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<channel>
	<title>FPSTrainers Blog - Competitive  Esports, News, Reviews, Interviews, Tips and Techniques.</title>
	<link>http://www.fpstrainersblog.com</link>
	<description>Everything Esports</description>
	<pubDate>Sat, 01 Mar 2008 03:54:32 +0000</pubDate>
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			<image><url>http://www.feedburner.com/fb/images/pub/fb_pwrd.gif</url></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/FPSTrainers" type="application/rss+xml" /><feedburner:emailServiceId>FPSTrainers</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2FFPSTrainers" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FFPSTrainers" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Ffeeds.feedburner.com%2FFPSTrainers" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/FPSTrainers" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FFPSTrainers" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FFPSTrainers" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FFPSTrainers" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><item>
		<title>The Gamers’ Edge: Communication</title>
		<link>http://feedproxy.google.com/~r/FPSTrainers/~3/UK3C6wx4b_Q/</link>
		<comments>http://www.fpstrainersblog.com/the-gamers-edge-communication/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 20:54:24 +0000</pubDate>
		<dc:creator>Devon</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://www.fpstrainersblog.com/the-gamers-edge-communication/</guid>
		<description><![CDATA[ 
Communication
Every employer will agree that one of the keys to success in any business atmosphere is communication. For people to work well together, they must be able to efficiently communicate problems, in order to find quicker and better solutions. Communication also allows people in a working environment to have better relationships with one-another, but [...]]]></description>
			<content:encoded><![CDATA[<h2> <img src="../images/comm.jpg" /></h2>
<h2>Communication</h2>
<p>Every employer will agree that one of the keys to success in any business atmosphere is communication. For people to work well together, they must be able to efficiently communicate problems, in order to find quicker and better solutions. Communication also allows people in a working environment to have better relationships with one-another, but we’ll address that issue later. <a href="http://www.fpstrainersblog.com/the-gamers-edge-communication/#more-75" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>Ignite The Flame: A Split E-Sports Community</title>
		<link>http://feedproxy.google.com/~r/FPSTrainers/~3/wkMMr2t1_bA/</link>
		<comments>http://www.fpstrainersblog.com/the-rise-the-split-the-fall-and-the-fix/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 20:38:24 +0000</pubDate>
		<dc:creator>hellscream</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://www.fpstrainersblog.com/the-rise-the-split-the-fall-and-the-fix/</guid>
		<description><![CDATA[As an American Counter-Strike or Counter-Strike: Source player, most of us have seen the split between the community as well as the slowly diminishing competitive play that 1.6 players and teams used to have.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.fpstrainersblog.com/images/flame.jpg" height="200" width="290" />As an American Counter-Strike or Counter-Strike: Source player, most of us have seen the split between the community as well as the slowly diminishing competitive play that 1.6 players and teams used to have. <a href="http://www.fpstrainersblog.com/the-rise-the-split-the-fall-and-the-fix/#more-72" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>5 Tips to Prepare For A Match</title>
		<link>http://feedproxy.google.com/~r/FPSTrainers/~3/L67i8f2DkVU/</link>
		<comments>http://www.fpstrainersblog.com/5-tips-to-improve-your-match-time-game/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 19:54:38 +0000</pubDate>
		<dc:creator>hellscream</dc:creator>
		
		<category><![CDATA[Free tips and techniques]]></category>

		<guid isPermaLink="false">http://www.fpstrainersblog.com/5-tips-to-improve-your-match-time-game/</guid>
		<description><![CDATA[ 
Not every player has the innate ability to magically deal with nerves and adrenaline. For many competitive gamers, this is the main difference between a pub server or scrimmage, and a meaningful match. While there is no set way to move past this, here are five helpful tips and tricks to dealing with the [...]]]></description>
			<content:encoded><![CDATA[<h1> <img src="../images/stressed.jpg" /></h1>
<p>Not every player has the innate ability to magically deal with nerves and adrenaline. For many competitive gamers, this is the main difference between a pub server or scrimmage, and a meaningful match. While there is no set way to move past this, here are five helpful tips and tricks to dealing with the jitters before and during a match. <a href="http://www.fpstrainersblog.com/5-tips-to-improve-your-match-time-game/#more-71" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>Deathmatching: Effective, or non-sense?</title>
		<link>http://feedproxy.google.com/~r/FPSTrainers/~3/FH_NFKgHFQQ/</link>
		<comments>http://www.fpstrainersblog.com/deathmatching-effective-or-non-sense/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 21:53:29 +0000</pubDate>
		<dc:creator>eklipz</dc:creator>
		
		<category><![CDATA[Community Discussion]]></category>

		<guid isPermaLink="false">http://www.fpstrainersblog.com/deathmatching-effective-or-non-sense/</guid>
		<description><![CDATA[I think everyone will agree deathmatching is entertaining. It’s always fun to deathmatch, it gives you a sense of freedom. Freedom to run guns blazing through a map without the worry of death. However, the question remains: Is deathmatching effective from the competitive gamers vantage point?
The argument stands. Will deathmatching help your aim and contribute [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">I think everyone will agree deathmatching is entertaining. It’s always fun to deathmatch, it gives you a sense of freedom. Freedom to run guns blazing through a map without the worry of death. However, the question remains: Is deathmatching effective from the competitive gamers vantage point?</p>
<p class="MsoNormal">The argument stands. Will deathmatching help your aim and contribute to better gun control when firing your weapon? <span></span>Many think so, I have to agree. Like anything in life, the more you do something the better you get. Why then do I see players continue to hound deathmatching, ranting about the ineffectiveness it causes in the competitive gamers mind. One point comes to mind, considering there is no &#8220;downtime&#8221; in deathmatch, it causes the player to act in a chaotic, non-tactical fashion. Of course there is the possibly this playing style will carry over in matches, or scrims.</p>
<p class="MsoNormal">My take on deathmatch is; restrict the amount of deathmatch you play, yet deathmatch continuously. There are many useful skills you will learn from deathmatch, just as there are un-useful ones.</p>
<p class="MsoNormal"><strong>Share Your Opinion - Do you think deathmatch is effective, if so, how should it be used?</strong></p>
]]></content:encoded>
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		<item>
		<title>Is Realistic Game Play Better or Worse?</title>
		<link>http://feedproxy.google.com/~r/FPSTrainers/~3/d-koP8nVli8/</link>
		<comments>http://www.fpstrainersblog.com/is-realistic-game-play-better-or-worse/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 21:53:23 +0000</pubDate>
		<dc:creator>eklipz</dc:creator>
		
		<category><![CDATA[Community Discussion]]></category>

		<guid isPermaLink="false">http://www.fpstrainersblog.com/is-realistic-game-play-better-or-worse/</guid>
		<description><![CDATA[Is realistic game play better or worse? This has been discussed for a long time, but lately it&#8217;s on fire with the introduction of Counter Strike: Source being endorsed by the CGS, and the majority of top Counter Strike teams making the switch. Players quickly noticed you couldn’t do a lot of things in Source [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Is realistic game play better or worse? This has been discussed for a long time, but lately it&#8217;s on fire with the introduction of Counter Strike: Source being endorsed by the CGS, and the majority of top Counter Strike teams making the switch. Players quickly noticed you couldn’t do a lot of things in Source that you could in 1.6. The reason for this is Valve wanted to make Source more, realistic.</p>
<p class="MsoNormal">In Counter Strike 1.6 you can shoot through brick walls, metal walls, concrete walls, and stone walls giving it a unique feel, but most certainly taking away from the realism.</p>
<p class="MsoNormal">Now that players are switching to source, it seems the realism can be quite frustrating. Not because they dislike the idea of realistic video games but rather by moving towards realistic game play, they were forced to make significant changes. And like the saying goes, don’t fix something that isn’t broken.</p>
<p class="MsoNormal"><strong>Share you opinion - do you think Valves decision to introduce realistic game play was a good move, or do you prefer the old style? </strong></p>
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		<title>Would you wait in line overnight for a video game?</title>
		<link>http://feedproxy.google.com/~r/FPSTrainers/~3/JjIfv34eB_M/</link>
		<comments>http://www.fpstrainersblog.com/would-you-wait-in-line-overnight-for-a-video-game/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 21:52:10 +0000</pubDate>
		<dc:creator>eklipz</dc:creator>
		
		<category><![CDATA[Community Discussion]]></category>

		<guid isPermaLink="false">http://www.fpstrainersblog.com/would-you-wait-in-line-overnight-for-a-video-game/</guid>
		<description><![CDATA[
I&#8217;m sure you know every time a new version of Halo hits store shelves, hundreds of thousands of enthusiastic fans wait in lines for hours to get their copy of the game as soon as possible. The majority of retailers release major titles at midnight of their launch date. However, retailers such as Best Buy [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.fpstrainersblog.com/images/bestbuy.jpg" /></p>
<p>I&#8217;m sure you know every time a new version of Halo hits store shelves, hundreds of thousands of enthusiastic fans wait in lines for hours to get their copy of the game as soon as possible. The majority of retailers release major titles at midnight of their launch date. However, retailers such as Best Buy and Radio Shack who aren&#8217;t open 24 hours a day typically open at their normal hours. Therefore, game enthusiasts must wait in line outside overnight. To make the situation worse, the majority of major titles are released in November for the holidays so you also have to wait in the freezing cold.</p>
<p>Would you be one of these die hard fans who camp out overnight just to get the next version of your favorite game series a day early? In most cases, I&#8217;m sure you&#8217;re thinking to yourself, no way would I spend 8 or more hours in the freezing cold when I can wait another day or two. Either by purchasing the title from another major retailer when they receive another shipment of the title. Or use a trusty online retailer such as GameStop or EB Games who almost never run out of supplies, as long as you pre-order.</p>
<p>A lot of game enthusiasts want it right away. They want to get their hands on the game so bad that they refuse to order it from an online retailer because it takes 2-3 days to ship the product. This isn&#8217;t just because they want to play the game as soon as possible. They want the feeling of excitement and loyalty gained when knowing in exactly 6 hours they&#8217;ll be holding something in their hands they&#8217;ve been drooling over for the past 2 years.</p>
<p>Excitement or not, I would not camp out overnight in front of a Best Buy for the next expansion of World of Warcraft but the question is, would you?</p>
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		<title>CAL vs CEVO</title>
		<link>http://feedproxy.google.com/~r/FPSTrainers/~3/kphhGZqBqvQ/</link>
		<comments>http://www.fpstrainersblog.com/cal-vs-cevo/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 19:57:57 +0000</pubDate>
		<dc:creator>eklipz</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[cal]]></category>

		<category><![CDATA[CEVO]]></category>

		<guid isPermaLink="false">http://www.fpstrainersblog.com/cal-vs-cevo/</guid>
		<description><![CDATA[


Almost every competitive gamer knows of both CAL and CEVO. Over the last few years, and great debate has emerged; Which is better, CAL or CEVO? Both are outstanding leagues, that organize seasons for multiple games all year long. My feeling on the situation is; neither league is necessarily better than the other, each of [...]]]></description>
			<content:encoded><![CDATA[<h1>
<p style="text-align: center"><img src="../images/calorcevo.jpg" /></p>
</h1>
<p>Almost every competitive gamer knows of both CAL and CEVO. Over the last few years, and great debate has emerged; Which is better, CAL or CEVO? Both are outstanding leagues, that organize seasons for multiple games all year long. My feeling on the situation is; neither league is necessarily better than the other, each of them are targeting a different group of gamers. <a href="http://www.fpstrainersblog.com/cal-vs-cevo/#more-66" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>5 Things CGS is Doing Wrong</title>
		<link>http://feedproxy.google.com/~r/FPSTrainers/~3/XFkng8J1w1g/</link>
		<comments>http://www.fpstrainersblog.com/5-things-cgs-is-doing-wrong/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 19:43:49 +0000</pubDate>
		<dc:creator>eklipz</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[CGS]]></category>

		<guid isPermaLink="false">http://www.fpstrainersblog.com/5-things-cgs-is-doing-wrong/</guid>
		<description><![CDATA[
I don&#8217;t think anyone will debate CGS is doing something great for the esports community. They&#8217;re paying players a regular salary and putting competitive esports on international television. Although they are doing a good job thus far, I think they could do a few things differently and make it even better.
]]></description>
			<content:encoded><![CDATA[<h1><img src="../images/cgs.jpg" /></h1>
<p>I don&#8217;t think anyone will debate CGS is doing something great for the esports community. They&#8217;re paying players a regular salary and putting competitive esports on international television. Although they are doing a good job thus far, I think they could do a few things differently and make it even better. <a href="http://www.fpstrainersblog.com/5-things-cgs-is-doing-wrong/#more-67" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>CEVO Announces Thermaltake ‘em Down CS Source Tournament</title>
		<link>http://feedproxy.google.com/~r/FPSTrainers/~3/cUMhR1ZX9v8/</link>
		<comments>http://www.fpstrainersblog.com/cevo-announces-thermaltake-%e2%80%98em-down-cs-source-tournament/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 15:02:09 +0000</pubDate>
		<dc:creator>eklipz</dc:creator>
		
		<category><![CDATA[Other Headlines]]></category>

		<guid isPermaLink="false">http://www.fpstrainersblog.com/cevo-announces-thermaltake-%e2%80%98em-down-cs-source-tournament/</guid>
		<description><![CDATA[The following is a press release from CEVO.com:
“CEVO LLC (CYBER EVOLUTION) is excited to announce the Thermaltake ‘em Down Tournament, an online event featuring thousands of dollars worth of prizes courtesy of Thermaltake USATM &#38; CEVO.
“I am very excited to be able to announce the continuation of CEVO’s mini tournaments after a rather lengthy hiatus. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The following is a press release from <a href="http://www.cevo.com/">CEVO.com:</a></strong></p>
<p><em>“CEVO LLC (CYBER EVOLUTION)</em><em> is excited to announce the Thermaltake ‘em Down Tournament, an online event featuring thousands of dollars worth of prizes courtesy of <a href="http://www.thermaltakeusa.com/" target="_blank">Thermaltake USA<sup>TM</sup></a> &amp; <a href="http://www.cevo.com/" target="_blank">CEVO</a>.</em></p>
<p><em>“I am very excited to be able to announce the continuation of CEVO’s mini tournaments after a rather lengthy hiatus. These events were a huge hit in previous years and we hope to see similar results as we plan to have over twenty mini events throughout the course of the year,” said Charlie Plitt, CEO / President for CEVO LLC. ” I am also excited to have Thermaltake sponsor the 2008 inaugural mini tournament as they have been a champion of CEVO and the global eSports community!”</em> <a href="http://www.fpstrainersblog.com/cevo-announces-thermaltake-%e2%80%98em-down-cs-source-tournament/#more-65" class="more-link">(more&#8230;)</a></p>
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		<title>CEVO Professional NationVoice $10,000 s5 Counter-Strike: Source Championship Announced</title>
		<link>http://feedproxy.google.com/~r/FPSTrainers/~3/LfjGarO-mOU/</link>
		<comments>http://www.fpstrainersblog.com/cevo-professional-nationvoice-10000-s5-counter-strike-source-championship-announced/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 14:12:48 +0000</pubDate>
		<dc:creator>eklipz</dc:creator>
		
		<category><![CDATA[Other Headlines]]></category>

		<guid isPermaLink="false">http://www.fpstrainersblog.com/cevo-professional-nationvoice-10000-s5-counter-strike-source-championship-announced/</guid>
		<description><![CDATA[The following is a press release from CEVO.com:
&#8220;CEVO LLC. (www.cevo.com) is excited to announce the NationVoice $10,000 Counter-Strike Source Championship. This weekend event, which will happen on February 23rd and 24th, serves as the playoffs for the CEVO Professional Division of Counter-Strike: Source Season 5.
The top six Professional division teams from CEVO Counter-Strike Source Season [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The following is a press release from <a href="http://www.cevo.com">CEVO.com</a>:</strong></p>
<p align="justify"><em>&#8220;CEVO LLC. (<a href="http://www.cevo.com/" target="_blank" class="link_forum">www.cevo.com</a>) is excited to announce the NationVoice $10,000 Counter-Strike Source Championship. This weekend event, which will happen on February 23rd and 24th, serves as the playoffs for the CEVO Professional Division of Counter-Strike: Source Season 5.</em></p>
<p><em>The top six Professional division teams from CEVO Counter-Strike Source Season 5 will play the entire playoffs online over the two-day period, for a playoff pot of $10,000 cash.</em> <a href="http://www.fpstrainersblog.com/cevo-professional-nationvoice-10000-s5-counter-strike-source-championship-announced/#more-63" class="more-link">(more&#8230;)</a></p>
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