<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">
  <channel>
    <title>FRACT</title>
    <description>FRACT, an indie adventure game by Phosfiend Systems.</description>
    <link>http://fractgame.com</link>
    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/fractgame" /><feedburner:info uri="fractgame" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
      <title>Download links are back up!</title>
      <description>&lt;p&gt;Hey everyone &amp;#8211; sorry if you&amp;#8217;ve had problems downloading the old prototype for Win/Mac in the past day or so &amp;#8211; we had migrated the files recently but hadn&amp;#8217;t expected the additional bandwidth. Links should work now, sorry for any inconvenience!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/fractgame/~4/fb2YY1g6StA" height="1" width="1"/&gt;</description>
      <pubDate>17 May 2012</pubDate>
      <link>http://feedproxy.google.com/~r/fractgame/~3/fb2YY1g6StA/70-download-links-are-back-up</link>
      <guid isPermaLink="false">http://fractgame.com/news/70</guid>
    <feedburner:origLink>http://fractgame.com/news/70-download-links-are-back-up</feedburner:origLink></item>
    <item>
      <title>FRACT OSC Desktops</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6993473158/" title="2012.05.03.13 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7070/6993473158_77f4af2dda_b.jpg" width="670" alt="2012.05.03.13"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Some of you were asking about getting desktop versions of our more recent screenshots, and we aim to please! You can download the high-rez versions &lt;strong&gt;&lt;a href="http://phosfiend.com/external/fract/FRACTOSC2012AprMay.zip"&gt;here&lt;/a&gt;&lt;/strong&gt;. Keep in mind, as always, that these are development shots, so things may change and look different in the final version of the game. Enjoy!&lt;/p&gt;
&lt;p&gt;&lt;span class="caps"&gt;UPDATE&lt;/span&gt;: Sorry about that folks, seems like there were problems with the link &amp;#8211; It&amp;#8217;s been updated now!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/fractgame/~4/_gJyQwlU2bs" height="1" width="1"/&gt;</description>
      <pubDate>16 May 2012</pubDate>
      <link>http://feedproxy.google.com/~r/fractgame/~3/_gJyQwlU2bs/69-fract-osc-desktops</link>
      <guid isPermaLink="false">http://fractgame.com/news/69</guid>
    <feedburner:origLink>http://fractgame.com/news/69-fract-osc-desktops</feedburner:origLink></item>
    <item>
      <title>Waiting for Horus &amp; Diluvium</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7204564948/" title="WFH_2 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7097/7204564948_7798f0c3e3_b.jpg" width="670" alt="WFH_2"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;So while we&amp;#8217;ve been pretty busy working on &lt;span class="caps"&gt;FRACT&lt;/span&gt; &lt;span class="caps"&gt;OSC&lt;/span&gt;, some of our &lt;span class="caps"&gt;FRACT&lt;/span&gt; team members have also been up to some pretty cool projects on the side. Namely, Henk and Aliceffekt have been working with Renaud Bedard (of Fez fame) on a third-person &amp;#8220;twitch, Quake-like game&amp;#8221; called &lt;strong&gt;&lt;a href="http://wiki.xxiivv.com/029"&gt;Waiting for Horus&lt;/a&gt;&lt;/strong&gt; which has been getting some love in the online press (&lt;strong&gt;&lt;a href="http://www.theverge.com/2012/5/11/3013322/waiting-for-horus-is-a-high-speed-cyberpunk-deathmatch-from-the-folks"&gt;Verge&lt;/a&gt;&lt;/strong&gt;, &lt;strong&gt;&lt;a href="http://www.indiegamemag.com/no-typo-new-waiting-for-horus-gameplay-demonstrated/"&gt;Indie Game Mag&lt;/a&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;a href="http://indiegames.com/2012/05/fast-paced_cyberpunk_deathmatc.html"&gt;Indiegames.com&lt;/a&gt;&lt;/strong&gt;). We&amp;#8217;ve had a couple of playtests here aboard the &lt;span class="caps"&gt;FRACT&lt;/span&gt; frigate, and it&amp;#8217;s bloody good fun. They host pretty regular playtests on Sundays, so everyone should check it out! News and announcements can be found on the &lt;strong&gt;&lt;a href="https://www.facebook.com/waitingforhorus"&gt;Waiting for Horus Facebook page&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7204562872/" title="WFH_1 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7091/7204562872_3e17cae488_b.jpg" width="670" alt="WFH_1"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7204564314/" title="WFH_3 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7105/7204564314_43821de40f_b.jpg" width="670" alt="WFH_3"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;iframe width="670" height="370" src="http://www.youtube.com/embed/2tSoZ-jd6cA" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;Also, just this past weekend, Henk, Aliceffekt and Renaud teamed up with yet another talented indie, &lt;strong&gt;&lt;a href="http://dom2d.squarespace.com/"&gt;Dominique Ferland&lt;/a&gt;&lt;/strong&gt; under the moniker Les Collegiennes to create yet another awesome game at the &lt;strong&gt;&lt;a href="http://www.tojam.ca/"&gt;Toronto Game Jam&lt;/a&gt;&lt;/strong&gt;. Called &amp;#8216;Diluvium&amp;#8217;, it&amp;#8217;s a typing tactics game where you incarnate an animal summoner. Players must type, quickly and intelligently, sequences of animal names to counter and destroy your opponent. Already featured on &lt;strong&gt;&lt;a href="http://www.indiegamemag.com/i-summon-you-gomez-diluvium-teaser-trailer/"&gt;Indie Game Magazine&lt;/a&gt;&lt;/strong&gt;, looking forward to giving it a try when it&amp;#8217;s ready. Spelling and creatures, ahoy!&lt;/p&gt;
&lt;p&gt;&lt;iframe src="http://player.vimeo.com/video/42148130" width="670" height="377" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/brendanlynch/7193917426/" title="TOJam 7 by Brendan Lynch, on Flickr"&gt;&lt;img src="http://farm6.staticflickr.com/5076/7193917426_021be3e78c_b.jpg" width="670" alt="TOJam 7"&gt;&lt;/a&gt;&lt;br /&gt;
The illustrious team (photo by Brendan Lynch)&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/fractgame/~4/oa2yQ3KPq2w" height="1" width="1"/&gt;</description>
      <pubDate>15 May 2012</pubDate>
      <link>http://feedproxy.google.com/~r/fractgame/~3/oa2yQ3KPq2w/68-waiting-for-horus-diluvium</link>
      <guid isPermaLink="false">http://fractgame.com/news/68</guid>
    <feedburner:origLink>http://fractgame.com/news/68-waiting-for-horus-diluvium</feedburner:origLink></item>
    <item>
      <title>Filling in the World</title>
      <description>&lt;p&gt;So, since the last screenshot post we&amp;#8217;ve been hard at work connecting bits of the world together. We&amp;#8217;re starting to migrate to a more condensed and cohesive world space, much in part due to Aliceffekt&amp;#8217;s fine level layout and really awesome lighting. Below are some more shots of the world as it is coming together. Keep in mind these are still very much work-in-process, and while very pretty, will be even prettier in the final version of the game :). A few more shots are on our &lt;strong&gt;&lt;a href="http://www.flickr.com/photos/fractgame/"&gt;Flickr Account&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6993473158/" title="2012.05.03.13 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7070/6993473158_77f4af2dda_b.jpg" width="670" alt="2012.05.03.13"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7139556069/" title="2012.05.03.04 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7207/7139556069_a2403cf2ce_b.jpg" width="670" alt="2012.05.03.04"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6993473810/" title="2012.04.25.2 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7039/6993473810_35211af2cb_b.jpg" width="670" alt="2012.04.25.2"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7139555621/" title="2012.05.03.02 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7235/7139555621_bbb758fb42_b.jpg" width="670" alt="2012.05.03.02"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7139558285/" title="2012.05.03.11 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7041/7139558285_b7d102940e_b.jpg" width="670" alt="2012.05.03.11"&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/fractgame/~4/_eLtQ5Vht30" height="1" width="1"/&gt;</description>
      <pubDate> 3 May 2012</pubDate>
      <link>http://feedproxy.google.com/~r/fractgame/~3/_eLtQ5Vht30/67-filling-in-the-world</link>
      <guid isPermaLink="false">http://fractgame.com/news/67</guid>
    <feedburner:origLink>http://fractgame.com/news/67-filling-in-the-world</feedburner:origLink></item>
    <item>
      <title>Screenshot Tuesday (April 17) - fog machine!</title>
      <description>&lt;p&gt;With Aliceffekt on board, we&amp;#8217;ve been able to buckle down and focus on a lot of aspects of &lt;span class="caps"&gt;FRACT&lt;/span&gt; &lt;span class="caps"&gt;OSC&lt;/span&gt;. Namely, we&amp;#8217;ve got a more defined and cohesive world layout going on, and some of the sections are starting to look really good. Some cool new things are in the works, and we&amp;#8217;re excited to share them! Here are some dev shots in the meantime:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6914773746/" title="2012.04.04.01 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7131/6914773746_e396cdc101_b.jpg" width="670" alt="2012.04.04.01"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6942319914/" title="2012.04.16.06 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7081/6942319914_541fd96815_b.jpg" width="670" alt="2012.04.16.06"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6942319682/" title="2012.04.16.04 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7064/6942319682_1557db2b22_b.jpg" width="670" alt="2012.04.16.04"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6914774564/" title="2012.04.04.06 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm6.staticflickr.com/5120/6914774564_1d7ca27736_b.jpg" width="670" alt="2012.04.04.06"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6914774150/" title="2012.04.04.04 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7258/6914774150_76cc8c752e_b.jpg" width="670" alt="2012.04.04.04"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6942320120/" title="2012.04.16.08 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7179/6942320120_ce0779423b_b.jpg" width="670" alt="2012.04.16.08"&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/fractgame/~4/qGoEElrlKEY" height="1" width="1"/&gt;</description>
      <pubDate>17 Apr 2012</pubDate>
      <link>http://feedproxy.google.com/~r/fractgame/~3/qGoEElrlKEY/66-screenshot-tuesday-april-17-fog-machine</link>
      <guid isPermaLink="false">http://fractgame.com/news/66</guid>
    <feedburner:origLink>http://fractgame.com/news/66-screenshot-tuesday-april-17-fog-machine</feedburner:origLink></item>
    <item>
      <title>New screenshots up!</title>
      <description>&lt;p&gt;Some new (or rather, newer) screenshots are up in the &lt;strong&gt;&lt;a href="http://fractgame.com/media"&gt;media section&lt;/a&gt;&lt;/strong&gt; (starting the 6th row down, 3rd from left) of &lt;span class="caps"&gt;FRACT&lt;/span&gt; &lt;span class="caps"&gt;OSC&lt;/span&gt; (all the older shots are from the 2011 version) for any of those who are interested!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt;: The newest screenshots (and videos) are now first, thanks to Patrick Paul-Hus!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/fractgame/~4/9hV3GzM_0z8" height="1" width="1"/&gt;</description>
      <pubDate>26 Mar 2012</pubDate>
      <link>http://feedproxy.google.com/~r/fractgame/~3/9hV3GzM_0z8/65-new-screenshots-up</link>
      <guid isPermaLink="false">http://fractgame.com/news/65</guid>
    <feedburner:origLink>http://fractgame.com/news/65-new-screenshots-up</feedburner:origLink></item>
    <item>
      <title>Screenshot Saturday (March 24) Star Maps</title>
      <description>&lt;p&gt;A quick Screenshot Saturday update today, including some newish areas (some of you may have taken a peek at &lt;span class="caps"&gt;GDC&lt;/span&gt;).&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7011513987/" title="Screenshot Saturday 03-24-2012 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7074/7011513987_53fa625f56_b.jpg" width="670" alt="Screenshot Saturday 03-24-2012"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7011514067/" title="Screenshot Saturday 03-24-2012 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7184/7011514067_4b090050cd_b.jpg" width="670" alt="Screenshot Saturday 03-24-2012"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Also, we upgraded to Unity 3.5 recently (we&amp;#8217;ve been putting it off for a while). It was a mostly painless migration and as a bonus, the new gizmos we use to visualize our signal path networks now look like star maps!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6865437272/" title="Screenshot Saturday by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7092/6865437272_fe9f12b104_b.jpg" width="670" alt="Screenshot Saturday"&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/fractgame/~4/7loGtQr1hmI" height="1" width="1"/&gt;</description>
      <pubDate>24 Mar 2012</pubDate>
      <link>http://feedproxy.google.com/~r/fractgame/~3/7loGtQr1hmI/64-screenshot-saturday-march-24-star-maps</link>
      <guid isPermaLink="false">http://fractgame.com/news/64</guid>
    <feedburner:origLink>http://fractgame.com/news/64-screenshot-saturday-march-24-star-maps</feedburner:origLink></item>
    <item>
      <title>Even MORE exciting news!!!</title>
      <description>&lt;p&gt;&lt;img src="http://dl.dropbox.com/u/6267851/aliceffekt_logo_w.png" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;In other news, we&amp;#8217;re super psyched and lucky to have a new member of the &lt;span class="caps"&gt;FRACT&lt;/span&gt; &lt;span class="caps"&gt;OSC&lt;/span&gt; team as of last Friday, the very talented and impressively prolific &lt;strong&gt;&lt;a href="http://xxiivv.com"&gt;Aliceffekt&lt;/a&gt;&lt;/strong&gt;. He&amp;#8217;ll be bringing in his unique eye as a designer, and we&amp;#8217;re already excited at what he&amp;#8217;s brought to the table &amp;#8211; no doubt it will make &lt;span class="caps"&gt;FRACT&lt;/span&gt; &lt;span class="caps"&gt;OSC&lt;/span&gt; even more awesome.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s kind of eerie (in a good way, of course) how everything worked out &amp;#8211; we had just been discussing the idea of bringing someone on to make the workload more manageable, and talked about how we&amp;#8217;d like to have him on board, when he suddenly became available. Another fortuitous happening was that someone had just recently asked us about whether there was a connection between Aliceffekt and &lt;span class="caps"&gt;FRACT&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;It was in fact Aliceffekt that came into one of Richard&amp;#8217;s game design classes back in 2010 and showed off some prototypes he had made in Unity. Impressed with what he was able to achieve, it was because of his demo that Richard decided to use Unity to make the first prototype of &lt;span class="caps"&gt;FRACT&lt;/span&gt;. This evolved into the version he submitted to the &lt;span class="caps"&gt;IGF&lt;/span&gt; in late 2010. So while the core idea of &lt;span class="caps"&gt;FRACT&lt;/span&gt; had long been percolating in his mind and was something he had always wanted to do, without Aliceffekt, Richard may not have ever chosen Unity to make the game &amp;#8211; which would have produced a very different beast indeed (he had seriously considered a classic point-and-click adventure format previously). So it really feels like the stars have somehow lined up and led us to Aliceffekt. Needless to say, we&amp;#8217;re happy to welcome him to our team!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7006692229/" title="Montreal Zombie Walk 2009 by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7112/7006692229_8435a5367e_b.jpg" width="670" alt="Montreal Zombie Walk 2009"&gt;&lt;/a&gt;&lt;br /&gt;
So far, the undead have proven much more productive than the living&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/fractgame/~4/yk4pWtEnIzY" height="1" width="1"/&gt;</description>
      <pubDate>22 Mar 2012</pubDate>
      <link>http://feedproxy.google.com/~r/fractgame/~3/yk4pWtEnIzY/63-even-more-exciting-news</link>
      <guid isPermaLink="false">http://fractgame.com/news/63</guid>
    <feedburner:origLink>http://fractgame.com/news/63-even-more-exciting-news</feedburner:origLink></item>
    <item>
      <title>And we're back! Plus other news!</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6860679414/" title="GDC! by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7189/6860679414_668d995668_b.jpg" width="670" alt="GDC!"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We&amp;#8217;re back! For those of you who may (or may not) have noticed, we were away the first couple weeks of March in San Francisco for the &lt;strong&gt;&lt;a href="http://www.gdconf.com/"&gt;Game Developer&amp;#8217;s Conference&lt;/a&gt;&lt;/strong&gt;. While we didn&amp;#8217;t have a booth this year (which it turns out, made the trip a &lt;span class="caps"&gt;LOT&lt;/span&gt; more relaxing and enjoyable), we got a chance to hear some great talks at the &lt;strong&gt;&lt;a href="http://www.gdconf.com/conference/igs.html"&gt;Independent Games Summit&lt;/a&gt;&lt;/strong&gt;, watch some indie friends win some well-deserved awards at the Independent Games Festival &amp;amp; Game Developers Choice Awards (big-ups to &lt;strong&gt;&lt;a href="http://polytroncorporation.com/fez"&gt;Fez&lt;/a&gt;&lt;/strong&gt;, &lt;strong&gt;&lt;a href="http://gutefabrik.com/joust.html"&gt;Johann Sebastian Joust&lt;/a&gt;&lt;/strong&gt;, &lt;strong&gt;&lt;a href="http://www.antichamber-game.com/"&gt;Antichamber&lt;/a&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;a href="http://www.swordandsworcery.com/"&gt;Superbrothers: Swords &amp;amp; Sworcery&lt;/a&gt;&lt;/strong&gt; &amp;#8211; woot!), and got some awesome feedback on &lt;span class="caps"&gt;FRACT&lt;/span&gt; &lt;span class="caps"&gt;OSC&lt;/span&gt;. Other highlights of the trip included celebrating at the Wild Rumpus/Venus Patrol party, daily picnics at Yerba Buena gardens, scotch tasting at Nihon Whisky Bar, drunken grilled cheese sandwiches at the Killscreen party, amazing SF food, and coming &lt;strong&gt;this&lt;/strong&gt; close (with the esteemed Douglas Wilson) to being part of the winning team  of the world &lt;strong&gt;&lt;a href="http://www.ramirocorbetta.com/hokra/"&gt;Hokra&lt;/a&gt;&lt;/strong&gt; championship (so close!). And of course, the best part of the trip was the chance to meet up with some old friends, and make some new ones :)&lt;/p&gt;
&lt;p&gt;It was great to get away &amp;#8211; not only in terms of getting away from Montreal, but also good to get away from production and get a bit of perspective on &lt;span class="caps"&gt;FRACT&lt;/span&gt;. We&amp;#8217;ve been plugging away non-stop for the past few months and have been pretty focused on just &amp;#8220;getting things done&amp;#8221;, so might have gotten a bit shortsighted in the process. It was super valuable to have people play the game and get some critical feedback and advice &amp;#8211; we could then take a step back and try to figure out what we could do to make the game even better. Coming back to work last Friday, we took some time to absorb and discuss all the feedback and ideas (and inspiration) from &lt;span class="caps"&gt;GDC&lt;/span&gt; week and come up with (the beginnings) of a plan for the future. I think we&amp;#8217;re on the right track now &amp;#8211; though we want to get the game out as soon as we can, we also want to make sure we take the time to do it right. As Richard says, &amp;#8220;let&amp;#8217;s try to fix the problem, instead of fixing the solution&amp;#8221;. We&amp;#8217;re also lucky to have a new team member on board (more on that in the next post), which I think will be a huge advantage moving forward.&lt;/p&gt;
&lt;p&gt;In other exciting news &amp;#8211; we&amp;#8217;ve got a pretty immutable milestone coming up, as we (Richard and Quynh) are having our first baby in May! This should definitely provide some interesting challenges for the project, in terms of time-management, logistics and general sanity, to say the least. We&amp;#8217;re going to have to work hard the next couple of months to get as much done as we can before then &amp;#8211; and we&amp;#8217;re hoping to have builds to test to make the most of when we&amp;#8217;re in full-on baby mode (so for those of you who have asked about testing &amp;#8211; we haven&amp;#8217;t forgotten :) ). So there&amp;#8217;s a lot coming up in the next several months, but we&amp;#8217;re optimistic that we can still stay on track and (hopefully) have &lt;span class="caps"&gt;FRACT&lt;/span&gt; &lt;span class="caps"&gt;OSC&lt;/span&gt; out sometime in 2012. Fingers crossed!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6860679690/" title="Indie Picnic by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7122/6860679690_7e903c0002_b.jpg" width="670" alt="Indie Picnic"&gt;&lt;/a&gt;&lt;br /&gt;
Enjoying the sun and great company at our daily picnics&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7006926987/" title="Wild Rumpus/Venus Patrol party by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7045/7006926987_0ab1e4fe74_b.jpg" width="670" alt="Wild Rumpus/Venus Patrol party"&gt;&lt;/a&gt;&lt;br /&gt;
Wild Rumpus/Venus Patrol &amp;amp; &lt;span class="caps"&gt;MEGA&lt;/span&gt; &lt;span class="caps"&gt;GIRP&lt;/span&gt;!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7006794623/" title="Whisky Bar by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7113/7006794623_0f25e4ceda_b.jpg" width="670" alt="Whisky Bar"&gt;&lt;/a&gt;&lt;br /&gt;
So. much. happiness.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7006794077/" title="Doug Wilson &amp;amp; David Kanaga - Dog The Wag by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7068/7006794077_1b5ec96c8a_b.jpg" width="670" alt="Doug Wilson &amp;amp; David Kanaga - Dog The Wag"&gt;&lt;/a&gt;&lt;br /&gt;
A demo of &amp;#8216;Dog the Wag&amp;#8217; at the &lt;span class="caps"&gt;IGS&lt;/span&gt; folk games talk&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/6860678570/" title="FRACT OSC playtest @ Indie Press Mixer by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7082/6860678570_cf099c6ec5_b.jpg" width="670" alt="FRACT OSC playtest @ Indie Press Mixer"&gt;&lt;/a&gt;&lt;br /&gt;
Playtesting &lt;span class="caps"&gt;FRACT&lt;/span&gt; &lt;span class="caps"&gt;OSC&lt;/span&gt; at an indie press mixer&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/fractgame/7006927093/" title="Hokra world championship final round by FRACTgame, on Flickr"&gt;&lt;img src="http://farm8.staticflickr.com/7072/7006927093_06595755cd_b.jpg" width="670" alt="Hokra world championship final round"&gt;&lt;/a&gt;&lt;br /&gt;
Hokra world championship &amp;#8211; final round!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/fractgame/~4/L1NrApn89k4" height="1" width="1"/&gt;</description>
      <pubDate>21 Mar 2012</pubDate>
      <link>http://feedproxy.google.com/~r/fractgame/~3/L1NrApn89k4/62-and-we-re-back-plus-other-news</link>
      <guid isPermaLink="false">http://fractgame.com/news/62</guid>
    <feedburner:origLink>http://fractgame.com/news/62-and-we-re-back-plus-other-news</feedburner:origLink></item>
    <item>
      <title>Comme Un Oiseau</title>
      <description>&lt;p&gt;Henk got the envelopes working!&lt;/p&gt;
&lt;p&gt;&lt;iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F38382215&amp;show_artwork=true"&gt;&lt;/iframe&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/fractgame/~4/3mZT24Wt7wU" height="1" width="1"/&gt;</description>
      <pubDate> 1 Mar 2012</pubDate>
      <link>http://feedproxy.google.com/~r/fractgame/~3/3mZT24Wt7wU/61-comme-un-oiseau</link>
      <guid isPermaLink="false">http://fractgame.com/news/61</guid>
    <feedburner:origLink>http://fractgame.com/news/61-comme-un-oiseau</feedburner:origLink></item>
  </channel>
</rss>

