<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>FreeITSolutions - MAYA tutorials</title><link>http://www.freeitsolutions.com/maya/</link><description>Latest MAYA tutorials from FreeITSolutions</description><ttl>60</ttl><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/freeitsolutions/maya-tutorials" /><feedburner:info uri="freeitsolutions/maya-tutorials" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=77254</guid><title>Crafting a Detailed &amp;#8216;Next-Gen Boiler&amp;#8217; &amp;#8211; Part 3</title><link>http://feedproxy.google.com/~r/freeitsolutions/maya-tutorials/~3/usE_7f_F_kQ/viewTutorial.aspx</link><description>In this tutorial I&amp;#8217;ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black &amp;#038; white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we&amp;#8217;ll be applying Xoliul&amp;#8217;s shader in Maya for realtime rendering of the model.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7mwhBSCUy6y0AGYkwGxsaBJ_DAo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7mwhBSCUy6y0AGYkwGxsaBJ_DAo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7mwhBSCUy6y0AGYkwGxsaBJ_DAo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7mwhBSCUy6y0AGYkwGxsaBJ_DAo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/freeitsolutions/maya-tutorials/~4/usE_7f_F_kQ" height="1" width="1"/&gt;</description><author>john@freeitsolutions.com (John Negoita)</author><feedburner:origLink>http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=77254</feedburner:origLink></item><item><guid isPermaLink="false">http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=77031</guid><title>Create A Realistic Explosion In Maya Using Maya Fluids</title><link>http://feedproxy.google.com/~r/freeitsolutions/maya-tutorials/~3/jVvRFwA94iE/viewTutorial.aspx</link><description>Maya fluids gives you the tools to simulate any kind of smoke, fire, water, explosions, wind effects etc. and is a very powerful tool for every FX artist. The fluid simulations and shading can be as different as night and day, but they rely on the same attributes which you&amp;#8217;ll better understand after completing this tutorial.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/04DredEgg4FssxrF1WcepHo_hc8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/04DredEgg4FssxrF1WcepHo_hc8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/04DredEgg4FssxrF1WcepHo_hc8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/04DredEgg4FssxrF1WcepHo_hc8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/freeitsolutions/maya-tutorials/~4/jVvRFwA94iE" height="1" width="1"/&gt;</description><author>john@freeitsolutions.com (John Negoita)</author><feedburner:origLink>http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=77031</feedburner:origLink></item><item><guid isPermaLink="false">http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=74769</guid><title>Crafting a Detailed &amp;#8216;Next-Gen Boiler&amp;#8217; &amp;#8211; Part 2</title><link>http://feedproxy.google.com/~r/freeitsolutions/maya-tutorials/~3/LWi4f9yk-Ds/viewTutorial.aspx</link><description>In this tutorial I&amp;#8217;ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black &amp;#038; white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we&amp;#8217;ll be applying Xoliul&amp;#8217;s shader in Maya for realtime rendering of the model.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zzK4XVXeW9BdKai1D_lPB2Tcxv0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zzK4XVXeW9BdKai1D_lPB2Tcxv0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zzK4XVXeW9BdKai1D_lPB2Tcxv0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zzK4XVXeW9BdKai1D_lPB2Tcxv0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/freeitsolutions/maya-tutorials/~4/LWi4f9yk-Ds" height="1" width="1"/&gt;</description><author>john@freeitsolutions.com (John Negoita)</author><feedburner:origLink>http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=74769</feedburner:origLink></item><item><guid isPermaLink="false">http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=67283</guid><title>Create An Amazing Unfolding Effect In Maya Using Morrisfold</title><link>http://feedproxy.google.com/~r/freeitsolutions/maya-tutorials/~3/w-U5tg7DDMY/viewTutorial.aspx</link><description>In today&amp;#8217;s tutorial you&amp;#8217;ll learn how to create a great looking unfolding effect in Maya 2012 with the help of the &amp;#8220;Morrisfold&amp;#8221; plugin.  This free script makes what would normally be a very time consuming task, a complete breeze. Allowing you to quickly adjust, change or completely re-time your animations in a matter of minutes!
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/iXpT5p1bGEEJUg4SJM0HTeY8nyQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iXpT5p1bGEEJUg4SJM0HTeY8nyQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/iXpT5p1bGEEJUg4SJM0HTeY8nyQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iXpT5p1bGEEJUg4SJM0HTeY8nyQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/freeitsolutions/maya-tutorials/~4/w-U5tg7DDMY" height="1" width="1"/&gt;</description><author>john@freeitsolutions.com (John Negoita)</author><feedburner:origLink>http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=67283</feedburner:origLink></item><item><guid isPermaLink="false">http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=65725</guid><title>Create A 3D Anaglyphic Render In Maya 2012</title><link>http://feedproxy.google.com/~r/freeitsolutions/maya-tutorials/~3/uIHGoSPsdLE/viewTutorial.aspx</link><description>What is 3d-anaglyph? Anaglyph images are used to provide a stereoscopic 3D effect, when viewed with glasses where the two lenses are different (usually chromatically opposite) colors, such as red and cyan. Images are made up of two color layers, superimposed, but offset with respect to each other to produce a depth effect. So in this tutorial we will learn how to make a realistic 3D-Anaglyphic render in Maya 2012.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/DnI_ZcwhsIa24ldN66dKKAjTT2k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DnI_ZcwhsIa24ldN66dKKAjTT2k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/DnI_ZcwhsIa24ldN66dKKAjTT2k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DnI_ZcwhsIa24ldN66dKKAjTT2k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/freeitsolutions/maya-tutorials/~4/uIHGoSPsdLE" height="1" width="1"/&gt;</description><author>john@freeitsolutions.com (John Negoita)</author><feedburner:origLink>http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=65725</feedburner:origLink></item><item><guid isPermaLink="false">http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=65155</guid><title>&amp;#8216;Next-Gen Boiler&amp;#8217; &amp;#8211; Part 1</title><link>http://feedproxy.google.com/~r/freeitsolutions/maya-tutorials/~3/Fywt3XTtQAo/viewTutorial.aspx</link><description>In this tutorial I&amp;#8217;ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black &amp;amp; white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we&amp;#8217;ll be applying Xoliul&amp;#8217;s shader in Maya for realtime rendering of the model.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/IF7sTYi-Gq9abUluNP927NpZiiI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IF7sTYi-Gq9abUluNP927NpZiiI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/IF7sTYi-Gq9abUluNP927NpZiiI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IF7sTYi-Gq9abUluNP927NpZiiI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/freeitsolutions/maya-tutorials/~4/Fywt3XTtQAo" height="1" width="1"/&gt;</description><author>john@freeitsolutions.com (John Negoita)</author><feedburner:origLink>http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=65155</feedburner:origLink></item><item><guid isPermaLink="false">http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=65003</guid><title>Interior Rendering With Fryrender</title><link>http://feedproxy.google.com/~r/freeitsolutions/maya-tutorials/~3/cMK8ypcibdY/viewTutorial.aspx</link><description>In this tutorial author Shaun Keenan will introduce you to rendering interiors with fryrender. We&amp;#8217;ll begin by setting up our initial light source using the fryrender sun. Then use additional light plane emitters as our secondary light sources to fully light the room. We&amp;#8217;ll also look at creating fryrender materials and how apply them to the model, and then go ahead and render the scene to produce our final image.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zYJDhw23LHeaduo1t6xPq3SCf-o/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zYJDhw23LHeaduo1t6xPq3SCf-o/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zYJDhw23LHeaduo1t6xPq3SCf-o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zYJDhw23LHeaduo1t6xPq3SCf-o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/freeitsolutions/maya-tutorials/~4/cMK8ypcibdY" height="1" width="1"/&gt;</description><author>john@freeitsolutions.com (John Negoita)</author><feedburner:origLink>http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=65003</feedburner:origLink></item><item><guid isPermaLink="false">http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=63825</guid><title>Vehicle Rendering With Fryrender</title><link>http://feedproxy.google.com/~r/freeitsolutions/maya-tutorials/~3/8ci2Dxj9bl8/viewTutorial.aspx</link><description>Rendering realistic vehicles is no easy task, the complexity of the surfaces and high reflectivity make getting good renders a time consuming, and often frustrating process. So we&amp;#8217;ve enlisted the help of author Shaun Keenan to guide you through the process of creating a high quality, realistic vehicle render using Maya 2011 and Random Control&amp;#8217;s physically accurate Fryrender.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Y55LqH5r0svrv4NoA-meVhuGqIA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Y55LqH5r0svrv4NoA-meVhuGqIA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Y55LqH5r0svrv4NoA-meVhuGqIA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Y55LqH5r0svrv4NoA-meVhuGqIA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/freeitsolutions/maya-tutorials/~4/8ci2Dxj9bl8" height="1" width="1"/&gt;</description><author>john@freeitsolutions.com (John Negoita)</author><feedburner:origLink>http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=63825</feedburner:origLink></item><item><guid isPermaLink="false">http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=62305</guid><title>Maya Exterior Environment Creation &amp;#8211; Day 5</title><link>http://feedproxy.google.com/~r/freeitsolutions/maya-tutorials/~3/CPvB1legqUc/viewTutorial.aspx</link><description>Today we bring the fifth and final part of Ivan Krushkov&amp;#8217;s Exterior Environment Creation tutorial series. In day 5 we&amp;#8217;ll finish up the texturing work by adding the final details to our maps, before rendering our scene and moving into Photoshop for final compositing and color correction.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/l96maTRa5t-UhtgKO5BqPyDC_Ds/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/l96maTRa5t-UhtgKO5BqPyDC_Ds/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/l96maTRa5t-UhtgKO5BqPyDC_Ds/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/l96maTRa5t-UhtgKO5BqPyDC_Ds/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/freeitsolutions/maya-tutorials/~4/CPvB1legqUc" height="1" width="1"/&gt;</description><author>john@freeitsolutions.com (John Negoita)</author><feedburner:origLink>http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=62305</feedburner:origLink></item><item><guid isPermaLink="false">http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=61279</guid><title>Product Rendering With Fryrender</title><link>http://feedproxy.google.com/~r/freeitsolutions/maya-tutorials/~3/hYQr_R15aTI/viewTutorial.aspx</link><description>In this tutorial by author Shaun Keenan, we???ll look at setting up and rendering a product shot inside of RandomControl???s Fryrender. Shaun will start out by covering the process of setting up and preparing the scene in Maya, before exporting to Fry. We???ll look at creating light emitting geometry through shaders, as well as creating the jellybean and glass materials, finally we???ll set up and tweak the render settings inside of Fry.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/BHXQcqoLPnfJ5bFHQ6IicrhiVVE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BHXQcqoLPnfJ5bFHQ6IicrhiVVE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/BHXQcqoLPnfJ5bFHQ6IicrhiVVE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BHXQcqoLPnfJ5bFHQ6IicrhiVVE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/freeitsolutions/maya-tutorials/~4/hYQr_R15aTI" height="1" width="1"/&gt;</description><author>john@freeitsolutions.com (John Negoita)</author><feedburner:origLink>http://www.freeitsolutions.com/maya/viewTutorial.aspx?&amp;id=61279</feedburner:origLink></item></channel></rss>

