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		<title>Massimo Vignelli Makes Books</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/pfnO5GK5Nhg/</link>
		<comments>http://eightface.com/2013/05/massimo-vignelli-makes-books/#comments</comments>
		<pubDate>Sat, 11 May 2013 03:50:49 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
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		<category><![CDATA[book design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4657</guid>
		<description><![CDATA[Massimo Vignelli discusses his approach to book design.]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/64811872" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><a href="http://www.vignelli.com/">Massimo Vignelli</a> discusses <a href="">his approach to book design</a>.</p>
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		<title>Mariner 1 brought down by hyphen</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/XyzDZ4N7Xro/</link>
		<comments>http://eightface.com/2013/04/mariner-1-brought-down-by-hyphen/#comments</comments>
		<pubDate>Mon, 08 Apr 2013 03:11:50 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4651</guid>
		<description><![CDATA[Mariner 1, a NASA probe, crashed into the ocean not long after takeoff. The cause was a source of confusion for a long time, but seems to have been the result of a missing hypen. One of the official reports, issued by the Mariner 1 Post-Flight Review Board, concluded that a dropped hyphen in coded [...]]]></description>
				<content:encoded><![CDATA[<p>Mariner 1, a NASA probe, crashed into the ocean not long after takeoff. The cause was a source of confusion for a long time, but seems to have been <a href="http://www.wired.com/thisdayintech/2009/07/dayintech_0722/">the result of a missing hypen</a>.</p>
<blockquote><p>One of the official reports, issued by the Mariner 1 Post-Flight Review Board, concluded that a dropped hyphen in coded computer instructions resulted in incorrect guidance signals being sent to the spacecraft. The review board specifically refers to a &#8220;hyphen,&#8221; although other sources also refer to an &#8220;overbar transcription error&#8221; and even to a misplaced decimal point.</p></blockquote>
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		<title>Vignelli on the AA logo redesign</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/dDZsApeea78/</link>
		<comments>http://eightface.com/2013/03/vignelli-on-the-aa-logo-redesign/#comments</comments>
		<pubDate>Thu, 07 Mar 2013 07:50:04 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[massimovignelli]]></category>
		<category><![CDATA[typography]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4645</guid>
		<description><![CDATA[American Airlines recently reworked their classic logo. Massimo Vignelli, designer of the original, commented on the the original intention of the design. Legibility, which is a very important element of an airplane. So we used Helvetica, which was brand new at the time. And we wanted to make one word of American Airlines, half red [...]]]></description>
				<content:encoded><![CDATA[<p>American Airlines recently reworked their classic logo. Massimo Vignelli, designer of the original, commented on the <a href="http://www.businessweek.com/articles/2013-01-18/q-and-a-original-american-airlines-designer-massimo-vignelli-on-the-redesigned-logo">the original intention of the design</a>.</p>
<blockquote><p>Legibility, which is a very important element of an airplane. So we used Helvetica, which was brand new at the time. And we wanted to make one word of American Airlines, half red and half blue. What could be more American than that? And there were no other logos then that were two colors of the same word. We took the space away, made one word, and split it again by color. It looked great. The typeface was great. We proceeded by logic, not emotion. Not trends and fashions.</p></blockquote>
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		<title>The first computer art</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/zJWWHuFqUuY/</link>
		<comments>http://eightface.com/2013/02/the-first-computer-art/#comments</comments>
		<pubDate>Fri, 01 Mar 2013 04:30:47 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[military]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4638</guid>
		<description><![CDATA[From Benj Edwards at The Atlantic comes the story of the world&#8217;s first computer art. The pin-up image itself was programmed as a series of short lines, or vectors, encoded on a stack of about 97 Hollerith type punched cards, Tipton recalls. Hollerith punched cards were 7.375 x 3.25 inch paper cards that stored binary [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://eightface.com/files/images/2013.02.sage_.pinup_.jpg"><img src="http://eightface.com/files/images/2013.02.sage_.pinup_.jpg" alt="First computer art" width="507" height="413" class="aligncenter size-full wp-image-4639" /></a></p>
<p>From Benj Edwards at <em>The Atlantic</em> comes <a href="http://www.theatlantic.com/technology/archive/2013/01/the-never-before-told-story-of-the-worlds-first-computer-art-its-a-sexy-dame/267439/">the story of the world&#8217;s first computer art</a>.</p>
<blockquote><p>The pin-up image itself was programmed as a series of short lines, or vectors, encoded on a stack of about 97 Hollerith type punched cards, Tipton recalls. Hollerith punched cards were 7.375 x 3.25 inch paper cards that stored binary data via holes cut through a matrix printed on its surface. Like other 1950s computers, the AN/FSQ-7 used the cards extensively for program input.</p></blockquote>
<p><strong>Update:</strong> <a href="http://translab.burundi.sk/code/vzx/">Some old computer based artwork</a>.</p>
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		<title>Snowboarding in downtown Montréal</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/cP9KQYAyUbo/</link>
		<comments>http://eightface.com/2013/01/snowboarding-in-downtown-montreal/#comments</comments>
		<pubDate>Sat, 05 Jan 2013 05:17:17 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[winter]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4633</guid>
		<description><![CDATA[Canadian snowboarder Sebastien Toutant took advantage of Montreal&#8217;s record snowfall with an urban run down Mount Royal (via Devour, hat tip to Shawn Blanc).]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/56490557" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Canadian snowboarder Sebastien Toutant took advantage of Montreal&#8217;s record snowfall with an urban run down Mount Royal (via <a href="http://devour.com/video/snowboarding-in-downtown-montreal/">Devour</a>, hat tip to <a href="http://shawnblanc.net/2013/01/snowboarding-in-downtown-montreal/">Shawn Blanc</a>).</p>
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		<title>A pickpocket’s tale</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/JpIowWB4adE/</link>
		<comments>http://eightface.com/2013/01/a-pickpockets-story/#comments</comments>
		<pubDate>Wed, 02 Jan 2013 04:55:36 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[pickpockets]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4618</guid>
		<description><![CDATA[A New Yorker piece about pickpocket/magician Apollo Robbins by Adam Green. If a crew of pickpockets is like a football squad, then its star quarterback is the &#8220;cannon,&#8221; an honorific generally reserved for pickpockets skilled enough to ply their trade without the help of a team. This is also known as &#8220;working single o.&#8221; Robbins [...]]]></description>
				<content:encoded><![CDATA[<p>A <a href="http://www.newyorker.com/reporting/2013/01/07/130107fa_fact_green?currentPage=all"><em>New Yorker</em> piece about pickpocket/magician Apollo Robbins</a> by Adam Green.</p>
<blockquote><p>If a crew of pickpockets is like a football squad, then its star quarterback is the &#8220;cannon,&#8221; an honorific generally reserved for pickpockets skilled enough to ply their trade without the help of a team. This is also known as &#8220;working single o.&#8221; Robbins works single o. He is his own steer, stall, shade, and duke man, though, unlike street criminals, he lets his victims know that he will be picking their pockets.</p></blockquote>
<img src="http://feeds.feedburner.com/~r/eightface/~4/JpIowWB4adE" height="1" width="1"/>]]></content:encoded>
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		<title>Social media history</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/6OsyDyKzsi4/</link>
		<comments>http://eightface.com/2012/12/social-media-history/#comments</comments>
		<pubDate>Mon, 31 Dec 2012 21:23:12 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4606</guid>
		<description><![CDATA[Interesting photo set about the history of social media from Daniela Hernandez. Before Facebook and Facetime and Google+ and Twitter, there was Plato and the Bell Picturephone and the Dynabook and the Xerox LiveBoard. Social media is nothing new. It just has better packaging &#8212; and better marketing.]]></description>
				<content:encoded><![CDATA[<p>Interesting photo set about the <a href="http://www.wired.com/wiredenterprise/2012/12/social-media-history/">history of social media</a> from Daniela Hernandez.</p>
<blockquote><p>Before Facebook and Facetime and Google+ and Twitter, there was Plato and the Bell Picturephone and the Dynabook and the Xerox LiveBoard. Social media is nothing new. It just has better packaging &#8212; and better marketing.</p></blockquote>
<img src="http://feeds.feedburner.com/~r/eightface/~4/6OsyDyKzsi4" height="1" width="1"/>]]></content:encoded>
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		<title>World’s oldest working digital computer</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/csnKXCiplOQ/</link>
		<comments>http://eightface.com/2012/11/worlds-oldest-working-digital-computer/#comments</comments>
		<pubDate>Sat, 01 Dec 2012 04:04:31 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4602</guid>
		<description><![CDATA[The Harwell Dekatron WITCH has been rebuilt and rebooted at The National Museum of Computing in England, making it the world&#8217;s oldest working digital computer. The 2.5 tonne, 1951 computer from Harwell with its 828 flashing Dekatron valves, 480 relays and a bank of paper tape readers will clatter back into action in the presence [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://eightface.com/files/images/2012.11.harwell.dekatron.witch.computer.jpg" alt="Harwell Dekatron Witch Computer"></p>
<p>The <a href="https://en.wikipedia.org/wiki/Harwell_computer">Harwell Dekatron</a> <abbr title="Wolverhampton Instrument for Teaching Computing from Harwell">WITCH</abbr> has been rebuilt and rebooted at <a href="http://www.tnmoc.org/">The National Museum of Computing</a> in England, making it the world&#8217;s <a href="http://www.tnmoc.org/news/news-releases/worlds-oldest-original-working-digital-computer">oldest working digital computer</a>.</p>
<blockquote><p>The 2.5 tonne, 1951 computer from Harwell with its 828 flashing Dekatron valves, 480 relays and a bank of paper tape readers will clatter back into action in the presence of two of the original designers, one of its first users and many others who have admired it at different times during its remarkable history.</p></blockquote>
<p>If you&#8217;re a computer geek and get the chance to visit <a href="http://www.bletchleypark.org/">Bletchley Park</a>, make sure you don&#8217;t overlook the museum. I had the opportunity to visit a couple years ago &#8212; I had no idea it was there, and probably could&#8217;ve devoted another day to it.</p>
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		<title>How those claw games work</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/qiyOXgK-REM/</link>
		<comments>http://eightface.com/2012/10/how-those-claw-games-work/#comments</comments>
		<pubDate>Fri, 05 Oct 2012 02:52:46 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[gambling]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4598</guid>
		<description><![CDATA[Zach Baker describes how the claw crane arcade games actually work. Basically, most crane games are designed so the claw is randomly (and only once in many games) strong enough to let players win. Some even weaken in strength after a short time so players get close to victory only to see it slip from [...]]]></description>
				<content:encoded><![CDATA[<p>Zach Baker describes <a href="http://www.quora.com/Arcade-Games/How-do-the-Claw-crane-arcade-game-machines-work">how the claw crane arcade games actually work</a>.</p>
<blockquote><p>Basically, most crane games are designed so the claw is randomly (and only once in many games) strong enough to let players win. Some even weaken in strength after a short time so players get close to victory only to see it slip from their grasp! Since the manuals for many skill games are available online, this is not hard to verify.</p></blockquote>
<p>I never won anything from one of those games. Then again, I didn&#8217;t play them often because they always seemed rigged.</p>
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		<title>The Making of Goldeneye</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/_BLGc9UizRI/</link>
		<comments>http://eightface.com/2012/09/the-making-of-goldeneye/#comments</comments>
		<pubDate>Sun, 30 Sep 2012 23:09:38 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[goldeneye]]></category>
		<category><![CDATA[jamesbond]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4594</guid>
		<description><![CDATA[Paul Drury on the making of Goldeneye for the Nintendo 64, the game that everyone had. A key part of that appeal was the infamous Licence to Kill. GoldenEye was a first-person shooter of course, but the decision to recognise body-specific hits introduced a new subtlety to the genre. Shoot a guard in the leg [...]]]></description>
				<content:encoded><![CDATA[<p>Paul Drury on <a href="http://www.nowgamer.com/features/921602/the_making_of_goldeneye.html">the making of Goldeneye</a> for the Nintendo 64, the game that everyone had.</p>
<blockquote><p>A key part of that appeal was the infamous Licence to Kill. GoldenEye was a first-person shooter of course, but the decision to recognise body-specific hits introduced a new subtlety to the genre. Shoot a guard in the leg and he reacts differently to if you blasted him in the chest.</p></blockquote>
<p>I was never terrifically good at first person shooters. Goldeneye was no different, I routinely had my ass handed to me by my little brother. That&#8217;s not to say I didn&#8217;t have fun playing the game. I loved the proximity mines, one of my few ways to achieve victory; pepper a map and hide in a corner. And there was that ridiculous laser watch.</p>
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		<title>On video copyright and hints of sanity from executives</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/XvRKBxeqjMg/</link>
		<comments>http://eightface.com/2012/08/on-video-copyright-and-hints-of-sanity-from-executives/#comments</comments>
		<pubDate>Sat, 01 Sep 2012 00:49:40 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[hbo]]></category>
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		<category><![CDATA[piracy]]></category>
		<category><![CDATA[television]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4588</guid>
		<description><![CDATA[If you&#8217;re interested in copyright and the current mess of streaming rights, it&#8217;s worth reading Why Johnny can&#8217;t stream by James Grimmelmann at Ars Technica. That said, there are hints of sanity coming from television executives these days, perhaps a sign that people upstairs are finally getting it. From Australia, broadcaster ABC will offer Doctor [...]]]></description>
				<content:encoded><![CDATA[<p>If you&#8217;re interested in copyright and the current mess of streaming rights, it&#8217;s worth reading <a href="http://arstechnica.com/tech-policy/2012/08/why-johnny-cant-stream-how-video-copyright-went-insane/2/">Why Johnny can&#8217;t stream</a> by James Grimmelmann at <em>Ars Technica</em>. That said, there are hints of sanity coming from television executives these days, perhaps a sign that people upstairs are finally getting it.</p>
<p>From Australia, broadcaster ABC will offer <a href="http://www.news.com.au/entertainment/television/abc-warps-time-to-put-dr-who-online-early-at-iview/story-e6frfmyi-1226460269988">Doctor Who</a> for streaming not long after it airs in UK.</p>
<blockquote><p>&#8220;Piracy is wrong, as you are denying someone their rights and income for their intellectual property,&#8221; Mr. Dahill said. &#8220;The fact that it is happening is indicative that as broadcasters we are not meeting demand for a segment of the population.</p>
<p>&#8220;So as broadcasters we need to find convenient ways of making programs available via legal means to discourage the need for piracy.&#8221;</p></blockquote>
<p>I&#8217;d like to think his statement was obvious, but it&#8217;s taken the better part of a decade for them to catch up with the torrenters. </p>
<p>HBO also appears to be making some inroads in the realm of sanity, bringing <a href="http://arstechnica.com/business/2012/08/hbo-cuts-the-cord-brings-streaming-only-service-to-europe/">streaming only service to part of Europe</a>. I&#8217;d like to see how this one plays out first, it could be massively crippled. Given the hoards of people who wants to throw money at HBO for access to content, you have to assume they&#8217;re making gobs of money from the cable companies or signed terrible contracts a few years back.</p>
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		<title>The accidental designer and persuasion</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/8-pVkFHi5FE/</link>
		<comments>http://eightface.com/2012/07/the-accidental-designer-and-persuasion/#comments</comments>
		<pubDate>Tue, 24 Jul 2012 02:57:30 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4582</guid>
		<description><![CDATA[Frances Berriman&#8217;s post about being an accidental designer struck a chord with me, particularly the consideration of design as a soft-science: I unfairly (despite being very much into, and doing, art throughout my life) considered “design” to be a soft subject – engineering being the one with the greater level of difficulty. Wrong assumption, I [...]]]></description>
				<content:encoded><![CDATA[<p>Frances Berriman&#8217;s post about <a href="http://fberriman.com/2012/07/20/accidental-designer/">being an accidental designer</a> struck a chord with me, particularly the consideration of design as a soft-science:</p>
<blockquote><p>I unfairly (despite being very much into, and doing, art throughout my life) considered “design” to be a soft subject – engineering being the one with the greater level of difficulty. Wrong assumption, I realise, but easily encouraged during my time with computer scientists during my degree years where the concept of service design for the human-being end of software was treated as a “nice extra” and usually quite glossed over.</p></blockquote>
<p>My attitude was similar until I had the opportunity to study book design. Web development is a surprisingly similar field to book design; think large quantities of data, tons of images, typography, how the user/reader is interacting with what you made. That experience also made me acutely aware that websites are <em>living</em> things, another point that she touches on:</p>
<blockquote><p>Those of us building websites then, early adopters of proper web-standards and sites that worked for lots of different kinds of users, tried desperately to make them understand that this isn’t print and it is a flexible, changing, growing, responsive, versatile, medium. They didn’t get it.</p></blockquote>
<p>I&#8217;ve seen the other side of the fence, and like she says, it&#8217;s not so much that they don&#8217;t get it, more that they have been given the chance to do so. That leads me to a post by Jeff Atwood, <a href="http://www.codinghorror.com/blog/2012/07/but-you-did-not-persuade-me.html">But You Did Not Persuade Me</a>. Definitely a skill I need to work on.</p>
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		<title>On coding and thinking</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/V8DypldMCiA/</link>
		<comments>http://eightface.com/2012/06/on-coding-and-thinking/#comments</comments>
		<pubDate>Sat, 30 Jun 2012 03:30:35 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4577</guid>
		<description><![CDATA[From a post by Achal Aggarwal, Lazy People Innovate: Our job as programmers is not to churn out huge chunks of code everyday. Our job is to think innovative ways to solve a problem. Code is not the main product we are looking for. Code is not what we want to do. But it is [...]]]></description>
				<content:encoded><![CDATA[<p>From a post by Achal Aggarwal, <a href="">Lazy People Innovate</a>:</p>
<blockquote><p>Our job as programmers is not to churn out huge chunks of code everyday. Our job is to think innovative ways to solve a problem. Code is not the main product we are looking for. Code is not what we want to do. But it is what makes everything run. It is a necessity.</p></blockquote>
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		<title>Will Smith on the Graham Norton show</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/yWCUnYmSEfI/</link>
		<comments>http://eightface.com/2012/05/will-smith-on-the-graham-norton-show/#comments</comments>
		<pubDate>Sat, 19 May 2012 04:47:30 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[videos wlllsmith]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4568</guid>
		<description><![CDATA[Will Smith on the Graham Norton Show describing the impact of your own name and his experience with the longevity of Fresh Prince of Bel-Air. It was all too real, I couldn&#8217;t stop giggling.]]></description>
				<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/hFjwbKMlmF4?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Will Smith on the <a href="http://www.youtube.com/watch?v=hFjwbKMlmF4">Graham Norton Show</a> describing the impact of your own name and his experience with the longevity of Fresh Prince of Bel-Air. It was all too real, I couldn&#8217;t stop giggling.</p>
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		<title>Shaq on Kazaam</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/2oAEI1FDbls/</link>
		<comments>http://eightface.com/2012/05/shaq-on-kazaam/#comments</comments>
		<pubDate>Wed, 02 May 2012 03:51:53 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[basketball]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[shaq]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4565</guid>
		<description><![CDATA[Of course we love to hate Kazaam, but it&#8217;s refreshing to hear Shaq&#8217;s take on the experience. I was a medium-level juvenile delinquent from Newark who always dreamed about doing a movie. Someone said, &#8220;Hey, here&#8217;s $7 million, come in and do this genie movie.&#8221; What am I going to say, no? So I did [...]]]></description>
				<content:encoded><![CDATA[<p>Of course we love to hate <a href="http://www.imdb.com/title/tt0116756/">Kazaam</a>, but it&#8217;s refreshing to hear <a href="http://www.gq.com/sports/profiles/201204/shaquille-oneal-interview-nba-tnt-commentator-best-basketball-players">Shaq&#8217;s take on the experience</a>.</p>
<blockquote><p>I was a medium-level juvenile delinquent from Newark who always dreamed about doing a movie. Someone said, &#8220;Hey, here&#8217;s $7 million, come in and do this genie movie.&#8221; What am I going to say, no? So I did it.</p></blockquote>
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		<title>The 92 year old bootlegger</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/FZ61w0CvH6A/</link>
		<comments>http://eightface.com/2012/04/the-92-year-old-bootlegger/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 21:43:52 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4563</guid>
		<description><![CDATA[One of the world&#8217;s most prolific movie pirates is a pensioner from Brooklyn. “Big Hy” — his handle among many loyal customers — would almost certainly be cast as Hollywood Enemy No. 1 but for a few details. He is actually Hyman Strachman, a 92-year-old, 5-foot-5 World War II veteran trying to stay busy after [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.nytimes.com/2012/04/27/nyregion/at-92-movie-bootlegger-is-soldiers-hero.html">One of the world&#8217;s most prolific movie pirates is a pensioner from Brooklyn</a>.</p>
<blockquote><p>“Big Hy” — his handle among many loyal customers — would almost certainly be cast as Hollywood Enemy No. 1 but for a few details. He is actually Hyman Strachman, a 92-year-old, 5-foot-5 World War II veteran trying to stay busy after the death of his wife. And he has sent every one of his copied DVDs, almost 4,000 boxes of them to date, free to American soldiers in Iraq and Afghanistan.</p></blockquote>
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		<title>Designers writing custom code</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/w0JtF1_rAKw/</link>
		<comments>http://eightface.com/2012/03/designers-writing-custom-code/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 18:43:35 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4559</guid>
		<description><![CDATA[From Designing Programs by Casey Reas and Chandler McWilliams. Writing software is something that’s not typically associated with the work of a visual designer, but there’s a growing number of designers who write custom software as a component of their work. Over the last decade, through personal experience, we’ve learned many of the benefits and [...]]]></description>
				<content:encoded><![CDATA[<p>From <a href="http://www.creativeapplications.net/theory/designing-programs-theory/">Designing Programs</a> by <a href="http://reas.com/">Casey Reas</a> and <a href="http://brysonian.com/">Chandler McWilliams</a>.</p>
<blockquote><p>Writing software is something that’s not typically associated with the work of a visual designer, but there’s a growing number of designers who write custom software as a component of their work. Over the last decade, through personal experience, we’ve learned many of the benefits and pitfalls of writing code as a component of a visual arts practice, but our experience doesn’t cover the full spectrum. Custom software is changing typography, photography, and composition and is the foundation for new categories of design practice that includes design for networked media (web browsers, mobile phones, tablets) and interactive installations. Most importantly, designers writing software are pushing design thinking into new areas.</p></blockquote>
<p>The asked a number of designers the impetus for writing their own software, and how it has impacted their work.</p>
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		<title>Associated Press rebrand</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/BA30850lmos/</link>
		<comments>http://eightface.com/2012/03/associated-press-rebrand/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 06:30:22 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[posts]]></category>
		<category><![CDATA[associatedpress]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[logos]]></category>
		<category><![CDATA[objectivesubject]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4549</guid>
		<description><![CDATA[AP has a new look for the first time in thirty years. The creative system for the rebrand was developed by Brooklyn design firm Objective Subject. Our iterative process generated an option with a red underscore, which we dubbed ‘the prompt,’ that evokes AP’s emphasis on editorial rigor and precise and accurate approach. Setting the [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://eightface.com/files/images/2012.03.objective.subject.ap.rebrand.jpg" alt="Objective Subject's AP logo evolution"></p>
<p><a href="http://ap.org">AP</a> has a new look for the first time in thirty years. The <a href="http://www.objectivesubject.com/work/project/associated-press/">creative system</a> for the rebrand was developed by Brooklyn design firm <a href="http://objectivesubject.com">Objective Subject</a>.</p>
<blockquote><p>Our iterative process generated an option with a red underscore, which we dubbed ‘the prompt,’ that evokes AP’s emphasis on editorial rigor and precise and accurate approach. Setting the letterforms in black on a white backdrop proved to further highlight these values, while improving contrast and legibility. Using a consistently white backdrop further improved the strength of e mark in the variety of environments it needs to live in.</p>
<p>We retained the original logo’s stencil lettering, which embody the gutsy and adventurous personality of an international news organization. Redrawing the letters upright speaks to AP’s integrity, while lending a more contemporary feel to the mark.</p></blockquote>
<p>Be sure to check out the <a href="http://vimeo.com/37266155">process video</a> to get a feel for the brand mark&#8217;s development.</p>
<p>The AP has more information in the form of a dry <a href="http://www.ap.org/pages/about/pressreleases/pr_022312a.html">press release</a> (imagine this is the look they&#8217;re trying to avoid). They also have a placeholder up for their new website, with a link to a PDF of the <a href="http://www.ap.org/documents/APBrandIntroductionforPartners20120224.pdf">brand introduction</a>, which features the following image detailing the evolution of the logo.</p>
<p><img src="http://eightface.com/files/images/2012.03.associated.press.logo.evolution.png" alt="AP logo evolution"></p>
<p>Congratulations to my friends at Objective Subject on a great job. Look forward to seeing the new system in the wild. </p>
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		<title>Submarine Cable Map</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/AQq_IOd2tOc/</link>
		<comments>http://eightface.com/2012/02/submarine-cable-map/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 21:18:39 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4532</guid>
		<description><![CDATA[The]]></description>
				<content:encoded><![CDATA[<p><img src="http://eightface.com/files/images/2012.02.submarine.cable.map.jpg" alt="Submarine Cable Map" /></p>
<p>The <a href=http://www.telegeography.com/telecom-resources/telegeography-infographics/submarine-cable-map/">Submarine Cable Map</a>, just in case you wanted to know where your bits are going. Here&#8217;s an excerpt from the <a href="http://www.telegeography.com/telecom-resources/telegeography-infographics/submarine-cable-map/">description</a> of the site:</p>
<blockquote><p>TeleGeography’s free interactive submarine cable map is based on our authoritative Global Bandwidth research, and depicts active and planned submarine cable systems and their landing stations. Selecting a cable route on the map provides access to data about the cable, including the cable’s name, ready-for-service (RFS) date, length, owners, website, and landing points. Selecting a landing point provides a list of all submarine cables landing at that station.</p></blockquote>
<p>The <a href="https://github.com/telegeography/www.submarinecablemap.com">source</a> is available too.</p>
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		<title>The newsgroup post announcing the WorldWideWeb app</title>
		<link>http://feedproxy.google.com/~r/eightface/~3/0aSoGwCTuN8/</link>
		<comments>http://eightface.com/2012/02/the-newsgroup-post-announcing-the-worldwideweb-app/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 20:29:09 +0000</pubDate>
		<dc:creator>Dave Kellam</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[www]]></category>

		<guid isPermaLink="false">http://eightface.com/?p=4527</guid>
		<description><![CDATA[An excerpt from Tim Berners-Lee&#8217;s post to comp.sys.next.announce concerning the release of the WorldWideWeb app: This project is experimental and of course comes without any warranty whatsoever. However, it could start a revolution in information access. We are currently using WWW for user support at CERN. We would be very interested in comments from anyone [...]]]></description>
				<content:encoded><![CDATA[<p>An excerpt from Tim Berners-Lee&#8217;s post to <tt>comp.sys.next.announce</tt> concerning the <a href="https://groups.google.com/group/comp.sys.next.announce/browse_thread/thread/6af5808c84a771fc/042c02b1b5992dd3?pli=1">release of the WorldWideWeb app</a>:</p>
<blockquote><p>This project is experimental and of course comes without any warranty whatsoever. However, it could start a revolution in information access. We are currently using WWW for user support at CERN. We would be very interested in comments from anyone trying WWW, and especially those making other data available, as part of a truly world-wide web.</p></blockquote>
<p>A revolution in information access indeed.</p>
<p>You also might be interested in this post from the eightface archive: <a href="http://eightface.com/2005/12/oldest-page-on-the-internet/">The oldest page on the internet</a>.</p>
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