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	<title>Frontier Channel</title>
	
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	<description>The Great Frontiers From Cyberspace to Outer Space</description>
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		<copyright>2006-2008 </copyright>
		<managingEditor>rleisjr@frontierchannel.com (Richard Leis, Jr.)</managingEditor>
		<webMaster>rleisjr@frontierchannel.com (Richard Leis, Jr.)</webMaster>
		<category>Science and technology</category>
		<ttl>1440</ttl>
		<itunes:keywords>planetary science, transhumanism, science, technology, radical life extension</itunes:keywords>
		<itunes:subtitle />
		<itunes:summary>The Great Frontiers From Cyberspace to Outer Space</itunes:summary>
		<itunes:author>Richard Leis, Jr.</itunes:author>
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			<itunes:name>Richard Leis, Jr.</itunes:name>
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		<title>Avatar’s Accomplishments</title>
		<link>http://feedproxy.google.com/~r/frontierchannel/~3/kWrdwejMZOM/</link>
		<comments>http://frontierchannel.com/media/movies/avatars-accomplishments/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 05:16:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://frontierchannel.com/?p=1069</guid>
		<description><![CDATA["Avatar" has accomplished more than most movies in recent memory, including the introduction of ideas long popular with transhumanists to a more mainstream audience. Is it also helping to lead to more public acceptance of transhumanism and emerging technologies?]]></description>
			<content:encoded><![CDATA[<p>Though the movie is not without its <a href="http://frontierchannel.com/media/avatar-transhumanist-perspective/">problems</a>, &#8220;Avatar&#8221; continues a successful box office run that defies expectations. The movie is slowly slipping down the ranks in the North American box office, according to <a href="http://boxofficemojo.com/">Box Office Mojo</a>, but to date it has earned nearly $2.4 billion worldwide, placing it firmly at number 1 on the list of top-grossing movies of all time. How does it stack up in terms of actual attendance? After adjusting for inflation, Box Office Mojo indicates &#8220;Avatar&#8221; is currently number 16 on the domestic list. It is unclear, though, if this number accounts for the higher price of tickets for 3-D viewings.  Using Box Office Mojo&#8217;s average ticket price of $7.61 for 2010, the site estimates over 88 million tickets have been sold domestically. A more conservative estimate using $7.61 for the average ticket price for 2-D viewings, $15.00 for 3-D viewings, and an estimated split between 2-D and 3-D viewings of  22% and 78% respectively suggests &#8220;Avatar&#8221; has sold approximately 54 million tickets domestically and 202 million world-wide.</p>
<p>&#8220;Avatar&#8221; attendance actually lies somewhere between this very conservative estimate and Box Office Mojo&#8217;s estimate, meaning it is clearly a top-100 movie of all-time domestically. It is difficult to estimate where &#8220;Avatar&#8221; places in terms of attendance world-wide because that marketplace has changed significantly over the decades. However, &#8220;Avatar&#8221; has accomplished something few movies do anymore: it is a runaway success in a variety of different cultures and it is well-ranked globally among the biggest movies of all time. No movie will likely surpass the nearly half billion people who have seen &#8220;Gone with the Wind&#8221; in the theater over the decades (&#8220;Star Wars&#8221; is the only movie that has ever come close), yet in a world of more entertainment options than in any other time in history, any movie that brings so many millions of people out to the theater during a first run has accomplished an increasingly rare feat.</p>
<p>Only two movies now sit around the $2.0 billion grossing mark: &#8220;Avatar&#8221; and &#8220;Titanic&#8221;, both written and directed by James Cameron. It took 12 years for another movie to pass &#8220;Titanic&#8221; and the question now is whether or not this will happen again any time soon? That the bar has been set so high, and twice, suggests that many filmmakers will be <a href="http://www.phrases.org.uk/meanings/pull-out-all-the-stops.html">pulling out all the stops</a> now.  &#8221;Avatar&#8221; is currently unrivaled in special effects and photorealistic CGI. Cameron has also succeeded in demonstrating a particular approach to filmmaking that is expected to become wildly popular with filmmakers in coming years. The placement of actors, virtual characters, props, and virtual props within sets and virtual sets was available to Cameron from the very beginning of filming. While directing, he looked through a customized camera that served as a &#8220;window&#8221; into a blended reality. This allowed him to film as if he was really standing &#8211; or flying &#8211; there on Pandora. The actors benefited from this technology by being able to see what they were acting against prior to each take. This is a vast improvement over previous green-screen technology where it was difficult for actors to get a sense of their setting and interactions with virtual characters. In post-production (which actually coincided with production) all of this came together into a seamless whole, with an unprecedented level of gloss and realism driven by the experience of Weta Digital and other special effects companies along with  access to computing power that continues to grow exponentially over time.</p>
<p>&#8220;Avatar&#8221; has not just set a new bar for photorealistic blended reality in movies; it has set a new base. Upcoming genre films will be compared to &#8220;Avatar&#8221; as audiences begin to expect movies at least as seamless and full of wonder. &#8220;John Carter of Mars&#8221;, &#8220;<a href="http://splashpage.mtv.com/2010/02/16/exclusive-james-cameron-and-marc-webb-meet-discuss-3-d-spider-man/#more-29343">Spider-Man 4</a>&#8220;, and the new &#8220;<a href="http://scifiwire.com/2010/02/new-flash-gordon-movie-no.php">Flash Gordon</a>&#8221; movie are all rumored to use the same technology that Cameron and his team developed.  TV and web productions will likely follow as the price of this technology comes down further.</p>
<p>&#8220;Avatar&#8221; has also succeeded in making 3-D a viable marketing strategy. Movie studios are racing to update existing genre productions to 3-D while announcing new movies to be produced in 3-D from the start. They are also in the process of reformatting older movies to 3-D for rerelease. Manufacturers of 3-D televisions hope &#8220;Avatar&#8221; will increase consumer demand for these sets later this year. This coming holiday will likely indicate whether or not consumers are going to take the bait in order to own &#8220;Avatar&#8221; in 3-D and view it in this format at home.</p>
<p>Beyond these filmmaking and marketing accomplishements, the success of &#8220;Avatar&#8221; and other recent genre entertainment may have also widened the discourse for ideas like transhumanism, space travel, astrobiology, exoplanetary science, advanced consumer electronics, mind uploading, and other emerging technologies. Transhumanist commentators in particular may benefit from genre fiction that opens audience minds to new ideas that were until recently dismissed as fringe. When asked about whether or not genre fiction has had an impact on his &#8220;<a href="http://www.sentientdevelopments.com/">Sentient Developments</a>&#8220; blog, transhumanist commentator, futurist, and author <a href="http://www.blogger.com/profile/13003484633933455827">George Dvorsky</a> responded:</p>
<blockquote><p>&#8220;Absolutely. Other than life extension topics, genre entertainment (especially science fiction) is like porn for blogs. I make an effort to review popular films as much as possible, but they have to be contextually consistent with my blog. And lately that&#8217;s not been too difficult; as you noted, films like Avatar and Caprica have made it easy. Even superhero stories (like Watchmen and X-Men) offer food for thought.&#8221;</p></blockquote>
<p>Dvorsky highlighted the virtual reality and uploading depicted in &#8220;Avatar&#8221; and how the movie helps to introduce these ideas to the public. However, he notes that the introduction of new ideas does not necessarily lead to public acceptance.  While <strong>Frontier Channel</strong> has benefited from increased traffic to articles related to genre fiction, there is little evidence to suggest that readers are sticking around to learn more about transhumanism and emerging technologies.</p>
<p>Michael Anissimov writes the &#8220;<a href="http://www.acceleratingfuture.com/michael/blog/">Accelerating Future</a>&#8221; blog,  is a transhumanist commentator, and actively participates in the effort of <a href="http://singinst.org/">Singularity Institute for Artificial Intelligence</a> to describe and develop so-called &#8220;Friendly AI&#8221;. He suggests that movies like &#8220;Avatar&#8221; might open people&#8217;s mind a little bit more to unfamiliar concepts, but ultimately:</p>
<blockquote><p>&#8220;[...] the best way to bring people into transhumanism is using news of real scientific advancements and analysis of sci-tech progress. [...] it ["Avatar"] is more symptomatic of pro-transhumanist sentiment rather than causative of it.&#8221;</p></blockquote>
<p>Roko Mijic, who writes the &#8220;<a href="http://transhumangoodness.blogspot.com/">Transhuman Goodness</a>&#8221; blog and is also a proponent of &#8220;Friendly AI&#8221; research, seems to agree and points out how science fiction might actually be less interesting now:</p>
<blockquote><p>&#8220;Personally, I find that the scenarios I consider in my &#8220;Day-to-Day&#8221; activities volunteering for the Singularity Institute are a lot more extreme than science fiction. Somehow having to consider ultra-extreme future scenarios as &#8220;work&#8221; has made me both less excited by and less interested in science fiction[...]&#8220;</p></blockquote>
<p>The problem with &#8220;Avatar&#8221; is that while the technical details of the filmmaking and the astonishing photorealistic CGI are indeed evidence for the rapid progress of technology in the industry, many of the ideas explored in the movie are done so in a way that seems quaint when compared to real scientific breakthroughs and technological progress today. While &#8220;Avatar&#8221; may in a limited way help introduce people to new ideas that are already popular in transhumanist circles, it is by no means a &#8220;transhumanist&#8221; film. Mijic suggests that:</p>
<blockquote><p>&#8220;[...] there is a fairly strong cultural trend for entertainment to pick up, amplify and distort good futurism, and it has both good and bad effects. Good in the sense that even a distorted message can be better than no message at all. Bad in the sense that people tend to enter a &#8220;fairytale&#8221; mode of thinking activated by the future-flavored entertainment when you try to present serious futurism to them.&#8221;</p></blockquote>
<p>What &#8220;Avatar&#8221; has accomplished is to provide entertainment that seems to cut across cultures, while also promoting 3-D in general and a new approach to filmmaking that could very well be quite popular going forward. While the movie does not explore transhumanism and emerging technologies in any deep way, it may just have accomplished a kind of &#8220;priming&#8221; of the minds of its audience members to be a little bit more aware of them. With new audiences eager for the out-of-this-world vistas on display in movies like &#8220;Avatar&#8221;, there is no better time to introduce them to current accomplishments in science and technology that are leading to a future far more fantastic than fiction.</p>
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		<title>Interim Technologies Big at CES 2010</title>
		<link>http://feedproxy.google.com/~r/frontierchannel/~3/80A4oMwNaKw/</link>
		<comments>http://frontierchannel.com/commentary/interim-technologies-big-at-ces-2010/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 03:39:15 +0000</pubDate>
		<dc:creator>Richard Leis, Jr.</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Consumer Electronics]]></category>

		<guid isPermaLink="false">http://frontierchannel.com/?p=1052</guid>
		<description><![CDATA[Based on the Consumer Electronics Show (CES) held this week in Las Vegas, Nevada, consumers in 2010 can look forward to a bounty of ebook readers, 3-D HDTVs, and computers in a wide range of body types. However, technologies just now breaking out of the lab promise to make many of these new consumer electronics obsolete, perhaps even before they are officially launched for sale.]]></description>
			<content:encoded><![CDATA[<p>Based on the Consumer Electronics Show (CES) held this week in Las Vegas, Nevada, consumers in 2010 can look forward to a bounty of ebook readers, 3-D HDTVs, and computers in a wide range of body types. However, technologies just now breaking out of the lab promise to make many of these new consumer electronics obsolete, perhaps even before they are officially launched for sale.</p>
<h2>Electronic Ink and Ebook Readers</h2>
<p>Amazon&#8217;s <a href="Amazon.com/Kindle">Kindle</a> made <a href="http://www.eink.com/">E Ink</a> display technology popular. This year several consumer electronics companies and publishers previewed their own take on the technology. Plenty of ereaders retain the cluttered button-strewn interface of the Kindle. Others look more like Sony&#8217;s <a href="http://ebookstore.sony.com/reader/">Reader</a>, with fewer buttons and a touchscreen that allows swiping through pages. In an attempt to save the newspaper and magazine industries, ereaders are also getting bigger. The <a href="http://www.skiff.com/skiff-reader.html">Skiff Reader</a> measures 11.5 inches diagonal and will retain much of the complex layout of these media. <a href="http://www.plasticlogic.com/">Plastic Logic</a> will market the <a href="http://www.que.com/">Que</a> for business use, where PDFs and other documents can be stored and displayed on a large electronic ink display. The Que is also the first device that places the electronic ink technology on plastic, rather than on glass. This should make the device more resistant to accidental damage and it marks the beginning of an era in flexible and bendable electronics.</p>
<p>All electronic ink ereaders are readable in direct sunlight due to the reflective nature of the electronic ink and high pixels-per-inch values. They can run on a single charge for days and the best can access cellular networks to make purchasing a new ebook easy. However, electronic ink is limited to a few shades of gray between black and white, and the refresh rate is very slow. These devices are also limited in what they can display. To address some of these issues, ereaders like Barnes &#038; Noble&#8217;s <a href="http://www.barnesandnoble.com/nook/">Nook</a> add a second display. This small color LCD panel is placed below the electronic ink display. The second display allows for a more vibrant and faster interface for ebook browsing, though the ebook text itself remains confined to the top display. Spring Design&#8217;s <a href="http://www.springdesign.com/">Alex reader</a> adds the Android operating system for web browsing and running apps on the 3.5&#8243; LCD. Battery life depends on how the reader is used; relying more on the LCD will require a recharge after only several hours. New ereaders like the <a href="http://www.entourageedge.com/">enTourage eDGe</a> go so far as to pair an electronic ink screen by a hinge to a full-sized LCD. The LCD side features tablet-like capabilities. As expected, such devices are bulky and battery life is measured in hours.</p>
<p>The ultimate ereader, of course, is one that offers readability, full color, video, and multimedia with battery life measured in days. Tablets (sometimes referred to as &#8220;slate PCs&#8221; at CES 2010) can offer some of these features but to date remain too bulky and battery draining. A combination of the upgraded <a href="http://www.nvidia.com/page/handheld.html">Tegra platform</a> from <a href="http://www.nvidia.com/">Nvidia</a> with the display made by <a href="http://www.pixelqi.com/">Pixel Qi</a> appears to fair much better. Pixel Qi provides a 10.5-inch screen that combines the best of LCD technology with the best of electronic ink, all in one display. The display switches between modes automatically or manually depending on how it is being used, resulting in unheard of battery life for such a device. By making use of existing LCD production processes, the new displays are expected to be affordable almost immediately.</p>
<p>Qualcomm took a different approach with <a href="http://www.mirasoldisplays.com/">Mirasol</a>. Mirasol is a grid of microelectromechanical system (MEMS) devices that reflect red, green, and blue light. When a voltage is applied, the two plates in an individual MEMS device are pulled together to produce black. By manipulating the state of these MEMS devices, other colors can be created. This activity is fast enough to support video. The result is a full-color and high resolution display that uses less power than electronic ink. There is only one mode and all use cases between reading and watching movies are supported. In <a href="http://www.engadget.com/2010/01/09/qualcomm-mirasol-display-video-hands-on-in-glorious-1080p/">footage filmed by the Engadget technology blog</a> of a tablet using Mirasol at CES, the display had a yellow tint and was somewhat less vibrant than LCD. However, the technology at this early stage already offers a compelling number of capabilities future consumer electronics are expected to include.</p>
<p><a href="http://frontierchannel.com/commentary/interim-technologies-big-at-ces-2010/"><em>Click here to view the embedded video.</em></a></p>
<p>Confined to ereaders, electronic ink may turn out to be a short-lived technology as future tablets with first generation technologies likes those from Pixel Qi and Qualcomm combine a variety of features together into one device. This convergence of comfortable and portable reading, browsing, watching, gaming, communicating, and other activities is already a hallmark of smartphones and is expected to make its way into larger and more powerful devices. Based on what was shown at CES, by the end of 2010 tablets with cutting-edge display and interface technologies may have replaced dedicated ereaders completely.</p>
<h2>3-D HDTVs</h2>
<p>3-D arrived in a big way at CES 2010. Along with all the new 3-D compatible high definition televisions on display and set for release in the coming months, DirecTV<a href="http://dtv.client.shareholder.com/releasedetail.cfm?ReleaseID=434745"> announced</a> they would soon have three dedicated 3-D channels and Sony, Discovery Communications, and IMAX <a href="http://corporate.discovery.com/discovery-news/discovery-communications-sony-and-imax-announce-pl/">announced</a> a joint effort to create a new 3-D network. Meanwhile, studios are beginning to announce their first 3-D Blu-ray titles and the phenomenal success of &#8220;Avatar&#8221; suggests this activity will only accelerate. Coming at a time when consumers are more quickly replacing their standard definition televisions with high definition LCD and plasma televisions, 3-D might have arrived at exactly the right time.</p>
<p>Although audiences are obviously enamored with 3-D at the movie theater, some commentators look to gaming as the killer application for the format. In &#8220;Avatar&#8221;, the flora and fauna pop out of the movie screen, but the audience has no way of lingering or setting off to explore the world at their own pace and in their own direction. Games are not necessarily limited to the linear storytelling and director&#8217;s perspective of movies. Players can move to look behind 3-D objects, which is a much more immersive experience.</p>
<p>One limitation of current 3-D technology, whether it is in games or movies, is the need for consumers to wear special glasses. It is unclear how consumers will take to this requirement. Will they experience initial excitement before relegating the glasses to a drawer? Will they adapt and begin to demand all video content in 3-D? Depending on how long it takes for this to become clear, a variety of other technologies may begin to transform televisions in coming years. For example, glasses-free solutions were demonstrated at CES 2010 but are still too expensive for widespread adoption.</p>
<p>Another trends will be increasing resolution from the current top 1080p standard. Video in this format is generally 1920 by 1080 pixels. Some theaters are already displaying movies in 2K resolution, which is about four times the resolution of 1080p. Meanwhile, filmmakers are beginning to shoot their movies in 4K resolution. <a href="http://en.wikipedia.org/wiki/Super_Hi-Vision">8K resolution</a> has been demonstrated in Japan. How soon these resolutions will make their way into consumer electronics is unclear, but we can expect another digital television transition at some point in the coming decade.</p>
<p>Perhaps more compelling in the long-term, holographic video may leapfrog over the limitations of 3-D. Holographic video builds three-dimensional objects in a real space, allowing the viewer to walk around and interact with the objects. </p>
<p><a href="http://frontierchannel.com/commentary/interim-technologies-big-at-ces-2010/"><em>Click here to view the embedded video.</em></a></p>
<p>This technology would require new cameras and filmmaking techniques, or it could be emulated much more quickly by increasingly powerful computers. Imagine a movie shot in 2-D and then fed into powerful computers that can recreate the 3-D aspect of any object in the scene. The limited perspective of 3-D movies would be overcome overnight.</p>
<p>Finally, the direct input of data into a person&#8217;s nervous system may make all display technologies obsolete. These data might be represented in three-dimensional space almost immediately, as consumers begin making their way through blended virtual and real reality. Intel <a href="http://www.computerworld.com/s/article/9141180/Intel_Chips_in_brains_will_control_computers_by_2020?taxonomyId=11&#038;pageNumber=1">expects</a> to begin offering brain-machine interface technology to consumers around 2020 and the <a href="http://singularityu.org/">Singularity University</a> and <a href="http://www.xprize.org/">X Prize</a> organizations are <a href="http://singularityu.org/news/2010/01/exploring-the-brain-computer-interface-singularity-u-partners-with-x-prize-labs-mit/">planning</a> a prize to spur further research into the technology. If this technology arrives as soon as that, 3-D televisions may not be around all that long.</p>
<h2>Computers</h2>
<p>The computer as we know it today is rapidly changing. Desktops and laptops are giving way to cheaper netbooks, consoles, and HDTV&#8217;s with wireless and web-enabled apps, while smartphones and upcoming tablet computers explore multimodal interfaces that will soon relegate keyboards and mice to the museum. At CES, a plethora of netbooks and tablets were on display, adding more capabilities with a new generation of power-miserly microprocessors. Touch and multitouch interfaces were evident, and gesture recognition is coming to the XBox 360 this holiday.</p>
<p><a href="http://frontierchannel.com/commentary/interim-technologies-big-at-ces-2010/"><em>Click here to view the embedded video.</em></a></p>
<p>Haptics, voice, gesture, emotion, touch, and other interfaces are coming together to allow consumers to interact with data in new ways. In addition to potentially replacing ebook readers in the coming year, tablets could also make desktops and laptops obsolete. Before brain-machine interfaces become available, tablets will have already started blending the real and virtual. They will become &#8220;windows&#8221; into virtual realm where data is displayed in increasingly sophisticated ways. At CES, the iPhone became both the control for a real toy helicopter &#8211; the <a href="http://ardrone.parrot.com/parrot-ar-drone/">Parrot AR.Drone</a> &#8211; and a window to a world where that toy shot down virtual enemies.</p>
<p><a href="http://frontierchannel.com/commentary/interim-technologies-big-at-ces-2010/"><em>Click here to view the embedded video.</em></a></p>
<p>Consumer electronics companies must contend with accelerating progress in science and technology that sometimes brings change even before they can release their devices to consumers. This decade will bring a change in the very materials used by electronic components. Consumer electronics will soon be flexible, bendable, transparent, and impossibly thin, well below the quarter inch that seemed to be hot at this year&#8217;s CES. Just like the majority of companies releasing ereaders this year, or those tepidly dipping their toes into new tablets, companies that simply jump on the latest technology bandwagon will find their products failing in the marketplace. Companies that press forward and try to redefine entire classes of consumer electronics may stumble across the right convergence of technologies that resonate with consumers at exactly the right time.</p>
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		<title>Buck Rogers, Frontier Guard Among Promising New Web Series in 2010</title>
		<link>http://feedproxy.google.com/~r/frontierchannel/~3/VPDnby07tUk/</link>
		<comments>http://frontierchannel.com/media/buck-rogers-frontier-guard-among-promising-new-web-series-in-2010/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 21:57:36 +0000</pubDate>
		<dc:creator>Richard Leis, Jr.</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://frontierchannel.com/?p=1032</guid>
		<description><![CDATA[With a host of promising new productions, independent online filmmakers are leaving fan films behind for projects based on original or licensed content. Hoping to duplicate some of the success of <em>Dr. Horrible's Sing-Along Blog</em>, these new web series will experiment with a variety of business models on a variety of web-based video platforms. 2010 just might turn out to be the year of the independent web series. ]]></description>
			<content:encoded><![CDATA[<p>With a host of promising new productions, independent online filmmakers are leaving fan films behind for long-form projects based on original or licensed content. Hoping to duplicate some of the success of <em>Dr. Horrible&#8217;s Sing-Along Blog</em>, these new web series will experiment with a variety of business models on a variety of web-based video platforms in the coming months. 2010 just might turn out to be the year of the independent web series.</p>
<p>For years online fan films, most notably those based on <em>Star Trek</em>, have been tolerated by rights holders but prohibited from making money. Whether by amateurs or professionals within the filmmaking and television, these efforts have resulted in content of variable quality. <em><a href="http://www.hiddenfrontier.com/">Star Trek: Hidden Frontier</a></em> was a fan series set after the canon events of <em>Star Trek: The Next Generation</em>, <em>Star Trek: Deep Space Nine</em>, and <em>Star Trek: Voyager</em>, making extensive use of green screens to place amateur and professional actors within computer-generated scenery. Two sequel series were produced and crossovers between these and other <em>Star Trek</em> fan series occurred. The even more ambitious <em><a href="http://www.startreknewvoyages.com/">Star Trek: New Voyages</a></em> &#8211; later renamed <em>Phase 2</em> after Gene Roddenberry&#8217;s proposed 1970&#8217;s continuation of the original <em>Star Trek</em> series &#8211; brought amateurs together with professionals who had actually worked behind the scenes on some of the official <em>Star Trek</em> series. Sets were built and used, scripts were written by writers known for their canon work, and even some of the original series actors including Walter Koenig and George Takei guest-starred.</p>
<p>No matter how successful these fan series have become, they can only ever be labors-of-love; their production values are limited to the time, labor, and capital donated to them. They proceed as dictated by the schedule of participants who otherwise work day jobs. As a result, episodes are infrequent, merchandising is non-existent, and marketing depends on word-of-mouth and limited press coverage.</p>
<p>Web series based on original content do not face the same limitations, but until recently there have been few of them. Notable web series like <em><a href="http://redvsblue.com/">Red vs. Blue</a></em> offered high quality subscription downloads and DVDs for sale, while <em><a href="http://www.xombified.com/">Xombie</a></em> followed up its online debut with DVD releases, comics, and even a potential movie deal. Other web series like <em><a href="http://www.ninjai.com/">Ninjai: The Little Ninja</a></em> and <em><a href="http://karmakula.ign.com/">KarmaKula</a></em> boasted outstanding production values but to date have been unable to transition to a business model that would ensure their continuation. This is not to say that every independent online filmmaker is seeking monetary returns from their efforts. Web series provide an opportunity to practice filmmaking, get exposure, and express creativity. Such web series tend to come and go quickly, often leaving behind only a tantalizing glimpse of what they could have been.</p>
<p><em><a href="http://www.drhorrible.com/">Dr. Horrible&#8217;s Sing-Along Blog</a></em> may have changed all of this. Written by Joss Whedon, Zack Whedon, Jed Whedon, and Maurissa Tancharoen during the Writers Guild of America strike of 2007 and 2008, this independent production found unprecedented success on the web. The series was released online for free for a limited time followed by paid digital downloads on iTunes and advertising-supported streaming on Hulu.com. While the people involved were all more or less Hollywood insiders, the incredible success of &#8220;Dr. Horrible&#8221; irrevocably turned mainstream attention to the web as a media distribution platform.</p>
<p>Another success has been <em><a href="http://www.sanctuaryforall.com/">Sanctuary</a></em>. This show began as a pay-per-download web series only to be picked up by Syfy as a regular cable television series. Meanwhile, <em><a href="http://www.watchtheguild.com/">The Guild</a></em> web series, featuring <em>Buffy, the Vampire Slayer</em>, <em>Dollhouse</em>, and <em>Dr. Horrible&#8217;s Sing-Along Blog</em> alumnus Felicia Day, is now in its third season. The series enjoyed increased attention after a music video featuring its characters went viral:</p>
<p><a href="http://frontierchannel.com/media/buck-rogers-frontier-guard-among-promising-new-web-series-in-2010/"><em>Click here to view the embedded video.</em></a></p>
<p>The song single and video topped the charts on iTunes and Amazon. The series is also available for purchase on DVD.</p>
<p>A number of factors indicate that we are entering a golden age of independent content increasingly based on original or fully licensed material and distributed online:</p>
<ul>
<li>the advent of the affordable Red One camera and the falling cost of filmmaking</li>
<li>YouTube and video distribution web services supporting 1080p high definition video</li>
<li>maturing web distribution options for video</li>
<li>diversifying business models</li>
<li>the number of recent web series successes</li>
</ul>
<p>Will this content compete with mainstream television and movies? This will become more clear during 2010 as the latest web series arrive and seek out new audiences. Below are some of the projects that have been announced or entered production. The success of any one of them could lead to even more activity using the web as a central distribution and marketing tool.</p>
<p><a href="http://frontierchannel.com/wp-content/uploads/2010/01/n40088023352_1306468_3979.jpg" rel="lightbox[1032]"><img class="aligncenter size-full wp-image-1036" title="n40088023352_1306468_3979" src="http://frontierchannel.com/wp-content/uploads/2010/01/n40088023352_1306468_3979.jpg" alt="" /></a></p>
<p><em>Credit: <a href="http://www.frontier-guard.com/">Frontier Guard</a> production still &#8211; &#8220;<a href="http://www.facebook.com/photo.php?pid=1306468&amp;id=40088023352">Polaris hull plating, more detailed model.</a>&#8220;</em></p>
<p>In January the makers of <em>Star Trek: Hidden Frontier</em> plan to release the pilot episode of their first series based on original material: <em><a href="http://www.frontier-guard.com/">Frontier Guard</a></em>. The series follows a human abducted in 1957 and discovered &#8220;frozen on a space Ark hundreds of years later&#8221; as he comes to grips with life in the 25th century. It is unclear if or how the filmmakers plan to monetize the series. Vignettes about the characters are available on the <em>Frontier Guard</em> <a href="http://www.youtube.com/frontierguard">YouTube channel</a>. Below is a preview of the series:</p>
<p><a href="http://frontierchannel.com/media/buck-rogers-frontier-guard-among-promising-new-web-series-in-2010/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://frontierchannel.com/wp-content/uploads/2008/09/mars_warship.jpg" rel="lightbox[1032]"><img class="aligncenter size-full wp-image-604" title="mars_warship" src="http://frontierchannel.com/wp-content/uploads/2008/09/mars_warship.jpg" alt="" /></a></p>
<p><em>Credit: <a href="http://www.hermitofthemountain.com/">Hermit of the Mountain, LLC</a> &#8211; <a href="http://www.venusrises.com/">Venus Rises</a> promotional wallpaper: &#8220;<a href="http://www.venusrises.com/index.php?option=com_docman&amp;task=doc_details&amp;gid=46&amp;Itemid=111">Mars Warship Wallpaper</a>&#8220;</em></p>
<p><em><a href="http://www.venusrises.com/">Venus Rises</a></em> makes use of sets, on-location filming, and computer graphics to tell the story of class struggles between humans living on Venus and Mars after the Earth becomes inhospitable. A <a href="http://frontierchannel.com/media/reviews/review-venus-rises-ikarus-part-1/">promising</a> prequel episode was followed by the pilot episode in October 2009. More streaming episodes supported by ads are expected in 2010.</p>
<p><a href="http://frontierchannel.com/wp-content/uploads/2010/01/riese-photo7.jpg" rel="lightbox[1032]"><img class="aligncenter size-full wp-image-1033" title="riese-photo7" src="http://frontierchannel.com/wp-content/uploads/2010/01/riese-photo7.jpg" alt="" /></a></p>
<p><em>Credit: <a href="http://riesetheseries.com/html/gallery.html">Riese</a> production still</em></p>
<p><em><a href="http://www.riesetheseries.com/">Riese</a></em> began <a href="http://www.youtube.com/riesetheseries">airing on YouTube</a> on November 1, 2009. The web series follows the adventures of a warrior and her wolf in a steampunk fantasy realm. <em>Riese</em> is available in high definition and is notable for its exceptional production value and being filmed using the <a href="http://www.red.com/">Red One</a> camera system. Four episodes were released in 2009 and more are planned for 2010. The teaser trailer is below:</p>
<p><a href="http://frontierchannel.com/media/buck-rogers-frontier-guard-among-promising-new-web-series-in-2010/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://frontierchannel.com/wp-content/uploads/2010/01/buck.jpg" rel="lightbox[1032]"><img class="aligncenter size-full wp-image-1038" title="buck" src="http://frontierchannel.com/wp-content/uploads/2010/01/buck.jpg" alt="" /></a></p>
<p><em>Credit: January 03, 2010 Screenshot of <a href="http://www.buckrogersbegins.com/">Buck Rogers Begins website</a></em></p>
<p>James Cawley is the principal behind the <em>Star Trek: Phase 2</em> fan series. His production companies Cawley Entertainment Company and Retro Film Studios, LLC announced on January 12, 2009 that they had <a href="http://forums.buckrogersbegins.com/index.php?topic=3.0">secured the rights</a> to the <em>Buck Rogers</em> franchise. The web series will be based on the original <em>Buck Rogers</em> comic strip and will be unlike any of the series or movies previously based on the character. Bobby Quinn Rice will star as Buck Rogers and Gil Gerard and Erin Gray from the 1979-1981 <em>Buck Rogers in the 25th Century</em> television series will play Buck&#8217;s parents. A teaser trailer was released on November 30, 2009 on YouTube:</p>
<p><a href="http://frontierchannel.com/media/buck-rogers-frontier-guard-among-promising-new-web-series-in-2010/"><em>Click here to view the embedded video.</em></a></p>
<p>Principal photography <a href="http://forums.buckrogersbegins.com/index.php?topic=80.0">began</a> in September 2009. Production is expected to take about a year, with the series expected to launch in September 2010. With secured rights, the production companies behind the new <em>Buck Rogers</em> web series can consider a variety of business models, such as paid video downloads, ad-supported video streaming, and DVD releases.</p>
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		<title>Ten Years of Frontier Channel</title>
		<link>http://feedproxy.google.com/~r/frontierchannel/~3/V089hSVfyvs/</link>
		<comments>http://frontierchannel.com/frontier-channel-news/ten-years-of-frontier-channel/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 06:46:32 +0000</pubDate>
		<dc:creator>Richard Leis, Jr.</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Frontier Channel News]]></category>

		<guid isPermaLink="false">http://frontierchannel.com/?p=1015</guid>
		<description><![CDATA[Ten years of Frontier Channel, including predictions, commentary, and news reporting.]]></description>
			<content:encoded><![CDATA[<p>[Commentary]</p>
<p>Here on <strong><a href="http://frontierchannel.com/">Frontier Channel</a></strong> my beats tend toward planetary science, digital media, and life extension. By following digital media and other trends closely over the past decade I have learned a lot about prediction, commentary, futurism, and news reporting as it relates to emerging technologies. For example, it is clear now that specific news related to specific companies regarding their particular products only highlight present expectations. Trend tracking only becomes possible with news and statistics related to several companies and their products across multiple industries over time.</p>
<p>You would think this is obvious.  However, in 2000 I was writing about specific companies developing <a href="http://frontierchannel.com/science-and-technology/fuel-cells/hydrogen-future/">hydrogen fuel cells</a>, a technology that was expected to revolutionize energy creation, storage, and distribution over the rest of the decade. I was also writing about <a href="http://frontierchannel.com/science-and-technology/media-fusion-feature-coming-soon/">Media Fusion</a>, a company that planned to &#8220;pass data over powerlines at speeds in excess of 2.5 GB/sec.&#8221; The clincher? I was saying the following about the <a href="http://frontierchannel.com/science-and-technology/aol-time-warner/">AOL and Time Warner merger</a> announced on January 10, 2000:</p>
<blockquote><p>
&#8220;Wow. Merge a content provider with a content delivery company and you have incredible potential. Definitely a sign of things to come.&#8221;
</p></blockquote>
<p>Yikes. Now, I do not claim to be a professional reporter or futurist, but it is sad to look back and realize that I could scarcely even be called a amateur of either back then. As it was, I took everything on faith, oblivious to how technology really progresses (fuel cells), fraud (Media Fusion), and how often companies make the wrong choices (AOL and Time Warner.)</p>
<p>Ten years after starting what would become <strong>Frontier Channel</strong>, the same enthusiasm for science and technology has not left me, but it is tempered by experience and good lessons learned. I more clearly separate my commentary from my news reporting. My predications are based more on reason than on enthusiasm, and I give them the level of emphasis they deserve: not much. I look toward scenario-building and other tools of the futurist trade to guide me through my exploration of the future. I am also much less interested in the far future; the near-term and its impact on me, my family and friends, and humanity as a whole are much more pertinent. </p>
<p>This is not to say that I think prediction and other commentary about technology trends are useless. For one thing, prediction is fun as hell! Bad predictions only make me want to make better predictions. As for commentary? I could not keep my mouth shut if I tried. Writing is expression, and express myself I must, in commentary, news reporting, tweets, research papers, fiction, etc. I have found more clarity through writing than in any other activity.</p>
<p>Predictions and commentary also fix thoughts in time, providing a repository online of what I was thinking at a particular time and how it related to everything else that was going on then. Like leaving breadcrumbs along an unfamiliar path, I can retrace that path in hopes of gaining greater wisdom and insight. Along the path from 2000 to 2010 I have learned that technological progress does not follow one technology to the next. Instead new technologies arise like plants out of a soil that is constantly being enriched. For example, the arrival of the iPhone, my absolute favorite technology of the entire last decade, cannot be explained by the strict evolution of media players and cellphones over several years. A better model is one that looks at a host of technologies in a holistic way and when they will support something like an iPhone. The iPhone arrived when the technological substrate upon which it was build could support it. That is, interface technology, memory, software development, cellular and wireless standards, and other technologies all had to reach a particular level of cost and availability before the iPhone could be created. </p>
<p>From this realization, I learned to focus on the &#8220;background&#8221; of technology development rather than the &#8220;foreground&#8221;. What the technology blogs focus on are technologies as they are released; this is the exciting and flashy foreground stuff. Much more interesting is the technological substrate that makes these foreground technologies possible. By paying attention to the technological substrate, I argue that it becomes easier to predict when certain future technologies will arrive. Let&#8217;s take that common cynical observation about us living in the future but not yet having flying cars. We do not have flying cars because the technological substrate cannot support them.  For one thing, keeping track of vehicles in 3-D is a difficult problem. For another, fuel requirements remain high for flying vehicles. When will we have flying cars?  When these and other problems are solved, by technologies that will serve as a foundation upon which flying cars can be built.</p>
<p>In August 2004 I was predicting a coming convergence of technologies that would allow my dream <a href="http://frontierchannel.com/science-and-technology/future-wants-ebook-reader/">eBook Reader</a> to be available to consumers:</p>
<blockquote><p>
&#8220;Around 2006, all the technology components will be in place, and the truly great eBook reader should become available around 2007, if not a little sooner. Once introduced, subsequent versions with enhanced features will likely spell the end for books early in the next decade as more and more people are converted to the convenience of superior eBook readers.&#8221;
</p></blockquote>
<p>I did not have everything about this dream ebook reader correct; in fact, the product turned out not to be an ebook reader at all. It was the iPhone and many of the capabilities I was looking for came in the form of apps.While the Kindle and other current ebook readers resemble in many ways what I was predicting would arrive by the end of the decade, the iPhone turned out better than what I wanted. Today the iPhone is an unrivaled platform, supporting augmented reality, gaming, content creation, and other activities in a single device I could not have imagined back in 2004. All of this became possible, however, because a host of other technologies provided the appropriate foundation to support the iPhone, Kindle, and other similar devices.  In fact, that infrastructure is still improving, leading quite probably to multimodal tablets that will lead consumers away from desktops, laptops, and netbooks over the next decade.</p>
<p>There were other lessons to be learned while writing for <strong>Frontier Channel</strong>. A specific prediction of a capability, such &#8220;a display resolution of at least 300 dots per square inch&#8221;, may turn out not to be necessary at all. Another: surprises do happen. This makes predication more difficult, but it also makes the future, when it arrives, more exciting. I also learned that studying technology trends can serve to improve your own personal financial situation. For example, I skipped over the entire era of cellphones from 2000 to 2007 that began including features like cameras and music playing. I stuck with a simple pre-paid phone with few features for years because technology trends indicated what I really wanted would be arriving later in the decade. By listing what I want in technology and paying attention to technology trends, I have learned to budget my money to make purchases at just the right time. This has led to incredibly satisfying, personal, and exciting purchases of products that I greatly appreciate and adore. The iPhone is my best example of this methodology, as is the desktop computer I just built.</p>
<p>This methodology also strongly suggests that this will probably be the last desktop computer that I will ever own, that the 2010s will see the peak of consumer electronics before an inevitable and spectacular crash around 2018, and that the Metaverse awaits humanity in the 2020s. Yes, this is a glimpse of my new predictions for the coming decade. Unlike the predictions I began making back at the beginning of <strong>Frontier Channel</strong>, these predictions are based on the lessons I have learned, analysis of technology trends based on years of compiled statistics, and attention to how these technologies progress, rather than handwaving. Yet it is likely that these predications are only incrementally better, if at all, then my previous predictions. Knowing the limitations of predictions may also make for better predictions. </p>
<p>The best part of owning a website like <strong>Frontier Channel</strong> is recording my thoughts in public, and being held to them. I look forward to another decade of writing and the discourse that results. I want to thank the readers who have followed along any time over the past ten years, especially those who have left insightful, informative, and interesting comments. I also want to thank the guest writers that helped tell the exciting story of emerging technologies. Here is to ten more years of news and commentary about the Great Frontiers of cyberspace, outer space, the ocean, and destinations in between!</p>
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		<title>Avatar: Transhumanist Perspective</title>
		<link>http://feedproxy.google.com/~r/frontierchannel/~3/D-hoS2FJWEk/</link>
		<comments>http://frontierchannel.com/media/avatar-transhumanist-perspective/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 05:00:53 +0000</pubDate>
		<dc:creator>Richard Leis, Jr.</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://frontierchannel.com/?p=997</guid>
		<description><![CDATA[James Cameron’s “Avatar” is an astonishing and must-see movie. It is also a huge disappointment. What follows is a spoiler-rich dissection of an industry in transition, and it is best read after you see “Avatar” for yourself.]]></description>
			<content:encoded><![CDATA[<p><a href="http://frontierchannel.com/wp-content/uploads/2009/12/wallpaper_06_1280x1024.jpg" rel="lightbox[997]"><img src="http://frontierchannel.com/wp-content/uploads/2009/12/wallpaper_06_1280x1024.jpg" alt="" title="wallpaper_06_1280x1024" class="aligncenter size-full wp-image-1000" /></a></p>
<p><em><a href="http://www.avatarmovie.com/">Avatar</a> wallpaper &#8211; Fox</em></p>
<p>[REVIEW] [SPOILERS] &#8211; James Cameron&#8217;s &#8220;Avatar&#8221; is an astonishing and must-see movie. It is also a huge disappointment. What follows is a spoiler-rich dissection of an industry in transition, and it is best read after you see &#8220;Avatar&#8221; for yourself.</p>
<h2>Astonishing</h2>
<p>For movie audiences, &#8220;Avatar&#8221; offers nothing less than a revolution in audiovisual entertainment. Cameron draws the viewer into the new world of Pandora with a seamless blending of CGI, live action, and 3-D, creating an immersive experience unlike any film to date. Viewers are going to be going back again and again to experience Pandora and its flora and fauna; yes, Pandora is that rich. For all the promise of CGI, it was unclear just when the technology would be able to capture our most vivid dreamscapes. With &#8220;Avatar&#8221; that time is now.</p>
<p>Viewing making-of video for segments like Jake&#8217;s first glorious Banshee ride and Zoe Saldana amazing motion-capture performance indicate just how much filmmaking itself has being revolutionized by Cameron. Filmmakers are going to be turning to this approach in droves. Cameron also deserves accolades for his achievements in directing this epic. He is a master of moving through scenes, real or virtual. His skills are always on display, whether in long shots featuring vistas of Pandora with Polyphemus and its other moons in the sky, dynamic camera movements in action scenes, or closeups of Jake during his video logs and other personal moments. </p>
<h2>Disappointing</h2>
<p>&#8220;Avatar&#8221; enhances filmmaking with cutting-edge technologies to create a new kind of movie-going experience. As a story, however, the film&#8217;s plot is a disappointing failure. Not only is the story derivative, but it is ultimately too simplistic and naive. There is no subtlety in the conflict between the noble people of Pandora &#8211; the Na&#8217;Vi &#8211; and their human antagonists. Nature will beat technology because Cameron has chosen hypocrisy: all that money, time, and labor to build and use incredible new technology for telling stories through film and &#8220;Avatar&#8221; <em>still</em> ends up being an attack on technology and progress. The Na&#8217;Vi have eschewed most technology and like the Ewoks before them rise up to defeat a more technologically-advanced adversary. It is sad that a director who has parlayed his interest in science, art, and technology into a career that has continuously pushed filmmaking beyond the cutting-edge would write a story that so vilifies technology and progress. Not once in this movie do the protagonists appreciate or acknowledge the very technology that allowed them to be where they are. Jake seems to take for granted the technologies that brought him to Pandora and allowed him to leave his crippled body behind for the vital human/alien hybrid body cloned for him.</p>
<p><a href="http://frontierchannel.com/wp-content/uploads/2009/12/wallpaper_01_1280x1024.jpg" rel="lightbox[997]"><img src="http://frontierchannel.com/wp-content/uploads/2009/12/wallpaper_01_1280x1024.jpg" alt="" title="wallpaper_01_1280x1024" class="aligncenter size-full wp-image-1002" /></a></p>
<p><em><a href="http://www.avatarmovie.com/">Avatar</a> wallpaper &#8211; Fox</em></p>
<p>Also appalling is how the plot refuses to acknowledge current trends in emerging technologies. Set in the 22nd century, &#8220;Avatar&#8221; cannot rise above the early 21st century in most of the technologies, social norms, and speech patterns depicted. We are told that in a time of interstellar travel, cloning, human/alien hybrids, and Amplified Mobility Platform suits, medicine in the 22nd century cannot treat Jake&#8217;s paraplegia economically and evolving language cannot provide Colonel Quaritch with better quotes than &#8220;You&#8217;re not in Kansas anymore.&#8221; In &#8220;Avatar&#8221;, for every artifact like transparent monitors and mind transfer pods there are artifacts like mugs and wheelchairs that seem to be little changed from today. These conspire to pull the audience out of the movie, even as Pandora itself draws them in.</p>
<p>Rapid technological progress is turning science fiction into reality. Science fiction in movies and television today must acknowledge this fact or risk the same backlash that has nearly decimated written science fiction.  Those who are emerging technology aware can only suspend their disbelief so much; as these ideas become more mainstream, audiences are going to expect storytelling that acknowledges the real wonders already emerging around us.</p>
<p>&#8220;Avatar&#8221; required a script to honor and explore the same progress that led Cameron to complete a movie he once shelved because technology was not far enough along to realize his vision. Unfortunately, the script fails to do this. Instead, the movie now stands as a stunning vision of the future and uncomfortable reminder of the past. Someone will soon marry a brilliant script with this filmmaking technology, resulting in an immersive experience that not only engages the eyes, ears, and heart, but also the brain. As it stands, &#8220;Avatar&#8221; indicates not only a revolution in filmmaking that will transform entertainment, but one that will bring about the end of movies, television, and gaming as we know them today.</p>
<h2>The End</h2>
<p>In &#8220;Avatar&#8221; as in all other movies, passive audiences depend on the director to take them through the film&#8217;s world. We are guided by the director&#8217;s expert hands through visuals as they apply to the plot and the director&#8217;s particular vision. Despite Cameron&#8217;s expertise, during &#8220;Avatar&#8221; I found myself wishing over and over again to explore something in more detail that he did not. I wanted to linger on new vistas that brought with them a gasp of astonishment, only to be thwarted by a director that had other concerns. This became increasingly frustrating until I could only sigh in reluctance as we moved on for a poor story that had to be told in a set amount of time.</p>
<p>More movies are going to be made in this way while resolution improves and the 3-D becomes more and more immersive. The same technology will migrate to television and eventually even amateurs will have access. As movie theaters adapt and 3-D televisions start flooding the consumer electronics market, there will be few if any vistas, real or imagined, that cannot be captured on film. Studios and independent efforts will mine the richest fantasy and science fiction in comics and books. They will remake genre films that could benefit from these new tools and they will adapt these tools for romances, dramas, and documentaries. However, all of this media will still be limited by linear storytelling and the expectation that directors draw audiences through their film along predestined paths. As rich as these films will become, audiences will become frustrated with their passive role. Audiences will begin to demand participation. </p>
<p>The first filmmakers to merge this immersive filmmaking technology with the interactivity and immediacy of video games will bring about the end of television, movies, and gaming as we know them today. Audiences will walk through and experience entertainment with all of their senses. The Metaverse will serve as the medium for this new entertainment, relegating older forms of entertainment to nostalgic, in-world depictions on virtual walls. This immersive digital future is already writ large in bright neon letters across the end of the 2010s. With &#8220;Avatar&#8221;, Cameron has given us our first real look at what the future of entertainment will be like, while demonstrating the limitations of current forms of entertainment.</p>
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		<title>Grassroots Effort to Raise Money for SENS Research</title>
		<link>http://feedproxy.google.com/~r/frontierchannel/~3/B-rw657C020/</link>
		<comments>http://frontierchannel.com/science-and-technology/radical-life-extension/grassroots-effort-to-raise-money-for-sens-research/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 23:43:49 +0000</pubDate>
		<dc:creator>Richard Leis, Jr.</dc:creator>
				<category><![CDATA[Radical Life Extension]]></category>
		<category><![CDATA[Causes]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Fundraising]]></category>

		<guid isPermaLink="false">http://frontierchannel.com/?p=992</guid>
		<description><![CDATA[The SENS Foundation and supporters of radical life extension are turning to a social networking platform in an attempt to raise over $1 million for research. By the end of 2009 they hope to sign up 10,000 people committed to donating $100 each. The money raised will fund research on Strategies for Engineered Negligible Senescence [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.sens.org/">SENS Foundation</a> and supporters of radical life extension are turning to a social networking platform in an attempt to raise over $1 million for research. By the end of 2009 they hope to sign up 10,000 people committed to donating $100 each. The money raised will fund research on Strategies for Engineered Negligible Senescence (SENS), an engineering approach to ending aging proposed and popularized by SENS Foundation Chief Science Officer Dr. Aubrey de Grey. As of November 28, 2009 the Facebook Cause &#8211; &#8220;<a href="http://apps.facebook.com/causes/297361">Once we reach 10,000 members, every one of us will donate $100 to defeat aging!</a>&#8221; &#8211; had 1350 members. </p>
<p>The online call to action comes several months after the SENS Foundation was spun off from the <a href="http://methuselahfoundation.org/">Methuselah Foundation</a>, taking Dr. de Grey and the SENS research initiatives with it. The recent increase in mainstream media coverage of emerging technologies may benefit organizations like SENS Foundation seeking supporters using online platforms. <a href="http://apps.facebook.com/causes/about">Causes</a> is an application built on top of the Facebook platform to take advantage of a user&#8217;s social graph and apply it to fundraising. </p>
<p>The SENS approach to life extension focuses on seven types of aging damage. Dr. de Grey theorizes that repairing this damage may enhance health and extend a person&#8217;s life just long enough for them to benefit from even more advanced anti-aging technologies expected to arrive in coming decades. SENS researchers are targeted these types of damage in their own Research Center and through partnerships with other research facilities. Accourding to their website, SENS Foundation in 2010 intends to ramp up their LysoSENS research initiative while pursuing &#8220;our work on atherosclerosis, immunosenescence, and macular degeneration.&#8221;</p>
<p>Will SENS work? While Dr. de Grey and other researchers support this particular approach, perhaps most important to the goal of ending aging is <em>any</em> research that can shine more light on aging. The SENS Foundation offers a more focused program than most and it is ideally situated to initiate research that is not currently being conducted elsewhere. Also promising are SENS Foundation&#8217;s adherence to scientific research methods and the credentials of the team gathered. The history of efforts to end aging is fraught with superstition, pseudoscience, and outrageous claims not backed up by compelling, peer-reviewed, and repeatable evidence. The SENS Foundation includes at all levels well-respected and experienced scientists as well as undergraduate and graduate students working on degrees in relevant fields.</p>
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		<title>The Seas Beckon</title>
		<link>http://feedproxy.google.com/~r/frontierchannel/~3/g0JNU8um0Tw/</link>
		<comments>http://frontierchannel.com/events/the-seas-beckon/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 16:51:02 +0000</pubDate>
		<dc:creator>Richard Leis, Jr.</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Seasteading]]></category>

		<guid isPermaLink="false">http://frontierchannel.com/?p=973</guid>
		<description><![CDATA[The <a href="http://www.seasteading.org/">Seasteading Institute</a> has a busy fall season coming up with their <a href="http://seasteading.org/interact/events/conference09">second annual conference</a> and the <a href="http://ephemerisle.org/">Ephemerisle</a> "floating festival of politics, community and art."]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.seasteading.org/">Seasteading Institute</a> has a busy fall season coming up with their <a href="http://seasteading.org/interact/events/conference09">second annual conference</a> and the <a href="http://ephemerisle.org/">Ephemerisle</a> &#8220;floating festival of politics, community and art.&#8221;</p>
<hr />
<div class="vevent">
<p>      <img src="http://hplusclub.com/events/files/2008/09/basicplatform02hr.jpg" width="200" height="200" alt="Credit: The Seasteading Institute, Paul Spooner - Concept Art" class="left" />
<p><a class="url" href="http://seasteading.org/interact/events/conference09">http://seasteading.org/interact/events/conference09</a></p>
<p><span class="summary"><strong>The Seasteading Institute Second Annual Conference</strong></span></p>
<p><strong>Date:</strong> <abbr class="dtstart" title="2009-09-28">Monday, September 28</abbr> &#8211; <abbr class="dtend" title="2009-10-01">Wednesday, September 30, 2009</abbr></p>
<p><strong>Location:</strong> <span class="location">Cathedral Hill Hotel      &#8211; 1101 Van Ness Ave,       San Francisco,       CA       94109,       USA       | <a href="http://maps.google.com/maps?f=q&#038;source=s_q&#038;hl=en&#038;geocode=&#038;q=Cathedral+Hill+Hotel,+1101+Van+Ness+Ave,+San+Francisco,+CA+94109&#038;sll=32.297795,-110.97341&#038;sspn=0.015272,0.019248&#038;ie=UTF8&#038;t=h&#038;z=17&#038;iwloc=A">Google Maps</a></span></p>
<p>      <br class="clear" /> </p>
<p class="description"><strong>Description:</strong> </p>
<blockquote><p><em>Image Credit: The Seasteading Institute, Paul Spooner &#8211; <a href="http://www.seasteading.org/learn-more/press">Concept Art</a></em> </p>
<p>The Seasteading Institute second annual conference will provide an opportunity for seasteading enthusiasts and newcomers alike to learn, discuss, and explore the future of seasteading. The three-day conference will include social activities, talks and workshops, special TSI member events, and a unique seasteading strategic simulation.</p>
<p>Conference attendees are also invited to join TSI for our first-ever floating festival, Ephemerisle, conveniently scheduled for the weekend following the conference. To be held October 2-4 in the Sacramento River Delta, Ephemerisle will celebrate political experimentation, community, and art. Join us as we take our ideas to the water!</p>
<p>To learn more and register for the conference, please visit us here: <a href="http://seasteading.org/interact/events/conference09">http://seasteading.org/interact/events/conference09</a>. Early registration ends September 13, so sign up soon!</p>
</blockquote>
</p></div>
<hr />
<div class="vevent">
<p><a class="url" href="http://ephemerisle.org/">http://ephemerisle.org/</a></p>
<p><span class="summary"><strong>Ephemerisle</strong></span></p>
<p><strong>Date:</strong> <abbr class="dtstart" title="2009-10-02">Friday, October 2</abbr> &#8211; <abbr class="dtend" title="2009-10-05">Sunday, October 4, 2009</abbr></p>
<p><strong>Location:</strong> <span class="location">Sacramento River Delta (the lagoon inside Headreach Island)                  CA             USA       | <a href="http://maps.google.com/maps?f=q&#038;source=s_q&#038;hl=en&#038;geocode=&#038;q=medford+island,&#038;sll=38.029805,-121.491494&#038;sspn=0.013048,0.020192&#038;ie=UTF8&#038;radius=0.55&#038;filter=0&#038;rq=1&#038;t=h&#038;ll=38.030617,-121.484714&#038;spn=0.014231,0.019248&#038;z=16">Google Maps</a></span></p>
<p>      <br class="clear" /> </p>
<p class="description"><strong>Description:</strong> </p>
<blockquote><p>Ephemerisle is the first-ever floating festival of politics, community and art. The festival will launch October 2, 2009 in the Sacramento River Delta in California.</p>
<p>Participants will bring their crafts and their ideas to build an eclectic temporary village of boats, rafts, barges, junks, and other floating structures. A large central platform will be provided as a common space to come together. We&#8217;ll have music, dance, open mic performances, even classes on how to build your own floating platform&#8230; and on Saturday night, a community feast to begin the evening&#8217;s festivities.</p>
<p>But this is just the beginning: This will not be a spectator event, though there will be plenty to see. Participants will bring their own art, activities, ideas, and love of community and freedom. <em>You</em> will define what Ephemerisle turns out to be.</p>
<p>We aren&#8217;t content to simply dream of a freer world. We want to live it. Ephemerisle will be the first step.</p>
</blockquote>
</p></div>
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		<title>Growing Pains for Digital Media</title>
		<link>http://feedproxy.google.com/~r/frontierchannel/~3/aPeoIl03SAI/</link>
		<comments>http://frontierchannel.com/media/growing-pains-for-digital-media/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 09:39:13 +0000</pubDate>
		<dc:creator>Richard Leis, Jr.</dc:creator>
				<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://frontierchannel.com/?p=964</guid>
		<description><![CDATA[2008 ended with a bang for digital media: growing audiences for streaming long-form video, several deals bringing ebooks to the iPhone, and rumors that Apple and the Big Three music labels were hashing out a deal to complete the removal of digital rights management (DRM) from the music on iTunes that begin with EMI.
That agreement [...]]]></description>
			<content:encoded><![CDATA[<p>2008 ended with a bang for digital media: growing audiences for streaming long-form video, several deals bringing ebooks to the iPhone, and rumors that Apple and the Big Three music labels were hashing out a deal to complete the removal of digital rights management (DRM) from the music on iTunes that begin with EMI.</p>
<p>That agreement was reached and on Tuesday at their final Macworld appearance Apple <a href="http://www.apple.com/pr/library/2009/01/06itunes.html">announced</a> that the music offered on iTunes will soon be DRM-free. However, some commentators are <a href="http://mashable.com/2009/01/07/apple-charging-drm-removal/">criticizing the fees</a> to consumers to unlock the DRM for music they already purchased (30 cents for individual songs and 30% for albums.) Despite the arrival of legal and unlocked music, the <a href="http://www.eff.org/">Electronic Frontier Foundation</a> (EFF) points out that other digital media <a href="http://www.eff.org/deeplinks/2009/01/apple-shows-us-drms-true-colors">is still wrapped in DRM</a>.</p>
<p>Convincing consumers to pay for these dubious upgrades as well as the continued presence of DRM elsewhere are signs that the transition from traditional to purely digital media, albeit rapid, will not be easy. Another sign of these growing pains is the sudden disappearance from Apple iTunes App Store of ebooks using <a href="http://scrollmotion.com/">ScrollMotion</a>&#8217;s Iceberg platform. Launched in December with bestselling books like &#8220;Twilight&#8221; and &#8220;The Golden Compass&#8221;, the response among consumers and bloggers varied from excitement to <a href="http://booksquare.com/out-with-the-old-in-with-thecranky/">disappointment at the price</a> and the &#8220;one app equals one ebook&#8221; lack of management that can leave your iPhone desktop cluttered. It is unclear why these ebooks no longer appear on the App Store; I emailed the company with a request for comment. With music, a variety of platforms came and went, sometimes taking the purchased music with them and forcing consumers to buy the same content again and again. In these early days of widening support for ebooks by the major book publishers similar trends may prevail.</p>
<p>More digital media content across multiplying platforms combined with the ongoing formation of consumer preferences will continue to result in both exciting developments and disappointing frictions. As yet another example, <a href="http://www.comscore.com/press/release.asp?press=2660">online video viewing grew 34 percent</a> between November 2007 and November 2008 according to comScore, but the movie and television digital download industry has yet to settle on a standard format that would work across devices from various vendors.</p>
<p>Consumers are flocking to the net for their media consumption. Eventually the standardization of formats, the dropping of DRM, and the ascent of online digital media retailers to become the top sellers of content will follow from music to video, games, books, and all other media. Until then, or until all media and all devices are tied into some future iteration of the Cloud that abstracts formats away from consumer awareness, these growing pains will continue.</p>
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		<title>Four Years Later – “Science, Pseudoscience, and My Love of the End of the World”</title>
		<link>http://feedproxy.google.com/~r/frontierchannel/~3/N547tyDmTQg/</link>
		<comments>http://frontierchannel.com/social-science/pseudoscience/four-years-later-science-pseudoscience-and-my-love-of-the-end-of-the-world/#comments</comments>
		<pubDate>Sun, 28 Dec 2008 07:44:50 +0000</pubDate>
		<dc:creator>Richard Leis, Jr.</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Pseudoscience]]></category>
		<category><![CDATA[Cryonics]]></category>
		<category><![CDATA[fringe science]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[Technological Singularity]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://frontierchannel.com/?p=572</guid>
		<description><![CDATA[Frontier Channel covers the Technological Singularity, cryonics, transhumanism, and other topics some might consider fringe or even pseudoscience. Are they?]]></description>
			<content:encoded><![CDATA[<p>[Commentary]</p>
<p>It has been over four years since I relaunched <strong>Frontier Channel</strong> as a news and commentary site with a discussion of pseudoscience and the Technological Singularity. The commentary &#8211; &#8220;<a href="/2004/03/19/science-pseudoscience-and-my-love-of-the-end-of-the-world/">Science, Pseudoscience, and My Love of the End of the World</a>&#8221; &#8211; began with me listening to <em>Coast to Coast AM with George Noory</em>, a habit I dropped soon after except for a rare listen when particular guest speakers are scheduled. The show remains popular but the problem I mentioned four years ago also remains: the mix of legitimate scientists with pseudoscientists and crackpots dilutes science education. All guests&#8217; topics are treated as equal night after night.</p>
<p>Those people well versed in rigorous day-to-day science can quite easily tell the real from the fantastic, and when they cannot they temper any enthusiasm with an appropriate level of scepticism. It is not clear to me that many in the general public can do the same. Some might claim that this radio show is all about entertainment with a dash of learning thrown in. However, in a world of rapid technological change, where science fiction sometimes becomes science reality, where questions of science become political quagmires based on belief systems rather than empirical evidence, reason, and logic, the ability to tell the difference becomes increasingly important. <em>Coast to Coast AM</em> simply does not help.</p>
<p>Radio shows are not the only problem, and four years after my commentary it seems there is more talk of pseudoscience in the mainstream media than ever before. Mixed in with truly amazing scientific discoveries and technological progress are articles about prayers for rain in areas suffering drought, ghosts allegedly captured on video camera, New Age drivel masked as quantum mechanics (think &#8220;The Secret&#8221;), and nasty commentary about the evils of progress. It is as if serious news reporting never went away, but instead began to meld with stories previously found only in the tabloids, resulting in the hybrid major news websites of today.</p>
<p>What then to make of my own rather consistent coverage of the Technological Singularity here on <strong>Frontier Channel</strong>, as well as increasing attention to cryonics, transhumanism, and other ideas many legitimate scientists consider to be pseudoscience, or at best, fringe science?  Has <strong>Frontier Channel</strong> itself become an example of the problems I find with mainstream news outlets?  I have admitted in the past that in high school and college I was a rapt fan of pseudoscience. Have these new topics led me back to those silly days?</p>
<p>Unfortunately, the answer lies somewhere along the fine line between science and pseudoscience, a line blurred by the trends of today. On the one hand we do appear to be experiencing technological progress at rates never before experienced. Breakthroughs that were science fiction only a decade ago have become old news. Legitimate scientists sometimes report extraordinary advancements, like <a href="http://news.bbc.co.uk/2/hi/science/nature/7288426.stm">parallel computing in nanoscopic devices</a>, <a href="http://news.rpi.edu/update.do?artcenterkey=2410">reasoning avatars in Second Life</a>, <a href="http://www.camh.net/News_events/News_releases_and_media_advisories_and_backgrounders/epigenetic_art_petronis.html">epigenomic understandings of diseases</a>, <a href="http://saturn.jpl.nasa.gov/news/press-release-details.cfm?newsID=822">an increasing number of spots in our own solar system that might harbor extraterrestial life</a>, etc. Real life sometimes comes across like a tabloid article or science fiction story!</p>
<p>However, there are tools we can use to explore each one of these breakthroughs. Today&#8217;s breakthroughs require tomorrow&#8217;s confirmation. That excited moment of awe requires many moments more of critical analysis.</p>
<p>Pseudoscience, unlike science, is often very entertaining even at its most detailed. Pseudoscience has to be: it is competing for your entertainment time budget. Proponents must tell the most exciting tale possible, glossing over anything that might poke holes in the idea or decrease the entertainment value. Pseudoscience can be boring, of course, but not in the same way the minutia of peer-reviewed science can leave even the most enthusiastic defender bleary eyed and brain dead. Science does not have the luxury of glossing over details Further more, it is written in languages many people do not have a good grasp of, like the language of statistics, of graphics and charts, of images that without context make little sense in our macroscopic existence. Pseudoscience only requires the language of mainstream storytelling.</p>
<p>Pseudoscience is not hard. There is no rigor to its practice. Science, on the other hand, plumbs new depths everyday and requires rigorous checking and rechecking, confirmation, reporting, peer review, and other activities that are really designed to falsify the working theory. Scientists put in long hours for a reason: science is hard work. </p>
<p>So then, back to the Technological Singularity. There is not currently a rigorous &#8220;Science of the Singularity&#8221;, though there is compilation of statistics related to exponential technology trends and there is active and increasingly mainstream scientific and engineering attention  to Artificial General Intelligence.</p>
<p>Without a &#8220;Science of the Singularity&#8221; it is hard to say why such an event should occur, trace its constraints, or fit it properly within various contexts. This is addressed somewhat by the activity in the AGI and AI fields, and therefore Vernor Vinge&#8217;s idea of the Technological Singularity appears to be on firmer scientific footing than Ray Kurzweil&#8217;s idea.</p>
<p>Partly because of this lack of a specific &#8220;Science of the Singularity&#8221; my focus on these ideas have been greatly modified in the past four years: instead of the heady far future, I am much more interested in near term prospects, benefits, and consequences understood within a framework of &#8220;technology&#8221;, &#8220;engineering&#8221;, and similar contexts. It is all I can do to keep up with accelerating technological progress over the next few years, let alone over the next several decades. At the most recent Singularity Summit I saw this in many other attendees and speakers. There was a shift of emphasis from the Singularity itself to business plans for emerging technologies coming much sooner.</p>
<p>In this I find support for the direction <strong>Frontier Channel</strong> has taken. The Technological Singularity will remain a framework by which we can explore emerging technologies and trends and how they may potentially merge, but the emphasis will be on the near-term rather than more &#8220;fringy&#8221; speculation. With cryonics I will focus more on the science of cryopreservation and scientific breakthroughs related to retrieving viable biological material than the possible technologies that might someday bring a person back to life. With transhumanism I will focus on the social movement and recognition of the impact of science and technology on humanity rather than speculate about a posthuman future.</p>
<p>And of course I will continue to report on the latest planetary science findings, an exciting field far removed from the fringe but even more compelling than science fiction led us to believe in those days before spacecraft visited the planets and their moons and before astronomers captured the first visible light images of exoplanets. Discovery backed by compelling evidence and data provides a depth of joy and consequence pseudoscience can never provide and fringe science cannot until it has been built on a firmer foundation.</p>
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		<title>The State of Digital Media 2008</title>
		<link>http://feedproxy.google.com/~r/frontierchannel/~3/P0YiVFt_WDM/</link>
		<comments>http://frontierchannel.com/media/the-state-of-digital-media-2008/#comments</comments>
		<pubDate>Sun, 28 Dec 2008 06:19:32 +0000</pubDate>
		<dc:creator>Richard Leis, Jr.</dc:creator>
				<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://frontierchannel.com/?p=578</guid>
		<description><![CDATA[It is that time of the year to highlight the key digital media developments in 2008, those trends leading into 2009, and where digital media is heading by the end of the next decade.
]]></description>
			<content:encoded><![CDATA[<p>[Analysis]</p>
<p>The rapid pace of progress in digital media on the internet has been well documented and several trends important in this growth may be relevant to technological progress as a whole. For example, Moore&#8217;s Law, a powerful indicator of progress for many industries, provided the hardware platform that enable widespread adoption, creation, distribution, and consumption of digital media. Working against this progress was another trend that saw traditional content publishers seeking to slow down the spread of digital media through digital rights management (DRM), lawsuits, and dead-end technologies. Other trends like changing artist and consumer preferences and the rise of digital piracy complicate the picture but by 2008 digital media is all but ubiquitous.  We can now eluciate which trends were important and how they might be relevant to other technologies.</p>
<p>Digital media refers to those texts, papers, reports, flyers, brochures, books, magazines, newspapers, comics, photographs, graphics, webpages, music, radio, television, movies, multimedia, applications, games and other information-rich means by which humans communicate that have been turned into binary code and made accessible via computing devices and the internet.</p>
<p>The transition from physical to digital media has had interesting, even earth-shattering, benefits. Consider the spatial dimensions of a library building compared to an ebook reader and how this relates to accessibility and distribution. Consider how a library grows in size to accommodate more books while computer memory shrinks in size and price despite exponential gains in capacity. Ebook readers that will soon rival physical libraries in number of books they can hold while adding a host of capabilities not available with paper.</p>
<p>Another benefit is the mixing and interaction of various types of digital content into new content.  Note the development of the web page from a static repository of text, graphics, and images into web applications that are beginning to rival the capabilities of desktop software. The use of video and audio online has exploded this year, embedded within webpages and increasingly organized using new visual metaphors in web applications. </p>
<p>While following digital media trends closely and examining these benefits for the past few years I have found it useful to periodically stop and consider the current state of things, how we got here, and where we are heading. Starting with digital text I will highlight the key digital media developments in 2008, those trends leading into 2009, and where I expect digital media to be by the end of the next decade.</p>
<h3>Digital Text</h3>
<p>A paper book is limited by the capabilities of the paper on which it is printed.  The text is static, you can write on the paper, the table of contents and index are two of a limited number of indices, and a book takes up some amount of space.  A paper book cannot be updated once printed and it can refer to but not provide immediate access to additional references.</p>
<p>A digital book, on the other hand, is limited by the capabilities of the device for which it is published, which are less limiting all the time.  These devices now generally offer all the capabilities of paper, plus much, much more, like levels of annotation, hyperlinks to other resources that are immediately available, adjustable presentation parameters for improved readability, embedded media like audio and video, and the ability to purchase and download additional books for immediate gratification.  Meanwhile, digital book platforms keep improving at a pace inconceivable for paper.  This evolution can never be matched by paper.</p>
<p>In 2008, digital books took off when ebook readers, devices that have been around for some time but failed to gain much  traction previously, added unique capabilities that finally began to sway consumers.  <a href="http://www.eink.com/">E Ink</a>&#8217;s improved paper-like resolution display appeared in many more products. Amazon&#8217;s <a href="http://www.amazon.com/gp/product/B000FI73MA/ref=amb_link_7645962_1?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-2&amp;pf_rd_r=0HJRJRX3Y9Y4AKDEPG69&amp;pf_rd_t=101&amp;pf_rd_p=466479611&amp;pf_rd_i=507846">Kindle</a> used the free <a href="http://www.amazon.com/gp/help/customer/display.html?nodeId=200127480&amp;#whispernet">Whispernet</a> wireless service to allow wireless browsing, purchasing, and downloading of books while mobile. Apple&#8217;s <a href="http://www.apple.com/iphone/">iPhone</a> and <a href="http://www.apple.com/ipodtouch/">iPod touch</a> turned out to be surprisingly comfortable eBook reading platforms making use of taps and swipes instead of buttons to turn pages.</p>
<p>By the end of 2008 the major book publishers were suddenly and acutely interested in accelerating the digitization of their books. Publishers like Random House and Penguin <a href="http://www.publishersweekly.com/article/CA6624689.html">embraced the iPhone</a> by offering bestselling novels like &#8220;Twilight&#8221; and &#8220;The Golden Compass&#8221; through ScrollMotion&#8217;s Iceberg app; the Stanza, Classics, and eReader from Fictionwise.com apps surged in popularity in the iTunes App Store; and <a href="http://www.prweb.com/releases/2008/12/prweb1699824.htm">Stanza added ebook retailer Fictionwise.com</a> to its list of ebook providers, meaning buyers can now purchase, download, and begin reading an ebook within the same app.</p>
<p>Over the next year ebook readers will begin to feature color and flexible, paper-thin screens, which will help speed up the transition to digital magazines and newspapers in addition to ebooks. In 2009 the industry will likely converge on a few digital formats, experiment with removing DRM, and add personal media player (PMP) and web browsing capabilities to better compete with the iPhone.  Should publishers reluctant to digitize textbooks change their minds, watch for an acceleration in acceptance.  The rich set of capabilities over and above those of paper combined with the dire economic situation of the publishing industries will finally bring about the long awaited obsolescence of physical books, magazines, newspapers, and comics.</p>
<h3>Digital Audio</h3>
<p>2008 did not mark the final death throes of DRM for music but 2009 might. Amazon went DRM-free in their <a href="http://www.amazon.com/MP3-Music-Download/b?ie=UTF8&amp;node=163856011">MP3 Downloads</a> store with support from the top four music label while Apple failed to reach an agreement with the top three to offer the same via <a href="http://www.apple.com/itunes/">iTunes</a>. All is not lost; the collapse of CD sales continued to accelerate and this can only help Apple in their negotiations.</p>
<p>When iTunes finally goes DRM-free, the competition between digital music retailers will be less about pricing and more about audio quality; look for a &#8220;bitrate&#8221; war by the 2009 holiday season. The quality of audio will become a selling point as PMP capacity continues to increase exponentially, allowing bigger libraries of content at higher bitrates.</p>
<p>Almost all new music is routinely made available immediately in digital format and the library of old music that has been digitized is nearly completion. There a still a few superstar holdouts (the Beatles and Garth Brooks come to mind), some protesting the consumer preference for singles rather than full albums. Artists will need to come to term with this change or risk obscurity; this trend will not reverse. Those artists who learn to manage their music across a portfolio of platforms (personal media players, video games, virtual worlds, etc.) will be best positioned in the new digital world order.  After all, the benefits and reach of the 24/7 Digital Jukebox did not come with any guarantees about old paradigms.</p>
<p>Personalized music discovery services like <a href="http://www.pandora.com/">Pandora</a> continue to be a hit with listeners after winning reprieve from unfair and exorbitant licensing fees. Pandora&#8217;s iPhone app became an early and immediate success in the App Store, allowing streaming music over wireless AND 3G cellular. Many more streaming radio apps quickly followed.</p>
<p>Unfortunately, digital music remains behind artificial geographic borders created by the music labels.  &#8221;Music in the Cloud&#8221; services like <a href="http://www.lala.com/">Lala</a> accessible in any country and an iTunes no longer separated into stores for various countries is still at least for a few years away. I&#8217;m still waiting for those legal &#8220;Naruto Official Soundtrack&#8221; digital downloads and free rein in the iTunes France store.</p>
<h3>Digital Video</h3>
<p>Speaking of Naruto and world-wide availability: TV TOKYO Corporation <a href="http://www.tv-tokyo.co.jp/contents/ir/eng/press/pubfile/20081117.pdf">announced</a> [PDF] they would be making episodes of sequel series &#8220;Naruto Shippuden&#8221; available online and worldwide an hour after their Japanese premiere beginning January 2009 with a monthly subscription fee.  <a href="http://www.crunchyroll.com/">Crunchyroll</a> will provide this <a href="http://www.crunchyroll.com/preorder">subscription service</a> (which includes other anime and some episodes in 480p and 720p quality) in the United States for US$6.95 a month. The episodes will also be available a week later for free on the official North America <a href="http://www.naruto.com/">Naruto website</a> and on advertisement-based streaming TV services like <a href="http://www.hulu.com/">Hulu</a> and <a href="http://www.joost.com/">Joost</a>.</p>
<p>This is in response to the popularity of anime fansubs, episodes of anime TV series and movies that have been subtitled by fans and made available, illegally, online for viewers to download. Until an official English-dubbed version of &#8220;Naruto&#8221; arrived on the Cartoon Network in 2005 and official subtitled and uncut DVDs went on sale later, most North American viewers had been following the series through these fansubs. The  Japanese television networks and studios have apparently tolerated fansubs but are now interested in tapping this robust worldwide audience with officially sanctioned services that can compete with fansubs most important benefit: timeliness. The availability of &#8220;Naruto Shippuden&#8221; episodes only one hour after broadcast in Japan is unprecedented. The popular fansubbing group Dattebayo <a href="http://dattebayo.com/pr/100">announced</a> that in support of this development they will no longer create fansubs of &#8220;Naruto Shippuden&#8221; and will evaluate their fansubs if this trend in anime distribution catches on.</p>
<p>Thanks to Dattebayo Fansubs, I became a huge fan of &#8220;Naruto&#8221; in 2004, but stopped downloading &#8220;Naruto Shippuden&#8221; after re-evaluating my download pirating activities a couple years ago.  I am happy that I can finally, and legally, follow this show again, and at nearly the same time as Japanese television audiences. Thanks to Hulu and Joost&#8217;s iPhone app I was able to watch all the &#8220;Naruto&#8221; (minus the horrible filler) episodes again in preparation for &#8220;Naruto Shippuden&#8221;.</p>
<p><a href="http://blog.joost.com/2008/12/we_love_iphones_1.html">Joost&#8217;s iPhone app</a>? Another exciting digital video development this year was the first app for the iPhone that allows the legal streaming of movies and full television episodes. Although buggy, streaming over wireless only, and offering a relatively small library of content (and even less good content), the Joost app heralds a huge leap forward in portable access to video. I hope we see similar apps from Hulu and Crunchyroll in 2009.</p>
<p>While critics still decry long-form video on computers, laptops and <a href="http://gizmodo.com/5061705/smartphone-is-a-dumb-word-we-need-a-new-name">coms</a> (cellphones and smartphones) I have thoroughly enjoyed using just these devices for the majority of my television and movie viewing the past few years.  The iPhone screen is simply gorgeous.  Sure, someday I would like to see all video content in 1080p quality on a large screen, but I would rather follow this trend via computer monitors and com screens rather than televisions.</p>
<p>Television and movie content exploded online this year with the surprise success of Hulu, the arrival of Amazon&#8217;s <a href="http://www.amazon.com/videoondemand">Video On Demand</a> streaming service, YouTube&#8217;s <a href="http://www.youtube.com/blog?entry=--fMNA_lkPM">new HD viewer</a> and higher quality streams, and <a href="http://www.apple.com/pr/library/2008/10/16itunes.html">HD television downloads in iTunes</a>. Most of this content is of low bitrate 720p quality (much closer to 480p DVD quality) but I remember well the first round of long-form video attempts on the Internet circa 1999: excruciating hours of buffering of postage stamp-sized video at horrendously low resolution. Considering how long it took television to improve picture and audio quality, the arrival of full screen DVD resolution video online in just ten years from these first feeble attempts is remarkable! The coming era of 50 Mbps broadband in the United States and multi-core media acceleration will provide the right platform for true 720p and higher quality HD video. Fourth generation cellular will likewise improve resolution on our coms, promising steady progress toward true 1080p resolution long-form video online on all platforms by the middle of next decade.</p>
<h3>Digital Games</h3>
<p>Video games for consoles are still generally distributed via physical media like cartridges and discs. However, the latest consoles now offer older games as direct downloads to the system via the internet.  Many computer games can be downloaded directly to your computer via services like <a href="http://store.steampowered.com/">Steam</a>.</p>
<p>The iPhone turned out to be an exciting and powerful gaming platform, with games rivaling the quality of existing gaming handhelds. Waiting around somewhere like a doctor&#8217;s office or an airport and bored with your current selection of games? If there is wireless available, you can easily download and install a new game app in mere seconds.</p>
<p>Musicians frightened by the collapse in CD sales and angry about the preference for digital singles found comfort in the success of releasing their archive and new music within video games like <a href="http://www.guitarhero.com/">Guitar Hero</a>. Nine Inch Nails licensed their tracks for use in a special edition of Tap Tap Revenge for the iPhone, as did a variety of artists for the Tap Tap Dance app (one of my favorite games so far.) Gone are the days when releasing music on CD and radio was enough; artists today need to license and release their music on a variety of platforms.</p>
<p>In 2008, Microsoft and Sony continued to position their latest generation gaming consoles as entertainment hubs capable of more than just the latest and greatest games. Both expanded their digital video and audio download offerings, including high definition TV episodes and movies on the XBox 360. Nintendo is rumored to be joining the fray, at least in Japan, beginning in 2009. Showing up late to digital media distribution has not harm Nintendo in the slightest; the Wii remains the top-selling console in this current generation. Their Wii Remote gaming interface turned out to be a huge hit.</p>
<p>The ability to reach out, gesture at, manipulate and touch digital content is perhaps the most fascinating technology development in the past two years and a topic I will return to later.</p>
<h3>Digital Applications</h3>
<p>Like games, other software is increasingly being purchased and downloaded online. Soon to be gone are the days of paper packaging and CD installations.  Meanwhile, even software downloads are being threatened, by the advent of online web services and applications.</p>
<p>2008 saw the release of Adobe&#8217;s <a href="http://www.adobe.com/products/air/">AIR platform</a>, intended to bridge the capabilities of a desktop-run application with increasingly powerful web-based applications. Unlike traditional applications, you can keep working if you lose your internet connection, but when connected you have all the communications capabilities, auto-saving, storage in the Cloud, and other benefits that come with connectivity.</p>
<p>Sensing the same and related trends, Google launched <a href="http://www.google.com/chrome/">Chrome</a>, a speedy web browser that vastly improves JavaScript performance. This is a browser designed for those cutting edge web-based applications that will soon rival the capabilities and performance of desktop applications. Mozilla&#8217;s <a href="http://www.mozilla.com/firefox/">Firefox</a> 3.1 also  received a similar speedup as will Apple&#8217;s upcoming Safari 4.0. Microsoft&#8217;s Internet Explorer continues to languish, only recently obtaining something of the standards support the other browsers have long included.</p>
<p>The goal with these next generation web browsers is clear: browsers powerful enough to run complex applications. They are better equipped to deal with the explosion of audio and video online and will soon make use of your system&#8217;s graphics cards to accelerate 2-D, and then 3-D, graphics. These turbo charges will result in a much richer Web experience full of delicious yet useful eye candy.</p>
<p>These browsers are enabling a new visual language in web pages and applications that marks the end of Web 2.0. Although these dot designations are arbitrary, there are specific visual cues that epitomize a certain era of web design and technologies.  The static text and designs of user-unfriendly Web 1.0 became the user-friendly productivity and social networking tools of  Web 2.0.  The eye-friendly text, icons and graphics, pleasant color choices, AJAX enhanced features, and minimalism that epitomized Web 2.0 design will be set into motion and given depth in Web 3.0 design. The Web 3.0 visual language will work well with the Semantic Web (machine parsing of the semantic relationships within our data)  and our increasing use of touch and gesture-based interfaces.</p>
<h3>Toward the Metaverse?</h3>
<p>The accelerating digitization of content is directly related to the rapid development of new human-machine interfaces and the continued advancement in hardware that make these new interfaces possible.  These evolving interfaces allow computing technology to reach wider and wider demographics. The keyboard and mouse controlled Graphical User Interface (GUI) is giving way to much more user-friendly interfaces based on touch, gestures, voice, and mind reading.  The elderly, technology novices, younger and younger children and perhaps even our pets will embrace computing devices that do not require steep learning curves and unnatural and unfamiliar movements. Entire populations will leap frog over desktops and laptops to coms.</p>
<p>This is an incredible opportunity for media content providers, who will see their potential audiences swell to billions in number. In response old media and new players will produce more content. Not all of that content will be good content.  In fact, just as there will be more quality content, so to will there be more drivel, something that a quick browse of YouTube will illustrate now.  </p>
<p>Meanwhile, most of us will no doubt consume more and more content on a variety of rapidly advancing platforms. When content is readily available 24/7 in pleasing formats via user friendly interfaces no more difficult to use than it is to scratch our noses or raise our eyebrows, will we enjoy any individual piece as much as we might today?  When movie watching is no longer an event that requires preparation and and the performance of particular rituals (driving to a theater or to rent a DVD, watching at a set time, gathering family members and friends, etc.), how much will we value the experience?</p>
<p>More digital media that is cheaper and easier to produce, distribute, store, and consume will drive down the value of music, TV, and movies until vast libraries of content all but vanish into cheap consumer electronics and whatever computing platforms becomes ubiquitous over the next decade.  To make use of these incredibly powerful platforms there will be a rapid transition from producing music, TV, and movies for the 24/7 Digital Jukebox to more immersive content like virtual and augmented realities.   Even 3DTV and higher resolution video formats than HD cannot hope to engage a civilization heading rapidly toward a &#8220;Great Vanishing&#8221; of consumer electronics when consumers begin to embrace powerful brain-machine interfaces and implants.</p>
<p>As 2008 comes to an end with the rapid proliferation of digital media across a variety of platforms, the various instantiations of the <a href="http://www.metaverseroadmap.org/">Metaverse</a> - virtual worlds, mirror worlds, augmented reality, and lifeblogging - loom large and apparent on the horizon.</p>
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