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	<title>RaceSimCentral</title>
	
	<link>http://racesimcentral.com</link>
	<description>Sim Racing News since 2000</description>
	<lastBuildDate>Fri, 24 Feb 2012 11:48:48 +0000</lastBuildDate>
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		<title>Assetto Corsa: P4/5 Competizione Licensed</title>
		<link>http://racesimcentral.com/2012/02/assetto-corsa-p45-competizione-licensed/</link>
		<comments>http://racesimcentral.com/2012/02/assetto-corsa-p45-competizione-licensed/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 11:45:28 +0000</pubDate>
		<dc:creator>Pete Walsh</dc:creator>
				<category><![CDATA[Assetto Corsa]]></category>
		<category><![CDATA[Assetto Corsa News]]></category>
		<category><![CDATA[PC Racing Games]]></category>
		<category><![CDATA[Sim Racing News]]></category>
		<category><![CDATA[Simulation Racing Games]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>

		<guid isPermaLink="false">http://racesimcentral.com/?p=2152</guid>
		<description><![CDATA[<span class="image-rss"><a href="http://racesimcentral.com/2012/02/assetto-corsa-p45-competizione-licensed/"><img title="Assetto Corsa: P4/5 Competizione Licensed" src="http://racesimcentral.com/wp-content/uploads/2012/02/suspensiontest-610x343.jpg" alt="Assetto Corsa: P4/5 Competizione Licensed" align="left" hspace="6" vspace="8" width="200" height="112" /></a></span>Kunos Simulazioni have announced the P4/5 Competizione will be included in their upcoming race simulation title Assetto Corsa. In Winter 2011, while we were discussing which car licenses to choose for Assetto Corsa, a racing team arrived at Vallelunga race circuit, where our studios are based.” Explains Marco Massarutto of Kunos development team, “they seemed ]]></description>
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		<title>GTR 3 Pagani Zonda R WIP Previews</title>
		<link>http://racesimcentral.com/2012/02/gtr-3-pagani-zonda-r-wip-previews/</link>
		<comments>http://racesimcentral.com/2012/02/gtr-3-pagani-zonda-r-wip-previews/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 14:48:00 +0000</pubDate>
		<dc:creator>Pete Walsh</dc:creator>
				<category><![CDATA[GTR]]></category>
		<category><![CDATA[GTR 3 News]]></category>
		<category><![CDATA[PC Racing Games]]></category>
		<category><![CDATA[Sim Racing News]]></category>
		<category><![CDATA[Simulation Racing Games]]></category>

		<guid isPermaLink="false">http://racesimcentral.com/?p=2141</guid>
		<description><![CDATA[<span class="image-rss"><a href="http://racesimcentral.com/2012/02/gtr-3-pagani-zonda-r-wip-previews/"><img title="GTR 3 Pagani Zonda R WIP Previews" src="http://racesimcentral.com/wp-content/uploads/2012/02/racesimcentral-gtr3-zonda_r_07-610x343.jpg" alt="GTR 3 Pagani Zonda R WIP Previews" align="left" hspace="6" vspace="8" width="200" height="112" /></a></span>Simbin have published a series of screenshots previewing the Pagani Zonda R that will be included in their upcoming GTR 3 title. As noted on the Simbin Insider the Zonda has been included in previous games so will not be from scratch for GTR 3, but rather will be an updated version of the existing ]]></description>
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		<title>Car Wars ( Sounds ) : nkPro vs rF2 vs pCARS</title>
		<link>http://racesimcentral.com/2012/02/car-wars-sounds-nkpro-vs-rf2-vs-pcars/</link>
		<comments>http://racesimcentral.com/2012/02/car-wars-sounds-nkpro-vs-rf2-vs-pcars/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 13:12:02 +0000</pubDate>
		<dc:creator>Pete Walsh</dc:creator>
				<category><![CDATA[netKar-pro]]></category>
		<category><![CDATA[netKar-pro News]]></category>
		<category><![CDATA[PC Racing Games]]></category>
		<category><![CDATA[Project CARS]]></category>
		<category><![CDATA[Project CARS News]]></category>
		<category><![CDATA[rFactor]]></category>
		<category><![CDATA[rFactor 2 News]]></category>
		<category><![CDATA[Sim Racing News]]></category>
		<category><![CDATA[Car Wars]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://racesimcentral.com/?p=2123</guid>
		<description><![CDATA[Welcome to the second article in RaceSimCentral’s Car Wars series, comparing cockpit sounds of netKar Pro, rFactor 2 Beta and Project CARS. You can find the first article comparing game UI&#8217;s here. Car sounds are a key component of sim racing. How key? Turn off the sound next time you go racing&#8230; it&#8217;s not good! ]]></description>
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		<title>Simraceway School of Racing Stage 1</title>
		<link>http://racesimcentral.com/2012/02/simraceway-school-of-racing-stage-1/</link>
		<comments>http://racesimcentral.com/2012/02/simraceway-school-of-racing-stage-1/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 22:59:12 +0000</pubDate>
		<dc:creator>Pete Walsh</dc:creator>
				<category><![CDATA[Sim Racing News]]></category>
		<category><![CDATA[Simraceway]]></category>
		<category><![CDATA[Simraceway News]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Ignite GT]]></category>

		<guid isPermaLink="false">http://racesimcentral.com/?p=2106</guid>
		<description><![CDATA[<span class="image-rss"><a href="http://racesimcentral.com/2012/02/simraceway-school-of-racing-stage-1/"><img title="Simraceway School of Racing Stage 1" src="http://racesimcentral.com/wp-content/uploads/2012/02/racesimcentral-simraceway-school-of-racing-stage-1-610x343.jpg" alt="Simraceway School of Racing Stage 1" align="left" hspace="6" vspace="8" width="200" height="112" /></a></span>Nelson Ireson, editor at High Gear Media has published an excellent story detailing his experience at Simraceway&#8217;s Performance Driving Center as he participated in Stage 1 of the School of Racing course. If you&#8217;ve never had a car try to rip your head from your neck at 100 mph over nothing but a high-speed turn, ]]></description>
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		<title>Codemasters F1 2011 PS Vita Launch Trailer</title>
		<link>http://racesimcentral.com/2012/02/codemasters-f1-2011-ps-vita-launch-trailer/</link>
		<comments>http://racesimcentral.com/2012/02/codemasters-f1-2011-ps-vita-launch-trailer/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 21:31:24 +0000</pubDate>
		<dc:creator>Pete Walsh</dc:creator>
				<category><![CDATA[Arcade Racing Games]]></category>
		<category><![CDATA[F1 2011]]></category>
		<category><![CDATA[F1 2011 News]]></category>
		<category><![CDATA[Handheld Racing Games]]></category>
		<category><![CDATA[Sim Racing News]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Sumo Digital]]></category>

		<guid isPermaLink="false">http://racesimcentral.com/?p=2098</guid>
		<description><![CDATA[The world’s fastest motorsport comes to the world’s most powerful portable games console as F1 2011 launches tomorrow, Wednesday February 22nd, for the PlayStation Vita as one of the system’s launch titles.  Tuned for FORMULA ONE racing on the go, gamers can see it in action at www.youtube.com/formula1game as Codemasters premieres the official launch video. ]]></description>
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		<title>NASCAR THE GAME 2012 Interview Highlights</title>
		<link>http://racesimcentral.com/2012/02/nascar-the-game-2012-interview-highlights/</link>
		<comments>http://racesimcentral.com/2012/02/nascar-the-game-2012-interview-highlights/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 04:22:44 +0000</pubDate>
		<dc:creator>John Polson</dc:creator>
				<category><![CDATA[PC Racing Games]]></category>
		<category><![CDATA[PS3 Racing Games]]></category>
		<category><![CDATA[Realistic Racing Games]]></category>
		<category><![CDATA[Xbox Racing Games]]></category>

		<guid isPermaLink="false">http://racesimcentral.com/?p=2092</guid>
		<description><![CDATA[<span class="image-rss"><a href="http://racesimcentral.com/2012/02/nascar-the-game-2012-interview-highlights/"><img title="NASCAR THE GAME 2012 Interview Highlights" src="http://racesimcentral.com/wp-content/uploads/2012/02/racesimcentral-nascarthegame-screenshot.jpg" alt="NASCAR THE GAME 2012 Interview Highlights" align="left" hspace="6" vspace="8" width="200" height="112" /></a></span>Josh Adams of NASCAR NONSTOP managed to snag some Q&#38;A time with Eutechnyx&#8217;s Dave Thompson to discuss the upcoming NASCAR THE GAME 2012. While Thompson danced around some of the questions (developers can&#8217;t spill all the beans and lose interest way before the game releases), he answered dozens definitively. Probably the biggest question is if ]]></description>
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		<title>Seeing Red: Sim Racing Special FX</title>
		<link>http://racesimcentral.com/2012/02/seeing-red-sim-racing-special-fx/</link>
		<comments>http://racesimcentral.com/2012/02/seeing-red-sim-racing-special-fx/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 09:46:46 +0000</pubDate>
		<dc:creator>Pete Walsh</dc:creator>
				<category><![CDATA[Sim Racing News]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://racesimcentral.com/?p=2081</guid>
		<description><![CDATA[<span class="image-rss"><a href="http://racesimcentral.com/2012/02/seeing-red-sim-racing-special-fx/"><img title="Seeing Red: Sim Racing Special FX" src="http://racesimcentral.com/wp-content/uploads/2012/02/racesimcentral-seeing-red-610x343.jpg" alt="Seeing Red: Sim Racing Special FX" align="left" hspace="6" vspace="8" width="200" height="112" /></a></span>Like many sim racers I&#8217;m enjoying playing the rFactor 2 Beta along with Project CARS Alpha. As much as anything it&#8217;s fun to get a glimpse of sim racing&#8217;s future. No doubt the overall level of detail of cars in both games is impressive, especially in pCARS. Tracks on the other hand still seem to ]]></description>
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		<title>Project CARS Build 154 Released</title>
		<link>http://racesimcentral.com/2012/02/project-cars-build-154-released/</link>
		<comments>http://racesimcentral.com/2012/02/project-cars-build-154-released/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 13:05:42 +0000</pubDate>
		<dc:creator>Pete Walsh</dc:creator>
				<category><![CDATA[PC Racing Games]]></category>
		<category><![CDATA[Project CARS]]></category>
		<category><![CDATA[Project CARS News]]></category>
		<category><![CDATA[Realistic Racing Games]]></category>
		<category><![CDATA[Slightly Mad Studios]]></category>
		<category><![CDATA[WMD]]></category>

		<guid isPermaLink="false">http://racesimcentral.com/?p=2075</guid>
		<description><![CDATA[<span class="image-rss"><a href="http://racesimcentral.com/2012/02/project-cars-build-154-released/"><img title="Project CARS Build 154 Released" src="http://racesimcentral.com/wp-content/uploads/2012/02/racesimcentral-projectcars-build154-610x343.jpg" alt="Project CARS Build 154 Released" align="left" hspace="6" vspace="8" width="200" height="112" /></a></span>Slightly Mad Studios have released build 144 of their WMD-powered Project CARS title, available to Team members or greater. The build includes a wide range of fixes and updates but the most popular new feature is support for user created custom liveries, a hugely popular sim racing pastime. Project CARS Build 154 Discussion Project CARS ]]></description>
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		<title>rFactor 2 Build 60 Released</title>
		<link>http://racesimcentral.com/2012/02/rfactor-2-build-60-released/</link>
		<comments>http://racesimcentral.com/2012/02/rfactor-2-build-60-released/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 04:55:00 +0000</pubDate>
		<dc:creator>Pete Walsh</dc:creator>
				<category><![CDATA[PC Racing Games]]></category>
		<category><![CDATA[rFactor]]></category>
		<category><![CDATA[rFactor 2 News]]></category>
		<category><![CDATA[Sim Racing News]]></category>
		<category><![CDATA[Simulation Racing Games]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[ISI]]></category>

		<guid isPermaLink="false">http://racesimcentral.com/?p=2070</guid>
		<description><![CDATA[<span class="image-rss"><a href="http://racesimcentral.com/2012/02/rfactor-2-build-60-released/"><img title="rFactor 2 Build 60 Released" src="http://racesimcentral.com/wp-content/uploads/2012/02/racesimcentral-rfactor2-build60-610x343.jpg" alt="rFactor 2 Build 60 Released" align="left" hspace="6" vspace="8" width="200" height="112" /></a></span>ISI have released rFactor 2 Build 60 which includes numerous fixed and update as detailed below. A 59mb Build 49 &#62; Build 60 update is available. Installation instructions as follows: To manually install updates, drop the relevant file into the updates directory of your rF2 data directory. Run the launcher, go to update and it ]]></description>
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		<title>Forza Motorsport 4: Car Sourcing</title>
		<link>http://racesimcentral.com/2012/02/forza-motorsport-4-car-sourcing/</link>
		<comments>http://racesimcentral.com/2012/02/forza-motorsport-4-car-sourcing/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 04:16:58 +0000</pubDate>
		<dc:creator>Pete Walsh</dc:creator>
				<category><![CDATA[Forza]]></category>
		<category><![CDATA[Forza 4 News]]></category>
		<category><![CDATA[Realistic Racing Games]]></category>
		<category><![CDATA[Sim Racing News]]></category>
		<category><![CDATA[Xbox Racing Games]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[turn 10 studios]]></category>

		<guid isPermaLink="false">http://racesimcentral.com/?p=2060</guid>
		<description><![CDATA[<span class="image-rss"><a href="http://racesimcentral.com/2012/02/forza-motorsport-4-car-sourcing/"><img title="Forza Motorsport 4: Car Sourcing" src="http://racesimcentral.com/wp-content/uploads/2012/02/racesimcentral-forza-sourcing-cars-610x343.jpg" alt="Forza Motorsport 4: Car Sourcing" align="left" hspace="6" vspace="8" width="200" height="112" /></a></span>Turn 10 Studios recently published a cool video showing how cars are sourced for Forza Motorsport 4. Of particular interest is footage of a car being scanned &#8211; always wondered how that was done &#8211; and techniques used for capturing car sounds. Rampage Jackson whose Dodge was included in the recent Forza DLC appears in ]]></description>
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