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	<title>Feature Creeps</title>
	
	<link>http://creeps.lineofaction.com</link>
	<description>An Insiders' Game Industry Blog</description>
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		<title>In Defense of Snobbery</title>
		<link>http://feedproxy.google.com/~r/featurecreeps/~3/iO2Hacd6i1A/</link>
		<comments>http://creeps.lineofaction.com/?p=1100#comments</comments>
		<pubDate>Thu, 11 Nov 2010 20:01:25 +0000</pubDate>
		<dc:creator>brandond</dc:creator>
				<category><![CDATA[Theory Thursday]]></category>
		<category><![CDATA[contrapasto]]></category>
		<category><![CDATA[critical analysis]]></category>
		<category><![CDATA[Greek sculpture]]></category>
		<category><![CDATA[Middle Earth]]></category>
		<category><![CDATA[snob]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://brandondayton.com/website/?p=1100</guid>
		<description><![CDATA[Okay, I&#8217;ve got a sure-fire formula that&#8217;s guaranteed to make you the most annoying guy (or gal) this weekend: after watching whatever movie you and your friends, your wife or your family wants to see, talk about why you hated it afterward. And don&#8217;t be general, make sure you go into all of the specific [...]]]></description>
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		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://creeps.lineofaction.com/?p=1100</feedburner:origLink></item>
		<item>
		<title>Get with the Programming</title>
		<link>http://feedproxy.google.com/~r/featurecreeps/~3/OePeKQWya_Q/</link>
		<comments>http://creeps.lineofaction.com/?p=1876#comments</comments>
		<pubDate>Wed, 10 Nov 2010 21:18:51 +0000</pubDate>
		<dc:creator>pkatz</dc:creator>
				<category><![CDATA[The Synergy Paradigm]]></category>
		<category><![CDATA[discipline]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[responsibilities]]></category>
		<category><![CDATA[roles]]></category>

		<guid isPermaLink="false">http://creeps.lineofaction.com/?p=1876</guid>
		<description><![CDATA[What does a programmer in the video game industry do?  This question comes up pretty frequently, and is incredibly difficult to answer, because the answer varies wildly depending on your context.  The answer can be anything from &#8220;sit in a dark room all day and write code&#8221; (if it&#8217;s my mother asking) to &#8220;work in [...]]]></description>
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		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://creeps.lineofaction.com/?p=1876</feedburner:origLink></item>
		<item>
		<title>How to Train Your Animator</title>
		<link>http://feedproxy.google.com/~r/featurecreeps/~3/vj7EuJqNL70/</link>
		<comments>http://creeps.lineofaction.com/?p=1833#comments</comments>
		<pubDate>Sat, 06 Nov 2010 20:23:45 +0000</pubDate>
		<dc:creator>ryany</dc:creator>
				<category><![CDATA[Keyframe]]></category>

		<guid isPermaLink="false">http://creeps.lineofaction.com/?p=1833</guid>
		<description><![CDATA[Letters of Note recently posted a 1935 memo from Walt Disney to Don Graham, a teacher at the Chouinard Art Institute1. The document is 8 pages long and cites a lot of specific examples that Disney wished Graham to teach animation students passing through the Chouinard program. Peppered throughout the document, however, are bits of classic [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>What We Can Learn From Fighting Games: Double Impact</title>
		<link>http://feedproxy.google.com/~r/featurecreeps/~3/FoE6U8UwAAg/</link>
		<comments>http://creeps.lineofaction.com/?p=1767#comments</comments>
		<pubDate>Wed, 03 Nov 2010 03:51:04 +0000</pubDate>
		<dc:creator>xavig</dc:creator>
				<category><![CDATA[The Raging Spaniard]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Chess]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[sociology]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://creeps.lineofaction.com/?p=1767</guid>
		<description><![CDATA[In part one I made an introduction to what happened to the games industry in the early 90&#8242;s. In part two, I explore how fighting games exploded onto the market and made a number of innovations that severely affected videogame design, no matter the genre. 6 BUTTON LAYOUT This aspect added the rock-paper-scissors element to the genre. [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Engage the Audience: Mystery</title>
		<link>http://feedproxy.google.com/~r/featurecreeps/~3/JWuSsSRihFQ/</link>
		<comments>http://creeps.lineofaction.com/?p=1022#comments</comments>
		<pubDate>Thu, 28 Oct 2010 16:01:44 +0000</pubDate>
		<dc:creator>brandond</dc:creator>
				<category><![CDATA[Theory Thursday]]></category>
		<category><![CDATA[Bryan Singer]]></category>
		<category><![CDATA[C.S. Lewis]]></category>
		<category><![CDATA[Carl Dreyer]]></category>
		<category><![CDATA[Godfather]]></category>
		<category><![CDATA[J.J. Abrams]]></category>
		<category><![CDATA[mystery]]></category>
		<category><![CDATA[Peter Weir]]></category>
		<category><![CDATA[Picnic At Hanging Rock]]></category>
		<category><![CDATA[Usual Suspects]]></category>

		<guid isPermaLink="false">http://brandondayton.com/website/?p=1022</guid>
		<description><![CDATA[Although I don&#8217;t have a good citation for it, Carl Dreyer is supposed to have said that the primary role of a director is to engage the audience. What does it mean to engage the audience? It means to give them something that makes them want sit on the edge of their seat and keep [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Super-rational</title>
		<link>http://feedproxy.google.com/~r/featurecreeps/~3/kpqKGwDAItM/</link>
		<comments>http://creeps.lineofaction.com/?p=1812#comments</comments>
		<pubDate>Wed, 27 Oct 2010 04:59:02 +0000</pubDate>
		<dc:creator>ryany</dc:creator>
				<category><![CDATA[Keyframe]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Cooperation]]></category>
		<category><![CDATA[game theory]]></category>
		<category><![CDATA[logic]]></category>

		<guid isPermaLink="false">http://creeps.lineofaction.com/?p=1812</guid>
		<description><![CDATA[It&#8217;s happened to everyone: you&#8217;re walking down the street and you see that you are in the path of another oncoming pedestrian. He notices you&#8217;re in his way as well and you both attempt to quickly negotiate, through an awkward dance of sidestepping, a path that will avoid the predicted sidewalk collision. Taa-daa! You&#8217;ve just [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Idol Worship</title>
		<link>http://feedproxy.google.com/~r/featurecreeps/~3/QVoCSlRKQpo/</link>
		<comments>http://creeps.lineofaction.com/?p=1786#comments</comments>
		<pubDate>Sat, 23 Oct 2010 22:52:17 +0000</pubDate>
		<dc:creator>pkatz</dc:creator>
				<category><![CDATA[The Synergy Paradigm]]></category>
		<category><![CDATA[idols]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[teachers]]></category>

		<guid isPermaLink="false">http://creeps.lineofaction.com/?p=1786</guid>
		<description><![CDATA[There has been a lot of talk on Feature Creeps recently about artistic idols.  As a programmer, it got me thinking about my programming idols, and, well, the list is empty.  I have known since high school that I wanted to be a programmer, but I can’t name a single (famous) programmer that I ever [...]]]></description>
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		<slash:comments>162</slash:comments>
		<feedburner:origLink>http://creeps.lineofaction.com/?p=1786</feedburner:origLink></item>
		<item>
		<title>What We Can Learn From Fighting Games: Episode One</title>
		<link>http://feedproxy.google.com/~r/featurecreeps/~3/HOINYeIphLI/</link>
		<comments>http://creeps.lineofaction.com/?p=1705#comments</comments>
		<pubDate>Thu, 21 Oct 2010 04:36:00 +0000</pubDate>
		<dc:creator>xavig</dc:creator>
				<category><![CDATA[The Raging Spaniard]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Chess]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[sociology]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://creeps.lineofaction.com/?p=1705</guid>
		<description><![CDATA[Fighting games are the Chess of my generation. Yes, you could argue that it should be StarCraft, but I don&#8217;t see you writing an article about it (and besides, you&#8217;re wrong. StarCraft is the new Risk, or Battleship, so there) This is going to be split in a few parts, but first, a brief history [...]]]></description>
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		<slash:comments>23</slash:comments>
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		<item>
		<title>MoCap in the Crossfire — The Bad and the…Summary</title>
		<link>http://feedproxy.google.com/~r/featurecreeps/~3/PkkDkOTwwYc/</link>
		<comments>http://creeps.lineofaction.com/?p=1732#comments</comments>
		<pubDate>Sat, 16 Oct 2010 23:39:15 +0000</pubDate>
		<dc:creator>ryany</dc:creator>
				<category><![CDATA[Keyframe]]></category>

		<guid isPermaLink="false">http://creeps.lineofaction.com/?p=1732</guid>
		<description><![CDATA[Last week I talked about the benefits of Motion Capture technology in the game industry: it’s cheap, it’s fast, and it’s extensible. This week I’m going pull back the curtain and expose the dark side of MoCap &#8212; its weaknesses and drawbacks. Then I’ll summarize the two articles and point to some further resources for [...]]]></description>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>An Appeal for the Epic Character</title>
		<link>http://feedproxy.google.com/~r/featurecreeps/~3/q1JRYFXx0Sw/</link>
		<comments>http://creeps.lineofaction.com/?p=997#comments</comments>
		<pubDate>Thu, 14 Oct 2010 16:17:41 +0000</pubDate>
		<dc:creator>brandond</dc:creator>
				<category><![CDATA[Theory Thursday]]></category>
		<category><![CDATA[Bertol Brecht]]></category>
		<category><![CDATA[Darth Vader]]></category>
		<category><![CDATA[Epic Theatre]]></category>
		<category><![CDATA[Gandalf]]></category>
		<category><![CDATA[Javert]]></category>
		<category><![CDATA[Judge Dredd]]></category>
		<category><![CDATA[Robert McKee]]></category>
		<category><![CDATA[Tarkovsky]]></category>
		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[The Empire Strikes Back]]></category>
		<category><![CDATA[Willy Wonka]]></category>

		<guid isPermaLink="false">http://brandondayton.com/website/?p=997</guid>
		<description><![CDATA[The other day I watched Tim Burton&#8217;s adaptation of Charlie and the Chocolate Factory, and while there was much I enjoyed about the film (particularly Deep Roy) something just didn&#8217;t sit well. Although the visuals were stunning, it didn&#8217;t have the same feeling of awe and mystery that the book had. I think there were [...]]]></description>
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		<slash:comments>0</slash:comments>
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