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      <pubDate>Thu, 31 May 2012 06:34:47 +0000</pubDate>
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         <title>Honey, Clovers, Sweet Osmanthus</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/NMQWm8FLFZM/</link>
         <description> [source] Honey and Clover fans would be familiar with the ubiquitous Ferris Wheel and weathervane symbols from the anime adaptation, but there are several less explicit symbols that aren&amp;#8217;t telegraphed in the OP/ED videos. I noticed while reading the manga that the sweet osmanthus&amp;#8211;apparently a common flower in East Asia&amp;#8211;features prominently in Yamada&amp;#8217;s narration. (The flower&amp;#8217;s [...]</description>
         <guid isPermaLink="false">http://blog.eternicity.net/?p=3944</guid>
         <pubDate>Tue, 22 May 2012 05:30:43 +0000</pubDate>
         <content:encoded><![CDATA[<p></p><p style="text-align:center;"><a rel="nofollow" target="_blank" href="http://blog.eternicity.net/wp-content/uploads/2012/05/honey-clovers-and-sweet-osmanthus-5.jpg"><img class="aligncenter size-full wp-image-4081" title="honey-clovers-and-sweet-osmanthus-(5)" src="http://blog.eternicity.net/wp-content/uploads/2012/05/honey-clovers-and-sweet-osmanthus-5.jpg" alt="honey clovers and sweet osmanthus 5 Honey, Clovers, Sweet Osmanthus" width="500" height="380"/></a> [<a rel="nofollow" target="_blank" href="http://gallery.minitokyo.net/view/354845">source</a>]</p>
<p><em>Honey and Clover</em> fans would be familiar with the ubiquitous Ferris Wheel and weathervane symbols from the anime adaptation, but there are several less explicit symbols that aren&#8217;t telegraphed in the OP/ED videos. I noticed while reading the manga that the <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Osmanthus_fragrans">sweet osmanthus</a>&#8211;apparently a common flower in East Asia&#8211;features prominently in Yamada&#8217;s narration. (The flower&#8217;s orange colour and Ayumi&#8217;s hair colour is probably a coincidence, but it&#8217;s a fun coincidence at any rate).<br />
<span id="more-3944"></span></p>
<p>I&#8217;ll start with a quote:</p>
<blockquote><p>The faint scent of sweet osmanthus outside and the orange lights glowing inside&#8230; up through last year, Mayama was around somewhere among those lights. I&#8217;d make up errands just so I could pass by places he might be to get a glimpse of him, even for just a moment, or to hear his voice&#8230; (vol 3)</p></blockquote>
<p>That&#8217;s Ayumi&#8217;s recollection of the Hamabi school festival when both her and Mayama were still students. The sweet osmanthus are also mentioned in passing elsewhere in the series, subtly reminding the reader of this declaration of her hopelessness.</p>
<p>This little window into Ayumi&#8217;s heart summarizes her relationship with Mayama. A sense of longing permeates her speech (though to be fair, this feeling applies to most of the series). What&#8217;s more notable for her character is that nowhere in the line is there any mention of hope. Wishing to be with him and to receive his feelings always takes a back seat to simply being <em>in his presence</em>, to &#8220;catch a glimpse&#8221; for just one moment. It&#8217;s one of many instances in which <span style="text-decoration:underline;">Umino</span> uses icons and symbols to represent intangible feelings. Ayumi&#8217;s statement of feelings is magnified by its association with a sensory memory: the scent of the flowers. Much like in real life, memories become vivid as scattered sensory experiences, not as a chronological series of events.</p>
<p>When a similar line pops up again in volume 8, it carries a different meaning. At first the school festival memory was used to establish Yamada&#8217;s hopeless longing and to create sympathy&#8211;but now, with the confession long past and Mayama growing closer to Rika, it instead feels nostalgic. The same memory is seen in a new light.</p>
<p style="text-align:center;"><a rel="nofollow" target="_blank" href="http://blog.eternicity.net/wp-content/uploads/2012/05/honey-clovers-and-sweet-osmanthus-1.jpg"><img class="aligncenter  wp-image-4077" title="honey-clovers-and-sweet-osmanthus-(1)" src="http://blog.eternicity.net/wp-content/uploads/2012/05/honey-clovers-and-sweet-osmanthus-1.jpg" alt="honey clovers and sweet osmanthus 1 Honey, Clovers, Sweet Osmanthus" width="477" height="274"/></a></p>
<p style="text-align:center;"><a rel="nofollow" target="_blank" href="http://blog.eternicity.net/wp-content/uploads/2012/05/honey-clovers-and-sweet-osmanthus-2.jpg"><img class="aligncenter  wp-image-4078" title="honey-clovers-and-sweet-osmanthus-(2)" src="http://blog.eternicity.net/wp-content/uploads/2012/05/honey-clovers-and-sweet-osmanthus-2.jpg" alt="honey clovers and sweet osmanthus 2 Honey, Clovers, Sweet Osmanthus" width="478" height="787"/></a><em>&#8220;I love sweet osmanthus&#8221;</em>&#8211;a teary smile much like Takemoto&#8217;s at the end of the series, an acknowledgement that it was all worthwhile.</p>
<p>So the scent of the osmanthus is brought up first to show us how hopelessly in love Ayumi is, and it returns in the end to remind us of how strong her love once was. Heartbreakingly poetic, as always. It&#8217;s fitting that the next chapter begins with Yamada cleaning her shoes to get rid of the sand from her trip to Tottori with Nomiya, remarking on how it <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/wp-content/uploads/2012/05/honey-clovers-and-sweet-osmanthus-3.jpg">stays</a> <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/wp-content/uploads/2012/05/honey-clovers-and-sweet-osmanthus-4.jpg">with her</a>. Of course sand would stay with her, and of course the memory would too. One story ends, and another begins. A lot is said with short lines of introspection.</p>
<p>~ ETERNAL<br />
つづく</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>. All Rights Reserved.</p>.<hr />
<p><small>© eternal for <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>, 2012. |
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         <title>Chica Umino no Yuutsu</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/2dBUtyNzJBo/</link>
         <description>I&amp;#8217;ve always maintained that tone and atmosphere can trump plot given the right author&amp;#8217;s touch. This was more or less the case for Chica Umino&amp;#8216;s first manga series, Honey and Clover, which successfully finds the middle ground between subjective narration and a show-don&amp;#8217;t-tell approach to character development. It&amp;#8217;s an odd but effective style that results [...]</description>
         <guid isPermaLink="false">http://blog.eternicity.net/?p=3949</guid>
         <pubDate>Sat, 05 May 2012 22:50:03 +0000</pubDate>
         <content:encoded><![CDATA[<p></p><p><a rel="nofollow" target="_blank" href="http://blog.eternicity.net/wp-content/uploads/2011/08/Sangatsu_no_Lion.jpg"><img class="aligncenter size-full wp-image-4068" title="Sangatsu_no_Lion" src="http://blog.eternicity.net/wp-content/uploads/2011/08/Sangatsu_no_Lion.jpg" alt="Sangatsu no Lion Chica Umino no Yuutsu" width="500" height="308"/></a></p>
<p>I&#8217;ve always maintained that tone and atmosphere can trump plot given the right author&#8217;s touch. This was more or less the case for <span style="text-decoration:underline;">Chica Umino</span>&#8216;s first manga series, <em>Honey and Clover</em>, which successfully finds the middle ground between subjective narration and a show-don&#8217;t-tell approach to character development. It&#8217;s an odd but effective style that results in characters that range from translucent to opaque depending on the time of day.</p>
<p>Her follow-up series, <em>March Comes in like a Lion</em>, hereby referred to as <em>Sangatsu no Lion</em> or <em>3gatsu</em>, is similar. Its plot is a departure from Umino&#8217;s previous manga: it follows the life of a teenage Shogi pro who also happens to be an orphan (or the other way around as the story quickly implies). Unexpectedly, the plot is roughly the same as every other slice-of-life or coming-of-age anime, featuring lonely protagonists interacting with an upbeat cast to discover a less lonely world.<br />
<span id="more-3949"></span></p>
<p>Yet <em>3gatsu</em> differs stylistically: like <em>H&amp;C</em>, it throws in ambiguous, metaphoric, sometimes maudlin pieces of subjective narration to punctuate key moments. Since both stories are fundamentally based on the mundane occurrences of everyday life, the difference between a key plot point and a trip to the zoo is often only made through those essential lines of narration that provide a brief window into the characters&#8217; hearts. No one comes out and says &#8220;I&#8217;m happy&#8221; or &#8220;I feel terrible.&#8221; Instead we get more poetic phrasings of metaphors that summarize broader ideas&#8211;stuff like &#8220;the bridge in my town felt long when I first moved here, but it grew shorter as I made friends,&#8221; or &#8220;Christmas reminds me of the smell of antiseptic from staying with my Mom as she worked as a nurse.&#8221; It&#8217;s not a special literary device by any means but Umino makes particularly good use of it.</p>
<p>A plot synopsis would lead you to believe that <em>3gatsu</em> is about Rei&#8217;s life as a young Shogi player but the orphan angle is played very hard and very early. As it turns out, the three sisters who unofficially adopt-slash-care-for Rei were also orphaned, and the <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Bon_Festival">Obon</a> festival in the first volume draws attention to the rather large hole in their hearts. A shadow looms over the cast. Much like <em>Honey and Clover</em>&#8216;s bittersweet longing for that which can never be, <em>3gatsu</em> is characterized by a similar sense of distance or emptiness. Rei resembles an exaggerated version of Takemoto before his soul-searching journey, albeit wounded in a much more fundamental way. Even more interesting is the fact that the story seems ambiguous as to how optimistic and idealistic it wants to be. Rei clashes with the question of why he&#8211;or anyone for that matter&#8211;would want to dedicate their lives to the grueling, competitive world of pro Shogi, but there are no hints that suggest a shounen-esque ending versus a more bittersweet, <em>Fate/stay night</em> <em>Heavens Feel</em> route conclusion.</p>
<p><em>Sangatsu no Lion</em> is good, at any rate. It probably won&#8217;t reach me in the same way that <em>H&amp;C</em> does since I&#8217;m naturally weak to love stories, but it&#8217;s obvious from the start that it&#8217;s dripping with Chica Umino&#8217;s melancholic, subjective style. The story is beautifully told from that point of view and I have confidence that she&#8217;s capable of reaching further with the themes than the first two volumes suggest. The only factor to lament is the lack of translations.</p>
<p>~ ETERNAL<br />
つづく</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>. All Rights Reserved.</p>.<hr />
<p><small>© eternal for <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>, 2012. |
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         <title>Eternal: Write About Homestuck</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/xzUqU0Ykm-Q/</link>
         <description>There&amp;#8217;s a silly webcomic by a guy named Andrew Hussie that you might&amp;#8217;ve seen if you spend much time around /co/ or Tumblr. (I don&amp;#8217;t, but I&amp;#8217;ve heard complaints). It&amp;#8217;s called Homestuck and it&amp;#8217;s a fascinatingly meta take on RPGs and youth. Though famous more for its formal gimmicks and odd sense of humour, there&amp;#8217;s a [...]</description>
         <guid isPermaLink="false">http://blog.eternicity.net/?p=4028</guid>
         <pubDate>Tue, 01 May 2012 05:01:50 +0000</pubDate>
         <content:encoded><![CDATA[<p></p><p><a rel="nofollow" target="_blank" href="http://blog.eternicity.net/wp-content/uploads/2012/05/homestuck-1.png"><img class="aligncenter size-full wp-image-4031" title="homestuck (1)" src="http://blog.eternicity.net/wp-content/uploads/2012/05/homestuck-1.png" alt="homestuck 1 Eternal: Write About Homestuck" width="500" height="263"/></a></p>
<p>There&#8217;s a silly webcomic by a guy named Andrew Hussie that you might&#8217;ve seen if you spend much time around /co/ or Tumblr. (I don&#8217;t, but I&#8217;ve heard complaints). It&#8217;s called <em><a rel="nofollow" target="_blank" href="http://mspaintadventures.com/">Homestuck</a></em> and it&#8217;s a fascinatingly meta take on RPGs and youth. Though famous more for its formal gimmicks and odd sense of humour, there&#8217;s a deliberateness in the structure that points to certain themes. The comic operates well as parody for parody&#8217;s sake, but spend tens of hours reading through it and you&#8217;ll start to see more. If you&#8217;re willing to brave minor spoilers, read on.<br />
<span id="more-4028"></span></p>
<p>First, a summary: <em>Homestuck</em> is about a group of teenaged internet friends playing a video game to save the world. But this isn&#8217;t the Matrix&#8211;reality and fiction don&#8217;t coexist. Logging into the game triggers a downpour of asteroids that destroys the Earth&#8217;s population just before the protagonists can escape. Yes, they escape into the game. Their goal is to &#8220;beat&#8221; the game and find a way to revive their planet.</p>
<p>Interestingly, the game doesn&#8217;t become the equivalent of reality. The characters are aware that it&#8217;s a game (and that it&#8217;s bizarrely structured like a tabletop RPG campaign). The game is still a set of rules, filled with its own ridiculous abstractions: the early chapters dwell on confusing inventory systems and an arbitrary level hierarchy. These gaming abstractions aren&#8217;t merely parody material for the reader to laugh at&#8211;they&#8217;re material for the <em>characters</em> to laugh at. The item synthesis system lets the cast create everything from jetpacks to a Bill Cosby laptop. We know that a Bill Cosby laptop is a ridiculous/awesome idea. So do they. We are watching people play a game.</p>
<p>So the comic&#8217;s postmodern knowingness works out for comedic purposes, but as the pages upon pages of IM chat logs build up (this is how the characters communicate), it&#8217;s hard not to wonder if there&#8217;s method to the madness. Hints are dropped: John, the first of the four heroes, rambles about his emotionally distant father&#8217;s obsession with clown dolls. The man keeps buying them as gifts, John says, thinking he likes them, when in reality they&#8217;re ugly and stupid. It&#8217;s all just a prank to make him writhe in embarrassment as he&#8217;s forced to recall his childhood fascinations. It is later mentioned offhandedly that perhaps Dad is buying presents for his child simply to bridge the gap between father and son.</p>
<p>What makes this suggestion a revelation rather than common sense is the fact that silliness is the standard in <em>Homestuck</em>. The reader is forced to suspend their disbelief within the first five minutes and ends up taking the silliness at face value. Create an elaborate plot to sneak outside and check the mail in search of your brand new game; crawl past your alcoholic mother&#8217;s wizard statues that she surely only bought to passive-aggressively irritate you since she knows you hate wizards. It&#8217;s funny when you read it, but there are moments when characters offer logical explanations for the chaos. Maybe it&#8217;s not just a prank, they realize, thinking back on their parents&#8217; irrational actions. Maybe they see it that way because that&#8217;s what they believe.</p>
<p>The comic is ongoing so a central theme hasn&#8217;t solidified yet, but the coming-of-age thread continues. Each hero&#8217;s adventure begins by fusing household items and miscellaneous organisms to create spirit guides to help them on their quest. John ends up with his dead grandmother (fused with a clown plushie, if I recall correctly); Dave gets his older brother-slash-mentor and Rose gets her deceased cat/best friend. This is important. The spirit guides aren&#8217;t arbitrarily assigned: the were friends and mentors in real life. The premise of the game is to use the minerals gained from defeating monsters to build the hero&#8217;s house vertically until they can reach a portal in the sky. Every character begins at home&#8211;homestuck. The world is gone but your house is still there because it matters to you. Your friends are geographically out of reach&#8211;each of you ends up in a different in-game world&#8211;but you communicate through IM, just like you did in real life. There are unresolved tensions: John&#8217;s Dad&#8217;s study, the only part of the house invisible on the mini-map, symbolic of his fatherly elusiveness and mystery. Each character is introduced with a paragraph summarizing their interests based on objects lying around their room. It is not some fantasy RPG abstraction that defines the characters, but rather the posters in their rooms and objects in their houses. Need I say it? <em>Just like real life</em>.</p>
<p style="text-align:center;"><a rel="nofollow" target="_blank" href="http://blog.eternicity.net/wp-content/uploads/2012/05/homestuck-2.png"><img class="aligncenter size-full wp-image-4030" title="homestuck (2)" src="http://blog.eternicity.net/wp-content/uploads/2012/05/homestuck-2.png" alt="homestuck 2 Eternal: Write About Homestuck" width="500" height="312"/></a><a rel="nofollow" target="_blank" href="http://paper-flux.deviantart.com/art/Don-t-Worry-It-s-Just-an-Act-265746520?q=boost%3Apopular%20in%3Adigitalart%20homestuck%20jade&amp;qo=121">[Paper-Flux]</a></p>
<p>It reminds me of <em>Harry Potter</em> and a longish <a rel="nofollow" target="_blank" href="http://www.newyorker.com/arts/critics/atlarge/2011/12/05/111205crat_atlarge_gopnik">article</a> from <em>The New Yorker</em> that basically says that fantasy doesn&#8217;t have to take place in a foreign world. Often, especially in young adult stories like <em>Harry Potter,</em> fantasy is a mirror of reality. It&#8217;s not the intricacies of the lore and Latin spell incantations that turned the book into an icon&#8211;it&#8217;s the way Hogwarts mirrors school life. The authoritarian teachers and late-night pranks are exaggerated, of course, but at the end of the day they&#8217;re familiar to all of us. The farther I got into <em>Homestuck</em>, the more I felt that it was much the same. Here&#8217;s a vague approximation of a quote that pops up somewhere deep in the series: <strong><em>It&#8217;s hard being a kid. It&#8217;s hard and no one understands</em></strong>. A single sentence in a story of <em>Tsukihime</em>&#8216;s length, yet it sticks. It&#8217;s echoed in a later arc when it is revealed that the game is <em>deliberately</em> designed to be played by children entering puberty. Romance is supposed to bubble up and mess with team unity. It&#8217;s no coincidence that the cast wrestles with the troubles of youth while trying to save the world.</p>
<p>(<em>Umineko</em> comparisons would be made if it weren&#8217;t for spoilers for both series. In a nutshell, both stories have characters playing the role of the reader and analyzing the &#8220;real&#8221; story for us. In <em>Homestuck&#8217;s</em> case, the characters provide meta commentary on their game. It raises the reader&#8217;s awareness that everything is deliberate and structured, perhaps for thematic ends.)</p>
<p>So what exactly is this game and why was it made this way? We don&#8217;t know yet, but I&#8217;ll stick to my theory that it&#8217;s a grand, hilarious, brilliantly hyperbolic coming-of-age tale. The whole idea of life being like a tabletop RPG is driven home by the countless allusions, and the few lines of thematic development stick out like a sore thumb (in a good way). This really isn&#8217;t <em>The Matrix</em>. It&#8217;s middle school life told as a game.</p>
<p>And while this post is more explanatory than evaluative, I should mention that the comic is actually good. What really makes it work in comparison to your average magical girl/YA fantasy coming-of-age narrative is the amount of fun it has with itself. The characters grow on you while you&#8217;re busy laughing. The whole story does.</p>
<p>~ ETERNAL<br />
つづく</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>. All Rights Reserved.</p>.<hr />
<p><small>© eternal for <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>, 2012. |
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      <item>
         <title>Memories of Eternity v2.0</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/qP5QWXCETyo/</link>
         <description>Hey. This is a heads-up that I&amp;#8217;m going to try anime blogging again. There are a lot of things that I don&amp;#8217;t like about the blogosphere, but there are still some great blogs that are worth following and I think I can gain something from this endeavour. Hopefully you can gain something from reading. Unfortunately, [...]</description>
         <guid isPermaLink="false">http://blog.eternicity.net/?p=4047</guid>
         <pubDate>Tue, 01 May 2012 04:27:49 +0000</pubDate>
         <content:encoded><![CDATA[<p></p><p>Hey.</p>
<p>This is a heads-up that I&#8217;m going to try anime blogging again. There are a lot of things that I don&#8217;t like about the blogosphere, but there are still some great blogs that are worth following and I think I can gain something from this endeavour. Hopefully you can gain something from reading. Unfortunately, <strong>this will be a slowblog</strong>&#8211;post ideas are easy to come by but I don&#8217;t watch enough anime to fuel weekly posts. My post rate is likely to eventually drop to once per month.</p>
<p>Regardless, anime blogging was an important hobby for me in high school. Now that I&#8217;m older and know a thing or two about writing and movies and lit criticism, I want to see if I can do this properly. Enjoy the site.</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>. All Rights Reserved.</p>.<hr />
<p><small>© eternal for <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>, 2012. |
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         <category>Miscellaneous</category>
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         <title>Third Time’s the Charm</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/twiP9r7K-aQ/</link>
         <description>Time flies. It&amp;#8217;s scary, it really is. One thing I&amp;#8217;ve always noted about Honey and Clover&amp;#8211;my favourite anime, if you&amp;#8217;re new to this blog and don&amp;#8217;t know me&amp;#8211;is how terrifyingly quickly the years fly by. The fall festival leads to Christmas which blends into the snowy winter months and before you know it you&amp;#8217;re watching [...]</description>
         <guid isPermaLink="false">http://blog.eternicity.net/?p=3955</guid>
         <pubDate>Thu, 01 Sep 2011 16:33:21 +0000</pubDate>
         <content:encoded><![CDATA[<p></p><p>Time flies. It&#8217;s scary, it really is. One thing I&#8217;ve always noted about <em>Honey and Clover</em>&#8211;my favourite anime, if you&#8217;re new to this blog and don&#8217;t know me&#8211;is how terrifyingly quickly the years fly by. The fall festival leads to Christmas which blends into the snowy winter months and before you know it you&#8217;re watching the cherry blossoms again.</p>
<p>But that&#8217;s not what I&#8217;m going to talk about. Today is the first of September, which means that this blog has been alive for three years. That&#8217;s quite a while. I started this thing at the beginning of my grade 11 year, looking to explore the anime scene and get my name out there like all of the other cool kids on the internet. It&#8217;s hard to say where I&#8217;ve gone since then. My annual anniversary posts are usually a tad wistful because of the way that they fall at the end up summer and the beginning of a new year. This one is a bit odd in that I&#8217;m still in Oxford until Sunday, so I guess I&#8217;m celebrating the end of my summer course and the beginning of the school year.</p>
<p>This past year was obviously terrible for my blog but it was fairly productive for me as an anime fan, leading me to learn the basics of fan translation and sharpening my writing skills with my work for <a rel="nofollow" target="_blank" href="http://nihonreview.com">The Nihon Review</a>. More importantly, I have a renewed opinion of the anime blogosphere and a much clearer goal of where I want to go within anime fandom and in my career. By this point there&#8217;s no doubt in my mind that I have to become a writer when I finish school. I don&#8217;t know what I want to write yet but I absolutely have to write <em>something</em>. This sense of clarity, however broad it may be, is helping me to develop what my new blogging style will be. Personal and &#8220;update&#8221; posts like this will probably stop being written, but I&#8217;ll talk about that when I officially return to the blogosphere. My new theme got a bit delayed but it&#8217;s being worked on and it can&#8217;t stay unfinished forever.</p>
<p>In the meantime, let me thank all of you who kept this dead site in your feed reader for so long. I&#8217;ll be back someday. And to those who aren&#8217;t reading this: I&#8217;ll win you back within a year.</p>
<p>Semicolon-close-parenthesis.</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>. All Rights Reserved.</p>.<hr />
<p><small>© eternal for <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>, 2011. |
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         <title>Anime North 2011</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/KVRaZxnXZV4/</link>
         <description>No points for guessing who&amp;#8217;s going. Right. I&amp;#8217;ll be at AN as always, though I don&amp;#8217;t have anything too exciting planned. If you&amp;#8217;re in the Toronto area and you plan on going to the con, feel free to say hi&amp;#8211;I have these really tiny 18+ eroge stickers on my bag that no one will ever [...]</description>
         <guid isPermaLink="false">http://blog.eternicity.net/?p=3932</guid>
         <pubDate>Fri, 27 May 2011 18:05:31 +0000</pubDate>
         <content:encoded><![CDATA[<p></p><p>No points for guessing who&#8217;s going.</p>
<p>Right. I&#8217;ll be at AN as always, though I don&#8217;t have anything too exciting planned. If you&#8217;re in the Toronto area and you plan on going to the con, feel free to say hi&#8211;I have these really tiny 18+ eroge stickers on my bag that no one will ever notice. Helpful, hmm? Itinerary is pretty straightforward, just the usual gaming and hanging around. I might stalk <a rel="nofollow" target="_blank" href="http://nnl1.com/">GipFace</a> since he seems to want us to, although I say that every year.</p>
<p>Also, I suppose it&#8217;d be odd to write this post out of the blue and not address the fact that my blog is effectively dead. I admit it, first-year university killed my blogging schedule and forced me out of the internet, just as it did to everyone else. That said, I have a plan for the direction I want to take this blog in the future. I&#8217;m not expecting to resume writing until September at the latest; blogging is something that you need to incorporate into your daily life to succeed at it, so if I can&#8217;t do it during school I shouldn&#8217;t be doing it at all. However, I&#8217;ll be working on a new design for the site during the summer and I&#8217;ll try to clean things up. I&#8217;ll have the same address and blog name and everything, but it&#8217;ll be a reboot. Memories of Eternity v2.0.</p>
<p>Look forward to it. I&#8217;m getting old and bsns is getting srs.</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>. All Rights Reserved.</p>.<hr />
<p><small>© eternal for <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>, 2011. |
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         <title>Introducing the Memories of Eternity Podcast with Episode 0: Winter 2011 Impressions</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/6viJ363Xeds/</link>
         <description>[fuyouchu] Download Welcome to the first episode of the Memories of Eternity podcast! I believe I&amp;#8217;ve mentioned this idea in passing before but it took a little while to get the ball rolling. The format is pretty much stolen straight from wah&amp;#8211;each episode will have a (usually different) group of people chatting about whatever issue [...]</description>
         <guid isPermaLink="false">http://blog.eternicity.net/?p=3886</guid>
         <pubDate>Mon, 14 Feb 2011 21:47:03 +0000</pubDate>
         <content:encoded><![CDATA[<p></p><p style="text-align:center;"><a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/wp-content/uploads/2011/02/Memories-of-Eternity-Podcast-ep-0.png"><img class="aligncenter size-full wp-image-3891" title="Memories of Eternity Podcast ep 0" src="http://blog.ephemeraleternity.com/wp-content/uploads/2011/02/Memories-of-Eternity-Podcast-ep-0.png" alt="Memories of Eternity Podcast ep 0 Introducing the Memories of Eternity Podcast with Episode 0: Winter 2011 Impressions" width="500" height="267"/></a>[<a rel="nofollow" target="_blank" href="http://danbooru.donmai.us/post/show/847499/">fuyouchu</a>]</p>
<p><a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/wp-content/uploads/2011/02/MoE_Podcast_ep0_-_Winter_2011_Impressions.mp3">Download</a></p>
<p>Welcome to the first episode of the Memories of Eternity podcast! I believe I&#8217;ve mentioned this idea in passing before but it took a little while to get the ball rolling. The format is pretty much stolen straight from <a rel="nofollow" target="_blank" href="http://blog.mistakesofyouth.com/tag/beyond-the-time/">wah</a>&#8211;each episode will have a (usually different) group of people chatting about whatever issue we decide on in advance, preferrably something topical so that the listeners will be on the same page as us.</p>
<p>Ironically, everyone <em>won&#8217;t</em> be on the same page for this one because it was recorded a few weeks ago and it took me a while to find the time to edit it. Regardless, I hope you have fun with it. Do note that this was a new experience for all of us so it may be a little rough around the edges. Feedback is always welcome.</p>
<p><strong>Guests:</strong></p>
<ul>
<li><a rel="nofollow" target="_blank" href="http://www.thatanimeblog.com/index.php/about-that-animeblog/#EO">Executive Otaku</a></li>
<li><a rel="nofollow" target="_blank" href="http://runedevros.featheredmelody.com/">rune_devros</a></li>
<li><a rel="nofollow" target="_blank" href="http://www.thatanimeblog.com/index.php/about-that-animeblog/#Ch">chronolynx</a></li>
</ul>
<p><strong>Songs:</strong></p>
<ul>
<li><strong>OP &#8211; </strong><em>Taste of Paradise</em> by Eri Kitamura (<em>Onii-chan no Koto Nanka Zenzen Suki Janain Dakara ne!!</em>)</li>
<li><strong>ED &#8211; </strong><em>Magia</em> by Kalafina (<em>Puella Magi Madoka Magica</em>)</li>
</ul>
<p><strong>Show notes:</strong></p>
<ul>
<li>We were using <a rel="nofollow" target="_blank" href="http://www.moetron.com/2010/10/22/winter-2011-anime-list-%E2%80%93-decemberjanuaryfebruary/">Moetron</a>&#8216;s Winter 2011 chart.</li>
<li>The post on Behind the Nihon Review I mentioned is <a rel="nofollow" target="_blank" href="http://behind-the.nihonreview.com/20110115/into-the-postmodern-mahou-shoujo-2-0/">this one</a>, written by Kylaran.</li>
<li><a rel="nofollow" target="_blank" href="http://fast.animenewsnetwork.com/encyclopedia/people.php?id=10610">Toshiyuki Kato</a> directed <em>Code-E</em>, <em>Mission-E</em>, and <em>Level E</em> but I don&#8217;t think they have anything in common.</li>
<li>Want to join the <em>OniiKoto</em> drinking game? <a rel="nofollow" target="_blank" href="http://sccsav.acostoss.com/event-calendar/">It&#8217;s on the calendar</a>. Also, check my <a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/2010/06/26/an-imouto-a-day/">old post</a> for a more coherent explanation of why I think it&#8217;s better than it looks.</li>
</ul>
<p>~ ETERNAL<br />
つづく</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>. All Rights Reserved.</p>.<hr />
<p><small>© eternal for <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>, 2011. |
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Post tags: <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/cardfight-vanguard/">Cardfight!! Vanguard</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/fractale/">Fractale</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/freezing/">Freezing</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/gosick/">Gosick</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/haiyoru-nyaruani-remember-my-lovecraft-sensei/">Haiyoru! Nyaruani: Remember My Love(craft-sensei)</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/hourou-musuko/">Hourou Musuko</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/is-infinite-stratos/">IS: Infinite Stratos</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/kimi-ni-todoke-2nd-season/">Kimi ni Todoke 2nd Season</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/kore-wa-zombie-desu-ka/">Kore wa Zombie Desu ka?</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/level-e/">Level E</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/mahou-shoujo-madoka-magica/">Mahou Shoujo Madoka Magica</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/mitsudomoe-zouryouchuu/">Mitsudomoe Zouryouchuu!</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/podcast/">Podcast</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/rio-rainbow-gate/">Rio: Rainbow Gate!</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/yumekui-merry/">Yumekui Merry</a><br/>
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         <title>Joining The Nihon Review</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/CoAOthhlXTQ/</link>
         <description>[koi] (Random picture to catch your attention and stop the post from getting lost on the front page) As you might have heard on Twitter, I&amp;#8217;ve been accepted as a staff member for the fairly reputable review site, The Nihon Review, alongside episodic blogger Shinmaru. This is a fairly big move for me since I&amp;#8217;m [...]</description>
         <guid isPermaLink="false">http://blog.eternicity.net/?p=3901</guid>
         <pubDate>Mon, 14 Feb 2011 06:05:09 +0000</pubDate>
         <content:encoded><![CDATA[<p></p><p style="text-align:center;"><a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/wp-content/uploads/2011/02/Joining-The-Nihon-Review.png"><img class="aligncenter size-full wp-image-3905" title="Joining The Nihon Review" src="http://blog.ephemeraleternity.com/wp-content/uploads/2011/02/Joining-The-Nihon-Review.png" alt="Joining The Nihon Review Joining The Nihon Review" width="500" height="312"/></a>[<a rel="nofollow" target="_blank" href="http://danbooru.donmai.us/post/show/761355">koi</a>]<br />
(<em>Random picture to catch your attention and stop the post from getting lost on the front page</em>)</p>
<p>As you might have heard on <a rel="nofollow" target="_blank" href="http://twitter.com/#!/Sorrow_kun/status/36330926862635008">Twitter</a>, I&#8217;ve been accepted as a staff member for the fairly reputable review site, <a rel="nofollow" target="_blank" href="http://nihonreview.com/">The Nihon Review</a>, alongside episodic blogger <a rel="nofollow" target="_blank" href="http://shinmaru.wordpress.com/">Shinmaru</a>. This is a fairly big move for me since I&#8217;m certain that it&#8217;ll help me sharpen my writing abilities, and I&#8217;m looking forward to contributing to the site&#8217;s <a rel="nofollow" target="_blank" href="http://www.nihonreview.com/reviews/">impressive archive</a> of entries. You might also see me on the <a rel="nofollow" target="_blank" href="http://behind-the.nihonreview.com/">staff blog</a> from time to time, though I&#8217;ll have to prioritize this site for editorials.</p>
<p>As for what this means for my posting schedule&#8211;well, if you&#8217;ve been following me for any amount of time, you&#8217;d know that I&#8217;ve been all over the place since university started. Frankly my life has been all over the place too. As a general rule, my target here is one post per week, and I aim for that regardless of how many other activities vie for my attention. The good news is that I don&#8217;t normally write reviews here so my articles over at the NHRV won&#8217;t detract from my editorial ideas.</p>
<p>Anyway, please check out the site if you haven&#8217;t already done so. I&#8217;ve been reading them for a while and I can guarantee that you&#8217;ll learn a thing or two if you keep an eye on them. If you&#8217;re already a fan, then I hope I can bring a bit of modern-day bishoujo fandom into a blogging style generally considered to be for the stuffy and elitist. Not that that&#8217;s a bad thing&#8211;moe fans could do to be a bit more discriminating!</p>
<p>~ ETERNAL<br />
つづく</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>. All Rights Reserved.</p>.<hr />
<p><small>© eternal for <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>, 2011. |
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         <title>Let me tell you a story about five girls and a few cups of tea</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/YeTen2xTv5A/</link>
         <description>I avoid writing these subjective, meandering articles whenever I can&amp;#8211;if I have nothing of substance to say, why publish a post about it? Still, there are exceptions to every rule, and K-ON!! seems to have forced my hand. I&amp;#8217;ve written about it twice (disclaimer: old posts are embarrassing and bad), and in that time I&amp;#8217;ve [...]</description>
         <guid isPermaLink="false">http://blog.eternicity.net/?p=3849</guid>
         <pubDate>Thu, 27 Jan 2011 04:49:19 +0000</pubDate>
         <content:encoded><![CDATA[<p></p><p><a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/wp-content/uploads/2011/01/K-ON-retrospective-1.jpg"><img class="aligncenter size-full wp-image-3853" title="K-ON retrospective (1)" src="http://blog.ephemeraleternity.com/wp-content/uploads/2011/01/K-ON-retrospective-1.jpg" alt="K ON retrospective 1 Let me tell you a story about five girls and a few cups of tea" width="500" height="281"/></a></p>
<p>I avoid writing these subjective, meandering articles whenever I can&#8211;if I have nothing of substance to say, why publish a post about it? Still, there are exceptions to every rule, and <em>K-ON!!</em> seems to have forced my hand. I&#8217;ve <a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/2009/04/12/k-on-how-to-make-a-simple-thing-good/">written</a> about it <a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/2010/02/12/captivatied-by-k-on-again/">twice</a> (disclaimer: old posts are embarrassing and bad), and in that time I&#8217;ve said all that I have to say&#8230; yet I can&#8217;t leave things hanging.</p>
<p>So, instead of analyzing the narrative (what&#8217;s there to analyze?) or digging into the heart of its appeal (it&#8217;s pretty self-explanatory if you ask me), I&#8217;m going to tell you a story. It&#8217;s a story about the rise to fame of the world&#8217;s five greatest moeblobs.<br />
<span id="more-3849"></span></p>
<p>In the beginning, there was a legend: a promise in a season preview chart that the renowned Kyoto Animation would be taking on a new project, adapting a fun but ultimately unoriginal 4koma manga series. Having seen the likes of <em>Haruhi Suzumiya</em> and the Key adaptations, anime fandom knew that, like it or not, <em>K-ON</em> was going to be a financial and popular success. As yet another entry in the growing trend of &#8220;database&#8221;-styled moe shows, it attracted both diehard fans and haters. People knew whether they would like it or not before they even watched it.</p>
<p>Fast forward a few months. <em>K-ON</em> is now more or less a cultural phenomenon, apparently making a direct impact on Japan&#8217;s guitar sales. What exactly made the show magical enough to garner this kind of adoration? Frankly, it may not have been magical at all&#8211;who would be surprised that a high-budget otaku-targeted KyoAni production would make waves in fandom? Being the shameless bishoujo fan that I am, I loved the show, and I was impressed at how its lightheartedness never drifted into the dangerous realms of boring fluff and forced drama (the moe version of shounen filler).</p>
<p>The second season was much of the same, and I mean that in a good way. I commented a couple of times on how it took an average of less than 5 minutes of an episode for me to start grinning, either at a joke or as a natural reaction to the dialogue. Worst case scenario, the OP would make me smile. It&#8217;s like listening to <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Perfume_%28group%29">Perfume</a>.</p>
<p>And then something happened. <strong>Episode 20</strong>&#8211;the final school festival.</p>
<p><a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/wp-content/uploads/2011/01/K-ON-retrospective-2.jpg"><img class="aligncenter size-full wp-image-3854" title="K-ON retrospective (2)" src="http://blog.ephemeraleternity.com/wp-content/uploads/2011/01/K-ON-retrospective-2.jpg" alt="K ON retrospective 2 Let me tell you a story about five girls and a few cups of tea" width="500" height="281"/></a></p>
<p>Graduation drama is a bit of a cheap shot in that it forces you to relate to it, but it usually winds up being hollow. Forced drama at the end of a comedy series is nothing new. The best case scenario would be the likes of <em>Azumanga Daioh</em>, which, if memory serves, ended on a bittersweet high note without attempting to conjure any real emotion.</p>
<p>But that&#8217;s not the impact that <em>K-ON</em> had on me. I felt something. I was impressed, too, at the way everything was presented: drawing out the introductions during the concert, setting the climax in the club room, using tears as the first visual cue that the drama was about to hit. I can understand why I enjoyed the scene from a formal perspective, but in reality, it reaches far deeper than that. The dialogue in that scene was poignant in its reflection of the girls&#8217; personalities and the little quirks in their relationships (the mention of lycopene was brilliant), but the scene is really about the dialogue in <em>the entire show</em>. It brings to mind every one of Yui&#8217;s silly comments and Mugi&#8217;s naive exclamations, the kind of events you think nothing of because you know shows like this never end.</p>
<p>Really, you don&#8217;t realize how important something is until you lose it.</p>
<p>I was surprised. Of course I love KyoAni and I liked <em>K-ON</em> since the beginning, but I liked it as a fluffy moe series&#8211;the best of its kind. It normally takes a full-fledged drama to get an emotional reaction out of me, and even that can go wrong. What was I thinking, nearly tearing up at the end of the concert? It&#8217;s just a moeblob show&#8211;the best of its kind!&#8211;it&#8217;s not the kind of thing to warrant tears. We know it made money so there&#8217;s bound to be more of it, as confirmed by the upcoming movie. Heck, the TV series even packaged a couple extra episodes to tide us over and keep it from ending on such a sad note.</p>
<p>No matter how much I think about it, though, nothing can change the fact that it <em>reached</em> me. My emotional reaction to fiction usually revolves around events: a  death, a disappearance, a breakup. Sadness resulting from nothing but a  little drama at the end of a moe comedy series is new to me. Even so, I felt something for <em>K-ON</em>, a show with no plot or depth of narrative, a show with nothing but amusing characters. At what point did that amusement turn into genuine depth? I&#8217;m not sure.</p>
<p>If there&#8217;s anything I can say about <em>K-ON</em> in the end, it&#8217;s that I underestimated it. I praised it since day one, but I underestimated it. I would&#8217;ve never thought that the characters whom I once deemed to be the epitome of the good kind of archetypal shallowness would become this whole and emotionally affecting.</p>
<p>~ ETERNAL<br />
つづく</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>. All Rights Reserved.</p>.<hr />
<p><small>© eternal for <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>, 2011. |
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         <title>An Amagami Retrospective</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/v9vjwMV-804/</link>
         <description>In dire need of an imouto route. Contrary to what some believe (possibly even the popular belief), dating sims are an intricate art. They&amp;#8217;re not about the (nonexistent) ero-scenes or other forms of sexual titillation, and they demand more depth from their characters&amp;#8211;even if it&amp;#8217;s an illusion of depth&amp;#8211;than your average moege. They are, after [...]</description>
         <guid isPermaLink="false">http://blog.eternicity.net/?p=3857</guid>
         <pubDate>Thu, 20 Jan 2011 03:45:21 +0000</pubDate>
         <content:encoded><![CDATA[<p></p><p style="text-align:center;"><a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/wp-content/uploads/2011/01/An-Amagami-Retrospective-1.jpg"><img class="aligncenter size-full wp-image-3860" title="An Amagami Retrospective (1)" src="http://blog.ephemeraleternity.com/wp-content/uploads/2011/01/An-Amagami-Retrospective-1.jpg" alt="An Amagami Retrospective 1 An Amagami Retrospective" width="500" height="342"/></a><em>In dire need of an imouto route.</em></p>
<p>Contrary to what some believe (possibly even the <em>popular</em> belief), dating sims are an intricate art. They&#8217;re not about the (nonexistent) ero-scenes or other forms of sexual titillation, and they demand more depth from their characters&#8211;even if it&#8217;s an illusion of depth&#8211;than your average moege. They are, after all, referred to as &#8220;romance simulation&#8221; in Japanese. Much like a good moe series that puts its own spin on the tried-and-true archetypes, good dating sims demand immersive writing that doesn&#8217;t rely on plot.</p>
<p>Judging from AIC&#8217;s adaptation, <em>Amagami</em> is indeed a good dating sim. I was <a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/2010/08/28/nibbling-at-amagami-and-kimikiss/">underwhelmed</a> at first since the show opened with perhaps the least realistic arc, but it quickly became evident that, despite the absence of Kenichi Kasai&#8217;s rather liberal interpretation, I was enjoying the series as much as <em>KimiKiss.</em><br />
<span id="more-3857"></span></p>
<p>My opinion of <em>Amagami</em> has always been more or less positive, but the turning point for me was Sae&#8217;s arc. It wasn&#8217;t really <em>about</em> anything per se, but wasn&#8217;t it sweet to see her struggle against her exaggerated fear of social interaction, all the while slowly falling for her mentor? She&#8217;s not much more than a mess of overdone tropes, but I fell for her all the same. It didn&#8217;t matter that I saw the ending from a mile away or that I consciously realized that her personality archetype is simplified and that a similar scenario would be impossible in real life.</p>
<p>&#8230;In other words, I fell right into the show&#8217;s trap. That&#8217;s <em>exactly</em> the reaction that dating sims coerce from you.</p>
<p>Looking back, all it took for <em>Amagami</em>&#8216;s neatly woven fantasies to sink in was an encounter with my chosen heroine&#8217;s route. It&#8217;s telling that I loved her arc even though her story was one of the most bland&#8211;some might call that shallow, but it&#8217;s more a testament to the writing than anything else. In most cases, four episodes of utterly transparent (and let&#8217;s face it, <em>childish</em>) romance would be literally painful to sit through, but here, it works. It didn&#8217;t surprise me at all when I found myself enjoying <span style="text-decoration:line-through;">Sexhair</span> Kaoru&#8217;s and Tsukasa&#8217;s arcs just as much, despite my lack of emotional involvement with the characters.</p>
<p style="text-align:center;"><a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/wp-content/uploads/2011/01/An-Amagami-Retrospective-4.jpg"><img class="aligncenter size-full wp-image-3865" title="An Amagami Retrospective (4)" src="http://blog.ephemeraleternity.com/wp-content/uploads/2011/01/An-Amagami-Retrospective-4.jpg" alt="An Amagami Retrospective 4 An Amagami Retrospective" width="500" height="281"/></a><em>Best scene in the show, and it wasn&#8217;t even from my favourite character or arc.</em></p>
<p>Specifics are tricky in a subjective genre like this, but I did notice a few things while viewing the series. One key scene that every (or at least almost every) arc features is the moment in which each girl realizes their feelings for Junichi. It&#8217;s only a matter of seconds, but those little third-person interjections in the narrative make a world of difference. In fact, most of them stand out in my memory: Haruka talking to her friend on the phone, blushing and kicking her feet; Kaoru brooding in the bath, Ayatsuji going <em>deredere</em> as she realizes that she enjoys Junichi&#8217;s company. Nothing is more effective in a romance series than those subtle moments&#8211;and in a dating sim, they double as a moment of victory.</p>
<p>The show is also very stylized, both in terms of presentation and plot. I don&#8217;t mean it in the sense of &#8220;following convention&#8221;; rather, I&#8217;m referring to the way it goes along with unrealistic clichés or events for the sake of telling a better story. Case in point: Ai&#8217;s kiss scene on the swings. The scene was as cheesy as something out of a shoujo manga, but it <em>works</em>. Same with dressing Sae in that frilly lolita outfit for the final episode of her arc&#8211;all the writers did was hang a flimsy lampshade on it, but it works because it&#8217;s all part of the fun. Even the unbelievable triumph that was Haruka&#8217;s arc looks good in retrospect as it embodies a completely different dynamic.</p>
<p>In other words, <em>Amagami</em> is both plausible and implausible where it counts. The little scenes that need an extra stylistic flare are bolstered by a bit of dating sim magic, but it isn&#8217;t enough to shake the viewer&#8217;s suspension of disbelief created by the core of the story, which is simply a series of well-written love stories that make you forget just how impossible they are.</p>
<p style="text-align:center;"><a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/wp-content/uploads/2011/01/An-Amagami-Retrospective-3.jpg"><img class="aligncenter size-full wp-image-3862" title="An Amagami Retrospective (3)" src="http://blog.ephemeraleternity.com/wp-content/uploads/2011/01/An-Amagami-Retrospective-3.jpg" alt="An Amagami Retrospective 3 An Amagami Retrospective" width="575" height="500"/></a>[<a rel="nofollow" target="_blank" href="http://danbooru.donmai.us/post/show/831505">haitaka</a>]</p>
<p><em>Amagami</em>&#8216;s appeal is naturally subjective and so it&#8217;s a difficult thing to articulate, but I believe the show&#8217;s heart lies in its dialogue. Plotless romance is a hard thing to do right, <a rel="nofollow" target="_blank" href="http://erogamescape.dyndns.org/~ap2/ero/toukei_kaiseki/creater.php?creater=5512">but</a> <a rel="nofollow" target="_blank" href="http://erogamescape.dyndns.org/~ap2/ero/toukei_kaiseki/creater.php?creater=13864">these</a> <a rel="nofollow" target="_blank" href="http://erogamescape.dyndns.org/~ap2/ero/toukei_kaiseki/creater.php?creater=13865">guys</a> can do it, apparently. There isn&#8217;t much textual evidence I can bring up short of quoting random conversations (and I&#8217;d be quoting fansubs at that), but we all know that romance writing can&#8217;t be pinned down that easily.</p>
<p>It&#8217;s a more general thing about how the stories capture all of the awkwardness and hesitance and eventual thrill of first love. Every key conversation resonates with realism, even if the scenarios are implausible, and the characters are <em>just</em> transparent enough for us to enjoy watching them fall in love. Each relationship has a completely different dynamic, too, and Junichi ranges from playing the persistent would-be loser to the oblivious childhood friend. He&#8217;s a great guy, Junichi Tachibana&#8211;the only thing generic and uninspiring about him is his character design (and I have nothing but <strong>respect</strong> for that <a rel="nofollow" target="_blank" href="http://blog.ephemeraleternity.com/wp-content/uploads/2011/01/An-Amagami-Retrospective-2.jpg">purple turtleneck</a>).</p>
<p><em>Amagami</em> impressed me more than I expected, and that&#8217;s saying something since I expected a lot. Part of me still thinks that the romanticized love polyhedron of <em>KimiKiss</em> will always be superior since it&#8217;s a spectacular adaptation, but <em>Amagami</em> proves that the real heart of both stories is in the source material&#8217;s writing. I applaud the staff at AIC for putting together an anime in which 4 episode arcs are enough to capture the naive bliss of a full-length dating sim.</p>
<p>~ ETERNAL<br />
つづく</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>. All Rights Reserved.</p>.<hr />
<p><small>© eternal for <a rel="nofollow" target="_blank" href="http://blog.eternicity.net">Memories of Eternity</a>, 2011. |
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Post tags: <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/aic/">AIC</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/amagami/">Amagami</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/amagami-ss/">Amagami SS</a>, <a rel="nofollow" target="_blank" href="http://blog.eternicity.net/tag/enterbrain/">Enterbrain</a><br/>
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         <title>Tsukiyo no Fromage v02 batch</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/yABQxJKMNxo/</link>
         <description>Torrent &amp;#124; Read Online DDL: ch16, ch17 (short bonus chapter) Apologies for the delay. I was never a full-time scanlator to begin with (even on the internet I have other responsibilities, and that&amp;#8217;s not taking real life into account) and, as they say, something&amp;#8217;s gotta give. This project was fun. I learned more than I [...]</description>
         <guid isPermaLink="false">http://kokuhaku.eternicity.net/?p=146</guid>
         <pubDate>Sun, 25 Sep 2011 06:35:46 +0000</pubDate>
         <content:encoded><![CDATA[<p><strong><a rel="nofollow" target="_blank" href="http://www.nyaa.eu/?page=torrentinfo&amp;tid=248001">Torrent</a></strong> | <strong><a rel="nofollow" target="_blank" href="http://kokuhaku.eternicity.net/reader/reader/comic/tsukiyo_no_fromage/">Read Online</a></strong></p>
<p><strong>DDL:</strong> <a rel="nofollow" target="_blank" href="http://www.mediafire.com/?vb56k6yeq7e4sw4">ch16</a>, <a rel="nofollow" target="_blank" href="http://www.mediafire.com/?6396km32i39b0m6">ch17</a> (short bonus chapter)</p>
<p>Apologies for the delay. I was never a full-time scanlator to begin with (even on the internet I have other responsibilities, and that&#8217;s not taking real life into account) and, as they say, something&#8217;s gotta give. This project was fun. I learned more than I thought I ever would about Photoshop and I have a better appreciation for fan translations that don&#8217;t sound like they&#8217;re copy/pasted from Google Translate. I hope you all enjoyed the series. I might consider doing the remaining chapters if raws appear but I currently don&#8217;t have access to the magazine scans and I&#8217;m not sure if I want to hunt for them.</p>
<p>This website isn&#8217;t going down because I&#8217;m using the domain and hosting for other things but I&#8217;m not committing to anything other projects at the moment. Something might happen at some point in time, but I can&#8217;t say what or when.</p>
<p>Thanks for supporting us!</p><img src="http://feeds.feedburner.com/~r/eternicity/~4/yABQxJKMNxo" height="1" width="1"/>]]></content:encoded>
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         <title>Looking For New Editors</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/Aezmd1uo8w4/</link>
         <description>Hello everyone, its time to do what Eternal and I have always wanted to do, to recruit an editor! For those noobs out there who doesn&amp;#8217;t know what an editor is, he is someone who gets to look at my translations, correct any grammatical mistakes that were made, and upload translated lines into Photoshop for [...]</description>
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         <pubDate>Tue, 05 Jul 2011 12:52:55 +0000</pubDate>
         <content:encoded><![CDATA[<p>Hello everyone, its time to do what Eternal and I have always wanted to do, to recruit an editor! For those noobs out there who doesn&#8217;t know what an editor is, he is someone who gets to <em>look at my translations, </em>correct any grammatical mistakes that were made, and upload translated lines into Photoshop for editing. You may also be doing some cleanings of the RAWs.</p>
<p>For any more information on Photoshoping, you should ask Eternal. If you are new to editing then I suppose Eternal can provide some form of training to help you get started, but I doubt you will need it because it is normally faster if you just learn it by yourself.</p>
<p>If you are interested, email us with your history or any skills that you have that might help with editing, and keep it brief too.</p>
<p>That&#8217;s all for now, and thanks to everyone for the continuing support.</p>
<p>-Suzushiro</p><img src="http://feeds.feedburner.com/~r/eternicity/~4/Aezmd1uo8w4" height="1" width="1"/>]]></content:encoded>
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         <title>Tsukiyo no Fromage ch15</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/gbqlk408FNQ/</link>
         <description>Torrent &amp;#124; DDL We&amp;#8217;re almost there! Keep an eye out for the official announcement of our next projects.</description>
         <guid isPermaLink="false">http://kokuhaku.eternicity.net/?p=135</guid>
         <pubDate>Sat, 18 Jun 2011 05:36:52 +0000</pubDate>
         <content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://kokuhaku.eternicity.net/wp-content/uploads/2011/06/tsukiyo_15.jpg"><img class="aligncenter size-full wp-image-136" title="tsukiyo_15" src="http://kokuhaku.eternicity.net/wp-content/uploads/2011/06/tsukiyo_15.jpg" alt="tsukiyo 15 Tsukiyo no Fromage ch15" width="434" height="239"/></a><strong><a rel="nofollow" target="_blank" href="http://www.nyaa.eu/?page=torrentinfo&amp;tid=221877"></a></strong></p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.nyaa.eu/?page=torrentinfo&amp;tid=221877">Torrent</a> | <a rel="nofollow" target="_blank" href="http://www.mediafire.com/?bya39a25s458nqa">DDL</a></strong></p>
<p>We&#8217;re almost there! Keep an eye out for the official announcement of our next projects.</p><img src="http://feeds.feedburner.com/~r/eternicity/~4/gbqlk408FNQ" height="1" width="1"/>]]></content:encoded>
      <feedburner:origLink>http://kokuhaku.eternicity.net/2011/06/tsukiyo-no-fromage-ch15/</feedburner:origLink></item>
      <item>
         <title>Tsukiyo no Fromage ch14</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/JxjDv490z-4/</link>
         <description>Torrent &amp;#124; DDL Not much to add. We&amp;#8217;re thinking of recruiting after volume 2 so keep that in mind if you want to practice some Photoshop or simple translation/editing.</description>
         <guid isPermaLink="false">http://kokuhaku.eternicity.net/?p=112</guid>
         <pubDate>Sun, 05 Jun 2011 19:38:00 +0000</pubDate>
         <content:encoded><![CDATA[<p><img class="aligncenter" src="http://kokuhaku.eternicity.net/wp-content/uploads/2011/06/tsukiyo_no_fromage_ch14.jpg" alt="tsukiyo no fromage ch14 Tsukiyo no Fromage ch14" title="Tsukiyo no Fromage ch14"/></p>
<p style="text-align:left;"><strong><a rel="nofollow" target="_blank" href="http://www.nyaa.eu/?page=torrentinfo&amp;tid=219117">Torrent</a> | <a rel="nofollow" target="_blank" href="http://www.mediafire.com/?k6246alagl7qdly">DDL</a></strong></p>
<p>Not much to add. We&#8217;re thinking of recruiting after volume 2 so keep that in mind if you want to practice some Photoshop or simple translation/editing.</p><img src="http://feeds.feedburner.com/~r/eternicity/~4/JxjDv490z-4" height="1" width="1"/>]]></content:encoded>
      <feedburner:origLink>http://kokuhaku.eternicity.net/2011/06/tsukiyo-no-fromage-ch14/</feedburner:origLink></item>
      <item>
         <title>What you like to see from us</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/3wXdkAt0c_U/</link>
         <description>Hello everyone. As you might have read from Eternal&amp;#8217;s previous post, our scanlation of Tsukiyo no Fromage is nearing its completion, so to continue with our scanlation activity I want to hear from you guys what you want us to scanlate in the future. Also, I just recently got the idea of scanlating the HUGE [...]</description>
         <guid isPermaLink="false">http://kokuhaku.eternicity.net/?p=107</guid>
         <pubDate>Sun, 29 May 2011 18:44:25 +0000</pubDate>
         <content:encoded><![CDATA[<p>Hello everyone. As you might have read from Eternal&#8217;s previous post, our scanlation of Tsukiyo no Fromage is nearing its completion, so to continue with our scanlation activity I want to hear from you guys what you want us to scanlate in the future. Also, I just recently got the idea of scanlating the HUGE STACK of +18 dojin works that Eternal bought from Anime North 2011, so please comment on this idea as well.</p>
<p>-Suzushiro</p><img src="http://feeds.feedburner.com/~r/eternicity/~4/3wXdkAt0c_U" height="1" width="1"/>]]></content:encoded>
         <category>Uncategorized</category>
      <feedburner:origLink>http://kokuhaku.eternicity.net/2011/05/what-you-like-to-see-from-us/</feedburner:origLink></item>
      <item>
         <title>Anime North 2011</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/YBrweL1HE10/</link>
         <description>First off, current stats: the rest of volume 2 is cleaned, ch14 and 15 are translated, and 14 is half edited. We&amp;#8217;re in the home stretch! Tsukiyo no Fromage is almost finished! Anyway, onto what I was supposed to mention: Anime North. In the off chance that any readers are in the Toronto area, I&amp;#8217;ll [...]</description>
         <guid isPermaLink="false">http://kokuhaku.eternicity.net/?p=103</guid>
         <pubDate>Fri, 27 May 2011 17:58:17 +0000</pubDate>
         <content:encoded><![CDATA[<p>First off, current stats: the rest of volume 2 is cleaned, ch14 and 15 are translated, and 14 is half edited. We&#8217;re in the home stretch! Tsukiyo no Fromage is almost finished!</p>
<p>Anyway, onto what I was supposed to mention: Anime North. In the off chance that any readers are in the Toronto area, I&#8217;ll be at the convention all weekend and Suzushiro will be there on Saturday. I&#8217;ll be the guy with the 18+ eroge sticker on my bag. Drop me a line if you&#8217;re bored. It&#8217;s con time!</p><img src="http://feeds.feedburner.com/~r/eternicity/~4/YBrweL1HE10" height="1" width="1"/>]]></content:encoded>
         <category>Uncategorized</category>
      <feedburner:origLink>http://kokuhaku.eternicity.net/2011/05/anime-north-2011/</feedburner:origLink></item>
      <item>
         <title>Tsukiyo no Fromage ch13</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/vzeDiC-dHwU/</link>
         <description>Torrent / DDL See, I wasn&amp;#8217;t kidding when I said the next release would be &amp;#8220;soon.&amp;#8221; If anyone&amp;#8217;s wondering why Merun mysteriously vanished from the credits, it&amp;#8217;s because we&amp;#8217;re using the raws uploaded anonymously that a commenter linked us to a while back. Thanks again!</description>
         <guid isPermaLink="false">http://kokuhaku.eternicity.net/?p=97</guid>
         <pubDate>Mon, 09 May 2011 21:27:50 +0000</pubDate>
         <content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://kokuhaku.eternicity.net/wp-content/uploads/2011/05/Tsukiyo-no-Fromage-ch13.jpg"><img class="aligncenter size-full wp-image-98" title="Tsukiyo no Fromage ch13" src="http://kokuhaku.eternicity.net/wp-content/uploads/2011/05/Tsukiyo-no-Fromage-ch13.jpg" alt="Tsukiyo no Fromage ch13 Tsukiyo no Fromage ch13" width="500" height="275"/></a><strong><br />
<a rel="nofollow" target="_blank" href="http://www.nyaa.eu/?page=torrentinfo&amp;tid=212770">Torrent</a> / <a rel="nofollow" target="_blank" href="http://www.mediafire.com/?u650l5x4u8u5n4k">DDL</a></strong></p>
<p>See, I wasn&#8217;t kidding when I said the next release would be &#8220;soon.&#8221; If anyone&#8217;s wondering why Merun mysteriously vanished from the credits, it&#8217;s because we&#8217;re using the raws uploaded anonymously that a <a rel="nofollow" target="_blank" href="http://kokuhaku.eternicity.net/2011/01/tsukiyo-no-fromage-ch11/#comment-264">commenter</a> linked us to a while back. Thanks again!</p><img src="http://feeds.feedburner.com/~r/eternicity/~4/vzeDiC-dHwU" height="1" width="1"/>]]></content:encoded>
      <feedburner:origLink>http://kokuhaku.eternicity.net/2011/05/tsukiyo-no-fromage-ch13/</feedburner:origLink></item>
      <item>
         <title>Tsukiyo no Fromage ch12</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/5c8-2ZMl1xc/</link>
         <description>Torrent / DDL It&amp;#8217;s finally summer so I should find time to figure out what&amp;#8217;s going on with the IRC bot. Channel will be more or less inactive until then. Ch13&amp;#8242;s already translated so it&amp;#8217;ll be released in a bit.</description>
         <guid isPermaLink="false">http://kokuhaku.eternicity.net/?p=92</guid>
         <pubDate>Sat, 07 May 2011 05:27:08 +0000</pubDate>
         <content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://kokuhaku.eternicity.net/wp-content/uploads/2011/05/Tsukiyo-no-Fromage-ch12.jpg"><img class="aligncenter size-full wp-image-93" title="Tsukiyo no Fromage ch12" src="http://kokuhaku.eternicity.net/wp-content/uploads/2011/05/Tsukiyo-no-Fromage-ch12.jpg" alt="Tsukiyo no Fromage ch12 Tsukiyo no Fromage ch12" width="500" height="276"/></a></p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.nyaa.eu/?page=torrentinfo&amp;tid=212149">Torrent</a> / <a rel="nofollow" target="_blank" href="http://www.mediafire.com/?6i4jocglo1ipl2b">DDL</a></strong></p>
<p>It&#8217;s finally summer so I should find time to figure out what&#8217;s going on with the IRC bot. Channel will be more or less inactive until then. Ch13&#8242;s already translated so it&#8217;ll be released in a bit.</p><img src="http://feeds.feedburner.com/~r/eternicity/~4/5c8-2ZMl1xc" height="1" width="1"/>]]></content:encoded>
      <feedburner:origLink>http://kokuhaku.eternicity.net/2011/05/tsukiyo-no-fromage-ch12/</feedburner:origLink></item>
      <item>
         <title>Tsukiyo no Fromage ch11</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/prm6fsU10TU/</link>
         <description>Torrent / DDL The file is added to the IRC bot but apparently I&amp;#8217;ve been unable to properly send files through XDCC. I&amp;#8217;m not sure why this is happening but I should have it fixed soon. Any tips on what the problem might be would be appreciated.</description>
         <guid isPermaLink="false">http://kokuhaku.eternicity.net/?p=84</guid>
         <pubDate>Mon, 31 Jan 2011 05:32:17 +0000</pubDate>
         <content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://kokuhaku.eternicity.net/wp-content/uploads/2011/01/Capture.jpg"><img class="aligncenter size-full wp-image-85" title="Capture" src="http://kokuhaku.eternicity.net/wp-content/uploads/2011/01/Capture.jpg" alt="Capture Tsukiyo no Fromage ch11" width="500" height="249"/></a></p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.nyaatorrents.org/?page=torrentinfo&amp;tid=190556">Torrent</a></strong> / <strong><a rel="nofollow" target="_blank" href="http://www.mediafire.com/?zbf4s3wk40pcgxa">DDL</a></strong></p>
<p>The file is added to the <a rel="nofollow" target="_blank" href="http://kokuhaku.eternicity.net/xdcc/">IRC bot</a> but apparently I&#8217;ve been unable to properly send files through XDCC. I&#8217;m not sure why this is happening but I should have it fixed soon. Any tips on what the problem might be would be appreciated.</p><img src="http://feeds.feedburner.com/~r/eternicity/~4/prm6fsU10TU" height="1" width="1"/>]]></content:encoded>
      <feedburner:origLink>http://kokuhaku.eternicity.net/2011/01/tsukiyo-no-fromage-ch11/</feedburner:origLink></item>
      <item>
         <title>Tsukiyo no Fromage chapter 10</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/Nl_9BKzcXI0/</link>
         <description>It&amp;#8217;s here! What happens when a girl and a genderswapped boy decide that it might be a nice time for a bath? Only one way to find out! Torrent / DDL / XDCC Don&amp;#8217;t forget to drop by #kokuhaku for downloads and idle chatter (as long as it isn&amp;#8217;t the middle of the night in [...]</description>
         <guid isPermaLink="false">http://kokuhaku.eternicity.net/?p=71</guid>
         <pubDate>Sat, 08 Jan 2011 01:37:16 +0000</pubDate>
         <content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://kokuhaku.eternicity.net/wp-content/uploads/2011/01/Tsukiyo-no-Fromage-ch10.jpg"><img class="aligncenter size-full wp-image-72" title="Tsukiyo no Fromage ch10" src="http://kokuhaku.eternicity.net/wp-content/uploads/2011/01/Tsukiyo-no-Fromage-ch10.jpg" alt="Tsukiyo no Fromage ch10 Tsukiyo no Fromage chapter 10" width="418" height="308"/></a></p>
<p>It&#8217;s here! What happens when a girl and a genderswapped boy decide that it might be a nice time for a bath? Only one way to find out!</p>
<p><strong><a rel="nofollow" target="_blank" href="http://www.nyaatorrents.org/?page=torrentinfo&amp;tid=184611">Torrent</a> / <a rel="nofollow" target="_blank" href="http://www.mediafire.com/?zc2skc47l1aa929">DDL</a> / <a rel="nofollow" target="_blank" href="http://kokuhaku.eternicity.net/xdcc/">XDCC</a></strong></p>
<p>Don&#8217;t forget to drop by <a rel="nofollow">#kokuhaku</a> for downloads and idle chatter (as long as it isn&#8217;t the middle of the night in GMT -5:00).</p>
<p>I couldn&#8217;t find a screencap without out-of-context text bubbles, so bonus points for captioning this one!</p><img src="http://feeds.feedburner.com/~r/eternicity/~4/Nl_9BKzcXI0" height="1" width="1"/>]]></content:encoded>
      <feedburner:origLink>http://kokuhaku.eternicity.net/2011/01/tsukiyo-no-fromage-chapter-10/</feedburner:origLink></item>
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         <title>His name is Snake, Solid Snake</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/8IY0XvBLbqY/</link>
         <description>Metal Gear Solid is a pretty cool game. (It sneaks around in cardboard boxes and fears virtually nothing). In all seriousness, though, Snake&amp;#8217;s cardboard box is a good symbol of what I like about the franchise, and it&amp;#8217;s a reminder that I don&amp;#8217;t like it for what I thought I&amp;#8217;d like it for. I&amp;#8217;m not [...]</description>
         <guid isPermaLink="false">http://gaming.eternicity.net/?p=28</guid>
         <pubDate>Thu, 10 May 2012 05:47:35 +0000</pubDate>
         <content:encoded><![CDATA[<p>Metal Gear Solid is a pretty cool game. (It sneaks around in cardboard boxes and fears virtually nothing).</p>
<p>In all seriousness, though, Snake&#8217;s cardboard box is a good symbol of what I like about the franchise, and it&#8217;s a reminder that I don&#8217;t like it for what I thought I&#8217;d like it for. I&#8217;m not sure what serious fans and critics say, but gamers in general seem to praise the MGS franchise for its story. It took me a few games to realize that this just doesn&#8217;t work given that its story is a joke. Not a joke in the parody sense, but in the genuinely <em>bad</em> sense.</p>
<p>But bad is the wrong word to use. Is <em>James Bond</em> bad? The storylines are impossible to take seriously but few would call them bad. It&#8217;s hard to even call it postmodern knowingness&#8211;MGS and <em>Bond</em> seem to work without the self-consciousness of Quentin Tarantino flicks. Yet this is a story that unironically builds armies of <em>shounen</em> anime-style nanomachine-enhanced superhumans against a backdrop of <strong>nuclear war</strong> and <strong>serious business</strong>; how is it anything but terrible? (On a related note, is <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Pussy_Galore">Pussy Galore</a> really a sillier name than Liquid Snake or <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/List_of_characters_in_the_Metal_Gear_series#Fatman">Fatman</a>? Only slightly.)</p>
<p>It&#8217;s style that makes it good, anyway. <em>Metal Gear Solid</em> is excessively stylized and it always has been. The cutscenes, the over-the-top villains, and the <strong>mechs launching nukes</strong> complement the tongue-in-cheek cardboard box escapades and Psycho Mantis meta gimmicks. The franchise rarely feels ironic and never feels sarcastic, yet the straightforwardness of its drama comes across as sincere rather than contrived. The <a rel="nofollow" target="_blank" href="http://www.youtube.com/watch?v=7kNrIn8H32c">nanomachines</a> jokes about the fourth game are legitimate; it&#8217;s entirely reasonable to not take desus ex machina pseudo-science seriously. Yet the game isn&#8217;t <em>really</em> about the war economy, or at least it doesn&#8217;t feel like it is: it&#8217;s about two old men beating the crap out of each other on top of a boat in the middle of the ocean as the sun sets (with gorgeous graphics and non-realist character designs). MGS has style and it has it in spades.</p>
<p>So maybe it <em>is</em> comparable to the likes of <em>Kill Bill</em>. (Let&#8217;s not forget that Kojima is a film buff). Unironic and melodramatic on the outside, yes, but it becomes evident very quickly that stylized action eclipses whatever themes the story might be trying to unsubtly unveil.</p>
<p>The odd part is that once you get caught up in the action (and by action I mean cutscenes), the story grows on you. The plot is concluded awkwardly but it&#8217;s exciting to follow from game to game, and it&#8217;s interesting to observe the often radically different themes expressed in each entry despite their connected plots. But my point is that you don&#8217;t play MGS for its probing examination of the endurance of the human spirit in times of strife, or at least I don&#8217;t&#8211;I play it for <strong>mechs launching nukes</strong>. In a medium where most stories aimed at teens or adults end up clumsy, pulpy, melodramatic, and far too serious, it&#8217;s refreshing to see one that has fun with itself without turning into parody or satire. Oh, and it&#8217;s also <em>awesome</em>.</p>
<img src="http://feeds.feedburner.com/~r/FairFairFsmash/~4/3L8SwUphVmI" height="1" width="1"/><img src="http://feeds.feedburner.com/~r/eternicity/~4/8IY0XvBLbqY" height="1" width="1"/>]]></content:encoded>
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         <title>Soulless Farming</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/xUPSiePEQ_Q/</link>
         <description>Literally. Harvest Moon is an interesting title. On one hand, it represents a long-running, solid entry in the realm of simulation games that aim to turn tedious tasks into something interesting. Tasks such as, well, living. Or working, or building a city, or in this case, farming. On the other hand, it appears to be [...]</description>
         <guid isPermaLink="false">http://gaming.eternicity.net/?p=19</guid>
         <pubDate>Thu, 18 Aug 2011 17:32:20 +0000</pubDate>
         <content:encoded><![CDATA[<p>Literally.</p>
<p><em>Harvest Moon</em> is an interesting title. On one hand, it represents a long-running, solid entry in the realm of simulation games that aim to turn tedious tasks into something interesting. Tasks such as, well, living. Or working, or building a city, or in this case, farming. On the other hand, it appears to be entrenched in a way of thinking that doesn&#8217;t mesh well with today&#8217;s ideals of immersion and suspension of disbelief.</p>
<p>By their nature, simulation games require suspension of disbelief. Moreso than with any other genre, they must immerse the player and tread lightly around their consciousness to maintain the illusion that living a second life as a farmer is something worth investing a few tens of hours into. It&#8217;s the only way to make reality interesting. Without this degree of immersion, games like <em>Harvest Moon</em> and <em>Animal Crossing</em> are just single-player RPGs with a bizarre premise.</p>
<p>And that&#8217;s exactly the feeling I got from <em>Harvest Moon: Friends of Mineral Town</em>, an old GBA game that I forgot I had bought. The first few hours are promising: like the rest of its ilk, <em>Mineral Town</em> gives you more tasks than time, forcing a sense of urgency onto the player. It&#8217;s exciting. Like finding the airship in classic JRPGs, the world expands around you, revealing seemingly infinite possibilities. Tediousness isn&#8217;t an issue, surprisingly (or at least it&#8217;s less of an issue than other more pressing problems). While the game does get repetitive after the first couple of seasons, the feeling that you&#8217;re a poor farmer years away from your lifelong goal persists. There&#8217;s much to do and no time to do it, so you toil away. It sounds harsh, but the concept of accomplishing tasks to unlock new tasks forms the basis of RPGs in general. <a rel="nofollow" target="_blank" href="http://www.penny-arcade.com/comic/2010/3/12/">People like filling bars.</a></p>
<p>The issue is that the game is <strong>soulless</strong>, for lack of a better word. Interaction with the townsfolk is kept to a minimum, NPCs repeat the same dialogue day after day, town festivals are nothing but boring minigames, and time passes without giving the player anything to reflect about. I knew I had to drop the game when I finished the first year and was greeted with nothing but the same waking-up animation that introduced every other day. There was no indication that a year had passed, no opportunity to talk with the locals at New Years&#8217; festival and reminisce about your experiences. You got some free flour, I think, but that&#8217;s it.</p>
<p>In other words, <em>Harvest Moon</em> follows more in the tradition of RPGs than simulation games and dating sims. This was probably intentional but I&#8217;m disappointed nonetheless. I can see why some people would want to play a &#8220;collect-&#8217;em-all&#8221; <em>Pokemon</em> or <em>Animal Crossing</em> style RPG with a fresh coat of paint but this comes at the loss of great potential. The franchise could be interesting if it stressed its simulation aspects, creating dialogue branches and an affection system that requires more than daily gifts, but at present it&#8217;s no different from any other game about leveling up to buy a new sword which you&#8217;ll use to kill enemies and level up again.</p>
<img src="http://feeds.feedburner.com/~r/FairFairFsmash/~4/RcMtnfQG-tE" height="1" width="1"/><img src="http://feeds.feedburner.com/~r/eternicity/~4/xUPSiePEQ_Q" height="1" width="1"/>]]></content:encoded>
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      <item>
         <title>Illusion, Reality and F.E.A.R.</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/85LuEVYdmks/</link>
         <description>F.E.A.R. is old news in 2011 but there are a few things that make it as immersive as its current-gen competition. One recurring element of the game is the concept of illusion. It ties in with the supernatural nature of the threat that you&amp;#8217;re trying to thwart: there are things that the eye cannot see, [...]</description>
         <guid isPermaLink="false">http://gaming.eternicity.net/?p=10</guid>
         <pubDate>Wed, 27 Jul 2011 02:55:32 +0000</pubDate>
         <content:encoded><![CDATA[<p><em>F.E.A.R.</em> is old news in 2011 but there are a few things that make it as immersive as its current-gen competition. One recurring element of the game is the concept of <strong>illusion</strong>. It ties in with the supernatural nature of the threat that you&#8217;re trying to thwart: there are things that the eye cannot see, and all that the eye sees may not be real. Supernatural horror stories rely on this invisible threat, this fear of the unknown. <em>F.E.A.R.</em> makes it real.</p>
<p>That statement isn&#8217;t as hyperbolic as it sounds. The game deliberately blurs the line between illusion and reality. After seeing Alma in the hallucination enough times you&#8217;ll probably develop a feel for what&#8217;s real and what isn&#8217;t. Maybe you&#8217;ll stop shooting at her every time she appears. Then you draw near the end of the game and get assailed by a group of flying ghosts. It&#8217;s okay, no biggie&#8211;after all, you&#8217;re imagining things. Alma is trying to creep you out, and if your suspension of disbelief fails, you&#8217;ll recognize that the developers aren&#8217;t doing much more than repeating tired horror movie tricks.</p>
<p>Or so it seems. The difference becomes evident when you fire a few shots at the ghosts and return to reality to find yourself firing at a wall with an empty clip. Worse yet: the moment of realization when you miss a ghost or two and return to reality to find your health half depleted.</p>
<p>In <em>F.E.A.R.</em>, illusion is reality. Much like the stories that have been told about psychological disorders, the fears in one&#8217;s mind are as real as any. They can warp you, cause you to do unspeakable things (the game tries this angle at least once), and ultimately kill you. When you die in the Matrix, you die in real life.</p>
<p>This might have been a thematic point on the staff&#8217;s part to emphasize the theme of fear of the unknown. Even if it wasn&#8217;t, though, it accomplishes its purpose as a gameplay mechanic. You might make the mistake of feeling safe within the hallucinations because your flashlight and slow-mo are disabled, implying that they serve as an interactive cut-scene rather than part of the game. <em>F.E.A.R.</em> makes good use of this assumption. It accomplishes one of the main goals of all horror fiction: enforcing the feeling that you&#8217;re never safe, that certain things are beyond your control. You can run, but you can&#8217;t hide.</p>
<img src="http://feeds.feedburner.com/~r/FairFairFsmash/~4/L4pw0FQGDi0" height="1" width="1"/><img src="http://feeds.feedburner.com/~r/eternicity/~4/85LuEVYdmks" height="1" width="1"/>]]></content:encoded>
      <feedburner:origLink>http://feedproxy.google.com/~r/FairFairFsmash/~3/L4pw0FQGDi0/</feedburner:origLink></item>
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         <title>Writing song lyrics</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/VvWJJvzdGaA/</link>
         <description>Is an interesting endeavour. It's fun to take the symbols and motifs we've been working with in the narrative and cram them into a few stanzas of lyrics while trying to sound poetic. It's awkward at points but I think I've gotten a feel for it. So, current music status: OP - Far Away: Music's [...]</description>
         <guid isPermaLink="false">http://doujin.ephemeraleternity.com/?p=142</guid>
         <pubDate>Fri, 04 Mar 2011 07:21:07 +0000</pubDate>
         <content:encoded><![CDATA[<p>Is an interesting endeavour. It's fun to take the symbols and motifs we've been working with in the narrative and cram them into a few stanzas of lyrics while trying to sound poetic. It's awkward at points but I think I've gotten a feel for it.</p>
<p>So, current music status:</p>
<p><strong>OP - Far Away</strong>: Music's almost done but I haven't thought about lyrics yet.<br />
<strong>IN - Sepia Tears</strong>: Music and lyrics are done.<br />
<strong>ED - Frozen Solid</strong>: Music is 90% done and I have a decent idea of what I want to write.</p>
<p>Vocal music aside, lelangir only has a few more BGM tracks to complete as well. Altogether the music aspect of the project is looking good.</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://evn.eternicity.net">Team N33T</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/eternicity/~4/VvWJJvzdGaA" height="1" width="1"/>]]></content:encoded>
         <category>Update</category>
      <feedburner:origLink>http://evn.eternicity.net/2011/03/04/writing-song-lyrics/</feedburner:origLink></item>
      <item>
         <title>A midwinter’s update</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/sbu6Mem0Tus/</link>
         <description>Greetings, fellow... lurkers? If you're wondering what's up with the project, here's an estimate of where we are now. Scenario: 100% until other stuff is added, at which point I'll have to edit+run it through a few beta testers. Art: Still around 50% through the CGs. Backgrounds: ~75% or so. Looking good. Music: Around 50% [...]</description>
         <guid isPermaLink="false">http://doujin.ephemeraleternity.com/?p=139</guid>
         <pubDate>Sat, 15 Jan 2011 23:07:33 +0000</pubDate>
         <content:encoded><![CDATA[<p>Greetings, fellow... lurkers? If you're wondering what's up with the project, here's an estimate of where we are now.</p>
<p><strong>Scenario:</strong> 100% until other stuff is added, at which point I'll have to edit+run it through a few beta testers.<br />
<strong>Art:</strong> Still around 50% through the CGs.<br />
<strong>Backgrounds:</strong> ~75% or so. Looking good.<br />
<strong>Music:</strong> Around 50% and steadily increasing. We even have <em>another</em> super secret surprise for you with regards to the OP and ED songs, but I'll leave that hanging for a bit...</p>
<p>As you can see, the project's positions are finally filled and the volume of work is slowly decreasing. I might start thinking about marketing when I begin my final edit of the game, but for now I'd rather stay quiet since there's really no telling when we'll be done.</p>
<p>In other news, I've finally gotten into the habit of using IRC, so you can drop by <a rel="nofollow">#teamneet</a> if you're bored and want to chat (or maybe even stalk our progress!). Right now we're obscure enough that there aren't any specific rules in place so it's a pretty casual affair.</p>
<p>Anyway, that's all for now. Go play Shira Oka or something while we get everything sorted out.</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://evn.eternicity.net">Team N33T</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/eternicity/~4/sbu6Mem0Tus" height="1" width="1"/>]]></content:encoded>
         <category>Update</category>
      <feedburner:origLink>http://evn.eternicity.net/2011/01/15/a-midwinters-update/</feedburner:origLink></item>
      <item>
         <title>Stuff that happened recently</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/X7fZn8hT2Aw/</link>
         <description>Script is fully edited and inserted with sprites, meaning that I can finally take a vacation. Kinda. Composer will be able to do the job, though probably at a faster rate if I prod him along. It looks like we have a super secret guest to do the background art. Hint: you've seen his work [...]</description>
         <guid isPermaLink="false">http://doujin.ephemeraleternity.com/?p=130</guid>
         <pubDate>Thu, 02 Sep 2010 16:09:39 +0000</pubDate>
         <content:encoded><![CDATA[<ul>
<li>Script is fully edited and inserted with sprites, meaning that I can finally take a vacation. Kinda.</li>
<li>Composer will be able to do the job, though probably at a faster rate if I prod him along.</li>
<li>It looks like we have a <em>super secret guest</em> to do the background art. Hint: you've seen his work before.</li>
</ul>
<p>No screencaps yet because it'll look exactly as it did half a year ago. Kinda depressing, but meh. Maybe this is why eroge translators don't like posting their progress. Anyway, summer is over, but I did the stuff I wanted to do and things are progressing surprisingly well here. It's hard to say if we'll make it in time for Christmas but I'm glad that I finally have enough people to assure that the project is completed. That said, finding someone who can make an opening video might be easier said than done...</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://evn.eternicity.net">Team N33T</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/eternicity/~4/X7fZn8hT2Aw" height="1" width="1"/>]]></content:encoded>
         <category>Update</category>
      <feedburner:origLink>http://evn.eternicity.net/2010/09/02/stuff-that-happened-recently/</feedburner:origLink></item>
      <item>
         <title>Hey, look</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/9LnJDrA1Poc/</link>
         <description>&amp;#169;2012 Team N33T. All Rights Reserved..</description>
         <guid isPermaLink="false">http://doujin.ephemeraleternity.com/?p=117</guid>
         <pubDate>Fri, 02 Apr 2010 04:15:31 +0000</pubDate>
         <content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://doujin.ephemeraleternity.com/wp-content/uploads/2010/04/not-an-april-fools-joke.jpg"><img class="aligncenter size-full wp-image-118" title="not-an-april-fools-joke" src="http://doujin.ephemeraleternity.com/wp-content/uploads/2010/04/not-an-april-fools-joke.jpg" alt="" width="500" height="375"/></a></p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://evn.eternicity.net">Team N33T</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/eternicity/~4/9LnJDrA1Poc" height="1" width="1"/>]]></content:encoded>
         <category>Update</category>
      <feedburner:origLink>http://evn.eternicity.net/2010/04/01/hey-look/</feedburner:origLink></item>
      <item>
         <title>In case you were wondering</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/9mrwuiIoqCw/</link>
         <description>Incidentally, the first draft is about 10k words shorter than the first-first draft. I guess that shows how much I ramble when I don't know what I'm supposed to be writing! &amp;#169;2012 Team N33T. All Rights Reserved..</description>
         <guid isPermaLink="false">http://doujin.ephemeraleternity.com/?p=111</guid>
         <pubDate>Sat, 19 Dec 2009 02:31:47 +0000</pubDate>
         <content:encoded><![CDATA[<p style="text-align:center;"><img class="size-full wp-image-112 aligncenter" title="Sepia Tears first draft stats" src="http://doujin.ephemeraleternity.com/wp-content/uploads/2009/12/Sepia-Tears-first-draft-stats.jpg" alt="Sepia Tears first draft stats" width="432" height="325"/></p>
<p style="text-align:left;">Incidentally, the first draft is about 10k words shorter than the first-first draft. I guess that shows how much I ramble when I don't know what I'm supposed to be writing!</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://evn.eternicity.net">Team N33T</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/eternicity/~4/9mrwuiIoqCw" height="1" width="1"/>]]></content:encoded>
      <feedburner:origLink>http://evn.eternicity.net/2009/12/18/in-case-you-were-wondering/</feedburner:origLink></item>
      <item>
         <title>I’m not copying Amaterasu, I swear!</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/5Jva0aE8s3s/</link>
         <description>It's just that LightWord is a really nice theme! In other news, I'm almost done scripting the story into Ren'Py and Choux made a lot of progress with the character sprites. I'm sure I'll finish the scenario in a few days (and I'll post photographic evidence when I do!), but the 12 Days project in [...]</description>
         <guid isPermaLink="false">http://doujin.ephemeraleternity.com/?p=107</guid>
         <pubDate>Wed, 16 Dec 2009 02:14:26 +0000</pubDate>
         <content:encoded><![CDATA[<p>It's just that <a rel="nofollow" target="_blank" href="http://wordpress.org/extend/themes/lightword">LightWord</a> is a really nice theme!</p>
<p>In other news, I'm almost done scripting the story into Ren'Py and Choux made a lot of progress with the character sprites. I'm sure I'll finish the scenario in a few days (and I'll post photographic evidence when I do!), but the 12 Days project in the blogosphere has been messing up my schedule.</p>
<p>As for my plans for this site (which shouldn't matter to you because you probably aren't reading this), I'm thinking of going the generic route; submitting it to <a rel="nofollow" target="_blank" href="http://planet.renai.us/">Planet EVN</a> and posting some short reviews of OEL and Japanese doujin VNs. Like always, I have no target date and no predicted release date for Sepia Tears, but since the majority of my work is just about done, I'll be able to take some time off, assemble the rest of the team, work on the site, and ultimately work out the kinks in the story while gluing everything together. It's a bit early to say "look forward to it", but look forward to it!</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://evn.eternicity.net">Team N33T</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/eternicity/~4/5Jva0aE8s3s" height="1" width="1"/>]]></content:encoded>
      <feedburner:origLink>http://evn.eternicity.net/2009/12/15/im-not-copying-amaterasu-i-swear/</feedburner:origLink></item>
      <item>
         <title>A Less-Than-Grand Re-opening</title>
         <link>http://feedproxy.google.com/~r/eternicity/~3/276oR14nbl4/</link>
         <description>It's been a while, hasn't it? I doubt if many of you keep a close eye on the site, but I'd like to at least mention that the move is complete: any information on the visual novels produced by the team (or at least by me) will be kept here. With that aside, I suppose [...]</description>
         <guid isPermaLink="false">http://doujin.ephemeraleternity.com/?p=93</guid>
         <pubDate>Fri, 24 Jul 2009 22:28:50 +0000</pubDate>
         <content:encoded><![CDATA[<p>It's been a while, hasn't it? I doubt if many of you keep a close eye on the site, but I'd like to at least mention that the move is complete: any information on the visual novels produced by the team (or at least by me) will be kept here.</p>
<p>With that aside, I suppose I should say hi. This is Eternal speaking, and chances are every post on here will be written by me. I decided to delete the previous posts - I'm sure no one will miss them - and I'll do away with the faux-professional writing, since the OEL community was never known for its professionalism. Regardless, I hope you enjoy our projects, though we have nothing to offer you at the moment. If you're interested, check out the tabs up above, or simply subscribe to the feed: I'll be sure to let you know when a project is completed. You can also contact me at <strong>admin</strong>[at]<strong>ephemeraleternity.com</strong>.</p>
<p>Until then, sit tight and look forward to our future announcements!</p>
<p>&copy;2012 <a rel="nofollow" target="_blank" href="http://evn.eternicity.net">Team N33T</a>. All Rights Reserved.</p>.<img src="http://feeds.feedburner.com/~r/eternicity/~4/276oR14nbl4" height="1" width="1"/>]]></content:encoded>
         <category>Site</category>
      <feedburner:origLink>http://evn.eternicity.net/2009/07/24/a-less-than-grand-re-opening/</feedburner:origLink></item>
   </channel>
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