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	<title>Blog | Photonengine: Multiplayer Made Simple</title>
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	<link>https://blog.photonengine.com</link>
	<description>Photonengine: Multiplayer Made Simple</description>
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	<title>Blog | Photonengine: Multiplayer Made Simple</title>
	<link>https://blog.photonengine.com</link>
	<width>32</width>
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	<item>
		<title>Pantropy – Massive Performance Boost by Using NetworkArrays / Photon Bolt</title>
		<link>https://blog.photonengine.com/2018/02/pantropy-devstory/</link>
		<pubDate>Fri, 16 Feb 2018 15:20:18 +0000</pubDate>
		<dc:creator><![CDATA[Robert]]></dc:creator>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Bolt]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Photon Bolt]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">https://blog.photonengine.com/?p=3988</guid>
		<description><![CDATA[<img width="360" height="270" src="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-360x270.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" srcset="https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-360x270.jpg 360w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-480x360.jpg 480w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-667x500.jpg 667w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-907x680.jpg 907w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-150x113.jpg 150w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big-768x576.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2018/02/1802_blog_teaser_pantropy_big.jpg 980w" sizes="(max-width: 360px) 100vw, 360px" />This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone. Pantropy is a faction-based, SciFi-themed mech-game  for PC and is, at the time of writing, in&#46;&#46;&#46;]]></description>
		</item>
		<item>
		<title>Streamlined Photon Product Portfolio: TRUESYNC fuses into QUANTUM, THUNDER Development Ceased</title>
		<link>https://blog.photonengine.com/2018/01/streamlined-photon-product-portfolio/</link>
		<comments>https://blog.photonengine.com/2018/01/streamlined-photon-product-portfolio/#comments</comments>
		<pubDate>Tue, 23 Jan 2018 09:23:36 +0000</pubDate>
		<dc:creator><![CDATA[Robert]]></dc:creator>
				<category><![CDATA[Photon]]></category>

		<guid isPermaLink="false">http://blog.photonengine.com/?p=3957</guid>
		<description><![CDATA[<img width="360" height="270" src="https://blog.photonengine.com/wp-content/uploads/2018/01/1802_blog_teaser_productsNEW-360x270.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" srcset="https://blog.photonengine.com/wp-content/uploads/2018/01/1802_blog_teaser_productsNEW-360x270.jpg 360w, https://blog.photonengine.com/wp-content/uploads/2018/01/1802_blog_teaser_productsNEW-150x112.jpg 150w, https://blog.photonengine.com/wp-content/uploads/2018/01/1802_blog_teaser_productsNEW-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2018/01/1802_blog_teaser_productsNEW-320x240.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2018/01/1802_blog_teaser_productsNEW.jpg 475w" sizes="(max-width: 360px) 100vw, 360px" />In the last two years we introduced new products to our portfolio to better tackle the different challenges in multiplayer development. But with the growing portfolio it became more difficult for our customers to&#46;&#46;&#46;]]></description>
		<wfw:commentRss>https://blog.photonengine.com/2018/01/streamlined-photon-product-portfolio/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Photon Quantum &#8211; Join the Multiplayer Revolution</title>
		<link>https://blog.photonengine.com/2017/12/photon-quantum/</link>
		<pubDate>Thu, 21 Dec 2017 12:02:48 +0000</pubDate>
		<dc:creator><![CDATA[Robert]]></dc:creator>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon Quantum]]></category>
		<category><![CDATA[Quantum]]></category>

		<guid isPermaLink="false">http://blog.photonengine.com/?p=3862</guid>
		<description><![CDATA[<img width="360" height="270" src="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_Quantum-2-360x270.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Photon Quantum" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" srcset="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_Quantum-2.jpg 360w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_Quantum-2-150x113.jpg 150w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_Quantum-2-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_Quantum-2-320x240.jpg 320w" sizes="(max-width: 360px) 100vw, 360px" />Introducing Photon Quantum Quantum revolutionizes the way fast-paced multiplayer games are build. A revolution is always started by a few leaders and we spent over 2.5 years to develop Quantum before we gave it&#46;&#46;&#46;]]></description>
		</item>
		<item>
		<title>Buggy Blasters – Multiplayer HoloLens Considerations</title>
		<link>https://blog.photonengine.com/2017/12/buggy-blasters-hololens/</link>
		<pubDate>Thu, 21 Dec 2017 12:01:14 +0000</pubDate>
		<dc:creator><![CDATA[Falco Gress]]></dc:creator>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[MR]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://blog.photonengine.com/?p=3882</guid>
		<description><![CDATA[<img width="360" height="270" src="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-360x270.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" srcset="https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2.jpg 360w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-150x113.jpg 150w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/12/1712_Blog_BuggyBlaster-2-320x240.jpg 320w" sizes="(max-width: 360px) 100vw, 360px" />This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology. PreviewLabs was&#46;&#46;&#46;]]></description>
		</item>
		<item>
		<title>SDK Release: Windows SDK v4.1.8.3</title>
		<link>https://blog.photonengine.com/2017/12/sdk-release-windows-sdk-v4-1-8-3/</link>
		<pubDate>Fri, 01 Dec 2017 16:56:50 +0000</pubDate>
		<dc:creator><![CDATA[Falco Gress]]></dc:creator>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Photon Clients]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://blog.photonengine.com/?p=3864</guid>
		<description><![CDATA[<img width="360" height="234" src="https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-360x234.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="SDK Update" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" srcset="https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-360x234.jpg 360w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-160x104.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-320x208.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-520x338.jpg 520w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-720x468.jpg 720w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-980x637.jpg 980w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-150x98.jpg 150w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-768x499.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social.jpg 1000w" sizes="(max-width: 360px) 100vw, 360px" />Changes in Windows SDK v4.1.8.3 Notable changes since 4.1.8.1: Starting with version 4.1.8.3 the SDK supports the use of Visual Studio 2017. Download from https://www.photonengine.com/sdks#realtimewindows ]]></description>
		</item>
		<item>
		<title>Tome of Heroes – Making a Game by Yourself</title>
		<link>https://blog.photonengine.com/2017/11/tome-of-heroes-making-a-game-by-yourself/</link>
		<pubDate>Fri, 17 Nov 2017 14:35:32 +0000</pubDate>
		<dc:creator><![CDATA[Falco Gress]]></dc:creator>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon PUN]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Unity Networking]]></category>
		<category><![CDATA[PUN]]></category>

		<guid isPermaLink="false">http://blog.photonengine.com/?p=3815</guid>
		<description><![CDATA[<img width="360" height="210" src="https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-360x210.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" srcset="https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-360x210.jpg 360w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-150x87.jpg 150w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-160x93.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1-320x187.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2017/11/x_tomeofheroes-1.jpg 475w" sizes="(max-width: 360px) 100vw, 360px" />This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It&#8217;s set in&#46;&#46;&#46;]]></description>
		</item>
		<item>
		<title>Photon Bolt: Fair Pricing or &#8220;Shameless money-grab&#8221;?</title>
		<link>https://blog.photonengine.com/2017/10/photon-bolt-fair-pricing-or-shameless-money-grab/</link>
		<comments>https://blog.photonengine.com/2017/10/photon-bolt-fair-pricing-or-shameless-money-grab/#comments</comments>
		<pubDate>Thu, 26 Oct 2017 10:16:55 +0000</pubDate>
		<dc:creator><![CDATA[Robert]]></dc:creator>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Bolt]]></category>
		<category><![CDATA[Pricing]]></category>

		<guid isPermaLink="false">http://blog.photonengine.com/?p=3712</guid>
		<description><![CDATA[<img width="360" height="270" src="https://blog.photonengine.com/wp-content/uploads/2017/10/1711_Blog_Bolt-Pricing-1-360x270.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" srcset="https://blog.photonengine.com/wp-content/uploads/2017/10/1711_Blog_Bolt-Pricing-1.jpg 360w, https://blog.photonengine.com/wp-content/uploads/2017/10/1711_Blog_Bolt-Pricing-1-150x113.jpg 150w, https://blog.photonengine.com/wp-content/uploads/2017/10/1711_Blog_Bolt-Pricing-1-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/10/1711_Blog_Bolt-Pricing-1-320x240.jpg 320w" sizes="(max-width: 360px) 100vw, 360px" />&#8220;On coming out of Beta, Photon have now decided that not only relayed clients but also fully peer-peer connected players will use up CCU allowances, which the developer has to pay for. So one&#46;&#46;&#46;]]></description>
		<wfw:commentRss>https://blog.photonengine.com/2017/10/photon-bolt-fair-pricing-or-shameless-money-grab/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SDK Release: PUN v.1.87</title>
		<link>https://blog.photonengine.com/2017/10/sdk-release-pun-v-1-87/</link>
		<pubDate>Thu, 19 Oct 2017 10:27:02 +0000</pubDate>
		<dc:creator><![CDATA[Falco Gress]]></dc:creator>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Unity 3D]]></category>

		<guid isPermaLink="false">http://blog.photonengine.com/?p=3800</guid>
		<description><![CDATA[<img width="360" height="234" src="https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-360x234.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="SDK Update" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" srcset="https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-360x234.jpg 360w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-160x104.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-320x208.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-520x338.jpg 520w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-720x468.jpg 720w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-980x637.jpg 980w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-150x98.jpg 150w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-768x499.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social.jpg 1000w" sizes="(max-width: 360px) 100vw, 360px" />Changes in PUN v1.87 Notable changes since 1.86: Fixes to demos and websocket implementation Performance update to RPC calls New selectable region Russia Download from https://www.assetstore.unity3d.com/en/#!/content/1786]]></description>
		</item>
		<item>
		<title>Bannermen, a Classic RTS Game Using Lockstep with Photon and Unreal Engine</title>
		<link>https://blog.photonengine.com/2017/09/bannermen-a-classic-rts-game-using-lockstep-with-photon-and-unreal-engine/</link>
		<pubDate>Thu, 28 Sep 2017 15:49:53 +0000</pubDate>
		<dc:creator><![CDATA[Falco Gress]]></dc:creator>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Dev Story]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Lockstep]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[UE]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://blog.photonengine.com/?p=3721</guid>
		<description><![CDATA[<img width="360" height="270" src="https://blog.photonengine.com/wp-content/uploads/2017/09/1710_Blog_Bannermen-1-360x270.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" srcset="https://blog.photonengine.com/wp-content/uploads/2017/09/1710_Blog_Bannermen-1.jpg 360w, https://blog.photonengine.com/wp-content/uploads/2017/09/1710_Blog_Bannermen-1-150x113.jpg 150w, https://blog.photonengine.com/wp-content/uploads/2017/09/1710_Blog_Bannermen-1-160x120.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2017/09/1710_Blog_Bannermen-1-320x240.jpg 320w" sizes="(max-width: 360px) 100vw, 360px" />This guest post was written by Christoffer Andersson, co-founder and software architect at Pathos Interactive. Pathos Interactive is a game studio headquartered in Mölndal, Sweden. The studio was founded in 2015 and are currently developing&#46;&#46;&#46;]]></description>
		</item>
		<item>
		<title>SDK Release: Switch PUN Addon v1.86</title>
		<link>https://blog.photonengine.com/2017/09/sdk-release-switch-pun-addon-v1-86/</link>
		<pubDate>Thu, 21 Sep 2017 12:24:03 +0000</pubDate>
		<dc:creator><![CDATA[Falco Gress]]></dc:creator>
				<category><![CDATA[Photon]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Photon Clients]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Switch]]></category>

		<guid isPermaLink="false">http://blog.photonengine.com/?p=3707</guid>
		<description><![CDATA[<img width="360" height="234" src="https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-360x234.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="SDK Update" style="display: block; margin-bottom: 5px; clear:both;max-width: 100%;" srcset="https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-360x234.jpg 360w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-160x104.jpg 160w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-320x208.jpg 320w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-520x338.jpg 520w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-720x468.jpg 720w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-980x637.jpg 980w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-150x98.jpg 150w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social-768x499.jpg 768w, https://blog.photonengine.com/wp-content/uploads/2016/10/SDK-Social.jpg 1000w" sizes="(max-width: 360px) 100vw, 360px" />You must be logged in and a verified Nintendo Switch developer to download this PUN addon.]]></description>
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