 seconds.&lt;br /&gt;&lt;br /&gt;Cast Range: 1200&lt;br /&gt;Cooldown: 20 seconds&lt;br /&gt;Manacost: 75&lt;br /&gt;&lt;br /&gt;Chakra:&lt;br /&gt;======&lt;br /&gt;Increased cast range(500-&amp;gt;900), lowered cooldown a bit(19-&amp;gt;19/18/17/16&lt;br /&gt;seconds), rescaled manacost (40/80/100/120-&amp;gt;40/55/70/85), removed the damage&lt;br /&gt;bonus and minor health regen.&lt;br /&gt;&lt;br /&gt;Spirit Form:&lt;br /&gt;=============&lt;br /&gt;Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.&lt;br /&gt;He has ALL his abilities in this new form.&lt;br /&gt;&lt;br /&gt;Manacost: 100&lt;br /&gt;Cooldown: 80/70/60 seconds&lt;br /&gt;Duration: 40 seconds&lt;br /&gt;&lt;br /&gt;Blinding Light:&lt;br /&gt;-Targets a 650 aoe. Causes units in the targetted area become blinded,&lt;br /&gt;causing them to miss 80% of attacks for some time.  Knocks back units 250&lt;br /&gt;distance over 0.4 seconds.&lt;br /&gt;-Cast Range: 600&lt;br /&gt;-Mancost: 50 Manacost&lt;br /&gt;-Cooldown: 20 seconds&lt;br /&gt;-Duration: 3/4/5 seconds&lt;br /&gt;&lt;br /&gt;Recall:&lt;br /&gt;-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes&lt;br /&gt;player based damage in this period, the effect ends.&lt;br /&gt;-Mancost: 100&lt;br /&gt;-Cooldown: 40&lt;br /&gt;&lt;br /&gt;Illuminate:&lt;br /&gt;-Causes illuminate to self charge when cast in spirit form. You can&lt;br /&gt;discharge it by clicking on a temporary replacement icon that appears in&lt;br /&gt;your ability card.&lt;br /&gt;&lt;br /&gt;++ Enchantress&lt;br /&gt;&lt;br /&gt;Untouchable:&lt;br /&gt;============&lt;br /&gt;It now is a normal skill and scales 30/50/70/90% from 50/70/90%&lt;br /&gt;&lt;br /&gt;Enchant:&lt;br /&gt;=========&lt;br /&gt;Creep control duration reduced from 120 to 80 seconds.&lt;br /&gt;&lt;br /&gt;Impetus:&lt;br /&gt;========&lt;br /&gt;This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and&lt;br /&gt;Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic&lt;br /&gt;immmunity&lt;br /&gt;&lt;br /&gt;++ Bounty Hunter&lt;br /&gt;&lt;br /&gt;Track:&lt;br /&gt;======&lt;br /&gt;&lt;br /&gt;The movement bonus is now given in an area around the tracked unit to all&lt;br /&gt;allied units. The bonus bounty is given to bounty hunter as long as the&lt;br /&gt;target dies while under the buff, the killer is not a factor. See tooltip&lt;br /&gt;for more data. Costs 50 mana all levels.&lt;br /&gt;&lt;br /&gt;++ Broodmother&lt;br /&gt;&lt;br /&gt;Spinweb:&lt;br /&gt;=========&lt;br /&gt;Reduced vision&lt;br /&gt;Cooldown from 90/75/60/45 to 90/70/50/30 seconds&lt;br /&gt;Manacost from 140 to 50&lt;br /&gt;&lt;br /&gt;Insatiable Hunger:&lt;br /&gt;===================&lt;br /&gt;Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds&lt;br /&gt;Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds&lt;br /&gt;&lt;br /&gt;++ Beast Master&lt;br /&gt;&lt;br /&gt;Call Of The Wild:&lt;br /&gt;==================&lt;br /&gt;Greater Hawk:&lt;br /&gt;No permanent invisibility. Has an active invisibility: duration 5 seconds 1&lt;br /&gt;second fadetime, 30 cooldown&lt;br /&gt;25 -&amp;gt; 200 hp&lt;br /&gt;100 -&amp;gt; 40 bounty&lt;br /&gt;280 -&amp;gt; 400 ms&lt;br /&gt;&lt;br /&gt;Greater Quillbeast 700 -&amp;gt; 500 hp&lt;br /&gt;Cooldown: 45/50/55/60 -&amp;gt; 40 seconds&lt;br /&gt;Duration: 60/70/80/90 -&amp;gt; 60 seconds&lt;br /&gt;&lt;br /&gt;Captains Mode:&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;Blue and Pink are the team captains.  A random side starts the process(you&lt;br /&gt;can customize this, see below)&lt;br /&gt;&lt;br /&gt;Ban Time: 40&lt;br /&gt;Pick Time: 60&lt;br /&gt;Extra Time: 45&lt;br /&gt;&lt;br /&gt;You start by alternating 1/1/1 in the ban phase. Each captain removes up to&lt;br /&gt;4 heroes. Running out of time does not result in a random hero ban.&lt;br /&gt;&lt;br /&gt;After that you enter the 1/2/2/ pick phase. Each captain picks the heroes&lt;br /&gt;his team will use.&lt;br /&gt;&lt;br /&gt;If at any time you run out of time, you start to use up your extra time. If&lt;br /&gt;you run out and you are in pick phase, you get a random hero.&lt;br /&gt;&lt;br /&gt;Creeps spawn 90 seconds after the pick draft phase is over. Right after the&lt;br /&gt;hero pick phase ends, the 5 heroes for your team are presented with a&lt;br /&gt;checkmark on them (RD style) allowing players on your team to pick which one&lt;br /&gt;they want to be.&lt;br /&gt;&lt;br /&gt;The captain that starts this process is random. If you want to give the&lt;br /&gt;starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is&lt;br /&gt;entered.&lt;br /&gt;&lt;br /&gt;The picks, bans, timers, etc are all presented in a board for easy viewing&lt;br /&gt;by team mates and observers.&lt;/span&gt;</description><link>http://dota2u.blogspot.com/2008/10/dota-655-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-1380704861805305107</guid><pubDate>Sun, 31 Aug 2008 04:44:00 +0000</pubDate><atom:updated>2008-08-31T12:46:01.252+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">655</category><category domain="http://www.blogger.com/atom/ns#">beta</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA Map 6.55 Beta7 Free Download</title><description>&lt;p&gt;&lt;img title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA Map 6.55 Beta7 Free Download&quot; href=&quot;http://blog.kc2u.com/2008/08/dota-map-655-beta7-free-download/&quot;&gt;DotA Map 6.55 Beta7 Free Download&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;Source&lt;/h3&gt;&lt;br /&gt;Get Dota&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;DotA Allstars 6.55 Beta7 Changelogs&lt;/h2&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Have a close look on the Black King Bar. It&#39;s a very interresting change&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Towers protecting tree and throne has been changed&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Ezalor&#39;s Mana Leak and Ignis Fatuus have been changed...&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Mana Leak is now &quot;Mana Rupture&quot;, which does what it says; it&#39;s like Rupture of Bloodseeker, only MP is damaged instead of HP.&lt;br /&gt;&lt;li&gt;Ignis now no longer spawns the healers, instead it has:&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Blinding Light; which affects like an area similar to Shiva&#39;s Guard, and it blinds enemies affects by 80% for 5 seconds, and knocks back as well...&lt;br /&gt;and another ability (which will most likely be edited like hell)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Recall; the Ignis channels for 4 seconds, targeting an ally hero. After 4 seconds, the hero is teleported to the Ignis... that&#39;s right... free travel... the ignis shouldn&#39;t be damaged while doing this or else the channeling will be interrupted... and the hero can freely move while waiting to be teleported&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Clockwerk was nerfed again stat wise, not sure.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Chakra magic was changed also, at lvl 4 85 mana cast, 16s cooldown, restores 300 mana, instant cast, no buffs added (hp regen, + dmg, like it was before)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Tangos got modified too (i don&#39;t know if it is a buff or a nerf)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Tango now 3 charges which heal 115 hp over 16 seconds.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;BKB recipe now 1300, but now use mithril hammer instead of broadsword&lt;/li&gt;&lt;br /&gt;&lt;li&gt;New Hero!!!&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Captain Coco, Admiral Proudmoore&lt;/li&gt;&lt;br /&gt;&lt;li&gt;The most noticable skill is using a ghostship to hit the enemies. The other skill self buff, so i&#39;m not sure yet. His first skill when activated make you have splash damage, his third skill still i can&#39;t find it yet. His ultimate is mark the spot, i assume that when you got damaged, you instantly return to where you are marking the spot. Still not sure if this hero will be implemented&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;</description><link>http://dota2u.blogspot.com/2008/08/dota-map-655-beta7-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-6321103296820459470</guid><pubDate>Sat, 09 Aug 2008 06:00:00 +0000</pubDate><atom:updated>2008-08-09T14:07:25.667+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">654b</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.54b Map Free Download</title><description>&lt;p&gt;&lt;img title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.54b Map Free Download&quot; href=&quot;http://blog.kc2u.com/2008/08/dota-654b-map-free-download/&quot;&gt;DotA 6.54b Map Free Download&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;Source&lt;/h3&gt;&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/&quot; title=&quot;Making Life a Celebration&quot;&gt;Making Life a Celebration&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;DotA Allstars 6.54b Changelogs&lt;/h2&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;&lt;span&gt;Fixed an exploit with Borrowed Time&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;/p&gt;</description><link>http://dota2u.blogspot.com/2008/08/dota-654b-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-2964887814307076819</guid><pubDate>Fri, 08 Aug 2008 01:45:00 +0000</pubDate><atom:updated>2008-08-08T09:47:47.448+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">654</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.54 Map Free Download</title><description>&lt;img title=&quot;Defense of the Ancient&quot; src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a title=&quot;DotA 6.54 Map Free Download&quot; href=&quot;http://blog.kc2u.com/2008/08/dota-654-map-free-download/&quot;&gt;DotA 6.54 Map Free Download&lt;/a&gt;&lt;br /&gt;&lt;h3&gt;Source&lt;/h3&gt;&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/&quot; title=&quot;Making Life a Celebration&quot;&gt;Making Life a Celebration&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;DotA Allstars 6.54 Changelogs&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;Added extra dynamic replay data to help replay parsers present in-game data (see below)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Rebalanced Invoker (see below)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Reworked Shadow Priest (see below)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Various changes to Phantom Lancer and Spirit Lance (see below)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Changes to Aphotic shield and Borrowed Time (see below) &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;Improved hero selection process in RD&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Added hotkeys for recipe stores&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;First Blood bounty is shared with the team if Sent/Scourge get the last hit&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Untouchable now triggers off being targeted by attacks or spells&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Rewrote Avalanche to fix various minor bugs&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Decreased Inner Vitality cooldown from 30 to 25 seconds&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Lowered Clockwerk&#39;s strength gain&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Lowered early damage on Rocket Flare&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Added Internationalized text support for GameScore Board, EndScore Board and Observer Board&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Improved Bloodrage a little&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Lowered base armor on Lycan&#39;s Wolves from 5 to 2&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Minor reduction to Clockwerk&#39;s base armor&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Rewrote Maledict for some optimizations&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Toss no longer uses manacost/cooldown if you make an invalid cast&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Toss now seeks its target&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;You can now only -kickafk allied afk players&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Temporarily undid the movability of items in cooldown while some issues are being fixed&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Phantom Lancer&#39;s images now create a dummy Spirit Lance effect when the primary casts it&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Player turn indicator for RD is made clearer&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Added extra orb effect notations to items and abilities (228748)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Blur visual effect is now applied only to enemies (190092)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Changed the name and icon for Flask of Sapphire Water (206885)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Illuminate wave now gives vision (226661)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Rewrote Devour. It now shows progress bar overhead and doesn&#39;t reveal you (217291)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Sentinel Ancients buildings are now in rooted model form (216494)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Added a new fun mode -mi(miniheroes) that creates the hereos at half size&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Displayed gold animation for First Blood bounty&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Winners are now displayed in Warcraft&#39;s score screen (234657)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Dummy lineup units in RD now show player name&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Improved Acid Spray visual effect&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Increased Spin Web visual transparency&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Increased the size of the recently added $ symbol for observers and replays&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;New Sonic Wave visual effect&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;New Maledict visual effect&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;New Freezing Field visual effect&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;New Black Hole visual effect&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;New Spirit Lance visual effect&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;New Flask of Sapphire Water visual effect&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;New visual effect for units with Poison Nova buff&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;New Weave cast visual effect&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Updated Hookshot tooltip&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed a bug with casting March of the Machines on a cliff (DonTomaso)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed a bug with Feral Heart and swapping or repicking&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed a minor bug with Grow&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed a bug with Infest and Refresher-Necronomicon&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed a bug with Melting Strike on Invoker&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed a bug with Timewalk and Power Cogs&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed a minor bug with Expulsion&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed a rare glitch with Time Walk&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed Armlet typo&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed a rare bug with Borrowed Time where it sometimes doesn&#39;t use cooldown when triggered&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed Battle Hunger buff tooltip&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed Bottle activating Mana Leak&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed Enchant on neutral creeps with initially reduced mana&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed Feral Heart buff level tooltip&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed -fs text bug introduce last version&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed -kickafk warning text not showing up&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed some issues with Hookshotting someone near trees&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed some targetting bugs with Lucifer&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed Stifling Dagger not working properly when it hits a fogged unit&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Fixed various other tooltip errors &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Invoker Changes&lt;/h3&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Sunstrike: cooldown 60-&gt;30, manacost 250-&gt;175&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Deafening Blast: cooldown 25-&gt;40&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Chaos Meteor: cooldown 30-&gt;70&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Forge Spirit: cooldown 70-&gt;30, manacost 200-&gt;75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -&gt; 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Alacrity: Is now WWE, cooldown 20-&gt;15 Duration 5-&gt;6, manacost 125-&gt;50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Ice Wall: Rescaled duration from 4-&gt;10 to 3-&gt;12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42 &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Shadow Priest&lt;/h3&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;Changed Shallow Grave completely. It is now a basic ability&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Changed how Weave works. It is now an ultimate&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Reduced Shadow Priest&#39;s cast point&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Phantom Lancer&lt;/h3&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;Reworked Spirit Lance&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Lowered Doppelwalk invisibility duration from 12 to 8&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Increased and Standardized all Phantom Lancer images&#39; percentage of damage taken&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Lowered maximum image count&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Abaddon&lt;/h3&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;Improved how Borrowed Time works and increased cooldown&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;Reworked Aphotic Shield stats&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;New real-time replay data&lt;/h3&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;When a hero dies: Hero (d),(k) where d=dead player id and k=kill player id&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;When a chicken dies: Courier(d),(k) where d=dead player id and k=kill player id&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;When tower dies: Tower(a)(l)(s),(k) where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;When rax dies: rax(a)(s)(t),(k) where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;When Throne gets hurt: Frozen Throne,(p) where p=current percentage hp (75/50/25/10)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;When Tree gets hurt: World Tree,(p) where p=current percentage hp (75/50/25/10)&lt;/li&gt;&lt;br /&gt;    &lt;li&gt;When a player gets disconnected: CK(k)D(d)N(n),(p) where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver &lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;</description><link>http://dota2u.blogspot.com/2008/08/dota-654-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-4757917932649723012</guid><pubDate>Sat, 02 Aug 2008 05:33:00 +0000</pubDate><atom:updated>2008-08-02T13:34:26.087+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">6.54</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><title>DotA 6.54 Beta Map Free Download</title><description>&lt;img src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/loading.png&quot; alt=&quot;loading.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Dota-Allstars 6.54 Beta 13 map leaked. Whoaa, just find another beta map ;p I don&#39;t know if this is not a fake, but after testing it, i think it&#39;s likely the real one. Cannot find many changelogs, you can try find the changes by yourself.&lt;br /&gt;&lt;h2&gt;DotA Allstars v6.54 Beta 13&lt;/h2&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt; &lt;li&gt;Fixed some Toss anim/sound bugs&lt;/li&gt;&lt;br /&gt; &lt;li&gt; Fixed Shallow Grave (cd was 200/175/150 not the intended 120/80/40)&lt;/li&gt;&lt;br /&gt; &lt;li&gt; Rebalanced Aphotic Shield&lt;/li&gt;&lt;br /&gt; &lt;li&gt; Improved Borrowed Time&lt;/li&gt;&lt;br /&gt; &lt;li&gt; RD rigged for SP and Abaddon&lt;/li&gt;&lt;br /&gt; &lt;li&gt; Fixed bonus ava damage doing a little less than it should&lt;/li&gt;&lt;br /&gt; &lt;li&gt; Fixed Toss working on ancients&lt;/li&gt;&lt;br /&gt; &lt;li&gt; Player turn indicator for RD has been made more clear (if its not your turn, the color indicators are faded)&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;PL, Invoker and Tiny don&#39;t have to be in EVERY game, but they should be in most of them.&lt;br /&gt;Dazzle and Abaddon should be in every game.&lt;br /&gt;All 5 are rigged for RD.&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Download&lt;/h3&gt;&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/08/dota-654-beta-map-free-download/&quot; title=&quot;DotA 6.54 Beta Map Free Download&quot;&gt;DotA 6.54 Beta Map Free Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Source&lt;/h3&gt;&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/08/dota-654-beta-map-free-download/&quot;&gt;Making Life a Celebration&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2008/08/dota-654-beta-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-4074213918429006857</guid><pubDate>Fri, 18 Jul 2008 06:39:00 +0000</pubDate><atom:updated>2008-07-18T14:41:19.433+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">aiplus</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">frog</category><category domain="http://www.blogger.com/atom/ns#">getdota</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.53 AI Map AiPlus Rev 003 Free Download</title><description>Here is DotA 6.53 AI Map AiPlus Rev 003 Free Download. The new Ai Plus map is finally released. We could try and have fun with the new hero Goblin Clockwerk. Thanks BuffMePlz.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/blog/dota_loading_t.jpg&quot; title=&quot;DotA&quot; alt=&quot;DotA&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;Download Link:&lt;br /&gt;&lt;a title=&quot;DotA 6.53 AI Map AiPlus Rev 003 Free Download&quot; href=&quot;http://blog.kc2u.com/2008/07/dota-653-ai-map-aiplus-rev-003-free-download/&quot;&gt;DotA 6.53 AI Map AiPlus Rev 003 Free Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Description:&lt;br /&gt;It is the checked up map, works on 1.21b and 1.22a patches!Are made some my changes!&lt;br /&gt;How&#39;s that for a quick update? =P&lt;br /&gt;&lt;br /&gt;Normally I would take more time for testing but I have to leave again for another week or so, and you&#39;ve all been remarkably patient so I decided to basically start a public beta test. I&#39;d call this &quot;Revision 0&quot;, but there&#39;s really no point in that, so here&#39;s the first revision of the newest port of RGB&#39;s AI to 6.53.&lt;br /&gt;&lt;br /&gt;Note: Expect bugs. I haven&#39;t had time to find/iron them out. But please do report them as they show up.&lt;br /&gt;&lt;br /&gt;I haven&#39;t had a chance to change -rd to the new format, or to address the removal of the &quot;undroppable while in cooldown&quot; system. Also, no &quot;$&quot; symbols for observers yet. I&#39;ll add these in the next revision, which I&#39;ll start on right after I get back.&lt;br /&gt;&lt;br /&gt;In the meantime, go ahead and test the AI...I make no guarantees yet on quality and such. As far as I know, the item builds all work (though sometimes it screws up if you give the AI a bunch of money and they all go buy items simultaneously)...let me know if something breaks during an actual game.&lt;br /&gt;&lt;br /&gt;One quick observation I saw in brief testing is that the AI tends to return to the fountain more frequently...I don&#39;t know if it was a fluke or some odd routine that&#39;s running too often. Confirmation would be good. If it is a problem, I&#39;ll try to fix it in the next revision.&lt;br /&gt;&lt;br /&gt;As far as I know, all the other new content has been done (except for -ah, -afk, -kickafk, some exploits, and various bugfixes). As always, report bugs here as you encounter them, and be specific: &quot;OMFG MY GAME CRASHED WTF&quot; is not very helpful.&lt;br /&gt;&lt;br /&gt;Thanks especially to Tenshinhan DN, Overflow_GR, Duvon, Strikur--, Counter_Helix_axe, Catalyst, and chaser02 for their hard work in creating the item builds for the AI. If you helped out and don&#39;t see your name here, let me know so I can give you props for your work. =)&lt;br /&gt;&lt;br /&gt;Readme is as follows:&lt;br /&gt;&lt;br /&gt;DotA Allstars 6.53 AI+ 1.52 Revision 01&lt;br /&gt;---------------------------------------&lt;br /&gt;This is a port of RGB&#39;s AI+ v1.52 (originally written for DotA Allstars 6.48b).&lt;br /&gt;&lt;br /&gt;It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.&lt;br /&gt;&lt;br /&gt;THERE IS NO AI FOR LIFESTEALER, INVOKER, OR CLOCKWERK GOBLIN. THEY WILL NEITHER USE NOR LEARN THEIR SKILLS.&lt;br /&gt;&lt;br /&gt;Known bugs with AI:&lt;br /&gt;-Pathing on the top Sentinel lane is still the same as in 6.48b&lt;br /&gt;-AI Sand King will not properly use Epicenter&lt;br /&gt;-AI don&#39;t properly react to -nb and -nt modes&lt;br /&gt;-Some exploits that should have been fixed are still in the game...just don&#39;t use them. If you really want to cheat against AI, just use -test.&lt;br /&gt;&lt;br /&gt;Some commands have yet to be implemented properly:&lt;br /&gt;-ah&lt;br /&gt;-afk&lt;br /&gt;-kickafk&lt;br /&gt;&lt;br /&gt;Additionally, I have added a Fun Tavern in the lower right corner. Currently includes six legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), and Old Stealth Assassin (5.84b).&lt;br /&gt;&lt;br /&gt;To access the fun tavern, type -fun within the first 15 seconds of the game.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;Rev. 01&lt;br /&gt;=============&lt;br /&gt;-First update to 6.53&lt;br /&gt;-New item system implemented, so all item builds for AI heroes have been changed&lt;br /&gt;-Disabled all AI scripts pertaining to Lanaya, hopefully this should allow players to choose her without crashing the game&lt;br /&gt;-Updated AI Lycan to use new Howl ability&lt;br /&gt;-Fixed timing on AI going to lanes in -rd&lt;br /&gt;-It is now possible to pick heroes from the Fun Tavern when repicking or rechoosing&lt;br /&gt;-Test command -lvlupall can have a number after it to have all heroes level up faster (i.e. &quot;-lvlupall 25&quot;)&lt;br /&gt;-Fixed a bug with Viscous Nasal Goo that made it unstackable when cast on AI heroes&lt;br /&gt;-Changed the way gold distribution is coded to hopefully prevent crashes&lt;br /&gt;-AI also get the same gold bonuses as human players in -em now if using -ng&lt;br /&gt;-Updated -unstuck to use the implementation in 6.52&lt;br /&gt;-Changed Eclipse implementation to that of 6.50 (no ministun)&lt;br /&gt;-Changed Wild Axes implementation to that of 6.50&lt;br /&gt;-Changed Land Mines implementation to that of 6.50 (detect floating heroes)&lt;br /&gt;-Changed AI item routine for Deathmatch&lt;br /&gt;-Fixed a small bug with Puck respawning with a slightly smaller model size after dying (heh)&lt;br /&gt;&lt;br /&gt;Thanks, and enjoy!&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Rev. 03&lt;br /&gt;=======&lt;br /&gt;&lt;blockquote&gt;-Fixed Invoker from breaking the game when picked&lt;br /&gt;-Redid all of Lanaya&#39;s triggers using 6.53 script, hopefully this makes her stop crashing the game (if she still does I don&#39;t know what else to try)&lt;br /&gt;-AI Sand King can now properly use Epicenter&lt;br /&gt;-Fixed Clockwerk Goblin being unable to attack his own Power Cogs&lt;br /&gt;-Fixed Rearm&lt;br /&gt;-Fixed Essence Aura&lt;br /&gt;-Fixed icons on Gambler&#39;s skills&lt;br /&gt;-AI players that die with a Bloodstone will no longer be renamed &quot;Bloodrune&quot;&lt;br /&gt;-Single player test command -powerup now properly spawns runes&lt;br /&gt;-Added a warning message for when the AI randoms Lanaya, N&#39;aix, Invoker or Clockwerk&lt;br /&gt;-Removed the &quot;undroppable on cooldown&quot; system for items (as in 6.53)&lt;br /&gt;-Added the &quot;$&quot; symbol above creep kills on replays and for observers (as in 6.53)&lt;br /&gt;-Changed AI item builds for Terrorblade (Overflow_GR) and Rattletrap (Green_Sliche)&lt;br /&gt;-Updated Old Morphling&#39;s spell database to allow stealing Rattletrap&#39;s skills&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Rev. 02&lt;br /&gt;============&lt;br /&gt;&lt;blockquote&gt;-Changed the item consumeable code to an updated version of the original AI+ one that makes use of the new item system, which should fix the &quot;return to fountain&quot; bug with AI bots&lt;br /&gt;-Made Clockwerk Goblin unpickable by AI&lt;br /&gt;-Fixed Mana Void animation&lt;/blockquote&gt;</description><link>http://dota2u.blogspot.com/2008/07/dota-653-ai-map-aiplus-rev-003-free.html</link><author>noreply@blogger.com (Javin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i7.photobucket.com/albums/y266/kcherng/blog/th_dota_loading_t.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-6926991880357923562</guid><pubDate>Thu, 10 Jul 2008 01:10:00 +0000</pubDate><atom:updated>2008-07-10T22:00:39.238+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">getdota</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.53 DotA Map Free Download</title><description>DotA 6.53 had been released. Warcraft 1.22 patch is up. So, they are fixing all bugs found. Hope you enjoy the new map.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/blog/dota_loading_t.jpg&quot; title=&quot;DotA&quot; alt=&quot;DotA&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;Download Link:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/07/dota-653-dota-map-free-download/&quot; title=&quot;DotA 6.53 DotA Map Free Download&quot;&gt;DotA 6.53 DotA Map Free Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;6.53 Changelog&lt;br /&gt;================&lt;br /&gt;&lt;blockquote&gt;* Added a new Sentinel Hero (Goblin Clockwerk)&lt;br /&gt;* Localized script text to allow cross-language compatibility&lt;br /&gt;* Completely reworked and improved the way RD hero picking is done&lt;br /&gt;* Imported a temporary rune model to replace the default one until the death animation in 1.22 is fixed (thanks PGRu-Unexpect3D)&lt;br /&gt;* Reworked Lycanthrope a bit&lt;br /&gt; &lt;br /&gt;* Removed the &quot;undroppable while in cooldown&quot; mechanism added a long time ago to prevent item abuses. This mechanism is no longer needed as of Warcraft patch 1.22&lt;br /&gt;* Improved Fire Panda&#39;s movement speed per level&lt;br /&gt;* Observers and replays now see a $ symbol above a dying creep when a player gets gold for killing a unit&lt;br /&gt;* Improved Drow&#39;s Marksmanship slightly&lt;br /&gt;* Increase AOE on Dispersion&lt;br /&gt;* Lowered Soul Keeper&#39;s base movement speed and increased cast point&lt;br /&gt;* Improved Stifling Dagger&lt;br /&gt;* Improved Open Wounds a little&lt;br /&gt;* Decreased Mana Void&#39;s cooldown&lt;br /&gt;* Lowered Infest manacost&lt;br /&gt; &lt;br /&gt;* Fixed a minor bug with the order of the heal and damage operation on Purification when combine with Aphotic Shield on a nearby enemy&lt;br /&gt;* Fixed a bug with Magic Immunity and Haunt&lt;br /&gt;* Fixed a bug with Song of the Siren and Berserker&#39;s Call&lt;br /&gt;* Fixed a bug with selling Aghanim&#39;s Scepter&lt;br /&gt;* Fixed a minor bug with Soul Assumption and buying items&lt;br /&gt;* Fixed a bug with Magic Immunity and Strygwyr&#39;s Thirst&lt;br /&gt;* Fixed Berserker&#39;s Call interaction with Neutrals at night&lt;br /&gt;* Fixed Stout Shield hotkey conflicting with Kelen&#39;s Dagger in the Goblin Shop&lt;br /&gt;* Fixed a bug with Shackles and Berserker&#39;s Call&lt;br /&gt;* Fixed a bug with Magic Immunity and Sand Storm&lt;br /&gt;* Fixed Mana Leak to not trigger off of Exort/Quas/Wex&lt;br /&gt;* Fixed -ah for observers&lt;br /&gt; &lt;br /&gt;* Added Tavern colors (218144)&lt;br /&gt;* Added a new blink animation for Antimage&lt;br /&gt;* Improved Magic Missile cast effect (170262)&lt;br /&gt;* Added a visual effect for when Dispersion is damaging units&lt;br /&gt;* Improved Shapeshift animation (186555)&lt;br /&gt;* Improved Chaos Knight&#39;s Blink Strike cast effect (222605)&lt;br /&gt;* Added new icon for Ethereal Jaunt (227376)&lt;br /&gt;* Added a visual effect when Necrolyte regains mana with Sadist&lt;br /&gt;* Swapped icon positions of Sange and Yasha in the recipe shop&lt;br /&gt;* Added a new Balanar hero story (by Grujah.Noob)&lt;br /&gt;* Added a new Lina Inverse hero story (by Wyvernoid)&lt;br /&gt;* Added a new Medusa hero story (by Inferno[DK])&lt;br /&gt;* Added a new Sand King hero story(by Yousuckatdota)&lt;br /&gt;* Added a new Shadow Priest hero story (by miel09)&lt;br /&gt;* Added a new Warlock hero story (by Inferno[DK])&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;This version marks the first official simultaneous multi-lingual release. The first round of translated languages includes Russian, Korean and Chinese. More will be added over time. I&#39;d like to thank Danat and DonTomaso for their dedication and support to this project. This would not have been possible without their contributions. Thanks to the following translators for their work as well: Aschen, Heintje, Etc., RiiNoA, zhangx05053, Sodoes, NightMare, Attly, c.lucifer, Orange_soso, Kua, Kaka, Sprite93, Danat, Vizakenjack, Lego-, Magot, PeaceHeaver, ill-Lich, Kariy, ptizza, Vanger, John Doe, CuPaKy3, Johny&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;The main feature of these translations, aside from being translated of course, is that the maps are compatible with each other. That means, I can have only the English version on my computer and then join a game where the host is using the Russian map without needing to download it. The Russian players will see the language of the map they downloaded, and I will see my own language. The core game code is what is used to authenticate the map as official and the strings are externalized from this. The same is true for replays. You can watch any 6.53 replay, regardless of the original language, using only your one map. This will make sharing replays worldwide a seamless process.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Source:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/&quot;&gt;Making Life a Celebration&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2008/07/dota-653-dota-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i7.photobucket.com/albums/y266/kcherng/blog/th_dota_loading_t.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-2970640927601855405</guid><pubDate>Wed, 02 Jul 2008 10:05:00 +0000</pubDate><atom:updated>2008-07-02T18:06:53.458+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.52e DotA Map Free Download</title><description>DotA 6.52e had been released. Warcraft 1.22 patch is up. So, they are fixing all bugs found. Hope you enjoy the new map.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/blog/dota_loading_t.jpg&quot; title=&quot;DotA&quot; alt=&quot;DotA&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;Download Link:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/07/dota-652e-dota-map-free-download/&quot; title=&quot;DotA 6.52e DotA Map Free Download&quot;&gt;DotA 6.52e DotA Map Free Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;6.52e Changelog&lt;br /&gt;================&lt;br /&gt;&lt;blockquote&gt;* Fixed some critical bugs introduced in the 1.22 patch&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Source:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/&quot;&gt;Making Life a Celebration&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2008/07/dota-652e-dota-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i7.photobucket.com/albums/y266/kcherng/blog/th_dota_loading_t.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-1178729621908028351</guid><pubDate>Fri, 20 Jun 2008 01:59:00 +0000</pubDate><atom:updated>2008-06-20T10:03:49.741+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.52d DotA Map Free Download</title><description>DotA 6.52d had been released. There is one bug found on DotA 6.52c, which Sylla Bear could duplicate items by denying his Spirit Bear. Look at the video below.&lt;br /&gt;&lt;br /&gt;&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/IqYWstwSFCw&quot;&gt;&lt;/param&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/IqYWstwSFCw&quot; type=&quot;application/x-shockwave-flash&quot; wmode=&quot;transparent&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;IceFrog is trying to make DotA 6.52 map to be stable map. So, they are fixing all bugs found. Hope you enjoy the new map.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/blog/dota_loading_t.jpg&quot; title=&quot;DotA&quot; alt=&quot;DotA&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;Download Link:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/06/dota-652d-dota-map-free-download/&quot; title=&quot;DotA 6.52d DotA Map Free Download&quot;&gt;DotA 6.52d DotA Map Free Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;6.52d Changelog&lt;br /&gt;================&lt;br /&gt;&lt;blockquote&gt;* Fixed a major exploit that has been discovered very recently&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Notes: Both 6.53 and the official map translation project (Korean/Chinese/Russian for now) are almost ready. &lt;br /&gt;&lt;br /&gt;Source:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/&quot;&gt;Making Life a Celebration&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2008/06/dota-652d-dota-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i7.photobucket.com/albums/y266/kcherng/blog/th_dota_loading_t.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-3695841988757094351</guid><pubDate>Tue, 10 Jun 2008 10:37:00 +0000</pubDate><atom:updated>2008-06-10T18:41:22.650+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">aiplus</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">getdota</category><category domain="http://www.blogger.com/atom/ns#">latest</category><category domain="http://www.blogger.com/atom/ns#">maps</category><category domain="http://www.blogger.com/atom/ns#">warcraft</category><title>DotA 6.51 AIplus Map Revision 03 Free Download</title><description>&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/blog/dota_loading_t.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;The new DotA 6.51 AIplus Map Revision 03 had released.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;After a long hiatus, I&#39;m back.&lt;br /&gt;&lt;br /&gt;Just uploaded a third revision, changelog is as follows:&lt;br /&gt;-Fixed bug with Voodoo Restoration not costing mana to use&lt;br /&gt;-Fixed speed and stun times on Paralyzing Casks to be the same as in 6.51 and on&lt;br /&gt;-Fixed Silencer dropping his inventory (hopefully)&lt;br /&gt;-Changed the way gold is distributed to Normal AI so that they get the proper amount&lt;br /&gt;-Implemented a temporary fix for Luna using Eclipse (for AI, it behaves like Eclipse in 6.48b)&lt;br /&gt;-Removed N&#39;aix from showing up taverns in -ai and -aa modes&lt;br /&gt;-Added Old Morphling (5.84b) to Fun Tavern&lt;br /&gt;-Added Old Stealth Assassin (5.84b) to Fun Tavern&lt;br /&gt;-Added Normal Gold AI mode -normgold or -ng&lt;br /&gt;-Restored 6.51 pathmap, hopefully this will help with creep pathing issues&lt;br /&gt;&lt;br /&gt;As mentioned in my last post like a month ago, the item purchasing system was all screwed up with the Assault Cuirass, and I&#39;ve fixed it this time...maybe. It&#39;s so hard to tell since reports are so varied, but I haven&#39;t had problems with this since, so let&#39;s hope it works for real this time.&lt;br /&gt;&lt;br /&gt;Added a normal gold mode (-normgold or -ng), since I think people really wanted to see that. Like the other modes, it should be typed in the beginning of the game with everything else (i.e. -apng).&lt;br /&gt;&lt;br /&gt;Addressed the issues with Witch Doctor I think, as far as I can tell he seems to be working properly.&lt;br /&gt;&lt;br /&gt;Normal AIs now get the proper amount of gold, they were getting the same as Insane AIs before...surprise surprise!&lt;br /&gt;&lt;br /&gt;I&#39;ve also restored the 6.51 pathmap using the original 6.51 map, hopefully this will change those pathing issues that people keep mentioning (I&#39;m not really sure what changed exactly so I don&#39;t know what to look for).&lt;br /&gt;&lt;br /&gt;As for the item purchasing stuff, I&#39;ve checked, and it seems as though most of the item costs haven&#39;t really been changed...I know I only changed the ones that involved recipe reworks. As such, it is possible that some AIs are buying ulti orbs for 2300 and Buriza recipe for 1250 or what not, but I haven&#39;t changed it yet. Looking at 6.52, the way AIs purchase items will need to be completely reworked anyway, so I&#39;ll deal with it then. That said, now&#39;s probably the time to mention which builds need to be altered and which ones don&#39;t, so I can address that as it arises.&lt;br /&gt;&lt;br /&gt;Note that 6.52&#39;s changes are pretty monstrous, so it&#39;ll probably be several weeks before I get something out. I should be checking the board more often from now on, so feel free to leave bug reports, feedback, item build suggestions/links to good guides with good item build suggestions, etc. That, or cookies, because cookies are nice too.&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;/blockquote&gt;&lt;br /&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;Changelog:&lt;br /&gt;&lt;br /&gt;Rev. 03&lt;br /&gt;======&lt;br /&gt;&lt;blockquote&gt;-Fixed bug with Voodoo Restoration not costing mana to use&lt;br /&gt;-Fixed speed and stun times on Paralyzing Casks to be the same as in 6.51 and on&lt;br /&gt;-Fixed Silencer dropping his inventory (hopefully)&lt;br /&gt;-Changed the way gold is distributed to Normal AI so that they get the proper amount&lt;br /&gt;-Implemented a temporary fix for Luna using Eclipse (for AI, it behaves like Eclipse in 6.48b)&lt;br /&gt;-Removed N&#39;aix from showing up taverns in -ai and -aa modes&lt;br /&gt;-Added Old Morphling (5.84b) to Fun Tavern&lt;br /&gt;-Added Old Stealth Assassin (5.84b) to Fun Tavern&lt;br /&gt;-Added Normal Gold AI mode -normgold or -ng&lt;br /&gt;-Restored 6.51 pathmap, hopefully this will help with creep pathing issues&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Rev. 02&lt;br /&gt;=======&lt;br /&gt;&lt;blockquote&gt;-Fixed bug with Crystal Maiden and Aghanim&#39;s Scepter&lt;br /&gt;-Fixed bug with Invoker swap&lt;br /&gt;-Fixed spell effect on Split Earth&lt;br /&gt;-Gold is now properly distributed in -em mode&lt;br /&gt;-Implemented -apm-Implemented -swapall&lt;br /&gt;-Updated -roll to show the range&lt;br /&gt;-Updated -cs to show neutrals killed&lt;br /&gt;-AI should now properly use Eul&#39;s&lt;br /&gt;-AI should now properly get Lothar&#39;s&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Source:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/06/dota-651-aiplus-map-revision-03-free-download/&quot; target=&quot;_blank&quot;&gt;DotA 6.51 AIplus Map Revision 03 Free Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Games related:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/category/games/dota&quot;&gt;Category - Games - Defense of the Ancient&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2008/06/dota-651-aiplus-map-revision-03-free.html</link><author>noreply@blogger.com (Javin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i7.photobucket.com/albums/y266/kcherng/blog/th_dota_loading_t.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-7945372661855295073</guid><pubDate>Mon, 05 May 2008 06:13:00 +0000</pubDate><atom:updated>2008-05-05T14:15:54.491+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">6.52</category><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><title>DotA 6.52 AI Map Free Download</title><description>Looking for DotA 6.52 AI Map for long? Here is the released &lt;a href=&quot;http://blog.kc2u.com/2008/05/dota-652-ai-map-free-download/&quot; title=&quot;DotA 6.52 AI Map Free Download&quot; alt=&quot;DotA 6.52 AI Map Free Download&quot;&gt;DotA 6.52 AI Map Free Download&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Hope you enjoy the map</description><link>http://dota2u.blogspot.com/2008/05/dota-652-ai-map-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-2448138426128411044</guid><pubDate>Wed, 02 Apr 2008 09:35:00 +0000</pubDate><atom:updated>2008-04-02T17:37:37.049+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 6.52 Beta 4 Free Download</title><description>Here is the leaked DotA 6.52 Beta 4 Map, free download. Have fun!&lt;br /&gt;&lt;br /&gt;&lt;p style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/dota_652_loading_screen.png&quot; alt=&quot;DotA 6.52 Beta 4 Free Download&quot; title=&quot;DotA 6.52 Beta 4 Free Download&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Source:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/04/dota-652-beta-4-free-download/&quot; alt=&quot;DotA 6.52 Beta 4 Free Download&quot; title=&quot;DotA 6.52 Beta 4 Free Download&quot;&gt;DotA 6.52 Beta 4 Free Download&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2008/04/dota-652-beta-4-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-8625423060791035076</guid><pubDate>Wed, 02 Apr 2008 09:32:00 +0000</pubDate><atom:updated>2008-04-02T17:35:28.185+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">download</category><category domain="http://www.blogger.com/atom/ns#">maps</category><title>DotA 7.01 Ultra Beta 3 April Fool Map Free Download</title><description>Looking for a new DotA map? Here is the DotA 7.01 Ultra Beta 3 map, free download. (Though it is for April Fool day 2008 =P)&lt;br /&gt;&lt;br /&gt;&lt;p style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://blog.kc2u.com/wp-content/gallery/dota/dota_701_loading_screen.jpg&quot; alt=&quot;DotA 7.01 Ultra Beta 3 April Fool Map Free Download&quot; title=&quot;DotA 7.01 Ultra Beta 3 April Fool Map Free Download&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Source:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/04/dota-701-ultra-beta-3-april-fool-map-free-download/&quot; alt=&quot;DotA 7.01 Ultra Beta 3 April Fool Map Free Download&quot; title=&quot;DotA 7.01 Ultra Beta 3 April Fool Map Free Download&quot;&gt;DotA 7.01 Ultra Beta 3 April Fool Map Free Download&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2008/04/dota-701-ultra-beta-3-april-fool-map.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-1064951128240392543</guid><pubDate>Sat, 08 Mar 2008 16:02:00 +0000</pubDate><atom:updated>2008-04-07T13:40:19.911+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">651</category><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">aiplus</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">maps</category><category domain="http://www.blogger.com/atom/ns#">rgb</category><title>DotA 6.51 AI AIPlus Map Updated Rev2 Free Download</title><description>Thanks BuffMePlz again.&lt;br /&gt;&lt;br /&gt;He posted on &lt;a href=&quot;http://forums.dota-allstars.com/index.php?showtopic=207124&quot;&gt;DotA Allstars 6.51 AI+ 1.52&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;says,&lt;br /&gt;&lt;br /&gt;This is a port of RGB&#39;s AI+ v1.52 (originally written for DotA Allstars 6.48b).&lt;br /&gt;&lt;br /&gt;It behaves the same as the original AI, and has only been updated to account for new item recipes. As such, some new content does not work fully with the AI yet.&lt;br /&gt;&lt;br /&gt;THERE IS NO AI FOR LIFESTEALER AND INVOKER. THEY WILL GET BASIC ITEMS AND WILL NEITHER USE NOR LEARN THEIR SKILLS.&lt;br /&gt;&lt;br /&gt;Known bugs with AI:&lt;br /&gt;-Sand King doesn&#39;t use Epicenter&lt;br /&gt;-Luna doesn&#39;t level up Lucent Beam, so Eclipse is very weak&lt;br /&gt;-Lanaya crashes the game&lt;br /&gt;&lt;br /&gt;Some commands have yet to be implemented properly:&lt;br /&gt;-ah&lt;br /&gt;-afk&lt;br /&gt;-kickafk&lt;br /&gt;&lt;br /&gt;Additionally, I have added a Fun Tavern in the lower right corner for kicks. Currently includes four legacy heroes (possibly more in the future): Old Invoker, Old Lifestealer, Old Silencer, and Gambler.&lt;br /&gt;&lt;br /&gt;To access the fun tavern, type -fun within the first 15 seconds of the game.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;Rev. 02&lt;br /&gt;=======&lt;br /&gt;-Fixed bug with Crystal Maiden and Aghanim&#39;s Scepter&lt;br /&gt;-Fixed bug with Invoker swap&lt;br /&gt;-Fixed spell effect on Split Earth&lt;br /&gt;-Gold is now properly distributed in -em mode&lt;br /&gt;-Implemented -apm&lt;br /&gt;-Implemented -swapall&lt;br /&gt;-Updated -roll to show the range&lt;br /&gt;-Updated -cs to show neutrals killed&lt;br /&gt;-AI should now properly use Eul&#39;s&lt;br /&gt;-AI should now properly get Lothar&#39;s&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;Here is the Updated DotA 6.51 AIPlus Map, Free Download:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/03/dota-651-aiplus-map-revision-02-free-download/&quot; alt=&quot;DotA 6.51 AIplus Map Revision 02 Free Download&quot; title=&quot;DotA 6.51 AIplus Map Revision 02 Free Download&quot;&gt;DotA 6.51 AIplus Map Revision 02 Free Download&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2008/03/dota-651-ai-aiplus-map-updated-rev2.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-8998281973758667579</guid><pubDate>Wed, 05 Mar 2008 03:53:00 +0000</pubDate><atom:updated>2008-03-05T12:15:49.199+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">651</category><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">aiplus</category><category domain="http://www.blogger.com/atom/ns#">bug</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">rgb</category><title>DotA 6.51 AI Map AIPlus Bugs Report</title><description>Do you have DotA 6.51 AI Map AIPlus?&lt;br /&gt;If you don&#39;t, you could download it at &lt;a href=&quot;http://dota2u.blogspot.com/2008/02/dota-651-ai-map-aiplus-free-download.html&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;There is one bug I found on Drow Ranger.&lt;br /&gt;&lt;br /&gt;If you all have any bugs found, please report it here&lt;br /&gt;&lt;br /&gt;Lastly, don&#39;t forgot the &lt;a href=&quot;http://dota2u.blogspot.com/2008/02/dota-ai-maps-how-to-easily-win-5-insane.html&quot;&gt;How to easily win 5 insane enemies?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Having dota-ing =)</description><link>http://dota2u.blogspot.com/2008/03/dota-651-ai-map-aiplus-bugs-report.html</link><author>noreply@blogger.com (Javin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-1030427486682190575</guid><pubDate>Thu, 28 Feb 2008 10:04:00 +0000</pubDate><atom:updated>2008-04-07T13:39:12.497+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">651</category><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">aiplus</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">maps</category><category domain="http://www.blogger.com/atom/ns#">rgb</category><title>DotA 6.51 AI Map AIPlus Free Download</title><description>Thanks BuffMePlz again.&lt;br /&gt;&lt;br /&gt;He posted this on &lt;a href=&quot;http://forums.dota-allstars.com/index.php?showtopic=207124&quot; target=&quot;_blank&quot;&gt;DotA Allstars 6.51 AI+ 1.52&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;He says,&lt;br /&gt;&lt;br /&gt;After spending about 14 hours programming last night, I think the first revision for this port is finally done. As far as I know, all of the new hero/item content is in and works fine for both humans and AI (yes, AI Visage and Drow and PA get their new abilities and they work). New item recipes work as expected, and AI has been modified to get the proper items in order to build them (Eul&#39;s, Guinsoo&#39;s, Battle Fury).&lt;br /&gt;&lt;br /&gt;Fun tavern is still in, though it looks different. Deal with it. Currently contains Old Invoker, Old Lifestealer, Old Silencer, and Gambler. Maybe adding more later, they actually don&#39;t increase map size as much as everybody thinks they do (except for Gambler, since he has his own special buttons that I needed to add).&lt;br /&gt;&lt;br /&gt;Assists work, singledraft works, -clear and -courier work, new creep camps work, bottles work, Invoker works...things work. Most of them, anyway.&lt;br /&gt;&lt;br /&gt;Things that DON&#39;T work:&lt;br /&gt;-ah (why would you be hacking on an AI map anyway?)&lt;br /&gt;-apm&lt;br /&gt;-afk&lt;br /&gt;-kickafk&lt;br /&gt;-swapall (will do this one later, I don&#39;t feel like it right now)&lt;br /&gt;&lt;br /&gt;Some bugs that were addressed with Last Word going off on various spells have not been addressed yet as of this revision. I&#39;ll do it later.&lt;br /&gt;&lt;br /&gt;New Impale code works fine, but I haven&#39;t addressed the issues with new Impale + Omnislash/Voodoo Restoration. Also to be done later.&lt;br /&gt;&lt;br /&gt;Eclipse still ministuns. I&#39;ll address that later. It does properly level up with Lucent Beam now though.&lt;br /&gt;&lt;br /&gt;I haven&#39;t disabled -unstuck, since I find it to be useful.&lt;br /&gt;&lt;br /&gt;I&#39;ve changed the hero selection code a bit so (in theory) the AI should never pick Lanaya, Nai&#39;x, or Kael. You can, of course, force the AI to pick these heroes but they won&#39;t do anything and will probably be easy to kill. Except for Lanaya, who will probably kill your game. Note that this is only for modes in which the computer picks, so using -ar or -tr may still cause them to pick these heroes.&lt;br /&gt;&lt;br /&gt;Post bug reports here. I probably won&#39;t be doing anything on this map for at least another two weeks after my programming splurge, so hopefully this should be good enough for a while. Unless somebody finds something COMPLETELY gamebreaking...in which case then I might do something about it sooner.&lt;br /&gt;&lt;br /&gt;Will fix aforementioned bugs in Revision 2, along with whatever you guys report. Might add Old Morphling to Fun Tavern, or whoever else people might want to see. But not all the old heroes, that&#39;s ridiculous and will take more time than I have ever. =P&lt;br /&gt;&lt;br /&gt;Enjoy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Download:&lt;br /&gt;&lt;a href=&quot;http://blog.kc2u.com/2008/03/dota-651-aiplus-map-revision-02-free-download/&quot; alt=&quot;DotA 6.51 AIplus Map Revision 02 Free Download&quot; title=&quot;DotA 6.51 AIplus Map Revision 02 Free Download&quot;&gt;DotA 6.51 AIplus Map Revision 02 Free Download&lt;/a&gt;</description><link>http://dota2u.blogspot.com/2008/02/dota-651-ai-map-aiplus-free-download.html</link><author>noreply@blogger.com (Javin)</author><thr:total>6</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8032211009115869007.post-4995158599252881008</guid><pubDate>Mon, 25 Feb 2008 12:32:00 +0000</pubDate><atom:updated>2008-02-25T21:01:35.185+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ai</category><category domain="http://www.blogger.com/atom/ns#">aiplus</category><category domain="http://www.blogger.com/atom/ns#">daii</category><category domain="http://www.blogger.com/atom/ns#">dota</category><category domain="http://www.blogger.com/atom/ns#">maps</category><category domain="http://www.blogger.com/atom/ns#">rgb</category><title>DotA AI Maps - How to easily win 5 insane enemies?</title><description>&lt;div class=&quot;title&quot;&gt;Choices of heroes&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;There are some choices of heroes, which could easily win 5 insane enemies.&lt;br /&gt;&lt;br /&gt;For example,&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/icon_sven.gif&quot; alt=&quot;&quot; /&gt; Sven&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/icon_naix.gif&quot; alt=&quot;&quot; /&gt; Naix&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/icon_nevermore.gif&quot; alt=&quot;&quot; /&gt; Shadowfield&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/icon_meepo.gif&quot; alt=&quot;&quot; /&gt; Meepo&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/icon_destroyer.gif&quot; alt=&quot;&quot; /&gt; Destroyer&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;title&quot;&gt;Skills&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;You need some basic (should have said, advanced) skills, such as &lt;a href=&quot;javascript:;&quot;&gt;farming&lt;/a&gt;, good timing for casting skills, etc.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;title&quot;&gt;Items&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;There are some good items, depends on your choice of hero and of course the enemies&#39; heroes.&lt;br /&gt;&lt;br /&gt;For example,&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/BTNAbility_Rogue_Sprint.gif&quot; alt=&quot;&quot; /&gt; Boot of Travel (good to have for all hero)&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/BTNINV_Sword_25.gif&quot; alt=&quot;&quot; /&gt; Divine Rapier (for attacker, normally only attackers could 1 on 5 insanes)&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/BTNHeartOfAszune.gif&quot; alt=&quot;&quot; /&gt; Heart of Terrasque (for higher HP and HP regens)&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/BTNHornOfDoom.gif&quot; alt=&quot;&quot; /&gt; Satanic (good vampire percentage)&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/BTNHoodOfCunning.gif&quot; alt=&quot;&quot; /&gt; Hood (for magic resistance, if enemies are mages)&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/BTNINV_Chest_Chain_14.gif&quot; alt=&quot;&quot; /&gt; Assault Cruise (for attacker as well)&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/BTNINV_ThrowingKnife_04.gif&quot; alt=&quot;&quot; /&gt; Butterfly (evasion and attack speed)&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/BTNRodOfNecromancy.gif&quot; alt=&quot;&quot; /&gt; Black King Bar (depends, if enemies are mages)&lt;br /&gt;&lt;img src=&quot;http://i7.photobucket.com/albums/y266/kcherng/dota/BTNRavenForm.gif&quot; alt=&quot;&quot; /&gt; Crow (could make some differences)&lt;br /&gt;&lt;br /&gt;If you have some good opinions, feel free to share around...</description><link>http://dota2u.blogspot.com/2008/02/dota-ai-maps-how-to-easily-win-5-insane.html</link><author>noreply@blogger.com (Javin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i7.photobucket.com/albums/y266/kcherng/dota/th_icon_sven.gif" height="72" width="72"/><thr:total>1</thr:total></item></channel></rss>