<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8469886304200876877</atom:id><lastBuildDate>Fri, 01 Nov 2024 10:41:31 +0000</lastBuildDate><category>flash monkey island</category><title>Flash Secret of Monkey Island</title><description>Flash fangame of The Secret of Monkey Island</description><link>http://flashsecretmi.blogspot.com/</link><managingEditor>noreply@blogger.com (iGN)</managingEditor><generator>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8469886304200876877.post-8687338269983265068</guid><pubDate>Tue, 01 Apr 2008 15:49:00 +0000</pubDate><atom:updated>2008-04-19T02:58:04.071-03:00</atom:updated><title>XFlash Gamer</title><description>XFlash Gamer it&#39;s ready to everyone who wants to try it and develop new games. Take a look at:&lt;br /&gt;&lt;a href=&quot;http://www.xflashgamer.com.ar&quot;&gt;http://www.xflashgamer.com.ar&lt;/a&gt;</description><link>http://flashsecretmi.blogspot.com/2008/04/xflash-gamer.html</link><author>noreply@blogger.com (iGN)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8469886304200876877.post-8657102020764379410</guid><pubDate>Fri, 21 Mar 2008 19:54:00 +0000</pubDate><atom:updated>2008-03-21T17:04:27.329-03:00</atom:updated><title>Next stage: Game Language</title><description>Hello! &lt;br /&gt;I&#39;m back with some news. Right now, I&#39;m working on the game engine to make it more flexible to extend it to a game language. I like the idea to release this engine for the community and see some games done by others. The language will be very simple, you don&#39;t need to know about programming languages, it&#39;s XML, intuitive tags like: &lt;span style=&quot;font-weight:bold;&quot;&gt;text,  anim&lt;/span&gt; ,etc. Also I&#39;m working on a tag:  &lt;span style=&quot;font-weight:bold;&quot;&gt;resource&lt;/span&gt; that brings the possibility to load external resources like Flash movieclips, images, sounds, videos?.&lt;br /&gt;Keep in touch!&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www1.istockphoto.com/file_thumbview_approve/3547734/2/istockphoto_3547734_vector_v8_engine.jpg&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px;&quot; src=&quot;http://www1.istockphoto.com/file_thumbview_approve/3547734/2/istockphoto_3547734_vector_v8_engine.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;</description><link>http://flashsecretmi.blogspot.com/2008/03/next-stage-game-language.html</link><author>noreply@blogger.com (iGN)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8469886304200876877.post-93855685507055493</guid><pubDate>Thu, 06 Mar 2008 17:10:00 +0000</pubDate><atom:updated>2008-03-06T15:32:56.777-02:00</atom:updated><title>First demo</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCIVCeQxh2-R8bNqCcu4zJo_XQgPIHg2Sz147kzZOrvNBeILcbijZ_PH1hEUWDdDcLJfsdShiXqS_hek6-aAPeMt1cd7TeNtPlXN_WacUNANoZho9s4wOP52gnoiT6TKiH8ULa-fHrZjxA/s1600-h/demotitle.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCIVCeQxh2-R8bNqCcu4zJo_XQgPIHg2Sz147kzZOrvNBeILcbijZ_PH1hEUWDdDcLJfsdShiXqS_hek6-aAPeMt1cd7TeNtPlXN_WacUNANoZho9s4wOP52gnoiT6TKiH8ULa-fHrZjxA/s320/demotitle.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5174679392149154386&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Today I&#39;m releasing the first demo of &lt;span style=&quot;font-weight: bold;&quot;&gt;Flash Secret of Monkey Island&lt;/span&gt;. For curious, the engine works with xml, so all that you will see is dynamically loaded from an XML (Graphic sequences, dialogs, conditions, actions,...).&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.voon.com.ar/flashsecretmi/&quot; target=&quot;_blank&quot;&gt;http://www.voon.com.ar/flashsecretmi/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Enjoy and comment.</description><link>http://flashsecretmi.blogspot.com/2008/03/first-demo.html</link><author>noreply@blogger.com (iGN)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCIVCeQxh2-R8bNqCcu4zJo_XQgPIHg2Sz147kzZOrvNBeILcbijZ_PH1hEUWDdDcLJfsdShiXqS_hek6-aAPeMt1cd7TeNtPlXN_WacUNANoZho9s4wOP52gnoiT6TKiH8ULa-fHrZjxA/s72-c/demotitle.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8469886304200876877.post-2044268935218074434</guid><pubDate>Tue, 04 Mar 2008 03:44:00 +0000</pubDate><atom:updated>2008-03-04T01:55:06.413-02:00</atom:updated><title>Virtual Machine status</title><description>It&#39;s me again with the latests news. I&#39;ve added Conditions with multiple variables on each one.&lt;br /&gt;I&#39;ll try to release a demo in few days.</description><link>http://flashsecretmi.blogspot.com/2008/03/virtual-machine-status.html</link><author>noreply@blogger.com (iGN)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8469886304200876877.post-3376357942844302778</guid><pubDate>Mon, 03 Mar 2008 03:57:00 +0000</pubDate><atom:updated>2008-03-03T01:58:26.172-02:00</atom:updated><title>Actions and Conditions</title><description>Today I&#39;ve added to new classes to the engine:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Actions&lt;/li&gt;&lt;li&gt;Conditions &lt;span style=&quot;font-style: italic;&quot;&gt;(work in progress).&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;So, now Guybrush has point and click actions!&lt;br /&gt;I&#39;m working with the conditions to enable a flexible use of them in the xml.</description><link>http://flashsecretmi.blogspot.com/2008/03/actions-and-conditions.html</link><author>noreply@blogger.com (iGN)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8469886304200876877.post-5241541735529660731</guid><pubDate>Sat, 01 Mar 2008 15:09:00 +0000</pubDate><atom:updated>2008-03-01T14:41:37.991-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">flash monkey island</category><title>Welcome!!</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0a7qQ3E58suDiFi-e0FE0QlqeXQpadyAR4uD2d1j3_7zgLBX_BT20NHXWAUhtpsvUHjDRUTaUjIQ1_HbnrreIChjt9bngMukpa2pxREvgAjIeKeqJoK0mR4Wyd3Vbxr_64MRp9X0XWJ9I/s1600-h/guybrush.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0a7qQ3E58suDiFi-e0FE0QlqeXQpadyAR4uD2d1j3_7zgLBX_BT20NHXWAUhtpsvUHjDRUTaUjIQ1_HbnrreIChjt9bngMukpa2pxREvgAjIeKeqJoK0mR4Wyd3Vbxr_64MRp9X0XWJ9I/s320/guybrush.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5172814264243321026&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;This is my first post of &lt;span style=&quot;font-weight: bold;&quot;&gt;Flash Secret of Monkey Island&lt;/span&gt;. But... what is it?, well, I got up yesterday and started thinking in a very basic adventure engine/game of Monkey Island based on the comic of &lt;a href=&quot;http://www.worldofmi.com/features/comics/vink/&quot;&gt;Paco Vink&lt;/a&gt;. So I&#39;ve started the project with Flash actionscript. The game engine works with a very simple scripting language in xml, now supporting:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Scenarios&lt;/li&gt;&lt;li&gt;Animations&lt;/li&gt;&lt;li&gt;Text dialogs&lt;/li&gt;&lt;li&gt;and today action clicks?&lt;/li&gt;&lt;/ul&gt;PS: I&#39;m trying to contact to Paco Vink to get permission to use his artwork in this fangame, if anyone can tell him I&#39;ll be thankful.</description><link>http://flashsecretmi.blogspot.com/2008/03/welcome.html</link><author>noreply@blogger.com (iGN)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0a7qQ3E58suDiFi-e0FE0QlqeXQpadyAR4uD2d1j3_7zgLBX_BT20NHXWAUhtpsvUHjDRUTaUjIQ1_HbnrreIChjt9bngMukpa2pxREvgAjIeKeqJoK0mR4Wyd3Vbxr_64MRp9X0XWJ9I/s72-c/guybrush.jpg" height="72" width="72"/><thr:total>0</thr:total></item></channel></rss>