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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><!--Generated by Site Server v6.0.0 (http://www.squarespace.com) on Mon, 20 May 2013 13:49:13 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Evan Walsh</title><link>http://evanwalsh.net/</link><lastBuildDate>Mon, 20 May 2013 13:45:17 +0000</lastBuildDate><language>en-US</language><generator>Site Server v6.0.0 (http://www.squarespace.com)</generator><description>The weblog of Evan Walsh</description><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/evanwalsh" /><feedburner:info uri="evanwalsh" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title>A strange voicemail</title><dc:creator>Evan Walsh</dc:creator><pubDate>Sun, 19 May 2013 03:49:41 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/YkROr3Dv6ag/a-strange-voicemail</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:51984b59e4b0f314fe92839f</guid><description>&lt;p&gt;I have a Google Voice account that I haven't used in a meaningful way since 2009 or so. Here's a weird voicemail I got on it today.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/YkROr3Dv6ag" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/5/a-strange-voicemail</feedburner:origLink></item><item><title>I went to the beach</title><dc:creator>Evan Walsh</dc:creator><pubDate>Sat, 18 May 2013 18:22:37 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/ezqYxzkCjtc/i-went-to-the-beach</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:5197c6fbe4b0a2d4e1c2f3c7</guid><description>&lt;img src="http://static.squarespace.com/static/5008d3c6c4aa6450352d944f/5197c817e4b06c10ed4a2870/5197c819e4b00c954c5e01ae/1368901661737/IMG_5477.jpg?format=500w" /&gt;&lt;br/&gt;
              
                          
                                    
        
        
      
                              
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          &lt;a href="http://evanwalsh.net#"&gt;&lt;/a&gt;
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&lt;p&gt;It was a pretty good time. A+++ Would Beach Again.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/ezqYxzkCjtc" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/5/i-went-to-the-beach</feedburner:origLink></item><item><title>Devlog 07: I'll go back to black</title><category>Video games</category><dc:creator>Evan Walsh</dc:creator><pubDate>Wed, 08 May 2013 17:18:42 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/aOW4HSxwooE/devlog-07-ill-go-back-to-black</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:518a88fce4b0f0d9080a8f0b</guid><description>&lt;p&gt;So, I'm doing all the wrong things, but I don't care. I'm just writing my own engine. Because of reasons.&lt;/p&gt;

&lt;p&gt;I'm actually learning more about games now then I was before, so that's exciting. I'll post a screenshot once I've actually got some more to show.&lt;/p&gt;

&lt;p&gt;&amp;lt;3&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/aOW4HSxwooE" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/5/devlog-07-ill-go-back-to-black</feedburner:origLink></item><item><title>Get Hype 5: Attack of the Hype</title><dc:creator>Evan Walsh</dc:creator><pubDate>Tue, 07 May 2013 20:30:15 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/DxK0eDIagwE/</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:51896461e4b0e3d869dccf28</guid><description>&lt;p&gt;It's that time again! Time to Get Hype! Here's &lt;a href="https://www.rdio.com/x/QAgcL2DJ-w/"&gt;my fifth playlist&lt;/a&gt; of pump-up jams to get your blood juicin' and your body thumpin'.&lt;/p&gt;&lt;iframe frameborder="0" height="370" data-embed="true" width="640" src="https://rd.io/i/QAgcL2DJ-w/?wmode=opaque"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://evanwalsh.net/log/2013/5/get-hype-5-attack-of-the-hype"&gt;Permalink&lt;/a&gt;&lt;p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/DxK0eDIagwE" height="1" width="1"/&gt;</description><feedburner:origLink>https://www.rdio.com/x/QAgcL2DJ-w/</feedburner:origLink></item><item><title>Job Interviews: What's the craziest thing you ever said (or did) at an interview and still got the job? - Quora</title><category>Humor</category><dc:creator>Evan Walsh</dc:creator><pubDate>Tue, 07 May 2013 15:38:16 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/IiOuMXE-J3o/Whats-the-craziest-thing-you-ever-said-or-did-at-an-interview-and-still-got-the-job</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:51891ff1e4b03a4516282d32</guid><description>&lt;p&gt;I'm a sucker for awesome Quora threads. &lt;a href="http://www.quora.com/Job-Interviews/Whats-the-craziest-thing-you-ever-said-or-did-at-an-interview-and-still-got-the-job"&gt;Here's one&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href="http://evanwalsh.net/log/2013/5/job-interviews-whats-the-craziest-thing-you-ever-said-or-did-at-an-interview-and-still-got-the-job-quora"&gt;Permalink&lt;/a&gt;&lt;p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/IiOuMXE-J3o" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.quora.com/Job-Interviews/Whats-the-craziest-thing-you-ever-said-or-did-at-an-interview-and-still-got-the-job</feedburner:origLink></item><item><title>Rdio Tuesdays</title><dc:creator>Evan Walsh</dc:creator><pubDate>Tue, 30 Apr 2013 20:52:59 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/h6v214j7Nco/</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:51802f25e4b00cbd5d9a21cd</guid><description>&lt;p&gt;I run a blog with my friend &lt;a href="http://pleasecomebackfromtown.com"&gt;Christopher&lt;/a&gt; called &lt;a href="http://rdiotuesdays.tumblr.com/"&gt;Rdio Tuesdays&lt;/a&gt;. We look at the latest Rdio releases and post their album art. We have a lot of fun.&lt;/p&gt;&lt;p&gt;&lt;a href="http://evanwalsh.net/log/2013/4/rdio-tuesdays"&gt;Permalink&lt;/a&gt;&lt;p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/h6v214j7Nco" height="1" width="1"/&gt;</description><feedburner:origLink>http://rdiotuesdays.tumblr.com/</feedburner:origLink></item><item><title>New Nero track: "Into The Past"</title><dc:creator>Evan Walsh</dc:creator><pubDate>Tue, 23 Apr 2013 18:01:06 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/HMS-QTAscR0/new-nero-track-into-the-past</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:5176cc6de4b0e95e599ce975</guid><description>&lt;p&gt;Nero just dropped this massive track from The Great Gatsby and I can't get enough of it. Treat yourself.&lt;/p&gt;&lt;iframe frameborder="no" height="166" scrolling="no" data-embed="true" data-image-dimensions="900x166" width="900" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F88924334&amp;amp;show_artwork=true&amp;amp;maxwidth=900&amp;amp;wmode=opaque"&gt;&lt;/iframe&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/HMS-QTAscR0" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/4/new-nero-track-into-the-past</feedburner:origLink></item><item><title>Devlog 06: I’m Not Standing Still</title><category>Devlog</category><category>Video games</category><dc:creator>Evan Walsh</dc:creator><pubDate>Mon, 15 Apr 2013 17:02:04 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/gQokS11vMz8/devlog-06-im-not-standing-still</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:516c32a1e4b03175db040c7a</guid><description>&lt;p&gt;There have been a few changes in my little world. &lt;/p&gt;

&lt;p&gt;The game, up until this point, was written in Lua using the wonderful &lt;a href="https://love2d.org/"&gt;LÖVE&lt;/a&gt; engine. This was great for getting a prototype going, but I felt I was limited by it. The performance just wasn’t there and I was spending a lot of time working around Lua’s restrictions. I come from a very OOP-heavy background, so not having true objects was driving me crazy.&lt;/p&gt;

&lt;p&gt;That brings me to the latest TLE update: we’re changing engines! I say we as if there’s someone else working on this. Well, &lt;em&gt;I’m&lt;/em&gt; changing engines. Which ones? &lt;a href="http://angel2d.com/"&gt;Angel 2D&lt;/a&gt;, of course! You have probably not heard of it, but it’s a fantastic C++ (with Lua scripting) engine headed up by the talented &lt;a href="http://shaneliesegang.com/"&gt;Shane Liesegang&lt;/a&gt;. I spent a considerable amount of time thinking about the new direction for TLE and this just feels right. I’ve also been talking with Shane about making some changes to the framework and he’s been very friendly and helpful. This is in contrast to my experiences with a few other engines where I received absolutely zero help with my simple queries. Let’s not dwell on that, though.&lt;/p&gt;

&lt;p&gt;I’m excited about the future of TLE. With these new changes, we’ll be able to more easily support features that would have been “nice-to-have, but probably won’t happen”, like controller support and an iOS port (!!!).&lt;/p&gt;

&lt;p&gt;The goal is to have an alpha for people before summer is out. Let’s hope I don’t turn out to be a liar.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/gQokS11vMz8" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/4/devlog-06-im-not-standing-still</feedburner:origLink></item><item><title>Devlog 05: I guess that makes me the lucky one</title><dc:creator>Evan Walsh</dc:creator><pubDate>Fri, 05 Apr 2013 01:38:59 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/-CAOvssgE7k/devlog-05-i-guess-that-makes-me-the-lucky-one</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:515e2b3de4b054dae4029c8c</guid><description>&lt;p&gt;So, the big news is that I've purchased a much nicer, much faster computer to develop the game on. The downside is that I need to get the game working on retina displays now, since it looks like a load of feces on them. It's still very exciting, though.&lt;/p&gt;

&lt;p&gt;Face front, true believer!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/-CAOvssgE7k" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/4/devlog-05-i-guess-that-makes-me-the-lucky-one</feedburner:origLink></item><item><title>Devlog 04: Actions speak louder</title><dc:creator>Evan Walsh</dc:creator><pubDate>Mon, 01 Apr 2013 14:42:14 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/uMbPNWZD4dA/devlog-04-actions-speak-louder</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:51599ccee4b06ce822a4185e</guid><description>&lt;p&gt;Due to reasons beyond my control, I had to suspend development of The Last Error.&lt;/p&gt;

&lt;p&gt;That is, until this week.&lt;/p&gt;

&lt;p&gt;I'll post again on Thursday. &amp;lt;333&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/uMbPNWZD4dA" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/4/devlog-04-actions-speak-louder</feedburner:origLink></item><item><title>Devlog 03: Prisencolinensinainciusol</title><category>Devlog</category><category>Video games</category><dc:creator>Evan Walsh</dc:creator><pubDate>Sun, 10 Mar 2013 04:53:50 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/NbnbWIyJaS8/devlog-03-prisencolinensinainciusol</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:513c1055e4b060b33d4d4042</guid><description>&lt;p&gt;I wasn't able to work much on TLE this week, but I did do some fun stuff. I added random building outlines, random name generation, and creepy NPCs.&lt;/p&gt;

&lt;h2&gt;Buildings?&lt;/h2&gt;

&lt;p&gt;I need to look into more procedural generation techniques, but I've got some basic random building size generation. It takes the base tilesize (and maximum dimensions) and spits out a random building size that I'm currently drawing as a grey box. Fun!&lt;/p&gt;&lt;img src="http://static.squarespace.com/static/5008d3c6c4aa6450352d944f/t/513c120be4b00efcff564953/1362891277992/Screen%20Shot%202013-03-09%20at%2023.46.21.PNG?format=500w" /&gt;&lt;br/&gt;&lt;h2&gt;Random names?&lt;/h2&gt;

&lt;p&gt;NPCs (or Actors, as I refer to them in the game) will be randomly generated. Thus, they need a random name. I've been building up a big ol' file of first and last names that I like. I need to do more work to make it more random and to have less collisions.&lt;/p&gt;&lt;img src="http://static.squarespace.com/static/5008d3c6c4aa6450352d944f/t/513c11e5e4b0df5368905af6/1362891238290/Screen%20Shot%202013-03-09%20at%2023.51.13.PNG?format=500w" /&gt;&lt;br/&gt;&lt;h2&gt;Creepy NPCs?&lt;/h2&gt;

&lt;p&gt;They look at you as you walk around. Why? Because of reasons.&lt;/p&gt;&lt;img src="http://static.squarespace.com/static/5008d3c6c4aa6450352d944f/t/513c1351e4b0df5368905d68/1362891624789/look-at-me.gif?format=500w" /&gt;&lt;br/&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/NbnbWIyJaS8" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/3/devlog-03-prisencolinensinainciusol</feedburner:origLink></item><item><title>Devlog 02: Love is in the air</title><category>Devlog</category><category>Video games</category><dc:creator>Evan Walsh</dc:creator><pubDate>Sun, 24 Feb 2013 04:16:16 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/TFUDrxWMgaM/devlog-02-love-is-in-the-air</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:5121aeaee4b0b5151b73c483</guid><description>&lt;p&gt;I am writing the game using &lt;a href="https://love2d.org/"&gt;LÖVE&lt;/a&gt; and it's going quite swimmingly. I've implemented players, bullets, enemies, and I started on lights.&lt;/p&gt;

&lt;p&gt;Here are two weird screenshots:&lt;/p&gt;
  
          
                              
                              &lt;img src="http://static.squarespace.com/static/5008d3c6c4aa6450352d944f/512994e2e4b01fa6748bfa34/512994e2e4b01fa6748bfa35/1361679592009/Screen%20Shot%202013-02-23%20at%2023.17.51.PNG?format=500w" /&gt;&lt;br/&gt;
              
                          
                                    
        
        
      
                              
                              &lt;img src="http://static.squarespace.com/static/5008d3c6c4aa6450352d944f/512994e2e4b01fa6748bfa34/512994e2e4b0df88da714bce/1361679587461/Screen%20Shot%202013-02-23%20at%2023.15.42.PNG?format=500w" /&gt;&lt;br/&gt;
              
                          
                                    
        
        
            

      
                  
          &lt;a href="http://evanwalsh.net#"&gt;&lt;/a&gt;
          &lt;a href="http://evanwalsh.net#"&gt;&lt;/a&gt;
        
               &lt;!-- END .sqs-gallery-meta-container --&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/TFUDrxWMgaM" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/2/devlog-02-love-is-in-the-air</feedburner:origLink></item><item><title>Devlog 01: Say a prayer</title><category>Devlog</category><category>Video games</category><dc:creator>Evan Walsh</dc:creator><pubDate>Sun, 17 Feb 2013 02:06:15 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/2oieJI4D1-g/devlog-01-say-a-prayer</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:51203b23e4b02be7edda9097</guid><description>&lt;p&gt;I've been oscilatting between "I CAN DO THIS" and "I WILL NEVER EVEN START DOING THIS"&lt;/p&gt;

&lt;p&gt;Well guess what! I have made progress since I last wrote. Take that!&lt;/p&gt;

&lt;p&gt;I've been working on the art style of the game, which shouldn't be such a problem. The main decision was "2D or 3D?" I considered the difficulty of both and what would best serve my vision. I decided upon 2D.&lt;/p&gt;

&lt;p&gt;Now, what &lt;em&gt;type&lt;/em&gt; of game will this be? I'LL TELL YOU, OK? GEEZ. It'll be a top-down shooter roguelike RPG. Doesn't that sound &lt;em&gt;so totally exciting&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;I'll tell you the name next week, yeah? Also, lore details! BOOM.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/2oieJI4D1-g" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/2/devlog-01-say-a-prayer</feedburner:origLink></item><item><title>NEXT-GEN: Used Games, 4K, and Motion Gaming, OH MY! - Casual Friday</title><category>Video games</category><dc:creator>Evan Walsh</dc:creator><pubDate>Mon, 11 Feb 2013 23:57:07 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/rnfLBm6H3xE/watch</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:5119855de4b0dcc6d89772e0</guid><description>&lt;iframe frameborder="0" height="360" data-embed="true" data-image-dimensions="640x360" allowfullscreen="" width="640" src="http://www.youtube.com/embed/JkP-frj5Unk?feature=oembed&amp;amp;wmode=opaque&amp;amp;enablejsapi=1"&gt;&lt;/iframe&gt;&lt;p&gt;Here's some Rev3 discussion regarding the next generation of video game consoles. The 4k speculation was quite interesting. Also, the ol' "new consoles won't support used games" thing. This year's gonna be crazy.&lt;/p&gt;&lt;p&gt;&lt;a href="http://evanwalsh.net/log/2013/2/next-gen-used-games-4k-and-motion-gaming-oh-my-casual-friday"&gt;Permalink&lt;/a&gt;&lt;p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/rnfLBm6H3xE" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.youtube.com/watch?v=JkP-frj5Unk</feedburner:origLink></item><item><title>Simmer down now</title><dc:creator>Evan Walsh</dc:creator><pubDate>Sun, 10 Feb 2013 02:08:53 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/cxuOi5YhNcw/simmer-down-now</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:51170140e4b04512ec7fda95</guid><description>&lt;p&gt;I hinted at a project &lt;a href="http://evanwalsh.net/log/2013/1/i-aint-afraid-of-no-ghosts"&gt;in my previous post&lt;/a&gt; that I'd start writing about and this is me starting to make good on that.&lt;/p&gt;

&lt;p&gt;I'm making a video game.&lt;/p&gt;

&lt;h2&gt;Oh, so original&lt;/h2&gt;

&lt;p&gt;I know I'm not the first nerdy guy to make a video game and I'm certainly not the last, but this has been a long time coming. Before I wanted to make techs on the Web, I wanted to make video games. I just didn't know enough about programming and art to even begin accomplishing that. I am much older and wiser and stronger and nerdier now. &lt;a href="http://www.youtube.com/watch?v=TuwVP1WoIhg"&gt;"They are making me stronger and I'm much more stronger now."&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;About this game, yeah?&lt;/h2&gt;

&lt;p&gt;Right, the game. Well, I don't want to set any expectations that I will possibly violate in the future. However, I will say it will feature strong narrative elements and potential co-operative gameplay. I'm intensely fascinated by player-created narratives in games that don't explicitly force a story. We'll see how that goes, though.&lt;/p&gt;

&lt;h2&gt;When will I learn more about this?&lt;/h2&gt;

&lt;p&gt;I want to write a post every five days or so about this. By stating this in writing, I will undoubtedly &lt;em&gt;not&lt;/em&gt; write every five days or so. That's life.&lt;/p&gt;

&lt;p&gt;Flip you on the flipside.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/cxuOi5YhNcw" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/2/simmer-down-now</feedburner:origLink></item><item><title>I ain't afraid of no ghosts</title><dc:creator>Evan Walsh</dc:creator><pubDate>Fri, 18 Jan 2013 18:35:46 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/0O1JjbxzBgI/i-aint-afraid-of-no-ghosts</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:50f9960ce4b0cbbacf15e4c0</guid><description>&lt;p&gt;In the past, I've shied away from writing about technical matters. I do write a lot of code at my job and in my off-hours, but I never really tell anyone about what I do. I can't reveal a lot of what I work on at Harvest, but I can write about things I learn that can be abstracted.&lt;/p&gt;

&lt;p&gt;My side projects often don't come to fruition due to distraction and lack of motivation. I've started on a project that's very important to me, though. I want to see it to completion and I will do whatever is reasonable to accomplish that. I'll post soon with some starting details.&lt;/p&gt;

&lt;p&gt;For now, here's another Rdio playlist: &lt;a href="http://rd.io/x/QAgcL1f9FA"&gt;Get Hype 2: The Hype Strikes Back&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/0O1JjbxzBgI" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2013/1/i-aint-afraid-of-no-ghosts</feedburner:origLink></item><item><title>Get Hype: the Rdio Playlist</title><dc:creator>Evan Walsh</dc:creator><pubDate>Wed, 24 Oct 2012 17:57:48 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/TjSJ1kJWSH8/get-hype-the-rdio-playlist</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:50882c1ce4b0b469a8ce3530</guid><description>&lt;p&gt;I love getting hype, so I made a playlist. If you like dance music, dubstep, getting excited, or anything like that, &lt;a href="http://rd.io/x/QAgcL0DSNA"&gt;&lt;em&gt;treat yourself&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/TjSJ1kJWSH8" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2012/10/get-hype-the-rdio-playlist</feedburner:origLink></item><item><title>Minnesota Gives Coursera the Boot, Citing a Decades-Old Law</title><category>Technology</category><dc:creator>Evan Walsh</dc:creator><pubDate>Thu, 18 Oct 2012 22:10:46 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/BSw6gYNUyUs/40542</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:50807e66c4aa43d85f148478</guid><description>&lt;blockquote&gt;
  &lt;p&gt;Coursera offers free, online courses to people around the world, but if you live in Minnesota, company officials are urging you to log off or head for the border.&lt;/p&gt;
  
  &lt;p&gt;The state’s Office of Higher Education has informed the popular provider of massive open online courses, or MOOC’s, that Coursera is unwelcome in the state because it never got permission to operate there.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Good idea!&lt;/p&gt;&lt;p&gt;&lt;a href="http://evanwalsh.net/log/2012/10/minnesota-gives-coursera-the-boot-citing-a-decades-old-law-wired-campus-the-chronicle-of-higher-education"&gt;Permalink&lt;/a&gt;&lt;p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/BSw6gYNUyUs" height="1" width="1"/&gt;</description><feedburner:origLink>http://chronicle.com/blogs/wiredcampus/minnesota-gives-coursera-the-boot-citing-a-decades-old-law/40542</feedburner:origLink></item><item><title>"I have special eyes"</title><category>Humor</category><category>Video games</category><dc:creator>Evan Walsh</dc:creator><pubDate>Wed, 17 Oct 2012 00:59:04 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/CB_z0mT19Ug/i-have-special-eyes</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:507e02d6c4aa923529cd8145</guid><description>&lt;iframe width="640" height="360" src="http://www.youtube.com/embed/V-fRuoMIfpw?fs=1&amp;amp;feature=oembed&amp;amp;wmode=opaque&amp;amp;enablejsapi=1" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;p&gt;I'm a sucker for absurd machinima.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/CB_z0mT19Ug" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2012/10/i-have-special-eyes</feedburner:origLink></item><item><title>Well then</title><category>Meta</category><dc:creator>Evan Walsh</dc:creator><pubDate>Wed, 17 Oct 2012 00:52:41 +0000</pubDate><link>http://feedproxy.google.com/~r/evanwalsh/~3/deXKj6wDA5Y/well-then</link><guid isPermaLink="false">5008d3c6c4aa6450352d944f:5008dbcce4b0d0f89531ae7e:507e0157e4b073aaf62b4626</guid><description>&lt;p&gt;I switched my blog from Jekyll to Squarespace. I was tired of fiddling around. So, here's my effort to get back to what's important. Also, I can link to way more stuff, because posting is less of a chore.&lt;/p&gt;

&lt;p&gt;Hurray.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/evanwalsh/~4/deXKj6wDA5Y" height="1" width="1"/&gt;</description><feedburner:origLink>http://evanwalsh.net/log/2012/10/well-then</feedburner:origLink></item></channel></rss>
