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<article id="post-2505" class="post-2505 post type-post status-publish format-standard has-post-thumbnail sticky hentry category-announcement category-feed category-games category-news category-soma">
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				<a href="https://frictionalgames.com/2024-06-simon-from-soma-plushie-available-now/">
					<img width="1920" height="1080" src="https://frictionalgames.com/wp-content/uploads/2024/06/169-image.png" class="attachment-twentyseventeen-featured-image size-twentyseventeen-featured-image wp-post-image" alt="" decoding="async" srcset="https://frictionalgames.com/wp-content/uploads/2024/06/169-image.png 1920w, https://frictionalgames.com/wp-content/uploads/2024/06/169-image-300x169.png 300w, https://frictionalgames.com/wp-content/uploads/2024/06/169-image-1024x576.png 1024w, https://frictionalgames.com/wp-content/uploads/2024/06/169-image-768x432.png 768w, https://frictionalgames.com/wp-content/uploads/2024/06/169-image-1536x864.png 1536w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" />				</a>
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		<header class="entry-header">
			<h3 class="entry-title"><a href="https://frictionalgames.com/2024-06-simon-from-soma-plushie-available-now/" rel="bookmark">Simon from SOMA plushie available now!</a></h3>		</header><!-- .entry-header -->

		<div class="entry-content">
			<p>“Please don’t leave me alone…” Here he is! The cross-century man himself, Simon Jarrett. With a body built to withstand deep underwater trenches and the mind of a lost puppy. After a chug of tracer fluid and meeting with (Dr. to be) David Munshi this man set out on the journey of a lifetime. A &hellip; </p>
<p class="link-more"><a href="https://frictionalgames.com/2024-06-simon-from-soma-plushie-available-now/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Simon from SOMA plushie available now!&#8221;</span></a></p>
			<p><a style="font-size:14px;" href="https://frictionalgames.com/2024-06-simon-from-soma-plushie-available-now/">Read more</a></p>
		</div><!-- .entry-content -->
		
		<div class="entry-meta">Posted on <span class="screen-reader-text">Posted on</span> <a href="https://frictionalgames.com/2024-06-simon-from-soma-plushie-available-now/" rel="bookmark"><time class="entry-date published" datetime="2024-06-18T18:00:00+02:00">18th June 2024</time><time class="updated" datetime="2024-06-18T16:12:19+02:00">18th June 2024</time></a> by Oskar Larsson in <a href="https://frictionalgames.com/category/feed/news/announcement/">Announcement</a>, <a href="https://frictionalgames.com/category/feed/">Feed</a>, <a href="https://frictionalgames.com/category/games/">Games</a>, <a href="https://frictionalgames.com/category/feed/news/">News</a>, <a href="https://frictionalgames.com/category/games/soma/">SOMA</a></div><!-- .entry-meta -->		
	
	
</article><!-- #post-2505 -->

<article id="post-2550" class="post-2550 post type-post status-publish format-standard has-post-thumbnail hentry category-blog category-feed category-hpl1 category-hpl2 category-hpl3 category-news">
		
	
					<div class="post-thumbnail">
				<a href="https://frictionalgames.com/2026-05-frictional-mod-jam-2026-what-is-reality/">
					<img width="1080" height="1080" src="https://frictionalgames.com/wp-content/uploads/2026/05/1080x1080.png" class="attachment-twentyseventeen-featured-image size-twentyseventeen-featured-image wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://frictionalgames.com/wp-content/uploads/2026/05/1080x1080.png 1080w, https://frictionalgames.com/wp-content/uploads/2026/05/1080x1080-300x300.png 300w, https://frictionalgames.com/wp-content/uploads/2026/05/1080x1080-1024x1024.png 1024w, https://frictionalgames.com/wp-content/uploads/2026/05/1080x1080-150x150.png 150w, https://frictionalgames.com/wp-content/uploads/2026/05/1080x1080-768x768.png 768w, https://frictionalgames.com/wp-content/uploads/2026/05/1080x1080-100x100.png 100w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" />				</a>
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		<header class="entry-header">
			<h3 class="entry-title"><a href="https://frictionalgames.com/2026-05-frictional-mod-jam-2026-what-is-reality/" rel="bookmark">Frictional Mod Jam 2026 &#8211; WHAT IS REALITY?</a></h3>		</header><!-- .entry-header -->

		<div class="entry-content">
			<p>OVERVIEW Duration: May 27th until August 25thTheme: WHAT IS REALITY?Medium: HPL engine moddingSubmission link: herePrize: One ROG Xbox Ally from our friends at ASUS ROG Info Things stop lining up. Systems behave, but not quite the way you expect. You start to question whether what you’re looking at is actually there, or just convincing enough. &hellip; </p>
<p class="link-more"><a href="https://frictionalgames.com/2026-05-frictional-mod-jam-2026-what-is-reality/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Frictional Mod Jam 2026 &#8211; WHAT IS REALITY?&#8221;</span></a></p>
			<p><a style="font-size:14px;" href="https://frictionalgames.com/2026-05-frictional-mod-jam-2026-what-is-reality/">Read more</a></p>
		</div><!-- .entry-content -->
		
		<div class="entry-meta">Posted on <span class="screen-reader-text">Posted on</span> <a href="https://frictionalgames.com/2026-05-frictional-mod-jam-2026-what-is-reality/" rel="bookmark"><time class="entry-date published" datetime="2026-05-27T15:00:00+02:00">27th May 2026</time><time class="updated" datetime="2026-05-27T14:37:24+02:00">27th May 2026</time></a> by Oskar Larsson in <a href="https://frictionalgames.com/category/feed/blog/">Blog</a>, <a href="https://frictionalgames.com/category/feed/">Feed</a>, <a href="https://frictionalgames.com/category/feed/blog/hpl1/">HPL1</a>, <a href="https://frictionalgames.com/category/feed/blog/hpl2/">HPL2</a>, <a href="https://frictionalgames.com/category/feed/blog/hpl3/">HPL3</a>, <a href="https://frictionalgames.com/category/feed/news/">News</a></div><!-- .entry-meta -->		
	
	
</article><!-- #post-2550 -->

<article id="post-2540" class="post-2540 post type-post status-publish format-standard has-post-thumbnail hentry category-amnesia-a-machine-for-pigs category-amnesia-collection category-amnesia-justine category-amnesia-rebirth category-amnesia-the-bunker category-amnesia-the-dark-descent category-announcement category-feed category-games category-news">
		
	
					<div class="post-thumbnail">
				<a href="https://frictionalgames.com/2025-11-announcing-amnesia-design-works-%f0%9f%8c%b9/">
					<img width="1920" height="1080" src="https://frictionalgames.com/wp-content/uploads/2025/11/Small-thumbnail.jpg" class="attachment-twentyseventeen-featured-image size-twentyseventeen-featured-image wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://frictionalgames.com/wp-content/uploads/2025/11/Small-thumbnail.jpg 1920w, https://frictionalgames.com/wp-content/uploads/2025/11/Small-thumbnail-300x169.jpg 300w, https://frictionalgames.com/wp-content/uploads/2025/11/Small-thumbnail-1024x576.jpg 1024w, https://frictionalgames.com/wp-content/uploads/2025/11/Small-thumbnail-768x432.jpg 768w, https://frictionalgames.com/wp-content/uploads/2025/11/Small-thumbnail-1536x864.jpg 1536w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" />				</a>
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		<header class="entry-header">
			<h3 class="entry-title"><a href="https://frictionalgames.com/2025-11-announcing-amnesia-design-works-%f0%9f%8c%b9/" rel="bookmark">Announcing Amnesia: Design Works 🌹</a></h3>		</header><!-- .entry-header -->

		<div class="entry-content">
			<p>Another descent into darkness. Amnesia: Design Works delves deep into the writing, design and art of the Amnesia series.&nbsp; From Castle Brennenburg down into the darkest Bunker. Amnesia: Design Works chronicles the development of all four games in the Amnesia series; Amnesia: The Dark Descent, Amnesia: A Machine For Pigs, Amnesia: Rebirth and Amnesia: The &hellip; </p>
<p class="link-more"><a href="https://frictionalgames.com/2025-11-announcing-amnesia-design-works-%f0%9f%8c%b9/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Announcing Amnesia: Design Works 🌹&#8221;</span></a></p>
			<p><a style="font-size:14px;" href="https://frictionalgames.com/2025-11-announcing-amnesia-design-works-%f0%9f%8c%b9/">Read more</a></p>
		</div><!-- .entry-content -->
		
		<div class="entry-meta">Posted on <span class="screen-reader-text">Posted on</span> <a href="https://frictionalgames.com/2025-11-announcing-amnesia-design-works-%f0%9f%8c%b9/" rel="bookmark"><time class="entry-date published updated" datetime="2025-11-24T16:44:40+01:00">24th November 2025</time></a> by Oskar Larsson in <a href="https://frictionalgames.com/category/games/amnesia-a-machine-for-pigs/">Amnesia: A Machine for Pigs</a>, <a href="https://frictionalgames.com/category/games/amnesia-collection/">Amnesia: Collection</a>, <a href="https://frictionalgames.com/category/games/amnesia-justine/">Amnesia: Justine</a>, <a href="https://frictionalgames.com/category/games/amnesia-rebirth/">Amnesia: Rebirth</a>, <a href="https://frictionalgames.com/category/games/amnesia-the-bunker/">Amnesia: The Bunker</a>, <a href="https://frictionalgames.com/category/games/amnesia-the-dark-descent/">Amnesia: The Dark Descent</a>, <a href="https://frictionalgames.com/category/feed/news/announcement/">Announcement</a>, <a href="https://frictionalgames.com/category/feed/">Feed</a>, <a href="https://frictionalgames.com/category/games/">Games</a>, <a href="https://frictionalgames.com/category/feed/news/">News</a></div><!-- .entry-meta -->		
	
	
</article><!-- #post-2540 -->

<article id="post-2496" class="post-2496 post type-post status-publish format-standard has-post-thumbnail hentry category-event category-feed category-hpl1 category-hpl2 category-hpl3 category-news">
		
	
					<div class="post-thumbnail">
				<a href="https://frictionalgames.com/2024-05-frictional-mod-jam-2024-escape-room-edition/">
					<img width="1920" height="1080" src="https://frictionalgames.com/wp-content/uploads/2024/05/Promo-image.png" class="attachment-twentyseventeen-featured-image size-twentyseventeen-featured-image wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://frictionalgames.com/wp-content/uploads/2024/05/Promo-image.png 1920w, https://frictionalgames.com/wp-content/uploads/2024/05/Promo-image-300x169.png 300w, https://frictionalgames.com/wp-content/uploads/2024/05/Promo-image-1024x576.png 1024w, https://frictionalgames.com/wp-content/uploads/2024/05/Promo-image-768x432.png 768w, https://frictionalgames.com/wp-content/uploads/2024/05/Promo-image-1536x864.png 1536w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" />				</a>
			</div><!-- .post-thumbnail -->
				
		<header class="entry-header">
			<h3 class="entry-title"><a href="https://frictionalgames.com/2024-05-frictional-mod-jam-2024-escape-room-edition/" rel="bookmark">Frictional Mod Jam 2024: Escape Room Edition</a></h3>		</header><!-- .entry-header -->

		<div class="entry-content">
			<p>We&#8217;re thrilled to announce the Frictional Mod Jam 2024: Escape Room Edition, where creativity meets strategy, and innovation intertwines with mystery. </p>
			<p><a style="font-size:14px;" href="https://frictionalgames.com/2024-05-frictional-mod-jam-2024-escape-room-edition/">Read more</a></p>
		</div><!-- .entry-content -->
		
		<div class="entry-meta">Posted on <span class="screen-reader-text">Posted on</span> <a href="https://frictionalgames.com/2024-05-frictional-mod-jam-2024-escape-room-edition/" rel="bookmark"><time class="entry-date published" datetime="2024-05-28T19:00:00+02:00">28th May 2024</time><time class="updated" datetime="2024-05-28T09:25:28+02:00">28th May 2024</time></a> by Oskar Larsson in <a href="https://frictionalgames.com/category/feed/news/event/">Event</a>, <a href="https://frictionalgames.com/category/feed/">Feed</a>, <a href="https://frictionalgames.com/category/feed/blog/hpl1/">HPL1</a>, <a href="https://frictionalgames.com/category/feed/blog/hpl2/">HPL2</a>, <a href="https://frictionalgames.com/category/feed/blog/hpl3/">HPL3</a>, <a href="https://frictionalgames.com/category/feed/news/">News</a></div><!-- .entry-meta -->		
	
	
</article><!-- #post-2496 -->

<article id="post-2487" class="post-2487 post type-post status-publish format-standard has-post-thumbnail hentry category-amnesia-the-bunker category-feed category-games category-news">
		
	
					<div class="post-thumbnail">
				<a href="https://frictionalgames.com/2024-02-amnesia-the-bunker-updated-1-31/">
					<img width="1920" height="1080" src="https://frictionalgames.com/wp-content/uploads/2024/02/ForBlog.png" class="attachment-twentyseventeen-featured-image size-twentyseventeen-featured-image wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://frictionalgames.com/wp-content/uploads/2024/02/ForBlog.png 1920w, https://frictionalgames.com/wp-content/uploads/2024/02/ForBlog-300x169.png 300w, https://frictionalgames.com/wp-content/uploads/2024/02/ForBlog-1024x576.png 1024w, https://frictionalgames.com/wp-content/uploads/2024/02/ForBlog-768x432.png 768w, https://frictionalgames.com/wp-content/uploads/2024/02/ForBlog-1536x864.png 1536w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" />				</a>
			</div><!-- .post-thumbnail -->
				
		<header class="entry-header">
			<h3 class="entry-title"><a href="https://frictionalgames.com/2024-02-amnesia-the-bunker-updated-1-31/" rel="bookmark">AMNESIA: THE BUNKER UPDATED &#8211; 1.31</a></h3>		</header><!-- .entry-header -->

		<div class="entry-content">
			<p>Bonjour, The Bunker just got updated with the latest quality of life improvements, providing a smoother and more stable experience. Amnesia: The Bunker on Steam Patch Log – Amnesia: The Bunker (Version 1.31) Note: This patch addresses the listed issues and aims to improve the overall gameplay experience in Amnesia: The Bunker. If you encounter &hellip; </p>
<p class="link-more"><a href="https://frictionalgames.com/2024-02-amnesia-the-bunker-updated-1-31/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;AMNESIA: THE BUNKER UPDATED &#8211; 1.31&#8221;</span></a></p>
			<p><a style="font-size:14px;" href="https://frictionalgames.com/2024-02-amnesia-the-bunker-updated-1-31/">Read more</a></p>
		</div><!-- .entry-content -->
		
		<div class="entry-meta">Posted on <span class="screen-reader-text">Posted on</span> <a href="https://frictionalgames.com/2024-02-amnesia-the-bunker-updated-1-31/" rel="bookmark"><time class="entry-date published updated" datetime="2024-02-12T10:41:37+01:00">12th February 2024</time></a> by Oskar Larsson in <a href="https://frictionalgames.com/category/games/amnesia-the-bunker/">Amnesia: The Bunker</a>, <a href="https://frictionalgames.com/category/feed/">Feed</a>, <a href="https://frictionalgames.com/category/games/">Games</a>, <a href="https://frictionalgames.com/category/feed/news/">News</a></div><!-- .entry-meta -->		
	
	
</article><!-- #post-2487 -->

<article id="post-2484" class="post-2484 post type-post status-publish format-standard has-post-thumbnail hentry category-amnesia-the-dark-descent category-announcement category-feed category-news">
		
	
					<div class="post-thumbnail">
				<a href="https://frictionalgames.com/2024-02-servant-grunt-plushie-available-now/">
					<img width="1920" height="1080" src="https://frictionalgames.com/wp-content/uploads/2024/02/MakeshipGruntThumbnailJPG.jpg" class="attachment-twentyseventeen-featured-image size-twentyseventeen-featured-image wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://frictionalgames.com/wp-content/uploads/2024/02/MakeshipGruntThumbnailJPG.jpg 1920w, https://frictionalgames.com/wp-content/uploads/2024/02/MakeshipGruntThumbnailJPG-300x169.jpg 300w, https://frictionalgames.com/wp-content/uploads/2024/02/MakeshipGruntThumbnailJPG-1024x576.jpg 1024w, https://frictionalgames.com/wp-content/uploads/2024/02/MakeshipGruntThumbnailJPG-768x432.jpg 768w, https://frictionalgames.com/wp-content/uploads/2024/02/MakeshipGruntThumbnailJPG-1536x864.jpg 1536w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" />				</a>
			</div><!-- .post-thumbnail -->
				
		<header class="entry-header">
			<h3 class="entry-title"><a href="https://frictionalgames.com/2024-02-servant-grunt-plushie-available-now/" rel="bookmark">Servant Grunt plushie available now!</a></h3>		</header><!-- .entry-header -->

		<div class="entry-content">
			<p>Remember the first time you heard this guy come knocking in Castle Brennenburg? That sinking feeling of dread?</p>
			<p><a style="font-size:14px;" href="https://frictionalgames.com/2024-02-servant-grunt-plushie-available-now/">Read more</a></p>
		</div><!-- .entry-content -->
		
		<div class="entry-meta">Posted on <span class="screen-reader-text">Posted on</span> <a href="https://frictionalgames.com/2024-02-servant-grunt-plushie-available-now/" rel="bookmark"><time class="entry-date published" datetime="2024-02-09T06:00:00+01:00">9th February 2024</time><time class="updated" datetime="2024-06-18T16:09:53+02:00">18th June 2024</time></a> by Oskar Larsson in <a href="https://frictionalgames.com/category/games/amnesia-the-dark-descent/">Amnesia: The Dark Descent</a>, <a href="https://frictionalgames.com/category/feed/news/announcement/">Announcement</a>, <a href="https://frictionalgames.com/category/feed/">Feed</a>, <a href="https://frictionalgames.com/category/feed/news/">News</a></div><!-- .entry-meta -->		
	
	
</article><!-- #post-2484 -->

<article id="post-2478" class="post-2478 post type-post status-publish format-standard has-post-thumbnail hentry category-careers category-news category-open-positions">
		
	
					<div class="post-thumbnail">
				<a href="https://frictionalgames.com/2024-01-hiring-qa-tester-hardware-admin/">
					<img width="1920" height="1080" src="https://frictionalgames.com/wp-content/uploads/2024/01/QAAD-1.jpg" class="attachment-twentyseventeen-featured-image size-twentyseventeen-featured-image wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://frictionalgames.com/wp-content/uploads/2024/01/QAAD-1.jpg 1920w, https://frictionalgames.com/wp-content/uploads/2024/01/QAAD-1-300x169.jpg 300w, https://frictionalgames.com/wp-content/uploads/2024/01/QAAD-1-1024x576.jpg 1024w, https://frictionalgames.com/wp-content/uploads/2024/01/QAAD-1-768x432.jpg 768w, https://frictionalgames.com/wp-content/uploads/2024/01/QAAD-1-1536x864.jpg 1536w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" />				</a>
			</div><!-- .post-thumbnail -->
				
		<header class="entry-header">
			<h3 class="entry-title"><a href="https://frictionalgames.com/2024-01-hiring-qa-tester-hardware-admin/" rel="bookmark">Hiring: QA tester &amp; Hardware Admin -CLOSED-</a></h3>		</header><!-- .entry-header -->

		<div class="entry-content">
			<p>Come help us make our games the best they can be!</p>
			<p><a style="font-size:14px;" href="https://frictionalgames.com/2024-01-hiring-qa-tester-hardware-admin/">Read more</a></p>
		</div><!-- .entry-content -->
		
		<div class="entry-meta">Posted on <span class="screen-reader-text">Posted on</span> <a href="https://frictionalgames.com/2024-01-hiring-qa-tester-hardware-admin/" rel="bookmark"><time class="entry-date published" datetime="2024-01-26T16:52:32+01:00">26th January 2024</time><time class="updated" datetime="2024-08-23T09:24:53+02:00">23rd August 2024</time></a> by Oskar Larsson in <a href="https://frictionalgames.com/category/careers/">Careers</a>, <a href="https://frictionalgames.com/category/feed/news/">News</a>, <a href="https://frictionalgames.com/category/careers/open-positions/">Open positions</a></div><!-- .entry-meta -->		
	
	
</article><!-- #post-2478 -->

<article id="post-2470" class="post-2470 post type-post status-publish format-standard has-post-thumbnail hentry category-amnesia-the-bunker category-feed category-games category-news">
		
	
					<div class="post-thumbnail">
				<a href="https://frictionalgames.com/2024-01-amnesia-the-bunker-accessibility-patch/">
					<img width="1920" height="1080" src="https://frictionalgames.com/wp-content/uploads/2024/01/ForBlogjpg.jpg" class="attachment-twentyseventeen-featured-image size-twentyseventeen-featured-image wp-post-image" alt="Amnesia: The Bunker Accessibility Patch" decoding="async" loading="lazy" srcset="https://frictionalgames.com/wp-content/uploads/2024/01/ForBlogjpg.jpg 1920w, https://frictionalgames.com/wp-content/uploads/2024/01/ForBlogjpg-300x169.jpg 300w, https://frictionalgames.com/wp-content/uploads/2024/01/ForBlogjpg-1024x576.jpg 1024w, https://frictionalgames.com/wp-content/uploads/2024/01/ForBlogjpg-768x432.jpg 768w, https://frictionalgames.com/wp-content/uploads/2024/01/ForBlogjpg-1536x864.jpg 1536w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" />				</a>
			</div><!-- .post-thumbnail -->
				
		<header class="entry-header">
			<h3 class="entry-title"><a href="https://frictionalgames.com/2024-01-amnesia-the-bunker-accessibility-patch/" rel="bookmark">Amnesia: The Bunker &#8211; Accessibility Patch</a></h3>		</header><!-- .entry-header -->

		<div class="entry-content">
			<p>With the latest update to Amnesia: The Bunker we’re adding an array of bug fixes as well as some brand new accessibility features to make sure as many as possible can enjoy the game.</p>
			<p><a style="font-size:14px;" href="https://frictionalgames.com/2024-01-amnesia-the-bunker-accessibility-patch/">Read more</a></p>
		</div><!-- .entry-content -->
		
		<div class="entry-meta">Posted on <span class="screen-reader-text">Posted on</span> <a href="https://frictionalgames.com/2024-01-amnesia-the-bunker-accessibility-patch/" rel="bookmark"><time class="entry-date published" datetime="2024-01-08T14:00:00+01:00">8th January 2024</time><time class="updated" datetime="2024-08-23T09:24:55+02:00">23rd August 2024</time></a> by Oskar Larsson in <a href="https://frictionalgames.com/category/games/amnesia-the-bunker/">Amnesia: The Bunker</a>, <a href="https://frictionalgames.com/category/feed/">Feed</a>, <a href="https://frictionalgames.com/category/games/">Games</a>, <a href="https://frictionalgames.com/category/feed/news/">News</a></div><!-- .entry-meta -->		
	
	
</article><!-- #post-2470 -->

<article id="post-2449" class="post-2449 post type-post status-publish format-standard has-post-thumbnail hentry category-amnesia-the-bunker category-announcement category-feed category-games category-news">
		
	
					<div class="post-thumbnail">
				<a href="https://frictionalgames.com/2023-10-amnesia-the-bunker-halloween-update-launch/">
					<img width="1920" height="1080" src="https://frictionalgames.com/wp-content/uploads/2023/10/HUThumbnail_small.jpg" class="attachment-twentyseventeen-featured-image size-twentyseventeen-featured-image wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://frictionalgames.com/wp-content/uploads/2023/10/HUThumbnail_small.jpg 1920w, https://frictionalgames.com/wp-content/uploads/2023/10/HUThumbnail_small-300x169.jpg 300w, https://frictionalgames.com/wp-content/uploads/2023/10/HUThumbnail_small-1024x576.jpg 1024w, https://frictionalgames.com/wp-content/uploads/2023/10/HUThumbnail_small-768x432.jpg 768w, https://frictionalgames.com/wp-content/uploads/2023/10/HUThumbnail_small-1536x864.jpg 1536w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" />				</a>
			</div><!-- .post-thumbnail -->
				
		<header class="entry-header">
			<h3 class="entry-title"><a href="https://frictionalgames.com/2023-10-amnesia-the-bunker-halloween-update-launch/" rel="bookmark">Amnesia: The Bunker Halloween Update launch</a></h3>		</header><!-- .entry-header -->

		<div class="entry-content">
			<p>The Halloween Update for Amnesia: The Bunker is here!</p>
<p>The update brings a bunch of new features, adding new horrors and heaps of replay value.</p>
<p>If you&#8217;ve beaten the game once you can challenge yourself with the new Shell Shock mode &#8211; or play around with the settings in Custom Mode.</p>
			<p><a style="font-size:14px;" href="https://frictionalgames.com/2023-10-amnesia-the-bunker-halloween-update-launch/">Read more</a></p>
		</div><!-- .entry-content -->
		
		<div class="entry-meta">Posted on <span class="screen-reader-text">Posted on</span> <a href="https://frictionalgames.com/2023-10-amnesia-the-bunker-halloween-update-launch/" rel="bookmark"><time class="entry-date published" datetime="2023-10-25T15:00:00+02:00">25th October 2023</time><time class="updated" datetime="2024-08-23T09:24:58+02:00">23rd August 2024</time></a> by Oskar Larsson in <a href="https://frictionalgames.com/category/games/amnesia-the-bunker/">Amnesia: The Bunker</a>, <a href="https://frictionalgames.com/category/feed/news/announcement/">Announcement</a>, <a href="https://frictionalgames.com/category/feed/">Feed</a>, <a href="https://frictionalgames.com/category/games/">Games</a>, <a href="https://frictionalgames.com/category/feed/news/">News</a></div><!-- .entry-meta -->		
	
	
</article><!-- #post-2449 -->

<article id="post-2424" class="post-2424 post type-post status-publish format-standard has-post-thumbnail hentry category-event category-feed category-hpl1 category-hpl2 category-hpl3 category-news">
		
	
					<div class="post-thumbnail">
				<a href="https://frictionalgames.com/2023-07-frictional-mod-jam-2023-horrors-of-war/">
					<img width="800" height="450" src="https://frictionalgames.com/wp-content/uploads/2023/07/Cover-image.png" class="attachment-twentyseventeen-featured-image size-twentyseventeen-featured-image wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://frictionalgames.com/wp-content/uploads/2023/07/Cover-image.png 800w, https://frictionalgames.com/wp-content/uploads/2023/07/Cover-image-300x169.png 300w, https://frictionalgames.com/wp-content/uploads/2023/07/Cover-image-768x432.png 768w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" />				</a>
			</div><!-- .post-thumbnail -->
				
		<header class="entry-header">
			<h3 class="entry-title"><a href="https://frictionalgames.com/2023-07-frictional-mod-jam-2023-horrors-of-war/" rel="bookmark">Frictional Mod Jam 2023: Horrors of War</a></h3>		</header><!-- .entry-header -->

		<div class="entry-content">
			<p>We were so impressed by some of the fantastic mod submissions last Jam that we want to dedicate an entire Jam to get to see some more</p>
			<p><a style="font-size:14px;" href="https://frictionalgames.com/2023-07-frictional-mod-jam-2023-horrors-of-war/">Read more</a></p>
		</div><!-- .entry-content -->
		
		<div class="entry-meta">Posted on <span class="screen-reader-text">Posted on</span> <a href="https://frictionalgames.com/2023-07-frictional-mod-jam-2023-horrors-of-war/" rel="bookmark"><time class="entry-date published" datetime="2023-07-24T19:00:00+02:00">24th July 2023</time><time class="updated" datetime="2023-10-10T15:18:44+02:00">10th October 2023</time></a> by Oskar Larsson in <a href="https://frictionalgames.com/category/feed/news/event/">Event</a>, <a href="https://frictionalgames.com/category/feed/">Feed</a>, <a href="https://frictionalgames.com/category/feed/blog/hpl1/">HPL1</a>, <a href="https://frictionalgames.com/category/feed/blog/hpl2/">HPL2</a>, <a href="https://frictionalgames.com/category/feed/blog/hpl3/">HPL3</a>, <a href="https://frictionalgames.com/category/feed/news/">News</a></div><!-- .entry-meta -->		
	
	
</article><!-- #post-2424 -->

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arc1.a(-147,-143,'September 2009&nbsp;(4)','','2009/09/','','');
arc1.a(-148,-143,'August 2009&nbsp;(8)','','2009/08/','','');
arc1.a(-149,-143,'July 2009&nbsp;(10)','','2009/07/','','');
arc1.a(-150,-143,'June 2009&nbsp;(6)','','2009/06/','','');
arc1.a(-151,-143,'May 2009&nbsp;(1)','','2009/05/','','');
arc1.a(-152,-143,'April 2009&nbsp;(1)','','2009/04/','','');
arc1.a(-153,-143,'March 2009&nbsp;(3)','','2009/03/','','');
arc1.a(-154,0,'2008 (31)','','2008/','','');
arc1.a(-155,-154,'December 2008&nbsp;(1)','','2008/12/','','');
arc1.a(-156,-154,'November 2008&nbsp;(1)','','2008/11/','','');
arc1.a(-157,-154,'September 2008&nbsp;(1)','','2008/09/','','');
arc1.a(-158,-154,'August 2008&nbsp;(2)','','2008/08/','','');
arc1.a(-159,-154,'July 2008&nbsp;(2)','','2008/07/','','');
arc1.a(-160,-154,'June 2008&nbsp;(2)','','2008/06/','','');
arc1.a(-161,-154,'May 2008&nbsp;(2)','','2008/05/','','');
arc1.a(-162,-154,'April 2008&nbsp;(3)','','2008/04/','','');
arc1.a(-163,-154,'March 2008&nbsp;(2)','','2008/03/','','');
arc1.a(-164,-154,'February 2008&nbsp;(10)','','2008/02/','','');
arc1.a(-165,-154,'January 2008&nbsp;(5)','','2008/01/','','');
arc1.a(-166,0,'2007 (35)','','2007/','','');
arc1.a(-167,-166,'December 2007&nbsp;(3)','','2007/12/','','');
arc1.a(-168,-166,'November 2007&nbsp;(3)','','2007/11/','','');
arc1.a(-169,-166,'October 2007&nbsp;(1)','','2007/10/','','');
arc1.a(-170,-166,'September 2007&nbsp;(1)','','2007/09/','','');
arc1.a(-171,-166,'August 2007&nbsp;(2)','','2007/08/','','');
arc1.a(-172,-166,'June 2007&nbsp;(2)','','2007/06/','','');
arc1.a(-173,-166,'May 2007&nbsp;(5)','','2007/05/','','');
arc1.a(-174,-166,'April 2007&nbsp;(4)','','2007/04/','','');
arc1.a(-175,-166,'March 2007&nbsp;(6)','','2007/03/','','');
arc1.a(-176,-166,'February 2007&nbsp;(4)','','2007/02/','','');
arc1.a(-177,-166,'January 2007&nbsp;(4)','','2007/01/','','');
arc1.a(-178,0,'2006 (17)','','2006/','','');
arc1.a(-179,-178,'December 2006&nbsp;(3)','','2006/12/','','');
arc1.a(-180,-178,'November 2006&nbsp;(1)','','2006/11/','','');
arc1.a(-181,-178,'October 2006&nbsp;(2)','','2006/10/','','');
arc1.a(-182,-178,'September 2006&nbsp;(2)','','2006/09/','','');
arc1.a(-183,-178,'August 2006&nbsp;(3)','','2006/08/','','');
arc1.a(-184,-178,'July 2006&nbsp;(4)','','2006/07/','','');
arc1.a(-185,-178,'June 2006&nbsp;(2)','','2006/06/','','');
arc1.a(2550,-2,'Frictional Mod Jam 2026 &#8211; WHAT IS REALITY?','','2026-05-frictional-mod-jam-2026-what-is-reality/','','');
arc1.a(2540,-4,'Announcing Amnesia: Design Works 🌹','','2025-11-announcing-amnesia-design-works-%f0%9f%8c%b9/','','');
arc1.a(2505,-6,'Simon from SOMA plushie available now!','','2024-06-simon-from-soma-plushie-available-now/','','');
arc1.a(2496,-7,'Frictional Mod Jam 2024: Escape Room Edition','','2024-05-frictional-mod-jam-2024-escape-room-edition/','','');
arc1.a(2487,-8,'AMNESIA: THE BUNKER UPDATED &#8211; 1.31','','2024-02-amnesia-the-bunker-updated-1-31/','','');
arc1.a(2484,-8,'Servant Grunt plushie available now!','','2024-02-servant-grunt-plushie-available-now/','','');
arc1.a(2478,-9,'Hiring: QA tester &amp; Hardware Admin -CLOSED-','','2024-01-hiring-qa-tester-hardware-admin/','','');
arc1.a(2470,-9,'Amnesia: The Bunker &#8211; Accessibility Patch','','2024-01-amnesia-the-bunker-accessibility-patch/','','');
arc1.a(2449,-11,'Amnesia: The Bunker Halloween Update launch','','2023-10-amnesia-the-bunker-halloween-update-launch/','','');
arc1.a(2424,-12,'Frictional Mod Jam 2023: Horrors of War','','2023-07-frictional-mod-jam-2023-horrors-of-war/','','');
arc1.a(2414,-12,'AMNESIA: THE BUNKER SECOND UPDATE &#8211; 1.15','','2023-07-amnesia-the-bunker-second-update-1-15/','','');
arc1.a(2397,-13,'AMNESIA: THE BUNKER UPDATED &#8211; 1.1','','2023-06-amnesia-the-bunker-updated-1-1/','','');
arc1.a(2371,-14,'Hiring: Narrative Designer -CLOSED-','','2023-01-hiring-narrative-designer/','','');
arc1.a(2355,-14,'Frictional Monster Fan Jam 2023','','2023-01-frictional-monster-fan-jam-2023/','','');
arc1.a(2344,-16,'Announcing Amnesia: The Bunker!','','2022-12-announcing-amnesia-the-bunker/','','');
arc1.a(2308,-17,'Hiring: Animator -CLOSED-','','2022-06-hiring-animator-2/','','');
arc1.a(2275,-17,'Hiring: Engine Programmer -CLOSED-','','2022-06-hiring-engine-programmer-2/','','');
arc1.a(2294,-18,'Hiring: Gameplay Programmer -CLOSED-','','2022-04-gameplay-programmer/','','');
arc1.a(2246,-20,'Hiring: Studio Coordinator -CLOSED-','','2021-12-hiring-studio-coordinator/','','');
arc1.a(2224,-20,'Hiring: Concept Artist -CLOSED-','','2021-12-hiring-concept-artist/','','');
arc1.a(2202,-21,'Frictional Fan Jam: Holiday 2021','','2021-11-frictional-fan-jam-holiday-2021/','','');
arc1.a(2194,-22,'Hiring: Animator -CLOSED-','','2021-10-hiring-animator/','','');
arc1.a(2180,-23,'Hiring: Gameplay Programmer -CLOSED-','','2021-09-hiring-gameplay-programmer/','','');
arc1.a(2157,-24,'Adventure Mode for Amnesia: Rebirth','','2021-03-adventure-mode-for-amnesia-rebirth/','','');
arc1.a(2141,-24,'Amnesia: Rebirth &#8211; Five months later and SOMA sells 1M+ copies','','2021-03-amnesia-rebirth-five-months-later-and-soma-sells-1m-copies/','','');
arc1.a(2129,-24,'Hiring: Studio Assistant &#038; Communicator -CLOSED-','','2021-03-hiring-studio-assistant-communicator/','','');
arc1.a(2124,-24,'Amnesia: Rebirth &#8211; Mac version cancelled','','2021-03-amnesia-rebirth-mac-version-cancelled/','','');
arc1.a(2117,-25,'Amnesia: Rebirth &#8211; Important bug fix (disappearing UI elements) released in version 1.23','','2021-02-amnesia-rebirth-important-bug-fix-disappearing-ui-elements-released-in-version-1-23/','','');
arc1.a(2101,-25,'Hiring: Audio Designer','','2021-02-hiring-audio-designer/','','');
arc1.a(2093,-27,'Amnesia: Rebirth updated to 1.2 &#8211; Custom Stories','','2020-11-amnesia-rebirth-updated-to-1-2-custom-stories/','','');
arc1.a(2085,-28,'Amnesia: Rebirth updated to 1.1','','2020-10-amnesia-rebirth-updated-to-1-1/','','');
arc1.a(2075,-28,'Hiring: 3D Character Artist','','2020-10-hiring-3d-character-artist/','','');
arc1.a(2069,-28,'Amnesia: Rebirth updated to 1.04','','2020-10-amnesia-rebirth-updated-to-1-04/','','');
arc1.a(2051,-29,'Amnesia is now open source!','','2020-09-amnesia-is-now-open-source/','','');
arc1.a(2045,-29,'Amnesia: Rebirth &#8211; Release Date Reveal','','2020-09-amnesia-rebirth-release-date-reveal/','','');
arc1.a(2039,-30,'Winner showcase of Summer Writing Jam 2020','','2020-08-winner-showcase-of-summer-writing-jam-2020/','','');
arc1.a(2030,-30,'Frictional Fan Jam: Summer Writing Jam','','2020-08-frictional-fan-jam-summer-writing-jam/','','');
arc1.a(2024,-31,'Winner showcase of Spring Art Jam 2020','','2020-06-winner-showcase-of-spring-art-jam-2020/','','');
arc1.a(2017,-31,'Hiring: Engine Programmer','','2020-06-hiring-engine-programmer/','','');
arc1.a(1992,-32,'Frictional Fan Jam: Spring Art Jam','','2020-05-frictional-fan-jam-spring-art-jam/','','');
arc1.a(1966,-33,'Updates on the Studio Manager Position','','2020-04-updates-on-the-studio-manager-position/','','');
arc1.a(1953,-33,'Hiring: Studio Manager','','2020-04-hiring-studio-manager/','','');
arc1.a(1921,-34,'Frictional Games announce Amnesia: Rebirth. Coming Autumn 2020.','','2020-03-frictional-games-announce-amnesia-rebirth-coming-autumn-2020/','','');
arc1.a(1909,-34,'New Game Teaser!','','2020-03-new-game-teaser/','','');
arc1.a(1888,-35,'Hiring: Tech Lead','','2020-02-hiring-tech-lead/','','');
arc1.a(1863,-35,'Winner showcase of Frictional Winter Modding Jam 2019','','2020-02-winner-showcase-of-frictional-winter-modding-jam-2019/','','');
arc1.a(1850,-36,'A list of lists about games of the decade, and the Frictional Games games on them','','2020-01-frictional-as-games-of-the-decade/','','');
arc1.a(1254,-38,'The website is dead &#8211; long live the new website!','','2019-12-the-website-is-dead-long-live-the-new-website/','','');
arc1.a(798,-38,'Frictional Fan Jam: Winter Modding Event','','2019-12-frictional-fan-jam-winter-modding-event/','','');
arc1.a(1733,-39,'9 Years, 9 Lessons on Horror','','2019-10-9-years-9-lessons-on-horror/','','');
arc1.a(1724,-39,'Winner Showcase of Frictional Fan Jam 2019','','2019-10-winner-showcase-of-frictional-fan-jam-2019/','','');
arc1.a(1720,-40,'Releasing on Nintendo Switch: Unattainable dream to reality','','2019-09-releasing-on-nintendo-switch-unattainable-dream-to-reality/','','');
arc1.a(1717,-40,'Frictional Fan Jam 2019','','2019-09-frictional-fan-jam-2019/','','');
arc1.a(1714,-41,'Hiring: 3D Art Lead','','2019-08-hiring-3d-art-lead/','','');
arc1.a(1711,-41,'We&#8217;re launching an official Discord server!','','2019-08-were-launching-an-official-discord-server/','','');
arc1.a(1707,-42,'Hiring: Audio Lead / Sound Designer','','2019-03-hiring-audio-lead-sound-designer/','','');
arc1.a(1699,-43,'Writing the best application for a Frictional Games job','','2019-02-writing-the-best-application-for-a-frictional-games-job/','','');
arc1.a(1687,-44,'Thoughts on Detroit: Become Human','','2019-01-thoughts-on-detroit-become-human/','','');
arc1.a(1680,-46,'Miguel Nogueira: Concept Artist','','2018-11-miguel-nogueira-concept-artist/','','');
arc1.a(1677,-47,'Hiring: Project-based 3D Artist','','2018-10-hiring-project-based-3d-artist/','','');
arc1.a(1674,-47,'Hiring: Tools Programmer','','2018-10-hiring-tools-programmer/','','');
arc1.a(1670,-48,'What is Amnesia’s Hard Mode?','','2018-09-what-is-amnesias-hard-mode/','','');
arc1.a(1663,-49,'Celebrating the 30th birthday of Simon Jarrett','','2018-07-celebrating-the-30th-birthday-of-simon-jarrett/','','');
arc1.a(1659,-50,'Hiring: Project-based programmer','','2018-06-hiring-project-based-programmer/','','');
arc1.a(1657,-51,'Hiring: 3D Artist','','2018-05-hiring-3d-artist-2/','','');
arc1.a(1470,-51,'Still alive','','2018-05-still-alive/','','');
arc1.a(1648,-51,'Gregor Panič: Gameplay Programmer','','2018-05-gregor-panic-gameplay-programmer/','','');
arc1.a(1641,-52,'Alex Camilleri: Gameplay Programmer','','2018-03-alex-camilleri-gameplay-programmer/','','');
arc1.a(1633,-53,'Max Lidbeck: Gameplay Programmer','','2018-02-max-lidbeck-gameplay-programmer/','','');
arc1.a(1623,-53,'Q&#038;A with Frictional writer Ian Thomas','','2018-02-qa-with-frictional-writer-ian-thomas/','','');
arc1.a(1621,-55,'What is SOMA&#8217;s Safe Mode?','','2017-11-what-is-somas-safe-mode/','','');
arc1.a(1618,-56,'Now Hiring: Community Manager and Event Coordinator','','2017-10-now-hiring-community-manager-and-event-coordinator/','','');
arc1.a(1615,-57,'SOMA &#8211; Two Years Later','','2017-09-soma-two-years-later/','','');
arc1.a(1602,-58,'The Illusion of an Analog World','','2017-07-the-illusion-of-an-analog-world/','','');
arc1.a(1605,-59,'The Complexity Fallacy','','2017-06-the-complexity-fallacy/','','');
arc1.a(1598,-59,'Gaps of the Imagination','','2017-06-gaps-of-the-imagination/','','');
arc1.a(1595,-59,'Choices, Consequences and the Ability to Plan','','2017-06-choices-consequences-and-the-ability-to-plan/','','');
arc1.a(1581,-60,'Planning &#8211; The Core Reason Why Gameplay Feels Good','','2017-05-planning-the-core-reason-why-gameplay-feels-good/','','');
arc1.a(1574,-60,'The SSM Framework of Game Design','','2017-05-the-ssm-framework-of-game-design/','','');
arc1.a(1571,-60,'Thoughts on Five Nights at Freddy&#8217;s','','2017-05-thoughts-on-five-nights-at-freddys/','','');
arc1.a(1568,-60,'6 Reasons For Having a Defenseless Protagonist','','2017-05-6-reasons-for-having-a-defenseless-protagonist/','','');
arc1.a(1606,-60,'Story &#8211; What is it good for?','','2017-05-story-what-is-it-good-for/','','');
arc1.a(1565,-61,'Mental Models','','2017-04-mental-models/','','');
arc1.a(1563,-61,'Creations inspired by Frictional Games','','2017-04-creations-inspired-by-frictional-games/','','');
arc1.a(1561,-61,'Evoking Presence','','2017-04-evoking-presence/','','');
arc1.a(1559,-61,'Navigating the Space of Game Design','','2017-04-navigating-the-space-of-game-design/','','');
arc1.a(1557,-61,'Resident Evil and the power of narrative context','','2017-04-resident-evil-and-the-power-of-narrative-context/','','');
arc1.a(1555,-62,'Videogames &#8211; too much fun for their own good?','','2017-03-videogames-too-much-fun-for-their-own-good/','','');
arc1.a(1553,-62,'Traversal and the Problem With Walking Simulators','','2017-03-traversal-and-the-problem-with-walking-simulators/','','');
arc1.a(1551,-63,'Meet Fredrik, our executive producer!','','2017-02-meet-fredrik-our-executive-producer/','','');
arc1.a(1548,-64,'Hiring: Gameplay Programmer / Designer','','2017-01-hiring-gameplay-programmer-designer-3/','','');
arc1.a(1545,-66,'Hiring: 3D Artist','','2016-12-hiring-3d-artist/','','');
arc1.a(1543,-67,'Hiring: PR Coordinator / Community Manager','','2016-11-hiring-pr-coordinator-community-manager/','','');
arc1.a(1540,-68,'Amnesia Collection PS4 &#8211; A FAQ','','2016-10-amnesia-collection-ps4-a-faq/','','');
arc1.a(1521,-69,'David Satzinger: Art Lead','','2016-09-david-satzinger-art-lead/','','');
arc1.a(1518,-69,'SOMA &#8211; One Year Later','','2016-09-soma-one-year-later/','','');
arc1.a(1502,-70,'Thoughts On Inside and Playable Stories','','2016-07-thoughts-on-inside-and-playable-stories/','','');
arc1.a(1500,-71,'How We Hire At Frictional Games','','2016-06-how-we-hire-at-frictional-games/','','');
arc1.a(1493,-71,'Hiring: Gameplay Programmer / Designer','','2016-06-hiring-gameplay-programmer-designer-2/','','');
arc1.a(1485,-72,'Frictional Merchandise Is Finally Out!','','2016-05-frictional-merchandise-is-finally-out/','','');
arc1.a(1483,-73,'SOMA &#8211; 6 Months Later','','2016-03-soma-6-months-later/','','');
arc1.a(1439,-73,'GDC 2016 Lecture Resources','','2016-03-gdc-2016-lecture-resources/','','');
arc1.a(1424,-75,'Thoughts on Until Dawn and Interactive Movies','','2015-11-thoughts-on-until-dawn-and-interactive-movies/','','');
arc1.a(1467,-75,'SOMA Original Soundtrack','','2015-11-soma-original-soundtrack/','','');
arc1.a(1425,-76,'The Voices of SOMA','','2015-10-the-voices-of-soma/','','');
arc1.a(1422,-76,'Hiring: Producer / Project Manager','','2015-10-hiring-producer-project-manager/','','');
arc1.a(1465,-76,'New SOMA Trailer and Launch Statistics','','2015-10-new-soma-trailer-and-launch-statistics/','','');
arc1.a(1420,-76,'SOMA &#8211; 10 days after launch','','2015-10-soma-10-days-after-launch/','','');
arc1.a(1463,-77,'First of a daily video series from Frictional Games','','2015-09-first-of-a-daily-video-series-from-frictional-games/','','');
arc1.a(1461,-77,'Frictional Games Presents SOMA &#8211; Available Now','','2015-09-frictional-games-presents-soma-available-now/','','');
arc1.a(1418,-77,'SOMA Has Been Released!','','2015-09-soma-has-been-released/','','');
arc1.a(1459,-77,'SOMA Reviews','','2015-09-soma-reviews/','','');
arc1.a(1457,-77,'We Are Not All That We Seem &#8211; SOMA Story Trailer','','2015-09-we-are-not-all-that-we-seem-soma-story-trailer/','','');
arc1.a(1409,-77,'SOMA &#8211; Behind The Sound','','2015-09-soma-behind-the-sound/','','');
arc1.a(1454,-77,'MIDWEEK MADNESS SALE &#8211; FREE copy of Amnesia: The Dark Descent!','','2015-09-midweek-madness-sale-free-copy-of-amnesia-the-dark-descent/','','');
arc1.a(1451,-77,'You Are Not Alone – SOMA Creature Trailer','','2015-09-you-are-not-alone-soma-creature-trailer/','','');
arc1.a(1449,-77,'Sink into the Crushing Isolation of SOMA – New Trailer','','2015-09-sink-into-the-crushing-isolation-of-soma-new-trailer/','','');
arc1.a(1407,-77,'Top Three Questions About SOMA','','2015-09-top-three-questions-about-soma/','','');
arc1.a(1445,-78,'SOMA is now available for PC pre-order','','2015-08-soma-is-now-available-for-pc-pre-order/','','');
arc1.a(1405,-79,'What We Showed At E3','','2015-06-what-we-showed-at-e3/','','');
arc1.a(1403,-80,'SOMA Release Date And Gameplay Trailer','','2015-05-soma-release-date-and-gameplay-trailer/','','');
arc1.a(1398,-81,'SOMA is now in BETA','','2015-04-soma-is-now-in-beta/','','');
arc1.a(1441,-81,'SOMA &#8211; Theta','','2015-04-soma-theta/','','');
arc1.a(1443,-81,'SOMA &#8211; Lambda','','2015-04-soma-lambda/','','');
arc1.a(1395,-83,'SOMA enters pre-beta','','2014-12-soma-enters-pre-beta/','','');
arc1.a(1392,-84,'SOMA is now Pre-Pre Beta','','2014-11-soma-is-now-pre-pre-beta/','','');
arc1.a(1375,-85,'Thoughts on Alien: Isolation and Horror Simulation','','2014-10-thoughts-on-alien-isolation-and-horror-simulation/','','');
arc1.a(1369,-86,'People of Frictional: Samuel Justice','','2014-08-people-of-frictional-samuel-justice/','','');
arc1.a(1363,-86,'Peter Wester: Engine programmer','','2014-08-peter-wester-engine-programmer/','','');
arc1.a(1361,-87,'Editor Fly Mode','','2014-06-editor-fly-mode/','','');
arc1.a(1355,-87,'Steven Redmond: Gameplay Programmer','','2014-06-steven-redmond-gameplay-programmer/','','');
arc1.a(1347,-87,'People of Frictional: Ian Thomas','','2014-06-people-of-frictional-ian-thomas/','','');
arc1.a(1345,-88,'Particle Editor updates','','2014-05-particle-editor-updates/','','');
arc1.a(1333,-88,'Aaron Clifford: 3D Artist','','2014-05-aaron-clifford-3d-artist/','','');
arc1.a(1327,-88,'People of Frictional: Luis Rodero','','2014-05-people-of-frictional-luis-rodero/','','');
arc1.a(1323,-88,'Patrik Dekhla: Gameplay Programmer','','2014-05-patrik-dekhla-gameplay-programmer/','','');
arc1.a(1320,-88,'Alien: Isolation and The Two Hardest Problems in Horror','','2014-05-alien-isolation-and-the-two-hardest-problems-in-horror/','','');
arc1.a(1304,-89,'4-Layers, A Narrative Design Approach','','2014-04-4-layers-a-narrative-design-approach/','','');
arc1.a(1302,-89,'Tech Feature: HPSL Shading Language','','2014-04-tech-feature-hpsl-shading-language/','','');
arc1.a(1300,-90,'GDC 14 Lecture Resources','','2014-03-gdc-14-lecture-resources/','','');
arc1.a(1290,-90,'Mikael Hedberg: Writer','','2014-03-mikael-hedberg-writer/','','');
arc1.a(1288,-91,'LevelEditor Feature: Poser EditMode','','2014-02-leveleditor-feature-poser-editmode/','','');
arc1.a(1280,-92,'Rasmus Gunnarsson: Art Lead','','2014-01-rasmus-gunnarsson-art-lead/','','');
arc1.a(1276,-92,'New Screenshot and Intercepted Radio Message','','2014-01-new-screenshot-and-intercepted-radio-message/','','');
arc1.a(1267,-92,'Tech Feature: SSAO and Temporal Blur','','2014-01-tech-feature-ssao-and-temporal-blur/','','');
arc1.a(1258,-92,'Marcus Johansson: 3D Artist','','2014-01-marcus-johansson-3d-artist/','','');
arc1.a(1245,-94,'Marc Nicander: 3D Artist','','2013-12-marc-nicander-3d-artist/','','');
arc1.a(1243,-94,'The Five Foundational Design Pillars Of SOMA','','2013-12-the-five-foundational-design-pillars-of-soma/','','');
arc1.a(1239,-94,'Editor feature: New color picker','','2013-12-editor-feature-new-color-picker/','','');
arc1.a(1237,-94,'Jens Nilsson: Co-founder, producer','','2013-12-jens-nilsson-co-founder-producer/','','');
arc1.a(1229,-95,'Tech Feature: Linear-space lighting','','2013-11-tech-feature-linear-space-lighting/','','');
arc1.a(1218,-95,'Thomas Grip: Co-founder, creative director','','2013-11-thomas-grip-co-founder-creative-director/','','');
arc1.a(1212,-96,'Gone Home &#8211; The Amnesia Edition','','2013-10-gone-home-the-amnesia-edition/','','');
arc1.a(1207,-96,'Useful Tips for Horror Game Designers','','2013-10-useful-tips-for-horror-game-designers/','','');
arc1.a(1202,-96,'SOMA Officially Revealed','','2013-10-soma-officially-revealed/','','');
arc1.a(1169,-97,'Amnesia: A Machine for Pigs Available Now','','2013-09-amnesia-a-machine-for-pigs-available-now/','','');
arc1.a(1167,-98,'Amnesia: A Machine for Pigs Bloody Preorder','','2013-08-amnesia-a-machine-for-pigs-bloody-preorder/','','');
arc1.a(1200,-98,'5 Core Elements Of Interactive Storytelling','','2013-08-5-core-elements-of-interactive-storytelling/','','');
arc1.a(1184,-99,'Thoughts on The Last of Us','','2013-07-thoughts-on-the-last-of-us/','','');
arc1.a(1180,-100,'Hiring: Gameplay Programmer / Designer','','2013-06-hiring-gameplay-programmer-designer/','','');
arc1.a(1178,-101,'Nailing Down Terminology','','2013-05-nailing-down-terminology/','','');
arc1.a(1175,-101,'Thoughts on Slender: The Arrival','','2013-05-thoughts-on-slender-the-arrival/','','');
arc1.a(1172,-102,'Thoughts on Bioshock Infinite','','2013-04-thoughts-on-bioshock-infinite/','','');
arc1.a(1117,-102,'GDC 2013 Talk','','2013-04-gdc-2013-talk/','','');
arc1.a(1115,-103,'Puzzles and Causal Histories','','2013-03-puzzles-and-causal-histories/','','');
arc1.a(1113,-104,'Puzzles, what are they good for?','','2013-02-puzzles-what-are-they-good-for/','','');
arc1.a(1164,-104,'Amnesia: A Machine For Pigs Status Update','','2013-02-amnesia-a-machine-for-pigs-status-update/','','');
arc1.a(1109,-105,'Goals and Storytelling','','2013-01-goals-and-storytelling/','','');
arc1.a(1104,-107,'High-Level Storytelling Design','','2012-12-high-level-storytelling-design/','','');
arc1.a(1162,-108,'Amnesia: A Machine For Pigs Halloween Teaser','','2012-10-amnesia-a-machine-for-pigs-halloween-teaser/','','');
arc1.a(1160,-108,'Halloween sale, one week of horror','','2012-10-halloween-sale-one-week-of-horror/','','');
arc1.a(1102,-108,'Humble beginnings of the HPL Engine','','2012-10-humble-beginnings-of-the-hpl-engine/','','');
arc1.a(1100,-108,'Hiring: Level Designer Wanted','','2012-10-hiring-level-designer-wanted/','','');
arc1.a(1098,-109,'Amnesia &#8211; Two Years Later','','2012-09-amnesia-two-years-later/','','');
arc1.a(1090,-109,'Tech Feature: HDR Lighting','','2012-09-tech-feature-hdr-lighting/','','');
arc1.a(1088,-110,'The Self, Presence and Storytelling','','2012-08-the-self-presence-and-storytelling/','','');
arc1.a(1084,-111,'Horror Tip: Slender','','2012-07-horror-tip-slender/','','');
arc1.a(1082,-112,'Thoughts of The Walking Dead (ep1)','','2012-06-thoughts-of-the-walking-dead-ep1/','','');
arc1.a(1075,-112,'Thoughts on Lone Survivor','','2012-06-thoughts-on-lone-survivor/','','');
arc1.a(1158,-112,'Amnesia: A Machine For Pigs Teaser Released','','2012-06-amnesia-a-machine-for-pigs-teaser-released/','','');
arc1.a(1073,-113,'Humble Indie Bundle V','','2012-05-humble-indie-bundle-v/','','');
arc1.a(1156,-113,'Humble Indie Bundle 5!','','2012-05-humble-indie-bundle-5/','','');
arc1.a(1071,-114,'10 Ways to Evolve Horror Games','','2012-04-10-ways-to-evolve-horror-games/','','');
arc1.a(1154,-114,'Amnesia now available in the Mac App Store','','2012-04-amnesia-now-available-in-the-mac-app-store/','','');
arc1.a(1069,-115,'Unconventional Design Tips','','2012-03-unconventional-design-tips/','','');
arc1.a(1067,-115,'We are hiring: Script Programmer wanted!','','2012-03-we-are-hiring-script-programmer-wanted/','','');
arc1.a(1065,-116,'We are hiring: Environment artist wanted!','','2012-02-we-are-hiring-environment-artist-wanted/','','');
arc1.a(1063,-117,'Narrative not a game mechanic?','','2012-01-narrative-not-a-game-mechanic/','','');
arc1.a(1058,-117,'Best of 2011','','2012-01-best-of-2011/','','');
arc1.a(1055,-119,'The Problem of Repetition','','2011-11-the-problem-of-repetition/','','');
arc1.a(1051,-119,'Thoughts on Heavy Rain','','2011-11-thoughts-on-heavy-rain/','','');
arc1.a(1152,-120,'Happy Halloween!','','2011-10-happy-halloween/','','');
arc1.a(1048,-120,'Thoughts on Limbo','','2011-10-thoughts-on-limbo/','','');
arc1.a(1044,-121,'Amnesia &#8211; One year later','','2011-09-amnesia-one-year-later/','','');
arc1.a(1042,-121,'GDC Lecture now online!','','2011-09-gdc-lecture-now-online/','','');
arc1.a(1150,-122,'Custom story competition: And the winners are&#8230;','','2011-08-custom-story-competition-and-the-winners-are/','','');
arc1.a(1036,-122,'GDC Europe Sum-up','','2011-08-gdc-europe-sum-up/','','');
arc1.a(1033,-122,'Horror Tip: Hide','','2011-08-horror-tip-hide/','','');
arc1.a(1031,-122,'GDC Europe','','2011-08-gdc-europe/','','');
arc1.a(1029,-123,'Tech feature: Script Overview #2','','2011-07-tech-feature-script-overview-2/','','');
arc1.a(1025,-123,'Amnesia: Post-Mortem','','2011-07-amnesia-post-mortem/','','');
arc1.a(1023,-123,'Tech feature: Script Overview #1','','2011-07-tech-feature-script-overview-1/','','');
arc1.a(1021,-124,'Is the player an artist? &#8211; Redux','','2011-06-is-the-player-an-artist-redux/','','');
arc1.a(1019,-124,'The Player &#8211; the artist?','','2011-06-the-player-the-artist/','','');
arc1.a(1017,-125,'Tech feature: Scripting upgrade','','2011-05-tech-feature-scripting-upgrade/','','');
arc1.a(1010,-125,'The Gathering','','2011-05-the-gathering/','','');
arc1.a(1008,-125,'We are hiring: Programmer wanted!','','2011-05-we-are-hiring-programmer-wanted/','','');
arc1.a(1148,-125,'Amnesia: Justine &#8211; Now available for everyone (Version 1.2)','','2011-05-amnesia-justine-now-available-for-everyone-version-1-2/','','');
arc1.a(1118,-125,'Finding videogame&#8217;s true voice','','2011-05-finding-videogames-true-voice/','','');
arc1.a(999,-126,'The Road to Valve','','2011-04-the-road-to-valve/','','');
arc1.a(987,-126,'The Portal 2 ARG Postmortem','','2011-04-the-portal-2-arg-postmortem/','','');
arc1.a(984,-126,'Amnesia: The Dark Descent gets a free expansion!','','2011-04-amnesia-the-dark-descent-gets-a-free-expansion/','','');
arc1.a(982,-127,'Some Industry Reflections','','2011-03-some-industry-reflections/','','');
arc1.a(974,-127,'Birth of a Monster part 4: It&#8217;s alive!','','2011-03-birth-of-a-monster-part-4-its-alive/','','');
arc1.a(963,-127,'Birth of Monster Part 3: Molding the Abomination','','2011-03-birth-of-monster-part-3-molding-the-abomination/','','');
arc1.a(972,-127,'Birth of a Monster Part 2: Conceptualizing the Horror','','2011-03-birth-of-a-monster-part-2-conceptualizing-the-horror/','','');
arc1.a(954,-127,'Birth of a Monster Part 1: Creating Unspeakable Guidelines','','2011-03-birth-of-a-monster-part-1/','','');
arc1.a(1146,-128,'Amnesia Retail Release, GDC &#038; IGF','','2011-02-amnesia-retail-release-gdc-igf/','','');
arc1.a(952,-128,'The Dragon Speech','','2011-02-the-dragon-speech/','','');
arc1.a(949,-128,'The Dead Island Trailer and the Future of Games','','2011-02-the-dead-island-trailer-and-the-future-of-games/','','');
arc1.a(946,-128,'Thoughts on Dead Space 2','','2011-02-thoughts-on-dead-space-2/','','');
arc1.a(943,-129,'Physics and Heightmaps','','2011-01-physics-and-heightmaps/','','');
arc1.a(940,-129,'Tech Feature: Undergrowth','','2011-01-tech-feature-undergrowth/','','');
arc1.a(936,-129,'Four months after Amnesia&#8217;s release','','2011-01-four-months-after-amnesias-release/','','');
arc1.a(924,-129,'Embracing Hardness','','2011-01-embracing-hardness/','','');
arc1.a(1144,-131,'See you all next year!','','2010-12-see-you-all-next-year/','','');
arc1.a(922,-131,'Player &#8211; Avatar Symbiosis','','2010-12-player-avatar-symbiosis/','','');
arc1.a(900,-131,'Bye, bye Pre-Pass lighting','','2010-12-bye-bye-pre-pass-lighting/','','');
arc1.a(906,-132,'Tech Feature: Terrain textures','','2010-11-tech-feature-terrain-textures/','','');
arc1.a(903,-132,'How the player becomes the protagonist','','2010-11-how-the-player-becomes-the-protagonist/','','');
arc1.a(853,-132,'Tech Feature: Noise and Fractals','','2010-11-tech-feature-noise-and-fractals/','','');
arc1.a(850,-132,'Tech Feature: Terrain geometry','','2010-11-tech-feature-terrain-geometry/','','');
arc1.a(918,-132,'Tech feature: Light Masking','','2010-11-tech-feature-light-masking/','','');
arc1.a(848,-133,'Halloween Tips. Sale and more!','','2010-10-halloween-tips-sale-and-more/','','');
arc1.a(1142,-133,'An Absolutely Horrific Sale &#038; New Store For Mobile Payments','','2010-10-an-absolutely-horrific-sale-new-store-for-mobile-payments/','','');
arc1.a(845,-133,'Pre-pass lighting redux','','2010-10-pre-pass-lighting-redux/','','');
arc1.a(843,-133,'Tech Feature: Pre-pass lighting','','2010-10-tech-feature-pre-pass-lighting/','','');
arc1.a(836,-133,'Tech feature: Sunlight with Shadows','','2010-10-tech-feature-sunlight-with-shadows/','','');
arc1.a(834,-133,'Story: What is it really about?','','2010-10-story-what-is-it-really-about/','','');
arc1.a(832,-133,'One Month after Amnesia&#8217;s release','','2010-10-one-month-after-amnesias-release/','','');
arc1.a(1140,-133,'Amnesia: The Dark Descent Mac &#038; Linux updated to 1.0.1','','2010-10-amnesia-the-dark-descent-mac-linux-updated-to-1-0-1/','','');
arc1.a(830,-133,'What videogames lack: Deeper Intent','','2010-10-what-videogames-lack-deeper-intent/','','');
arc1.a(1138,-134,'Amnesia: The Dark Descent updated to 1.0.1','','2010-09-amnesia-the-dark-descent-updated-to-1-0-1/','','');
arc1.a(828,-134,'On Game Length','','2010-09-on-game-length/','','');
arc1.a(826,-134,'One week after the release of Amnesia','','2010-09-one-week-after-the-release-of-amnesia/','','');
arc1.a(823,-134,'Editors are out!','','2010-09-editors-are-out/','','');
arc1.a(1136,-134,'Amnesia: TDD &#8211; Tools released and two new videos','','2010-09-amnesia-tdd-tools-released-and-two-new-videos/','','');
arc1.a(821,-134,'Amnesia &#8220;Launch&#8221; Trailer','','2010-09-amnesia-launch-trailer/','','');
arc1.a(818,-134,'Where is your self in a game?','','2010-09-where-is-your-self-in-a-game/','','');
arc1.a(815,-134,'Amnesia: The Dark Descent is Released!','','2010-09-amnesia-the-dark-descent-is-released/','','');
arc1.a(1132,-134,'Survival horror &#8220;Amnesia: The Dark Descent&#8221; is Released!','','2010-09-survival-horror-amnesia-the-dark-descent-is-released/','','');
arc1.a(1128,-134,'Making of Amnesia- Sound designer Tapio Liukkonen','','2010-09-making-of-amnesia-sound-designer-tapio-liukkonen/','','');
arc1.a(1124,-134,'Sewer trailer and two new screens','','2010-09-sewer-trailer-and-two-new-screens/','','');
arc1.a(813,-134,'Let&#8217;s not forget about Physics','','2010-09-lets-not-forget-about-physics/','','');
arc1.a(933,-134,'Demo of survival horror “Amnesia: The Dark Descent” released!','','2010-09-demo-of-survival-horror-amnesia-the-dark-descent-released/','','');
arc1.a(810,-134,'Amnesia Demo Is Out!','','2010-09-amnesia-demo-is-out/','','');
arc1.a(930,-134,'Article Roundup and a Good Deal','','2010-09-article-roundup-and-a-good-deal/','','');
arc1.a(805,-134,'What could possibly go wrong?','','2010-09-what-could-possibly-go-wrong/','','');
arc1.a(796,-134,'Puzzle Tweaking &#8211; Tale of a Wooden Stick','','2010-09-puzzle-tweaking-tale-of-a-wooden-stick/','','');
arc1.a(927,-134,'Amnesia: TDD &#8211; Gameplay Trailer, The Hatch','','2010-09-amnesia-tdd-gameplay-trailer-the-hatch/','','');
arc1.a(733,-135,'Commentary on Commentary','','2010-08-commentary-on-commentary/','','');
arc1.a(732,-135,'Making of Amnesia &#8211; Composer Mikko Tarmia','','2010-08-making-of-amnesia-composer-mikko-tarmia/','','');
arc1.a(793,-135,'Why I hate &#8220;Cinematic&#8221;','','2010-08-why-i-hate-cinematic/','','');
arc1.a(791,-135,'We just turned into gold!','','2010-08-we-just-turned-into-gold/','','');
arc1.a(728,-135,'Amnesia: The Dark Descent Gone Gold','','2010-08-amnesia-the-dark-descent-gone-gold/','','');
arc1.a(789,-136,'Graphics compatibility test up. Please test!','','2010-07-graphics-compatibility-test-up-please-test/','','');
arc1.a(787,-136,'A cry for help!','','2010-07-a-cry-for-help/','','');
arc1.a(785,-137,'Uninvited Guest; Livestock Upset','','2010-06-uninvited-guest-livestock-upset/','','');
arc1.a(720,-137,'Disturbing details regarding the release of &#8220;Amnesia: The Dark Descent&#8221; revealed!','','2010-06-disturbing-details-regarding-the-release-of-amnesia-the-dark-descent-revealed/','','');
arc1.a(782,-137,'Beta &#8211; The End is Nigh','','2010-06-beta-the-end-is-nigh/','','');
arc1.a(778,-138,'Experience and Live &#8211;  Not Compete and Beat','','2010-05-experience-and-live-not-compete-and-beat/','','');
arc1.a(773,-138,'Penumbra: Overture goes Open Source!','','2010-05-penumbra-overture-goes-open-source/','','');
arc1.a(718,-138,'Penumbra: Overture, HPL1 Engine and OALWrapper released as open source','','2010-05-penumbra-overture-hpl1-engine-and-oalwrapper-released-as-open-source/','','');
arc1.a(769,-138,'2000 Pre-orders reached!','','2010-05-2000-pre-orders-reached/','','');
arc1.a(715,-138,'Insane Amnesia Discount!','','2010-05-insane-amnesia-discount/','','');
arc1.a(766,-138,'Humble Indie Bundle','','2010-05-humble-indie-bundle/','','');
arc1.a(713,-138,'Humble Indie Bundle &#8211; 5 Indie games for a price that you decide!','','2010-05-humble-indie-bundle-5-indie-games-for-a-price-that-you-decide/','','');
arc1.a(711,-138,'1C-SoftClub/Snowball to publish Amnesia: The Dark Descent in Russia &#038; Eastern Europe','','2010-05-1c-softclub-snowball-to-publish-amnesia-the-dark-descent-in-russia-eastern-europe/','','');
arc1.a(763,-139,'Horror Tip: Paranormal Activity','','2010-04-horror-tip-paranormal-activity/','','');
arc1.a(761,-139,'Why Trial and Error will Doom Games','','2010-04-why-trial-and-error-will-doom-games/','','');
arc1.a(759,-140,'The judgement predicament of audio and graphics','','2010-03-the-judgement-predicament-of-audio-and-graphics/','','');
arc1.a(757,-140,'Storytelling through fragments and situations','','2010-03-storytelling-through-fragments-and-situations/','','');
arc1.a(755,-140,'Horror Tip: The Statement of Randolph Carter','','2010-03-horror-tip-the-statement-of-randolph-carter/','','');
arc1.a(709,-141,'Amnesia: The Dark Descent &#8211; Teaser, Web Site &#038; Pre-order','','2010-02-amnesia-the-dark-descent-teaser-web-site-pre-order/','','');
arc1.a(753,-141,'Closer look at Teaser and more','','2010-02-closer-look-at-teaser-and-more/','','');
arc1.a(744,-141,'Exploring Deeper Meaning In Games','','2010-02-exploring-deeper-meaning-in-games/','','');
arc1.a(741,-141,'Alpha &#8211; the beginning of the end!','','2010-02-alpha-the-beginning-of-the-end/','','');
arc1.a(739,-142,'The perception of $100 000','','2010-01-the-perception-of-100-000/','','');
arc1.a(678,-142,'How Gameplay and Narrative kill Meaning in &#8220;Games&#8221;','','2010-01-how-gameplay-and-narrative-kill-meaning-in-games/','','');
arc1.a(707,-142,'Dark Penumbra Soundtrack Released to Critical Acclaim','','2010-01-dark-penumbra-soundtrack-released-to-critical-acclaim/','','');
arc1.a(675,-142,'When focusing on fun fails','','2010-01-when-focusing-on-fun-fails/','','');
arc1.a(668,-144,'Future of Adventure Game Interaction','','2009-12-future-of-adventure-game-interaction/','','');
arc1.a(664,-144,'On Versioning (or how the simplest thing can save you from the hardest pain)','','2009-12-on-versioning-or-how-the-simplest-thing-can-save-you-from-the-hardest-pain/','','');
arc1.a(705,-144,'The art of Timelapse','','2009-12-the-art-of-timelapse/','','');
arc1.a(662,-144,'Level Editor Video &#8211; The Inside Scoop','','2009-12-level-editor-video-the-inside-scoop/','','');
arc1.a(659,-144,'Horror Tip: Beacon','','2009-12-horror-tip-beacon/','','');
arc1.a(655,-144,'Video Editing Hell &#8211; Linux to the Rescue!','','2009-12-video-editing-hell-linux-to-the-rescue/','','');
arc1.a(652,-145,'Why Horror Games Suck!','','2009-11-why-horror-games-suck/','','');
arc1.a(649,-145,'Horror Tip: Korsakovia','','2009-11-horror-tip-korsakovia/','','');
arc1.a(640,-145,'Fractional Fun','','2009-11-fractional-fun/','','');
arc1.a(703,-145,'Amnesia: The Dark Descent &#8211; Getting Cosy','','2009-11-amnesia-the-dark-descent-getting-cosy/','','');
arc1.a(637,-145,'The struggle between Light and Dark','','2009-11-the-struggle-between-light-and-dark/','','');
arc1.a(635,-145,'The dull side of it','','2009-11-the-dull-side-of-it/','','');
arc1.a(701,-145,'Amnesia entered into the IGF competition','','2009-11-amnesia-entered-into-the-igf-competition/','','');
arc1.a(632,-145,'The Haunter Of The IGF','','2009-11-the-haunter-of-the-igf/','','');
arc1.a(624,-146,'Puzzles in horror games Part 7: Penumbra puzzles','','2009-10-puzzles-in-horror-games-part-7-penumbra-puzzles/','','');
arc1.a(611,-146,'Time for a smallish update','','2009-10-time-for-a-smallish-update/','','');
arc1.a(622,-146,'Puzzles in horror games Part 6: On &#8220;brain boosters&#8221; and hint systems','','2009-10-puzzles-in-horror-games-part-6/','','');
arc1.a(609,-146,'Horror Tip: [REC]','','2009-10-horror-tip-rec/','','');
arc1.a(603,-147,'Parallax trix','','2009-09-parallax-trix/','','');
arc1.a(599,-147,'I&#8217;m a Material Boy','','2009-09-im-a-material-boy/','','');
arc1.a(596,-147,'Puzzles in horror games Part 5: Things to consider when designing puzzles','','2009-09-puzzles-in-horror-games-part-5/','','');
arc1.a(570,-147,'Puzzles in horror games Part 4: Backtracking and why it is essential','','2009-09-puzzles-in-horror-games-part-4/','','');
arc1.a(565,-148,'Puzzles in horror games Part 3: Why physics puzzles is not the &#8220;promised land&#8221; of adventure games','','2009-08-puzzles-in-horror-games-part-3/','','');
arc1.a(487,-148,'Horror Tip: Elevated','','2009-08-horror-tip-elevated/','','');
arc1.a(485,-148,'Blog layout updated','','2009-08-blog-layout-updated/','','');
arc1.a(567,-148,'Puzzles in horror games Part 2: Common problems with adventure game puzzles','','2009-08-puzzles-in-horror-games-part-2/','','');
arc1.a(480,-148,'Horror Tip: Dear Esther','','2009-08-horror-tip-dear-esther/','','');
arc1.a(477,-148,'Puzzles in horror games Part 1: Why are puzzles so suited for horror games?','','2009-08-puzzles-in-horror-games-part-1/','','');
arc1.a(473,-148,'Horror Tip: The Awakening','','2009-08-horror-tip-the-awakening/','','');
arc1.a(470,-148,'Briefly Being Frictional','','2009-08-briefly-being-frictional/','','');
arc1.a(467,-149,'Horror Tip: All Alone','','2009-07-horror-tip-all-alone/','','');
arc1.a(464,-149,'Obstacles continued','','2009-07-obstacles-continued/','','');
arc1.a(462,-149,'The problem with obstacles','','2009-07-the-problem-with-obstacles/','','');
arc1.a(699,-149,'The Thank You Post','','2009-07-the-thank-you-post/','','');
arc1.a(454,-149,'Maps with s-tile','','2009-07-maps-with-s-tile/','','');
arc1.a(697,-149,'Re-release of the Penumbra Series for Mac &#038; Linux &#8211; USD 5 launch offer!','','2009-07-re-release-of-the-penumbra-series-for-mac-linux-usd-5-launch-offer/','','');
arc1.a(446,-149,'Nothing will save you!','','2009-07-nothing-will-save-you/','','');
arc1.a(444,-149,'What will save you?','','2009-07-what-will-save-you/','','');
arc1.a(695,-149,'Blog about Unknown and Horror created','','2009-07-blog-about-unknown-and-horror-created/','','');
arc1.a(746,-149,'A History of violence. Part 3','','2009-07-a-history-of-violence-part-3/','','');
arc1.a(749,-150,'Playing around with particles (not related to the LHC in any way)','','2009-06-playing-around-with-particles-not-related-to-the-lhc-in-any-way/','','');
arc1.a(435,-150,'A History of violence. Part 2','','2009-06-a-history-of-violence-part-2/','','');
arc1.a(433,-150,'The tools of the trade','','2009-06-the-tools-of-the-trade/','','');
arc1.a(431,-150,'A History of violence. Part 1','','2009-06-a-history-of-violence-part-1/','','');
arc1.a(429,-150,'The &#8220;fun&#8221; in horror games?','','2009-06-the-fun-in-horror-games/','','');
arc1.a(427,-150,'Welcome!','','2009-06-welcome/','','');
arc1.a(689,-151,'Unknown &#8211; Status update','','2009-05-unknown-status-update/','','');
arc1.a(425,-152,'Character Postmortem: Amabel Swanson','','2009-04-character-postmortem-amabel-swanson/','','');
arc1.a(684,-153,'Unknown in-game teaser &#038; screens','','2009-03-unknown-in-game-teaser-screens/','','');
arc1.a(423,-153,'Coping with Optimizing','','2009-03-coping-with-optimizing/','','');
arc1.a(682,-153,'Penumbra: Black Plague Awarded &#038; Steam','','2009-03-penumbra-black-plague-awarded-steam/','','');
arc1.a(372,-155,'Happy Holidays!','','2008-12-happy-holidays/','','');
arc1.a(419,-156,'Level editor demo','','2008-11-level-editor-demo/','','');
arc1.a(370,-157,'Requiem 1.0.1 update and reviews','','2008-09-requiem-1-0-1-update-and-reviews/','','');
arc1.a(368,-158,'Penumbra: Requiem released, trailer out and Mac &#038; Linux in the works','','2008-08-penumbra-requiem-released-trailer-out-and-mac-linux-in-the-works/','','');
arc1.a(366,-158,'Penumbra: Requiem','','2008-08-penumbra-requiem/','','');
arc1.a(412,-159,'HPL Level Editor Milestone 2: (Static) Objects in Space','','2008-07-hpl-level-editor-milestone-2-static-objects-in-space/','','');
arc1.a(409,-159,'SSAO &#8211; Screen Space Ambient Occlusion','','2008-07-ssao-screen-space-ambient-occlusion/','','');
arc1.a(417,-160,'Character version 2.0','','2008-06-character-version-2-0/','','');
arc1.a(405,-160,'HPL Level Editor milestone 1: It&#8217;s aliiive','','2008-06-hpl-level-editor-milestone-1-its-aliiive/','','');
arc1.a(364,-161,'We&#8217;ve been naughty','','2008-05-weve-been-naughty/','','');
arc1.a(362,-161,'Black Plague available for Mac &#038; Linux &#8211; Windows gets Unbirth','','2008-05-black-plague-available-for-mac-linux-windows-gets-unbirth/','','');
arc1.a(358,-162,'Multi-topic news!','','2008-04-multi-topic-news/','','');
arc1.a(382,-162,'Frictional Goes To MOCKBA','','2008-04-frictional-goes-to-mockba/','','');
arc1.a(353,-162,'Penumbra 3 &#8211; BWaV Announced!','','2008-04-penumbra-3-bwav-announced/','','');
arc1.a(350,-163,'Reviews and what not','','2008-03-reviews-and-what-not/','','');
arc1.a(400,-163,'The unseen stuff','','2008-03-the-unseen-stuff/','','');
arc1.a(398,-164,'Multiple Views','','2008-02-multiple-views/','','');
arc1.a(347,-164,'Black Plague &#038; Overture Updated and some new reviews','','2008-02-black-plague-overture-updated-and-some-new-reviews/','','');
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arc1.a(396,-164,'Render To Texture','','2008-02-render-to-texture/','','');
arc1.a(394,-164,'P sychological','','2008-02-p-sychological/','','');
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arc1.a(340,-164,'Penumbra: Black Plague Demo Released!','','2008-02-penumbra-black-plague-demo-released/','','');
arc1.a(338,-164,'Penumbra: Black Plague Reviews','','2008-02-penumbra-black-plague-reviews/','','');
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arc1.a(330,-165,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #2','','2008-01-penumbra-black-plague-developer-diary-2/','','');
arc1.a(318,-165,'Preview extravaganza and part two of our dev diary','','2008-01-preview-extravaganza-and-part-two-of-our-dev-diary/','','');
arc1.a(307,-167,'HaptX edition released, Novint Falcon review &#038; Frictional Games interview','','2007-12-haptx-edition-released-novint-falcon-review-frictional-games-interview/','','');
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arc1.a(299,-168,'Adventure Conference 2007','','2007-11-adventure-conference-2007/','','');
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arc1.a(293,-170,'Penumbra: Black Plague to be published worldwide Q1 2008','','2007-09-penumbra-black-plague-to-be-published-worldwide-q1-2008/','','');
arc1.a(290,-171,'Penumbra: Overture with HaptX coming soon','','2007-08-penumbra-overture-with-haptx-coming-soon/','','');
arc1.a(288,-171,'Penumbra: Overture updated to 1.0.2','','2007-08-penumbra-overture-updated-to-1-0-2/','','');
arc1.a(286,-172,'Reviews','','2007-06-reviews/','','');
arc1.a(283,-172,'Weekly review roundup','','2007-06-weekly-review-roundup/','','');
arc1.a(280,-173,'Penumbra: Overture for Linux out now!','','2007-05-penumbra-overture-for-linux-out-now/','','');
arc1.a(277,-173,'This weeks reviews','','2007-05-this-weeks-reviews/','','');
arc1.a(273,-173,'New week, new roundup','','2007-05-new-week-new-roundup/','','');
arc1.a(270,-173,'Independent game of the year','','2007-05-independent-game-of-the-year/','','');
arc1.a(275,-173,'More reviews and a little notice','','2007-05-more-reviews-and-a-little-notice/','','');
arc1.a(268,-174,'Last bunch of reviews for April','','2007-04-last-bunch-of-reviews-for-april/','','');
arc1.a(266,-174,'Home turf coverage and this weeks reviews','','2007-04-home-turf-coverage-and-this-weeks-reviews/','','');
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arc1.a(262,-174,'Review roundup','','2007-04-review-roundup/','','');
arc1.a(260,-175,'Penumbra: Overture in stores now and trailer released!','','2007-03-penumbra-overture-in-stores-now-and-trailer-released/','','');
arc1.a(258,-175,'Last gameplay video released!','','2007-03-last-gameplay-video-released/','','');
arc1.a(256,-175,'Dynamic environments video out','','2007-03-dynamic-environments-video-out/','','');
arc1.a(222,-175,'Reviews &#038; New gameplay video','','2007-03-reviews-new-gameplay-video/','','');
arc1.a(220,-175,'Penumbra: Overture Release PR','','2007-03-penumbra-overture-release-pr/','','');
arc1.a(218,-175,'The last previews','','2007-03-the-last-previews/','','');
arc1.a(216,-176,'More previews &#038; the review version has left the building','','2007-02-more-previews-the-review-version-has-left-the-building/','','');
arc1.a(214,-176,'A wide variety of previews','','2007-02-a-wide-variety-of-previews/','','');
arc1.a(212,-176,'New previews','','2007-02-new-previews/','','');
arc1.a(209,-176,'Penumbra: Overture on Gamer&#8217;s Gate','','2007-02-penumbra-overture-on-gamers-gate/','','');
arc1.a(207,-177,'Preview from Pro-G','','2007-01-preview-from-pro-g/','','');
arc1.a(201,-177,'The previews start rolling','','2007-01-the-previews-start-rolling/','','');
arc1.a(296,-177,'Video diary: Enemy interaction','','2007-01-video-diary-enemy-interaction/','','');
arc1.a(197,-177,'Two new screens','','2007-01-two-new-screens/','','');
arc1.a(195,-179,'Test Penumbra: Overture Audio','','2006-12-test-penumbra-overture-audio/','','');
arc1.a(193,-179,'Happy Hollidays!','','2006-12-happy-hollidays/','','');
arc1.a(191,-179,'Physics video &#038; Developers diary','','2006-12-physics-video-developers-diary/','','');
arc1.a(187,-180,'Adventure Developers Online Conference 2006','','2006-11-adventure-developers-online-conference-2006/','','');
arc1.a(184,-181,'Media coverage October &#038; new screen','','2006-10-media-coverage-october-new-screen/','','');
arc1.a(179,-181,'Penumbra: Overture website &#038; publisher announced','','2006-10-penumbra-overture-website-publisher-announced/','','');
arc1.a(175,-182,'New blog post, some reviews and more importantly&#8230;','','2006-09-new-blog-post-some-reviews-and-more-importantly/','','');
arc1.a(166,-182,'Media round-up &#038; developers wiki is back','','2006-09-media-round-up-developers-wiki-is-back/','','');
arc1.a(169,-183,'Penumbra &#8211; Overture','','2006-08-penumbra-overture/','','');
arc1.a(163,-183,'It&#8217;s a scientific fact','','2006-08-its-a-scientific-fact/','','');
arc1.a(161,-183,'We&#8217;re Back!','','2006-08-were-back/','','');
arc1.a(159,-184,'Media round-up week 30','','2006-07-media-round-up-week-30/','','');
arc1.a(156,-184,'100 000 visitors &#038; downloads','','2006-07-100-000-visitors-downloads/','','');
arc1.a(134,-184,'Penumbra in the media','','2006-07-penumbra-in-the-media/','','');
arc1.a(131,-184,'Penumbra 1.1 released','','2006-07-penumbra-1-1-released/','','');
arc1.a(86,-185,'Launching the new Frictional Games site','','2006-06-2006-06-launching-the-new-frictional-games-site/','','');
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cat1.a(-14,-11,'Amnesia: A Machine for Pigs','','category/games/amnesia-a-machine-for-pigs/','','');
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cat1.a(-36,-11,'Amnesia: Justine','','category/games/amnesia-justine/','','');
cat1.a(-40,-11,'Amnesia: Rebirth','','category/games/amnesia-rebirth/','','');
cat1.a(-51,-11,'Amnesia: The Bunker','','category/games/amnesia-the-bunker/','','');
cat1.a(-13,-11,'Amnesia: The Dark Descent','','category/games/amnesia-the-dark-descent/','','');
cat1.a(-39,-7,'Announcement','','category/feed/news/announcement/','','');
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cat1.a(-28,-6,'Business','','category/feed/blog/business/','','');
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cat1.a(-19,-6,'Design','','category/feed/blog/design/','','');
cat1.a(-25,-11,'Energetic','','category/games/energetic/','','');
cat1.a(-18,-6,'Engine','','category/feed/blog/engine/','','');
cat1.a(-33,-7,'Event','','category/feed/news/event/','','');
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cat1.a(-26,-11,'Fiend','','category/games/fiend/','','');
cat1.a(-20,-6,'Gameplay','','category/feed/blog/gameplay/','','');
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cat1.a(-23,-6,'HPL1','','category/feed/blog/hpl1/','','');
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cat1.a(-21,-6,'Life at Frictional','','category/feed/blog/life-at-frictional/','','');
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cat1.a(2355,-33,'Frictional Monster Fan Jam 2023','','2023-01-frictional-monster-fan-jam-2023/','','');
cat1.a(2344,-5,'Announcing Amnesia: The Bunker!','','2022-12-announcing-amnesia-the-bunker/','','');
cat1.a(2344,-7,'Announcing Amnesia: The Bunker!','','2022-12-announcing-amnesia-the-bunker/','','');
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cat1.a(2308,-7,'Hiring: Animator -CLOSED-','','2022-06-hiring-animator-2/','','');
cat1.a(2308,-8,'Hiring: Animator -CLOSED-','','2022-06-hiring-animator-2/','','');
cat1.a(2308,-9,'Hiring: Animator -CLOSED-','','2022-06-hiring-animator-2/','','');
cat1.a(2275,-7,'Hiring: Engine Programmer -CLOSED-','','2022-06-hiring-engine-programmer-2/','','');
cat1.a(2275,-8,'Hiring: Engine Programmer -CLOSED-','','2022-06-hiring-engine-programmer-2/','','');
cat1.a(2275,-9,'Hiring: Engine Programmer -CLOSED-','','2022-06-hiring-engine-programmer-2/','','');
cat1.a(2294,-7,'Hiring: Gameplay Programmer -CLOSED-','','2022-04-gameplay-programmer/','','');
cat1.a(2294,-8,'Hiring: Gameplay Programmer -CLOSED-','','2022-04-gameplay-programmer/','','');
cat1.a(2294,-9,'Hiring: Gameplay Programmer -CLOSED-','','2022-04-gameplay-programmer/','','');
cat1.a(2294,-42,'Hiring: Gameplay Programmer -CLOSED-','','2022-04-gameplay-programmer/','','');
cat1.a(2246,-7,'Hiring: Studio Coordinator -CLOSED-','','2021-12-hiring-studio-coordinator/','','');
cat1.a(2246,-8,'Hiring: Studio Coordinator -CLOSED-','','2021-12-hiring-studio-coordinator/','','');
cat1.a(2246,-10,'Hiring: Studio Coordinator -CLOSED-','','2021-12-hiring-studio-coordinator/','','');
cat1.a(2224,-7,'Hiring: Concept Artist -CLOSED-','','2021-12-hiring-concept-artist/','','');
cat1.a(2224,-8,'Hiring: Concept Artist -CLOSED-','','2021-12-hiring-concept-artist/','','');
cat1.a(2224,-10,'Hiring: Concept Artist -CLOSED-','','2021-12-hiring-concept-artist/','','');
cat1.a(2202,-7,'Frictional Fan Jam: Holiday 2021','','2021-11-frictional-fan-jam-holiday-2021/','','');
cat1.a(2202,-33,'Frictional Fan Jam: Holiday 2021','','2021-11-frictional-fan-jam-holiday-2021/','','');
cat1.a(2194,-7,'Hiring: Animator -CLOSED-','','2021-10-hiring-animator/','','');
cat1.a(2194,-8,'Hiring: Animator -CLOSED-','','2021-10-hiring-animator/','','');
cat1.a(2194,-10,'Hiring: Animator -CLOSED-','','2021-10-hiring-animator/','','');
cat1.a(2194,-39,'Hiring: Animator -CLOSED-','','2021-10-hiring-animator/','','');
cat1.a(2194,-42,'Hiring: Animator -CLOSED-','','2021-10-hiring-animator/','','');
cat1.a(2180,-7,'Hiring: Gameplay Programmer -CLOSED-','','2021-09-hiring-gameplay-programmer/','','');
cat1.a(2180,-8,'Hiring: Gameplay Programmer -CLOSED-','','2021-09-hiring-gameplay-programmer/','','');
cat1.a(2180,-10,'Hiring: Gameplay Programmer -CLOSED-','','2021-09-hiring-gameplay-programmer/','','');
cat1.a(2180,-39,'Hiring: Gameplay Programmer -CLOSED-','','2021-09-hiring-gameplay-programmer/','','');
cat1.a(2180,-42,'Hiring: Gameplay Programmer -CLOSED-','','2021-09-hiring-gameplay-programmer/','','');
cat1.a(2157,-39,'Adventure Mode for Amnesia: Rebirth','','2021-03-adventure-mode-for-amnesia-rebirth/','','');
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cat1.a(2129,-7,'Hiring: Studio Assistant &#038; Communicator -CLOSED-','','2021-03-hiring-studio-assistant-communicator/','','');
cat1.a(2129,-8,'Hiring: Studio Assistant &#038; Communicator -CLOSED-','','2021-03-hiring-studio-assistant-communicator/','','');
cat1.a(2129,-10,'Hiring: Studio Assistant &#038; Communicator -CLOSED-','','2021-03-hiring-studio-assistant-communicator/','','');
cat1.a(2129,-39,'Hiring: Studio Assistant &#038; Communicator -CLOSED-','','2021-03-hiring-studio-assistant-communicator/','','');
cat1.a(2129,-42,'Hiring: Studio Assistant &#038; Communicator -CLOSED-','','2021-03-hiring-studio-assistant-communicator/','','');
cat1.a(2124,-39,'Amnesia: Rebirth &#8211; Mac version cancelled','','2021-03-amnesia-rebirth-mac-version-cancelled/','','');
cat1.a(2124,-40,'Amnesia: Rebirth &#8211; Mac version cancelled','','2021-03-amnesia-rebirth-mac-version-cancelled/','','');
cat1.a(2117,-38,'Amnesia: Rebirth &#8211; Important bug fix (disappearing UI elements) released in version 1.23','','2021-02-amnesia-rebirth-important-bug-fix-disappearing-ui-elements-released-in-version-1-23/','','');
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cat1.a(2101,-7,'Hiring: Audio Designer','','2021-02-hiring-audio-designer/','','');
cat1.a(2101,-8,'Hiring: Audio Designer','','2021-02-hiring-audio-designer/','','');
cat1.a(2101,-10,'Hiring: Audio Designer','','2021-02-hiring-audio-designer/','','');
cat1.a(2101,-39,'Hiring: Audio Designer','','2021-02-hiring-audio-designer/','','');
cat1.a(2101,-42,'Hiring: Audio Designer','','2021-02-hiring-audio-designer/','','');
cat1.a(2093,-38,'Amnesia: Rebirth updated to 1.2 &#8211; Custom Stories','','2020-11-amnesia-rebirth-updated-to-1-2-custom-stories/','','');
cat1.a(2093,-39,'Amnesia: Rebirth updated to 1.2 &#8211; Custom Stories','','2020-11-amnesia-rebirth-updated-to-1-2-custom-stories/','','');
cat1.a(2093,-40,'Amnesia: Rebirth updated to 1.2 &#8211; Custom Stories','','2020-11-amnesia-rebirth-updated-to-1-2-custom-stories/','','');
cat1.a(2085,-38,'Amnesia: Rebirth updated to 1.1','','2020-10-amnesia-rebirth-updated-to-1-1/','','');
cat1.a(2085,-40,'Amnesia: Rebirth updated to 1.1','','2020-10-amnesia-rebirth-updated-to-1-1/','','');
cat1.a(2075,-7,'Hiring: 3D Character Artist','','2020-10-hiring-3d-character-artist/','','');
cat1.a(2075,-8,'Hiring: 3D Character Artist','','2020-10-hiring-3d-character-artist/','','');
cat1.a(2075,-10,'Hiring: 3D Character Artist','','2020-10-hiring-3d-character-artist/','','');
cat1.a(2075,-39,'Hiring: 3D Character Artist','','2020-10-hiring-3d-character-artist/','','');
cat1.a(2075,-42,'Hiring: 3D Character Artist','','2020-10-hiring-3d-character-artist/','','');
cat1.a(2069,-38,'Amnesia: Rebirth updated to 1.04','','2020-10-amnesia-rebirth-updated-to-1-04/','','');
cat1.a(2069,-40,'Amnesia: Rebirth updated to 1.04','','2020-10-amnesia-rebirth-updated-to-1-04/','','');
cat1.a(2051,-13,'Amnesia is now open source!','','2020-09-amnesia-is-now-open-source/','','');
cat1.a(2051,-14,'Amnesia is now open source!','','2020-09-amnesia-is-now-open-source/','','');
cat1.a(2051,-18,'Amnesia is now open source!','','2020-09-amnesia-is-now-open-source/','','');
cat1.a(2051,-24,'Amnesia is now open source!','','2020-09-amnesia-is-now-open-source/','','');
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cat1.a(2051,-41,'Amnesia is now open source!','','2020-09-amnesia-is-now-open-source/','','');
cat1.a(2045,-7,'Amnesia: Rebirth &#8211; Release Date Reveal','','2020-09-amnesia-rebirth-release-date-reveal/','','');
cat1.a(2045,-11,'Amnesia: Rebirth &#8211; Release Date Reveal','','2020-09-amnesia-rebirth-release-date-reveal/','','');
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cat1.a(2045,-40,'Amnesia: Rebirth &#8211; Release Date Reveal','','2020-09-amnesia-rebirth-release-date-reveal/','','');
cat1.a(2039,-7,'Winner showcase of Summer Writing Jam 2020','','2020-08-winner-showcase-of-summer-writing-jam-2020/','','');
cat1.a(2039,-33,'Winner showcase of Summer Writing Jam 2020','','2020-08-winner-showcase-of-summer-writing-jam-2020/','','');
cat1.a(2030,-7,'Frictional Fan Jam: Summer Writing Jam','','2020-08-frictional-fan-jam-summer-writing-jam/','','');
cat1.a(2030,-33,'Frictional Fan Jam: Summer Writing Jam','','2020-08-frictional-fan-jam-summer-writing-jam/','','');
cat1.a(2024,-7,'Winner showcase of Spring Art Jam 2020','','2020-06-winner-showcase-of-spring-art-jam-2020/','','');
cat1.a(2024,-15,'Winner showcase of Spring Art Jam 2020','','2020-06-winner-showcase-of-spring-art-jam-2020/','','');
cat1.a(2024,-33,'Winner showcase of Spring Art Jam 2020','','2020-06-winner-showcase-of-spring-art-jam-2020/','','');
cat1.a(2017,-8,'Hiring: Engine Programmer','','2020-06-hiring-engine-programmer/','','');
cat1.a(2017,-10,'Hiring: Engine Programmer','','2020-06-hiring-engine-programmer/','','');
cat1.a(1992,-7,'Frictional Fan Jam: Spring Art Jam','','2020-05-frictional-fan-jam-spring-art-jam/','','');
cat1.a(1992,-33,'Frictional Fan Jam: Spring Art Jam','','2020-05-frictional-fan-jam-spring-art-jam/','','');
cat1.a(1966,-7,'Updates on the Studio Manager Position','','2020-04-updates-on-the-studio-manager-position/','','');
cat1.a(1966,-8,'Updates on the Studio Manager Position','','2020-04-updates-on-the-studio-manager-position/','','');
cat1.a(1953,-7,'Hiring: Studio Manager','','2020-04-hiring-studio-manager/','','');
cat1.a(1953,-8,'Hiring: Studio Manager','','2020-04-hiring-studio-manager/','','');
cat1.a(1953,-10,'Hiring: Studio Manager','','2020-04-hiring-studio-manager/','','');
cat1.a(1921,-7,'Frictional Games announce Amnesia: Rebirth. Coming Autumn 2020.','','2020-03-frictional-games-announce-amnesia-rebirth-coming-autumn-2020/','','');
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cat1.a(1921,-40,'Frictional Games announce Amnesia: Rebirth. Coming Autumn 2020.','','2020-03-frictional-games-announce-amnesia-rebirth-coming-autumn-2020/','','');
cat1.a(1909,-7,'New Game Teaser!','','2020-03-new-game-teaser/','','');
cat1.a(1909,-39,'New Game Teaser!','','2020-03-new-game-teaser/','','');
cat1.a(1909,-40,'New Game Teaser!','','2020-03-new-game-teaser/','','');
cat1.a(1888,-7,'Hiring: Tech Lead','','2020-02-hiring-tech-lead/','','');
cat1.a(1888,-8,'Hiring: Tech Lead','','2020-02-hiring-tech-lead/','','');
cat1.a(1888,-10,'Hiring: Tech Lead','','2020-02-hiring-tech-lead/','','');
cat1.a(1888,-42,'Hiring: Tech Lead','','2020-02-hiring-tech-lead/','','');
cat1.a(1863,-7,'Winner showcase of Frictional Winter Modding Jam 2019','','2020-02-winner-showcase-of-frictional-winter-modding-jam-2019/','','');
cat1.a(1863,-24,'Winner showcase of Frictional Winter Modding Jam 2019','','2020-02-winner-showcase-of-frictional-winter-modding-jam-2019/','','');
cat1.a(1863,-33,'Winner showcase of Frictional Winter Modding Jam 2019','','2020-02-winner-showcase-of-frictional-winter-modding-jam-2019/','','');
cat1.a(1863,-34,'Winner showcase of Frictional Winter Modding Jam 2019','','2020-02-winner-showcase-of-frictional-winter-modding-jam-2019/','','');
cat1.a(1850,-6,'A list of lists about games of the decade, and the Frictional Games games on them','','2020-01-frictional-as-games-of-the-decade/','','');
cat1.a(1850,-13,'A list of lists about games of the decade, and the Frictional Games games on them','','2020-01-frictional-as-games-of-the-decade/','','');
cat1.a(1850,-14,'A list of lists about games of the decade, and the Frictional Games games on them','','2020-01-frictional-as-games-of-the-decade/','','');
cat1.a(1850,-15,'A list of lists about games of the decade, and the Frictional Games games on them','','2020-01-frictional-as-games-of-the-decade/','','');
cat1.a(1254,-7,'The website is dead &#8211; long live the new website!','','2019-12-the-website-is-dead-long-live-the-new-website/','','');
cat1.a(1254,-21,'The website is dead &#8211; long live the new website!','','2019-12-the-website-is-dead-long-live-the-new-website/','','');
cat1.a(798,-7,'Frictional Fan Jam: Winter Modding Event','','2019-12-frictional-fan-jam-winter-modding-event/','','');
cat1.a(798,-33,'Frictional Fan Jam: Winter Modding Event','','2019-12-frictional-fan-jam-winter-modding-event/','','');
cat1.a(1733,-6,'9 Years, 9 Lessons on Horror','','2019-10-9-years-9-lessons-on-horror/','','');
cat1.a(1733,-12,'9 Years, 9 Lessons on Horror','','2019-10-9-years-9-lessons-on-horror/','','');
cat1.a(1733,-13,'9 Years, 9 Lessons on Horror','','2019-10-9-years-9-lessons-on-horror/','','');
cat1.a(1733,-15,'9 Years, 9 Lessons on Horror','','2019-10-9-years-9-lessons-on-horror/','','');
cat1.a(1733,-19,'9 Years, 9 Lessons on Horror','','2019-10-9-years-9-lessons-on-horror/','','');
cat1.a(1733,-20,'9 Years, 9 Lessons on Horror','','2019-10-9-years-9-lessons-on-horror/','','');
cat1.a(1733,-30,'9 Years, 9 Lessons on Horror','','2019-10-9-years-9-lessons-on-horror/','','');
cat1.a(1724,-7,'Winner Showcase of Frictional Fan Jam 2019','','2019-10-winner-showcase-of-frictional-fan-jam-2019/','','');
cat1.a(1724,-33,'Winner Showcase of Frictional Fan Jam 2019','','2019-10-winner-showcase-of-frictional-fan-jam-2019/','','');
cat1.a(1720,-7,'Releasing on Nintendo Switch: Unattainable dream to reality','','2019-09-releasing-on-nintendo-switch-unattainable-dream-to-reality/','','');
cat1.a(1720,-39,'Releasing on Nintendo Switch: Unattainable dream to reality','','2019-09-releasing-on-nintendo-switch-unattainable-dream-to-reality/','','');
cat1.a(1720,-41,'Releasing on Nintendo Switch: Unattainable dream to reality','','2019-09-releasing-on-nintendo-switch-unattainable-dream-to-reality/','','');
cat1.a(1717,-7,'Frictional Fan Jam 2019','','2019-09-frictional-fan-jam-2019/','','');
cat1.a(1717,-33,'Frictional Fan Jam 2019','','2019-09-frictional-fan-jam-2019/','','');
cat1.a(1714,-7,'Hiring: 3D Art Lead','','2019-08-hiring-3d-art-lead/','','');
cat1.a(1714,-10,'Hiring: 3D Art Lead','','2019-08-hiring-3d-art-lead/','','');
cat1.a(1714,-42,'Hiring: 3D Art Lead','','2019-08-hiring-3d-art-lead/','','');
cat1.a(1711,-7,'We&#8217;re launching an official Discord server!','','2019-08-were-launching-an-official-discord-server/','','');
cat1.a(1711,-21,'We&#8217;re launching an official Discord server!','','2019-08-were-launching-an-official-discord-server/','','');
cat1.a(1711,-39,'We&#8217;re launching an official Discord server!','','2019-08-were-launching-an-official-discord-server/','','');
cat1.a(1707,-7,'Hiring: Audio Lead / Sound Designer','','2019-03-hiring-audio-lead-sound-designer/','','');
cat1.a(1707,-10,'Hiring: Audio Lead / Sound Designer','','2019-03-hiring-audio-lead-sound-designer/','','');
cat1.a(1699,-6,'Writing the best application for a Frictional Games job','','2019-02-writing-the-best-application-for-a-frictional-games-job/','','');
cat1.a(1699,-21,'Writing the best application for a Frictional Games job','','2019-02-writing-the-best-application-for-a-frictional-games-job/','','');
cat1.a(1699,-28,'Writing the best application for a Frictional Games job','','2019-02-writing-the-best-application-for-a-frictional-games-job/','','');
cat1.a(1687,-6,'Thoughts on Detroit: Become Human','','2019-01-thoughts-on-detroit-become-human/','','');
cat1.a(1687,-19,'Thoughts on Detroit: Become Human','','2019-01-thoughts-on-detroit-become-human/','','');
cat1.a(1687,-27,'Thoughts on Detroit: Become Human','','2019-01-thoughts-on-detroit-become-human/','','');
cat1.a(1687,-30,'Thoughts on Detroit: Become Human','','2019-01-thoughts-on-detroit-become-human/','','');
cat1.a(1680,-6,'Miguel Nogueira: Concept Artist','','2018-11-miguel-nogueira-concept-artist/','','');
cat1.a(1680,-21,'Miguel Nogueira: Concept Artist','','2018-11-miguel-nogueira-concept-artist/','','');
cat1.a(1680,-37,'Miguel Nogueira: Concept Artist','','2018-11-miguel-nogueira-concept-artist/','','');
cat1.a(1677,-7,'Hiring: Project-based 3D Artist','','2018-10-hiring-project-based-3d-artist/','','');
cat1.a(1677,-10,'Hiring: Project-based 3D Artist','','2018-10-hiring-project-based-3d-artist/','','');
cat1.a(1674,-7,'Hiring: Tools Programmer','','2018-10-hiring-tools-programmer/','','');
cat1.a(1674,-10,'Hiring: Tools Programmer','','2018-10-hiring-tools-programmer/','','');
cat1.a(1670,-7,'What is Amnesia’s Hard Mode?','','2018-09-what-is-amnesias-hard-mode/','','');
cat1.a(1670,-13,'What is Amnesia’s Hard Mode?','','2018-09-what-is-amnesias-hard-mode/','','');
cat1.a(1670,-39,'What is Amnesia’s Hard Mode?','','2018-09-what-is-amnesias-hard-mode/','','');
cat1.a(1670,-41,'What is Amnesia’s Hard Mode?','','2018-09-what-is-amnesias-hard-mode/','','');
cat1.a(1663,-7,'Celebrating the 30th birthday of Simon Jarrett','','2018-07-celebrating-the-30th-birthday-of-simon-jarrett/','','');
cat1.a(1663,-15,'Celebrating the 30th birthday of Simon Jarrett','','2018-07-celebrating-the-30th-birthday-of-simon-jarrett/','','');
cat1.a(1663,-33,'Celebrating the 30th birthday of Simon Jarrett','','2018-07-celebrating-the-30th-birthday-of-simon-jarrett/','','');
cat1.a(1659,-7,'Hiring: Project-based programmer','','2018-06-hiring-project-based-programmer/','','');
cat1.a(1659,-10,'Hiring: Project-based programmer','','2018-06-hiring-project-based-programmer/','','');
cat1.a(1657,-7,'Hiring: 3D Artist','','2018-05-hiring-3d-artist-2/','','');
cat1.a(1657,-10,'Hiring: 3D Artist','','2018-05-hiring-3d-artist-2/','','');
cat1.a(1470,-7,'Still alive','','2018-05-still-alive/','','');
cat1.a(1470,-21,'Still alive','','2018-05-still-alive/','','');
cat1.a(1648,-6,'Gregor Panič: Gameplay Programmer','','2018-05-gregor-panic-gameplay-programmer/','','');
cat1.a(1648,-15,'Gregor Panič: Gameplay Programmer','','2018-05-gregor-panic-gameplay-programmer/','','');
cat1.a(1648,-17,'Gregor Panič: Gameplay Programmer','','2018-05-gregor-panic-gameplay-programmer/','','');
cat1.a(1648,-21,'Gregor Panič: Gameplay Programmer','','2018-05-gregor-panic-gameplay-programmer/','','');
cat1.a(1648,-37,'Gregor Panič: Gameplay Programmer','','2018-05-gregor-panic-gameplay-programmer/','','');
cat1.a(1641,-6,'Alex Camilleri: Gameplay Programmer','','2018-03-alex-camilleri-gameplay-programmer/','','');
cat1.a(1641,-21,'Alex Camilleri: Gameplay Programmer','','2018-03-alex-camilleri-gameplay-programmer/','','');
cat1.a(1641,-37,'Alex Camilleri: Gameplay Programmer','','2018-03-alex-camilleri-gameplay-programmer/','','');
cat1.a(1633,-6,'Max Lidbeck: Gameplay Programmer','','2018-02-max-lidbeck-gameplay-programmer/','','');
cat1.a(1633,-15,'Max Lidbeck: Gameplay Programmer','','2018-02-max-lidbeck-gameplay-programmer/','','');
cat1.a(1633,-21,'Max Lidbeck: Gameplay Programmer','','2018-02-max-lidbeck-gameplay-programmer/','','');
cat1.a(1633,-37,'Max Lidbeck: Gameplay Programmer','','2018-02-max-lidbeck-gameplay-programmer/','','');
cat1.a(1623,-6,'Q&#038;A with Frictional writer Ian Thomas','','2018-02-qa-with-frictional-writer-ian-thomas/','','');
cat1.a(1623,-15,'Q&#038;A with Frictional writer Ian Thomas','','2018-02-qa-with-frictional-writer-ian-thomas/','','');
cat1.a(1623,-21,'Q&#038;A with Frictional writer Ian Thomas','','2018-02-qa-with-frictional-writer-ian-thomas/','','');
cat1.a(1621,-7,'What is SOMA&#8217;s Safe Mode?','','2017-11-what-is-somas-safe-mode/','','');
cat1.a(1621,-15,'What is SOMA&#8217;s Safe Mode?','','2017-11-what-is-somas-safe-mode/','','');
cat1.a(1621,-39,'What is SOMA&#8217;s Safe Mode?','','2017-11-what-is-somas-safe-mode/','','');
cat1.a(1618,-7,'Now Hiring: Community Manager and Event Coordinator','','2017-10-now-hiring-community-manager-and-event-coordinator/','','');
cat1.a(1618,-10,'Now Hiring: Community Manager and Event Coordinator','','2017-10-now-hiring-community-manager-and-event-coordinator/','','');
cat1.a(1615,-6,'SOMA &#8211; Two Years Later','','2017-09-soma-two-years-later/','','');
cat1.a(1615,-15,'SOMA &#8211; Two Years Later','','2017-09-soma-two-years-later/','','');
cat1.a(1615,-28,'SOMA &#8211; Two Years Later','','2017-09-soma-two-years-later/','','');
cat1.a(1615,-35,'SOMA &#8211; Two Years Later','','2017-09-soma-two-years-later/','','');
cat1.a(1602,-6,'The Illusion of an Analog World','','2017-07-the-illusion-of-an-analog-world/','','');
cat1.a(1602,-15,'The Illusion of an Analog World','','2017-07-the-illusion-of-an-analog-world/','','');
cat1.a(1602,-19,'The Illusion of an Analog World','','2017-07-the-illusion-of-an-analog-world/','','');
cat1.a(1602,-30,'The Illusion of an Analog World','','2017-07-the-illusion-of-an-analog-world/','','');
cat1.a(1605,-6,'The Complexity Fallacy','','2017-06-the-complexity-fallacy/','','');
cat1.a(1605,-19,'The Complexity Fallacy','','2017-06-the-complexity-fallacy/','','');
cat1.a(1598,-6,'Gaps of the Imagination','','2017-06-gaps-of-the-imagination/','','');
cat1.a(1598,-13,'Gaps of the Imagination','','2017-06-gaps-of-the-imagination/','','');
cat1.a(1598,-19,'Gaps of the Imagination','','2017-06-gaps-of-the-imagination/','','');
cat1.a(1595,-6,'Choices, Consequences and the Ability to Plan','','2017-06-choices-consequences-and-the-ability-to-plan/','','');
cat1.a(1595,-19,'Choices, Consequences and the Ability to Plan','','2017-06-choices-consequences-and-the-ability-to-plan/','','');
cat1.a(1595,-30,'Choices, Consequences and the Ability to Plan','','2017-06-choices-consequences-and-the-ability-to-plan/','','');
cat1.a(1581,-6,'Planning &#8211; The Core Reason Why Gameplay Feels Good','','2017-05-planning-the-core-reason-why-gameplay-feels-good/','','');
cat1.a(1581,-13,'Planning &#8211; The Core Reason Why Gameplay Feels Good','','2017-05-planning-the-core-reason-why-gameplay-feels-good/','','');
cat1.a(1581,-15,'Planning &#8211; The Core Reason Why Gameplay Feels Good','','2017-05-planning-the-core-reason-why-gameplay-feels-good/','','');
cat1.a(1581,-19,'Planning &#8211; The Core Reason Why Gameplay Feels Good','','2017-05-planning-the-core-reason-why-gameplay-feels-good/','','');
cat1.a(1581,-30,'Planning &#8211; The Core Reason Why Gameplay Feels Good','','2017-05-planning-the-core-reason-why-gameplay-feels-good/','','');
cat1.a(1574,-6,'The SSM Framework of Game Design','','2017-05-the-ssm-framework-of-game-design/','','');
cat1.a(1574,-19,'The SSM Framework of Game Design','','2017-05-the-ssm-framework-of-game-design/','','');
cat1.a(1574,-30,'The SSM Framework of Game Design','','2017-05-the-ssm-framework-of-game-design/','','');
cat1.a(1571,-6,'Thoughts on Five Nights at Freddy&#8217;s','','2017-05-thoughts-on-five-nights-at-freddys/','','');
cat1.a(1571,-19,'Thoughts on Five Nights at Freddy&#8217;s','','2017-05-thoughts-on-five-nights-at-freddys/','','');
cat1.a(1571,-27,'Thoughts on Five Nights at Freddy&#8217;s','','2017-05-thoughts-on-five-nights-at-freddys/','','');
cat1.a(1568,-6,'6 Reasons For Having a Defenseless Protagonist','','2017-05-6-reasons-for-having-a-defenseless-protagonist/','','');
cat1.a(1568,-19,'6 Reasons For Having a Defenseless Protagonist','','2017-05-6-reasons-for-having-a-defenseless-protagonist/','','');
cat1.a(1568,-30,'6 Reasons For Having a Defenseless Protagonist','','2017-05-6-reasons-for-having-a-defenseless-protagonist/','','');
cat1.a(1606,-6,'Story &#8211; What is it good for?','','2017-05-story-what-is-it-good-for/','','');
cat1.a(1606,-19,'Story &#8211; What is it good for?','','2017-05-story-what-is-it-good-for/','','');
cat1.a(1565,-6,'Mental Models','','2017-04-mental-models/','','');
cat1.a(1565,-12,'Mental Models','','2017-04-mental-models/','','');
cat1.a(1565,-13,'Mental Models','','2017-04-mental-models/','','');
cat1.a(1565,-19,'Mental Models','','2017-04-mental-models/','','');
cat1.a(1565,-30,'Mental Models','','2017-04-mental-models/','','');
cat1.a(1563,-7,'Creations inspired by Frictional Games','','2017-04-creations-inspired-by-frictional-games/','','');
cat1.a(1563,-15,'Creations inspired by Frictional Games','','2017-04-creations-inspired-by-frictional-games/','','');
cat1.a(1563,-33,'Creations inspired by Frictional Games','','2017-04-creations-inspired-by-frictional-games/','','');
cat1.a(1561,-6,'Evoking Presence','','2017-04-evoking-presence/','','');
cat1.a(1561,-19,'Evoking Presence','','2017-04-evoking-presence/','','');
cat1.a(1561,-30,'Evoking Presence','','2017-04-evoking-presence/','','');
cat1.a(1559,-6,'Navigating the Space of Game Design','','2017-04-navigating-the-space-of-game-design/','','');
cat1.a(1559,-13,'Navigating the Space of Game Design','','2017-04-navigating-the-space-of-game-design/','','');
cat1.a(1559,-15,'Navigating the Space of Game Design','','2017-04-navigating-the-space-of-game-design/','','');
cat1.a(1559,-19,'Navigating the Space of Game Design','','2017-04-navigating-the-space-of-game-design/','','');
cat1.a(1559,-30,'Navigating the Space of Game Design','','2017-04-navigating-the-space-of-game-design/','','');
cat1.a(1557,-6,'Resident Evil and the power of narrative context','','2017-04-resident-evil-and-the-power-of-narrative-context/','','');
cat1.a(1557,-19,'Resident Evil and the power of narrative context','','2017-04-resident-evil-and-the-power-of-narrative-context/','','');
cat1.a(1557,-30,'Resident Evil and the power of narrative context','','2017-04-resident-evil-and-the-power-of-narrative-context/','','');
cat1.a(1555,-6,'Videogames &#8211; too much fun for their own good?','','2017-03-videogames-too-much-fun-for-their-own-good/','','');
cat1.a(1555,-19,'Videogames &#8211; too much fun for their own good?','','2017-03-videogames-too-much-fun-for-their-own-good/','','');
cat1.a(1555,-30,'Videogames &#8211; too much fun for their own good?','','2017-03-videogames-too-much-fun-for-their-own-good/','','');
cat1.a(1553,-6,'Traversal and the Problem With Walking Simulators','','2017-03-traversal-and-the-problem-with-walking-simulators/','','');
cat1.a(1553,-19,'Traversal and the Problem With Walking Simulators','','2017-03-traversal-and-the-problem-with-walking-simulators/','','');
cat1.a(1553,-30,'Traversal and the Problem With Walking Simulators','','2017-03-traversal-and-the-problem-with-walking-simulators/','','');
cat1.a(1551,-6,'Meet Fredrik, our executive producer!','','2017-02-meet-fredrik-our-executive-producer/','','');
cat1.a(1551,-21,'Meet Fredrik, our executive producer!','','2017-02-meet-fredrik-our-executive-producer/','','');
cat1.a(1551,-37,'Meet Fredrik, our executive producer!','','2017-02-meet-fredrik-our-executive-producer/','','');
cat1.a(1551,-40,'Meet Fredrik, our executive producer!','','2017-02-meet-fredrik-our-executive-producer/','','');
cat1.a(1548,-7,'Hiring: Gameplay Programmer / Designer','','2017-01-hiring-gameplay-programmer-designer-3/','','');
cat1.a(1548,-10,'Hiring: Gameplay Programmer / Designer','','2017-01-hiring-gameplay-programmer-designer-3/','','');
cat1.a(1545,-7,'Hiring: 3D Artist','','2016-12-hiring-3d-artist/','','');
cat1.a(1545,-10,'Hiring: 3D Artist','','2016-12-hiring-3d-artist/','','');
cat1.a(1543,-7,'Hiring: PR Coordinator / Community Manager','','2016-11-hiring-pr-coordinator-community-manager/','','');
cat1.a(1543,-10,'Hiring: PR Coordinator / Community Manager','','2016-11-hiring-pr-coordinator-community-manager/','','');
cat1.a(1540,-7,'Amnesia Collection PS4 &#8211; A FAQ','','2016-10-amnesia-collection-ps4-a-faq/','','');
cat1.a(1540,-13,'Amnesia Collection PS4 &#8211; A FAQ','','2016-10-amnesia-collection-ps4-a-faq/','','');
cat1.a(1540,-14,'Amnesia Collection PS4 &#8211; A FAQ','','2016-10-amnesia-collection-ps4-a-faq/','','');
cat1.a(1540,-36,'Amnesia Collection PS4 &#8211; A FAQ','','2016-10-amnesia-collection-ps4-a-faq/','','');
cat1.a(1540,-39,'Amnesia Collection PS4 &#8211; A FAQ','','2016-10-amnesia-collection-ps4-a-faq/','','');
cat1.a(1540,-41,'Amnesia Collection PS4 &#8211; A FAQ','','2016-10-amnesia-collection-ps4-a-faq/','','');
cat1.a(1521,-6,'David Satzinger: Art Lead','','2016-09-david-satzinger-art-lead/','','');
cat1.a(1521,-15,'David Satzinger: Art Lead','','2016-09-david-satzinger-art-lead/','','');
cat1.a(1521,-37,'David Satzinger: Art Lead','','2016-09-david-satzinger-art-lead/','','');
cat1.a(1518,-6,'SOMA &#8211; One Year Later','','2016-09-soma-one-year-later/','','');
cat1.a(1518,-15,'SOMA &#8211; One Year Later','','2016-09-soma-one-year-later/','','');
cat1.a(1518,-28,'SOMA &#8211; One Year Later','','2016-09-soma-one-year-later/','','');
cat1.a(1518,-35,'SOMA &#8211; One Year Later','','2016-09-soma-one-year-later/','','');
cat1.a(1518,-40,'SOMA &#8211; One Year Later','','2016-09-soma-one-year-later/','','');
cat1.a(1502,-6,'Thoughts On Inside and Playable Stories','','2016-07-thoughts-on-inside-and-playable-stories/','','');
cat1.a(1502,-19,'Thoughts On Inside and Playable Stories','','2016-07-thoughts-on-inside-and-playable-stories/','','');
cat1.a(1502,-27,'Thoughts On Inside and Playable Stories','','2016-07-thoughts-on-inside-and-playable-stories/','','');
cat1.a(1502,-30,'Thoughts On Inside and Playable Stories','','2016-07-thoughts-on-inside-and-playable-stories/','','');
cat1.a(1500,-6,'How We Hire At Frictional Games','','2016-06-how-we-hire-at-frictional-games/','','');
cat1.a(1500,-21,'How We Hire At Frictional Games','','2016-06-how-we-hire-at-frictional-games/','','');
cat1.a(1500,-28,'How We Hire At Frictional Games','','2016-06-how-we-hire-at-frictional-games/','','');
cat1.a(1493,-7,'Hiring: Gameplay Programmer / Designer','','2016-06-hiring-gameplay-programmer-designer-2/','','');
cat1.a(1493,-10,'Hiring: Gameplay Programmer / Designer','','2016-06-hiring-gameplay-programmer-designer-2/','','');
cat1.a(1485,-7,'Frictional Merchandise Is Finally Out!','','2016-05-frictional-merchandise-is-finally-out/','','');
cat1.a(1485,-13,'Frictional Merchandise Is Finally Out!','','2016-05-frictional-merchandise-is-finally-out/','','');
cat1.a(1485,-39,'Frictional Merchandise Is Finally Out!','','2016-05-frictional-merchandise-is-finally-out/','','');
cat1.a(1483,-6,'SOMA &#8211; 6 Months Later','','2016-03-soma-6-months-later/','','');
cat1.a(1483,-15,'SOMA &#8211; 6 Months Later','','2016-03-soma-6-months-later/','','');
cat1.a(1483,-28,'SOMA &#8211; 6 Months Later','','2016-03-soma-6-months-later/','','');
cat1.a(1483,-35,'SOMA &#8211; 6 Months Later','','2016-03-soma-6-months-later/','','');
cat1.a(1439,-7,'GDC 2016 Lecture Resources','','2016-03-gdc-2016-lecture-resources/','','');
cat1.a(1424,-6,'Thoughts on Until Dawn and Interactive Movies','','2015-11-thoughts-on-until-dawn-and-interactive-movies/','','');
cat1.a(1424,-15,'Thoughts on Until Dawn and Interactive Movies','','2015-11-thoughts-on-until-dawn-and-interactive-movies/','','');
cat1.a(1424,-19,'Thoughts on Until Dawn and Interactive Movies','','2015-11-thoughts-on-until-dawn-and-interactive-movies/','','');
cat1.a(1424,-27,'Thoughts on Until Dawn and Interactive Movies','','2015-11-thoughts-on-until-dawn-and-interactive-movies/','','');
cat1.a(1424,-30,'Thoughts on Until Dawn and Interactive Movies','','2015-11-thoughts-on-until-dawn-and-interactive-movies/','','');
cat1.a(1467,-7,'SOMA Original Soundtrack','','2015-11-soma-original-soundtrack/','','');
cat1.a(1467,-15,'SOMA Original Soundtrack','','2015-11-soma-original-soundtrack/','','');
cat1.a(1467,-39,'SOMA Original Soundtrack','','2015-11-soma-original-soundtrack/','','');
cat1.a(1425,-6,'The Voices of SOMA','','2015-10-the-voices-of-soma/','','');
cat1.a(1425,-15,'The Voices of SOMA','','2015-10-the-voices-of-soma/','','');
cat1.a(1425,-21,'The Voices of SOMA','','2015-10-the-voices-of-soma/','','');
cat1.a(1422,-7,'Hiring: Producer / Project Manager','','2015-10-hiring-producer-project-manager/','','');
cat1.a(1422,-10,'Hiring: Producer / Project Manager','','2015-10-hiring-producer-project-manager/','','');
cat1.a(1465,-7,'New SOMA Trailer and Launch Statistics','','2015-10-new-soma-trailer-and-launch-statistics/','','');
cat1.a(1465,-15,'New SOMA Trailer and Launch Statistics','','2015-10-new-soma-trailer-and-launch-statistics/','','');
cat1.a(1420,-6,'SOMA &#8211; 10 days after launch','','2015-10-soma-10-days-after-launch/','','');
cat1.a(1420,-15,'SOMA &#8211; 10 days after launch','','2015-10-soma-10-days-after-launch/','','');
cat1.a(1420,-28,'SOMA &#8211; 10 days after launch','','2015-10-soma-10-days-after-launch/','','');
cat1.a(1420,-35,'SOMA &#8211; 10 days after launch','','2015-10-soma-10-days-after-launch/','','');
cat1.a(1463,-7,'First of a daily video series from Frictional Games','','2015-09-first-of-a-daily-video-series-from-frictional-games/','','');
cat1.a(1463,-15,'First of a daily video series from Frictional Games','','2015-09-first-of-a-daily-video-series-from-frictional-games/','','');
cat1.a(1463,-39,'First of a daily video series from Frictional Games','','2015-09-first-of-a-daily-video-series-from-frictional-games/','','');
cat1.a(1461,-7,'Frictional Games Presents SOMA &#8211; Available Now','','2015-09-frictional-games-presents-soma-available-now/','','');
cat1.a(1461,-15,'Frictional Games Presents SOMA &#8211; Available Now','','2015-09-frictional-games-presents-soma-available-now/','','');
cat1.a(1461,-39,'Frictional Games Presents SOMA &#8211; Available Now','','2015-09-frictional-games-presents-soma-available-now/','','');
cat1.a(1418,-7,'SOMA Has Been Released!','','2015-09-soma-has-been-released/','','');
cat1.a(1418,-15,'SOMA Has Been Released!','','2015-09-soma-has-been-released/','','');
cat1.a(1418,-39,'SOMA Has Been Released!','','2015-09-soma-has-been-released/','','');
cat1.a(1459,-7,'SOMA Reviews','','2015-09-soma-reviews/','','');
cat1.a(1459,-15,'SOMA Reviews','','2015-09-soma-reviews/','','');
cat1.a(1457,-7,'We Are Not All That We Seem &#8211; SOMA Story Trailer','','2015-09-we-are-not-all-that-we-seem-soma-story-trailer/','','');
cat1.a(1457,-15,'We Are Not All That We Seem &#8211; SOMA Story Trailer','','2015-09-we-are-not-all-that-we-seem-soma-story-trailer/','','');
cat1.a(1409,-6,'SOMA &#8211; Behind The Sound','','2015-09-soma-behind-the-sound/','','');
cat1.a(1409,-15,'SOMA &#8211; Behind The Sound','','2015-09-soma-behind-the-sound/','','');
cat1.a(1409,-21,'SOMA &#8211; Behind The Sound','','2015-09-soma-behind-the-sound/','','');
cat1.a(1454,-7,'MIDWEEK MADNESS SALE &#8211; FREE copy of Amnesia: The Dark Descent!','','2015-09-midweek-madness-sale-free-copy-of-amnesia-the-dark-descent/','','');
cat1.a(1454,-15,'MIDWEEK MADNESS SALE &#8211; FREE copy of Amnesia: The Dark Descent!','','2015-09-midweek-madness-sale-free-copy-of-amnesia-the-dark-descent/','','');
cat1.a(1454,-31,'MIDWEEK MADNESS SALE &#8211; FREE copy of Amnesia: The Dark Descent!','','2015-09-midweek-madness-sale-free-copy-of-amnesia-the-dark-descent/','','');
cat1.a(1451,-7,'You Are Not Alone – SOMA Creature Trailer','','2015-09-you-are-not-alone-soma-creature-trailer/','','');
cat1.a(1451,-15,'You Are Not Alone – SOMA Creature Trailer','','2015-09-you-are-not-alone-soma-creature-trailer/','','');
cat1.a(1449,-7,'Sink into the Crushing Isolation of SOMA – New Trailer','','2015-09-sink-into-the-crushing-isolation-of-soma-new-trailer/','','');
cat1.a(1449,-15,'Sink into the Crushing Isolation of SOMA – New Trailer','','2015-09-sink-into-the-crushing-isolation-of-soma-new-trailer/','','');
cat1.a(1407,-7,'Top Three Questions About SOMA','','2015-09-top-three-questions-about-soma/','','');
cat1.a(1407,-15,'Top Three Questions About SOMA','','2015-09-top-three-questions-about-soma/','','');
cat1.a(1445,-7,'SOMA is now available for PC pre-order','','2015-08-soma-is-now-available-for-pc-pre-order/','','');
cat1.a(1445,-15,'SOMA is now available for PC pre-order','','2015-08-soma-is-now-available-for-pc-pre-order/','','');
cat1.a(1445,-39,'SOMA is now available for PC pre-order','','2015-08-soma-is-now-available-for-pc-pre-order/','','');
cat1.a(1405,-7,'What We Showed At E3','','2015-06-what-we-showed-at-e3/','','');
cat1.a(1405,-15,'What We Showed At E3','','2015-06-what-we-showed-at-e3/','','');
cat1.a(1405,-21,'What We Showed At E3','','2015-06-what-we-showed-at-e3/','','');
cat1.a(1403,-7,'SOMA Release Date And Gameplay Trailer','','2015-05-soma-release-date-and-gameplay-trailer/','','');
cat1.a(1403,-15,'SOMA Release Date And Gameplay Trailer','','2015-05-soma-release-date-and-gameplay-trailer/','','');
cat1.a(1403,-39,'SOMA Release Date And Gameplay Trailer','','2015-05-soma-release-date-and-gameplay-trailer/','','');
cat1.a(1398,-7,'SOMA is now in BETA','','2015-04-soma-is-now-in-beta/','','');
cat1.a(1398,-15,'SOMA is now in BETA','','2015-04-soma-is-now-in-beta/','','');
cat1.a(1398,-39,'SOMA is now in BETA','','2015-04-soma-is-now-in-beta/','','');
cat1.a(1441,-7,'SOMA &#8211; Theta','','2015-04-soma-theta/','','');
cat1.a(1443,-7,'SOMA &#8211; Lambda','','2015-04-soma-lambda/','','');
cat1.a(1443,-15,'SOMA &#8211; Lambda','','2015-04-soma-lambda/','','');
cat1.a(1395,-7,'SOMA enters pre-beta','','2014-12-soma-enters-pre-beta/','','');
cat1.a(1395,-15,'SOMA enters pre-beta','','2014-12-soma-enters-pre-beta/','','');
cat1.a(1395,-39,'SOMA enters pre-beta','','2014-12-soma-enters-pre-beta/','','');
cat1.a(1392,-7,'SOMA is now Pre-Pre Beta','','2014-11-soma-is-now-pre-pre-beta/','','');
cat1.a(1392,-15,'SOMA is now Pre-Pre Beta','','2014-11-soma-is-now-pre-pre-beta/','','');
cat1.a(1392,-33,'SOMA is now Pre-Pre Beta','','2014-11-soma-is-now-pre-pre-beta/','','');
cat1.a(1375,-6,'Thoughts on Alien: Isolation and Horror Simulation','','2014-10-thoughts-on-alien-isolation-and-horror-simulation/','','');
cat1.a(1375,-19,'Thoughts on Alien: Isolation and Horror Simulation','','2014-10-thoughts-on-alien-isolation-and-horror-simulation/','','');
cat1.a(1375,-27,'Thoughts on Alien: Isolation and Horror Simulation','','2014-10-thoughts-on-alien-isolation-and-horror-simulation/','','');
cat1.a(1375,-30,'Thoughts on Alien: Isolation and Horror Simulation','','2014-10-thoughts-on-alien-isolation-and-horror-simulation/','','');
cat1.a(1369,-6,'People of Frictional: Samuel Justice','','2014-08-people-of-frictional-samuel-justice/','','');
cat1.a(1369,-21,'People of Frictional: Samuel Justice','','2014-08-people-of-frictional-samuel-justice/','','');
cat1.a(1369,-34,'People of Frictional: Samuel Justice','','2014-08-people-of-frictional-samuel-justice/','','');
cat1.a(1369,-37,'People of Frictional: Samuel Justice','','2014-08-people-of-frictional-samuel-justice/','','');
cat1.a(1363,-6,'Peter Wester: Engine programmer','','2014-08-peter-wester-engine-programmer/','','');
cat1.a(1363,-34,'Peter Wester: Engine programmer','','2014-08-peter-wester-engine-programmer/','','');
cat1.a(1363,-37,'Peter Wester: Engine programmer','','2014-08-peter-wester-engine-programmer/','','');
cat1.a(1361,-6,'Editor Fly Mode','','2014-06-editor-fly-mode/','','');
cat1.a(1361,-17,'Editor Fly Mode','','2014-06-editor-fly-mode/','','');
cat1.a(1361,-18,'Editor Fly Mode','','2014-06-editor-fly-mode/','','');
cat1.a(1361,-34,'Editor Fly Mode','','2014-06-editor-fly-mode/','','');
cat1.a(1355,-6,'Steven Redmond: Gameplay Programmer','','2014-06-steven-redmond-gameplay-programmer/','','');
cat1.a(1355,-37,'Steven Redmond: Gameplay Programmer','','2014-06-steven-redmond-gameplay-programmer/','','');
cat1.a(1347,-6,'People of Frictional: Ian Thomas','','2014-06-people-of-frictional-ian-thomas/','','');
cat1.a(1347,-21,'People of Frictional: Ian Thomas','','2014-06-people-of-frictional-ian-thomas/','','');
cat1.a(1347,-37,'People of Frictional: Ian Thomas','','2014-06-people-of-frictional-ian-thomas/','','');
cat1.a(1345,-6,'Particle Editor updates','','2014-05-particle-editor-updates/','','');
cat1.a(1345,-17,'Particle Editor updates','','2014-05-particle-editor-updates/','','');
cat1.a(1345,-18,'Particle Editor updates','','2014-05-particle-editor-updates/','','');
cat1.a(1345,-34,'Particle Editor updates','','2014-05-particle-editor-updates/','','');
cat1.a(1333,-6,'Aaron Clifford: 3D Artist','','2014-05-aaron-clifford-3d-artist/','','');
cat1.a(1333,-37,'Aaron Clifford: 3D Artist','','2014-05-aaron-clifford-3d-artist/','','');
cat1.a(1327,-6,'People of Frictional: Luis Rodero','','2014-05-people-of-frictional-luis-rodero/','','');
cat1.a(1327,-37,'People of Frictional: Luis Rodero','','2014-05-people-of-frictional-luis-rodero/','','');
cat1.a(1323,-6,'Patrik Dekhla: Gameplay Programmer','','2014-05-patrik-dekhla-gameplay-programmer/','','');
cat1.a(1323,-37,'Patrik Dekhla: Gameplay Programmer','','2014-05-patrik-dekhla-gameplay-programmer/','','');
cat1.a(1320,-6,'Alien: Isolation and The Two Hardest Problems in Horror','','2014-05-alien-isolation-and-the-two-hardest-problems-in-horror/','','');
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cat1.a(1304,-6,'4-Layers, A Narrative Design Approach','','2014-04-4-layers-a-narrative-design-approach/','','');
cat1.a(1304,-19,'4-Layers, A Narrative Design Approach','','2014-04-4-layers-a-narrative-design-approach/','','');
cat1.a(1304,-30,'4-Layers, A Narrative Design Approach','','2014-04-4-layers-a-narrative-design-approach/','','');
cat1.a(1302,-6,'Tech Feature: HPSL Shading Language','','2014-04-tech-feature-hpsl-shading-language/','','');
cat1.a(1302,-17,'Tech Feature: HPSL Shading Language','','2014-04-tech-feature-hpsl-shading-language/','','');
cat1.a(1302,-18,'Tech Feature: HPSL Shading Language','','2014-04-tech-feature-hpsl-shading-language/','','');
cat1.a(1302,-34,'Tech Feature: HPSL Shading Language','','2014-04-tech-feature-hpsl-shading-language/','','');
cat1.a(1300,-7,'GDC 14 Lecture Resources','','2014-03-gdc-14-lecture-resources/','','');
cat1.a(1300,-19,'GDC 14 Lecture Resources','','2014-03-gdc-14-lecture-resources/','','');
cat1.a(1300,-30,'GDC 14 Lecture Resources','','2014-03-gdc-14-lecture-resources/','','');
cat1.a(1290,-6,'Mikael Hedberg: Writer','','2014-03-mikael-hedberg-writer/','','');
cat1.a(1290,-37,'Mikael Hedberg: Writer','','2014-03-mikael-hedberg-writer/','','');
cat1.a(1288,-6,'LevelEditor Feature: Poser EditMode','','2014-02-leveleditor-feature-poser-editmode/','','');
cat1.a(1288,-17,'LevelEditor Feature: Poser EditMode','','2014-02-leveleditor-feature-poser-editmode/','','');
cat1.a(1288,-18,'LevelEditor Feature: Poser EditMode','','2014-02-leveleditor-feature-poser-editmode/','','');
cat1.a(1288,-34,'LevelEditor Feature: Poser EditMode','','2014-02-leveleditor-feature-poser-editmode/','','');
cat1.a(1280,-6,'Rasmus Gunnarsson: Art Lead','','2014-01-rasmus-gunnarsson-art-lead/','','');
cat1.a(1280,-37,'Rasmus Gunnarsson: Art Lead','','2014-01-rasmus-gunnarsson-art-lead/','','');
cat1.a(1276,-7,'New Screenshot and Intercepted Radio Message','','2014-01-new-screenshot-and-intercepted-radio-message/','','');
cat1.a(1276,-15,'New Screenshot and Intercepted Radio Message','','2014-01-new-screenshot-and-intercepted-radio-message/','','');
cat1.a(1267,-6,'Tech Feature: SSAO and Temporal Blur','','2014-01-tech-feature-ssao-and-temporal-blur/','','');
cat1.a(1267,-17,'Tech Feature: SSAO and Temporal Blur','','2014-01-tech-feature-ssao-and-temporal-blur/','','');
cat1.a(1267,-18,'Tech Feature: SSAO and Temporal Blur','','2014-01-tech-feature-ssao-and-temporal-blur/','','');
cat1.a(1267,-34,'Tech Feature: SSAO and Temporal Blur','','2014-01-tech-feature-ssao-and-temporal-blur/','','');
cat1.a(1258,-6,'Marcus Johansson: 3D Artist','','2014-01-marcus-johansson-3d-artist/','','');
cat1.a(1258,-37,'Marcus Johansson: 3D Artist','','2014-01-marcus-johansson-3d-artist/','','');
cat1.a(1245,-6,'Marc Nicander: 3D Artist','','2013-12-marc-nicander-3d-artist/','','');
cat1.a(1245,-37,'Marc Nicander: 3D Artist','','2013-12-marc-nicander-3d-artist/','','');
cat1.a(1243,-6,'The Five Foundational Design Pillars Of SOMA','','2013-12-the-five-foundational-design-pillars-of-soma/','','');
cat1.a(1243,-15,'The Five Foundational Design Pillars Of SOMA','','2013-12-the-five-foundational-design-pillars-of-soma/','','');
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cat1.a(1239,-6,'Editor feature: New color picker','','2013-12-editor-feature-new-color-picker/','','');
cat1.a(1239,-17,'Editor feature: New color picker','','2013-12-editor-feature-new-color-picker/','','');
cat1.a(1239,-18,'Editor feature: New color picker','','2013-12-editor-feature-new-color-picker/','','');
cat1.a(1239,-34,'Editor feature: New color picker','','2013-12-editor-feature-new-color-picker/','','');
cat1.a(1237,-6,'Jens Nilsson: Co-founder, producer','','2013-12-jens-nilsson-co-founder-producer/','','');
cat1.a(1237,-37,'Jens Nilsson: Co-founder, producer','','2013-12-jens-nilsson-co-founder-producer/','','');
cat1.a(1229,-6,'Tech Feature: Linear-space lighting','','2013-11-tech-feature-linear-space-lighting/','','');
cat1.a(1229,-15,'Tech Feature: Linear-space lighting','','2013-11-tech-feature-linear-space-lighting/','','');
cat1.a(1229,-17,'Tech Feature: Linear-space lighting','','2013-11-tech-feature-linear-space-lighting/','','');
cat1.a(1229,-18,'Tech Feature: Linear-space lighting','','2013-11-tech-feature-linear-space-lighting/','','');
cat1.a(1229,-34,'Tech Feature: Linear-space lighting','','2013-11-tech-feature-linear-space-lighting/','','');
cat1.a(1218,-6,'Thomas Grip: Co-founder, creative director','','2013-11-thomas-grip-co-founder-creative-director/','','');
cat1.a(1218,-37,'Thomas Grip: Co-founder, creative director','','2013-11-thomas-grip-co-founder-creative-director/','','');
cat1.a(1212,-6,'Gone Home &#8211; The Amnesia Edition','','2013-10-gone-home-the-amnesia-edition/','','');
cat1.a(1212,-18,'Gone Home &#8211; The Amnesia Edition','','2013-10-gone-home-the-amnesia-edition/','','');
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cat1.a(1207,-6,'Useful Tips for Horror Game Designers','','2013-10-useful-tips-for-horror-game-designers/','','');
cat1.a(1207,-19,'Useful Tips for Horror Game Designers','','2013-10-useful-tips-for-horror-game-designers/','','');
cat1.a(1202,-7,'SOMA Officially Revealed','','2013-10-soma-officially-revealed/','','');
cat1.a(1202,-15,'SOMA Officially Revealed','','2013-10-soma-officially-revealed/','','');
cat1.a(1202,-39,'SOMA Officially Revealed','','2013-10-soma-officially-revealed/','','');
cat1.a(1169,-7,'Amnesia: A Machine for Pigs Available Now','','2013-09-amnesia-a-machine-for-pigs-available-now/','','');
cat1.a(1169,-14,'Amnesia: A Machine for Pigs Available Now','','2013-09-amnesia-a-machine-for-pigs-available-now/','','');
cat1.a(1169,-39,'Amnesia: A Machine for Pigs Available Now','','2013-09-amnesia-a-machine-for-pigs-available-now/','','');
cat1.a(1167,-7,'Amnesia: A Machine for Pigs Bloody Preorder','','2013-08-amnesia-a-machine-for-pigs-bloody-preorder/','','');
cat1.a(1167,-14,'Amnesia: A Machine for Pigs Bloody Preorder','','2013-08-amnesia-a-machine-for-pigs-bloody-preorder/','','');
cat1.a(1167,-31,'Amnesia: A Machine for Pigs Bloody Preorder','','2013-08-amnesia-a-machine-for-pigs-bloody-preorder/','','');
cat1.a(1167,-39,'Amnesia: A Machine for Pigs Bloody Preorder','','2013-08-amnesia-a-machine-for-pigs-bloody-preorder/','','');
cat1.a(1200,-6,'5 Core Elements Of Interactive Storytelling','','2013-08-5-core-elements-of-interactive-storytelling/','','');
cat1.a(1200,-19,'5 Core Elements Of Interactive Storytelling','','2013-08-5-core-elements-of-interactive-storytelling/','','');
cat1.a(1200,-30,'5 Core Elements Of Interactive Storytelling','','2013-08-5-core-elements-of-interactive-storytelling/','','');
cat1.a(1184,-6,'Thoughts on The Last of Us','','2013-07-thoughts-on-the-last-of-us/','','');
cat1.a(1184,-19,'Thoughts on The Last of Us','','2013-07-thoughts-on-the-last-of-us/','','');
cat1.a(1184,-27,'Thoughts on The Last of Us','','2013-07-thoughts-on-the-last-of-us/','','');
cat1.a(1184,-30,'Thoughts on The Last of Us','','2013-07-thoughts-on-the-last-of-us/','','');
cat1.a(1180,-7,'Hiring: Gameplay Programmer / Designer','','2013-06-hiring-gameplay-programmer-designer/','','');
cat1.a(1180,-10,'Hiring: Gameplay Programmer / Designer','','2013-06-hiring-gameplay-programmer-designer/','','');
cat1.a(1178,-6,'Nailing Down Terminology','','2013-05-nailing-down-terminology/','','');
cat1.a(1178,-19,'Nailing Down Terminology','','2013-05-nailing-down-terminology/','','');
cat1.a(1178,-30,'Nailing Down Terminology','','2013-05-nailing-down-terminology/','','');
cat1.a(1175,-6,'Thoughts on Slender: The Arrival','','2013-05-thoughts-on-slender-the-arrival/','','');
cat1.a(1175,-19,'Thoughts on Slender: The Arrival','','2013-05-thoughts-on-slender-the-arrival/','','');
cat1.a(1175,-27,'Thoughts on Slender: The Arrival','','2013-05-thoughts-on-slender-the-arrival/','','');
cat1.a(1172,-6,'Thoughts on Bioshock Infinite','','2013-04-thoughts-on-bioshock-infinite/','','');
cat1.a(1172,-19,'Thoughts on Bioshock Infinite','','2013-04-thoughts-on-bioshock-infinite/','','');
cat1.a(1172,-27,'Thoughts on Bioshock Infinite','','2013-04-thoughts-on-bioshock-infinite/','','');
cat1.a(1172,-30,'Thoughts on Bioshock Infinite','','2013-04-thoughts-on-bioshock-infinite/','','');
cat1.a(1117,-6,'GDC 2013 Talk','','2013-04-gdc-2013-talk/','','');
cat1.a(1117,-7,'GDC 2013 Talk','','2013-04-gdc-2013-talk/','','');
cat1.a(1117,-19,'GDC 2013 Talk','','2013-04-gdc-2013-talk/','','');
cat1.a(1117,-30,'GDC 2013 Talk','','2013-04-gdc-2013-talk/','','');
cat1.a(1115,-6,'Puzzles and Causal Histories','','2013-03-puzzles-and-causal-histories/','','');
cat1.a(1115,-19,'Puzzles and Causal Histories','','2013-03-puzzles-and-causal-histories/','','');
cat1.a(1115,-30,'Puzzles and Causal Histories','','2013-03-puzzles-and-causal-histories/','','');
cat1.a(1115,-32,'Puzzles and Causal Histories','','2013-03-puzzles-and-causal-histories/','','');
cat1.a(1113,-6,'Puzzles, what are they good for?','','2013-02-puzzles-what-are-they-good-for/','','');
cat1.a(1113,-19,'Puzzles, what are they good for?','','2013-02-puzzles-what-are-they-good-for/','','');
cat1.a(1113,-30,'Puzzles, what are they good for?','','2013-02-puzzles-what-are-they-good-for/','','');
cat1.a(1113,-32,'Puzzles, what are they good for?','','2013-02-puzzles-what-are-they-good-for/','','');
cat1.a(1164,-7,'Amnesia: A Machine For Pigs Status Update','','2013-02-amnesia-a-machine-for-pigs-status-update/','','');
cat1.a(1164,-14,'Amnesia: A Machine For Pigs Status Update','','2013-02-amnesia-a-machine-for-pigs-status-update/','','');
cat1.a(1109,-6,'Goals and Storytelling','','2013-01-goals-and-storytelling/','','');
cat1.a(1109,-19,'Goals and Storytelling','','2013-01-goals-and-storytelling/','','');
cat1.a(1109,-30,'Goals and Storytelling','','2013-01-goals-and-storytelling/','','');
cat1.a(1104,-6,'High-Level Storytelling Design','','2012-12-high-level-storytelling-design/','','');
cat1.a(1104,-30,'High-Level Storytelling Design','','2012-12-high-level-storytelling-design/','','');
cat1.a(1162,-7,'Amnesia: A Machine For Pigs Halloween Teaser','','2012-10-amnesia-a-machine-for-pigs-halloween-teaser/','','');
cat1.a(1162,-14,'Amnesia: A Machine For Pigs Halloween Teaser','','2012-10-amnesia-a-machine-for-pigs-halloween-teaser/','','');
cat1.a(1162,-33,'Amnesia: A Machine For Pigs Halloween Teaser','','2012-10-amnesia-a-machine-for-pigs-halloween-teaser/','','');
cat1.a(1162,-39,'Amnesia: A Machine For Pigs Halloween Teaser','','2012-10-amnesia-a-machine-for-pigs-halloween-teaser/','','');
cat1.a(1160,-7,'Halloween sale, one week of horror','','2012-10-halloween-sale-one-week-of-horror/','','');
cat1.a(1160,-12,'Halloween sale, one week of horror','','2012-10-halloween-sale-one-week-of-horror/','','');
cat1.a(1160,-13,'Halloween sale, one week of horror','','2012-10-halloween-sale-one-week-of-horror/','','');
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cat1.a(1102,-6,'Humble beginnings of the HPL Engine','','2012-10-humble-beginnings-of-the-hpl-engine/','','');
cat1.a(1102,-18,'Humble beginnings of the HPL Engine','','2012-10-humble-beginnings-of-the-hpl-engine/','','');
cat1.a(1102,-23,'Humble beginnings of the HPL Engine','','2012-10-humble-beginnings-of-the-hpl-engine/','','');
cat1.a(1102,-35,'Humble beginnings of the HPL Engine','','2012-10-humble-beginnings-of-the-hpl-engine/','','');
cat1.a(1100,-7,'Hiring: Level Designer Wanted','','2012-10-hiring-level-designer-wanted/','','');
cat1.a(1100,-10,'Hiring: Level Designer Wanted','','2012-10-hiring-level-designer-wanted/','','');
cat1.a(1098,-6,'Amnesia &#8211; Two Years Later','','2012-09-amnesia-two-years-later/','','');
cat1.a(1098,-13,'Amnesia &#8211; Two Years Later','','2012-09-amnesia-two-years-later/','','');
cat1.a(1098,-14,'Amnesia &#8211; Two Years Later','','2012-09-amnesia-two-years-later/','','');
cat1.a(1098,-21,'Amnesia &#8211; Two Years Later','','2012-09-amnesia-two-years-later/','','');
cat1.a(1098,-28,'Amnesia &#8211; Two Years Later','','2012-09-amnesia-two-years-later/','','');
cat1.a(1090,-6,'Tech Feature: HDR Lighting','','2012-09-tech-feature-hdr-lighting/','','');
cat1.a(1090,-17,'Tech Feature: HDR Lighting','','2012-09-tech-feature-hdr-lighting/','','');
cat1.a(1088,-7,'The Self, Presence and Storytelling','','2012-08-the-self-presence-and-storytelling/','','');
cat1.a(1088,-19,'The Self, Presence and Storytelling','','2012-08-the-self-presence-and-storytelling/','','');
cat1.a(1084,-6,'Horror Tip: Slender','','2012-07-horror-tip-slender/','','');
cat1.a(1084,-27,'Horror Tip: Slender','','2012-07-horror-tip-slender/','','');
cat1.a(1082,-6,'Thoughts of The Walking Dead (ep1)','','2012-06-thoughts-of-the-walking-dead-ep1/','','');
cat1.a(1082,-27,'Thoughts of The Walking Dead (ep1)','','2012-06-thoughts-of-the-walking-dead-ep1/','','');
cat1.a(1075,-6,'Thoughts on Lone Survivor','','2012-06-thoughts-on-lone-survivor/','','');
cat1.a(1075,-27,'Thoughts on Lone Survivor','','2012-06-thoughts-on-lone-survivor/','','');
cat1.a(1158,-7,'Amnesia: A Machine For Pigs Teaser Released','','2012-06-amnesia-a-machine-for-pigs-teaser-released/','','');
cat1.a(1158,-14,'Amnesia: A Machine For Pigs Teaser Released','','2012-06-amnesia-a-machine-for-pigs-teaser-released/','','');
cat1.a(1158,-39,'Amnesia: A Machine For Pigs Teaser Released','','2012-06-amnesia-a-machine-for-pigs-teaser-released/','','');
cat1.a(1073,-7,'Humble Indie Bundle V','','2012-05-humble-indie-bundle-v/','','');
cat1.a(1073,-31,'Humble Indie Bundle V','','2012-05-humble-indie-bundle-v/','','');
cat1.a(1156,-7,'Humble Indie Bundle 5!','','2012-05-humble-indie-bundle-5/','','');
cat1.a(1156,-13,'Humble Indie Bundle 5!','','2012-05-humble-indie-bundle-5/','','');
cat1.a(1156,-31,'Humble Indie Bundle 5!','','2012-05-humble-indie-bundle-5/','','');
cat1.a(1071,-6,'10 Ways to Evolve Horror Games','','2012-04-10-ways-to-evolve-horror-games/','','');
cat1.a(1071,-19,'10 Ways to Evolve Horror Games','','2012-04-10-ways-to-evolve-horror-games/','','');
cat1.a(1154,-7,'Amnesia now available in the Mac App Store','','2012-04-amnesia-now-available-in-the-mac-app-store/','','');
cat1.a(1154,-13,'Amnesia now available in the Mac App Store','','2012-04-amnesia-now-available-in-the-mac-app-store/','','');
cat1.a(1154,-31,'Amnesia now available in the Mac App Store','','2012-04-amnesia-now-available-in-the-mac-app-store/','','');
cat1.a(1154,-38,'Amnesia now available in the Mac App Store','','2012-04-amnesia-now-available-in-the-mac-app-store/','','');
cat1.a(1069,-6,'Unconventional Design Tips','','2012-03-unconventional-design-tips/','','');
cat1.a(1069,-19,'Unconventional Design Tips','','2012-03-unconventional-design-tips/','','');
cat1.a(1067,-7,'We are hiring: Script Programmer wanted!','','2012-03-we-are-hiring-script-programmer-wanted/','','');
cat1.a(1067,-10,'We are hiring: Script Programmer wanted!','','2012-03-we-are-hiring-script-programmer-wanted/','','');
cat1.a(1065,-7,'We are hiring: Environment artist wanted!','','2012-02-we-are-hiring-environment-artist-wanted/','','');
cat1.a(1065,-10,'We are hiring: Environment artist wanted!','','2012-02-we-are-hiring-environment-artist-wanted/','','');
cat1.a(1063,-6,'Narrative not a game mechanic?','','2012-01-narrative-not-a-game-mechanic/','','');
cat1.a(1063,-30,'Narrative not a game mechanic?','','2012-01-narrative-not-a-game-mechanic/','','');
cat1.a(1058,-6,'Best of 2011','','2012-01-best-of-2011/','','');
cat1.a(1058,-27,'Best of 2011','','2012-01-best-of-2011/','','');
cat1.a(1055,-6,'The Problem of Repetition','','2011-11-the-problem-of-repetition/','','');
cat1.a(1055,-19,'The Problem of Repetition','','2011-11-the-problem-of-repetition/','','');
cat1.a(1055,-30,'The Problem of Repetition','','2011-11-the-problem-of-repetition/','','');
cat1.a(1051,-6,'Thoughts on Heavy Rain','','2011-11-thoughts-on-heavy-rain/','','');
cat1.a(1051,-19,'Thoughts on Heavy Rain','','2011-11-thoughts-on-heavy-rain/','','');
cat1.a(1051,-20,'Thoughts on Heavy Rain','','2011-11-thoughts-on-heavy-rain/','','');
cat1.a(1051,-27,'Thoughts on Heavy Rain','','2011-11-thoughts-on-heavy-rain/','','');
cat1.a(1152,-7,'Happy Halloween!','','2011-10-happy-halloween/','','');
cat1.a(1152,-12,'Happy Halloween!','','2011-10-happy-halloween/','','');
cat1.a(1152,-13,'Happy Halloween!','','2011-10-happy-halloween/','','');
cat1.a(1152,-21,'Happy Halloween!','','2011-10-happy-halloween/','','');
cat1.a(1152,-31,'Happy Halloween!','','2011-10-happy-halloween/','','');
cat1.a(1048,-6,'Thoughts on Limbo','','2011-10-thoughts-on-limbo/','','');
cat1.a(1048,-19,'Thoughts on Limbo','','2011-10-thoughts-on-limbo/','','');
cat1.a(1048,-27,'Thoughts on Limbo','','2011-10-thoughts-on-limbo/','','');
cat1.a(1044,-6,'Amnesia &#8211; One year later','','2011-09-amnesia-one-year-later/','','');
cat1.a(1044,-12,'Amnesia &#8211; One year later','','2011-09-amnesia-one-year-later/','','');
cat1.a(1044,-13,'Amnesia &#8211; One year later','','2011-09-amnesia-one-year-later/','','');
cat1.a(1044,-28,'Amnesia &#8211; One year later','','2011-09-amnesia-one-year-later/','','');
cat1.a(1044,-36,'Amnesia &#8211; One year later','','2011-09-amnesia-one-year-later/','','');
cat1.a(1042,-6,'GDC Lecture now online!','','2011-09-gdc-lecture-now-online/','','');
cat1.a(1042,-21,'GDC Lecture now online!','','2011-09-gdc-lecture-now-online/','','');
cat1.a(1150,-7,'Custom story competition: And the winners are&#8230;','','2011-08-custom-story-competition-and-the-winners-are/','','');
cat1.a(1150,-14,'Custom story competition: And the winners are&#8230;','','2011-08-custom-story-competition-and-the-winners-are/','','');
cat1.a(1150,-24,'Custom story competition: And the winners are&#8230;','','2011-08-custom-story-competition-and-the-winners-are/','','');
cat1.a(1150,-33,'Custom story competition: And the winners are&#8230;','','2011-08-custom-story-competition-and-the-winners-are/','','');
cat1.a(1036,-6,'GDC Europe Sum-up','','2011-08-gdc-europe-sum-up/','','');
cat1.a(1036,-21,'GDC Europe Sum-up','','2011-08-gdc-europe-sum-up/','','');
cat1.a(1033,-6,'Horror Tip: Hide','','2011-08-horror-tip-hide/','','');
cat1.a(1033,-27,'Horror Tip: Hide','','2011-08-horror-tip-hide/','','');
cat1.a(1031,-7,'GDC Europe','','2011-08-gdc-europe/','','');
cat1.a(1031,-21,'GDC Europe','','2011-08-gdc-europe/','','');
cat1.a(1029,-6,'Tech feature: Script Overview #2','','2011-07-tech-feature-script-overview-2/','','');
cat1.a(1029,-17,'Tech feature: Script Overview #2','','2011-07-tech-feature-script-overview-2/','','');
cat1.a(1029,-34,'Tech feature: Script Overview #2','','2011-07-tech-feature-script-overview-2/','','');
cat1.a(1025,-6,'Amnesia: Post-Mortem','','2011-07-amnesia-post-mortem/','','');
cat1.a(1025,-12,'Amnesia: Post-Mortem','','2011-07-amnesia-post-mortem/','','');
cat1.a(1025,-13,'Amnesia: Post-Mortem','','2011-07-amnesia-post-mortem/','','');
cat1.a(1025,-35,'Amnesia: Post-Mortem','','2011-07-amnesia-post-mortem/','','');
cat1.a(1023,-6,'Tech feature: Script Overview #1','','2011-07-tech-feature-script-overview-1/','','');
cat1.a(1023,-17,'Tech feature: Script Overview #1','','2011-07-tech-feature-script-overview-1/','','');
cat1.a(1023,-34,'Tech feature: Script Overview #1','','2011-07-tech-feature-script-overview-1/','','');
cat1.a(1021,-6,'Is the player an artist? &#8211; Redux','','2011-06-is-the-player-an-artist-redux/','','');
cat1.a(1021,-19,'Is the player an artist? &#8211; Redux','','2011-06-is-the-player-an-artist-redux/','','');
cat1.a(1019,-6,'The Player &#8211; the artist?','','2011-06-the-player-the-artist/','','');
cat1.a(1019,-19,'The Player &#8211; the artist?','','2011-06-the-player-the-artist/','','');
cat1.a(1017,-6,'Tech feature: Scripting upgrade','','2011-05-tech-feature-scripting-upgrade/','','');
cat1.a(1017,-17,'Tech feature: Scripting upgrade','','2011-05-tech-feature-scripting-upgrade/','','');
cat1.a(1017,-25,'Tech feature: Scripting upgrade','','2011-05-tech-feature-scripting-upgrade/','','');
cat1.a(1017,-34,'Tech feature: Scripting upgrade','','2011-05-tech-feature-scripting-upgrade/','','');
cat1.a(1010,-6,'The Gathering','','2011-05-the-gathering/','','');
cat1.a(1010,-21,'The Gathering','','2011-05-the-gathering/','','');
cat1.a(1008,-7,'We are hiring: Programmer wanted!','','2011-05-we-are-hiring-programmer-wanted/','','');
cat1.a(1008,-10,'We are hiring: Programmer wanted!','','2011-05-we-are-hiring-programmer-wanted/','','');
cat1.a(1148,-7,'Amnesia: Justine &#8211; Now available for everyone (Version 1.2)','','2011-05-amnesia-justine-now-available-for-everyone-version-1-2/','','');
cat1.a(1148,-14,'Amnesia: Justine &#8211; Now available for everyone (Version 1.2)','','2011-05-amnesia-justine-now-available-for-everyone-version-1-2/','','');
cat1.a(1148,-36,'Amnesia: Justine &#8211; Now available for everyone (Version 1.2)','','2011-05-amnesia-justine-now-available-for-everyone-version-1-2/','','');
cat1.a(1148,-39,'Amnesia: Justine &#8211; Now available for everyone (Version 1.2)','','2011-05-amnesia-justine-now-available-for-everyone-version-1-2/','','');
cat1.a(1118,-6,'Finding videogame&#8217;s true voice','','2011-05-finding-videogames-true-voice/','','');
cat1.a(1118,-19,'Finding videogame&#8217;s true voice','','2011-05-finding-videogames-true-voice/','','');
cat1.a(1118,-30,'Finding videogame&#8217;s true voice','','2011-05-finding-videogames-true-voice/','','');
cat1.a(999,-6,'The Road to Valve','','2011-04-the-road-to-valve/','','');
cat1.a(999,-21,'The Road to Valve','','2011-04-the-road-to-valve/','','');
cat1.a(999,-36,'The Road to Valve','','2011-04-the-road-to-valve/','','');
cat1.a(987,-6,'The Portal 2 ARG Postmortem','','2011-04-the-portal-2-arg-postmortem/','','');
cat1.a(987,-21,'The Portal 2 ARG Postmortem','','2011-04-the-portal-2-arg-postmortem/','','');
cat1.a(987,-35,'The Portal 2 ARG Postmortem','','2011-04-the-portal-2-arg-postmortem/','','');
cat1.a(987,-36,'The Portal 2 ARG Postmortem','','2011-04-the-portal-2-arg-postmortem/','','');
cat1.a(984,-7,'Amnesia: The Dark Descent gets a free expansion!','','2011-04-amnesia-the-dark-descent-gets-a-free-expansion/','','');
cat1.a(984,-36,'Amnesia: The Dark Descent gets a free expansion!','','2011-04-amnesia-the-dark-descent-gets-a-free-expansion/','','');
cat1.a(982,-6,'Some Industry Reflections','','2011-03-some-industry-reflections/','','');
cat1.a(982,-13,'Some Industry Reflections','','2011-03-some-industry-reflections/','','');
cat1.a(982,-19,'Some Industry Reflections','','2011-03-some-industry-reflections/','','');
cat1.a(982,-20,'Some Industry Reflections','','2011-03-some-industry-reflections/','','');
cat1.a(974,-6,'Birth of a Monster part 4: It&#8217;s alive!','','2011-03-birth-of-a-monster-part-4-its-alive/','','');
cat1.a(974,-13,'Birth of a Monster part 4: It&#8217;s alive!','','2011-03-birth-of-a-monster-part-4-its-alive/','','');
cat1.a(974,-19,'Birth of a Monster part 4: It&#8217;s alive!','','2011-03-birth-of-a-monster-part-4-its-alive/','','');
cat1.a(963,-6,'Birth of Monster Part 3: Molding the Abomination','','2011-03-birth-of-monster-part-3-molding-the-abomination/','','');
cat1.a(963,-13,'Birth of Monster Part 3: Molding the Abomination','','2011-03-birth-of-monster-part-3-molding-the-abomination/','','');
cat1.a(963,-19,'Birth of Monster Part 3: Molding the Abomination','','2011-03-birth-of-monster-part-3-molding-the-abomination/','','');
cat1.a(972,-6,'Birth of a Monster Part 2: Conceptualizing the Horror','','2011-03-birth-of-a-monster-part-2-conceptualizing-the-horror/','','');
cat1.a(972,-13,'Birth of a Monster Part 2: Conceptualizing the Horror','','2011-03-birth-of-a-monster-part-2-conceptualizing-the-horror/','','');
cat1.a(972,-19,'Birth of a Monster Part 2: Conceptualizing the Horror','','2011-03-birth-of-a-monster-part-2-conceptualizing-the-horror/','','');
cat1.a(954,-6,'Birth of a Monster Part 1: Creating Unspeakable Guidelines','','2011-03-birth-of-a-monster-part-1/','','');
cat1.a(954,-13,'Birth of a Monster Part 1: Creating Unspeakable Guidelines','','2011-03-birth-of-a-monster-part-1/','','');
cat1.a(954,-19,'Birth of a Monster Part 1: Creating Unspeakable Guidelines','','2011-03-birth-of-a-monster-part-1/','','');
cat1.a(1146,-7,'Amnesia Retail Release, GDC &#038; IGF','','2011-02-amnesia-retail-release-gdc-igf/','','');
cat1.a(1146,-13,'Amnesia Retail Release, GDC &#038; IGF','','2011-02-amnesia-retail-release-gdc-igf/','','');
cat1.a(1146,-21,'Amnesia Retail Release, GDC &#038; IGF','','2011-02-amnesia-retail-release-gdc-igf/','','');
cat1.a(952,-6,'The Dragon Speech','','2011-02-the-dragon-speech/','','');
cat1.a(952,-19,'The Dragon Speech','','2011-02-the-dragon-speech/','','');
cat1.a(949,-6,'The Dead Island Trailer and the Future of Games','','2011-02-the-dead-island-trailer-and-the-future-of-games/','','');
cat1.a(949,-19,'The Dead Island Trailer and the Future of Games','','2011-02-the-dead-island-trailer-and-the-future-of-games/','','');
cat1.a(946,-6,'Thoughts on Dead Space 2','','2011-02-thoughts-on-dead-space-2/','','');
cat1.a(946,-19,'Thoughts on Dead Space 2','','2011-02-thoughts-on-dead-space-2/','','');
cat1.a(946,-20,'Thoughts on Dead Space 2','','2011-02-thoughts-on-dead-space-2/','','');
cat1.a(946,-27,'Thoughts on Dead Space 2','','2011-02-thoughts-on-dead-space-2/','','');
cat1.a(943,-6,'Physics and Heightmaps','','2011-01-physics-and-heightmaps/','','');
cat1.a(943,-17,'Physics and Heightmaps','','2011-01-physics-and-heightmaps/','','');
cat1.a(940,-6,'Tech Feature: Undergrowth','','2011-01-tech-feature-undergrowth/','','');
cat1.a(940,-17,'Tech Feature: Undergrowth','','2011-01-tech-feature-undergrowth/','','');
cat1.a(936,-6,'Four months after Amnesia&#8217;s release','','2011-01-four-months-after-amnesias-release/','','');
cat1.a(936,-13,'Four months after Amnesia&#8217;s release','','2011-01-four-months-after-amnesias-release/','','');
cat1.a(936,-28,'Four months after Amnesia&#8217;s release','','2011-01-four-months-after-amnesias-release/','','');
cat1.a(936,-35,'Four months after Amnesia&#8217;s release','','2011-01-four-months-after-amnesias-release/','','');
cat1.a(924,-6,'Embracing Hardness','','2011-01-embracing-hardness/','','');
cat1.a(924,-19,'Embracing Hardness','','2011-01-embracing-hardness/','','');
cat1.a(1144,-6,'See you all next year!','','2010-12-see-you-all-next-year/','','');
cat1.a(1144,-12,'See you all next year!','','2010-12-see-you-all-next-year/','','');
cat1.a(1144,-13,'See you all next year!','','2010-12-see-you-all-next-year/','','');
cat1.a(1144,-21,'See you all next year!','','2010-12-see-you-all-next-year/','','');
cat1.a(922,-6,'Player &#8211; Avatar Symbiosis','','2010-12-player-avatar-symbiosis/','','');
cat1.a(922,-19,'Player &#8211; Avatar Symbiosis','','2010-12-player-avatar-symbiosis/','','');
cat1.a(900,-6,'Bye, bye Pre-Pass lighting','','2010-12-bye-bye-pre-pass-lighting/','','');
cat1.a(900,-17,'Bye, bye Pre-Pass lighting','','2010-12-bye-bye-pre-pass-lighting/','','');
cat1.a(906,-6,'Tech Feature: Terrain textures','','2010-11-tech-feature-terrain-textures/','','');
cat1.a(906,-17,'Tech Feature: Terrain textures','','2010-11-tech-feature-terrain-textures/','','');
cat1.a(903,-6,'How the player becomes the protagonist','','2010-11-how-the-player-becomes-the-protagonist/','','');
cat1.a(903,-13,'How the player becomes the protagonist','','2010-11-how-the-player-becomes-the-protagonist/','','');
cat1.a(903,-30,'How the player becomes the protagonist','','2010-11-how-the-player-becomes-the-protagonist/','','');
cat1.a(853,-6,'Tech Feature: Noise and Fractals','','2010-11-tech-feature-noise-and-fractals/','','');
cat1.a(853,-17,'Tech Feature: Noise and Fractals','','2010-11-tech-feature-noise-and-fractals/','','');
cat1.a(850,-6,'Tech Feature: Terrain geometry','','2010-11-tech-feature-terrain-geometry/','','');
cat1.a(850,-17,'Tech Feature: Terrain geometry','','2010-11-tech-feature-terrain-geometry/','','');
cat1.a(918,-6,'Tech feature: Light Masking','','2010-11-tech-feature-light-masking/','','');
cat1.a(918,-17,'Tech feature: Light Masking','','2010-11-tech-feature-light-masking/','','');
cat1.a(848,-6,'Halloween Tips. Sale and more!','','2010-10-halloween-tips-sale-and-more/','','');
cat1.a(848,-27,'Halloween Tips. Sale and more!','','2010-10-halloween-tips-sale-and-more/','','');
cat1.a(1142,-7,'An Absolutely Horrific Sale &#038; New Store For Mobile Payments','','2010-10-an-absolutely-horrific-sale-new-store-for-mobile-payments/','','');
cat1.a(1142,-13,'An Absolutely Horrific Sale &#038; New Store For Mobile Payments','','2010-10-an-absolutely-horrific-sale-new-store-for-mobile-payments/','','');
cat1.a(1142,-31,'An Absolutely Horrific Sale &#038; New Store For Mobile Payments','','2010-10-an-absolutely-horrific-sale-new-store-for-mobile-payments/','','');
cat1.a(845,-6,'Pre-pass lighting redux','','2010-10-pre-pass-lighting-redux/','','');
cat1.a(845,-17,'Pre-pass lighting redux','','2010-10-pre-pass-lighting-redux/','','');
cat1.a(845,-18,'Pre-pass lighting redux','','2010-10-pre-pass-lighting-redux/','','');
cat1.a(845,-23,'Pre-pass lighting redux','','2010-10-pre-pass-lighting-redux/','','');
cat1.a(845,-24,'Pre-pass lighting redux','','2010-10-pre-pass-lighting-redux/','','');
cat1.a(845,-34,'Pre-pass lighting redux','','2010-10-pre-pass-lighting-redux/','','');
cat1.a(843,-6,'Tech Feature: Pre-pass lighting','','2010-10-tech-feature-pre-pass-lighting/','','');
cat1.a(843,-17,'Tech Feature: Pre-pass lighting','','2010-10-tech-feature-pre-pass-lighting/','','');
cat1.a(843,-18,'Tech Feature: Pre-pass lighting','','2010-10-tech-feature-pre-pass-lighting/','','');
cat1.a(843,-23,'Tech Feature: Pre-pass lighting','','2010-10-tech-feature-pre-pass-lighting/','','');
cat1.a(843,-24,'Tech Feature: Pre-pass lighting','','2010-10-tech-feature-pre-pass-lighting/','','');
cat1.a(843,-34,'Tech Feature: Pre-pass lighting','','2010-10-tech-feature-pre-pass-lighting/','','');
cat1.a(836,-6,'Tech feature: Sunlight with Shadows','','2010-10-tech-feature-sunlight-with-shadows/','','');
cat1.a(836,-17,'Tech feature: Sunlight with Shadows','','2010-10-tech-feature-sunlight-with-shadows/','','');
cat1.a(836,-18,'Tech feature: Sunlight with Shadows','','2010-10-tech-feature-sunlight-with-shadows/','','');
cat1.a(836,-24,'Tech feature: Sunlight with Shadows','','2010-10-tech-feature-sunlight-with-shadows/','','');
cat1.a(836,-34,'Tech feature: Sunlight with Shadows','','2010-10-tech-feature-sunlight-with-shadows/','','');
cat1.a(834,-6,'Story: What is it really about?','','2010-10-story-what-is-it-really-about/','','');
cat1.a(834,-30,'Story: What is it really about?','','2010-10-story-what-is-it-really-about/','','');
cat1.a(832,-6,'One Month after Amnesia&#8217;s release','','2010-10-one-month-after-amnesias-release/','','');
cat1.a(832,-28,'One Month after Amnesia&#8217;s release','','2010-10-one-month-after-amnesias-release/','','');
cat1.a(832,-35,'One Month after Amnesia&#8217;s release','','2010-10-one-month-after-amnesias-release/','','');
cat1.a(1140,-7,'Amnesia: The Dark Descent Mac &#038; Linux updated to 1.0.1','','2010-10-amnesia-the-dark-descent-mac-linux-updated-to-1-0-1/','','');
cat1.a(1140,-13,'Amnesia: The Dark Descent Mac &#038; Linux updated to 1.0.1','','2010-10-amnesia-the-dark-descent-mac-linux-updated-to-1-0-1/','','');
cat1.a(1140,-38,'Amnesia: The Dark Descent Mac &#038; Linux updated to 1.0.1','','2010-10-amnesia-the-dark-descent-mac-linux-updated-to-1-0-1/','','');
cat1.a(830,-6,'What videogames lack: Deeper Intent','','2010-10-what-videogames-lack-deeper-intent/','','');
cat1.a(830,-19,'What videogames lack: Deeper Intent','','2010-10-what-videogames-lack-deeper-intent/','','');
cat1.a(830,-27,'What videogames lack: Deeper Intent','','2010-10-what-videogames-lack-deeper-intent/','','');
cat1.a(1138,-7,'Amnesia: The Dark Descent updated to 1.0.1','','2010-09-amnesia-the-dark-descent-updated-to-1-0-1/','','');
cat1.a(1138,-13,'Amnesia: The Dark Descent updated to 1.0.1','','2010-09-amnesia-the-dark-descent-updated-to-1-0-1/','','');
cat1.a(1138,-38,'Amnesia: The Dark Descent updated to 1.0.1','','2010-09-amnesia-the-dark-descent-updated-to-1-0-1/','','');
cat1.a(828,-6,'On Game Length','','2010-09-on-game-length/','','');
cat1.a(828,-13,'On Game Length','','2010-09-on-game-length/','','');
cat1.a(828,-19,'On Game Length','','2010-09-on-game-length/','','');
cat1.a(828,-28,'On Game Length','','2010-09-on-game-length/','','');
cat1.a(826,-6,'One week after the release of Amnesia','','2010-09-one-week-after-the-release-of-amnesia/','','');
cat1.a(826,-13,'One week after the release of Amnesia','','2010-09-one-week-after-the-release-of-amnesia/','','');
cat1.a(826,-28,'One week after the release of Amnesia','','2010-09-one-week-after-the-release-of-amnesia/','','');
cat1.a(826,-35,'One week after the release of Amnesia','','2010-09-one-week-after-the-release-of-amnesia/','','');
cat1.a(823,-7,'Editors are out!','','2010-09-editors-are-out/','','');
cat1.a(823,-13,'Editors are out!','','2010-09-editors-are-out/','','');
cat1.a(823,-24,'Editors are out!','','2010-09-editors-are-out/','','');
cat1.a(1136,-7,'Amnesia: TDD &#8211; Tools released and two new videos','','2010-09-amnesia-tdd-tools-released-and-two-new-videos/','','');
cat1.a(1136,-13,'Amnesia: TDD &#8211; Tools released and two new videos','','2010-09-amnesia-tdd-tools-released-and-two-new-videos/','','');
cat1.a(1136,-18,'Amnesia: TDD &#8211; Tools released and two new videos','','2010-09-amnesia-tdd-tools-released-and-two-new-videos/','','');
cat1.a(1136,-24,'Amnesia: TDD &#8211; Tools released and two new videos','','2010-09-amnesia-tdd-tools-released-and-two-new-videos/','','');
cat1.a(821,-6,'Amnesia &#8220;Launch&#8221; Trailer','','2010-09-amnesia-launch-trailer/','','');
cat1.a(821,-21,'Amnesia &#8220;Launch&#8221; Trailer','','2010-09-amnesia-launch-trailer/','','');
cat1.a(821,-39,'Amnesia &#8220;Launch&#8221; Trailer','','2010-09-amnesia-launch-trailer/','','');
cat1.a(818,-6,'Where is your self in a game?','','2010-09-where-is-your-self-in-a-game/','','');
cat1.a(818,-12,'Where is your self in a game?','','2010-09-where-is-your-self-in-a-game/','','');
cat1.a(818,-13,'Where is your self in a game?','','2010-09-where-is-your-self-in-a-game/','','');
cat1.a(818,-19,'Where is your self in a game?','','2010-09-where-is-your-self-in-a-game/','','');
cat1.a(815,-7,'Amnesia: The Dark Descent is Released!','','2010-09-amnesia-the-dark-descent-is-released/','','');
cat1.a(815,-13,'Amnesia: The Dark Descent is Released!','','2010-09-amnesia-the-dark-descent-is-released/','','');
cat1.a(815,-39,'Amnesia: The Dark Descent is Released!','','2010-09-amnesia-the-dark-descent-is-released/','','');
cat1.a(1132,-7,'Survival horror &#8220;Amnesia: The Dark Descent&#8221; is Released!','','2010-09-survival-horror-amnesia-the-dark-descent-is-released/','','');
cat1.a(1132,-13,'Survival horror &#8220;Amnesia: The Dark Descent&#8221; is Released!','','2010-09-survival-horror-amnesia-the-dark-descent-is-released/','','');
cat1.a(1132,-39,'Survival horror &#8220;Amnesia: The Dark Descent&#8221; is Released!','','2010-09-survival-horror-amnesia-the-dark-descent-is-released/','','');
cat1.a(1128,-6,'Making of Amnesia- Sound designer Tapio Liukkonen','','2010-09-making-of-amnesia-sound-designer-tapio-liukkonen/','','');
cat1.a(1128,-13,'Making of Amnesia- Sound designer Tapio Liukkonen','','2010-09-making-of-amnesia-sound-designer-tapio-liukkonen/','','');
cat1.a(1128,-37,'Making of Amnesia- Sound designer Tapio Liukkonen','','2010-09-making-of-amnesia-sound-designer-tapio-liukkonen/','','');
cat1.a(1124,-7,'Sewer trailer and two new screens','','2010-09-sewer-trailer-and-two-new-screens/','','');
cat1.a(1124,-13,'Sewer trailer and two new screens','','2010-09-sewer-trailer-and-two-new-screens/','','');
cat1.a(813,-6,'Let&#8217;s not forget about Physics','','2010-09-lets-not-forget-about-physics/','','');
cat1.a(813,-13,'Let&#8217;s not forget about Physics','','2010-09-lets-not-forget-about-physics/','','');
cat1.a(813,-17,'Let&#8217;s not forget about Physics','','2010-09-lets-not-forget-about-physics/','','');
cat1.a(813,-24,'Let&#8217;s not forget about Physics','','2010-09-lets-not-forget-about-physics/','','');
cat1.a(933,-7,'Demo of survival horror “Amnesia: The Dark Descent” released!','','2010-09-demo-of-survival-horror-amnesia-the-dark-descent-released/','','');
cat1.a(933,-13,'Demo of survival horror “Amnesia: The Dark Descent” released!','','2010-09-demo-of-survival-horror-amnesia-the-dark-descent-released/','','');
cat1.a(933,-39,'Demo of survival horror “Amnesia: The Dark Descent” released!','','2010-09-demo-of-survival-horror-amnesia-the-dark-descent-released/','','');
cat1.a(810,-7,'Amnesia Demo Is Out!','','2010-09-amnesia-demo-is-out/','','');
cat1.a(810,-13,'Amnesia Demo Is Out!','','2010-09-amnesia-demo-is-out/','','');
cat1.a(930,-7,'Article Roundup and a Good Deal','','2010-09-article-roundup-and-a-good-deal/','','');
cat1.a(930,-13,'Article Roundup and a Good Deal','','2010-09-article-roundup-and-a-good-deal/','','');
cat1.a(930,-31,'Article Roundup and a Good Deal','','2010-09-article-roundup-and-a-good-deal/','','');
cat1.a(805,-6,'What could possibly go wrong?','','2010-09-what-could-possibly-go-wrong/','','');
cat1.a(805,-13,'What could possibly go wrong?','','2010-09-what-could-possibly-go-wrong/','','');
cat1.a(805,-19,'What could possibly go wrong?','','2010-09-what-could-possibly-go-wrong/','','');
cat1.a(805,-21,'What could possibly go wrong?','','2010-09-what-could-possibly-go-wrong/','','');
cat1.a(796,-6,'Puzzle Tweaking &#8211; Tale of a Wooden Stick','','2010-09-puzzle-tweaking-tale-of-a-wooden-stick/','','');
cat1.a(796,-13,'Puzzle Tweaking &#8211; Tale of a Wooden Stick','','2010-09-puzzle-tweaking-tale-of-a-wooden-stick/','','');
cat1.a(796,-19,'Puzzle Tweaking &#8211; Tale of a Wooden Stick','','2010-09-puzzle-tweaking-tale-of-a-wooden-stick/','','');
cat1.a(796,-32,'Puzzle Tweaking &#8211; Tale of a Wooden Stick','','2010-09-puzzle-tweaking-tale-of-a-wooden-stick/','','');
cat1.a(927,-7,'Amnesia: TDD &#8211; Gameplay Trailer, The Hatch','','2010-09-amnesia-tdd-gameplay-trailer-the-hatch/','','');
cat1.a(927,-13,'Amnesia: TDD &#8211; Gameplay Trailer, The Hatch','','2010-09-amnesia-tdd-gameplay-trailer-the-hatch/','','');
cat1.a(733,-6,'Commentary on Commentary','','2010-08-commentary-on-commentary/','','');
cat1.a(733,-13,'Commentary on Commentary','','2010-08-commentary-on-commentary/','','');
cat1.a(733,-21,'Commentary on Commentary','','2010-08-commentary-on-commentary/','','');
cat1.a(732,-6,'Making of Amnesia &#8211; Composer Mikko Tarmia','','2010-08-making-of-amnesia-composer-mikko-tarmia/','','');
cat1.a(732,-13,'Making of Amnesia &#8211; Composer Mikko Tarmia','','2010-08-making-of-amnesia-composer-mikko-tarmia/','','');
cat1.a(732,-37,'Making of Amnesia &#8211; Composer Mikko Tarmia','','2010-08-making-of-amnesia-composer-mikko-tarmia/','','');
cat1.a(793,-6,'Why I hate &#8220;Cinematic&#8221;','','2010-08-why-i-hate-cinematic/','','');
cat1.a(793,-19,'Why I hate &#8220;Cinematic&#8221;','','2010-08-why-i-hate-cinematic/','','');
cat1.a(791,-7,'We just turned into gold!','','2010-08-we-just-turned-into-gold/','','');
cat1.a(791,-13,'We just turned into gold!','','2010-08-we-just-turned-into-gold/','','');
cat1.a(728,-7,'Amnesia: The Dark Descent Gone Gold','','2010-08-amnesia-the-dark-descent-gone-gold/','','');
cat1.a(728,-13,'Amnesia: The Dark Descent Gone Gold','','2010-08-amnesia-the-dark-descent-gone-gold/','','');
cat1.a(789,-7,'Graphics compatibility test up. Please test!','','2010-07-graphics-compatibility-test-up-please-test/','','');
cat1.a(789,-13,'Graphics compatibility test up. Please test!','','2010-07-graphics-compatibility-test-up-please-test/','','');
cat1.a(787,-7,'A cry for help!','','2010-07-a-cry-for-help/','','');
cat1.a(787,-13,'A cry for help!','','2010-07-a-cry-for-help/','','');
cat1.a(785,-6,'Uninvited Guest; Livestock Upset','','2010-06-uninvited-guest-livestock-upset/','','');
cat1.a(785,-13,'Uninvited Guest; Livestock Upset','','2010-06-uninvited-guest-livestock-upset/','','');
cat1.a(785,-21,'Uninvited Guest; Livestock Upset','','2010-06-uninvited-guest-livestock-upset/','','');
cat1.a(720,-7,'Disturbing details regarding the release of &#8220;Amnesia: The Dark Descent&#8221; revealed!','','2010-06-disturbing-details-regarding-the-release-of-amnesia-the-dark-descent-revealed/','','');
cat1.a(720,-13,'Disturbing details regarding the release of &#8220;Amnesia: The Dark Descent&#8221; revealed!','','2010-06-disturbing-details-regarding-the-release-of-amnesia-the-dark-descent-revealed/','','');
cat1.a(720,-39,'Disturbing details regarding the release of &#8220;Amnesia: The Dark Descent&#8221; revealed!','','2010-06-disturbing-details-regarding-the-release-of-amnesia-the-dark-descent-revealed/','','');
cat1.a(782,-7,'Beta &#8211; The End is Nigh','','2010-06-beta-the-end-is-nigh/','','');
cat1.a(782,-13,'Beta &#8211; The End is Nigh','','2010-06-beta-the-end-is-nigh/','','');
cat1.a(778,-6,'Experience and Live &#8211;  Not Compete and Beat','','2010-05-experience-and-live-not-compete-and-beat/','','');
cat1.a(778,-19,'Experience and Live &#8211;  Not Compete and Beat','','2010-05-experience-and-live-not-compete-and-beat/','','');
cat1.a(773,-7,'Penumbra: Overture goes Open Source!','','2010-05-penumbra-overture-goes-open-source/','','');
cat1.a(773,-12,'Penumbra: Overture goes Open Source!','','2010-05-penumbra-overture-goes-open-source/','','');
cat1.a(773,-22,'Penumbra: Overture goes Open Source!','','2010-05-penumbra-overture-goes-open-source/','','');
cat1.a(773,-23,'Penumbra: Overture goes Open Source!','','2010-05-penumbra-overture-goes-open-source/','','');
cat1.a(773,-25,'Penumbra: Overture goes Open Source!','','2010-05-penumbra-overture-goes-open-source/','','');
cat1.a(773,-39,'Penumbra: Overture goes Open Source!','','2010-05-penumbra-overture-goes-open-source/','','');
cat1.a(718,-7,'Penumbra: Overture, HPL1 Engine and OALWrapper released as open source','','2010-05-penumbra-overture-hpl1-engine-and-oalwrapper-released-as-open-source/','','');
cat1.a(718,-12,'Penumbra: Overture, HPL1 Engine and OALWrapper released as open source','','2010-05-penumbra-overture-hpl1-engine-and-oalwrapper-released-as-open-source/','','');
cat1.a(718,-39,'Penumbra: Overture, HPL1 Engine and OALWrapper released as open source','','2010-05-penumbra-overture-hpl1-engine-and-oalwrapper-released-as-open-source/','','');
cat1.a(769,-7,'2000 Pre-orders reached!','','2010-05-2000-pre-orders-reached/','','');
cat1.a(769,-13,'2000 Pre-orders reached!','','2010-05-2000-pre-orders-reached/','','');
cat1.a(769,-31,'2000 Pre-orders reached!','','2010-05-2000-pre-orders-reached/','','');
cat1.a(715,-7,'Insane Amnesia Discount!','','2010-05-insane-amnesia-discount/','','');
cat1.a(715,-13,'Insane Amnesia Discount!','','2010-05-insane-amnesia-discount/','','');
cat1.a(715,-31,'Insane Amnesia Discount!','','2010-05-insane-amnesia-discount/','','');
cat1.a(766,-7,'Humble Indie Bundle','','2010-05-humble-indie-bundle/','','');
cat1.a(766,-12,'Humble Indie Bundle','','2010-05-humble-indie-bundle/','','');
cat1.a(766,-31,'Humble Indie Bundle','','2010-05-humble-indie-bundle/','','');
cat1.a(713,-7,'Humble Indie Bundle &#8211; 5 Indie games for a price that you decide!','','2010-05-humble-indie-bundle-5-indie-games-for-a-price-that-you-decide/','','');
cat1.a(713,-12,'Humble Indie Bundle &#8211; 5 Indie games for a price that you decide!','','2010-05-humble-indie-bundle-5-indie-games-for-a-price-that-you-decide/','','');
cat1.a(713,-31,'Humble Indie Bundle &#8211; 5 Indie games for a price that you decide!','','2010-05-humble-indie-bundle-5-indie-games-for-a-price-that-you-decide/','','');
cat1.a(711,-7,'1C-SoftClub/Snowball to publish Amnesia: The Dark Descent in Russia &#038; Eastern Europe','','2010-05-1c-softclub-snowball-to-publish-amnesia-the-dark-descent-in-russia-eastern-europe/','','');
cat1.a(711,-12,'1C-SoftClub/Snowball to publish Amnesia: The Dark Descent in Russia &#038; Eastern Europe','','2010-05-1c-softclub-snowball-to-publish-amnesia-the-dark-descent-in-russia-eastern-europe/','','');
cat1.a(711,-39,'1C-SoftClub/Snowball to publish Amnesia: The Dark Descent in Russia &#038; Eastern Europe','','2010-05-1c-softclub-snowball-to-publish-amnesia-the-dark-descent-in-russia-eastern-europe/','','');
cat1.a(763,-6,'Horror Tip: Paranormal Activity','','2010-04-horror-tip-paranormal-activity/','','');
cat1.a(763,-27,'Horror Tip: Paranormal Activity','','2010-04-horror-tip-paranormal-activity/','','');
cat1.a(761,-6,'Why Trial and Error will Doom Games','','2010-04-why-trial-and-error-will-doom-games/','','');
cat1.a(761,-19,'Why Trial and Error will Doom Games','','2010-04-why-trial-and-error-will-doom-games/','','');
cat1.a(761,-20,'Why Trial and Error will Doom Games','','2010-04-why-trial-and-error-will-doom-games/','','');
cat1.a(761,-32,'Why Trial and Error will Doom Games','','2010-04-why-trial-and-error-will-doom-games/','','');
cat1.a(759,-6,'The judgement predicament of audio and graphics','','2010-03-the-judgement-predicament-of-audio-and-graphics/','','');
cat1.a(759,-12,'The judgement predicament of audio and graphics','','2010-03-the-judgement-predicament-of-audio-and-graphics/','','');
cat1.a(759,-13,'The judgement predicament of audio and graphics','','2010-03-the-judgement-predicament-of-audio-and-graphics/','','');
cat1.a(759,-19,'The judgement predicament of audio and graphics','','2010-03-the-judgement-predicament-of-audio-and-graphics/','','');
cat1.a(757,-6,'Storytelling through fragments and situations','','2010-03-storytelling-through-fragments-and-situations/','','');
cat1.a(757,-12,'Storytelling through fragments and situations','','2010-03-storytelling-through-fragments-and-situations/','','');
cat1.a(757,-13,'Storytelling through fragments and situations','','2010-03-storytelling-through-fragments-and-situations/','','');
cat1.a(757,-19,'Storytelling through fragments and situations','','2010-03-storytelling-through-fragments-and-situations/','','');
cat1.a(757,-30,'Storytelling through fragments and situations','','2010-03-storytelling-through-fragments-and-situations/','','');
cat1.a(755,-6,'Horror Tip: The Statement of Randolph Carter','','2010-03-horror-tip-the-statement-of-randolph-carter/','','');
cat1.a(755,-27,'Horror Tip: The Statement of Randolph Carter','','2010-03-horror-tip-the-statement-of-randolph-carter/','','');
cat1.a(709,-7,'Amnesia: The Dark Descent &#8211; Teaser, Web Site &#038; Pre-order','','2010-02-amnesia-the-dark-descent-teaser-web-site-pre-order/','','');
cat1.a(709,-13,'Amnesia: The Dark Descent &#8211; Teaser, Web Site &#038; Pre-order','','2010-02-amnesia-the-dark-descent-teaser-web-site-pre-order/','','');
cat1.a(709,-39,'Amnesia: The Dark Descent &#8211; Teaser, Web Site &#038; Pre-order','','2010-02-amnesia-the-dark-descent-teaser-web-site-pre-order/','','');
cat1.a(753,-6,'Closer look at Teaser and more','','2010-02-closer-look-at-teaser-and-more/','','');
cat1.a(753,-13,'Closer look at Teaser and more','','2010-02-closer-look-at-teaser-and-more/','','');
cat1.a(744,-6,'Exploring Deeper Meaning In Games','','2010-02-exploring-deeper-meaning-in-games/','','');
cat1.a(744,-19,'Exploring Deeper Meaning In Games','','2010-02-exploring-deeper-meaning-in-games/','','');
cat1.a(744,-30,'Exploring Deeper Meaning In Games','','2010-02-exploring-deeper-meaning-in-games/','','');
cat1.a(741,-7,'Alpha &#8211; the beginning of the end!','','2010-02-alpha-the-beginning-of-the-end/','','');
cat1.a(741,-13,'Alpha &#8211; the beginning of the end!','','2010-02-alpha-the-beginning-of-the-end/','','');
cat1.a(741,-24,'Alpha &#8211; the beginning of the end!','','2010-02-alpha-the-beginning-of-the-end/','','');
cat1.a(739,-6,'The perception of $100 000','','2010-01-the-perception-of-100-000/','','');
cat1.a(739,-21,'The perception of $100 000','','2010-01-the-perception-of-100-000/','','');
cat1.a(739,-28,'The perception of $100 000','','2010-01-the-perception-of-100-000/','','');
cat1.a(678,-6,'How Gameplay and Narrative kill Meaning in &#8220;Games&#8221;','','2010-01-how-gameplay-and-narrative-kill-meaning-in-games/','','');
cat1.a(678,-19,'How Gameplay and Narrative kill Meaning in &#8220;Games&#8221;','','2010-01-how-gameplay-and-narrative-kill-meaning-in-games/','','');
cat1.a(678,-20,'How Gameplay and Narrative kill Meaning in &#8220;Games&#8221;','','2010-01-how-gameplay-and-narrative-kill-meaning-in-games/','','');
cat1.a(678,-30,'How Gameplay and Narrative kill Meaning in &#8220;Games&#8221;','','2010-01-how-gameplay-and-narrative-kill-meaning-in-games/','','');
cat1.a(678,-32,'How Gameplay and Narrative kill Meaning in &#8220;Games&#8221;','','2010-01-how-gameplay-and-narrative-kill-meaning-in-games/','','');
cat1.a(707,-7,'Dark Penumbra Soundtrack Released to Critical Acclaim','','2010-01-dark-penumbra-soundtrack-released-to-critical-acclaim/','','');
cat1.a(707,-12,'Dark Penumbra Soundtrack Released to Critical Acclaim','','2010-01-dark-penumbra-soundtrack-released-to-critical-acclaim/','','');
cat1.a(675,-6,'When focusing on fun fails','','2010-01-when-focusing-on-fun-fails/','','');
cat1.a(675,-19,'When focusing on fun fails','','2010-01-when-focusing-on-fun-fails/','','');
cat1.a(675,-32,'When focusing on fun fails','','2010-01-when-focusing-on-fun-fails/','','');
cat1.a(668,-6,'Future of Adventure Game Interaction','','2009-12-future-of-adventure-game-interaction/','','');
cat1.a(668,-19,'Future of Adventure Game Interaction','','2009-12-future-of-adventure-game-interaction/','','');
cat1.a(668,-32,'Future of Adventure Game Interaction','','2009-12-future-of-adventure-game-interaction/','','');
cat1.a(664,-6,'On Versioning (or how the simplest thing can save you from the hardest pain)','','2009-12-on-versioning-or-how-the-simplest-thing-can-save-you-from-the-hardest-pain/','','');
cat1.a(664,-17,'On Versioning (or how the simplest thing can save you from the hardest pain)','','2009-12-on-versioning-or-how-the-simplest-thing-can-save-you-from-the-hardest-pain/','','');
cat1.a(705,-6,'The art of Timelapse','','2009-12-the-art-of-timelapse/','','');
cat1.a(705,-13,'The art of Timelapse','','2009-12-the-art-of-timelapse/','','');
cat1.a(705,-21,'The art of Timelapse','','2009-12-the-art-of-timelapse/','','');
cat1.a(662,-6,'Level Editor Video &#8211; The Inside Scoop','','2009-12-level-editor-video-the-inside-scoop/','','');
cat1.a(662,-13,'Level Editor Video &#8211; The Inside Scoop','','2009-12-level-editor-video-the-inside-scoop/','','');
cat1.a(662,-21,'Level Editor Video &#8211; The Inside Scoop','','2009-12-level-editor-video-the-inside-scoop/','','');
cat1.a(659,-6,'Horror Tip: Beacon','','2009-12-horror-tip-beacon/','','');
cat1.a(659,-27,'Horror Tip: Beacon','','2009-12-horror-tip-beacon/','','');
cat1.a(655,-6,'Video Editing Hell &#8211; Linux to the Rescue!','','2009-12-video-editing-hell-linux-to-the-rescue/','','');
cat1.a(655,-21,'Video Editing Hell &#8211; Linux to the Rescue!','','2009-12-video-editing-hell-linux-to-the-rescue/','','');
cat1.a(652,-6,'Why Horror Games Suck!','','2009-11-why-horror-games-suck/','','');
cat1.a(652,-19,'Why Horror Games Suck!','','2009-11-why-horror-games-suck/','','');
cat1.a(649,-6,'Horror Tip: Korsakovia','','2009-11-horror-tip-korsakovia/','','');
cat1.a(649,-27,'Horror Tip: Korsakovia','','2009-11-horror-tip-korsakovia/','','');
cat1.a(640,-6,'Fractional Fun','','2009-11-fractional-fun/','','');
cat1.a(640,-17,'Fractional Fun','','2009-11-fractional-fun/','','');
cat1.a(640,-22,'Fractional Fun','','2009-11-fractional-fun/','','');
cat1.a(703,-7,'Amnesia: The Dark Descent &#8211; Getting Cosy','','2009-11-amnesia-the-dark-descent-getting-cosy/','','');
cat1.a(703,-13,'Amnesia: The Dark Descent &#8211; Getting Cosy','','2009-11-amnesia-the-dark-descent-getting-cosy/','','');
cat1.a(637,-6,'The struggle between Light and Dark','','2009-11-the-struggle-between-light-and-dark/','','');
cat1.a(637,-13,'The struggle between Light and Dark','','2009-11-the-struggle-between-light-and-dark/','','');
cat1.a(637,-19,'The struggle between Light and Dark','','2009-11-the-struggle-between-light-and-dark/','','');
cat1.a(637,-26,'The struggle between Light and Dark','','2009-11-the-struggle-between-light-and-dark/','','');
cat1.a(635,-6,'The dull side of it','','2009-11-the-dull-side-of-it/','','');
cat1.a(635,-21,'The dull side of it','','2009-11-the-dull-side-of-it/','','');
cat1.a(701,-7,'Amnesia entered into the IGF competition','','2009-11-amnesia-entered-into-the-igf-competition/','','');
cat1.a(701,-13,'Amnesia entered into the IGF competition','','2009-11-amnesia-entered-into-the-igf-competition/','','');
cat1.a(632,-6,'The Haunter Of The IGF','','2009-11-the-haunter-of-the-igf/','','');
cat1.a(632,-12,'The Haunter Of The IGF','','2009-11-the-haunter-of-the-igf/','','');
cat1.a(632,-21,'The Haunter Of The IGF','','2009-11-the-haunter-of-the-igf/','','');
cat1.a(624,-6,'Puzzles in horror games Part 7: Penumbra puzzles','','2009-10-puzzles-in-horror-games-part-7-penumbra-puzzles/','','');
cat1.a(624,-19,'Puzzles in horror games Part 7: Penumbra puzzles','','2009-10-puzzles-in-horror-games-part-7-penumbra-puzzles/','','');
cat1.a(624,-32,'Puzzles in horror games Part 7: Penumbra puzzles','','2009-10-puzzles-in-horror-games-part-7-penumbra-puzzles/','','');
cat1.a(611,-6,'Time for a smallish update','','2009-10-time-for-a-smallish-update/','','');
cat1.a(611,-17,'Time for a smallish update','','2009-10-time-for-a-smallish-update/','','');
cat1.a(611,-18,'Time for a smallish update','','2009-10-time-for-a-smallish-update/','','');
cat1.a(611,-24,'Time for a smallish update','','2009-10-time-for-a-smallish-update/','','');
cat1.a(622,-6,'Puzzles in horror games Part 6: On &#8220;brain boosters&#8221; and hint systems','','2009-10-puzzles-in-horror-games-part-6/','','');
cat1.a(622,-19,'Puzzles in horror games Part 6: On &#8220;brain boosters&#8221; and hint systems','','2009-10-puzzles-in-horror-games-part-6/','','');
cat1.a(622,-32,'Puzzles in horror games Part 6: On &#8220;brain boosters&#8221; and hint systems','','2009-10-puzzles-in-horror-games-part-6/','','');
cat1.a(609,-6,'Horror Tip: [REC]','','2009-10-horror-tip-rec/','','');
cat1.a(609,-27,'Horror Tip: [REC]','','2009-10-horror-tip-rec/','','');
cat1.a(603,-6,'Parallax trix','','2009-09-parallax-trix/','','');
cat1.a(603,-17,'Parallax trix','','2009-09-parallax-trix/','','');
cat1.a(603,-24,'Parallax trix','','2009-09-parallax-trix/','','');
cat1.a(599,-6,'I&#8217;m a Material Boy','','2009-09-im-a-material-boy/','','');
cat1.a(599,-17,'I&#8217;m a Material Boy','','2009-09-im-a-material-boy/','','');
cat1.a(599,-18,'I&#8217;m a Material Boy','','2009-09-im-a-material-boy/','','');
cat1.a(599,-24,'I&#8217;m a Material Boy','','2009-09-im-a-material-boy/','','');
cat1.a(596,-6,'Puzzles in horror games Part 5: Things to consider when designing puzzles','','2009-09-puzzles-in-horror-games-part-5/','','');
cat1.a(596,-19,'Puzzles in horror games Part 5: Things to consider when designing puzzles','','2009-09-puzzles-in-horror-games-part-5/','','');
cat1.a(596,-32,'Puzzles in horror games Part 5: Things to consider when designing puzzles','','2009-09-puzzles-in-horror-games-part-5/','','');
cat1.a(570,-6,'Puzzles in horror games Part 4: Backtracking and why it is essential','','2009-09-puzzles-in-horror-games-part-4/','','');
cat1.a(570,-19,'Puzzles in horror games Part 4: Backtracking and why it is essential','','2009-09-puzzles-in-horror-games-part-4/','','');
cat1.a(570,-32,'Puzzles in horror games Part 4: Backtracking and why it is essential','','2009-09-puzzles-in-horror-games-part-4/','','');
cat1.a(565,-6,'Puzzles in horror games Part 3: Why physics puzzles is not the &#8220;promised land&#8221; of adventure games','','2009-08-puzzles-in-horror-games-part-3/','','');
cat1.a(565,-19,'Puzzles in horror games Part 3: Why physics puzzles is not the &#8220;promised land&#8221; of adventure games','','2009-08-puzzles-in-horror-games-part-3/','','');
cat1.a(565,-32,'Puzzles in horror games Part 3: Why physics puzzles is not the &#8220;promised land&#8221; of adventure games','','2009-08-puzzles-in-horror-games-part-3/','','');
cat1.a(487,-6,'Horror Tip: Elevated','','2009-08-horror-tip-elevated/','','');
cat1.a(487,-27,'Horror Tip: Elevated','','2009-08-horror-tip-elevated/','','');
cat1.a(485,-6,'Blog layout updated','','2009-08-blog-layout-updated/','','');
cat1.a(567,-6,'Puzzles in horror games Part 2: Common problems with adventure game puzzles','','2009-08-puzzles-in-horror-games-part-2/','','');
cat1.a(567,-19,'Puzzles in horror games Part 2: Common problems with adventure game puzzles','','2009-08-puzzles-in-horror-games-part-2/','','');
cat1.a(567,-32,'Puzzles in horror games Part 2: Common problems with adventure game puzzles','','2009-08-puzzles-in-horror-games-part-2/','','');
cat1.a(480,-6,'Horror Tip: Dear Esther','','2009-08-horror-tip-dear-esther/','','');
cat1.a(480,-27,'Horror Tip: Dear Esther','','2009-08-horror-tip-dear-esther/','','');
cat1.a(477,-6,'Puzzles in horror games Part 1: Why are puzzles so suited for horror games?','','2009-08-puzzles-in-horror-games-part-1/','','');
cat1.a(477,-19,'Puzzles in horror games Part 1: Why are puzzles so suited for horror games?','','2009-08-puzzles-in-horror-games-part-1/','','');
cat1.a(477,-20,'Puzzles in horror games Part 1: Why are puzzles so suited for horror games?','','2009-08-puzzles-in-horror-games-part-1/','','');
cat1.a(477,-32,'Puzzles in horror games Part 1: Why are puzzles so suited for horror games?','','2009-08-puzzles-in-horror-games-part-1/','','');
cat1.a(473,-6,'Horror Tip: The Awakening','','2009-08-horror-tip-the-awakening/','','');
cat1.a(473,-27,'Horror Tip: The Awakening','','2009-08-horror-tip-the-awakening/','','');
cat1.a(470,-6,'Briefly Being Frictional','','2009-08-briefly-being-frictional/','','');
cat1.a(470,-12,'Briefly Being Frictional','','2009-08-briefly-being-frictional/','','');
cat1.a(470,-21,'Briefly Being Frictional','','2009-08-briefly-being-frictional/','','');
cat1.a(470,-28,'Briefly Being Frictional','','2009-08-briefly-being-frictional/','','');
cat1.a(467,-6,'Horror Tip: All Alone','','2009-07-horror-tip-all-alone/','','');
cat1.a(467,-27,'Horror Tip: All Alone','','2009-07-horror-tip-all-alone/','','');
cat1.a(464,-6,'Obstacles continued','','2009-07-obstacles-continued/','','');
cat1.a(464,-19,'Obstacles continued','','2009-07-obstacles-continued/','','');
cat1.a(464,-32,'Obstacles continued','','2009-07-obstacles-continued/','','');
cat1.a(462,-6,'The problem with obstacles','','2009-07-the-problem-with-obstacles/','','');
cat1.a(462,-19,'The problem with obstacles','','2009-07-the-problem-with-obstacles/','','');
cat1.a(462,-32,'The problem with obstacles','','2009-07-the-problem-with-obstacles/','','');
cat1.a(699,-6,'The Thank You Post','','2009-07-the-thank-you-post/','','');
cat1.a(699,-12,'The Thank You Post','','2009-07-the-thank-you-post/','','');
cat1.a(699,-13,'The Thank You Post','','2009-07-the-thank-you-post/','','');
cat1.a(699,-21,'The Thank You Post','','2009-07-the-thank-you-post/','','');
cat1.a(454,-6,'Maps with s-tile','','2009-07-maps-with-s-tile/','','');
cat1.a(454,-17,'Maps with s-tile','','2009-07-maps-with-s-tile/','','');
cat1.a(454,-18,'Maps with s-tile','','2009-07-maps-with-s-tile/','','');
cat1.a(454,-25,'Maps with s-tile','','2009-07-maps-with-s-tile/','','');
cat1.a(454,-26,'Maps with s-tile','','2009-07-maps-with-s-tile/','','');
cat1.a(697,-7,'Re-release of the Penumbra Series for Mac &#038; Linux &#8211; USD 5 launch offer!','','2009-07-re-release-of-the-penumbra-series-for-mac-linux-usd-5-launch-offer/','','');
cat1.a(697,-12,'Re-release of the Penumbra Series for Mac &#038; Linux &#8211; USD 5 launch offer!','','2009-07-re-release-of-the-penumbra-series-for-mac-linux-usd-5-launch-offer/','','');
cat1.a(446,-6,'Nothing will save you!','','2009-07-nothing-will-save-you/','','');
cat1.a(446,-19,'Nothing will save you!','','2009-07-nothing-will-save-you/','','');
cat1.a(444,-6,'What will save you?','','2009-07-what-will-save-you/','','');
cat1.a(444,-19,'What will save you?','','2009-07-what-will-save-you/','','');
cat1.a(695,-7,'Blog about Unknown and Horror created','','2009-07-blog-about-unknown-and-horror-created/','','');
cat1.a(695,-21,'Blog about Unknown and Horror created','','2009-07-blog-about-unknown-and-horror-created/','','');
cat1.a(746,-6,'A History of violence. Part 3','','2009-07-a-history-of-violence-part-3/','','');
cat1.a(746,-12,'A History of violence. Part 3','','2009-07-a-history-of-violence-part-3/','','');
cat1.a(746,-19,'A History of violence. Part 3','','2009-07-a-history-of-violence-part-3/','','');
cat1.a(746,-20,'A History of violence. Part 3','','2009-07-a-history-of-violence-part-3/','','');
cat1.a(749,-6,'Playing around with particles (not related to the LHC in any way)','','2009-06-playing-around-with-particles-not-related-to-the-lhc-in-any-way/','','');
cat1.a(749,-23,'Playing around with particles (not related to the LHC in any way)','','2009-06-playing-around-with-particles-not-related-to-the-lhc-in-any-way/','','');
cat1.a(749,-24,'Playing around with particles (not related to the LHC in any way)','','2009-06-playing-around-with-particles-not-related-to-the-lhc-in-any-way/','','');
cat1.a(435,-6,'A History of violence. Part 2','','2009-06-a-history-of-violence-part-2/','','');
cat1.a(435,-19,'A History of violence. Part 2','','2009-06-a-history-of-violence-part-2/','','');
cat1.a(433,-6,'The tools of the trade','','2009-06-the-tools-of-the-trade/','','');
cat1.a(433,-18,'The tools of the trade','','2009-06-the-tools-of-the-trade/','','');
cat1.a(433,-24,'The tools of the trade','','2009-06-the-tools-of-the-trade/','','');
cat1.a(431,-6,'A History of violence. Part 1','','2009-06-a-history-of-violence-part-1/','','');
cat1.a(431,-12,'A History of violence. Part 1','','2009-06-a-history-of-violence-part-1/','','');
cat1.a(431,-19,'A History of violence. Part 1','','2009-06-a-history-of-violence-part-1/','','');
cat1.a(431,-20,'A History of violence. Part 1','','2009-06-a-history-of-violence-part-1/','','');
cat1.a(431,-26,'A History of violence. Part 1','','2009-06-a-history-of-violence-part-1/','','');
cat1.a(429,-6,'The &#8220;fun&#8221; in horror games?','','2009-06-the-fun-in-horror-games/','','');
cat1.a(429,-20,'The &#8220;fun&#8221; in horror games?','','2009-06-the-fun-in-horror-games/','','');
cat1.a(427,-6,'Welcome!','','2009-06-welcome/','','');
cat1.a(427,-21,'Welcome!','','2009-06-welcome/','','');
cat1.a(689,-7,'Unknown &#8211; Status update','','2009-05-unknown-status-update/','','');
cat1.a(689,-13,'Unknown &#8211; Status update','','2009-05-unknown-status-update/','','');
cat1.a(425,-6,'Character Postmortem: Amabel Swanson','','2009-04-character-postmortem-amabel-swanson/','','');
cat1.a(425,-12,'Character Postmortem: Amabel Swanson','','2009-04-character-postmortem-amabel-swanson/','','');
cat1.a(425,-35,'Character Postmortem: Amabel Swanson','','2009-04-character-postmortem-amabel-swanson/','','');
cat1.a(684,-7,'Unknown in-game teaser &#038; screens','','2009-03-unknown-in-game-teaser-screens/','','');
cat1.a(684,-13,'Unknown in-game teaser &#038; screens','','2009-03-unknown-in-game-teaser-screens/','','');
cat1.a(684,-24,'Unknown in-game teaser &#038; screens','','2009-03-unknown-in-game-teaser-screens/','','');
cat1.a(423,-6,'Coping with Optimizing','','2009-03-coping-with-optimizing/','','');
cat1.a(423,-17,'Coping with Optimizing','','2009-03-coping-with-optimizing/','','');
cat1.a(423,-18,'Coping with Optimizing','','2009-03-coping-with-optimizing/','','');
cat1.a(423,-24,'Coping with Optimizing','','2009-03-coping-with-optimizing/','','');
cat1.a(682,-7,'Penumbra: Black Plague Awarded &#038; Steam','','2009-03-penumbra-black-plague-awarded-steam/','','');
cat1.a(682,-12,'Penumbra: Black Plague Awarded &#038; Steam','','2009-03-penumbra-black-plague-awarded-steam/','','');
cat1.a(372,-7,'Happy Holidays!','','2008-12-happy-holidays/','','');
cat1.a(372,-12,'Happy Holidays!','','2008-12-happy-holidays/','','');
cat1.a(372,-25,'Happy Holidays!','','2008-12-happy-holidays/','','');
cat1.a(419,-6,'Level editor demo','','2008-11-level-editor-demo/','','');
cat1.a(419,-17,'Level editor demo','','2008-11-level-editor-demo/','','');
cat1.a(419,-24,'Level editor demo','','2008-11-level-editor-demo/','','');
cat1.a(370,-7,'Requiem 1.0.1 update and reviews','','2008-09-requiem-1-0-1-update-and-reviews/','','');
cat1.a(370,-12,'Requiem 1.0.1 update and reviews','','2008-09-requiem-1-0-1-update-and-reviews/','','');
cat1.a(368,-7,'Penumbra: Requiem released, trailer out and Mac &#038; Linux in the works','','2008-08-penumbra-requiem-released-trailer-out-and-mac-linux-in-the-works/','','');
cat1.a(368,-12,'Penumbra: Requiem released, trailer out and Mac &#038; Linux in the works','','2008-08-penumbra-requiem-released-trailer-out-and-mac-linux-in-the-works/','','');
cat1.a(368,-39,'Penumbra: Requiem released, trailer out and Mac &#038; Linux in the works','','2008-08-penumbra-requiem-released-trailer-out-and-mac-linux-in-the-works/','','');
cat1.a(366,-7,'Penumbra: Requiem','','2008-08-penumbra-requiem/','','');
cat1.a(366,-12,'Penumbra: Requiem','','2008-08-penumbra-requiem/','','');
cat1.a(412,-6,'HPL Level Editor Milestone 2: (Static) Objects in Space','','2008-07-hpl-level-editor-milestone-2-static-objects-in-space/','','');
cat1.a(412,-18,'HPL Level Editor Milestone 2: (Static) Objects in Space','','2008-07-hpl-level-editor-milestone-2-static-objects-in-space/','','');
cat1.a(412,-24,'HPL Level Editor Milestone 2: (Static) Objects in Space','','2008-07-hpl-level-editor-milestone-2-static-objects-in-space/','','');
cat1.a(409,-6,'SSAO &#8211; Screen Space Ambient Occlusion','','2008-07-ssao-screen-space-ambient-occlusion/','','');
cat1.a(409,-17,'SSAO &#8211; Screen Space Ambient Occlusion','','2008-07-ssao-screen-space-ambient-occlusion/','','');
cat1.a(409,-18,'SSAO &#8211; Screen Space Ambient Occlusion','','2008-07-ssao-screen-space-ambient-occlusion/','','');
cat1.a(409,-24,'SSAO &#8211; Screen Space Ambient Occlusion','','2008-07-ssao-screen-space-ambient-occlusion/','','');
cat1.a(417,-6,'Character version 2.0','','2008-06-character-version-2-0/','','');
cat1.a(417,-17,'Character version 2.0','','2008-06-character-version-2-0/','','');
cat1.a(417,-24,'Character version 2.0','','2008-06-character-version-2-0/','','');
cat1.a(405,-6,'HPL Level Editor milestone 1: It&#8217;s aliiive','','2008-06-hpl-level-editor-milestone-1-its-aliiive/','','');
cat1.a(405,-18,'HPL Level Editor milestone 1: It&#8217;s aliiive','','2008-06-hpl-level-editor-milestone-1-its-aliiive/','','');
cat1.a(405,-24,'HPL Level Editor milestone 1: It&#8217;s aliiive','','2008-06-hpl-level-editor-milestone-1-its-aliiive/','','');
cat1.a(364,-7,'We&#8217;ve been naughty','','2008-05-weve-been-naughty/','','');
cat1.a(364,-21,'We&#8217;ve been naughty','','2008-05-weve-been-naughty/','','');
cat1.a(362,-7,'Black Plague available for Mac &#038; Linux &#8211; Windows gets Unbirth','','2008-05-black-plague-available-for-mac-linux-windows-gets-unbirth/','','');
cat1.a(362,-12,'Black Plague available for Mac &#038; Linux &#8211; Windows gets Unbirth','','2008-05-black-plague-available-for-mac-linux-windows-gets-unbirth/','','');
cat1.a(362,-22,'Black Plague available for Mac &#038; Linux &#8211; Windows gets Unbirth','','2008-05-black-plague-available-for-mac-linux-windows-gets-unbirth/','','');
cat1.a(362,-39,'Black Plague available for Mac &#038; Linux &#8211; Windows gets Unbirth','','2008-05-black-plague-available-for-mac-linux-windows-gets-unbirth/','','');
cat1.a(358,-7,'Multi-topic news!','','2008-04-multi-topic-news/','','');
cat1.a(358,-12,'Multi-topic news!','','2008-04-multi-topic-news/','','');
cat1.a(382,-6,'Frictional Goes To MOCKBA','','2008-04-frictional-goes-to-mockba/','','');
cat1.a(382,-21,'Frictional Goes To MOCKBA','','2008-04-frictional-goes-to-mockba/','','');
cat1.a(353,-7,'Penumbra 3 &#8211; BWaV Announced!','','2008-04-penumbra-3-bwav-announced/','','');
cat1.a(353,-12,'Penumbra 3 &#8211; BWaV Announced!','','2008-04-penumbra-3-bwav-announced/','','');
cat1.a(350,-7,'Reviews and what not','','2008-03-reviews-and-what-not/','','');
cat1.a(350,-12,'Reviews and what not','','2008-03-reviews-and-what-not/','','');
cat1.a(400,-6,'The unseen stuff','','2008-03-the-unseen-stuff/','','');
cat1.a(400,-17,'The unseen stuff','','2008-03-the-unseen-stuff/','','');
cat1.a(400,-18,'The unseen stuff','','2008-03-the-unseen-stuff/','','');
cat1.a(400,-23,'The unseen stuff','','2008-03-the-unseen-stuff/','','');
cat1.a(400,-24,'The unseen stuff','','2008-03-the-unseen-stuff/','','');
cat1.a(398,-6,'Multiple Views','','2008-02-multiple-views/','','');
cat1.a(398,-18,'Multiple Views','','2008-02-multiple-views/','','');
cat1.a(398,-24,'Multiple Views','','2008-02-multiple-views/','','');
cat1.a(347,-7,'Black Plague &#038; Overture Updated and some new reviews','','2008-02-black-plague-overture-updated-and-some-new-reviews/','','');
cat1.a(347,-12,'Black Plague &#038; Overture Updated and some new reviews','','2008-02-black-plague-overture-updated-and-some-new-reviews/','','');
cat1.a(347,-38,'Black Plague &#038; Overture Updated and some new reviews','','2008-02-black-plague-overture-updated-and-some-new-reviews/','','');
cat1.a(344,-7,'Latest reviews','','2008-02-latest-reviews/','','');
cat1.a(344,-12,'Latest reviews','','2008-02-latest-reviews/','','');
cat1.a(396,-6,'Render To Texture','','2008-02-render-to-texture/','','');
cat1.a(396,-17,'Render To Texture','','2008-02-render-to-texture/','','');
cat1.a(396,-22,'Render To Texture','','2008-02-render-to-texture/','','');
cat1.a(396,-23,'Render To Texture','','2008-02-render-to-texture/','','');
cat1.a(396,-24,'Render To Texture','','2008-02-render-to-texture/','','');
cat1.a(394,-6,'P sychological','','2008-02-p-sychological/','','');
cat1.a(394,-21,'P sychological','','2008-02-p-sychological/','','');
cat1.a(342,-7,'A penumbra soup of mixed news','','2008-02-a-penumbra-soup-of-mixed-news/','','');
cat1.a(342,-12,'A penumbra soup of mixed news','','2008-02-a-penumbra-soup-of-mixed-news/','','');
cat1.a(340,-7,'Penumbra: Black Plague Demo Released!','','2008-02-penumbra-black-plague-demo-released/','','');
cat1.a(340,-12,'Penumbra: Black Plague Demo Released!','','2008-02-penumbra-black-plague-demo-released/','','');
cat1.a(340,-39,'Penumbra: Black Plague Demo Released!','','2008-02-penumbra-black-plague-demo-released/','','');
cat1.a(338,-7,'Penumbra: Black Plague Reviews','','2008-02-penumbra-black-plague-reviews/','','');
cat1.a(338,-12,'Penumbra: Black Plague Reviews','','2008-02-penumbra-black-plague-reviews/','','');
cat1.a(375,-6,'Texture Atlas','','2008-02-texture-atlas/','','');
cat1.a(375,-17,'Texture Atlas','','2008-02-texture-atlas/','','');
cat1.a(375,-18,'Texture Atlas','','2008-02-texture-atlas/','','');
cat1.a(375,-23,'Texture Atlas','','2008-02-texture-atlas/','','');
cat1.a(375,-25,'Texture Atlas','','2008-02-texture-atlas/','','');
cat1.a(421,-6,'HPL 2.0 &#8211; The beginning','','2008-02-hpl-2-0-the-beginning/','','');
cat1.a(421,-17,'HPL 2.0 &#8211; The beginning','','2008-02-hpl-2-0-the-beginning/','','');
cat1.a(421,-18,'HPL 2.0 &#8211; The beginning','','2008-02-hpl-2-0-the-beginning/','','');
cat1.a(421,-24,'HPL 2.0 &#8211; The beginning','','2008-02-hpl-2-0-the-beginning/','','');
cat1.a(324,-7,'Penumbra: Black Plague website, game final, latest previews and more!','','2008-01-penumbra-black-plague-website-game-final-latest-previews-and-more/','','');
cat1.a(324,-12,'Penumbra: Black Plague website, game final, latest previews and more!','','2008-01-penumbra-black-plague-website-game-final-latest-previews-and-more/','','');
cat1.a(336,-6,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #3 &#8211; Screens','','2008-01-penumbra-black-plague-developer-diary-3-screens/','','');
cat1.a(336,-12,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #3 &#8211; Screens','','2008-01-penumbra-black-plague-developer-diary-3-screens/','','');
cat1.a(336,-17,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #3 &#8211; Screens','','2008-01-penumbra-black-plague-developer-diary-3-screens/','','');
cat1.a(336,-18,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #3 &#8211; Screens','','2008-01-penumbra-black-plague-developer-diary-3-screens/','','');
cat1.a(336,-19,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #3 &#8211; Screens','','2008-01-penumbra-black-plague-developer-diary-3-screens/','','');
cat1.a(336,-23,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #3 &#8211; Screens','','2008-01-penumbra-black-plague-developer-diary-3-screens/','','');
cat1.a(322,-7,'Penumbra: Overture released for Mac OS X, better late than never!','','2008-01-penumbra-overture-released-for-mac-os-x-better-late-than-never/','','');
cat1.a(322,-12,'Penumbra: Overture released for Mac OS X, better late than never!','','2008-01-penumbra-overture-released-for-mac-os-x-better-late-than-never/','','');
cat1.a(322,-39,'Penumbra: Overture released for Mac OS X, better late than never!','','2008-01-penumbra-overture-released-for-mac-os-x-better-late-than-never/','','');
cat1.a(330,-6,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #2','','2008-01-penumbra-black-plague-developer-diary-2/','','');
cat1.a(330,-12,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #2','','2008-01-penumbra-black-plague-developer-diary-2/','','');
cat1.a(330,-17,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #2','','2008-01-penumbra-black-plague-developer-diary-2/','','');
cat1.a(330,-19,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #2','','2008-01-penumbra-black-plague-developer-diary-2/','','');
cat1.a(318,-7,'Preview extravaganza and part two of our dev diary','','2008-01-preview-extravaganza-and-part-two-of-our-dev-diary/','','');
cat1.a(318,-12,'Preview extravaganza and part two of our dev diary','','2008-01-preview-extravaganza-and-part-two-of-our-dev-diary/','','');
cat1.a(307,-7,'HaptX edition released, Novint Falcon review &#038; Frictional Games interview','','2007-12-haptx-edition-released-novint-falcon-review-frictional-games-interview/','','');
cat1.a(307,-12,'HaptX edition released, Novint Falcon review &#038; Frictional Games interview','','2007-12-haptx-edition-released-novint-falcon-review-frictional-games-interview/','','');
cat1.a(305,-7,'A preview and new screens','','2007-12-a-preview-and-new-screens/','','');
cat1.a(305,-12,'A preview and new screens','','2007-12-a-preview-and-new-screens/','','');
cat1.a(303,-7,'New teaser and previews','','2007-12-new-teaser-and-previews/','','');
cat1.a(303,-12,'New teaser and previews','','2007-12-new-teaser-and-previews/','','');
cat1.a(326,-6,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #1','','2007-11-penumbra-black-plague-developer-diary-1/','','');
cat1.a(326,-12,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #1','','2007-11-penumbra-black-plague-developer-diary-1/','','');
cat1.a(326,-19,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #1','','2007-11-penumbra-black-plague-developer-diary-1/','','');
cat1.a(326,-20,'&#8216;Penumbra: Black Plague&#8217; Developer Diary #1','','2007-11-penumbra-black-plague-developer-diary-1/','','');
cat1.a(301,-7,'A-Vault interview with new info and screens from Penumbra: Black Plague','','2007-11-a-vault-interview-with-new-info-and-screens-from-penumbra-black-plague/','','');
cat1.a(301,-12,'A-Vault interview with new info and screens from Penumbra: Black Plague','','2007-11-a-vault-interview-with-new-info-and-screens-from-penumbra-black-plague/','','');
cat1.a(299,-7,'Adventure Conference 2007','','2007-11-adventure-conference-2007/','','');
cat1.a(299,-12,'Adventure Conference 2007','','2007-11-adventure-conference-2007/','','');
cat1.a(332,-7,'&#8216;Penumbra: Black Plague&#8217; Facts &#038; Features','','2007-10-penumbra-black-plague-facts-features/','','');
cat1.a(332,-12,'&#8216;Penumbra: Black Plague&#8217; Facts &#038; Features','','2007-10-penumbra-black-plague-facts-features/','','');
cat1.a(293,-7,'Penumbra: Black Plague to be published worldwide Q1 2008','','2007-09-penumbra-black-plague-to-be-published-worldwide-q1-2008/','','');
cat1.a(293,-12,'Penumbra: Black Plague to be published worldwide Q1 2008','','2007-09-penumbra-black-plague-to-be-published-worldwide-q1-2008/','','');
cat1.a(293,-39,'Penumbra: Black Plague to be published worldwide Q1 2008','','2007-09-penumbra-black-plague-to-be-published-worldwide-q1-2008/','','');
cat1.a(290,-7,'Penumbra: Overture with HaptX coming soon','','2007-08-penumbra-overture-with-haptx-coming-soon/','','');
cat1.a(290,-12,'Penumbra: Overture with HaptX coming soon','','2007-08-penumbra-overture-with-haptx-coming-soon/','','');
cat1.a(290,-39,'Penumbra: Overture with HaptX coming soon','','2007-08-penumbra-overture-with-haptx-coming-soon/','','');
cat1.a(288,-7,'Penumbra: Overture updated to 1.0.2','','2007-08-penumbra-overture-updated-to-1-0-2/','','');
cat1.a(288,-12,'Penumbra: Overture updated to 1.0.2','','2007-08-penumbra-overture-updated-to-1-0-2/','','');
cat1.a(288,-38,'Penumbra: Overture updated to 1.0.2','','2007-08-penumbra-overture-updated-to-1-0-2/','','');
cat1.a(286,-7,'Reviews','','2007-06-reviews/','','');
cat1.a(286,-12,'Reviews','','2007-06-reviews/','','');
cat1.a(283,-7,'Weekly review roundup','','2007-06-weekly-review-roundup/','','');
cat1.a(283,-12,'Weekly review roundup','','2007-06-weekly-review-roundup/','','');
cat1.a(280,-7,'Penumbra: Overture for Linux out now!','','2007-05-penumbra-overture-for-linux-out-now/','','');
cat1.a(280,-12,'Penumbra: Overture for Linux out now!','','2007-05-penumbra-overture-for-linux-out-now/','','');
cat1.a(280,-39,'Penumbra: Overture for Linux out now!','','2007-05-penumbra-overture-for-linux-out-now/','','');
cat1.a(277,-7,'This weeks reviews','','2007-05-this-weeks-reviews/','','');
cat1.a(277,-12,'This weeks reviews','','2007-05-this-weeks-reviews/','','');
cat1.a(273,-7,'New week, new roundup','','2007-05-new-week-new-roundup/','','');
cat1.a(273,-12,'New week, new roundup','','2007-05-new-week-new-roundup/','','');
cat1.a(270,-7,'Independent game of the year','','2007-05-independent-game-of-the-year/','','');
cat1.a(270,-12,'Independent game of the year','','2007-05-independent-game-of-the-year/','','');
cat1.a(275,-7,'More reviews and a little notice','','2007-05-more-reviews-and-a-little-notice/','','');
cat1.a(275,-12,'More reviews and a little notice','','2007-05-more-reviews-and-a-little-notice/','','');
cat1.a(268,-7,'Last bunch of reviews for April','','2007-04-last-bunch-of-reviews-for-april/','','');
cat1.a(268,-12,'Last bunch of reviews for April','','2007-04-last-bunch-of-reviews-for-april/','','');
cat1.a(266,-7,'Home turf coverage and this weeks reviews','','2007-04-home-turf-coverage-and-this-weeks-reviews/','','');
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