<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Exey Panteleev]]></title><description><![CDATA[Articles]]></description><link>http://exey.ru/blog/</link><copyright><![CDATA[Copyright Exey Panteleev]]></copyright><generator>sNews CMS</generator><item><title><![CDATA[Смотрю квартиру 28 февраля в 20:00]]></title><description><![CDATA[Срочно сдам комнату в 2-х комнатной квартире. Ст. м. Октябрьское поле. 2 мин. от метро (почти напротив...)
Вся мебель, ТВ, холодильник отдельный, инет (за март уже оплачено - дарююю :)))
Цена вопроса - 10 000 ежемесячно + 200 р. за электричество + 10 000 комиссия (возможен торг!.. ;-)
Заселение 1-го марта.
Показ в любой день после 18 30.
Звоните на мобильный - 8 910 705 05 08 - Юлия]]></description><pubDate>Sat, 01 Mar 2008 23:59:00 +0000</pubDate><link>http://exey.ru/blog/home/-28-2000/</link><guid>http://exey.ru/blog/home/-28-2000/</guid></item><item><title><![CDATA[Papervision3D 2.0 Deformation Mesh with Mouse3D]]></title><description><![CDATA[Vertex coordinates count thought Bitmap Heightmap, that drawing with Mouse3D on Sphere's MovieMaterial.
Thanks for   Den Ivanov's Terrain   and   Mr. Doob's Audio Viz   for understand how create HeightMap.
  
      
  
  
  Get Source  
  

]]></description><pubDate>Wed, 27 Feb 2008 04:25:02 +0000</pubDate><link>http://exey.ru/blog/home/papervision3d-20-deformation-mesh-with-mouse3d-/</link><guid>http://exey.ru/blog/home/papervision3d-20-deformation-mesh-with-mouse3d-/</guid></item><item><title><![CDATA[Papervision3D 2.0 RigidBody and Bumping]]></title><description><![CDATA[For physics i used   Muzer's papervision3D physics engine  , because it have RigidBody(  Wow engine   still not have). For Hemisphere i used suite75's Hemisphere Class.
  
      
  
  
  Get Source   (GreatWhite)
  
  
UPD: added renderlayers to avoid overlap on face, thanx   katopz   for advice
  Get Latest Source   (Effects)

  
  
Use WASD keys to play with it like in   Muzer Example  .
  ]]></description><pubDate>Thu, 21 Feb 2008 00:40:30 +0000</pubDate><link>http://exey.ru/blog/home/papervision3d-20-rigidbody-and-bumping/</link><guid>http://exey.ru/blog/home/papervision3d-20-rigidbody-and-bumping/</guid></item><item><title><![CDATA[Wow Engine Cloth and PointLight3D]]></title><description><![CDATA[  Experiment with   Seraf's Wow engine   and Papervision3D 2.0
Thanks   Manuel Bua   for understanding how to make cloth.
Cloth extended TriangleMesh:  
      ]]></description><pubDate>Fri, 08 Feb 2008 21:40:51 +0000</pubDate><link>http://exey.ru/blog/home/wow-engine-cloth-and-pointlight3d/</link><guid>http://exey.ru/blog/home/wow-engine-cloth-and-pointlight3d/</guid></item><item><title><![CDATA[Papervision3D 2.0 Materials and FreeCamera3D]]></title><description><![CDATA[Experiment with two simple and four shaded materials(FlatShade, Gouraud, Cell and Phong) and PointLight3D:
          
Use arrows keys to move. ]]></description><pubDate>Sun, 03 Feb 2008 00:13:28 +0000</pubDate><link>http://exey.ru/blog/home/papervision3d-20-materials-and-freecamera3d/</link><guid>http://exey.ru/blog/home/papervision3d-20-materials-and-freecamera3d/</guid></item></channel></rss>