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	<title>Fatal Exception Studios</title>
	<link>http://blog.fatal-exception.co.uk</link>
	<description>Flash, Zinc and Game Development</description>
	<pubDate>Fri, 10 Oct 2008 19:03:51 +0000</pubDate>
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		<title>dPanel Class</title>
		<link>http://feeds.feedburner.com/~r/fatal-exception/~3/417071317/</link>
		<comments>http://blog.fatal-exception.co.uk/?p=31#comments</comments>
		<pubDate>Fri, 10 Oct 2008 19:03:51 +0000</pubDate>
		<dc:creator>Dark Vyper</dc:creator>
		
		<category><![CDATA[ActionScript]]></category>

		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://blog.fatal-exception.co.uk/?p=31</guid>
		<description><![CDATA[As stated in a previous post, I've renamed the original dPanel to dLogger and now have a new class which I have given the name of dPanel.
While the dLogger is good for tracing information so that you can view it, during development of a couple of personal projects I've seen the need to create another [...]]]></description>
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		<feedburner:origLink>http://blog.fatal-exception.co.uk/?p=31</feedburner:origLink></item>
		<item>
		<title>Animated Scores Enumerator in Flash</title>
		<link>http://feeds.feedburner.com/~r/fatal-exception/~3/410134897/</link>
		<comments>http://blog.fatal-exception.co.uk/?p=30#comments</comments>
		<pubDate>Fri, 03 Oct 2008 10:27:46 +0000</pubDate>
		<dc:creator>Dark Vyper</dc:creator>
		
		<category><![CDATA[ActionScript]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://blog.fatal-exception.co.uk/?p=30</guid>
		<description><![CDATA[In one of the projects which I have been doing, I decided to put in an animated enumerator similar ones used in some arcade style games.  It was actually very easy to set up when using a tween class.
The following example has five TextFields. When you click the 'Start Animation' button,  the number [...]]]></description>
		<wfw:commentRss>http://blog.fatal-exception.co.uk/?feed=rss2&amp;p=30</wfw:commentRss>
		<feedburner:origLink>http://blog.fatal-exception.co.uk/?p=30</feedburner:origLink></item>
		<item>
		<title>dLogger Class</title>
		<link>http://feeds.feedburner.com/~r/fatal-exception/~3/403901104/</link>
		<comments>http://blog.fatal-exception.co.uk/?p=29#comments</comments>
		<pubDate>Fri, 26 Sep 2008 16:07:59 +0000</pubDate>
		<dc:creator>Dark Vyper</dc:creator>
		
		<category><![CDATA[ActionScript]]></category>

		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://blog.fatal-exception.co.uk/?p=29</guid>
		<description><![CDATA[This actually isn't a new class - I've created another class which I use for debugging and named that dPanel which I'll release soon. I felt that dLogger would be a more appropiate name for this class (the one originally called dPanel) and so I've renamed it.
An explanation of how to use it can be [...]]]></description>
		<wfw:commentRss>http://blog.fatal-exception.co.uk/?feed=rss2&amp;p=29</wfw:commentRss>
		<feedburner:origLink>http://blog.fatal-exception.co.uk/?p=29</feedburner:origLink></item>
		<item>
		<title>Zinc Resizing Instance Example</title>
		<link>http://feeds.feedburner.com/~r/fatal-exception/~3/402847404/</link>
		<comments>http://blog.fatal-exception.co.uk/?p=28#comments</comments>
		<pubDate>Thu, 25 Sep 2008 14:34:57 +0000</pubDate>
		<dc:creator>Dark Vyper</dc:creator>
		
		<category><![CDATA[Example]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Zinc]]></category>

		<guid isPermaLink="false">http://blog.fatal-exception.co.uk/?p=28</guid>
		<description><![CDATA[I've just uploaded a new example on the MDM File Exchange.
A common question asked on the MDM forum is how to resize a Zinc instance such as the Browser or MediaPlayer to match the size of the application's Form. By default, if you create a Zinc instance, when you increase the size of the Form [...]]]></description>
		<wfw:commentRss>http://blog.fatal-exception.co.uk/?feed=rss2&amp;p=28</wfw:commentRss>
		<feedburner:origLink>http://blog.fatal-exception.co.uk/?p=28</feedburner:origLink></item>
		<item>
		<title>HTML Hyperlink Handler Example</title>
		<link>http://feeds.feedburner.com/~r/fatal-exception/~3/402690867/</link>
		<comments>http://blog.fatal-exception.co.uk/?p=27#comments</comments>
		<pubDate>Thu, 25 Sep 2008 10:49:01 +0000</pubDate>
		<dc:creator>Dark Vyper</dc:creator>
		
		<category><![CDATA[ActionScript]]></category>

		<category><![CDATA[Example]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Zinc]]></category>

		<guid isPermaLink="false">http://blog.fatal-exception.co.uk/?p=27</guid>
		<description><![CDATA[I have uploaded a new example which deals with using HTML hyperlinks in your Flash applications to the MDM File Exchange.

Hyperlinks present in HTML formatted text displayed in a TextField can be used to execute custom functions. This example demonstrates how you can execute use this functionality to execute external assets such as PDF files [...]]]></description>
		<wfw:commentRss>http://blog.fatal-exception.co.uk/?feed=rss2&amp;p=27</wfw:commentRss>
		<feedburner:origLink>http://blog.fatal-exception.co.uk/?p=27</feedburner:origLink></item>
		<item>
		<title>New Zinc Update (3.0.9) Available</title>
		<link>http://feeds.feedburner.com/~r/fatal-exception/~3/400998121/</link>
		<comments>http://blog.fatal-exception.co.uk/?p=26#comments</comments>
		<pubDate>Tue, 23 Sep 2008 17:41:46 +0000</pubDate>
		<dc:creator>Dark Vyper</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[Zinc]]></category>

		<guid isPermaLink="false">http://blog.fatal-exception.co.uk/?p=26</guid>
		<description><![CDATA[I normally don't blog about the incremental updates for Zinc 3. However 3.0.9 is unique in that two new features have been introduced:
Localization - Yep, the text in the Zinc Builder UI can now be changed to 6 different languages! The text is translated by machine so it is bound to be imperfect. Please send [...]]]></description>
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		<feedburner:origLink>http://blog.fatal-exception.co.uk/?p=26</feedburner:origLink></item>
		<item>
		<title>Using Application.getEnvVar() to Retrieve System Information</title>
		<link>http://feeds.feedburner.com/~r/fatal-exception/~3/394027183/</link>
		<comments>http://blog.fatal-exception.co.uk/?p=25#comments</comments>
		<pubDate>Tue, 16 Sep 2008 09:03:15 +0000</pubDate>
		<dc:creator>Dark Vyper</dc:creator>
		
		<category><![CDATA[Tips]]></category>

		<category><![CDATA[Zinc]]></category>

		<guid isPermaLink="false">http://blog.fatal-exception.co.uk/?p=25</guid>
		<description><![CDATA[The Application.getEnvVar() and Application.setEnvVar() commands can be used in your Zinc applications to store global variables that every Form can access. I've found them very useful in my projects for storing temporary data without having to write to disk or use LocalConnection.
One thing which isn't documented is the fact that Application.getEnvVar() can access Windows' environment [...]]]></description>
		<wfw:commentRss>http://blog.fatal-exception.co.uk/?feed=rss2&amp;p=25</wfw:commentRss>
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		<item>
		<title>Zinc FTP Example</title>
		<link>http://feeds.feedburner.com/~r/fatal-exception/~3/386603709/</link>
		<comments>http://blog.fatal-exception.co.uk/?p=24#comments</comments>
		<pubDate>Mon, 08 Sep 2008 11:31:20 +0000</pubDate>
		<dc:creator>Dark Vyper</dc:creator>
		
		<category><![CDATA[Example]]></category>

		<category><![CDATA[Zinc]]></category>

		<guid isPermaLink="false">http://blog.fatal-exception.co.uk/?p=24</guid>
		<description><![CDATA[I've been meaning to upload an FTP example for Zinc 3 for some time. Well I've finally done it and it is available for download on the MDM File Exchange.

This example shows you how to login and download and upload files. I will post a more advanced example which shows you how to traverse folders [...]]]></description>
		<wfw:commentRss>http://blog.fatal-exception.co.uk/?feed=rss2&amp;p=24</wfw:commentRss>
		<feedburner:origLink>http://blog.fatal-exception.co.uk/?p=24</feedburner:origLink></item>
		<item>
		<title>Zinc Browser Example</title>
		<link>http://feeds.feedburner.com/~r/fatal-exception/~3/384050678/</link>
		<comments>http://blog.fatal-exception.co.uk/?p=23#comments</comments>
		<pubDate>Fri, 05 Sep 2008 09:49:18 +0000</pubDate>
		<dc:creator>Dark Vyper</dc:creator>
		
		<category><![CDATA[Example]]></category>

		<category><![CDATA[Zinc]]></category>

		<guid isPermaLink="false">http://blog.fatal-exception.co.uk/?p=23</guid>
		<description><![CDATA[Now that the Browser events bug is out of the way I've been able to upload the Simple Browser Example for ones to see.

This example contains functionality of most modern browsers. You can enter text in the Textbox and hit ENTER to proceed to that page. You can also advance forward or back one page [...]]]></description>
		<wfw:commentRss>http://blog.fatal-exception.co.uk/?feed=rss2&amp;p=23</wfw:commentRss>
		<feedburner:origLink>http://blog.fatal-exception.co.uk/?p=23</feedburner:origLink></item>
		<item>
		<title>Preliminary Quadtree Example in AS3</title>
		<link>http://feeds.feedburner.com/~r/fatal-exception/~3/367602677/</link>
		<comments>http://blog.fatal-exception.co.uk/?p=22#comments</comments>
		<pubDate>Sun, 17 Aug 2008 23:22:11 +0000</pubDate>
		<dc:creator>Dark Vyper</dc:creator>
		
		<category><![CDATA[ActionScript]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.fatal-exception.co.uk/?p=22</guid>
		<description><![CDATA[During development of my game (codenamed Mercury) I had hit a wall. I wanted to have a lot of objects moving around the screen at the same time and I needed a way to perform collision detection with all of those objects. All of you who have dealt with projects which require collision detection know [...]]]></description>
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